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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: d5d8531b340cf94⋯.jpg (145.04 KB,1600x647,1600:647,Halaford.jpg)

7dae5e No.38527 [Last50 Posts]

To Court Death Builder

Lore:

A great era of change has swept the world of Majewl as in the south the vile Wild King has been destroyed and his black host shattered by the forces of man cementing the Holy Kingdom of Averis as the dominate power of the continent! However all is not at peace in the world as the many northern kingdoms, most recently converted to the faith of the New Gods, chafe at the borders, old wounds flaring and an ever-present feeling of dread from the new continental hegemony. In the Kingdom of Halfor even greater uncertainty reigns as King Henry Volrim has fallen ill leaving his beleaguered elder daughter and infant son in the hands of the four councilmen who run the kingdom in his stead.

Kingdom of Halfor:

The Kingdon of Halfor was for most the ages the lesser kingdom of the northern sea with it’s territories contested on all fronts by the Torgal kingdom. However in the recent centuries the King converted to the faith of the New Gods and with the help of the Kingdom of Averis threw the Torgal back into the sea removing all their holdings on the central islands. In recent years Halfor has taken over as the dominate power of the Northern sea but for how long can that hold….

Kingdom of Torgal:
The Kingdom of Torgal stands as the last bastion of belief in the Old Gods, a land of massive forests and desolate coastlines known for launching brutal raids into many of it’s neighbors. The Kingdom is at this time ruled by Queen Ella Tolimson an oddity of a warrior women who has held onto power through pure strength. Considered the sister kingdom of Halfor in ancient times as both kingdoms were started by two brothers.

Dominion of Surtar:

A lose coalition city-states based in the far north subsisting mainly trade of pelts, whale oil and some mineral exports to the other northern nations. The small population was one of the first to accept the New Gods of the south allowing them to open many profitable trade lanes with the Averis Kingdom. Lead my Trademaster Barrac Rolmir and his council of Trademen.

Asal-Horif Commonwealth:

At the most northern tip of the continent lies the Asal-Horif Commonwealth a newly created state of over six minor kingdoms under the rule of the strongest two to act as a counter weight to the growing Kingdom of Averis. Whilst militarily the Commonwealth is a paper tiger however economically they control a good portion of trade on the continent including strong ties with the elves of Aishuji.

Kingdom of Averis:

The Southern Juggernaut, the Kingdom of Averis is fresh off the vanquishing of the Wild King fulling securing their Southern border except for some shattered remnants. It seems a new golden age has been brought on as the power of the New Gods flows more steadily into their followers as it seems the divine right of Averis to rule is all but unopposed.

____________________________
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7dae5e No.38528

File: 120286ea067f1ac⋯.png (28 KB,800x400,2:1,Halfor.png)

>>38527

Intro:

In this game you will be playing as a representative of a noble family of Halfor sent to the King’s Court in Halaford to try to achieve power and stability from he chaos that will surely come with the death of the King. You can be the first son of the family or simply a cousin that is good at talking sent to deal with the whole thing. While I suggest you roll your character you can do a point buy with all stats starting at one with 4 points for Innate and 21 for Skills. Family however will stay random. Please roll your stats before making a character, if you have any questions on lore or stats please reach out to me in IRC or on Discord. The technology level is late medieval but Halfor is rather backwards with only the most rich and powerful using plate whilst most others are stuck with chain.

>Character

[Name]:

[Sex]:

[Age]:

[Home Isle/Holdings]:

[History]:

[Patron God]:

>Hardin, Father of Steel

God of Steel, Smithing and Honor

>Ar’Shal, The Bloody Sword

God of Battle, Blood and Vengeance

>Cratham, Lord of the Scales

God of Coin, Trading and Luck

>Ijal, Mother of Mercy

Goddess of Healing, Mercy and Death

>Lita, Huntress of the Wastes

Goddess of Hunt, Good and Life

>Moreena, Keeper of the Hearth

Goddess of Hearth, Farming and Love

>The Old Gods

The slain ancestral gods of this land who’s names are lost to legend

>The Wild King

God of Corruption, Darkness and Magic

[Wed]: Y/N

(If Y fill out this part again for Spouse, do not do stats)

[Innate] 4d4

Body: 1-4

Mind: 1-4

Soul: 1-4

[Gain +3 per level on 1d100 and +1 per level on 1d6]

[Skills] 7d8

Martial: [B] 1-8

Knowledge: [M] 1-8

Charisma: [S] 1-8

Mystic: [S] 1-8

Manners: [M] 1-8

Resolve: [B] 1-8

Deception: [M] 1-8

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family] 4d10

Station: 1-10

Station represents you families bloodline and marriages to other families. One represents a family that has only recently been created with a ten being a family that has been around since the creation of the kingdom and holds blood ties to the Royal Family itself.

Influence: 1-10

Influence is the amount of soft power your family holds over the populace and other noble families. One being a weak house with little politic power while a ten would have a finger in almost every pie.

Wealth: 1-10

Pretty simple, how much money can your family throw around. One you are barely staying afloat and a ten being almost as rich as the royal family.

Power: 1-10

Power represents, if needed, how many levies, troops and Knights your family can call to arms in a short amount of time. With a one you can muster a few dozen levies and a couple Knights and a ten granting you an army of levies, professional soldiers and skilled Knights.

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7dae5e No.38529

Dice rollRolled 2, 4, 3, 2 = 11 (4d4)

>>38528

innate rolls

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7dae5e No.38530

Dice rollRolled 2, 5, 6, 7, 7, 3, 6 = 36 (7d8)

>>38528

skill rolls

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7dae5e No.38531

Dice rollRolled 4, 8, 6, 2 = 20 (4d10)

>>38528

Family rolls

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7dae5e No.38532

Dice rollRolled 3, 1, 4, 4 = 12 (4d4)

Innate Rolls

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7dae5e No.38533

Dice rollRolled 4, 4, 1, 5, 2, 5, 6 = 27 (7d8)

Skills

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7dae5e No.38534

Dice rollRolled 1, 3, 1, 2 = 7 (4d4)

>>38528

Innate rolls

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7dae5e No.38535

Dice rollRolled 2, 1, 10, 7 = 20 (4d10)

Family

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7dae5e No.38536

Dice rollRolled 6, 3, 4, 8, 8, 2, 8 = 39 (7d8)

>>38534

Skills Roll

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7dae5e No.38537

Dice rollRolled 7, 9, 8, 6 = 30 (4d10)

>>38536

Family

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7dae5e No.38538

>>38528

Due to mistake on my part about the innate rolls you will be doing 4d4 drop the highest.

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7dae5e No.38539

>>38538

All stats are rolled in order for clarity.

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7dae5e No.38540

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Station 2

Influence 1

Wealth 10

Power 7

hmmmm

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7dae5e No.38541

Dice rollRolled 4, 1, 3, 4 = 12 (4d4)

In

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7dae5e No.38542

Dice rollRolled 5, 5, 2, 9 = 21 (4d10)

>>38541

Fam

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7dae5e No.38543

Dice rollRolled 3, 3, 4, 7, 6, 4, 5 = 32 (7d8)

>>38542

Ski

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7dae5e No.38545

File: e761bceb033a968⋯.jpg (109.13 KB,504x720,7:10,Primaris_Psyker.jpg)

>>38540

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]:

Malkor is the technical head of the Helfan family, and though he may be one of their most important, truth be told, one of the least influential in it.

At an early age Malkor showed a propensity for precognition and the ability to divine where precious metals and stone, ores for steel and iron, and other valuables of the earth could be found. He was able to locate hidden dungeons rich in treasure, and find lost artefacts, as if the gods guided him to wealth and riches.

Sadly the gods also decided that the price of such wealth finding ability, was the cost of his mind. He began to go mad, talking of voices in his head that told him where the deep riches of the earth were, and that he could hear Gold sing and Jewels chatter to each other beneath the ground. His mind began to crack, as did his sanity, but this seemed to only heighten his ability to find vast sums of money.

Eventually his cousins and nephews took over the actual clan in the absence of his mind, and used the wealth he obtained to further the cause of the family hiring mercenaries and sellswords and labor to guard the great gold mines and jewel veins he would find on their land.

Malkor's ability also impressed the King, and despite having to be lead in a padded jacket by his wife and family, pleased the monarch by also locating vast sources of wealth for the kingdom too. He elevated them to noble status, although he would never consent to marrying any of his Royal blood to risk having a madman in the Royal family.

Despite being a relatively new family with very little influence on politics, they have done quite well for themselves swimming in riches galore. Although everyone knows it's only going to last so long as Malkor is alive.

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

[Name]: Julia Helfan

[Sex]: F

[Age]: 35

[Home Isle/Holdings]: Hala/Manor

[History]: Julia Helfan was not born a noble but was at an early age noted to have some magical ability of prediction. Her father was paid a hefty sum to arrange a marriage with her and Malkor, in the hopes that their offspring would have magical ability. At the time Malkor was somewhat sane and they fell in love, but as Malkor's insanity grew increasingly she became the remains of the voice of reason between the couple. Still caring for her husband despite his madness, she is the real manager of the home and family, is somewhat fearful if her child will grow up like her father. She prays to the gods to cure her husband one day, so they might elope and live on their own.

[Patron God]:

Moreena, Keeper of the Hearth

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Station 2

Influence 1

Wealth 10

Power 7

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7dae5e No.38548

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6

Knowledge: [M] 3

Charisma: [S] 4

Mystic: [S] 8

Manners: [M] 8

Resolve: [B] 2

Deception: [M] 8

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

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7dae5e No.38549

Dice rollRolled 4, 1, 3, 1 = 9 (4d4)

>>38528

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7dae5e No.38550

>>38529

>>38530

>>38531

Body 2

Mind 3

Soul 2

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

Station 4

Influence 8

Wealth 6

Power 2

>>38545

for Baz his Skill pluses

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

>>38548

Pluses for Randomperson

Martial +15

Knowledge +9

Charisma +14

Mystic +22

Manners +19

Resolve +7

Deception +19

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7dae5e No.38551

Dice rollRolled 4, 4, 2, 3, 6, 8, 5 = 32 (7d8)

Body: 1

Mind: 3

Soul: 1

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7dae5e No.38552

>>38551

Martial +11

Knowledge + 17

Charisma +7

Mystic +9

Manners +21

Resolve +19

Deception +13

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7dae5e No.38553

Dice rollRolled 2, 10, 2, 4 = 18 (4d10)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

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7dae5e No.38555

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

House Merhal is one of the youngest Houses in the Kingdom of Halfor. A little more than two generations ago the Kingdom was struck by a terrible plague. Many on Hala succumbed to its deadly grasp that cared not for riches or status. Eventually the King himself fell ill, but even his vast treasures and foreign apothecaries could buy him nothing but time.

