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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1435332286364-0.jpg (421.41 KB,1600x1176,200:147,54548.jpg)

File: 1435332286365-1.jpg (393.43 KB,687x1024,687:1024,8889.jpg)

8a5a06 No.5079 [Last50 Posts]

Well, after going to bed one night you wake in a white room with only your underwear and a piece of paper that reads:

Welcome,

You have been chosen to participate in the Infernal games. To your left you will find a bag with some items.

You are currently on Floor 1 within the tower of Asmodeus; 100 floors in total.

Should you wish to return to your life and not suffer eternity within the pit, you must reach level 100.

Thank you for your time

Yours truly

Lucifer”

———

Fill in

———

Name:

Color:

fluff:

Do not fill in

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

____________________________
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8a5a06 No.5080

File: 1435333106236.jpg (554.1 KB,531x1000,531:1000,Laura Sava 49.jpg)

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Do not fill in

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5081

Dice rollRolled 48 (1d100)

>>5080

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8a5a06 No.5082

File: 1435333493336.jpg (72.52 KB,602x321,602:321,dante.jpg)

Dice rollRolled 44 (1d100)

>>5079

Name: Dante Bellinichi

Color:Red

fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow.

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5084

>>5081

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

>>5082

Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

Equipment:

+Torn Jacket&Pants

+Kitchen Knife

+flare(x1)

Health:50/50

Post 1d100 for actions. Your cell doors are unlocked.

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8a5a06 No.5085

Dice rollRolled 55 (1d100)

>>5084

Name: Dante Bellinichi

Color:Red

fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>Equipment:

> +Torn Jacket&Pants

> +Kitchen Knife

> +flare(x1)

>Health:50/50

1:Search around the outside of the cell, check and see if there is anything else nearby, people, items, or anything worse.

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8a5a06 No.5086

File: 1435334608001.jpg (35.32 KB,396x625,396:625,1428852606789.jpg)

Dice rollRolled 81 (1d100)

>>5079

Name: Yuri Kolinivich

Color: Purple

fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.

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8a5a06 No.5088

File: 1435334876742.jpg (152.11 KB,835x800,167:160,1429555032966.jpg)

Dice rollRolled 97 (1d100)

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5089

File: 1435334945932.jpg (25 KB,600x311,600:311,Adam.jpg)

Dice rollRolled 96 (1d100)

>>5079

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus:

Equipment:

Health: 50/50

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8a5a06 No.5090

>>5086

Bonus: Marksmen: Gain +10 to rolls involving your weapons

Equipment:

+fancy suit

+2x Beretta M9 (9 rounds each)

+2x 9x19 cartridges (9 rounds each)

Health:50/50

cell door is unlocked

>>5088

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.

+Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health:50/50

cell door is unlocked

>>5089

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health:50/50

Cell door is unlocked

>>5085

You find a number of other cell doors outside and a pathway that leads to huge bronze door. You also manage to find a rock. +Medium sized Rock

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8a5a06 No.5091

Dice rollRolled 81 (1d100)

>>5090

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.

+Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health: 50/50

1 Summon a spooky skeleton and have it check outside the cell as according to The Guidelines; a skeleton is expendable and doesn't mind getting hit by any traps or drawing monsters attention with its rattling bones.

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8a5a06 No.5092

Dice rollRolled 28 (1d100)

>>5090

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

1. Nothing but cells around here, looks like. I don't suppose I'll find anyone else with a friendly face in the actual Hell… Vishnu protect me. I should check out that gigantic bronze door, see what's past it. Hopefully there's something useful. At least I have some decent equipment on me. The gun I had was worse than this…

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8a5a06 No.5093

Dice rollRolled 84 (1d100)

>>5079

———

Fill in

———

Name: Damien

Color: Red

fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…

Do not fill in

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5094

File: 1435338448335.jpg (181.04 KB,680x947,680:947,Jussi Lehtiniemi.jpg)

Dice rollRolled 7, 10 = 17 (2d100)

>>5084

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

1 - "Not to worry!" Says the hummingbird "Everything will be alright!" Everything will be alright, she would just need to keep moving. Find a way out of here.

2 - "Feed us!" cries the gull, but Molly has no food. "Feed us!" it cries, and Molly wonders. Is the bird real? Could it take wing and find food of its own? It must, for she has no alms to give.

