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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1448304643205.jpg (16.25 KB,640x480,4:3,grue.jpg)

779757 No.16194 [Last50 Posts]

>this is a simple d20 game to kill time between serious buildrs, don't both getting salty over it

>you get one action. If you move or something moves into you and it's hostile a fight ensues. You will roll for Advantage but I will process the fight. View the above > for reference.

>there is a simple fog of war

The object of the game is to escape the dungeon, but knowing you shitters I suspect you'll find some other ways to have fun ( ~ ʖ °)

>the map exists as-of this thread's posting, but it's up to y'all to figure it out (° ʖ -)

[[Fill Out]]

Name:

Backstory:

Gender:

Race: Dwarf/Elf/Gnome/Human/Orc (Only)

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>No player limit, anytime infinite drop-in

>AFK characters eaten by a grue on 6th turn of inactivity

>there is no turnbank but you're assumed to Rest any turn of inactivity, which may be beneficial

Useful Action Suggestions:

>ignite x with y

>move to w/e/s/n (if a valid exit exists in that direction)

>Rest

>Eat

>put item in [hand/pocket\backpack]

>put [clothing] on [yourself]/[another]

>[w]ield shield\weapon in [left/rigt] hand

____________________________
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779757 No.16195

[[Fill Out]]

Name:Drow

Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

Gender:male

Race: Elf/darkelf

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16196

File: 1448305081866.jpg (138.89 KB,736x1030,368:515,c80b55b2d83cb4e795178e87c5….jpg)

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Race: Human

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open

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779757 No.16198

>>16195

Name: Drow

Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

Gender: Male

Elf: Bows act as d6 weapons.

Health: [7/10]

[BACKSTAB] Get an extra round of combat with a dagger, short sword, or rapier if you start the fight.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a hexagonal ROOM.

>There is an exit to the South East.

There's something on the floor!

>It's a [Bucket]!

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779757 No.16199

File: 1448305652727.jpg (171.47 KB,965x1300,193:260,Paul Scott Canavan - Fanda….jpg)

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Race: Human(?) (Only)

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16200

>>16196

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [7/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM

>There is an exit to the North West

There's something on the ground!

>It's a [Burlap Long Skirt]

>>16199

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [7/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the South.

There's something on the floor!

>It's a [Bucket]!

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779757 No.16201

Dice rollRolled 9 (1d20)

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [7/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>Take [Bucket] in [Left Hand] and go [South]

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779757 No.16202

DM Clarifications

>Picking things up\stowing them is a free action, using them in some way is not

>Always roll a d20

You may post as soon as I give you your reply.

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779757 No.16204

Dice rollRolled 8 (1d20)

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [7/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

Put skirt in left hand

Go north

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779757 No.16205

>>16204

[Left Hand Open] >> [Left Hand: Long Skirt]

There is something here!

>You encounter a RAT!

It rolls a d3-1,

>-1 Health

You punch it for 1d2

>Delivering 2 damage.

The rat is dead.

The [rat corpse] lays motionless on the ground at your feet.

>There are exits to the SOUTH EAST, SOUTH, and SOUTH WEST

>>16201

[Left Hand Open] >> [Left Hand: Bucket]

>You encounter a RAT!

It rolls a d3-1,

>-1 Health

You punch it for 1d2

>Delivering 2 damage.

The rat is dead.

The [rat corpse] twitches on the ground at your feet…

>There are exits to the NORTH and SOUTH WEST

There's something on the floor!

>It's a [Cloth]!

>>16198

You wait.

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779757 No.16207

Dice rollRolled 7 (1d20)

>>16205

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [6/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Long Skirt]

[Right Hand Open]

Go southwest.

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779757 No.16208

Dice rollRolled 16 (1d20)

>>16205

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand]: [Bucket: [Covered Rat Corpse]]

[Right Hand Open]

>wrap [rat corpse] in [cloth], put [covered rat corpse] in [bucket]

>Head southwest, listening for other signs of life to be better prepared

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779757 No.16210

Next update 3:20ish EST.

After that probably 7pm EST. Looking to update 2/3 times a day as this is a simple, silly buildr that takes little thought on the part of players.

>>16207

>You are in a ROOM.

>There are exits to the SOUTH and NORTH EAST

There's something on the floor!

>It's a [Kite Shield][5/5] 9-1 incoming damage, -1 durability per hit)

>>16208

>You are in a ROOM.

>There are exits to the WEST, NORTH EAST, and SOUTH

There's something on the floor!

>It's a [Leather Short Skirt]

>>16195

You wait.

>Something is coming from ABOVE!

>A [Human Corpse] impacts the ground.

>>There is an [Arrow] lodged inside it.

>>It is wearing [Silk Pants](L Pocket/R Pocket)

Also,

>There is an exist to the SOUTH EAST

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779757 No.16211

>>16210

>It's a [Kite Shield][5/5] 9-1 incoming damage, -1 durability per hit)

should read

>It's a [Kite Shield][5/5] -1 incoming damage, -1 durability per hit)

don't knowhere that 9 came from

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779757 No.16213

File: 1448309620276.jpg (5.23 KB,150x150,1:1,dwarf-fortress.jpg)

>>16210

Name: Urist Mcfisher

Backstory: A dwarven fisherman who is hopelessly lost.

Gender: male

Race: Dwarf

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16214

>>16213

Name: Urist Mcfisher

Backstory: A dwarven fisherman who is hopelessly lost.

Gender: male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [7/10]

[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the SOUTH.

Feel free to post.

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779757 No.16215

Dice rollRolled 12 (1d20)

>>16210

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand]: [Bucket: [Covered Rat Corpse]]

[Right Hand Open]

[Leather Short Skirt (Worn)]

>Vence puts on the [Leather Short Skirt] to help with the drafty chill ᵀʰᵉ ᵍʳᵒᵃᶰˢ ᵒᶠ ᶫᵒᶰᵍᶦᶰᵍ. Though it offers little protection, it remains unknown as to what lies beneath the skirt ᵗʰᵃᵗ ʷʰᶦᶜʰ ᵈʳᶦᵛᵉˢ ᵐᵉᶰ ᵗᵒ ᵃᶰᵍᵘᶦˢʰ

>After looking [Northeast] and [West], Vence continues [South]ʷᵃᶰᵉ ᵒᶠ ᵃᶰᵍᵘᶦˢʰ

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779757 No.16216

>>16214

Name: Urist Mcfisher

Backstory: A dwarven fisherman who is hopelessly lost.

Gender: male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [7/10]

[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>Search ROOM

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779757 No.16218

File: 1448310125304.jpg (130.91 KB,719x830,719:830,image.jpg)

[[Fill Out]]

Name: Mr. Stabs

Backstory: Likes to stab things and loot stuff. Will one day be king of some poor nation

Gender:M

Race: Gnome

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779757 No.16219

Dice rollRolled 1 (1d20)

>>16216

dice

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779757 No.16220

>>16218

Name: Mr. Stabs

Backstory: Likes to stab things and loot stuff. Will one day be king of some poor nation

Gender:M

Gnome: can [c]ombine trash with items for ``unique`` results

Health: [7/10]

[THIEF] Can take 1 item from another's pocket\pack per action.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the SOUTH.

You see someone else!

>There is an ass-naked dwarf here

>>His dong is stout

>>His beard menaces with spikes of dwarf

Feel free to post.

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779757 No.16222

Dice rollRolled 20 (1d20)

Name: Mr. Stabs

Backstory: Likes to stab things and loot stuff. Will one day be king of some poor nation

Gender:M

Gnome: can [c]ombine trash with items for ``unique`` results

Health: [7/10]

[THIEF] Can take 1 item from another's pocket\pack per action.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>steal his dong

>and run south

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779757 No.16223

Dice rollRolled 8 (1d20)

>>16210

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [6/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Long Skirt]

[Right Hand Open]

Equip shield

Search roo

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779757 No.16225

>>16222

I can't stop laughing

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779757 No.16226

>>16215

>You are in a room.

There is something on the floor!

>It's [Trash]

>There are exists to the NORTH, EAST, and SOUTH WEST

There's a fire light to the SOUTH!

>>16216

>>You are now DONGLESS!

You find a SEVERED HAND!

You punch it for 1d2.

>You deal 1 damage

It punches you for 1d2.

>-2 Health

You punch it for 1d2.

>You deal 2 damage

It's reduced to a fine pulp.

There is something here!

>You find a pair of [Silk Panties]

>>16222

You steal the dong miraculously!

[Left Hand Open] >[Left Hand: Stout Dong]

>You are in a room.

>There are exits to the SOUTH WEST and NORTH.

There is something here!

>You find a [Potion of ???]([q]uaff to use on self, [s]plash to use on others)

>>16223

[Right Hand Open] >> [[Right Hand: Kite Shield][5/5]

>You find nothing.

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779757 No.16227

>>16198

>Name: Drow

>Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

>Gender: Male

>Elf: Bows act as d6 weapons.

>Health: [7/10]

>[BACKSTAB] Get an extra round of combat with a dagger, short sword, or rapier if you start the fight.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

TAKE BUCKET

GO SOUTH

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779757 No.16228

>>16227

I'll cut you in on this update eh.

>You are in a ROOM.

>There are exits to the NORTH and the WEST.

[Left Hand Open] >> [Left Hand: Bucket]

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779757 No.16230

Dice rollRolled 14 (1d20)

>>16226

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: male

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

take [Silk Panties]

Wear [Silk Panties]

Go south

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779757 No.16232

>>16230

Gender [Male] >> [Neuter]

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779757 No.16233

>>16228

>Name: Drow

>Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

>Gender: Male

>Elf: Bows act as d6 weapons.

>Health: [7/10]

>[BACKSTAB] Get an extra round of combat with a dagger, short sword, or rapier if you start the fight.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Bucket]

>[Right Hand Open]

Look around if nothing significant go west

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779757 No.16234

ANOTHER CLARIFICATION

Here's the first:

>>16202

Wearing clothing is a free action.

Dongtheft permissable only a THIEF-ly nat20

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779757 No.16235

Dice rollRolled 17 (1d20)

>>16226

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand]: [Bucket: [Covered Rat Corpse] [Trash]]

[Right Hand Open]

[Leather Short Skirt (Worn)]

>Put [Trash] in [Bucket], covering [Covered Rat Corpse]. No one wants to see that.

>Head south, towards the light ᵗʰᵉ ᶠᶦʳᵉ ʳᶦˢᵉˢ

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779757 No.16236

Dice rollRolled 7 (1d20)

>>16226

Name: Mr. Stabs

Backstory: Likes to stab things and loot stuff. Will one day be king of some poor nation

Gender:M

Gnome: can [c]ombine trash with items for ``unique`` results

Health: [7/10]

[THIEF] Can take 1 item from another's pocket\pack per action.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand: stout dong]

[Right Hand Open]

>combine ALL of the potion with the dong

>go west

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779757 No.16237

Dice rollRolled 12 (1d20)

>>16233

Rollan

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779757 No.16238

File: 1448312283347.jpg (43.89 KB,629x800,629:800,german-traditional-costume….jpg)

>>16194

Name: Klein

Backstory: A unambiguous German man here for reason that are entirely unrelated to acquire a golden pair of lederhosen

Gender: Male

Race: Human

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16243

>>16230

>Your silk panties feel exceptionally snug against your smooth sexless crotch

>You are in a ROOM.

>There are exits to the SOUTH and NORTH.

There is something here!

>You find an [Herb] ([c]ombine with cloth or pipe)

>>16233

>You are in a ROOM.

Your search bears fruit!

There is something here!

>There is a [Gag] ([a]pply it to something or someone)

>There are exits NORTH and WEST

>>16235

>You are in a ROOM.

>The bucket is getting heavy, anything more and you'll need to use both hands.

There is a lit torch on the wall here!

>There are exits to the NORTH and EAST.

You can see to the north! There's not much there.

You can see to the east! There's something there. It's a

>[Wooden Table Leg] (1d3 weapon, breaks on a roll of 3)

>>16236

>You are in a ROOM.

