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The King Is Dead; Long Live The King!

File: 1448770459827.png (2.97 MB,2229x2066,2229:2066,Soren17.png)

045820 No.17266 [View All]

Welcome to Søren, the World of Clouds! It's the latest magical nation building game from me, red_philosophy.

This is the seventh(!!!?) thread, as the first as reached a post limit. (huea)

Søren is the latest world and probably my most advanced map; it lives alongside Moco and Baader. It's going for "ultra-high" fantasy, which I'm admittedly not sure about conceptually, but we're going to give it a try. Think first age Lord of the Rings with politics similar to Victoria 2. Conceptually the game goes for an aesthetic of "huge".

Rules: http://pastebin.com/Y2GzvhQa

Chat: https://client00.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net

Previous Thread: https://8ch.net/builders/res/15228.html#17132

267 postsand53 image repliesomitted. Click reply to view. ____________________________
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045820 No.18308

>>World Event – The Rift: Shezeb, under massive stress, has broken into pieces and begun to collapse into a rift after massive planar eddies are unleashed by the prototype explosive. Large portions of the coalition fleet are swallowed in a massive rift, while the remainder attempts to disperse in chaos as unknown energies lance through the fleet. The destruction of so much effort is horrific and bordering on the unspeakable. Entire crews and their machines are unable to escape the massive energy produced by the rift, and strange..tentacles..lash out and grab other ships as they overload their engines trying to escape. The fleet is in tatters and barely manages to cohere itself.

>>Under such a threat, the Mericon host instinctively retreats under the massive press of bombardment and total chaos; their communication networks collapse under the force unleashed by device but soon they rally around their remaining infrastructure and equipment. Their force is shattered, but they live. The General Coordinator barely manages to re-establish its chain of command as additional Mericon begin to spill through the gate. The portion of the island that the remaining (single) gate is located on is stable, but large portions of the host are lost by a spew of metaphysical chaos that now vomits forth from the rift. Mericon drive systems are barely able to escape the rift, thanks to their superior technical capacity, and they begin attacking whatever is emerging from the rift…

>>It is a dark day for the world.

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045820 No.18309

Dice rollRolled 100, 28 = 128 (2d100)

[Soren Metaphysics]

[Device?]

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045820 No.18310

Dice rollRolled 97, 14 = 111 (2d100)

>>World Event – Soren: Somehow, the rift has managed to stabilize the fundamental substructure of Soren. While theoreticians continue to debate precisely how, it is fairly clear that the rift itself is having not-as-yet understood stabilizing effects on the plane. Currently two intellectual camps jockey about the issue, but there is no real clear explanation. As for the rift itself, the tentacles have retreated, and the rift is…strangely stable.

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045820 No.18312

Dice rollRolled 3, 74 = 77 (2d100)

>>World Event – Purple Skies: With the dispersion of energy, the skies of Soren have assumed a more neutral purple color reflecting the increased health of the plane. Scientist and philosophers of course dispute this, and claim the plane is actually more of a mauve color. Debates continue.

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045820 No.18314

File: 1449302837018.png (3.09 MB,2229x2066,2229:2066,Soren19.png)

>>Updated my journal [does not reflect player territory changes etcetera]

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045820 No.18315

[Fleet losses]

[Vincent]

All units.

[Patchwork]

All units aside from flagship.

[Rattlehavoc]

All units aside from Rattlehavoc [set to injured]

[Sunniria]

All units aside from Morrigan's unit..

[Severans]

All units.

[Necro Imperialis

All units.

[Technocracy]

All units aside from:

Super Sky-Dreadnought "Annihilator" [x50][BombardXL:10][Arm][Resilient] [Set to nearly destroyed]

1st Mobilized Bomber/Destroyer Fleet [x24][Bombard][x10][Comb.Arms] [reduce strength to x12]

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045820 No.18316

>>18315

This, thought Rattlehavoc, was the greatest fight any Morph would ever know.

The Tainted commander launched another Mericon from the tip of his spear in his right hand and raised his left arm to put down a hail of covering fire on an oncoming Mericon squad, as his Peacekeepers loomed ahead. All they had to do was keep the Mericon occupied until Vincent could let loose his 'bomb'.

Another Mericon launched forward, and it fell as Rattlehavoc swung his spear around and disemboweled it on its way by. These things, they had commanders– bigger ones, armored ones. He tried to see through all the magicshot and the fire and the blood and the struggling bodies, but he couldn't see one.

As he dropped the magazine from his rifle, he felt a tremor, a shiver through his very being. A bright light shone through the battle-lines. It was Vincent, he had made it.

But as Rattlehavoc rammed his spear into another Mericon's head, pinning it to a rock, he knew that something was wrong.

Very wrong.

Vincent's soul-light began growing in its amplitude, and he felt a wave of pure dread wash over him.

"Fall back," he growled, pulling his spear from the rock and starting to backpedal.

"FALL BACK! BACK TO THE PEACEKEEPERS!"

His morphs, his Company, looked at him in confusion as Vincent went nuclear. There was absolutely -no- way they'd be able to exfil in time.

"FALL BACK, MORPHS!" he bellowed, leaping several stories in a single bound to cling to a peacekeeper, hauling himself up with Arche-gifted strength. "THE EXPLOSION WILL NOT–"

Reality was undone before he could finish his sentence.

Everything was a blur of fire and sound and taste and smell and he could feel his spines shatter and his armor vaporize. He leapt with all his might from ship to ship towards the Annihilator, spear in hand, as the metaphysical shockwave rolled in, unmaking his soldiers, his company, grinding his peacekeepers into monomolecular powder.

As Rattlehavoc landed on his last, rearmost peacekeeper, he thought it safe to turn and behold what it was he was fleeing from.

The tentacle, barbed and blunt and every color at once, whipped at him as it tore through his ship like a hot knife through butter. He went sailing, careening through the sky, his left arm falling into the endless sky below. Then, he hit metal, and everything went black.

When he awoke, laying prone in the deck of the Annihilator with the bodies of the soon-to-be-disposed dead, he caused quite the fright, staggering from the room, dripping blood, grabbing the Technocracy grunt by the shirt and shoving him against a wall.

"How many?"

"How many morphs lost?"

"…And how many Mericon?"

Rattlehavoc took a moment, and then let go, stumbling back to collapse against the opposite wall in exsanguinated exhaustion.

"…Then we have won."

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045820 No.18323

"This is the ITR"

"Our losses, while horrific, are not in vain.

The Mericon have lost much of their forces and resource, and have been reduced to the remainder of one final gate.

One push is all that is needed. One push and we may save this realm.

Continue to keep up faith. And do not mourn our fallen, but instead, give them the honor of hope and our continued resistance that their sacrifice has earned."

