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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1449354699654.png (807.88 KB,1626x1610,813:805,Ibellica.png)

92f67f No.18389

http://pastebin.com/QQQRmbB4

Ibellica is a world set in the early 16th century. Arquebuses are used alongside glittering knightly cavalry charges, and the pike and halberd have begun to truly supersede the sword and shield of previous generations. Across the world a new land has been found, long forgotten by scholars and wizards alike. The Sword Order flexes its muscle, clamping down on the practice of Magic and unregistered witches and warlocks that roam Valencia. The Imperial States and Otterbach-Anchluss break from their war to recover their strength, while Chauchard, Gwynreth, and Espana all chafe under the eye of the Confederacy and their own colonial ambitions. Only one nation can reign supreme in Ibellica. Will it be yours?

Tn Ibellica you will take over the role of national leader of one of the 11 nations found at the bottom of the Rules linked above.

____________________________
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92f67f No.18390

Königreich Otterbach-Anschluss

Up in this!

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92f67f No.18392

Vashta Sultanate

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92f67f No.18398

Calling Regnum Chauchard

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92f67f No.18415

Andalus

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92f67f No.18417

>>18398

If allowed, I'd like to play as Nuef Chauchard in the New World.

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92f67f No.18425

>>18389

If allowed, I'd want to play the Sword Order. (Which is a dumbass name by the way. Who names an important order the 'sword order'? It's like naming something the 'Forest kingdom' or 'Plains democracy')

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92f67f No.18437

Dice rollRolled 79, 10, 54, 24 = 167 (4d100)

>>18389

As SJ said those of us who chose stated nations can start

1. Lets start with something basic. Lets set up something to show we need our lower rungs. We'll start with people who want to improve ideas we already have. We'll call it Le Academe du Scientifica, or the Academy of Science. Hopefully it will help us with researching.

2. Hmm, speaking of improving ideas, lets see if we can…class up our ability to build with stone. (Upgrade Stone Building tech)

3. A country runs on it's stomach, and hungry people are not happy. Lets get some better agriculture going. (Upgrade Agriculture tech)

4. Random Event Roll.

Name: Regnum Chauchard

Population: 10 (+15)

Food: 15

Raw Currency: 10 (+15)

Happiness: 10

Culture: 3

Industry: 2

Mana: 1

Unique Buildings:

Defenses: Chateau Vauben [Fortress I]

Military Units: 3 Heavy Cavalry [x3, Shock, Arm, Heavy, Cav] 2 Pike Block [x2, Medium, MInf] 2 Matchlock Block [x1, Medium, FInf] 2 Ship Building [x2, Naval]

Private: Valois [Colony], Metals I, Logging I

Public: Armory I, Stables II, Shipyard I, Quarry I Farms I

Resources/Quantity: Metals: [5/.5] Matchlocks: [3/.5] Cannon: [1/0] Armor: [4/1] Melee Weapons [5/1] Horses [2/2] Stone [5/1] Wood [4/1] [Food 1/1]

Magic/Spells: (type: General) (spells: Counterspell I, Create Fire I)

Technology: {Tools: [Bronze, Iron, Steel]} {Construction: [Wood I], [Stone I]}

{Food: [Agriculture 1] [Domestication I]}

{Military: [Cavalry Organization III] [Matchlocks I][Firearms Organization I] [Infantry Organization II] [Heavy Cavalry I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Colony I] [Monarchy II]}

Trade Routes: Deimos Republic [Weak:+1 Currency, +1 culture]

Territory: 4

Prestige: 25

Bonuses/Eccentricities:

[Ancient Regime] - You gain bonus prestige for winning Colonial and Succession Conflicts.

[Colonizer] - Your faction is one of the great Colonizers. Your colonies have an easier time expanding, and provide greater benefits.

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92f67f No.18439

Dice rollRolled 9, 87, 60, 52 = 208 (4d100)

>>18437

Hwat hwui sed.

1. Aaah, yeees. Yee Sultanate of Vashta love gold and trade. Hwat'sees? No trade roots? Nonononon.

>Trade Route: Regnum Chauchard

2. Bring me a fine s'election for zyr pleasure pits por yee harem . Hwat? No pleasure pits?

>Construct: Pleasure Pits, increase population growth via concentrated breeding [Public]

3. Vee must be ready for zyr invasions of foreign aggressors, humans have a penchant for yee racisme yes?

>Upgrade: Infantry Organization I

4. ???(Sometimes people want flavour for random events, otherwise ignore this)???

>The Sultan invites his old war bros over to party in the palace real regal like.

Name: Vashta Sultanate

Population: 22 (+10)

Raw Currency: 33 (+20)

Happiness: 5

Culture: 3

Industry: 1

Mana: 1

Unique Buildings:

Defenses: Caesarea [Fortress I]

Military Units: 2 Dromon [x1, Sea, Quick] 3 [x2, Inf, Medium] 2 [x2, FInf, Medium] 1 6lb Cannon [x1, Bombard]

Private: Firearms I Shipyard I

Public: Farms I Logging I Metals I Armories I Stables I Quarry I

Resources/Quantity: Melee Weapons [4/1] Metals: [5/1] Matchlocks: [1/.5] Cannon: [0/.1] Armor: [2/1] Horses [2/1] Stone [5/1] Wood [4/1] [Food 1/1]

Magic/Spells: (type: General) (spells:)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization I] [Firearms Organization I][Cavalry Organization I] [Artillery Organization I] [Cavalry I] [Siege Tactics I]}

{Naval: [Privateering I] [Ship Building I] [Boarding I] [Marines I] }

{Administration: [Bureaucracy II] [Annexation I][Monarchy I]}

Trade Routes: []

Territory: 7

Prestige: 20

Bonuses/Eccentricities: (generated by GM)

[Vashta Cunning]: The Vashta are cunning administrators and conquerors. You gain +5 to all Cultural Conflicts, but -5 to Industrial Conflicts.