>[Stout Dong] >> [Stout Dong of ???]

>There are exits to the SOUTH, WEST, and NORTH EAST.

>You encounter a rat!

It attacks you for 1d3-1

>-0 health

You punch it for 1d2.

>deal 2 damage

>The [Rat Corpse] lays at your feet, still.

>>16238

Name: Klein

Backstory: A unambiguous German man here for reason that are entirely unrelated to acquire a golden pair of lederhosen

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [7/10]

[GERMAN INDUSTRY] You can (c)ombine items as a free action, guaranteed to succeed and freeing you up to move/do something else.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM

>There is an exit to the NORTH WEST

There's something on the ground!

>It's [Cloth Pants]!

Feel free to take a turn.

>>16223

You wait.

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779757 No.16244

Dice rollRolled 18 (1d20)

>>16243

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Wooden Table Leg ??]

[Leather Short Skirt (Worn)]

>Take [Torch]

>Remove [Trash] from [Bucket], set fire to [Trash] with [Torch]

>Remove [Cloth] and [Rat Corpse] from [Bucket]

>Tie [Rat Corpse] to [Wooden Table Leg] with [Cloth] to produce a [Flail]

>Wear [Bucket] on head

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779757 No.16245

>>16244

Issue:

The [Wooden Table Leg] is down the exit to your EAST, you can just see it due to the torchlight.

You may keep your roll but adjust your action. If no adjustment made all that other stuff you mentioned will still happen.

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779757 No.16246

>>16245

>>16244

>+Move East

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779757 No.16247

Dice rollRolled 19 (1d20)

>>16246

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779757 No.16248

>>16243

>Name: Drow

>Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

>Gender: Male

>Elf: Bows act as d6 weapons.

>Health: [7/10]

>[BACKSTAB] Get an extra round of combat with a dagger, short sword, or rapier if you start the fight.

>Inventory:

>[No Backpack]

>[No Pockets]

>[bucket]

>[Right Hand Open]

take gag place in bucket and go north.

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779757 No.16249

Dice rollRolled 20 (1d20)

>>16243

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

Take Herb

Track Gnome

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779757 No.16250

Dice rollRolled 9 (1d20)

>>16243

Name: Mr. Stabs

Backstory: Likes to stab things and loot stuff. Will one day be king of some poor nation

Gender:M

Gnome: can [c]ombine trash with items for ``unique`` results

Health: [7/10]

[THIEF] Can take 1 item from another's pocket\pack per action.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand: stout dong of ???]

[Right Hand Open]

>take the bones of the dead rat to make a bone dagger! Or at least a pointy stick. Then craft the hide into 1 boot.

>go west

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779757 No.16251

>>16249

Hey why you track me. I'm not a fish

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779757 No.16252

>>16249

We could be a wondering adventuring party. You be fish warrior I'll be the dong wielding theif

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779757 No.16253

>>16247

Inventory: add

>[Head: Bucket]

>The [Trash] burns out quickly.

>>>

>You are in a ROOM.

>There is a [Wooden Table Leg]

There is something else on the floor!

>It's a [Pipe]!

This is a dead-end.

>There is an exit to the WEST

>>16248

[Left Hand: Bucket] >> [Left Hand: Bucket (gag)]

??

>>16250

>You're trying to gut the rat with your hands when suddenly…

>>16249

YOU ROUND UPON THE GNOME!

Your critical advantage gives you a +2 on your first hit.

>Urist

[5/10]

>Stabs

[7/10]

Urist punches Stabs for 1d2+2!

>deals 3 damage

>[4/10]

Stabs cock-slaps Urist with [Stout Dong of ???] for 1d2!

>deals 1 damage

>[4/10]

Urist punches Stabs for 1d2!

>deals 2 damage

>[2/10]

Stabs cock-slaps Urist with [Stout Dong of ???] for 1d2!

>deals 1 damage

>[3/10]

Urist punches Stabs for 1d2!

>deals 1 damage

>[1/10]

Stabs cock-slaps Urist with [Stout Dong of ???] for 1d2!

>deals 1 damage

>[2/10]

Urist punches Stabs for 1d2!

>deals 1 damage

>[0/1]

URIST is the VICTOR

>You hold the Gnome by the neck

>Show mercy/crack neck/render unconscious as free out of turn action

>>FINISH HIM?

>>>>Y/N

.

.

.

.

.

This turn isn't over yet.

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779757 No.16254

Dice rollRolled 14 (1d20)

>>16243

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [6/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Long Skirt]

[Right Hand Kite Shield][5/5]

>leave room out of exit i didnt come out of

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779757 No.16257

>>16253

FINISH HIM!

Crack his neck and brutalize the corpse

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779757 No.16260

Dice rollRolled 8 (1d20)

Rollan d20 to see what I found

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779757 No.16261

>>16254

>You are in a ROOM.

>There are exits to the NORTH and SOUTH.

There is something here!

>An IMP [4/4] appears! It wields a [Dagger].

>Its disposition is hostile. You make battle.

Kaimin slaps the imp with [Burlap Long Skirt] for 1d2.

>deals 1 damage

>[3/4]

Imp cuts Kaimin with [Dagger] for 2d2.

>-3 Health, [Kite Shield][4/5]

[3/10]

Kaimin slaps the imp with [Burlap Long Skirt] for 1d2.

>deals 2 damage

>[1/4]

Imp cuts Kaimin with [Dagger] for 2d2.

>-2 Health, [Kite Shield][3/5]

>[1/10]

Kaimin slaps the imp with [Burlap Long Skirt] for 1d2.

>deals 2 damage

>[-1/4]

KAIMIN is the VICTOR.

The [Imp Corpse] strikes the ground dead. It looks somehow…

Appetizing.

Kaimin's mind wanders to cooking.

An item clangs to the floor!

>It is a [Dagger]!

>>16257

Mr. Stabs is no more.

Feel free to re-roll; you will receive a 1 turn Afterlife delay.

>>16248

You find 18 golden pieces on the ground.

>There are exits to the SOUTH and WEST

>>16244

>Tie [Rat Corpse] to [Wooden Table Leg] with [Cloth]

All those gone.

>Obtain [Rat Flail], 1d4 weapon. On a 1, the flail snaps.

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779757 No.16262

Dice rollRolled 12 (1d20)

>>16261

Name: Kaimin

Backstory: He's a very pale human who is very good with weapons, especially swords, maces, hammers, and spears

Gender: Male

Human: Human NPCs have a chance of not attacking you

[[DM Fills Out]]

Health: [1/10]

[ARMSMAN] 50/50 chance to re-roll a 1 with a mace or sword.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Long Skirt]

[Right Hand Kite Shield 3/5]

Equip dagger left hand

wear burlap skirt

Eat imp

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779757 No.16263

>>16261

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

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779757 No.16264

Dice rollRolled 5 (1d20)

>>16261

Take shekels place in bucket and go west

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779757 No.16266

Dice rollRolled 9 (1d20)

>>16253

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

>Take and replace [stout dong of ???]

>Take [Rat corpse]

>Go North-east

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779757 No.16267

DM HINT

[C]ombining [h]erbs with something might be able to help you–you cannot eat them raw, but there are other ways to imbibe them.

Fire removes impurities.

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779757 No.16277

Dice rollRolled 13 (1d20)

>>16262

12 to save against food poisoning.

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779757 No.16278

>>16277

SICKNESS STRIKES!

[You spend the next turn vomiting your guts out]

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779757 No.16281

>>16262

>You are quite ill!

>BLAURUAURRRRAHGGGGAGHAAHAA

Lose the next turn to food poisoning.

>>16263

\WHISPERS]

To invoke ҉t҉he h҉ive-mind representin҉g ҉chaos.

En҉ter the ҉r҉iver of poi҉son atop an Orc҉ ҉and be safe҉

҉Drink the blood of the҉ E҉lf to g҉row aroused

Bath in the mists of the herb and ҉be Free.

Kill them all and leave blo҉od across the walls.

Wipe҉ bloo҉d all over t҉he wa҉lls҉.

>There is an exit to the WEST.

>You can see to your WEST by the light of your TORCH!

It's safe. There isn't much there.

>>16264

Your bucket is getting heavy and will need to be held with two hands if you add more.

It contains a

>gag

and

>18 golden pieces

>There are exits to the SOUTH WEST, SOUTH, EAST, and NORTH-EAST

You spot a rat! It engages you.

You bucket-slam the rat for 1d2.

>you deal 2 damage

The rat is dead.

>The [Rat Corpse] strikes the ground dead, laying lifeless at your feet.

>>16266

Inventory:

>[Genitalia: Stout Dong of ???[3/3]]

(may ejaculate as a free action to spray ??? on a target or someplace that can hold liquid)

>You are in a ROOM.

>There are exits to the SOUTH WEST and NORTH.

There's something here!

>It's a [Pile of Sticks]

Everyone else rested this turn. This does nothing if no item has been used previously with rest-specific effects.

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779757 No.16285

Dice rollRolled 14 (1d20)

>>16281

Go north east hope to god I find someone else in this godforsaken place, preferably someone of the opposite gender…or a weapon would be nice…possibly a whip I already have a gag so lets try and complete our bdsm collection.

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779757 No.16289

Dice rollRolled 16 (1d20)

>>16281

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Continue [West] ᵏᶦᶫᶫ ᵗʰᵉ ᵏᵉᵉᵇˢ, looking out for other wanderers to talk to ᵈʳᶦᶰᵏ ᵗʰᵉᶦʳ ᵇᶫᵒᵒᵈ and find a way out of here ˢʰᵉᵒᶰᵃᵗʰ ˢʰᵉᵇᵉᶫ ᶰᵉ⁻ʳᵉᵍʰʳ

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779757 No.16292

Dice rollRolled 12 (1d20)

>>16281

((Did I not get the rat corpse and the herbs from the previous room?))

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

>[Genitalia: Stout Dong of ???[3/3]]

Take Pile of Sticks

Fashion some of the sticks into a weapon of some sort.

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779757 No.16293

>>16292

You got the rat corpse. If you wanna get the herb, as long as you have a place to put it I'll allow the retcon. Early days and all.

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779757 No.16296

Name: Smasha Gobface

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Race: Orc

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16299

Name: Smasha Gobface

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [7/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a hexagonal ROOM.

>There is an exit to the South East.

Feel free to post.

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779757 No.16305

Dice rollRolled 1 (1d20)

>>16299

ackstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [7/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a hexagonal ROOM.

>There is an exit to the South East.

1. Where's me SMASHY STICK.

Can't smash a git's face in without a smashy stick!

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779757 No.16307

>>16262

>You feel well enough to move now.

>>16285

>You are in a ROOM.

>There are exits to the SOUTH WEST, SOUTH EAST, and NORTH.

There's something on the floor!

>It's a [Cloth Belt] (L Pocket\R Pocket)

>>16289

>You have the LIGHT OF A TORCH! It's pretty neat.

>You are in a ROOM.

>There are exits to the EAST and NORTH.

>There is an empty torch holder here.

You can see something to the north!

>You can see there is some [Cloth] to the north.

>You get the feeling you can find another if you keep heading north.

>>16292

>[Pile of Sticks][2/3] has been slightly depleted

>You fashion a wooden stick with a bit of a pointy end. Still 1d2, but it could be improved to be more formidable.

>You gain [Pointy Stick].

>You are in a ROOM.

>There are exits to the NORTH and SOUTH WEST.

>>16293

Just kidding no retcon involved I'm a shit dm, it's all in thread la thread.

>>16305

>A giant log falls from ABOVE

>You take 2 damage

>You are pinned by [Giant Log][10/10]

You'll need to get this thing off of you before you can move again.

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779757 No.16311

Dice rollRolled 8 (1d20)

>>16307

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Continue [North], take [Cloth]

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779757 No.16313

Dice rollRolled 12 (1d20)

>>16307

Take belt wear it and take shekels out of bucket and put them in the right pocket and head north.

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779757 No.16319

Dice rollRolled 17 (1d20)

>>16305

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [5/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

"Ow ow ow ow ow!

