8a5a06 No.5079 [Last50 Posts]
Well, after going to bed one night you wake in a white room with only your underwear and a piece of paper that reads:
“
Welcome,
You have been chosen to participate in the Infernal games. To your left you will find a bag with some items.
You are currently on Floor 1 within the tower of Asmodeus; 100 floors in total.
Should you wish to return to your life and not suffer eternity within the pit, you must reach level 100.
Thank you for your time
Yours truly
Lucifer”
———
Fill in
———
Name:
Color:
fluff:
Do not fill in
—————-
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
____________________________
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8a5a06 No.5080
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Do not fill in
—————-
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
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8a5a06 No.5081
| Rolled 48 (1d100) |
>>5080
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8a5a06 No.5082
| Rolled 44 (1d100) |
>>5079
Name: Dante Bellinichi
Color:Red
fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow.
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
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8a5a06 No.5084
>>5081
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
>>5082
Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
Equipment:
+Torn Jacket&Pants
+Kitchen Knife
+flare(x1)
Health:50/50
Post 1d100 for actions. Your cell doors are unlocked.
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8a5a06 No.5085
| Rolled 55 (1d100) |
>>5084
Name: Dante Bellinichi
Color:Red
fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>Equipment:
> +Torn Jacket&Pants
> +Kitchen Knife
> +flare(x1)
>Health:50/50
1:Search around the outside of the cell, check and see if there is anything else nearby, people, items, or anything worse.
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8a5a06 No.5086
| Rolled 81 (1d100) |
>>5079
Name: Yuri Kolinivich
Color: Purple
fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.
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8a5a06 No.5088
| Rolled 97 (1d100) |
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
—————-
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
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8a5a06 No.5089
| Rolled 96 (1d100) |
>>5079
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus:
Equipment:
Health: 50/50
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8a5a06 No.5090
>>5086
Bonus: Marksmen: Gain +10 to rolls involving your weapons
Equipment:
+fancy suit
+2x Beretta M9 (9 rounds each)
+2x 9x19 cartridges (9 rounds each)
Health:50/50
cell door is unlocked
>>5088
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.
+Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health:50/50
cell door is unlocked
>>5089
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health:50/50
Cell door is unlocked
>>5085
You find a number of other cell doors outside and a pathway that leads to huge bronze door. You also manage to find a rock. +Medium sized Rock
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8a5a06 No.5091
| Rolled 81 (1d100) |
>>5090
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.
+Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health: 50/50
1 Summon a spooky skeleton and have it check outside the cell as according to The Guidelines; a skeleton is expendable and doesn't mind getting hit by any traps or drawing monsters attention with its rattling bones.
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8a5a06 No.5092
| Rolled 28 (1d100) |
>>5090
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
1. Nothing but cells around here, looks like. I don't suppose I'll find anyone else with a friendly face in the actual Hell… Vishnu protect me. I should check out that gigantic bronze door, see what's past it. Hopefully there's something useful. At least I have some decent equipment on me. The gun I had was worse than this…
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8a5a06 No.5093
| Rolled 84 (1d100) |
>>5079
———
Fill in
———
Name: Damien
Color: Red
fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…
Do not fill in
—————-
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
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8a5a06 No.5094
| Rolled 7, 10 = 17 (2d100) |
>>5084
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
1 - "Not to worry!" Says the hummingbird "Everything will be alright!" Everything will be alright, she would just need to keep moving. Find a way out of here.
2 - "Feed us!" cries the gull, but Molly has no food. "Feed us!" it cries, and Molly wonders. Is the bird real? Could it take wing and find food of its own? It must, for she has no alms to give.
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8a5a06 No.5095
| Rolled 44 (1d100) |
Name: Yuri Kolinivich
Color: Purple
fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.
Bonus: Marksmen: Gain +10 to rolls involving your weapons
Equipment:
+fancy suit
+2x Beretta M9 (9 rounds each)
+2x 9x19 cartridges (9 rounds each)
Health:50/50
1. Well lets see if I can make it out of hell in one piece, if at all. Take to the wall and check the ouside around my cell, and then check out whats ahead.
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8a5a06 No.5096
| Rolled 74 (1d100) |
>>5094
Mein mistake, only one action
1 - "Not to worry!" Says the hummingbird "Everything will be alright!" Everything will be alright, she would just need to keep moving. Find a way out of here.
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8a5a06 No.5097
>>5091
You summon a Skeleton and order him to go Investigate the other cells, but a few of them open revealing some strange looking people. They do not seem to happy with the appearance of The skeleton.
