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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1435264597999.png (62.71 KB,1000x1000,1:1,Summoning Circle.png)

a27c43 No.4989 [Open thread][Last50 Posts]

Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.

You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.

Fill In:

>Physical differences:

>Magical differences:

>Body color:

Note you can only get up to 3 differences from norm and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

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a27c43 No.12246

File: 1445993722805.png (569.18 KB,960x960,1:1,1440480179096.png)

Dice rollRolled 96, 92 = 188 (2d100)

>>12171

>Physical differences: Fins with markings all over body

>Body color: White, Red, and Beige

>Rank: Imp

>Name: Nameless

>Bonus:

Serpentine +5 to dodging

>Injuries:

>Allegiance:

>Innate abilities:

Empathy 2; Swimming 1; Regen 1; Endurance 1; Combat 1; Digging; Strength 1

>Demonhood: (10/50)

1-2; give best kawaii-chan face ever "I-I submit myself to you. P-Please take care of me, Sempais~" Use Empathy to gain vague sense and appeal to them even more

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a27c43 No.12247

>>12246

1 2

>>12245

roll 4 d100

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a27c43 No.12248

Dice rollRolled 80, 77 = 157 (2d100)

>>12247

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a27c43 No.12249

Dice rollRolled 37, 18, 97, 88 = 240 (4d100)

>>12245

>>12247

Ignore that roll, should have been 0d100

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a27c43 No.12250

Dice rollRolled 24, 40, 93, 88, 26 = 271 (5d100)

>>12249

Real world rolls

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File: 1444703953226.png (1.21 MB,1462x701,1462:701,8Chan Planet X.PNG)

b81c1c No.10617 [Open thread][Last50 Posts]

After billions of years, being an all-powerful God can get boring, especially for a trickster God. Searching for something to do, he comes across a world in our earth's solar system: Planet X. Life here is much like earth, but unlike earth, mass extinctions have never happened, and there is little intelligent life. The Great Trickster gathers members of species from across the universe, strips them of their memory, and touches them down onto the fresh soil of Planet X.

Let the Game begin.

Rulesheet: http://pastebin.com/iED1zpk2

Chat: https://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

Statsheet

Name: (What do your people call themselves?)

Race: (What are you? (determines starting bonuses) )

Racial Fluff: (Determines starting bonuses-not nation fluff, which will come later as your civilization progresses)

Color: (What color you are on the map)

Location: (General- forests, plains, etc.)

—Don't Fill Out—

Food: (determines pop growth)

Population (+growth per turn)

Military: (generated by GM)

Resources: (generated by GM)

Industry: (generated by GM)

Science: (generated by GM)

Bonuses: (Generated by GM)

Flaws: (Generated by GM)

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b81c1c No.11427

Dice rollRolled 98, 85, 3 = 186 (3d100)

>>11362

Name: The Cecaelia Colony

Race: Cecaeila

Racial Fluff: A race of octopus people the cecaelias are instinctively a matriarchal society, with an amazing command over water magic that they use to help speed themselves along in the water or to aid in defense of self and a hypnotic singing voice that draws many creatures to it, whether to their doom or safety is up to the individual cecaelia at the time.

Color: Dark blue

Location: In the Sea

——————–

Food: Adequate

Population: 9(+.6)

Military: 2 (Warriors), medium

Resources: Kelp (Lots), Coral (Scarce), Chitin (Plenty)

Industry: 3

Science: 2

Bonuses:

[Speedy Travelers]: The members of the colony are adept at using their powers over water to move quickly from place to place. +5 to movement rolls while in the water.

Flaws:

[Fickle]: The Siren-like Cecaelia use their voices to draw creatures to them, but may or may not end their lives once they have them. -5 to peaceful interactions with the native fauna of the planet.

When confronted with a much larger predator, the Cecaelia colony will train their warriors and mages and exterminate it, being a very territorial species when it comes to other predators the Cecaelia is almost single-minded in their drive to eliminate any threats to their food sources.

1. Continue to organize that monarchy 5/8

2.3. Train our warriors and mages to be able to take out the Dunkleosteus

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b81c1c No.11433

Dice rollRolled 43, 85, 76 = 204 (3d100)

>>11362

Name: Battalion #724

Race: Robots

Racial Fluff: The robots of Battalion #724 are but a small section of what was a larger diverse droid army. Most are humanoid with thin, almost skeletal limbs, and made of sturdy metal. Their leader is a constructor droid, which keeps them alive by synthesizing metal ores into spare/new parts, performing repairs and constructing new bots, and provides ports for solar power to recharge them. Most of the droids while capable independent response to threats and carrying out commands are slaved to the far more intelligent Tactical officer droids, who in turn are slaved to the whim of the Constructor bot, which itself must fulfill its natural directive to promote and spread the droid army. The Constructor bot is the primary source of all intelligence in the army, holding in its memory banks the necessary functions for research and adaptation of technology, and is the main decision maker of the entire force.

Color: Brown

Location: Caves/Mountains

Food: N/A

Population: 9.5 (+.5)

Military: 1 AAT-Tank (strong), 1 Thumper-bot (medium)

Resources: Copper ore (Plentiful), Iron ore (Some), Lumber (some)

Industry:5

Science:5

Defenses: Tunnels

Structures: R&D room, Forges, Lumber Camp

Technology: Crossbows, Motors

Bonuses:

[Made of Metal]: The robots of the battalion do not feel pain, and get a +1 bonus to combat rolls.

Flaws:

[Single Minded]: The one directive of Battalion 724 is to expand, causing them to sometimes miss what's going on around them. -5 to exploration.

1. Attaching the motors to freshly built wooden carts and wagons, complete with a steering system, groups of Droids go forthPost too long. Click here to view the full text.

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b81c1c No.11569

http://pastebin.com/4UbSbJYw

1, 2. Build a large military base on the newly founded island.

3. Build a wall. Not just a wall. A BIG WALL around the island.

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b81c1c No.11570

Dice rollRolled 55, 85, 86 = 226 (3d100)

>>11569

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b81c1c No.11586

[Mericon Fluff]

[From: What Are The Mericon? A Study In Alter-Psychology]

… It therefore might be said that the Mericon themselves are an interesting move that consciousness has played against itself to secure a final extinction, as something of a rabies of existence against itself, or, a form of consciouness distinctly unlike the others. Debates among philosophers and others continue on the subject – it's not clear how Mericon understand the world entirely. Metaphors and analogies are continually trotted out to explain their behavior, but only what has been is generally known. Mericon themselves are immensely resistant to mental control and suggestion; they die when linked to other minds. Regardless, it is established that the Mericon have a peculiar psychology: anchored in hatred, driven by it, and absolutely subservient to the nature of power …

… The Mericon, when isolated and stifled, turn cannibalistic and eventually wither to death. Indeed, if isolated, a nihilism (of a sort) will pervade the Mericon like a disease. Without an other to project their hatred onto, soon their hatred is turned internally and all Mericon lose sense of direction. For instance, Mericon stifled into single planes or single worlds soon find that once they exhaust all their enemies, a tragic thing occurs: in the fullnes of time their society become dysfunctional and deranged. Mericon stop eating, conducting basic functions, or even engaging in basic activity; their own profound isolation gnaws at them to death.

In such a situation periodic intra-Mericon civil wars and intra-factional disputes will buy the Mericon time to figure out a plan, but these are only a palliative: without the certain knowledge of the other's existence and the narcotizing effect of war against non-Mericon, Mericon society withers to a slow miserable death. If anything is truly tragic about these creatures, it is surely this …

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File: 1445047416668.png (133.4 KB,1008x496,63:31,mupdate3.png)

46834f No.10988 [Open thread]

Rules

>https://docs.google.com/document/d/1doP6bxRc9m144vbhrdVrwkx9Pe9Zqt-ouIyZigCEnFI/edit?usp=sharing

We utilize the official /builder/ irc, #Nation on mibbit.com, for coordinating play.

We currently need 1 more Kretchen Commander to even out the game.

The current players are

———————————–

Kretchen (Purple) Commanders:

Werenhof, Engineer

Royshkan (Red) Commanders:

Commander Ishmael La'Ahad, Zeppelin Commander

Commander Leopard, Armor Commander

Desert Princ(ess)es:

Prince Azziz, Warlord

Prince Galbatorix, Warlord

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46834f No.10995

Name: Werenhof

Leadership: 1

Cunning: 2

Strategy: 2

Country: Kretchen Reich [ Blue / Purple ]

Rank: Brigadier General

Archetype: Engineer

Petrol: 18

Favour: 7

Unit Cap: 20 + 2 + (0.5 * 2) = 23

Regiments:

x6 Regular Infantry

x2 Tank Regiments

x1 Shock Infantry

( 9 Units, 15+2 damage, 14+1 morale )

————————————————————-

Name: Commander Ishmael La'Ahad

Leadership: 2

Cunning: 1

Strategy: 2

Country: Royshka Imperiana (Red)

Rank: Brigadier General

Archetype: Zeppelin Commander

(Zeppelins get +1 Damage and +1 Morale)

Petrol: 22

Favour: 7

Unit Cap: 23 (currently have 15)

Regiments:

x5 Regular Infantry

x2 Tank Regiments

x4 Zeppelin

x4 Shock Infantry

————————————————————-

Name: Prince Azziz "The Lord of Infantry"

Leadership: 5

Cunning: 0

Strategy: 0

City State: (Name, CoordinPost too long. Click here to view the full text.

