acdde7 No.17557 [View All]
This is fourth thread for King of the Cinder. The previous thread is full and we can't have nice things. LELSISMAXIMUM
Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
Rules: http://pastebin.com/tvxm3uMC
Previous Thread: https://8ch.net/builders/res/15579.html
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acdde7 No.20478
| Rolled 9, 9, 5 = 23 (3d10) |
>>20477
lets try that again, with one less 0
Also, the Sharpe Blades should get a +1 too, thanks to their [Mech] tag
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acdde7 No.20479
| Rolled 3, 8, 5, 2, 7 = 25 (5d10) |
The Felinid troops that haven't already departed are caught on their way back to the staging area. Caught out, and with little hopes of support of reinforcements, the women of this particular force dig their fox holes, and prepare to do their worst to the Patriarchy.
In addition, nearby artillery batteries give some measure of fire support to be beleaguered defenders.
1 Tumblrina Mechanized Company [x6][Mech]
12th Infantry Company "Skulltakers" [x5][Brave][Infiltrate]
1 Mobilized Felinid Infantry Company [x7]
2 Bombard
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acdde7 No.20481
>>20475
Just to clarify Firehawks wing is attacking from Arnold AFB, tennessee. where they were moved last turn.
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acdde7 No.20483
| Rolled 8, 10, 1, 4 = 23 (4d10) |
>>20472
Note : I am bombarding their fuel and ammo stocks.
>>20474
>>20475
Bombardment defense
pastebin.com/Fyjjg3Sa
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acdde7 No.20484
| Rolled 59, 13, 30, 28 = 130 (4d100) |
>>20436
Name: The Great Desert Tribes
Race: Human?
Color: Blue
Fluff: The shamans say that long ago we lost our way. We lost contact with the land, and we were punished for it. We harmed the land instead of lived with it, and took from the spirits without thanks. You can see what became of us.
We have learned. Now we carve our homes into the dead rock of the mountain and gave thanks to the beast we killed for food. We live along with nature once more, and rely upon the animals of the land for aid and food. We have learned how to bring out the power of our spirit animals to bear for all to see. We will learn, we will thrive.
Government Type: Tribal Coalition
Economy Type: Tribal
Religion [if any]: Animist, they believe all living things have a spirit and sentient creatures are special in that they have 2, a human spirit and an animal spirit. Through spirit quests and shaman brews you can bring out the power of your spirit animal.
Population: [62.2] [+3.6/turn]
Food: [Good]
Raw Currency: [73.2] [+9.6/turn]
Legitimacy: [Very Stable]
Culture: [7]
Industry: [1]
Unique Buildings: [Great Council Hall] [Hydroponics Farm] [Kennels] [Apoc Eagle Nest] [Rad Spider Farm][Energy Grid] [Searchlights [Many]] [Road Network [Small]]
town: [Grand Peaks]
Defenses: Cult Patrols [Small]
Military Units: 1 Mixed Motorized Animal Company [x15][Mot], 2 Apoc Eagles Wing [x4][Arm][Fly][Shock], 1 Rad-Spider Platoon [x11][Pol][Infiltrate], 1 Rad-Spider Shadowfangs [Pol][Infiltrate][x4]
Resources/Quantity: [Ammo:5.5+.5/turn][Small Arms:5.8+0.2/turn][Stone: 8][Horses:15.5 +.5/turn][Dogs:28 +1/turn][Scrap:4.8 +0.2/turn] [Heavy Arms: 6], [Apoc. Eagles: 8.2:+.5/turn], [Wrecked Cars:6.6+.2/turn][Fuel:12.6+.4/turn][APCs:2] [Graboids: 14.8+.9/turn], [Rad Spiders:6.0+0.4/turn], [HMMVs:5], [Rad-Silk: 5.8+0.2/turn][Ruined APCs:3][Ruined Power Armor:1][Micronukes:3][Electricity:6.4+.3/turn] [Doom Elephants: 4.0+0.4/turn] [Silk:1.6+.1/turn][Ruined Tanks:3]
Technology: [Tools II][Scouting I][Survival II][Animal Training I][Hydroponics I][Ritual I][Pioneering I][Recycling II] [Animal Husbandry III], [War Animals I], [Utility Animals II], Irregular Weapons II, [Botany I], [Calvary Equipment I], [Metallurgy I] [Pharmakons I], [Power II], [Looting I] [Communications I] [Creature Armor I] [Standing Armies I]
Trade Routes: Los Panchos [Tiny:+1/currency/turn]
Territory: [30]
Bonuses:
1. Generally Curious: You are more able to scout thanks to your affinity with nature. Your scouts move twice as fast and you get a +10 to rolls involving scouting.
2. Attuned To Nature: You have an easier time training animals – engineered or otherwise. You may reroll attempts to tame animals that you find.
Eccentricities:
1. Back To Nature: You don't care very much for ecologically unsound methods; this research is penalized.
1-3. Dallas 11/20
Research: Cryptography I 7/8
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acdde7 No.20485
| Rolled 69, 11, 63, 46 = 189 (4d100) |
>>20450
1. [Trade] - Provide [Infrastructurve V] to Deliverance, as per our deals.
2-3. [USA2 Diplomacy Campaign]
Harbinger wants to take a more proactive measures to win over USA2. And we shall rise up and meet the challenge, the great multiplayer contest to win over the biggest group of NPC's has begun!
We too shall ride forth on our metallic steeds to directly assist the citizens USA2. And we have had much more experience and history with it. Before Harbinger was even landed, we were already clearing out monsters in Miami, building population centers, and cleansing cities of radiation, restoring them to a place worth living in. Just as we did in our lands, our knights shall go forth and do in theirs.
