c071f3 No.12311 [Last50 Posts]
In a mythical land surrounded by ever creeping darkness, there stands a city. A beacon of hope for humanoids and civilization. You take the role of a guild leader within the city, facing off darkness from the outside and intrigue between the other guildleaders from the inside. How will you act? Improving yourself within the city by might weaken the city against the hordes of evil outside. Improving the city may come over your own benefits. Will you strike the right balance?
Become influencial and write the laws everyone in the city will bow to!
Start a rebellion to become the ruler of the city!
Become the hero the city needs and slay the dark beyond the walls!
Ally with darkness and see the city falls!
And much more…
–
Fill your sheet like this: http://pastebin.com/cjRxZpbN
each turn has 2 phases
Council phase:
> In this phase you can choose either to vote on city laws that will change how the game is being played, or choose to leave the council and get your own personal event.
> In this phase everyone who remained to vote for laws in the council can make alliances and trade freely
> DM posts the updated city stats with everything you need to know about what's going in the city.
Action phase:
> In this turn DM posts a list of possible actions player can make. All possible actions will be described to great depth and will be based on your scores and stats. The types of actions and the outcomes may be dynamic cased on the laws you implemented in the council phase and on your political status.
LET THEE POLITICAL ENTRIGUE BEGIN
____________________________
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c071f3 No.12312
Guild's name: Tobrenski Contractors and Building Enterprise
Political status: Council member (default start)
Guild type: Merchant's Guild
Members:
+ Gundaz Tobrenski, Dwarf Warrior
+ Heimar Tobrenski, Dwarf Wizard
+ Seamus MacConrad, Human Wizard
+ Fellia Sinclaud, Halfling Warrior
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 200 (default start)
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 10
Total Banish score: = 8
Total Purge score: = 5
Total Track score: = 4
Total Steal score: = 5
Total Overall score: = 14
Fluff: The Tobrenski brothers were raised from a young age as builders, taught in their father's workshop how to measure and saw and plaster, every tool of the trade they'd need. But when war called, old Tobrenski and the eldest son Gundaz went off to battle. In the meanwhile, Heimar decided to put their skills to use, and their cunning mind as well. Geomancy, typically used to shake mountains and summon golems, turned out to be quite handy in leveling bricks and smoothing stonework. So he got into contact with two other associates - a telemin, master of telekinesis, and a young halfling with a penchant for protecting their sites and ensuring a good rapport with customers. When the elder son returned, he quickly joined the new family business. And so Tobrenski Contractors and Building Enterprise was formed!
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c071f3 No.12314
>>12311
Members:
+ Captain Dwarvinus Draconias (Dwarf - Warrior)
+ Lieutenant Buttackus Dwarfman (Dwarf - Warrior)
+ Private Gefreiter Zwergmann (Dwarf - Warrior)
+ Private Bella Donna (Dwarf - Warrior)
Guild's name: City Guard
Political status: Council Member
Guild type: Racial Party
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 16 (your total amount of members) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = 4 (your total amount of members) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = 4 (your total amount of members) + (additional +1 for each human) + (+2 for each paladin)
Total Track score: = 4 (your total amount of members) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = 4 (your total amount of members) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = 16 (your total amount of members*3) + (additions +1 for each warrior)
Fluff:
Dwarves have always been convinced that the city lacked a dedicated police force and while dwarves could naturally be trusted with legal issues the other races proved to be far less reliable. Taking charge of the matter before anyone who was corrupt and had something else than the best for all of the city's inhabitants in mind the Dwarves began setting up their own city guard.
Naturally this guard would abide and enforce the law in the name of the city, however how funding the guard itself would work would still have to be figured out on a legislative level.
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c071f3 No.12317
>>12311
Members:
+ "Grim" Human Paladin
+ "Gorok Rackbeard" Dwarf Warrior
+ "Sarris" Human Wizard
+ "Varik Stoneknife" Dwarf Thief
Guild's name: The Iron Vein Enterprise
Political status: Council member
Guild type: Miners Guild
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 8
Total Banish score: = 6
Total Purge score: = 8
Total Track score: = 4
Total Steal score: = 6
Total Overall score: = 13
Fluff: write a small backstory about your guild (optional)
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c071f3 No.12346
>>12311
How did you fucking get here?
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c071f3 No.12347
Members:
"Petyr Vank" Gnome Wizard
"Rayne Stanz" Gnome Wizard
"Windstone Zadok" Human Paladin
"Professor Egad" Human Paladin
Guild's name: Specter Breakers
Political status: Council member
Guild type: Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 4
Total Banish score: = 10
Total Purge score: = 10
Total Track score: = 4
Total Steal score: = 4
Total Overall score: = 12
Fluff: A private enterprise of various Gnomish Wizards and Human Paladins seeking to implement a new type of strategy against both the otherworldly forces and the undead menace, the "Specter Breakers" rather than use arcane magics or purely religious mannerisms, use alchemy and science to defeat these unholy threats.
For a price, of course. This equipment isn't cheap!
https://www.youtube.com/watch?v=m9We2XsVZfc
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c071f3 No.12348
>>12346
jew-wizardy. Now, sign up.
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c071f3 No.12350
>>12311
Members:
Bob Smith, Human Paladin
Bill Smith, Human Paladin
Thlhlzxuiot, Elf Ranger
Sisslexuiot, Elf Ranger
Guild's name: Brothers Inc.
Political status: Council member
Guild type: Purists
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 4
Total Purge score: = 10
Total Track score: = 10
Total Steal score: = 4
Total Overall score: = 12
Fluff: A pair of paladins and a pair of rangers walked into a bar, slew the undead rats haunting the cellar by some canny tracking and righteous purging. They stuck with it to get to this table.
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c071f3 No.12351
Members: Mr. Umbra (Elf Ranger); Mr. Crimson (Halfling Ranger); Mr. Purple (Halfling Rogue); Mr. Cloud (Dwarf Fighter)
Guild's name: Society for Discreet Problem-Solving
Political status: Council member (default start)
Guild type: Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = (8) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = (4) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = (4)+ (additional +1 for each human) + (+2 for each paladin)
Total Track score: = (8) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = (8) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = (12)
Fluff: People have problems. Many problems. Political problems. The Society fixes those problems for certain individuals for a certain fee. This is done without malice and with the utmost care by a team of well-trained and well-educated professionals with a variety of methods at their disposal. This does not make them garbage men, and nor does it make them simply assassins. It also does not make them a series of tools for any job. These people are professionals and they do things in a professional ways.
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c071f3 No.12362
Members:
Becky Halfling Ranger
Becka Gnomish Rogue
Rebecca Elven Wizard
Lil'Beck Halfling Rogue
Guild's name: Beck Rogues Guild
Political status: Council member
Guild type:Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 7 : 4 (members) + 1 (Gnomes) + 2 (Wizard)
Total Purge score: = 4 : 4
Total Track score: = 7: 4 + 1 (Elf) + 2 (Ranger)
Total Steal score: = 10: 4 + 2 (Halfling) + 4 (Rogue)
Total Overall score: = 12
Fluff: The Beck Rogues Guild was started by a normal human, who gathered a small group of never-do-wells and started a surprisingly lucrative mercenary business where the objectives wasn't to kill the other guy but find them then steal them blind. Eventually Beck, the founder died, and since then the tradition has been to rename yourself so that Beck is somewhere in your name. To both escape a past of crime and to seal your commitment to the Beck Guild.
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c071f3 No.12375
>>12311
Members:
- Aid'hoilv Heihtlar, Human Paladin
- Ron Paul, Human Paladin
- Erwin Rommel, Human Fighter
- Heinrich Himmler, Human Wizard
Guild's name: Mirestone National Workers Party
Political status: Council member
Guild type: Human Racial Party
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 6
Total Banish score: = 6
Total Purge score: = 12
Total Track score: = 4
Total Steal score: = 4
Total Overall score: = 13
Fluff: The people have been pushed around long enough. It's time to bring back the glory of Mirestone!
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c071f3 No.12377
>>12311
Members: 4
Guild's name: House von Drake
Political status: Council member
Guild type: Noble house
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 6
Total Banish score: = 10
Total Purge score: = 8
Total Track score: = 4
Total Steal score: = 4
Total Overall score: = 13
Fluff: House von Drake, are well known for their skill and knowledge about the arcane arts. Led by, Lord Elric, the head of the house, those loyal to the house are determined to make a difference to the city, by putting the von Drakes on top.
–
The Members:
1) Lord Elric von Drake the Human Wizard
2) Sir Kefka the Human Wizard
3) Sir Hans the Human Wizard
4) Sir Jeff the Human Warrior
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c071f3 No.12382
>>12375
>>12377
>>12362
>>12351
>>12350
>>12347
>>12314
>>12317
>>12312
CITY REPORT: http://pastebin.com/rWsKuy0u
–
Phase 1 - Council phase
You step into the council hall for the first time, your footsteps echo into the vast hollow stone structure as you approach the "long table", where the others are waiting for you to join them - This is where the highest political figures in the city meet to forge new laws and policies that will shape the lives and fates of everyone. And now, you finally take part of it.
–
* Trade: During this phase you can trade your resources and gold freely with any other guild leader as long as you don't break any of the trade policies currently in law.
* Alliance: Guilds can agree to ally each other - You must support your ally when he starts a rebellion. Aggresive actions against allies are forbidden. Breaking alliance costs 30 influence.
–
> [Patriarch = Titular/None]
The current rule exists only by name or does not exist at all. That means the council members are granted with full authority to govern the laws.
Each council member will vote on the change he wishes to make on the current discussed policies, the most voted option will become the new law.
Since there is no current patriarch to restrain you, you have the ability to pay 20 influence in order to make your vote counts twice
–
> Currently discussed policies: Trade policies.
–
> 1) Vote for a 'Free trade policy' - Any guild can trade with any other guild with any type of materialistic resource.
> 2) Vote for a 'Bartering goods only policy' - Guilds can only exchange resources with each other, but not gold.
> 3) Vote for a 'Abolished trade policy' - The trade is forbidden completely, guilds can not exchange anything between them .
> 4) Leave the council hall to do your own affairs(You do not get to vote, trade, and make alliances at this turn. But instead you get your own personal event)
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c071f3 No.12384
>>12382
Guild: Society for Discreet Problem-Solving
–
Action
–
> 4) Leave the council hall.
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c071f3 No.12386
>>12311
Members:
Anna Kendrick Human Wizard
Boris Valgron Dwarf Wizard
Xavier Skalamanch Halfing Warrior
Ginger Biddlethwarp Gnome Rogue
Guild's name: Stargazers
Political status: Council member (default start)
Guild type: Cultists
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 200 (default start)
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 7
Total Banish score: = 7
Total Purge score: = 5
Total Track score: = 4
Total Steal score: = 7
Total Overall score: = 13
Fluff: We are a mercenary band, yes, totally a mercenary band, we don't worship horrible beasts from beyond time and space and any who say otherwise are slanderers. With that said we specialize in ancient ruins and cleaning out other, errr, clearing out cults.