>>5092
You are unable to Find anything useful. You do however Find one Spooky skeleton that stares intently at you.
>>5093
Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.
Equipment:
+Smith&Wesson Model 12 (6)
+Sacrificial Dagger
+Black Robe
+Book of The Damned
Health:50/50
cell is unlocked
>>5094
>>5096
You exit your cell and note a few more people and what appears to be a Walking skeleton staring at A soldier. You Ignore this and move Instead Towards The Huge Bronze Door to your left. It seems to be locked. "Need to find Gate keeper!" the bird on your squawks.
>>5095
You exit your cell carefully, You note a few people standing around. Some which seem quite odd. You see a pale Girl with a Bird on her shoulder to your left. She seems to Be inspecting a Door of some kind.
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8a5a06 No.5098
Name: Yulia Mackensen
Color: Orange
fluff: Being the baddest baller on the street isn't easy. It's even harder when you're a cute little blonde. Although eventually helped by her 6'0 height, Yulia's position as top dog was constantly questioned, and constantly maintained. Even so, she sought more and more esoteric ways to dominate the court. Then, one moonless night, as she sacrificed a gallon of gatorade upon a fallen backboard on the three-point line, she was transported…to this place. To ball as she had never balled before, and to dunk on every plane of existence conceivable by mortal minds.
Do not fill in
—————-
Bonus: (based on fluff)
Equipment:(Roll 1d100 with your post to determine what you get)
Health: 50/50
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8a5a06 No.5099
| Rolled 3 (1d100) |
>>5098
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8a5a06 No.5100
| Rolled 29 (1d100) |
>>5097
Name: Damien
Color: Red
fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…
Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.
Equipment:
+Smith&Wesson Model 12 (6)
+Sacrificial Dagger
+Black Robe
+Book of The Damned
Health:50/50
"O-oh…okay…uhm…"
Damien looks around a few moments, before putting on the robes. Conveniently finding a place for the dagger with easy access, a quick satchel for the book, and even a holster for the gun, he approaches the cell door, peeking outside to make sure the coast is clear. If it is, he will sit next to the barely open door, and open the book, making sure not to say anything as he reads the first few pages.
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8a5a06 No.5101
>>5099
Do my dubs count for anything?
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8a5a06 No.5102
>>5098
Bonus: SLAM DUNK: Any roll above 90 will be consider Critical.
+Dirty panties
+Basket ball
Health:50/50
>>5100
You make your way outside. You are able to decipher some of the Text. Looks like a book for Binding demons. The book does however seem to drain you whilst reading
-5 health.
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8a5a06 No.5103
| Rolled 62 (1d100) |
>>5090
>Name: Dante Bellinichi
>Color:Red
>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
> +Medium Rock
>>Health:50/50
1:"Guess there's only one way to go" Dante makes his way towards the bronze door to see what level 2 has in store for him.
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8a5a06 No.5104
| Rolled 79 (1d100) |
>>5097
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
1 - "Gate!" cries the dove "They keep the gate!" And Molly needs the key. This gatekeeper sounds like a nice man!
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8a5a06 No.5105
| Rolled 4 (1d100) |
>>5097
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.
+Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health: 50/50
Spooky Skeleton is present
1 I suppose the next step is to examine the hallway myself
and try to communicate with these others, if they are in fact people and not ghosts, now where is the appropriate Guide-words…
The sound of pages being turned "Be ye Men or Spirits?"
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8a5a06 No.5106
| Rolled 63 (1d100) |
>>5102
Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.
Equipment:
+Smith&Wesson Model 12 (6)
+Sacrificial Dagger
+Black Robe
+Book of The Damned
Health:45/50
Ah, damn…that hurt. Quickly, he shuts the book, taking a deep breath. Well…looks like he'll have to figure this out himself. Standing up, he walks out the door and, supposing there was nothing to either side, takes a right.
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8a5a06 No.5107
| Rolled 43 (1d100) |
>>5097
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
1. The skeleton's freaky, but he doesn't look, uh, dangerous. I'm just gonna move away from that creepy bastard and keep going towards a way out from this place. Should be somewhere around here….
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8a5a06 No.5108
>>5097
Name: Yuri Kolinivich
Color: Purple
fluff: Yuri had just finished a job involving a weapons dealer, and now he wakes up to find himself down here…in hell? Well he was going there eventually after all he's done, might as well face what comes and see if he can get out the same way he earned himself in it, by fighting.
