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The King Is Dead; Long Live The King!

File: 1427927541004.jpg (231.46 KB,1341x595,1341:595,tthe_burning_of_the_sky_1_….jpg)

04eaa6 No.1197 [View All]

Ah yes, Whiteville. What a beautiful town in an undisclosed and not really important location somewhere in an industrial nation where everyone speaks English. With a busy town center and some suburban outskirts it has everything you could want, from shopping malls to industry and cemetaries. But of course something is not quite right, though nobody knows that yet.
Accessible through four different tunnels it is surrounded by rather steep mountains, most of the local watersupply comes from Lake White, it is also a considerable power source thanks to the dam that has been constructed several months ago.
Nothing has broken out yet, everyone is doing just fine and you are doing what you always do. Want to participate and see if you can survive the outbreak? You're in luck cause there's open spots! Now you can either be a Human or a Zombie, of course you won't be a Zombie right at the beginning, but don't worry you will become one fast enough.

If you want to be a Human fill this out and roll 1d100:

Name: [Fill this out]
Fluff: [Tell us about your character]
Health: [Healthy] - List all your ailments here
Inventory: [Leave this clear]
Skills: [Leave this clear]
Bonuses: [Leave this clear]

You will probably have to add new tabs throughout the game, don't worry I will tell you.

Now if you want to be a zombie fill this out:

Name: [Your human name, may also put an additional zombie name]
Fluff: [Tell us about your guy back when he was human]
Zombie Fluff: [What's special about your zombie? Once you get to be one of course]
Health: [Healthy]
Mutations: [Don't fill this out yet]
Pack: [Starts empty]
Bonuses: [Nothing yet]


You get 3 actions per turn, how you spend them is up to you. It's a d100 each as usual.
159 postsand75 image repliesomitted. Click reply to view. ____________________________
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04eaa6 No.1473

File: 1428876892061.jpg (59.18 KB,600x840,5:7,plum_by_dctb-d5otr87.jpg)

>>1472

>>1467
One of the people on the other side called out to your parents. Dad and mum put their hands up like criminals that were being arrested by the police. The eyes were still looking right at you. "Look dad!", you whispered nervously, he turned his head staring right at the eyes, a curse slipped over his lips. The guy wanted to know who they were, so dad introduced himself. You noticed he started sweating a little, this was putting him under stress you were sure. Tom O'Conner. The only time you heard him say it like that was when Mum's boss had visited for dinner and he introduced himself.
The eyes continued to stare at you, another pair joined them, it was a bit smaller than the others. Dancing around one of the pairs of eyes turned around itself. Did whatever they belonged to just do a wheel? Funny. But you were still scared and needed to take a leak.
The light was unnecessarily blinding and you couldn't see anything. The people on the other side of the light were hesistating like they didn't know what to do. This was stupid. You should go hit those things with your bat. In that moment dad gripped you tighter like he could hear your thoughts. Whom was dad talking to anyway? Turning around you tried to make out a person but were only blinded by the light. As you returned your gaze to the eyes they were gone. Just vanished as if nothing had ever happened. Either this was a really good sign or a really bad one.

>>1469
Steffany, even though horribly drunk, managed to sit up on the bench and clapped her hand on the spot beside herself as if to tell a dog to sit down. You obeyed eager to show her your dog tricks with Enkidu. She looked at the dog in a mix of amazement and amusement, "What a big dog you have!~", she said immediately laughing as you tilted a little to the side and rested her head on your shoulder. You could have sworn you heard a line like that when you were "investigating" earlier. Perhaps it was a joke she naturally assumed you would get. She was sort of right.
Kid rolled around as commanded, really a good dog by any standard and with the temper of an angel. Steffany's head slipped lower until it rested on your lap, grabbing one of your arms she used your palm as a pillow. "So what do you and your sister like about the show Steffany?", you tried to get her talking. She let out a mix of a laugh and a yawn, "Tiffany doesn't like it. She thinks you're a nice guy but a pervert.". Steffany readjusted a little wiggling around so her head rested a bit better, "I don't mind though. I like the show. You're cute.". You were unsure what to respond but it didn't seem like you would have to. Steffany seemed to be asleep and Tiffany came back with two cups of coffee handing you one of them. "To the sober people.", she said with a hint of a smile and took a sip.
The coffee was old as hell and it tasted like that, both you and Tiffany tried hard not to cringe and ruin the moment. Not that there was any moment to be had of course. Tiffany took her jacket from the hat stand and covered Steffany with it. Looked like you would have to hold out until she woke up. In the background your radio station was running on auto. Certainly people were wondering why you were so silent today. With a smile you looked at the pretty girl resting in your lap, they could believe whatever they wanted. You had better things to do. Sort of.

>Companions:

+ [Steffany]
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04eaa6 No.1474

Dice rollRolled 18, 95, 17 = 130 (3d100)

>>1470
Name: Linus Verimont
Fluff: Linus's father was a paranoid man. He belied that the world would end in a massive riot and anarchy. As such he made sure his home was ready to massive assault and long periods of bandit sieges. It did not help that Linus's father was a very successful accountant so he had enough money to really turn his home into a hidden fort. The cops had to check in every now and again to make sure the hydroponics where not being used to grow weed.

Besides the rampant paranoia of the end of civilization in rampant anarchy and his father's teaching of how to survive in the event, as well as the psychological effects of that, not much else was abnormal. Linus grew up and became a civil engineer due to his love of his father's old house. A week ago his father passed away and he inherited the mansion/fortress/apoc bunker or as Linus calls it 'The Base' and plans on expanding it when he gets the money. Thankfully it seems dad kept everything in stock.

Health: [Healthy] - List all your ailments here
Inventory: + [Hardhat]
+ [Bunker Key]
Skills: + [Architectural Engineering - Professional]
Bunker:
+ [Energy - Est. 2 Weeks]
+ [Food - Est. 2 Weeks]
+ [Sleeping Space - 1]
Bonuses: + [Soft] You are soft both in heart and resolve, you don't fair as well in personal combat or turning down people in need but children like you.
+ [Bunker] You have a safe home. Expect people to want to take it from you.
>Companions:
+ [AJ - Barkeeper]
+ [Jaime - Man]
+ [Monroe - Police Captain]

Well not anarchy rebellions and riots in the streets, but close enough.
1. Linus lowered his voice to a near whisper "There is only one time that I will thank god for the paranoid teachings of my father and that is today. We need to mark down all of our supplies. Strong alcohol can be used as disinfectant. Food and bottled water for obvious reasons. Transportation and communication devices. Weapons too."
2. "We have no idea how these things will be able to spot us. So either way we will need to assume they have human or greater senses. This will also help with human influences since there are going to be hostile people. Make sure nothing jingles or makes noise when you move. Try to limit reflective surfaces on clothing. Keep long hair to tight so it doesn't get grabbed. I'm pretty sure that as long as we notice them before they notice us we should be fine."
3. "Finally we need a plan and we can not rely upon government intervention. Anyone know what shops are around here?"
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04eaa6 No.1475

Dice rollRolled 77, 51, 77 = 205 (3d100)

>>1470
Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.
Health: [Healthy] - List all your ailments here
Inventory:
+ [Police Uniform]
+ [9mm - Handgun] (15)
+ [Police Batton]
+ [Handcuffs]
+ [50 $]
+ 4 [Guilliano Sandwich]
+ 4 [CocaSoda™]
Skills:
+ [Shooting - Professional]
+ [Speech - Basic]
Bonus:
+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.
>Companions:
+ [Davidson]

1. Thank god she's in the back and that this is a patrol car we have a screen to protect us at least. Ask her what happened.

2. Ask Davidson to keep an eye out while we talk


3. Ask her point blank how she escaped and is she bitten? With gun ready to be brought up if need be.
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04eaa6 No.1476

Dice rollRolled 91, 76, 70 = 237 (3d100)

>>1471
(Oh, sorry)

>Name: Jared Bastion

>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>Inventory:

>+ [Military Fatigues]
>+ [M16] (30)
>+ HE Grenade
>+ [9mm Handgun] (15)
>+ [Pilot Helmet]
>Skills:
>+ [Shooting - Basic]
>+ [Piloting - Professional]
>Bonuses:
>+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

1. Turn off the safety.
2.Scan the area for movement.
3. "Alright, Put the briefcase down and slowly come over."
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04eaa6 No.1477

File: 1428955439956.png (9.89 KB,240x240,1:1,10_Rescue_from_Paradise.png)

Dice rollRolled 37, 43, 54 = 134 (3d100)

>>1473
Name: Lil' Billy O'Conner
Fluff: Lil' Billy is 12 years old.He loves his mum and dad. He likes to ride bikes, play hide and seek and tag with his mates and to play baseball. He is very good. He scored a home-run once, you know?!
Health: [Healthy] - List all your ailments here
>Inventory:
+ [Pajamas]
+ [Homerun Bat]
>Skills:
+ [Hide and Seek - Advanced]
>Companions:
+ [Dad]
+ [Mum]
>Bonus:
+ [He's just a Child] You are a child and people will treat you as such.