It was then that a young maiden stepped forth, Ijala, a girl of common blood, from the small town of Merhal. And with wisdom unbeknown to the King's many advisors she managed to do what none had done before, lifting Death's iron grip.

The King showered Ijala in Gold and granted her the Fief of Merhal, but the young woman cared little for Lands and all of the riches that had come with it and she gave away her gold for papers and tools and for a whole year silence fell over the Town of Merhal.

The Year went by and for the first time the House of Mercy opened its Gates and the young Lady Merhal invited scholars from across the realm to attend. In the Council of Merhal she taught them what she had learned in her studies, about the disease that had so plagued Hala. For a fortnight the Scholars remained and after the fourteenth day they ventured out, with valuable lessons learned.

In the following weeks the Scholars of the House of Mercy traveled Hala and with them they brought the Cure for the Plague that had ravaged it so. Prosperity began to bud once more, those who had believed their loved ones dead for certain were in tears to discover that they had been mistaken. For a decade House Merhal became quite possibly the most popular House in all of Halfor.

The Legacy of House Merhal continues. Its children study in the House of Mercy, memorizing illnesses and treatments, as well as adding even more to the already extensive libraries of Merhal. Over the years many noble Houses have asked the Merhal for assistance in saving their relatives and more often than not they have succeeded.

House Merhal is largely neutral in political matters, willing to aid all those who are in need of medicine they have hardly assembled any gold over the years, remaining almost jokingly poor in the process. When in need however Merhal can call upon a loyal local populace that has not forgotten the good the Merhal have done for them.

Ijer Merhal is Ijala Merhal's youngest grandsons. Professional in all aspects of life he is courteous and intelligent, well educated, yet cold and distant. A young man of Iron Will Ijer is often accused of being heartless and hard to approach, merely considering people as potential patients rather than anything else. Family pressure has recently begun to mount because of his lack of an engagement, seeing as the Merhal are a rather unusual Noble House marriages are only rarely arranged with other noble families.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

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7dae5e No.38556

Dice rollRolled 4, 4, 2, 3 = 13 (4d4)

Innate

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7dae5e No.38558

Dice rollRolled 1, 1, 1, 8, 2, 4, 3 = 20 (7d8)

>>38556

Skills

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7dae5e No.38559

Dice rollRolled 1, 2, 2, 1 = 6 (4d4)

>>38528

InnannI

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7dae5e No.38560

Dice rollRolled 1, 2, 5, 8, 1, 7, 1 = 25 (7d8)

>>38528

SkiikS

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7dae5e No.38561

Dice rollRolled 6, 2, 8, 5 = 21 (4d10)

>>38558

Family, please don't suck ass

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7dae5e No.38562

Dice rollRolled 3, 7, 7, 2 = 19 (4d10)

>>38528

FammaF

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7dae5e No.38563

>>38556

>>38558

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] +14

Knowledge: [M] +8

Charisma: [S] +11

Mystic: [S] +25

Manners: [M] +10

Resolve: [B] +20

Deception: [M] +12

>>38559

>>38560

Body: 1

Mind: 2

Soul: 1

[Skills]

Martial: [B] +5

Knowledge: [M] +10

Charisma: [S] +13

Mystic: [S] +19

Manners: [M] +8

Resolve: [B] +17

Deception: [M] +8

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7dae5e No.38564

Dice rollRolled 1, 3, 3, 3 = 10 (4d4)

Innate ruuls

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7dae5e No.38565

Dice rollRolled 1, 8, 2, 3, 6, 5, 5 = 30 (7d8)

skills to pay the bills (and hookers)

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7dae5e No.38566

File: 445aa57aae34505⋯.png (254.73 KB,310x508,155:254,hero_class_Haven_Paladin_M….png)

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] +14

Knowledge: [M] +8

Charisma: [S] +11

Mystic: [S] +25

Manners: [M] +10

Resolve: [B] +20

Deception: [M] +12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

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7dae5e No.38567

Dice rollRolled 10, 2, 8, 7 = 27 (4d10)

Family, the least MOST important thing

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7dae5e No.38568

>>38564

>>38565

Body: 1

Mind: 3

Soul: 3

[Skills]

Martial: [B] +5

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

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7dae5e No.38569

File: ba844f29b40f1f4⋯.jpg (78.55 KB,479x766,479:766,Isaak.jpg)

>>38543

>>38542

>>38541

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

[Innate]

Body: 1

Mind: 3

Soul: 4

[Skills]

Martial: [B] 3

Knowledge: [M] 4

Charisma: [S] 6

Mystic: [S] 3

Manners: [M] 5

Resolve: [B] 4

Deception: [M] 7

[Family]

Station: 2

Influence: 9

Wealth: 5

Power: 5

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7dae5e No.38571

>>38528

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: Eric Sheildsunder was a hero, he was a bear of a man who broke sheildwalls and enemies beneath his great axe, chopping them down like lumber. He was instrumental in the kingdom of Halfor's throwing out of Torgal from the central isles. For his contributions to kingdom he was rewarded with land from his beaten foes on Avestoc. This pleased him greatly, even if he rarely stayed there. For he was more than happy adventuring where the wind and waves took him. Eventually His travels took him to the far south past Averis, investigating rumors of Fae and other creatures of darkness congregating.

His disappearance and assumed demise left his house in rather poor straights. He was a womanizer and had many children well into his life, having two wives and more mistresses than one could easily count. Furthermore he had not designated a proper heir, much less facilitate their learning into how to manage a noble house. This began a massive downturn in the house's fortunes, massive mismanagement, lassitude, and a lack of the progenitor's driving charisma resulting in much loss, of wealth, of power, and of prestige. This in turn resulted in the death, disappearance and emigration of family members to other houses, other lands or even to adventure in far flung places.

Alden was born to a house in shambles, barely holding together, poor, no forces, and no real influence, with his father contemplating selling his land because he could not afford to maintain it. The young lad could not have grown more different than the hero who founded the house. Where Eric was a mountain of muscle and meat, Alden was slight and flexible. Where Eric battered and badgered under the raw eight of his personality, Alden did not go through people with his arguments, but around, convincing them that his way was in their best interests. Where Eric spent, whored and drank freely and often, Alden is the picture or control, spending only as much as necessary and never to excess.

Thus Alden took over the family at the young age of 14, when his father choked to death on a piece of cheese. Several family rivals and opportunists moved against the young lord, seeking to end the house and take his land for their own. What followed was four years of battle and blood, but Alden walked out of it whole and stronger for it. While recollections are hazy, it was clear most of his rivals and attackers fell from bad luck, food poisoning, taking a huntsman's arrow while enjoying a maiden from conquered lands, pirates ravaging their fleets, or in one Case being convicted and executed for treason. Regardless Alden ended his battle decisively when the he dueled Duke Shorestone, who had taken a large portion of Shieldsunder lands over the years. The young man beat the old veteran handily, as Duke Shorestone showed his age by moving slowly and exceedingly sloppily.

After this veritable coup Alden reduced his house's armed forces significantly, putting the money freed up into alchemical and medicinal tonics and healing houses, where men (and occasionally women) could visit to the healers there to seek relief from anxiousness, depression, stress, ill humor, erectile dysfunction and more. Many a nobleman visits these houses and leaves with a spring in his step and swagger to his stride.

His success has not drawn enemies however, the church is not fond of these houses, at all. but there is precedent for them in Averis and in Horfal law. Likewise many a detractor says he is a man without honor, as he does not frequent the battlefield or participate in the tourneys. However few can find fault in the services he provides and even less openly mock or insult him. Such people somehow always end up the worse for it.

"Every word, every action, every step in life, all of it is currency. How will you spend yours?"

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

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7dae5e No.38572

>>38569

[Innate]

Body: 1

Mind: 3

Soul: 4

[Skills]

Martial: [B] 3 +9

Knowledge: [M] 4 +17

Charisma: [S] 6 +24

Mystic: [S] 3 +18

Manners: [M] 5 +19

Resolve: [B] 4 +11

Deception: [M] 7 +21

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7dae5e No.38573

File: b6bece38e0dd741⋯.jpg (32.09 KB,640x392,80:49,58e1b4e6eae0bb1fd279925b6a….jpg)

File: 16ddd14c0d7a7dd⋯.jpg (228.65 KB,907x552,907:552,bannerlord_by_merlkir-d5gb….jpg)

>>38528

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial: [B] +5

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

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7dae5e No.38574

>>38555

>House Merhal is largely neutral in political matters, willing to aid all those who are in need of medicine they have hardly assembled any gold over the years, remaining almost jokingly poor in the process.

Should have had people pay them a percentage of their wealth combined with yearly income, so that way poor people can still get treatment and rich people can pay to keep the place running.

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7dae5e No.38575

Dice rollRolled 4, 4, 2, 3 = 13 (4d4)

innate

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7dae5e No.38576

Dice rollRolled 5, 5, 7, 3, 6, 4, 3 = 33 (7d8)

skills

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7dae5e No.38577

Dice rollRolled 8, 10, 2, 2 = 22 (4d10)

Family

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7dae5e No.38578

>>38527

>>38576

>>38575

>[Innate]

Body: 4

Mind: 2

Soul: 3

>[Skills]

Martial: [B] 5

Knowledge: [M] 5

Charisma: [S] 7

Mystic: [S] 3

Manners: [M] 6

Resolve: [B] 4

Deception: [M] 3

>[Family]

Station: 8

Influence: 10

Wealth: 2

Power: 2

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7dae5e No.38579

Dice rollRolled 3, 4, 3 = 10 (3d4)

innate

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7dae5e No.38580

Dice rollRolled 1, 2, 8, 7, 5, 2, 2 = 27 (7d8)

skills

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7dae5e No.38581

Dice rollRolled 9, 6, 6, 9 = 30 (4d10)

family

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7dae5e No.38582

File: d6f45331f81cd73⋯.png (1.34 MB,748x1067,68:97,Ronan_Urkain.png)

>>38579

>>38580

>>38581

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[Home Isle/Holdings]: Hala - A large fief and several castles: many vassals.

