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The King Is Dead; Long Live The King!

File: 1435264597999.png (62.71 KB,1000x1000,1:1,Summoning Circle.png)

a27c43 No.4989 [View All]

Congratulations Scum! You're an imp, born by getting chucked out of the sea of chaos into the pits of Gehenna. You're the lowest weakest and least magical of demon kind, used as fodder and food for your betters. However with some time , much work and a massive amount of luck you might ascend to the rank of lesser demon.

You dream the dream that all demons dream, to raise yourself to the rank of Demon Lord. To gain complete dominion over a pit and make it your own. However the road is long, dark, hard and is full of competition and other pitfalls. However you're now completely without merit as you are, even though you lack a name. For you see while all imps look more or less the same some lucky imps have a few changes and upgrades in their form that make them slightly better than their fellows. More likely to survive and thrive in the various pits the demons dwell in.

Fill In:

>Physical differences:

>Magical differences:

>Body color:

Note you can only get up to 3 differences from norm and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus:

>Allegiance:

>Innate abilities:

497 postsand34 image repliesomitted. Click reply to view. ____________________________
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a27c43 No.10877

Dice rollRolled 37, 25, 54 = 116 (3d100)

>>10872

1-3

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a27c43 No.10888

Dice rollRolled 56, 88 = 144 (2d100)

1.2. I ignore the burning of the spear as it sears my flesh with holy might. I yank it out of my heart and the archon's hands. With quick and inexpert jabs I finish off the prone angel then turn the heart-seeking spear on the final angel still moving. I will not let it kill my boss. I have more loyalty then that!

>Physical differences: Slightly Acidic, Gelatinous Body

>Magical differences: Can eat magic

>Body color: Teal, Slightly transparent.

>Rank: Imp

>Name: Nameless

>Bonus: Gelatinous +5 On defence

>Allegiance:

>Innate abilities:

Core, You vital organs are surrounded by a hard crystal. Making you much harder to kill in one strike.

Acid 2

Endurance 2

Absorb magic 2 (note this is not a perfect defense and will be overpowered by even elite imp tier enemies, at this time it is an active cast.)

>Progress

+Demon hood (17/50)

+Absorb III(5/25)

>Injuries :

+broken ribs

+Fatigue I

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a27c43 No.10901

Dice rollRolled 48, 16 = 64 (2d100)

>>10870

>Physical differences: Charisma, Silver Tongue

>Magical differences: Charm spell, Dark Bolt

>Body color: Blue

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Socializer: +10 to socializing -5 to combat

>Allegiance: Comedy?

>Innate abilities: Charisma I, Silver tongued I, Charm I. Strength I, Flight II

>Demonhood: 3/50

1/2. This power is… intoxicating. I must keep in mind that I am still merely an imp, no matter my physical changes. However, after this windfall, I feel that I can trust Comedy more. Perhaps trust isn't the right word. You shouldn't trust anyone in the Pit. In any event, my master has left to give our guests a warm welcome. I know not the path to him, but I could find it. Stealth is of paramount import at times like this, so I shall remain low to the ground, travelling in the ditches and ravines that dot the landscape of the Pit. Once I find Comedy, I can figure out how to proceed. Once it's safe, of course.

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a27c43 No.10909

Dice rollRolled 79, 89 = 168 (2d100)

>>10870

>Physical differences: Fins with markings all over body

>Body color: White, Red, and Beige

>Rank: Imp

>Name: Nameless

>Bonus:

Serpentine +5 to dodging

>Injuries:

>Allegiance:

>Innate abilities:

Empathy 2; Swimming 1; Regen 1; Endurance 1

>Demonhood: (4/50)

1-2; Slink towards the mistress in a prostrating position and address her, " U-uh. m-mistress~, th-there is still o-one more angel left…"

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a27c43 No.10912

Dice rollRolled 73, 28 = 101 (2d100)

>>10870

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Discerning +10 to observation rolls

>>Allegiance:

>>Innate abilities: flight 2 empathy 1

>Physical differences: A flying eyeball with wings

>Magical differences: An evil eye. It flies around and looks at things, finds things that could cause evil, and sometimes tricks people to follow it and cause mischief.