1,2] "Dad… the things are gone… I don't like this. Can we go home please?"
3] "I really don't like this Daddy… also, I have to go peepee real bad."
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04eaa6 No.1478

Dice rollRolled 88, 90, 94 = 272 (3d100)

>>1473
Name: Grandmaster Bob of The RadioTower
Fluff: Bob runs the local Radio Station and performs all sorts of radio plays, where he and guest performers wear armor fight and recite lines supported by charitable donations. Needless to say the RadioTower is his castle.
Health: [Healthy]
Inventory:
[Light Metal Armor]
[60 $]
[Supply Crate]
+ [Laptop]
+ [Webcam - Entrance]
Skills:
[Speech - Professional]
Bonus:
[The Voice] When heard on radio you carry an incredible charisma, able to sway people and convince them of a lot of things, however in person your Speech skill takes a severe penalty, because of your social awkwardness
Companions:
+ [Steffany]
+ [Tiffany]
+ [Big Dog Enkidu]

Well its to let the autopilot have its day, or night in this case.

12 A man needs his rest to stay at the peak of health right? I can always make it up to the listeners tomorrow

3 With a suppressed yawn remind Tiffany to lock the door again.
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04eaa6 No.1481

Dice rollRolled 38, 53, 82 = 173 (3d100)

>>1473
Name: Brandt Smith
Fluff: Brandt was on the up and up, freshly out of West Point, taking his first command of a new batch of fresh recruits in a military base in
Whiteville. Everything was going great for Brandt; just as it always has, and just as it always will….

…right?
Health: [Healthy] -
+ [Concussion]
Inventory: + [M16] (20)
+ [Bayonet]
+ [Combat Fatigues]
+ [Bulletproof Vest (Lvl. 4)]
+ [Mr. Murchin Files]
+ [Mr. Murchin (Double Bagged)]
Skills:
+ [Shooting - Professional]
Bonuses:
+ [Military Man] You're with the military. That's a bonus right there.
Unit:
+ 5 [Soldiers - Injured] M16
+ 1 [Soldier - Dangerously Injured]
+ 1 [Soldier - Blisters]
+ 1 [Humvee - Badly Damaged] - MG

1/2/3. Get to base, drop of the injured man with blisters at whatever qualifies as an infirmary, patch ourselves up, tell the men at the base to keep him under armed guard, then radio whoever the hell is in charge and get new orders.
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04eaa6 No.1526

Dice rollRolled 68, 54, 72 = 194 (3d100)

>>1472
>>Name: Bobby Vermont
>>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit
>>Health: [Healthy] - List all your ailments here
>>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook]
>>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]
>>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2 Try to practice my Chow Mein making skills

3.Look for any ingredients for chow mein consumption
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04eaa6 No.1540

>>1474
You tried to convince the others to start taking inventory but AJ just waved off, "No need, we probably got enough supplies to last until whenever the army gets here to save us.". Jaime nodded, "Sounds good.", even Monroe was putting his feet up onto the bar counter, "Yeah you should relax Linus, everything will be just fine.". Was it your father's paranoia that was driving you mad or was the fault actually with the seemingly uncaring companions fate had blessed you with? They could impossibly be serious, this could not be a normal reaction. No freaking way.
At least you manage to convince them to tuck in their stuff and while you cannot convince AJ to go cut his daughter's hair he promises that he will make sure she dresses appropriately. Nothing jingling nothing hanging out, surely this will make travelling safer. However your new companions are decidedly against going out. While you are certain that the government will not be able to handle this situation appropriately your companions are certain that it is only a matter of time until everything will be taken care off.
"Let's just sit here, have a pint and wait for this whole thing to blow over.", Monroe said, the others seemed to agree. Convincing them would take some effort.

>Bonus:

+ [Tucked In] You and your companions travel safer.
+ [Tucked In] Your companions do not like to travel and will choose the safety of a base over travelling the road as long as they can.

>>1475
The dispatch lady leaned backwards and took a few deep breaths, "Please drive.", she said, you were barely able to hear her voice. Your gaze nervously jumped between road and rear mirror trying to keep an eye on the woman as you tried not to drive into anything. Slowly she started talking as you continued to roll onwards barely above walking speed, "Keep an eye out.", you said to Davidson, it was evident that he had to force himself to take his eyes of the dispatch lady, she was really looking rough.
The first part of the story was largely what you expected. Doing her duty as always the dispatch lady had been monitoring the worsening situation assigning people here and there while trying to reach Captain Monroe on another phone. The old Monroe was the younger Monroe's father, there was also a brother but that's about as much as you remembered. Then things started to turn violent. Every now and then people tried to break into the Police Station. Only few officers had stayed behind as they were needed all over town. While people were trying to find the keys for riot and SWAT gear some commotion in the holding cells started. Someone went to check it out, but the entire room got overrun. Somehow somebody had managed to break out of the holding cells and from there on out everything turned into a violent blurr. The entire precinct had been completely overrun, the dispatch lady herself couldn't really tell how she made it out.
With a quick look at your gun to ensure that it was still there you turned around to the dispatch lady, "Were you bit?". An odd light washed over her eyes as you asked. She blinked and looked away, then back to you, "To be honest I-", "LOOK OUT!". Davidson yelled into your ear, your head rapidly flipped around expecting that you were headed straight into a wall, but there was nothing on the road.
Suddenly something heavy hit your car from the side, you could hear the sound of metal bending as your vehicle was pressed to the left at first, but then pulled back to the right as if somebody had just rammed into your car and was now clinging to it. The blood shot from your face, that was probably it. Your head quickly turned back and you managed to get a glimpse of a pair of green eyes staring at the dispatch lady before whatever it was kicked itself off your car and propelled away from it, forcing your car to spin 180° before coming to a halt. "What the hell was that?!", you asked nervously. As you looked over your shoulder you could make out spots where distinct clawmarks had pierced the hull of the car. Davidson was shocked, the dispatch lady had hid her face in her hands and was sobbing quietly.
Was the thing still there? Was it gone? You didn't have much time to figure it out it would seem. Now that your car had been turned you were staring right at a large assembly of people shuffling towards you.
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04eaa6 No.1541

>>1476
You turn off the safety. You turn off the safety expertly. Swiftly. In a gracious movement. Barely noticeable, yet awesome. Incredibly swift and soft. Barely a sound. Such an expert. Anyone who would have witnessed that would adore you. Yes they would. You are the best at switching off safeties. You most certainly are.
You keep your eyes on your surroundings here and there you can see something scurrying through the darkness, a green flash here and there. Possibly lights from a TV? The houses weren't all that far away after all. Odd that they hadn't noticed anything yet or come to ask questions. Though these people were here now. The woman followed your orders and they carefully came closer. An unimpressive pair and their pre-teenage son who was holding on to some 'homerun bat'.
They have no weapons that you could identify, except the bat of course. Out of the corner of your eye you see how the suitcase the woman had just planted is slowly rolling away as if someone was pulling it. One of the soldiers quickly walks over to stop it.
Meanwhile they are barely two meters away from you, you are fairly certain that these people pose no threat, but you never knew.

>Bonuses:

+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

>>1477
Your father gets increasingly more nervous, but one of the men tells you to step forward. Mum leaves the suitcase behind for now. At least the man said so, surely you could go get it. "Everything will be alright champ.", dad said to you in a calm voice, "We're just going for a little vacation, that's all.". While dad was talking and you were now entirely engulfed by light you could see something creeping towards the suitcase.
That was weird. It looked like a liana? Or a rope? It was hard to tell, it was kind of just growing towards the suitcase. Somehow it managed to grab the suitcase and was now slowly pulling it away into the darkness. The eyes were still gone. This was weird right? Suddenly a person emerged from a light. A soldier, you could easily tell that. You remembered the camouflage from all those tv shows you watched and sometimes on the news. He was wearing a machine gun, that's what Mrs. Holiday always called them when they talked about problems in the world. Was there a problem here? But dad had just said this was a vacation! Maybe dad was lying? Or maybe something else was going on? Who knew. The soldier was obviously headed for the suitcase which was slowly pulling away from him. A funny scenery if the odd liane hadn't been so creepy.
You really weren't sure what to make of this, but you really were hoping for a chance to pee sometime soon. Either way things were slowly starting to move, you caught a glimpse of something green in the distance. But so were the shadows.
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04eaa6 No.1542

>>1541

>>1478
You leaned back and slowly started to dose off, just to remember in time to tell Tiffany to lock the door, after all it was night and who knew what crazy fans would try to get in. With a silent laugh she turned the key and then walked over to the keypad, "I still can't believe your paranoia actually got Franzis to install this thing. She punched in a set of numbers and with a buzzing sound the shutters lowered themselves over the glass parts of the entrance as well as the door. Sure, nobody could see outside or inside, but it wasn't like that was necessary anyway right? After all all you did in here was sleep and host a radio show. Now that nobody needed to go out you were all set for the night.
Tiffany tucked her twin into a blanket who was already in the land of dreams. She gently patted Steffany and gave her a kiss on the forehead, then she went off to get you a blanket as well. Should you give Steffany a goodnight kiss as well? You were slightly whipping back and forth to decide, but before you could make any decision Tiffany showed up and tucked you into a blanket as well. "'Night Bob.", "Night Tiffany.", she then went off to find herself her own blanket and possibly a pillow as well. Looked like you would have to spend the night sitting.
Either way you were confident that nothing would make it through those shutters, not even a large maggot or larva or whatever. Somewhere in the distance you heard a little explosion. Somebody was celebrating new year early again it would seen.
You awoke the next day lying on the bench. Apparently some things had changed during the night and you didn't have to spend it all sitting upright, however you couldn't remember. The girls had probably planted you in a more comfortable position when they woke up, either way they were gone, or well, they were somewhere else. The shutters were still down so you didn't expect them to have left the building.
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04eaa6 No.1543