>>18306

>>18194

VULMER AND FLOWERS IN THE SKY ARE OFFICIALLY GIVEN MORGAZIAN NOTES AND LOGS REGARDING HIS MACHINE, AS PROVIDED BY THE NECRO IMPERIALIS

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045820 No.18330

>>18296

[Meta: Bazrael I have told you again and again that since Red allowed it I sent all 20 Mobilized Sunnirian Mixed Division: [15x][Bombard][x2], not 16 stop trying to countermand my own unit movements. I told you repeatedly that the Sunniri would hold nothing back. They're MY units not yours. Don't even get my started on rolling for all of us when you said you'd let us handle it, and the dumbfuck decision of blowing Vincent so early.

Red I don't know if those 4 extra units affects you calculations at all but I wanted it to be known, and I'm not sure when I'll be back today.]

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045820 No.18335

>>18330

[Meta: Yes I made that mistake, I thought it was clarified in my list but evidently I missed that. This was not intentional.

I planned to let you all roll normally, but was asked to roll for all hosts to be given a 1d10 last night by Red Philosophy.

The decision to have vincent move forward with the strike on th the portal had the support members present last night, But I claim responsibility for it's effects]

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045820 No.18351

Dice rollRolled 59, 29, 91, 9 = 188 (4d100)

http://pastebin.com/rh7nq1Mx

1. [Troop Movement]

Pull back what remains of the Grand Fleet, including the reserves of other nations, to New Khazan. We will provide the repairs and replenishing for them there.

However, the ITR's reserve forces will land in Shezeb and proceed to commence another raid.

>1 Mobilized Subterine Formation [x58][Siege][Burrow][BombardXL:10]

>1 Mobilized Clockwork Combat Formation [x34]

>1 Mobilized Peacekeeper Formation [x34][Bombard:12]

2. [Battlefield Harvesting] Even in death our ships serve. Some of their hulls and wrecks float among the lower altitudes, and even as our forces retreat we can still haul some of the wrecked ships away. We shall attempt to harvest as much debris and wreckage from the battle as is possible, and bring it back for recycling.

Recycling [Very Good]

Salvage [Simple]

2. [Annihilation Weapons] May the destruction wrought this day on Mericon and Foe reach the ears of Galgoroth, Hear our prayers death lord, and bless our weapons that we can finish off our foes.

[Annihilation Weapons: 11/20]

4. [SSD Repairs] Commence repairs on the SSD

Large Scale Construction [Average]

Sturdy Construction, [Average]

Tooling [Amazing]

Rationalization [Good]

Standardization [Good]

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045820 No.18356

>>18351

#4 Aerial Fabricators: Sky Dwarves are keen on airship construction, and gain a bonus to rolls to construct airships or other large aerial constructions (+15)

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045820 No.18357

>>18351

And spend 50 Gold to purchase additional parts and supplies for the repairs to the SSD

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045820 No.18371

Dice rollRolled 42 (1d100)

[[The Purifier's Interest]]

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045820 No.18375

>>Somewhere else…

Here is the log, Purifier. Text only? It was the only record to survive purifier. It thinks for a moment before speaking. Understandable. The purifier reads.

The fleet of the other is approaching. Yes. They are numerous. Yes. Have the defense grid activate and coordinate firing on command elements and targets of opportunity. Yes. Firing. Weapons … finding nearly 100% of their targets. Feed information to the communications network and the boil; the boil must know of this place. Yes. Types … weapons? Conventional admixture. Advisory: section, combine, and formation coordinators report disruption. Weapons of interest? [inaudible] No, banal. Types? Numerous. Specialized? Yes. Volume is significant. [noise] Reporting considerable other barrage; front line infantry reporting causalities. [inaudible] … deity level unit present; brand conferred is &&&. Evaluation. Power level is intermediate; minor deity, provincial. #1226C and #1037 are responding. [Noise]… fighting has commenced. 1226 is reporting issues with its weapon. 1037 … [garbled] … in close combat. Other continues to shell 1037 and 1226. 1037 has been disarmed and is engaged in melee. 1037 down to repeated hits to the skull and cranium; armor holding. [tearing noise] … units are responding with artillery salvos. &&& is stunned and withdrawing. 1037 and 1226 are in pursuit. &&& is counterattacking. [noise]

Other is turning 1037. Understood. 1226 other is fast. Understood 1037 I am firing. Hits. [noise]…seem to have no effect; switching to overcharge. Firing. Impact. &&& remains. 1037 here, reporting micro-reactor damage to auxiliary power systems; &&& has pierced through my internal power unit and I risk internal engine explosion. Attempting to discharge energy capacitors; they are overloading. 1037 your communications system is down. Attempt to flank &&&. 1037. 1037. 1037 has gone silent; I am seizing its weapon. Engaging. Reporting massive damage to my left arm; weapon is inoperable. Initiating self destruct with 77.77% effectiveness. [inaudible screeching, noise]

What makes this log of my interest? What comes next.

[Noise] … coordinator #26 reporting; unknown detonation. Clarify, communications network appears to have failed. [inaudible]. Say again you are garbled. Unknown detonation. Clarify. Possible Metaphysical event, first order. Size? There is a pause. Fifth order breach, plus alterity; discrete Order? Unknown, alterity retreated… [inaudible]

It is of interest. Bring me the remainder of the information.

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045820 No.18394

Dice rollRolled 21, 85 = 106 (2d100)

[Sjork]

1. Sjork personally aides in the reconstruction of the SSD. [Artisans: +10]

2. Create a steamlined XL-Long Range Artillery design. [Artisans: +10]

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045820 No.18402

Dice rollRolled 18, 13, 37, 48 = 116 (4d100)

>>18323

—-Actions–

All Rolls get +5 from Clever [Not put in to modifier field]

-Research: Planar Theory: 7/20 + 20 wealth

-Research: Research Methods: 8/20 +20 wealth

-Research: Morgazian Notes +30 Wealth

-VULMERIAN LEGEND [ Fluff ]

MOBILIZATION: NOT GOOD

Population: (59) (+1.6/turn)

Food: (Good)

Raw Currency: (2) (+13/turn) [after actions]

Legitimacy: (Good)

Culture: (6)

Industry: (11)

Unique Buildings:

-Vulmeria(Capitol)[High King's Palace] [Magic Research Academy,[Directed Research Wing]][School Network]

-Town of Dejima[0.2pop/turn, Dejima Thaumaturgial Tower, Ruins[Alch Lab, Armory], Embassy [Flowers], Technocracy [Embassy], Research Library, Fortuna Memorial University, Shezeb Memorial Planar Workshop, Ellis Temporary Housing Facility]

-Prepared Tower Site

Defenses: Vulmerian Walls and Traps [Large], [Minor Obscurantism Shroud]