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c071f3 No.12387
>>12384
Wandering clerics have arrived at the city. They came wounded and exhausted after their order was destroyed and set aflame by demons.
The clerics, once great and respected men of the gods are now worthless. They roam the markets like dogs looking for scraps!
Things turned ugly in a hurry, as most of these clerics had to start selling their holy sigils just for gold to survive…
1)Perfect time for some HOLY shoppings!(lose 1 fame and pay 250 gold. Gain item 'holy sigil' +4 to purge
2) Help the clerics maintain decent living(donate 150 gold, gain 1 fame)
3) Don't get involved
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c071f3 No.12388
>>12382
Guild's name: Tobrenski Contractors and Building Enterprise
Political status: Council member (default start)
Guild type: Merchant's Guild
Members:
+ Gundaz Tobrenski, Dwarf Warrior
+ Heimar Tobrenski, Dwarf Wizard
+ Seamus MacConrad, Human Wizard
+ Fellia Sinclaud, Halfling Warrior
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 200 (default start)
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 10
Total Banish score: = 8
Total Purge score: = 5
Total Track score: = 4
Total Steal score: = 5
Total Overall score: = 14
>>12387
>2
The Tobrenski Builder's guild offers to build new living quarters for the clerics within the residential limits, at greatly reduced prices, as an act of generosity. Gundaz has seen the horrors of war, and he sympathizes with their plight.
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c071f3 No.12389
>>12382
Members:
+ Captain Dwarvinus Draconias (Dwarf - Warrior)
+ Lieutenant Buttackus Dwarfman (Dwarf - Warrior)
+ Private Gefreiter Zwergmann (Dwarf - Warrior)
+ Private Bella Donna (Dwarf - Warrior)
Guild's name: City Guard
Political status: Council Member
Guild type: Racial Party
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 16 (your total amount of members) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = 4 (your total amount of members) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = 4 (your total amount of members) + (additional +1 for each human) + (+2 for each paladin)
Total Track score: = 4 (your total amount of members) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = 4 (your total amount of members) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = 16 (your total amount of members*3) + (additions +1 for each warrior)
Fluff:
City guard.
4) None of these matters seem to be of importance to the city guard. Leave the council for now.
>Free Action: (If this free action has to be taken in a different phase ima just do it then)
Recruit the following people from the garrison:
1)'Badro Snowhorn' the Dwarven Warrior
8)'Bendarof Burningwood' the Dwarven Ranger
9)'Drigi Cobblechest' the Dwarven Warrior
11)'Bendarof Headstrong' the Dwarven Wizard
13)'Bendarof the Great' the Dwarven Warrior
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c071f3 No.12391
>>12389
You stroll around the streets of the city, moving in a crowd of tired workers on their way back to their homes .
Suddenly the sound of drums starts beating through the air followed by the sound of sync'd footsteps
It’s the 'White Dagger' army levies marching in their white cloaks and ringing plated armor.
People clear to the sides of the road and let the army pass through the market street.
You look to the army and catch the eye of Hector the commander, he recognizes you as well.
The commander stops his army, gives you a good look and then declares to the air
''Any able men of this realm is requested to come forth and join my levies!
The rebelling scum from the leftover of Bedric's army are laying waste to our fair castles and cities!
Plundering and burning our property! Join us if you have sense of duty; join us to stop the madness of the wicked!''
1) Let Hector search able men in your ranks (Gain 3 points of Fame, lose up to 3 mercenaries)
2) Keep walking as if nothing happened.
> about your free action, it has to be taken in a different phase. take note you can't have more members than the amount of fame in your guild.
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c071f3 No.12393
>>12382
Guild: Stargazers
4. Leave the Council Hall
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c071f3 No.12394
>>12382
Guild: House von Drake
Lord Elric von Drake steps forward to speak.
"The rules of trade are not a concern for the House von Drake, call us back when the council is ready to discuss the far more pressing issue of appointing a new Patriarch. The city stands without a figure to lead us in these dark times and it is making the people uneasy. And so I urge any who agree to seek out House von Drake so that we can prepare for when the time comes to settle this problem."
He then stands down and leaves the hall.
>4)
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c071f3 No.12396
>>12393
The sound of loud burst comming from the streets outside wakes you. You run down and emerge outside, there you see a young wizard being shouted by an older one.
Around them - everything is destroyed in disorder. I am sorry! I didn't know I can't cast this magic yet! cries the young wizard. begging before his teacher.
You fool! you do not deserve to be part of my order, I hereby denounce you! answers the master
1) Take the young wizard under your wing(gain a wizard, lose 1 fame)
2) The wizard brought dishonor to us all!
>>12394
You were traveling the streets when you suddenly heard loud noises coming from behind a small ruined wall.
As you move around the wall you see two men struggling in a fight to the death. One is a paladin, the other is a wizard.
QUICK! says the wizard while dodging backwards from a wave of slashing steel.
This man is attempting to steal my magic, help me defeat him and I will be thanksful to you for ever!
NO! says the paladin as he waves his mace viciously in blunt moves, closing on the wizard in every swing.
He is using vile magic, help me defeat him an i shall company you to any of your battles!
1) help the wizard (gain a wizard)
2) help the paladin (gain a paladin)
3) Don't get involved
–
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c071f3 No.12398
>>12391
1) Naturally the City Guard will not shy back from providing it's necessary duty! They will assist Hector in any way necessary!
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c071f3 No.12399
>>12396
>>1) Take the young Wizard under your wing
Anna reaches out to the young wizard and says, "Come with us, reaching beyond your grasp is not something to be scorned for. Let us show you wonders that could be yours if you only reach for them."
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c071f3 No.12400
>>12396
Guild: House von Drake
You FOOL! Magic is the might that will save this city, stand down or be destroyed!
1) Help the wizard
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c071f3 No.12401
>>12382
Guild's name: Tobrenski Contractors and Building Enterprise
Political status: Council member (default start)
Guild type: Merchant's Guild
Members:
+ Gundaz Tobrenski, Dwarf Warrior
+ Heimar Tobrenski, Dwarf Wizard
+ Seamus MacConrad, Human Wizard
+ Fellia Sinclaud, Halfling Warrior
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 200 (default start)
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 10
Total Banish score: = 8
Total Purge score: = 5
Total Track score: = 4
Total Steal score: = 5
Total Overall score: = 14
>4
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c071f3 No.12402
>>12401
A grand camp opened just outside the city gates, you take your band for a walk to see what it is all about.
The camp was established by warlocks calling themselves The challengers. they are opening their own festival to celebrate the birth of a new god they call Valoris
Valoris presents thee with a challenge! A warlock wearing purple cloaks declares at you when you approach closer to get a better look at the colorful festival.
''The challenge of Valoris calls upon us, a duel of magic to celebrate the birth of our god - The god of conflict! Born from the clash between law and chaos!
As our god teaches us, competition leads to strength and profit. Whoever wins the duel will collect 250 gold from the loser''
1) I accept the challenge,'1' magic against yours! (id20+banish against CR 25. success will grant you 250 gold, failure will cost you 250 gold
2) My band does not waste time in petty duels against false gods
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c071f3 No.12404
>>12402
>2
Gundaz snorts. "I have little time for your challenges, cultist. What little fortunes we have are not worth this contest. And furthermore, I will not fight for money alone." He dismisses the warlock. "If you need something built, look for Tobrenski. Otherwise, keep your challenges to yourself."
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c071f3 No.12405
>>12387
>Society for Discreet Problem-Solving
Mr. Cloud: "The problems of the religious orders are no problems of ours. If they can get some money after hawking that junk, maybe they will be worth talking to. Maybe. Doubt it."
3. Don't get involved.
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c071f3 No.12407
>>12382
Guild: Brother's Inc.
>4) Leave
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c071f3 No.12408
>>12407
You take a long walk in the desert outside the city, perhaps too long. The sun begins to set down and you are nowhere near the gates!
You were just about to panic before you heard laughing voices from behind a small sandy dune, you climb that dune and see what seems to be a millitary camp.
You get closer and notice that all the 'soliders' seem to be out of order. Drunken millitary men are scattered laying on the ground passed out, and half naked whores
giggle their way as they pour in and outside solider tents. In the middle of the camp a large tent stands, proudly covered with banners of black hearts on a stormy background.
You carefully manuever between the passed out bodies and enter the tent where the drunken captain speaks ''We are near death boys! Any day now Hector will come to
put us out of our cheap lives! So let's gamble and whore some more, shall we?!'' the men in the tent cheer in response and raise their goblets high.
Hey you! says the captain as he sees you enter You are not part of my men… Are you a SPY?! you take a frightened step backwards before he continues
Ha!!! No matter, spy or not! Get in here and gamble with me outsider. This is my last day perhaps, tomorrow you can kill us in our sleep, its probably better off this way!
The captain explains you the rules of his gambling game, something to do with spinning daggers and fire. You don't understand, but it doesn't seem to matter.
1) gamble with the captain (choose an amount of gold, 50% you double it 50% you lose it.)
2) I better walk back to the city in the cold and the darkness than spending the night with your kind!
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c071f3 No.12410
>>12408
1) I play his game and tell him to repent on his ways through the night and seek refuge under my wing the captain is a profound soul waiting for death the ideal convert. Gamble 1 gold.
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c071f3 No.12415
Choosing!
> 4) Leave the council hall to do your own affairs(You do not get to vote, trade, and make alliances at this turn. But instead you get your own personal event)
Members:
Becky Halfling Ranger
Becka Gnomish Rogue
Rebecca Elven Wizard
Lil'Beck Halfling Rogue
Guild's name: Beck Rogues Guild
Political status: Council member
Guild type:Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 7 : 4 (members) + 1 (Gnomes) + 2 (Wizard)
Total Purge score: = 4 : 4
Total Track score: = 7: 4 + 1 (Elf) + 2 (Ranger)
Total Steal score: = 10: 4 + 2 (Halfling) + 4 (Rogue)
Total Overall score: = 12
Fluff: The Beck Rogues Guild was started by a normal human, who gathered a small group of never-do-wells and started a surprisingly lucrative mercenary business where the objectives wasn't to kill the other guy but find them then steal them blind. Eventually Beck, the founder died, and since then the tradition has been to rename yourself so that Beck is somewhere in your name. To both escape a past of crime and to seal your commitment to the Beck Guild.
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c071f3 No.12417
>>12398
>>12410
> Special event
[City guard decided to help Hector against the rebels]
[Brother's inc decided to spend the night with the rebels]
>>12398
You begin walking with hector to the outskirts of the city. The sun is setting and darkness surrounds you but it does not seem do bother Hector who confidently keeps on marching with his army clingling their armor close behind. He walks forward through the illusive path without even seeing, as if his confident granted him some protection from the obstacles in the dark. 'This is where we camp, bring your best men forward so i may challenge their abilities' says hector, as your men approach and start their training you look to the night around you. You spot tiny lights in a tent, you realize this may very well be the rebels hector is looking for! You were about to give hector a shout when you suddenly spotted a familliar figure walking between the tents, the leader of 'Brother's inc' guild.