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46834f No.11010

Dice rollRolled 6, 7 = 13 (2d10)

>>10995

Name: Prince Azziz "The Lord of Infantry"

Leadership: 5

Cunning: 0

Strategy: 0

City State: (Name, Coordinates)

Archetype: Warlord

Petrol: 80

Favour (Reich): 0

Favour (Imperiyana): 0

Sway: 22

Unit Cap: 20 + Leadership + (0.5 * Strategy)

Regiments:

x6 Conscripts

x10 Desert Fighters

Location: Top Left City with pipelines

http://archive.4plebs.org/tg/thread/43078099/#43079889

>Should actually have 10 desert fighters

1. Place a supply camp to our eastern most supply line!

2. THEN expand along more pipelines!

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46834f No.11011

File: 1445067581920.jpg (144.14 KB,743x1150,743:1150,57XqlCY.jpg)

>>10988

Name: Amelia Bismarck

Leadership: (1)

Cunning: (3)

Strategy: (1)

Country: Kretchen Reich (Purple

Rank: (Brigadier General)

Archetype: Armor Commander

Petrol: 10

Favour: 5

Unit Cap: 21.5

Regiments:

x5 Regular Infantry

x2 Tank Regiments

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46834f No.11322

>>11011

Good of you to join in, Amelia! More tanks to tracks to tackle the Royshkies is always welcome.

What was that Lt Thriftless? What do you mean you don't know where we are? You had the only map! Sometimes, this brigade, I swear to the fumes…

Name: Werenhof

Leadership: 1

Cunning: 2

Strategy: 2

Country: Kretchen Reich [ Blue / Purple ]

Rank: Brigadier General

Archetype: Engineer

Petrol: 18

Favour: 7

Unit Cap: 20 + 2 + (0.5 * 2) = 23

Regiments:

x6 Regular Infantry

x2 Tank Regiments

x1 Shock Infantry

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46834f No.11424

>>11322

Indeed! Though I just graduated from the academy, I graduated top of my class and look forward to claiming this desert from those roshykan savages. Please take care of me~!

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File: 1444356050799.png (3.31 MB,2229x2066,2229:2066,Soren.png)

306b3f No.10348 [Open thread][Last50 Posts]

Welcome to Søren, the World of Clouds! It's the latest magical nation building game from me, red_philosophy.

Søren is the latest world and probably my most advanced map; it lives alongside Moco and Baader. It's going for "ultra-high" fantasy, which I'm admittedly not sure about conceptually, but we're going to give it a try. Think first age Lord of the Rings with politics similar to Victoria 2. Conceptually the game goes for an aesthetic of "huge".

Rules: http://pastebin.com/Y2GzvhQa

Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

The update schedule will be roughly daily, at a rate that I am unsure about. To start, fill this in:

Name: Something not stupid, please.

Race (Determines bonuses): Something not stupid, please.

Color: (Determined map color): See the map key for available colors. (IE: Red with white trim)

Fluff (Determines bonuses): One or two paragraphs please. You may be rewarded for genuine effort.

Government Type (Determines some stats): Get political, please.

Economy Type (Determines some stats): Get political. Command, cooperative, etc.

Religion (Determines magic): Atheism is *not strictly penalized*.

Location: Where you are on the map. The GM has the final say on location.

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306b3f No.11418

Dice rollRolled 4, 10, 2, 5, 3, 10, 3, 5, 7, 6, 9, 4, 7, 6, 7, 1, 2, 3, 5, 9, 4, 8, 5, 3, 1, 2, 4 = 135 (27d10)

>>11405

>>10350

An envoy from the Empire has come to

your lands and every other coalition member with two scrolls both ready to be signed and already signed by the emperor.

The emperor of necro Imperialis has recognized that his actions may appear to certain members of the world as evil. He assures you he did nothing not deemed necessary to protect the world. The battle is now done and the evil government of the elves so willing to sell their people and the world out for power is not toppled. This leaves the common elves in a bind. Through documents procured after the battle we have learned elves can not survive without some measure of Astral magic around them. The world's natural Astral apparantely isn't enough. So we have come up with a solution. Any elf that wishes to go on as a natural elf will be transported to the dominion for containment and re education to practice their craft in a safe manner. Another option remains they can be converted to undead. Either liches or regular sentient undead as they wish (different process) to live an immortal life free of their bindings to Astral magic.

As assurance to the other nations of the world that necro Imperialis is not some evil domineering empire we are willing to sign a treaty with the coalition this very day. The treaty reads as such:

1.No troops of the Empire will leave the orgrul islands without express consent of the coalition in 2/3rds agreement. 1B.This does not pertain to our merchants,diplomats or scholars they will still have freedom of movement.

2.No army of ours will be raised in a land outside of the orgrul empire without consent of the coalitioPost too long. Click here to view the full text.

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306b3f No.11419

[Combat Report: Chaos v. Brood – 3nd battle of The Citadel]

[[Narrow Victory: Brood]]

7x11; 7x4 : 113 [def 1.2] [135.6][last stand 1.5][203.4]

8x4, 3x4, 5x4, 3x4, 10x4, 4x4, 4x4, 7x4, 5x4, 10 x4 = 220

Combat Report:

The final waves of Brood swarms surge over the ruined capital of Chaos.The city, little more than a smoking rotting ruin, now houses volumes of corpses stacked like cordwood on every street. There is a faint howling as another wave of Brood move into the city – arrayed against them is the Thing of Chaos, which has grown powerful and skilled. The entire place stinks of corpses, feces, bird shit, and ammonia released from dead brood.

The final battle for the city is a running one. The Thing of Chaos engages the brood is fast-moving battles as it stomps and maneauvers in the ruined streets, strategically burning, engaging in feints, and toppling buildings. The Brood assault the thing continually, and soon are able to corner it. But before the last blow is landed, the Thing sprouts wings and flies away – the Brood have won the day, at an awful cost. The Broodmother will weep to herself for what she has been forced to do to her children, and for what she has done to herself.

In the skies, The Thing of Chaos moves on to greener pastures. It never liked the old boss anyway.

[Brood]

Disband: 6 Mobilized Swarms

[Chaos]

Your nation was destroyed.

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306b3f No.11420

Pioneer-General Dahlia Ironcranch pulled herself together about three hours before she called a general meeting. Now the Officers of Detachment 2702 stood together in the briefing room. They'd all heard what happened. Most of them had seen genocide before and weren't effected. Others shared her grief in the extermination of yet another race. Others still were impassive and uncaring. Dahlia took a deep breath and started the psi projection.

"Thanks to the hard work of Chief Engineer Bloodstone and the work of the officers and enlisted personnel of Detachment 2702 we have an effective timetable for the restoration of communications with PAAFHQ and Pioneer Command. Once Communications have been restored we can start getting updates to our archives and start getting our Manifesters equipped with proper powers." She paused to mark out some areas on the map. "These are areas of interest. It has come to our attention that other psionic races are on the lookout for us. In addition various world powers have been tipped off to our presence here. That was the purpose of base cloaking." She looked around the room at the grim, but determined faces of her officers sighed and continued. "It has become abdundantly clear to me, as it no doubt has to all of you, that we are woefully outgunned."

Silence. "For that reason I'm suspending everything but Black Ops until the Gate is active and we receive reinforcements. All forces will spend their time preparing defenses around base camp and running patrols." She points to areas around the camp. "Until further notice the camp is on high alert. No one gets in without proper credentials. No one leaves without them. Patrols are to report in every hour, on the hours. No exceptions. Detailed topographical maps are to be updated every week. Companies not on patrol will be training for defensive operations. Commander Iulius." She turned o look straight at the Hobgoblin commander. He looekd up from his psi-stone recording her briefing.

"General?"

"You're in command."

The silence now was very very pregnant. Wide startled eyes looked at Dahlia, but no one spoke.

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306b3f No.11421

>>World Event: The nations of Stella Imperium and Chaos have fallen to invaders. Subsequently, those territories are held by their invaders, respectively. What plans do they have for them? Only time and the fates know.

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306b3f No.11422

>>11417 A pair of feet shuffle down a narrow hallway, the darkness doing nothing to slow down the movement of what seemed to be an old man.

He stopped at the entrance of a small- dome shaped room, a dim pyre burned in the middle- the smoke seeming to dissapear in a hole near the peak of the chamber.

A quick glance around the revealed nine shrines. Eight faces of obsidian stared towards the center of the room, a being without form being the ninth one. The dead gods as they were called by the Santerians. Fallen being that had once possessed divinity.

"Why are you here?" A small figure called out softly, obviously female. "The same reason you are I suppose." The elderly man spoke, his loud voice a sharp contrast to the younger one. "Then you have felt it too?" she answers, standing and turning, a white hood hiding her face.

"Yes, Armok shakes in ecstasy tonight, much blood has been stained the earth- blood that is not ours." He added under his breathe. The white hooded figure moved to different alter. A scowling face of rage, burning hot resin pouring from it's mouth and collecting in a large bowl underneath.

"Armok tells of things that die then live, he says they eat thin men who bow before the empty..'sky'..as they call it. Do you believe all the surface to wage war Zed?" The old man coughed, trying to regain his focus. Was the blood gods alter..shaking?

"I do not know my lady." Her soft laugh could be heard, she looked toward the old man. He could see a smile- as well as a large burn scar. "Good, you are honest. That is something we will need if we are to thrive."

Her attention returned to the shrine, without hesitation her finger traced over the burning tar. "They are violent…and powerful… are far more in number than ourselves." Zed shifted feet, the idea bringing discomfort. "Have faith in the path, there might yet be friends in these lands… that is all."

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File: 1444097927829.png (1.29 MB,2061x1279,2061:1279,Eidolon.png)

9426b7 No.10277 [Open thread]

Welcome to Lands of Eidolon, a nationbuilder where new nations rise from the ground up in a world where the ruins of a once great empire remain. Several new races have just taken their steps into forming communities, soon to form into powerful nations.

—–

Rules: http://pastebin.com/Y2GzvhQa

This game functions on the alpha rule system created by Red_Philosophy.