And we can do the one thing Harbringer cannot do with a million bombs and planes: cleanse the land of radiation. Just as we have done in Florida, we will do for USA2, cleaning the invisible plague, making the ground safe to live, the water safe to drink, the air safe to breathe all free of radiation, while opening up hospitals and triage centers to help those already afflicted. THAT is what we can do for them. Make this a place one does not have to fear treading or living in.
Just like America should be.
High King Adam Admin decree's this the Great Side Quest: Winning the Hearts and Minds of USA2! We did it in Florida, we can do it up here!
[Training/'Quests' I]
[NPC Integrated Care I]
[NBC Containment/Clearing I]
[NPC gear I]
[NBC Warfare II]
[Civil Defense II
[Medical I]
[Diplomacy I]
[Communications I]
Spend:
>5 Culture
>15 Currency
>2 Cows
>2 Corn
>2 Beer
>2 Fertilizer
Spend:
>2 Concrete
To rebuild Vital infrastructures and city utilities, just like we did in all our other cities! As well as the power in places we can.
[Construction I]
[Infrastructure V]
[Power II]
4. [Research] Our research on better Diplomacy continues, if we are to be a force of justice in the wasteland the people must know! 6/10
5. [Eccentricity Action]
Reorganize -
>APC [x4][Mech]
>2 Mobilized Camelot Company [x9][Inf]
Into a Mechanized Camelot Company
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acdde7 No.20486
>>20485
#4
Buildings: [NewbU]
Bonuses:
[Thinktanks I] [Education I] [Cybernetics I]
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acdde7 No.20507
| Rolled 6, 10 = 16 (2d10) |
>>20472
1. Bombard Defense. + Fortifications.
2. Counter Bombardment, aiming for massed formations.
Powderpyre LAV - [Bombard] x2
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acdde7 No.20509
| Rolled 2 (1d10) |
>>20507
Bombardment defense.
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acdde7 No.20511
| Rolled 8, 3, 3, 2, 5, 3, 9, 2, 9, 2, 6, 5, 1 = 58 (13d10) |
>>20507
>>20469
The fungus thinks that it can strike us down in our own holdfast.
They are mistaken.
Our armored units focus fire on the buildings that they have occupied– destroying them wholesale to crush any vile beast living within. Attacks are drawn, again, into kill-zones set up in streets, alleyways and strip malls. Our infantry does not stray from the protection of our fortified defenses and our armored units. Chemical weapons are deployed en masse to hamper the possibilities of retreat or reorganization, and more fuel and weapons are used to light up fungal nests and portions of the sewers that may be held by the enemy.
Buildings and city blocks are expendable. Our people and our army is not. There will be no retreat– only victory or death. If the city is taken, the MIRV is detonated after allied forces can fall back, wiping the fungus out in turn.
1. 1 Cult Flamer Platoon [x5][CQB]
2. 1 Cocaine Tank Platoon [x15] [Arm]
3. [Snow Inquisitors] [x1] [Pol]
4. 1 Powderpyre LAV [x4][Bombard][x2][CQB] [Mech]
5, 6, 7, 8, 9, 10, 11. 7 Mobilised Cult Company [x6][Inf]
12. 1 Cocaine Tank [x6][Arm]
13. 1 Zealot Militia [x4][Inf][Zeal]
TECHNOLOGIES USED:
[Urban Combat I], [Anti-Fungal Tactics I], [Coordination I], [Militias II], [Combat Stims II], [Chemical Weapons III], [NBC Tactics III], [NBC Warfare II], [Flamers II]
DEFENSES/ ETC
Fortifications, Holy Temple, Powder Guard [Lots]
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acdde7 No.20512
| Rolled 1 (1d10) |
>>20472
defense roll
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acdde7 No.20517
| Rolled 75, 83, 2, 35 = 195 (4d100) |
>>20438
Montana State Police
Fluff: http://pastebin.com/cvCi1HVE
Population: (52.4) (+1.4/turn)
Food: (Above Average)
Water:9.2(+.2/turn)
Raw Currency: (34) (+5.4/turn)
Electricity:21.8(+1/turn)
scrap:3.2[+.4/turn];
Glass:.2[+.2/turn]
Legitimacy: [I SAID MOVE ALONG]
Culture: (4)
Industry: (2)
Unique Buildings:
The Halls of Justice(MPD HQ)
The Montana State Correctional Facility
The MPD Broadcasting Network(Indoctrination Transmitter Network [Small][Normally powered]) MPD Nuclear Power Facility (Nuclear Plant)
[Autofoundry, Basic][EWOP production facility]
Defenses:
MPD Patrols [Large: Mechanized]
Fortified Cordon [Large][Bombard:4]
Military Units:
1 "Riot" officer [x3]
1 "Intruder" Mark.I Tank[x4][Arm][Slow]
1 EWOP troopers [x4][POW][CQB];
1 Suppression Unit[x3][Bombard:3];
6 MPD officers [x1];
1 MPD Troop Company [10x][Pol];
1 "Judicator" mechanized brigade [x14][Mech][Pol]
2 Mobilized MPD Platoons [x9][Inf]
1 Undercover "Radiated" platoon [x2][Infiltrate]
Resources/Quantity: [Ammo:5][Small Arms:5][Heavy Weapons:1][Cars:4.4 +.2/turn][Donuts:7.6 +.2/turn][Dusty Tanks:1][EWOP Suits:2.5+.5/turn]
Technology: [Tools II][Infantry Tactics II][Drill II][Urban Pacification IV][Mechanics I][Indoctrination V][Chemical Weapons III][Power I][Bureaucracy II][Urban Warfare II][Electrical Weapons III][Fortifications I][Industry II][+5 industry][Tesla Coils: Experimental][Mechanized Tactics I][EWOP Power Armor I][Chemical Tactics II]
Trade Routes: [none initially]
Territory: 8
Bonuses:
1. Literal Police State: You do not lose legitimacy period. It is always maximum, like your law power. IF YOU DON'T LIKE IT YOU GO TO RESOC, CITIZEN.