>Body color: Whiteish

Demonhood (10/50)

Strength 2

empathy 2

?????(3/5)

1-2. Try to slither away, look for a small crack or hole we can go to and hide away from his swords reach.

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a27c43 No.10914

Dice rollRolled 6, 44 = 50 (2d100)

>>10870

Physical differences: Scales, Scorpion Tail

Magical differences: Empathy

Body color: Red

Bonus: Conflict Seeker: Bonus Essence from foes you've helped to kill

Innate abilities: Defense II, Poison sting(weak), Empathy, Strength I, Combat II, Swordsmanship II

Vampiric Enchanted Sword(two handed): Gives user an strength and speed boost. additionally captures the essence and imp or demon loses immediately upon death.

Demonhood(34/50)

>Wounded shoulder

>Swollen eye

>Blessed

12 Parry the mortal strike curving it into the ground and holding it there with my blade to make him open for the strike from my companion

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a27c43 No.10957

Dice rollRolled 18, 70, 39, 82, 87, 53 = 349 (6d100)

>>10888

>>10914

1 2-3

>>10909

4

>>10912

5 6

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a27c43 No.10962

Dice rollRolled 53, 56 = 109 (2d100)

>>10870

>Physical differences: Lightly scaled skin Seductive Form

>Magical differences: Lust based magic

>Body color: Dark Purple

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Alluring +5 to charisma rolls

>Allegiance:

>Innate abilities: Charisma1, Defense2(7/30), Charm II, Stealth 1

>followers:

>Demonhood (25/50)

1.2. Dodge him and hide in the remains, look for something to fight him with.

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a27c43 No.10990

>>10957

>>10912

1. Actually, forget about that. I'll just fight instead.

Seeing as I lost my wings and got these stubby little legs not gonna make it to a cave wall anyway.

Look for a nearby rock and do my best to bash its swordhand!

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a27c43 No.10994

File: 1445049077665.jpg (10.56 KB,328x430,164:215,185000.jpg)

>Tfw realizing archons are not at all like pic related but more akin to elite imps

>suddenly dawning upon me that PC's can actually fight these things and it isn't like the storm event at all

>tfw realizing you can actually KILL these things

Wings or no wing I am gonna fuck up this archon to hell and back or die trying.

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a27c43 No.11009

File: 1445062928052.jpg (147.93 KB,1000x750,4:3,Demon-Wallpaper.jpg)

>>10990

The Imp held the rock in his hand, the stump from his severed wing. Huffing and puffing as he looks on the archon before him, the intimidating angelic figure with its sword still instilling the fear of heaven upon the lowly imp

"Now you've done it." he mutters between grittted fangs.

"You stupid son of a bitch. . .I gave you a chance to let it go. But you just had to cut off my fucking wings."

Gripping the rock, he looks squarely at the face of the Archon.

"COCKSUCKER. ASSHOLES LIKE YOU HAVE BEEN PLAGUING MY LIFE EVER SINCE I'VE BEEN SPAWNED.

Damn you! Wanna know something you dumb winged fool?

I fought an imp. Yeah, just another imp like me. For ages, I tried to kill him and he tried to kill me over a worthless corpse. Until at long last I ate his guts and triumphed in victory.

The battle was long and took many cycles. . .and what did I learn from it? What did I get?

I got a little bit stronger. Twice as strong in fact.

And that PISSES me off. You know what other fucking Imps where doing while I fought?

They trained their abilities. Learned magic and powerful arts. They are closer to demonhood than I'll ever be at this fucking rate. They didn't WASTE their time in long fucking battles like assholes like you and that Imp make me do. You interrupted my training for my first fucking actual power.

So here's the thing asshole. You better not fucking waste my time anymore.

Only ONE of us is gonna make it out of here alive. So let's settle this quick and dirty. But I swear by all of heaven and hell, if you don't die or kill me quickly, if you take up any more of time time, I swear to you if there is an after-afterlife I will come back from it and I will show you terrors that will make hell itself tremble.

Let's finish this."

The Imp grips the rock in his hand, hoping his long and angry dialogue would have sufficiently distracted the archon, and spent just bit more time for him to think on a strategy as he filibusters. At the end of his speech he rushes forward hoping to catch him off guard from his monologue and strike the archon's sword hand, and get that blade away from him.