>>1542


>>1481
(You still have to remove the double bagged Mr Murchin from your inventory)

In the middle of the night you arrived back at your base. Battered and bruised with your survivors and an unhappy Doctor in tow you were greeted by the few guards that remained. Even most of the barbed wire had been cut and taken in order to be redeployed somewhere else, with all the holes and unmanned posts you considered the perimiter anything but safe. As you passed by the last few stragglers who were putting whatever they could carry onto the trucks that remained you were lead towards an open exercise field where a transport helicopter was awaiting what you expected to be Mc Murchin.
Two men in black suits greeted you as you exited your vehicle. "Agent Smith.", one of them introduced himself, the other simply said nothing, "Where is Mr. Murchin?", he looked behind you, however the agent didn't seem to mind that H-2 was a complete wreck. As you explained the situation his face remained unchanged, you were unable to tell whether he had already anticipated your soldier's rapid change.
"Things are worse than we expected.", Smith said, the small flinch in the other agent's face revealed that this was not something Smith was supposed to talk about, "Looks like we are going with Plan D, where is Major Banks?". You'd like to know that too. The Agents exchanged a look.
"Plan E?", the other Agent said, but Smith shook his head, "Let's proceed with F right away, we will only loose time otherwise.". He turned back to you. "We require all information regarding Mr Murchin as well as any personell you deem relevant for a potential cure. Once you have done so proceed to one of the four tunnels, which one is up to you. They can all use your help. You will receive new orders once you have arrived.".


>>1526
You begin making some Chow Mein. You are incredibly proficient at any rate, already a good cook on your own and with the knowledge of Lao to support you even further. You manage to make a bunch more Chow Mein noodle soups. They really are quite delicious though if you could choose you would always make them fresh, or at least make sure they would be hot once you ate them. It would be a sad waste to eat them cold. Now as for the ingredients you were in luck. Not much was required to make tasty Chow Mein, most ingredients could be found just about anywhere, but Lao had all of them spread across his store. You picked up a few smaller bags of stuff. Things you needed to make your Chow Mein.
How much could you make with this? Hmm, still needed some water. Could always just get it from the faucet, then again there was also bottled water so it did not really matter. After a while you had a what you considered sufficient assortment of ingredients to feed a whole family with Chow Mein.
If it would still taste this well if you had spent your entire day eating nothing more but Chow Mein?

>Inventory:

+ 10 [Chow Mein Ingredients]
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04eaa6 No.1544

Dice rollRolled 82, 33, 72 = 187 (3d100)

>>1543
>>Name: Bobby Vermont
>>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit
>>Health: [Healthy] - List all your ailments here
>>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients]
>>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]
>>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2 Work a little bit more I need to earn a paycheck

3,See if any druggies are coming or anyone else make sure that they aren't the cops or the mob too
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04eaa6 No.1547

Dice rollRolled 83, 61, 39 = 183 (3d100)

>>1541

(Nearly Choked on coffee reading that.)

>Name: Jared Bastion

>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>Inventory:

>+ [Military Fatigues]

>+ [M16] (30)

>+ HE Grenade

>+ [9mm Handgun] (15)

>+ [Pilot Helmet]

>Skills:

>+ [Shooting - Basic]

>+ [Piloting - Professional]

>Bonuses:

>+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1/2/3: Get the kid and his Folks Inside the Tunnel. Tell the Soldiers to move back Into position.

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04eaa6 No.1548

Dice rollRolled 90, 98, 51 = 239 (3d100)

>>1540

Name: Linus Verimont

Fluff: Linus's father was a paranoid man. He belied that the world would end in a massive riot and anarchy. As such he made sure his home was ready to massive assault and long periods of bandit sieges. It did not help that Linus's father was a very successful accountant so he had enough money to really turn his home into a hidden fort. The cops had to check in every now and again to make sure the hydroponics where not being used to grow weed.

Besides the rampant paranoia of the end of civilization in rampant anarchy and his father's teaching of how to survive in the event, as well as the psychological effects of that, not much else was abnormal. Linus grew up and became a civil engineer due to his love of his father's old house. A week ago his father passed away and he inherited the mansion/fortress/apoc bunker or as Linus calls it 'The Base' and plans on expanding it when he gets the money. Thankfully it seems dad kept everything in stock.

Health: [Healthy] - List all your ailments here

Inventory: + [Hardhat]

+ [Bunker Key]

Skills: + [Architectural Engineering - Professional]

Bunker:

+ [Energy - Est. 2 Weeks]

+ [Food - Est. 2 Weeks]

+ [Sleeping Space - 1]

Bonuses: + [Soft] You are soft both in heart and resolve, you don't fair as well in personal combat or turning down people in need but children like you.

+ [Bunker] You have a safe home. Expect people to want to take it from you.

+ [Tucked In] You and your companions travel safer.

+ [Tucked In] Your companions do not like to travel and will choose the safety of a base over travelling the road as long as they can.

>Companions:

+ [AJ - Barkeeper]

+ [Jaime - Man]

+ [Monroe - Police Captain]

1&2. "Alright. Although make sure there is something you can use as a weapon nearby wherever you are and some way to get out in an emergency. Call me paranoid but there is still the chance the infected could find us before the government."

3. See if I can make a crude map of the area from what I remember from when I was trying to find this place, before getting heavily drunk.

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04eaa6 No.1551

Dice rollRolled 90, 47, 31 = 168 (3d100)

>>1542

Name: Grandmaster Bob of The RadioTower

Fluff: Bob runs the local Radio Station and performs all sorts of radio plays, where he and guest performers wear armor fight and recite lines supported by charitable donations. Needless to say the RadioTower is his castle.

Health: [Healthy]

Inventory:

[Light Metal Armor]

[60 $]

[Supply Crate]

+ [Laptop]

+ [Webcam - Entrance]

Skills:

[Speech - Professional]

Bonus:

[The Voice] When heard on radio you carry an incredible charisma, able to sway people and convince them of a lot of things, however in person your Speech skill takes a severe penalty, because of your social awkwardness

Companions:

+ [Steffany]

+ [Tiffany]

+ [Big Dog Enkidu]

1 Starting the morning announcements and promotional advertising that keeps this radio station alive starting with Cookooks Computerstore.

2 Turn on the news

3 Now that business is out of the way perhaps I will order out for breakfast

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04eaa6 No.1555

Dice rollRolled 97, 93, 27 = 217 (3d100)

>>1543

Name: Brandt Smith

Fluff: Brandt was on the up and up, freshly out of West Point, taking his first command of a new batch of fresh recruits in a military base in

Whiteville. Everything was going great for Brandt; just as it always has, and just as it always will….

…right?

Health: [Healthy] -

+ [Concussion]

Inventory: + [M16] (20)

+ [Bayonet]

+ [Combat Fatigues]

+ [Bulletproof Vest (Lvl. 4)]

+ [Mr. Murchin Files]

Skills:

+ [Shooting - Professional]

Bonuses:

+ [Military Man] You're with the military. That's a bonus right there.

Unit:

+ 5 [Soldiers - Injured] M16

+ 1 [Soldier - Dangerously Injured]

+ 1 [Soldier - Blisters]

+ 1 [Humvee - Badly Damaged] - MG

1/2. Give the agents the file and the good doctor, he'll probably be of more us to them anyway. And of Mr. Urchin, all i know is that he was dead, that thing wanted him enough to destroy a humvee to get him, and that another man on the same floor as him exploded in a bloody mess that turned one of men into…. something, and the other might as well, mention the sick, wounded guy.

3.We need to patch ourselves up before we move out, and look around for anything we can use in terms of firepower, maybe get a new humvee, preferably one with a mk 19, and some SAW's or m60's for the lads. I have a hunch we'll need some firepower if everyone is out and armed for bear. After that, head towards the Eastern Tunnel.

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04eaa6 No.1556

File: 1429630533400.png (4.87 KB,62x127,62:127,Experience_Points.png)

Dice rollRolled 56, 84, 7 = 147 (3d100)

>>1541

Name: Lil' Billy O'Conner

Fluff: Lil' Billy is 12 years old.He loves his mum and dad. He likes to ride bikes, play hide and seek and tag with his mates and to play baseball. He is very good. He scored a home-run once, you know?!

Health: [Healthy] - List all your ailments here

>Inventory:

+ [Pajamas]

+ [Homerun Bat]

>Skills:

+ [Hide and Seek - Advanced]

>Companions:

+ [Dad]

+ [Mum]

>Bonus:

+ [He's just a Child] You are a child and people will treat you as such.

1] A vacation with soldiers? Maybe we're going to a place where HYDRA is. I wonder if GI Joe will show up. Maybe this soldier man knows him? Let's ask.

2] Tell dad about the liana. Tarzan he aint, but what is he? Also, where are those green eyes gone?

3] Try really hard not to pee my pants. I don't want to appear weak infront of this soldier man.