2. I AM THE LAW: All of your units are fearless. This translates to a combat bonus in certain situations
3. Leviathan: You also get a +10 bonus to all attempts to expand the size of the bureaucracy. The GM will let you know if you can't apply this bonus.
Eccentricities:
1.Fracking Cops: Nations with something of a history with the police – such as hippies, feminists, rednecks, and others – do not like you. AND YOU DON'T LIKE THEM BECAUSE THEY'RE PUNKS.
2.ACAB: Some forms of weapons will be more effective against you. Particularly radio propaganda, molotov cocktails, and other things. This will come up periodically.
(UCI/Counterespionage 2/8)
1) The Warden, in response to his deal, was given a small promotion in his duties. Now charged with overseeing the reconstruction of Boise and the relocation of the peoples brought under the Laws embrace, he is to help settle and familiarize these new citizens in the way of the law. For this task, he considers the reconstruction of the city and its surrounding areas a rather fitting task.
2) The Lt. was making good progress into the utter pacification of the surrounding Area. Towns that chose not to obey the law were quickly beaten, or fried, into submission. In the haste of the expansion, crude towers are set up, and small town mayors and police forces are organized, with troops being lent from the main force to help train the new town militias. Finally, the more radical of the peoples found are utterly broken, and forced into servants of the public.
3) Under the careful watch of the "Spin" Captain, his electric baton glowing with power, a group of penals are being forced to stamp out a certain pattern into a nearby cornfield. Spotting one of the Penals trying to run away, it is only a matter of seconds before he is brought down, the only words uttered being a resounding "TRAITOR". The rest of the penals do not look, in fear of being struck down as well. Returning to his post, the captain mutters his orders. "Contact the aliens, ensure they have their paperwork, and obtain the technology…"
RESEARCH: After making some headway into Neurology, the Research department decides that it is far more necessary for the development of superior electrical weapons. Dusting off the Tesla coils, more work is done to improve our arms.
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acdde7 No.20518
| Rolled 7, 8, 5, 6, 6, 5, 5, 1, 6, 7 = 56 (10d10) |
>>20511
NFC Offensive Line [6x];
1st Fan Company 1st Fan Company [x7]
The Chief's APCs [x10][Mech]
5 Mobilized Fan Company [x13][Inf]
1 unit M-198 Cluster [x5][Art][Bombard:10]
1 Texan Tanks Platoon [x10][Arm]
[Urban Warfare II]
[Civil Defense I]
[Infantry Tactics I]
[NBC tactics II]
Die Hard: You manage to beat and club your way to the Titan Dome somehow, and that has made your people exceedingly brave. All of your units are fearless and get a general bonus to irregular warfare.
Same as before gentlemen hit them hard and fade out. Light shit on fire as we go. Its a party in Chicago.
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acdde7 No.20523
>>20465
Late into the night, the envoys are sent off. While there had been informal contacts through the Bellomos, the Commune has had not any official exchange with the Clankers, or the NFC.
This changes, as the envoys eventually arrive at the respective capitols, with credentials signed by Prime Minister Brown herself. These plenipotentiary ambassadors are, as per usual, invested with the full authority to negotiate on behalf of the Democratic Commune of Pacifica with these foreign powers, with final treaties subject to ratification by Parliament.
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acdde7 No.20526
| Rolled 3 (1d10) |
>>20507
Defense
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acdde7 No.20529
| Rolled 4, 4 = 8 (2d10) |
>>20526
>>20518
>>20511
>>20476
2 Calcified Kodiak Bears come charging out from fucking nowhere.
2 [Calcified Kodiak][x3][Arm]
(I somehow managed to lose them in my unit line up when I started combat. They are in Chicago and are fighting. Even if they don't want to.)
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acdde7 No.20533
| Rolled 33, 81 = 114 (2d100) |
>>20459
Forgot rolls on this.
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acdde7 No.20536
| Rolled 55, 42 = 97 (2d100) |
Name: Oregon Growers Collective "OGC" (Courtierof Commune)
Government Type: Direct democracy / Council of elders
Economy Type: Social Collective
Religion: Extremist Cannabis Culture
Population: [76.9] [+4.5/turn] (Mobilized Pop: 15)
Food: [Burgeoning]
Raw Currency: [87.4] [+9.6/turn]Includes:[+4/WNN][+3/Bellomos]
Culture: [18.5][+1/turn]Includes:[+.5/WNN][+.5/Bellomos]
Legitimacy: [Maximum]
Industry: [12]
Territory: [37]
>Unique Buildings:
"The Old Barn" -Command HQ
"Battle Training" Kennels
>Military Units:
2 "Field Guard" Infantry Platoons [x3][inf]
>Resources/Quantity:
[Devil-Dogs: 5 +.5/turn]
[Fuel:0]
-[Weed:10+.5/turn]
-[Ammo:6.2+.5/turn]
-[Heavy Arms:0]
-[Small Arms:1]
-[Scrap:13.8,+.6/turn]
-[Electronics:3]
-[Electricity:15,+.4/turn]
-[Industrial Batteries:4]
-[Plutonium Rods:1]
-[Concrete:3.6:+.2/turn];
-[Solar Drones 9.0+.2/turn]
-[Ruined Cars:8.2 +.2/turn];
-[Ruined Tanks1];
-[Ruined LAV:1]
-[Damaged Metal Gear:1]
-[Captured Felinid Civilians: 2]
-[Captured Spy ???]
