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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.

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The King Is Dead; Long Live The King!

File: 5fba7370127914c⋯.png (490.75 KB,2000x1200,5:3,features 000.png)

File: 142522527115b1d⋯.png (625.79 KB,2000x1200,5:3,temperature 000.png)

b72363 No.39220 [Open thread][Last50 Posts]

Man has spread from one edge of the world to the other, conquering the beasts that once roamed the lands. The people of Suiwith have settled into a city with farmlands and housing that spans across their river but you feel it could be something that could be improved upon. Using their civilization as a basis, you have taken your clan to create something much more.

Your capital is the start of your nation and is represented by a white dot. When settling a capital, you must do so on a river. A city may be settled anywhere in your land using an action and they are represented by black dots. You may move your capital to another, already established city at any time but it takes an action. If your capital is taken during war and you don't have another, already established city, your nation will fall.

Fighting an offensive war in rain-forest, forest, swamp, or across a river gives you a -10 to rolls.

NPC nations are a thing and can be determined from players due to their stripes.

No magic and no fantasy races. Praying may have a placebo effect in battles and religion may boost happiness however gods don't exist.

At any point, a player may come in and take over from an NPC

Nation Name:

Colour:

Culture:

Capital position:

Pop: 10,000

Pop growth: +1% (per turn)

Money: 100 (for trading with other nations)

Military units:

Happiness: 0 (-10 is enraged, 0 is contempt, 10 is ecstatic)

Tech: Agriculture, Animal husbandry, Irrigation, Wheels

There is no limit of the number of actions you can take but for every action taken, the dice roll needed for success is increased by 10

for example, if I rolled 1d100, I'd need a 10 or higher to succeed

if I rolled 3d100, each roll would need to be 30 or higher for all of them to succeed

The only exception to this rule is battles in which a roll for a battle only increases thPost too long. Click here to view the full text.

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adfecf No.40809

Dice rollRolled 53, 99, 100 = 252 (3d100)

>>40770

Nation Name: Tzechuatl

Colour: dark gold

Culture: The gods demand sacrifice, they are fickle and angry, sacrifices of the weak shall appease them. The Tzechuatl people shall appease them with the sick and infirm, criminals, and those who lose in religious competitions. Blood is the price and Blood is the gift, the gods shall purify the blood of the weak and in drinking it our souls shall be purified of sin.

Capital position: the first fork on the longest river on the southern center island

Pop: 7,500

Pop growth: +1.25% (per turn)

Money: 100 (for trading with other nations)

Military units:

Happiness: 1

Tech: Agriculture, Animal husbandry, Irrigation, Wheels

1. Expand our land

2.3. Research stone working/cutting tech

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0a7753 No.40846

File: 838abffc02feea1⋯.png (479.95 KB,2000x1200,5:3,features 018.png)

File: 4793c8dc84713d3⋯.png (606.94 KB,2000x1200,5:3,temperature 018.png)

>>40773

Your people expand down into the land bridge and some notice a small island that is accessible if they wade through waist height water. Very few farmers find this to be a good spot to settle as it is far away from any village to trade with so the land is mostly uninhabited.

Zentauser Sohneins passes away, peacefully in his sleep. Prusden is made the new Zentauser.

The first thing Zentauser Prusden does is prove himself a great leader by doing something Sohneins couldn't. He sends wise men to every town and has them regulate the measurement system.

Tech: Prussden Measurement System

Your people, using their basic grasp on physics, begin using the elasticity of sinew to launch arrows. They develop a weapon that has such potential energy that it requires the full weight of a small, but fully grown man to reload. A soldier leans on the cocking mechanism to pull back the stretched sinew which pulls the wood into flexing. An arrow is loaded and fired with a trigger that releases the cocking mechanism.

Tech: Gastraphetes

Former slaves begin funneling into your territory from the Ashalite territory. Many seek your protection and become citizens. Some set up a town in your new territory as a way point to help guide the others back to their homes

+20 pop

>>40774

Your people develop armor out of the ribs, pelvises and other bones of dead animals.

+1 to combat rolls for every 15 Bonemen (please put this in brackets next to your military units. It helps come battle time.

During a training sequence accident, some new recruits were killed and training was halted.

-8 pop

>>40776

Your people continue shitting in the streets. Unrelated, dysentery rates rises in your people.

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0a7753 No.40847

File: 6b3d6806b955fde⋯.png (308.79 KB,2000x1200,5:3,topography 018.png)

>>40780

You send warriors to beat those that would charge for your religion. The Niorsjor think of you hypocrites for spreading your religion and then trying to dispel the temples. The resent your people and your sect of the religion.

Your warriors retreat with severe bruising and minor lacerations but no casualties.

300 Acostian Pikemen storm your shore. By the end of the battle, 300 Acostian Pikemen corpses litter the shore, mauled and clawed by bears.

Your people begin singing and they do so, so wonderfully that all who hear it can't help but praise the mountain.

Tech: Singing

Happiness: 9

about half of the former slaves stay in your city. They are the ones with small children that find the trek too dangerous.

+50 Pop

You have heard that there has been some trading between the Niordic and the Acostians

>>40787

Your men find a metal underground. It's grey in colour but soft. Your men call it lead.

Your men approach the elepani which go mad when they see them. The elepani trample those trying to train them.

-10 pop

>>40794

Your people develop canoes and oars to transport goods up and down stream.

Tech: Canoes

The Tukta find that when they heat the shiny rocks, the rocks melt. They discover that these metals are maleable and can be melted down and molded. They call this metal they've discovered copper.

Tech: Basic Metallurgy

>>40809

Your people expand up and down the rivers.

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0a7753 No.40849

[MIGRATING OVER TO NEW THREAD]

>>>40848

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0a7753 No.40854

[MIGRATING TO NEW THREAD ATTEMPT 2]

>>40848

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File: 95b9590a848a2e3⋯.png (28.26 KB,465x444,155:148,3242165121.png)

6d8336 No.40798 [Open thread]

Just remember

Selu loves you all

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730a1f No.40801

wtf

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6d8336 No.40802

Place sure is empty these days.

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da046f No.40803

>>40802

Just the summer slowdown, also mibbit is dead

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e40d06 No.40805

>>40798

Remove corn sluts and blood gods

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4b8d77 No.40811

File: f1bc8ac730276d4⋯.png (1.92 MB,1600x900,16:9,IMG_2449.PNG)

>>40802

Oreo!

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File: 91e961bcb4d30ec⋯.jpg (1.98 MB,1806x1746,301:291,game's map.jpg)

659e65 No.39122 [Open thread][Last50 Posts]

This is a game in which nations compete in space.

While there is no specific back story, there is a very general win condition; control all systems in the game.

That is not exactly a specifically implied goal and point of the game, but if that "win" condition happens, we will either retire the galaxy and move to another galaxy to start a new chapter of the game (with new nations), or, end the game and restart in the same galaxy with fresh nations, or, finally, end the game and cease play.

the pastebin; not set to expire, contains rules and system data, but may be subject to revision, fiat, or removal over time as play progresses (if things turn out to be clunky or simply don't work).

https://pastebin.com/YhKmPx2V

All other games I am the GM of are still ongoing and still alive.

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659e65 No.40084

>>40083

Nope, I don't. Any building can be improved all the way up to unique legendary, and when mines are improved, they gain additional supply output.

>>40079

Disregard that, I misunderstood what was said, I thought you were speaking of 1 specific planet. Some planets produce a lot more than that.

>>40082

Significant portions of its interior are now completely empty, that's why the quakes.

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4d5d37 No.40085

why would you want to buy a silver token that is worth 5 resources for 80 resources.

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659e65 No.40086

>>40085

Revision: add a 0 to the value of all gold silver and platinum tokens, gold worth 100, and platinum worth 1000, silver's new value is 90 supplies.

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659e65 No.40130

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2dcc83 No.40289

>>40130

The nay's have it.

I'm going to most likely either do one of two things.

Either

A (most likely), dismantle the system and keep the working bits and leave the rest, to build other systems and ideas with it.

OR

B (less likely but possible) rework it over the long course of time until every fine tuned minute detail is worked out and explained, (as best as possible), then restart it.

In the meantime I'm going to give my evolution game's retooled model (less mindbogglingly crunchy now) a try, so I'll be starting that soon.

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File: 16a9e3da3e78b7c⋯.png (30.08 KB,1425x625,57:25,BlankMap-World-WWI[1].png)

25104e No.34277 [Open thread][Last50 Posts]

The pastebin contains all system details.

http://pastebin.com/gbXkz5Gd

This is the country sheet, it will be the main sheet used for domestic and military decisions, the front line sheet is only used during active front-line battle.

Faction: [a listed faction’s name]

Country: [a listed Country’s name]

Draft reserve: [a number] - gains some each X turns

Population: [a number] - health, if it falls to 0 you’ve lost

Tax reserve: [a number] - spend as money

Fieldable Divisions: [A number of soldiers] - replenish this with the draft reserve

Current leader: [name of current leader]

Leader’s fluff: [fluff, no more than 3 paragraphs please, explain how they became leader and what their personal background is like]

Nation’s Fluff [Fluff, no more than 3 paragraphs please, geographic location & languages = the same as the real country on earth, but history is not, and can be fluffed how you like within reason]

Popular mood: [a word, ranging from “abysmal” (worst) to “celestial” (best)]

Airforce, if any: [a number, this is a number of flying divisions, not individual vehicles]

Navy, if any: [A number, this is a number of ship divisions, not individual ships]

Army’s mood: [ranging from abysmal to celestial, if this gets to low desertion and defection set in]

Domestic level: [a number]

War room level: [a number]

Front line level: [a number]

You'll also need a secure trip, a color and either 1 (smallest countries), 2, 3, 4, or 5 (largest countries in the world) races that make up your population, as listed in each faction's racial make up.