—–

Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

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9426b7 No.29995

Absolutely

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9426b7 No.29996

Completely

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9426b7 No.29997

Disgustingly

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9426b7 No.29998

Ungodly

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9426b7 No.29999

Gay

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File: 1442031883582.jpg (384.77 KB,1600x1200,4:3,moon.jpg)

fcfdca No.9748 [Open thread][Last50 Posts]

Welcome to the Future!

Humanity has spread beyond its home to its closest neighbor: The Moon. While this has brought prosperity to the Earth in the form of cheap metals, Helium 3, and a place for countries to compete rather than the battlefield, it's all about to be for nothing.

An unforeseen group of asteroids just obliterated everything on Earth's surface and in orbit, leaving the Lunar Colonies as the only survivors.

…Good luck with that!

>Colony Name:

>Fluff:

>Location:

>Color:

Don't fill this out:

>Population: 10,000

>Civil Order: 10

>Needs Met: 1

>Bonus:

I'm probably missing something up there.

Some clarifications in the next post.

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fcfdca No.10142

File: 1443671577203.jpg (221.7 KB,1280x747,1280:747,Iron-Sky-.jpg)

Dice rollRolled 55, 88 = 143 (2d100)

>>10109

>Colony Name: Eisenhimmel

>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.

>Location: dark side of the moon

>Color: Black

Don't fill this out:

>Population: 10,095

>Civil Order: 10

>Needs Met: 5

>Bonus: [Stackenblocken]

+10 to mining or construction rolls

Mines and Buildings better adapted to the Lunar Geology

>Buildings:

+Poor-Quality Iron Mine

+Collapsed Titanium-laden tunnels

+Food Processing Plants

1. Continue to work on the Titanium Mine 6/8

2. Work on power plants of some kind, we require more power if we are to truly build a fighting force strong enough to wipe out all those who oppose us.

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fcfdca No.10144

Dice rollRolled 81, 100 = 181 (2d100)

1. With food mostly taken care of it is time to turn to similar but no less important matters. Our water supplies are steady for now, but not much more then that. We need to better preserve what water we have so a better way to recycle waste water and scrub water from the air needs to be found.

2. With the most important building now constructed in our commune it is time to focus on lesser concerns such as food and water. Begin building a hydroponics bay where we will grow food.

For the rabbits and chickens. Obviously we all eat meat.

>Colony Name: Church of the Moon Mother

>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.

Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!

>Location: Sea of Tranquility.

>Color: Pink

Don't fill this out:

>Population: 10,050

>Civil Order: 13

-Church of the Moon Mother : +3 Civil Order

>Needs Met: 1

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fcfdca No.10145

>>10144

>>10144

Hydroponics Progress (5/6)

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fcfdca No.10146

Dice rollRolled 58, 20 = 78 (2d100)

>>9857

>Colony Name: Weltraumschutzbehörde

>Fluff:

In the year (Arbitrary Future Year 2XXX) the Weltraumschutzbehörde estimated the chance of an asteroid impact strong enough to wipe out life on earth at 0.004% for the next thirty years. While one may claim that the probability of this event is far too small to ever actually happen Murphy's law illustrated what mankind would loose if it were to eventually happen.

Of course neither the United Nations would do nothing about it. It was nothing but a mask at the time and it had never been much more. The United States was far too indebted, the Chinese and Indians locked in their strife about some Chinese islands in the Indian ocean. Somebody had to act and this somebody was the German government.

In a move which many considered to be a waste of money large constructions on the moon were undertaken in order to create a shield that would protect earth and the moon from the eventuality of an asteroid collision. Sadly the effort was not finished by the time asteroids struck earth and wiped it clean.

Many questioned how this could happen. For asteroids to be undetected for so long, but even until the time of impact was merely unthinkable. Especially when one considered that at least the heads of state would have had to survive in their respective bunkers. However no messages could be received.

Merely two hours before the impact the German Minister of Interior Affairs had arrived with nothing but a suit, bringing along his briefcase and ridiculously fluffy cat. Some called it a miracle, others a conspiracy. Of course it was true that he knew things they did not, but they were not about what appeared to be an asteroid strike.

He knew the true purpose the station had been built for.

>Location: The Moon, not Earth

>Color: Any

>Population: 10,000

>Civil Order: 10

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fcfdca No.10153

Dice rollRolled 86, 99 = 185 (2d100)

>>10109

>Colony Name: Shamayim

>Fluff: Using money gained from "several" "business" "ventures", the "organization" that formed Shamayim theorized that setting up a colony on the moon would advert the catastrophe written in the Dead Sea Scrolls, and also help cement their control. Their bet payed off and now they move to "acquire" more funds and labor for a "respectable" and "better" future!

>Location: The fucking moon

>Color: Blue and White

>Population: 10,000

>Civil Order: 10

>Needs Met: 1

>Bonus:

[Depends on what your definition of Is is]

Rather than a -5 penalty to covert rolls, your Colony gains a +5 bonus.

1; Continue gathering knowledge to better deal with future go- partners.

2; Previous reports showed high probable amounts of aluminum and iron within the Moons crust. Begin excavation and construction of mines for needed metals

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File: 1441935523591.png (134.39 KB,4500x2234,2250:1117,Nation Builder 001.png)

f7ea63 No.9718 [Open thread]

The year is 2015.

The global economy is about to shatter like a bullet going through glass, and the middle east has exploded in conflict. The 1% richest men have become the most politically powerful, and control the entire world. Meanwhile, Ukraine has become a hot-spot in armed conflicts with the US, Ukraine, and Russian military forces. And all the while, a secret bill is being passed all around the world, to throw out human rights, and entertainment for profits sake. In Europe, and in Northern America, surveillance is increasing more, and civil rights within the continents are beginning to dissapear.

But that doesnt matter to you. You are a tiny nation, residing within another country. Will you take over the inferior countries, or will you fade into obscurity, like many others?

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f7ea63 No.9891

Dice rollRolled 12, 88 = 100 (2d100)

1. Continue seeking out ships in distress to seize and convert. Use our new Yacht to get ourselves on board covertly. [+18]

2. Leviathan was built to investigate the possibility of mining underwater. Let us continue to that research so we can build an underwater mine.

>Name: Leviathan

>Fluff:

Deep beneath the ocean lies a small research base called Leviathan, funded by a now defunct mining company who were investigating the likelihood of mining under the seas. The team there discovered a unique type of shellfish which excreted a substance that caused massive mutations in whatever touched it. The shellfish couldn't survive outside the unique environment around an underwater volcanic vent however and the mutants never went far either.

Overwhelmed by the massive discovery the sole biologist on the team forgot some rather important safety protocols when investigating the substance the shellfish produced and mutated into something monstrous and began to forcibly change the others around her. Less then 24 hours later the entire base was over taken and converted. United in one purpose the underwater base Leviathan begins to stretch out tendrils, seeking new… recruits.

>Color: Pink

>Location/Continent: Off the coast of eastern South America.

>Happiness: 10

>Military:

[Yacht]

>Resources:

>Technology:

>Economy Status: Average

>Bonus: [Mutant] You are a horrible mutant, and thus every human that see's you iPost too long. Click here to view the full text.

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f7ea63 No.9892

Dice rollRolled 58 (1d100)

>>9891

>>9891

Sorry forgot there was only one action allowed. If possible I'd like to do the mining action.

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f7ea63 No.9893

Dice rollRolled 87 (1d100)

>>9883

>Name: Multinational Organization Researching New INteGrative Sciences and Technologies to Advance Reality (M.O.R.N.I.N.G.S.T.A.R.)

>Fluff: There are things Man was never meant to know. Secrets of the universe that would simply drive us mad to even know of their existence. Unfortunately, Man is a very curious creature, and we never know when to stop seeking answers. And thus here, within this facility hidden in the Wilderness of Greenland there are studies conducted, studies on physics, robotics, genetics, anything that could be considered a scientific discipline and even some that would be laughed out of a normal research facility.

Locked down with private security, the corporation is practically a small nation in it's own right, everyone within the town that the company resides in is either working as a researcher or support for the researchers, the security of their research paramount, leaving the company is paramount to desertion, any newcomers treated like foreigners and possible spies.

>Color: Purple

>Happiness: 10 [Do not change]

>Military: [Do not fill out]

>Resources: [Do not fill out]

>Technology: [Do not fill out]

>Economy Status: Average [Do not change]

>Bonus: [Science Group] Because you are a mini-science-nation, researching things are your strong suit. However, expanding, and getting guards is another issue. +25 to Research rolls, -15 for Expanding, and -15 for recruit rolls

>Location/Continent: Northern Greenland

>Current Research Projects:

Cybernetic Limbs 5/50

1. But of course we would research such simple things like upgraded CPUs and Circuitry first, all in the name of Robotics.

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f7ea63 No.10110

Dice rollRolled 4 (1d100)

>>9883

A fair point.

Name: New Richmond

>Fluff: After the end of the Civil War, tens of thousands of Confederates left to self-imposed exile in various colonies within various South American nations. Some became decent sized cities, while others were destroyed during various internal conflicts.

>New Richmond, on the other hand, remained bizarrely independent of any nation. Somehow mildly prosperous.

>And yet, the century and a half has not left the "Confederados" unchanged. Where the first generations kept to themselves, the later ones… intermingled. English blended with Spanish and Brazilian, people referred more to here as home, the actual conflict of the Civil War was simplified as an idealized tale of Tradition and Honor.

>Color: Grey

>Happiness: 20

>Military:

>Resources:

>Technology:

>Economy Status: Average

>Bonus: [Run-aways] Because you are a run-away confederate micro-nation, you have relation problems with the US. However, you still have many people with your same mind-set in the United States. -5 for Diplomacy with the US, +5 for recruiting in the US.