. . .

Oh. . .'ERE'S A GOOD SMASHY STICK!"

PICK UP THE GIANT LOG, IT'S MY NEW SMASHY ST

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779757 No.16321

>>16319

>You heft the [GIANT LOG] in both hands–it (cannot be swung, but it can be tactically dropped for 2d3 as your opening attack. It can only be used once per combat).

[Left Hand Open]/[Right Hand Open] >> [Both Hands: GIANT LOG[10/10]]

>You are in a hexagonal ROOM.

>There is an exit to the SOUTH.

>>16313

The bucket doesn't feel so heavy any more.

>You are in a ROOM.

>There are exits to the SOUTH, SOUTH EAST, and SOUTH WEST

There's something here on the floor!

>It's a [Burlap Vest](B Pocket)

>>16311

>You wear the cloth

Inventory:

>[Neck: Cloth]

>You are in a ROOM.

>There are exits to the NORTH, SOUTH WEST, and EAST.

>You have TORCHLIGHT to go by.

You see something terrible to the NORTH!

>There is a naked, mutilated [Gnome Corpse] there.

You see something frightening to the EAST!

>An [Imp] skulks by, cudgel in hand. It has not seen you yet, but it has noticed the fire, which it avoids looking directly towards.

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779757 No.16324

Dice rollRolled 14 (1d20)

>>16321

>Name: Drow

>Backstory:Just your typical fucking adventurer that's probably going to get brutally murdered by a grue or something worse

>Gender: Male

>Elf: Bows act as d6 weapons.

>Health: [7/10]

>[BACKSTAB] Get an extra round of combat with a dagger, short sword, or rapier if you start the fight.

>Inventory:

>[No Backpack]

>[[Cloth Belt] (L Pocket\R Pocket 18 gp)]

>[bucket]

>[Right Hand Open]

Take burlap vest wear it, proceed to jerk off into bucket and fill it with ??? move southwest after filling bucket with ???

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779757 No.16325

DM Ruling

>You may ignite something as a free action, but no more than 1 ignition per turn

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779757 No.16326

Dice rollRolled 5 (1d20)

>>16324

Rollan to fill bucket with jizz as per request of DM

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779757 No.16327

Dice rollRolled 12 (1d20)

>>16321

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Light the [Gnome Corpse] on fire with the [Torch] and toss it at the [Imp]. At the least, the fire might scare it off.

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779757 No.16329

>>16327

>Correction: go [Northwest] and acquire [Gnome Corpse], careful of the gnome

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779757 No.16330

>>16329

>Permitted action change

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779757 No.16405

File: 1448363065264.jpg (211.27 KB,691x888,691:888,CaravanGuard_1057.jpg)

Name: Guar D. Anne

Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

Gender: Male

Race: Human

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16434

Name: Guar D. Anne

Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

Gender: Male

Human: Human NPCs have a chance of not attacking you

Health: [7/10]

[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the South.

There's something on the floor!

>It's a [Pipe]!

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779757 No.16436

Dice rollRolled 1 (1d20)

>>16307

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Herb]

>[Right Hand: Pointy stick]

>[Genitalia: Stout Dong of ???[3/3]]

Tear apart the rat corpse with the pointy stick, use the pile of sticks and the rat innards to make a fishin' spear

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779757 No.16456

Dice rollRolled 14 (1d20)

>>16434

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [7/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand Open]

>[Right Hand Open]

No weapon; no /armor/! Clearly whatever knocked me out stole my equipment /illegally/, breaking THE LAW! This will not stand, as it means that there is both a thief about, as well as a thief possibly posing as THE LAW, which is /doubley-illegal/. reappropriate the [Pipe] as evidence, as well as a makeshift club for until better gear is to be found!

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779757 No.16460

>>16324

>Your fapping is for not. No spunk is produced.

>There are exits to the SOUTH, SOUTH EAST, and SOUTH WEST

>>16327

Remember, the things you SEE in a DIRECTION are not where you are.

>You are in a room!

>The gnome corpse is in your possession

>Your TORCH LIGHT lets you see a bit further!

>There are exits to the SOUTH, NORTH WEST, and NORTH EAST.

You can see something to the NORTH EAST!

>It's a Dwarf! He seems to be doing something with a… rat?

>>16436

>You break the stick trying to craft it together. You're left with only [TRASH] and some [RAT MEAT][1/3]

>You see a FIRE appear to the SOUTH WEST.

>There are exits to the SOUTH WEST and NORTH.

>>16456

[Left Hand Open] >> [Left Hand: Pipe]

>You managed to find something even better!

There's something here!

>It's a [Cudgel], (1d4, 50% chance knocks unconscious on a 4)

[Right Hand Open] >> [Right Hand Cudgel]

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779757 No.16461

Dice rollRolled 2 (1d20)

>>16460

Try to fap in bucket again than go south west.

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779757 No.16464

Dice rollRolled 19 (1d20)

>>16460

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Herb]

>[Right Hand: trash]

>[Genitalia: Stout Dong of ???[3/3]]

discard the trash, take ratmeat

Go North

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779757 No.16473

Dice rollRolled 3 (1d20)

>>16460

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Light [Gnome Corpse] on fire with [Torch], head [North East] and throw [Flaming Corpse] at the Dwarf

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779757 No.16525

Dice rollRolled 16 (1d20)

>>16460

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [7/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Pipe]

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

Seek out the room for additional incriminating evidence, including objects that may be re-purposed as needed to better aid THE LAW.

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779757 No.16544

>>16461

You fap so poorly you bruise your dick.

>-1 health

>>16473

>The [Gnome Corpse] burns [2/3]

>The Dwarf is gone before you can reach the room.

>Your TORCH LIGHT lets you see a bit further!

>There is a human to the NORTH.

>There is a dwarf to the NORTH.

>There are exits to the SOUTH WEST and NORTH.

>>16464

>You are in a ROOM.

>There is an exit to the SOUTH.

>There is a human here!

>>He wields a cudgel in one hand and is ass-naked

>>His cock is slender

There's a LIGHT to the SOUTH!

>>16525

There is something here!

>It's a [Bucket]!

Suddenly you realize something about the room:

>It's now empty.

>A Dwarf appears!

>>His [Stout Dong of ???]'s outline is visible through a pair of silk panties

>>He's carrying some small non-weapon objects in his hands

>>His beard menaces with spikes of dwarf

>You are in a ROOM.

>There is an exit to the SOUTH.

There's a LIGHT to the SOUTH!

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779757 No.16546

Dice rollRolled 1 (1d20)

>>16525

>>16544

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Herb]

>[Right Hand: trash]

>[Genitalia: Stout Dong of ???[3/3]]

Grab the human and shove them at the light, every dwarf for himself

Attempt to rush past the human and the light back south and then southwest

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779757 No.16551

>>16546

>Help! You've fallen and you CAN'T GET UP!

>>16525

>The Dwarf's feeble gropings before he falls make you suspect he was of hostile intent.

>What do you do?

//out of turn reAction possible//

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779757 No.16557

Dice rollRolled 3 (1d20)

>>16544

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Head [North], THEN toss the flaming gnome at the pair of creatures. Company is the enemy of blessed isolation.

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779757 No.16565

Dice rollRolled 17 (1d20)

>>16321

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [5/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Both Hands: GIANT LOG[10/10]]

1. Take dis' ere BATTERING LOG to da exit south o' here!

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779757 No.16601

>>16551

The angry, naked lawman glares down at the little dwarf wearing ladies' underpants from above. It appears his jimmies were rustled, to say the least. His cudgel is being held menacingly, as well as in a fashion as to defend his…tenders from any sudden movements: there's no fooling a guard that easy. (Guarding, any sudden movements will initiate combat.)

"Freeze, dwarf. I want answers!"

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779757 No.16611

>>16546

This ends poorly for you →>>16551

>>16565

>You are in a ROOM.

>There are exits to the NORTH, and to the NORTH-WEST.

There is something on the floor!

>It's a [Wand of ???][2/2]!

>>(with it in your hand, you [f]lick your wrist to cast ???)

To pick anything up you'll need to lean your log against a wall, or drop it, as a free action.

>>16557

>The [Gnome Corpse] burns [1/3]

>You see the figures well!

>There is a Dwarf here!

>>His [Stout Dong of ???]'s outline is visible through a pair of silk panties.

>>He's carrying some small non-weapon objects in his hands.

>>His beard menaces with spikes of dwarf.

>There is a human here!

>>He wields a cudgel in one hand and is ass-naked.

>>His cock is slender.

You attempt to heft the [Gnome Corpse] at the Human.

>He dodges. [DM Note: this was determined by your respective d20 Raouls]

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779757 No.16652

Dice rollRolled 11 (1d20)

>>16611

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [7/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Pipe]

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

"Throwing burning midgets at a guard is assaulting an officer…WHICH IS AGAINST THE LAW! STOP RIGHT THERE, CRIMINAL SCUM!"

Apprehend the suspect, with /force/. (Attacking man? hurling burning gnome corpses!)

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779757 No.16653

>>16652

>Assuming Vence Smeal doesn't find a way to quit the scene before you can clobber her, combat will initiate. Any future instance of you entering into the same space as her will result in combat until further notice (assuming you both outlive the turn)

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779757 No.16658

Dice rollRolled 20 (1d20)

>>16611

>>16653

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: Torch

[Right Hand]: [Rat Flail, 1d4 weapon (breaks on 1)]

[Leather Short Skirt (Worn)]

>Charge the human soldier-thing, wielding [Flail of Vermine Putrescence] in my right hand and [Burning Wand of Enlightenment] in my left. Attempt to use the cord of the flail to snare its weapon, while striking at its face with the torch. My helmet shall protect me.

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779757 No.16665

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Race: Human

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779757 No.16667

>>16611

[[Fill Out]]

Name: Shorstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Race: Orc

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.16672

>>16665

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>Curiously, the chute has snapped shut behind you.

>There are exits to the WEST and NORTH WEST.

There is something here!

>It's two [Arrows]!

Feel free to post.

>>16667

Name: Shorstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [7/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to your SOUTH.

There's some on the floor!

>It's a [Poultice]! ([A]pply to heal +2 during next 2 Rests)

Feel free to post.

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779757 No.16673

Dice rollRolled 14 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>Put arrow in right hand.

>Put arrow in left hand.

>West

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779757 No.16687

Dice rollRolled 18 (1d20)

>>16611

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Herb]

>[Right Hand: trash]

>[Genitalia: Stout Dong of ???[3/3]]

Run South, then southwest if we can

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779757 No.16691

Dice rollRolled 14 (1d20)

Rolling for propman

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779757 No.16695

>>16652

>>16691

>Just kidding he already rolled

>>16652

You initiate combat with your assailant. However…

>>16658

>Vence catches Guar's cudgel in their flail!

>Vence is attempting to sear Guar with their torch!

Vence singes Guar for 1d2, burn on 2.

>1 damage to Guar

[6/10]

Vence is struggling to free his weapon!

>He succeeds!

Vence swings at Guar for 1d3, break on 3.

>2 damage to Guar

[4/10]

Guar clobbers Vence with his cudgel for 1d4, knockout chance on 4

>4 damage to Vence–KNOCKOUT attempt is made.

>KNOCKOUT succeeds!

[2/10]

>You have your assailant on the ground, unconscious

>Show mercy/crack neck\take their shit as free out of turn action

>>FINISH THEM?

>>>>Y/N

>The [Gnome Corpse] finishes burning.

There is something on the floor!

>It's a [Charred Gnome Corpse]

>>16687

You manage to quit the scene before things get too violent.

>There are exits to the NORTH and SOUTH WEST.

>You cannot exert yourself enough to reach the SOUTH WEST just yet.

There is something here!

>It's a [Wand of ???][2/2] [f]lick your wrist to cast… something.

There is something ELSE here (you Greedy Fuck!)

>It's a [Cloth Shirt]!

>There is a LIGHT to the NORTH

There's a fight to the NORTH! You can see it by torchlight.