[History]:

Coming from an ancient and powerful family, Ronan knows that he is descended from a favoured cadet branch of the royal family who were granted a small castle centuries ago. Ever since that time, their fortunes have ebbed and flowed - but their name has never truly been dragged through the dirt and they have never been paupers. Over time, their holdings have spread across much of eastern Hala - and while their lands are not the richest, they have no trouble supporting a tremendous army when called upon to do so. Their relatively content and isolationist stance means that while they are respected by some, they are not one of the most prominent houses at the royal court. This stance has recently been revised by the head of the family - Ronan's father - and it has been decided that his young heir should travel to the King's court so that the ancient house of Urkain has a representative in the capital as the king's health flags. Naturally, the patriarch also hopes that his young son might find a worthy bride from among Halfor's most influential families.

Ronan himself is still young. He may be handsome and charming with a solid understanding of courtly etiquette - but he lacks much by way of other skills. He is no great warrior, no great schemer, and seems to lack the drive to excel: but sometimes people swear that there's a strange light in his eyes as if he has been touched by the gods: but whether by the old or the new is up for debate.

[Patron God]:

As an ancient and storied family, the line of Urkain has long paid homage to The Old Gods - and while they are still widely worshipped by their populace and their vassals, the patriarch of house Urkain has recently had built a shrine to Ijal, Mother of Mercy in an attempt to stay relevant in a changing world. Ronan is passingly familiar with both.

[Wed]: N

[Innate] 4d4

Body: 3

Mind: 4

Soul: 3

[Skills] 7d8

Martial: [B] 1

Knowledge: [M] 2

Charisma: [S] 8

Mystic: [S] 7

Manners: [M] 5

Resolve: [B] 2

Deception: [M] 2

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

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7dae5e No.38583

Dice rollRolled 3, 4, 3, 2 = 12 (4d4)

>>38528

Insane roles

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7dae5e No.38584

Dice rollRolled 3, 3, 5, 3, 2, 7, 1 = 24 (7d8)

Skillz

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7dae5e No.38585

Dice rollRolled 5, 5, 8, 1 = 19 (4d10)

Family

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7dae5e No.38586

Dice rollRolled 2, 8, 3, 9 = 22 (4d10)

>>38585

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 3

Knowledge: [M] 3

Charisma: [S] 5

Mystic: [S] 3

Manners: [M] 2

Resolve: [B] 7

Deception: [M] 1

[Family]

Station: 5

Influence: 5

Wealth: 8

Power: 1

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7dae5e No.38592

>>38578

Martial: [B] 5 +22

Knowledge: [M] 5 +16

Charisma: [S] 7 +23

Mystic: [S] 3 +15

Manners: [M] 6 +18

Resolve: [B] 4 +20

Deception: [M] 3 +12

>>38582

Martial: [B] 1 +11

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

>>38586

Martial: [B] 3 +15

Knowledge: [M] 3 +15

Charisma: [S] 5 +16

Mystic: [S] 3 +12

Manners: [M] 2 +13

Resolve: [B] 7 +23

Deception: [M] 1 +11

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7dae5e No.38593

Dice rollRolled 4, 3, 4, 1 = 12 (4d4)

Inmate

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7dae5e No.38594

Dice rollRolled 7, 8, 4, 8, 4, 1, 5 = 37 (7d8)

Skill

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7dae5e No.38595

Dice rollRolled 1, 1, 2, 7 = 11 (4d10)

Fam

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7dae5e No.38596

[Name]: Sir Jestre Sapphires

[Sex]: male

[Age]: 23

[Home Isle/Holdings]: Fort Sapphires on Astorif

[History]: Fort Sapphires was only recently erected to defend Halfor's interests on the island, named for the flowers that grow in abundance there rather than actual gems, the Sapphires family has little in the way of wealth or influence, but they are very eager to prove their worth through battle, indeed, Sir Jestre himself has made it his duty to approach the matter from all sides, with sword, spell and strategy.

[Patron God]:Ar’Shal, The Bloody Sword

God of Battle, Blood and Vengeance

[Wed]: N

Body: 3

Mind: 4

Soul: 1

Martial: [B] 7

Knowledge: [M] 8

Charisma: [S] 4

Mystic: [S] 8

Manners: [M] 4

Resolve: [B] 1

Deception: [M] 5

Station: 1

Influence: 1

Wealth: 2

Power: 7

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7dae5e No.38597

>>38596

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

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7dae5e No.38598

>>38596

I want at least twice as much fluff as this.

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7dae5e No.38599

[Name]: Aina "Wolf Biter" Conaill

[Sex]: F

[Age]:28

[Home Isle/Holdings]: Astorif

[History]: The House of Conaill has throughout history been obscure and rarely mentioned. Only residing in a small tract of land in a remote and forgotten corner of Astorif. They are slow to adapt and progress, where other houses residing in sprawling castles that could withstand an onslaught. Those of the Conaill family reside in what could almost be described as a fort due to its simplicity and crude look. While those of the house are known to be tough warriors, their land barely has enough people within it to maintain a proper army. In general most of the other houses do not even know the name of the house. So how is it possible that they haven't entered the political scene? In all honesty, luck.

While put on a family hunting trip, the Conaill clan came across a magnificent white wolf and began to chase it assuming that hunting down the symbol of their house would lead to good luck. They chased the beast for many days before finally cornering it in a cave deep within their vastly unexplored lands. Inside was no wolf, but instead a vast mine filled to the brim with iron, gold, and silver ore. And thus the Conaill family became one of the wealthier families in all the kingdom. However with wealth comes buggers from other parts of the land who haven't spoken to you in centuries coming to ask for money. So Ultan Conaill, leader of the family sent the smartest of his twelve children, which is not saying much, Aina to the court in order to have her represent the Conaill family. While many only know her family for their money, she will teach them the motto that guides her house. "Break before bending, die before breaking"

[Patron God]:

>The Old Gods

The slain ancestral gods of this land who’s names are lost to legend

[Wed]: N

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 3+15

Knowledge: [M] 3+15

Charisma: [S] 5+16

Mystic: [S] 3+12

Manners: [M] 2+13

Resolve: [B] 7+23

Deception: [M] 1+11

[Family]

Station: 5

Influence: 5

Wealth: 8

Power: 1

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7dae5e No.38600

>>38598

[History (rebuff)]: Fort Sapphires was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphires family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphires family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Jestre Sapphires was born, trained as all Sapphires are, he turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. He took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 he fought back a band of pirates with only 5 men (and one women) at his side. This event got him knighted.

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7dae5e No.38602

Dice rollRolled 3, 4, 3, 2 = 12 (4d4)

doin muh rolls for a yet undecided character

innate

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7dae5e No.38603

Dice rollRolled 2, 6, 8, 2, 4, 2, 2 = 26 (7d8)

skill

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7dae5e No.38604

Dice rollRolled 9, 2, 1, 10 = 22 (4d10)

family

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7dae5e No.38605

>>38602

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

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7dae5e No.38608

>Character

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]:

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: One of the founding families of the Kingdom of Halfor the Wyvill family is a proud military family that safeguards the eastern coast of Hala from their harbour fortress on the northern tip of Lok Isle, While money does come in to the family nearly all of it is spent on the fleet and it has left them personally dead broke and a constant vigil on foes from outside has left them with little influence over the rest of the continent and even their closest neighbours have begun taking the protection for granted. But the families history and knowledge runs deep and what they lack in political skills every family member makes up for in their own personal focuses. The heir apparent Norman was born with a silver tongue to make up for the lack of a slver spoon and behind the jovial nature and the carefully conducted court formalities is a prodigal arcanist self-taught from tomes he found in the family archives who hides his talents in fear of being linked to worshippers of the Wild King.

First son of Norman Wyvill a proud warrior but terrible politician Arthurias has come to the Capital both to aid the failing royal family and to try and bring about a future of prosperity for his family as well as a wife to bring home preferably with both beauty and an extended family that holds influence across the mainland. Or if all that fails some good times and and some personal wealth to call his own.

Arthur's appearance belies his noble birth as he lacks the fineries of city aristocracy and other than the family crest emblazoned on his tunic, the signet ring on his hand, and his personal retinue he'd be easily mistaken for a soldier or mercenary on leave.

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

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7dae5e No.38609

>>38608

oops missed Age, unmarried heir so let's say 21

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7dae5e No.38610

>>38561

Because my rolls are literally so bad they're un-useable and Cornwallis' "drop the highest roll" policy is perhaps the most -retarded- thing I've EVER heard of, I'm using the point buy option.

Name: Tertius Valjean

Sex: Male

Age: 23

Home: Jurin's Isle, Chateau de Valjean

History: House Valjean of Averis is mighty and strong, but for most of history their lowly cadet branch in Halfor has been anything but. Formed out of appreciation for Averis' aid in one of Halfor's wars long ago, House Valjean of Halfor has been well-off, respectable, but lowly in station and distrusted for their (usually overestimated) ties to their Averissian cousins. In the recent months, however, House Valjean has grown precipitously wealthy and socially esteemed off of the glory that is Averis' triumph over the Wild King. News that the main branch's son, Marius, was one of the last men standing and fought the Wild King himself has brought House Valjean much fame, and some of this has carried over to the cadet branch in Halfor. While still militarily weak and lacking any administrative or political power, the reputable Valjeans of Halfor find themselves newly wealthy and possessed of much social influence.

At the news of King Volrim's illness, House Valjean of Jurin's Isle sends to court their third born son Tertius, a morally sound and steely-souled young man who, the family thinks, needn't concern himself with the current intense political intrigue going on on Jurin's Isle proper. Tertius has many other places he would rather be, but he supposes that he could do worse; going to the royal court for his branch of the family is a noble thing to do, and who knows; perhaps he will play a part in the hammering out of history.

Patron God: Cratham

Married: Yes, to Celeste Valjean, Age 18, Female, of the same island, holdings, and religious inclination.

Innate:

Body: 3

Mind: 3

Soul: 1

Skills:

Martial: 4

Knowledge: 5

Charisma: 3

Mystic: 1

Manners: 5

Resolve: 7

Deception: 3

Family

Station: 3

Influence: 7

Wealth: 7

Power: 2

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7dae5e No.38611

>>38596

On account of sausage fest, this character is now a lady by the name of Dame Harleen Sapphires.