>Plantations all day erry day (now with 100% less slavery!)

While we may not have the same aristocratic structure our ancestors had, we do have a legacy of productive agriculture.

Also, we're sitting on top of land so fertile and full of life, the larger nation we're within blocked it off for preservation, save for the natives that already lived there.

,,,good thing we lived here before that was established!

>Farms! Develop that untouched rainforePost too long. Click here to view the full text.

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f7ea63 No.10112

>>9889

The ambassedor took his seat, placing his suitcase to the side, and spoke to Dr. Bauer.

"I represent certain scientific interests within the Democratic Republic. Our goals and methods are of the improvement of the human condition in our state.

But I wouldn't be here if I were to talk about a humanitarian operation or an olympic athlete program.

We operate on a need to know basis, and I have been cleared to inform you that the research we perform here is of a level of human ability hitherto unseen by conventional science."

Opening up the suitcase, he hands Dr. Bauer a tablet device, with several video feeds and documents. These detail in high definition some of the results of our experimentation, of a man lifting a live elephant with his bare hands, or pulling out sunken ships from lake beds,

"This technology we've developed stands as the most promising we have ever seen, but it's completion requires vasts amounts of funding. It is not complete and the individual in the picture unfortunately. . .was not prepared for some of the side effects of incomplete research.

Otherwise he would have been in my place.

What we need, more than ever, is funding, and I can assure you that if we get it, you will directly benefit from this. Perhaps even you yourself, if I may."

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File: 1442761855526.jpg (321.26 KB,1440x960,3:2,airship-artwork-cities-fan….jpg)

f54928 No.9895 [Open thread]

>Archived Last Thread

I will now continue with the update.

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f54928 No.9907

Dice rollRolled 1, 64 = 65 (2d100)

>>9906

wrong dice

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f54928 No.9908

Dice rollRolled 20, 92 = 112 (2d100)

>>9902

1. Bob would have to call an accountant or something of the sort. Certainly 14,000 Credits were not a whole lot, but he just needed to invest it in a way that would enable him to sit on his comfortable couch and watch trashy TV trying not to remember the countless people he had lost while he had been frozen and stashed away somewhere.

2. Talking about watching TV in his underpants. It was about time for his favorite show.

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f54928 No.9909

Dice rollRolled 45, 38 = 83 (2d100)

>>9901

1-2. As per the directive, Kwang-min Jung immediately sets sail.

Immediately upon doing thus, he turns on his state provided miniature television and computer, an advanced luxury reserved only for the rich of New Chosŏn, but it was his and his ultimate tool!

Tapping into intergalactic media, he starts researching on various areas of conflict or risk zones, where people would be seeking arms and ammunition. He plots a course for a suitable candidate, hoping to make contact and set up an official deal.

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f54928 No.9912

Dice rollRolled 67, 93 = 160 (2d100)

>>9899

Fluff: Augustus, the Third Son of family who once claimed to be Emperors of their section of the Galaxy. They lost like all the other’s who tried, Distrusted the family had lived a humble life on their own personal planet for about 300 years but he didn’t like that lifestyle. It took him some time to find one he liked in one of the abandoned store rooms, but when he tripped over it’s camouflaged thruster he fell in love, with only 3 months in the outside galxy the world was his oyster and he planned on enjoying it to the fullest.

Bonus: (Royal?) You family was royal for a good three months, so in some way you yourself are royalty, you lived a high society life before and after your family tried to secede from the U.R.E and as such you have a certain distinguished air about you and some interesting skills.

(What your Bonus actually does) You have some ties to high society, especially those that wish to secede. You have the mannerism and speech of a member of high society and skill in fencing.

Race: Human

Inventory:

Civilian Jump suit *modified* (with stealth protocols and a dampening field for your feet this suit would be illegal if they could tell what it did.)

Civilian issue Hardsuit (mostly for space walks)

Civilian Issue Scoped C-79 Laser Pistol (thermal damaged decent against bodies and shields but slow rate of fire)

Custom 30th century Rapier. (Very deadly, especially in your hands)

Assortment of spy gear. (Left by the previous owner you have found some neat gadgets that you managed not to kill yourself with, you can usually find some spy gadgets, within reason)

Credits: 23,000

Ship Name: Galaxy's Whisper

Ship Class: Stealth WPost too long. Click here to view the full text.

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f54928 No.10033

>>9895

Fluff: Captain Robert Reynolds, in his youth he fought for Sector Commander Theodore Barkley in the defense of his neighbors against mysterious invaders. Successful and acclaimed for his valor, made 'Champion' of Outer Orleans Fleet a traditional but informal title bearing wartime duties to train and care for promising recruits it was at this time became familiar with the bureaucracy and backwards policies in government. The conclusion was hard fought and the invaders pushed out and scattered to the winds no contact ever made and no casualties of theirs ever recovered. After the war was over not wanting to become a warrior crushed under the weight of administrative authority traded his championed vessel for a good freighter and took up delivering goods needed to piece together the ravaged worlds of Outer Orleans and taking care of a motley crew that followed him to peace. Good money to be made by evading the official purveyors and taking on passengers, until discovering a scrap field that may have been a vessel and the most sophisticated but damaged escape pod Robert had ever seen. With his senior crew leaning in to see what was inside appeared to be a very pretty woman with a piece of debris sticking through her and the pod. After an arduous salvage operation on the vessel everyone was in need of rest and work was left till 'morning' and it was at this time the pod choose to open. Sparks flew from her wound and she dragged herself to the nearest ship console and propped up against it began to move her consciousness from the wreckage of her body into the ship's very frame the glow of her eyes dwindling. Captain Robert was in for a surprise with this latest addition to the crew.

Bonus: (decided by fluff)

Race: Human

Inventory:

Ship Name: Cortana

Ship Class: Freighter

Ship Size: 30

Ship Fluff: Having once belonged to a planet governor it was well furbished and capable of defending itself with some turrets and mine launchers that can be loaded from the cargo room, a well timed EMP mine has saved this ship from pursuers a few times. A variety minePost too long. Click here to view the full text.

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File: 1426555503674.jpg (107.97 KB,792x603,88:67,blank-world-2-printable.jpg)

280a2b No.733 [Open thread][Last50 Posts]

For thousands of years, the continent of Ambroia has been embroiled in clan warfare as technological progress was taken to a halt. Rumors of a advanced civilization that came before this all existed in only legend and myth among the campfire. Finally though, kingdoms, republics, and even empires have formed out of the tribes that once remained disunited. This is fortunate for dark tidings are on the horizon and you never know what the future may bring.

The game will go on in turns and every turn, you can take two actions whose successes are determined by a 2d100. I encourage you all to make allies early and to build up your military might as soon as possible, war will likely break out in a matter of turns from FUN. Barring events, any combat will be decided by roll a 1d20 for every unit that you field and adding any bonuses those units have to the roll. Lets get started.

Name:
Color:
Location:
Race:
Allies: (Do not fill out yet)
Resources: (Do not fill out}
Military: (Do not fill out)
War Technology: (Do not fill out)
Civil Technology: (Do not fill out)
Bonus: ( Will be decided upon by Fluff and Race)
Fluff: (Good Fluff = Good Bonus / Fill this in)
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280a2b No.9996

File: 1443051010622.png (266.98 KB,383x424,383:424,Tenryuu(25)3.png)

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280a2b No.9997

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280a2b No.10001

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280a2b No.10004

File: 1443051043363.jpg (101.4 KB,255x255,1:1,1429420767757.jpg)

MIKUPOSTERS CLAIM THIS FUCKING GET

FUCK YEAH

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280a2b No.10009

>>10004

Nice one m8

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File: 1441543631039.jpg (179.12 KB,500x673,500:673,skeleton recruiting.jpg)

edd838 No.9501 [Open thread]

En Garde, Fuckboy!

The great Skeleton War is upon us! Ar your bony ass, we got murdering to do!

fill this out:

Skeleton type:

Fluff:

don't fill this out:

Strength:

Equipment:

Bonus:

Swag:

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edd838 No.9824

File: 1442240547902.jpg (338.17 KB,1024x768,4:3,Wallpaper_UrborgSkeleton_1….jpg)

Dice rollRolled 34 (1d100)

Skeleton type: Nameless Mook

Fluff: The Endless Ranks of the Dead aren't a menagerie of epic ghouls and timeless terrors. In fact, an overwhelming majority are just hero fodder. They're the cackling toadies, the hordes of bones and rusted blades that were reanimated to die a second time, hopefully living long enough to keep the heroes and defenders busy. This is one such mook. If it had a name in life, it was certainly not granted such a pleasure in death. But every necromancer needs his early subjects, every lich his waves of serviles, every dark lord his endless armies. Maybe this one will even live long enough to put that sword to use. I wouldn't count on it.

Strength: DYEL?

Equipment: one cheap-ass sword

Bonus: You're one among millions, so you have a million-to-one chance of being fragged by a fuckboi

Swag: just a doctor's note diagnosing you as swag-negative

1 - [[BELLIGERENT CLACKING]]

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edd838 No.9830

Dice rollRolled 10 (1d100)

>>9823

Skeleton type: Lord

Fluff: Risen from his treasure filled mound in the valley of his ancestors his fury at being disturbed from the peaceful afterlife in the valley of kings drives him to kill the living and he does it well, in life he was a wise and powerful king with sophistication in many arts and now death becomes him.

