[Combat: 4th Battle of West Oregon]
[Type: Intercept]
[Winner: Commune/Clankers, Tactical]
[Bombardment Report]
Bombardment was largely ineffective due to the movement of both forces. Clanker aircraft manage to stall the Felinid egress partially, however.
[Commune]
10x7, 1x7, 8x10, 3x12, 9x9, 1x9, 10x9, 8x9, 2x9, 7x9, 10x9, 3x9, 10x9, 5x9, 8x9, 5x9, 4x9, 2x9 = 1004
(1,2)-2x Mechanized Raider Band [x7][Mech]x
(3)-1x Grey Death Tank platoon [x10][Arm]
(4)-1x Grey Death Tank Platoon[x12][Arm][Vet]
(5,6,7,8,9,10,11,12,13,14,15,16,17,18)-14x Mobilized Commune Platoons [x9][Inf] x x
[Clankers] 10x, 10x10, 5x10 = 250
[4x Sharpe's Blades [Mech][CQW]]
[Juggernaut Mech Formation [x10][Mech]](+1 to this roll, due to my bonus)
[F16 Duo [x10][Air][Bombard:4]
[Felinid]
3x6, 8x5, 5x7, 2, 7 [Tactics: 1.2][Rallying: .9][Terrain: Forest 1.1] = 104
1 Tumblrina Mechanized Company [x6][Mech]
12th Infantry Company "Skulltakers" [x5][Brave][Infiltrate]
1 Mobilized Felinid Infantry Company [x7]
—
Combat Report
—
The Felinid forces are caught in an unenviable position: overpowered by a much large enemy force and largely lacking in heavy equipment. Despite this, they manage to maintain a steady withdrawal through the dense forests of the pacific northwest, and the opposition forces are only barely able to keep up as the terrain grows increasingly difficult to pursue. Indeed, under such conditions, infantry units are found to move faster than mechanized units, and so a slow speed chase of sorts ensues – thePost too long. Click here to view the full text.