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7dae5e No.38614

>>38610

Assuming Cornwalliss lets you do this and doesn;t force you to use >>38559

>>38560

>>38562

These are your stats

Martial: 4 +17

Knowledge: 5 +19

Charisma: 3 +9

Mystic: 1 +5

Manners: 5 +19

Resolve: 7 +23

Deception: 3 +15

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7dae5e No.38620

Dice rollRolled 2, 4, 3, 2 = 11 (4d4)

innate

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7dae5e No.38621

Dice rollRolled 8, 1, 6, 7, 7, 2, 2 = 33 (7d8)

skills

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7dae5e No.38622

Dice rollRolled 3, 1, 1, 3 = 8 (4d10)

family

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7dae5e No.38623

body 2

mind 3

soul 2

-

martial 8

knowledge 1

charisma 6

mystic 7

manners 7

resolve 2

deception 2

-

station 3

influence 1

wealth 1

power 3

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7dae5e No.38627

>>38623

martial 8 +22

knowledge 1 +11

charisma 6 + 18

mystic 7 +20

manners 7 +23

resolve 2 +10

deception 2 +13

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7dae5e No.38634

File: 21fd634aea386cd⋯.jpg (107.54 KB,900x720,5:4,priestess_of_light_by_sycr….jpg)

[Name]:Laura Amberwood

[Sex]: female

[Age]: 15

[Home Isle/Holdings]: Averis/*destroyed. Currently refugee in the House of Mercy

[History]: Laura is a young acolyte, a priestess in training for Ijal, Mother of Mercy. she was born to a noble family of Averis, and was given to the Temple of Ijal in the south of Averis in her infancy. as she grew the clergy there felt Laura was a natural servant of Ijal, she held many of her traits. she was kind and courteous, honest and humble bearing herself in the true air of a future priestess of Ijal. her appointment as a future priestess was settled when she showed a natural ability for Ijal's sacred healing magic, and was very skilled. one day on the way to the temple she was attacked by a wolf, where a kind old veteran fended it off, and she trained with the old man in the art of swordplay and how to defend herself. but soon a different beast attacked, the Wild King marched on Averis, and sacked her town and temple. she was saved by the old veteran again, but he was wounded fatally, and to her dismay and frustration his wounds were too grievous for even her to heal. he bid her to flee, and so she fled for the north to Hala. on the road she met up with what remained of her noble family, a handful of armed knights and armed peasants. not a lot, but loyal to a core, and they guarded the refugees on the road to Hala where she made much use of her magic to heal the wounded, but was jaded at not being able to save the old man. Laura and what remains of her noble family have taken refuge in the House of Mercy, where she can continue her training under the clergy in Hala. her parents and siblings are dead, their castle in ruins, and she is the last of the house of Amberwood. Laura is determined to serve Ijal and learn more of her holy magic, so that one day she might not fail to save another life.

[Patron God]:>Ijal, Mother of Mercy

body 2

mind 3

soul 2

-

martial 8 +22

knowledge 1 +11

charisma 6 + 18

mystic 7 +20

manners 7 +23

resolve 2 +10

deception 2 +13

-

station 3

influence 1

wealth 1

power 3

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7dae5e No.38639

>>38634

just going to point out Averis never got hit by the Wild King, the Knights of the Order of the Martyr stopped him at their keep, dying to the man to do so. He never reached Averis proper. The kingdoms south of Averis were devastated by him, however. This ties into the Last stand builder here >>>>28203. Additionally, there is the issue of why a foreign noble from across the sea would be at court here.

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7dae5e No.38640

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7dae5e No.38641

File: 443e6e24fe32983⋯.jpg (115.67 KB,450x281,450:281,1442149-bigthumbnail.jpg)

>>38639

NEVER FORGET

BRAN BEST COMMANDER

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7dae5e No.38642

>>38639

>>38640

thank you. I used being a foreigner and a refugee as a way to explain having minimal influence and wealth, fleeing to Hala where another temple of Ijal would be. looking over the old thread the Wild King was stopped at the border to the swamp, so it wouldn't make sense for the temple to be beyond the castle. I would change that part of the backstory to fleeing a different war or a catastrophe like a plague.

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7dae5e No.38643

>>38642

for the minimal influence and wealth, you could very easily have had a prominent family member convicted of treason, causing your family to fall on hard times. The plot is for Halfor nobles, and frankly Averis is not Halfor.

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7dae5e No.38644

>>38643

ok. I think I have to drop from this game. don't have much time right now. thanks for the advice.

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7dae5e No.38667

>>38644

Fuck you Laura

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7dae5e No.38671

File: 13663eb51932ca7⋯.jpg (71.04 KB,736x816,46:51,Lord Defender Alric Bonefi….jpg)

[Name]: Lord Defender Alric Bonefief, Duke of Astorif, Lord of Giant’s Fall

[Sex]: Male

[Age]: 42

[Home Isle/Holdings]: All who live on Astorif swear fealty to the Lord of Giant’s Fall

[History]: The Family of Bonefief have ruled since time immemorial on Astorif isle with ties to the stone more ancient then the Kingdom of Halfor. It is said that the first of the line slew an ancient giant and wed his daughter to sire the family and claim the island for man which is also said to be the source of the families impressive stature. The Bonefief’s were the last of the old families to bend their knee and swear against to the Old God’s though in recent years Alric’s service in the recently ended war with Torgal has cemented them as a pillar of the realm. Alric is known as a harsh but just man by all and seems to be supporting the claim on the infant, Holdric Volrim as heir to the throne.

[Patron God]:

>Hardin, Father of Steel

[Wed]: Widower

[Innate]

Body: 3

Mind: 1

Soul: 4

[Skills]

Martial: [B] 7

Knowledge: [M] 2

Charisma: [S] 3

Mystic: [S] 8

Manners: [M] 1

Resolve: [B] 8

Deception: [M] 3

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family]

Station: 7

Influence: 8

Wealth: 6

Power: 10

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7dae5e No.38677

File: 4494f292d8991f3⋯.jpg (101.88 KB,600x998,300:499,Master of Keys.jpg)

[Name]: Lady Mary Tulstin, Master of Keys, Lady of Westbrook

[Sex]: Female

[Age]: 25

[Home Isle/Holdings]: A small villa and accompanying lands, The Southern Hospitality Tavern in the Capital

[History]: The Tulstin family are originally a merchant family that married into a minor noble house of Hala after buying up their debts. The family was of little note till Mary was selected to come to court to act as a lady-in-waiting to the Princess Lisa Volrim. She then developed a close relationship with the girl and here father which eventually lead to her taking over the ceremonial position of Master of Keys within the Palace. Though no one would openly say so it seems Mary has used here position to gather wealth and power in the capital, it is common knowledge that if you need a favor the Master of Keys is who you need to ask. No one knows who she plans to support in the coming days.

[Patron God]:

>Moreena, Keeper of the Hearth

[Wed]: N

[Innate]

Body: 2

Mind: 4

Soul: 2

[Skills]

Martial: [B] 1

Knowledge: [M] 6

Charisma: [S] 7

Mystic: [S] 1

Manners: [M] 8

Resolve: [B] 4

Deception: [M] 8

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family]

Station: 2

Influence: 10

Wealth: 8

Power: 2

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7dae5e No.38680

File: d2e1c78adf97344⋯.jpg (88.29 KB,457x968,457:968,Martian Bonefief.jpg)

[Name]: Vizier Martin Bonefief, Knight of Summerhelm

[Sex]: Male

[Age]: 40

[Home Isle/Holdings]: A town on Lok Isle

[History]: The younger brother of Alric Bonefief who left home at a young age to serve as a mercenary in border wars between Averis and the Commonwealth. It is not known why he left home but many claim it due to some feud with his brother that has not abated to this day. However he returned almost a year ago with a ship full of loot and gifts for the King buying his way to a Knighthood with some small holdings on Lok. His quick appointment to Royal Vizier was the greatest scandal that had been seen in ages with rumors of corruption and blackmail surrounding Martin and the King. With the King’s illness new insidious rumors have begun to spread, rumors of poison, regicide and a plot to marry the princess becoming King of Halfor.

[Patron God]:

>Ar’Shal, The Bloody Sword

[Wed]: N

[Innate]

Body: 1

Mind: 2

Soul: 1

[Skills]

Martial: [B] 5

Knowledge: [M] 4

Charisma: [S] 3

Mystic: [S] 1

Manners: [M] 5

Resolve: [B] 8

Deception: [M] 2

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family]

Station: 1

Influence: 5

Wealth: 6

Power: 7

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7dae5e No.38681

File: 95a50434dd06b27⋯.jpg (123.86 KB,723x800,723:800,Harold Bowyer.jpg)

[Name]: Court Wizard Harold Bowyer

[Sex]: Male

[Age]: 27

[Home Isle/Holdings]: None

[History]: Harold was a commoner, the son of a bowyer and his wife, born with a innate power over the arcane which saw him taken in by the old Court Wizard. Most of his life was spent studying the arcane arts or sneaking away from his studies to practice the art of combat with the guardsmen. A prodigy of both blade and spell has earned him the ire of many nobles who wish to see this common born mutt put in his proper place but alas as long as the King has need of him in Court it was impossible to strike at him. However the King is not long for the world and many it seem will move to snuff out this flame. It is said that that Harold is most likely to back the princess as they were both raised in the palace together, though other rumors have spread of their supposed relationship…

[Patron God]:

>Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 2

Mind: 4

Soul: 1

[Skills]

Martial: [B] 8

Knowledge: [M] 8

Charisma: [S] 6

Mystic: [S] 3

Manners: [M] 2

Resolve: [B] 6

Deception: [M] 5

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family]

Station: 1

Influence: 2

Wealth: 3

Power: 1

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7dae5e No.38682

>>38545

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

None of note

[Guards]:

100 Hired Swords [Martial: 3]

>>38548

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

>>38555

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

>>38566

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

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7dae5e No.38683

>>38569

[Bonus]: [Strange Times]

Your past is a bundle of mysteries wrapped in a fog of lies, it seems no matter how hard they try no one can seem to gather any dirt on you or your family. You also gained the King’s ear, or well at least you had before he grew ill however should he grow more lucid he may call upon you. It’s almost like you didn’t exist before, you have paid a great price for this boon and eventually your patron will come calling…

[Capital Holdings]:

Moderate Estate [5]

Library

Solar

Guest Room

[Courtiers]:

Room for 1

[Items]:

Red Silk Cape with White Fur Mantle

[Guards]:

60 Thugs [Martial: 2]

20 Household Guards [Martial: 4]

>>38571

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

>>38573

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

[Guards]:

40 Huscarls [Martial: 6]

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7dae5e No.38684

>>38582

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

>>38596

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

[Guards]:

60 Household Guards [Martial: 4]

>>38599

[Bonus]: [Fenrir Rises]

You have been blessed with the true name of an old god. Fenrir has claimed your soul filling it with the rage and hate of the murdered gods. You receive strange dreams which guide you to seek out blood and battle, when the hunt calls you must answer. You may also re-roll 1’s and 2’s in combat while in combat with those empowered by the New Gods.