Strength: 5

Equipment: some old-ass armor n' shit

Bonus: none

Swag: some old-ass armor n' shit

[homies: a half-dozen skellylads]

! "Forward!" Leading the skellylads to the fight atop this mighty skelly dragon

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edd838 No.9835

Dice rollRolled 50 (1d100)

>>9823

Name: Harold

Skeleton type: Old-ass warrior

Fluff: Harold was your typical Anglo-Saxon warrior. But everything changed when the Fire Nation Normans attacked. He was killed in the battle of Hastings and was given a tidy little cairn afterwards. When the skeleton war came around, he was at a loss. For one thing, he was alive. Sort of. For another, some asshole in a weird hat was shouting at him to go to war again. So, he grabbed his rusty-ass gear and marched over to the nearest foreward command post. He spends his time carving fancy patterns into his bones. He thinks it looks neat. Sometimes, he considers lighting himself on fire to intimidate his enemies. He's a skeleton after all. What harm could it do?

1. Well, in that case it's time to get to work. I'll free our brothers from their fleshy prisons. I remember being trapped in mine and not thinking it to be so bad, but whatever. I din't have carved bones then, did I? The fleshweavers will be cut down like wheat before a scythe, and be blown away like chaff on the wind.

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edd838 No.9885

Dice rollRolled 63 (1d100)

>>9823

Skeleton type: Albertadromeus

Fluff: Alberta was once a dinosaur. A glorious, glorious dinosaur, in the dinosaur age. He fucked shit up, and he fucked EVERYTHING. But when those motherfucking meteors came, he died, and his bones were nearly destroyed with him. Nearly. His bones were sunken into the earth, and millions of years later, he was brought back up, and resurrected. After learning the culture, and re-learning how to be badass again, he decides to join the bone military.

Strength: You drink your milk boi!

Equipment: None!

Bonus: [shit! boy! fast as bones!]

Swag: None! A dinoskell don't need no swag!

1: OIASFNHISAYGHSABDGAGBABDGBSAUGBAGSDNHUSFHS

FUCK ALL OF THE ENEMIES UP, HIT AND RUN MOTHERFUCKER

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edd838 No.9905

Dice rollRolled 36 (1d100)

>>9823

Skeleton type: Jazz Skeleton

Fluff: A skeleton with a saxophone and mad skills. The sounds of smooth jazz will fill the night air and backdrop the rattling march of the skellington army.

Strength: u band skells weak as fuck boi

Equipment: that shiny-ass sax

Bonus: toot-de-toot-de-toot-da-tootaloo

Swag: Swiggity swaggity

1. Play that mothafuckin' saxophone fam. Keep up the MORALE.

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File: 1439959160366.png (623.79 KB,3456x2088,48:29,Jihad.png)

884f63 No.8848 [Open thread]

The World had long since change after the appearance on the first island, the wealth and mysteries it held fueled a revolution in Europe that slowly spread to the World, what civilized lands still separate from the World Power were split into thousands of small land holdings. The Major Examples of this were the warring states of India and the Crusader states. The Crusader states was the work of Spain and Rome coming together a funding a massacre of biblical proportions that lead to the end to the Spreading Muslim Empires, growing fat on trade they pour resources into their demise and came out relatively ahead. These blood soaked lands were now filled with refugees, soldiers and massive amounts of consumer goods flowing between Europe and the Xiang Dynasty. Partitioned up and ruled by tens of thousands of petty lords, all under the name of God they aided in the growing trade routes between Europe and China. That is until the discovery of the New Continents, with this in mind the lords were scrambling the grab ahold of these new lands, a civil war had begun…

You are a citizens of these broken realms every nationality is represented along these routes, you watch as the Crusaders children look down upon those their fathers oppressed. What you do with your life is up to fate, what you do with the lives of others, well that is up to you.

http://pastebin.com/egpBSLPM - Lore on the civilized world

>Name:

>Sex:

>Nationality/religion/Race: Whatever best describes your character in these lands (Magical races are allowed, these races are from the new continent and are however mostly trade goods or slaves.)

>Ruler: (Give me an Area on the Map and describe who rules there, this will be your starting location)

>Fluff:

Bonus will not be like normal, they will be entirely based upon fluff and will be for the most part monetary. Unless you are another Race at which point you will get a trait, once again entirely based upon fluff.

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884f63 No.9736

Dice rollRolled 4, 9, 67 = 80 (3d100)

>>9728

>Iswada

1. "Eh, Captan, dey be good places foh' de taking ya? Mebbe find en village da become ours."

>Find a village we can claim as ours, a coastal one. Somewhere we can call port and ours.

2. "Wer de men at ya? Fookin bettah not be playen hooky."

>Recruit more warrior humans/half-orcs

3. "Working on a ship not easy. No'sah. Gotta pullem ropes and liftem boxes n' barrels all dey. Makes aman strong."

>Get Strong through labor

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884f63 No.9743

Dice rollRolled 28, 78 = 106 (2d100)

>>9728

>Name: Belian Blueburn

>Sex: Male

>Nationality/Religion/Race: Born at Sea, Ostensibly Christian, Runehallower.

>Ruler: His captain's ship, the Burnt Blue.

>Fluff: Belian was born at sea, a tradition started among some of the families of Runehallow in a form of respect for their first ruler. Belian left the island that had changed the world on a merchants ship as a young man, heading towards the new crusader states. Upon arrival, he switched to another trader's ship, serving for a few years until the ship was taken by pirates. He managed to make his way onto the ship that captured his old employers, the Burnt Blue, and began to weasel his way into the ranks, having quite a talent for leadership and the use of a sword. He slowly managed to reach the position of first mate through the inventive use of assorted natural causes. Now he waits with eyes on the Captain's hat, building support with the crew.

>Traits:

+Native Tongue (Able to speak with the people of the Island, some at least, if you were to return)

>Inventory

+Cutlass (+5 to personal combat rolls)

>Crew Support (35%)

1. Find this Dutch Trading vessel and take it. Hopefully the captain will give me it to take as a prize, but if not, loot makes crewmen happy, and surely they'll be grateful to the man that found out about it?

2. Keep rallying support with the crew, Soon the Captain will have fewer men than me.

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884f63 No.9744

Dice rollRolled 52, 60 = 112 (2d100)

>>9728

>Name: Prince Usha Amit Char

>Sex: Male

>Nationality/religion/Race: Hindu Indian of the Char dynasty

>Ruler: His father, Raja Char, ruler of the kingdom of Hoysala along the western coast.

>Fluff: Prince Usha is the third prince and youngest son to his father. Even if he never believed he would become Raja he still learned to lead and become wise. He learned strategy and strength of arms from the same tutors his brothers learned from and learned all he could of the world from books and his tutors. As he learned of the world and the recent history of the neighboring lands he began to fear. The empire of Xing and it's massive wealth and desire for land; one day it would set it's sight upon the divided lands of India and see a land ripe for conquest. As well the Crusader states from the west will only see a people that do not worship their god, and will put his people to the sword just as they did to the Muslim. Usha came to the decision that India must unite, but this stalemate of war will never be breached by his father or brothers methods of conquest. So he set his sights upon the southern continent across the trade sea. He shall take land there and send back resources to his homeland. With these resources his father and brothers shall have an edge in their war. Now finally of age he sets out, to bring power to India to rival that of the empires to the east and west.

>Holdings:

+A Small Vessel and crew sitting in port (30 men)

>Goods:

+ 2/4 A modest sack of gold

+3 Boxes of greenish grey ore (has pseudo healing properties, need further testing)

+1 Wine cask of blasting powder

1&2. Keep testing the ore on the way home, especially when it is put on the body.

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884f63 No.9764

File: 1442085039973.jpg (72.27 KB,628x768,157:192,Sailors.jpg)

Dice rollRolled 31, 67 = 98 (2d100)

>>9728

>Name: Count Eadbhárd Mag Uiginn of Worcester

>Sex: Male

>Nationality/religion/Race: Irish/Catholic/Human

>Ruler: Petty King Dara Mag Uiginn XIX of Ulster, ruling from Omagh, though Eadbhárd is currently in Byzantium

>Fluff:

Count Eadbhárd of Worcester is the son of Dara Mag Uiginn, the nineteenth of his name, and is thus descended from the legendary Dara the Mariner, who washed up on the first Island to rise from the deeps centuries ago. The Mag Uiginn line are admirals and explorers beyond compare, and are among the most respected in the Spanish Noble Republic of Greater Ireland. Eadbhárd is an anomaly for the family, being more at home on land than at sea. In light of his service to the Papacy and all of Christendom during the last Crusade, he was awarded with the Earldom of Worcester, though he spends little time there, relegating the duties that go along with running the place to his regent. Just one week ago, he arrived in Byzantium (to which he has travelled before) after a long voyage down the Atlantic coast and through the Mediterranean Sea. His goal? To gain supporters for his plot to secede from the Noble Republic and to take over all of Britannia. His family did not agree with his decision, especially not his father, who thought that it would be a danger to his deep seated position. Here, in this hub of the world, he seeks those who oppose the Spanish for whatever reason.

Skills: Combat I (+3 Personal Combat)

Assets:

Irish Vessel and 50 man crew

4 Bowls of Frost Petal Dust (Preservative)

1. I should spend some time with Richard and Emile. Richard because he shares my worldviews and has helpful assets. Emile because she has… helpful assets.

2. Maybe I'll take the boys out for a bit of fun on the town. I don't really have much money Post too long. Click here to view the full text.

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884f63 No.9837

Dice rollRolled 16, 73 = 89 (2d100)

>>9728

>Name: Émile "Montagne-Sang" Thiers

>Sex: Male

>Nationality/Religion/Race: French Catholic

>Ruler: In Jerusalem, under Governor Hermosa Pelaez.