[Orcish Brutality]: The Orcs are powerful warriors. Your Melee Units and Bayonet equipped troops all have the [Shock] trait.

The Vashta Sultanate are a newer nation comprised of Orcs and their human subjects that conquered much of the Deimos Republic in a lightning fast series of conflicts over the course of 25 years. They settled into their new role as administrators very quickly, and even faster into the seat of a powerful Empire straddling lucrative trade routes. Their culture, religion, and appearance all differ from those of Valencian nations, and they are solidly outsiders. This hasn’t stopped them from being ambitious, and striking while the iron is hot.

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92f67f No.18440

>>18439

>Drop 20 Currency on making sure the trade route is established

RC: 33 →20

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92f67f No.18451

Dice rollRolled 81, 32, 3, 47 = 163 (4d100)

>>18389

Where's Demios on the map?

Also the pastebin appears to be down

1. The Oracle of the Flame needs a worthy seat… and it never hurts to get in good with them. Build a mighty cathedral for the Flame

2. Incentivise the improvement of private raw resource production - better farms, quarries, mines and logging industry [-4 RC]

3. Our colony (wherever it is) is our pride - send a viceroy out there with enough men and resources to produce a settlement that is self-sufficient in terms of basic resources

4. Random Event roll

Name: Queendom of Espana

Population: 8 (+8)

Raw Currency: 14 (+17)

Happiness: 4

Culture: 3

Industry: 2

Mana: 1

Unique Buildings:

Defenses: Castello Valiente [Fortress I]

Military Units: 3 Infantry Formation [x2 Mixed: 80 pike, 20 matchlock, Heavy] 2 Matchlock Blocks [x2, FInf, Light] 1 Light Cavalry [x2 Cavalry, Light, Quick] 1 Heavy Cavalry [x1, Heavy, Cav, Arm, Shock] 1 Caravel [x2, Sea]

Private: Metals I Logging I Farms I Quarry I

Public: New Espana [Colony I] Armory I, Weaponsmith II Shipyard I

Resources/Quantity: Melee Weapons [5/3] Metals: [5/.5] Matchlocks: [3/0] Cannon: [1/0] Armor: [4/1] Horses [3/1] Stone [5/.5] Wood [4/.5] Ranged Weapons [1/0] [Food 1/.5]

Magic/Spells: (type: Holy) (spells: Holy Flame I)

Technology:

{Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Mixed Infantry I] [Matchlocks I] [Infantry Organization I] [Firearms Organization I] [Mixed Infantry Organization II] [Cavalry Organization I] [Cannon I]}

{Naval: [Ship Building I] [Cannon Armament I] [Marines I] [Sails I]}

{Administration: [Colony I] [Bureaucracy I][Monarchy I]}

Trade Routes: Deimos Republic [+1 Culture, +2 currency]

Territory: 5

Prestige: 16

Bonuses/Eccentricities: (generated by GM)

[Fervour] The Espanians are fervent believers of the Creation Flame, and react negatively toward actions seen as too soft on heathens and heretics. This fervour makes them excellent converters though, and the converted often look to them for protection. You gain +10 to all Cultural Conflicts against nations not of your faith, but -10 to Economic Conflicts against non-believers.

[Purgation]: The Espana are most known for their violent expulsion of Elves and Orcs from Hispado. This hatred translates to a +1 combat bonus against non-humans.

Like most Valencian nations, this one is exclusively human. Thanks to frequent wars with the Vashta Sultanate its naval development was high enough to quickly exploit the discovery of the New World, setting up a colony there not long after the Chauchard. The nation is led by the charismatic and brilliant Queen Maria IX Valiente and under her leadership Espana has risen to become one of the top contenders for dominance in Valencia, and perhaps Ibellica at large.

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92f67f No.18459

Dice rollRolled 93, 68, 39, 6 = 206 (4d100)

Name: Königreich Otterbach-Anschluss

Population: 8 (+2)

Food: 8

Raw Currency: 18 (+13)

Happiness: 6

Culture: 1

Industry: 3

Mana: 1

Territory: 1

Prestige: 18

Unique Buildings:

Defenses: Kassel [Fortress I]

Military Units: 1 Heavy Cavalry [x3, Shock, Heavy, Arm] 3 Halberd Blocks [x3, Medium, Steady] 2 Matchlock Formations [x2, Medium]

Private: Armories I, Firearms I, Metals I, Logging I

Public: Stables I, Quarry I Farms I

Resources/Quantity: Metals: [5/.5] Matchlocks: [3/.5] Cannon: [1/.2] Armor: [4/.5] Melee Weapons [5/.5] Horses [2/1] Wood [6/.5] Stone [5/1] [Food 1/1]

Magic/Spells: (General) (spells: Counterspell II Force Bolt I)

Technology: [Tools: Bronze, Iron, Steel]

{Construction: [Wood I] [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: Matchlocks I] [Melee Infantry Organization II] [Firearms Organization II] [Melee Drill I] [Officer Corps I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Bureaucracy II]}

Trade Routes: Gwynreth Commonwealth [Strong: +3 Currency, +1 Culture]

Bonuses/Eccentricities:

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls, but -10 to all cultural conflict rolls.

[Grand Ambitions] - Otterbach-Anschluss gets bonus prestige for defeating powers with more Prestige in combat.

1. An army marches upon its stomach, and so does our state. The investiture of better agricultural works is vital, and to do this we will incentivize innovation among the agricultural sciences, developing new theories and technologies to increase our food output, or make it easier for our farmers to produce.

Spend 10 Currency on this task

2. Sow the fields in the spring, tend to them in the summer, and harvest them in autumn. We will spend an action to actually harvest and produce food (as this doesn't seem to have an natural income).

Spend 3 Currency

3. Establish the military tradition, and instill a sense of national pride and happiness in the fatherland. Talk of the deeds done by our brave soldiers and generals in our last war, and host more public events such as parades and national holidays.