The current date is Dec. 31st, 1913, and this is an alternate history, so you are writing the backgroundPost too long. Click here to view the full text.

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67accc No.39650

>>39506

>>39641

Faction: Central Powers

Country: Australia

Draft reserve: 2 15/56th

Population: 27

Tax reserve: 19 (21 suspended)

Fieldable Divisions: 6&3/5ths

Current leader: Marcus Bothwear

Leader’s fluff: Elected as Prime Minister, Bothwear won the people's hearts and minds of the people by uniting them towards the common goal of Australian rule of Australia.

Born in Burra, South Australia to a nurse and a miner, Bothwear lived in a colonial Australia under complete control of the UK. Everything that went wrong was always considered the fault of the crown and Bothwear started the Republic Union of Australia at a young age. Now, the Republic Union of Australia is the party that decides the fate of Australia as it is dragged into the war.

Nation’s Fluff: In 1901, 13 years ago, the Australian people united and became more than a colony. They became a country. Unfortunately, many people loathe the thought of still being a country under the monarch of the UK. When they were drawn into this great war by King Edward Albert XIV, it was the final straw for the Republic Union of Australia and soon it will fight to be free of the Sea Powers and the oppression of the UK government.

Popular mood: Optimistic

Airforce: 3&1/16th a division (2 suspended while occupying)

Navy: 4 divisions

Army's mood: Justice-minded

Domestic level: 4

War room level: 3

Front line level: 6

Leader Enmity: Thule Society

Assets: State of the art Aus Arch Base

Network of Public Hospitals

Import Tariffs

Nuclear Research station, Power/Energy type

ASS

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67accc No.39651

Dice rollRolled 38, 83, 62 = 183 (3d100)

>>39650

Fuck, and rolls

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549b7a No.39657

>>39530

1. You make 29 rockets. Of these, 16 don't work as intended. The main issue seems to be that the rockets charges are either to weak to carry them a full range, or that errors in combustible material construction make the explosion either to strong or to weak. The fundamental idea of the rocket, a cylinder shaped bomb that flies up, crashes down, and explodes, works, though it is not very accurate.

Firing up a serious dynamite industry might fix this problem.

2. The "rocket" used for this is more like a tiny missile, its roughly the size of a soda can, flies a short distance at high speed, then blows up in a small conventional explosion. Each rocket bomber carries 14 rockets and each rocket is roughly 3/4ths the power of a grenade. Gain a new trait: "Rocket Bomber Divisions: 1".

3. Namibian Submarines and Spanish airforce pester your troops the whole way down, lose 1 army division, 1/2 an air division, and 1/4th a naval division.

Except for San Sebastian, which was seized without battle, Pamplona and Bilbao are now active battles.

Partisans are fighting your armies in spain on roads hills in forests and on rivers.

Situation a bog down, mutual loses steadily climb, but are very slowly climbing, lose 1/10th an army division.

Portugal declares war on spain on behalf of UK.

Iceland closes its ports.

Namibia declares war against UK on behalf of spain.

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549b7a No.39658

>>39533

Plan at 21 of 25.

1. It is a big bewildering mess. One day he's reported sighted in Luxembourg, another day he's reported sighted in morocco while supposedly also sighted in Italy at the same time.

He has numerous body doubles moving about at all times, this is going to be immensely complicated.

Fantomas's actions are behind the scenes, he is helping you, but you are not aware of what specifically he is doing.

2-3. Lose 1/5th a juggernaut division, 1/8th an airforce division, and 1/3rd a fieldable division.

Basically the pattern of warfare seems to be best described as 'simply monstrous'. The "war" if it can truly be called that, seems to follow a pattern.

>Massive attack

>nearly complete wipeout, survivors run back home

>artillery barrages for hours/days

>massive attack from the other side

>nearly complete wipeout, survivors run back home

And on, and on, and on. It is disturbing to think about.

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549b7a No.39659

File: d39b92f3d51787e⋯.jpg (20.5 KB,200x335,40:67,creature of bouganville.jpg)

>>39513

1. Clanking rumbling snorting and stomping, the metal gear is a fearsome, really terrifying weapon, set up with two 28 barrel gatling revolving rifles, a short range forward pointed shotgun, and a long range backward pointed flame thrower.

The metal gear division has been produced, gain it now.

2. Seen from above, the country is a fortress.

Gain a new advantage, "Fortress - Airforce attacks automatically suffer 30% casualties just for arriving."

3. As it turns out, it is a false alarm. It is not an alien invasion, it is a 70 million year old building that was mistaken for a ufo due to its size shape and materials. The battling big red one isn't needed, as there is no combat.

The alien building seems to have once been a functioning ufo, but it is so old weathered and worn out, that it can't do anything, and hasn't been able to do anything for millions of years.

When did the beings visit the area we now call Greenland? Why did they visit? These are questions which may never be answered.

Among the various carvings and materials found inside the vehicle, a single startling image of the creatures on it is found. The ancient vehicles pilots bear a stark and jolting similarity to something called the 'monster of bouganville', a paranormal creature seen in bouganville Papau New Guinea, May 22nd 1882.

Pic related, the Bouganville creature.

Baldwin must now decide how to handle it. The Greenland Danish special administration authority wants to simply snow bury it and never mention it again.

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File: 9bf2a97c2a98abf⋯.png (447.41 KB,3450x1702,75:37,PMCpolitioeconomicmapmode.png)

02d731 No.33439 [Open thread][Last50 Posts]

2077 came about quietly. There were no serious elections during the 2076, no upsets, no expansions of collapse zones. The world appears to have finally struggled out of the shackles of the Second American Depression in 2024. The rise of the Union from the United Canadian-American States seems to indicate that, with its GDP and development shooting up at a rapid pace.

As ASEAN grows stronger and insulated, the Novorussians try to find a place between China and the powerful Eurostate, and SADTO attracts the megacorporations of the world to consolidate and expand their ever-increasing international power, the world seems ripe to be restructured. Five great powers vy for control, backed by structures and strength that no one's quite certain of. Anyone could make this his world, and in the end, it will belong to the best, the most cunning, and the strongest. You're someone with a sharp mind, strong hand, and nothing to lose. This world is yours.

See http://pastebin.com/YgJyrLUB for a guide to the rules and stablock information.

INDIVIDUAL statblock: (Everyone has to fill out this.)

[Name]:

[Gender]:

[Nationality]: Formatted as Birthplace/Current National Allegiance. If none, put 'Independent' or 'Unaligned'.

[Ethnicity]: Optional but kinda helps. Format as Race/Nationality. I.E. Caucasian/Ukrainian or Latino/Brazilian

[Color]: [Fluff]:

(DO NOT FILL OUT BELOW THIS LINE)

[Strengths]:

[Inventory]:

[Followers]:

[Contacts]:

ORGANIZATION statblock: (If your hero and individual owns an organization - such as a PMC, a branch of government, or another relevant, powerful group - fill out this stablock as well. Whether you wish to focus on the individual or the organization run is entirely up to you.)

[Name]:

[Head]:

[Allegiance]:

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d16bbd No.39367

YouTube embed. Click thumbnail to play.
Dice rollRolled 57 (1d100)

>>39366

Kahler raises one hand, gesturing towards the man. A single bullet through the windpipe. After that he orders his men to grab what papers and vials they can from the workbench before rigging the lap to blow with what remaining explosives they have left. After that, they were leaving. The original exit plan was to be followed.

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b89da2 No.39394

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a4d253 No.39398

test

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a9ad7c No.39639

File: 7ead317f9ea073c⋯.png (30.28 KB,985x442,985:442,Indonesia Status May.png)

>>38353

With a bit more directed effort from Anna, it's not hard to fill out the rest of the space in the Chicago factory. Lord knows there's no shortage of unskilled, disenfranchised workers in Chicago; the only difficulty involved is finding ones who are halfway decent. By the end of the month, every inch of space is being efficiently and properly used. [+113 Workers - Trained] [+4 Administrators - Trained] [-300,000 DOL] +100,000 DOL/2 turns

As far as the lab goes, good space within Atlanta, as with any major America city, does come at a premium. The handful of people you contact say that they can get you a small, private lab, no strings attached, for around 200k DOL - though you'll have to take care of hiring yourself, of course, and any equipment beyond the pale is on you. If you wanted, there's surely some cheaper fashions to get ahold of land for nothing…

>>38360

Good progress is made. All of Java is secured under police rule, and extension begins to be made into Sumatra. The Chinese, too, are pushing south rapidly - although you manage to outpace them in regaining control, with the whole of the Indonesian police able to act throughout the entire country with impunity, a confrontation seems to be drawing inevitably closer. Ridwan may be the key to avoiding just that - the man is stubborn and obstinate, sure, but he's also damn well smart. He understands the situation better than anybody, and when it becomes clear there's nobody else stepping up for the position, Lee announces that he will be assuming temporarily martial control. The military respect his authority - for now. They're helping your advance, but some soldiers rather openly feel that it should be a general in charge, or that the Sheep's Coat are pushing too much into politics.

It may be worth keeping an open eye.

>>38368

For whatever it's worth, Indonesian cuisine sucks.

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ba0882 No.39656

Dice rollRolled 12 (1d20)

>>39639

I'm a roll boy.

