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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1438885357683.jpg (54.6 KB,619x618,619:618,1425772836369.jpg)

f2c792 No.7768 [View All]

"That which is not dead" Edition

Archive: https://archive.moe/tg/search/subject/Gods%20Willing/

The religions and mythos of the world are myriad and endless. For millenia, humanity has prayed to awe-some gods and fought beastly monsters. Each region held its own pantheon and its own culture, and the world grew in spite of the countless fel things spoken of by storytellers and seers.

But something has changed - for what reason it cannot be said, but the gods, spirits and monsters of the many mythologies are caught in a chaotic shift known as the Conflux. Chaac sends fierce storms through the deserts of Arabia. Freyja's chariot rides through the plains of North America. The god's followers are often caught in the same transporting chaos that afflicts their divine - and so are the monsters they fought. Prayers are often met with strange and unfamiliar answers, and warriors face odd new lands to conquer and beasts to fight.

Now is your time. You are a figure of legend, be it a hero, monster, prophet, or vagabond, caught as so many have been in the storms of the Conflux. Where you will end up is beyond even the Fates, but we must first know where you have been…

(Any character concept fitting or based within a real-world mythology before the 16th century will be allowed here, so long as it's of a moderate power level [no demigods yet, sorry].)

>Fill out the following

Name:

Race:

Allegiance: Choose either a god from a real-world pantheon, or a concept like 'Death' or 'the Harvest'. You may choose not to have an allegiance.

Fluff:

>Don't fill out the following

Favor: (X) 0/100

Status: Healthy

Inventory:

Skills:

Bonus:

Actions will be 2d100

32 postsand10 image repliesomitted. Click reply to view. ____________________________
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f2c792 No.7916

Dice rollRolled 38, 67 = 105 (2d100)

>>7914

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f2c792 No.7917

Dice rollRolled 76, 76 = 152 (2d100)

>>7894

Name: Aval Unan

Race: Chosen Human

Allegiance: Jade Emperor

Fluff: Aval Unan, chosen of the Jade emperor, son of a military general, bringer of life and death, is the youngest son of The current chinese general. A warrior without equal, he trained to be the greatest not merely at war, but at religion. Devoting himself to the texts of the Jade Emperor, he eventually found the secret to accesing the emperor's realm itself. Attempting to go through, he was suddenly filled with the glorious power of the Emperor, and then sent across the world to an unknown land(read: Aztec land). Chosen as the emperor's prophet and general, he believe's it his task to bring death to the emperor's enemies in all their forms, and subjugate even the gods themselves.

Favor: (Jade Emperor) 70/100

Status: Healthy

Inventory: Guandao, Imperial Crest

Skills: [Basic Fighting], [Basic Leadership]

Bonus: [Self-Appointed] - You are the Chosen of the Jade Emperor of Heaven himself! At least, you believe you are. The Jade Emperor is silent on the matter. You will not lose Favor as easily, but it will also be harder to gain Favor.

1,2. Find out where I am, search for a cave of meditation so I may undertake a Kalpa lasting…129,600 years, so I may draw closer to the Jade Emperor's glory

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f2c792 No.7919

Dice rollRolled 89, 30 = 119 (2d100)

>>7906

ORODNON HAS RETURNED. IT'S HAPPENING.

Name: Ceallach O Fearghail

Race: Human

Allegiance: War

Fluff: Hailing from Iron age Ireland in the 430s BC, Ceallach is a mercenary skilled in the use of the sword and buckler, specializing in lightly armoured and unarmoured combat. He was the son of a mason and learned the art of sculpture when he was young, but when he was conscripted into the army of his king, he discovered his love of battle. To him, there was nothing greater than fighting and defeating a worthy opponent, and he lives only for combat. He is a giant among men, striding among them as a warrior among children. His strength and his speed were renowned throughout the British Isles, and people were willing to pay a king's ransom to get him to win their wars. With the Conflux, Ceallach is happier than ever, with new adversaries popping up all over. Blood will be spilled. Ceallach O Fearghail cares not whence.

Favor: (The Morrigan) 70/100

Status: Healthy

Inventory: Large broadsword, buckler

Skills: [Advanced Combat], [Basic Sculpting]

Bonus: [Gaiscíoch] - Your fighting skills are legend. Even to strangers, you have an aura of deadly swagger that dissuades opponents. Opposing combat rolls get -10.

Rain pelts down on the warband as their leader steps forth from their ranks to survey the land ahead. The ground is slick with mud, and the afternoon sun fails to even peek through the clouds. The ceannaire climbs to the top of a small hillock, grass sliding away from the slick earth as his sandals push it downwards. Upon reaching the top, he looks at the clouds, trying to find a light spot with which to orient himself. The man looks a while, his drenched red hair hanging behind him, before coming down. All eyes are on him. In the aftermath of the last great battle, the men are eager to get their loot to town, where it can be sold, melted down, or reused. The crowd is silent as he opens his mouth to speak.

'Bráithre,' he says, 'I have decided that we shall march north, to Fine Gall, where the Uigingeach reside. It is there that we shall sell our goods. I see that some of you are apprehensive. It is good that you are. You must stay on your toes, especially in times such as these. But I assure you, the Northmen mean us no harm, especially if we come to trade. They know my banner well, and we will be welcomed there. From there, we will go farther North, to Lough Neagh. If we are to be taken seriously, especially in these times, we should have lands to operate out of, so I have chosen Urìel as a place to build our cnoc dun. Do not fret, though! For we will wade into the thick of battle, up to our eyes in the blood of our enemies! Now, máirseálaimis!'

1/2. March to Fine Gall (Modern day Dublin, held by Vikings)

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f2c792 No.7924

Dice rollRolled 57, 77 = 134 (2d100)

>>7904

>>Name: Antalese of Baricia

>>>>>Race:Human

>>>>>Allegiance:"Artemis" Doesn't openly worship

>>>>>Fluff:Dionysus was fed up with Artemis's shit. She's always uptight and stuck up about chastity and purity. So one day when she went out hunting he replaced her water with the most potent wine he could brew, enchanting it to look and taste like water. It was to late when she realized she was acting weird. During her hunt she began to strip naked and ran as fast as she could from her followers. That was when a hunter named Antalese found her. He found the young goddess swinging naked from a tree chanting about how she is stronger and prettier then all the other gods or something. The man not realizing it was a goddess decided to take the drunken woman home so that no brutes would try anything with her. After a bath and a quick rest in Antalese's bed the goddess quickly sobered up and realized what happened. To thank him for his kindness and to keep him quiet about the events she gifted the young hunter with a boon. His shot became the most accurate among all of humankind. He could hit a marble a hundred yards away with a toothpick javelin. Whether its bow and arrow, javalin, or knife he can hit any target without a struggle.

>>>>>>Don't fill out the following

>>>>Favor: (Artemis) 69/100

>>>>>Status: Healthy

>>>>Inventory: [Short Bow], [Arrows x25]

>>>>>Skills:

>>>>Bonus: [Crack Shot] - Thanks to an odd encounter with Artemis, you have been blessed with perfect accuracy when it comes to projectile weapons. Every shot you make will be deadly. On the downside, you can't make a shot that ISN'T deadly against a living target, and magical beings can resist this effect.

"Haha I may not be as grand a hunter as I thought I was. Do you know the last time someone came close to challenging me? Been a while since I've gotten the boon. I doubt you'll give me a second chance?" Antalese is pumping the charm out his dick

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f2c792 No.7926

Dice rollRolled 58, 36 = 94 (2d100)

1. I look across the blue waters and pray to Manasa and Vishnu for guidance. This is a new place, unfamiliar to me and I wish to know what they wish of me.

2. I call to the nearby serpents and ask for tales of this place I have found myself in.

Name: Hishita

Race: Nagi

Allegiance: Life

Fluff: The cycle of rebirth has ended prematurely, my skin has been cut off instead of allowed to shed. I am once again born anew, and yet my shape is malformed and monstrous. No longer a simple snake, or a simple woman as I alternate between them in my cycle of reincarnation. Instead I am somehow both. However I know this form, though the memory is hazy. I am Naga once more, and thus the gods have use for me once more. For Kali, for Vishnu I shall seek out what has disrupted the cycle of rebirth and fix it.

