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The King Is Dead; Long Live The King!

File: 1448239930245.jpg (916.98 KB,2474x3316,1237:1658,1436317868357.jpg)

7a9870 No.16037 [Open thread][Last50 Posts]

New players can either replace afk nations or pm me for another *secret* option.

You are a Lord of a Province of the Great Empire.

>Lord's Name:

>Fluff:

>Skill:

>Heir/Heiress: [Fill according to fluff]

>Bonus:

>Kingdom's Name:

>Color: (Also write the number of your location)

>Fluff: (Fantasy Races are allowed)

>Population:

>Military:

>Economy:

>Buildings:

>Technology:

>Storage:

>Magic:

>Bonus:

>What happened last thread

Emperor Bello has died.

Now for the sake of the Empire, the majority of the Lords must vote who shall be the new Emperor.

The Voting happens every 10 turns. All Lords, Ladies, or representatives must travel to the throne before then.

Rules not mentioned above: http://pastebin.com/0FtuGsBA

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7a9870 No.18808

Dice rollRolled 4, 26, 5, 77 = 112 (4d100)

>>18760

>Lord's Name: Onasser I

>Fluff: Originally a sage who spent most of his life studying Thucyld (city), he was elected to the patriarchate at the age of 69. Onasser I served as a quartermaster in Thucylds army a long time before he became the Patriarchatus. His official title is that of "Patriarchatus of the church of the sacred and divine monolith, Master and guardian of the holy stone, and Vicar of many divines".

>Skill

>L-?

>IB-?

>C-?

>Ch-?

>W-?

>Intelligence Level 4

>Bonus:

>[Old Age] Stats (usually Wisdom) can turn to 1 for certain cases.

>[Title of Having a Long Title] - When dealing with believers, Charisma turns to EX.

>Lord's Bonus [Guardian of the Holy Stone] - Military actions, for the purpose of the Church or Protection, gets a 25% roll value increase. Onasser's IB-Leadership also increases to 4.

>Kingdom's Name: Thucyld

>Color: gold & black, state 5

>Fluff: A holy land for generations, the church is the absolute authority in Thucyld. Its main city, Jarrow, is a sacred precinct, its only permanent inhabitants are monks, nuns, and various temple staff. The general belief among those who are of the church of the monolitPost too long. Click here to view the full text.

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7a9870 No.18813

Dice rollRolled 18, 88, 96, 33 = 235 (4d100)

Lord's Name: Cinderwise the Flanged

Fluff: Cinderwise is the foremost inferno wurm in all of the reaches. Known for his temper as well as his calm judgements when enraged, Cinderwise is a pinnacle of control and orderliness when confronted by a raging heart. This provides him many advantages, but it makes him few friends among others in the reaches. He is mostly known for his puns, and this has earned him many enemies in the realm and within the courts of the throne.

Heir/Heiress: The Fiery Center will appoint a new leader.

Kingdom's Name: The Fiery Reaches

Fluff: The Fiery Reaches" is a region of northern Aphrak held by a small coalition of like-minded allied creatures: Inferno Wurms, Inferno Goblins, and Inferno Kobolds. Inferno Wurms are smaller dragonlike creatures that live in hotter portions of the world, such as volcanos and deep mountains. Much as their namesake, such creatures have a fiery disposition, and are keen on fighting, brawling, and generally asserting themselves. They stand somewhat in contrast to the cleverer goblins, who handle matters mostly technical and requiring elegance. The last race, the kobolds, are doglike creatures with great strength; they handle matters of labor and work without complaint – without them society would surely collapse. All told, society is a division of the spirited, the rational, and the appetitive. The Fiery Reaches of course follows the dictates of the throne, but generally chafes with the usual demands for autonomy.

Skills:

Leadership 3

IB-Leadership 2

Charisma 1

Combat 2

Wisdom 3

Intelligence 2

(Short: L-3, IB-2, Ch-1, C-2, W-3, I-2)

Bonus:

Lord's Bonus: Pinnacle of Control - Having 2 or more actions being less than 30 results in gaining [1] more action.

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7a9870 No.18814

>>17420

Nation

>Bonus

Republic

Merchant Familes

>>18604

>Military

Max Unit Cap : 3

Infantry Units - 2

Guard Units - 1

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7a9870 No.18823

Dice rollRolled 7, 82, 41, 75 = 205 (4d100)

>Lord's Name: Ernst Shurslstad

>Fluff: Ernst used to be a simple peasant, until the lord of (the now gone) kingdom of Gurvza, died and the lesser nobles started to do heavy taxing, with conditions worsening every week, and local tribes that were allowed to live in specific areas getting forced to smaller and smaller areas, Ernst deciding enough is enough started rousing the people and tribes (which are orcs and goblins) to rally against the nobles and make a kingdom which is truly a country for the people,

>Skill: Leadership ?

IB-Leadership 4

Combat 3

Charisma 4

Wisdom 3

Int 1

>Heir/Heiress: None

>Bonus:

>Lord's Bonus - The Rousing Union : Alliances or assimilation grants [1] Social Policy.

>Kingdom's Name: Soviet Union

>Color: Anything

>Fluff: Look at lords fluff as this kingdom just got recently made

>Population: 69,700 Goblin, 10,000 Orc,100 Humans

>Military:

Max Unit Cap : 2

Infantry Unit: 1

Max Ship Cap: 2

Carriers : 1

>Building:

Fish Port Level 1

Docks (Trade) Level 1

Shipyard Level 1

Loghouse 2/4

>Bonus:

Wildlife - Everything wants to kill you

Technology:

Taming Level 2

-Monsters

Taming 1/4

Action 1: Tame

Action 2: Tame

Action 3: Tame

Action 4: Upgrade loghouse

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7a9870 No.21705

>Lord's Name: Lady Hiemalis Von Der Nacht

>Fluff: The appointing of a female heir, especially when male heirs were available, was unheard of in Puszczagóra, until the king, tired of his officials' constant bickering an jockeying for position, name his eldest daughter, Hiemalis, as his successor, "JUST TO SHUT YOU BACKSTABBING FUCKS UP FOR FIVE GODFORSAKEN MINUTES". Riding out on a campaign, he promised to name a new heir as soon as he got back, "BY CROSS AND SEPULCHER, YOU NEEDLE-DICKS WOULDN'T WIAT TILL YOUR OWN GRAN WAS DEAD BEFORE STEALING HER FUCKING JEWLERY, WOULD YOU" he postponed the matter…but he never came back. Dying with an aneurysm while attempting to twist an enemy baron's head off with his bare hands, the kingdom passed to the girl, then only in her twentieth year.

At first the nobles of the kingdom refused to accept her, and a few openly declared that if she did not marry him (which would secure his place as king) he would revolt, splitting the kingdom, and possibly dissolving it forever. However, she had inherited her father's legendary rage and force of personality, along with the throne, and, after roasting most of the nobles (figuratively, of course), and making one eat her out in the throne room, they fell in line to a man.

>Skill:

Leadership Level 3

IB-Leadership Level 2

Combat Level 2

Charisma Level 3

Wisdom 2

Intelligence 1

>Heir/Heiress: her brother Suvi, age 16

>Bonus:

Leadership and IB-Leadership gets -1 when seen as a weak female.

Lord's Bonus [Legendary Rage] - When all actions gets 30 or lower, you choose one action that gets a roll value of 100.

Lord's Bonus [Force of Personality] - Instead of 25-, roll value failures are now 15-.

>Kingdom's Name: Puszczagóra (pronounced "pushtaguura")

>Color: Dark green, and 11.

>Fluff: A tradition of belligerence was not limited to the royal family. The rough, cold and hostile terrain of Puszczagóra was really oPost too long. Click here to view the full text.

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File: 1451806452556.jpg (512.29 KB,1200x452,300:113,cysquad.jpg)

ed6944 No.20962 [Open thread]

Pitch:

Nu Kal City glistens on the otherwise desolate, glassed West Coast of Noramerica. The corporate oligarchs who run this city base themselves out of a central tower which doubles as a prison for high security for VIPs. After an expansion into Japan gone south they find themselves trillions of kreddits below their quarterly subkreddit schedule, and they've lost the whole investment save for one thing.

The only child of the Golden Dragon Yakuza's Oyabun, his cherished daughter and princess, Momo. They hold her now in their fortress tower at the heart of NKC and hope to blackmail her for impossible sums. So the Oyabun, unwilling or able to meet this extortion with anything less than professional violence, has turned to elicit mercenary services.

Are you a bad enough group of dudes to save the Oyabun's daughter, /builders/?

>><<

CharSheet

>><<

[Player Fills Out]

Name:

Gender:

Fluff:

(Spend 7 points) [all refresh up to cap, permanent number (spendable number)]

Vitae: 1 (1) [+1/day]

→(Health, physical exertion)

Psyche: 1 (1) [+1/day]

→(Knowledge, mental exertion)

Luck: 0 (1) [+1/day]

→(Spend to reroll)

Cyber: 0

(How much Cyberware you have; see Items in Rules for shopping list)

[DM Fills Out]

Overdrive: (Special Snowflake /Ability/)

Edge:

Quirk:

Skills:

[Marksmanship I] [Driving I] [Swimming I] [Climbing I]

Weapon: [10mm Pistol: MT: 3, HM: -3]

Equipment:

[Zero Suit (Whole Body Below Neck)] [Helmet: Head] [Breastplate: Chest]Post too long. Click here to view the full text.

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ed6944 No.21388

Dice rollRolled 14, 12, 20 = 46 (3d20)

-Name: Johnny "Luck" Houzenheim

-Gender: Male

-Fluff: Johnny Houzenheim is an entirely unexceptional guy. Although physically average, Johnny has been shown to feature inhuman luck. Struck by lightning twice the day he won the lottery, he was quickly abducted by Oyabun's men quickly abducted him and briefed him on the mission, believing his luck would lead the unit to victory. He's not really sure why he's here.