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File: a45bb19c93cb9e4⋯.jpg (56.17 KB,736x434,368:217,Mars city.jpg)

f4cdad No.38243 [Open thread]

Welcome to Mars, your new home. You look from the billboard near the landing platform, the family before shining city background showing a stark contrast to what you know is to come in the lawless wastelands of mars. You are forced off of Platform 1, floating in the middle of the Hellas sea, shortly after and sent to land via boat. The reasons you came to the planet, what you plan to do here, and what you carried with you; those are all your own. The rest you best be prepared to work or kill for, for the deserts of Mars are dangerous and the cities are usually no better. So, who are you?

Fill in:

Name:

Age:

Sex:

Background: (While robots exist they are not advanced enough for you to play one. Cybernetics are also primitive and limited to prosthetic so you can't go full cyborg yet)

— Don't fill in —-

Inventory: 200 Credits, 3 changes of clothing, 5 dehydrated ration packs (daily nutrients), and 1 water bottle with filter

Skills: (From 1-5, give a bonus of 10x level to an action. Takes 4,8,12,16,20 progress to get to each level.)

Followers: (Who follows you.)

Property: (What you own, land, cars, and the like)

Faction: (Any factions you belong to, city states, clans, companies)

Bonus: (Given based on bonus)

Roll chart:

100: Crit success

99-90: 3x success

89-80: 2x success

79-41: Success

40-6: Fail

5-2: Amazing fail (not as bad as crit, but more amusing for me)

1: Crit fail

History:

May 2031 - The first prototype artificial magnetosphere projector is developed

Feb 2032 - The projector is placed in orbit, mars is protected in the magnetotail.

2045 - Mars's atmosphere reaches a new equilibrium, liquid water has settled to form new seas and oceanPost too long. Click here to view the full text.

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f4cdad No.38514

>>38401

1. Your manager checks the schedule on his smart phone then looks at you. "Good news is your on the sky track, bad news is that it is only a pre-season race. Only sponsors are going to get a look at what you can do." The sky track is closer to a roller coaster than a real race track, exciting to watch but far from the hardest track in the city.

2. You do a few laps around the practice track. You find you get more air than back on earth, almost went off the track once. Driving IV 1/16

>>38403

Inventory: +Coil-Pistol (60 bullets), Knife

Skills: +Rifles II, Pistols II, Hand to Hand I

Bonus: +Child soldier - You are used to combat and desensitized to death. You get a +10 in stressful situations.

You start in Landing

>>38404

1. Apparently almost no one is looking to hire someone who looks like they haven't worked a physical job in their life. You do find a shipping company in search of a desk worker. You would be in charge of sorting paper work and printing shipping manifests. +2 credits per turn.

2. If you accept the job there is a company bunk house but otherwise there is a hotel that costs 5 credits a night to stay. At least its cheap.

>>38416

1. After getting denied the job at the cafe as a hostess you get directed to the hotel. Seems they are looking for maids to clean the rooms. +1 credits per turn and +Maid uniform if accepted.

2. Oh hey, your broom. +Broom

>>38468

1. Plenty of people looking for a job, but Post too long. Click here to view the full text.

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f4cdad No.38520

Dice rollRolled 2, 48 = 50 (2d100)

>>38514

Name: Captain Speed

Age: 27

Sex: M

Background: One of Earth's best hovercar racers, Ted Bigby Reynolds (known more widely as Captain Speed) has only one desire in life - to go fast and look cool doing it. This allowed him to quickly rise up through the ranks of the Hovercar Racing Circuit. Since the HRC is much more dangerous than a standard Nascar race, Captain Speed has quite a bit more exercise and better reflexes than your standard racer. In addition, because he owns his hovercar (the famous Silver Peregrine) he has become quite adept at repairing it. Now, he has come to Elysium, land of milk and honey in Mars and home of the Mars Hovercar Racing Circuit, looking to carve his name on this planet as well - in tire tracks.

Inventory: 200 Credits, 3 changes of clothing, 5 dehydrated ration packs (daily nutrients), and 1 water bottle with filter, Keys to Silver Peregrine

Skills: Driving III, Mechanical II

Followers: James Oldman (Manager)

Property: Silver Peregrine (Mag Race to Street convertible race car)

Faction: None (yet)

Bonus: Supersonic - you are used to moving at speeds faster than sound and reacting as fast as humanly possible. You get +10 on any roll thar relies on reflexes.

1. Excellent, my first race on Mars and a crucial one too. Let's enter it and see what these Mars drivers are capable of. First, though, I should take a test drive around the track in order to get used to it and better get myself on equal standing to the natives. (+Driving III) (+Supersonic)

2. After that there's nothing else to do but sign up for the race and do my best! My fans are watching and I won't let them down! Also if I lose too badly I'll probably be stuck living in a hovercar down by the river for a while…(Roll is for how well I do) (+Driving III) (+Supersonic)

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f4cdad No.38546

File: 5db4b6069d3b0a6⋯.gif (1.62 MB,320x240,4:3,1453785494257.gif)

This is way to slow to even be excused.

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f4cdad No.38557

>>38546

Fuck RNG amirite

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a0aaec No.39279

Dice rollRolled 17, 95 = 112 (2d100)

>>38514

Name: Nathan Schyuler

Age: 26

Sex: Male

Background: Nathan Schhyuler is an ex mercenary who fought in several of the old wars back in earth. Now he arrives on mars to establish his own paramilitary group. With his trusty handgun and glorious suitcase filled with

a prototype weapon which he stole from his last group before bailing to mars. Now they're hunting him and trying to get back what is theirs

Inventory: 200 Credits, 3 changes of clothing, 5 dehydrated ration packs (daily nutrients), and 1 water bottle with filter, Coil-Pistol (60 bullets), Knife, Prototype (Unknown, heavily locked in a case)

Skills: +Rifles II, Pistols II, Hand to Hand I

Followers: Simple Tim

Property: (What you own, land, cars, and the like)

Faction: (Any factions you belong to, city-states, clans, companies)

Bonus: Corporate espionage - You start with a prototype something, you arn't really sure what it is. You do know that the guys you stole it from want it back and if other people find out they may want it too.

Action 1: See about finding a locksmith of some kind, i need to unlock the case

Action 2: Read up on the local crime scene, how is the interplay? (In the sense of how are the politics of the criminals)

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File: 60561b23d648f4d⋯.jpg (243.21 KB,800x450,16:9,outer space interceptor di….jpg)

8c781f No.35735 [Open thread][Last50 Posts]

The Emperor is Dead

His Royal Guard Scattered

And a False King sits on the Throne

As the last loyal remnants of the Imperial Navy gather at gather at The Veil, last stronghold of Imperial Rule. Your fleet is one of the few Frontier fleets of the Old Empire, relatively untouched in stark comparison to your brothers, some of which crumple up upon exiting warp space. The Last Admiral of the Imperial Navy issues you an order; the Last Edict of the Late Emperor:

Hunt the Traitor Lords

Bring Ruin to their People

Bring peace to the Empire

Go forth, brave soldiers of the Emperor, go forth and slaughter those who bring ruin to our people! The Fleet shall not rest while the False King sits on the Imperial Throne, for there is no survival for us but Victory!

Your enemies have had years to prepare, they will be ruthless and deadly. Heretic children grow up learning your tactics, studying your war-machines, and wishing for your death.

This will do.

>>This will be a Fleet based HB, your ships will be your heroes. Your ultimate goal is to restore order to the Empire, by any means necessary. Be prepared, for this fight shall not be easy

>Sheet:

Players Fill this in

Captain’s Name: The Name that shall be forever remembered as the one who restore order to the stars

Captain Fluff: Your life before you were sent to the frontier

Ship Name: Don’t get too attached

Ship Type: See ship Type

Weapon Systems: Chosen by the player, has to be in line with what their ship type can equip

Don’t fill this in:

Ship Health: Varies on Class

Crew: Also, on claPost too long. Click here to view the full text.

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712991 No.39112

File: 42ebb25107d8995⋯.jpg (229.6 KB,1200x520,30:13,constantine-fleet2.jpg)

>>39111

>>39110

The Fleet registers a strange energy field as they drop out of hyperspace, before suddenly reports throughout the fleet tell the same disturbing story. A sickly humming originating from the warp drive of all the ships in the fleet, followed by a incandescent green glow.The drives then all activate simultaneously, not responding to any attempts to stop them, and even in the case of Captain Yoto, cutting all power to the engines. The ships once again all enter hyperspace at once, destination unknown. Readings indicate that this is not your standard warp jump, as unknown energies warp the space around the fleet, and the once familiar sky blue hue of the space lanes have been replaced with the same sickly green color that now engulfs the hyper-cores of each ship. For several minutes this continues, before the familiar sirens of the end of an impending warp jump sound, and the fleet finds itself cast into chaos. They emerge on the edge of an unknown system, with two massive fleets slugging it out, as lances burn holes in crafts like a searing knife through lard, while swarms of fighters prey upon those who are too slow or lack the proper point defenses to drive them off. Missile screens the size of large asteroids crash into the flanks of ships large enough to shrug off the impact of a small moon.

What the hell is going on?

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fc3d1c No.39120

Dice rollRolled 22, 1 = 23 (2d100)

>>39112

Captain’s Name: Yoto Satori

Captain Fluff: Satori is what one would comonly call a fanatic. No matter what ship he is captain of he makes sure that there is a shrine and that worship is practiced regularly. He also favors energy weapons, seeing it as 'purging the enemies of the Emperor in holy fire'. He was sent to the fronteir after slapping a superior officer for 'lack of faith'.