1) Shout to hector and inform him about the camp (Brother's inc will lose 1 fame for being caught gambling with the rebels)
2) Sneak towards the camp and pull brother's inc leader out before informing hector (50% you succeed. failing means hector spots you and you get 1 fame penalty along with brother's inc)
>>12415
You and the band are strolling on the paved road to the north outside town, when in the distance you see a simple looking woman chasing a small cart carried by 2 ponies
The woman is tired and the cart doesn't go too fast, in a little time you reach the area and hear the women screams on the halfling rider that sits ontop the lead pony
Please! there is a package in your cart that I must retrieve! Stop the cart, I'll do anything! The halfling looks bored of the woman, and does not even turn to reply
until a long moment passes nope. got me orders, no one opens the cart the tired woman collapses to the ground and starts weeping to your men''You! You must help me!
The cart will stop eventually, inside the cart there is a brown package sealed in yellow wax. I must have it, I'll give you everything I own, EVERYTHING!''
1) Follow the cart until it stops and steal the package!(id20+Steal against 15CR, gain 150 gold on success. Lose 1 fame on failure
2) Leave, the woman will get over it
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c071f3 No.12418
| Rolled 6 + 10 (1d20) |
1) Follow the cart until it stops and steal the package!(id20+Steal against 15CR, gain 150 gold on success. Lose 1 fame on failure
Members:
Becky Halfling Ranger
Becka Gnomish Rogue
Rebecca Elven Wizard
Lil'Beck Halfling Rogue
Guild's name: Beck Rogues Guild
Political status: Council member
Guild type:Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 7 : 4 (members) + 1 (Gnomes) + 2 (Wizard)
Total Purge score: = 4 : 4
Total Track score: = 7: 4 + 1 (Elf) + 2 (Ranger)
Total Steal score: = 10: 4 + 2 (Halfling) + 4 (Rogue)
Total Overall score: = 12
Fluff: The Beck Rogues Guild was started by a normal human, who gathered a small group of never-do-wells and started a surprisingly lucrative mercenary business where the objectives wasn't to kill the other guy but find them then steal them blind. Eventually Beck, the founder died, and since then the tradition has been to rename yourself so that Beck is somewhere in your name. To both escape a past of crime and to seal your commitment to the Beck Guild.
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c071f3 No.12419
Laughing and joking together Becky and Rebecca lean against one another, their words slurred as they pass the cart. They holler at the gnome driver as they pass by, making rude gestures. His attention completely on the comical sight of an elf trying to support herself on a halfling. He doesn't even notice the shadows slipping into his cart to retrieve a small package. The rocking of the cart on the other hand almost drags his attention to the back of his cart as one of the Rogues trips over a barrel of wine, but a thrown ladies undergarment thoroughly distracts him. By the time he thinks to check his cargo the package is in the grateful woman's hands.
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c071f3 No.12423
consequences to your choices will be posted after everyone will make their own choice.
I'll let the rest of the guilds who still didn't reply to the first phase to do so until tomorrow around the same time, then i continue to the next phase regardless.
Good luck everyone.
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c071f3 No.12500
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c071f3 No.12502
>>12382
Members:
"Petyr Vank" Gnome Wizard
"Rayne Stanz" Gnome Wizard
"Windstone Zadok" Human Paladin
"Professor Egad" Human Paladin
Guild's name: Specter Breakers
Political status: Council member
Guild type: Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 4
Total Banish score: = 10
Total Purge score: = 10
Total Track score: = 4
Total Steal score: = 4
Total Overall score: = 12
Fluff: A private enterprise of various Gnomish Wizards and Human Paladins seeking to implement a new type of strategy against both the otherworldly forces and the undead menace, the "Specter Breakers" rather than use arcane magics or purely religious mannerisms, use alchemy and science to defeat these unholy threats.
For a price, of course. This equipment isn't cheap!
https://www.youtube.com/watch?v=m9We2XsVZfc
4) About halfway through with a yawn, the Gnome leader of the group decides they've had enough of these continued politicking and filibusters and decides they have much more productive uses of their time.
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c071f3 No.12504
>>12502
6) Through the window you see the sun turns red and slowly setting down behind the scenery of the city. You finish your mug of Ale and turn around to see the interior of the pub you are in. The pub is almost empty of men, which is odd for these hours. The dwarven bartender looks grumpy, mumbles to himself something about a different pub. "What's that?" you ask him. He looks up to you and grunts before spilling out the story"Eh, you seem like a decent enough man aren't ya? sitting here in me old tavern. Ye, men this days don't care about the mead anymore no they don't. They care for the fancy and luxury! pfft, what is there in THAT elven pub that I can't offer them aye? me don't know. I miss days when I was a warrior. They all said I must be mad to sell me Ale for elfs and humans". You wait until he relaxes again before you tell him
A) "Maybe those days aren't all over, my friend" (Gain a warrior)
B) "I can take care of those elves for you, if you wish…" (lose 1 Fame, gain item - personal contract "Burn the elvish tavern"(Fight type, difficulty 2)
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c071f3 No.12505
>>12504
A) "Maybe those days aren't all over, my friend"
The Gnome says, downing another Ale.
He would be much too busy with city contracts to deal with small matters, and not even Specter Breaker related matters at that. Now were his problem he had haunted Inn on the other-hand. . .
But as it stood, his group needed the extra muscle. There's often more than just beholders to deal with in the mines.
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c071f3 No.12511
>>12417
3) Get Hector quietly. Tell him about the peculiar situation and that if anybody was to find out that Brother's Inc were gambling with rebels this could have a severe impact on the stability of the city.
Should Hector decide that this is their just punishment choose Option 1), should he agree grab Brother's Inc's leader and drag him out.
Either way the City Guard will partake in the fight against the rebel scum!
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c071f3 No.12520
>>12511
Hector strikes you as a decisive lawful man who acts strictly without letting anyone off the hook even if it means sacrifice. The flame of justice burns in his eyes as he listens to your little speech, and you find it is going to be hard to persuade him…
> persuation CR 75(very hard)
However, the fact you just helped hector stops him from disregarding you completely and he unpatiently letting you finish up your words (+10 for giving hector new recruits) and as you are close to finish, it seems like your point somewhat reached him (+10 for good description and reasoning)
So in total, you need to roll 1d100+20 against CR75
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c071f3 No.12523
| Rolled 85 (1d100) |
>>12520
Pls?
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c071f3 No.12566
>>12404
The purple cloaked wizards whispers in a smile 'Those who refuse the conflict would be trampled by it' as he turns around and his cloaks follow.
>>12398
> You gained 3 points of fame
'Private Gefreiter Zwergmann' the Dwarven Warrior Left for duty
'Lieutenant Buttackus Dwarfman' the Dwarven Warrior Left for duty
'Private Bella Donna' the Dwarven Warrior Left for duty
>>12410
Although you did not understand the game there was no mistaking the captain's face when he realized he is losing his gamble.
Gain 1 gold
>>12410
>>12523
Hector nods, and signals his elite force to flank around close to the tents while his heavier troops silently form a battle formation to charge from the front. When everyone is ready, hector shouts the order! The tents fall and burn as the soldiers wash through in a wave of steel. The rebels were caught drunk and unprepared and were slaughtered where they stood while the elite force slipped like shadow to the captain's tent, assassinated the leader and rescued the leader of brother's ince.
>>12505
The dwarf laughs, but his eyes are still sad. 'so there goes it all! was hoping me tavern be saved. Ha! Now, back to me old ways as warrior, by your side! Still believe I have me goblinslayer axe somewhere, maybe in the kitchen?'
> 'Amblus Bashtof' the Dwarven Warrior has joined your band
>>12405
The clerics thank you for the gold, and the whole city holds favor to your kindness(gain 1 fame!)
>>12419
The women, who looks too poor to handle such promise for gold - throws you a bag with 150 gold casually from beneath her clothes as if it was nothing more than a burden too her. 'QUICKLY NOW… The package!' You hand her the package and she starts shaking in exceitement. She tears it open, inside there is a book. The presence of strong evil magic emits from the book as the words glow in deep purple. The glowing light from the book covers the women, as she starts shifting into something… else. She laughs hysterically as her face is being melted and corrupted, and her laugh becomes raspy and insufferable. Her whole body grows and shrinks in wrong places, her fingernails become longer, and her hair grows wild… She's a witch. She smirks at you before saying 'Thank you, in THAT body i could never acquire my book. You have set me free, so I will not kill you now for it!' Her ugly transformation is over, she shouts something in black magic and a strong light emits from the book and suck the witch into the pages - then the book dissapears to thin air…
> New threat has spawned outside the city: 'Banish the witch from the paved road(banish type, difficulty 2)
>>12400
You send your men and they grapple the paladin to the ground. 'Fine!' cries the paladin after being restrained. 'If I can not stop him now, let him join you! Remember me when he betrays you in favor of darkness, for I will be waiting!'.
The wizard looks pale, all he could do is whisper 'thank you' and faint before you clear him away.
'Beric Balwich' the Human Wizard has joined your band
>>12400
The wizard is still tearing as he looks straight into your eyes and says 'You don't understand, my powers are beyond my control, I can no-' He stops talking as you see you do not flinch away from him. 'You… You are not scared of my powers, are you? You are not even going to teach me how to control them… You want me to…' then he turn to his master 'You are wrong, it is not me who dishonored the order. It is you, you had a great wizard such as me all along, and you tried to restrain my powers instead of letting them grow and spread!' He gets up from the ground and stands in confidence between you and his former master, and then he turn back to you. 'I will go with you. My flame is hungry, and it needs room to grow'
> 'Wayd Dustcove' the Human Wizard has joined your guild.
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c071f3 No.12567
> [New policy] 'Free Market policy' is not effectively enforced around the city
Phase 2 - Action phase
1) Fulfill mission(choose mission, roll 1d20 + relevant score)
2) Recruit mercenaries (choose from the garrison, you can't have more members than your fame score)
3) Cast a spell (summon darkness/summon inferno/conjure gold/aura against evil/godly intervention)
4) Construct a building
5) Aggresive action (Steal/Sabotage)
6) Barter at the market(buy/sell resources)
7) Start a rebellion(costs 80 influence requires 15 fame)
8) Do something else (describe)
9) fulfill objective(the final objective of the game)
–
First to comment is the first to take action.
Read the pic related for in-depth description of each action
Read the city report to see the available recruits and missions.