Favor: (Manasa) 65/100, (Vishnu) 65/100

Status: Healthy

Inventory: None

Skills: [Advanced Sneaking], [Basic Hunting]

Bonus: [Daughter of Manasa] - You are a nagi, a snake-maiden. The snake-mother Manasa thus confers her blessing to you. You can speak with animals, and can even command snakes. But disloyalty or apostasy from Manasa will be met cruelly.

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f2c792 No.7945

Dice rollRolled 88, 98 = 186 (2d100)

>>7906

Name: Huī xiānzhī

Race: Chinese

Allegiance: Dragon King

Fluff: A lowly peasant born during a turbulent time, Huī lost everything to the soldiers fighting their wars for their own selfish reasons. He had to become a soldier too just to make ends meet and not die like his parents and siblings. He fought against religious fanatics and saw their fervor and hope even against all odds, it inspired him to find his own calling, and he did when his lord send him a sign. He would spread the word of his lord, not through rebellion and terrorism, but by upholding the laws of the world, by justice. He had made his keep, defending the weak and slaying the evil. He was a known, but little spoken about hero for his loyalty to his lord above all others. Finally, he had become a true warrior of the three kingdoms, but his lord had other plans for him apparently..

Favor: (Dragon Kings) 65/100

Status: Healthy

Inventory: Guandao

Skills: [Basic Spearsmanship]

Bonus: [Servant of the Azure] - You bear the mark of Ao Guang, Eastern Dragon and King of the Rivers. People will respect your position, but dragon hunters and their ilk will actively seek you out.

1-2; "Mongols, you say!? Have they finally gotten their strategies together and made something of their superior horsemanship? How profound!? Tell me, good honorable citizens, exactly what year is it, and please, would you consider housing me while I collect myself and decide what I wish to do next. I've had quite a long journey and I suspect a much longer journey ahead."

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f2c792 No.7948

Dice rollRolled 94, 14 = 108 (2d100)

>>7904

Name: Miyuki

Race: Onryō

Allegiance: Vengeance and Murder

Fluff:

https://www.youtube.com/watch?v=Po5d-7GDaB4

The town was burning. Put to the torch by the wars of the shogun. Within the piles of burning corpses lay a woman. Cut down by one who promised to protect her, she still breathes, though not for much longer. Tears of anger slip from her as she vows revenge somehow. Her last breath slipping from her body to add fuel to the fire consuming her soul. She would return, arisen from the ashes of her home with a simple mission. Kill the man who betrayed her trust and any who stand in her way.

Favor: (Izanami) 70/100

Status: Healthy

Inventory: Wakizashi

Skills: [Advanced Combat]

Bonus: [Vengeant Soul] - Your drive for vengeance consumes you, beyond all other thoughts. -15 to interactions with others, but +10 to research involving your death and finding your killer.

1.2. Investigate the land I awoke in. Look for clues as to finding the one who betrayed me.

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f2c792 No.7953

>>7894

Name: Hok'ee

Race: Wendigo

Allegiance: Hunger and Death

Fluff: Hungry. A old friend. Scared. Warm. Filling. Still hungry. Family. Hidden. Terrified. Not filling. Too little. Still hungry. Still hungry. Still hungry. Still hungry. Still hun-… These were the thoughts that went through Hok'ee's mind for the past three months on a loop, if you call it a mind as it went to it's task. He could not remember those that he killed but he could remember the sweet taste of their blood upon his lips while they struggled or how strangely their bones tasted when crushed into a powder. These were the thoughts of the Wendigo. He hadn't meant to become one. He couldn't remember how he became one or when it happened but he was here now upon this earth. Hunger. An endless hunger drew him forward from the ground where he lay. He couldn't sate it. He could never sate it. He could abate it though with the sweet taste of flesh. Conflict within and on the outside as he shifted forms to get closer to his prey. He could think now. He wasn't a mindless beast anymore. A mixed blessing. He would now feel guilt but now they had no chance of esaping from him. His quest is a simple one with a simple goal. Answers and flesh.

Favor: (Death Gods) 60/100

Status: Healthy

Inventory: None

Skills: [Advanced Hunting], [Basic Tracking]

Bonus: [Shapechanger] - You are of one mind, but not of one form. You may change to Beast Form at will, and will automatically change every 3 turns. You must spend one turn at least in Beast Form before reverting to Man Form.

1-2) Shift into my human form and find out where I am. This land is not familiar and I cannot afford that if I am to hunt. I shall seek out some semblence of humanity to question in regards to this. They shall humor me or they shall pay for it at a later date.

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f2c792 No.7954

Dice rollRolled 42, 10 = 52 (2d100)

>>7953

i hate switching between 8chan and 4chan.

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f2c792 No.8059

File: 1439421453549.jpg (146.64 KB,570x817,30:43,img-img.jpg)

Name: Saileach an Mnáfiach

Race: Dryad

Allegiance: To Beauty, and all her daughters

Fluff: A dryad who spent his day lounging about the river the ancient willow he inhabited grew beside. A few hundred years ago he observed as the humans constructed their city nearby. He watched the beautiful flowers that ran among the harsh men who destroyed his forest made him reveal himself to these people, he continued to seduce the women for years until finally the humans were tired of his sons and daughters filling their wives stomachs. Seeing that he was no longer welcome he left, a sapling in his hand looking for a new and more acceptable place to make a home and indulge himself in the beauty of natures children.

>Don't fill out the following

Favor: (X) 0/100

Status: Healthy

Inventory:

Skills:

Bonus:

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f2c792 No.8065

Name: Kalika

Race: Devi

Allegiance: Kali

Fluff: An avatar of the Goddess Kali. Bringer of death and ender of all things. Like her namesake she is tall, blue and built to kill. Is also sometimes a pirate!

Favor: (X) 0/100

Status: Healthy

Inventory:

Skills:

Bonus:

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f2c792 No.8067

File: 1439424291019.jpg (253.37 KB,1125x1500,3:4,andy-timm-kali-pirate.jpg)

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f2c792 No.8261

File: 1439573498654.jpg (193.91 KB,1024x683,1024:683,20110711_120021.jpg)

>>7908

You continue down the road, taking a moment to look at your surroundings. This land is rocky, steep slopes rising to your direct north. It is also quite cold, but you barely notice. What does bother you is the snow on your blade. Better cover it up. Some people say you like your sword too much. You know what? They're dead.

Your pugilistic introspection is halted by the cry of an eagle. In front of you stand three people, decked in thick and brightly-colored clothes. As with elsewhere in your recent travels, they are of the east, but their furred caps and odd outfits are certainly new. The three stare at you with an icy, unforgiving gaze. An eagle perches on the shoulder of the man in front. It seems as though their eyes are piercing holes straight through you.

And then they begin to sing.

The song is deep, originating in the throat and carrying like a thrum. It vibrates throughout the air, through your very soul. Has he always had a sitar? Are you sitar? What's going on?

This music is making it really hard to think. But you also don't want to stop listening…

>[Sygyt]: -10 to all actions next turn

>>7910

The man happily accepts your help, promising he will tell you all you need to know afterwards. It is long, grueling work tilling the raw earth and sowing it with seeds. The hot eastern sun makes you sweat and swelter in your outfit. Even without the armor, it feels particularly exhausting.

The man returns, thanking you for your help. "Such good work you've done, stranger. Feel free to come inside, we have wine to refresh you." Some wine sounds great about now, in fact- wait, why can't you let go of this plow? Your feet seem rooted in the dirt, condemned to tilling and plowing without rest. The man laughs, but it is a deep, unearthly sound. His eyes flash a deep red, and his smile is split by sharp, jutting teeth. "Diwzhat Daebaaman, loyal servant of Akmanah. I thank you, truly, for your pledge of servitude." You wonder just what you've gotten into. Is this some kind of demon? "Hey, be glad. Could've been sworn to that whore Jahi."