Bonus: Marksmen: Gain +10 to rolls involving your weapons
Equipment:
+fancy suit
+2x Beretta M9 (9 rounds each)
+2x 9x19 cartridges (9 rounds each)
Health:50/50
1. I dont trust anyone here, especially not that kid in black. Go examine the door the girl is looking at.
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8a5a06 No.5109
| Rolled 28 (1d100) |
>>5108
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8a5a06 No.5110
>>5103
You make your way to the Bronze door, a young pale lady with a bird and some Mafioso looking guy are both standing there, looking at it. It appears to be locked. You notice a penny lying on the Floor and Pick it up.
+Penny
>>5104
The bird flies off your shoulder and over to a little crack in the wall. It starts gently pecking next to it. Not long after You can hear a little voice coming from it. "Yes, Who is it? Is it you, Oliver?" A little worm dressed in pajamas wiggles its way out of the crack and looks around. He doesn't seem to notice you or the others who are standing behind you.
>>5105
You suffer a momentary laps in concentration and lose control of the skeleton. It turns around and charges towards you. It smacks you in the face and demands that you unleash him from his binds. -4 Health
>>5106
You notice a few others. You are in a Corridor that seems to stretch on quite far left before coming to an end. You see what appears to be a skeleton assaulting a wizard as you make your way towards a Bronze door with a bunch of other shady characters.
>>5107
You notice a huge Bronze door as well as a group of people standing around it, and safely move away from the skeleton who now turned to a fellow who seemed to mutter something towards you. You make your way to the door. Doesn't seem like anyone notices you.
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8a5a06 No.5111
| Rolled 39 (1d100) |
>>5110
>Name: Dante Bellinichi
>Color:Red
>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
> +Medium Rock
>+Penny
>>Health:50/50
1:Dante sticks the penny in his pocket and walks to find a way through.
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8a5a06 No.5112
| Rolled 56 (1d100) |
>>5110
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
1. That is good, I do not trust these men. They look like Americans, and everyone knows you should never trust an American. Go through the doors, keep the gun I have up and at the ready. For hell, this place is doing little other than making me very, very nervous…
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8a5a06 No.5113
| Rolled 78 (1d100) |
>>5079
>———
>Fill in
>———
>
>Name: Martyn Snow
>
>Color: Umber
>
>fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
>Do not fill in
> —————-
>Bonus: (based on fluff)
>Equipment:(Roll 1d100 with your post to determine what you get)
>Health: 50/50———
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8a5a06 No.5114
| Rolled 1 (1d100) |
>>5097
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Staff of summoning Undead: Gain the ability to summon a spooky skeleton.
+Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health: 46/50
Spooky Skeleton is present
1 Better concentrate and regain control but I better distract him first with offers of discount tombstones
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8a5a06 No.5115
| Rolled 45 (1d100) |
>>5110
Name: Damien
Color: Red
fluff: You know all those annoying shitstains who always pretend to be Satanists and come up with bullshit chants to show how dark and evil they are? The only reason Damien got noticed was because one of these chants was spot on. Poor kid…
Bonus: Favor of Satan: You have one the favor of his Infernal Majesty. You will often be Ignored by Any Demonic Entities and you will receive gifts For killing other Players.
Equipment:
+Smith&Wesson Model 12 (6)
+Sacrificial Dagger
+Black Robe
+Book of The Damned
Health:45/50
Damien holds his book tight, his gun and dagger all but forgotten in his robes as he steps up to the door, giving it an experimental push and pull, to see if it was unlocked.
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8a5a06 No.5116
>>5108
You make your way to the door. You Nearly Crush what seems to be a worm underneath your boot. "Oi, Ye faggot. Watch where you're stepping!" He shouts. He starts chanting something in some form of Hebrew. You don't actually feel any different. Your finger hurts though.
Edit:
Marksmen: Gain +9 to rolls involving your weapons
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8a5a06 No.5117
| Rolled 66 (1d100) |
>>5110
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
Penny leans down, shooing the bird away. "Excuse me, Mr. Worm? I'm trying to get out of here. Could you please help me?"
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8a5a06 No.5118
>>5111
You make your way towards a Skeleton violently maiming a Wizard. Poor Guy. Maybe you should help?
>>5112
You can't seem to get through the Door. You do notice a little Worm who's Chanting In Hebrew.
>>5114
The skeleton sees what you're up to. He punches you in the face starts kicking you in the ribs while insulting you. He then picks your staff of summoning up and breaks it in half before going back to beating on you.