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8a5a06 No.5095

Dice rollRolled 44 (1d100)

Name: Yuri Kolinivich

Color: Purple

fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.

Bonus: Marksmen: Gain +10 to rolls involving your weapons

Equipment:

+fancy suit

+2x Beretta M9 (9 rounds each)

+2x 9x19 cartridges (9 rounds each)

Health:50/50

1. Well lets see if I can make it out of hell in one piece, if at all. Take to the wall and check the ouside around my cell, and then check out whats ahead.

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8a5a06 No.5096

Dice rollRolled 74 (1d100)

>>5094

Mein mistake, only one action

1 - "Not to worry!" Says the hummingbird "Everything will be alright!" Everything will be alright, she would just need to keep moving. Find a way out of here.

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8a5a06 No.5097

>>5091

You summon a Skeleton and order him to go Investigate the other cells, but a few of them open revealing some strange looking people. They do not seem to happy with the appearance of The skeleton.

>>5092

You are unable to Find anything useful. You do however Find one Spooky skeleton that stares intently at you.

>>5093

Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.

Equipment:

+Smith&Wesson Model 12 (6)

+Sacrificial Dagger

+Black Robe

+Book of The Damned

Health:50/50

cell is unlocked

>>5094

>>5096

You exit your cell and note a few more people and what appears to be a Walking skeleton staring at A soldier. You Ignore this and move Instead Towards The Huge Bronze Door to your left. It seems to be locked. "Need to find Gate keeper!" the bird on your squawks.

>>5095

You exit your cell carefully, You note a few people standing around. Some which seem quite odd. You see a pale Girl with a Bird on her shoulder to your left. She seems to Be inspecting a Door of some kind.

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8a5a06 No.5098

File: 1435339503026.jpg (142.59 KB,540x810,2:3,tumblr_nklzmslXaE1r09wbpo1….jpg)

Name: Yulia Mackensen

Color: Orange

fluff: Being the baddest baller on the street isn't easy. It's even harder when you're a cute little blonde. Although eventually helped by her 6'0 height, Yulia's position as top dog was constantly questioned, and constantly maintained. Even so, she sought more and more esoteric ways to dominate the court. Then, one moonless night, as she sacrificed a gallon of gatorade upon a fallen backboard on the three-point line, she was transported…to this place. To ball as she had never balled before, and to dunk on every plane of existence conceivable by mortal minds.

Do not fill in

—————-

Bonus: (based on fluff)

Equipment:(Roll 1d100 with your post to determine what you get)

Health: 50/50

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8a5a06 No.5099

Dice rollRolled 3 (1d100)

>>5098

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8a5a06 No.5100

Dice rollRolled 29 (1d100)

>>5097

Name: Damien

Color: Red

fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…

Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.

Equipment:

+Smith&Wesson Model 12 (6)

+Sacrificial Dagger

+Black Robe

+Book of The Damned

Health:50/50

"O-oh…okay…uhm…"

Damien looks around a few moments, before putting on the robes. Conveniently finding a place for the dagger with easy access, a quick satchel for the book, and even a holster for the gun, he approaches the cell door, peeking outside to make sure the coast is clear. If it is, he will sit next to the barely open door, and open the book, making sure not to say anything as he reads the first few pages.

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8a5a06 No.5101

File: 1435340024367.gif (1.29 MB,245x200,49:40,tumblr_n3avz64ycr1roixiho2….gif)

>>5099

Do my dubs count for anything?

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8a5a06 No.5102

>>5098

Bonus: SLAM DUNK: Any roll above 90 will be consider Critical.

+Dirty panties

+Basket ball

Health:50/50

>>5100

You make your way outside. You are able to decipher some of the Text. Looks like a book for Binding demons. The book does however seem to drain you whilst reading

-5 health.

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8a5a06 No.5103

Dice rollRolled 62 (1d100)

>>5090

>Name: Dante Bellinichi

>Color:Red

>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

> +Medium Rock

>>Health:50/50

1:"Guess there's only one way to go" Dante makes his way towards the bronze door to see what level 2 has in store for him.

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8a5a06 No.5104

File: 1435340110769.png (1.43 MB,1000x500,2:1,Kirk Quilaquil 2.png)

Dice rollRolled 79 (1d100)

>>5097

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

1 - "Gate!" cries the dove "They keep the gate!" And Molly needs the key. This gatekeeper sounds like a nice man!