You've been geased! Condemned to plow and till this field for eternity unless you can free yourself from this demonic bond!

>Geass: Success Threshold for all physical actions is 40

>>7912

You are definitely not in hell. This place has the distinct and omnipresent tinge of mortality about it, all the stronger in this area. No doubt due to the many people realizing their own mortalities. You make your way out of the field of corpses, narrow streets flanked by half-collapsed buildings, some still burning.

Your exit is interrupted by the stamp of hooves over cobblestone, and the clatter of steel against steel. Several men, mounted on horses, halt their run to examine you. They are dressed in a style foreign to you, plated in metal and emblazoned with crosses. One points his sword towards you. "Another demon, plaguing this city!" his comrade joins in. "Let us add another devils-tail to our mantles, men!"

>>7913

He understands nothing of your words, though you feel beyond you a connecting influence to bridge such barrier in this confusing time.

>Translingualism 2/10

Your hand signals are enough to convey peaceful intent, and the man lowers his spear before continuing onwards. He talks seemingly without end, none of the words meaning the least to you. Also without end is the jungle he moves through with such ease. You can't fathom how he survives this stifling heat and these choking plants so well.

After over an hour further of walking, the undergrowth parts, and the jungle recedes. overlooking a large, terraced hill is a small partition of grass over which huts and fences have been built. They are far below the majesty of your cities and castles back home, but after so long in the wilds they are practically a godsend.

Your joy is soon cut short by the points of several spears, lowered towards you by what must be this town's defenders, confused at your odd and ungainly appearance.

>>7914

Seeing your chance, you fling your pila at the Fomorian's eye. By foul chance, or by his own reaction, it manages to strike him in his ear instead. The giant lets out a wail as the spear embeds itself in his lobe, stumbling back. He growls, shaking the earth beneath him, and swings his club down with such vigor that you scarcely have time to dodge. You'd better end this fight quick, before you find out just how dangerous an irate giant can be.

>cont

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f2c792 No.8569

>>7915

You spend more time with the priests and people, hoping to learn their language. It is not a written one, so you have only word of mouth to teach you. Though it is slow and at times incomprehensible, you feel the influence of the gods of Knowledge aiding you. Even though you hate them, you can't deny they've got their benefits.

>Translingualism 3/10

>>7917

This area is… not very mountainous. The hot sand beneath your feet and the bright, empty sky above seem to be the only divisions at all, in fact. This is some sort of great. expansive desert! What poor conditions to meditate in indeed. So you walk on, seeking refuge. Along the way, you contemplate transcendence and the Golden Path. First among realizations is that perhaps meditation is not required for true contemplation. You think about what those southern Buddhists used to say - the Path of Action and the Path of Knowledge both lead to enlightenment.

>Immortality 2/100

>>7919

Your men are rallied by the call to march, eager not only for battle but also for prestige and, currently, reward. The rain slogs down your march, but begins to relent after a while. The clouds grow lighter, the way clearer, and soon the sun begins to pierce the grey veil overhead. It is heartening to see it once more, and it drives the fianna further onwards.

As you draw closer to Dublin, you enter the territory of the Vikings. A sense of dread hangs over the place, and yet the land itself seems to quake in indignation. The strange happenings of these days are not foreign to you, but even now it seems stranger still. A band of warriors passes you further ahead, pale-faced and clearly Nordic in appearance. From behind you, a hillock shakes and swells, bursting out of the earth around it. From beneath the roots of trees and the mounds of dirt sneers a monstrous face, and swings a massive arm. The soldiers are caught by surprise, many swept up in the first strike. Others draw their weapons to attack the beast, but it scarcely reacts. Except, of course, to draw them in as it did the others. In under a minute, the band is swallowed into the earth, and the giant pulls himself out, bellowing. You aren't sure whether to feel pride or terror. Eire's finally fighting back for itself.

>>7924

For charm you are not lacking, but it's not your skills of persuasion that stay her hand…flipper… fin… thing. "A boon, you say? Oh, you've been blessed, have you?" she circles you, still predatory, but now interested in something other than flesh. "What would that be, prey? You might have a way out of here after all."

>>7926

You pray for enlightenment of your location from Manasa, Mother of Animals, and Vishnu, the First. The voice of Krishna comes to you, but it is distant, faded. "Be at peace, my daughter. You are still with us. You lie on the shores of the Alexandrian isles, beyond your kin. But you are in safe lands, and if you follow Atman then you shall return to us."

You send a clarion call to the sons and daughters of Manasa, hoping for an answer. None seem to have heard. But then, how many serpents live by the shore?

>cont

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f2c792 No.8574

>>7945

The peasants apologize, as they are meager in means and tracking the years is less to them than tracking the days and seasons. However, most agree after a time that it must be around 40 years since the Mongols first established rulership of the country. Since the death of Kublai Khan, Temur has reigned, and he has been a more open and merciful leader than the last.

To your pleas of housing, they sympathize. You look weary, and certainly have much recovering to do. More notably, you are like no other person they have seen. Your dress and weapon indicate high stature, and the odd terms of your appearance are the signs of heavenly influence. Not wishing to offend the gods, you are granted housing in the home of one Dai Fen, probably the wealthiest among serfs. His house is modest, but there is a spare room for you to stay, and enough stores to feed you for a couple weeks safely.

>>7948

The town is scorched and, in many places, demolished. Corpses and weapons are strewn in the streets, pennons hanging limp in the windless night. Small fires still smolder in the ashes, illuminating your passage. Lying in the dirt is a sigil, still gleaming despite the chaos around it. The medallion bears the symbol of a 5-petalled lotus. What this means, you aren't sure, but holding it close to your breathless chest, you feel a strange warmth. It seems halfway between comforting and guiding, as though it wanted to find the man who had lost it.

>+[Lotus Medallion]

>>7953

Wandering across the mesa, you seek any humans to help you understand where you are. This place is unlike the arid deserts of the Arapaho and the Hopi, it is sandier, and saltier as well. After several hours, you come upon a settlement of people, in a walled community overlooking a deep river. They are startled at your appearance, not because you are inhuman, but because you are unlike any human they have seen. Their language confounds you, but it seems angry.

>Translingualism 1/10

>Beast Tracker: 1

>>8059

Favor: (The Dagda) 70/100

Status: Healthy

Inventory: Vernal Cloak

Skills: [Advanced Navigation], [Basic Seduction]

Bonus: [Leann Sidhe] - You are fey and fickle, unpredictable and uncivilized. Your connection to nature is all the stronger for it, and while human hearts may not turn you (though their bodies help), nature is one thing to which you hold dear. +10 to protecting nature, +15 to your own sapling.

Last you recall, you were napping under a willow, dreaming of buxom Irish maidens. Now awake, you find neither colleen nor tree around you. Instead, you are sitting among the cresting slopes and windy bluffs of some northern mountain range, unlike anything you'd seen in Ireland. Gods, it's cold out here! Thank goodness for your cloak, at least.

>>8065

Favor: (Kali) 70/100

Status: Healthy

Inventory: 2 Talwars

Skills: [Basic Combat] [Advanced Sailing]

Bonus: [Sundered Deva] - You were created as an avatar of Kali, Goddess of Time and Sovereign of Bloodshed. During your time as Kali, your power was great and mighty indeed. But the Conflux has separated your physical form from the divine essence of Kali, and her voice is faint now. Your greatest goal, or at least that of Kali, is to reunite the physical with the divine, becoming one with your Goddess once more. You will find it easier to gain Kali's favor, but much harder to gain favor from other gods.

>cont

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f2c792 No.8577

>>8574

REGARDING FAVOR, AND WHY IT MATTERS

Each character has a Favor stat, measuring how much a god (or gestalt of gods) likes them, on a scale of 100.1-10 is loathing, 11-30 is condemnation, 31-49 is grudge, 50 is total indifference, 51-79 is preference, 80-95 is patronage, and 96-100 is championing.