-Staff of Summoning Dead
-15 health
-Necromancer Robes
+ Torn Necromancer Robes
>>5115
The door actually moves a bit when you push on it. Perhaps, If you push hard Enough It would open. It doesn't seem like It moves when others try.
>>5117
The Worm is raging. Understandable It nearly got killed. It turns away from shouting at some guy in hebrew and Now looks at you with a smile. "Come in for a cup of tea? I have some really nice earl Grey." The worm says as he slowly wiggles towards you. He seems to take quite a liking to you.
>>5113
Bonus: Siege Engineer: You gain +5 to rolls concerning making of items and +2 to working with explosives.
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
Health:50/50
cell door unlocked
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8a5a06 No.5119
| Rolled 68 (1d100) |
>>5118
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
1. Damnable! I'll need to look for another way around. Is the small woman talking to a crack in the wall? Maybe she knows something, huh. Surely there is some way past this Brahman-cursed gate…
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8a5a06 No.5120
| Rolled 16 (1d100) |
>>5118
>>Name: Dante Bellinichi
>>Color:Red
>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>>Equipment:
>>> +Torn Jacket&Pants
>>> +Kitchen Knife
>>> +flare(x1)
>> +Medium Rock
>>+Penny
>>>Health:50/50
1:"Doubt a knife's gonna do much work." Dante smashes the skeleton to pieces with the rock he picked up
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8a5a06 No.5121
>>5119
You search for another way around but it doesn't like there is one. You notice the Gate actually moved a bit when a Kid dressed in black Pushed On it. On closer inspection you see that the girl is actually talking to a little worm.
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8a5a06 No.5122
| Rolled 48 (1d100) |
>>5120
rolling for damage
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8a5a06 No.5123
| Rolled 20 (1d100) |
>>5118
———
Fill in
———
Name: Martyn Snow
Color: Umber
fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
Do not fill in
—————-
Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.
Equipment:
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
Health: 50/50
1. "100 levels? Better get started then."
Find a way up to level 2
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8a5a06 No.5124
| Rolled 50 (1d100) |
>>5118
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health: 31/50
1 Grab his funny-bone and yank it out, everyone knows spooky skeletons collapse without it
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8a5a06 No.5125
| Rolled 48 (1d100) |
>>5118
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
The dove chirps in Molly's ear. "Oh that would be wonderful, Mr. Worm! And then you can help me? I can do something to help you too!"
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8a5a06 No.5126
| Rolled 78 (1d100) |
>>5120
>>5120
You hit the skeleton on the back of the Head, though it didn't seem to do much damage. It slowly turns around before slapping you in the face and demanding an apology. He doesn't really seem like a bad guy. The Wizard he was beating on takes this opportunity to assault him from behind.
-4 to health
>>5125
The worm shrink you down with some kind of Archaic spell. He leads you inside his home. He seems nice, but something feels off.
>>5124
rolling for damage
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8a5a06 No.5127
| Rolled 65 (1d100) |
>>5126
>Name: Dante Bellinichi
>Color:Red
>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>Equipment:
> +Torn Jacket&Pants
> +Kitchen Knife
> +flare(x1)
> +Medium Rock
>+Penny
>Health:50/50
1:"Look I'm sorry dude but you can't just beat this guy up, what he do to you?"
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8a5a06 No.5128
>>5123
You can't seem to even open your cell door. Is it stuck? You bang on it. Doesn't seem to move.
>>5124
Some Italian looking guy was kind enough to help you. You take the moment the skeleton is distracted to strike you try to rip its spine out and fail. You do some damage to it though. The skeleton has now taken the Fight to the ground and has you in an arm-bar.
-10 Health
Skeleton: 35/50
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8a5a06 No.5129
| Rolled 91 (1d100) |
>>5128
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
Health: 21/50
1 Break out of it and use the certified Necro-Realtor Suplex
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8a5a06 No.5130
| Rolled 52 (1d100) |
>>5129
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8a5a06 No.5131
| Rolled 92 (1d100) |
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+ Avian Companion
Health:50/50
>>5126
"Wary!" whispers the crow. "Wary, wary!" Molly shoos the bird away. No bird is eating this worm!
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8a5a06 No.5132
| Rolled 32 (1d100) |
>>5127
You try to calm the Skelly down, it does seem to work for a second. He slackens his Grip on the Wizard. The wizard Instantly breaks out of the Arm bar and proceeds to get behind it. He lifts it up. You are certain you saw genuine fear on the skeletons face before the Wizard suplexed him into bone dust.