—–

[STATS]

-Vitae: 1 (1)

-Psyche: 1 (1)

-Luck: 7 (8)

-Cyber: 0

—–

[EDGE/QUIRK/OVERDRIVE]

-Edge: Postmodern War-fighter - You're unconventional by nature. +2 to rolls to planning and intel gathering on un-military-like ops.

-Quirk: Sexy - Sometimes people just can't get enough of you. Unfortunately, scoring with particularly hot individuals drains you of 1 Luck as you are considered to have "Gotten Lucky" generally by society, and being a normie this effects you greatly.

-Overdrive: A Really Nice Lunch! - Exert 1 psyche to create a rather tasty meal, assuming you have access to a kitchen and ingredients.

—–

[SKILLS]

-Accounting

-Marksmanship I

-Driving I

-Swimming I

-Climbing I

—–

[EQUIPMENT]

-Body: [Zero Suit (Extra Butt Lift Model)]

-Head: [Helmet]

-Chest: [Breastplate]

-Arms: [None]

-Legs: [None]

-Weapon: [10mm Pistol: MT: 3, HM: -3][Battle Rifle: MT 4, HM -4]

—–

[WOUNDS]

Wounds 0 (1):

-

-

Cosmetic Wounds:

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ed6944 No.21470

>>21358

forgot to ask this before. What does MT and HM stand for on the weaponry? It's not in the rules.

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ed6944 No.21588

H-hey! Don't leave me in the VTOL like last time!

Name: Alexis Feren

Gender: Female.

Fluff: It starts with late nights trying to make the wireless world obey kludged together home software. At some point getting a networking interface starts seeming like a good idea, because physically working the keyboard just takes too long. Right around the time where the stimulant habit gets out of control experimental half-stable electronic warfare packages is the next logical step, and in a blink-and-you'll-miss-it-transition you're spending the next years hacking into secure archives, decrypting very expensive files and wondering how all this came about from a mild fascination with data management.

Alexis Feren is an infiltration specialist with enough additions to her cereberal matter to legally classify as a supercomputer, who enjoys getting into secure compounds, stimulants, target practice and long winded discussions about the finer points of data-architecture construction. Despite the somewhat lonely nature of her profession, Alexis tries to be as social as possible. The weakest point of any network is the human element after all, and you can't spend all day cooped up in a coffin hotel playing four seperate MMORPGS at the same time. You do that at night, and then you take enough stimulants to be social during daylight hours. Not bad company, if you don't mind the shaking.

While Alexis is competent, chronic insomnia and a 24/7 connection to the wireless world along with a custom HUD set to overlay the real world tends to trip her up, or leave her wandering about a world set to "Magical Tea Party" while the bullets fly.

[Stats]

Vitae: 1 (1) [+1/day]

→(Health, physical exertion)

Psyche: 2 (1) [+1/day]

→(Knowledge, mental exertion)

Luck: 0 (1) [+1/day]

→(Spend to reroll)

Cyber: 6

NNI, OPEN, Testo-Arms, GroundPounders, data JACK, [NNI Upgrade/Hardening]?

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ed6944 No.21601

Name: Johnny "Rocket" Baldwin

Gender: Male

Fluff:

A demolitions expert in the police, and later an advanced mortar operator in the military, ever since he was young and helped on his first 4th of July fireworks show Johnny Baldwin has shown an affinity towards explosives and missiles. He knew exactly how to aim and fire a mortar such that in the span of under a minute he could hit a moving target with three well placed rounds simultaneously.

After leaving the army and a few more years as a mercenary he has become extremely versed in his speciality, and spent much of his earnings further improving his abilities, and earning a profit for them.

His most recent purchase is a large specially modified backpack with four additional mechanical arms each linked to a neural interface, capable of wielding both ranged weapons but the most important of which is the of all the rocket auto-loader feeder system. All thanks in part to the luck of him being hired by Oyabun after a rather flashy display. He's trained, practiced, even fought with these such that they have become almost like a true part of him.

Serving as the team's demolitionist, he might not be the fastest or the strongest but he definitely knows how to pack a punch! The Oyabun has seen it fit to hire him for the added assurance that more than a bit of firepower can bring to any engagement.

Vitae: 1 (1) [+1/day]

→(Health, physical exertion)

Psyche: 1 (1) [+1/day]

→(Knowledge, mental exertion)

Luck: 0 (1) [+1/day]

→(Spend to reroll)

Cyber: 7

[DM Fills Out]

Overdrive: "MISSILE STORM!"

Exert 1 Vitae to lock your stance, take aim, and unleash ALL OF YOUR ROCKETS AT ONCE! This attack has a Max Targets of 20 and an HM of 0.

Edge: "Chroma Zone"

You're so cyber'd up your fucking body has had to be internally reinforced to support all the tech and wiring; as a result, you gain +3 max wounds.

Quirk: "Essence Loss"

-3 to sPost too long. Click here to view the full text.

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ed6944 No.21602

Dice rollRolled 10, 38, 45 = 93 (3d100)

>>21601

>>21361

"Alright Jay, you tag em

I'll bag em. With MISSILES."

1. Find a high place. A tower or something. Get on it.

2. Work with Jay-Jay as he sniffs out enemies. Then lock onto them.

3. Be prepared to FIRE.

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File: 1450568826788.jpg (764.4 KB,3070x1459,3070:1459,City-skyline-copy.jpg)

7b6395 No.19800 [Open thread][Last50 Posts]

In the year 2020 a wave of rapid advancement in green energy technology and implementation, called the Green Revolution, swept throughout the world. In the year 2040 pollution has dropped to nearly the same as it was before human habitation in most of Europe, and a few short years after in North America. In the year 2045 unexplained phenomenons occur in Germany, Japan, and USA involving creatures of myth and explosions of unknown causes. Now it is 2050 and the magic revolution is in full swing.

This is where you come in. You are a citizen of Greenlight California, a super city designed and maintained as the most advanced city in the states. Not only any citizen either, you are one of the one in millions able to create large amounts of mana and use it, a magic user, and you have been given permission by the city to open your own school of magic. A school of magic differs from a normal school, and more akin to a gym focusing on a martial art, you are allowed to study magic, develop new spells and ideas, and teach those to your disciples in your own way as long as you do not break any other laws or manipulate the minds of others.

Magic:

Magic is a strange force that is not fully understood. What is known is that all living creatures create mana and that even non-living things have mana in them. There are some creatures that create large amounts of mana, these either become Magic Users, monsters, or explode from their own energy. Magic users can 'spin' mana from inside themselves to become mana threads, these threads are 'weaved' into spells. Mana can also be consolidated into gaseous, liquid, and crystalline solid forms. Unfortunately alone these have no properties to be used and will usually remain inert. They must be 'colored' by an 'element' such as fire, water, or air. This coloring process happens by leaving Mana Matter in the presence of the desired element, or for Mana thread passing through a 'lens' which is usually a Mana Crystal of the desired element. Mana can also be infused into a substance, and if done through a lens can be used to give the material magic properties. There are also 'sprites' or beings of pure mana that can be bribed with mana into aiding a magic user.

Character sheet:

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7b6395 No.20980

File: 1451818442499.jpg (47.54 KB,736x460,8:5,87a4ec212baa9ca9754f0fdd87….jpg)

Dice rollRolled 4 (1d10)

Character sheet:

Name: Old Fagg

Age: Old as balls

Gender: Man

Backstory: Fagg has been around for as long as anyone can remember. In fact, some say that they built Greenlight around his hut. This is, of course, bunk, but what isn't these days? At any rate, he desperately desires The Good Old Days, and has established an institute to hone the skills of Chonomancers in order to go back to those golden years.

School Name: Old Fagg's House of Chronomancy

—-Do Not fill out—–

Inventory: 1000 Credits, Magic User License

Property:

Known Magic:

Magic Your Teaching: (You can teach any spell you want and know and you can refuse to teach something)

Disciples: 0

Renown: 0% (How many people know of you)

Influence: 0% (What people think of you, negative means they think of you as evil, positive as good)

Bonus/Flaw:

Start in the old part of Greenlight.

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7b6395 No.20982

Dice rollRolled 42, 81, 61 = 184 (3d100)

1/2 - Of course, the stifling chokehold of the Almighty Credit. Capitalism extends its corrupting hand, drawing me in. But I have little choice. Dismantle it from the inside, as they say. Fine. I'll just have to get a job, there must be people in the market for someone with talents like mine.

3 - Produce mana crystals pls

>>20716

Name: Aife Morgan(e)

Age: 31

Gender: Female

Backstory: In 2020, Brian and Cianna Morgan moved to Greenlight, hoping for new opportunities in their life. With them came their youngest child, Aife. Aife was always a precocious youth, quick to tantrum and short of tolerance. Her sole grace was her love of the forests, which even in her youth had already begun to return. As she grew up, she blistered against the authoritative nature of her parents and education, frequently prone to outbursts.

Her parents were dismayed at how she threw away the opportunities they had worked so hard to provide, but they couldn't reach her. At the age of 17, she left home, seemingly for good.

At the age of 25, her fervors were, in her mind, finally justified by the return of magic. Despite a newfound power among the beasts and plants, the stars and stones, the secret ways of the forests, she was still as headstrong and fiery as ever. Aife returned to Greenlight, having molded her anger and distemper into a singular purpose: to ensure people understood the beings of myth, and to ensure they respected - and feared - the Old Ways.

School Name: Druidry

Location: Suburbs/outskirts of the metropolis

Inventory: 1000 Credits, Magic User License

Property:

Known Magic: Animal Shape (Basic), Grow Plants (Basic)

Magic You're Teaching: (You can teach any spell you want and knowPost too long. Click here to view the full text.