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research

4. Construct an Academy in our Capital to facilitate superior research.

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92f67f No.18467

>>18415

Name: Povos de Andalus

Population: 8 (+7)

Raw Currency: 6 (+8)

Happiness: 7

Culture: 2

Industry: 1

Mana: 3

Unique Buildings:

Defenses: Sevilla [Fortress I]

Military Units: 3 [x2, RInf, Light, Scout] 2 [x1, Mage, Light] 2 [x2, MInf, Medium]

Private: Armories I Stables I Shipyard I Quarry I

Public: Farms I Logging I Metals I Fletcher II

Resources/Quantity: Melee Weapons [3/1] Metals: [5/1] Matchlocks: [1/0] Cannon: [0/0] Armor: [4/1] Horses [3/.5] Stone [5/.5] Wood [4/1] Ranged Weapons [4/2] [Food 1/1]

Magic/Spells: (type: General) (spells: Fireball I, Call Storm I, Spirit Host I)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization I] Ranged Unit Organization I][Cavalry Organization I] [Battle-mage I]}

{Naval: [Ship Building I] [Sails I] }

{Administration: }

Trade Routes: Ivanonva Imperiya [Average: +2 currency +1 culture] Gwynreth Commonwealth [Average: +2 currency +1 culture]

Territory: 3

Prestige: 10

Bonuses/Eccentricities: (generated by GM)

[Elven Knowledge] - You gain +5 to Magical Research rolls and Magicl Conflicts, but the Sword Order does enjoy its Elven pogroms when they fail too often.

[Masters of the Land] - You gain +15 to Maneuver rolls inside of your own territory.

[Lost Glory] - You gain additional prestige for defeating Valencian nations.

As the last remaining full Elven kingdom in Valencia Andalus teeters on a narrow blade indeed. While the Espana would love nothing more than to purge the Elves from Hispano the Andalus are one of the oldest nation in Ibellica, and know how to hold their own against aggressors. Worshiping old gods, fighting in old ways, and living by old means, Andalus is a relic of time that refuses to be washed away.

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92f67f No.18471

Dice rollRolled 62, 34, 86, 46 = 228 (4d100)

>>18467

Actions

1. Begin construction of an college of arcana for the research of magic.

2. Begin construction of more farms. The feeding of the people is always important.

3. Sure up the defenses of Sevilla, who knows when the damn Espana will declare another conquest.

4. Random event roll.

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92f67f No.18512

Dice rollRolled 8, 37, 61, 34 = 140 (4d100)

Name: Imperial States of Voss

Population: 10 (+10)

Raw Currency: 8 (+20)

Happiness: 3

Culture: 3

Industry: 2

Mana: 0

Unique Buildings:

Defenses: Festung Breslau [Fortress II]

Military Units: 3 [x2 Mixed: 70M:30F, Heavy] 2 [x2 Cav, Heavy, Arm] 2 [x1, FInf, Light]

Private: Quarry I Farms I Logging I Metals I

Public: Armories I Stables I Firearms I

Resources/Quantity: Melee Weapons [4/1] Metals: [5/.5] Matchlocks: [2/1] Cannon: [0/.2] Armor: [3/1] Horses [2/1] Stone [5/.5] Wood [4/.5] [Food 1/1]

Magic/Spells: (type: Holy) (spells: Holy Flame II)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization II] [Firearms Organization I][Cavalry Organization II] [Cavalry I] [Mixed Infantry I] [Matchlocks I]}

{Naval: [Ship Building I] [Sails I] [Boarding I] }

{Administration: [Monarchy I] [Bureaucracy II] }

Trade Routes: Regnum Chauchard [Average: +2 Currency, +1 culture]

Territory: 6

Prestige: 12

Bonuses/Eccentricities: (generated by GM)

Imperial Legitimacy: You gain increased Prestige from winning Cultural Conflicts and receive +5 to Cultural Conflict rolls.

Seat of the Flame: The Imperial States are the traditional seat of the Oracle of the Flame, as well as the Church of the Flame. The people are fervent believers in the faith and detest those who would turn their backs on it. This hatred translates to a +1 combat bonus against non-believers.

>1. Improve our Logging

>2. Improve our Quarry

>3. Start making a building called Holy Cathedral of the Flame.

Spend 8 Currency

>4. Spread the word of the Flame to our people. Rile up their loyalty to the Church! Make their belief hide the fact that we have such low happiness level!

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92f67f No.18514

Dice rollRolled 38, 76, 44, 28 = 186 (4d100)

Name: Kamakurese Empire

Population: 13 (+4)

Raw Currency: 19 (+13)

Happiness: 2

Culture: 2

Industry: 2

Mana: 2

Unique Buildings:

Defenses:

Military Units: 4 Infantry [x2, Medium, MInf] 2 Archers [x2, Light, RInf] 1 Cavalry [x3, Medium, Arm]

Private: Shipyard I Quarry I Farms I

Public: Lumber Mills I, Metals I, Armories I, Stables II, Fletcher I

Resources/Quantity: Melee Weapons [3/1] Metals: [5/1] Matchlocks: [1/0] Cannon: [0/0] Armor: [4/1] Horses [3/2] Stone [5/.5] Wood [4/1] Ranged Weapons [4/2] [Food 1/.5]

Magic/Spells: (type: Spiritual) (spells: Commune with Spirits I)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization III] [Light Cavalry I] [Cavalry Organization I] [Ranged Unit Organization II] [Infantry Tactics II]}

{Naval: [Ship Building I] [Sails I] [Boarding I] [Marines I]}

{Administration: [Bureaucracy I] [Monarchy I]}

Trade Routes:

Territory: 2

Prestige: 11

Bonuses/Eccentricities:

[Innovative]: Hobgoblins are naturally intelligent and curious. You gain +10 to research rolls to research new techs, but take a -10 penalty to Happiness Conflicts.