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8a5a06 No.5105

Dice rollRolled 4 (1d100)

>>5097

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.

+Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health: 50/50

Spooky Skeleton is present

1 I suppose the next step is to examine the hallway myself

and try to communicate with these others, if they are in fact people and not ghosts, now where is the appropriate Guide-words…

The sound of pages being turned "Be ye Men or Spirits?"

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8a5a06 No.5106

Dice rollRolled 63 (1d100)

>>5102

Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.

Equipment:

+Smith&Wesson Model 12 (6)

+Sacrificial Dagger

+Black Robe

+Book of The Damned

Health:45/50

Ah, damn…that hurt. Quickly, he shuts the book, taking a deep breath. Well…looks like he'll have to figure this out himself. Standing up, he walks out the door and, supposing there was nothing to either side, takes a right.

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8a5a06 No.5107

Dice rollRolled 43 (1d100)

>>5097

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

1. The skeleton's freaky, but he doesn't look, uh, dangerous. I'm just gonna move away from that creepy bastard and keep going towards a way out from this place. Should be somewhere around here….

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8a5a06 No.5108

>>5097

Name: Yuri Kolinivich

Color: Purple

fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.

Bonus: Marksmen: Gain +10 to rolls involving your weapons

Equipment:

+fancy suit

+2x Beretta M9 (9 rounds each)

+2x 9x19 cartridges (9 rounds each)

Health:50/50

1. I dont trust anyone here, especially not that kid in black. Go examine the door the girl is looking at.

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8a5a06 No.5109

Dice rollRolled 28 (1d100)

>>5108

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8a5a06 No.5110

File: 1435341323553.gif (36.72 KB,328x252,82:63,wormy.gif)

>>5103

You make your way to the Bronze door, a young pale lady with a bird and some Mafioso looking guy are both standing there, looking at it. It appears to be locked. You notice a penny lying on the Floor and Pick it up.

+Penny

>>5104

The bird flies off your shoulder and over to a little crack in the wall. It starts gently pecking next to it. Not long after You can hear a little voice coming from it. "Yes, Who is it? Is it you, Oliver?" A little worm dressed in pajamas wiggles its way out of the crack and looks around. He doesn't seem to notice you or the others who are standing behind you.

>>5105

You suffer a momentary laps in concentration and lose control of the skeleton. It turns around and charges towards you. It smacks you in the face and demands that you unleash him from his binds. -4 Health

>>5106

You notice a few others. You are in a Corridor that seems to stretch on quite far left before coming to an end. You see what appears to be a skeleton assaulting a wizard as you make your way towards a Bronze door with a bunch of other shady characters.

>>5107

You notice a huge Bronze door as well as a group of people standing around it, and safely move away from the skeleton who now turned to a fellow who seemed to mutter something towards you. You make your way to the door. Doesn't seem like anyone notices you.

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8a5a06 No.5111

Dice rollRolled 39 (1d100)

>>5110

>Name: Dante Bellinichi

>Color:Red

>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

> +Medium Rock

>+Penny

>>Health:50/50

1:Dante sticks the penny in his pocket and walks to find a way through.

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8a5a06 No.5112

Dice rollRolled 56 (1d100)

>>5110

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

1. That is good, I do not trust these men. They look like Americans, and everyone knows you should never trust an American. Go through the doors, keep the gun I have up and at the ready. For hell, this place is doing little other than making me very, very nervous…

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8a5a06 No.5113

File: 1435341571310.jpg (277.18 KB,1575x3000,21:40,433210878.jpg)

Dice rollRolled 78 (1d100)

>>5079

>———

>Fill in

>———

>

>Name: Martyn Snow

>

>Color: Umber

>

>fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

>Do not fill in

> —————-

>Bonus: (based on fluff)

>Equipment:(Roll 1d100 with your post to determine what you get)

>Health: 50/50———

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8a5a06 No.5114

Dice rollRolled 1 (1d100)

>>5097

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.

+Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health: 46/50

Spooky Skeleton is present

1 Better concentrate and regain control but I better distract him first with offers of discount tombstones

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8a5a06 No.5115

Dice rollRolled 45 (1d100)

>>5110

Name: Damien

Color: Red

fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…

Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.