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a27c43 No.11115

Dice rollRolled 23, 4 = 27 (2d100)

>>10870

>Physical differences:

White Fluffy Gliding wings.

>Magical differences:

Two slots survivability.

>Body color:

Note you can only get up to 3 differences from norm and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless

>Bonus:

+ Endurant +10 to surviving hazards and wounds

-5 from demon diplmacy

>Allegiance:

>Innate abilities:

+ Flight 1

+ Endurance 2

+ Strength 1

>What the fuck is a category:

+ Demonhood (7/50)

+ Endurance 3 (5/25)

>Personal Achievements:

+ [An Eye for an Eye] Regrown an eye lost in battle.

1-2. Punch him even harder! And keep punching! When given the opportunity bite out his throat!

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a27c43 No.11117

Dice rollRolled 12, 23, 80, 15 = 130 (4d100)

>>10962

1 2

>>11115

3 4

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a27c43 No.11120

Dice rollRolled 79, 47 = 126 (2d100)

>>10448

>Physical differences: Quick Learner.

>Magical differences: Magical Comprehension. Magical Comprehension.

>Body color: Red with black hands and feet and a tuft of brown fur around his neck.

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Arcane +5 to magic rolls

>Allegiance: Askani(demon)

>Innate abilities: arcane bolt, Intelligence, Magic sight

The Imp does not hesitate as it follow its new master through the gate, but it couldn’t help but ponder it’s new masters words. The Celestials? They were here? If that were true, then he had to hurry. But still, always time to take a look at new magics, yes?

1-2. As the Imp goes through the portal he activates his Magic Sight to view the portals and it’s workings, attempting to comprehend it’s workings. He does nto look at it for long as he would not dare to keep his new master waiting. +5 to magic rolls

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a27c43 No.11140

Dice rollRolled 89, 65, 94, 26, 79 = 353 (5d104)

>>10870

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank:

Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: [Intimidating] - That goat head of yours terrifies mortals and demons of equal or lesser rank +10 intimidation

>Allegiance:

>Followers:

4 imps (´・ω・`)

>Innate abilities:

Strength 1

Growth

Terrify

Intimidate 1

Strength 2 (10/15)

>Demonhood 7/50

>Current Ailments:

1/2/3/4/5. Now we eat, quietly

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a27c43 No.11244

Dice rollRolled 84, 51, 57 = 192 (3d100)

>>11120

1

>>11140

2-3

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a27c43 No.11593

>>10872

You cast more shards in his direction, sadly they bounce off his armor due to insufficient force. Meanwhile the angel dashes closer and jabs at you with his spear. Your left arm comes off when it hits home and he twists it.

-left arm

>>10901

You look around Comedy's Manor. While you do not find him you do see several corpses like the ones you fought in the courtyard, but of lesser aspect laid out. You also hear fighting in the greeting room. Ironic really.

>>10909

She looks up from her meal, her maw bloody with white-ish angelic ichor and black ichor leaking from her wounds. She is NOT happy to see you and her expression makes this clear. Still instead of striking you down where you stand she ask "Where?" You point to where your collapsed fort is and the unmoving angel with his wings still showing. She promptly pulls him out of the earthworks and decapitates him before returning to her fallen food.

>>10888

You pull the spear out of yourself, while the archon below you is still senseless. It hurts, A LOT, the pain is nearly unbearable, but you endure. The spear burns you hands as grasp it so you throw it as best you can at the leader archon while your bulk pins the other in place.

Your throw hits it's mark hitting the archon in the shoulder, denying him his wings.

>>10914

You attempt to parry the strike but he has too much momentum going, and whatever spell he placed on you has your thoughts addled. Your sword cannot block the strike and simply moves it's location to your already wounded shoulder. You hiss in pain as it cuts deeply. The angel smirks before a heavenly spear hits him in the shoulder. Rendering his wings useless.

>>10962

The angel swings at you with his axe, but your blow to his head must have thrown off your aim. You dive to the side and pick up a large femur for a weapon.

>>10990

You start making a grand speech at the archon, about half way through your speech. You had picked up a rock and used it to block the blow, but your rock is now busted. Thankfully the archon is now wincing , seems he hit it wrong and his hands hurt.