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c071f3 No.12572
Well. That didn't go as expected. We didn't see nothing right? We don't know anything about no witch.
oops forgot to change my name
Action: Recruit
1)'Badro Snowhorn' the Dwarven Warrior
14)'Clovis Highfruit' the Gnome Rogue
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c071f3 No.12573
| Rolled 9 + 6 (1d20) |
>>12567
Members:
Anna Kendrick Human Wizard
Boris Valgron Dwarf Wizard
Xavier Skalamanch Halfing Warrior
Ginger Biddlethwarp Gnome Rogue
Wayd Dustcove the Human Wizard
Guild's name: Stargazers
Political status: Council member (default start)
Guild type: Cultists
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 200 (default start)
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 7
Total Banish score: = 9
Total Purge score: = 6
Total Track score: = 4
Total Steal score: = 7
Total Overall score: = 13
Fluff: We are a mercenary band, yes, totally a mercenary band, we don't worship horrible beasts from beyond time and space and any who say otherwise are slanderers. With that said we specialize in ancient ruins and cleaning out other, errr, clearing out cults.
Action:
1. Go to purge the ghouls beneath the monastery, attempt to find the cause of the reanimation and secret it away for later use.
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c071f3 No.12574
>>12567
Active Members:
+ Captain Dwarvinus Draconias (Dwarf - Warrior)
>Left 4 Duty:
+ Lieutenant Buttackus Dwarfman (Dwarf - Warrior) Left 4 Duty
+ Private Gefreiter Zwergmann (Dwarf - Warrior) Left 4 Duty
+ Private Bella Donna (Dwarf - Warrior) Left 4 Duty
Guild's name: City Guard
Political status: Council Member
Guild type: Racial Party
Fame: 9
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 4 (your total amount of members) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = 1 (your total amount of members) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = 1 (your total amount of members) + (additional +1 for each human) + (+2 for each paladin)
Total Track score: = 1 (your total amount of members) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = 1 (your total amount of members) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = 4 (your total amount of members*3) + (additions +1 for each warrior)
>Free Action:
1)'Badro Snowhorn' the Dwarven Warrior
8)'Bendarof Burningwood' the Dwarven Ranger
9)'Drigi Cobblechest' the Dwarven Warrior
11)'Bendarof Headstrong' the Dwarven Wizard
13)'Bendarof the Great' the Dwarven Warrior
>Action 1:
Construct a tavern
>Action 2:
Do something else -> Captain Dwarvinus Draconias must be the most able Captain of them all! Train how to fight more effectively and lead the men of the city guard!
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c071f3 No.12575
>>12574
Take note
> Badro snowhorn was already recruited by beck
Also, you can only take 1 action (the free action is ok though) so choose which
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c071f3 No.12576
>>12575
Hm, start by constructing a happy tavern for the City Guard.
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c071f3 No.12577
>>12567
Members: 5
Guild's name: House von Drake
Political status: Council member
Guild type: Noble house
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 7
Total Banish score: = 13
Total Purge score: = 10
Total Track score: = 5
Total Steal score: = 5
Total Overall score: = 16
Fluff: House von Drake, are well known for their skill and knowledge about the arcane arts. Led by, Lord Elric, the head of the house, those loyal to the house are determined to make a difference to the city, by putting the von Drakes on top.
–
The Members:
1) Lord Elric von Drake the Human Wizard
2) Sir Kefka the Human Wizard
3) Sir Hans the Human Wizard
4) Sir Jeff the Human Warrior
5) Beric Balwich the Human Wizard
Lord Elric has made plans and presented them for the rest of the family, but there is one problem, there isn't enough funds and resources to make it happen. Nevertheless he gains the approval of the rest of the family and preparations are underway.
Action:
1, 1) Mine ore at the caverns outside the city
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c071f3 No.12578
>>12572
You have recruited the 2 members for 300 gold
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 1 amount of meat
The members of your guild have consumed 5 amount of crops
Guilds stats: http://pastebin.com/rz2UeTzz
–
>>12573
You have purged the ghouls by dominating them without magic, you have tried torturing them to find who their master is - but they only seemed to enjoy it, until the very end…
Success! gain 1 points of fame!
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
– Aftermath –
You have gained 5 might from the cults
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
Guild stats: http://pastebin.com/qjdZEm29
–
>>12574
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 50 gold!
Bendarof the Great the Dwarven Warrior Has left due to lack of meat.
The members of your guild have consumed 5 amount of meat
The members of your guild have consumed 0 amount of crops
Guilds stats: http://pastebin.com/tKN5ZbLf
–
>>12577
'Strike the earth!' you command, and put those under your noble rank to work.
You have mined 12 amount of Ore
– Aftermath –
You have gained 2 influence from nobility
You have recieved 4 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 5 amount of meat
The members of your guild have consumed 0 amount of crops
Guild stats: http://pastebin.com/7TuPCPNH
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c071f3 No.12579
| Rolled 12 + 10 (1d20) |
>>12566
Members:
"Petyr Vank" Gnome Wizard
"Rayne Stanz" Gnome Wizard
"Windstone Zadok" Human Paladin
"Professor Egad" Human Paladin
"Amblus Bashtof'" Dwarven Warrior
Guild's name: Specter Breakers
Political status: Council member
Guild type: Mercenary band
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 8
Total Banish score: = 11
Total Purge score: = 11
Total Track score: = 5
Total Steal score: = 5
Total Overall score: = 15
Fluff: A private enterprise of various Gnomish Wizards and Human Paladins seeking to implement a new type of strategy against both the otherworldly forces and the undead menace, the "Specter Breakers" rather than use arcane magics or purely religious mannerisms, use alchemy and science to defeat these unholy threats.
For a price, of course. This equipment isn't cheap!
https://www.youtube.com/watch?v=m9We2XsVZfc
1. Try a low level Banish mission.
"Get your potion packs ready boys! It's our first mission."
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c071f3 No.12580
>>12579
>Try a low level Banish mission.
Can you be more specific? there is a list of threats in the city report http://pastebin.com/rWsKuy0u and there is no banish threat. The only banish threat is the one beck accidently spawned 'Banish the witch from the paved road(banish type, difficulty 2) its a CR20, if you feel like taking this much of a risk. its not very much low level.
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c071f3 No.12583
>>12578
Members:
+ "Grim" Human Paladin
+ "Gorok Rackbeard" Dwarf Warrior
+ "Sarris" Human Wizard
+ "Varik Stoneknife" Dwarf Thief
Guild's name: The Iron Vein Enterprise
Political status: Council member
Guild type: Miners Guild
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 8
Total Banish score: = 6
Total Purge score: = 8
Total Track score: = 4
Total Steal score: = 6
Total Overall score: = 13
Fluff: write a small backstory about your guild (optional)
Action: Time to go mining boys! Make some bank and put in a bit of labor for the city.
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c071f3 No.12586
>>12580
Go for that evil witch that was summoned by another Guild!
>Thanks for bearing with me Pantsu-sama. I'll try and get the hang of it.
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c071f3 No.12587
>>12567
[Society for Discreet Problem-Solving]
Members: Mr. Umbra (Elf Ranger); Mr. Crimson (Halfling Ranger); Mr. Purple (Halfling Rogue); Mr. Cloud (Dwarf Fighter)
Guild's name: Society for Discreet Problem-Solving
Political status: Council member (default start)
Guild type: Mercenary band
Fame: 7
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = (8) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = (4) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = (4)+ (additional +1 for each human) + (+2 for each paladin)
Total Track score: = (8) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = (8) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = (12)
Fluff: People have problems. Many problems. Political problems. The Society fixes those problems for certain individuals for a certain fee. This is done without malice and with the utmost care by a team of well-trained and well-educated professionals with a variety of methods at their disposal. This does not make them garbage men, and nor does it make them simply assassins. It also does not make them a series of tools for any job. These people are professionals and they do things in a professional ways.
–
Action
–
1. Fufill Mission [Eliminate a threat - Track]. The society has taken up a local contract to locate a certain person and…remove them.
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c071f3 No.12588
| Rolled 9 (1d20) |
>>12587
[Society]
Woops: Difficulty 1 [Track]
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c071f3 No.12589
>>12588
[[Meta: Should be plus 8]]
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c071f3 No.12590
>>12587
You need to choose a specific track threat from the list here http://pastebin.com/rWsKuy0u . tell me which, then roll for it. If you missed it, there is a pic explaining how actions work to in-depth level. Ill attach it to this post, please read about the action you are about to make.
> its k to make mistakes, thats what 1st turns are for
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c071f3 No.12591
>>12590
[Society]
11)Track the hyenas at the whispering sands(Track type, difficulty 1)
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c071f3 No.12594
>>12583
You happily dewll down the mines to strike the rich veins as only you do best
You have mined 16 amount of Ore
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 4 amount of meat
The members of your guild have consumed 0 amount of crops
guild stats: http://pastebin.com/nKay6K5w
–
>>12586
Ancient tongues danced in arcane might around the cursed creature until it could take no more
Success! gain 2 points of fame!
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
> [Guild type: Mercenary band] You gain additional 50 gold for eliminating the threat
– Aftermath –
You have recieved 4 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
guild stats: http://pastebin.com/k3D0SRxY
–
>>12591
Guided by the voice of nature your men have succesfuly tracked down their target
Success! gain 1 points of fame!
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
> [Guild type: Mercenary band] You gain additional 50 gold for eliminating the threat
– Aftermath –
You have recieved 0 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
The members of your guild have consumed 1 amount of meat
The members of your guild have consumed 3 amount of crops
guild stats:http://pastebin.com/02GYbY1g
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c071f3 No.12635
Still awaiting Ash, Orodnon and Morgoth to get going. Id like to continue now but 3 players off is abit too much to go forth without.
> Im still accepting new members by the way, we are still at the very beginning so you won't be at a disadvantage.
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c071f3 No.12638
>>12567
Guild's name: Tobrenski Contractors and Building Enterprise
Political status: Council member (default start)
Guild type: Merchant's Guild
Members:
+ Gundaz Tobrenski, Dwarf Warrior
+ Heimar Tobrenski, Dwarf Wizard
+ Seamus MacConrad, Human Wizard
+ Fellia Sinclaud, Halfling Warrior
Fame: 6 (default start)
Influence: 20 (default start)
Gold: 0 (default start)
Resources: 5 Ore, 15 Meat, 15 Crops. (default start)
Might: 0 (default start)
Total Fight score: = 10
Total Banish score: = 8
Total Purge score: = 5
Total Track score: = 4
Total Steal score: = 5
Total Overall score: = 14
1 - The Enterprise is small and unknown now, but they know that a considerable starting investment is critical for later gain. Heimar oversees the construction of a simple but noticeable trading post just outside the city, where merchants and citizens alike can barter and buy, all from guild-approved businesses, of course. Construction being their forte, they set right to it.