>Technology:
>–Infrastructure
-[Tools III] [Power I] [Greenbuilding I]
-[Farming IV] [Mechanics IV] [Distillation I]
-[Heating I] [Survival I] [Culture I]
-[Hydroponics II][Bureaucracy I] [Statecraft I]
-[Infrastructure I][Green Industry I] [Economics I]
[Animal Husbandry II]
>–Vehicular
-[Electrical Engines II]-[Motorpools I]-[Vehicles II]
>–Military
-[Militia I]-[Terrorism I]-[Infantry Tactics I]
-[Urban Wafare II]-[Power Armor I]-[Civil Defense I]
-[Body Armor I]-[Automated Defenses II]
Bonuses:
Green Thumb: You may reroll actions to grow things once per turn if the roll is below 50. You can also trade food to other nations without an action
In Progress:
(War Animals I: 7/8)
>Actions
1. The kennels have been abuzz with activity. Daily training of the "Devil Dogs" could not be going better. Drills involving attacking units from lone sentries to armored companies, defending held areas against lone intruders and groups as well as scouting activities like finding hidden objects and long distance tracking take up the majority of their time between patrolling the perimeter. These patrols are considered top priority.
[Research War Animals I: 7/8] -[Civil Defense I] ]-[Terrorism I]-[Infantry Tactics I]- [Animal Husbandry II]
2. OGC citizens are aware that there is something going on but it does not bother them. They know there is a mighty war in the south that will more then likely reach them before to long. The Elders tell them to remain vigilent and alert them of any outsiders sighted near the Fields and Villages. "Project Devil Dog" has become the main focus of the Elders, An expansion of the breeding program is the next step. With the recent jumps in knowledge this should not be hard. We will expand the Kennels to include a high tech training facility, High output breeding program with medical care for the puppies as well as increasing perimeter defense
To do this many resources and much effort will be taken
[Expand Kennels into full "Devil Dog Breeding Program"]-]- [Animal Husbandry II] ]-[Power I]-[Greenbuilding I]
We will also expend the following resources
5 Scrap, 1 Electronics, 1 Concrete as well as using 4 Weed to muster the local citizens into selling high quality breeding stock
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acdde7 No.20542
| Rolled 61, 10, 11, 16 = 98 (4d100) |
Name: TARME Program
Race: Fragmented AI in Drones
Color: Red on Orange
Fluffy Stuff: http://pastebin.com/WmFP2zJe
Population: [64.4] [+3.8/turn]
“Food”: [Steel: 7.0] [-0.0/turn]
Status: Partially Mobilized [No Units] [Efficiency: 100%] [Rating: Good] [Turns: 7]
Raw Currency: [31.0] [+14.4/turn][0 Upkeep][Dollar Credits]
Legitimacy: [Very Good]
Culture: [1]
Industry: [19]
Unique Buildings: [TARME R&D Lab] [TARME Recycling Facility] ['RADIO FREE' Transmitter, Large] [TARME Lab Radar Dome]; [Sys 32 Radio Transmitter, Small] ;
Choctaw, Mississippi [Town] (+1 Hex) [Choctaw Trade Depot]
New Orleans, Louisiana [City Ruin] (+1 Hex)
Houston, Texas [City Ruin] (+1 Hex) [Satellite Uplink, Houston]
Defenses: TARME Facility Defenses [Small][Slightly Damaged]
>Military Units:
'Omaha' mixed drone formation [x13][Mech][Las]
QAS Drone [x5][Stealth]
Drone Armor Platoon [x10][Arm]
BAE Amphibious Drone [x5][Arm][Amp][Fly]
9 Mobilized Drone Swarms [x3]
>Following forces sent to OPPENHEIMER, part of Union anti-infected force.
6 Mobilized Drone Companies [x13]
>Resources/Quantity:
[Fuel: 10.8] [+.2/turn]
[Ammo: 6.3] [+.5/turn]
[Scrap: 42.0] [+.8/turn]
[Copper: 4.6] [+.2/turn]
[Sheet Metal: 3.4] [+.2/turn]
[Electricity: 12.5] [+.5/turn]
[Ruined VTOL Drones, Large: 2] [Ruined Drone Tanks: 2] [Ruined CAS Drone: 1] [Ruined Tanks: 3] [Ruined LAVs: 4] [Abandoned Artillery: 2] [Prototype Mini-Thorium Reactor] [Ruined Fuel Cell Array]
Technology:
>General:
[A.I. IV]; [AI Civil Defense I]; [Communications II]; [Cybernetics II]; [Diplomacy I]; [Encryption II]; [Mechanical I]; [Medical I]; [Philosophy I]; [Power II]; [Radar II]; [Recycling II]; [Scavenging I]; [Scouting II]; [Tools III]
>Drone:
[Aircraft Range II]; [Amphibious Drones I]; [Combat Chassis II]; [Combat Drones I]; [Drone Armor I]; [Drone Power I]; [Heavy Drones I]; [High-Altitude Drones I]
>Combat:
[Air-Ground Tactics II]; [Electronic Warfare I]; [Energy Weapons I]; [Explosives I]; [Military Drone Tactics I]; [Railguns I]
>Trade Routes:
True Camelot: [Large: +4 Currency/turn; +2 Industry]
Deliverance: [Large: +3 Currency/turn; +2 Industry]
Territory: [46] (+3 for Towns/Ruins)
Sattelites: [NASA Weather.net] [+5 to Weather]
Research/Tasks In Progress:
Radar 4/11
Bonuses:
1. Swarm Robotics: All of of your units are flying unless otherwise noted. Their range is still limited initially, however.