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7b6395 No.21037

File: 1451884575489.gif (1003.42 KB,403x403,1:1,touhou_nuclear_warning_spr….gif)

Dice rollRolled 73, 9 = 82 (2d100)

>>20724

Name: Amanda

Age: 16

Gender: Girl

Backstory: Discovering the power of the atomic bomb within you is not as empowering as many would think. I certainly didn't think so anyways, I mean sure, there's a lot you can do with the power to fuse and split atoms, but you can't usually do it whenever you damn well feel like, people tend to get upset when you create radiation of any kind, even if it's been scientifically proven as harmless. Sure they're happy when you microwave their food almost instantaneously, probably think you're a fire mage or something, and then they find out and suddenly you're confined to an old power-plant that's been decommissioned and watched like you're a reactor that's about to meltdown. Welcome to my life by the way, sure it isn't as bad as it could be. Instead of being out in the sun and making friends, I'm locked away from the sunlight and basically have nothing to do expect comply with the scientists and their desires for experimentation with my powers, saying that it will allow them to learn about atomic energy like never before. Bah, I'm tired of these tests and science, I just want a friend, I want to see the sun! I swear if I don't make it out of here I'm going to create my own bloody sun, see how the eggheads like that! It certainly hasn't helped that I've started to become spiritual about this shit, I didn't even mean to, I've basically got nothing to do between tests other than watch movies and read, and well, a lot of philosophical and spiritual stuff makes a lot more sense when you basically have the powers of creation at your fingertips, that and too many superhero comics/movies will rot your brain and give you god-complexes, it's honestly kind of hard to keep control of sometimes.

(tl;dr: PHENOMENAL COSMIC POWER! iiitty bitty living space & Isolation makes you spiritual who knew?)

School Name: Nuclear energy, the power of the sun, in the palm of my hand. specifically the ability of fusion/fission

Inventory: 1000 Credits, Magic User License

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7b6395 No.21042

Dice rollRolled 95, 13 = 108 (2d100)

>>20716

Character sheet:

Name: Dirk Levlin

Age: 19

Gender: Boy

Backstory: Dirk grew up in suburbia and learned of his magical potency pretty early on. After internet tutorials and books didn't offer any help he turned to a local general magic school. He really enjoyed it and worked towards getting good enough to be a mage in his own right.

School Name: Rapid Golemancy

Inventory: 1000 Credits, Magic User License

Property:

Known Magic: Create Golem (Basic, Ritual), [Knowledge: Golem Core Creation (Basic)]

Magic Your Teaching: (You can teach any spell you want and know and you can refuse to teach something)

Disciples: 0

Renown: 0% (How many people know of you)

Influence: 0% (What people think of you, negative means they think of you as evil, positive as good)

Magic Strength: 9

Bonus/Flaw:

Golems - You are used to the crafting and construction of golems. You have a bonus to construction of the bodies for golems, although appropriate skills would help too.

You are in an arts and crafts store called 'Pizaz!' on the second floor of the right next to the central elevator system which go between the super-floors.

———————————————————————

Sorry about the profile thing, I'm a tad noob.

I'm banned from the store so I should probably find someplace else to get clay I head over to the shopping mall. Once I get there I look around for someplace where I could buy the previously mention clayball.

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7b6395 No.21537

Dice rollRolled 28, 3 = 31 (2d100)

>>20716

Character sheet:

Name: Patrick

Age: 18

Gender: Male

Backstory: Patrick spent a long time in his grandfather's forge, and loved every minute of it. In his 18 years of life, he quickly learned the art of the craft, and was almost a master of the forge, in his own right. When he first heard of magic, he went and bought what was then known as a lens, and put it up in the forge. The next day, he went out to the forge, and created a sword. When he pulled it out of the cooling water, he walked over to his test dummy and gave it a swing. As the sword hit the dummy (as it was not sharpened yet), the dummy began to freeze. This was his first enchantment. After trial and error, he learned that he could enchant both things he made, and also things he did not, although the enchantments on things he made were 100x stronger.

School Name: Enchanting

Inventory: 1000 Credits, Magic User License

Property:

Known Magic: [Knowledge: Infusion (Great)]

Magic Your Teaching: (You can teach any spell you want and know and you can refuse to teach something)

Disciples: 0

Renown: 0% (How many people know of you)

Influence: 0% (What people think of you, negative means they think of you as evil, positive as good)

Magic Strength: 5

Bonus/Flaw:

Folded over 1000 times - You are a blacksmith, taught by your father. You usually make replicas for collectors, but now you have the ability to make more. You get a bonus to forging and smithing.

1 Small Mana-Gem

1. Patrick attempts to bond his small Mana-gem with fire again by putting it into his forge.

2. He also creates another lens, and puts itPost too long. Click here to view the full text.

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File: 1448909461353.png (490.22 KB,1570x980,157:98,USA15.png)

acdde7 No.17557 [Open thread][Last50 Posts]

This is fourth thread for King of the Cinder. The previous thread is full and we can't have nice things. LELSISMAXIMUM

Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

Rules: http://pastebin.com/tvxm3uMC

Previous Thread: https://8ch.net/builders/res/15579.html

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acdde7 No.20750

[Combat: 4th Battle of West Oregon]

[Type: Intercept]

[Winner: Commune/Clankers, Tactical]

[Bombardment Report]

Bombardment was largely ineffective due to the movement of both forces. Clanker aircraft manage to stall the Felinid egress partially, however.

[Commune]

10x7, 1x7, 8x10, 3x12, 9x9, 1x9, 10x9, 8x9, 2x9, 7x9, 10x9, 3x9, 10x9, 5x9, 8x9, 5x9, 4x9, 2x9 = 1004

(1,2)-2x Mechanized Raider Band [x7][Mech]x

(3)-1x Grey Death Tank platoon [x10][Arm]

(4)-1x Grey Death Tank Platoon[x12][Arm][Vet]

(5,6,7,8,9,10,11,12,13,14,15,16,17,18)-14x Mobilized Commune Platoons [x9][Inf] x x

[Clankers] 10x, 10x10, 5x10 = 250

[4x Sharpe's Blades [Mech][CQW]]

[Juggernaut Mech Formation [x10][Mech]](+1 to this roll, due to my bonus)

[F16 Duo [x10][Air][Bombard:4]

[Felinid]

3x6, 8x5, 5x7, 2, 7 [Tactics: 1.2][Rallying: .9][Terrain: Forest 1.1] = 104

1 Tumblrina Mechanized Company [x6][Mech]

12th Infantry Company "Skulltakers" [x5][Brave][Infiltrate]

1 Mobilized Felinid Infantry Company [x7]

Combat Report

The Felinid forces are caught in an unenviable position: overpowered by a much large enemy force and largely lacking in heavy equipment. Despite this, they manage to maintain a steady withdrawal through the dense forests of the pacific northwest, and the opposition forces are only barely able to keep up as the terrain grows increasingly difficult to pursue. Indeed, under such conditions, infantry units are found to move faster than mechanized units, and so a slow speed chase of sorts ensues – thePost too long. Click here to view the full text.

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acdde7 No.20764

[Camelot Catchup]

1. You sent the tech over.

2-3. You continue to work on the citizens of USA2…

-5 Culture

-15 Currency

-2 Cows

-2 Corn

-2 Beer

-2 Fertilizer

-2 Concrete

4. You get better at diplomacy! (Revise Diplomacy to II)

5. You merged: APC [x4][Mech]

2 Mobilized Camelot Company [x9][Inf] to 1 Mechanized Camelot Company [x18][Mech]

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acdde7 No.21290

Name: Bebop Poppies

Race: human

Color: red

Fluff: One or two paragraphs please. You may be rewarded for genuine effort.

The Bebop Poppies spend their time growing opioids and enjoying the sounds of Jazz bands. The Bebop Poppies produce brass decoration, bullet casings, instruments, and use brass for infrastructure. They never use the opioids as it is considered bad luck to consume, and the Bebop Poppies take superstition very seriously. It is thought that those who use opioids are under a terrible curse. Should someone consume it, they will be exiled or killed immediately, to prevent their curse influence others. The Bebop Poppies enjoy the opium poppies aesthetic and have no moral quarrel with exporting it. Anyone who does not base their culture around the wonders of sound is bad luck and should be given the curse of the poppie plant. It is also thought that brass is good luck. Those who master brass instruments are enlightened.

Government Type: oligarchy

Economy Type: Socialist

Religion [if any]: Luck

Locate between Detroit and USA II ?

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acdde7 No.21291

>>21290

New thread : http://8ch.net/builders/res/20593.html

Also If you wish to play you will probably have to do so as a Courtier, new individual nations are currently closed.

(Though you could talk to philo about taking over a defunct nation.)

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acdde7 No.21293

>>21291

I checked with Red ahead of time.

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File: 1450076698033.png (400.88 KB,584x437,584:437,splash.png)

da1c9c No.19449 [Open thread][Last50 Posts]

In the last gasp of the United Nations attempt for Peace, a colony ship to Alpha Centauri, the UNSS Harmony was launched under Captain Laurel. Disaster struck the Harmony en-route as meteorite struck the ship, greatly damaging it and forcing the cryofrozen colonists awake. Though various members of the crew focused upon their own agendas, through the efforts of Captain Laurel the Harmony was held together until an engine misfire put the colony ship into a rapidly decaying orbit. Amongst the confusion, someone shot Captain Laurel and damaged the ships computers.

Seeing that several crew members were already abandoning ship, Captain Laurel ordered the remaining colonists and crew to evacuate, staying aboard the doomed Harmony's bridge to give the colonists enough time to land safely. Releasing and scattering the resource pods across planet was his last act as the Harmony began to tumble and burn up in Planet's atmosphere, eventually crashing to the surface as a wreck.

Thus begins Humanity's newest chapter. You play as a faction leader, shepherding the colonists who have followed you through the test of time and the trials of Charon. Will you Explore Planet, to discover its secrets? Will you Discover new technologies that Earth never dreamed of? Will you Build a mighty economy, developed beyond what your current colonists might dare? Or will you Conquer, sweeping your enemies before you? In each, you might find yourself the master of Alpha Centauri.

Rules: https://docs.google.com/document/d/1eMmmvJUCQuERa2Z09h0Zk8kwiCvN_eUklveG-1UYNoM/edit

Faction Name:

Faction Color:

Faction Leader:

–Spend 6 points across these four traits

–Each point is +1 to related Faction Leader actions and Research

-Explore:[]

–Planet has many mysteries, and your Explore staPost too long. Click here to view the full text.