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04eaa6 No.1570

Dice rollRolled 63, 44, 19 = 126 (3d100)

>>1540

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

1-2. Rev the engine, until we get a good rpm going them drive through into and out of the horde.

3. Hand the Gun to Davidson and tell him to shoot them if they hang on. Can't shoot while I drive.

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04eaa6 No.1577

>>1544

You continue to work for what little pay Lao has promised you. Of course there is nothing wrong with that, though you do find the people shambling past the store more and more unnerving, however it seems you are lucky as neither the cops or the mob seem to be among them, though Lao seems to very much disapprove of their hungry faces. At some point you think you can hear Lao nailing the front door shut, but you aren't certain as you are far too busy carrying about crates filled with noodles. As you return to the front of the store you see that Lao has not only barred the front door, but the windows as well. He hands you some cash. "Perhaps you should stay for a whire ronger.", he nervously peeked through a hole in the wooden planks, "It is dangerous out there for sure.". You couldn't help but wonder where he got all the wood from.

>Inventory:

+ [40$]

>>1547

You nod and point towards the tunnel, "Get inside and keep heading onwards, our people will be there.", your gaze wandered towards the boy, as your eyes met his mouth opened, "Do you know GI Joe?", he asked innocently. You couldn't help but smile. "Of course I do, all soldiers know him. If you're lucky you just might get to meet him.". With big eyes the boy continued to stare at you as his smiling father passed. Now where was that other guy? You stopped looking at the boy and started looking for the soldier who had broken formation and was now headed towards the suitcase the woman had left behind, "What are you doing?", you asked in a stern voice, "Get back into formation.". "No worries.", he just replied seemingly ignoring your, as you were forced to admit, only questionable authority on the matter, "I'm just getting the suitcase.".

You didn't feel like getting into an argument with the soldier, but just as he was about to reach for the suitcase the boy and his father yelled out of the depth of their lungs. Your head immediately swung around, only to turn back to the soldier. What had they been shouting? It sounded like.. liana?

The soldier noticably jumped back, hastily reaching for his gun as a tentacle like something quickly retreated from the suitcase, as the soldier managed to grab his gun it was pulled back even more rapidly on it's way, lashing back like a whip. As it bolted back it struck the family's car the sheer force flipped it and the car landed on it's roof with the loud sound of crunshing metal. After that, deafening silence. What the hell had that been? Some kind of mutant experiment? Some sort of mechanic joke?

You stared out into the darkness. Nothing. Nothing but a fading green light in the distance.

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04eaa6 No.1578

>>1548

AJ pulled what looked like an old shotgun from beneath the bar counter as Monroe controlled his old revolver. Jaime only had a .45 which was used by nobody really except the cops and people who believed the myth of "stopping power", either way it would seem you were the only one not prepared for the occasion.

Jaime looked around, "Yeah I think we're good. What have you got?". With a bit beating around the bush you admit that you were not packing anything which resulted in a short bit of laughter and a, "No seriously.", only to see them laughing at you a little more. Monroe who took a pity on you handed you his serviceweapon a 9mm handgun which he didn't seem to use for one reason or another. He still had a magazine put away here and there, though you were certain that soon you would need a lot more of it.

After people are done patronizing you you try to sketch up the way you were travelling. Though you make a horrible artist you are fairly certain you got the basics right. The bar was at most three or four blocks from your own house, easily reachable by foot. Of course you were uncertain how easy anything currently was out there, seeing as you were dealing with a zombie apocalypse.

You smiled to yourself, apocalpyse. Was the word really appropriate? For all you knew Whiteville was the only place affected, though there would have to be some sort of reason why that would be the case. Either way, things were looking up for you.

>Inventory:

+ [9 mm (10)]

>Bonuses:

+ [Armed and Ready] Your Companions come with their own nifty set of weapons, hidden in plain sight or otherwise.

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04eaa6 No.1579

>>1551

You turn on your microphone and give the inhabitants of Whiteville a warm welcome ignoring the nasty taste in your mouth. A few jokes here and there you talk about the upcoming wheather, even though nobody delivered the reports, you just made due by checking on some website. Looked like today would become perfectly normal with chances of rain. Switching on the news you wondered what Tiffany and Steffany were up to when you saw Mrs Holiday standing at the top of some building in the early sunlight.

She was wearing a red jacket which complimented her lipstick quite well and her hair gained a lightly redish tint from the light. Certainly she did not have the raw sex appeal Steffany possessed though she did make up for it by unquestionably being the more classy of the two. You hit the volume switch on your remote a few times and slowly her voice starts to become louder, "How the infection has spread remains unclear at this time, but authorities urge civilians to stay inside and wait for assistance.".

You blinked a few times, sounded like you missed an important part of that broadcast. Now there was some sort of infection spreading and you needed to stay inside. Nothing easier. But how about ordering something to eat? You dial up your favorite pizza place, unfortunately nobody picks up. Same with your favorite Asian restaurant and Mexican place. Odd how nobody seems to be working these days.

>>1555

You hand over the stack of files as well as the very displeased Doctor. In turn however the agents seem very pleased. Smith nods, "Good work, Smith.", he said with a hint of a smile, apparently the joke was not entirely lost on him. However any grin he may or may not have had vanished when you explained what exactly happened. The two agents exchanged a look behind their two sunglassed eyes. "At this point it is evidently too late to save your other soldier.", Smith pulled a briefcase from the helicopter and opened it, showing you it's content. Within were three little vials, a transparent fluid was within. They were marked A, B and C. "These are potential antidotes.", Smith explained casually as he closed the suitcase again, the vials safely embedded into the cushion. "They are best applied intravenous, they may however also be employed oraly though effects will in that case take more time and be dependent upon your stomach's content.". He handed you the briefcase without hesitation. "At this point we are unable to tell whether it will actually grant you immunity, cure you or merely slow down the process. How you employ them is up to you.".

The last you saw of Smith was when he entered the helicopter and gave the pilot a pat on the head. As you cleared the field the helicopter's doors closed and the rotors began to turn faster and faster until the vehicle rose into the air and slowly disappeared into the slowly dawning sky.

So much for that. Time to restock and rearm. To your displeasure however pretty much everything was already gone. Even the emergency medical facilities had been completely cannibalized. The last few trucks that were mostly loaded with blankets, mattresses and anything else that hadn't been bolted down were picking up the last few soldiers that had been standing guard outside the now as good as abandoned station.

Looked like you would have to get your supplies from the base at the Eastern Tunnel. Slowly H-2's wheels began to move again as you set out for your destination. Every now and then you passed abandoned cars, stores that had their windows smashed in and pools of blood on the ground. It was like some sort of riot had taken place without you even noticing. You weren't far from your destination as one of your soldiers called out a movement. Not far four soldiers were grabbing chairs and cushions from what seemed to be an empty caffee.

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04eaa6 No.1580

>>1556

The soldier lets you and your parents in and you ask him about GI Joe. To your surprise he tells you that in fact every soldier does know GI Joe and said that, if you were lucky, you could possibly meet him. With big eyes you stare after him as dad carries you further towards the tunnel. Mum seemed especially relieved, but you can also feel dead breathing easier now. For a moment mum turned around, she forgot the suitcase, but lucky for her a nice soldier was already getting it.

Now where did those green eyes go anyway, "Dad did you see the liana?". Dad stopped and looked at you, "What Liana?", he asked in a concerned voice, turning around. "That one!", you almost yelled pointing out to the suitcase which the liana had now almost reached. The soldier trying to get the suitcase was still chatting with another soldier, "Liana!", your father yelled loudly into your ear. He could have at least warned you. Everyone's heads snapped around and were now staring at you and dad, but only for a second as they all flipped into the opposing direction to stare at the soldier who was now hastily backing away from the suitcase trying to go for his machinegun.

Something happened and suddenly the liana lashed back like a whip, stricking your car on it's desperate retreat so quickly that the car flipped over and landed on it's roof with a crashing sound. For a tense moments all the soldiers stared into the darkness trying to find to make out the liana, but it didn't come back. You could see a bunch of green eyes making off in the distance, always looking towards you every now and then as they slowly vanished.

Now that had been exciting. You could feel something warm run down your leg. Uh-oh. Nonono. You looked down and saw a dark spot growing on your pants.

Your dad was far too occupied to stare off into the darkness to do anything about it. Of course nobody was allowed to know you peed your pants anyway! And it wasn't even cause you were scared it was only cause you had to pee in the first place! This wasn't fair!

>>1570

You pushed the gas pedal a few times, feeling risky. Not necessarily unlike you but usually you didn't try to run over a horde of people shambling about. "Is this really such a great idea?", Davidson asked throwing a concerned look at the group that was headed towards you, "If whatever just jumped us hits us while we drive through we are dead meat. Deader than dead.". Of course you knew that. A well calculated risk you had to take.