>You see the human with the cudgel defeat the other human with the flail

>>16673

>You are in a ROOM.

>There is an exit to the EAST.

There is something here!

>It's a [Hatchet], (2d2)

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779757 No.16696

>>16695

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Herb]

>[Right Hand: trash]

>[Genitalia: Stout Dong of ???[3/3]]

>Take and put on [Cloth Shirt]

>take [wand of ??] discard [trash]

Go southwest

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779757 No.16697

Dice rollRolled 1 (1d20)

>>16696

dice

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779757 No.16701

Dice rollRolled 16 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand - Arrow]

[Right Hand - Arrow]

>Put Arrow x2 in Right Hand

>Put Hatchet (2d2) in Left Hand

>Go East

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779757 No.16706

File: 1448572792450.png (87.41 KB,249x369,83:123,7113.png)

>>16695

>no benefit to nat20

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779757 No.16711

>>16695

Guar. D. Anne is not at all amused by the strange, oddly feminine man's antics, and uses their own flail in order to handcuff them. "You're under arrest, /scum/."

>Arrest Vence!

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779757 No.16713

>>16706

>Being allowed to try to burn him

>Actually getting to deny him his first combat round by pulling off a maneuver you weren't going to get to do at less than a nat20

Sorry m8, I gave you a big edge.

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779757 No.16716

>>16711

Going to need to include this in your action post and roll a d20 to see how well you secure Vence's hands.

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779757 No.16722

Dice rollRolled 11 (1d20)

>>16716

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [4/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand:

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

Rollan'.

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779757 No.16723

Dice rollRolled 10 (1d20)

>>16672

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>put Poultice in Left Hand

>move to South

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779757 No.16735

File: 1448582581299.png (21.22 KB,93x189,31:63,1448446021863.png)

>>16695

No action this turn due to being handcuffed and unconscious

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779757 No.16768

>>16696

>>16697

>There is an exit to the NORTH and SOUTH WEST.

There is something here!

>There is a Beautiful Woman here!

>>She is wearing a Leather Corset.

>>She is wielding a [Whip].

She is attempting to charm you (1d5)[3/3]

>She failed!

She is attempting to charm you (1d5)[2/3]

>She succeeded!

>You are helpless as she removes your [Silk Panties]

>You are helpless as she REDACTEDs your [Stout Dong of ???]

>You ejaculate!

[Stout Dong of ???] identified as [Stout Dong of Healing!]

[2/3]

>You heal the Beautiful Woman for 5 points of health!

She is attempting to gather more! 1d3, breakaway on a 3.

>You breakaway!

>She laughs, licks her lips, and disappears to the SOUTH.

>You are in a ROOM.

>There are exits to the NORTH EAST, SOUTH, and WEST.

>>16735

>You may roll to escape your restraints. You may also move with your hands behind your back, but a roll of 7 or less will cause you to move too awkwardly to gain any progress.

>There is an exit to the SOUTH

>The LIGHT from the TORCH illuminates the adjacent room!

There's nothing much there.

>>16701

>You are in a ROOM.

>There are exits to the WEST and NORTH \WEST/.

There is something here!

>It is a [Potion of ???][2/2]

>>16722

>You secure the suspect with the [Cloth] from their flail.

>There is a [Rat Corpse] on the ground.

>There is an [Wooden Weapon] 1d3 (crack on 3) on the ground.

There is someone else here!

>A gender-ambiguous individual with their hands tied behind their back is here.

There is something here!

>It's a [Torch]!

>The LIGHT from the TORCH illuminates the adjacent room!

There's nothing much there.

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779757 No.16771

Dice rollRolled 16 (1d20)

>>16768

Alright move southeast and look around lets hope there's something nice here.

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779757 No.16773

Sorry, made an oversight Shortstuff.

>>16723

>You move to the SOUTH.

>You see another Orc!

>>He is wielding a massive log in both hands

>>He is ass-naked

>You are in a ROOM.

>There are exits to the NORTH and WEST.

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779757 No.16777

Dice rollRolled 5 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>Drink [Potion of ???][2/2]

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779757 No.16781

>>16722

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [6/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Cuffed]

[Right Hand]: [Cuffed]

[Leather Short Skirt (Worn)]

>Not yet rolling, doing diplomacy instead

>>16722

"I must apologize, sir. I had been tracking a dreadful imp, wielding a cudgel not unlike your own, and mistaken you to be the very fiend itself. Though it must seem a desperate plea and nothing more, I hope my apology can bring you at least some surcease. This thrice-damned, lawless dungeon has brought me no end of distemper, but I feel that together we shall both be able to stave it off all the better." she tries to smile despite the injuries to her head. All a part of the act of course.

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779757 No.16813

Dice rollRolled 20 (1d20)

>>16768

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb]

>[Right Hand: Wand of ???]

>[Genitalia: Stout Dong of healing[2/3]]

Nope not dealing with that

>Go West young dwarf

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779757 No.16825

Dice rollRolled 5 (1d20)

>>16781

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [4/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand:

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

As the lawman listen to the woman's please…he figures out the "sir" was in fact a lady, and D. Anne felt quite flustered that he was…/exposed/ in front of her. Nevertheless, he kept his composure. "Impulsive actions like that will get you killed, mam. What I want to know is what is this place, where a particular thief is, and where the /hell/ is my clothing?

The guard looked back at where the dwarf was: the punk got up and left in short order, no doubt, but he wasn't of his buisness anyway.

"You're quite battered: I suggest that you spend a moment detoxing before we proceed, assuming you're not trying to fool me."

>Grab the bucket, examine it for contents, if any.

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779757 No.16845

>>16777

>You drink the potion!

>Suddenly you feel tougher!

You identified the [Potion of Stone Skin][1/2]!

>For the following 2 turns, take -1 damage whenever damage is taken

>There is an exit to the WEST and an exit to the NORTH

There is something here!

>It is a [Cotton Dress]!

>>It's got an (L Pocket) sewn on

>>16771

>You are in a ROOM.

>There is an exit to the NORTH WEST.

There is something on the ground!

>It's a [Girdle of ???](L Pocket)(R Pocket)

You intuit that if it is CURSED, once you put it on, it will be very hard to remove.

However, if it is BLESSED, it could grant you an even greater boon of [???]!

>>16813

>You are in a ROOM.

>There is an exit to the EAST, the NORTH, the NORTH WEST, and the SOUTH

There are some things here! (you Greedy Fuck)

>There is a [Pipe] here, [c]ombine with herb or/And [i]gnite

>There is a [Burlap Sack][3 Slots] here

>There is an [Empty Bottle][0/2 units of liquid] here!

Your DWARF SENSES are TINGLING!

>You think another being stirs a bit to the SOUTH

>>16825

You see…

>[Nothing]

in the bucket.

>There is an exit to the SOUTH.

>There is a torch here! You can see to the SOUTH a little.

There's something on the ground to the SOUTH.

>There is a [Poultice] there, well beyond reach.

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779757 No.16846

Dice rollRolled 3 (1d20)

>>16845

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb]

>[Right Hand: Wand of ???]

>[Genitalia: Stout Dong of healing[2/3]]

>Take [Burlap Sack]

Take [Empty Bottle][0/2] Put into sack

Take [Pipe] Combine with herb

Test wand cast to the south

Go north

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779757 No.16852

Dice rollRolled 11 (1d20)

>>16845

Take girdle war it and go north west.

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779757 No.16855

Dice rollRolled 6 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>Put Cotton Dress on Self

>Put Potion of Stone Skin (1/2) in Pocket L

>NORTH

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779757 No.16858

Dice rollRolled 11 (1d20)

>>16845

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [4/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[No Backpack]

>[No Pockets]

>[Left Hand: Pipe]

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

Place bucket upon head. I AM THE LAW. Also help up the prison- er, "wanderer" up to her feet, but not unbinding her yet.

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779757 No.16867

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Race: Dwarf

[[DM Fills Out]]

Health: [10/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open

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779757 No.16870

>>16867

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>Curiously, the chute has snapped shut behind you.

>There are exits to the SOUTH WEST and NORTH WEST

There is something here!

>It's [Trash]!

Hey, there's something else here! (Greedy fucker)

>It's more [Trash]!

Feel free to post.

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779757 No.16871

Dice rollRolled 16 (1d20)

>>16870

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

[Action]

Search the [trash].

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779757 No.16873

>>16846

>You pop off a ray of ice from the wand.

[Wand of Freeze][2/3] identified!

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],,)

>[Left Hand: Herb-stuffed Pipe]

>There is an exit to the SOUTH (East) and to the NORTH (East).

There is something here!

>It's a piece of [Trash].

>>16852

>You wear the girdle–instantly it snaps shut and transmorgaphies you!

[Girdle of Gender Reversal] identified! Revise Gender: Male to Gender: Female.

The girdle is cursed! You cannot remove it.

>You are in a ROOM.

>There are exits to the SOUTH EAST, SOUTH WEST and SOUTH

There is something here!

>It's a pair of [Leather Panties]!

Your ELF SENSES are TINGLING!

>You think there's someone a bit to the SOUTH WEST.

>>16855

>[Body: Cotton Dress](L Pocket: [Potion of Stone Skin 1/2])

>You go NORTH, then a little WEST

There is something here!

>You encounter a RAT!

It rolls a d3-1,

>-0 Health

You hack it with the hatchet for 2d2!

>You deal 3 damage, cleaving the rat clean in half

The rat is dead.

The [Rat Corpse Upper] and [Rat Corpse Lower] lay motionless on the ground at your feet.

>There are exits to the NORTH, WEST, and SOUTH EAST

>>16858

>You dust your captive off just fine. They're still bound.

>There is an exit to the SOUTH.

>There is a TORCH here, illuminating the SOUTH a bit.

There is something there!

>A [Poultice], well out of reach.

There is something ELSE there!

>An [Imp] has appeared, though it does not seem intent on advancing–it raises its hands to cover the torch light and averts its gaze.

>>16871

>You inspect the [Trash] more closely, and determine one of the pieces is a battered–if still serviceable–[Pipe].

>The other is truly just a piece of [Trash], though, but you know of some applications for such things…

>There are exits to the SOUTH WEST and NORTH WEST.

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779757 No.16874

>>16855

>As you first step into the room, an ICE BOLT flies past you. It flies high and slams into the ceiling, however

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779757 No.16875

Dice rollRolled 4 (1d20)

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

[Action]

—————————

[Wield] [Pipe]

[Move: NORTH WEST.]

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779757 No.16878

Dice rollRolled 2 (1d20)

>>16873

Take panties put them on, yes now I am no longer irrelevant in drow society go south west.

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779757 No.16879

Dice rollRolled 14 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>Eat Rat Corpse Upper

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779757 No.16880

Dice rollRolled 3 (1d20)

>>16879

14 to save against Food Poisoning

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779757 No.16883

Dice rollRolled 15 (1d20)

>>16873

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [4/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[Head: Bucket]

>[No Backpack]

>[No Pockets]

>[Left Hand: Pipe]

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

Move up to the torch and lift it up, dropping the pipe beforehand while keeping the imp in sight. This imp must be that figure the captive was talking about! "STOP IN THE NAME OF THE LAW!"

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779757 No.16886

Dice rollRolled 11 (1d20)

>>16773

It's ok.

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Poultice]

>greet orc

>ask about exit

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779757 No.16887

>>16886

>ask about dungeon exit*

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779757 No.16888

>>16825

>>16883

"Sadly I do not know the answer to any of those questions. I am as much a stranger to this place as you. But if we - there! That is the imp that assailed me! Would that I were unbound I would aid you, sir. But as it is I hope you may fend for yourself on both our behalfs!"

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779757 No.16941

>>16875

[Right Hand Open] >> [Right Hand: Pipe]

>You are in a ROOM.

>There are exits to the NORTH WEST and SOUTH EAST

There is something here!

>It's a [Wand of ???][?/?]!

>([f]lick your wrist to cast ???)

>>16878

Gain

>Inventory: [Groin: Leather Panties]

There is something here!