If a god likes you (they have a favor above 50), they will sometimes provide a bonus to rolls relevant to their domain. This will not be shown in updates, and cannot be controlled by the player. The influence of the divine is often subtle, after all. Conversely, if a god dislikes you (favor below 50), they may subtly hamper your efforts in small ways. However, the player CAN use the favor of the gods to their, well, favor.

Firstly, you can spend any amount of Favor to add twice that amount to your final dice roll. This can be done BEFORE or AFTER the roll itself, but you cannot spend more than 10 Favor this way at a time.

You may also spend 5 points of favor to do one of the following. Each one must be done BEFORE rolling:

>Turn a moderate success (70 or above) into a critical success

>Turn a regular success (50 or above) into a moderate success

>Give -15 to an opposing roll (only for contested rolls, of course)

AFTER rolling, you may spend 5 Favor to:

>Turn a critical failure (10 or below) into a regular failure

>Turn a regular failure (11-30) into a neutral result.

As well, a player may spend 20 Favor BEFORE a roll in order to get an auto-critical success. This may only be used when the character is in a life-threatening situation. Deus ex machina is not a tool to be used lightly, after all.

You may use only one Favor ability in a turn unless otherwise stated.

Favor may not be spent below 50 - you can't call the aid of a god that dislikes you.

Favor has passive benefits (or negatives) as well. A favor of 80 or above gives the character +5 to all rolls, and a favor of 90 or above gives +10 to all rolls, as well as granting the character a bonus specific to their favored god or gods. Conversely, favor 30 or below grants -5 to all rolls, and favor 10 or below grants -10 to all rolls.

So how do you gain (or lose) Favor? Well, rarely will a god give you explicit orders unless they decide to Champion you. You'll just have to try and do what they might like. If they're pleased with your actions, you'll start to gain favor (usually gaining 1 Favor for each beneficial act, but sometimes greater for particularly great deeds). If you do something that violates a god's strictures, or simply puts them off, you'll lose Favor. As well, serving and helping a particular god may gain you the disfavor of that god's enemies, so be careful.

>You can post now

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f2c792 No.8579

>>8065

You are stirred to waking by the sound of rolling thunder. This place is hot, thick with humidity, and very… green. You're in a jungle somewhere, but it's not like the jungles of your home at all.

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f2c792 No.8580

Dice rollRolled 46, 52 = 98 (2d100)

>>8261

>>Name: Pykos

>Race: Human

>Allegiance: None at the moment, he pays homage to the gods so as not to offend them, and that is all. Now Nike cause she's looking out for him.

>Fluff: Pykos was a soldier, when the Trojan prince Paris ran away with Helen, his king was honor bound to join the fight. During the Ten years on conflict he saw wondrous and horrible things, The heroes Hector, Achilles, Ajax, and others Fighting and slaughtering common men like chaff. Indeed when Achilles fell it looked like there may be no end in sight to the war, which they gods themselves seemed divided over. However cunning Odyseus broke the stalemate with a masterful ruse. Pykos looted Troy like the rest of his fellow soldiers. When he fell under Morpheus' embrace he was In the Greek camp. Now? He knows not where he is alone except for his gear. Which god did he anger and by the Styx where in Hades is he?

>Favor: (Nike) 65/100

>Inventory: Kopis, Corinthian Helm

>Skills: [Basic Swordsmanship]

>[Advanced Swordsmanship 1/7]

>[Translingualism]

>Bonus: [Trojan Veteran] - As a survivor of one of the bloodiest wars of gods and men, you are an exemplar of combat. +10 to combat with human foes.

>Geass: Success Threshold for all physical actions is 40

1-2. Pykos groans inwardly at his own bad luck. Really a demon? Gods dammit to hades. Still he could not let himself fall to this geass he must break free of it. By Nike(the one Goddess he actually likes because, hey she's not been a dick to him and answered his prayers) He would break free! But How, wait the field was never defined! hah! Meaning it is as small or as large as I think it is! His house is obviously part of the field, and thus in the way! I need to let go of the plow, in order to remove the house, so may plow the field!

I hope this works! Pykos attempts to remove himself from the plow in order to fulfill the Geass, hoping to either cancel it out or remove it completely.

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f2c792 No.8582

Dice rollRolled 42, 72 = 114 (2d100)

>>8574

Name: Hok'ee

Race: Wendigo

Allegiance: Hunger and Death

Fluff: Hungry. A old friend. Scared. Warm. Filling. Still hungry. Family. Hidden. Terrified. Not filling. Too little. Still hungry. Still hungry. Still hungry. Still hungry. Still hun-… These were the thoughts that went through Hok'ee's mind for the past three months on a loop, if you call it a mind as it went to it's task. He could not remember those that he killed but he could remember the sweet taste of their blood upon his lips while they struggled or how strangely their bones tasted when crushed into a powder. These were the thoughts of the Wendigo. He hadn't meant to become one. He couldn't remember how he became one or when it happened but he was here now upon this earth. Hunger. An endless hunger drew him forward from the ground where he lay. He couldn't sate it. He could never sate it. He could abate it though with the sweet taste of flesh. Conflict within and on the outside as he shifted forms to get closer to his prey. He could think now. He wasn't a mindless beast anymore. A mixed blessing. He would now feel guilt but now they had no chance of esaping from him. His quest is a simple one with a simple goal. Answers and flesh.

Favor: (Death Gods) 60/100

Status: Healthy

Inventory: None

Skills: [Advanced Hunting], [Basic Tracking]

Beast Tracker: 1

Bonus: [Shapechanger] - You are of one mind, but not of one form. You may change to Beast Form at will, and will automatically change every 3 turns. You must spend one turn at least in Beast Form before reverting to Man Form.

1-2) I shall stand in front of these strange people with my hands up in the gesture of universal peace and friendship. I do not understand them but I do not want to kill them. Yet. These people may have their uses and I have a plan of my own to fufill in time. So, I shall carefully walk towards them with the intent to run should they prove as hostile as their language shows that they are. Once I am certain that we aren't about to kill eachother, I will make the gesture for needing water. If they are willing to provide it, they are good people and shall be spared my wrath. If they don't, there will be a reckoning in the future. Either way, I shall spend my time attempting to observe the nuances of their strange language in the hopes of learning some crude versio nof it. 1/10 Translingualism

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f2c792 No.8583

Dice rollRolled 48, 12 = 60 (2d100)

>>8569

Name: Antalese of Baricia

Race:Human

Allegiance:"Artemis" Doesn't openly worship

Fluff:Dionysus was fed up with Artemis's shit. She's always uptight and stuck up about chastity and purity. So one day when she went out hunting he replaced her water with the most potent wine he could brew, enchanting it to look and taste like water. It was to late when she realized she was acting weird. During her hunt she began to strip naked and ran as fast as she could from her followers. That was when a hunter named Antalese found her. He found the young goddess swinging naked from a tree chanting about how she is stronger and prettier then all the other gods or something. The man not realizing it was a goddess decided to take the drunken woman home so that no brutes would try anything with her. After a bath and a quick rest in Antalese's bed the goddess quickly sobered up and realized what happened. To thank him for his kindness and to keep him quiet about the events she gifted the young hunter with a boon. His shot became the most accurate among all of humankind. He could hit a marble a hundred yards away with a toothpick javelin. Whether its bow and arrow, javalin, or knife he can hit any target without a struggle.

Don't fill out the following

Favor: (Artemis) 69/100

Status: Healthy

Inventory: [Short Bow], [Arrows x25]

Skills:

Bonus: [Crack Shot] - Thanks to an odd encounter with Artemis, you have been blessed with perfect accuracy when it comes to projectile weapons. Every shot you make will be deadly. On the downside, you can't make a shot that ISN'T deadly against a living target, and magical beings can resist this effect.

1-2: "Well I am unable to miss a shot. I can hit a bird with a pebble from a hundred yards away, though I guess I need to improve on my speed since you can out swim my arrow. Actually came across this boon when I helped a young maiden who was in trouble."