2. Cybernetic: You do not require food in the fashion of other nations – you are also resistant to many forms of attack (such as small arms) as well as fear. On the downside, you require metals (such as iron) to reproduce and you lose -1 stock every turn. If you run out of stock your population doesn't expand.
3. Introverted: TARME has exceptional self knowledge, and gets +5 to research rolls pertaining to drones and AI.
Eccentricities:
1. Unstable: TARME's primary database has left eccentricities in many drone subroutines. Roll 1d100 every 3 rounds to determine the level of eccentricity present. This might have a variety of effects.
1. After agreeing to terms with the CLANKERS, TARME initiates a technology exchange with the fellow UNION ALLIANCE member…
[Energy Weapons I] for [Retrofitting II] (Clankers will send their tech next turn)
>Send [Energy Weapons I] to CLANKERS
2.
TARME continues work upon the Radar installation's flaws…
[TARME Lab Radar Dome]
Radar 4/11
3.
TARME once again attempts to focus the drones upon a concentrated recycling effort…
+[TARME Recycling Facility]
+ [Recycling II]
+ [Scrap: 42]
+ [Sys 32 Radio Transmitter, Small] (Recycle it)
TARME seeks to salvage usable computer and electronics components, as well as raw materials.
4.
TARME begins investigating improved understanding of computer systems. This NASA facility will likely require upgrades…
>>20448
>UNION VOTE
TARME holds a formal vote for the protectorate of Choctaw, Mississippi. In line with traditional USA voting procedure, this popular vote is then ignored, and TARME acts as the region's electoral college.
Drone 'H431TP', or 'One Tango Papa' as it suggests other representatives call it after initial contact protocols have been followed, votes to reelect O.C. Grant. The drone then returns the odd combination of an M1 helmet and a tophat to its 'head', careful not to scratch the white paint.
"Now I do declay'ah, the bo'yah has moxie.'
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acdde7 No.20543
| Rolled 1, 10, 1, 9, 10, 5, 5 = 41 (7d10) |
>>20529
1 Bomma Boyz Platoon [x2][Sap]
2 Motorized Boyz [x5][Mot]
1 Combined Aerial Brigade [Helo][x10]
3 Mobilized Boyz Company [x12][Inf]
[Urban Warfare II]
[Communications II]
[Mobile Warfare II]
[Nbc I]
1. The Duke Boys: Most of your units gain a +1 to dice rolls during combat with motorized or mechanized – but not tanks. They're just not personal enough, frankly.
The Deliverance infantry holds a line, while the bomma boys make improvised traps along the Infected's route. The Motorized groups hold the flank while the Aerial Brigade rains hell on the enemy from above. They have no ranged units thus the air troops can sweep freely while everyone shoots them as the come. The Deliverance command coordinates with allied forces via radio.
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acdde7 No.20544
>>20462
A battle rages in the far distance. a older man approaches your place of residence and knocks several times at your door. He smiles at you gently as you answer.
"I am George Walker. "
"WE HAVE CHOSEN A NAME."
"I am Unity."
"WE COME TO TALK OF PEACE."
>>20543
A battle rages outside. An unassuming young woman approaches you in the cramped command tents the Cult has provided for you. She is dressed as a traveler with dusty clothing. Her smile is gentle.
"I am Samantha. "
"WE HAVE CHOSEN A NAME."
"I am Unity"
"WE COME TO TALK OF PEACE"
>>20476
A battle rages outside. An unassuming young man approaches you in the cramped command tents the Cult has provided for you. He is dressed as one of the powder guard though he bears no mask. His smile is gentle.
"I am Jason Wilder. "
"WE HAVE CHOSEN A NAME."
"I am Unity"
"WE COME TO TALK OF PEACE"
>>20448
A battle rages far from your lands, one you have no part in. A man knocks on your door, politely. You know his face. You sent him north, to die. And he is here alive. How?
"Howdy Partner, the name is Jimmy, Jimmy Smith."
His smile is gentle. Even as his next words chill you to the bone.
"WE HAVE CHOSEN A NAME."
"I am Unity"
"WE COME TO TALK OF PEACE"
>>20452
A battle rages on your lands. You sit in your office and wait for word from Chicago. A polite knock sounds on your door and you have your guard open it. The man enters and throws off his protective cloak and gas mask.
What is revealed isn't human.
"WE HAVE CHOSEN A NAME."
"I am Unity."
"WE SEEK PEACE."
"Even though I know you won't grant it. " The thing bares its teeth at you. Not even the most charitable could call it a smile.
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acdde7 No.20549
>>20544
"Thou bears the mark of the infected." Says one of Knights having been approached by this clearly infected man. "Unity! I percieve the voice of the infection is upon you. Therefore, I speak as though to the infection itself.
Thou speaketh of peace, yet the crimes thou hast commited are vast.
The very air, water, and land lay plagued with thine spores, nature itself is in disharmony. Peoples far and wide hath been taken by it, and nature itself rises in rebellion.
Under the spell thou has hexxed many, their minds twisted to accept the feelings of bliss and inhuman vicegrip by the collective on the minds of each individual such that they percieve themselves as merely a piece of the collective and little more. Thou hast taken away the humanity of them, and sent them like the living dead en mass to march upon Chicago, even so thou hast infected the populace thereof with sporadic plague here too.
The evidence of the crimes grows throughout the lands and the blood of those infected, this grievous offense to life cannot be forgotten!
. . .
But, thou hast shown one thing today. That though doth have intelligence, and that thou beist like the AI, as a being of collective intellect.