>You encounter a RAT!

It rolls a d3-1,

>0dmg

[6/10]

You slap the rat with a bucket for 1d2!

>2 damage

[0/2]

The rat lays motionless at your feet.

>There is a [Rat Corpse] on the ground.

>You are in a ROOM.

>There are exits to the SOUTH WEST and NORTH EAST.

>>16887

You don't learn anything about a dungeon exit but the Orc identifies himself as >>16565

>>16883

The [Imp] freezes, startled, and then flees SOUTH WEST screeching–dropping something that falls to the ground with a metallic clang along the way

>There is a TORCH in your hand, it casts some LIGHT!

You can see some things to the SOUTH beyond reach!

>It's a [Poultice]!

There is something else to the SOUTH!

>It's a [Dagger]!

>>2d2, can [t]hrow from a room away, double damage on consecutive double 2’s

>>16879

>You think you might be a bit sick, but then it passes over you.

>You feel A BIT FULL. Maybe if you RESTED you might feel HEALTHIER?

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779757 No.16942

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>Rest

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779757 No.16943

Dice rollRolled 6 (1d20)

>>16942

Forgot roll

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779757 No.16944

Dice rollRolled 18 (1d20)

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

[Action]

—————————

[f]lick the wand at the wall. If it looks harmful, try to duck.

Move {north west}

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779757 No.16946

GM Addendum

>>16846

>>16873

>There are exits to the SOUTH, NORTH WEST, and EAST.

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779757 No.16947

Dice rollRolled 2 (1d20)

>>16873

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],,)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe]

>[Right Hand: Wand of Freeze][2/3]

>[Genitalia: Stout Dong of healing[2/3]]

>go east

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779757 No.16948

>>16947

>Quick makeup turn cause iFucked up on Anni's exit options

>You are in a ROOM.

>There are exits to the WEST and NORTH!

There is something here!

>You encounter a rat!

You [f]lick your wrist!

Wand of Freeze [1/3]

>ZAP!

>The rat is FROZEN!

You crack the mouse across its frozen exterior with the herb-stuffed pipe for 1d2!

>1 damage

[1/2]

>The rat is attempting to SHATTER ITS CAGE!

>The rat remains frozen!

You crack the mouse across its frozen exterior with the herb-stuffed pipe for 1d2!

>1 damage

[0/2]

>The rat is no longer able to attemp to SHATTER ITS CAGE!

There's something here!

>It's a [Frozen Rat Corpse]

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779757 No.16949

Dice rollRolled 2 (1d20)

>>16948

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],,)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>Take frozen Rat corpse, put into Sack

>go north

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779757 No.17045

File: 1448693857583.png (1.32 MB,732x942,122:157,redfoundathing!.png)

GM Note:

>A reminder on Poultice functionality, as iBelieve I neglected to post that a few times–

[Poultice]: [A]pply to self or others to heal +2 during next 2 Rests

>>16942

>>16943

>You sit down for a bit to recuperate your energy.

>>You digest your food for 1d2 health!

>>+2 Health!

[9/10]

>You're no longer A BIT FULL.

>You are in a ROOM.

>There are exits to the SOUTH EAST, WEST, and NORTH.

>>16944

>You identified the wall!

[Wand of ???][?/?] -> [Wand of Identify][1/2]

Something about the wall is revealed!

>It's a hand-scrawled map, crude in design…

>>pic related

You move away from the map.

>You are in a ROOM.

>There are exits to the NORTH, SOUTH EAST, and SOUTH WEST

>>16949

>You are in a ROOM.

>There are exits to the SOUTH and NORTH. (Both kind of lean west-ish, if you're interested).

You get the sudden feeling that

>There is NOTHING here.

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779757 No.17046

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [9/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>WEST

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779757 No.17051

Dice rollRolled 19 (1d20)

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Pipe]

[Action]

—————————

[Move: NORTH.]

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779757 No.17063

Dice rollRolled 14 (1d20)

>>17046

Gotta roll

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779757 No.17077

Dice rollRolled 17 (1d20)

>>17045

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Poultice]

>search room extensively

>>16565

>offer Poultice in exchange for Protection

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779757 No.17090

Dice rollRolled 15 (1d20)

>>17045

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>attempt to light pipe and smoke it

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779757 No.17136

>>17063

>>17046

>>>>those GETS

>>>>the Good Loot pt1 table was not meant to sustain such GETS

>You are in a ROOM!

>There are exits to the EAST and NORTH

>There is LIGHT coming from the NORTH!

There's a torch there! Not much else, though.

There is something here!

>It's a [Poultice]!

There is something ELSE here!

>It's [Trash]!

>>17051

>You are in a ROOM.

>There are exits to the SOUTH, SOUTH WEST, and SOUTH EAST.

There is something here!

>It's a [Girdle of ???](L Pocket)(R Pocket)!

>>You intuit that if it is CURSED, once you put it on, it will be very hard to remove.

>>However, if it is BLESSED, it could grant you an even greater boon of [???]!

>>17077

There is something here!

>You find [Arrow]x3!

>>Conveniently enough, 3 is the most arrows you can hold in a single hand

>>They are bow ammunition and grant no bonus to melee fighting

>You are in a ROOM

>There are exits to the NORTH, WEST, and NORTH WEST.

>>17090

>After some effort you manage to find some [Tinder]!

>You crack it along the wall enough to make sparks!

[Left Hand: Herb-stuffed Pipe] >> >[Left Hand: Herb-stuffed Pipe][2/3]

>You may now /take a hit/ or /offer a hit/ as a free action

You take a hit from the pipe

>You lean against the wall and take a load off.

>>You ingest herb for 2d3 health!

>+3 Health!

[4/10]

>+1 Health!

[5/10]

Two hits remain. The pipe won't stay lit forever.

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779757 No.17138

Dice rollRolled 11 (1d20)

>>17136

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Pipe]

[Action]

—————————

[Equip Girdle]

[Move: South West.]

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779757 No.17151

Dice rollRolled 11 (1d20)

>>17136

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>Hit the pipe, and then let it die out

>Then go north

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779757 No.17158

Dice rollRolled 19 (1d20)

>>17077

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [5/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Both Hands: GIANT LOG[10/10]]

1. Put down the log and see what dis wand does!

>>17077

"Oy? Protection fer some Healin' Juice? Sounds go ter me.

SMASHA GOBFCE IS YER FRIEND NOW SHORTY"

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779757 No.17198

Dice rollRolled 3 (1d20)

>>17136

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Arrowx3]

>give Poultice to Smasha

>take Arrowx3 in right hand

>move to West

>>17158

>Smasha has been given Poultice

"I'll go scout ahead, I got markers!"

>waves the Arrowx3

>moves to West

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779757 No.17203

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [9/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Arrow x2]

>Put Poultice in Right Hand

>NORTH

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779757 No.17204

Dice rollRolled 1 (1d20)

>>17203

Because I ALWAYS forget to roll.

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779757 No.17210

Dice rollRolled 2 (1d20)

>>16941

>Name: Guar D. Anne

>Backstory: D. Anne has spent most of his life as that of a guard; first as a volunteer, then as a more respectable set of muscle payed by the local lord to protect caravans. Quite affluent by guard standards, he wears a higher-tier set of armor then you would see on your average guard, but is otherwise rather average in many respects; most of his act is to /look/ assertive rather than be assertive. He stumbled into the dungeon after pursuing some CRIMINAL SCUM that stole a sweet roll from his caravan. Nobody breaks THE LAW on his watch!

>Gender: Male

>Human: Human NPCs have a chance of not attacking you

>Health: [4/10]

>[OF THE LAW, LONG ARM]: 75% chance humans you encounter will not be openly hostile, somehow recognizing you as a symbol of authority through sheer guardliness. Criminal humans may not retain this disposition for long, however.

>Inventory:

>[Head: Bucket]

>[No Backpack]

>[No Pockets]

>[Left Hand: Torch]

>[Right Hand Cudgel, (1d4, 50% chance knocks unconscious on a 4)]

Move SOUTH and grab [Dagger] using on captive's cuffs in order to set her free; hand her the dagger afterward. Drop torch if needed, and pick said torch up as the transaction is completed.

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779757 No.17215

Dice rollRolled 8 (1d20)

>>17136

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [4/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: None]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger]

[Right Hand]: None

[Leather Short Skirt (Worn)]

The man has freed us. Gullible cad, so easily bent to heel. He would almost be a satisfying slave, were it not all the more satisfying to slit his fat neck and make him pay for our imprisonment. This knife sings in our hands, begging to plunge into unarmored flesh. While his back is turned, distracted by the imp-thing, we must strike. Oh how we shall enjoy seeing that deepest regret in his eyes, his hopes of redemption and mercy turned to mocking vengeance. It shall make our torment here more bearable.

>Stick Guar D. Anne with the [Dagger]

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779757 No.17221

>>17138

>You wear the [Girdle of ???]!

Its purpose is not immediately known to you.

The girdle is cursed! You cannot remove it.

>You are in a ROOM

>There are exits to the NORTH EAST and SOUTH WEST

There is something

>It's a [Gag]!

There's somebody else here!

>It's a [Female Elf]

>>She is wearing a girdle not unlike your own

>>>She's also wearing a cloth belt partially tucked beneath it

>>She is wearing leather panties

>>She is holding a bucket

>>She is wearing a burlap vest

>>17151

>You are in a ROOM

>There are exits to the NORTH WEST and SOUTH (East)

There is something on the wall!

>>It's a crudely drawn map!

>>17045

There is something here!

>It's some [Rope]!

You take a hit from the pipe

>You zone out for a minute and take a load off.

>>You ingest herb for 2d3 health!

>+1 Health!

[6/10]

>+1 Health!

[7/10]

[Left Hand: Herb-stuffed Pipe][2/3]→[1/3]

>The [Herb-stuffed Pipe] is no longer lit.

>>17158

>You manage to [i]dentify the wand! You're in luck, it actually has its use printed on the handle.

[Wand of ???]>>[Wand of Polymorph][2/2]! Has a 75% chance of transmogrifying target into something else for the two turns following its transformation.

>You are in a ROOM

>There are exits to the NORTH and WEST.

[Open Hand]>>>[R\L Hand: Poultice]

>Your fellow orc leaves you a poultice.

>>17198

>You are in a ROOM.

>There are exits to the EST and NORTH.

>You encounter a rat!

It attacks you for 1d3-1

>-0 health

You punch it for 1d2.

>deal 1 damage

[1/2]

It attacks you for 1d3-1

>-2 health

[5/10]

You punch it for 1d2.

>deal 2 damage

[-1/0]

You splatter the rodent with your first.

>The [Splayed Rat Corpse] lays at your feet, twitching and bleeding all over the floor.

>>17204

>You are in a ROOM

>There are exits to the SOUTH, NORTH, and EAST.

There is something here!

>It's a [Torch]!

You can see to the East, North, and South a bit!

>There's something shiny to the East!

>You've encountered a GOBLIN! It jabs its spear at you, leering.

The goblin stabs you for 1d3.

>-3 health

[6/10]

You hack the goblin for 2d2.

>3 damage

[1/4]

The goblin stabs you for 1d3.

>-2 health

[4/10]

You have the goblin for 2d2.

>2 damage

[-1/4]

>The [Goblin] strikes the floor after you sever its arm from its body.

>It quivers and moans before dying.

There is something here!

>It's a [Goblin Corpse]

>>It's wearing a [Pelt Loin Cloth]

>>It's wearing [Wooden Sandals]

There is something else here!

>It's a [Severed Goblin Arm]!

>>It's wielding a [Crude Spear] (1d3)

>>17210

>You encounter a rat!

It attacks you for 1d3-1

>-0 health

[4/10]

You smash it with your cudgel for 1d4!

>3 damage

[-1/2]

>The [Splattered Rat Corpse] bleeds all over the floor and splashes your cudgel with blood.

There is something here!

>It's a [Dagger].

>You are in a ROOM.