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f2c792 No.8584

Dice rollRolled 95, 24 = 119 (2d100)

>>8569

Name: Chessuloth Archelaus Ben'Cain

Race: Cursed Human

Allegiance: Knowledge (Formerly Yahweh)

Fluff: A descendant amongst the line of Cain, Chessuloth bears the mark of his namesake, marked as a fugitive and traitor and unable to gain sustenance from the land. An exile from God in the city of Enoch, he delved into repulsive knowledge, going to great lengths to acquire the secrets of the universe unbound by the constraints of Yahweh or society. His goals became lost in the funnel he created - revenge, strength, hatred all became just another aspect of Chessuloth's quest to unveil the very world around him, following his ancestor as an affront to God himself. If only he knew how…

Favor: (Knowledge Gods) 60/100, (Tyr) 69/100 (YHWH) 40/100, (???) 70/100

Status: Healthy

Inventory:

Skills: [Arcane Delvings] - Your search for the secrets of reality are more fruitful than most, giving you +10 to all research.

Bonus: [Mark of Cain] - If a person not patroned by YHWH tries to injure you, they will themselves be injured. However, bearing the mark makes you a pariah even among those who have never worshiped Him.

Studies:

The Conflux (Completed)

Mastery of Sanity (Completed)

Conflux Origins [12/100]

The Outer Realms (?)

Nature of Gods [1/100]

Translingualism [3/10]

+ [Quasipresence] - Using the chaotic but distinguishable 'winds' of the Conflux, you can enter a tempest and know precisely where and when it will lead you, and as such travel to any point on Earth or in time.

1/2: The study of language is a slow and tedious one, mayhaps. But it is entirely necessary, should I want to leave this place to begin my collection of knowledge in earnest. I master the language of Germania quickly, as the locals call it. I will apply their tongue to the other languages that exist, until I am comfortable with the slip of my tongue into any language, any region, any part of the world. Then, I can leave, finally.

[3/10 Translingualism]

[+10 both rolls]

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f2c792 No.8585

>>8580

>27, 57

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Post last edited at

f2c792 No.8587

Dice rollRolled 46, 12 = 58 (2d100)

>>8583

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f2c792 No.8588

Dice rollRolled 15, 94 = 109 (2d100)

1. 2.

I bow my head in thanks of Krishnu's words and I search my clothing for saffron to anoint my head as is proper after praying to the gods.

My obeisance done my thoughts turn to my current predicament. I have heard of the Alexandrian lands, though the memories are muddled. Great beasts and fierce and jealous gods have walked these lands. I best be cautious.

However that will not stop me. I shall continue to seek out the snakes of these lands as snakes can prosper almost anywhere and I can use their aid in both seeking out those to convert to the worship of Manasa and defending myself against aggression.

Name: Hishita

Race: Nagi

Allegiance: Life

Fluff: The cycle of rebirth has ended prematurely, my skin has been cut off instead of allowed to shed. I am once again born anew, and yet my shape is malformed and monstrous. No longer a simple snake, or a simple woman as I alternate between them in my cycle of reincarnation. Instead I am somehow both. However I know this form, though the memory of it is hazy. I am Naga once more, and thus the gods have use for me once more. For Kali, for Vishnu I shall seek out what has disrupted the cycle of rebirth and fix it.

Favor: (Manasa) 65/100, (Vishnu) 65/100

Status: Healthy

Inventory: None

Skills: [Advanced Sneaking], [Basic Hunting]

Bonus: [Daughter of Manasa] - You are a nagi, a snake-maiden. The snake-mother Manasa thus confers her blessing to you. You can speak with animals, and can even command snakes. But disloyalty or apostasy from Manasa will be met cruelly.

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f2c792 No.8589

Dice rollRolled 39, 67 = 106 (2d100)

>>8261

The mysterious swordsman… Seeks to challenge his new foe, with his sword. Smacking his sword against a rock, making it ring. He creates a beat with his sheath against the snowy ground and a nearby rock. Before swiping his sword in the air and occasionally smacking it against a nearby rock to make it ring out, creating an almost music with the large swipes to the air and the smacks to the ground

Favor: (War Gods) 65/100

Status: Healthy

Inventory: Large Sword

Skills: [Elite Swordsmanship]

Bonus: [Ambiguous] - Your identity is unknown, your purpose imperceptible, your origins fathomless. Not even the gods are quite sure what to make of you. +10 to sneaking and deception.

>[Sygyt]: -10 to all actions next turn

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f2c792 No.8591

Dice rollRolled 61, 44 = 105 (2d100)

Name: Aval Unan

Race: Chosen Human

Allegiance: Jade Emperor

Fluff: Aval Unan, chosen of the Jade emperor, son of a military general, bringer of life and death, is the youngest son of The current chinese general. A warrior without equal, he trained to be the greatest not merely at war, but at religion. Devoting himself to the texts of the Jade Emperor, he eventually found the secret to accesing the emperor's realm itself. Attempting to go through, he was suddenly filled with the glorious power of the Emperor, and then sent across the world to an unknown land(read: Aztec land). Chosen as the emperor's prophet and general, he believe's it his task to bring death to the emperor's enemies in all their forms, and subjugate even the gods themselves.

Favor: (Jade Emperor) 70/100

Status: Healthy

Inventory: Guandao, Imperial Crest

Skills: [Basic Fighting], [Basic Leadership]

Bonus: [Self-Appointed] - You are the Chosen of the Jade Emperor of Heaven himself! At least, you believe you are. The Jade Emperor is silent on the matter. You will not lose Favor as easily, but it will also be harder to gain Favor.

1,2. This desert. It may not be a cave, but it is perfect for my needs. I shall walk and persevere, treating this vast desert as merely one of the many trials the Jade emperor, and now I, shall face. Let me harden myself to adversity, and meditate as I walk.(2/100

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f2c792 No.8594

Dice rollRolled 82, 57 = 139 (2d100)

>>8569

Name: Ceallach O Fearghail

Race: Human

Allegiance: War

Fluff: Hailing from Iron age Ireland in the 430s BC, Ceallach is a mercenary skilled in the use of the sword and buckler, specializing in lightly armoured and unarmoured combat. He was the son of a mason and learned the art of sculpture when he was young, but when he was conscripted into the army of his king, he discovered his love of battle. To him, there was nothing greater than fighting and defeating a worthy opponent, and he lives only for combat. He is a giant among men, striding among them as a warrior among children. His strength and his speed were renowned throughout the British Isles, and people were willing to pay a king's ransom to get him to win their wars. With the Conflux, Ceallach is happier than ever, with new adversaries popping up all over. Blood will be spilled. Ceallach O Fearghail cares not whence.

Favor: (The Morrigan) 70/100

Status: Healthy

Inventory: Large broadsword, buckler

Skills: [Advanced Combat], [Basic Sculpting]

Bonus: [Gaiscíoch] - Your fighting skills are legend. Even to strangers, you have an aura of deadly swagger that dissuades opponents. Opposing combat rolls get -10.

1/2. The time has come. Ceallach has waited his whole life for a challenge such as this. Though this is a thing of the Emerald Isle, it is a foe like no other, and such an opportunity cannot be squandered. The commander turns to his men once more.

"Men of Eire! I tell you now, do not tremble before this great creature of our land, for it is no match for my might. I will slay it, and we will take its head into the city. Men will sing of this as they sing of Beowulf and his exploits! Now watch me, and remain at a safe distance."

At their leader's behest, the warband withdraws to a small hill far away, where they can barely see their lord.

"Come forth from your deep places, craven beast!" bellowed the warlord, "You who had made slaves of the Tuatha Dé, come and fight me on this ground! Perhaps you can best a few strainséirí, but you will fall before the true son of the land of Éire!"

The valliant warrior already had a plan for the coming battle, a simple one. After the ancient beast closed the distance between the two of them, he would attempt to hit it in its joints: ankles, wrists, knees and elbows would be his targets. If possible, the hero will strike at its face, but focus on the eye, as that was how Lug slayed Balor at the Cath Maige Tuired.