>>11115

You try to punch him again but this time he sees you coming clearly, as you swing he grabs your arm and tosses you over his shoulder, then makes a flying dash for his spear. Fuck, he's now armed and there nothing near you except for some rocks … and his helmet.

>>11120

You walk through the portal and try to look at it, but quickly shut your sight off as you realized that magic was well beyond you. Askani chuckles.

You walk into a small library, with a chair made out of odd leather next to a fountain with odd blue energy.

"Now impling I want you to hold this wand and shoot anyone how comes in with it while I handle setting up wards, can you do that?"

There is a door right behind you.

>>11140

>you have 3 followers not 4 you get 2 dice as an elite imp

You eat and eat well, even if the imps you and yours killed had gotten rather disgusting being dragged along. Your each devour one imp. After the meal is done one of your imps screams loudly, as a tail shoots out from his spine, small scales start poking out of his skin and he grows longer claws. He looks around once it is over and jumps around with glee while your other 2 followers looks at him with envy. It's nice he grew but that scream must have drawn attention.

>Demonhood(10/50)

>strength 2(13/15)

>Lose imp

>Gain elite imp with claws, scales and tail

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a27c43 No.11594

Dice rollRolled 57, 80 = 137 (2d100)

>>11593

1-2. "You've got a fucking sword and you let a fucker with a ROCK hurt you?

Is this the best divine wrath can do? Fuck you, I'm not letting you beat me."

Gripping two halves of the busted rock, saving time by not picking up another, the Demon grips them in his palms. He tries again to hit his hand with flat side of his palm gripping the rock, knowing he'll wise up and deflect it with his sword again, he prepares to exploit this parry by striking the hand after he blocks it again.

The benefit of having two weapons in each hand over one in both. Feint right, smash left.

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a27c43 No.11595

Dice rollRolled 92, 33 = 125 (2d100)

>>11593

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

Note you can only get up to 3 differences from norm and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Crystalline: +10 defense - 10 healing

>Allegiance:

>Innate abilities: Shard shot, Defense 1, Perception 1

- left arm

1&2. I need to survive until some other fucker shows up to help or at least draw his attention away. If I run I am fucked. Really go on the defensive, dodge and block anything I can, do not get stabbed anywhere important. +10, Defense 1

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a27c43 No.11598

Dice rollRolled 17, 79, 55, 74, 41 = 266 (5d100)

>>11594

1-2

>>11595

3-5

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a27c43 No.11600

Dice rollRolled 40, 39 = 79 (2d100)

>>11593

>Physical differences: Lightly scaled skin Seductive Form

>Magical differences: Lust based magic

>Body color: Dark Purple

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Alluring +5 to charisma rolls

>Allegiance:

>Innate abilities: Charisma1, Defense2(7/30), Charm II, Stealth 1

>followers:

>Demonhood (25/50)

1.2. Proceed to attempt to beat the angel to death with the femur, disarm him if we can.

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a27c43 No.11630

Dice rollRolled 78, 4 = 82 (2d100)

>>11593

Physical differences: Scales, Scorpion Tail

Magical differences: Empathy

Body color: Red

Bonus: Conflict Seeker: Bonus Essence from foes you've helped to kill

Innate abilities: Defense II, Poison sting(weak), Empathy, Strength I, Combat II, Swordsmanship II

Vampiric Enchanted Sword(two handed): Gives user an strength and speed boost. additionally captures the essence and imp or demon loses immediately upon death.

Demonhood(34/50)

>Wounded shoulder

>Swollen eye

>Blessed

12 Press him, pound that spear in further with the flat side of my blade staying in motion to maintain a distance close enough to keep pounding the spear into him but far enough on his spear pierced side to be out of range of his sword, if he tries to use magic then lets see him concentrate when I give the spear an extra hard pound. His momentum is gone and his wings are garnish for my next meal our blood is in the air so its best to finish this as efficiently as I can.

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a27c43 No.11648

Dice rollRolled 67, 24, 27, 41 = 159 (4d100)

>>11600

1 2

>>11630

3 4

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a27c43 No.11699

Dice rollRolled 35, 69 = 104 (2d100)

1.2. I smile at the helpless and stunned angel pinned beneath me. I shall eat it alive and put it out of its misery. To leave it alive would be foolish and my boss seems to have the other one well in hand.