Military Units: 4 Legio Vulpes Consularius[Very Strong]; 2 Legio Vulpes [Strong]; 3 Battlespheres Wings [Very Strong], 2 Vilon Avenger Formations [x10][Resilient], 3 Vulmerian Scouts[x3][Infiltrate]

Resources/Quantity: Iron [Sustainble]; Stone [Sustainable]; Wood [Sustainable]; Silver [Sustainable,+3 currency/turn], Rubicite [unmined], Arceotech Scrap [Some], Lay Cards [Trade]

Magic/Spells: [Vulmerian](spells: Invisibility [Good]; Body Alteration [Good], Death-Ray [Simple], Obscurantism [Average])

Technology: Metallurgy [Average]; General Magic Theory [Excellent]; Magical Industry [Very Simple]; Magical Fuels [Primitive], Espionage [Simple], Civil Defense [Simple], Directed Research [Simple], Empiricism [Primitive], Education [Simple],Directed Magic Research [Simple], Infantry Tactics [Average], Planar Theory [Simple]

Trade Routes: Patchwork [Medium; +2 currency/turn; +2 industry], Fae [Large:+3 currency/turn; +3 industry]

Territory: 7

Aware of: Dragon Den, the Patchwork, Kaldor, Clownbrood, Mycon, Sunflower Fae, Dominate, Technocracy, Sunniria, Necro Imperialis

Bonuses:

1. Like A Fox: Generally, very clever tactics don't work on you in combat. You're just super clever.

2. Clever: You know a thing or two about most things. You get +5 to all rolls.

Eccentricities:

1. What's That Smell?: You are vulnerable to fire. If the opposition uses fire against you, you are penalized by -1 in combat rolls. Generally the opposition must make an actual effort to use flame.

–In Progress–

-(Magic Theory: 5/20)

-Planar Theory: 7/20

-Research Methods: 8/20

-(Weapon/???)[Arceotech Scraps]

-Vulmerian Legend, Stage 2 [Fluff]

The researchers of Dejima grew frenzied upon receipt of the Morgazian notes. Dozens of copies were made and spread about Dejima, with one copy being sent to Vulmeria itself.

The High King himself helped direct efforts, the elderly Vulmer pouring the nation's wealth into understanding.

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045820 No.18520

Dice rollRolled 39, 10, 92, 62 = 203 (4d100)

>>18209

>Nation Fluff:

>http://pastebin.com/FBM7X4GB

>[Kaldor]

>Population: (20.4) (1/turn)

>Food: (Average)

>Raw Currency: (60) (8/turn)

>Legitimacy: (Good)

>Culture: (3)

>Industry: (13)

>Unique Buildings: [Temple, Hunter's Calling]

>[Government building, Warrior's Hall] [Reinforced Freak-Troll Farm]

[Titanic Ritual Circle]

>[Northern Fell Chain Fortress, Huge, Imposing]

>Defenses: (Elaborate Wooden Fortifications, Strong)

>Military Units:

>Huntmaster Hunting Pack [Epic][14x]

>[Deathgaze]* Very Strong, Clever

>Verana, Priestess of Galgoroth [Epic][8x][Mage][Resiliant]

>Juvenile Roc Flock [Epic][8x]

>1st Spitter Company [Epic]

>1st Kaldorian Air Fleet [Epic][x2]

>Skydrum ship [Strong][Morale]

>Claw of Galgoroth (Skyship)[x15][Bombard x4][Resilient][Quick]

>Galgorath, God of Destruction [Deity][???x]

>Resources/Quantity:

>Copper [Sustainable][x3]

>[Pelts, Sustainable]

>[Stone, Sustainable]

>[Wood, Sustainable][x2]

>[Beetlechitin, some]

>Star Metal [Sustainable][Perishes:10 turns]

>Elemental Slaves [Overflowing; 2]

>[Wurms, some]

>[Prisoners, some]

>[Iron, Sustainable][x3]

>Mildly-Burnt Freak-troll hide [some]

>Freak Troll Minors [Some]

>Wurmscale [Strained]

>Fruit [Some]

>Gems [Lots] 5x

>Rubicite [Some]

>Magic/Spells: (Elemental, Average) [Spells: Pillar of Fire, Simple; Summon Earth Sprites, Simple, scry Animal [Simple]]

>Technology:

>+Iron

>+Stone

>+Copper

>+Wood

>+Hideworking

>+Exotic Creature Training[Average],

>+War Drums [Average]

>+War Animal Training, Average)

>+Drum Amplifiers [simple]

>+Composite-Material Armors [Simple]

>+War Magic [Simple]

>+Air Transport [Simple]

>+Professional Armies [Average]

>+Airships [Average]

>+ Night-Fighting [Primitive]

>+ Spitter-Guns [Simple]

>+Re-organization [primitive]

>+Urban Pacification [Primitive]

>+Sieging [Simple]

>+Total Mobilization [Primitive]

>+Logistics [Average]

>+Scaled Construction [Very Simple]

>+Bureaucracy [Simple]

>+Projection Weapons [Average]

>+Fortifications [Simple]

>+Projection-Spitters [Simple]

>+Rationalization [Good]

>+Standardization [Good]

>+Large Scale Construction [Primitive]

>+Tooling [Primitive]

>E-Drive [Simple]

>Antimagic Weapons [Simple]

>Territory: (38)

>Bonuses:

>1. Chosen: You have an extremely affinity for elemental magic. Your people can pursue elemental magic within the usual realm of the natural elements without much issue.

>2. Predatory: During combat, roll an extra dice to determine what additional efforts your military has taken to ambush the enemy or lure them into traps. This works offensively and defensively.

>Eccentricity:

>1. Your people are not terribly good at civil construction projects and will suffer a -15 to construction project rolls generally. Defensive construction and religious constructions are not impacted

>>>You are mobilized.

>>>Set status: Mobilized, 7 turns; food supplies are taxed.

>>>Your industrial efficiency is 100%..

>>>You gained the following units from mobilization: 9 Mobilized Kaldorian Infantry Formations [Epic]

>1 Mobilized Kaldorian Warhost [x72]

2 Mobilized Kaldorian Warhosts [x48]

>4 Kaldorian Warhosts [x30][Bombard][x2]

1. Them anti-magic projection tech 3/20

2.3. Planar theory worked on [12/30]

4. Load up all Forces we're moving out…. SOUND THE DRUMS! it is time for war

https://www.youtube.com/watch?v=8tUcv_d7t3E

the Necro Imperialis, has debts of life that are long overdue.