[Capital Holdings]:

Large Estate [8]

Training Grounds

Armory

Guest Room

[Courtiers]:

Room for one

[Items]:

Cloak of the Direwolf

[Guards]:

5 Conaill Warriors [Martial: 5]

>>38608

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

>>38610

[Bonus]: [Family Ties]

You have the noble blood of house Valjean in you connecting you to one of the most powerful houses in Averis! As a result of this whenever you interact with a Southern merchant or noble your Station, Influence and Wealth are considered a 9 however be careful if you abuse such privilege the main branch may come calling for debts to be payed…

[Capital Holdings]:

Major Estate [7]

Solar

Library

Guest Room

[Courtiers]:

Room for one

[Items]:

Valjean Signet Ring

[Guards]:

20 Household Guards [Martial: 4]

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7dae5e No.38686

File: c760a02b1415ec1⋯.jpg (233.28 KB,1600x646,800:323,Halford2.jpg)

File: 8e610fe12a70aa3⋯.png (29.07 KB,800x400,2:1,Halaford .png)

It is a spring of uncertainty in Halfor as knowledge of the King’s illness has spread like wildfire across the realm drawing the most important nobles to the Capital, all ready to curry favor of whomever shall rule. All this movement has caused tensions to rise, as old grudges, misdeeds and crimes are brought to light as often does when nobles gather. The City of Halaford thrums with a nervous energy as the city streets swell with men, women and wealth from all over Halfor. The city never sleeps these days with gambling, whoring and drinking filling up the time between scheming. You have arrived but several days ago and have set about organizing your estate. It seems you are just in time as the Master of Keys is throwing a Spring Ball to calm the fears of the Court in only two weeks time. You have time to set up and get connections before then, the Spring Ball is more a bachelors ball so you don’t need a date.

—–

Each turn is one week

All actions are 1d100

Every week you have one passive action and two active actions

Passive actions include training, building or researching.

Active actions are finding people, buying items or any other myriad of things.

Please state were you Estate is located.

—-

GAME START!

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7dae5e No.38687

Dice rollRolled 46, 65, 81 = 192 (3d100)

>>38682

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6 (+15)

Knowledge: [M] 3 (+9)

Charisma: [S] 4 (+14)

Mystic: [S] 8 (+22)

Manners: [M] 8 (+19)

Resolve: [B] 2 (+7)

Deception: [M] 8 (+19)

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

Passive: Practice with my men. I should increase my martial prowess to the best of my abilities.

Active 1: Try to meet with the local priests. I will be in their temples much so I hope to get to know them. +Blessed by Lita.

+19 Manners

Active 2: It seems I did not bring a proper weapon with me. Purchase myself a proper hunting spear. Nothing fancy to the point of being unusable, but functional. If allowed test the balance and feel of the weapon before purchasing to make sure it would work as a proper weapon.

+15 Martial?

Manor in Royal Mile.

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7dae5e No.38688

Dice rollRolled 88, 38, 99 = 225 (3d100)

>>38686

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: https://pastebin.com/8RzZz8U6

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

1. Start looking into constructing a "healing" house in the city. City planners, nobles, aldermen and certain others will need to be consulted at minimum, perhaps even the Lady of keys, although I would hope not. This matter could shade her opinion against me if handled poorly. Extend my reach and expand my coffers. The capitol is an ideal place for one. Both in terms of clientele, income and influence.

2. Buy a few the services of a few "entrepreneurs" to keep me informed of the goings on in the city. Urchins, toughs, streetwalkers, servants, all hear things, and if they hear things they can earn some meager coin by keeping a proxy of mine informed. Everything from the courtly rumors to the whispers of the slums can be important. I would not get caught flat-footed. A few coins spent prudently can go a long way.

Passive: Research and memorize more of the transcripts. I will need to know some of the more useful recipes by rote, in case I am separated from my notes or need to hide/destroy them. Best to know all I need before such a possible occurrence.

Alden's manor is at a meeting point between the markets, Old town and the docks. The area while slightly run down is nice enough, and the location is defensible and has a good view of the surrounding area.

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7dae5e No.38690

Dice rollRolled 62, 12 = 74 (2d100)

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]: >>38545

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

>>38545

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

None of note

[Guards]:

100 Hired Swords [Martial: 3]

Body 3

Mind 1

Soul 4

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

Station 2

Influence 1

Wealth 10

Power 7

Active

Malkor walked around the city, sometimes on two legs, sometimes on four, as a group of body guards walked behind him, glad they were wearing helmets. Every now and then he'd lift his head to the sky as if he heard or smelled something. Sometimes he'd stop by the bank, and stare at it, before walking off. But eventually he made his way to the market.

Here he got very excited, and walked in a circle for a bit. In a voice all too loud, he spoke. "I CAN HEAR THEM! THEY'RE ALL CHATTERING HAPPILY, SILLY GOLD COINS, TRAVELERS OF THE WORLD! TALKNG ABOUT THE PLACES THEY'VE BEEN IN. WE'RE AT THE MARKET!"

Malkor sniffed the air, like a dog. "MAGIC, I CAN SMELL IT, SOMEWHERE. HERE MAYBE BUT NOT HERE, WHERE?" he began yet another long 'exploring' trip through the markets, in search of. . .anything that 'smelled' like magic according to him. Often it was just worthless trinkets and he'd scare some poor merchant away, but every now and then his 'nose' seemed to find something.

>Mystic +22

>Locate Lesser Magic:

Active

Malkor is bad at words, he complains that everyone isn't listening to the "voices" of treasures and magic that surround them all.

To make good use of his gift, often he relies on his wife or typically a "manager" sent from one of his newphews and cousins to advertise his gift and make connections for the family. It was hoped that a good place to start would be working with the local guard in locating lost or stolen items of value.

If you can describe the shape, weight, and composition of something valuable, especially made of precious metals, there was a good chance he could find it. It would do well to make connections by retrieving lost and stolen items to their owners.

>Mystic +22

>Locate Object:

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7dae5e No.38691

Dice rollRolled 3 (1d100)

>>38690

Passive: Somewhere outside of town, several weeks ago Malkor said he "heard iron making another stern lecture to the other metals" and stomped his feet on the ground several times.

The Helfan family suspected a new iron vein for a mine, and immediately hires prospectors to start digging and investigate. A new iron mine would be useful to supply our forces, and add to our income.

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7dae5e No.38694

File: f2ee88d2f15d998⋯.jpg (202.67 KB,2195x1591,2195:1591,7a98249597e96e7ec70af05f34….jpg)

File: 068ad0e6f12c86a⋯.jpg (1.2 MB,1730x1050,173:105,e957bc5935661bb31674ed5aa6….jpg)

Dice rollRolled 25, 32, 17 = 74 (3d100)

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial: [B] +5

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

[Guards]:

40 Huscarls [Martial: 6]

Passive: Rolf has spent many nights and days in the family library, content to rest on the strength of his father and brothers to carry the day when his mind failed. Now that he was the head of the household, that cannot be allowed. One heading the most prestigious house of Halfor cannot be seen as weak, in both body and spirit. As such, he would devote his free time in the week to training his body, his sword arm, his riding skills. All the skills of a lord of Halford.

Active 1: A suit, a suit! My house for a suit! The Spring Ball shall be the first of many events of the more likely then not eventful year, and Rolf would be damned if he did not attend it in the most Regal and Daper of wares. Such preening speaks volumes of one's wealth and strength, while one can also reserve the true strength of spoken words for when it most needed. Plus he was single and it wouldn't hurt to look at least somewhat put together in case any eligible women were in attendance.

Active 2: The Sword of Jurin, most sacred artifact of my house and Slayer of Dragons. I am not worthy to wield such a weapon with what meager training I have. Indeed, if there were to come a day when my honor was challenged, I would in my current state be most assuredly found wanting. That is why I will seek out a swordsmanship trainer with post-haste, to teach me the art of the blade, so that I may take up the Blade of Jurin and wield it with the reverence and skill it so deserves.

Jurin's Manor: A relatively recent addition to the House of Jurin, this rather large estate in the Capital is based around the remains of a Old fort, the rock it made up little but rubble and aesthetic now. Built as a watch-fort for the Capital, it lies at the peak of Sirus Point, where it now houses the members of House Jurin when they have business in the capital, and as a source of revenue from its vineyards when they are absent.

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7dae5e No.38695

>>38694

1. Martial: [B] +5

2. Manners: [M] +21

Charisma: [S] +13

3.Martial: [B] +5

so it'd be 30, 66, and 22

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7dae5e No.38696

Dice rollRolled 62, 4, 13 = 79 (3d100)

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] +14

Knowledge: [M] +8

Charisma: [S] +11

Mystic: [S] +25

Manners: [M] +10

Resolve: [B] +20

Deception: [M] +12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

Desired estate location: Near the Cathedral of Hardin, wherever that may be.

Actions:

1. The king is ill, and these are dark times indeed. It is important, now more than ever, that the Knights Metallica act to make sure that Halfor stays on the path of righteousness and that any evildoers are brought to justice. But we must always make sure we are up to the challenge. To start, we can bolster our ranks by recruiting able-bodied souls looking to become future Knights Metallica. (Family Power 5)

2. I'm not going to be letting ANY of my men walk around with subpar, worn down and rusty equipment. Our treasury will be able to pay for better armaments and make sure that my troops get the equipment they deserve as proud Knights Metallica. (Family wealth: 8)

3. The old Knights Metallica chapel-barracks has seen better days, to be honest. We should renovate it to the best of our abilities, allowing for more room for our troops, better training facilities and a greater chapel befitting of Lord Hardin. (Family Wealth: 8)

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7dae5e No.38698

Dice rollRolled 61, 20, 3 = 84 (3d100)

>>38684

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]: 21

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: https://pastebin.com/i8ZUC8wK

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

Estate is a walled off holdings on the southern end of the docks

Passive: In his spare time Arthurias practices his courtly manners in preperation for the ball and makes some of his men draw straws to pick out which of them must also practice the basics so they can attend as his personal guards.