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da1c9c No.20643

Dice rollRolled 67, 13, 80, 48 = 208 (4d100)

>>20489

>>20488

Faction Name: Planet's Mystics

Faction Color: Dark Purple

Faction Leader: Grand Robe

-Explore:[5]

-Discover:[1]

–Build:[]

-Conquer:[]

Faction Leader Fluff: >>19474 (You)

Wealth: 12.2(+1.1/turn) [Wealth = Territory x 0.1, +Buildings]

Territory: 1

Max Settlement Actions: 2

Secret Projects:

Settlements: [Grand Temple of Planet:Pop 1.6/8, +.2/turn ][Headquarters: +1 Wealth/turn][Perimeter Defence, 25% defence bonus]

Leader's Mania: The Sixth Sense. You get a +5 to all espionage rolls.

Leader's Weakness: Pseudoscience. While dedicated, your researchers go off on unrealistic tangents. -5 to Explore or Discover research.

Technology: [Loyalty] [Exobiology][Basic Psionics]

Buildings Available: [Perimeter Defence, 25% defence bonus, 1W]

Unit Equipment/Training:[Fission Power: Multiplier 1][Infantry:Moves 1][Hand Weapons:Power 1][Colony Pod]

Unit Designs: Scout[INF,1x], Colony Pod[INF,Defenceless]

Unit Training: [Mental Fortitude, improved PSI defence over basic]

Units: 2x Scout[INF,1x][Regular]

Grand Robe had delivered proof of his vision. There was things here to learn about their powers. And so motivated by their progress, the people head back to retrieve a live creature to study and communicate with. "Trust in me my brothers and sisters, with my power at our side we will bring back a creature who will join as onePost too long. Click here to view the full text.

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da1c9c No.20648

>>20488

>>20413

>>20489

huh, just realized the mislink. I did get my post in

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da1c9c No.20649

>>20488

>>20413

Noticed you did my makeup turn but did you do the current turn as well?

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da1c9c No.20658

Dice rollRolled 5, 5 = 10 (2d10)

>>20615

Totally missed that turn update. muh bad

Guess I'll roll defense then

1x Scout[INF,1x][Regular],

1x Scout Rover[RVR,1x][Regular]

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da1c9c No.20659

Dice rollRolled 24, 55, 60, 51, 58, 29, 100, 62 = 439 (8d100)

Faction Name: Elysia

Faction Color: Gold

Faction Leader: Ilse Markan

-Explore:[1]

-Discover:[1]

–Build:[2]

-Conquer:[2]

Faction Leader Fluff: Commander Ilse Markan was the XO of the doomed Harmony and led the faction known as the "Not Letting Everyone Die" faction. Made up of a fair portion of the ship's essential crew including engineers, scientists, security, and colonists looking to stay above the petty factionalism and make it to AC alive. Once the Captain was shot and the other members of the crew showed their true colors Ilse rounded up her own faction - keeping them safe and together - until they touched ground. It was here, on this nice patch of land that they would make the home Earth had intended for them to have. A new world, a new earth.

Elysia.

——————-

Wealth: 16.3(+2.1/turn) [Wealth = Territory x 0.1, +Buildings]

Territory: 1

Faction Stability: 0 [Sliding Scale, -3 to +3]

Max Settlement Actions: 2

Secret Projects:

Settlements:

[Laurel:Pop 2.1/8, +.4/turn ][Headquarters: +1 Wealth/turn] [Clean Water]

Leader's Mania: Legitimacy Colony Leader. With Captain Laurel dead and the UN-assigned Governor missing, by the Charter you are in command. You gain +5 to your Faction rolls.

Leader's Weakness: Limitations of Legitimacy: You may not violate the Charter. You may not bombard civilian populations, use chemical weapons on humans, poison water supplies, raze cities.

Technology: [Mobility] [Colonial Administration]

Additional Unit Equipment:[Rover: Moves 2]

Starting Units: 1x Scout[INF,1x][Regular], 1x Scout Rover[RVR,1x][Regular]

Leader [Colonial Protocols] - The survival of any operation - be it shipPost too long. Click here to view the full text.

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File: 1448302738209.jpg (229.85 KB,1088x735,1088:735,modern_war_illustration_by….jpg)

d07001 No.16190 [Open thread]

The year is 2028, and the world is on the brink of war. Worldwide oil supplies are quickly dropping to critical levels, and multiple nations have managed to increase their power to the point where they could be an actual threat. There have been many rumours of oil in africa, though with the recent stabilization of many african countries it is alot harder for other nations to infiltrate and learn what needs to be learned. If any nation has oil reserves somewhere its very tightlipped, and espionage of the highest class or aggresive action will be needed to find out whether they do or not.

South america also has major rumours of being an oil oasis, but like africa it has partially stabilized. Unlike africa, it is easy to send in men to check for oil undercover, though with a number of other nations competing for a chance the black ops fighting will be extreme if sny rumours are found true.

Each player has an oil reserve numbering at 20. You lose two oil a turn, and as oil reserves get lower civil unrest(which is already rising)will only increase as prices rise. You can do anything realistic, research weapons, conduct black ops missions, search for oil, or attack another nation. Make it seem like another nation sponsored a terrorist attack, steal oil, all of this is allowed. Nuclear weapons are allowed, but gm approval is needed and launching nukes too early or at a certain time may result in them being shot down or cause gg to happen.

(Maximum of 12 nations, any nation you pick will be a superpower)

Stat sheet below:

Nation:

Government:(it may have changed)

Color:

Fluff:

Current country ruler:(your PC)

Major imports and exports:

Dont touch:

Military forces:

Oil Reserves: 20(+1 per turn)

Civil Unrest: 0

National Stability: 100%

GDP: 15(each 1 equals 1 trilion us dollars)

GDP status: Shaky

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d07001 No.16275

Dice rollRolled 89, 54, 52, 50, 33, 12 = 290 (6d100)

>>16229

>fluff ^^^

Dont touch:

Military forces:

Oil Reserves: 20(+1 per turn)

Civil Unrest: 0

National Stability: 100%

GDP: 15(each 1 equals 1 trilion us dollars)

GDP status: Shaky

Dice are 4d100. Each dice is for a thing.

1. Let's get organized! Establish an Air Force, navy, special forces and army

3 mill army including tanks,acp's,ect

1 mill Air Force jets, helicopters, stealth bombers, drones

6mill navy, battle ships, aircraft carriers, recon boats, landing vessels

2 mill special forces total made up off,

.1 train 007 tier spy's

1 mill worth of general special forces

.9 mill worth of counter terrorism troops

2. Teach our citizens how to spot a spy! Yelling freedom during the power point presentations should get the point across.[counter espionage]

3. Will pm

4. Place bunkers and fixed bombardment devices across our borders as well as AA guns, and trenches

5-6. National event- teach our citizens how to budget in case of hard times, balance a checkbook as well as other helpful stuff, you know what's not taught in schools today

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d07001 No.16280

Dice rollRolled 98, 37, 91, 88 = 314 (4d100)

>>16265

Nation: Bundesrepublik Deutschland

Government: Representative Democracy

Color: Black, Red or Gold Baby

Fluff:

The FDR always has been and will continue to be a sign of stability in Europe. While many scramble for the oil reserves of Africa to once more form an Imperialistic image of the world the German government is far more concerned with the home front, seeking to solve the solution of dwindling oil the same way it was solved by its predecessors.

Synthetic oil is no magic, built upon the basis of coal, something the Ruhrgebiet has more than enough of, Germany will use its natural resources for a change to prove itself worthy of Superpower status.

While not seeking direct confrontation with any of the other global powers Germany will seek to make alliances with its closer neighbors and defend these to its full capacity to contain at least Europe and uphold its stability in a time of turmoil and crisis.

Current country ruler: (Cyborg) Angela Merkel

Main Imports: Oil, Raw Materials

Main Exports: Technology, Weaponry, Machinery

Military forces:

+ 12,000,000 Active Service Members

+ 4,000,000 Reservists

Oil Reserves: 20(+1 per turn)

Civil Unrest: 0

National Stability: 100%

GDP: 15

GDP status: Shaky

Reminder for me:

Dice are 4d100. Each dice is for a thing.

1. Presidential or ruler action

2. Government action

3. Black Ops/Special Forces/Top Secret Action

4. Military/Police Action

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d07001 No.20537

Nation: Old German

Government: Fascist Dictatorship

Color: Green

Fluff: Old Germany still holds a powerful position is Europe, despite is being smaller that the origin German country. The new fascist dictatorship under Franz has gone smoothly so far, despite small uprisings in country towns.

Current country ruler: Franz

Major imports and exports:

Imports: Oil, Computer parts

Exports: Cars, BEER, PRETZELS

Dont touch:

Military forces:

Oil Reserves: 20(+1 per turn)

Civil Unrest: 0

National Stability: 100%

GDP: 15(each 1 equals 1 trilion us dollars)

GDP status: Shaky

Dice are 4d100. Each dice is for a thing.

1. Presidential or ruler action

2. Government action

3. Black Ops/Special Forces/Top Secret Action

4. Military/Police Action

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d07001 No.20538

>>20537

Hallo!

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d07001 No.20539

>>20538

>>20537

Heh, hello Franz!

Sadly, this particular gaem is ded, but there are plenty of other active ones to join.

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File: 1450123374533.jpg (76.28 KB,564x364,141:91,1449024106858.jpg)

902c83 No.19485 [Open thread][Last50 Posts]

Because everyone likes to roleplay cus' shit is fun.

Previous fluff threads:

https://8ch.net/builders/res/17778.html

https://8ch.net/builders/res/15890.html

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902c83 No.20394

Dice rollRolled 95, 59, 57, 85, 88, 14, 27, 28, 98, 1, 3, 74, 99, 84, 76, 58, 33, 48 = 1027 (18d100)

[GM META:

If your character is attending movie night and you have not rolled a d100 to react to this fight, please post your intent and roll 1d100.

If you have already rolled a reaction, your roll stands.