9 Mobilized Kaldorian Infantry Formations [Epic]

>1 Mobilized Kaldorian Warhost [x72]

2 Mobilized Kaldorian Warhosts [x48]

>4 Kaldorian Warhosts [x30][Bombard][x2]

>Huntmaster Hunting Pack [Epic][14x]

>[Deathgaze]* Very Strong, Clever

>Verana, Priestess of Galgoroth [Epic][8x][Mage][Resiliant]

>Juvenile Roc Flock [Epic][8x]

>1st Spitter Company [Epic]

>1st Kaldorian Air Fleet [Epic][x2]

>Skydrum ship [Strong][Morale]

>Claw of Galgoroth (Skyship)[x15][Bombard x4][Resilient][Quick]

>Galgorath, God of Destruction [Deity][???x]

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045820 No.18521

>>18520

due to lack of necro imperialis, new target is the Technocracy, because.

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045820 No.18529

>>GM: Please post amenable scenarios for epilogue/game conclusion.

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045820 No.18532

>>Amenable Scenario: What your nation would be doing following game conclusion if things go well. This might involve long term activities, goals, or other issues of concern.

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045820 No.18536

File: 1449461354805.jpg (96.2 KB,425x375,17:15,1416169372222.jpg)

>>18532

>if things go well

>implying

Rattlehavoc returns, obtains a magitech prosthetic arm, a new spear, and leaves, with the new Council of Three governing the Advent. They expand peacefully and considerably, generating a thriving, technologically advanced morphish society that is mostly free of hostile outside influence.

Rattlehavoc and Vincent both become legendary heroes in Morph history, with statues erected in their honor and holidays to revere them and to pay respects to all the morphs killed in the Battle of Soren. Arche, depowered by the sacrifice of his Avatar, becomes a god in name only.

Eventually, a state of near-civil war develops due to ideological differences, with three 'factions' in the New Advent– pro-Doxa, descended from Vincent loyalists; pro-Ethos, descended from Old Advent loyalists; and pro-Arche, who are almost entirely Tainted that have heard of the brave exploits of Rattlehavoc and his Company. Tensions remain high.

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045820 No.18539

>>18532

>If Game ends…

>[[VULMERIAN RESEARCH INTENSIFIES]].

The Vulmer would continue to build up Dejima as a research center while building Vulmeria-the-City's defensiveness and ability to be hidden, while continuing to research Magic and all types. A particularly good event would be finding a seed of the Dead Tree, growing a new one in the Court of Vulmeria. Eventually they would seek other planes and send colonies there.

This would be done with their close allies, the Kingdom of the Flowers in the Sky.

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045820 No.18540

>>18237

>Go well.

The Skyrates put out a formal alliance with the Angle Confederation. For the most part though? Pirates going to pirate, going to privateer, and going to be scoundrels till the end days. Randomly raiding tradelanes because they can, or they were paid to, but otherwise just being themselves. They would continue to expand on Ribwall, outside of making sure the Confed had some more territory, maybe make a port on the main land, but outside of that? Pirates gonna pirate.

Oh, and they would renegotiate that Agreement with the Technocracy. And by renegotiate, I mean they would tell them to shove it for the next 20 years unless they want all their tradelanes shut down for a long, long time.

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045820 No.18542

>>18529

TAKE OVER THE WORLD! so in an "Amenable scenario" I'm dead.

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045820 No.18545

File: 1449462569271-0.jpg (757.06 KB,1920x1080,16:9,1532556.jpg)

File: 1449462569285-1.png (2.7 MB,1920x1080,16:9,Update_2.6.png)

>>18532

>>18542

Following the handing over of the Necro Imperialis resources, the Technocracy were quick to commence a general occupation and takeover of the now abandoned places with their legions of robots and restoring it to function.

However, their forces stretched to manage the depopulated Necro Imperialis, and the rest devoted entirely to the Mericon threat, were ill prepared when an army of Kaldorans arrived on their unprotected lands. Preferring to save their lives rather than save their faces, they adapted and bent the knee to Kaldor.

The dwarves and machine men that remained would be content to become managers of the automated empire they created, even if under new overlords. They would serve well as the Kapo's of Kaldor.

Having already begun a worship of Galgaroth, they would use their resources and science to forge a mighty space elevator and bridge to the moon itself, uniting the two lost love's once and for all, and establishing a moon colony for an even grander purpose.

Ever still the industrilialist they sought to build a fleet that sailed not in the skies but in the stars, as dwarves and machine men sought to expand the Kaldoran borders and build even such more massive ships that defied imagination.

Ships that would rule space itself and, in time, spread the message of Galgorath's Annihilation to any number of worlds beyond. Even if need be, Soren should the Mericon Return. They fell back from our original bombardment?

Let's see them hold out against the nuclear spears of Galgorath from the Moon and Stars.

It wasn't what we were aiming for, but sitting at the helm of our machines, ever building grander devices to their fancy, and lording over Soren (under our true overlords of course), this was far better than the mericon alternative.

And best of all, this fact. We won our bet with Vyriah, and we ruled Soren. Take that gnomish cowards!

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045820 No.18546

>>18529

With the ritual finished the 1/4th of necro population that was left split ways some taking up arms against the cowardly technocracy after it surrendered to the kaldorians traitors. Others finished studying the ntmachinery found in the ruins and used it to open a portal to the world pezar had shown them. A few staying back to destroy the machinery and any trace left of the portal it had opened soaking the area in necromantic magic to hide the trail.

As for what happened to the God creature made from the ritual. Some say it fought the kaldorians viewing them to be as bad as the mericon. Others say it focused only on the mericon. As for if it won or lost well. None of the necros know. As they are all dead now or on a completely different plane.

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045820 No.18547

>>18532

>>18529

Amenable Scenario: The survivors of Vyriah begin to rebuild their lives upon the peaceful plane. Focusing on feats of science, engineering, and magic. Wishing to learn from the mistake of the others of the old plane, in the ways of war during crucial times, and not cooperating.

There is much to do, farms to be made, mines to be found, and homes to be built. One of the first projects though, when resources are found, is the creation of an planar telescope to view the status of their old home. At some point, when this plane is fully colonized, they may set out and make an inter-planner empire of their own. For they are the gnomes of Vyriah, once a city and now a plane, they have survived storms and thrived under the calm skies. Now they prepare for new storms of the Mericon being revealed to them, the titles of empire to span a continent, and maybe even the mad empires of Soren surviving and coming for them.

But that was all for the future. Now it was the time to rebuild and relearn, to restart factories and academies, and start up villages and cities. Let blue skies shine upon the capital of Aris-Tiel, Fleet's Landing, and the gnomes of Vyriah, home.