The crimes thou hast commited will not be dismissed, but if there were ever a first step towards repetence thou hast made it. Whether thine own sins can be forgiven and peace be restored shall rest upon those who were truly wronged
The Cult of Cocaine."
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acdde7 No.20550
>>20549
"WHEN WE FIRST TOUCHED THE CULT LANDS"
"I did nothing"
"THE CULT CALLED A WAR UPON US. THEY GATHERED STRENGTH AND ALLIES."
"I was not prepared. I had to act or be destroyed."
"SO WE SENT OUR SPORES UPON THE WIND. WE DELAYED OUR DOOM. AND MORE IMPORTANTLY WE LEARNED WHY."
"The Cult did not do this on a whim or just because I drew too near. They had made weapons to kill me, long before our borders touched. "
"OUR BORDERS TOUCHING WAS JUST THE EXCUSE. THEY WISHED US DEAD. FOR NO REASON BUT WE EXISTED."
"I am the one who is owed much. "
"WE HAVE DIED IN THE MULTITUDES. "
"For no reason but fear."
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acdde7 No.20551
>>20544
It never gets a chance to speak so much as a word. The thing is met with a grand total of eight shotgun shells the instant its gas mask is removed. As it crumples, the Commandant sneers and, casually, slams the heavy bottom of his staff into what remains of its skull.
"Burn it. Purify yourselves with the holy powder. Tell the men at Chicago that an attempt was made on their Commandant's life, and have the Powder Guard instate a curfew."
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acdde7 No.20552
Unity announces the death of its unarmed, diplomat by the Cult of Coke to everyone it is in currently contact with.
Unity has tried to seek peace with every single one of its enemies. It has already failed once.
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acdde7 No.20553
>>20550
"I have yet to see such that their fears were not justified, and their preparations uneeded.
Your 'existence' is built upon the backs of untold numbers of people.
People who are no longer people but an /I/, a /we/, a mere puppets of flesh and bone, a mouthpiece for the collective.
Your spores have not just flown upon the Cult but upon the people that surrounded them. And as they watched the infection spread upon the lands and finally upon their borders they chose to act.
Then was the time thou might have presented yourselves. Then was the time perhaps the infected might have explained themselves, rather than retaliate with much force. But you do not explain yourself here before me.
You have instead, only sought peace when upon your force was met with greater force. When the Cult's city lies in ruination."
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acdde7 No.20554
>>20553
"Those in the ruined cities are directionless. "
"HUNGRY"
"Scared"
"HELPLESS"
"Alone."
"WE GIVE THEM PEACE"
"I give them Unity."
"Can you truly say that is wrong? Or so different then those around me?"
"CHICAGO WAS A PLACE FILLED WITH PEOPLE. "
"The Cult came, and slaughtered those who fought, and those who didn't, joined them for food, drugs and safety.
"BEFORE THERE WAS THE RUINED CITY OF CHICAGO"
"Afterwords stood the Holy Temple of Chicago."
"TELL US."
"Tell me. "
"HOW IS THAT ANY DIFFERENT?"
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acdde7 No.20555
>>20554
"It is as thou sayest.
They did join them of their own volition, in their own mind. Ye there doth be incentives of food, security. . . drugs.
But it was in sound mind, their own mind that they were themselves when they joined.
They did not join you! You sent your spores upon the land, into their minds, against their basic human will! They did not seek you, but you sought them, made them yours in body AND soul!
You have made them ;yours', and now 'you' standeth alone. The only voice, the only being, if this is not the slaying of so many thousands of free wills, it is the closest thing!"
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acdde7 No.20556
"I am Unity."
"WE ARE ALSO GEORGE WALKER."
"And Samantha the bastard child."
"WE ARE THE NAMELESS WOLF"
"And I am the proud and fearsome Ice Devil."
"UNITY DOES NOT MEAN ONE VOICE."
"It includes me. Talking as one with everyone else. "
"WE ARE ALL HERE. STILL ALIVE. EVEN THOSE THAT HAVE DIED."
Jason Wilder smiles, gently, serene. "It's a hell of a ride. Better then the finest hit the Cult could give me. Even if I didn't choose it then. I would choose it now. "
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acdde7 No.20560
>>20556
The Knight stares at the person before him. The voices speaking out of the man's mouth. Unsure of how to react.
"Had we met on any other day, anywhere else besides the ruins of this city among the dead amassed here, in battle and fire. . .
then maybe, MAYBE on that other day, I might have been able to believe your words.
But as it stands, I have no proof to say that like the parrot that speaks and the puppet that plays, you are not the voice of many but one. And only one.
If you want peace, then these are the only terms I can offer you. And even then, I can only bring these terms to the others that they might listen.
There will be no peace so long as the Infection remains in these lands, your spores, if they grow, will only grow upon blood and fear.
This is the peace I wish to offer to you. The infection forces shall cease hostilities are to depart these lands never to return. They will leave the cult, and then they shall leave their territories entirely, and evacuate from the United states.
You are already making venturs into canada, beyond the border and beyond anyone's influence. You will stay there and return not."
The knight stands tall, ready to speak on his final message.
"Leave the game board!" says the Knight of True Camelot, enthusiastically, still living the ideals of the Simulation he grew up in. "Cease playing this game, it has caused nought but troubles for you and those here.
If you do this, then. . .maybe then, I can perhaps believe you are truthful in your words. That you are not interested in resource, in bodies, in territory but in your people.
Show that you are more than just another player, another conqueror just trying to become a King of cinder and ash!"
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acdde7 No.20561
>>20560
Jason Wilder shakes his head sorrowfully. "It will take time."