>Fluff: Émile was born in the French countryside, under the iron fist of Spain for many years. Despite the country's manpower and harshness, French nationalism has always been a scourge that refused to die, much like the fire of their hated English cousins. Émile was always thought of as something special in his village, born sickly and frail, and, when all the village thought he was dead and gone, beating his illness to come back from the brink of death, now with almost unnatural healthiness. Naturally, he was almost revered as chosen of Christ, particularly when the peasant boy grew older. He was possessed of a downright unnatural strength and hardiness, and as the boy grew, he was said to be the blood of giants, or infused with the very soul of a mountain itself. At the age of sixteen, Thiers stands at nearly seven feet, and the rumors say his skin is hard as stone, his hands alone capable of uprooting a thousand-year-old-tree. By his impressive stature and strong words alone, the boy has acquired substantial following the city of God, claiming to be chosen by Jesus himself to clean the lands and free the French people from Spanish rule, once and for all. Instead of starting in his home, he intends instead to garner a grand kingdom in the Crusader States, and march home victoriously to re-take France. Though if the legends are true - he could do it alone.

>Inventory: Broadsword (+10 Personal combat)

>Forces: +12 Local French Soldiers, +4 French Citizens

>Contacts: 2 Christianized traders, petty eastern lord

1/2: Focus all efforts on finding a suitable stronghold for us - a good area of operations will be essential to our upcoming plans, I think.

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File: 1441474532667.jpg (24.99 KB,252x478,126:239,Merc_Front.jpg)

6a1b2e No.9470 [Open thread][Last50 Posts]

The year is early 2013, as the Brain Scorcher within the Zone of Alienation, bordering within Ukraine and nearby Belarus, has been deactivated by a STALKER named 'Marked One'. STALKERs, Dutiers, Freedomers, looters, and bandits alike have flocked towards the center of the zone, in hopes of a treasure trove of artifacts, or for the legendary wish granter. Whether you decide to adventure deeper within the lands of The Zone, or stay, only you can choose. Or perhaps you'd like to start your own band of STALKERs, or possibly a faction?

Name:

Age:

Appearance:

Gender:

Skills: [Do not fill out]

Gear: [Do not fill out]

Fluff: [Your backstory, how you got here, what happened before you entered the zone, and Etc.]

Also, sorry if this game looks like shit, I just started making builders again.

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6a1b2e No.9686

Dice rollRolled 12 (1d40)

>>9672

Name: Ivan Vishinski

Age: 27

Appearance: Tall, physically fit. Short dark hair, odd-eyed (blue-green). Slightly rounded face.

Gender: Male

Skills: [Tricky] +10 when trying to convince people to enter dangerous areas, or search for artifacts.

Gear: [Makarov] 3x[Makarov Magazine] [18x18mm Box of Ammo] [Sausage On a Stick] 2x[Tourist's Delight] [650 Rubles] [Photograph] [PDA w/ Stash Coordinates] [Locked Box]

Fluff: Ivan's father was a Ukrainian factory worker in Kiev. His mother was a baker's apprentice. Back in '86 when Chernobyl's fourth reactor went supercritical, Sergei Vishinski fled with his pregnant wife to Romania, hoping to avoid the radiation issuing from the Zone. As it turned out, the move was unnecessary, as Kiev was not very affected by the incident. In any event, Ivan enlisted in the Romanian Army when he turned 17 and was moved to Kosovo to work as a sniper with KFOR. He helped keep the peace there for a while, but moved back home when he no longer needed to serve. Taking orders wasn't for him. On the bus home, he heard about the Zone and all of the crap people left behind there. As soon as the bus stopped in Kiev, Ivan hitched a ride in the covered back of a pick up truck taking supplies to soldiers in the zone. The driver was happy to take Ivan and his few possessions into the zone. Now that he's here, Ivan plans on making his fortune any way he can, though it would be preferable for other people to do the work for him. It's easier to take an artifact from a dead man than it is to take one from a mutant infested cave.

1. Finally, that unpleasant experience has passed. It's time to venture out into the Zone proper. Perhaps I can find the stash marked in the coordinates. Maybe I can find a way to open the odd box on the way.

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6a1b2e No.9699

>>9681

You set out, and explore the zone to try and find goodies! As you walk through the road by the village, you manage to find several old, abandoned buildings everywhere around you. There would be a car park, a hotel, a school, a building leading underground, and a bridge by the north.

There would also be several STALKER corpses near the buildings, and in the green fields of grass, nearby. So many choices!

>>9683

You.. cant. This is it. This is your end. As you try to wake up from your unconcious state, your brain doesnt respond. Nothing responds. You cant feel the ground, you cant hear anything, or even dream.

…Has the zone claimed another life?

>>9686

You pack up, and leave the hotel, with the box in your hands. As you look for the stash location in the PDA, a loud *CRRACK* whizzes over your head, along with the sound of a rifle discharging nearby.

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6a1b2e No.9700

Dice rollRolled 36 (1d40)

>fuck it, the dice are literally killing me. I'll try one more time before calling it quits.

1. don't give up.

Name: Jill

Age: 26

Appearance: Dusky, slender and lean. Dark hairs and dark eyes. Romanian. Used to play up the whole mysterious gypsy schtich. Now doesn't bother.

Gender: Female

>Gear: [Fort-12] [Makarov] 5x[Magazines] 2x[ Boxes of Ammo] [220 Rubles] 4x [Bandages] 2x[Tourists Delight] [Jellyfish Artifact] [Old Jewelry], [Empty Fort-12 Magazine], [PDA]

>Skills: [Theif] Your experience with swindling money from poor suckers might just come into use in the zone. +5 to rolls that involve stealing from somebody and/or their money.

Fluff: Jack and Jill were perhaps the most famous gypsy duo who wandered around Russia. They didn't shun the Gypsy stereotypes, they outright embraced them. Conning and thievery, fortune tellers and mysterious lovers. They indulged in it all. They made a great deal of cash… and then Jack died. A stupid accident down some stairs and a broken neck.

Jill wandered around aimlessly for a while, no longer feeling the spice of her previous life…. and wandered into the Zone.

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6a1b2e No.9701

Dice rollRolled 19 (1d40)

>>9699

>Name: Ingrid Steinhund

>Age: 31

>Appearance:

>Gender: female

>Skills: [German Pride] When you wear your grandfathers german uniform, you gain a… Boost, of a sort. You feel like you're going to try and make your family proud, proud of what they've done, what YOU'VE done. +6 to Combat Rolls

>Gear: [Walther PPK] 2x[PPK Mag] [Box of 9×17mm Kurz Ammo] [462 Rubles] 2x[Roggenmischbrot]

>Fluff: Ingrid grew up with tales of her grandfather, a tank gunner for the Wehrmacht, listening to them at the man's feet she found herself fascinated with the tales of combat and war, eventually her grandfather died, leaving his old war uniform to her. She eventually grew up, bored with her normal life and hearing stories about the "Zone" and how there were all sorts of things that could be found there. Eventually she decided that she would take her grandfathers old uniform and go explore the zone, maybe she could relive the stories she had been told there.

1. Let's go check out the STALKER corpses near the buildings, this simple pistol wont be enough.

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6a1b2e No.9719

Dice rollRolled 7 (1d40)

>>9699

Name: Ivan Vishinski

Age: 27

Appearance: Tall, physically fit. Short dark hair, odd-eyed (blue-green). Slightly rounded face.

Gender: Male

Skills: [Tricky] +10 when trying to convince people to enter dangerous areas, or search for artifacts.

Gear: [Makarov] 3x[Makarov Magazine] [18x18mm Box of Ammo] [Sausage On a Stick] 2x[Tourist's Delight] [650 Rubles] [Photograph] [PDA w/ Stash Coordinates] [Locked Box]

Fluff: Ivan's father was a Ukrainian factory worker in Kiev. His mother was a baker's apprentice. Back in '86 when Chernobyl's fourth reactor went supercritical, Sergei Vishinski fled with his pregnant wife to Romania, hoping to avoid the radiation issuing from the Zone. As it turned out, the move was unnecessary, as Kiev was not very affected by the incident. In any event, Ivan enlisted in the Romanian Army when he turned 17 and was moved to Kosovo to work as a sniper with KFOR. He helped keep the peace there for a while, but moved back home when he no longer needed to serve. Taking orders wasn't for him. On the bus home, he heard about the Zone and all of the crap people left behind there. As soon as the bus stopped in Kiev, Ivan hitched a ride in the covered back of a pick up truck taking supplies to soldiers in the zone. The driver was happy to take Ivan and his few possessions into the zone. Now that he's here, Ivan plans on making his fortune any way he can, though it would be preferable for other people to do the work for him. It's easier to take an artifact from a dead man than it is to take one from a mutant infested cave.

1. It's trench time again. I don't need a sniper taking my head off on my first day in the Zone. Once I'm safely in cover, whether that means a ditch, a building, a wall, or simply a tree, I'll see if I can use something reflective in my pack to scout out the sniper's position.

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File: 1440219272667.jpg (141.4 KB,600x337,600:337,Hint.jpg)

35c6e4 No.9030 [Open thread][Last50 Posts]

Long ago the world shattered. The lands changed rapidly and created a new landscape. Almost all who were caught within the shattering died. Many of those that lived were hunted down by monsters after the shattering ended. Your ancestors lived thanks to living within the city of Ark. Ark and it's surrounding lands have been surrounded by a magic barrier that protected the land from the Shattering and monsters. Times were hard, most books in the libraries have been burned during the long winters. Overcrowding and starvation are rampant. If it not were for the blessings of the gods disease would have killed everyone left years ago.

Now the year is 127 AS and the barrier has fallen. You were once a citizen of Ark but now have been kicked out or left willingly due to the overcrowding to settle this new land. Now then, who are you, and what will you do in this new world?

Notes: Magic and magic like things work in a specific way, you will not be able to start with magic but are able to learn how magic works. So far no one from Ark knows.