/end GM META]

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902c83 No.20395

File: 1451099521756.png (662.91 KB,1280x720,16:9,watamote-3.png)

Dice rollRolled 40 (1d100)

>>20394

Moko is panicking, but trys to remain in control of her powers. She however passes out due to Gwens spell.

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902c83 No.20396

Dice rollRolled 97 (1d100)

>>20394

Adamma is not even inside to marvel at the chaos one man's jealousy can bring. But she reacts to it anyway.

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902c83 No.20397

>>20394

During the clusterfuck, which William will forever call 'The Great Clusterfuck', William FARMER was reading some of the schools digital textbooks on Magical engineering and other materials the club recommended.

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902c83 No.20402

Dice rollRolled 50 (1d100)

>>20394

'I've done all I can, brother, lights and projector and all of that set up, man, nice and cozy."

As Hulk was busy brofisting his fellow student-helper-associate, the sudden commotion could be heard from his spot by the projector. He makes a face and flips his shades on, strolling out just as the fight starts.

"HEY, MAN, THAT'S NOT COOL, BROTHER, THIS IS A MOVIE NIGHT, NOT A GRUDGE MATCH!

"STAND DOWN, BROTHER, OR YOU'LL BE GETTING THE YAPAPAI STRAP!"

Hogan moves to get everyone out of the crossfire and into safety before moving in to help subdue the attacking William with a sleeper hold.

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File: 1449354699654.png (807.88 KB,1626x1610,813:805,Ibellica.png)

92f67f No.18389 [Open thread]

http://pastebin.com/QQQRmbB4

Ibellica is a world set in the early 16th century. Arquebuses are used alongside glittering knightly cavalry charges, and the pike and halberd have begun to truly supersede the sword and shield of previous generations. Across the world a new land has been found, long forgotten by scholars and wizards alike. The Sword Order flexes its muscle, clamping down on the practice of Magic and unregistered witches and warlocks that roam Valencia. The Imperial States and Otterbach-Anchluss break from their war to recover their strength, while Chauchard, Gwynreth, and Espana all chafe under the eye of the Confederacy and their own colonial ambitions. Only one nation can reign supreme in Ibellica. Will it be yours?

Tn Ibellica you will take over the role of national leader of one of the 11 nations found at the bottom of the Rules linked above.

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92f67f No.18953

Dice rollRolled 77, 79, 73, 12, 29 = 270 (5d100)

Name: Kamakurese Empire

Population: 17 (+4)

Raw Currency: 22 (+13)

Happiness: 2

Culture: 2

Industry: 2

Mana: 2

Unique Buildings:

Defenses:

Military Units: 4 Testudo Squadrons (Infantry) [x2, Medium, MInf] 2 Sparrowhawks (Archers) [x2, Light, RInf] 1 Bucephalian Company (Cavalry) [x3, Medium, Arm]

Private: Shipyard I Quarry I Farms I

Public: Lumber Mills I, Metals I, Armories I, Stables II, Fletcher I

Resources/Quantity: Melee Weapons [4/1] Metals: [6/1] Matchlocks: [1/0] Cannon: [0/0] Armor: [5/1] Horses [5/2] Stone [3.5/.5] Wood [3/1] Ranged Weapons [6/2] [Food 1.5/.5]

Magic/Spells: (type: Spiritual) (spells: Commune with Spirits I)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I][Agriculture II] [Domestication I]}

{Military: [Infantry Organization III] [Light Cavalry I] [Cavalry Organization I] [Ranged Unit Organization II] [Infantry Tactics II]}

{Naval: [Ship Building I] [Sails I] [Boarding I] [Marines I]}

{Administration: [Bureaucracy I] [Monarchy I]}

Trade Routes:

Territory: 2

Prestige: 12

Bonuses/Eccentricities:

[Innovative]: Hobgoblins are naturally intelligent and curious. You gain +10 to research rolls to research new techs, but take a -10 penalty to Happiness Conflicts.

[Regional Ambition]: You gain additional prestige when defeating your enemies on the battlefield or in Wealth Conflicts.

[Fractured]: Your nation is fractured into many different factions. All created industries will be Private.

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92f67f No.18954

>>18512

We send an Envoy to fellow believers in the Flame

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92f67f No.18988

>>18899

Retro-allocate stone to action 2.

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92f67f No.19095

File: 1449761893708.jpg (41.58 KB,541x344,541:344,AKG380045.jpg)

Dice rollRolled 52, 74, 57, 32 = 215 (4d100)

>>18921

1. This treachery will be met with Action!

Our people have been dealt a blow and we shall respond!

>Muster the troops, and begin to defend our borders from banditry and pursue the criminals with all haste!

We will the people our response, and we will not take this silently.

1 Heavy Cavalry [x3, Shock, Heavy, Arm] 3 Halberd Blocks [x3, Medium, Steady] 2 Matchlock Formations [x2, Medium]

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls

2. Let every man of the Reich defend his own home! Let not our people fear bandits and pillagers, but respond with courage and force of arms.

>Research a universal civilian-military training program, to form militia's and homeguard units to be lead by retired officers or junior officer cadets.

Behind every house and corner, a rifle!

[Melee Infantry Organization II] [Firearms Organization II] [Melee Drill I] [Officer Corps I]

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls

3. Movement is the spirit of war! If we are to counter such a mobile force, we must be mobile ourselves.

>Research Cavalry Organization.

[An Army with a State] - Otterbach-Anschluss is a state that is built on thPost too long. Click here to view the full text.

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92f67f No.19846

Dice rollRolled 94, 39, 72 = 205 (3d100)

>>18907

Kamakura Conflict

>>18953

Chauchard Conflict

>>18892

Nue Chauchard Conflict

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File: 1446035239730.jpg (296.73 KB,900x1165,180:233,guild leaders meet.jpg)

c071f3 No.12311 [Open thread][Last50 Posts]

In a mythical land surrounded by ever creeping darkness, there stands a city. A beacon of hope for humanoids and civilization. You take the role of a guild leader within the city, facing off darkness from the outside and intrigue between the other guildleaders from the inside. How will you act? Improving yourself within the city by might weaken the city against the hordes of evil outside. Improving the city may come over your own benefits. Will you strike the right balance?

Become influencial and write the laws everyone in the city will bow to!

Start a rebellion to become the ruler of the city!

Become the hero the city needs and slay the dark beyond the walls!

Ally with darkness and see the city falls!

And much more…

Fill your sheet like this: http://pastebin.com/cjRxZpbN

each turn has 2 phases

Council phase:

> In this phase you can choose either to vote on city laws that will change how the game is being played, or choose to leave the council and get your own personal event.

> In this phase everyone who remained to vote for laws in the council can make alliances and trade freely

> DM posts the updated city stats with everything you need to know about what's going in the city.

Action phase:

> In this turn DM posts a list of possible actions player can make. All possible actions will be described to great depth and will be based on your scores and stats. The types of actions and the outcomes may be dynamic cased on the laws you implemented in the council phase and on your political status.

LET THEE POLITICAL ENTRIGUE BEGIN

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c071f3 No.13496

File: 1446933893379.jpg (2.02 MB,2385x1655,477:331,253047.jpg)

>>13462

I announced it on mibbit guess you haven't seen it so sorry about that, i'll announce it here also:

Im going to reboot the game and re-open in few weeks.

I was kind of down with the fact players left the game on a single turn, it really messed up my current plans and I had to re-work all the balance to the point it was just frustrating and senseless. I had pleadings from players to keep going despite the players leaving (Ordon, randomperson, whitedeath) yet I feel the game wouldn't be the same and I do aim to try for the best I can and not just settle. Besides that, I feel like I should improve the game and add more depth and interactions so people wouldn't get bored and feel like quitting. I know some of you guys had great fun and I had great fun too. I love running this game but I can't go on when I feel the experience is incomplete. This is by no means the end of this game, Im just going to re-boot the game in a few weeks - Enhanced and better.

Hope to see you all then!

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c071f3 No.13498

>>13496

also the whole "secret" action guild type thingy. It makes it hard for a cult to win when it's bloody obvious that I'm trying to raise the number of threats.

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c071f3 No.13499

>>13498

Noted, ill make secret guild type (you can seem to be a different guild than you really are) and secret actions possible. (Biderlyn@gmail.com).

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c071f3 No.13590

>>13496

Alright, thank you for answering. I really hope the next run lasts longer. I had a fun time with this while it did and I hope to be part of the next run, see you then.

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c071f3 No.19792

File: 1450415110613.jpg (277.2 KB,624x907,624:907,rogue women.jpg)

Just an update since i can't get you all on mibbit chat to know this - I'm still planning to re open the game and infact im working really hard at the moment for the re-boot. It's just that I made much more content for the reboot than i intended to, so the schedule delayed as a result.

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File: 1449186690412.jpg (187.44 KB,600x400,3:2,Object Was Like This But N….jpg)

ed658b No.18046 [Open thread][Last50 Posts]

December 10, 20XX, an unidentified object made collision with the planet. Although damage is reported as minimal, the object has been speculated to be unstable, and several military and research groups have been moved into the area until further notice to study the anomaly. Borders to the area have been closed due to the appearance of the mysterious object, and as such, many riots have begun and the civilian sectors have fallen into chaos. Additionally, several labs believed to have relations to an underground research group, ORACLE, have been uncovered in the area, and mutated individuals have escaped, spreading what is being referred to as ‘decay’. Such individuals are to be avoided at all costs and are considered highly dangerous. Civilians in the area are instructed to stay indoors, and avoid contact with potential threats within the area.

[Please note your character's starting location/objectives are decided by your chosen class and fluff.]

—–

Ruleset: http://pastebin.com/rNGg812s

IRC:https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

[Please direct all questions to the IRC, I'm happy to answer them]

—–

PLEASE FILL OUT:

Name:

Role:

Level:

Health: 100

Wealth: 0

Decay: 0

Fluff:

DO NOT FILL OUT:

>Inventory:

>Skills:

Bonus/Eccentricities:

—–

ROLES/CLASSES:

[Soldier]

-Combat Uniform (+5 Combat Mod)

-Standard Pistol (+5 Combat Mod)

[Civilian]

-Regular Clothes (+5 Action Mod)

-+10 WealthPost too long. Click here to view the full text.