Equipment:

+Smith&Wesson Model 12 (6)

+Sacrificial Dagger

+Black Robe

+Book of The Damned

Health:45/50

Damien holds his book tight, his gun and dagger all but forgotten in his robes as he steps up to the door, giving it an experimental push and pull, to see if it was unlocked.

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8a5a06 No.5116

>>5108

You make your way to the door. You Nearly Crush what seems to be a worm underneath your boot. "Oi, Ye faggot. Watch where you're stepping!" He shouts. He starts chanting something in some form of Hebrew. You don't actually feel any different. Your finger hurts though.

Edit:

Marksmen: Gain +9 to rolls involving your weapons

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8a5a06 No.5117

File: 1435341878283.jpg (204.26 KB,600x874,300:437,JP Targete 31.jpg)

Dice rollRolled 66 (1d100)

>>5110

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

Penny leans down, shooing the bird away. "Excuse me, Mr. Worm? I'm trying to get out of here. Could you please help me?"

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8a5a06 No.5118

>>5111

You make your way towards a Skeleton violently maiming a Wizard. Poor Guy. Maybe you should help?

>>5112

You can't seem to get through the Door. You do notice a little Worm who's Chanting In Hebrew.

>>5114

The skeleton sees what you're up to. He punches you in the face starts kicking you in the ribs while insulting you. He then picks your staff of summoning up and breaks it in half before going back to beating on you.

-Staff of Summoning Dead

-15 health

-Necromancer Robes

+ Torn Necromancer Robes

>>5115

The door actually moves a bit when you push on it. Perhaps, If you push hard Enough It would open. It doesn't seem like It moves when others try.

>>5117

The Worm is raging. Understandable It nearly got killed. It turns away from shouting at some guy in hebrew and Now looks at you with a smile. "Come in for a cup of tea? I have some really nice earl Grey." The worm says as he slowly wiggles towards you. He seems to take quite a liking to you.

>>5113

Bonus: Siege Engineer: You gain +5 to rolls concerning making of items and +2 to working with explosives.

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

Health:50/50

cell door unlocked

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8a5a06 No.5119

Dice rollRolled 68 (1d100)

>>5118

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

1. Damnable! I'll need to look for another way around. Is the small woman talking to a crack in the wall? Maybe she knows something, huh. Surely there is some way past this Brahman-cursed gate…

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8a5a06 No.5120

Dice rollRolled 16 (1d100)

>>5118

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>>Equipment:

>>> +Torn Jacket&Pants

>>> +Kitchen Knife

>>> +flare(x1)

>> +Medium Rock

>>+Penny

>>>Health:50/50

1:"Doubt a knife's gonna do much work." Dante smashes the skeleton to pieces with the rock he picked up

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8a5a06 No.5121

>>5119

You search for another way around but it doesn't like there is one. You notice the Gate actually moved a bit when a Kid dressed in black Pushed On it. On closer inspection you see that the girl is actually talking to a little worm.

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8a5a06 No.5122

Dice rollRolled 48 (1d100)

>>5120

rolling for damage

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8a5a06 No.5123

Dice rollRolled 20 (1d100)

>>5118

———

Fill in

———

Name: Martyn Snow

Color: Umber

fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

Do not fill in

—————-

Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.

Equipment:

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

Health: 50/50

1. "100 levels? Better get started then."

Find a way up to level 2

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8a5a06 No.5124

Dice rollRolled 50 (1d100)

>>5118

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health: 31/50

1 Grab his funny-bone and yank it out, everyone knows spooky skeletons collapse without it

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8a5a06 No.5125

File: 1435343312432.jpg (168.6 KB,1024x576,16:9,Jereme Peabody 33.jpg)

Dice rollRolled 48 (1d100)

>>5118

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

The dove chirps in Molly's ear. "Oh that would be wonderful, Mr. Worm! And then you can help me? I can do something to help you too!"

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8a5a06 No.5126

Dice rollRolled 78 (1d100)

>>5120

>>5120

You hit the skeleton on the back of the Head, though it didn't seem to do much damage. It slowly turns around before slapping you in the face and demanding an apology. He doesn't really seem like a bad guy. The Wizard he was beating on takes this opportunity to assault him from behind.

-4 to health

>>5125

The worm shrink you down with some kind of Archaic spell. He leads you inside his home. He seems nice, but something feels off.