>Physical differences: Slightly Acidic, Gelatinous Body

>Magical differences: Can eat magic

>Body color: Teal, Slightly transparent.

>Rank: Imp

>Name: Nameless

>Bonus: Gelatinous +5 On defence

>Allegiance:

>Innate abilities:

Core, You vital organs are surrounded by a hard crystal. Making you much harder to kill in one strike.

Acid 2

Endurance 2

Absorb magic 2 (note this is not a perfect defense and will be overpowered by even elite imp tier enemies, at this time it is an active cast.)

>Progress

+Demon hood (17/50)

+Absorb III(5/25)

>Injuries :

+broken ribs

+Fatigue I

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a27c43 No.11762

Dice rollRolled 69, 88 = 157 (2d100)

>>11593

>Physical differences: Fins with markings all over body

>Body color: White, Red, and Beige

>Rank: Imp

>Name: Nameless

>Bonus:

Serpentine +5 to dodging

>Injuries:

>Allegiance:

>Innate abilities:

Empathy 2; Swimming 1; Regen 1; Endurance 1

>Demonhood: (4/50)

1-2; Check to see the demons are focused on their meal, then go and eat some of the unmoving angel the demoness just killed.

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a27c43 No.11773

Dice rollRolled 9, 70 = 79 (2d100)

>>11593

>Physical differences: Charisma, Silver Tongue

>Magical differences: Charm spell, Dark Bolt

>Body color: Blue

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Socializer: +10 to socializing -5 to combat

>Allegiance: Comedy?

>Innate abilities: Charisma I, Silver tongued I, Charm I. Strength I, Flight II

>Demonhood: 3/50

1/2. Hah. That's good. It's funny because he said… Yeah. I'll stop now. I do feel a little useless, but perhaps I can take this time to quietly observe the situation in the other room. Comedy is a formidable fighter and I don't wish to get in his way. I also don't wish to die. Perhaps I can find a weakness in the tactics or strategy of the Bright Ones.

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a27c43 No.11921

Dice rollRolled 60, 19 = 79 (2d100)

Physical differences: Appears to be a giant scorpion, covered completely in golden, egyptianish chitin, made out of sand. He seems to have an aura of sand around him. His stinger is vital, as it is the main source of sand, and also contains potent caustic toxins, and it is his primary weapon.

*Venom Stinger (2 Points)

>Magical differences:

*Sand Affinity (1 Point)

>Body color: gee gollygosh i wonder what it could be (Gold with some Blue.) (or maybe it's black and gold or blue and white)

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Earthbound +5 to all rols while touching the earth. -5 to all rolls when not touching the earth.

>Allegiance:

>Innate abilities: Poison 2(stinger), Sand Armor, Combat 1

1-2: Burrow down into the ground and hide.

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a27c43 No.11923

Dice rollRolled 90, 37 = 127 (2d100)

>>11593

>Physical differences: Cute, feathered body, similar to that of a bird.

>Magical differences: Particularly intelligent and well-spoken for an Imp/Sharp wit and tongue, traces of humanity and empathy.

>Body color: Grey.

>Rank: Imp

>Name: Nameless

>Bonus: [Harmless?] + 5 to diplomatic actions with non-demons.

>Allegiance Grishnkangnkan (Greater Demon)

>Innate abilities: [Empathy 2] [Intelligence 2], [Silver tongued 2], [Sense Magic], [Arcane Bolt], [Basic Illusion] [Basic Magic]

Attached to:

>Thomas Astrius

>Magic Talent: Average

>Magic Skill: Very Good

>Standing : Very bad

>Moral compass: Compatible

>Appearance: Excellent

1/2: Question Thomas further about the tome, especially considering it was one of blood magic… Maybe he should read some more, see what secrets such a powerful and forbidden form of magic may hold?