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ed658b No.19768

Dice rollRolled 3, 90 = 93 (2d100)

>>19526

>Name: Oscar Everett

>Role: Civilian

>Level: 1

>Health: 100

>Wealth: 10

>Decay: 0

>Fluff:

'Veteran' didn't really describe Oscar. Last time he was in the force, they were still being called Shellbacks. Vietnam, Shaba II, Lebanon, the man trekked his way through each one. He was talented, they found - real talented. Enough to make it as a Green Beret, and then go through top-level CIA training. In the short while he had for himself, Oscar had a kid with a woman back home in the states, never saw them again. Never really investigated what happened. For the last ten years, he's been retired due some doctor's bullshit about aging or whatever. Oscar knows it's shit. He's still as strong as ever. And at the least, he knows ways to kill most people would laugh at as impossible. And he's not having any of this shit.

>Inventory:

-Regular Clothes (+5 Action Mod)

Standard Pistol (+5 Combat Mod)

>Skills:

-CIA Training x1.3

>Bonus/Eccentricities:

-Masterful Fighting: Due to your combat oriented background, you gain a permanent +10 Combat Mod.

-Bullshit Aging: Whenever you enter fight, you take 5 damage to your health, regardless of whether you win or lose.

1/2: Examine the 'thing'.

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ed658b No.19781

Dice rollRolled 58, 55 = 113 (2d100)

>>19523

>Name: Michael Ramsey

>Role: Civilian

>Level: 1

>Health: 100

>Wealth: 10

>Decay: 0

Fluff: Mike is an interesting fellow. He is a dedicated and hard working man, smart and athletic. Many would call him perfect, but few know of his obsession. He is obsessed with stealing. For him there will never be an early retirement. He will plan and run heist after heist until he is caught, dead, or too old.

The obsession started when he was in highschool. On a dare from his friends he stole the answers to a test and got away with it, mainly since he didn't use them himself. That begin to make him more daring, wanting more fun from the heists. He was smart, careful, and made contacts. So far it has only been small, but now that he is out of college and has some fake employment to fool officials it is time for bigger heists.

>Inventory:

-Regular Clothes (+5 Action Mod)

-Crowbar (+5 Combat Mod)

>Skills:

>Bonus/Eccentricities:

-Sneak King: All stealth or theft based action rolls gain a +5 Mod.

-Wanted Face: Because an extended period of time may lead to people recognizing you as a thief, you must try to be short with them, especially with officials about. You have a penalty of -5 on all interaction rolls with other people.

1&2. Well shit, better just steal some survival stuff, bottled water and non-perishable food. +5

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ed658b No.19785

Dice rollRolled 55, 34 = 89 (2d100)

>>19526

>Name: Private Wiktor Wiktorjewitsch "White Death" Glasnost

>Role: Soldier

>Level: 1

>Health: 110

>Wealth: 0

>Decay: 0

>Fluff:

Probably as durable as he is stoic Private Glasnost received his ironic nickname for getting lost during a wargame in Siberia. Nobody noticed his disappearance until he showed up two weeks later at the camp, looking like an icicle murmuring something about having "enough of this stupid wargame".

While not particularly intelligent and seemingly void of leadership qualities or any emotions beyond disapproval and basic empathy Wiktor is actually a surprisingly capable soldier, able to operate under hazardous conditions, whether they may be physical or psychological.

To the sore disappointment of his comrades the one thing keeping Private Glasnost from being a stereotypical Russian soldier is his refusal to smoke or drink, as he claims this is bad for his health and that he would rather get shot than die from lung cancer.

With an unfavorable tendency to enjoy honest, simple conversation and keeping things out in the open it is unlikely that Wiktor will ever even make it into the ranks of a secretive organization, shadowy special unit or even as far as the rank of Corporal. A trait that doesn't particularly benefit him, but makes him all the more dependable in the eyes of his comrades.

>Inventory:

-Combat Uniform (+5 Combat Mod)

-Standard Pistol (+5 Combat Mod)

>Skills:

-Capable Soldier x1.1

>Bonus/Eccentricities:

-Health Nut: Permanent +10 maximum health mod. That's it.

-Bad With Directions: Action rolls to go to a location, visited or new suffer a -1Post too long. Click here to view the full text.

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ed658b No.19786

Dice rollRolled 51, 20 = 71 (2d100)

>>18931

>Name: Pavlov Pachmelnik Zakuskov

>Role: Engineer

>Level: 1

>Health: 100

>Wealth: 0

>Decay: 0

>Fluff:

Working for the World Government, Pavlov was contracted as a specialized weapons designer having previously earned a reputation working for a large weapons manufacturing firm. His job is to assest the combat effectiveness of troops and equipment on the battlefield in the continuing operation and develop superior weapons, armaments, and technologies that will assist in purging plague, infestation, and contaminated creatures and persons. He develops new technologies from weapons systems, automated turrets and drones, or advanced bio-hazard gear where it is needed.

>Inventory:

-Engineer’s Clothes (+5 Action Mod)

-Engineer’s Goggles (+5 Research Mod)

-Auto-Turret (+10 Combat Mod ONCE)

>Skills:

>Bonus/Eccentricities:

-Militantly Creative: Thanks to your skills as an engineer, you can create your own weapons (specifically turrets) from scrap and other weapons. These turrets can be deployed in combat once, and may stack bonuses. You may carry up to three at a time.

-Weapons Nut: Because you specialize in weapons-only development, you may only create new weapons, not new armors or other inventions.

>>19523

1-2. Get my McGuyver on and try to come up with something clever using the parts I have, by god if I can't make a turret I will make a cool new gun.

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ed658b No.19787

Dice rollRolled 63, 1 = 64 (2d100)

>>19523

>You've been placed in Military Camp 4, assisting in setup of the base. It isn't completely finished. You've been tasked with setting up three generators around the site.

>Name: John Blake

>Role: Engineer

>Level: 1

>Health: 95

>Wealth: 0

>Decay: 0

>Fluff:

John Blake worked for the government on various projects, mainly mechanical, and some classified. He is a direct employee of the government, and gets all the perks and (mainly) problems with that employment. Of "Amero-Mutt" ancestry, John's hobbies outside of work primarily involve working with his bonsai plants, and working with flowers.

>Inventory:

-Engineer’s Clothes (+5 Action Mod)

-Engineer’s Goggles (+5 Research Mod)

-Pocket Bonsai

>Skills:

>Bonus/Eccentricities:

-Technical Know-How: You have a general understanding of how most things are. +5 Research Mod

-Bad Memories: In your time working for the government, you've seen some weird things that will scar you for life. It's even started to wear on you a little. Add +5 decay every third turn. This can be countered by cutting on your pocket bonsai.

Memory Counter: 2/3

Action1: Get the remaining Generators set up

Action2: Report that we need a new generator.

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File: 1449024106858.jpg (76.28 KB,564x364,141:91,SALT.jpg)

1866fe No.17778 [Open thread][Last50 Posts]

Previous thread reached the point where posts stalled, so here's the new fluff thread.

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1866fe No.19439

>>19434

Moko slightly sits up in her chair before rubbing the back of her neck. Shes smiling, but in a more awkward way, and she isn't making direct eye contact.

"Uh, well, at first, I thought he was just sorta sheltered, and uh, a nice guy who didn't know any better. Uh. Well, actually, I thought maybe he was a jerk or somethin…. But uh, he seemed pretty nice and all. He really, genuinely seemed sorry for what uh.. His dads company has done.. I still think he is.. But uh, In retrospect…'

Moko crosses her legs in the chair, before resting her chin on her hands, which in turn rested on her knees.

"I dunno… I think he means well.. But uh, It seems like hes…" Moko pauses for a moment, trying to think of the right word to describe him. "Not sadistic… You know, the other way around.. Masochistic? I mean.. He uh, told me that he wasn't really able to feel like we do, you know? The mechanical body of his… Its, uh, kinda like a bubble. He cant feel pain.. Cant really feel anything… Kinda felt sorry for him… Those Sodas… That blood… I doubt it bothered him at all… Yet.. He reacted… He feels emotions, I uh, think. He said, that when I almost uh.. Did him in.. He felt a rush. Like hangin inbetween life and death really made him feel Alive… I mean, I cant say theres anything too bad about bein like that… Not my sorta thing… But uh, he asked to go against me again.. And was kinda intrested in my powers…. Not sure what to make of that.. I think it was innocent enough… Uh.. And thinkin of it, I think the knife thing was causr that.. Uh, whats his face who you scrapped with was a good buddy of his… Guess he does care a lot about friend's of his… Maybe even cared about you.. I dunno.. I know I wouldn't have gone through all that effort.."

Moko blushes as she recalls Jenni's first statement, grinning in a uncomfortable way. "Uh.. Heh.. Yeah. Guess thats two ways to put it.. Eh heh… But uh, aside from.. Whatever Kojo was, I haven't had any sorta relatioPost too long. Click here to view the full text.

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1866fe No.19441

Jenni frowns a little as she nods, taking in the information. "Probably stuck in his head. Makes you ….hungry for certain things." After that statement Jenni leans back in her chair and folds her arms as she looks at her shoes. "And yeah, That might be the case, but you can probably do better than him. About about Alexei? He's super handsome and seems motivated. Or, hell, I even met this other William. He seems nice. Sniper guy.”

Jenni at this point breaks eye contact and looks around the room as if the words were on the floor or on the wall. It takes a few moments before she starts talking again. “It's just that…I don't see it working. Uh. I mean, I know, I'm sorta lonely too…normally I'd suggest Colin but I'm sorta working on him." Jenni pauses. "I mean, there's girls around…Gwen seems nice?" At this point Jenni shifts in her seat and searches for more answers; her face roils with thought. “I mean you can do what you want, but I need to stay away from that kid, he's bad news for me. Moko, have you ever had a knife drawn on you? It's not fun. Over sodas, Moko. Sodas.”