>>5124

rolling for damage

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8a5a06 No.5127

Dice rollRolled 65 (1d100)

>>5126

>Name: Dante Bellinichi

>Color:Red

>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>Equipment:

> +Torn Jacket&Pants

> +Kitchen Knife

> +flare(x1)

> +Medium Rock

>+Penny

>Health:50/50

1:"Look I'm sorry dude but you can't just beat this guy up, what he do to you?"

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8a5a06 No.5128

>>5123

You can't seem to even open your cell door. Is it stuck? You bang on it. Doesn't seem to move.

>>5124

Some Italian looking guy was kind enough to help you. You take the moment the skeleton is distracted to strike you try to rip its spine out and fail. You do some damage to it though. The skeleton has now taken the Fight to the ground and has you in an arm-bar.

-10 Health

Skeleton: 35/50

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8a5a06 No.5129

Dice rollRolled 91 (1d100)

>>5128

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

Health: 21/50

1 Break out of it and use the certified Necro-Realtor Suplex

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8a5a06 No.5130

Dice rollRolled 52 (1d100)

>>5129

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8a5a06 No.5131

File: 1435344722188.jpg (81.7 KB,752x1063,752:1063,NaomiVanDoren 2.jpg)

Dice rollRolled 92 (1d100)

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+ Avian Companion

Health:50/50

>>5126

"Wary!" whispers the crow. "Wary, wary!" Molly shoos the bird away. No bird is eating this worm!

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8a5a06 No.5132

Dice rollRolled 32 (1d100)

>>5127

You try to calm the Skelly down, it does seem to work for a second. He slackens his Grip on the Wizard. The wizard Instantly breaks out of the Arm bar and proceeds to get behind it. He lifts it up. You are certain you saw genuine fear on the skeletons face before the Wizard suplexed him into bone dust.

>>5129

The skeleton was naive. It seemed to loosen its grip on you at request of the Italian guy. Last mistake it made in its unlife. You quickly break the arm bar and get behind it. With a loud grunt you lift him into the air and smash him onto the granite floor. He turns to bone dust upon his defeat. You did hurt your back a little, You're not a supple as you thought.

-1 to health

Skeleton slain: + Bone Dust

+ Special attack:Necro-Realtor Suplex

>>5131

After some tea and biscuits the worm takes you upstairs. He unlocks a gate for you and sends you on your way, but not before giving you a Deagle, "Take this Deary, it's Dangerous outside" he shouts. You return to normal size after he closes the door behind you.

Well fed:

Gain +5 to next roll

+Deagle (9)

Enter level: 2

You hear some baying in the distance. The walls are caked in blood.

You are In what appears to be a tunnel.

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8a5a06 No.5133

Dice rollRolled 71 (1d100)

>>5132

>Name: Dante Bellinichi

>Color:Red

>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>Equipment:

> +Torn Jacket&Pants

> +Kitchen Knife

> +flare(x1)

> +Medium Rock

>+Penny

>Health:50/50

1:"Hell is a lot less terrifying and way weirder." Head to level 2

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8a5a06 No.5134

Dice rollRolled 62 (1d100)

>>5121

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

Hmm. Interesting. Maybe I can try and speak to the thing that's in there as well. Through the cracks, perhaps? It seems the only way to get through that gate…

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8a5a06 No.5135

File: 1435346072212.jpg (105.67 KB,680x867,40:51,Marta Dahlig.jpg)

Dice rollRolled 25 (1d100)

>>5132

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:50/50

"Thanks Mr. Worm!" Molly turns to the tunnel. "Hurry!" cries the seagull "Feed us! Feed us!" Molly isn't hungry anymore. She wished the dove were here. The gun weighs heavy in her hand, the pike in the other. She walks on warily.

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8a5a06 No.5136

Dice rollRolled 14 (1d100)

>>5128

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x2)

+ Bone Dust

Health: 20/50

+ Special attack:Necro-Realtor Suplex

>>5133

"Thank you potential customer, your aid qualifies you to a discount on your next realty loan"

1 Try to rest and heal up, apply some medicinal salve

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8a5a06 No.5139

>>5133

You knock on the Bronze Gate. You notice the Girl is Missing. You think you can Hear someone Else Breathing on the Other side.