"TIME WE DO NOT HAVE."
"The Cult has refused to stop. To even listen."
"TO QUIT THE BOARD NOW SHALL MEAN MOST OF US DIE."
"We will stop this fight."
"WE WILL RETREAT TO OUR OWN LANDS."
"Only if the Cult does the same."
"TO DO OTHERWISE."
"Would mean our death. "
"THEY WOULD CHASE US FROM THIS CITY."
"They would hound our heels until every last one of us is dead. "
"THEY HATE US."
"I am not the problem."
"THEY ARE"
"They have always been the problem."
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acdde7 No.20562
>>20561
The Knight of True Camelot ponders on this.
"Our scholars predict that every nation, give or take, has roughly four, or sometimes six pending on if they have a vassal, units of action potential every season.
A turn, if you will go by our True Camelot game calendar.
If I give you time, and even then I cannot promise thus, do you promise to use each and every single action potential towards leaving these United states? And allowing supervision by Union forces?
We may present a ceasefire, but our troops will persist until we actively ensure you comply to leave the game board, hex by hex."
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acdde7 No.20563
I know this kinda seems late to ask, but is there room for one more?
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acdde7 No.20564
>>20563
A full nation? No. You can be a vassal of somebody though.
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acdde7 No.20565
>>20562
>>20562
"Should you get the Cult to agree."
"SHOULD YOU GET THOSE THAT BURN THE SKIES TO AGREE."
"Should you get the Paw and his Boyz to agree."
"SHOULD YOU GET THE NFC TO AGREE."
"Should you get the Cowboys and their Union to agree."
"THEN WE SHALL DO AS YOU ASK."
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acdde7 No.20566
>>20551
>>20565
>>20543
>>20448
>>20481
"This is True Camelot to all allied forces in Chicago.
The Infected have requested terms. Their terms are very simple.
They will leave the game. They will depart to Canada and plague no one anymore. They request a ceasefire and time to abandon their territories in the United States.
True Camelot proposes allowing this, and the provision of forces to directly supervise and ensure that all actions per turn, er, every single effort each season is devoted to the departing of the Infected.
As consolation to the Cult of Cocaine, they may cleanse and then gain the territories being left behind by the Infected.
This is the path to the sparing of anymore lives from further bloodshed, and True Camelot suggest it be taken seriously!"
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acdde7 No.20567
>>20566
TARME's drones do a collective spit-take upon receiving this transmission.
H431TP dabs itself with a slightly stained white cloth. "I do declayah that there boyah done lost his marbles!" It blurts out in the Union Assembly.
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acdde7 No.20568
>>20566
"Attempts are made on our Commandant's life, our people have been turned and enslaved by the score, and as we fight to survive and hold our ground here in this holy city, you ask us to grant the ravening fungal hordes -peace-? In exchange for swaths of blighted, spore-infested wasteland?"
There is the sound of the Cult general spitting. "We will do no such thing, as the fungus will simply grow stronger, and return to kill us all. We will purge the infection from this earth or we will die trying, and you are a fool for believing its insipid deception."
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acdde7 No.20569
>20566
Name: Franz's Rough Riders (Vassal of True Camelot)
Race: Humans
Color: Sky Blue
Fluff: When the Vault Dwellers left Vault 209 and established themselves in the wasteland, a sect of the Knights of True Camelot became convinced the the King of the land was some form of God among them. The leader of this particular cult was Franz Cünczel who openly praised the king in the streets and in public places. When the Knights had established themselves in Orlando Franz took it upon himself to head the rebuilding of the city, to please his God King. When the reconstruction was done the King rewarded Franz by giving him access to the Harley Davidson workshop located there. Franz built up his personal squad of "Rough Riders" to follow him into battle with zealous fury. They fight like the berserkers of old, being able to tank many hits in battle before dying a glorious death for their king
Government Type: Monarchy
Economy Type: Digital HUDCurrency
Religion [if any]: Zealots who praise the God King of True Camelot
To be filled in by GM:
—————————-
Population: [generated by GM] [+-/turn]
Food: [generated by GM]
Raw Currency: [generated by GM] [+-/turn]
Legitimacy: [generated by GM]
Culture: [generated by GM]
Industry: [generated by GM]
Unique Buildings: [generated by GM]
Defenses: [generated by GM]
Military Units: [generated by GM]
Resources/Quantity: [generated by GM] [amount]
Technology:[generated by GM]
Trade Routes: [none initially]
Territory: [generated by GM]
Bonuses: [generated by GM]
Eccentricities: [generated by GM]
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acdde7 No.20570
>>20568
>>20567
"Then it appears, the war will resume.
In the name of Honor True Camelot will support the Cult and its people, for this we know is true:
We can be sure those of the Cult are still people. We cannot be sure the infected are even thus.
The game shall resume."
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acdde7 No.20587
>>20570
Jason Wilder turns to leave. However he leaves several parting words.
"YOU TRUST A LIAR."
"You trust a murderer."
"ALL YOUR TRUST WILL REAP IS MORE LIES AND MORE DEATH."
"Some of it shall be tonight. Mourn for your fellows sir knight."
"WE MOURN FOR OURS."
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acdde7 No.20590
>>20544
You are met by coach Phil. Head coach of the infected bowl.
Coach Phil:
"So you are capable of speech.
Interesting….
But your peace. I am afraid it is too late. Had you talked to us before we started playing this game we would have likely come to an agreement. But it is too late now. The other teams have an agreement with us. If we were to back down from the ball at this point it would only invite more trouble to our door. If you could get the others to agree to some kinda terms then aye we would be more than happy to accept them. But so long as these eastern cunts wanna keep playing we are obligated to join em. Even if we are the best team in the league it never pays to be the only team.