At this point Jenni sort of groans and applies her hand to her head as she speaks. “But…if he makes you happy I'll lump it. Life is too short to do much otherwise, especially for little beasts of war like us. Nobody wants to die here alone, Moko, but that's what is going to happen I suspect. I've done vicious things in my life, but I'm not going to smash what little happiness people can find. I've done that bit already and I've grown tired of it.”

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1866fe No.19477

Jenni frowns a little as she nods, taking in the information. "Probably stuck in his head. Makes you ….hungry for certain things." After that statement Jenni leans back in her chair and folds her arms as she looks at her shoes. "And yeah, That might be the case, but you can probably do better than him. Hell, I even met this other William. He seems nice. Sniper guy.”

Jenni at this point breaks eye contact and looks around the room as if the words were on the floor or on the wall. It takes a few moments before she starts talking again. “It's just that…I don't see it working. Uh. I mean, I know, I'm sorta lonely too…normally I'd suggest Colin but I'm sorta working on him." Jenni pauses. "I mean, there's girls around…Gwen seems nice?" At this point Jenni shifts in her seat and searches for more answers; her face roils with thought. “I mean you can do what you want, but I need to stay away from that kid, he's bad news for me. Moko, have you ever had a knife drawn on you? It's not fun. Over sodas, Moko. Sodas.”

At this point Jenni sort of groans and applies her hand to her head as she speaks. “But…if he makes you happy I'll lump it. Life is too short to do much otherwise, especially for little beasts of war like us. Nobody wants to die here alone, Moko, but that's what is going to happen I suspect. I've done vicious things in my life, but I'm not going to smash what little happiness people can find. I've done that bit already and I've grown tired of it.”

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1866fe No.19478

>>19439

[Jenni]

Jenni frowns a little as she nods, taking in the information. "Probably stuck in his head. Makes you ….hungry for certain things." After that statement Jenni leans back in her chair and folds her arms as she looks at her shoes. "And yeah, That might be the case, but you can probably do better than him. Hell, I even met this other William. He seems nice. Sniper guy.”

Jenni at this point breaks eye contact and looks around the room as if the words were on the floor or on the wall. It takes a few moments before she starts talking again. “It's just that…I don't see it working. Uh. I mean, I know, I'm sorta lonely too…normally I'd suggest Colin but I'm sorta working on him." Jenni pauses. "I mean, there's girls around…Gwen seems nice?" At this point Jenni shifts in her seat and searches for more answers; her face roils with thought. “I mean you can do what you want, but I need to stay away from that kid, he's bad news for me. Moko, have you ever had a knife drawn on you? It's not fun. Over sodas, Moko. Sodas.”

At this point Jenni sort of groans and applies her hand to her head as she speaks. “But…if he makes you happy I'll lump it. Life is too short to do much otherwise, especially for little beasts of war like us. Nobody wants to die here alone, Moko, but that's what is going to happen I suspect. I've done vicious things in my life, but I'm not going to smash what little happiness people can find. I've done that bit already and I've grown tired of it.”

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1866fe No.19488

Test

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File: 1448304643205.jpg (16.25 KB,640x480,4:3,grue.jpg)

779757 No.16194 [Open thread][Last50 Posts]

>this is a simple d20 game to kill time between serious buildrs, don't both getting salty over it

>you get one action. If you move or something moves into you and it's hostile a fight ensues. You will roll for Advantage but I will process the fight. View the above > for reference.

>there is a simple fog of war

The object of the game is to escape the dungeon, but knowing you shitters I suspect you'll find some other ways to have fun ( ~ ʖ °)

>the map exists as-of this thread's posting, but it's up to y'all to figure it out (° ʖ -)

[[Fill Out]]

Name:

Backstory:

Gender:

Race: Dwarf/Elf/Gnome/Human/Orc (Only)

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>No player limit, anytime infinite drop-in

>AFK characters eaten by a grue on 6th turn of inactivity

>there is no turnbank but you're assumed to Rest any turn of inactivity, which may be beneficial

Useful Action Suggestions:

>ignite x with y

>move to w/e/s/n (if a valid exit exists in that direction)

>Rest

>Eat

>put item in [hand/pocket\backpack]

>put [clothing] on [yourself]/[another]

>[w]ield shield\weapon in [left/rigt] hand

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779757 No.19438

Dice rollRolled 3 (1d20)

>>19435

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Body: Cloth Shirt]

[Left Hand: Potion of ??? [3/3]]

[Right Hand: Whip (1d4, always attacks first. Strips a random item of clothing or pack on a 4)]

>>18329

>>18240

"Oi, hold up here a second. We gotta work out a few things. Like how we carry all da loot."

Examin [Simple Fork] to see what light was.

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779757 No.19446

>>19435

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [5/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory: Silk panties (worn)

[No Backpack]

[No Pockets]

[Left Hand: Flint]

[Right Hand: Potion of ????]

Actions

1. Proceed south.

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779757 No.19463

Dice rollRolled 17 (1d20)

>>19435

Name: Vence Smeal

Backstory: Spooky shapeshifting serial shanker

Gender: (Female)

Human: Human NPCs have a chance of not attacking you

Health: [2/10]

>[Ambiguisbi]: You may freely change your gender between male\female\neuter\?

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)][Leather Pants (Worn)]

>Go [South], [Dagger] at the ready, listening for other life-forms

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779757 No.19472

Dice rollRolled 13 (1d20)

>>19446

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779757 No.19473

Dice rollRolled 11 (1d20)

>>19435

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [4/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[Leather Corset]

[No Pockets]

[Left Hand Cloth Sack][2/4 slots]

-[Trash]

-[Buckler][2/3]

[Right Hand Bow + Arrowx2]

>put Arrowx1 in Right hand with [Hand Bow + Arrowx2]

>put [Coin Pouch] in [Cloth Sack](if possible)

>use [WOT'S IT DO] with [Trash] on [Simple Fork]

>>19438

>>18240

"My loot bag is made for loot!"

>holds up the [Cloth Sack]

"Shortstuff is good with figuring out, let Shortstuff see fork"

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File: 1444607731708.jpg (1.07 MB,1600x1200,4:3,40k Builer Map.jpg)

23c808 No.10518 [Open thread][Last50 Posts]

"It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die.Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants – and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."

There's the spiel, you've heard it before and you'll here it again, so here's the actual details of the game, this is the Arcuaus Sector, in Ultima Segmentum, the Imperium once held control of the Sector back in the days of the Great Crusade, but during the Horus Heresy, warp storms in the area denied it to both sides, and thus was Arcuaus isolated from the galaxy at large for nigh on several millenia. Now, in the year 787.M41, the storms have lifted and the Imperium has called forth a new crusade to conquer the lost sector, but other powers are at play here, and it seems that every faction in the 40k world has something at stake here….

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23c808 No.18795

Dice rollRolled 54, 73 = 127 (2d100)

>>18781

>Name: Polkav the Creator

>Race:SM

>Alignment: Iron Warrior Warsmith of Chaos Undivided

>Fluff: Tech heresy the mechanical worshipers called it that but I see it differently. They see abominations in the eye of the corpse god's decaying eyeballs I see greatness. My brothers prefer to control demons I however see them as inspirations. My allies see the mechanical beasts I create as monsters but I see them as animals that needed guidance. Now I'm in a daemon world many demons to take inspiration many cultists and many times to build The Daemon Prince is right there is so many people ready to build machines of the grand undivided chaos that I'm awestruck and it's time for me to build

>Pysker: N

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>Don't fill this out:

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Equipment: Ancient Power Armor (1d11) Ancient Bolter (1d10)

Inventory:

Favor:

Khorne: 50/100

Tzeentch: 50/100

Slaanesh: 50/100

Nurgle: 50/100

Powers: (Pyskers only)

Bonus: [Iron Within! Iron Without!] - you are a veteran of 10,000+ years of war, participial the art of siegecraft and fortification. +5 to combat rolls, +10 to construction and siege rolls.

Location:Atan 3

Party: 25 Janissaries (Chaos Guard)

1-2 A Slaaneshi daemon it looks promising and even fruitful send a small detachment of six to get the demon to come to us we must utilize this assect as soon as possible before the imperial hounds get to it

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23c808 No.19019

File: 1449711615569.gif (Spoiler Image,597.3 KB,500x275,20:11,IhaveNoIdeaWhat'sGoingOn.gif)

Dice rollRolled 97, 24 = 121 (2d100)

>>18781

>Mfw I just reached what I thought would be my endgame goal

Thank you based dice, as well as based Scruffy.

Name: Lord Captain Benedict Aventine of the Overlord class battlecruiser "Heart of Oak"

Race: Human

Alignment: Self (Ostensibly Imperium)

Fluff: Benedict Aventine was a Lord Lieutenant on board an Imperial Navy battlecruiser, the Heart of Oak, which was sent to the Arcuaus sector to assist the crusade there. Some said that he worked harder than the rest of the bridge crew combined, as he was the main executor of the captain's will on board the vessel. He acted as a buffer between the Captain and the other junior officers, as well as the rest of the bridge crew. Ever present, but ever overlooked, Aventine became bitter over his place on the vessel. Aventine saw Lord Captain Phinneas Butler as a fool with a lack of ambition, and was not disappointed (though he was taken aback!) when the Captain met an untimely end, leaving Benedict Aventine as the overlord of the Heart of Oak.

Pysker: N

Equipment: Dataslate (1d2) Naval Uniform (1d4) Laspistol (1d4)

Inventory:

Favor: (Chaos players only)

Powers: (Pyskers only)

Skills: [Desk Jokey 2/5]

Bonus: [Diligent] - You are the very role model of what every member of the Adeptus Administratum should be, you work until you pass out, then flog yourself for sleeping on the job. You get a chance to reroll rolls between 8 - 26.

Location: Heart of Oak

Party: 5 Darmine Marshalls

1. This throne is the most seductive thing I've ever seen. No exotic maiden or sly courtier could be half as enticing, or half as dangerous. The one thing that I must not do is let my guard down. Something killed the captain, and IPost too long. Click here to view the full text.