You took the gun from your holster and handed it to Davidson, a breach in the code of conduct no doubt, but this certainly qualified as an extreme situation. You went back to focusing on killing a bunch of people with your car. You saw a second larger group slowly beginning to merge with the first one. This was as good as it would get. Your wheels spinning on the asphalt you rapidly catapulted your car into the crowd. Bodies smash into your windshield and it dangerously bends inwards. You are barely able to see anything now and you certainly don't want to hang your head out of the window to see what's going on. Uncertain what to do you drive straight ahead until you are rapidly stopped. Looks like you hit a wall. Looking out the side of your window you realize that you have indeed run into a wall. A look into your rear mirror reveals that you have a bloody lane into the horde but they have only turned around and are now shambling towards you once more. Light smoke was emerging from the engine compartment as Davidson pushed the windshield out of it's frame. At least you could see again, but in this scenario you wanted to refrain from driving through a horde again if you were able to. Quickly you set back and took a right turn, leaving the horde somewhat behind.

This car would get you a bit further, but the suspicious chugging from the engine compartment was anything but a good sign.

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04eaa6 No.1581

Dice rollRolled 11, 33, 29 = 73 (3d100)

>>1577

>>Name: Bobby Vermont

>>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit

>>Health: [Healthy] - List all your ailments here

>>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients][40$]

>>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]

>>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2-3 Train with him in the art of his combat moves need to escape the police and mob while fending off a druggie and I don't want to be bitten with aids

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04eaa6 No.1582

Dice rollRolled 19, 22, 32 = 73 (3d100)

>>1580

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

1.Take the Car as far as we can before it quits on us. Preferably to the old fish and game shop. Should be ammo and guns there. Also Get my gun back, no offense to Davidson but i'm a better shot.

2.When the Car Goes caput walk the rest of the way quickly with eyes open so more zombies don't sneak up on us. Dispatch lady takes point.

3. Ask dispatch again was she it since that thing interrupted us last time. She's either covered in biohazard blood or a ticking time bob and i need to know.

3. Ask

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04eaa6 No.1583

Dice rollRolled 88, 67, 11 = 166 (3d100)

>>1578

Name: Linus Verimont

Fluff: Linus's father was a paranoid man. He belied that the world would end in a massive riot and anarchy. As such he made sure his home was ready to massive assault and long periods of bandit sieges. It did not help that Linus's father was a very successful accountant so he had enough money to really turn his home into a hidden fort. The cops had to check in every now and again to make sure the hydroponics where not being used to grow weed.

Besides the rampant paranoia of the end of civilization in rampant anarchy and his father's teaching of how to survive in the event, as well as the psychological effects of that, not much else was abnormal. Linus grew up and became a civil engineer due to his love of his father's old house. A week ago his father passed away and he inherited the mansion/fortress/apoc bunker or as Linus calls it 'The Base' and plans on expanding it when he gets the money. Thankfully it seems dad kept everything in stock.

Health: [Healthy] - List all your ailments here

Inventory: + [Hardhat]

+ [Bunker Key]

+ [9 mm (10)]

Skills: + [Architectural Engineering - Professional]

Bunker:

+ [Energy - Est. 2 Weeks]

+ [Food - Est. 2 Weeks]

+ [Sleeping Space - 1]

Bonuses: + [Soft] You are soft both in heart and resolve, you don't fair as well in personal combat or turning down people in need but children like you.

+ [Bunker] You have a safe home. Expect people to want to take it from you.

+ [Tucked In] You and your companions travel safer.

+ [Tucked In] Your companions do not like to travel and will choose the safety of a base over travelling the road as long as they can.

+ [Armed and Ready] Your Companions come with their own nifty set of weapons, hidden in plain sight or otherwise.

>Companions:

+ [AJ - Barkeeper]

+ [Jaime - Man]

+ [Monroe - Police Captain]

"Great. Now I guess this goes without saying but please try not to use those unless necessary. Assuming the infected can hear as well as people a gunshot could draw them."

1-3. Get an accurate count on our stores of food, bottled water/booze, any power generation in case of emergency, and anything else that could be of use. Try not to infringe on anyone's rights without asking. In fact: "Mind if I get an accurate count on everything? Sorry for being so worrying, but I'm an engineer, I'm taught to make sure numbers are accurate. Anything else and things go downhill and I get blamed."

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04eaa6 No.1588

Dice rollRolled 40, 36, 30 = 106 (3d100)

>>1579

Name: Grandmaster Bob of The RadioTower

Fluff: Bob runs the local Radio Station and performs all sorts of radio plays, where he and guest performers wear armor fight and recite lines supported by charitable donations. Needless to say the RadioTower is his castle.

Health: [Healthy]

Inventory:

[Light Metal Armor]

[60 $]

[Supply Crate]

+ [Laptop]

+ [Webcam - Entrance]

Skills:

[Speech - Professional]

Bonus:

[The Voice] When heard on radio you carry an incredible charisma, able to sway people and convince them of a lot of things, however in person your Speech skill takes a severe penalty, because of your social awkwardness

Companions:

+ [Steffany]

+ [Tiffany]

+ [Big Dog Enkidu]

1 Look for Steffany and Tiffany, this news seems pretty important and surely there must be more to this story the flue doesn't usually quarantine an entire city in a day.

23 Try to get an authority on the landline, on the radio or answers

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04eaa6 No.1589

Dice rollRolled 60, 23, 92 = 175 (3d100)

>>1579

Name: Brandt Smith

Fluff: Brandt was on the up and up, freshly out of West Point, taking his first command of a new batch of fresh recruits in a military base in

Whiteville. Everything was going great for Brandt; just as it always has, and just as it always will….

…right?

Health: [Healthy] -

+ [Concussion]

Inventory: + [M16] (20)

+ [Bayonet]

+ [Combat Fatigues]

+ [Bulletproof Vest (Lvl. 4)]

+ [Mr. Murchin Files]

Skills:

+ [Shooting - Professional]

Bonuses:

+ [Military Man] You're with the military. That's a bonus right there.

Unit:

+ 5 [Soldiers - Injured] M16

+ 1 [Soldier - Dangerously Injured]

+ 1 [Soldier - Blisters]

+ 1 [Humvee - Badly Damaged] - MG

1/2/3. "Just what in the SamHell is going on here? Why aren't you men at one of the tunnels? And why are you looting a coffee shop? Just what happened here?"

Whisper to the gunner to keep them under sights, if they motion to fire one us, fill them full of lead.

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04eaa6 No.1590

Dice rollRolled 6, 37, 41 = 84 (3d100)

>>1577

>Name: Jared Bastion

>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>Inventory:

>+ [Military Fatigues]

>+ [M16] (30)

>+ HE Grenade

>+ [9mm Handgun] (15)

>+ [Pilot Helmet]

>Skills:

>+ [Shooting - Basic]

>+ [Piloting - Professional]

>Bonuses:

>+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1. "Uh, sir. Mind explaining what just happened?"

2/3. Try to radio in with the soldiers we sent out.

3.

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04eaa6 No.1648

>>1581

"The art of combat! Hah!", Lao laughed at you, "Nobody here know anything rike that!". He grabbed one of the boards and pulled on it to check if it had been nailed properly. Apparently it was solid enough. With a sigh Lao went into the back room and you followed, it was mostly a storage room with food and other household supplies however there was also a small corner with a sleeping bag and some blankets. "You sreep now.", Lao ordered you, "I wirr go and get some stuff. I wirr be back tomorrow, you make sure nobody comes into the store when it's crosed.".

>>1582

You began backing up to turn the car around. With a tuckering sound it rolled a few more meters before the engine completely died. Exchanging a nervous look with Davidson he handed you the gun and you got out of the car. The large horde was now shuffling towards you again. Slowly the dispatch lady got out of the car, cursing she caught up to you as you headed in what you were expecting was the Fish and Game shop. When you ordered the dispatch lady to take the lead protested. She didn't even know where you were going! However you care little and just point them in what you expect to be the right direction.

After some time you noticed how she was hobbling, getting slower and slower. You repeated your question whether she was bit. Now she apparently had the time to reply. "Yeah.", she said, not turning back, "One of them got me on the ankle.". Without a word Davidson quickly walked up to her and picked her up with his strong arms. "No use stressing it.", he said. Carrying on as if she weighed nothing.

>>1583

"Sure thing.". AJ said, clapping a small clipboard on the counter, "This is a count of the stuff we have. Of course we still have to account for the stuff that we used up last night, but I don't think this will make all that much of a difference.".

After a short review of all the things on the list you come to the conclusion that you should be able to live something more than a week of all the crisps and other little snacks that are in the storage. Concerning fluids you should easily be capable of holding out for a month, two if you count the alcoholic beverages as well. Of course the numbers could continue to fluctuate depending on whether or not more people would draw from the supplies.

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04eaa6 No.1649

>>1588

It didn't take you long to find them. Steffany was almost lying on top of Enkidu, her hands buried somewhere in the fluffy fur as she praised the dog in all languages and possible ways, "Good fluffy dog.", she murmured into it's ear. She was wearing nothing but her underpants and a black t-shirt with two horns on a big red "devil" lettering.

Her twin was standing nearby, shooting looks over a cup of tea at Steffany. Tiffany was wearing a white t-shirt with a halo over a yellow lettering that spelled "angel". You were certain that this was no coincidence.

So at least you knew where they were. Still a little tired you turned on your radio and called for authorities to give you a call. However nobody seemed to answer. You didn't do it for long but you still tried every then and again. Perhaps later you would be luckier.