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a27c43 No.11957

Dice rollRolled 52, 17, 16, 82, 47 = 214 (5d100)

>>11140

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank:

Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: [Intimidating] - That goat head of yours terrifies mortals and demons of equal or lesser rank +10 intimidation

>Allegiance:

>Followers:

2 imps (´・ω・`)

Elite Imp: Claws, scales, tail

>Innate abilities:

Strength 1

Growth

Terrify

Intimidate 1

Strength 2 (13/15)

>Demonhood 10/50

>Current Ailments:

1/2/3/4/5. Fool, now we must go deeper into this crevice, as deep as we can go :3

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a27c43 No.12155

>>11773

1

>>11921

2

>>11923

3

>>11957

4 your elite buddy gets 2 dice scruffy

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a27c43 No.12170

Dice rollRolled 67, 24, 21, 14 = 126 (4d100)

>>12155

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a27c43 No.12171

>>11594

The angel's sword swing, shearing through the rock and you hand. Still with your other hand to hit His hand and disarm him of his weapon.

- four finger on right hand

- right wing (forgot it in appropriate update)

>>11595

You get backpedaling and dodging that celestial spear, you get a few more scratches, but you avoid any real hits. Still you're starting to get worn down, something the angel is showing no signs off, at least until you skipped past a puddle of oil that he steps in, which is promptly ignited via a spark spell from behind you. Ouch that has gotta burn.

>>11600

Add Fatigue I under you injuries Anni

You attempt to bash the axe out of his hand but his guard is too good. His axe hit's you bone weapon and shatters it. Fuck, not good.

>>11630

With it's wings neutralized by your ally/underling you slash at the angel, dent and cutting into his armor repeatedly. He's hurting and bleeding pretty badly now.

>>11699

You eat the unfortunate archon under you as well as the one impaled by his owns ally. They taste absolutely horrible, like ass and piss and vinegar, but you're hungry and hurt, hopefully eating them will fix that. You feel your core repair itself and ribs knit, much to your relief. Your feel much more energetic too, as well as tougher.

- all wounds and penalties

+Endurance 3

+Light shot 1

Demonhood (20/50)

>>11762

The demons are busy eating their meal, so why not eat that corpse laying out? They aren't doing anything with it, and you are hungry.

Ugh! it tastes horrible, like ass and shit and vinegar and rotten elderberries. Still it fills the hole in your stomach. As you stretch and look around you feel your tail again. IT back yay! but the other 2 demons are done with their meals too and both are staring at you.

Demonhood(10/50)

+Combat 1

+Digging

+Strength 1

>>11773

You watch comedy layout 3 angels only for 4 more to enter through the window via breaking. You here a "Rude!" come from you master as he starts fighting them again.

From another corridor you see 3 regular imps running from an archon with a glowing spear.

They're going to come right by you and lead him to you, you have second to respond.

>>11921

You dig and hide. You sleep. Hopefully noting finds you.

>>11957

You and yours hide even deeper in the cave. Nothing has come yet, but your imps are grumbling at how cowardly their leader is, and that maybe scales should lead instead.

>>11923

Thomas agrees that he should study it with your help but not here and not now. Instead you all should find less taboo books to study here and take this particular book to the cubby holes he summoned you in. YOu study some basic magic.

Silver tongued 3(5/25)

+one spell of choice

+Arcane bolt 2

Give me a weakly schedule of how much of what you're doing with Thomas and on you own.

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a27c43 No.12172

Dice rollRolled 26, 94 = 120 (2d100)

>>12171

>Physical differences: Lightly scaled skin Seductive Form

>Magical differences: Lust based magic

>Body color: Dark Purple

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Alluring +5 to charisma rolls

>Allegiance:

>Innate abilities: Charisma1, Defense2(7/30), Charm II, Stealth 1

>followers:

>Demonhood (25/50)

>Injuries:

Fatigue I

1. Throw dirt/sand/bonedust into the angel's eyes.

2. If successful dive into the bodies and attempt to hide and sneak attack the angel when it's guard is down.

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a27c43 No.12173

>>12172

addendum to 2. If the dirt/sand/bonechip idea doesn't work attempt to wrestle the axe away from the angel or to cripple it in some way.

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a27c43 No.12174

Dice rollRolled 15, 33 = 48 (2d100)

>>12171

>Physical differences: gems instead of eyes

>Magical differences: gem based magic if you would

>Body color: blue

Note you can only get up to 3 differences from norm and the stronger the difference the more slots it will take. I.E. One slot of wings would let the imp glide, true flight would require two slots said flight would be slow as flying goes. Moderate speed flight would require 3 etc.