>>5133

>>5134

You and some other Guy are Greeted by the Worm. You are both shrunk, he then takes you both Inside his home, And offers you some tea before He leads you to another Door. He opens it for you and wishes you luck before retuning you to normal size. You hear a loud baying in the distance, You seem to be in a tunnel, Walls covered with blood. You see the Girl with the bird slowly walking forwards.

>>5135

"Oh, you shouldn't have shouted so loudly." the bird whispers into your ear.

The baying is growing louder and It seems to be coming towards you. You do however see a stairway in the distance.

>>5136

You apply the salve on your weary body it seems to heal your wounds instantly.

Just as you get up to apply some more, you slip and twist your wrist.

+9 HP

+Hurt Wrist (-5 to physical rolls.)

-1 medicinal Salve

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8a5a06 No.5140

Dice rollRolled 19 (1d100)

>>5132

>Name: Dante Bellinichi

>Color:Red

>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>Equipment:

> +Torn Jacket&Pants

> +Kitchen Knife

> +flare(x1)

> +Medium Rock

>+Penny

>Health:50/50

1:"Hell is a lot less terrifying and way weirder." Head to level 2>>5139

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

>> +Medium Rock

>>+Penny

>>Health:50/50

1:Dante shrugs off the blood and walks down the corridor. Can't get no where if you won't go forward.

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8a5a06 No.5141

Dice rollRolled 28 (1d100)

>>5139

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x1)

+ Bone Dust

Health: 29/50

+ Special attack:Necro-Realtor Suplex

+Hurt Wrist (-5 to physical rolls.)

"Smells like earl grey…."

1 Maybe the worm over there will let me rest with a cup of tea for a while, or atleast until my wrist feels better

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8a5a06 No.5142

>>5140

You continue onward, but not for long. You had Forgotten to take a look upwards at the ceiling. You here a snarl and promptly look upwards. You see a dog like humanoid staring down at you. It does not look too friendly.

>>5141

The worm shrinks you down and Invites you in with a smile, however it's licking its lips for some reason. As soon you turn your back it grabs you and shoves you against the wall, you are to weak to resist. It starts to undress you, you can feel something hard rubbing up against your leg.

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8a5a06 No.5143

File: 1435348525875.jpg (49.07 KB,529x800,529:800,Linda Bergkvist-12.jpg)

Dice rollRolled 70 (1d100)

>>5139

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:50/50

"It's alright, we'll be fine." The dove sings. "Go on ahead." Molly didn't feel fine. She felt scared. Her pike dragged along the ground as she ran for the staircase. She wished the hummingbird was here.

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8a5a06 No.5145

Dice rollRolled 54 (1d100)

>>5142

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x1)

+ Bone Dust

Health: 29/50

+ Special attack:Necro-Realtor Suplex

+Hurt Wrist (-5 to physical rolls.)

1 Clothes were just getting in the way, use the Necro-Realtor Suplex to smash him into the wooden table

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8a5a06 No.5147

Dice rollRolled 10 (1d100)

>>5139

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 50/50

1. I should probably make sure the little girl doesn't kill herself, ah. My rifle is read. of course, as we advance… I don't trust this horrible place one bit, especially with that blood on the walls.

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8a5a06 No.5148

Dice rollRolled 73 (1d100)

>>5128

———

Fill in

———

Name: Martyn Snow

Color: Umber

fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

Do not fill in

—————-

Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.

Equipment:

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

Health: 50/50

1. "I don't have time for this!"

Hit the door with the sledgehammer

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8a5a06 No.5150

>>5143

"Lucky Girl! Lucky Girl!" The Dove chirps. You make it your way to the staircase without any trouble and make it to level 3.

The first thing you See one Level 3, however, is baby holding a decapitated head and a Cleaver. It is smiles at you before licking the eyeball of the head, it then proceeds to waddle towards you.

>>5145

You get behind the Worm; it smiles, thinking you had something else in mind. But, you lift that sucker up and smash him on the coffee table. He does however get up, And he looks pissed.

-Torn Necromancer Robes

Worm: 40/50

>>5147

Before you could go any further, a dog like creature falls from the ceiling and lands in front of you. It swipes at your mid, sending you flying backwards. Luckily the Bulletproof vest was one of those old ones that used really hard plating to stop bullets, it seems to stop claws just as well.