>>1589

The closest guy gave you a concerned look, "What the hell happened to you?", he asked in a mix of concern and contained amusement as the others simply carried on without spending much time looking at you. As you questioned him you could see the confusion on his face, "We are not looting anything. We are merely repossessing some chairs for our base in the Eastern tunnel, I'm sure Lieutenant Monroe will back us up.".

Well, what can you do? If you were to act against the explicit orders of a superior officer you'd be fucked then again, who knew if they were lying? In the distance you heard the sound of crushing metal. The head of the soldier you were talking to only seconds before rapidly turned east.

"Fuck! The tunnel!", the other soldiers stared east, "What the fuck are you waiting for?!", he turned to them, "Go! Go! Go!".

Dropping anything they had in their hands the soldiers quickly picked up their rifles and stormed off East.

>>1590

He looked at you with big eyes, "What?", he let his son down, "I-i don't know?". The man seemed genuinely confused, but your fellow soldiers seemed very convinced of the idea that he had something to do with it. "What the fuck did you do?", one of them pushed the muzzle of his gun into the man's neck, "Nothing! I did nothing!", the soldier hit the man, "I asked you what you did!". His wife screamed something but another soldier pushed her back, the child did not seem to comprehend.

While the other soldiers continued to harass the man you opened the radio channel, "Where the hell are you guys?", you demanded to know, you almost immediately received a reply. In a heavily breathing rhythm the leader of the excursion reports that they were double timing it back to the tunnel. They had heard a crash or something, what was up with that?

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04eaa6 No.1650

Dice rollRolled 10, 40, 42 = 92 (3d100)

>>1648

Name: Zach Similis

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

"Alight I'll cover you two, Keep an eye out. If you start feeling weird (dispatch lady's name here) let us know. Alright? We've got no idea how this zombie thing works. Hopefully we can get to the shop and they'll have some first aid gear to patch you up."

1-2 Proceed to shop Fish and game shop

3.Keep an eye out for enemies, survivors, useful items(for example a bludgeon for Davidson to use on any zombies that get too close), and opportunities to get another ride.

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04eaa6 No.1651

Dice rollRolled 21, 41, 44 = 106 (3d100)

>>1648

>>Name: Bobby Vermont

>>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit

>>Health: [Healthy] - List all your ailments here

>>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients][40$]

>>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]

>>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2 Best to be sure that a few druggies aren't in the store or any mafiosos double check any exits and any openings

3. Try to create a makeshift meth lab in a faraway corner. Heh I was once a dealer and cooker in Whiteville. Building this should be hard but the scraps should be easy to find. Tried to build one last time resulted in mob members getting killed and cops swarming the joint. To this day I somehow wandered did I cook a bad batch or did my debt of the mob caused this. Now I have suspicions that Lao is really a Yakuza assassin or the mob boss. I'm good at cooking but I'm not very good at making some technical shit

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04eaa6 No.1652

Dice rollRolled 51, 84, 84 = 219 (3d100)

>>1648

Name: Linus Verimont

Fluff: Linus's father was a paranoid man. He belied that the world would end in a massive riot and anarchy. As such he made sure his home was ready to massive assault and long periods of bandit sieges. It did not help that Linus's father was a very successful accountant so he had enough money to really turn his home into a hidden fort. The cops had to check in every now and again to make sure the hydroponics where not being used to grow weed.

Besides the rampant paranoia of the end of civilization in rampant anarchy and his father's teaching of how to survive in the event, as well as the psychological effects of that, not much else was abnormal. Linus grew up and became a civil engineer due to his love of his father's old house. A week ago his father passed away and he inherited the mansion/fortress/apoc bunker or as Linus calls it 'The Base' and plans on expanding it when he gets the money. Thankfully it seems dad kept everything in stock.

Health: [Healthy] - List all your ailments here

Inventory: + [Hardhat]

+ [Bunker Key]

+ [9 mm (10)]

Skills: + [Architectural Engineering - Professional]

Bunker:

+ [Energy - Est. 2 Weeks]

+ [Food - Est. 2 Weeks]

+ [Sleeping Space - 1]

Bonuses: + [Soft] You are soft both in heart and resolve, you don't fair as well in personal combat or turning down people in need but children like you.

+ [Bunker] You have a safe home. Expect people to want to take it from you.

+ [Tucked In] You and your companions travel safer.

+ [Tucked In] Your companions do not like to travel and will choose the safety of a base over travelling the road as long as they can.

+ [Armed and Ready] Your Companions come with their own nifty set of weapons, hidden in plain sight or otherwise.

>Companions:

+ [AJ - Barkeeper]

+ [Jaime - Man]

+ [Monroe - Police Captain]

1-3. "It seems like we only have food for a week. That should work, for now. It will go down a lot faster if we find any other survivors. Try not to drink too much of the strong stuff and we should start watering down the stuff we should be careful about tap water when the electricity goes off. Monroe, you wouldn't happen to remember training for emergency situations, would you?"

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04eaa6 No.1653

Dice rollRolled 48, 41, 46 = 135 (3d100)

>>1649

Name: Grandmaster Bob of The RadioTower

Fluff: Bob runs the local Radio Station and performs all sorts of radio plays, where he and guest performers wear armor fight and recite lines supported by charitable donations. Needless to say the RadioTower is his castle.

Health: [Healthy]

Inventory:

[Light Metal Armor]

[60 $]

[Supply Crate]

+ [Laptop]

+ [Webcam - Entrance]

Skills:

[Speech - Professional]

Bonus:

[The Voice] When heard on radio you carry an incredible charisma, able to sway people and convince them of a lot of things, however in person your Speech skill takes a severe penalty, because of your social awkwardness

Companions:

+ [Steffany]

+ [Tiffany]

+ [Big Dog Enkidu]

"Breaking news gang, some kind of infection is in town and everyone has to stay inside and wait till this blows over"

1 Spread the word and tell people to stay in doors and wait for this to blow over

2 Maybe I can get a word about this infection from someone listening out there, and hopefully it won't be too much nonsense

3 "Lets play a game to pass the time"

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04eaa6 No.1699

File: 1430730199581.jpg (86.06 KB,442x655,442:655,tacticallogo.jpg)

Dice rollRolled 46, 70, 77 = 193 (3d100)

>>1649

>Name: Jared Bastion

>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>Inventory:

+ [Military Fatigues]

+ [M16] (30)

+ HE Grenade

+ [9mm Handgun] (15)

+ [Pilot Helmet]

>Skills:

+ [Shooting - Basic]

+ [Piloting - Professional]

>Bonuses:

+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1/2. "Alright guys. Break it up. Just let them and the kids pass. I'm not even sure If they'll make it out of this tunnel without being shot by someone higher up. Now, all of you get behind the barricade. Safeties Off. If what ever the fuck that was comes back we light it up!. "

3. "Some Huge Tentacle thing flipped a car, seemed to becoming from the main road. HURRY THE FUCK UP!"

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04eaa6 No.1738

Dice rollRolled 50, 54, 65 = 169 (3d100)

>>1649

Name: Brandt Smith

Fluff: Brandt was on the up and up, freshly out of West Point, taking his first command of a new batch of fresh recruits in a military base in

Whiteville. Everything was going great for Brandt; just as it always has, and just as it always will….

…right?

Health: [Healthy] -

+ [Concussion]

Inventory: + [M16] (20)

+ [Bayonet]

+ [Combat Fatigues]

+ [Bulletproof Vest (Lvl. 4)]

+ [Mr. Murchin Files]

Skills:

+ [Shooting - Professional]

Bonuses:

+ [Military Man] You're with the military. That's a bonus right there.

Unit:

+ 5 [Soldiers - Injured] M16

+ 1 [Soldier - Dangerously Injured]

+ 1 [Soldier - Blisters]

+ 1 [Humvee - Badly Damaged] - MG

1/2/3. "Fuck it, I want to be able to shoot at whatever the fuck has been fucking with us! GET THE FUCK TO THAT TUNNEL AND SHOOT WHATEVER THE FUCK WALKING DEAD TRY TO STOP US!"

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04eaa6 No.1745

>>1650

Your way to the fish and game shop proceeded uncomfortably slow. While the dispatch lady doesn't seem to really slow Davidson down it's the swaths of zombies that really get you. Just when you thought you had a clear path somewhere up ahead one would come from an alleyway and before you knew it ten more would join him.

Sneaking and sprinting in short intervals you finally make it to the fish and game shop. Why exactly there would be a fish and game shop in a place with no place to fish and no animals to shoot was beyond you. You corrected yourself, technically there was the barrier lake though you've never really thought about whether there were fish in there.

The shop's windows were still intact, however you couldn't look through as they were barred from inside. The shield said "closed" though you had no idea whether this was supposed to be some sort of joke.

>>1651

You walked through the store checking all the exits. There were three of them, one being the large entrance in the front, the two others being smaller locked doors in the back. After ensuring that nobody was in the front trying to spy inside you went to the back. First door checked out clear as well. The second? Not so much. A number of people were forcing themselves onto the door, one of them had a bloodsmeared face and was making odd noises as he shoved his face against the small glass square in the top quarter of the door. At least you were confident it would hold. The door was made of metal as far as you could tell.

After ensuring that all the exits were "clear" you continued onwards in your quest of constructing a meth lab. Now you weren't sure why you had believed this to be a good idea and you weren't sure either as to why you believed this would not turn out horribly in the end, but hey, you knew how to cook and your talent was going to waste.