Don't fill out or you get eaten by a wandering demon

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Crystalline: +10 defense - 10 healing

>Allegiance:

>Innate abilities: Shard shot, Defense 1, Perception 1

- left arm

1&2. Get a bit of distance from the burning angel and pelt him with shard shot. Gotta make him pay, at least a bit, for taking my arm.

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a27c43 No.12176

Dice rollRolled 39, 41 = 80 (2d100)

>>12171

Physical differences: Scales, Scorpion Tail

Magical differences: Empathy

Body color: Red

Bonus: Conflict Seeker: Bonus Essence from foes you've helped to kill

Innate abilities: Defense II, Poison sting(weak), Empathy, Strength I, Combat II, Swordsmanship II

Vampiric Enchanted Sword(two handed): Gives user an strength and speed boost. additionally captures the essence and imp or demon loses immediately upon death.

Demonhood(34/50)

>Wounded shoulder

>Swollen eye

>Blessed

12 Finish him, he must die on my blade and then I will appease my growing appetite with his heart. With his death hopefully his awful magic will fade away and I can feast unhindered.

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a27c43 No.12178

>>12172

1-2

>>12174

3-5 6-7 8-9

>>12176

10-11

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a27c43 No.12179

Dice rollRolled 83, 89, 24, 38, 21, 6, 57, 37, 93, 91, 78 = 617 (11d100)

>>12178

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a27c43 No.12181

Dice rollRolled 89, 82 = 171 (2d100)

1.2. I feel much better. I also seem to have a new ability. Lets try it out. See how the four winged archon likes a little Light Shot.

>Physical differences: Slightly Acidic, Gelatinous Body

>Magical differences: Can eat magic

>Body color: Teal, Slightly transparent.

>Rank: Imp

>Name: Nameless

>Bonus: Gelatinous +5 On defence

>Allegiance:

>Innate abilities:

Core, You vital organs are surrounded by a hard crystal. Making you much harder to kill in one strike.

Acid 2

Endurance 3

Absorb magic 2 (note this is not a perfect defense and will be overpowered by even elite imp tier enemies, at this time it is an active cast.)

Light Shot 1

>Progress

+Demon hood (20/50)

+Absorb III(5/25)

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a27c43 No.12182

Dice rollRolled 57, 40 = 97 (2d100)

>>12171

>>Name: Nameless (names will not be acquired until you become a true demon)

>>Bonus: Discerning +10 to observation rolls

>>Allegiance:

>>Innate abilities: flight 2 empathy 1

>Physical differences: A flying eyeball with wings

>Magical differences: An evil eye. It flies around and looks at things, finds things that could cause evil, and sometimes tricks people to follow it and cause mischief.

>Body color: Whiteish

Demonhood (10/50)

Strength 2

empathy 2

?????(3/5)

- four finger on right hand

- right wing

1. Point my hand in his face, and squirt blood into his eyes!

2. While he is blinded, smack him upside the head with my good hand holding the halved rock, hoping to give him a concussion!

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a27c43 No.12184

Dice rollRolled 75, 45 = 120 (2d100)

>>12182

1 2

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a27c43 No.12203

Dice rollRolled 33, 8, 46, 63, 70 = 220 (5d100)

>>12171

Physical differences: A goat-like, 4-eyed head and bigger than most Imps

Magical differences: Can Temporarily increase his size to the height of a full demon

Body color: A drab grey with a bone white sku- head

Don't fill out or you get eaten by a wandering demon

>Rank:

Imp

Name: Nameless (names will not be acquired until you become a true demon)

Bonus: [Intimidating] - That goat head of yours terrifies mortals and demons of equal or lesser rank +10 intimidation

>Allegiance:

>Followers:

2 imps (´・ω・`)

Elite Imp: Claws, scales, tail

>Innate abilities:

Strength 1

Growth

Terrify

Intimidate 1

Strength 2 (13/15)

>Demonhood 10/50

>Current Ailments:

1/2. Such insolence will not be tolerated, flog the impudent imp who dares to question my orders

3/4/5. After the public demonstration as to why you don't fuck with me, send the emps around the cave to look for shit to eat/loot

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a27c43 No.12226

Dice rollRolled 66, 28 = 94 (2d100)

>>12171

>Physical differences: Charisma, Silver Tongue

>Magical differences: Charm spell, Dark Bolt

>Body color: Blue

>Rank: Imp

>Name: Nameless (names will not be acquired until you become a true demon)

>Bonus: Socializer: +10 to socializing -5 to combat

>Allegiance: Comedy?