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c071f3 No.12640
>>12638
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 1 amount of crops
Guild stats: http://pastebin.com/UBQnNJa5
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c071f3 No.12641
>>12311
Members:
Momonga gnome wizard
Peroroncino gnome wizard
Tabula Smaragdina gnome wizard
Touch Me Elf ranger
Guild's name: ainz ooal gown
Political status: Council member
Guild type: Workers Union: farmers
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 13
Total Purge score: = 4
Total Track score: =7
Total Steal score: = 4
Total Overall score: = 12
Fluff: A legendary guild (copied) from another world.
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c071f3 No.12664
>>12641
Hey tans welcome. You can also make an action since we havent finished the phase yet.
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c071f3 No.12744
>>12664
7)Track the wolves at the snowy hills(Track type, difficulty 1)
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c071f3 No.12745
| Rolled 22 (1d27) |
>>12744
rolls
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c071f3 No.12746
>>12566
Members:
Bob Smith, Human Paladin
Bill Smith, Human Paladin
Thlhlzxuiot, Elf Ranger
Sisslexuiot, Elf Ranger
Guild's name: Brothers Inc.
Political status: Council member
Guild type: Purists
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 4
Total Banish score: = 4
Total Purge score: = 10
Total Track score: = 10
Total Steal score: = 4
Total Overall score: = 12
Fluff: A pair of paladins and a pair of rangers walked into a bar, slew the undead rats haunting the cellar by some canny tracking and righteous purging. They stuck with it to get to this table.
>>12567
Recruit Hearstwin Hunter Human Ranger
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c071f3 No.12747
>>12745
Ill take it as if you rolled 15(you need to roll d20+7) but next time roll it right hehe.
–
Guided by the voice of nature your men have succesfuly tracked down their target
Success! gain 1 points of fame!
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
The members of your guild have consumed 0 amount of meat
The members of your guild have consumed 4 amount of crops
Guild stats: http://pastebin.com/CARnLBeg
–
– Aftermath –
You have gained 5 might from purity
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
http://pastebin.com/u1jBUTYC
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c071f3 No.12748
>>12746
– Aftermath –
You have gained 5 might from purity
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
Guild stats: http://pastebin.com/u1jBUTYC
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c071f3 No.12749
> Note: from now on im going to post every 24 hours even if there are few people who didn't comment yet. so please keep to the pace of the game and not the other way around :^)
–
Turn 2 - council phase
CITY REPORT: http://pastebin.com/BdKYpqAs
–
You attend the council - Where the highest political figures in the city meet to forge new laws and policies that will shape the lives and fates of everyone.
–
* Trade: During this phase you can trade your resources and gold freely with any other guild leader as long as you don't break any of the trade policies currently in law.
* Alliance: Guilds can agree to ally each other - You must support your ally when he starts a rebellion. Aggresive actions against allies are forbidden. Breaking alliance costs 30 influence.
–
> [Patriarch = Titular/None]
The current rule exists only by name or does not exist at all. That means the council members are granted with full authority to govern the laws.
Each council member will vote on the change he wishes to make on the current discussed policies, the most voted option will become the new law.
Since there is no current patriarch to restrain you, you have the ability to pay 20 influence in order to make your vote counts twice
–
> Currently discussed policies: Punishment policies.
–
> 1) Vote for a 'Punishment by execution policy' - If a guild is caught commiting crimes against another guild then one of the members from the criminal guild will be executed.
> 2) Vote for a 'Punishment by excomuunication policy' - If a guild is caught commiting crimes against another guild then the guild will be excomuunicated and lose fame (-2 fame).
> 3) Vote for a 'No punishment policy' - There will be no punishment for commiting crimes against another guild. Each guild has to care for its own.
> 4) Leave to your own affairs(gain special event, you can't vote or trade or make alliances this turn)
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c071f3 No.12750
>>12749
[Society]
[Vote: No Punishment]
3. The Society thinks that the civil government oversteps itself in making laws and rules that are punitive against business and individuals engaging in reasonable activity. [3: No punishment]
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c071f3 No.12751
>>12749
>> 1) Vote for a 'Punishment by execution policy' - If a guild is caught commiting crimes against another guild then one of the members from the criminal guild will be executed.
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c071f3 No.12752
>>12749
[Vote: 'Punishment by excommunication policy']
2) The guilds need incentive to not bicker amongst themselves, but we can't afford to lose valuable lives in these dark times.
>>12750
>>12751
Interested in some trade?
[TRADE]
The Von Drakes are interested to trade their grain for meat at a the current market price of 4 grain for every 5 meat with any guild that's interested. A limited trade for Von Drake Ore for gold or meat at market value is also a possibility.
Resources up for trade: 7 Ore, 15 Crops.
Resources sought: MEAT!, Gold.
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c071f3 No.12753
>>12749
Anna smiled to herself as she sat in the council hall pondering her choices. Eventually she reached a conclusion and decided that she would throw in the guild's vote on this matter.
After all, in order to truly drive a point home death MUST be involved.
1) Vote for a 'Punishment by execution policy' - If a guild is caught commiting crimes against another guild then one of the members from the criminal guild will be executed.
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c071f3 No.12761
> 2) Vote for a 'Punishment by excomuunication policy' - If a guild is caught commiting crimes against another guild then the guild will be excomuunicated and lose fame (-2 fame).
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c071f3 No.12762
>>12749
The Iron Vein Enterprise votes for 2
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c071f3 No.12763
>>12749
Guild's name: 'Specter Breakers'
Political status: Council member
Guild type: Mercenary band
Fame: 8
Influence: 28
Gold: 500
Resources: 15 Ore, 12 Meat, 13 Crops.
Might: 4
Total Fight score: +8
Toatal Banish score +11
Total Purge score +11
Total Track score +5
Total Steal score +5
Total Overall score +16
Members: 5
–
Owned buildings:
–
Guild members
1)'Petyr Vank' the Gnome Wizard
2)'Rayne Stanz' the Gnome Wizard
3)'Windstone Zadok' the Human Paladin
4)'Professor Egad' the Human Paladin
5)'Amblus Bashtof' the Dwarven Warrior
>>12750
Specter Breakers votes with those men in black over there for >3)
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c071f3 No.12764
>>12749
Brothers Inc.
Votes for 3
Learning to take care of your own is part of how a guild must grow.
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c071f3 No.12773
>>12749
STATS: http://pastebin.com/UBQnNJa5
The four patrons of the guild convene, mulling over the options. Fellia supports an excommunication policy, trusting in goodwill to eventually bring them back to proper actions, while the others think it too lenient a sentence. All agree on one point, though. Dishonesty must be punished.
>Vote for 1) Execution policy
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c071f3 No.12776
>>12752
Knowing well that meat is less valuable than ore to the city, and to themselves, the Tobrenski Brothers are willing to offer 8 Meat in exchange for 7 Ore as fair trade, at their own Trading Post to avoid the strict constraints of the marketplace.
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c071f3 No.12784
>>12749
Guild's name: 'City Guard'
Political status: Council member
Guild type: Dwarven party
Fame: 9
Influence: 31
Gold: 250
Resources: 4 Ore, 0 Meat, 4 Crops.
Might: 1
Total Fight score: +12
Toatal Banish score +6
Total Purge score +4
Total Track score +6
Total Steal score +4
Total Overall score +14
Members: 4
–
Owned buildings:
*Tavern
–
Guild members
1)'Captain Dwarvinus Draconias' the Dwarven Warrior
2)Bendarof Burningwood the Dwarven Ranger
3)Drigi Cobblechest the Dwarven Warrior
4)Bendarof Headstrong the Dwarven Wizard
4) From the looks of it either punishment by execution or excommunication would be passed, an acceptable solution for the city guard. Time to go about enforcing the law.
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c071f3 No.12804
>>12784
"Hey" you hear a whisper from a narrow corridor to your left, and see a shadow lurking just outside the complete darkness. The shadow walks towards you, revealing to be a chubby short gnome with a dirty wild red beard. "I heard about you!" he says in a raspy voice. "You are the guy that takes care of… things, right? I take care of things too… Maybe we can work together?"
1) "Time to take care of… things!" (gain 1 Gnomish Rogue, lose 1 Fame)
2) "I don't accept the likes of you!"
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c071f3 No.12816
Council phase summary so far:
> Trade was issued between von drake to the Tobrenski guild. Awaiting Von Drake to respons to >>12776
Current votes:
>execution policy: 3 votes
>excomuunication policy: 3 votes
>No punishment policy 3 votes
We have a tie on the votes. We need a tie breaker, we are now proceeding to an "influence auction". Everyone can offer to spend their influence to push their vote forward. The guild offering the highest amount of influence to press their vote will effectively enforce the vote on the city and pay the amount of influence that was auctioned.
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c071f3 No.12817
[Society]
The society offers [20] influence to advance their vote of option 3 [No Penalty]. The society hopes other concerned parties will appreciate the efforts of The Society on their behalf and repay them in the future.
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c071f3 No.12819
>>12804
A gnome in the Dwarven City Guard? That isn't even possible! Perhaps as an acquaintance or source of information but nothing more.
2)
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c071f3 No.12828
>>12817
>>12817
The Beck Rogue's Guild will switch their vote to [No Punishment] in exchange for 20 Influence.
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c071f3 No.12833
>>12816
The Stargazers shall pay 24 influence for the execution policy
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c071f3 No.12843
>>12816
>>12776
Von Drake accepts the trade of it's 7 ore for 8 meat.
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c071f3 No.12854
>>12828
Society accepts the Beck Rogue Guild's offer to change their vote to 3 [No Punishment].
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c071f3 No.12866
>>12828
>>12854
Current city laws prevent you from trading none materialistic resources such as influence. You can only trade material
>>12843
As the political members discuss and debate, Von drake and Tobrenski's guild leaders strangely leave briefly to a door leading to a narrow corridor where only old supply is stored They return a while after holding signed papers and looking quite satisfied.
> A trade was struck, 7 ore for 8 meat.
–
>>12816 (You) (You)
The civilised highest members of the city became no better than commoners when they realized the vote is not going to pass on first call. Voices were raised, and even >>12817 struck his dagger down piercing the wooden table, threatning to use whatever influence he has to push his vote forward. The council were not pleased, and soon everything took turn for the worst as the council hall turned into a rabble of petty bickering and empty threats. Suddenly it all came quiet as the strange lady >>12833 whispered something for the first time since she arrived. It was vague, she implied about how she knows of the secret passages under the town, and how unfortunate it would be if she used her influence to contact her outside demonic or not associates that would find about them for their own benefits. Everyone then politely returned to their seats, it only took a few nods and words until they all agreed execution policy may still be the better thing for the city.
> [New policy] 'Punishment by execution policy' Is now effectively enforced around the city
> Stargazers paid 24 influence
–
Turn 2 - Action phase
1) Fulfill mission(choose mission, roll 1d20 + relevant score)
2) Recruit mercenaries (choose from the garrison, you can't have more members than your fame score)
3) Cast a spell (summon darkness/summon inferno/conjure gold/aura against evil/godly intervention)
4) Construct a building
5) Aggresive action (Steal/Sabotage)
6) Barter at the market(buy/sell resources)
7) Start a rebellion(costs 80 influence requires 15 fame)
8) Do something else (describe)
9) fulfill objective(the final objective of the game)
–
First to comment is the first to take action.