Character sheet:

Name:

Age:

Gender:

Race: (Only standard fantasy humanoid races, if I don't know what it is you can't play it. This means YOU Orodnon)

Fluff:

———- Don't fill out bellow the line ——–

Money: 1 silver 10 copper

Inventory: Clothes, rations, water skin, backpack

Skills:

Bonus:

I will update tomorrow and then weekly.

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35c6e4 No.9626

>>9624

Tasarë looks the man up and down. His clothes were too clean, his books too proper. He may be old, and old this guy was, and he may be smart, but he wouldn't last too long out here. Didn't even have the courtesy to shake hands. Twirling the knife and sheathing it, Tasarë finishes their mental examination. "You're definitely going to need some help out here, Chamerlan. Never thought much of archaeology, but I think we'll both be better served working together. But this is purely professional, understand? I'm not your companion, and I'm not your friend. You'll have to work a lot harder to earn that, because you don't look the part now buddy." Tasarë taps their hip. "You help me explore and chart this place, I help you… do whatever it is you want to do. Sound good?"

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35c6e4 No.9628

>>9626

Royce pondered this elf. What was this about friends and companions? Was it something he said?

"Believe it or not exploring and chartering the post shattered world is just about the same goal I'm after, along with finding something out here that will help Arc.

I was actually going to suggest we work on this together, but seeing as how this was already your intent, I think we'll make fine partners in this expedition. From a purely professional standpoint, of course."

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35c6e4 No.9706

Dice rollRolled 94, 17 = 111 (2d100)

>>9496

Name: Hagluk

Age: 19

Gender: Male

Race: Hobgoblin

Fluff: If anyone asks Hagluk is going in to the unknown with grand dreams if finding weapons lost to time and using them for power and riches. If anyone looks they'll realize hes got a pittance of a bounty on his head for accidentally on purpose burning down the stables of a rather influential merchant to try and cover up his failed theft of a horse in an ill thought out attempt of using it to trade for a girls hand in marriage. Either way he isn't welcome back in Ark so is setting out to come back rich and get married to someone more important than a bar maid

———- Don't fill out bellow the line ——–

Money: 1 silver 10 copper

Inventory: Clothes, rations, water skin, backpack, Dagger, Club, Small Game Trap

+Skills: Blunt weapons I, Seduction I

+Bonus: Hobgoblin Justice - Many demi-humans were accepted into the Ark as the world ended and many cultures changed fast. Hobgoblin culture is one example as they were always quick to organize and warlike the quickly became great city guards. +10 to fighting criminals, +10 diplomacy with law abiding citizens, -10 to diplomacy with criminals.

1. I will attempt to roast the rabbit. It can't be any more complicated then Arson

2. Continue heading for the mountains take advantage of my awesome goblinoid endurance to avoid taking breaks and get there ASAP

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35c6e4 No.9709

Dice rollRolled 34, 89 = 123 (2d100)

>>9403

Character sheet:

Name: Ardos Dalan

Age: 27

Gender: Male

Race: Half-Elf

Fluff: Ah, the noble Knights. Champions of pre-shattering virtue. When the end came, they protected those who would take shelter in the ark, a final stand!

Today their descendants carry on that legacy! Despite not being recognized by the city, forgetting most of their legends, the enchantments on the Armors dying out, they still maintain great skill in arms and honor in all things!

Which is why Ardos picked a fight with a particularly arrogant scholar who went around claiming Knights were brutish scum. Turns out he ha connections, and Ardos was kicked out.

NOW! He travels the shattered lands in the name of Truth, Justice, and Chivalry!

———- Don't fill out bellow the line ——–

Money: 1 silver 10 copper

Inventory: Clothes, rations, water skin, backpack

Skills:

Bonus:

>I made everything for your last character and read this so you don't get fluff.

>You are heading south by a river, and see only plains ahead of you.

>+Inventory: Sword, shield.

>+Skills: Sword I, Chivalry I

>+Bonus: JUSTICE - you are a knight and uphold a knightly code. +20 to fighting when protecting someone or something.

>1/2 Follow the beast!

Be the mysterious creature friend or foe, ensuring it is met sooner rather than later can only be good. For if friend, why wait? And if foe, why let it plot.

…Assuming it's a smart enough creature to plot.

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35c6e4 No.9713

Dice rollRolled 82, 92 = 174 (2d100)

>>9496

Name: Erelim Asaph

Age: 22

Gender: M

Race: Human

Fluff: Erelim is what's commonly known as a hunter, a shiny new member of the Monster Hunter's Guild of the Ark. For almost as long as the Ark has existed, the Hunter's guild has as well, sending people beyond the barrier to cull the monsters, fighting for glory amongst each other and the monsters themselves for the biggest kills, the most impressive monsters, the most amazing artifacts. Most die, obviously. The guild has accumulated the most cataloged knowledge on the beasts that lurk beyond of anyone, and Ephelim is determined to put it to good use. Now that the barrier has fallen, the guild is spreading it's wings, sending most of their members out of the city for good to establish outposts, new bases, reaches in every new settlement and city to pop up in the shattered world. Erelim is one of these, and with guild-issued equipment, he'll make a name for himself doing so.

Money: 1 silver 10 copper

Inventory: Clothes, Waterskin, Backpack, Crossbow, 20 bolts, Sword

Skills: Crossbows I, Monster Knowledge I

Bonus: Monster Hunter - With your training you have an easier time killing the monsters of the world. +10 to fighting monsters.

1/2: Continue attempting to bond as we walk.

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File: 1436753431421.jpg (574.17 KB,960x640,3:2,Providence.jpg)

6fa422 No.6426 [Open thread][Last50 Posts]

The year is 2018. The world is pretty much as it was three years ago. Politicians still squabble over the same bullshit, corporations still screw the little guy, and you are still short on rent money. Looking around your flat, you wonder how you got to where you are.

Fill these out:

Name:

Age:

Sex:

Ethnicity:

Place of Birth:

Place of Residence:

Heavenly Virtue:

Deadly Sin:

Fluff:

Do not fill these out:

Power(s):

Traits:

Money:

Inventory:

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6fa422 No.9650

Dice rollRolled 92, 48 = 140 (2d100)

>>9648

>Name:Buddy Adger

>Age:26

>Sex:Male and hell yes

>Ethnicity:White

>Place of Birth:New York,New York

>Place of Residence:Dead End a lowly murderous getto that gangs, SJWs, hookers, and rapists reside. Most rich folk drive by it usually to fuck a whore or two

>Heavenly Virtue:I'm just like my father he was a vigilante, lord bless him. Don't know my mother he said she had hair black as coal. Anyway I was taught that the way to serve justice is to help others one kill at the time.(Justice)

>Deadly Sin:Well he can't keep me from the nudie bars and good ol' playboy,(Lust)

>Fluff:Yep I was born in the ghetto they arrested my father for being a vigilante called the Ghost. His costume looked like a KKK hood with modified colors to make it look not so racist and a trench coat. Looking back he was a worker at a factory and when he saw his boss beating a local hooker, let's just say a ghost kinda wacked him. Now my father's arrest is noteworthy say the least and by noteworthy he turned a manhunt into a mass murder, a mass murder into a kidnapping solution, and a kidnapping situation into suicide by cop. However I was in high school when this happened. Now I work in the factory sometimes pay is good other times it's not.

But I still have the ghost's mask and I have a Glock. Maybe I'll follow in my father's footsteps. Then again I need to go to college. Maybe my father's reign of justice on the streets is what this city needs. However I want to be a cop someday. Oh well it can wait.

Do not fill these out:

>Power(s): Intangibility (When you focus and want it, that is. It'd be plain awkward otherwise.)

>Traits:+Reputation: Most urban dwellers recognize you, and some fear your name. You are more likely to get what you want out of people in the city whenPost too long. Click here to view the full text.

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6fa422 No.9668

Dice rollRolled 40, 99 = 139 (2d100)

>>9648

>Name: Cassidy Meyers

>Age:23

>Sex:Female

>Ethnicity:White

>Place of Birth: Shitsville Pennsylvania

>>Place of Residence: Even Shittyville Pennsylvania

>Heavenly Virtue: Kindness

>Deadly Sin: Sloth

>Fluff: Born to a gigantic dork Cassidy has been a NEET most of her life. Having just gotten out of college she lives in a shitty apartment building making money off of her nerds on the internet who pay to listen to her talk while playing videogames. Considering this the highest point she could ever reached she slowly realizes that something is changing in her life.

>>>>Do not fill these out:

>>>>Power(s): Leejun: You exhibit minor mind control over your fans, most of whom are either kids or loser programmers. You are also fairly unnoticeable in public.

>>>>Traits:+360 degree noscope: You can do a 360 degree noscope and effortlessly hit someone in the brainpan. If you can get a sniper rifle. And figure out how to use it.

>>>-Dewritos: You perpetually smell of body odor, mountain dew, and doritos, People generally avoid you. -15 to social interaction with people who can smell you.

>Money: 803 dollars

>Inventory: Smartphone, Bottle of Mtn. Dew

Cass quickly ends the call as soon as she heard the voice mail, muttering to herself about being a stupid idiot, also realizing that she never gave the guy her number. Mean he'll probably just think she was a random telemarketer, but it's to late to call again without looking desperate.

1:Fuck it let's just stream me shitting my pants at Jumpscare Spook game 3 thPost too long. Click here to view the full text.

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6fa422 No.9679

Dice rollRolled 21, 17 = 38 (2d100)

>>9648

Name: John Carpenter

Age: 19

Sex: Male

Ethnicity: Caucasian

Place of Birth: Austin, Texas

Place of Residence: College Dorm, Louisiana State University, Baton Rouge LA

Heavenly Virtue: Determination

Deadly Sin: Greed

Fluff: A computer engineering major at LSU and only really getting by due to the scholorships and a bit of family assistance. He is a B average student and part time programmer when he isn't studying or in class. All he really wishes for is to make the next big program and to get rich.

