| Rolled 34, 89 = 123 (2d100) |
>>9403
Character sheet:
Name: Ardos Dalan
Age: 27
Gender: Male
Race: Half-Elf
Fluff: Ah, the noble Knights. Champions of pre-shattering virtue. When the end came, they protected those who would take shelter in the ark, a final stand!
Today their descendants carry on that legacy! Despite not being recognized by the city, forgetting most of their legends, the enchantments on the Armors dying out, they still maintain great skill in arms and honor in all things!
Which is why Ardos picked a fight with a particularly arrogant scholar who went around claiming Knights were brutish scum. Turns out he ha connections, and Ardos was kicked out.
NOW! He travels the shattered lands in the name of Truth, Justice, and Chivalry!
———- Don't fill out bellow the line ——–
Money: 1 silver 10 copper
Inventory: Clothes, rations, water skin, backpack
Skills:
Bonus:
>I made everything for your last character and read this so you don't get fluff.
>You are heading south by a river, and see only plains ahead of you.
>+Inventory: Sword, shield.
>+Skills: Sword I, Chivalry I
>+Bonus: JUSTICE - you are a knight and uphold a knightly code. +20 to fighting when protecting someone or something.
>1/2 Follow the beast!
Be the mysterious creature friend or foe, ensuring it is met sooner rather than later can only be good. For if friend, why wait? And if foe, why let it plot.
…Assuming it's a smart enough creature to plot.