>There are exits to the SOUTH WEST

You take the free action:

>Unbind prisoner

>>17215

[Right Hand Open]>>[Right Hand: Dagger]

>You attack Guar D. Anne!

You slice Guard D. Anne for 2d2!

>4 damage!

[0/10]

VENCE is the VICTOR!

>Show mercy/slit throat/render unconscious as free out of turn action

>>FINISH HIM?

>>>>Y/N

>You are in a ROOM.

>There are exits to the SOUTH WEST

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779757 No.17223

Dice rollRolled 7 (1d20)

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [10/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Pipe]

[Action]

—————————

[Attack Elf while screaming UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHH]

[Move South West]

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779757 No.17226

Dice rollRolled 10 (1d20)

>>17221

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [4/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)]

>Slit the man's throat, make his possessions our own. Then spread his viscous blood along the wall, as we were told.

>Put [Bucket] on [Head] once more, take [Torch] in [Right Hand] keep [Dagger] in [Left Hand]. Ignore [Splattered Rat Corpse]

>Go SOUTH

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779757 No.17227

Dice rollRolled 13 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [9/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Poultice]

>Use Poultice

>Put Crude Spear in Right Hand

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779757 No.17247

Dice rollRolled 15 (1d20)

>>17221

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [1/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe][1/3]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>Take rope, wrap around waist

>go north west

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779757 No.17273

>>16405

>>17210

Guar D. Anne is no more.

Feel free to post a new character, you will be `chuted in after an Afterlife round.

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779757 No.17277

>>16194

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Race: Orc

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.17280

>>17223

DM Clarification:

>You are at 7/10 as this is the spawn health and you never healed.

You attack the elf!

You punch the elf for 1d2.

>2 damage

[4/10]

The elf smacks you with a bucket for 1d2.

>1 dmg

[6/10]

You punch the elf for 1d2.

>2 damage

[2/10]

The elf smacks you with a bucket for 1d2.

>1 dmg (I can't make this shit up)

[5/10]

You punch the elf for 1d2.

>2 damage

[0/10]

BEEFBEARD is the VICTOR!

>Show mercy/curb stomp/render unconscious as free out of turn action

>>FINISH HIM?

>>>>Y/N

>you were too busy fighting to move SOUTH WEST

>You are in a ROOM

>There are exits to the SOUTH WEST and NORTH EAST

>>17226

>You retrieve the items and arrange them as instructed

>>"make his possessions our own

>Did you intend to take any additional items than the ones stated?

>You are in a ROOM

>There are exits to the NORTH EAST, SOUTH, and WEST

There is something here!

>It's [Tinder]: [c]ombine with Flint

>>17227

>You have a POULTICE APPLIED.

>The next 2 times you rest, you'll gain 2 Health.

>gain

Inventory: [Shoulder - Poultice (2/2)]

[Right hand - Crude Spear]

You are dual wielding.

You will utilize the superior weapon for the occasion.

On very high rolls you'll be able to initiate combat with a dual-weapon attack at a -1 penalty to damage dealt by either weapon. After the initial attack it'll default back to 1 weapon.

>You are in a ROOM

>There are exits to the NORTH, SOUTH, EAST, and WEST

>There is a TORCH here! It's casting some LIGHT!

You can see something to the EAST, well out of reach.

>There's something shiny to the East!

>>17247

>[Waist: Rope]

>You are in a ROOM

>There are exits to the NORTH, SOUTH WEST, and SOUTH EAST

There is something here!

>It's a [Poultice]!

>FRESH BLOOD!

>>17277

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a hexagonal ROOM.

>There is an exit to the South East.

There's something on the floor!

>It's a [Bow]! (1d4, may shoot from a room away like a /fucking coward/)

Feel free to post.

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779757 No.17281

Dice rollRolled 8 (1d20)

>>17280

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

Pick up [Bow] with [Right Hand]

and move through the door to the [South East]

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779757 No.17284

>>17280

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [2/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Pipe]

[Action]

[Curbstomp until HE DED]

[Take his bucket]

[SOUTH WEST]

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779757 No.17286

Dice rollRolled 15 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [4/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Crude Spear]

[Shoulder - Poultice (2/2)]

>EAST

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779757 No.17287

>>17280

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe][1/3]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>take [Poultice] Put into [Sack]

>go North

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779757 No.17288

Dice rollRolled 12 (1d20)

>>17287

dice

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779757 No.17326

Dice rollRolled 15 (1d20)

>>17221

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [5/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Arrowx3]

>examine Splayed Rat Corpse

>determine viability as Food or Weapon

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779757 No.17328

File: 1448785007910.png (258 B,48x25,48:25,ClipboardImage.png)

>>17326

>You think that if you COOKED it, you might have 3 good chomps worth.

>Maybe if you FINISHED it with some sort of SPICE, it'd even constitute a MEAL

>>17288

>>17287

>You are in a ROOM.

>There are exits to the SOUTH, SOUTH EAST, and SOUTH WEST.

There is something here!

>It's a [Cloth]: [a]pply it to something or [c]ombine with herb

>>17286

>You are in a ROOM!

>There are exits to the WEST and NORTH

There is something here!

>It's a [Rusty Short Sword] (1d4, breaks to hilt on roll of 1)!

>There is a LIGHT to your WEST!

>You can see to the WEST a bit!

There's not much there, really.

>>17284

(DM raoul'd for you)

(17)

>As you heft it you notice the bucket is not entirely free of contents…

>There is a [Human Male] here!

>>He is wearing a burlap long skirt

>>He wields a dagger in his left hand

>>He holds a Kite Shield [3/5] in his right hand

You attack him!

You smoke him across the bonce for 1d2 before he may raise his shield in defense.

>1 dmg

[0/10]

BEEFBEARD is the VICTOR!

>Pic related: Kefka's ctrl+x'd avatar, freshly cut from the map by your blow

>Your opponent is slain by the sudden, stealthy blow.

>There is a quarter-eaten [Imp Corpse][3/4] here.

>You are in a ROOM!

>There are exits to the NORTH and SOUTH!

>>17281

>You are in a ROOM!

>There are exits to the NORTH WEST, WEST, and NORTH!

There is someone else here!

>It's another [Orc]!

>>He wields a [Wand]!

>>He's ass-naked!

>>He's got a giant log!!

>>He's holding a poultice!

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779757 No.17329

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [4/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Crude Spear (1d3)]

[Shoulder - Poultice (2/2)]

>REST

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779757 No.17330

Dice rollRolled 6 (1d20)

>>17329

Rollin

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779757 No.17335

Dice rollRolled 7 (1d20)

>>17328

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [5/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand open]

[Right Hand Arrowx3]

>search room extensively

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779757 No.17340

Dice rollRolled 1 (1d20)

>>17280

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [4/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)]

>ignore [Tinder]

>Use blood to draw an arrow pointing NORTHEAST

>move NORTHEAST

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779757 No.17357

Dice rollRolled 6 (1d20)

>>17328

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: neuter

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe][1/3]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>Combine cloth with Rope to make Loincloth

>Go Southwest

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779757 No.17362

Dice rollRolled 1 (1d20)

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [2/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Pipe]

[Action]

[equip kite shield]

[equip long skirt]

[equip dagger]

[spit on corpse]

[rest to recover health?]

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779757 No.17363

Dice rollRolled 1 (1d20)

>>17328

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Bow]

Greet [Orc]

Tell [Orc] to follow me

Go through [North West] door.

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779757 No.17369

Dice rollRolled 9 (1d20)

>>17221

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [5/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Poultice]

[Wand of ???]>>[Wand of Polymorph][2/2]

[Both Hands: GIANT LOG[10/10]]

>>17335

Assist the little one in searching dis 'ere room fer sumthing.

"Wot're we lookin' fer?"

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779757 No.17516

>>17329

>>17330

[Shoulder - Poultice (2/2)] >> [Shoulder - Poultice (1/2)]

+2 Health!

>You have recovered some Health thanks to the healing herbs in the poultice.

[6/10]

>You are in a ROOM.

>There are exits to the NORTH and WEST.

>>17335

There is something here!

>You find a [Buckler][3/3]: (-1 incoming damage, -1 durability per hit)

>You are in a ROOM.

>There are exits to the NORTH and EAST

>>17340

>You are in a ROOM.

>There are exits to the SOUTH WEST and NORTH.

There is something here!

>There is a Beautiful Woman here!

>>She is wearing a [Leather Corset].

>>She is wielding a [Whip].

She is attempting to charm you (1d5)[3/3]

>She succeeded!

>>You are helpless as she removes your [Leather Short Skirt] and drops it on the ground

>>She looks at your nakedness confused for a moment.

>The Beautiful Woman is transmogrifying herself!

A flash of LIGHT temporarily blinds you!

There is something here!

>There is a Handsome Man here!

>>He is wearing [Leather Pants].

>>He is wielding a [Whip].

The effects of the charm have warn off.

You slash him with the dagger for 2d2.

>4 dmg

[2/6]

He whips you for 1d4.

>-2 Health

[2/10]

You slash him with the dagger for 2d2.

>4 dmg

[-2/6]

You decapitate the Handsome Man! With a dagger! Impressive.

>The [Handsome Man's Head] and [Handsome Man's Body] strike the floor and lay there silently.

>>17357

Gender: Neuter >> Gender: Male

[Groin: Loincloth]

>You are in a ROOM.

>There are exits to the NORTH EAST and SOUTH

There is something here!

>It's a [Potion of ???]

There is something else!

>It is [ANOTHER DWARF!]

>>You [Strike the Earth!] in celebration

>>His beard menaces with spikes of dwarf

>>He wears a [Burlap Long Skirt]

>>He wields a [Kite Shield]

>>He wields a [Dagger]

>>17362

>You spit on the corpse–it reanimates as a zombie!

[[RESPECT THE DEAD, PLEBEIAN!]] comes the thundering voice of the God of the Dead.

multi-user combat

>>17357 1st Round (6)

Zombie: 2nd Round (4)

>>17362 3rd Round (1)

Urist cracks her pipe across the zombie's face for 1d2!

>2 dmg

[2/4]

The Zombie is choosing its target!

The Zombie chooses Urist as he has dealt the most damage.

The Zombie slaps you ineffectually for 1d3-1.

>-0 Health

Beefbeard slices the Zombie with his dagger for 2d2!

>3 dmg

The [Zombie] collapses to the ground.

>You're not so sure the [Zombie] is down for good though–its body yet stirs.

>>Urist and Beefbeard may interact or begin combat with one another as a free action

multi-user combat

>>17369 (1st) 9

Smasha, who moves WEST to accompany Shortstuff

>>17363 (2nd) 7

Shortstuff, who is already there.

RAT PACK! (3rd) 5

>>17363 (4th) 1

Jim, who somehow takes the WEST door instead

Smasha drops the GIANT LOG on the RAT PACK! for 2d3

>3 dmg

[2/5]

Shortstuff slaps the RAT PACK for 1d2

>2 dmg

[0/5]

>The [RAT PACK!] retreats, leaving x2 [Rat Corpse]s behind immobile on the ground.

>You are all in a ROOM

>There are exits to the NORTH and EAST

There is something here!

>It's a [Buckler][3/3]: (-1 incoming damage, -1 durability per hit)

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779757 No.17517

Dice rollRolled 1 (1d20)

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [2/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[No Backpack]

[No Pockets]

[Burlap Long Skirt]

[Left Hand: Kite Shield]

[Right Hand: Dagger]

[Action]

[Give Urist a kiss in a platonic dwarfy way]

[Kill zombie, again, cut its head off]

[Rest]

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779757 No.17526

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Backstory: one of several children of Noncy-ponce Ficklewit Flatheadia the perpetually-perplexed (mother) and Feeblefumble Stumps-me-now Fatphilander Flathead the unconcerned (father), she was supposed to be the wonderful darling child of theres, as she was the youngest most beautiful girl and her heritage showed quite clearly early on, since the top of her head was completely flat and since she had difficulty remembering her own name until she was 8 years old and had learned to write. Unfortunately she was pretty much only interested in ballet, and, when it became clear that her very privileged family expected her to settle for one of her flatheaded cousins and marry him, she went on an adventure instead. This is that adventure.