>Innate abilities: Charisma I, Silver tongued I, Charm I. Strength I, Flight II

>Demonhood: 3/50

Combat with one of these would be suicidal. However, I could get the other imps to team up on him while I set up and spring a trap. First, I'll fly up into a dark alcove, if I can find one, then I'll address the imps below:

"Halt, servants of the master! In the name of Comedy, stand your ground and fight! Are you larval pitlings, who are good for nothing more than labour, or are you legends in the making, waiting to attain demonhood? Could this be your chance? Why wait to take it? If you run, you will be hunted. If you hold, your benevolent master will come to your aid and reward you for your courage!"

Of course, none of the things I'm saying will happen. Chances are, they'll die buying me time to spring my trap. Once the Archon is slowed down by the fighting imps, I'll drop something on him. A chandelier, a large stone, something heavy enough to kill him. And maybe the imps. But that's irrelevant. If it doesn't work, I can still use my size, speed, and flight to evade him, perhaps by crawling somewhere where he can't reach.

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a27c43 No.12241

Dice rollRolled 77, 48, 47, 75, 45, 76, 14, 53 = 435 (8d100)

>>12203

12 3

>>12226

4 5 6 7-8

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a27c43 No.12245

Dice rollRolled 24 (1d100)

>>12171

>Physical differences: Cute, feathered body, similar to that of a bird.

>Magical differences: Particularly intelligent and well-spoken for an Imp/Sharp wit and tongue, traces of humanity and empathy.

>Body color: Grey.

>Rank: Imp

>Name: Nameless

>Bonus: [Harmless?] + 5 to diplomatic actions with non-demons.

>Allegiance Grishnkangnkan (Greater Demon)

>Innate abilities: [Empathy 2] [Intelligence 2], [Silver tongued 2] (Silver tongued 3 5/25), [Sense Magic], [Arcane Bolt II], [Basic Illusion] [Basic Magic], [Invisibility]

Attached to:

>Thomas Astrius

>Magic Talent: Average

>Magic Skill: Very Good

>Standing : Very bad

>Moral compass: Compatible

>Appearance: Excellent

WEEKLY SCHEDULE:

Spend two days or so a week with Thomas teaching him stronger forms of basic, yet nefarious magic, so that people do not grow suspicious (yet). Another day is spent giving him rest, as I independently grow my own power, studying the many spells of the library with my evil, fluffy paws. The remaining four are spent learning the sordid art of Blood Magic, and whatever other demon-related, evil tomes I can get my hands on… the stronger and more forbidden lore I can imbue him with, an the faster, the better. For now, he must master this magic, before we can move on to the next phase of my claiming of his soul! Errr, I mean, empowerment, of course.

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a27c43 No.12246

File: 1445993722805.png (569.18 KB,960x960,1:1,1440480179096.png)

Dice rollRolled 96, 92 = 188 (2d100)

>>12171

>Physical differences: Fins with markings all over body

>Body color: White, Red, and Beige

>Rank: Imp

>Name: Nameless

>Bonus:

Serpentine +5 to dodging

>Injuries:

>Allegiance:

>Innate abilities:

Empathy 2; Swimming 1; Regen 1; Endurance 1; Combat 1; Digging; Strength 1

>Demonhood: (10/50)

1-2; give best kawaii-chan face ever "I-I submit myself to you. P-Please take care of me, Sempais~" Use Empathy to gain vague sense and appeal to them even more

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a27c43 No.12247

>>12246

1 2

>>12245

roll 4 d100

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a27c43 No.12248

Dice rollRolled 80, 77 = 157 (2d100)

>>12247

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a27c43 No.12249

Dice rollRolled 37, 18, 97, 88 = 240 (4d100)

>>12245

>>12247

Ignore that roll, should have been 0d100

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a27c43 No.12250

Dice rollRolled 24, 40, 93, 88, 26 = 271 (5d100)

>>12249

Real world rolls

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