+++SPENDING 5 FAVOUR TO GIVE THE FOMORIAN -15 TO ITS FIRST ROLL AGAINST CEALLACH+++

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f2c792 No.8595

Dice rollRolled 51, 58 = 109 (2d100)

>>8594

(-25)

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f2c792 No.8602

File: 1439863992305.jpg (8.69 KB,199x253,199:253,download.jpg)

Dice rollRolled 85, 56 = 141 (2d100)

>>8261

>Fill out the following

Name: Scruffitius

Race: Human

Allegiance: none at this time

Fluff: Julius woke on the side of the Tiber, among the fields of lilac along it's shores. He know not where he came from, no where he was going, but sat up and followed the river to a great city, Roma, where he soon found a home in the great arena of the city, the Coliseum. The man was a natural with the gladius and hasta, the pilum and scutum. Some say he was blessed by the gods, but he never saw it as such. He took the skills he learned as a gladiator and set about the ancient world looking for purpose

>Don't fill out the following

Favor: None

Status: Healthy

Inventory: [4 Pila]

[1 Hastae]

[1 Scutum]

[1 Pugio]

[1 Gladius]

[1 Woven Net]

[1 crate of dank memes]

Skills:

Bonus: [Triumph of Combat] - The sounds of the cheering crowds, the slice of the blade, the artful spray of blood, these things are most beautiful. +15 to single combat.

1/2. Enough, cut the beast down like the dog it is

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f2c792 No.8641

File: 1439877048087.png (452.56 KB,1280x1517,1280:1517,kali_by_karuvan-d8y9agx (1….png)

>>8579

Name: Kalika

Race: Devi

Allegiance: Kali

Fluff: An avatar of the Goddess Kali. Bringer of death and ender of all things. Like her namesake she is tall, blue and built to kill. Is also sometimes a pirate!

Favor: (Kali) 70/100

Status: Healthy

Inventory:2 Talwars

Skills: [Basic Combat] [Advanced Sailing]

Bonus: [Sundered Deva] - You were created as an avatar of Kali, Goddess of Time and Sovereign of Bloodshed. During your time as Kali, your power was great and mighty indeed. But the Conflux has separated your physical form from the divine essence of Kali, and her voice is faint now. Your greatest goal, or at least that of Kali, is to reunite the physical with the divine, becoming one with your Goddess once more. You will find it easier to gain Kali's favor, but much harder to gain favor from other gods.

I shall find me way back to me ship and crew! *Begins cutting down the jungle with Talwars and making way toward where she thinks the sea is.*

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f2c792 No.8643

Dice rollRolled 93, 30 = 123 (2d100)

>>8641

dice

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f2c792 No.8649

Dice rollRolled 65, 92 = 157 (2d100)

>>8602

Dainn's gonna need a 100 to clinch this

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f2c792 No.8650

Dice rollRolled 32, 21 = 53 (2d100)

>>8261

>Fill out the following

Name: BOGUMIŁ SIENKIEWICZ

Race: Noble Human

Allegiance: God, and the divine right of Kings

Fluff: It was the year of our lord 1548, and the motherland lies in on the brink of ruin. From the east the Tsar marches upon our beloved homeland, as Tartars of Khan and the Turks raid, rape, and enslave our peoples. From the north the Swedish Empire pressed forward to carve out their dominion, and to the south the Cossacks rule with impunity. The Commonwealth is divided among dozens of lords scraping and fighting each other as the people suffer and die.

And onto this scene, a prophecy arises. "He who wields the Black Mace he shall be King."

And so it came to pass that one day, a man who would become legend, rose up and wielding the dreaded Iron Mace in his hand seeks to unify the Polish Commonwealth, throw back the oppressors, and install a new age of glory for all of Poland.

>Favor: (YHWH) 70/100

>Status: Healthy

>Inventory: [Iron Mace], [Mail Hauberk]

>Skills: [Basic Macery]

>Bonus: [Fate Forgotten] - You are a figure of great destiny and future import. Rolls at critical events will be more likely to succeed. However, you are lost from that destiny and in a land that does not know your import. As such, your title will mean nothing to them.

You awaken in a shallow pool, the remnants of a flash flood in… wherever this is. Tall trees arc overhead, and the sun still beats down, so you are still alive. But this forest is filled with trees that you have never before seen, and you feel far indeed from the Commonwealth.

1-2. I was fortunate this fellow is intelligent. Perhaps these might be the same.

I stand tall, and beat my chest with my hand and shout out my name "BOGUMIŁ"

That they might know it, and hopefully I may learn more from them and they of me.

Translingualism 2/10

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f2c792 No.8909

Dice rollRolled 6, 37 = 43 (2d100)

>>8574

Name: Miyuki

Race: Onryō

Allegiance: Vengeance and Murder

Fluff:

https://www.youtube.com/watch?v=Po5d-7GDaB4

The town was burning. Put to the torch by the wars of the shogun. Within the piles of burning corpses lay a woman. Cut down by one who promised to protect her, she still breathes, though not for much longer. Tears of anger slip from her as she vows revenge somehow. Her last breath slipping from her body to add fuel to the fire consuming her soul. She would return, arisen from the ashes of her home with a simple mission. Kill the man who betrayed her trust and any who stand in her way.

Favor: (Izanami) 70/100

Status: Healthy

Inventory: Wakizashi

[Lotus Medallion]

Skills: [Advanced Combat]

Bonus: [Vengeant Soul] - Your drive for vengeance consumes you, beyond all other thoughts. -15 to interactions with others, but +10 to research involving your death and finding your killer.

1.2. Take the medallion and follow it's pull

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f2c792 No.8911

>>8909

I'll spend 5 to turn it into a normal failure

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f2c792 No.8914

Dice rollRolled 28, 29 = 57 (2d100)

>>8574

Name: Huī xiānzhī

Race: Chinese

Allegiance: Dragon King

Fluff: A lowly peasant born during a turbulent time, Huī lost everything to the soldiers fighting their wars for their own selfish reasons. He had to become a soldier too just to make ends meet and not die like his parents and siblings. He fought against religious fanatics and saw their fervor and hope even against all odds, it inspired him to find his own calling, and he did when his lord send him a sign. He would spread the word of his lord, not through rebellion and terrorism, but by upholding the laws of the world, by justice. He had made his keep, defending the weak and slaying the evil. He was a known, but little spoken about hero for his loyalty to his lord above all others. Finally, he had become a true warrior of the three kingdoms, but his lord had other plans for him apparently..

Favor: (Dragon Kings) 65/100

Status: Healthy

Inventory: Guandao

Skills: [Basic Spearsmanship]

Bonus: [Servant of the Azure] - You bear the mark of Ao Guang, Eastern Dragon and King of the Rivers. People will respect your position, but dragon hunters and their ilk will actively seek you out.

1-2; Ask my most gracious host Dai Fen of any bandits or troubling people nearby that have been harassing them. If so, I must head out immediately and accost these fiends!

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f2c792 No.9608

>>8580

Diwzhat cackles at the effort, clearly enjoying your struggles. "Ahh, a good attempt friend, but this is magic stronger than any muscles!" The stinging truth is as grim a reminder as his laughter, but you push on. You can't let go, but you CAN ram your plow into the wall of the house. Not that this is doing much good.

>>8582

The guards seem scarcely friendly, but your sorry state and need for water are enough to spare you some kindness. One of them soon brings you a small skin full of water, but the others keep their weapons lowered. You can't make out the words, but the meaning is nonetheless somehow coming to you. They're wondering where you're from.

>Translingualism 7/10

>Beast Tracker: 2

>>8583

>>8587

"A young maiden, hmm? A spirit, no doubt. Quite fortunate for you…" Her scaly skin is cold and wet, sliding against you as she circles. "This is a strange culture your people have. Where I come from," she rests a clawed hand on your shoulder, gripping it. "we eat our victims to gain their power. I am sure you will make a fine meal!"

Looks like your speed will have to avail you once more, hopefully better than last time!