-bulletproof vest

+Damaged Bullet proof vest

-8HP

>>5148

You smash it open. You are able to obtain a really sharp looking piece of metal from the debris

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8a5a06 No.5151

>>5148

+ Bladed piece of Iron

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8a5a06 No.5152

Dice rollRolled 21 (1d100)

>>5150

Name: Adam Uissys

Color: Green

Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.

Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.

Equipment:

+AR-15 (30)

+Damaged Bullet proof vest & Army fatigues

+Grenade

+Medikit

+Combat knife

Health: 42/50

1. Ah, dammit! Shoot the thing once or twice to get it out of my face and keep moving on! I don't have time to deal with this damnable dog! Gah!

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8a5a06 No.5153

Dice rollRolled 18 (1d100)

>>5150

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Torn Necromancer Robes

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x1)

+ Bone Dust

Health: 29/50

+ Special attack:Necro-Realtor Suplex

+Hurt Wrist (-5 to physical rolls.)

1 Grab the teapot and splash him with the boiling water while I set up for the next Suplex

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8a5a06 No.5154

File: 1435350345494.jpg (111.44 KB,773x1033,773:1033,Sandara 57.jpg)

Dice rollRolled 47 (1d100)

>>5150

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:50/50

"Food! Food! Feed us!" The gull cries "Strike it! Strike it! Feed us!" Molly barely thinks. She cries out, trying to slay the demonic thing with her spear.

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8a5a06 No.5157

Dice rollRolled 32 (1d100)

>>5152

>>5152

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8a5a06 No.5158

Dice rollRolled 89 (1d100)

>>5154

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8a5a06 No.5159

Dice rollRolled 7 (1d100)

>>5150

———

Fill in

———

Name: Martyn Snow

Color: Umber

fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

Do not fill in

—————-

Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.

Equipment:

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

+ Bladed piece of Iron

Health: 50/50

1. "Now, Let's get going"

Try to find a way up to level 2

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8a5a06 No.5161

Dice rollRolled 3 (1d100)

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

>> +Medium Rock

>>+Penny

1:"Shit" Dante makes a run for it to try to race the dog to the end of this level

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8a5a06 No.5163

Dice rollRolled 67 (1d100)

>>5161

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8a5a06 No.5164

Dice rollRolled 93 (1d100)

>>5152

You shoot at it. 5 rounds and it's still standing. It doesn't look like you hit any vital spot. The beast quickly rushes towards closing the gap it made. It Claws at you again but you are able to block the attack with your rifle. The force with which it hits you does nearly dislocate your shoulder.

- AR-15

+Slightly damaged AR-15

-5 rounds

-2 health

Ghoul:45/60

>>5153

You grab at the pot, but as soon as you lift it a surging pain goes through your wrists and you drop it. The worm closes in on you and hits you with a piece of the coffee table.

-6 health.

Worm 40/50

You try to stab it, but it dodges. It rushes towards your left ankle and slashes at it with the cleaver. The pain surges within your body. It takes a few jumps backwards and begins looking at you curiously.

+Cut left ankle (-2 to all rolls)

-4 Health

Demonic Fetus: 40/40

>>5159

You look around, You can't seem to find anything except a really big looking Bronze Door with some Edgy looking teenager standing in front of it. You do hear what sounds like a fight coming from within the walls and some gunfire.

>>5161

You didn't even get a chance to run before it swiped at you. Cleaving your left ear straight off and then kicking you so hard you flew against a wall. You look towards your right and see another one of those beasts facing off with the Soldier that came with you. He seems to be holding his own. You look back at the one in front of you and manage to barely stand, you cough a bit of blood as you do so.

-12 Health

+Lost left ear (-3 to combat rolls)

+Hurt back (-2 to all actions)

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8a5a06 No.5166

Dice rollRolled 59 (1d100)

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

>> +Medium Rock

>>+Penny

+Lost left ear (-3 to combat rolls)

+Hurt back (-2 to all actions)

38 Health

1:"Awe you son of a bitch" Dante pulls out his flare and shoots it at the beast. +5 from bonus -5 from bonus

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8a5a06 No.5167

Dice rollRolled 23 (1d100)

>>5164

———

Fill in

———

Name: Martyn Snow

Color: Umber

fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

Do not fill in

—————-

Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.