[Regional Ambition]: You gain additional prestige when defeating your enemies on the battlefield or in Wealth Conflicts.

[Fractured]: Your nation is fractured into many different factions. All created industries will be Private.

The Kamakurese are a fractured nation of Hobgoblins. Ostensibly the Emperor leads the nation, but in reality it is little more than a nation of squabbling Warlords The Imperial faction in the government has been gaining power as the Sun Dynasty expands its borders and influence toward Kamakura, but time will tell if it leads to unification or submission of the Emperor before the Sun.

1. Food is the first priority. Get more food production going. Make another farm.

2. Find more efficient ways to grow crops. [Research Agriculture II] (+10 bonus to new tech research)

3. We want cannons. Research cannons. [Research Cannons I](+10 bonus to new tech research)

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92f67f No.18516

Name: Valois

Population: 3 (+6)

Raw Currency: 10 (+)

Happiness: 5

Culture: 3

Industry: 0

Mana: 0

Unique Buildings:

Defenses: Town Fortifications I

Military Units: 2 [MInf, medium] 2 [RInf, light]

Private: Colonial Commodities I

Public: Metals I, Logging I Quarry I Farms I

Resources/Quantity: Metals: [5/.5] Matchlocks: [3/0] Cannon: [0/0] Armor: [4/0] Melee Weapons [5/0] Horses [2/0] Stone [5/1] Wood [4/1] [Food 1/1]

Magic/Spells: (type: General) (spells:)

Technology: {Tools: [Bronze, Iron, Steel]} {Construction: [Wood I], [Stone I]}

{Food: [Agriculture 1] [Domestication I]}

{Military: [Cavalry Organization III] [Matchlocks I][Firearms Organization I] [Infantry Organization II] [Heavy Cavalry I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Colony I] [Monarchy II]}

Trade Routes: []

Territory: 1

Prestige: 3

Bonuses/Eccentricities: (generated by GM)

Colony - You are a Colony. Colonial affairs are your business, but you have reduced impacts at home. You take -10 to all Conflict rolls dealing with Valencian affairs, but gain +15 on dealing with any colonial Conflicts.

Practical - Your Colony has a reputation for being full of practical, hard people. You gain +10 to dealing with Internal Conflicts.

Good-Standing - You gain a +5 bonus to territory rolls and a +1/turn bonus to population so long as you remain in good standing with the Home Nation.

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92f67f No.18526

Dice rollRolled 18, 7, 2, 66 = 93 (4d100)

>>18437

Name: Valois (Colony of Chauchard)(Governor Lord Audle Ente)

Population: 3 (+6)

Raw Currency: 10 (+)

Happiness: 5

Culture: 3

Industry: 0

Mana: 0

Unique Buildings:

Defenses: Town Fortifications I

Military Units: 2 [MInf, medium] 2 [RInf, light]

Private: Colonial Commodities I

Public: Metals I, Logging I Quarry I Farms I

Resources/Quantity: Metals: [5/.5] Matchlocks: [3/0] Cannon: [0/0] Armor: [4/0] Melee Weapons [5/0] Horses [2/0] Stone [5/1] Wood [4/1] [Food 1/1]

Magic/Spells: (type: General) (spells:)

Technology: {Tools: [Bronze, Iron, Steel]} {Construction: [Wood I], [Stone I]}

{Food: [Agriculture 1] [Domestication I]}

{Military: [Cavalry Organization III] [Matchlocks I][Firearms Organization I] [Infantry Organization II] [Heavy Cavalry I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Colony I] [Monarchy II]}

Trade Routes: []

Territory: 1

Prestige: 3

Bonuses/Eccentricities: (generated by GM)

Colony - You are a Colony. Colonial affairs are your business, but you have reduced impacts at home. You take -10 to all Conflict rolls dealing with Valencian affairs, but gain +15 on dealing with any colonial Conflicts.

Practical - Your Colony has a reputation for being full of practical, hard people. You gain +10 to dealing with Internal Conflicts.

Good-Standing - You gain a +5 bonus to territory rolls and a +1/turn bonus to population so long as you remain in good standing with the Home Nation.

-ACTIONS-

1:Lord Audle Ente has arrived in Valois, and is disgusted by the lack of a proper settlement. [Found Niu Vauben]

2:"How in the blazes are we supposed to ship resources back to Chauchard without a proper port?!" [Build a Port adjacent to Niu Vauben]

3:"You! Stop your lollygagging, we're on a mission from the King to claim this land!" [Expand]

4: Random Roll: Lord Audle Ente is very loud and energetic, but is he effective?

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92f67f No.18888

File: 1449621030258.png (1.12 MB,1626x1610,813:805,Ibellica.png)

Dice rollRolled 2 (1d3)

Public Notice - Buildings do require resources to be allocated before they actually start getting built beyond the 1-2 point stage. Exceptions have been made for the first turn only.

Also name your units if you haven't. A map with forts will be given with the next update, as I will have to go through and redo some parts of it because they didn't get saved.

The d3 roll for the following player[s]: Bazrael

Königreich Otterbach-Anschluss

1. A group of farmers come forward upon hearing of the Crown's desire to improve yields. They bring with them a series of new tools that greatly increase the amount of land that can be tilled with a single horse or oxen. [Agriculture II]

2. With government assistance the farms under control of the Crown are given additional plots and hands to use for this year, and yields improve as a result [Add 3 Food]

3. Some patriotic events are thrown, and the people rejoice a bit, but you think it'll take off a bit better if you try again next year. Happiness 1/2

4. Part of the reason the people seem so resistant to such revelries may come from increased banditry reports near the border with the Imperial States. The overall mood of the nation seems darker as reports of burned and pillaged villages filter in. You will lose the d3 in happiness.