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045820 No.18549

>>18532

With the Mericon threat taken care of, and the Technocracy bending the knee to the Kaldorians, the Patchwork Republic did as it had always done- secluded itself behind its walls. Patchwork mages summoned massive amounts of birds and Air Elementals to aid them, called great tornadoes around their villages and cities, and continued their ceremony, perhaps summoning an Avatar of the Great Traveler to their side, and the Starkegrob Protectorate poured its resources into their long-range cannons and installing them throughout the Republic's lands. If the Kaldorian's and the Technocracy attacked, they would be ready.

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045820 No.18550

At the end of the Crisis the Dominator Caste resumed its activities. The Cabal was already making great strides toward the eventual goal of goals - the dominance of life and death. After little more than a year of further intensive research, and several thousand test subjects later, they had developed a working prototype of the Moiran brain. With the ability to transfer consciousness from one brain to another in a basic and simple ritual Moirans and other Citizens of the Dominate were able to switch bodies at will. As the development of the Art beame more widespread so too did the number of people shifting bodies. Soon, to be a "moiran" was meaningless - as a Moiran could be anything they imagined. Some walked as perfect Adonises. Other chose the form of beasts or monsters. Others still chose different paths. Soon all of Moco was as the Eves had desired a paradise of change and adaptability. Their charges had done well, and it did not take long for the Moiran people to leave Soren altogether on their continent. It was now more flesh and bone than rock and resources, and in time it eventually floated away into the ether with all of Severan on it and the Moirans left to find a new home elsewhere, where they could share the Gift of Eternity.

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045820 No.18551

>>18532

>>18536

Genesis would consume some rubicite and magicite, allowing himself flight and enhanced magics he would try to protect his nation. He would continue to pray to Ethos until his prayers are answered. Should a threat ever come to his nation, he would fight until it was clear he would not win. He would flee, leaving in search of newfound power. He would try to find Sorenium, to make himself strong. He would wander the lands, looking for peace, and possibly more morphs sent to the cursed plane of Soren. Eventually he would come upon the Advent's disarray and attempt to quell the violence between factions. He would likely die to them as he refused to fight, speaking only of peace between the groups. Should he survive, he would attempt to stand against any who threatened the kingdom he would try so hard to keep safe.

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045820 No.18560

>>18532

The Sunniri people would attempt to rapidly rebuild their depleted forces and continue to train both more and greater heroes while working on Runic research. Stoval would attempt to bring his nations into a more modern framework, kicking and screaming. Sunniria had lost not because of lack of honor, or strength, but because it was young, and lacking in a resource, technology and logistics base necessary to fight and wage war effectively on a global scale.

He would with his nation's spirit battered and military forces broken bow to Kaldor, after a resistance of course. Such loyalty would hold until several projects long in the offing were done, deals were made and resources acquired, either by blade or by gold. Counter espionage and xenophobia would be amplified, Runes mastered, airships made with them the equal of anything in the sky, the ways of Granix empowering Heroes with methods never seen before, and in their hands would be Sorenium Runic weapons that cause the fabric of creation to quake and shudder. So terrible the Mericons would barely consider them "other", and so filled with hunger of annihilation only the hands of a Hero could wield them safely, anyone else risked being devoured. Then and only then would Sunniria strike, and show the fat, lazy,cowardly wretched Kaldorians and their bootlickers that anything and everything can die except glory and honor, even gods. ESPECIALLY gods, and that a strong heart can never be truly beaten.

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045820 No.18567

File: 1449472361708-0.jpg (599.78 KB,850x1275,2:3,sample-1f6f4788d4a0c5e866d….jpg)

File: 1449472361722-1.jpg (266.26 KB,850x605,170:121,a2171763af7732e2c1897d5037….jpg)

>>18532

>The Fairies of Gul:

Upon seeing the skies turn purple, the fae felt a large weight taken off of their backs as they carried onto Vulmeria without incident, the wisps having seemingly saved the day alongside the efforts of the rift. The Leprechaun King would be formally introduced to the Fox King of Vulmeria, and in the time the two kingdoms spent together, they would exchange the many things they learned in each others' company: the Vulmer learned of mako reactors, of using light magic to make it even harder to find themselves, and to work in concert with the spirits of the forest, while the fey learned of relationships, marriage, and other things, and King Yarrow would eventually wed Queen Lilium at an altar, causing many happy tears to be shed.

After a few years, it was found that the Mericon threat had been subdued by the combined efforts of the outside races (and EXCOM, which ever kept an eye looking out at them) that the tower could ultimately depart back to its home (after promising to keep the exact location of their allies a closely guarded secret), and when it did, Queen Cheri made true her promise to fix the Fellscape and repair Soren as a whole on both a physical, as well as spiritual level, working in concert with the Everlight to repair Soren's broken leylines and regulate the magical grid, perhaps some day restoring the sky-color to the natural blue it was ultimately meant to be.

They steadily served their secondary efforts maintaining the world economy: a more gentle brand of bankers from their predecessors, they were perhaps better received by the other peoples of Soren in the long run for being both lenient and forgiving in their financial dealings, forgiving the occasional slip up made by the King in his hunger for ever expanding riches, which was always shortly corrected by a stern talk from his consort. The tower would not only be built up to its originally intended 100 floor size, but it would be augmented with just about every popular luxury and object that was popular on the plane for whatever fleeting moment, becoming legendary to outsiders as it sat safe behind its shrouded borders, open to a select few whom the Queen trusted such as the Vulmerian Ambassador Luchs.

In time, the fairies began to wonder what became of the gnomes as their original job of repairing the Fellscape and the rest of Gul neared completion. Using the notes of Morgaz as well as the knowledge of the Vulmer and their vast financial reserves, they would recreate the machine that their predecessors spent much resources to produce themselves: whether or not they ever pinpointed the exact location of the Vyrian survivors remains ambiguous, but stories of winged maidens of gentle figure and mischievous demeanor occasionally graced the new homeplane of the gnomes, always dismissed as little more than fairytales as witnesses were unable to verify their claims.

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045820 No.18570

>>18567

>Luchs

"Even in epilogue, she mangles my name…"

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045820 No.18585

>>18546

Gonna rewrite this when I get home. Same idea just more and better quality hopefully.

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045820 No.18630

>>18532

The Confederacy would join the remainder of Soren in driving the Mericon back until their final portal could be destroyed, vengeance-seeking Vilon fighting beside Confederate Irregulars.

If victory ever came, the Confederacy would be forever changed. Reeling from the destruction of the Necro Imperialis and the carnage of the Mericon Invasion, Northwind and Pini would lead the formation of the Northwind Regulars. The Mericon were not just a threat to Soren, but a threat to worlds that existed beyond this one, and, some believed, worlds that may yet to be born.

The Confederacy would grow close to the Skyrates even as it picked at the bones of the Necro Imperialis. The Northwind Regulars would drive planar research and increased military research. Let Soren drift upon the winds as it pleased, the Confederacy and Northwind Regulars would prepare for the Mericon return.