>>5129
The skeleton was naive. It seemed to loosen its grip on you at request of the Italian guy. Last mistake it made in its unlife. You quickly break the arm bar and get behind it. With a loud grunt you lift him into the air and smash him onto the granite floor. He turns to bone dust upon his defeat. You did hurt your back a little, You're not a supple as you thought.
-1 to health
Skeleton slain: + Bone Dust
+ Special attack:Necro-Realtor Suplex
>>5131
After some tea and biscuits the worm takes you upstairs. He unlocks a gate for you and sends you on your way, but not before giving you a Deagle, "Take this Deary, it's Dangerous outside" he shouts. You return to normal size after he closes the door behind you.
Well fed:
Gain +5 to next roll
+Deagle (9)
Enter level: 2
You hear some baying in the distance. The walls are caked in blood.
You are In what appears to be a tunnel.
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8a5a06 No.5133
| Rolled 71 (1d100) |
>>5132
>Name: Dante Bellinichi
>Color:Red
>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>Equipment:
> +Torn Jacket&Pants
> +Kitchen Knife
> +flare(x1)
> +Medium Rock
>+Penny
>Health:50/50
1:"Hell is a lot less terrifying and way weirder." Head to level 2
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8a5a06 No.5134
| Rolled 62 (1d100) |
>>5121
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
Hmm. Interesting. Maybe I can try and speak to the thing that's in there as well. Through the cracks, perhaps? It seems the only way to get through that gate…
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8a5a06 No.5135
| Rolled 25 (1d100) |
>>5132
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+Desert Eagle (9)
+ Avian Companion
Health:50/50
"Thanks Mr. Worm!" Molly turns to the tunnel. "Hurry!" cries the seagull "Feed us! Feed us!" Molly isn't hungry anymore. She wished the dove were here. The gun weighs heavy in her hand, the pike in the other. She walks on warily.
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8a5a06 No.5136
| Rolled 14 (1d100) |
>>5128
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x2)
+ Bone Dust
Health: 20/50
+ Special attack:Necro-Realtor Suplex
>>5133
"Thank you potential customer, your aid qualifies you to a discount on your next realty loan"
1 Try to rest and heal up, apply some medicinal salve
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8a5a06 No.5139
>>5133
You knock on the Bronze Gate. You notice the Girl is Missing. You think you can Hear someone Else Breathing on the Other side.
>>5133
>>5134
You and some other Guy are Greeted by the Worm. You are both shrunk, he then takes you both Inside his home, And offers you some tea before He leads you to another Door. He opens it for you and wishes you luck before retuning you to normal size. You hear a loud baying in the distance, You seem to be in a tunnel, Walls covered with blood. You see the Girl with the bird slowly walking forwards.
>>5135
"Oh, you shouldn't have shouted so loudly." the bird whispers into your ear.
The baying is growing louder and It seems to be coming towards you. You do however see a stairway in the distance.
>>5136
You apply the salve on your weary body it seems to heal your wounds instantly.
Just as you get up to apply some more, you slip and twist your wrist.
+9 HP
+Hurt Wrist (-5 to physical rolls.)
-1 medicinal Salve
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8a5a06 No.5140
| Rolled 19 (1d100) |
>>5132
>Name: Dante Bellinichi
>Color:Red
>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>Equipment:
> +Torn Jacket&Pants
> +Kitchen Knife
> +flare(x1)
> +Medium Rock
>+Penny
>Health:50/50
1:"Hell is a lot less terrifying and way weirder." Head to level 2>>5139
>>Name: Dante Bellinichi
>>Color:Red
>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
>> +Medium Rock
>>+Penny
>>Health:50/50
1:Dante shrugs off the blood and walks down the corridor. Can't get no where if you won't go forward.
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8a5a06 No.5141
| Rolled 28 (1d100) |
>>5139
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x1)
+ Bone Dust
Health: 29/50
+ Special attack:Necro-Realtor Suplex
+Hurt Wrist (-5 to physical rolls.)
"Smells like earl grey…."
1 Maybe the worm over there will let me rest with a cup of tea for a while, or atleast until my wrist feels better
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8a5a06 No.5142
>>5140
You continue onward, but not for long. You had Forgotten to take a look upwards at the ceiling. You here a snarl and promptly look upwards. You see a dog like humanoid staring down at you. It does not look too friendly.
>>5141
The worm shrinks you down and Invites you in with a smile, however it's licking its lips for some reason. As soon you turn your back it grabs you and shoves you against the wall, you are to weak to resist. It starts to undress you, you can feel something hard rubbing up against your leg.