1. Arthur travels the City Market perusing the high end shops looking to give one of the fine city merchants the opportunity no the honour of having a member of one of Halfor's most ancient and noble families wear their garments to the Spring Ball and advertise their mastery of the craft to the lords and ladies in attendance. If anything they should be gifting me with the chance to prove themselves rather than charging the measly sum for a simple suit. [If it's just Charisma then +22 otherwise also add a bonus for Station since this is using my family name]

2. As Arthur travels through the Piers and Market he approaches the gets of Old Castle with a mutually beneficial Offer, as a proud member of house Wyvill he represents a significant force of military skill and would like to offer a chance for the city guard to train alongside some of his men both as a chance to build comraderie between the groups should something happen that would require noble intervention and in return for a yet undecided minor favour such as leniency if his men end up in a fight. [Charisma +22 and Power if it applies]

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7dae5e No.38700

Dice rollRolled 39, 78, 16 = 133 (3d100)

>>38684

Name: Tertius Valjean

Sex: Male

Age: 23

Home: Jurin's Isle, Chateau de Valjean

Patron God: Cratham

Married: Yes, to Celeste Valjean,

Innate:

Body: 3

Mind: 3

Soul: 1

Skills:

Martial: 4, +17

Knowledge: 5, +19

Charisma: 3, +9

Mystic: 1, +5

Manners: 5, +19

Resolve: 7, +23

Deception: 3, +15

Family

Station: 3

Influence: 7

Wealth: 7

Power: 2

[Bonus]: [Family Ties]

You have the noble blood of house Valjean in you connecting you to one of the most powerful houses in Averis! As a result of this whenever you interact with a Southern merchant or noble your Station, Influence and Wealth are considered a 9 however be careful if you abuse such privilege the main branch may come calling for debts to be payed…

[Capital Holdings]:

Major Estate [7]

Solar

Library

Guest Room

[Courtiers]:

Room for one

[Items]:

Valjean Signet Ring

[Guards]:

20 Household Guards [Martial: 4]

ESTATE LOCATION: The Royal Mile, next to its border with New Town.

Passive: Tertius finds life in the Capital utterly boring, but he will do as he is told and mind his family's estate… he spends quite a bit of time in the Estate's training yard, honing his martial prowess with wooden swords and suits of pared-down armor.

Train Martial. +17

Active 1: There are dozens of smiths and metalworkers in the capital. And, surely, some of them may yet be un-snatched by the other noble houses.

Find a smith, preferably an armorsmith or weaponsmith but any metalworker will do, and offer him the patronage of House Valjean.

Active 2: Buy a fine outfit for the ball. Something in fashion that cuts a great silhouette but not too bold.

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7dae5e No.38707

Dice rollRolled 53, 45, 20 = 118 (3d100)

>>38686

[Name]: Dame Harleen Sapphires

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphires on Astorif

[History]: Fort Sapphires was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphires family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphires family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphires was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

[Guards]:

60 Household Guards [Martial: 4]

Active:

1. Purchase sword and chain mail shirt.

2. Seek out the man who has does own Hattingport.

Passive: research methods of strengthening the soul.

Estate: small house in the vicinity of the old castle.

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7dae5e No.38716

Dice rollRolled 11, 90, 38 = 139 (3d100)

>>38684

[Name]: Aina "Wolf Biter" Conaill

[Sex]: F

[Age]:28

[Home Isle/Holdings]: Astorif

[History]: The House of Conaill has throughout history been obscure and rarely mentioned. Only residing in a small tract of land in a remote and forgotten corner of Astorif. They are slow to adapt and progress, where other houses residing in sprawling castles that could withstand an onslaught. Those of the Conaill family reside in what could almost be described as a fort due to its simplicity and crude look. While those of the house are known to be tough warriors, their land barely has enough people within it to maintain a proper army. In general most of the other houses do not even know the name of the house. So how is it possible that they haven't entered the political scene? In all honesty, luck.

While put on a family hunting trip, the Conaill clan came across a magnificent white wolf and began to chase it assuming that hunting down the symbol of their house would lead to good luck. They chased the beast for many days before finally cornering it in a cave deep within their vastly unexplored lands. Inside was no wolf, but instead a vast mine filled to the brim with iron, gold, and silver ore. And thus the Conaill family became one of the wealthier families in all the kingdom. However with wealth comes buggers from other parts of the land who haven't spoken to you in centuries coming to ask for money. So Ultan Conaill, leader of the family sent the smartest of his twelve children, which is not saying much, Aina to the court in order to have her represent the Conaill family. While many only know her family for their money, she will teach them the motto that guides her house. "Break before bending, die before breaking"

[Patron God]:

>The Old Gods

The slain ancestral gods of this land who’s names are lost to legend

[Wed]: N

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 3+15

Knowledge: [M] 3+15

Charisma: [S] 5+16

Mystic: [S] 3+12

Manners: [M] 2+13

Resolve: [B] 7+23

Deception: [M] 1+11

[Family]

Station: 5

Influence: 5

Wealth: 8

Power: 1

[Bonus]: [Fenrir Rises]

You have been blessed with the true name of an old god. Fenrir has claimed your soul filling it with the rage and hate of the murdered gods. You receive strange dreams which guide you to seek out blood and battle, when the hunt calls you must answer. You may also re-roll 1’s and 2’s in combat while in combat with those empowered by the New Gods.

[Capital Holdings]:

Large Estate [8]

Training Grounds

Armory

Guest Room

[Courtiers]:

Room for one

[Items]:

Cloak of the Direwolf

[Guards]:

5 Conaill Warriors [Martial: 5]

Active 1: Aina steps off the boat into the ports of Halaford. Arriving late due to ill weather from Astorif, dressed covered head to toe in treated leather and the furs of various beasts she receives odd glances and scowls as she walks to her estate in the richer part of the city. Her family is still new to wealth and high society and many of her family have struggled change their customs to adapt to their new station. Half way through the journey she nearly is exasperated enough to punch the strangers in the face if she gets one more odd look. But thankfully her father had at least some semblance of intelligence to send his most level headed of his children, luckily this means instead of punching a stray noble in the face she merely shoves her blade into a tree before calming herself. She makes way to a nearby tailor to get fitted for more "regal" outfits so people would quit looking at her. However her family cloak stays on, and she will bite anyone who tries to take it off of her.

Active 2: After settling down in her estate, and handling all the boring affairs that Aina is beginning to more and more realize put on her so that her father didn't have to deal with it. This begins to add up after a couple days and she finally slams her hands against the desk in her house and nearly shouts before composing herself. Her chief guard Aedan comes rushing to her study. "Fuck this Aedan, tell the others of the boys to take the night. You and me are gonna go find someplace to get drunk." And with that Aina and Aedan go to find a tavern to drink at. However understanding that she now has an image to maintain, makes sure that she goes to one of the nicer ones.

Passive: On her third day in the new city Aina awakens to the noise of the city and a hangover. It all gives her a headache. In her family home she'd awaken to birds singing, howls of beasts in the distance, the sound of rustling leaves, even from her family house nature was always close. But now instead of birds and beast she wakened by the sound of merchants shouting their wares, carts being moved and crashing. She's close to losing it. During a bit of down time Aina searches to city for any parks, or any forests near the border of the city that she can go during stressful times to relax, train, hunt, and practice her old ways.

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7dae5e No.38728

File: f610f205bb5024b⋯.jpg (40.5 KB,424x600,53:75,b3b40ad2f0ffbadd4ded6a622f….jpg)

Dice rollRolled 23, 97, 56 = 176 (3d100)

>>38686

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[Home Isle/Holdings]: Hala - A large fief and several castles: many vassals.

[History]:

>>38582

[Patron God]:

As an ancient and storied family, the line of Urkain has long paid homage to The Old Gods - and while they are still widely worshipped by their populace and their vassals, the patriarch of house Urkain has recently had built a shrine to Ijal, Mother of Mercy in an attempt to stay relevant in a changing world. Ronan is passingly familiar with both.

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 3

[Skills]

Martial: [B] 1 +11

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

1. (Passive) As a recent arrival to the capital, Ronan spends some time each day travelling its streets on foot, learning his way around the city and familiarising himself with the area around his family's Old Estate. He spends a little coin patronising local businesses and talking to the common folk about life in the city.

>Practice [Charisma]

2. (Active) While on his jaunts around the city, Ronan is explicitly on the lookout for a tailor. While it wouldn't do to be too ostentatious at a ball when the pall of the king's ill-health hangs over the land, something subdued with a touch of gold thread might allow him to still cut a dashing figure at the upcoming ball.

3. (Active) A letter to our distant kin at the palace is an important courtesy not to be overlooked. They should be made aware that our prayers are with the king.

The Urkain Estate is one of the oldest buildings in old town, near the market and the Boril River.

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7dae5e No.38729

Dice rollRolled 25, 37, 35 = 97 (3d100)

>>38682

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

1. Passive: Open up some big old tombs brought from back home and get some deeper insight into medical issues. Certainly a great many things can still be learned.

>Learn better Medicine

2-3. Active: Attending to the King's health would consume much of Ijer's time at first. Once he had gathered significant information for a diagnosis he could administer a proper treatment, even the best Doctors made mistakes, but mistakes were something Ijer could not afford at this point.

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7dae5e No.38790

File: a1ee12c24456062⋯.jpg (427.6 KB,1920x985,384:197,yujin-choo-concept-fantasy….jpg)

PLEASE LIST YOUR SKILL LEVELS NOT JUST THE BONUSES!

>>38687

Passive: While your body is frail you have trained long and hard to overcome such disabilities relying on highly on reading your foes and reacting with quick precise movements. You have surpassed many run of the mill fighters and train by dueling men one after the other to work on your endurance 2/14

Active: You head to the Grand Temple which houses a shrine to each New God, on of the largest buildings in the city save for the Palace. It is said in the olden days this was a place of sacrifice to the Old Gods and the Temple was built here to purify it. Unfortunately the Father of this temple has spent most of his time by the King’s side you have make good relations and contact with the Priesthood of Halaford.

+[Repute]

Priests of Halaford 20/100

As you are about to head out to depart the Temple to shop for a hunting spear you are approached by a Priest of Hardin by the name of Samuel Verstiri. He is man of southern heritage as seen by his dark eyes and curly black hair, he is seeking to enter the service of a godly man such as yourself. If you were to take him into your service he would supply your men with weapons blessed by the Gods of the latest southern designs!

Y/N? Starts Project [Hadrin Smithy]

>>38688

Passive: Really these transcripts are too easy to memorize, the fact that they are written to rhyme only makes it easier. You have committed to memory several useful potions.