But they would not sit idle, no. As Morgaz had warned Soren, the Confederacy would eventually begin to send taskforces to other planes. The Mericon were out there, and the only way to defeat them would be to go forth and prepare other planes to resist. There would be no better revenge for the Confederacy's Vilon, nor for Morgaz and Soren.

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045820 No.18631

Dice rollRolled 7, 94, 40, 98, 20, 21, 88, 77, 83, 2, 65, 2, 57, 13, 70, 95, 76, 81 = 989 (18d100)

[Concluding Event Rolls]

[Rattlehavoc]

[Vulmer]

[Skyrates]

[Angles]

[Kaldor]

[Technocracy]

[Necro]

[Vyriah]

[Severans]

[Genesis/Vincent]

[Sunniria]

[Flowers]

[Angles]

[Soren]

[Annunaki]

[The Mericon]

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045820 No.18826

File: 1449555123091.png (49.76 KB,186x219,62:73,46e39d4da7662f0a731c887754….png)

>>18631

THAN SUDDENLY BATMAN BURST FROM THE SHADE AND HIT OLD SOREN WITH A BAT GRENADE-THE END

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045820 No.18828

Dice rollRolled 2 (1d100)

[Patchwork]

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045820 No.18831

[[Final Posts: by GM]]

>>>In the years after…

Soren returned to an uneasy peace after the great war against the Mericon forces. The roaches, beaten by the combined force of the entire plane, had been destroyed after the portal rapidly expanded and then dispersed. The Mericon were, for whatever reason, unable to locate Soren again, though they could encounter the races they had fought there across the planes as they continued to menace the space beyond Soren.

From here the plane would remain mostly peaceful, barring the final war of the era of the Kaldor against the Technocracy; after that war, a loose coalition of nations would develop a relatively stable balance of powers that would effectively leave the plane at a reasonable peace. The remainder of this portion of Soren's history is of minor incident – technologies are had, money is made, but there is no more story of note to tell at this time.

Perhaps another.

[Rattlehavoc]

>>Ending Type: Morph Friends 4Ever Ending

>>Award Type: Regicide [You overthrew the “leader”!]

>>Award Type: Nerd! [Conducted a ton of research disproportional to time!]

>>Award Type: I'm helping! [Many actions were spent helping other players.]

The factions within the Advent eventually boil over in the days and years following the war. With the death of the avatar, the faith in the old gods has been shaken with the appearance of godlike creatures and the ascent of Morphs like Vincent to power. As the factions square off, the nation is gripped in a few years of uncertainty until Rattlehavoc is able to calm the disparate strife-ridden factions.

Despite the fighting and strife the nation goes on to be a middling power, but Rattlehavoc's injury never seems to heal. In the end the Advent are able, however, to reach a reconciliation with their fellow Morphs within the secessionist territories and the Advent stand reunited after many years of estrangement. Ultimately Rattlehavoc manages to arrive at a stable peace with the other nations on Gul and develop a working relationship with the other powers of the world to maintain relative stability.

[Vulmer]

>>Ending Type: Muh Research Muh Labs Muh Beakers Muh Tree Ending

>>Award Type: Insular [Didn't fight anyone or get attacked!]

>>Award Type: Nerd! [Conducted a ton of research disproportional to time!]

>>Award Type: I'm helping! [Many actions were spent helping other players.]

The Vulmer's alliance with the flowers does a good deal to balance out the plane's more aggressive nations, and those two nations (among others) gradually manage to enforce a defacto peace on the world through a series of economic measures, technological gambits, and smart diplomacy. In the fullness of time they are also able to locate a suitable seed to replace the tree in court of Vulmeria, and the kingdom seems to thrive. Further, the Vulmer also become known for a great deal of scientific, technical, and other research as their specialist labs come to be second-to-none. In the end Soren has been relatively hospitable to Soren and has spared the Vulmer much the grief put on other races.

[Skyrates]

>>Ending Type: Loveable Rascals Who Get Bored Ending

>>Award Type: This GM Sux [Didn't use bonuses very much…]

>>Award Type: Peaceful [Didn't really fight any wars or anything….]

>>Award Type: Big Fast Engines [You had the best engines in the world bar none.]

The Skyrates continue expanding into Ribwall under a nominal agreement with the Angles. This results in good returns for both parties, but there are some..ideological splits after…more angels start showing up in Angles territory for sexy reasons. In any event, the Skyrates go on to periodically annoy the other factions with raiding and destruction, but it never really gets out of hand or causes another major war in the immediate future. This has the effect of balancing the plane economically while also keeping the major powers constantly on their toes against assault. In the end the long peace puts the merry buccaneers out of a job, and many of them find themselves going on expeditions with the Angles to fight the Mericon threat on planes far afield. This isn't all bad, however, as the Skyrate society seems to maintain a certain free-wheeling character not really found anywhere else despite the peace and quiet of Soren.

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045820 No.18832

[Angles]

>>Ending Type: Angel Waifus Hero [Best] Ending

>>Award Type: Inoffensive [Didn't really declare war on anyone really and basically fought where needed.]

>>Award Type: MOM I'M LEAVING! [Divorced from parent nation peacefully.]

>>Award Type: I'm helping! [Many actions were spent helping other players.]

The Angles prosper after the great war against the Mericon. As more times goes on, their integration with the Vilon becomes more formal, and they mellow out a good deal as more and more Vilon start to appear within the ranks of the confederacy and government, bringing their democratic values and demeanor with them. Additionally, marriages increase and the population booms for a decade after the war for reasons that should be fairly obvious, but, apparently, the Vilon have a thing for stubby beards and the general beauty of the Vilon does a good deal to insinuate them into the population. Cough.

By the mid-epoch a good portion of the population is part Vilon and the general temper of the nation is good-hearted; this allows them to remain at peace with the Skyrates despite the ethical changes that are impressed upon them by the Vilon. Later, the last of Suinoz's followers join the Angles and establish a small autonomous city where they provide expertise (this is done after a minor amount of pillow talk).

Despite the change in demography the Confederacy never really looses their carefree attitude and remains piratical at heart if not so much in fact. Instead of raiding, they pursue their interest of planar travel, where they try to assist smaller planes faced with the Mericon threat through slightly more ethical raiding. This is often done clandestinely, as the Mericon will forever look for a way to locate Soren and destroy the nations that live there. So far the Angles have had some relatively good success, but time will tell if their luck stays with them. They are generally known to local planes as those “pirate angels” to simple folk whom they assist.

[Kaldor]

>>Ending Type: Deity Level Romance Ending + Chill Out Ending

>>Award Type: Goon [Participated in pretty much every major battle as hired gun]

>>Award Type: Muh Ritual [Summoned a god!]