>>8584

With your clearly fathomless intellect, the mastery of languages is no problem at all! And though you are loath to admit it, the favor of the Gods may have helped give such knowledge to you. By the week's end you are speaking fluent Germanic, and feel as though other languages would scarcely trouble you at all.

>+Translingualism

>>8588

Your efforts are not long in vain, for it seems this land is rife with serpents. Indeed, the limestone cliffs and sun-splayed beaches are home to many asps. The vipers slither around you, mimicking your own serpentine movements. Though their minds are primitive, you can feel an intrinsic connection to them.

>+20 asps

Manasa seems particularly pleased with your obeisance, and with this affinity for her children.

>Favor: (Manasa) 68/100

>cont

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f2c792 No.9609

Dice rollRolled 11 (1d100)

>>8589

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f2c792 No.9611

>>9609

>>8589

The unusual counter seems to have taken the strangers by surprise. For a moment, they falter, but soon the dirge returns. This time, your clattering and banging have lessened its hold upon you.

>Sygyt: -5 to all actions next turn

>>8591

>Immortality 5/100

>>8594

>>8595

The beast turns towards you at your challenge. If it can understand you, it doesn't like what it's hearing. The fomorian charges you, hands sweeping low as if to strike you where you stand. It may have the advantage in size - and anger - but speed and cunning are in your favor. As it lunges, you thrust your broadsword upwards, calling on the Morrigan to guide your strike. Your blade strikes it directly in the eye, going far deeper than you'd expected as the horrid giant lets out a loud cry of anguish. It stumbles and turns on its feet, falling over with an earth-shaking crash. The thing continues to struggle, its arms and legs flailing, missing you only by a hair. But here, atop the fallen giant, is a good chance to end the fiend.

>Favor: (The Morrigan) 65/100

>>8602

Elsewhere, across space and time, another Fomorian finds itself in dire straits. Dainn raises his club back up for another strike, only to be outpaced by Scruffitius. Your pugio proves more effective than your pilum, cutting into the ankles of the massive Fomorian where they are weak. Like great and savage Achilles, the giant falls. In the end it is his own weight that proves to be his downfall, unable to stand or grant himself any breathing room as his stone-like body weighs him down.

The other horrors of the forest falter, retreating into the darkness as their leader expires. As they slowly fade far and away from Rome, you feel the accolades of warriors and heroes past mantling you. A great victory has been won for Rome this day, even if it is only a temporary one.

>Favor: (War Gods) 55/100

>cont

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f2c792 No.9613

>>8641

These blades were made for cutting flesh, not undergrowth. That fact becomes quickly evident as you slog through the jungle, slicing away the plants and vines and thoroughly staining your pirate's uniform in the process. After well over an hour, something other than the chittering of birds and croaking of frogs breaks the monotony. You haven't come to the sea - well, you've come to the water, but it is like no lake you have seen. The clearing you now overlook leads into a massive valley, one with a vast lake. A large city lies in the center of the lake, with four stone roads connecting it to cities on the mainland. Now whoever heard of such a thing as a city on a lake, and in a jungle no less?

>>8650

Perhaps beating your chest and shouting wasn't the greatest way to make a good impression on these people. Their spears point closer, and it is only the vouchement of your 'guide' that they don't kill you where you stand. You can't understand their words, but the threatening tone is enough to warn you against trying that twice.

>Translingualism 3/10

>>8909

The guidance it offers is tragically vague, but it's the only lead you have. 'North'. Whoever owned this medallion has gone north. Odd, since the raiders came from the South. You shudder to think of what further havoc they have wrought on other towns, if they were merely passing through here. North is, however, the domain of Shogun Tamiyo. Perhaps he has some hand in this dark deed.

>>8914

Dai Fen has little to report, in fact. The Yuan are oppressive and, even worse, foreign, but in their time banditry and pirating has been notably lessened. He considers it a mixed blessing, as sometimes the tax collectors and 'recruiters' for the Yuan are just as brutal as the bandits and warlords they have driven out.

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f2c792 No.9614

Dice rollRolled 65, 24 = 89 (2d100)

>>9608

Name: Chessuloth Archelaus Ben'Cain

Race: Cursed Human

Allegiance: Knowledge (Formerly Yahweh)

Fluff: A descendant amongst the line of Cain, Chessuloth bears the mark of his namesake, marked as a fugitive and traitor and unable to gain sustenance from the land. An exile from God in the city of Enoch, he delved into repulsive knowledge, going to great lengths to acquire the secrets of the universe unbound by the constraints of Yahweh or society. His goals became lost in the funnel he created - revenge, strength, hatred all became just another aspect of Chessuloth's quest to unveil the very world around him, following his ancestor as an affront to God himself. If only he knew how…

Favor: (Knowledge Gods) 60/100, (Tyr) 69/100 (YHWH) 40/100, (???) 70/100

Status: Healthy

Inventory:

Skills: [Arcane Delvings] - Your search for the secrets of reality are more fruitful than most, giving you +10 to all research.

Bonus: [Mark of Cain] - If a person not patroned by YHWH tries to injure you, they will themselves be injured. However, bearing the mark makes you a pariah even among those who have never worshiped Him.

Studies:

The Conflux (Completed)

Mastery of Sanity (Completed)

Conflux Origins [12/100]

The Outer Realms (?)

Nature of Gods [1/100]

+ [Translingualism] - Mastery of any and all earthly languages.

+ [Quasipresence] - Using the chaotic but distinguishable 'winds' of the Conflux, you can enter a tempest and know precisely where and when it will lead you, and as such travel to any point on Earth or in time.

1/2: Perfect. It is time to move on, then - animal blood sates my hunger for a time, but soon, without that of a human, my blood will curdle and dry in my skin. I could take one of the villagers here, but I would rather not. They have proved loyal allies, and should I acquire a stable supply of food, this small village would make a perfect recluse with it's nearby conflux link. With warm goodbyes I set out, mapping my knowledge of the Conflux itself to set out for my next destination. The legendary library of Alexandria, in the heartland of fabled Egypt. It's knowledge of the arcane and divine is rumored to be the greatest that has ever existed, and possibly that ever will. Excluding my own, of course, for it is still growing, and will only ever die when I do. Perhaps this village itself would make a good host not only to an abode of my own, but a library as well - what foe could ever find me there? In any case, I must set out soon - a link to Alexandria in the proper time may be hard to find. But I will find it. That, I can guarantee.

+ 10 to both rolls.

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f2c792 No.9615

Dice rollRolled 50, 70 = 120 (2d100)

>>9611

Name: Ceallach O Fearghail

Race: Human

Allegiance: War

Fluff: Hailing from Iron age Ireland in the 430s BC, Ceallach is a mercenary skilled in the use of the sword and buckler, specializing in lightly armoured and unarmoured combat. He was the son of a mason and learned the art of sculpture when he was young, but when he was conscripted into the army of his king, he discovered his love of battle. To him, there was nothing greater than fighting and defeating a worthy opponent, and he lives only for combat. He is a giant among men, striding among them as a warrior among children. His strength and his speed were renowned throughout the British Isles, and people were willing to pay a king's ransom to get him to win their wars. With the Conflux, Ceallach is happier than ever, with new adversaries popping up all over. Blood will be spilled. Ceallach O Fearghail cares not whence.

Favor: (The Morrigan) 70/100

Status: Healthy

Inventory: Large broadsword, buckler

Skills: [Advanced Combat], [Basic Sculpting]

Bonus: [Gaiscíoch] - Your fighting skills are legend. Even to strangers, you have an aura of deadly swagger that dissuades opponents. Opposing combat rolls get -10.

1. The heavens grant me victory. I shall finish this beast, the ancient enemy of the Tuatha De Danann, and dedicate the victory to the Morrigan.

2. Once the beast lies dead, I will decapitate it with a mighty blow. After the head is off, I will call to my men on the hill:

"Come forth, brothers, and witness my works. I bid you bring down a great spear. We shall carry the beast's head to Dublin as a trophy and as proof of our strength."

The spear will be thrust in one ear and out the other. Four men shall carry the head, two on each side.