Read the pic related for in-depth description of each action
Read the city report to see the available recruits and missions http://pastebin.com/BdKYpqAs (note 1 difference - the punishment policy is now execution policy).
I have changed the victory conditions for purists and cultists by abit, you can check it on pic related
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c071f3 No.12867
| Rolled 5 + 11 (1d10) |
>>12866
Guild's name: 'Specter Breakers'
Political status: Council member
Guild type: Mercenary band
Fame: 8
Influence: 28
Gold: 500
Resources: 15 Ore, 12 Meat, 13 Crops.
Might: 4
Total Fight score: +8
Toatal Banish score +11
Total Purge score +11
Total Track score +5
Total Steal score +5
Total Overall score +16
Members: 5
–
Owned buildings:
–
Guild members
1)'Petyr Vank' the Gnome Wizard
2)'Rayne Stanz' the Gnome Wizard
3)'Windstone Zadok' the Human Paladin
4)'Professor Egad' the Human Paladin
5)'Amblus Bashtof' the Dwarven Warrior
1.
>Purge the Sorrowful Souls at the Cemetery
"Masks?"
"Everyone's got one, and a spare."
"Indencium tubes?"
"All full, and we've got 3 for each man"
"How about are air tanks."
"Look, Egad, can we expect to do this job sometime this year? Please?"
"Do you want to go into a hostile cemetery and catacombs filled with the potential to reanimate over 30,000 corpses of the cities dead for the last three generations, without checking if we have the mathematical capacity to deal with them all? Go right ahead."
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c071f3 No.12868
| Rolled 2 + 11 (1d20) |
>>12867
Wrong dice.
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c071f3 No.12869
| Rolled 14 + 7 (1d20) |
>>12866
Guild's name: 'House von Drake'
Political status: Council member
Guild type: Noble house
Fame: 6
Influence: 28
Gold: 200
Resources: 20 Ore, 18 Meat, 15 Crops.
Might: 4
Total Fight score: +7
Total Banish score +13
Total Purge score +10
Total Track score +5
Total Steal score +5
Total Overall score +16
Members: 5
Fluff: House von Drake, are well known for their skill and knowledge about the arcane arts. Led by, Lord Elric, the head of the house, those loyal to the house are determined to make a difference to the city, by putting the von Drakes on top.
–
Guild members
1)'Lord Elric von Drake' the Human Wizard
2)'Sir Kefka' the Human Wizard
3)'Sir Hans' the Human Wizard
4)'Sir Jeff' the Human Warrior
5)'Beric Balwich' the Human Wizard
It's time to do something for this city. Grab your gear, everyone, we are driving the drow away from the city!
1, 9)Fight the drows at the stony camp(Fight type, difficulty 2)
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c071f3 No.12870
[Society for Discreet Problem-Solving]
Members: Mr. Umbra (Elf Ranger); Mr. Crimson (Halfling Ranger); Mr. Purple (Halfling Rogue); Mr. Cloud (Dwarf Fighter)
Guild's name: Society for Discreet Problem-Solving
Political status: Council member (default start)
Guild type: Mercenary band
Fame: 7
Influence: 28
Gold: 500
Resources: 15 Ore, 14 Meat, 12 Crops.
Might: 0 (default start)
Total Fight score: = (8) + (additional +1 for each dwarf) + (+2 for each warrior)
Total Banish score: = (4) + (additional +1 for each gnome) + (+2 for each wizard)
Total Purge score: = (4)+ (additional +1 for each human) + (+2 for each paladin)
Total Track score: = (8) + (additional +1 for each elf) + (+2 for each ranger)
Total Steal score: = (8) + (additional +1 for each halfling) + (+2 for each rogue)
Total Overall score: = (12)
Fluff: People have problems. Many problems. Political problems. The Society fixes those problems for certain individuals for a certain fee. This is done without malice and with the utmost care by a team of well-trained and well-educated professionals with a variety of methods at their disposal. This does not make them garbage men, and nor does it make them simply assassins. It also does not make them a series of tools for any job. These people are professionals and they do things in a professional ways.
–
Actions
–
6. [Market]. Several members of the society have see fit to head to the market to buy ore: It is thought that 40 ore would be required for whatever the project the well-dressed men have in mind. They have a massive (for them) budget of 400 gold to work with. [attempt to haggle for Ore]
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c071f3 No.12871
>>12866
Recruit
4)'Hobson Boffin' the Gnome Wizard
5)'Poppy Softegg' the Gnome Ranger
Guild stats
***
Guild's name: 'Ainz ooal gown'
Political status: Council member
Guild type: Farmers union
Fame: 7
Influence: 27
Gold: 450
Resources: 15 Ore, 15 Meat, 11 Crops.
Might: 3
Total Fight score: +4
Toatal Banish score +13
Total Purge score +4
Total Track score +7
Total Steal score +4
Total Overall score +12
Members: 4
–
Owned buildings:
–
Guild members
1)'Momonga' the Gnome Wizard
2)'Peroroncino' the Gnome Wizard
3)'Tabula Smaragdina' the Gnome Wizard
4)'Touch Me' the Elven Ranger
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c071f3 No.12872
>>12866
***
Guild stats
***
Guild's name: 'Stargazers'
Political status: Council member
Guild type: Cultists
Fame: 6
Influence: 26
Gold: 450
Resources: 15 Ore, 12 Meat, 13 Crops.
Might: 3
Total Fight score: +8
Toatal Banish score +12
Total Purge score +7
Total Track score +5
Total Steal score +8
Total Overall score +16
Members: 5
–
Owned buildings:
–
Guild members
1)'Ginger Biddlethwarp' the Gnome Rogue
2)'Boris Valgron' the Dwarven Wizard
3)'Anna Kendrick' the Human Wizard
4)'Xavier Skalamanch' the Halfling Warrior
5)'Wayd Dustcove' the Human Wizard
1. It is time to Trade and barter, all we need is 2 ore, for 48 gold
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c071f3 No.12873
>>12872
belay that misread it
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c071f3 No.12874
>>12872
instead Go to pray at the Altar and gain some Might.
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c071f3 No.12877
>>12866
Guild's name: 'City Guard'
Political status: Council member
Guild type: Dwarven party
Fame: 9
Influence: 31
Gold: 250
Resources: 4 Ore, 0 Meat, 4 Crops.
Might: 1
Total Fight score: +12
Toatal Banish score +6
Total Purge score +4
Total Track score +6
Total Steal score +4
Total Overall score +14
Members: 4
–
Owned buildings:
*Tavern
–
Guild members
1)'Captain Dwarvinus Draconias' the Dwarven Warrior
2)Bendarof Burningwood the Dwarven Ranger
3)Drigi Cobblechest the Dwarven Warrior
4)Bendarof Headstrong the Dwarven Wizard
>Free Action:
Recruit:
13)'Norabur Ironpike' the Dwarven Warrior
9)'Badro Ironpike' the Dwarven Ranger
>Action:
6) Barter at the Market
Purchase 10 meat for 200 gold.
Purchase 2 Crops for 32 gold.
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c071f3 No.12879
>>12311
Guild's name: Representative Order of the Aeslics of the Twelve Makers
Political status: Council member
Guild type: Religious Order
Members:
- Protoiereus Itamar 'Xystus I' Eadwine (Human Cleric)
- Strategos Propugnator Eran Abiel (Human Paladin)
- Archiereus Amalthea Gaiane (Elf Cleric)
- Archiereus Brynhildr Wilburh (Dwarf Warrior (Subclass:Cleric))
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Total Fight score: = 7
Total Banish score: = 8
Total Purge score: =8
Total Track score: = 5
Total Steal score: = 4
Total Overall score: = 13
Fluff: The Aeslics of the Twelve Makers, the primary and resonating religion formerly across all the lands, now across just the city. The former Archiereus Itamar Eadwine, the human leader of the northern districts of the city, has assumed the title of Protoiereus, marking the final dashing of any hope for the last Protoiereus to return once more, lost to the creeping darkness along with the holy cities of the outside world. By the light of the First Amongst Gods, Skuld, Lord of Justice and Light, order and balance will be restored not only here, but to the whole world. By the arm of Protoiereus Xyustus I, first in his line and first of our holy city, this threat shall be defeated.
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c071f3 No.12884
>12867
However strict and careful was Professor Egad before the mission started, his excitement picked as he smelt the action getting closer - and was the first to enter the cemetery while dancing with his flamethrower around the haunted graves, singing the sorrowful souls back to their limbo.
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
> [Guild type: Mercenary band] You gain additional 50 gold for eliminating the threat
– Aftermath –
You have recieved 4 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
Guild stats: http://pastebin.com/ARDV880G
–
>>12869
> (You sure like to risk)
Your men raised the von drake banners and charged through the camp, the drows could not stop the power of your pride warriors, fighting and hacking them down in the name of the city and your great house.
Success! gain 2 points of fame!
> [Reward policy = Equal reward] Due to currently established policies the city gave you a reward of 250 gold.
– Aftermath –
You have gained 2 influence from nobility
You have recieved 4 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
The members of your guild have consumed 5 amount of meat
The members of your guild have consumed 0 amount of crops
Guild stat: http://pastebin.com/zF517mfy
–
>>12871
The gnomes merrily join your guild, where they seem to fit right in.
– Aftermath –
You have recieved 4 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
The members of your guild have consumed 0 amount of meat
The members of your guild have consumed 6 amount of crops
Guild stats: http://pastebin.com/6Nqduz0t
–
>>12870
You approach the fencers at the back streets you are familiar with and try to explain them your situation. They all nudge you off or shrug you away, sure, they are all cooperative to you in their time of need but now its seems they can't return the favor. No matter, you were smart and calm enough to have expected it - with enough gold stored from past problem solving you head to the market to obtain the ore legally.
– Aftermath –
You have recieved 0 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
The members of your guild have consumed 1 amount of meat
The members of your guild have consumed 3 amount of crops
guild stats: http://pastebin.com/VUw9pBex
–
>>12872
>>12874
You approach the altar when the night is darkest, the moon shines silver above and the wind greets you in a violent swing. The dark figures are already awaiting you, circling the altar of beaten stone altar. They have no expression, no details, just a blank stare of red demonic light. You already know this ritual by heart, you step onto the altar and lay there, waiting. The figures change into beasts howling to the moon. You let them climb over you, rip inside you with their claws. The pain is the only thing real, since the demons come from a different dimension the wounds are only an illusion, yet it all feels completely true. The great sensation of dying fills your body and shakes your every nerve with pleasure, for you know that when pain ends - true power begins.