Skills: [Crew Training I] [Pistols I; +5 to combat rolls and strength] (Crew Combat I at 5/6)

Items: [Eyasluna] - + 20 Strength to your captain, can reroll 1 combat action per combat session (ground only)

Ship Name: The Emperor's Light

Ship Type: Frigate

Weapon Systems:

3x Prototype Beam Emitters (6d60 - 30)

1x 4759T ECM Pulse (d90)

Ship Health: 1000/1000

Crew: 200/200

Upgrades: [Shields] (150/150)

2x [Lance Splitters]

[Lace Focuser]

Imperial Favor: 6

Bonus: [Holy Fury] – Inside Yoto burns a hatred as hot and white as the stars themselves, when he sets his sights upon a traitor lord, those directly responsible for the Emperor’s Demise, this hatred burns out of him and into the very guns of his ship, increasing their damage. Do Double Damage to Traitor Lord Ships.

Flaws: [Untampered Fury] – While the raging fire burns bright, it so too burns quick, when in a state of Holy Fury, you take twice as much damage as well.

1&2. Get sensors online and start scanning those ships. I want to know what they are and if they have any recognizable insignia. Let's see if we can find out who is fighting who.

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24f72f No.39121

Dice rollRolled 40, 91 = 131 (2d100)

>>39112

Captain’s Name: Nihlus Striesse

Captain Fluff: Nihlus was once an up and coming cadet in one of the Empire's myriad Officer schools. He was smart, intuitive and savvy. However his greatest flaw was always his mouth. He was brash, uncouth, even rude at times and that cost him with his fellows, as he always said his mind, even when discretion with his betters would have been wise.

As such his peer reviews were horid and even some of his teachers, those who disliked his manner or were bought by another, were overly harsh on him. This in turn got him relegated to patrol destroyer in the frontier. So while his peers were getting rent limb from limb he himself was patrolling, then fleeing from the coming storm until he could regroup with allies.

Ship Name:HMS Perilous

Ship Type: Destroyer

Weapon Systems:

2 Prototype Phase Cannons (small) (5d5) (Bypasses shields and hits all subsystems for 1/4 damage) +25 on hull and Deals 5 crew kills and heals for 10

2 Prototype Kinetic Artillery (Medium) (3d35) (Heavy artillery that ignores armor) +30 on shields +60 On hull with a heal of 15 kills crew

Stats:

Ship Health: 750/750 (+40 a round)

Shields: 300/300 (+30 a round)

Crew: 100/100

Upgrades: [Shields x2][Shield Recharger (+30 a round)][Antarian Armor (40% resist damage)][Nano-Rifling][Repair Drone (+40 A round)][Skip Rounds][Leech Rounds][Sheild Piercing rounds]

Imperial Favor: 4

Bonus: [Peerless] - Nihlus was one of the brightest, one of the best, yet marred by his arrogance and brashness. It was mere months ago that he was "exiled" to the frontier, and his skills are still fresh. + 5 to all actions.

+Friends - [Research and Development I] - You've friends among the eggheads and researchers on Aluxia, and receivPost too long. Click here to view the full text.

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2af98f No.39144

Dice rollRolled 74, 76 = 150 (2d100)

>>39112

Captain’s Name: Feodor Von Valkheim III

Captain Fluff: Feodor was never supposed to be here. The heir apparent to the Valkheim family title and fortune, he was set to become one of the most powerful noblemen on the galactic stage. However, he fell victim to vicious blackmail and political maneuvering from his younger brother, Theobald von Valkheim IV. slanderous lies were told, and his name was blackened by gossip and intrigue. His father, Feodor Von Valkheim II was forced to disown his firstborn, and send him to the far reaches of the galaxy, to preserve the honor of the Valkheim name. Given captaincy over a destroyer (of his own design), he set about devising new tactics, and honing his political abilities, so that he could rise through the ranks, dominate the balance of power in the Navy, and strongarm his father into bringing him back into the fold. However, before he could get very far, the nobles rebelled, and threw his plans into disarray. Now part of a ragtag frontier fleet, he aims to hit the false leaders of the Empire where it hurts, and take his pound of flesh in compensation for the wrongs which have been done to him.

Ship Name: Wergild

Ship Type: Destroyer

Weapon Systems:

Small [1] Reaper-Z42 Autocannon [Kinetic] [2d10]

Medium [1] Redeemer Swarm Missiles [Missiles] [15d10]

Large [1] OOA-P [Kinetic] [2d80]

Ship fluff: The Wergild, is a deviation from the Naval norm. It fits into the size class of the destroyer, but the similarities end there. It's effectively a ship built around a gun. The OOA-P Heavy Artillery weapon takes up the bulk of space in the ship, and greatly decreases the amount of room and energy available to retrothrusters, making maneuvering much more Post too long. Click here to view the full text.

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7a6ac3 No.39274

Dice rollRolled 31, 85 = 116 (2d100)

>>39110

>>39112

Captain’s Name: Ensign Elijah Brown - 'Angel'

Captain Fluff: http://pastebin.com/kUJ9kqMq

Ship Name: The Imperial Hawk

Ship Type: Destroyer

Weapon Systems:

2x Small Reaper-Z42 Autocannons (6d10)

1x Medium 4769T ECM Pulse (1d50)

1x Redeemer Swarm Missiles (10d10)

1x Flak Drone (30 Health, 10d15)

1x Repair Drone (15 Health, 15 repair/round)

Ship Health: 200/200

Ship Shields: 150/150 +30/round

Crew: 100/100

Upgrades: [Armor Piercing Rounds(M)][Shields(M)][Flak Drone(M)][Repair Drone(S)][Shield Recharger (M)]

Imperial Favor: 12

Crew/Personal Bonuses: [Soldiery I] [Crew Training I]

Contacts: [Officer Elisa Grayson]

Friendships: [Royal Marines] - The men responsible for the ground war against the Rebellion call you a comrade, though you may not wear their colors.

Bonus: [One-Winged Angel] – A life of violence breeds hard men, and Elijah is no exception. His upbringing instilled in him a great understanding of the way of things, and how to exploit them. He would not have risen as high as he did had he not. Now the time comes to put his skills to work again, and not for himself for a change. May reroll one combat action per turn

Flaws: [Scum]: You've been a bad man in the past, but some are starting to see the heart you've grown as of late, and the dedication you have to this cause. Favor Gain changed from half-gain/double loss to 3/4 gain and 1/2 loss respectively.

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File: d5d8531b340cf94⋯.jpg (145.04 KB,1600x647,1600:647,Halaford.jpg)

7dae5e No.38527 [Open thread][Last50 Posts]

To Court Death Builder

Lore:

A great era of change has swept the world of Majewl as in the south the vile Wild King has been destroyed and his black host shattered by the forces of man cementing the Holy Kingdom of Averis as the dominate power of the continent! However all is not at peace in the world as the many northern kingdoms, most recently converted to the faith of the New Gods, chafe at the borders, old wounds flaring and an ever-present feeling of dread from the new continental hegemony. In the Kingdom of Halfor even greater uncertainty reigns as King Henry Volrim has fallen ill leaving his beleaguered elder daughter and infant son in the hands of the four councilmen who run the kingdom in his stead.

Kingdom of Halfor:

The Kingdon of Halfor was for most the ages the lesser kingdom of the northern sea with it’s territories contested on all fronts by the Torgal kingdom. However in the recent centuries the King converted to the faith of the New Gods and with the help of the Kingdom of Averis threw the Torgal back into the sea removing all their holdings on the central islands. In recent years Halfor has taken over as the dominate power of the Northern sea but for how long can that hold….

Kingdom of Torgal:
The Kingdom of Torgal stands as the last bastion of belief in the Old Gods, a land of massive forests and desolate coastlines known for launching brutal raids into many of it’s neighbors. The Kingdom is at this time ruled by Queen Ella Tolimson an oddity of a warrior women who has held onto power through pure strength. Considered the sister kingdom of Halfor in ancient times as both kingdoms were started by two brothers.

Dominion of Surtar:

A lose coalition city-states based in the far north subsisting mainly trade of pelts, whale oil and some mineral exports to the other northern nations. The small population was one of the first to accept the New Gods of the south allowing them to open many profitable trade lanes with the Averis Kingdom. Lead my Trademaster Barrac Rolmir and his council of Trademen.

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ab7a28 No.39081

Dice rollRolled 69, 25, 18 = 112 (3d100)

>>38948

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

Bonus: [Rising Class] You have gained your position solely on the merits of your own being not by the privilege of birth because of this you are seen as a star among the mercantile “middle class”. While interacting with the middle class many will seek to appease you and gain your favor to one day hopefully reach as far as you have.

Stats: https://pastebin.com/7PUBCWwY

[Knowledge Up 5/10]

[Entrance]

Isaak, as always, is modest, but sensible. His fashion choices bear the clear mark of nobility, well-pressed, clean, and elegant - but they keep to simple pattePost too long. Click here to view the full text.

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93e1fe No.39094

File: aeae45e91d99cdd⋯.png (3.5 MB,1644x1032,137:86,Polish_magnates_1576-1586.PNG)

>>38950

[Entrance]

You enter as a man on a mission gaze pointed firmly ahead and jaw set, unfortunately most onlookers are happier to gaze upon the dazzling outfits of other grand nobles and the lavish lifestyle of the richest aristocracy. Your stringent adherence to protocol winning you favor among the more rigid knightly class but turning up the nose of the more typical northmen and pompous southern nobles.

+Reputation

Knights of Halfor 10/100

Knights of Halaford 5/100

Nobles of Halfor -10/100

Nobles of Halaford -20/100

[Feast]

You attend the feast drinking a polite amount and sampling many of the fine foods that are brought out, your favorite has to be a Porim style Roast boar seasoned with some exotic spice called “pepper” that comes from far in the souther reaches of the world.