Gender: Female

Race: Human, flathead type

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.17551

Dice rollRolled 6 (1d20)

>>17516

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [2/10]

[WHISPERS]: You may invoke a strange curse for guidance as your action. It may or may not lead you to an early grave.

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)][Leather Pants (Worn)]

>Wear [Leather Short Skirt] over chest

>put on [Leather Pants]

>[D]rink the blood of the [Handsome Man] and [Rest] to restore health

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779757 No.17556

Dice rollRolled 6 (1d20)

>>17516

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: nMale

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],Poultice)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: Herb-stuffed Pipe][1/3]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>[Groin: Loincloth]

>Give dwarf [Herb-stuffed Pipe][1/3]

>Go south

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779757 No.17563

Dice rollRolled 16 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [6/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Crude Spear (1d3)]

[Shoulder - Poultice (1/2)]

>rest

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779757 No.17565

Dice rollRolled 1 (1d20)

>>17516

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [5/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand [Buckler][3/3]]

[Right Hand Arrowx3]

>equip Buckler to Left Hand

>move to north

>>17369

"You are good at fight. And I was looking for useful things, like this!"

>hold up buckler triumphantly

>equips Buckler to Left Hand

"Only one way to go."

>moves to north

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779757 No.17566

Dice rollRolled 19 (1d20)

>>17516

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Bow]

Follow fellow Orcs North

>>17565

"All I have is this cowards weapon. Also hello."

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779757 No.17598

>>17526

Name:

Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the NORTH WEST.

Feel free to post.

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779757 No.17607

Dice rollRolled 9 (1d20)

>>17598

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

"This isn't the way to the flugelhorn all day all night review! Its a stinky hole!"

Actions

1. "Search" The room for anything that might be of use.

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779757 No.17699

>>17517

>>You gain [Herb-stuffed Pipe][1/3] from your fellow dwarf!

>You sever the zombie's [Severed Head].

There is something here!

>The Zombie's headless corpse rises to assail you!

The headless zombie strikes you for 1d3-1

>-1 health

[1/10]

You slice with your dagger for 2d2

>4 damage!

[0/4]

>The [Headless Zombie] strikes the ground, twitching but seemingly re-dead

"Fuck you!"

>The zombie head is still speaking.

"Fucking dwarf! Fuuuuuuck!"

>It rolls away to the NORTH EAST

>You are in a ROOM

>There are exits to the NORTH EAST and SOUTH.

>>17551

Save against Poison!

>Poison was 18

Suddenly, your vision feels cloudy…

>You begin tumbling down, down, further from the voices…

>>Dark whispers shroud you, darkness covers you, but you don't understand them anymore…

Lose

>[WHISPERS]

gain

>[???]: You have the feeling you could just turn yourself sideways somehow and change a bit.

You come-to wallowing in the blood of the Handsome Man on the floor.

>Something feels funny about the lower half of your body…

>You are in a ROOM

>There are exits to the SOUTH WEST and NORTH

>>17556

>>You lose the [Herb-stuffed Pipe][1/3]

>You are in a ROOM

>There are exits to the WEST SOUTH and NORTH EAST

There is something here!

>It's an [Animated Severed Head]

"Fucking DWAARVES FUCK YOUUUUU!"

>It's rolling away to the North East.

There is something ELSE here!

>It's [Flint]

>>17563

>You rest and the Poultice helps you recuperate your wounds.

[8/10]

You have a feeling the Poultice's herbs are all tapped out.

[Shoulder - Poultice (1/2)] >> [Shoulder - Cloth]

>You are in a ROOM

>There are exits to the WEST and NORTH

There is something here!

>It's a pair of [Burlap Panties]

>>17607

There is something here!

>It's [Flint]!

There is something ELSE here!

>It's a pair of [Silk Panties]!

>You are in a ROOM

>There is an exit to the NORTH WEST

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779757 No.17703

File: 1448977875607.png (38.43 KB,398x381,398:381,1418525798582.png)

Dice rollRolled 12 (1d20)

>>17699

Name: Vence Smeal

Backstory: Wait who is that? ᶜᵒᵗᶦᶫ ᶜᵒʳᵃᶰᵗʰ ᵏʰᵃᵐᵃᶰˢᵉ Where the fuck did he- she? -come from? ᵀʰᵉ ᵛᵉˢˢᵉᶫ ʷᵃᶫᵏˢ How the hell did they even get into this dungeon? ᴴᵃᶰᵍ ᵗʰᵉᵐ ᶠʳᵒᵐ ᵗʰᵉ ʳᵒᵖᵉ

Gender: (?)

Human: Human NPCs have a chance of not attacking you

Health: [2/10]

>[???]: You have the feeling you could just turn yourself sideways somehow and change a bit.Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)][Leather Pants (Worn)]

>Examine any potential changes with our body

>Experiment with these new abilities to test their veracity

>If able, head [North] in search of healing aid

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779757 No.17708

Dice rollRolled 3 (1d20)

Name: The Wizard of Frobozz

Backstory: The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Lord Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with.

Gender: Male

Human: Human NPCs have a chance of not attacking you.

Health: [8/10]

[[IDENTIFY]][1/1]: Though most of your magick is ancient history, you can still cast Identify–you'll need to rest between every cast, however.

Inventory:

[No Backpack]

[L Pocket - Potion of Stone Skin (1/2)]

[Body - Cotton Dress]

[Left Hand - Hatched (2d2)]

[Right Hand - Crude Spear (1d3)]

[Shoulder - Cloth]

>Put burlap panties on self

>North

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779757 No.17710

Dice rollRolled 19 (1d20)

>>17699

>Name: Urist Mcfisher

>Backstory: A dwarven fisherman who is hopelessly lost.

>Gender: nMale

>Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

>Health: [7/10]

>[FISHY BUSINESS] May wield any fish as a 1d4 weapon. 75% chance to knockout on a roll of 4.

>Inventory:

>[Back: Burlap Sack](Contains:[Empty Bottle 0/2],[Frozen Rat Corpse],Poultice)

>[No Pockets]

>[Chest: Cloth Shirt]

>[Left Hand: ]

>[Right Hand: Wand of Freeze][1/3]

>[Genitalia: Stout Dong of healing[2/3]]

>[Groin: Loincloth]

>Take Flint

>Go south

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779757 No.17716

Dice rollRolled 4 (1d20)

>>17699

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [7/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory: Silk panties (worn)

[No Backpack]

[No Pockets]

[Left Hand: Flint]

[Right Hand Open]

Actions

1. Proceed carefully north west

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779757 No.17718

Dice rollRolled 11 (1d20)

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [2/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[Herb-stuffed Pipe][1/3]

[No Backpack]

[No Pockets]

[Burlap Long Skirt]

[Left Hand: Kite Shield]

[Right Hand: Dagger]

[Action]

[Smoke pipe]

[Head South]

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779757 No.17729

>>17718

I'll just smoke the thing if I can only take one action.

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779757 No.17742

>>17729

Your main issue is [i]gniting the pipe; I'll have you consume the [1/3]rd herb left via "alternative methods" if you can't start a fire.

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779757 No.17893

>>17742

>did shortstuff and Jim get missed in the last update?

>>17565

>>17566

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779757 No.17900

>>17893

I think people did get missed, I'yL address this next update.

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779757 No.18038

>forgot to give these Orky fellows their turn last update, amending mistake

>>17369

>I presume you /join the party/, if you'd like to formally let someone else steward your d20 please specify in-thread; otherwise you'll just take their side in fights

>>17566

There is someone here

>You encounter a Handsome Woman here!

>>She is wearing a [Leather Corset].

>>She is wielding a [Whip].

She is attempting to charm you (1d5)[3/3]

>She succeeded!

>>17565

You enter the room and witness the above occur.

She is attempting to charm you (1d5)[2/3]

>She succeeded!

>>17369

You enter the room and witness the above occur.

She is attempting to charm you (1d5)[1/3]

>She fails!

"Wot's all this 'den?"

You attempt to snap Shortstuff out of it!

>You succeed!

You attempt to snap Jim out of it!

>You fail!

multiUser "Combat"

The Beautiful Woman hisses and snaps her whip!

She whips Shortstuff for 1d4!

>1 dmg gets by shield, Buckler [2/3]

[4/10]

Smash drops the GIANT LOG on her for 2d3!

>5 dmg

[1/6]

Shortstuff jabs with a bundle of arrows for 1d2!

>1 dmg

[0/6]

>the [Beautiful Woman's Corpse] strikes the ground, dead–her eyes give off one final fiendish glow, then her body falls dark and cold

There is something here!

>It's a [Potion of ???][3/3]

>Y'all are in a ROOM.

>There are exits to the SOUTH, EAST, NORTH EAST, and SOUTH WEST.

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779757 No.18039

>>18038

>Jim is no longer charmed upon the death of the Beautiful Woman.

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779757 No.18090

Dice rollRolled 12 (1d20)

>>18038

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand: Bow]

Pick up [Potion of ???] with [Left Hand]

Drop [Bow]

Pick up [Whip] with [Right Hand]

Follow Warboss [Smasha]

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779757 No.18158

Dice rollRolled 18 (1d20)

>>18038

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [4/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand [Buckler][2/3]]

[Right Hand Arrowx3]

>determine if Leather Corset can fit

>drop Buckler

>equip Bow with Arrowx3

>search Beautiful Woman for loot

>>17566

>>18090

"Cowards weapon? Looks like smart weapon."

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779757 No.18159

>>18158

>>>you may hold up to x2 arrows in your bow hand for the purpose of quickloading

>>[Right Hand: Arrow]

>>[Left Hand: Bow + x2 Arrow]

>It's snug but the [Leather Corset]'ll fit.

There is something here!

>It's [Trash].

There is something ELSE here!

>It's a [Cloth Pack][4 Slots]

>You are in a ROOM

>There are exits to the SOUTH, EAST, NORTH EAST, and SOUTH WEST.

To the North East, a loud sound…

>You make out the word "FUCK!"

>>18090

There is something here!

>It's a Cloth Shirt!

>You are in a ROOM

>There are exits to the SOUTH, EAST, NORTH EAST, and SOUTH WEST.

To the North East, a loud sound…

>You make out the word "FUCK!"

>>17369

DM's Confession: I never ascertained whether that poultice was on your body or in your hand but seeing as this creates a paradox and there's an easy resolution

>You rest and the Poultice helps you recuperate your wounds.

[7/10]

>You rest and the Poultice helps you recuperate your wounds.

[9/10]

You have a feeling the Poultice's herbs are all tapped out.

[Shoulder - Poultice (1/2)] >> [Shoulder - Cloth]

To the North East, a loud sound…

>You make out the word "FUCK!"

>You are in a ROOM

>There are exits to the SOUTH, EAST, NORTH EAST, and SOUTH WEST.

>A fellow Orc is following you

>>17718

>You try to [i]gnite the [Herb-stuffed Pipe][1/3]

>Without the proper tools, that doesn't work too well.

[VICE] You think you may still be able to use the non-business end of your wand and that pipe, if you just shove the smoking-end under your big toe and…

>You manage to milk 1d3 of goodness out of the remaining herb

>+3 health

[5/10]

[Herb-stuffed Pipe]>>[Pipe]

>You are in a ROOM

>There are exits to the SOUTH, EAST, NORTH, and NORTH EAST.

>>17716

>You encounter a RAT!

It rolls a d3-1,

>-1 health

[6/10]

You smack it with the tinder for 1d2!

>1 dmg

[1/2]

It rolls a d3-1,

>-1 health

[5/10]

You smack it with the tinder for 1d2!

>2 dmg

[-1/2]

The rat's head explodes from the impact!

>The [Headless Rat Corpse] strikes the ground, oozing gray matter across the cobblers.

There is something else here!

>It's a [Disembodied Zombie Head]

"FFFFUCK DWAAAARVES MAAAAHNAAWOWOWOWOW FUCK!"