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8a5a06 No.5143
| Rolled 70 (1d100) |
>>5139
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+Desert Eagle (9)
+ Avian Companion
Health:50/50
"It's alright, we'll be fine." The dove sings. "Go on ahead." Molly didn't feel fine. She felt scared. Her pike dragged along the ground as she ran for the staircase. She wished the hummingbird was here.
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8a5a06 No.5145
| Rolled 54 (1d100) |
>>5142
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x1)
+ Bone Dust
Health: 29/50
+ Special attack:Necro-Realtor Suplex
+Hurt Wrist (-5 to physical rolls.)
1 Clothes were just getting in the way, use the Necro-Realtor Suplex to smash him into the wooden table
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8a5a06 No.5147
| Rolled 10 (1d100) |
>>5139
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 50/50
1. I should probably make sure the little girl doesn't kill herself, ah. My rifle is read. of course, as we advance… I don't trust this horrible place one bit, especially with that blood on the walls.
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8a5a06 No.5148
| Rolled 73 (1d100) |
>>5128
———
Fill in
———
Name: Martyn Snow
Color: Umber
fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
Do not fill in
—————-
Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.
Equipment:
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
Health: 50/50
1. "I don't have time for this!"
Hit the door with the sledgehammer
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8a5a06 No.5150
>>5143
"Lucky Girl! Lucky Girl!" The Dove chirps. You make it your way to the staircase without any trouble and make it to level 3.
The first thing you See one Level 3, however, is baby holding a decapitated head and a Cleaver. It is smiles at you before licking the eyeball of the head, it then proceeds to waddle towards you.
>>5145
You get behind the Worm; it smiles, thinking you had something else in mind. But, you lift that sucker up and smash him on the coffee table. He does however get up, And he looks pissed.
-Torn Necromancer Robes
Worm: 40/50
>>5147
Before you could go any further, a dog like creature falls from the ceiling and lands in front of you. It swipes at your mid, sending you flying backwards. Luckily the Bulletproof vest was one of those old ones that used really hard plating to stop bullets, it seems to stop claws just as well.
-bulletproof vest
+Damaged Bullet proof vest
-8HP
>>5148
You smash it open. You are able to obtain a really sharp looking piece of metal from the debris
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8a5a06 No.5151
>>5148
+ Bladed piece of Iron
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8a5a06 No.5152
| Rolled 21 (1d100) |
>>5150
Name: Adam Uissys
Color: Green
Fluff: What is this place? Hell? I'm… not supposed to be here. Not possible. I was righteous my whole life, and I'm young! How can I be hell?! There was only… bah. Nothing I did in those years was my fault. I was just following orders.
Bonus: War Veteran: +5 to rolls involving guns,+2 to Healing using common items, +3 to weapon repair and finding ammo.
Equipment:
+AR-15 (30)
+Damaged Bullet proof vest & Army fatigues
+Grenade
+Medikit
+Combat knife
Health: 42/50
1. Ah, dammit! Shoot the thing once or twice to get it out of my face and keep moving on! I don't have time to deal with this damnable dog! Gah!
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8a5a06 No.5153
| Rolled 18 (1d100) |
>>5150
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Torn Necromancer Robes
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x1)
+ Bone Dust
Health: 29/50
+ Special attack:Necro-Realtor Suplex
+Hurt Wrist (-5 to physical rolls.)
1 Grab the teapot and splash him with the boiling water while I set up for the next Suplex
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8a5a06 No.5154
| Rolled 47 (1d100) |
>>5150
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+Desert Eagle (9)
+ Avian Companion
Health:50/50
"Food! Food! Feed us!" The gull cries "Strike it! Strike it! Feed us!" Molly barely thinks. She cries out, trying to slay the demonic thing with her spear.
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8a5a06 No.5157
| Rolled 32 (1d100) |
>>5152
>>5152
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8a5a06 No.5158
| Rolled 89 (1d100) |
>>5154
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8a5a06 No.5159
| Rolled 7 (1d100) |
>>5150
———
Fill in
———
Name: Martyn Snow
Color: Umber
fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
Do not fill in
—————-
Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.