[Ball]

While you move to attend the ball you catch the eye of a young Knight who beckons you over into one of the side rooms away from prying eyes and ears. He introduces himself as Ser Calvin Morbin a local knight sworn to the House of Lockhaven. He seems nervous as he slips you a note before bowing low. he then rushes off as you read the note before returning to spend you time watching the nobles dance and prance.

[PM me for note contents]

>>38951

[Entrance]

You enter with ease amidst the crowd trying to avoid notice but find that you stand out like a sore thumb in your garb. The many nobles seem to be wearing resplendent southern colors and designs, even those of more northern persuasions would not dare wear the bone charms of their ancestors in the current political climate. While your manners are able to save you from looking a bumbling savage you feel far more eyes on you then you are comfortable with.

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93e1fe No.39095

File: 3ed38cfa87fc0d1⋯.jpg (55.92 KB,569x850,569:850,99b4d34ab4b28f317d8a7c2d43….jpg)

>>38956

[Entrance]

You arrive like the summer sun after a long hard winter, the crowd of muttering nobles near the entrance gasp, some even cheering as you walk towards the Palace. Many of the more ancient nobles claim you look like the King reborn in youth, as sycophants and other nobles gather around you each looking for something or some recognition. It seems you have started a fire with your entrance that is not likely to burn out anytime soon, the whole courts eyes are on you…

+Reputation:

Nobles of Halfor 80/100

Nobles of Halaford 70/100

Lady Mary Tulstin, Master of Keys 60/100

Vizer Martin Bonefief -50/100

Lord Protector Alric Bonefief -90/100

+Bonus: [Trend Setter]

Your entrance at court has set you as a trend setter for the coming year, every action you make will be heavily scrutinized but many nobles will seek to follow your footsteps in almost any field,

[Feast]

It seems even at the feast you are not able to free yourself from the crowds, you are constantly introduced to a blur of new faces and people with every step you take. It seems everyone wants to talk to you or be seen by you giving you no time to seek anyone out.

[Ball]

The ball is much more of the same and by the end of the night you feel you have been introduced, danced with and laughed at the shitty banter of a thousand ladies? Is this what it is like to be King?

>>38957

[Entrance]

It seems you are greeted as an oddity not as exotic as you hoped, whilst some nobles are impressed with your clothes and horse your attempts to greeting the Knights first have left many confused? Who’s favor does he wish to garner here?

Nobles of Halfor 5Post too long. Click here to view the full text.

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93e1fe No.39096

File: 1e6985afbd1365e⋯.jpg (96.25 KB,900x675,4:3,gothic-red-rose-absinthe-a….jpg)

>>38959

[Entrance]

It seems having a brawl with the Palace Guards was not the best idea you have ever had, now you have to spend the night in the Palace dungeons till someone comes to sort you out in the morning. What a worthless night you hope no horrible rumors spread out after this… You however are eventually released the next morning under orders of the Lord Protector and you are left with a letter requesting that you bring your invitation with you next time and try not to break any more guards noses.

+Reputation

Nobles of Halfor -70/100

Nobles of Halaford -60/100

Lady Mary Tulstin, Master of Keys -40/100

Vizer Martin Bonefief -20/100

Lord Protector Alric Bonefief 10/100

>>38960

[Entrance]

As you enter you trip over a step tearing part of your dress and thoroughly ruining your mood and it seems causing several nobles to laugh.

Nobles of Halfor -10/100

Nobles of Halaford -5/100

[Feast]

While the entrance was a bust you do find several intellectuals who are willing to talk on length with you on various subjects your worldliness and knowledge impressing them.

+Reputation

Intellectual of Halaford 10/100

[Ball]

With ease you manage to find and dance with Duke Orinn Yorin who rules over the lords in area of Hattingport and the Sapphire port, while you have no time to talk politics with him now he invites you for dinner at some later date

+Contacts:

Duke Orrin Yorin

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e003d1 No.39107

Dice rollRolled 54, 86, 41 = 181 (3d100)

>>39096

[Name]: Dame Harleen Sapphire

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphire on Astorif

[History]: Fort Sapphire was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphire family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphire family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphire was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

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File: 7d261fb3ac91969⋯.jpg (58.26 KB,736x460,8:5,Social.jpg)

1302f4 No.38793 [Open thread]

This thread is for Social Combat and player interaction for players of the To Court Death Builder. While rolls are important for how social combat works they will not save you from stupid plans or retarded schemes. Likewise smart decisions and arguments are always taken into account.

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4df2ff No.38983

>>38981

"Indeed although I sincerely doubt that dishonesty is gender or region specific."

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252067 No.38987

>>38983

"So you think I may be up to something? Who isn't? At any rate, I will be around if you feel someone hounding you."

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252067 No.38988

>>38973

"Good luck to you as well, Prince Charming." Walks away all smug.

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f3197c No.39067

I honestly expected more talk in here, we're given a chance to coconspire and either everyone thinks it's a trap, or we are the most honest politicians in the world.

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719ab6 No.39069

>>39067

IC my character has zero reason to trust you. Given this IS a den of vipers. just because eh knows you sword around well does not mean he thinks you are on his side. You came on way too strong all around which doesn't help your case.

Additionally my guy is watching and gathering intelligence about the major players. He's fully aware of how dangerous this setting is and is taking great pains to learn.

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File: 1d20ffc083ab986⋯.png (98.03 KB,1712x1041,1712:1041,open rebellion map.png)

File: 5712f135b9e86e0⋯.gif (119.97 KB,400x303,400:303,moscow-riot.gif)

5ef2ae No.38645 [Open thread][Last50 Posts]

Open Rebellion Nation Builder

It is the year 551 of the Fourth Era and not all is calm in the world. After a long and bloody coup, the Kingdom of Myestrova was overthrown by a power-hungry group known as the Iron Hand. Thus, the “God-Emperor” rose to power, ushering in a decades-long era of oppression and tyranny for the people of Old Myestrova, now known simply as the “Empire”. However, with the death of the first God-Emperor, an economic decline and ever-growing unrest, an opportunity has presented itself for rebel groups of all shapes and sizes to rise up and retake Myestrova. You are one of these rebel groups. Maybe you fight for the people. Maybe for a specific ideology. Maybe yours is a racial movement, or even a religious one. Perhaps you’re just a bunch of criminals who finally found the right opportunity or you’re a loyalist group striving to crush the rebel scum for the glory of the God-Emperor. Whatever the case, you know that the time is now and the God-Emperor’s days are numbered, but be warned – you must be extra vigilant if you wish to survive the Imperial onslaught, not to mention your rival rebel groups.

The setting is late-medieval, and fantasy races are allowed. However, magic does not exist in this universe so races that depend on magic (undead, elementals, etc.) likewise do not exist. The Empire is largely Slavic-themed, although you do not necessarily have to be. Primitive guns and cannons do exist, but keep in mind that usable gunpowder is very hard to find, even moreso for rebel groups. Technology is not quite advanced enough for complex machinery either.

To start playing, simply fill out the following sheet.

FILL IN:

Group Name:

Location: (Pick a sector on the map. Grey sectors cannot be selected, as they are firmly under Imperial control. Once the game starts all empty sectors will be turned light grey (under light Imperial control) so choose carefully)

Color: (Anything but white or grey)

Race: (As stated above no magic-dependent races, also no aerial races (winged things, etc.), most other races are fine. Fetish fuel will be sent direcPost too long. Click here to view the full text.

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ee1b02 No.38996

File: f3ab7c6ffd0eb75⋯.png (114.28 KB,1712x1041,1712:1041,open rebellion map.png)

Some shit rolls this turn

>>38923

The "death soup" is finally done, much to the domovoi's delight (add Toxin Vials I x1 to your inventory tab) and the domovoi take steps to refine their espionage abilities. (Espionage I progress: 1/4)

>>38925

The poleaxes progress, slowly but surely as your researchers work hard to fully translate the text. It will soon be finished. (Poleaxes I progress: 1/4)

You have a bit of trouble getting people to join your armies due to the fact that they're currently occupied with other tasks. You may get results if you try again, however.

The Pruhli merchants come with several shipments of weaponry. Costs are a bit high due to the fact that they had to smuggle the goods and bypass both Pruhli and Empire inspections but there's a decent selection at least. The weapons for sale and their prices are as follows:

Swords II x1: 25 supplies

Armor I x2: 15 supplies each

Bows I x2: 10 supplies each

Spears I x3: 10 supplies each

You can accept or decline trades as a free action, provided you have the necessary resources to do so.

>>38929

>Your supplies/turn should be +6/turn, you got +3 from your foundry

The new farm's production goes smoothly. All that's needed now is to apply the finishing touches such as roofing and tilling. Soon the fields will be ready to be planted. (Farm I progress: 3/4)

The walls see decent progress as well. Once completed they'll give a defensive boost to all troops stationed within the sector, However keep in mind they'Post too long. Click here to view the full text.

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ee1b02 No.38997

>>38941

The lacquer is completed and the elves have a better understanding of how to better utilize ironwood in making weapons. (Add Ironwood Crafting I to your Research tab - this is pretty much the Old Circle variant of Smithing I)

The trainers speculate that the twinhorns will be trained soon, a welcome relief for those poor souls who ended up black and blue in the training process. (Twinhorn taming progress: 6/8)

>Which sector did you want to do the propaganda campaign in? You can't do it to multiple sectors with one action. Let me know what one you want and I'll apply this roll to it

>>38958

Some bandits infiltrated the ranks of your levied troops in training, and make off with 3 supplies in addition to disrupting any training attempts when they decide to break it off. (-5 supplies)

The team led by Zlafgor proceeds to plant all manner of traps and ambush points around Orukungrad - assuming they're completed in time they'll give a defensive boost to the sector's troops and will trigger Zlafgor's bonus if he chooses to utilize them.