>You have gained 13 amount of Might
– Aftermath –
You have gained 5 might from the cults
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
Guild stats: http://pastebin.com/ZYxRfH8Q
–
>>12877
You stroll at the market with your two latest recruitment of stout dwarves. Everyone seem to be staring at your appearance, starving dwarves who claim to be the protectors of the city. Elders nod in disappointment as you path through, kids are pointing and laughing at you… Yet you know what they don't - every big projects has a rough start. You will make through this and prove it to them all! After… you eat, alot, ofcourse.
You have recieved 1 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 50 gold!
The members of your guild have consumed 6 amount of meat
The members of your guild have consumed 0 amount of crops
Guild stats:http://pastebin.com/K6HTxv88
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c071f3 No.12886
| Rolled 6 + 9 (1d20) |
The Beck Rogue Guild will put their tracking skills to the test.
5)Track the dire-wolf at the tall forest(Track type, difficulty 2)
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c071f3 No.12887
>>12866
http://pastebin.com/MLPu84EZ
Action Barter - Trade 5 ore for 125 Gold
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c071f3 No.12888
1)Mine ore at the caverns outside the city
>>12866
Guild stats
***
Guild's name: 'Tobrenski Contractors and Building Enterprise'
Political status: Council member
Guild type: Merchants company
Fame: 6
Influence: 26
Gold: 0
Resources: 12 Ore, 4 Meat, 14 Crops.
Might: 2
Total Fight score: +10
Toatal Banish score +8
Total Purge score +5
Total Track score +4
Total Steal score +5
Total Overall score +14
Members: 4
–
Owned buildings:
*Trading Post
–
Guild members
1)'Gundaz Tobrenski' the Dwarven Warrior
2)'Heimar Tobrenski' the Dwarven Wizard
3)'Seamus MacConrad' the Human Wizard
4)'Fellia Sinclaud' the Halfling Warrior
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c071f3 No.12889
>>12879
>>12884
1. We need to re-establish the Twelve Maker's powerbase in the city. The Aeslics are extremely disorganized as it stands, having lacked a Protiereus for some time. With our newly-appointed Xystus I, we must appoint new priests and deacons across the city, and encourage attendance to our churches once more. With a freshly renewed clergy, we can begin to focus on consolidating and refreshing our powerbase, and building more impressive and important symbols of the Aeslic's power.
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c071f3 No.12890
>>12886
Failure! The woods started looking too similiar after a while, hungry eyes were looming from behind the thick plants. As darkness fell Beck Rogues Guild realized they were lost
'Rebecca' the Elven Wizard Was lost in the forest
'Becka' the Gnome Rogue Was lost in the forest
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 1 amount of meat
The members of your guild have consumed 3 amount of crops
Guild stats: http://pastebin.com/7VHwRJKj
–
>>12887
You have managed to sell 5 ore for 113 gold.
– Aftermath –
You have gained 5 might from purity
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 2 amount of crops
guild stats: http://pastebin.com/uzzbGavu
–
The dwarves pick their old pickaxes and dwell down the caverns. A refreshing change from the regular trade and talk, just you, the earth, and the ringing sound of ore being struck off the vein.
You have mined 10 amount of Ore
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You do not have enough resources to maintain the trading post
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 1 amount of crops
guild stats: http://pastebin.com/3iqcrKSH
–
>>12889
That counts as "do something else". Roll 1d100, if you roll less than 40 you achieve nothing. If you roll over 40 you will achieve a certain amount of influence/fame. Let's see your rolls now.
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c071f3 No.12892
| Rolled 12 (1d100) |
>>12890
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c071f3 No.12893
>>12892
The populace of the city were not kind enough to appreciate you trying to tell them how to live their lives and believe in what they definitely SHOULD believe, the poor souls must be in grave pain, you are determined to keep trying on setting them to the right path.
- Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
The members of your guild have consumed 3 amount of meat
The members of your guild have consumed 1 amount of crops
guild stats: http://pastebin.com/GD5bMsJn
–
> City Event: To celebrate the coming spring, farmers decided to set up a festival! (+1 happiness, -10 crops from city stock every turn for 3 turns)
City report: http://pastebin.com/warning.php?p=1
The city is trembling to the terrible sound of savage beating drums. You climb the walls and look to the horizon where you see what everyone feared most - the savage orcish horde is marching to down your location. The horde is still very far away, but its size darken the horizon and the noise of savage screams and growls shakes the stone wall below you even from this distance. You hurry down the ladder to climb off the walls and run to the council. Time is of an essence, and only the council will decide the fate of the city from the upcomming horde.
–
* Trade: During this phase you can trade your resources and gold freely with any other guild leader as long as you don't break any of the trade policies currently in law.
* Alliance: Guilds can agree to ally each other - You must support your ally when he starts a rebellion. Aggresive actions against allies are forbidden. Breaking alliance costs 30 influence.
–
> [Patriarch = Titular/None]
The current rule exists only by name or does not exist at all. That means the council members are granted with full authority to govern the laws.
Each council member will vote on the change he wishes to make on the current discussed policies, the most voted option will become the new law.
Since there is no current patriarch to restrain you, you have the ability to pay 20 influence in order to make your vote counts twice
–
> Currently discussed policies: Horde conflict.
–
> 1) Vote to 'Bribe them off' - Each guild will pay up to 100 gold as a gift to the horde so they will move along and leave the city be.
> 2) Vote to 'Seal the city' - Close the city and let the horde siege until they starve and leave. Fulfilling missions at the next action phase will be impossible unless they are described to be within the city.
> 3) Vote to 'Fight the horde' - Fighting the horde means all guilds must roll 1d50+overall score against the CR of 500. losing means the horde loots all the gold and kills half the population.
> 4) Leave the council hall to your own affairs(You do not get to vote, trade, and make alliances at this turn. But instead you get your own personal event)
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c071f3 No.12896
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c071f3 No.12897
Members:
Anna 'Dixie', Human Wizard
Alexander, Human Warrior
Greta, Human Ranger
Richard 'Red', Human Warrior
Guild's name: 5th Expeditionary Co.
Political status: Council member
Guild type: Merchants Company
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 8
Total Banish score: = 6
Total Purge score: = 8
Total Track score: = 6
Total Steal score: = 4
Total Overall score: = 14
Fluff:
A group of middle-aged friends from a period of military service. Once their service was up, each member went their separate way for years before a chance reunion led to a night of drinking and shared stories of poor fortunes on their own. Retelling the tales of their youth and of as working as a team sparked something within the four humans, and soon they had begun to work together toward founding their own merchant guild.
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c071f3 No.12899
>>12893
The Representative Order of the Aeslics of the Twelve Makers votes to fight!
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c071f3 No.12901
>>12890
>>12893
http://pastebin.com/MLPu84EZ
Brother's Inc. wants to fight them off for good and avoid a siege. Scatter them to the wings!
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c071f3 No.12902
>>12893
The Stargazers vote to seal the city, our chances to fight them off are minimal at best, and I don't think any of us want to pay the requisite gold to bribe them away.
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c071f3 No.12903
>>12902
We shall also state this, if this foolhardy plan to attempt meaningless violence then the Stargazers will not participate in the combat.
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c071f3 No.12904
>>12893
The Specter Breakers vote to seal the city.
"Would give us a reason to focus on cleaning it out properly at least."
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c071f3 No.12905
>>12893
Representing the 5th Expeditionary Company, Anna votes to Seal the City.
"It is nothing short of incompetence to suggest that we leave the city walls and face this threat in the field. If none support bribing the horde, I vote to seal the city and weather the siege."
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c071f3 No.12908
>>12893
[Society]
[Vote: 2 - Seal The City] The Society for Discreet Problem-Solving votes to seal the city. It is generally agreed that the city currently has enough stock to outlast the hordes. If the situation grows exceedingly grotesque a sally against a weakened horde is still possible.
The Society would further like to castigate other city groups for advising an attack on such a force without event the chance to deplete it a whole or in part.
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c071f3 No.12941
>>12884
***
Guild stats
***
Guild's name: 'City Guard'
Political status: Council member
Guild type: Dwarven party
Fame: 9
Influence: 42
Gold: 68
Resources: 3 Ore, 3 Meat, 5 Crops.
Might: 2
Total Fight score: +18
Toatal Banish score +8
Total Purge score +6
Total Track score +10
Total Steal score +6
Total Overall score +21
Members: 6
–
Owned buildings:
*Tavern
–
Guild members
1)'Captain Dwarvinus Draconias' the Dwarven Warrior
2)Bendarof Burningwood the Dwarven Ranger
3)Drigi Cobblechest the Dwarven Warrior
4)Bendarof Headstrong the Dwarven Wizard
5)Norabur Ironpike the Dwarven Warrior
6)Badro Ironpike the Dwarven Ranger
4) Let em vote then. Nooo business for the City Guard, though in light of recent aspects perhaps trying to police the city is not an undertaking worth doing. Other options will have to be considered.
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c071f3 No.12945
>>12941
Music is being played loudly just outside the band's hall for all day now, keeping you unrestful and angry. .
It's probably about time someone would take action against whoever plays that music, and you decide it should be you!
You walk outside and see a bard singing and playing cheerfully on a lyre to a bunch of peasants who blankly stare at him with a smile stuck to their faces.
You slam the door violently behind and approach the bard with anger before you realize what he is singing about - The city guard, praising you and your deeds!
1) Pay the bard to keep singing, it may attract new recruits!(lose 150 gold, Gain 1 recruit for every 4 fame points the band has)
2) *Punch the bard* for the noise he is making
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c071f3 No.12949
| Rolled 4 + 9 (1d20) |
Honestly the only option we have is to seal the city, given we literally do not have the stats to do anything else. This confrontation is a tad… early in the game for its severeity.
That said The Beck Rogue Guild is going to have to go out into the city to see what fortune blows their way.
> 4) Leave the council hall to your own affairs(You do not get to vote, trade, and make alliances at this turn. But instead you get your own personal event)
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c071f3 No.12950
>>12949
forgot to take off dice
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c071f3 No.12955
>>12893
2) The walls of this city have never been breached, and so it will remain. Seal the city and let them tire themselves out!
[TRADE]
Once more the Von Drakes are interested to trade their grain for meat at a the current market price of 5 grain for every 7 meat with any guild that's interested.
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c071f3 No.12992
>>12888
>>12904
The Specter Breakers ask the Tobrenski Contractors if they might facilitate a trade deal for them.
They need 5 more units of Ore, but don't have a trade port themselves or the time to trade.
If the Specter Breakers provide 125 gold, the Tobrenski can purchase 5 units of ore for them, and return the ore next council meeting. The Specter Breakers offer an additional 15 gold as a fee for taking care of the transaction.
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c071f3 No.12999
>>12949
You were strolling around the streets of the city, enjoying the colorful crowd and sweet smells coming from the market ahead of you.as you heard a soft whistling signaling you from an alley just as you passed by it. You look to the Inside and you see a fairly short human standing there cloaked by the shadows. He signals you to approach. As you do you notice the human is very young
He stares at you in curiosity for a moment with a cunning smile, before he pulls something from his robe that clings in a metalic voice, its a bunch of keys.