Do not fill these out:

Power(s): Code Execution: Once writing a reality warping script, you an execute it at any time. More powerful scripts take longer to write. Some scripts are one use, as dictated by the Game Master. You can also see what other peoples' powers are by looking at them.

Traits:

+Determination: Even though you're cruising on Bs in college, you are determined. You get a +10 to willpower based tests

-Greedy: You want money, and lots of it. Never forget that as you play. Your character will never give up on a chance to make a quick buck.

Money: 1954 (+500 /turn)

Inventory: Laptop

Programs:

+ Permanent Telekinetic Bolt attack

1&2 Tracking program 5/6

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6fa422 No.9689

Dice rollRolled 39, 76 = 115 (2d100)

>>9648

Sex: Male

Ethnicity: Caucasian

Place of Birth: Anchorage Alaska

Place of Residence: Dallas Texas

Heavenly Virtue: Temperance

Deadly Sin: Pride

Fluff: Mark moved around a lot, because of his father's job. However no matter where Mark went he always did remarkably well in school. unfortunately his body didn't match his mind. It did however get him into Emory on an almost full ride. Then one day he changed. He was no longer thin frail, and skinny. He was tall broad and muscular, with much better reflexes and a rippling new strength. Finally his body matched his mind, perfect.

>Power(s): Enhanced strength (Benching 1800 lbs for now.)

>Power Proficiency level I: 4/5

>Traits

>+Genius: Pretty self explanitory. +10 to mathematical and science related rolls

>-Arrogant: You're better than your peers and you know it. Some may see you as an ideal to aspire to, and some may see you as an insufferable asshole. Play your hero as if he knew he was above it all)

>Money: $2200

>Inventory:

+Perfect Plant

>Plant patent

>(Nobel Prize/No more world hunger 4/10)

+Admiration of all of your peers

+Jealousy of a few

>4 contacts: Beth, Stacy, Elly, and Joanne

1. Work out some more I can almost lift that car. PP L1 (4/5)

2. Pitch my plant to food producers and farmers. This is the fucking holy grail, they pay, they get the mother of all crops.

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6fa422 No.9694

Dice rollRolled 48, 66 = 114 (2d100)

>>9648

Name: Rajeed Charman

Age: 26

Sex: Male

Ethnicity: Indian (Tamil)

Place of Birth: New York City, New York

Place of Residence: See the above

Heavenly Virtue: Temperance

Deadly Sin: Greed

Fluff: Corporate Superhero man of mystery!

Power(s): Super Corporate Reminder Powers, Telepathy

Traits: Crippled (You lost your legs after a filing accident which was caused by your reaching for a 2345B form in drawer 1A of filing cabinet 12H. You are bound to a wheelchair.)

Connections: You know a lot of people in corporations around the world, and a bunch of them are good friends of yours.

Money: $374 on hand

Inventory: Wheelchair, Binder, Suit

1 - Odd. But still, it is good to see everyone being so productive. Maybe it's time I moved my assets out of mutual funds and into money markets. If I'm going to buy, I'd better buy with a stable fallback.

2 - Afterwards, meet with Mrs. Nasmen and see if she has any particular agendas for me to cover today.

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File: 1438885357683.jpg (54.6 KB,619x618,619:618,1425772836369.jpg)

f2c792 No.7768 [Open thread][Last50 Posts]

"That which is not dead" Edition

Archive: https://archive.moe/tg/search/subject/Gods%20Willing/

The religions and mythos of the world are myriad and endless. For millenia, humanity has prayed to awe-some gods and fought beastly monsters. Each region held its own pantheon and its own culture, and the world grew in spite of the countless fel things spoken of by storytellers and seers.

But something has changed - for what reason it cannot be said, but the gods, spirits and monsters of the many mythologies are caught in a chaotic shift known as the Conflux. Chaac sends fierce storms through the deserts of Arabia. Freyja's chariot rides through the plains of North America. The god's followers are often caught in the same transporting chaos that afflicts their divine - and so are the monsters they fought. Prayers are often met with strange and unfamiliar answers, and warriors face odd new lands to conquer and beasts to fight.

Now is your time. You are a figure of legend, be it a hero, monster, prophet, or vagabond, caught as so many have been in the storms of the Conflux. Where you will end up is beyond even the Fates, but we must first know where you have been…

(Any character concept fitting or based within a real-world mythology before the 16th century will be allowed here, so long as it's of a moderate power level [no demigods yet, sorry].)

>Fill out the following

Name:

Race:

Allegiance: Choose either a god from a real-world pantheon, or a concept like 'Death' or 'the Harvest'. You may choose not to have an allegiance.

Fluff:

>Don't fill out the following

Favor: (X) 0/100

Status: Healthy

Inventory:

Skills:

Bonus:

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f2c792 No.9622

Dice rollRolled 32, 55 = 87 (2d100)

>>9620

Rolling for hot pursuit

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f2c792 No.9627

Dice rollRolled 1, 64 = 65 (2d100)

>>9613

Name: Miyuki

Race: Onryō

Allegiance: Vengeance and Murder

Fluff:

https://www.youtube.com/watch?v=Po5d-7GDaB4

The town was burning. Put to the torch by the wars of the shogun. Within the piles of burning corpses lay a woman. Cut down by one who promised to protect her, she still breathes, though not for much longer. Tears of anger slip from her as she vows revenge somehow. Her last breath slipping from her body to add fuel to the fire consuming her soul. She would return, arisen from the ashes of her home with a simple mission. Kill the man who betrayed her trust and any who stand in her way.

Favor: (Izanami) 65/100

Status: Healthy

Inventory: Wakizashi

[Lotus Medallion]

Skills: [Advanced Combat]

Bonus: [Vengeant Soul] - Your drive for vengeance consumes you, beyond all other thoughts. -15 to interactions with others, but +10 to research involving your death and finding your killer.

1.2. Then to the north I shall go in search of my killer or others who have betrayed those they swore to protect.

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f2c792 No.9630

Dice rollRolled 100, 10 = 110 (2d100)

1.2. It is time to seek out the mortals of this land. Follow the coasts until we reach a town, city or village.

Name: Hishita

Race: Nagi

Allegiance: Life

Fluff: The cycle of rebirth has ended prematurely, my skin has been cut off instead of allowed to shed. I am once again born anew, and yet my shape is malformed and monstrous. No longer a simple snake, or a simple woman as I alternate between them in my cycle of reincarnation. Instead I am somehow both. However I know this form, though the memory of it is hazy. I am Naga once more, and thus the gods have use for me once more. For Kali, for Vishnu I shall seek out what has disrupted the cycle of rebirth and fix it.

Favor: (Manasa) 68/100, (Vishnu) 65/100

Status: Healthy

Companions : 20 asps

Inventory: None

Skills: [Advanced Sneaking], [Basic Hunting]

Bonus: [Daughter of Manasa] - You are a nagi, a snake-maiden. The snake-mother Manasa thus confers her blessing to you. You can speak with animals, and can even command snakes. But disloyalty or apostasy from Manasa will be met cruelly.

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f2c792 No.9631

Dice rollRolled 57, 58 = 115 (2d100)

>>9613

Name: Huī xiānzhī

Race: Chinese

Allegiance: Dragon King

Fluff: A lowly peasant born during a turbulent time, Huī lost everything to the soldiers fighting their wars for their own selfish reasons. He had to become a soldier too just to make ends meet and not die like his parents and siblings. He fought against religious fanatics and saw their fervor and hope even against all odds, it inspired him to find his own calling, and he did when his lord send him a sign. He would spread the word of his lord, not through rebellion and terrorism, but by upholding the laws of the world, by justice. He had made his keep, defending the weak and slaying the evil. He was a known, but little spoken about hero for his loyalty to his lord above all others. Finally, he had become a true warrior of the three kingdoms, but his lord had other plans for him apparently..

Favor: (Dragon Kings) 65/100

Status: Healthy

Inventory: Guandao

Skills: [Basic Spearsmanship]

Bonus: [Servant of the Azure] - You bear the mark of Ao Guang, Eastern Dragon and King of the Rivers. People will respect your position, but dragon hunters and their ilk will actively seek you out.

1-2; I will help tow the fields and do deeds around the town, making sure it is save, and when the tax collector and/or recruiters come next, I will ensure things go smoothly and defeat any who dare bully the people of this town.

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f2c792 No.9639

File: 1441746856675.jpg (1.99 MB,1920x1080,16:9,Solaire.jpg)

Dice rollRolled 42, 94, 25 = 161 (3d100)

>>9613

>Fill out the following

Name: Scruffitius

Race: Human

Allegiance: none at this time

Fluff: Julius woke on the side of the Tiber, among the fields of lilac along it's shores. He know not where he came from, no where he was going, but sat up and followed the river to a great city, Roma, where he soon found a home in the great arena of the city, the Coliseum. The man was a natural with the gladius and hasta, the pilum and scutum. Some say he was blessed by the gods, but he never saw it as such. He took the skills he learned as a gladiator and set about the ancient world looking for purpose

>Don't fill out the following

Favor: (War Gods) 55/100

Status: Healthy

Inventory: [4 Pila]

[1 Hastae]

[1 Scutum]

[1 Pugio]

[1 Gladius]

[1 Woven Net]

[1 crate of dank memes]

Skills:

Bonus: [Triumph of Combat] - The sounds of the cheering crowds, the slice of the blade, the artful spray of blood, these things are most beautiful. +15 to single combat.

1/2. Truly, this victory i great but fleeting, return to rome to let them know of the victory won here, and to formulate a plan to close the vortexes all together.

3. THAT BEING SAID, ITS TIME TO GET DOWN, UNLEASH THE CRATE OF DANK MEMES

>[1 crate of dank memes]

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