Equipment:

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

+ Bladed piece of Iron

Health: 50/50

1. "Might as well see what this bloke knows, and if he makes a move, I can always cave his chest in with my sledgehammer"

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8a5a06 No.5169

File: 1435352688384.jpg (149.77 KB,787x1016,787:1016,Tiziano Baracchi 25.jpg)

Dice rollRolled 93 (1d100)

>>5158

>>5164

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:46/50

>Cut Ankle (-2 to all rolls)

"You can fight, child!" The dove calls "Do not fear the evil things of this world, for you are stronger than they!" Molly gives a sad, but convicted cry, raising her gun and shooting the abyssal abortion.

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8a5a06 No.5174

Dice rollRolled 3 (1d100)

>>5166

You hit him straight in the chest. The flare sets him alight. He climbs back towards the ceiling and escapes through some hole in it.

The flare seems to even have distracted the other Ghoul.

>>5167

You try to talk to him but he doesn't reply. You back to searching for a way through to level 2. You find a crack in the wall.

>>5169

The baby didn't know what hit it. It had never seen a gone before. You hit it straight in the head. It didn't even have time to cry. Congratulations, you killed a baby.

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8a5a06 No.5176

Dice rollRolled 62 (1d100)

>>5174

Name: Bob The Necromantic Realtor

Color: Dark Blue

fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.

Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.

Equipment:

+Talisman of shielding: -2 to Demonic damage.

+Medicinal salves (x1)

+ Bone Dust

Health: 23/50

+ Special attack:Necro-Realtor Suplex

+Hurt Wrist (-5 to physical rolls.)

1 Grab the metal biscuit tray and beat him into submission

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8a5a06 No.5179

Dice rollRolled 59 (1d100)

>>5174

———

Fill in

———

Name: Martyn Snow

Color: Umber

fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower

Do not fill in

—————-

Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.

Equipment:

+Sledge Hammer

+Plated Vest

+1 stick of dynamite

+Packet of chips

+ Bladed piece of Iron

Health: 50/50

1. I'm sure he wouldn't mind me sparing him from this hell, Make it quick, a hammer to the skull.

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8a5a06 No.5182

Dice rollRolled 30 (1d100)

>>5174

>>Name: Dante Bellinichi

>>Color:Red

>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"

>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow

>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)

>>Equipment:

>> +Torn Jacket&Pants

>> +Kitchen Knife

>> +flare(x1)

>> +Medium Rock

>>+Penny

+Lost left ear (-3 to combat rolls)

+Hurt back (-2 to all actions)

1:"Ah shit i need to find something to patch myself up." Scrounge the level for suplies

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8a5a06 No.5183

File: 1435354829584.jpg (130.59 KB,777x1029,37:49,Mízǒu zhī yīn 12.jpg)

Dice rollRolled 38 (1d100)

>>5174

Name: Molly Macpherson

Color: Whitish-Pink

Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?

The ravens told her she was in Hell, because she was a sinner.

The doves told her this was a test, and she would have to get out.

Molly didn't know what to do. She was just a very lost girl.

Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)

Equipment:

+Pretty dress

+Rusty pike

+bandages(x1)

+Desert Eagle (9)

+ Avian Companion

Health:46/50

Molly stared at the baby, wondering if somehow, maybe, she had become something to deplore.

Then, taking no more morbid chance,

she left the corpse with no last glance,

when would she forget that twice-damned infant on the floor?

Quoth the raven: "Nevermore"

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8a5a06 No.5184

Dice rollRolled 59 (1d100)

>>5176

>>5176

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8a5a06 No.5247

>>5102

>Name: Yulia Mackensen

>Color: Orange

>fluff: Being the baddest baller on the street isn't easy. It's even harder when you're a cute little blonde. Although eventually helped by her 6'0 height, Yulia's position as top dog was constantly questioned, and constantly maintained. Even so, she sought more and more esoteric ways to dominate the court. Then, one moonless night, as she sacrificed a gallon of gatorade upon a fallen backboard on the three-point line, she was transported…to this place. To ball as she had never balled before, and to dunk on every plane of existence conceivable by mortal minds.

>Bonus: SLAM DUNK: Any roll above 90 will be consider Critical.

>Equipment:

>+Dirty panties

>+Basket ball

>Health: 50/50

1. after a couple of warm-ups and stretches, Yulia takes off out of the room, dribbling at a brisk, but not taxing pace.

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8a5a06 No.5248

Dice rollRolled 88 (1d100)

>>5247

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