Vashta Sultanate

1. No trade route is developed courtesy of pirates.

2. Such things were only distractions from the Orcs true love in life, fucking exotic women and for orcs -all- women are exotic. They requisition girls of many races from all across Valencia, and even a few are dragged in from Chauchardian vessels returning from their colony. Truly a prized catch. The Sultan does get the feeling that these might make him a good deal -more- unpopular with the Humans though. Pleasure Pits I 4/8

3. Work begins on reorganizing the Infantry corps of your nation and it progresses with no issues thus far. Inf. Organization II 2/6

4. It is an uneventful year.

Andalus

1. Construction of the college begins through application of skilled architects and builders. 1/10

2. The expansion of the farming industry gets underway. 1/2

3. Plans for the expansion of Sevilla are laid out and resources of [4 Stone] and [2 Wood] requisitioned for the task. 4/15

4. It is an uneventful year.

Regnum Chauchard

1. Work on Le Academe du Scientifica begins in earnest. Achitects are contacted, plans are laid, and the builders are excited to begin working on the construction. Le Academe du Scientifica 3/15

2. Simply too many minds are working on the Academe to busy themselves with this line of research right now.

3. New agricultural practices are tested out in the farms, in particular the cultivation of new foods from Valois. They call them "po-tae-tos". Dunno, they taste good though.

4. Some Chauchard vessels have taken to raiding Vashta ships with the Chauchardian authorities turning a blind eye to the contraband. Once the administration finds out about it though…

Roll a cultural conflict.

Valois

Stat Correction: Your currency per turn is 4.

1-2. The Lord Governor finds intense resistance from some of the more influential colonists who see his appointment as a sign of distrust from the home government. Nothing gets done while these sort of politics are in play.

3. For good reason as it turns out. Newer colonists - setting out under orders of the Governor - do not understand the land or the native inhabitants and without the education by the older colonists make a startling diplomatic gaffe with one of the neighboring tribes. Some of the older colonists sympathetic to the Crown name themselves 'vieux sang', and advise his Lordship that failure to address this properly could end in violence!

Roll a Culture Conflict

4. The new governor is disliked by many colonists, but his presence and authority force some grudging acceptance of the new Crown presence on the colony.

Queendom of Espana

1. The Catedral del Fuego begins in earnest, with the great blessings of the clergy upon its foundations. Through trade contacts the Queen discovers that she is in competition with the Imperial States to build a Cathedral of the Flame. Surely greater prestige will come to the one with the best Cathedral to the Holy Fire. Catedral del Fuego 4/15

2. Your advisors settle on the expansion of the farming industries, and incentivize farmers to increase yields and develop more land with coin, but it yields little results and progress is well below average. Farms II 1/3

3. Several months after the expedition leaves word arrives from the colony requesting additional supplies, colonists, troops, and administrators. The signature of the Viceroy you sent is not on it, nor is there the seal you sent him with. You assume the worst.

4. It is an uneventful year.

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92f67f No.18889

Dice rollRolled 1 (1d3)

>>18888

Imperial States of Voss

1. A complex bureaucratic mess prevents a public expansion to logging. The administration assures the king that hte issue will be cleared up quickly though.

2. Suspcious people assume that the reason the lumber mill expansion failedi s because a few bureaucrats sent all of those supplies toward the expansion of the Quarry instead. Quarry II 1/4

3. Architects are paid, and supplies requisitioned for the construction of the cathedral, but proper supplies of [Stone 3] and [Wood 1] are going to be required to build it. Cathedral of the Flame 3/10

Through trade contacts the Emperor-Elect discovers that he is in competition with the Espanans to build a Cathedral of the Flame. Surely greater prestige will come to the one with the best Cathedral to the Holy Fire.

4. What the people truly desire is the return of Imperial lands. Nearly a whole State was given over to the Otterbach in the peace of the last war, and some Officers have even gotten it into their heads to try to force the issue with blade and gun with their regiments.

Roll a Military Conflict.

Kamakurese Empire

1. Work toward the farming infrastructure of Kamakura moves ahead behind schedule. Farm II 1/3

2. However research into agriculture progresses even smoother, and enhanced forms of rice cultivation are developed. +1 Prestige, Agriculture II

3. Research on Cannon is slow, primarily because of the lack of cannon to study, but it progresses forward all the same. Cannon I 2/6

4. Some of the conservative military establishment are concerned about Cannon research. The belief that firearms, and cannon especially, are destabilziing toward the social order is a prevalent line of thought among much of the upper nobility, and there is pushback against the idea.

Roll a Military Conflict.

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92f67f No.18892

Dice rollRolled 68, 61, 4, 23, 97 = 253 (5d100)

>>18888

Name: Valois (Colony of Chauchard)(Governor Lord Audle Ente)

Population: 9 (+6)

Raw Currency: 18 (+4)

Happiness: 5

Culture: 3

Industry: 0

Mana: 0

Unique Buildings:

Defenses: Town Fortifications I

Military Units: 2 Colonial Militia[MInf, medium] 2 Colonial Skirmishers[RInf, light]

Private: Colonial Commodities I

Public: Metals I, Logging I Quarry I Farms I

Resources/Quantity: Metals: [5.5/.5] Matchlocks: [3/0] Cannon: [0/0] Armor: [4/0] Melee Weapons [5/0] Horses [2/0] Stone [5/1] Wood [5/1] [Food 2/1]

Magic/Spells: (type: General) (spells:)

Technology: {Tools: [Bronze, Iron, Steel]} {Construction: [Wood I], [Stone I]}

{Food: [Agriculture 1] [Domestication I]}

{Military: [Cavalry Organization III] [Matchlocks I][Firearms Organization I] [Infantry Organization II] [Heavy Cavalry I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Colony I] [Monarchy II]}

Trade Routes: []

Territory: 1

Prestige: 3

Bonuses/Eccentricities: (generated by GM)

Colony - You are a Colony. Colonial affairs are your business, but you have reduced impacts at home. You take -10 to all Conflict rolls dealing with Valencian affairs, but gain +15 on dealing with any colonial Conflicts.