>>Award Type: Pretty Much Not What GM expected [The GM had ideas for your nation but you confused him. It's cool.]

The final war against the Technocracy causes the world much grief and pain, and little is achieved. Eventually a ceasefire is issued after Galogorath is injured in battle against the Technocracy fleets and negotiations start. The peace is cemented as Galgorath eventually grows bored with the fighting; more importantly however, he is lovesick. During the negotiations, it is revealed that the dwarves could in theory create a device to move Galgorath to the moon to rescue his beloved Eliara. After a good deal of work during tense negotiations, it is agreed and a space elevator is constructed that would lead to Soren's only moon, Albaz. The construction is difficult, but is eventually done with Galgorath finally recovering his beloved Eliara and vanishing. This results in a a nominal peace between the Kaldorians and Dwarves, with the Dwarves eventually settling on Abaz in order to avoid the chafing of their desire for power with the races and nations of Soren; their undead constitution is well suited for the light atmosphere of the moon and deflates their hunger for land on Soren.

On Soren, the reunion of Galgorath with his beloved Eliara causes the Kaldorians to calm down a good deal. That is say, they lose most of their aggression and settle down to lead relatively banal and calm lives worthy of most typical humanoid races. Galgorath's injury never seems to heal, and so the Kaldorians never seem to attain the ferocity they once had. Perhaps this is better, as the plane lacks much the need for violence it once did….

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045820 No.18833

[Technocracy]

>>Ending Type: BITCH I LIVE ON THE MOON HAHAHHA Ending

>>Award: Cynical Arbitrariness [Behaved the most erratically!]

>>Award: FIRES OF INDUSTRY [Largest industrial base!]

>>Award: Not Vietnam [Lost the most units without losing somehow!]

The final war against the Technocracy causes the world much grief and pain, and little is achieved. Eventually a ceasefire is issued after Galogorath is injured in battle against the Technocracy fleets, and negotiations start as Galgorath eventually grows bored with the fighting; more importantly however, he is lovesick. During the negotiations, it is revealed that the dwarves could in theory create a device to move Galgorath to the moon. After a good deal of work during tense negotiations, it is agreed and a space elevator is constructed that would lead to Soren's only moon of Albaz. The construction is difficult, but is eventually done and the Technocracy finds itself humbled by the power of the gods.

This results in a a nominal peace between the Kaldorians and Dwarves, with the Dwarves eventually settling on Abaz in order to avoid the chafing of their desire for power with the races and nations of Soren; their undead constitution is well suited for the light atmosphere of the moon. Eventually the dwarves settle more properly on Albaz while finding expansion an easier way to amass power than fighting the (sometimes) annoying and (constantly) difficult other races of Soren.

[Necro]

>>Ending Type: Get Your Ass To Pezar LIKE IT AINT NO THANG Ending

>>Award: Overpowered Nerf PLZ [Fought off a sizeable player attack!]

>>Award: War crimes [Killed a bunch of people]

>>Award: Bureaucracy Nerd [Built the most bureaucracy buildings!]

The sacrifice of Necro Imperialis citizens attracts Pezar. Pezar, long ignoring his people, ultimately decides that Soren is unsuitable and provides a calm shadowy world of their own choosing far away. Most of Orgul is translated across, and the Necro Imperialis establish a relatively insular society that they had hoped for. The plane is perfect: it is totally isolated, dark, and damp in just the right way. Inside the plane the Necro Imperial establish an orderly, clean, insular, and generally dank place where undead can come to discuss issues of concern generally. Above it all stands Pezar, who watches his followers scurry and worship.

[Vyriah]

>>Ending Type: Get Your Ass To P2602[Hareev]. REMOVE INSECT REMOVE! Ending

>>Award: Gib Monies [Fought off a sizeable player attack!]

>>Award: Mid-Game Master! [Started at the beginning of the game and became a major power!]

>>Award: Life Raft of Troll! [You left the other players holding their dicks!]

The departure of Vyriah was made in haste but with a good deal of preparation. After punching through the liminal barrier to the new plane of P2602, the battleships and navy of Vyriah disembarked some 8000 Gnomes that began life anew on the somewhat unpleasant but safe world they dubbed Hareev. Hareev is mostly a boring world of lichens and small insects, itself only having recently evolved land-based life forms of any real size. This makes settling the world difficult as the population of draft animals is mall, but the gnomes make do and settle most of the world in the coming decades. The world itself a little strange – it orbits twin pulsars and has a strange ringed moon and has a light blue sky somewhat similar to early Soren. On Hareev the gnomes have developed a reasonable and quiet society of inoffensive character – much in keeping with their manner on Soren. In time the people of Vyriah manage to recover most of their previous technology, but the fundamental structures of their systems do not always seem to work on Hareev; the plane is exceedingly unmagical, and borders on the mundane.

This mundane nature of the plane generally indicates to Vyrian scientists that Hareev is…very different from Soren. Very different. The planar scope reads negative or malfunctions. There doesn't seem to be a plane where Hareev is, precisely. It seems that wherever Vyriah is, it won't need to deal with the nations of Soren (or the Mericon) for a very, very, very long time. Thank the powers.

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045820 No.18834

[Severans]

>>Ending Type: WE NEED FEMALE FLESHBEASTS! Okay fine I guess a plane is fine too Ending

>>Award: Overpowered Nerf PLZ [Fought off a sizeable player attack alone!]

>>Award: Fluff Award, 1st Place [Wrote the most fluff aside from GM!]

>>Award: ACTING [Behaved coherently!]

The Dominate continues to prosper in the years following the Mericon defeat, and soon grows to be a reasonably sized power on Soren. However, as it grows in size, it soon chafes under the boundaries imposed by the physical space of the plane. Eventually, researchers are able to make reasonable inroads within the capacities to manipulate planes, and the Dominate goes on to establish a small series of planar bases across the ruins of Moco in the vast reaches beyond the metaphysics of Soren. If the Dominate continues to flourish in the years ahead is a reasonable question, but the administration of that nation is borth capable and daring, and their small bridge to the wild expanse of the multiverse is a suitable bridge point…

[Genesis/Vincent]

>>Ending Type: WAY TO GO HERO [x2] + Statue Ending

>>Award: The Wheel [Your nations die alot!]

>>Award: Way To Go Hero [Nearly broke the plane twice!]

>>Award: Character Break Award [Vincent went from sociopath to altruistic hero quickly!]