Searching around for the proper ingredients you manage to set up some basics of a meth lab. Of course you had no face mask and the noxious fumes couldn't really get out anywhere but hey, you had the technology! And the knowledge of course. Now how would Lao feel about this?

>>1652

Monroe laughed as he leaned back and crossed his feet on the table. "Training for emergency situations? What emergencies?", he folded his hands in his lap. "We have never had an earthquake, there are no volcanoes nearby, no tornados, hell we haven't even had a flood in ages.". After a bit of looking around he continued, "I do know the military plans however. My son is working with the military and he told me that in pretty much any kind of emergency they lock down the tunnels since they are basically the only access points from the city. That way they are able to regulate supplies and transport for any evacuations.".

So much for that, not really the best lead. "Anyway, there is also the bunker beneath the city hall.", you listened up, "It's for 'essential personell only' so naturally I got a keycard on my own. It was originally constructed as a shelter for a nuclear attack, but I'm certain anyone inside the town hall is already cramped in there so we can as good as forget those supplies unless of course we plan on going there ourselves and settling in.".

The old Police Chief looked around at you and the others, "Of course you aren't strictly speaking allowed in there but I'm sure they wouldn't object. This old man still has some authority after all.", he patted himself on his belly and leaned back.

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04eaa6 No.1746

>>1653

You turn on your microphone and do what's best for the people. Tell them to stay indoors. "Just keep your head down and wait for the authorities to sort it all out.", you were certain you had at least reached some people who had been unaware of the situation, but now was also the time to get the piece of information that you still lacked. So what was this thing anyway? How did it spread? Putting the question out to your listeners you had to wait a few minutes for the calls to come in and they did.

It was mostly horror stories, authorities were not responding their calls. Somebody claimed the police station had been overrun. Somebody had seen someone else squashed by a liana like tentacle while others told about strange eyes lurking in the shadows, watching them.

But one thing came out amongst all the reports. The dead were alive and kicking. Well not kicking, but walking, pulling and biting. It seemed like somebody had taken it right from a bad horror movie. Who believed in zombies right? But what kind of elaborate prank call was this? Perhaps some guys of the internet had come together to play a prank on the radio moderator? Unlikely, they were so diverse. Old people, even women.

Sweating a little you got up from your chair and headed down to Tiffany and Steffany who were slowly getting dressed, "Let's play a game to pass the time.", you proclaimed. While Tiffany looked at you suspiciously, Steffany gave you a large smile, "What do you want to play?".

>>1699

Grumbling they let the people pass. They did not seem happy, neither did the family. Somehow the woman had managed to get a hold of her suitcase and now they were headed into the tunnel. Good on them, or maybe not, who knew at this point? The other soldiers took up positions behind the barricade. A number of clicks could be heard as people turned off their safeties. Now they stared into the darkness. But there was nothing to be seen. Wherever the liana had gone it didn't seem to be moving closeby. Or at least not that you could tell.

In the distance another headlight emerged and slowly a Humvee came into sight. It looked miserably, the entire chassis was dented and a grim looking gunner was at the top. These were your guys no doubt. Not the ones you had sent out, sure, but they were part of the military.

Not far from the barricade the vehicle stopped and one of them left, marching up to the barricade with a quick step. He introduced himself as Brandt Smith looking to join up with the forces located at the Eastern Tunnel. You give him the go ahead, what else could you do?

In the distance something else emerged. It was hard to see. You squinted and put your rifle up, but soon you recognized the colors and patterns. Red faced the soldiers who had been trying to make life more comfortable came running towards the barricade. As they saw that the situation had been resolved they cursed, some sat down to get a good deep breath.

>>1738

The engine roared as your Humvee shot ahead into the direction of the tunnel entrance. Whatever it had been the reaction of the soldiers had clearly revealed that this was not a good sign. Buildings scurried past and for a moment you could have sworn from the rooftops green eyes were staring at you, but when you looked again they were gone. Odd.

Before you came onto the lane that lead towards the tunnel you ordered your driver to slow the car down and your gunner to keep a look out. As your car rolled about fourty meters in front of the tunnel you couldn't make out anything, a number of floodlights were shining right at you. No doubt it was intended this way.

You ordered your driver to close in and he came to a halt roughly ten to fifteen meters in front of the barricade. Sandbags could be seen clearly now. Exiting the Humvee you quickly walked over to the barricade. The lack of bullets flying your way had assured you that these were indeed your guys and not somebody elses'. Well not exactly your guys, but they were with the Whiteville garrison.

After a short talk the guy you were talking to introduced himself as Jared Bastion, a pilot from the looks of it who got commandeered due to the lack of actual helicopters, planes or whatever that helmet meant he was flying.

After being given the go ahead your driver navigated the Humvee through a small opening in the sandbags and you were allowed to head deeper inside the tunnel where the headquarters were supposed to be located.

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04eaa6 No.1747

Dice rollRolled 11, 69, 15 = 95 (3d100)

>>1746

>Name: Jared Bastion

>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>Inventory:

+ [Military Fatigues]

+ [M16] (30)

+ HE Grenade

+ [9mm Handgun] (15)

+ [Pilot Helmet]

>Skills:

+ [Shooting - Basic]

+ [Piloting - Professional]

>Bonuses:

+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1. "I hope you guys brought back something useful."

2/3. Radio in HQ, tell them about the liana and ask them If they Could send us some explosives and maybe some cups and coffee.

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04eaa6 No.1751

Dice rollRolled 7, 58, 51 = 116 (3d100)

>>1745

Name: Zach Similis

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

1. Look for signs of occupation/infestation

2-3. Attempt to get in first by asking then if no one answer s be finding an opening. If they isn't one try climbing or moving the blocking items.

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04eaa6 No.1752

Dice rollRolled 9, 68, 84 = 161 (3d100)

>>1745

>>Name: Bobby Vermont

>>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit

>>Health: [Healthy] - List all your ailments here

>>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients][40$]

>>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]

>>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2 find some facemask and protective clothing

3. try to find a window that can leak out gases

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04eaa6 No.1753

Dice rollRolled 19, 83, 59 = 161 (3d100)

>>1745

Name: Linus Verimont

Fluff: Linus's father was a paranoid man. He belied that the world would end in a massive riot and anarchy. As such he made sure his home was ready to massive assault and long periods of bandit sieges. It did not help that Linus's father was a very successful accountant so he had enough money to really turn his home into a hidden fort. The cops had to check in every now and again to make sure the hydroponics where not being used to grow weed.

Besides the rampant paranoia of the end of civilization in rampant anarchy and his father's teaching of how to survive in the event, as well as the psychological effects of that, not much else was abnormal. Linus grew up and became a civil engineer due to his love of his father's old house. A week ago his father passed away and he inherited the mansion/fortress/apoc bunker or as Linus calls it 'The Base' and plans on expanding it when he gets the money. Thankfully it seems dad kept everything in stock.

Health: [Healthy] - List all your ailments here

Inventory: + [Hardhat]

+ [Bunker Key]

+ [9 mm (10)]

Skills: + [Architectural Engineering - Professional]

Bunker:

+ [Energy - Est. 2 Weeks]

+ [Food - Est. 2 Weeks]

+ [Sleeping Space - 1]

Bonuses: + [Soft] You are soft both in heart and resolve, you don't fair as well in personal combat or turning down people in need but children like you.

+ [Bunker] You have a safe home. Expect people to want to take it from you.

+ [Tucked In] You and your companions travel safer.

+ [Tucked In] Your companions do not like to travel and will choose the safety of a base over travelling the road as long as they can.

+ [Armed and Ready] Your Companions come with their own nifty set of weapons, hidden in plain sight or otherwise.

>Companions:

+ [AJ - Barkeeper]

+ [Jaime - Man]

+ [Monroe - Police Captain]

1-3. "Happen to have a radio? We should get some news or some other information. Hopefully they are not all down."

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04eaa6 No.1755

Dice rollRolled 52, 65, 11 = 128 (3d100)

>>1746

Name: Grandmaster Bob of The RadioTower

Fluff: Bob runs the local Radio Station and performs all sorts of radio plays, where he and guest performers wear armor fight and recite lines supported by charitable donations. Needless to say the RadioTower is his castle.

Health: [Healthy]

Inventory:

[Light Metal Armor]

[60 $]

[Supply Crate]

+ [Laptop]

+ [Webcam - Entrance]

Skills:

[Speech - Professional]

Bonus:

[The Voice] When heard on radio you carry an incredible charisma, able to sway people and convince them of a lot of things, however in person your Speech skill takes a severe penalty, because of your social awkwardness

Companions:

+ [Steffany]

+ [Tiffany]

+ [Big Dog Enkidu]

12 Get some candles to set the mood

3 "Lets tell some spooky stories, and the winner being the one who tells the spookiest story. Ill go first, https://youtu.be/P11fo00WLMM "

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04eaa6 No.1768

Dice rollRolled 13, 51, 65 = 129 (3d100)

>>1746

Name: Brandt Smith

Fluff: Brandt was on the up and up, freshly out of West Point, taking his first command of a new batch of fresh recruits in a military base in

Whiteville. Everything was going great for Brandt; just as it always has, and just as it always will….

…right?