Practical - Your Colony has a reputation for being full of practical, hard people. You gain +10 to dealing with Internal Conflicts.

Good-Standing - You gain a +5 bonus to territory rolls and a +1/turn bonus to population so long as you remain in good standing with the Home Nation.

Internal Factions: Vieux Sang(Crown Loyalists)

-ACTIONS-

1:Lord Audle Ente still wishes to have a proper capitol for the colony. [Found Niu Vauben]

2:Lord Audle Ente still wishes to have a proper port. [Build a Port adjacent to Niu Vauben]

3:Valois needs to [Expand].

4: Random Roll: Lord Audle Ente is very loud and energetic, but is he effective?

5. Cultural Conflict! Lord Audle Ente's brash personality and overly-refined capitol accent are causing unreset amongst the settlers. The Vieux Sang are advising Lord Ente take action, and he does. But are his methods overly harsh or lax, or does he address the concerns of the colonists and get them to work for the glory of the Regnum?

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92f67f No.18893

>>18892

Addendum: Action 1 and 2 get 2 stone and 2 wood each.

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92f67f No.18899

Dice rollRolled 53, 47, 76, 84 = 260 (4d100)

((iSpent 20 Currency for naught? D;))

1. Hwat? I thought yee were yee pyrats.

>Create trade route to Regnum Chauchard

2. Keep working on those pits.

>Pleasure Pits I 4/8

3. Keep to hwork on hyee infantree courpse.

>Inf. Organization II 2/6

4. ??

Name: Vashta Sultanate

Population: 32 (+10)

Raw Currency: 33 (+20)

Happiness: 5

Culture: 3

Industry: 1

Mana: 1

Unique Buildings:

Defenses: Caesarea [Fortress I]

Military Units: 2 Dromon [x1, Sea, Quick] 3 [x2, Inf, Medium] 2 [x2, FInf, Medium] 1 6lb Cannon [x1, Bombard]

Private: Firearms I Shipyard I

Public: Farms I Logging I Metals I Armories I Stables I Quarry I

Resources/Quantity: Melee Weapons [4/1] Metals: [5/1] Matchlocks: [1/.5] Cannon: [0/.1] Armor: [2/1] Horses [2/1] Stone [5/1] Wood [4/1] [Food 1/1]

Magic/Spells: (type: General) (spells:)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization I] [Firearms Organization I][Cavalry Organization I] [Artillery Organization I] [Cavalry I] [Siege Tactics I]}

{Naval: [Privateering I] [Ship Building I] [Boarding I] [Marines I] }

{Administration: [Bureaucracy II] [Annexation I][Monarchy I]}

Trade Routes: []

Territory: 7

Prestige: 20

Bonuses/Eccentricities: (generated by GM)

[Vashta Cunning]: The Vashta are cunning administrators and conquerors. You gain +5 to all Cultural Conflicts, but -5 to Industrial Conflicts.

[Orcish Brutality]: The Orcs are powerful warriors. Your Melee Units and Bayonet equipped troops all have the [Shock] trait.

The Vashta Sultanate are a newer nation comprised of Orcs and their human subjects that conquered much of the Deimos Republic in a lightning fast series of conflicts over the course of 25 years. They settled into their new role as administrators very quickly, and even faster into the seat of a powerful Empire straddling lucrative trade routes. Their culture, religion, and appearance all differ from those of Valencian nations, and they are solidly outsiders. This hasn’t stopped them from being ambitious, and striking while the iron is hot.

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92f67f No.18907

Dice rollRolled 14, 60, 53, 1, 61 = 189 (5d100)

>>18888

1. Good good. Run to get these supplies so we can start buildilng. (Dedicate 3 stone and 2 wood to Le Academe du Scientifica: 3/15)

2. Good to see. Lets dedicate some food to upgrading our farms. (Using 1 food if needed to upgrade Farms I)

3. Come on guys. Nice stone work will last for ages, and look better! (Attempt to upgrade Construction: [Stone I] again)

4. Event Die, while I ponder the meaning of chivalry and drink fine wine.

5. Cultural Conflict roll, cause yeah that needs to be take care of guys don't screw with the other people yet. I mean, I know they aren't as awesome as us,

Name: Regnum Chauchard

Population: 25 (+15)

Food: 15

Raw Currency: 25 (+15)

Happiness: 10

Culture: 3

Industry: 2

Mana: 1

Unique Buildings:

Defenses: Chateau Vauben [Fortress I]

Military Units: 3 Heavy Cavalry [x3, Shock, Arm, Heavy, Cav] 2 Pike Block [x2, Medium, MInf] 2 Matchlock Block [x1, Medium, FInf] 2 Ship Building [x2, Naval]

Private: Valois [Colony], Metals I, Logging I

Public: Armory I, Stables II, Shipyard I, Quarry I Farms I

Resources/Quantity: Metals: [5.5/.5] Matchlocks: [3.5/.5] Cannon: [1/0] Armor: [5/1] Melee Weapons [6/1] Horses [4/2] Stone [6/1] Wood [5/1] [Food 2/1]

Magic/Spells: (type: General) (spells: Counterspell I, Create Fire I)

Technology: {Tools: [Bronze, Iron, Steel]} {Construction: [Wood I], [Stone I]}

{Food: [Agriculture 1] [Domestication I]}

{Military: [Cavalry Organization III] [Matchlocks I][Firearms Organization I] [Infantry Organization II] [Heavy Cavalry I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Colony I] [Monarchy II]}

Trade Routes: Deimos Republic [Weak:+1 Currency, +1 culture]

Territory: 4

Prestige: 25

Bonuses/Eccentricities:

[Ancient Regime] - You gain bonus prestige for winning Colonial and Succession Conflicts.

[Colonizer] - Your faction is one of the great Colonizers. Your colonies have an easier time expanding, and provide greater benefits.