Equipment:
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
+ Bladed piece of Iron
Health: 50/50
1. "Now, Let's get going"
Try to find a way up to level 2
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8a5a06 No.5161
| Rolled 3 (1d100) |
>>Name: Dante Bellinichi
>>Color:Red
>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
>> +Medium Rock
>>+Penny
1:"Shit" Dante makes a run for it to try to race the dog to the end of this level
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8a5a06 No.5163
| Rolled 67 (1d100) |
>>5161
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8a5a06 No.5164
| Rolled 93 (1d100) |
>>5152
You shoot at it. 5 rounds and it's still standing. It doesn't look like you hit any vital spot. The beast quickly rushes towards closing the gap it made. It Claws at you again but you are able to block the attack with your rifle. The force with which it hits you does nearly dislocate your shoulder.
- AR-15
+Slightly damaged AR-15
-5 rounds
-2 health
Ghoul:45/60
>>5153
You grab at the pot, but as soon as you lift it a surging pain goes through your wrists and you drop it. The worm closes in on you and hits you with a piece of the coffee table.
-6 health.
Worm 40/50
You try to stab it, but it dodges. It rushes towards your left ankle and slashes at it with the cleaver. The pain surges within your body. It takes a few jumps backwards and begins looking at you curiously.
+Cut left ankle (-2 to all rolls)
-4 Health
Demonic Fetus: 40/40
>>5159
You look around, You can't seem to find anything except a really big looking Bronze Door with some Edgy looking teenager standing in front of it. You do hear what sounds like a fight coming from within the walls and some gunfire.
>>5161
You didn't even get a chance to run before it swiped at you. Cleaving your left ear straight off and then kicking you so hard you flew against a wall. You look towards your right and see another one of those beasts facing off with the Soldier that came with you. He seems to be holding his own. You look back at the one in front of you and manage to barely stand, you cough a bit of blood as you do so.
-12 Health
+Lost left ear (-3 to combat rolls)
+Hurt back (-2 to all actions)
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8a5a06 No.5166
| Rolled 59 (1d100) |
>>Name: Dante Bellinichi
>>Color:Red
>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
>> +Medium Rock
>>+Penny
+Lost left ear (-3 to combat rolls)
+Hurt back (-2 to all actions)
38 Health
1:"Awe you son of a bitch" Dante pulls out his flare and shoots it at the beast. +5 from bonus -5 from bonus
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8a5a06 No.5167
| Rolled 23 (1d100) |
>>5164
———
Fill in
———
Name: Martyn Snow
Color: Umber
fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
Do not fill in
—————-
Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.
Equipment:
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
+ Bladed piece of Iron
Health: 50/50
1. "Might as well see what this bloke knows, and if he makes a move, I can always cave his chest in with my sledgehammer"
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8a5a06 No.5169
| Rolled 93 (1d100) |
>>5158
>>5164
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+Desert Eagle (9)
+ Avian Companion
Health:46/50
>Cut Ankle (-2 to all rolls)
"You can fight, child!" The dove calls "Do not fear the evil things of this world, for you are stronger than they!" Molly gives a sad, but convicted cry, raising her gun and shooting the abyssal abortion.
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8a5a06 No.5174
| Rolled 3 (1d100) |
>>5166
You hit him straight in the chest. The flare sets him alight. He climbs back towards the ceiling and escapes through some hole in it.
The flare seems to even have distracted the other Ghoul.
>>5167
You try to talk to him but he doesn't reply. You back to searching for a way through to level 2. You find a crack in the wall.
>>5169
The baby didn't know what hit it. It had never seen a gone before. You hit it straight in the head. It didn't even have time to cry. Congratulations, you killed a baby.
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8a5a06 No.5176
| Rolled 62 (1d100) |
>>5174
Name: Bob The Necromantic Realtor
Color: Dark Blue
fluff: Bob was checking out some prime location, when he found an arch portal and according to magical realtor guidelines went forward with examining it and ended up here. Luckily the handy dandy Necro-Realtor Guidelines say this is perfectly normal and escape probably necessitates the destruction of whatever evil spirit has residence in the house with the help of local Ghostbuster forces but sadly a phone doesnt seem to be in range.
Bonus: Necromancy: You are able to revive one person or beast you slay as a thrall. You may only have one Undead companion at a time.
Equipment:
+Talisman of shielding: -2 to Demonic damage.
+Medicinal salves (x1)
+ Bone Dust
Health: 23/50
+ Special attack:Necro-Realtor Suplex
+Hurt Wrist (-5 to physical rolls.)