>It rolls off to the SOUTH

>You are in a ROOM.

>There are exits to the SOUTH WEST, SOUTH, and SOUTH EAST!

>>17710

There is something here!

>It's a [Table Leg] (1d3, splinters on a roll of 3)!

>You are in a ROOM

>There are exits to the NORTH and SOUTH

>>17708

There is something here!

>You encounter a RAT!

You cleave it with the Hatchet for 2d2.

>4 dmg

[-2/2]

>the rat explodes into a [Pile of Gore] at the end of your mighty weapon

>You are in a ROOM.

>There are exits to the NORTH EAST and SOUTH.

A noise! It comes from the North East. You can make out a voice…

>"… fucking peasants…"

>>17703

>You activate your ability,

[???]>>[Ambiguisbi]: You may freely change your gender between male\female\neuter\?

>You wind up female

>>Your bosoms push out the body-worn skirt a bit, it barely reaches the bottom of your boobies while stood still

You are indeed able to head North.

>You are in a ROOM

There is something here!

>It's a [Cloth]!

>You are in a ROOM!

>There is an exit to the SOUTH

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779757 No.18165

Dice rollRolled 19 (1d20)

>>18159

Name: Vence Smeal

Backstory: Spooky shapeshifting serial shanker

Gender: (Female)

Human: Human NPCs have a chance of not attacking you

Health: [2/10]

>[Ambiguisbi]: You may freely change your gender between male\female\neuter\?

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)][Leather Pants (Worn)]

Nothing worthwhile. This disappoints us.

>Head [South] once more, and continue [Southwest] if possible

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779757 No.18171

Dice rollRolled 17 (1d20)

>>18159

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [5/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory: Silk panties (worn)

[No Backpack]

[No Pockets]

[Left Hand: Flint]

[Right Hand Open]

"Well that guy certainly knows how to roll like a dice board."

Action

1. [SEARCH] room

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779757 No.18172

Dice rollRolled 8 (1d20)

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [5/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[Herb-stuffed Pipe][1/3]

[No Backpack]

[No Pockets]

[Burlap Long Skirt]

[Left Hand: Kite Shield]

[Right Hand: Dagger]

[Action]

[Hum: https://www.youtube.com/watch?v=KlujizeNNQM]

[Head North East]

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779757 No.18177

Dice rollRolled 2 (1d20)

>North

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779757 No.18202

>>18159

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Left Hand: Potion of ??? [3/3]]

[Right Hand: Whip]

Equip [Cloth Shirt]

>>17369

>>18158

"Oi. Wots Dat?"

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779757 No.18230

Dice rollRolled 7 (1d20)

Backstory: Smasha is an Orc. Like most Orcs, he likes to fight, eat, and make more orcs or half-orcs. He enjoys smashing people's faces with a bludgeoning weapon. Any questions?

Gender: Male

Orc: Immune to Poison

[[DM Fills Out]]

Health: [5/10]

[HEAD KNOCKAH] +10% chance to know foe unconscious when you roll the highest possible number on an attack die. Stacks with bludgeoning weapons.

Inventory:

[No Backpack]

[No Pockets]

[Shoulder - Cloth]

[Wand of ???]>>[Wand of Polymorph][2/2]

[Both Hands: GIANT LOG[10/10]]

>>18202

"Beat's me. No zoggin Idea"

Action:

DO SOMETHING USEFUL

Lift up my smasha log up and down to get strong!

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779757 No.18236

>>18230

"Should we find out?"

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779757 No.18240

Dice rollRolled 15 (1d20)

>>18236

"Yah, let's see if shortstuff comes back and has an idea first."

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779757 No.18268

File: 1449295497859.jpg (48.03 KB,537x873,179:291,frisk.jpg)

(I have no imagination)

[[Fill Out]]

Name: Frisk

Backstory: You are a small child who ran away from home. You once have again Fallen Down. But this place… isn't familiar at all. You don't know why but you feel you should know where you are. All you possess is a bandage and a stick. A voice whispers in your ear, telling you about the world around you. You are thankful for the help.

You look around. You are filled with DETERMINATION.

Gender: ???

Race: Human

[[DM Fills Out]]

Health: [7/10]

Special Snowflake /Ability/:

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

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779757 No.18329

Dice rollRolled 17 (1d20)

>>18159

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [4/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[Leather Corset]

[No Pockets]

[Left Hand Cloth Sack][2/4 slots]

-[Trash]

-[Buckler][2/3]

[Right Hand Bow + Arrowx2]

>put Buckler in Cloth Sack

>put Trash in Cloth Sack

>take Cloth Sack in Left Hand(or can it be used as a backpack?)

>lead Orc Party North East (or follow if the others have other ideas)

>>18202

>>18230

>>18240

"Only way out is to keep moving, so keep moving? Shortstuff want to know what noise was."

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779757 No.18342

Dice rollRolled 13 (1d20)

>>18202

Follow Other Two North East

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779757 No.19435

>>18165

>You are in a R–

Oh shit, you're FLEET on those feet!

>You are in ANOTHEROOM!

>There are exits to the NORTH EAST, SOUTH, and WEST.

There is nothing of note here.

>>18171

There is something here!

>It's a [Potion of ???][3/3]

>>18172

Your Dwarf sense are tingling! Your ancestors in the stone, they're telling you something…

>You've already gone this way

There is something here!

>It's some [Trash]!

>You are in a ROOM

>There are exits to the SOUTH, NORTH, and EAST.

>>18177

There is someone!

>It's a [Human]!

>>He's wielding a [Mace]: 1d6, knocks unconscious on a 5 or 6

>>He's got a [Buckler][3/3]: -1 incoming damage, -1 durability

>>He's wearing [Cloth Pants] [R Pocket] [L Pocket].

>>He's wearing [Silk Gloves]

>>He's wearing a [Cotton Shirt]!

"Halt!" he says.

"Go no further."

>He seems intent to bar the way.

>You attempt to grok how much HP he has, but are unable to do so.

>You are upon a THRESHOLD

>There are exits to the SOUTH, EAST, and NORTH

[ORKOBOTS, ROLL OUT!]

>>18342

>>18329

>>18240

You gitz find an'ol load O flash.

>[Potion of ???][2/2]

>[Rusty Short Sword], 1d4, snaps to hilt on a 1

>[Coin Pouch] 1 Slot [18 Coins(Capacity: 50)]

>[Arrows] x2

There is something ELSE here.

>It's a [Simple Fork]

>>Glowing flecks of light disperse from it as you approach, vanishing from sight.

>>18268

Name: Frisk

Backstory: You are a small child who ran away from home. You once have again Fallen Down. But this place… isn't familiar at all. You don't know why but you feel you should know where you are. All you possess is a bandage and a stick. A voice whispers in your ear, telling you about the world around you. You are thankful for the help.

You look around. You are filled with DETERMINATION.

Gender: ???

Human: Human NPCs have a chance of not attacking you.

[[DM Fills Out]]

Health: [7/10]

[Helping Hand]: Sometimes helpful voices guide you, but they offer it or remain silent of their own accord, not yours.

Inventory:

[No Backpack]

[No Pockets]

[Left Hand Open]

[Right Hand Open]

>You fall down a chute from ABOVE and hit the ground hard, losing consciousness.

>You awaken in a ROOM.

>There is an exit to the South.

There's something on the floor!

>It's a [Cloth]!

Feel free to post.

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779757 No.19436

Dice rollRolled 13 (1d20)

>>18172

[Beefbeard]

Name: Beefbeard

Backstory: Beefbeard likes violence and death, money, and drugs. He's literally stumbled out of a tavern after fighting with like three guys nude. He won, of course.

Gender: Male

Dwarf: Greedy fuck, find items 2/5ths the time others would find rats

Health: [5/10]

[VICE]: Beefbeard is used to making due with less-than-adequate paraphernalia. He can find a way to ingest Herb without fire or a pipe, given trash, time, and some luck–he makes no guarantees it'll be a quality experience, however.

Inventory:

[Wand of Identify][1/2]

[Herb-stuffed Pipe][1/3]

[No Backpack]

[No Pockets]

[Burlap Long Skirt]

[Left Hand: Kite Shield]

[Right Hand: Dagger]

[Action]

[Attempt to use [Wand of Identify][1/2] on wall to figure what the ancestors want]

[Head East]

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779757 No.19437

Dice rollRolled 16 (1d20)

Tie the [Cloth] around my neck in a makeshift bandanna or a cape depending on size and venture [South]

http://pastebin.com/ARPac300

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779757 No.19438

Dice rollRolled 3 (1d20)

>>19435

Name: Jim McFuckyouimawizard

Backstory: Jim is a wizard. How does Jim know this? Because Jim can only remember three things. One, his name is Jim. Two, he is a wizard. Three, Rhine is a bitch. He does not remember who this Rhine person is but apparently he or she is a bitch.

Gender: Male

Orc: Immune to Poison

Health: [7/10]

[WAAAAGH!][1/1]: Free action, grant everyone fight alongside you (including yourself) +1 damage on their first hit this combat. Resting recharges from [0/1] >> [1/1].

Inventory:

[No Backpack]

[No Pockets]

[Body: Cloth Shirt]

[Left Hand: Potion of ??? [3/3]]

[Right Hand: Whip (1d4, always attacks first. Strips a random item of clothing or pack on a 4)]

>>18329

>>18240

"Oi, hold up here a second. We gotta work out a few things. Like how we carry all da loot."

Examin [Simple Fork] to see what light was.

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779757 No.19446

>>19435

Name: Fumblina Tumbledown Wibblywobble Stubs-me-toes Char-le-hoeurs Laflailsey Noncywit Flatheadia the excessively privileged

Gender: Female

Human: Human NPCs have a chance of not attacking you.

Health: [5/10]

[FLATHEAD PRIVILEGE]: You were made for great things. Occasionally an attacker will be CHECKED by your PRIVILEGE and retreat in deference. This is a double-edged sword, however, as you may be asked to CHECK your own PRIVILEGE in turn.

Inventory: Silk panties (worn)

[No Backpack]

[No Pockets]

[Left Hand: Flint]

[Right Hand: Potion of ????]

Actions

1. Proceed south.

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779757 No.19463

Dice rollRolled 17 (1d20)

>>19435

Name: Vence Smeal

Backstory: Spooky shapeshifting serial shanker

Gender: (Female)

Human: Human NPCs have a chance of not attacking you

Health: [2/10]

>[Ambiguisbi]: You may freely change your gender between male\female\neuter\?

Inventory:

[Head: Bucket]

[Neck: Cloth]

[No Backpack]

[No Pockets]

[Left Hand]: [Dagger, 2d2, can [t]hrow from a room away, double damage on consecutive double 2’s]

[Right Hand]: Torch

[Leather Short Skirt (Worn)][Leather Pants (Worn)]

>Go [South], [Dagger] at the ready, listening for other life-forms

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779757 No.19472

Dice rollRolled 13 (1d20)

>>19446

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779757 No.19473

Dice rollRolled 11 (1d20)

>>19435

Name: Shortstuff

Backstory: A very short orc who is usually makes up for it by being clever and good with mystical, magical, stuff. Probably thrown into the dungeon as a prank.

Gender: Male

Orc: Immune to Poison

Health: [4/10]

[WOT'S IT DO?]: You're able to determine the function of most things by throwing trash at it. You're set, as long as you've got enough trash.

Inventory:

[No Backpack]

[Leather Corset]

[No Pockets]

[Left Hand Cloth Sack][2/4 slots]

-[Trash]

-[Buckler][2/3]

[Right Hand Bow + Arrowx2]

>put Arrowx1 in Right hand with [Hand Bow + Arrowx2]

>put [Coin Pouch] in [Cloth Sack](if possible)

>use [WOT'S IT DO] with [Trash] on [Simple Fork]

>>19438

>>18240

"My loot bag is made for loot!"

>holds up the [Cloth Sack]

"Shortstuff is good with figuring out, let Shortstuff see fork"

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