+[Potions Known]

Witch’s Bane

Frog Pulse

Creeping Shade

Warrior’s End

Active: With relative ease you have managed to acquire a apothecary located in New Town to act as a healing house and have begun “treating” all those who come knocking garnering you favor mostly with the minor nobles of Halaford!

+[Repute]

Nobles of Halaford 5/100

+[Capital Holdings]

Apothecary [New Town]

You spend some time rubbing shoulders with the local lowlives, hoping to set out feelers for you own little spy network. Unfortunately you soon find yourself surrounded by a rather grim group garbed in leathers armed with crude but effective weapons, you follow along as they escort you to a man known only as “Hookface”.

[Continued in Social Thread]

>>38690

Passive: Men are sent out to prospect the spot, luckily it is royal land so no negotiating with pesky nobles but a plain 50/50 split with the crown. However not long after digging into the professed vein location do the miners breech into a large cavern with stunk with the stench of death and feces. While most of the miners would rather seal up the cavern and never deal with it again it seems one rather boisterous cousin was heard boasting of this new iron mine to one of the royal Vizier’s men. It seems you must now get the iron to flow or greatly damage your connections to one of the council members…

Active: You spend quite some time trawling the market for for any hint of magic finding most baubles and trinkets with only the smallest of arcane sparks. However eventually you come upon a merchant from far south with curious mud gray skin you believe his kind to be called Swamplings by the Southerners, certainly a strange sight in Halfor. He offers many strange wares and among them is a wicked black sword seemingly grown from black obsidian which thrums with arcane might and a sinister aura.

Y/N? Purchase Fleshbiter?

Though few nobles are interested in dealing with a madman and an up jumped commoner a minor guard by the name of Malcolm Raynil approaches you for help locating a stolen crate of iron. With ease you locate the crate and certainily improve your repute among the guard!

+[Repute]

Nobles of Halaford 1/100

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7dae5e No.38791

File: c65ce4e441c88c7⋯.jpg (147.36 KB,1024x728,128:91,40dad17ee8c8b2b613cb632ca6….jpg)

>>38694

Passive: It seems to much drinking and whoring has taken a toll on your body, not to say your are weak, just not quite as strong as you could be. You being to attend the morning exercises with your men seeking to hone yourself to a new standard 1/10

Active: It seems many of the tailors in Halaford are quite busy with an overflowing amount of orders for the Spring Ball. You are however able to find a more modest tailor who bumps up your request.

>Northern Attire [Old Style]

>Northern Modern Attire [Current Style]

>Southern Attire [Southern Style]

Your search begins to find a proper sword trainer in this bustling city, it takes not long into your search to gather whole group of miscreants and rabble all claiming to be able to teach you the secrets of the sword. Several stand out as good experienced fighters but nothing of more then middling quality. Though you have heard words of an elven swordmaster currently in the city, they seem to be no more then rumors though.

Y/N? Hire a training instructor

Sir Mathew Holms [Martial: 4]

Bod Jackson [Martial: 5]

Karen Sumersin [Martial: 4]

>>38696

Passive: You set about recruiting men for your garrison here in Halaford, by the King’s law you can only keep 100 men but you have set about recruiting who can you can among the local populace.

+20 Recruits [Martial: 1]

As you prepare to make great expansions onto your current estate including improved training grounds and a new armory you are interrupted by several men bearing the Crest of the Lord Protector. It seems your recent activities have roused his suspicion and he has decreed you many not make any military expansions to your estate so near to the Royal Palace and Grand Temple. You attempt to negotiate with the man but he tells you if you want such a ban lifted to speak to the Lord Protector.

>>38698

Passive: It is said in southern courts that manners maketh the man, you have been trained in most manners of the northern court but in recent years more southern influences were brought in with the King’s southern wife. You are able to purchase a rather useful book and begin introducing yourself to the concept. 2/10

You are able to find a small tailor by the name Godric Lorenis, a southern man, who has recently sent up and is more then happy to tailor a suit for such a great lord as you for no fee but simply the honour.

>Northern Attire [Old Style]

>Northern Modern Attire [Current Style]

>Southern Attire [Southern Style]

>Godric Northern Style [Wildcard Style]

You are welcomed into the Old Castle by a Guard Commander, a commoner by the name of Ulric Stormborn. He welcomes your offer but he tells you he is on strict orders from the Lord Protector to garner no favors with the nobles nor accept any offers from them. He says if you can convince the Lord Protector he would gladly accept your help, he also hints that the Lord Protector likes men of action and if you were to say thwart some plot or deal some justice he would be inclined to accept a meeting with you.

>>38700

Passive: Martial skills are the basis of nobility, while you are well trained you are still but of average skill. Training by fighting two opponents at a time is slowly increasing your reaction time and spatial awareness though it is truly exhausting training. 1/10

It seems you are not the only one with this idea, all across the city nobles are like carrion crow tearing away anyone of notable skill and forcing them into service. You are however able to find a recently arrived southern smith by the name of Ameline Hussin, an oddity of a female smith, from what you have seen from her work she is near a master of armor smithing.

Y/N? Ameline Hussin [Knowledge: 7]

Start Project [Master Armor Smithy]?

Unfortunately many of the tailors within the Capital are full of requests and the likes with nobles scrambling to prepare for the Spring Ball. However with some heavy coin-purses and some threats you have managed to get a suit prepared.

>Northern Attire [Old Style]

>Northern Modern Attire [Current Style]

>Southern Attire [Southern Style]

>>38707

[You are assumed to own armor and weapons already, What the hell is Hattingport? and what does strengthening the soul even mean?]

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7dae5e No.38792

File: 0341a04a200761c⋯.jpg (68.08 KB,635x440,127:88,ba075400e59757533a04f68e88….jpg)

>>38716

Passive: Away from the city hunting in the forest is the only time you truly feel calm, the hustle of the city is no place for you. Only when the blood rushes through you, with the scent of prey and the thrill of the hunt roaring inside you are you truly alive. 1/8

Active: It seems most of the tailors in town are busy and few even let you in the door with your current looks, luckily however you are able to find a small peasant tailor to make you a simple gown.

+Simple Northern Gown

You find a tavern by the name of the “Guzzling Goose” while more upper class still thrums with music and life. You find a wonderful seat by the fire while the bards sing songs of the fall of the Wild King. The mead is sweet and warm with slight spice to it brining a smile to your face, not long after large meat pies drenched in a think gravy are brought out a house speciality it seems. This will surely be a good night [Continued in Social Thread]

>>38728

Passive: Heading out in disguise you blend in with the common learning the flow spending time gathering rumors, enjoying inns and working on your charm if only you could get any more charming.

+[Repute]

Commoners of Halaford 10/100

As you leave the door of your estate you find a tailor waiting for you, he tells you he is Lord Henry Lockhaven’s personal tailor and he has been sent to prepare you for the Spring Ball. The attire he has prepared is both regal and conservative, a magnificent blend of the latest southern styles and the more rustic styles of the north. You are surely to turn many heads at the ball.

+Regal Northern Modern Attire

You have sent out a letter to the royal family expressing that your prayers are with the King and how you wish him a swift return to good health. You are unaware if the letter will have any effect as they are sure to be swamped with them at the moment but there is always the chance….

>>38729

Passive: Books, books and more books. Such is the life of a doctor as you read of the latest techniques and theories coming from the South while trying to amalgamate them with your own techniques. 1/10

The King’s Condition is most dire, it started with a change in his mood with his usual calm demeanor being interrupted with fits of rage and melancholy whilst also having claims of headaches and trouble sleeping. In the recent months he health has dropped even more severely as his body seemed to begin to waste away with fainting spells becoming more and more common. He has of now been confined to his bed as tremors wrack his body and dread grips his mind.

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7dae5e No.38800

Dice rollRolled 95, 86, 37 = 218 (3d100)

>>38791

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]: 21

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: https://pastebin.com/i8ZUC8wK

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

While Arthur does enjoy the appearance of the southern attire it does not fit with his family image but going with the same old will hardly make a name for himself in the courts, As such Arthurias choooses the Godric Original.

Passive: Arthurias continues practicing southern style courtly manners and getting ready for the upcoming ball

1. An important part of any ball should be the entrance, Arthurias doubts he could get away with a free horsedrawn carriage and arranging attendance alongside one of the lady's of court would be gauche to say the least with his lack of an official entrance to the courtly world. So instead Arthur sees about acquiring a horse for the evening (as his estate lacks anywhere to hold one) in Old Town. [Charisma 8 Wealth 1 +22]

2. Feeling as ready as he could be for the Ball Arthur opts to try his hand at an excercise in magical knowledge and begins penning down his magical knowledge in an attempt to produce a tome for others to learn how to cast Arcane Bolt [Knowledge 6 +21]

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7dae5e No.38805

Dice rollRolled 66, 2, 61 = 129 (3d100)

>>38790

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] 1 +14

Knowledge: [M] 1 +8

Charisma: [S] 1 +11

Mystic: [S] 8 +25

Manners: [M] 2 +10

Resolve: [B] 4 +20

Deception: [M] +3 12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

20 Recruits [Martial: 1]

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

Desired estate location: Near the Cathedral of Hardin, wherever that may be.

Actions:

1. "Hmm. I suppose I will have to strike a bargain with the good Lord Protector. From my recollections he is a stern man, putting love of country above all else. However my father has always had a good relationship with him, so he can be reasoned with. Yet I find it strange that he is concerned about the Temple of Hardin, for we are Hardin's sword and shield and are recognized as such. I shall go to meet with the Lord Protector to clear up any misunderstandings he may have and negotiate with him to find a reasonable compromise to allow us to move forward."

+Family Station: 6

+Family Influence: 2

+Charisma Bonus: 1 (+11)

+Manners Bonus: 2 (+10)

2. While we may not be able to expand our chapel-barracks for the time being we can still reach out to find talent and bring into service Hardin's favored souls - blacksmiths. With their assistance we can not only forge our own arms with greater ease but also sell excess weapons and other metal trinkets for additional income.