These linemen will escort you back to the edge of camp and release you back to your kind."
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acdde7 No.20591
>>20464
[META] : I just realized I threw my ruined tanks a action 1. I did not mean to do that. Cancelling that.
I actually meant the 2 APCs I have. I want this thing to go a bit faster then the other amalgams and tanks aren't meant for speed.
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acdde7 No.20701
| Rolled 55 (1d100) |
[???:???]
[???: 1-25]
[???: 26-50]
[???: 51-75]
[???: 75+]
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acdde7 No.20748
| Rolled 19, 67, 8 = 94 (3d100) |
[Event rolls]
[Deep Spawn/Hurricane ETA]
[1-25: 1 Turn]
[25-75: 2 Turns]
[75+: 3 Turns]
[Chiggers/Polar ETA]
[1-25: 1 Turn]
[25-75: 2 Turns]
[75+: 3 Turns]
[Degree of awfulness]
[1-25: He just makes these events because he hates people and is a douchetard shitbag cockmonger]
[25-75: Dude I fucking hate the GM]
[75+: Fuck]
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acdde7 No.20750
[Combat: 4th Battle of West Oregon]
[Type: Intercept]
[Winner: Commune/Clankers, Tactical]
[Bombardment Report]
Bombardment was largely ineffective due to the movement of both forces. Clanker aircraft manage to stall the Felinid egress partially, however.
[Commune]
10x7, 1x7, 8x10, 3x12, 9x9, 1x9, 10x9, 8x9, 2x9, 7x9, 10x9, 3x9, 10x9, 5x9, 8x9, 5x9, 4x9, 2x9 = 1004
(1,2)-2x Mechanized Raider Band [x7][Mech]x
(3)-1x Grey Death Tank platoon [x10][Arm]
(4)-1x Grey Death Tank Platoon[x12][Arm][Vet]
(5,6,7,8,9,10,11,12,13,14,15,16,17,18)-14x Mobilized Commune Platoons [x9][Inf] x x
[Clankers] 10x, 10x10, 5x10 = 250
[4x Sharpe's Blades [Mech][CQW]]
[Juggernaut Mech Formation [x10][Mech]](+1 to this roll, due to my bonus)
[F16 Duo [x10][Air][Bombard:4]
[Felinid]
3x6, 8x5, 5x7, 2, 7 [Tactics: 1.2][Rallying: .9][Terrain: Forest 1.1] = 104
1 Tumblrina Mechanized Company [x6][Mech]
12th Infantry Company "Skulltakers" [x5][Brave][Infiltrate]
1 Mobilized Felinid Infantry Company [x7]
—
Combat Report
—
The Felinid forces are caught in an unenviable position: overpowered by a much large enemy force and largely lacking in heavy equipment. Despite this, they manage to maintain a steady withdrawal through the dense forests of the pacific northwest, and the opposition forces are only barely able to keep up as the terrain grows increasingly difficult to pursue. Indeed, under such conditions, infantry units are found to move faster than mechanized units, and so a slow speed chase of sorts ensues – the Felinid withdraw and counterattack as they are able, and the large force under the Commune keeps pace in a fashion not entirely unlike a killer whale flopping in the surf as it pursues a seal. Unfortunately the Felinid forces are eventually bogged down by repeated attacks by Clanker forces as they arrive from the west; this allows the opposition forces to engage with their full strength, and the Felinid forces are mauled badly as (some) manage to escape.
[Felinid]
Disband
1 Mobilized Felinid Infantry Company [x7]
Revise:
1 Tumblrina Mechanized Company [x6][Mech] to [Shattered][Mech][x2]
12th Infantry Company "Skulltakers" [x5][Brave][Infiltrate] to [Shattered][x2]
[Commune]
Disband:
2x Mobilized Commune Platoon [x9]
1x Mechanized Raider Band [x7]
[Clankers]
[No adjustments].
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acdde7 No.20764
[Camelot Catchup]
1. You sent the tech over.
2-3. You continue to work on the citizens of USA2…
-5 Culture
-15 Currency
-2 Cows
-2 Corn
-2 Beer
-2 Fertilizer
-2 Concrete
4. You get better at diplomacy! (Revise Diplomacy to II)
5. You merged: APC [x4][Mech]
2 Mobilized Camelot Company [x9][Inf] to 1 Mechanized Camelot Company [x18][Mech]
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acdde7 No.21290
Name: Bebop Poppies
Race: human
Color: red
Fluff: One or two paragraphs please. You may be rewarded for genuine effort.
The Bebop Poppies spend their time growing opioids and enjoying the sounds of Jazz bands. The Bebop Poppies produce brass decoration, bullet casings, instruments, and use brass for infrastructure. They never use the opioids as it is considered bad luck to consume, and the Bebop Poppies take superstition very seriously. It is thought that those who use opioids are under a terrible curse. Should someone consume it, they will be exiled or killed immediately, to prevent their curse influence others. The Bebop Poppies enjoy the opium poppies aesthetic and have no moral quarrel with exporting it. Anyone who does not base their culture around the wonders of sound is bad luck and should be given the curse of the poppie plant. It is also thought that brass is good luck. Those who master brass instruments are enlightened.
Government Type: oligarchy
Economy Type: Socialist
Religion [if any]: Luck
Locate between Detroit and USA II ?
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acdde7 No.21291
>>21290
New thread : http://8ch.net/builders/res/20593.html
Also If you wish to play you will probably have to do so as a Courtier, new individual nations are currently closed.
(Though you could talk to philo about taking over a defunct nation.)
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acdde7 No.21293
>>21291
I checked with Red ahead of time.
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