>>38976

Paul Bounione proves to be a great teacher, although he has very high standards. He still makes progress in training the giants in his ways, but it'll take just a bit longer before Mr. Bounione will be satisfied with their progress. (Pioneer Tradition I progress: 3/4)

No progress is made on either the foraging or the lumbermill, however - the giants think the leaves are equally bad and an argument ensues on which trees are sturdy enough for giants to use.

>>38982

A report comes bPost too long. Click here to view the full text.

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340fbe No.38998

Dice rollRolled 99, 90, 9 = 198 (3d100)

>>38996

Group Name: the Deathcap Liberation Front

Location: across the lake from Svelnitka

Color: purple

Race: Domovoi (brownie, whatever 3 inch tall people)

Leader Name: IvyfangTerritory: 1

Cities: Wickedroot

Population: 14 (+4/turn)

Culture: 6 (+1/turn)

Supplies: 12 (+3/turn)

Military: 1 (Domovoi rebel) (C: 1 D: 1 M: 1) [Stealthy]

Buildings: (Player-named HQ building), Farm I

Technology: [Ironworking I] [Toxins I] [Cultivation I][Nonlethal Toxins I][Stimulants][bows I]

Inventory: [Toxin Vials I x1]

Leader Bonus: [Small but Deadly] – Ivyfang is a master of stealth and infiltration, and has taught his people to be the same.  Your Domovoi units start with the [Stealthy] tag, giving them a large bonus to stealth and infiltration and making them ideal spies and assassins.  However, being 3 inches tall isn’t easy, as the Domovois’ diminutive stature leaves them both frail and fragile.  Thus, direct combat is ill-advised as the Domovoi fight at half strength in such situations.

Group Bonus: [Tiny Toxicologists] - The Domovoi pride themselves on their knowledge of toxins, and all those years of toiling under the Empire taught them to make all kinds of dreaded concoctions as well, even foul things like medicine.  Thus, the Domovoi receive a bonus to alchemy related rolls.

Progress: Fishery I (1/4) Espionage (1/4)

1. Continue Espionage research.

2. Train riding squirrels.

3. Improve these bows.

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4a54b9 No.38999

Dice rollRolled 31, 1, 15 = 47 (3d100)

>>38997

Group Name: The Old Circle

Location: Northern Border, near the lake.

Color: Blue

Race: Elves

Group Fluff: The Old Circle is a group of elves started by those that have lived from before the conquest of the empire. They worship the god of the wilds and believe in only using things that come from other life. They are masters of taming monsters and breeding them. They also learned to grow plants and trees to house them.

Leader Name: Ticuckn

Leader Fluff: An old elf and was the leader of the circle from before the empire's conquest of the elven lands. He brought the circle into hiding to preserve their ways, and now he brings them back in the empire's moment of weakness. He was given the leadership of the circle by taming or breeding the strongest beast. In this case he had tamed his long lived companion, Xeros.

Territory: 1

Cities: Seo (Capital)

Population: 25 (+3/turn)

Culture: 10 (+1/turn)

Supplies: 26 (+6/turn)

Military: 1 Untrained (C: 1 D: 1 M: 1), Xeros (C: 2.5, D: 2, M: 2) [Hero Unit][Flying]

Buildings: Home Tree, Farm I, Ironwood Grove I

Technology: [Woodworking I] [Cultivation I] [Beast Taming I] [Ironwood Crafting I]

Inventory: 3 Worgs, 1 Worg Breeding Pair

Leader Bonus: [Master Trainer] – The members of the Old Circle are renowned for their beast taming skills, but no one does it better than their leader, Ticuckn. He starts with Xeros, an intelligent and long-lived wyvern who serves as a hero unit. Take care that he doesn’t die though, as hero units don’t exactly just grow on trees.

Group Bonus: [Eco-Warriors] – Your people have long lived with nature, developing a close bond with it. You gain a boost to nature-related skills, such as survival, woodcrafting, beaPost too long. Click here to view the full text.

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149137 No.39001

Dice rollRolled 94, 33, 49 = 176 (3d100)

Territory: 1

Cities: Ekaterinburg

Population: 24 (+3/turn)

Culture: 16 (+2/turn)

Infamy: 4

Supplies: 44 (+7/turn)

Military: 1 Red Guards (C: 1 D: 1 M: 1)

Buildings: Spring Palace, Farm I, Foundry I

Technology: [Ironworking I] [Education I] [Diplomacy I]

Inventory: None

Leader Bonus: [God Save The Queen] – The people see Lady Ivanova as the rightful heir to the old Myestrovan throne, giving her movement a great deal of legitimacy and inspiring those who wish to return Myestrova to the good old days before the Empire took over. Actions to increase culture are more effective, giving more culture points per turn than normal. However, if the secret of your true lineage ever gets out expect a steep drop in culture and possibly other bad side effects.

Group Bonus: [Friends in High Places] – Lady Ivanova’s time in Pruhl has allowed her to form connections with many important people there. This has allowed you to make inroads with the normally reclusive and isolationist nation. Diplomacy and trade is much easier with the Kingdom of Pruhl for you.

Free: Purchase 2 Spears I, and 1 Armor I for 35 total Supplies

1. Equip the Red Guard with 1 Spears I and 1 Armor I

2. Interrogate the spy

Some time ago we captured an Imperial spy in the Queen's household. The time to question him has arrived. Whether we learn about Imperial espionage tactics, deployments, or even how much they know about the Movement anything he spills could be useful. Even more useful would be the ability to flip him to our side. A double agent would be of unparalleled use.

3. Raise Troops

+1 Spear

We know that the Imperials iPost too long. Click here to view the full text.

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File: 18ebfb3c0ea0209⋯.jpg (431.58 KB,800x595,160:119,hida bushi.jpg)

File: 14d974754296e68⋯.jpg (73.5 KB,736x342,368:171,the wall.jpg)

56e161 No.38324 [Open thread][Last50 Posts]

For over a millennium the Kaiu Wall has stood guarding the Empire of Rokugan. The other clans—the Crane, the Scorpion, the Lion, the Unicorn, the Phoenix, the Dragon—have long enjoyed protection and peace… at the cost of daily sacrifice by the stalwart warriors of the Crab, whose duty is to man the Kaiu Wall and beat back the foul beasts of the Shadowlands.

For over a millennium the Kaiu Wall has stood. But now the evil forces of the Dark Kami, Fu Leng, have mustered a great and terrible offensive the likes of which have not been seen since the 8th century. The “proper” clans of Rokugan have absolutely no idea what awaits them—but the Crab do. And the Crab, for as much as they detest and loathe their weaker, more innocent kin, will not fail in their duty.

You and your comrades man but one length of the Kaiu Wall… but if even one portion of the Wall falls, it could spell disaster for the entirety of the Empire. You are to hold the Wall at any cost, for to fail would bring disgrace to not only your ancestors but the entirety of the Crab, and mean certain devastation for the Emperor. Take up your arms, be done with your kata, and say your morning prayers. From this day forward, you will fight, bleed and die, unsung, unmourned and unburied, on the Kaiu Wall.

For Rokugan! For the Crab! FOR THE EMPEROR!

Name: Your family name and your “adult” name, in that order. Your name includes your family. Pick from the following families: Hida, Hiruma, Kaiu, Kuni, Toritaka, Yasuki

Role: Your role. [Hida Bushi], [Hida Berserker], [Kuni Witch Hunter] (Max 3), [Kuni Shugenja] (Max 2), [Hiruma Scout], [Kaiu Artisan]

History: A summary of your life, three paragraphs maximum, from birth to gempukku to now. Depending on your age you may be fresh out of the dojo, or a bitter veteran of countless battles atop the wall. Given the nature of life on the Kaiu Wall, your compatriots likely know much of your history…

Rings: Your rings. You start with 2 in each ring, and have 6 points to spend among them. The rings are: FIRE, EARTH, WATER, WIND, VOID. Each ring has a max rating of 6. Each governs a specific kind of roll and adds a bonus equal to rating x 2 to the roll. VOID is spent to negate critical failures and improve rolls, buPost too long. Click here to view the full text.

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56e161 No.38617

Dice rollRolled 3, 6 = 9 (2d10)

>>38485

Name: Yasuki Takyon

Role: [Hida Berserker]

History: The bastard son of a Crab and a lowly wench, Takyon's doubly unillustrious existence as both part Crab and bastard caused him extreme ridicule among his more pure Crab half-brothers as he developed. This ridicule led to sadness, then anger, and then developed into an intense fire of universal despisal that marked his general personality as a young man. When one has few friends on the Wall, one finds friends amongst the training equipment. On the battle field, his despisal and anger towards all things around him are funneled into his sword as he cuts down everything in his path. It is said that his anger is projected even towards Death itself, as he spits upon the rest He'll try to provide and instead use as incentive to further his life, as so to spite Death.

Rings:

2 +1 FIRE

5 EARTH

5 WATER

2 WIND

2 VOID

Equipment:

[Katana]

[Tetsubo]

[Ono]

[Light Armor]

[Grappling Hook]

[Amateur Haikus]

1x Finger of Jade

1x Jade Powder

1x Wakizashi

1x Fistful of Sweets

Traits:

[Fury of Hida] You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring.

[Death Grip]-Your brutal mindset and brimming rage drive you to ever-greater feats of fury and scorn. Fury of Hida lasts two rounds when activated at Dead or Dying, and can be activated at any health level, though this Fury only lasts one round. You can only activate Fury of Hida while not dead or dyingPost too long. Click here to view the full text.