1 Grab the metal biscuit tray and beat him into submission
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8a5a06 No.5179
| Rolled 59 (1d100) |
>>5174
———
Fill in
———
Name: Martyn Snow
Color: Umber
fluff: A black-powder siege engineer and long gunner commander from a far off empire in the mortal realm. He was disgraced and broken when his best friend, a fellow student at the Engineering College of H'hollath named Radgar, stole designs for a incomplete steam tank that was to be piloted by his father, the long reputed master of black-powder and siege craft, a flaw in the design caused the tank to explode soon after it was launched, with his father in it, just as Martyn arrived to stop the test, realizing that his design was flawed. He was racked with guilt, and after Radgar escaped, was the only one left to answer for the destruction wrought by the prototypes detonation, which in addition to killing his father, also killed many of the heads of the college who had come to witness the device. He was expelled from the College and the city, and the once prestigious name tarnished by that day, he became a pariah and a disgrace, and feeling guilty for his father's death, drowned himself in the liquor, after one night in a tavern, a man in black regal robes approached him and offered him a chance to reverse the outcome of that horrible day, if he were to pass a simple skill of arms, Martyn agreed, being to inebriated to read the contract, and with a flash, he was out, he awoke sometime later at floor one of this accursed tower
Do not fill in
—————-
Bonus: [Siege Engineer] : You gain +5 to rolls concerning making of items and +2 to working with explosives.
Equipment:
+Sledge Hammer
+Plated Vest
+1 stick of dynamite
+Packet of chips
+ Bladed piece of Iron
Health: 50/50
1. I'm sure he wouldn't mind me sparing him from this hell, Make it quick, a hammer to the skull.
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8a5a06 No.5182
| Rolled 30 (1d100) |
>>5174
>>Name: Dante Bellinichi
>>Color:Red
>>fluff: Dante runs through the list of fucked up things he could have done to get himself picked by the devil, maybe trying to come to terms with why the fuck he's here or maybe just out of the pure shock of the whole situation. "Well there's all the weed and alcohol of done over my time, that time I spat in that customers face when I was still a gas station attendant, or all those other time i was a cunt to all those other customers. Maybe it's just because my parents had the bright idea to name me after fucking Dante degli Alighieri. Probably that one. Man fuck those guys"
>>Dante then made off to find his way up this tower. Because no matter how terrifying or mind destroying this journey will be, he still has work tomorrow
>>Bonus: Name Of Power: You feel stronger here. Almost as If something Divine is aiding you. (+5 to physical rolls)
>>Equipment:
>> +Torn Jacket&Pants
>> +Kitchen Knife
>> +flare(x1)
>> +Medium Rock
>>+Penny
+Lost left ear (-3 to combat rolls)
+Hurt back (-2 to all actions)
1:"Ah shit i need to find something to patch myself up." Scrounge the level for suplies
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8a5a06 No.5183
| Rolled 38 (1d100) |
>>5174
Name: Molly Macpherson
Color: Whitish-Pink
Fluff: Molly was very confused when she woke up. She was also very lost. How had she gotten here? Why was she here? And more importantly, where had she been before? WHO had she been before?
The ravens told her she was in Hell, because she was a sinner.
The doves told her this was a test, and she would have to get out.
Molly didn't know what to do. She was just a very lost girl.
Bonus: Avian Guide (Gain one Bird companion who you are able to speak with.)
Equipment:
+Pretty dress
+Rusty pike
+bandages(x1)
+Desert Eagle (9)
+ Avian Companion
Health:46/50
Molly stared at the baby, wondering if somehow, maybe, she had become something to deplore.
Then, taking no more morbid chance,
she left the corpse with no last glance,
when would she forget that twice-damned infant on the floor?
Quoth the raven: "Nevermore"
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8a5a06 No.5184
| Rolled 59 (1d100) |
>>5176
>>5176
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8a5a06 No.5247
>>5102
>Name: Yulia Mackensen
>Color: Orange
>fluff: Being the baddest baller on the street isn't easy. It's even harder when you're a cute little blonde. Although eventually helped by her 6'0 height, Yulia's position as top dog was constantly questioned, and constantly maintained. Even so, she sought more and more esoteric ways to dominate the court. Then, one moonless night, as she sacrificed a gallon of gatorade upon a fallen backboard on the three-point line, she was transported…to this place. To ball as she had never balled before, and to dunk on every plane of existence conceivable by mortal minds.
>Bonus: SLAM DUNK: Any roll above 90 will be consider Critical.
>Equipment:
>+Dirty panties
>+Basket ball
>Health: 50/50
1. after a couple of warm-ups and stretches, Yulia takes off out of the room, dribbling at a brisk, but not taxing pace.
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8a5a06 No.5248
| Rolled 88 (1d100) |
>>5247
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