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f2c792 No.9616

Dice rollRolled 79 (1d100)

>>9615

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f2c792 No.9617

Dice rollRolled 5, 83 = 88 (2d100)

>>8059

Name: Saileach an Mnáfiach

Race: Dryad

Allegiance: To Beauty, and all her daughters

Fluff: A dryad who spent his day lounging about the river the ancient willow he inhabited grew beside. A few hundred years ago he observed as the humans constructed their city nearby. He watched the beautiful flowers that ran among the harsh men who destroyed his forest made him reveal himself to these people, he continued to seduce the women for years until finally the humans were tired of his sons and daughters filling their wives stomachs. Seeing that he was no longer welcome he left, a sapling in his hand looking for a new and more acceptable place to make a home and indulge himself in the beauty of natures children.

Favor: (The Dagda) 0/100

Status: Healthy

Inventory: Vernal Cloak

Skills:[Advanced Navigation], [Basic Seduction]

Bonus: [Leann Sidhe] - You are fey and fickle, unpredictable and uncivilized. Your connection to nature is all the stronger for it, and while human hearts may not turn you (though their bodies help), nature is one thing to which you hold dear. +10 to protecting nature, +15 to your own sapling.

1. Pray to the Dagda and see what knowledge he has pertaining to my situation.

2. Look about the mountain for a cozy spot in which to find shelter among these cool winds.

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f2c792 No.9620

Dice rollRolled 86, 10 = 96 (2d100)

>>9608

>Name: Antalese of Baricia

>Race:Human

>Allegiance:"Artemis" Doesn't openly worship

>Fluff:Dionysus was fed up with Artemis's shit. She's always uptight and stuck up about chastity and purity. So one day when she went out hunting he replaced her water with the most potent wine he could brew, enchanting it to look and taste like water. It was to late when she realized she was acting weird. During her hunt she began to strip naked and ran as fast as she could from her followers. That was when a hunter named Antalese found her. He found the young goddess swinging naked from a tree chanting about how she is stronger and prettier then all the other gods or something. The man not realizing it was a goddess decided to take the drunken woman home so that no brutes would try anything with her. After a bath and a quick rest in Antalese's bed the goddess quickly sobered up and realized what happened. To thank him for his kindness and to keep him quiet about the events she gifted the young hunter with a boon. His shot became the most accurate among all of humankind. He could hit a marble a hundred yards away with a toothpick javelin. Whether its bow and arrow, javalin, or knife he can hit any target without a struggle.

>Don't fill out the following

>Favor: (Artemis) 69/100

>Status: Healthy

>Inventory: [Short Bow], [Arrows x25]

>Skills:

>Bonus: [Crack Shot] - Thanks to an odd encounter with Artemis, you have been blessed with perfect accuracy when it comes to projectile weapons. Every shot you make will be deadly. On the downside, you can't make a shot that ISN'T deadly against a living target, and magical beings can resist this effect.

1-2: "I assume you prefer a hunt with your food?" And with that Antalese books it.

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f2c792 No.9622

Dice rollRolled 32, 55 = 87 (2d100)

>>9620

Rolling for hot pursuit

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f2c792 No.9627

Dice rollRolled 1, 64 = 65 (2d100)

>>9613

Name: Miyuki

Race: Onryō

Allegiance: Vengeance and Murder

Fluff:

https://www.youtube.com/watch?v=Po5d-7GDaB4

The town was burning. Put to the torch by the wars of the shogun. Within the piles of burning corpses lay a woman. Cut down by one who promised to protect her, she still breathes, though not for much longer. Tears of anger slip from her as she vows revenge somehow. Her last breath slipping from her body to add fuel to the fire consuming her soul. She would return, arisen from the ashes of her home with a simple mission. Kill the man who betrayed her trust and any who stand in her way.

Favor: (Izanami) 65/100

Status: Healthy

Inventory: Wakizashi

[Lotus Medallion]

Skills: [Advanced Combat]

Bonus: [Vengeant Soul] - Your drive for vengeance consumes you, beyond all other thoughts. -15 to interactions with others, but +10 to research involving your death and finding your killer.

1.2. Then to the north I shall go in search of my killer or others who have betrayed those they swore to protect.

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f2c792 No.9630

Dice rollRolled 100, 10 = 110 (2d100)

1.2. It is time to seek out the mortals of this land. Follow the coasts until we reach a town, city or village.

Name: Hishita

Race: Nagi

Allegiance: Life

Fluff: The cycle of rebirth has ended prematurely, my skin has been cut off instead of allowed to shed. I am once again born anew, and yet my shape is malformed and monstrous. No longer a simple snake, or a simple woman as I alternate between them in my cycle of reincarnation. Instead I am somehow both. However I know this form, though the memory of it is hazy. I am Naga once more, and thus the gods have use for me once more. For Kali, for Vishnu I shall seek out what has disrupted the cycle of rebirth and fix it.

Favor: (Manasa) 68/100, (Vishnu) 65/100

Status: Healthy

Companions : 20 asps

Inventory: None

Skills: [Advanced Sneaking], [Basic Hunting]

Bonus: [Daughter of Manasa] - You are a nagi, a snake-maiden. The snake-mother Manasa thus confers her blessing to you. You can speak with animals, and can even command snakes. But disloyalty or apostasy from Manasa will be met cruelly.

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f2c792 No.9631

Dice rollRolled 57, 58 = 115 (2d100)

>>9613

Name: Huī xiānzhī

Race: Chinese

Allegiance: Dragon King

Fluff: A lowly peasant born during a turbulent time, Huī lost everything to the soldiers fighting their wars for their own selfish reasons. He had to become a soldier too just to make ends meet and not die like his parents and siblings. He fought against religious fanatics and saw their fervor and hope even against all odds, it inspired him to find his own calling, and he did when his lord send him a sign. He would spread the word of his lord, not through rebellion and terrorism, but by upholding the laws of the world, by justice. He had made his keep, defending the weak and slaying the evil. He was a known, but little spoken about hero for his loyalty to his lord above all others. Finally, he had become a true warrior of the three kingdoms, but his lord had other plans for him apparently..

Favor: (Dragon Kings) 65/100

Status: Healthy

Inventory: Guandao

Skills: [Basic Spearsmanship]

Bonus: [Servant of the Azure] - You bear the mark of Ao Guang, Eastern Dragon and King of the Rivers. People will respect your position, but dragon hunters and their ilk will actively seek you out.

1-2; I will help tow the fields and do deeds around the town, making sure it is save, and when the tax collector and/or recruiters come next, I will ensure things go smoothly and defeat any who dare bully the people of this town.

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f2c792 No.9639

File: 1441746856675.jpg (1.99 MB,1920x1080,16:9,Solaire.jpg)

Dice rollRolled 42, 94, 25 = 161 (3d100)

>>9613

>Fill out the following

Name: Scruffitius

Race: Human

Allegiance: none at this time

Fluff: Julius woke on the side of the Tiber, among the fields of lilac along it's shores. He know not where he came from, no where he was going, but sat up and followed the river to a great city, Roma, where he soon found a home in the great arena of the city, the Coliseum. The man was a natural with the gladius and hasta, the pilum and scutum. Some say he was blessed by the gods, but he never saw it as such. He took the skills he learned as a gladiator and set about the ancient world looking for purpose

>Don't fill out the following

Favor: (War Gods) 55/100

Status: Healthy

Inventory: [4 Pila]

[1 Hastae]

[1 Scutum]

[1 Pugio]

[1 Gladius]

[1 Woven Net]

[1 crate of dank memes]

Skills:

Bonus: [Triumph of Combat] - The sounds of the cheering crowds, the slice of the blade, the artful spray of blood, these things are most beautiful. +15 to single combat.

1/2. Truly, this victory i great but fleeting, return to rome to let them know of the victory won here, and to formulate a plan to close the vortexes all together.

3. THAT BEING SAID, ITS TIME TO GET DOWN, UNLEASH THE CRATE OF DANK MEMES

>[1 crate of dank memes]

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