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56e161 No.38618

Dice rollRolled 42, 94 = 136 (2d100)

>>38617

woops, messed up the roll

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56e161 No.38636

Dice rollRolled 83, 64 + 5 = 152 (2d100)

>>38521

Name: Hida Kurutteru

Role: Kuni Shugenja

History: Growing up in a rich family his life was filled with nothing but pleasure and gained, it caused him to become arrogant and weak! They decided to lock him in a cellar for weeks on end to make him learn what it means to have humility! Time passed on for ages with almost no hope of escaping the kami approached him! they saw the talent he had for their magics. With what little sanity he had left he made a contract with them.

Now years later he's found his place at the wall where the battles never cease, much to his enjoyment.

Rings: Your rings.

2 earth

6 fire

2 wind

4 water

2 void

Void 2 used to stop critfails and help rolls

Equipment: 3 Finger of Jade,Wakizashi. SCOUT ARMOR, SHUGENJA SCROLLS

a Scroll of Amateur Spells, and a jar of facepaint, Fistful of Sweets

Traits: Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells

[Magical Prodigy] - Magical excellence is most commonly found among the Phoenix, but you, too, are quite the prodigious shugenja. You have a +5 to casting spells.

[Self Taught] - You lack a formal education in a dojo, and were given only the basics when you were, at an unseemly age, put through said dojo. You may ask favors of the kami in unconventional ways, subject to GM approval.

[Unconventional] - Your methods are strange, off-the-cuff and frankly, quite weird. It is difficult to interrupt or counter your spellcasting, and maho-tsukai are at a loss when trying to challenge you directly.

Flaws:

[Reckless] - Surprisingly for a shugenja, you have very little aforePost too long. Click here to view the full text.

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56e161 No.38637

Dice rollRolled 90, 45 = 135 (2d100)

>>38521

Name: Kuni Hogai

Role: [Kuni Shugenja]

History: Kuni Hogai was born into the Kuni family as the son of a Witch Hunter and a daughter of the Pheonix clan. He showed a powerful connection to the Kami of the land. From a young age he was taught the ways of the Kuni Shegenja, mainly focusing on earth like many shegenja of the clan but also focusing on wind like his mother's family. Many years passed in the monotony of learning to speak and gain power from the kami around him and to fight; and he enjoyed the process of learning.

During his gempukku Hogai brought much honor to his family as he was able to trick an ogre into a pitfall and took it's head. He then spend years on the wall, participating in many battles. Like many he has scars over his body; some that still give him trouble even years after receiving the wound.

Rings:

Fire - 2

Water - 2

Earth - 6

Wind - 4

Void - 2

Equipment: SCOUT ARMOR, SHUGENJA SCROLLS, 3 Finger of Jade, a Wakizashi, Katana, Face Paint, [Fistful of Sweets].

Traits: [Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells.

[Born and Bred] - You are not only Kuni, but you have the magically potent blood of the Phoenix running through your veins. You have a +10 to social rolls with fellow shugenja and a +5 to casting Earth spells.

[Fast Learner] - You may be getting on in age, but this only means you are more cunning, more experienced. You still learn surprisingly fast. The time needed to hash out strategies, dissect information, and train the more mental rings (Void, Wind) is lowered.

[Veteran] - You are a veteran of the Wall, and have borne witness to the horror, the senselessness, the heroism, the hope. You have a +15 to Post too long. Click here to view the full text.

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56e161 No.38638

>>38554

Could you finish this harness, the idea was to link it to the wall and "stand" on the side, allowing me better angle for shooting the base of the wall.

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File: 7b3d768a957da60⋯.png (3.83 MB,2500x2000,5:4,AncientsMap.png)

5b48e7 No.37502 [Open thread][Last50 Posts]

[EVENT]

Not one, but two, sonic booms sound through the sky, and when the nations look up, they see a marvelous sight- two floating cities, speeding across the sky. They float to the center of the continent, and touch down by each other.

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5b48e7 No.38326

>>38323

Coming from I play apes and masturbate to Tarzan-Sempai. :P

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5b48e7 No.38463

>>38323

It seems our faggotry has slain this quest, congratulations gentlemen.

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5b48e7 No.38508

It lives!

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5b48e7 No.38509

>>38508

I messed up my trip?

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5b48e7 No.38510

Whatever.

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File: 97fc8a63b4f3558⋯.gif (222.3 KB,1092x982,546:491,Sengoku.gif)

667c0d No.37951 [Open thread]

The year is 1557. Spring.

Once, the clans of Japan cooperated, more or less peacefully, with the laws of the Emperor– and more importantly, with the laws of the Ashikaga Shogunate. In recent decades, however, the over-mighty clans have ceased to listen to the dictates and ramblings of the vestigal shogunate, and Japan's many warlords have given little more than lip service. Five years ago, the Ashikaga were driven from Kyoto entirely, reduced to exiled puppets… until now.

Japan divides itself into multiple alliances and domains. Lesser clans consume their peers for power. Greater clans band together to crush their foes underfoot. Already history has been made: the Uesugi, beaten back time and time again by bandit dogs. The Chosokabe, brought low by famine and disaster. The Imagawa, openly defying the Shogunate, are rumored to begin preparing for war. The Mori and the Otomo declare war on one another as winter ends, and begin to direct their mighty armies against one another.

In the midst of this bloodshed and chaos: you. What role you play in Japan's history from henceforth is up to you…

RULES:

BASIC RULES, TROOP VALUES, ABILITIES AND CHARACTER GENERATION: http://pastebin.com/RRZ5fZS8

INFRASTRUCTURE AND ARMY LIMITS: http://pastebin.com/qnH2wV94

CIRCUMSTANTIAL MODIFIERS AND HERO BONUSES: http://pastebin.com/19CqAXcr

ROLL VALUES:

1- Critical Failure

2-10 - Severe Failure

11-25 - Failure

26-50 - Success

51-80 - Greater Success

81-99 - Grand Success

100 - Crit Success

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667c0d No.38366

Dice rollRolled 94, 32, 2 = 128 (3d100)

>>38273

DAIMYO NAME: Awachi Katsuo

CLAN: The Awachi Clan, rightful lords of Awa province and independent.

BACKGROUND: http://pastebin.com/qjZGqFPc

DOMAINS: Rose Blossom White-Pink

Awa, Level 2: [Awa Fortifications] [Rice Paddies], [Coastal Village], [Shirou Awachi]

Sanuki, level 1: [Rice Paddies], [Market District]

HONOR: 3

FORCES: 3500ish force, 2204/4200 men

+ [General's Bodyguard - Oshiro Tomokazu]

+ [20 Yari Cavalry]

+ [38 Katana Cavalry]

+ [15 Bow Cavalry]

+ [190 Katana Samurai]

+ [150 Yari Samurai]

+ [200 Bow Samurai]

+ [830 Ashigaru Spears]

+ [760 Ashigaru Bows]

FAMILY:

+[Awachi Chou] - Sister

Illegitimate - Awachi Izumi, Half-Sister; Awachi Daichi, Half-Brother

ABILITIES:

+[Commander]

+[Strategist]

+[Second Wind]

+[Architect]

+[Aggressor]

AGENTS:

N/A

TRAITS:

+ [Scholar Of War] - Your illness and frailty have given you much time to pore over theories and stratagems, and your own experience has given you a grip of iron. You gain a bonus to training martial-oriented abilities and a +5 to all battles; you also suffer lower chances of civil unrest due to your iron grip. However, your gruesome features and terrifying demeanor don't do you too many favors: you take a penalty to diplomatic actions, and your men are more easily bribed or coerced. Additionally, your fraiPost too long. Click here to view the full text.

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667c0d No.38367

>>38366

Rolls come out to 57, 27

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667c0d No.38375

>>38366

>not understanding that [Architect] reduces the number of ticks necessary to build your buildings, it doesn't give you bonuses to rolls

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667c0d No.38500

Dice rollRolled 1, 98, 30 = 129 (3d100)

>>38273

Daimyo Name: Yamato Katatake

Clan: Yamato, Vassal to Ashikaga

Domains: Yamato, Level 2

Honor: 4

Forces:

General's Bodyguard - 15 F

20 Yari Cavalry - 120 F

84 Yari Samurai - 336 F

130 Bow Samurai - 520 F

695 Ashigaru Spears - 1042.5 F

410 Ashigaru bows - 615 F

40 katana samurai - 160 F

26 chariots - 185.7 F

2 Fire Projecting Mangonels - 20 F

Force total: 3014.2

Family: An infant son: Yamato Uchikata

Abilities: Poet, Iajutsu, Commander, Forced Marching, Strategist, Siegemaster, Drillmaster

Agents: Doji Matayuma, Courtier

Traits: [Behind Paper Walls…] - You are a darling of the court, and are favored for your steadfast vassalage to the Ashikaga Shogunate. You gain a bonus to diplomatic and courtier actions, and the Ashikaga's favor gives you much leeway in your doings. However, if anyone happens to discover the well-buried truth of Katatake's deeds and ambitions, it would surely be ruinous. And, after all, it is not the best time to be an utterly loyal vassal to the Ashikaga…

Yamato Infrastructure: Rice Paddies

[Inaba, Level 2] - Rice Paddies, Coastal Village, Magistrate's Office.

1/2. This is the finest moment of my life so far. As I look out over my new lands, I think of all of the things that must be done to consolidate my control. I need to win the hearts of the populace, weed out disloyal subjects, mop up possible remains of the Inaba army in the countryside, and restore my army to its prewar strength. Looking at the accounts, I can see that before the war, we boasted 20 Yari Cavalrymen, 84 Yari Post too long. Click here to view the full text.