The human plays with the keys in his hand like a jester as he speaks in an almost childish voice My name is Matthew Sacae! The talisman of the city as you may know! I have much interest in the… disorder of this city. You know, since the dragon immigrated back to our lands and the new so called king of the… well, you don't care about that do you?
he grunts to the air and continues ''Aaanyway! I have this bunch of keys here which will grant you access to every door in the city marked with blue beneath the arch. I marked them myself!
You see, I need disorder and you need power, we both get the benefits. Giving the keys to the wrong hands is what I need, and you need those keys! Perfect deal, even a fair one I suppose! Now, all you have to do is to use your influence to make sure the guards won't stick their noses at the east side of the city, you know, where they keep their prisoners is at. I might visit there myself - Think you can handle it?''
1) Accept the deal (lose 15 influence to cancel the guard patrol, gain item Matthew's keys +4 steal)
2) No, this deal is not fair! It is unfair to the citizens of this fair city!
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c071f3 No.13000
>>12999
Mutters are passed back and forth among the remaining members of the Beck Rogues, until Lil' Beck steps forward.
"Deal. Consider the patrol sufficiently distracted. "
1) Accept his deal (use 15 influence to cancel the patrol, gain item "Matthew's keys +4 steal) ");
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c071f3 No.13071
>>13000
You take off to your guild hall that evening and go up the stairs as you keep thinking about the encounter you had with that rogue. Who was he? He was sure confident about himself, yet you have never heard of his name before. The things he talked about… Dragons? Kings? They make no sense at all. Maybe he is just crazy and nothing of him should make any sense at all - But… But you DID check those keys he gave you, and they do seem to open each door with a blue mark underneath the arch. Could a crazy person achieve such thing?
You lay down in bed with all those questions dancing circle around your mind, you stay awake restless until you hear a loud shattering noise from the east. Followed by the sound of guards screaming orders at each other. You look outside your window as you see a guard running in panic at the streets, calling other guards to rally EVERYONE go east! The prisoners have escaped! A hole was blown to the eastern wall!
Whoever this Matthew Sacae was, he sure was not crazy…
> New threat has spawned "Track the prisoners hiding within the city"
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c071f3 No.13072
>>13071
New threat has spawned "Track the prisoners hiding within the city(Track Type, Difficulty 2)"
*Fixed
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c071f3 No.13074
At the same note, im giving everyone another day to reply on the current phase, since 8ch was down yesterday I imagine some of you did not comment just because of that. Anyhow, I will continue to the next phase when im back from work(11 hours~) So be sure to comment by then.
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c071f3 No.13098
>>12893
Ainz votes to seal the city.
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c071f3 No.13126
> Voted to 'Seal the city'
1) Fulfill mission(choose mission, roll 1d20 + relevant score)
2) Recruit mercenaries (choose from the garrison, you can't have more members than your fame score)
3) Cast a spell (summon darkness/summon inferno/conjure gold/aura against evil/godly intervention)
4) Construct a building
5) Aggresive action (Steal/Sabotage)
6) Barter at the market(buy/sell resources)
7) Start a rebellion(costs 80 influence requires 15 fame)
8) Do something else (describe)
9) fulfill objective(the final objective of the game)
–
First to comment is the first to take action.
Read the pic related for in-depth description of each action
Read the city report to see available recruits and missions http://pastebin.com/Bc9pJeUE
>Reminder: You can not fulfill missions outside the city since it is now sealed
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c071f3 No.13134
| Rolled 17 (1d20) |
>>13126
Members:
Anna 'Dixie', Human Wizard
Alexander, Human Warrior
Greta, Human Ranger
Richard 'Red', Human Warrior
Guild's name: 5th Expeditionary Co.
Political status: Council member
Guild type: Merchants Company
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops
Might: 0
Total Fight score: = 8
Total Banish score: = 6
Total Purge score: = 8
Total Track score: = 6
Total Steal score: = 4
Total Overall score: = 14
Fluff:
A group of middle-aged friends from a period of military service. Once their service was up, each member went their separate way for years before a chance reunion led to a night of drinking and shared stories of poor fortunes on their own. Retelling the tales of their youth and of as working as a team sparked something within the four humans, and soon they had begun to work together toward founding their own merchant guild.
5th Expeditionary Company's members gather their old war equipment and prepare to accept a mission to aid the city.
> Fulfill Mission
>12)Fight the goblins at the city's sewers(Fight type, difficulty 1)
Fight score = 8
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c071f3 No.13135
| Rolled 3 (1d20) |
>>13126
http://pastebin.com/MLPu84EZ
Brother's Inc.
1 Fulfill mission, "Track the prisoners hiding within the city(Track Type, Difficulty 2)"
Track Score +13
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c071f3 No.13137
| Rolled 9 (1d20) |
>>13126
[Society for Discreet Problem-Solving]
1. Track the dire-wolf at the scarred desert (Track type, difficulty 2)(1d20+9+
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c071f3 No.13138
>>13126
[Twelve Makers]
Construct a Tavern.
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c071f3 No.13142
| Rolled 20 + 6 (1d20) |
>>13135
>>13126
The Beck had nothing to do with this job and aren't feeling a bit guilty at all. No siree. That isn't why the Beck Rogue Guild is gonna help the Brother's Inc track these prisoners down whatsover They just need the gold see?
1 Fulfill mission, "Track the prisoners hiding within the city(Track Type, Difficulty 2)"
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c071f3 No.13148
| Rolled 10 + 13 (1d20) |
>>13126
http://pastebin.com/zF517mfy
"The enemy is at the gates, so let's take care of the enemies within. We got a fairy causing trouble at my favourite tavern. And if things go well, then the first round is on me! So let's get it!"
1, 13)Banish the fairy from the laughing-Goat tavern(Banish type, difficulty 1)
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c071f3 No.13149
>>13126
Guild's name: 'Specter Breakers'
Political status: Council member
Guild type: Mercenary band
Fame: 9
Influence: 37
Gold: 800
Resources: 15 Ore, 9 Meat, 11 Crops.
Might: 8
Total Fight score: +8
Toatal Banish score +11
Total Purge score +11
Total Track score +5
Total Steal score +5
Total Overall score +16
Members: 5
–
Owned buildings:
–
Guild members
1)'Petyr Vank' the Gnome Wizard
2)'Rayne Stanz' the Gnome Wizard
3)'Windstone Zadok' the Human Paladin
4)'Professor Egad' the Human Paladin
5)'Amblus Bashtof' the Dwarven Warrior
Action:
Go to the market to buy 5 ore
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c071f3 No.13153
>>13126
spend 10 might, summon darkness
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c071f3 No.13158
>>13135
Failure! Atfirst you thought that you are getting a good lead on them as you followed their bloody footsteps into the dark conrners of the city, but it was all too easy - a set up trap. They have waited for you there, as you passed through between two narrow walls to an alley they blocked your way from two different pathes. Now is your doom Says one prisoner, his body is twice the size of yours and his prisoner clothes are tainted with blood. He holds a large butchers knife. He is stepping closer from one side while the rest of the group steps from the other. No where to run, it seems like the end. He is now close enough to deliver the final blow, but why did he stop? You see his just standing there… And then, he falls like lumber on his head, with an arrow piercing the back of his neck. You look behind him and see >>13142 We followed you for the gold, we hoped we could steal your glory… Now, what do you say about we just share? The beck's guildmembers laugh as the rest of the prisoners scatter in panic, just before a group of guards who came to check for the noise handles them and drags them back to prison.
Sucess! Gain 2 fame
Beck's rogues guild gains the 250 gold
–
>>13137
Choose a different action you can't go outside the city (city is sealed, see last event)
>>13134
You have dwelled into the city sewer's finding the goblins wasn't hard since you only had to follow the stench. Killing them proved even easier.
Success! Gain 1 fame and 250 gold.
–
> I must leave for work now, I had 10 minutes and commented fast as i could. Ill finish replying to y'all when im back and post the next phase.
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c071f3 No.13159
>>13126
13)Banish the fairy from the laughing-Goat tavern(Banish type, difficulty 1)
Assuming I don't have to roll since I auto win anyways.
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c071f3 No.13171
| Rolled 6 (1d20) |
>>13158
[Society for Discreet Problem-Solving]
[Note: I am not sure if I reroll.]
1. 17)Track the prisoners that are hiding within the city(Track type, difficulty 2) (1d20+9)
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c071f3 No.13196
>>13171
For both you and tansen, notice the mission you are trying to attempt was already done by another guild. Choose something else
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c071f3 No.13201
Preparations for [TRADE]
A messenger goes around the city informing major guilds that the Von Drakes wish to trade for 4-8 ore, and as much meat they can afford during the next council session. They will bring 200 gold and 15 wheat to trade.
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c071f3 No.13208
>>13171
[Society]
8.[Other] The society, seeing few real options given that work has dried up, simply trains and plots at their guild house.
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c071f3 No.13284
So 8ch did not really work for me yesterday when i tried to reply, and now im late for work so I have to leave. I will try to comment again when im back from work.
Also, there are 3 players whom I didn't get their comment yet, awaiting for this too. hoping they just have similar site problems as i do.
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c071f3 No.13462
So is Bidderlyn having problems with 8ch, or did something else happen?
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c071f3 No.13496
>>13462
I announced it on mibbit guess you haven't seen it so sorry about that, i'll announce it here also:
Im going to reboot the game and re-open in few weeks.
I was kind of down with the fact players left the game on a single turn, it really messed up my current plans and I had to re-work all the balance to the point it was just frustrating and senseless. I had pleadings from players to keep going despite the players leaving (Ordon, randomperson, whitedeath) yet I feel the game wouldn't be the same and I do aim to try for the best I can and not just settle. Besides that, I feel like I should improve the game and add more depth and interactions so people wouldn't get bored and feel like quitting. I know some of you guys had great fun and I had great fun too. I love running this game but I can't go on when I feel the experience is incomplete. This is by no means the end of this game, Im just going to re-boot the game in a few weeks - Enhanced and better.
Hope to see you all then!
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c071f3 No.13498
>>13496
also the whole "secret" action guild type thingy. It makes it hard for a cult to win when it's bloody obvious that I'm trying to raise the number of threats.
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c071f3 No.13499
>>13498
Noted, ill make secret guild type (you can seem to be a different guild than you really are) and secret actions possible. (Biderlyn@gmail.com).
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c071f3 No.13590
>>13496
Alright, thank you for answering. I really hope the next run lasts longer. I had a fun time with this while it did and I hope to be part of the next run, see you then.
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c071f3 No.19792
Just an update since i can't get you all on mibbit chat to know this - I'm still planning to re open the game and infact im working really hard at the moment for the re-boot. It's just that I made much more content for the reboot than i intended to, so the schedule delayed as a result.
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