Health: [Healthy] -

+ [Concussion]

Inventory: + [M16] (20)

+ [Bayonet]

+ [Combat Fatigues]

+ [Bulletproof Vest (Lvl. 4)]

+ [Mr. Murchin Files]

Skills:

+ [Shooting - Professional]

Bonuses:

+ [Military Man] You're with the military. That's a bonus right there.

Unit:

+ 5 [Soldiers - Injured] M16

+ 1 [Soldier - Dangerously Injured]

+ 1 [Soldier - Blisters]

+ 1 [Humvee - Badly Damaged] - MG

1/2. Head to HQ, get some orders, and maybe see if we can finally patch ourselves up and get some grub.

3.See if the armory is open, Lets get some high caliber kickass, either an M-60 or a SAW

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04eaa6 No.1826

>>1747

In a defeated manner the soldiers folded their hands over their heads. "Well we did have something, at least until that thing happened and we had to run all the way back.". He clapped his hands onto his lap, "At least we know the town around these parts is almost empty. Quiet as a church really. We could just go back and get it again I suppose.".

As you radiod in about the explosives you can hear the voice on the other end just dripping with doubt. They hadn't seen what you had seen. They wouldn't doubt you if they had. Either way they do believe you are in dire need of some coffee and after some time a woman in military fatigues brings you some coffee and surprisingly enough a coffee machine. After a bit of creative rearrangement of the floodlights' wiring you finally get to enjoy your coffee. It's shit.

>>1751

Well this looked just dandy! You were about to waltz in when Davidson grabbed you by the shoulder. You were standing in a puddle of blood, it was slowly leaking outside from under the door. How could you possibly have missed that? In the distance you heard a howl followed by terrified, then painful screams. The dispatch lady shuddered.

Trying to get past the barricade you attempted to grab onto one of the planks that had been used to close the windows from inside, however they were tightly spaced and you had trouble actually grasping one of them. You then realized that you couldn't grab them because the glass was still intact.

"Officer.", Davidson's deep voice made you turn your head before you could do as much as curse yourself. He had a hand on the door handle and was pushing it down, the door giving way with a slight sigh as more blood streamed out of the shop.

>>1752

You looked around for protective clothing. There was some commotion on the back door. Sounded like somebody was banging against it with a sledgehammer. But no time. You were busy right now, trying to find a way to cook. Needed a facemask. They had those, some basic stuff to cover your mouth with. But real protective clothing? Sadly to no avail, but a facemask was a start.

As for the window you had the perfect spot. It was right on the roof and when you opened it it only extended on some metal joints so it wasn't large enough for some junky to crawl through should they start climbing onto the roof, however if they were that desperate they would be able to just punsh in the glass as well. Though the smoke would still be seen, this way you could refrain from having to open a window down here where the junkies would inevitably try to force their way in.

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04eaa6 No.1832

>>1753

AJ put a radio onto the counter and turned it on. It was an old one you were sure, still had the wheel and everything. Though you supposed the newer radios also had that frequency wheel? Who knew? Who owned a radio despite a Bar owned in his late thirties? After a bit of skimming through mostly dead airwaves you found a show moderated by "Grandmaster Bob of The RadioTower" from the looks of it the choice didn't pick Monroe's fancy, but AJ hardly cared and together you listened to whatever news he had to give.

He never really became specific, mostly talking about how there was an epidemy, or a flu or something going about and how people were supposed to stay indoors.

Nothing much useful, except for one or two callers who shared their experiences. Some told gruesome stories of cannibalistic attacks, others reported of large lianas' creeping through town. There were also reports of green eyes though apparently nobody had gotten close enough to find out, which was not to say that anybody was particularly trying to get near them.

>>1755

You got some spooky candles and turned off the light, though the sun was still shining inside and it was kind of ruining the entire thing. You sat down Steffany and Tiffany and began to tell your story. Slowly you came to what you believed to be the scary part, but neither of the sisters seemed particularly impressed with the grand finale. "Soooo that was it?", Tiffany asked, not even trying to hide her boredom.

"I'm sure it was scary.", Steffany tried to defend you, "Perhaps it was just not the right time for it you know?". Tiffany just looked at her in a mix of disbelief and amusement, meanwhile you were turning a little red in the background. A shameful display! You had not managed to scare them at all! Perhaps it just hadn't been the right story? Or was it even you? No, you couldn't think like that! It would only get you down when evidently something else was at fault here! You just needed to find out what it was and make sure that it wouldn't interfere with you telling scary stories again! Right, that was it.

>>1768

You headed deeper into the tunnel, passing a man a woman and a child on your way there. You soon spotted the sandbags and machineguns aimed in your direction, they stopped you and had you exit the vehicle, soon allowing you to meet with the man in charge of the tunnel.

Lieutenant Monroe was a bear of a man, hands on the small table which had a map of Whiteville on it he ordered around his men who were setting up a medical tent, while others were moving ammo boxes and unrolling sleeping bags. Far more interesting for you a bunch of benches and tables had been moved together and not far one of the assinged 'cooks' was preparing a hot meal.

Your heavily injured comrade is swiftly taken into care while the medics are taking a look at you and the others.

After some time you are released to get yourselves some food while two engineers inspect the Humvee. It could take a while for them to fix the thing, either way it's out of your hands.

Dinner is warm, not the best you've had, but one of the better things you enjoyed since having joined the military. Soup is healthy, that's what they always say.

Afterwards you head to one of the weapon crates and dig up a SAW, certainly nobody will miss this. Or question it. You are supposed to be armed anyway.

>Health:

- [Concussion]

>Unit:

- 5 [Soldiers - Injured] M16

- 1 [Soldier - Dangerously Injured]

- 1 [Soldier - Blisters]

- 1 [Humvee - Badly Damaged] - MG

+ 5 [Soldiers - Healthy] M16

>Inventory:

+ SAW (30)

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04eaa6 No.1836

Dice rollRolled 7, 33, 45 = 85 (3d100)

>>1826

Name: Zach Similis

Fluff: A Police officer, that one cop who's always ready to help out and lend a hand. That one guy who's always got a smile and ready to help Out no matter what happens. Zach is an all around nice guy who became a beat cop to help people out.

Health: [Healthy] - List all your ailments here

Inventory:

+ [Police Uniform]

+ [9mm - Handgun] (15)

+ [Police Batton]

+ [Handcuffs]

+ [50 $]

+ 4 [Guilliano Sandwich]

+ 4 [CocaSoda™]

Skills:

+ [Shooting - Professional]

+ [Speech - Basic]

Bonus:

+ [Protect and Serve] Whiteville isn't that big and you're reknown as friendly neighborhood cop. While people are more likely to trust you people who think they are though are less likely to respect you.

>Companions:

+ [Davidson]

1-2-3. Damn there no way in and no helping them now. Anywhere close by that we can head to, to get dispatch lady patched up Maybe the firehouse or a medical supply shop? Either way we can't stay here we need to move. Of course keep an eye out for zombies.

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04eaa6 No.1841

Dice rollRolled 11, 97, 69 = 177 (3d100)

>>1826

>Name: Bobby Vermont

>Fluff: I'm Bobby Vermont I was a Cook at a failing bar in Whiteville. I've made a few dollars for sometimes illegal shit. Maybe too much illegal shit. Anyway now a army of druggies has overtaken the streets, I have to pay the mob, & the army is looking for me I'm in deep shit I knew I shouldn't cook that shit

>Health: [Healthy] - List all your ailments here

>Inventory: [Chef Hat] [Cleaver] [Assortment of Cooking Knives] [Bobby's Great Cookbook][(10)Chow Mein Ingredients][40$]

>Skills: [Cooking - Professional] [Cooking (Other) - Advanced] [Asian Combat - Basic]

>Bonuses: [Oh Bobby!] The Cops would like a word with you, the mob just wants your head[Chow Master] With the right ingredients you can make a delicious and healthy meal of Chow Mein. People will like you more and pay well to be fed with this delicious delicacy.

1-2-3 WHO THE FUCK ARE YOU JUNKIE (Confront the Sledgehammer guy)

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04eaa6 No.1854

Dice rollRolled 66, 29, 6 = 101 (3d100)

>>1826

>>Name: Jared Bastion

>>Fluff: His love for machines and flight is what got him into the the seat of a Chopper. Once he was in it he knew this was where he belonged. Often found conversing with the numerous techs and engineers on the base, assisting with repairs and maintenance work.

>>Inventory:

>+ [Military Fatigues]

>+ [M16] (30)

>+ HE Grenade

>+ [9mm Handgun] (15)

>+ [Pilot Helmet]

>>Skills:

>+ [Shooting - Basic]

>+ [Piloting - Professional]

>>Bonuses:

>+ [Military Man] You're with the fokin' military. That's a bonus right there innit?

>+ [Do you believe in Magic?] You can switch the safety of your own gun on and off without anyone actually noticing it in any way. Once per encounter change safety status on a weapon of your choice. Up to three times per encounter change safety status on a weapon of your choice that is within arm's reach. Your doing cannot be discovered by conventional means.

1. "Fuck, Can't Relax guys. That thing is still out there. Be alert."

2. "How many of us are there? What equipment are you guys packing?"

3. Try to find some way of adding more cover to the tunnel entrance. Maybe we can use some pieces of scrap from the car.

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