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23c808 No.19020

Dice rollRolled 88 (1d100)

>>19019

Using ability to reroll the 24.

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23c808 No.19085

Dice rollRolled 97, 99 = 196 (2d100)

1. Establish that the Warboss is my /bitch/ and have him gather up moar boyz.

>tfw meanest AND greenest

2. Assess those Imperial supplies we were fighting over and see wott's wot.

>Name: Rotclaw Deathskull

>Race: Ork, Nob

>Alignment: (only for chaos/non-chaos races/people)

>Fluff:

Rotclaw has always loved looting, like the rest of his clan–his aspirations to occasionally rise a bit beyond their station, however, as he yearns to steal ever more power and complex ways of gaining access to ever larger amounts of loot.

He of course loves smashing shit as well, he's not un-Orky in his goals–just more long-ork-term than most.

Equipment: 'Eavy Armor (1d8) Big Choppa (1d8)

Inventory:

Favor: (Chaos players only)

Powers: (Pyskers only)

Bonus: [WAAAAGH] - YU'S AN ORK, YU'S 'ARDER DEN DEM HUMIES. YU SMASH DEM GITZ TO BITZ. +10 to personal combat rolls

Party:

Location: Hol 2

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23c808 No.19092

Dice rollRolled 46, 14 = 60 (2d100)

>>16306

>Name: Marius Maximus

>Race: Mon'key

>Alignment: People

>Fluff:

Maximus is a rich hive world noble who has made his fortunes managing his family's various factories spread across their home planet. While he could hardly be described as a man in touch with the normal life of a worker he is well aware of the futility of things and that a single man's life is worth nothing in the ever grinding gears of war.

Maximus seeks to expand his family's wealth and standing, wishing to decentralize their source of income in order to have the necessary to save his family and uphold the noble Maximus lineage even if the capital imperial world should fall into the hands of one of the Imperium's many enemies.

>Pysker: N

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Evatar 2

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Equipment: Fine Clothes (1d4)

Inventory:

Favor: (Chaos players only)

Powers: (Pyskers only)

Bonus:

[Silver Spoon] - You are of the wealthy elite, a privilege that not many of the Imperium know nor will never know. You are well versed in dealing with the byzantine nature of the Adeptus Administratum, along with the other cogs in the Imperial Bureaucratic machine, and as such receive a +5 in all rolls dealing with them

>Venture:

+ T.S. Factors [5/10]

1-2. Marvelous work! Of course the rapid progress and lack of deaths severely impacted the food production as there were no bodies to turn into rations, but one could always just feed the workers rations made from synthetic animal produce, perhaps they wouldn't even notice the difference.

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File: 1447624201354.jpg (852.77 KB,1024x768,4:3,OP.jpg)

c0a2dc No.14388 [Open thread][Last50 Posts]

I think we know the Raouls by now.

Post civ+turn.

101 postsand35 image repliesomitted. Click reply to view. ____________________________
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c0a2dc No.18840

Dice rollRolled 19 (1d100)

>>18839

Krzzt Balgaran makes his play to retake the capital. He is attempting to portal his men in and lower the barrier…

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c0a2dc No.18841

File: 1449564663148.jpg (963.11 KB,1024x768,4:3,Map (55).jpg)

>>18460

>>18466

Zagrom personally sallies forth to fight the Titan. While a traditional monstrosity of might and magick and formidable in its own right, the Black Dragon Zagrom has mastered the wicked resources of the Underdark and his troops acquit themselves with great valor. The Curse Spider forces are beaten back after retrieving many Magocracy survivors fleeing or holding out against invaders, but ultimately cannot stand to the Goblin horde and flee Westward.

Meanwhile the titan, un-phased by the battle below, locks into a deadly game of cat-and-birth with Zagrom. Bombardment pass after pass is made, blowing carapace clear across the lake in a hail of blood and cacophony of terrible screeching. But the Titan keeps plowing forward, although it is rebuffed by the magickal barrier initially it manages to bash its way through–although the forces behind it have long since fallen.

The battle rages for hours until Zagrom descends from behind a tower and rips out two of its eyes, unleashing his cannons to cut a searing white series of scars across its pupils as well. Struck in the brain and reeling, the Titan smashes its way out of the city and retreats.

Many are dead, and half the city lies in ruins, but Zagrom's host has won the day.

>>18460 (by Red)

With his glorious victory assured over his STUPID and WORTHLESS enemies, Zagrom retired to a relatively quiet time of luxury and opulence that will go down as one of the great tales of decadence in history. His hoard, burgeoning with legions of idiotic but effective goblin minions, would continue to grow in size until Zagrom himself took to the habit of eating entire herds of cattle due to boredom at (now) quiet life. Indeed, despite periodic assaults from STUPID and WEAK opponents, Zagrom would maintain his holdings and expand them slightly. His reputation assurred and his inPost too long. Click here to view the full text.

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c0a2dc No.18846

>>18841

First, I'd like to thank you for what has been my first builder as a player, it was great fun.

While there might have been a few more turns left in it, I'd agree with your conclusion that it was pretty much done (particularly with the drop-off of players and various constraints of academia)

Never ones to rush in haste, the expedition is content to have been a success and to add another heavily-fortified chunk to the dwarven kingdoms - the desire to delve has been sated, and with only a couple of minor disasters.

Had the expedition's concept for a landship come about we would have mined the 3 hexes North West from our most northerly tunnels and launched an assault against his capital

Had the Drow stayed in the game we might have dug a canal and warred with them.

Our peaceful endevours would probably have been to dig deeper - what is beneath the Underdark, we wonder?

Whether this is something we'd do by hand, or if we'd build a great drill powered by dark steam energy, we do not know, but if there's one thing we'd do, it's dig, dig, dig deeper

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c0a2dc No.18852

File: 1449583559093-0.jpg (123.72 KB,500x587,500:587,digger (1).jpg)

File: 1449583559105-1.png (480.98 KB,1032x774,4:3,steampunk_fighting_machine….png)

>>18841

https://youtu.be/ZHSoyCuFWQY?t=278

For as long as we would have contact with them, and we would keep contact with them, the Dwarves would forever be our allies, and we would help them in our capacity, as a link to the underdark and the surface world above.

This underworld has been our prison and refuge, Hades and Elysium as one, but it is not our home.

The liberation of the surface from the alien invader, our home, would begin.

Drills, the same machines that was our ark would now be the vessel of our freedom, and indeed, the surface world. Scouts and spies would be brought up, to watch our enemy in their strange new world, giving us information, and then, when the time was right, we would strike.

Rather than repeat the mistake of before, we would focus on capturing and stealing the alien technology, and with the knowledge and skill of Dwarven Craftwork, British Science, and just a hint of Magic, learn how to make them ourselves. Our own heat rays, our own fighting machines, and combined with our army of tanks, drills, and cannons bring the fight back to the enemy until our resources are exhausted and we must retreat below once more.

I pray it does not come to that, for the Martians may not make the same mistake of leaving us be twice.

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c0a2dc No.18872

All willing could approach the center of a City of the Web and become more then they were, for the curse was a curse no longer. The Curse Spiders renamed themselves to Seekers of Freedom and began an aeon long campaign to liberate all those who would be called lesser.

Throughout their long and lurid history they would continue to seek out those races who would enslave or conquer and rescue their victims, and among their ranks those rescued found equality and strength. There were no lesser beings in their lands, only the strength of the Drider.

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File: 1448770459827.png (2.97 MB,2229x2066,2229:2066,Soren17.png)

045820 No.17266 [Open thread][Last50 Posts]

Welcome to Søren, the World of Clouds! It's the latest magical nation building game from me, red_philosophy.

This is the seventh(!!!?) thread, as the first as reached a post limit. (huea)

Søren is the latest world and probably my most advanced map; it lives alongside Moco and Baader. It's going for "ultra-high" fantasy, which I'm admittedly not sure about conceptually, but we're going to give it a try. Think first age Lord of the Rings with politics similar to Victoria 2. Conceptually the game goes for an aesthetic of "huge".

Rules: http://pastebin.com/Y2GzvhQa

Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

Previous Thread: https://8ch.net/builders/res/15228.html#17132

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045820 No.18837

File: 1449561253980-0.jpg (56.55 KB,800x450,16:9,hqf3wcvy51akkoz4kwli.jpg)

File: 1449561253995-1.jpg (212.73 KB,788x1000,197:250,Squats.jpg)

>>Somewhere else

"HAHA!

Told those Gnomes the plane wouldn't blow up.

That guy owe's me 10 gold!"

Thus ends the Dwarves on Soren.

Thus begins the Dwarves in SPACE.

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045820 No.18838

>>18831

"Sir?"

"Enter."

"It's time. The biography."

"We must do that, still?"

"The Triumverate insists– it's your three-hundredth year. More records are–"

"Fine. Come here."

The young Morph plodded over across the absolutely spartan room– a bed, a chair, a fireplace, a rug, and a weapon rack. Paltry accommodations for the Advent's greatest hero.

"How far back."

"As far as you can remember, sir."

"You've enough paper with you?"

"Yes. I do."

Rattlehavoc's one-sleeved jerkin shifted as he turned a spineless, eternally-wounded head to the young scribe. In his dark purple skin there was no hard sheen of an exoskeleton. In his black orb eyes, there was exhaustion and impatience but also a sense of peace. The peace that accompanies the knowledge of an impending, peaceful death.

"Once, a long time ago, long before the Mericon War, there was a tablet…"

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045820 No.18855

>>GM's Personal Note:

I'd like to thank everyone for playing. I realize that these sorts of games are never perfect, but I grew attached the to the nations and events in a fashion both severe and genuine. Hopefully you did, too.

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045820 No.18868

>>18855

Thank you for hosting. Like I said, this game will live on in the memory of #nation for a long while.

Hopefully you stick around, Red :^)

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045820 No.18869

>>18855

Thanks Red, this has been one of the best if not the best NB's I have been lucky to play in, and is pretty much how I envision the ideal NB to be. Really appreciate this, and I hope you stick around and keep on doing your awesome thing.

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