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92f67f No.18914

Dice rollRolled 93, 52, 68, 31 = 244 (4d100)

>>18888

Name: Povos de Andalus

Population: 15 (+7)

Raw Currency: 14 (+8)

Happiness: 7

Culture: 2

Industry: 1

Mana: 3

Unique Buildings:

Defenses: Sevilla [Fortress I]

Military Units: 3 [x2, RInf, Light, Scout] 2 [x1, Mage, Light] 2 [x2, MInf, Medium]

Private: Armories I Stables I Shipyard I Quarry I

Public: Farms I Logging I Metals I Fletcher II

Resources/Quantity: Melee Weapons [4/1] Metals: [6/1] Matchlocks: [1/0] Cannon: [0/0] Armor: [5/1] Horses [3.5/.5] Stone [1.5/.5] Wood [3/1] Ranged Weapons [6/2] [Food 2/1]

Magic/Spells: (type: General) (spells: Fireball I, Call Storm I, Spirit Host I)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Infantry Organization I] Ranged Unit Organization I][Cavalry Organization I] [Battle-mage I]}

{Naval: [Ship Building I] [Sails I] }

{Administration: }

Trade Routes: Ivanonva Imperiya [Average: +2 currency +1 culture] Gwynreth Commonwealth [Average: +2 currency +1 culture]

Territory: 3

Prestige: 10

Bonuses/Eccentricities: (generated by GM)

[Elven Knowledge] - You gain +5 to Magical Research rolls and Magicl Conflicts, but the Sword Order does enjoy its Elven pogroms when they fail too often.

[Masters of the Land] - You gain +15 to Maneuver rolls inside of your own territory.

[Lost Glory] - You gain additional prestige for defeating Valencian nations.

1. Continue the college, allow them to take any resources they need. 1/10

2. Expansion of farming industry 1/2

3. Upgrading the defensive capabilities of Sevilla, they have priority of any resources over the college if more are needed. 4/15

4. Random event.

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92f67f No.18921

Name: Königreich Otterbach-Anschluss

Population: 10 (+2)

Raw Currency: 18 (+13)

Happiness: 4

Culture: 1

Industry: 3

Mana: 1

Territory: 1

Prestige: 18

Unique Buildings:

Defenses: Kassel [Fortress I]

Military Units: 1 Heavy Cavalry [x3, Shock, Heavy, Arm] 3 Halberd Blocks [x3, Medium, Steady] 2 Matchlock Formations [x2, Medium]

Private: Armories I, Firearms I, Metals I, Logging I

Public: Stables I, Quarry I Farms I

Resources/Quantity: Metals: [6/.5] Matchlocks: [4/.5] Cannon: [1.4/.2] Armor: [5/.5] Melee Weapons [5/.5] Horses [2/1] Wood [6/.5] Stone [6/1] [Food 14/1]

Magic/Spells: (General) (spells: Counterspell II Force Bolt I)

Technology: [Tools: Bronze, Iron, Steel]

{Construction: [Wood I] [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: Matchlocks I] [Melee Infantry Organization II] [Firearms Organization II] [Melee Drill I] [Officer Corps I] [Cannon I]}

{Naval: [Ship Building I] [Sails I] [Boarding I]}

{Administration: [Bureaucracy II]}

Trade Routes: Gwynreth Commonwealth [Strong: +3 Currency, +1 Culture]

Bonuses/Eccentricities:

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls, but -10 to all cultural conflict rolls.

[Grand Ambitions] - Otterbach-Anschluss gets bonus prestige for defeating powers with more Prestige in combat.

Projects Happiness 1/2

Stat post

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92f67f No.18952

Dice rollRolled 71, 25, 77, 58 = 231 (4d100)

>>18888

1. A great fund has been amassed to send a mission with one goal: to re-establish contact with and sovereignty over the colony of New Espana, and to ensure it will become a jewel in the great crown of our kingdom - spend 10 RC to reconnect and improve the colony

2. Tons of pale sandstone have been cut for the exterior structure, while elegant cladding and pillars of marble and granite are crafted for the furnishing of the Catedral. Iron columns, beams and lattices are forged for construction and decoration alike, while great sheets of shining bronze are cast for the Catedral's dome - (1 Stone) and (1 Metal) have been assigned to Construction of Catedral del Fuego 4/15

3. Farms are vital, of course, but we will need stone to build tall and strong, and iron to craft our steel sharp. These we must take from the earth - upgrade Quarries

4. We wonder what the winds of fate have in store for us, and the priests pray to the Flame for good fortunes - Random Roll

Name: Queendom of Espana

Population: 16 (+8)

Raw Currency: 23 (+17)

Happiness: 4

Culture: 4

Industry: 2

Mana: 1

Unique Buildings:

Defenses: Castello Valiente [Fortress I]

>>Catedral del Fuego 4/15

Military Units: 3 Infantry Formation [x2 Mixed: 80 pike, 20 matchlock, Heavy] 2 Matchlock Blocks [x2, FInf, Light] 1 Light Cavalry [x2 Cavalry, Light, Quick] 1 Heavy Cavalry [x1, Heavy, Cav, Arm, Shock] 1 Caravel [x2, Sea]

Private: Metals I Logging I Farms I Quarry I

>>Farms II 1/3

Public: New Espana [Colony I] Armory I, Weaponsmith II Shipyard I

Resources/Quantity: Melee Weapons [8/3] Metals: [4.5/.5] Matchlocks: [3/0] Cannon: [1/0] Armor: [5/1] Horses [4/1] Stone [4.5/.5] Wood [4.5/.5] Ranged Weapons [1/0] [Food 1.5/.5]

Magic/Spells: (type: Holy) (spells: Holy Flame I)

Technology:

{Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I] [Domestication I]}

{Military: [Mixed Infantry I] [Matchlocks I] [Infantry Organization I] [Firearms Organization I] [Mixed Infantry Organization II] [Cavalry Organization I] [Cannon I]}

{Naval: [Ship Building I] [Cannon Armament I] [Marines I] [Sails I]}

{Administration: [Colony I] [Bureaucracy I][Monarchy I]}

Trade Routes: Deimos Republic [+1 Culture, +2 currency]

Territory: 5

Prestige: 16

Bonuses/Eccentricities: (generated by GM)

[Fervour] The Espanians are fervent believers of the Creation Flame, and react negatively toward actions seen as too soft on heathens and heretics. This fervour makes them excellent converters though, and the converted often look to them for protection. You gain +10 to all Cultural Conflicts against nations not of your faith, but -10 to Economic Conflicts against non-believers.