The death of Vincent and the destruction of the Mericon host is hailed with the seperatist Advent with a good deal of celebration. However, the lack of bureaucratic procedure and clearly defined means of succession turns the battle for power into a bloodbath as Genesis-loyalist forces fight regional commanders and warlords for power inside the nation. Eventually the fighting ends, but the damage has be done and the nation really recovers. Only a consolidation with Rattlehavoc's Advent seems to to provide any hope, and the now reunited united nation functions better than the previous dark years. Vincent, despite the secession, is still viewed as a plane-wide hero – history finds more heroes than villains.

[Sunniria]

>>Ending Type: Pity The Warrior…WHO DOESN'T HAVE FAST FOOD! Ending

>>Award: Mighty Mouse [Fought a really big nation coalition and stalemated!]

>>Award: My Guys [Had the strongest infantry unit!]

>>Award: A BIG GUY [You buffed your units up the most!]

Sunniria in the years that follow the war against the Mericon encounters an existential crisis. With their foes nominally defeated and aggression within the world increasingly difficult, the Sunnirian people find themselves increasingly forced to adapt to a modern world with different values and concerns. Gradually they manage, and join the modern people in their taste, manner, and structure. Fortunately the transition goes well, and the generally good manner and brave character of the Sunnirians lingers on in their works, arts, and culture – so much so that Sunniria in the coming years becomes a veritable trove of songs, pictures, and exotic artisan weapons. As for the more violent of the Sunnirians, they often volunteer to fight with the angles on their periodic expeditions against the Mericon menace in the spaces beyond Soren. In the end their society remains much as it did, but it moves ahead as all societies must.

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045820 No.18835

[The Fairies of Gul]

>>Ending Type: Gib Monies 4 Peez Preez Ending

>>Award: Lt. Money [Stabilized the world economy!

>>Award: Flower Power [Had a big moving tower thing!]

>>Award: Fluff Award, 2nd Place [Wrote the most fluff aside from GM!]

With the threat passed, the fae and their toward rolls back home without incident. The arrival is generally heralded as the beginning of the current epoch of uneventfulness. Generally, combined with the Vulmer and the more peacefully inclined nations, the fae are able to exert a formidible economy lock on the world economy. This minimizes tensions and keeps the plane relatively free of major battles, with the more hostile nations often reaching tensions before relaxing again. The fae eventually become good at it – so good that the more expansionist nations generally try to avoid them. In the end they manage to repair a good deal of the damage inflicted upon the plane by the assorted wars: the fellscape is reclaimed, for example, but some damage such as the scar of Morgaz remains unfixed; EXCOM itself is disbanded, and the wisps return to the soil with their task largerly complete.

However, despite their best efforts, the fae are never able to find where the gnomes went, precisely. It's possible they are in another place and time, but nobody is sure. You get the feeling everything is fine, though.

[Patchwork]

>>Ending Type: Acts of Omission and Bashful Is You Ending

>>Award: Nice [Wars were minimized!]

>>Award: Isolationist [Interactions were minimal!]

>>Award: No techy Tradey [Didn't Trade Techs Much!]

The Patchwork Republic never sees an attack by Kaldor, and the amassed nations of the nation watch as the battle between the Technocracy and Kaldor transpires and dissapates. With most effective enemies defeated or losing their general temper, the republic takes a more diplomatic route and manages to work with other nations on Soren on more peaceful methods of dispute resolution while conveniently backed by the force of the republican navies. In the end these prove successful, and the plane enters a relatively stable and prosperous age. All told, the republic itself soon grows to encompass most of Gul with an effective structure of governance and goes on to act as a stabilizing anchor in the world political scene with the help the Fae, Vulmer, and others.

[Soren]

Soren itself deteriorates slowly over time from the rift. While initially stable, the rift itself cannot exist in standard reality for long period. However, thanks to the technical efficiency and skill of the nations of Soren, the damage is mostly contained. The color of the sky stays purple, however.

[The Mericon]

>>Ending Type: Cybernetic roach societies? Sorta resilient.

The Mericon remain, much as they have in planar space terrorizing and destroying planes at unprecedented rates despite often coherent resistance. The incident on Plane #2266409 largely goes unremarked until word is leaked by returning soldiers. This results in a series of brutal purges of the general staff as information about the plane leaks; the Mericon boil is wracked by fighting for several months as factions square off. Unfortunately, the fight results in increasingly effective methodologies, refinements in tactics, new procedures and better strategies. If is unclear if a defeat of the creatures was of a clear benefit to others in the long run, but the smaller battle has indeed been won – the Mericon are unable to find Soren again despite their best efforts. This makes them ANGRY to no end.

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045820 No.18836

>>Somewhere else..

“They nearly blew up the plane twice.”

“Yes, they did.”

“Twice, sweetie.”

“Stop looking at it.”

“Twice.”

There is a sigh.

“At least they lived. I even told them about the notes and they still blew everything up.”

There is another sigh. “They're fine, come here.”

There is a pause and a snort. “Fine.”

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045820 No.18837

File: 1449561253980-0.jpg (56.55 KB,800x450,16:9,hqf3wcvy51akkoz4kwli.jpg)

File: 1449561253995-1.jpg (212.73 KB,788x1000,197:250,Squats.jpg)

>>Somewhere else

"HAHA!

Told those Gnomes the plane wouldn't blow up.

That guy owe's me 10 gold!"

Thus ends the Dwarves on Soren.

Thus begins the Dwarves in SPACE.

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045820 No.18838

>>18831

"Sir?"

"Enter."

"It's time. The biography."

"We must do that, still?"

"The Triumverate insists– it's your three-hundredth year. More records are–"

"Fine. Come here."

The young Morph plodded over across the absolutely spartan room– a bed, a chair, a fireplace, a rug, and a weapon rack. Paltry accommodations for the Advent's greatest hero.

"How far back."

"As far as you can remember, sir."

"You've enough paper with you?"

"Yes. I do."

Rattlehavoc's one-sleeved jerkin shifted as he turned a spineless, eternally-wounded head to the young scribe. In his dark purple skin there was no hard sheen of an exoskeleton. In his black orb eyes, there was exhaustion and impatience but also a sense of peace. The peace that accompanies the knowledge of an impending, peaceful death.

"Once, a long time ago, long before the Mericon War, there was a tablet…"

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045820 No.18855

>>GM's Personal Note:

I'd like to thank everyone for playing. I realize that these sorts of games are never perfect, but I grew attached the to the nations and events in a fashion both severe and genuine. Hopefully you did, too.

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045820 No.18868

>>18855

Thank you for hosting. Like I said, this game will live on in the memory of #nation for a long while.

Hopefully you stick around, Red :^)

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045820 No.18869

>>18855

Thanks Red, this has been one of the best if not the best NB's I have been lucky to play in, and is pretty much how I envision the ideal NB to be. Really appreciate this, and I hope you stick around and keep on doing your awesome thing.

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