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667c0d No.38501

File: 7be7cab3abdb966⋯.png (258.53 KB,892x799,892:799,IMG_2038.png)

Dice rollRolled 28, 33, 43 = 104 (3d100)

>>38500

WHAT THE FUCK IS THIS BULLSHIT

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File: 14627d1fdebfa6e⋯.png (561.58 KB,3508x2468,877:617,Map.png)

cb674e No.37393 [Open thread][Last50 Posts]

Rules:

Everybody co-operatively controls every sentient being

Everybody votes on an option, sometimes I will give examples of possible solutions sometimes I won't.

Every round, you are encouraged to make your own suggestions to be voted on.

More than one suggestion can happen in a round if it is possible that the suggestions can happen independently of eachother (eg. two events happening on either side of an isolationist) world

If a group of people are left without "guidance" for long enough things will happen out of your control (kind of like NPCs)

This will update everyday so long as there is atleast one suggestion/vote

The first decision:

How fantastical is this world? (Magic but not fantasy races, fantasy races but no magic, fantasy races and very little magic etc.)

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cb674e No.38234

>>38228

A descendant of Adils, assuming the same name of his forefather gains strong support within the Dwarven population. Though not an Elder, he is a member of one of the largest families, advocating that the Patriarchal Militias allow the other races to join their ranks. Furthermore he demands a large expansion of Farms in Adilia, relying on the Yeti terrace rice farming to feed the ever increasing population and that the newly arrived Snow Elfs may work these farms.

To hide from the large birds preying on them Spiders begin burrowing into the ground, starting to create underground caverns.

Many Undead walking the world begin to wither and die, whether it be to the large distance between them and Gorth or his lack of Power to hold such vast numbers of Undead in this world. Their numbers drop and finally stagnate.

One of the Undead groups moves through a camp of Goblins, as interaction with the Undead yields no result the Goblins hang flowers around the Undead's necks and send them on their way.

After the slaying of a large desert Scorpio the Priest who killed it begins wearing its carapace as a trophy. Soon more hunters adapt this idea and the concept of armor is born.

Riverlander caravans begin traveling to Adilia to offer up their wares. Some merchants establish warehouses from which they sell food to the local population while other relatives transport the goods from the Riverlands to Adilia.

In the large Volcano South West of the Desert and South East of the Riverlands the Magmite lives. A creature seemingly made of molten Rock it commands fire and lava. Having spent ages in seclusion the Magmite rules over the Burning Court, an assembly of Fire and Lava Elementals who are little more than puppets the Magmite itself controls but has deluded itself into believing are other people. As people generally avoid going into Volcanos, nobody knows about this.

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cb674e No.38272

File: b43f00789486347⋯.png (578.45 KB,3508x2468,877:617,012.png)

A massive influx of yeti population occures in Adilia as some nomads settle down in the already established city to try their hand at rice farming after they discover the secrets of terrace agriculture.

Yetis are now the second largest ethnicity behind Dwarves in Adilia. Dwarves make up 45% of the population while yetis are 44%.

Being an astrologist is considered a proud job however they depend on donations for food.

The city becomes even more diverse as a couple merchants from Riverland set up a warehouse where they have relatives import wood and glass from Riverland. With the goods they also bring the Oasian invention of armor.

Oasians begin farming a cactus that thrives in their desert.

Many priests begin donning the hide, carapace and skins of the animals that they have killed. It began as a way of boasting but the practicality of wearing armor soon became apparent and was widely adopted and spreads to Riverland.

Oluscani flee back into the seas to avoid the undead.

The undead population of the world stagnates as a large Cloud of Walking Death begins island hopping from East to West.

Goblins discover this cloud and after trying to communicate, instead hang flower leis from their neck.

The Hobbits continue to be divided. The Elderish begin conspiring and the Communalists notice that they're not getting as much food as the Elderish when it's redistributed around the commune.

The Giant Spiders begin burrowing underground to escape from the Raku.

The Magmite begins creating an assembly of Fire and Lava elementals in the volcano south West of Oasia that he can rule over. These elementals are creations of the Magmites and don't actually have free will.

In the central, tropical continent, where the mountains meet the ocean, Dwarves begin killing and eating the beached whales. This becomes their biggest food source.

After finding an underground Post too long. Click here to view the full text.

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cb674e No.38285

>>38272

Groups of Riverlander Hunters and Oasian Priests band together in Hunting Parties and set up joint hunting lodges. Some of these groups gain reknown for slaying dangerous beasts. The first Monster Hunter Guilds are created, practically unregulated they mostly consist of likeminded individuals who often teach their children how to hunt and introduce them to the Guilds. Some friendly rivalries between various groups exist, though they are limited to boasting.

The Magmite's many courtiers are continuously busy plotting against each other. From an outside perspective it would appear that the Magmite is the only sane presence, bringing justice with patience and wise decisions, meanwhile his courtiers descended into madness further and further, paranoia and insanity are commonplace among them.

The Goblins refer to the Undead as Seekers, creatures in search of something. Possibly an artifact of great power. What exactly it is remains up for debate and though none of their stories are founded on anything one Goblin tries to top the story of the other by describing the artifact as all the more outrageously powerful. Mostly children actually believe that such an artifact exists.

Goblins riding Wyverns claim dominion over the Heavens, hunting the Raku that roam their skies. Many Chiefs and other Wyvern Riders wear Raku feathers to represent their status and built their Thrones from Raku bones. As a result of this Goblin Thrones have somewhat of a Uniform look, with the large Skull and Beak as imposing headpiece.

The religious Pantheon advocated by the Elves matches well with the ideas of Theobartism. Theobart as Protector of Justice and Equality is added to the Elven Pantheon. Many believers find refuge in Elven lands, however those who possess too much to abandon remain in Gnomish lands, continuing to further their Sects in Secret.

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cb674e No.38292

>>38234

Gorth reanimates a troll chief, successfully creating the first intelligent undead, a troll wight. It isn't a genius creature by any stretch, but it isn't a mindless soulless entity either. More importantly, it is the first undead who can reproduce itself, without gorth. The constant use and study of necromancy is warping Gorth's body and mind. The Troll wight begins to reproduce, it's victims becoming wights.

Gorth was one of it's first victims, he is no longer steadily reanimating beings, though he has retained necromantic power. Gorth became a wight.

Elder things fight Oluscani in the seas, but they (the elder things) don't venture to land. The contest is prolonged and inconclusive.

The far northern elf races begin to systematically hunt the gargantuan (30+ ft. long) elephantine seal. This is a difficult, dangerous hunt, but basically it involves spearing the seal until dead and using torches or small fires to keep the creature from returning to the water, where it usually easily escapes, IF, it makes its way back to the water successfully.

A member of the elderish family that discovered rubber, invents the first practical use for it, the rubber band.

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cb674e No.38294

>>38292

Idk about the invention of the rubber bands which were apparently invented somewhere in the 1800s if most people from the looks of it don't even possess a written language.

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File: fb5924917a36483⋯.jpg (89.87 KB,600x337,600:337,roma.jpg)

b53f7e No.36412 [Open thread][Last50 Posts]

Combat goes here.

PM me when you are ready to start combat, or post in this thread. I will be doing combat one at a time.

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b53f7e No.37365

Dice rollRolled 29 (1d100)

>>36963

Name: "Smasher"

Stats:

STR 8 DEX 5 CON 9 PER 8 INT 4 CHA 6

Skills

COMBAT

Hammer Lv1 (5) Lv2 (10) Block Lv1 (5) [+5] Throw Lv1 (5)

Eccentricities: [Troll Blood - Smasher has a drop of the blood of Trools in him, filthy, stinking creatures that are nearly unkillable due to stone-hard flesh and regenerative powers. His CON, as a result, caps at 11, and for 14 AP he can recover 1 point of health in concentrated regeneration.]

Equipment: Filthy Rags [0 Armor, No AP cap], Fists (8STR)[3-6 DP, 3 AP to attack]

AP 5

>does AP go down until 0? what happens then

1. Walk to the other glimmering thing, beating my chest and facing them, as though I were challenging them but I am actually moving for the shiny thing.

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b53f7e No.37380

Dice rollRolled 2, 1, 2, 1 + 2 = 8 (4d2)

>>37257

>>37358

Iron Pugio (STR 6)[2 AP to use, 3-4 DMG]

Assuming I need to roll 4 d2 +2 for damage.

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b53f7e No.37797

Dice rollRolled 85, 42 = 127 (2d100)

Health: Healthy

AP: 14 - 4 (I dunno, minus 2 I guess) [Once A Legionnaire]

STRENGTH: 7 -2

DEXTERITY: 6 -2

CONSTITUTION: 7 -2

PERCEPTION: 6 -2

INTELLIGENCE: 7 -2

CHARISMA: 7 -2

Skills:

>Combat

SWORD II

THROWING I

UNARMED I

BLOCK I

>Non-Combat

PERSUASION I

TRADING I

LANGUAGE II - Latin, Greek

LORE I

[Seriously Wounded] - all stats reduced by 2, dick hard as a rock

1/2. Stab the goon infront of me as good as I can give him. [Iron Gladius (STR 7)[4 AP to swing, 7-8 DMG] Swing twice.

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b53f7e No.37798

Dice rollRolled 2 + 6 (1d2)

>>37797

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b53f7e No.37957

For the moment, I'm discontinuing this for Reforged - I generally only run one game at a time, and thought this would be easy to run inbetween Reforged update. Turns out running a semi-complex combat system is actually rather time consuming. Go make characters for Reforged. Maybe when that finishes I'll reopen this.

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