[Purgation]: The Espana are most known for their violent expulsion of Elves and Orcs from Hispado. This hatred translates to a +1 combat bonus against non-humans.

Like most Valencian nations, this one is exclusively human. Thanks to frequent wars with the Vashta Sultanate its naval development was high enough to quickly exploit the discovery of the New World, setting up a colony there not long after the Chauchard. The nation is led by the charismatic and brilliant Queen Maria IX Valiente and under her leadership Espana has risen to become one of the top contenders for dominance in Valencia, and perhaps Ibellica at large

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92f67f No.18953

Dice rollRolled 77, 79, 73, 12, 29 = 270 (5d100)

Name: Kamakurese Empire

Population: 17 (+4)

Raw Currency: 22 (+13)

Happiness: 2

Culture: 2

Industry: 2

Mana: 2

Unique Buildings:

Defenses:

Military Units: 4 Testudo Squadrons (Infantry) [x2, Medium, MInf] 2 Sparrowhawks (Archers) [x2, Light, RInf] 1 Bucephalian Company (Cavalry) [x3, Medium, Arm]

Private: Shipyard I Quarry I Farms I

Public: Lumber Mills I, Metals I, Armories I, Stables II, Fletcher I

Resources/Quantity: Melee Weapons [4/1] Metals: [6/1] Matchlocks: [1/0] Cannon: [0/0] Armor: [5/1] Horses [5/2] Stone [3.5/.5] Wood [3/1] Ranged Weapons [6/2] [Food 1.5/.5]

Magic/Spells: (type: Spiritual) (spells: Commune with Spirits I)

Technology: {Tools: [Bronze, Iron, Steel]}

{Construction: [Wood I], [Stone I]}

{Food: [Agriculture I][Agriculture II] [Domestication I]}

{Military: [Infantry Organization III] [Light Cavalry I] [Cavalry Organization I] [Ranged Unit Organization II] [Infantry Tactics II]}

{Naval: [Ship Building I] [Sails I] [Boarding I] [Marines I]}

{Administration: [Bureaucracy I] [Monarchy I]}

Trade Routes:

Territory: 2

Prestige: 12

Bonuses/Eccentricities:

[Innovative]: Hobgoblins are naturally intelligent and curious. You gain +10 to research rolls to research new techs, but take a -10 penalty to Happiness Conflicts.

[Regional Ambition]: You gain additional prestige when defeating your enemies on the battlefield or in Wealth Conflicts.

[Fractured]: Your nation is fractured into many different factions. All created industries will be Private.

The Kamakurese are a fractured nation of Hobgoblins. Ostensibly the Emperor leads the nation, but in reality it is little more than a nation of squabbling Warlords The Imperial faction in the government has been gaining power as the Sun Dynasty expands its borders and influence toward Kamakura, but time will tell if it leads to unification or submission of the Emperor before the Sun.

1. … It’s farms, guys. You’re brilliant scientists, and you can’t build a farm? Do you want to starve? Continue work on farming infrastructure. +10 Currency [Farm II 1/3][Agriculture II]

2. This social pushback is unacceptable. We will gain better control over the state. Figure it out, researchers. [Research Bureaucracy II](+10 to new research rolls)

3. To be on the safe side, the emperor would also like a fortress, just in case the military conflict goes … poorly. Dedicate 2 Stone and 2 Wood to fortress construction.

4. Random event roll.

5. Military conflict roll.

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92f67f No.18954

>>18512

We send an Envoy to fellow believers in the Flame

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92f67f No.18988

>>18899

Retro-allocate stone to action 2.

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92f67f No.19095

File: 1449761893708.jpg (41.58 KB,541x344,541:344,AKG380045.jpg)

Dice rollRolled 52, 74, 57, 32 = 215 (4d100)

>>18921

1. This treachery will be met with Action!

Our people have been dealt a blow and we shall respond!

>Muster the troops, and begin to defend our borders from banditry and pursue the criminals with all haste!

We will the people our response, and we will not take this silently.

1 Heavy Cavalry [x3, Shock, Heavy, Arm] 3 Halberd Blocks [x3, Medium, Steady] 2 Matchlock Formations [x2, Medium]

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls

2. Let every man of the Reich defend his own home! Let not our people fear bandits and pillagers, but respond with courage and force of arms.

>Research a universal civilian-military training program, to form militia's and homeguard units to be lead by retired officers or junior officer cadets.

Behind every house and corner, a rifle!

[Melee Infantry Organization II] [Firearms Organization II] [Melee Drill I] [Officer Corps I]

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls

3. Movement is the spirit of war! If we are to counter such a mobile force, we must be mobile ourselves.

>Research Cavalry Organization.

[An Army with a State] - Otterbach-Anschluss is a state that is built on the back of its army, and everyone knows it. It receives +5 to all rolls for military research and Maneuver rolls

4. The people must have faith in themselves and their proud military history! Continue the songs and stories of our noble military, and inspire our people in the defense of the fatherland.

https://www.youtube.com/watch?v=g8fmG-p-DlQ

>Nationalism/Martial-Happiness 1/2

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92f67f No.19846

Dice rollRolled 94, 39, 72 = 205 (3d100)

>>18907

Kamakura Conflict

>>18953

Chauchard Conflict

>>18892

Nue Chauchard Conflict

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