+Family Wealth: 8

+Family Influence: 2

3. (Passive) I shall train with my men, the newer recruits still need to be trained and I will have no rusty blades or rusty soldiers amongst my forces. The elder Knights Metallica can aid us with this, as they have served under my father in countless campaigns and have truly earned their titles. They will have much to teach us. (Do a group drill to train martial)

+Body: 4

+Martial: 1 (+14)

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7dae5e No.38809

Dice rollRolled 75, 7, 57 = 139 (3d100)

>>38790

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6 (+15) (7 at 2/14)

Knowledge: [M] 3 (+9)

Charisma: [S] 4 (+14)

Mystic: [S] 8 (+22)

Manners: [M] 8 (+19)

Resolve: [B] 2 (+7)

Deception: [M] 8 (+19)

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

[Repute]: Priests of Halaford 20/100

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

Passive: Accept the deal from Samuel Verstiri and begin constructing the Hardin Smithy. I have been meaning to contribute to the holy arts in some way. Did not expect the opportunity to come so soon.

1. Begin looking for the best architect and workers for the construction. I will not allow for a holy workshop to be plagued by shoddy construction. Let Samuel have final say on the design though, he is the priest after all.

+19 Manners

2. Introduce myself to the palace staff, especially the guards that make sure that I am who I am and am actually allowed into the palace. Best not to be slowed when and if I am needed in the palace for any reason.

+19 Manners

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7dae5e No.38810

Dice rollRolled 21, 75, 40 = 136 (3d100)

>>38791

In that case I'll need a dress, the port town next to Fort Sapphires, in game terms I want to raise my soul stat.

[Name]: Dame Harleen Sapphires

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphires on Astorif

[History]: Fort Sapphires was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphires family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphires family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphires was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

[Guards]:

60 Household Guards [Martial: 4]

Passive: continue to meditate/drink tea/whatever the fuck these books say improve one's soul.

1. Attend the ball, Harleen is dressed in a blue dress lined with black fur, an ornate dagger marking her title. Most peculiar is a line down one side of her skirt, upon close inspection it seems a string is made to be pulled out, siting the side.

2. Use the ball as a chance to confront the Lord of Hattingport (and likely a large part of the rest of Astorif) to speak about the undeniable lie that the Sapphires family are already lords of Hattingport in all but name.

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7dae5e No.38811

Dice rollRolled 93, 21, 27 = 141 (3d100)

>>38791

Name: Tertius Valjean

Sex: Male

Age: 23

Home: Jurin's Isle, Chateau de Valjean

Patron God: Cratham

Married: Yes, to Celeste Valjean,

Innate:

Body: 3

Mind: 3

Soul: 1

Skills:

Martial: 4, +17, Martial 5 1/10

Knowledge: 5, +19

Charisma: 3, +9

Mystic: 1, +5

Manners: 5, +19

Resolve: 7, +23

Deception: 3, +15

Family

Station: 3

Influence: 7

Wealth: 7

Power: 2

[Bonus]: [Family Ties]

You have the noble blood of house Valjean in you connecting you to one of the most powerful houses in Averis! As a result of this whenever you interact with a Southern merchant or noble your Station, Influence and Wealth are considered a 9 however be careful if you abuse such privilege the main branch may come calling for debts to be payed…

[Capital Holdings]:

Major Estate [7]

Solar

Library

Guest Room

[Courtiers]:

Room for one

[Items]:

Valjean Signet Ring

Southern Attire

Ameline Hussin, Knowledge 7, Master Armorsmith

[Guards]:

20 Household Guards [Martial: 4]

ESTATE LOCATION: The Royal Mile, next to its border with New Town.

Passive: Excellent. My training can wait for the time being; we will set Ms. Hussin to work on the smithy at once!

Active 1. Acquire a very nice hat for the ball. Wealth: 7

Active 2. Aggressively pursue any sort of contacts, avenues or inroads with the traders of the city. Get to know people and find a feel for the state of the market. Perhaps the Valjean Name may come in handy. Knowledge: +19, +Family Ties?

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7dae5e No.38812

Dice rollRolled 65, 65, 11 = 141 (3d100)

>>38792

[Name]: Aina "Wolf Biter" Conaill

[Sex]: F

[Age]:28

[Home Isle/Holdings]: Astorif

[History]: The House of Conaill has throughout history been obscure and rarely mentioned. Only residing in a small tract of land in a remote and forgotten corner of Astorif. They are slow to adapt and progress, where other houses residing in sprawling castles that could withstand an onslaught. Those of the Conaill family reside in what could almost be described as a fort due to its simplicity and crude look. While those of the house are known to be tough warriors, their land barely has enough people within it to maintain a proper army. In general most of the other houses do not even know the name of the house. So how is it possible that they haven't entered the political scene? In all honesty, luck.

While put on a family hunting trip, the Conaill clan came across a magnificent white wolf and began to chase it assuming that hunting down the symbol of their house would lead to good luck. They chased the beast for many days before finally cornering it in a cave deep within their vastly unexplored lands. Inside was no wolf, but instead a vast mine filled to the brim with iron, gold, and silver ore. And thus the Conaill family became one of the wealthier families in all the kingdom. However with wealth comes buggers from other parts of the land who haven't spoken to you in centuries coming to ask for money. So Ultan Conaill, leader of the family sent the smartest of his twelve children, which is not saying much, Aina to the court in order to have her represent the Conaill family. While many only know her family for their money, she will teach them the motto that guides her house. "Break before bending, die before breaking"

[Patron God]:

>The Old Gods

The slain ancestral gods of this land who’s names are lost to legend

[Wed]: N

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 3+15

Knowledge: [M] 3+15

Charisma: [S] 5+16

Mystic: [S] 3+12

Manners: [M] 2+13

Resolve: [B] 7+23

Deception: [M] 1+11

[Family]

Station: 5

Influence: 5

Wealth: 8

Power: 1

[Bonus]: [Fenrir Rises]

You have been blessed with the true name of an old god. Fenrir has claimed your soul filling it with the rage and hate of the murdered gods. You receive strange dreams which guide you to seek out blood and battle, when the hunt calls you must answer. You may also re-roll 1’s and 2’s in combat while in combat with those empowered by the New Gods.

[Capital Holdings]:

Large Estate [8]

Training Grounds

Armory

Guest Room

[Courtiers]:

Room for one

[Items]:

Cloak of the Direwolf

Simple Northern Gown

Talisman of the Court Wizard

[Guards]:

5 Conaill Warriors [Martial: 5]

+[Repute]

Nobles of Halaford 15/100

Nobles of Halfor -10/100

Commoners of Halaford 20/100

Harold Bowyer 10/100

Passive: Aina awakens from the night of drinking and dancing to a splitting headache and a sore body. Her eyes catch sight of the talisman sitting on the counter flooding her memory of the bowing Bowyer. A smile crosses her face before being quickly being replaced by a scowl remembering her embarrassing defeat in a test of strength. Back home she wasn't as strong as her brothers sure, but she could take on most boys and girls during her youth, and even as she grew older she could always come out on top against many of the men who tried to challenge her. But she is no longer home. She is no longer a shark in a pond, she's a minnow in the ocean. This does not please the wolf.

Storming out of bed she makes way to Aedan and drags him to the training yard. "You will help me become stronger, if you say no I'll kick your ass."

Active 1: A few days after the start of her training Aina returns to the woods, hopefully feeling stronger and faster than last time, allowing herself to become immersed in the hunt.

Active 2: Aina returns from her hunt and attempts to wash mark of the forest off of herself, a regretful act but one she must do in order to attempt create any credibility for her family name. Sighing after scrubbing the last of the grime off of herself, she is reminded of the true reason why she was sent here. This voyage of her wasn't to improve herself, it was to do what her father had no confidence in any other member of her family to accomplish. Raise the Conaill up in status. Brushing the last of the knots from her hair, she dresses in her simple gown and catches a glimpse of the invitation for the palace ball coming up. This will be a great chance for her to debut. However no one has ever said that the house of wolves is one for manners. Before leaving her father had told her to find a Courtier to help guide her through the finer parts of nobility. With this bit of inspiration she makes way to the palace in order to find someone to mentor her in the subtle art of sophistication.

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7dae5e No.38826

File: 12482bae53d7ea9⋯.jpg (24.77 KB,409x267,409:267,image014.jpg)

Dice rollRolled 46, 28, 68 = 142 (3d100)

>>38791

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial: [B] +5

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

Northern Attire [Old Style]

[Guards]:

40 Huscarls [Martial: 6]

[Trainers]:

Karen Sumersin [Martial: 4]

Passive: Rolf would continue to train his body in the company of his men, after all, what better way to relate and understand the men you fight with then to train along side them. And, old gods forbid it, the day must come that Rolf would have to take up the Sword of his Forefathers in defense of home and hearth, he must win the respect of these men as well.

>Body Training 1/10

Martial: [B] +5

Active 1: A second course of matter would be the inspection of the House's estate. It had been several years since anyone had from the House of Jurin had roamed its halls, and in that time all manner of things could've occured. Rolf trusted the serfs to keep it in good shape, but they are only human after all. That being said, he would spend two or three days touring the estate with its headmaster and making a list of things that needed to be repaired or replaced. better to fix such things now rather then latter on.

Active 2: Finally, Rolf would spend the last part of the week beginning his swordsmanship lessons with this Karen Sumersin. Hopefully they shall be able to teach him the very beginnings of the art of the blade if anything.

Martial: [B] +5

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7dae5e No.38839

File: 529f665e06ffba7⋯.jpg (54.91 KB,507x700,507:700,6737969b652cbce77ef657f4b9….jpg)

Dice rollRolled 75, 91, 78 = 244 (3d100)

>>38792

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[History, Patron God, Home and Holdings]:

>>38582

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 3

[Skills]

Martial: [B] 1 +11

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

+[Repute]

Commoners of Halaford 10/100

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor, Regal Northern Modern Attire

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

1. (Passive) Ronan has been taught how important it is to be on good terms with your soldiers - especially your vassals and your bodyguards. These men are the ones responsible for keeping you safe, and can generally be expected to have vast experience of the art of war, having trained for it their entire lives. Their input can often be invaluable.

Knowing this, he broaches the subject of martial training to Sir Joral Holgrim over supper one evening - asking whether the experienced warrior might be able to give the young lordling some pointers with a blade. It wouldn't hurt to get to know the talented knight.

>Ask Sir Joral Holgrim [Martial: 8] for Martial training on the estate's Training Grounds

+Charisma: [S] 8 +25, Martial: [B] 1 +11, +Courtier Sir Joral Holgrim [Martial 8], +Training Ground

2. (Active) An expression of gratitude towards Lord Lockhaven for the use of his personal tailor costs relatively little in the grand scheme of things, but inviting him and his family to the estate to be wined and dined might win Ronan his first ally in the capital if all goes well.

>Invite the Lockhavens to the Urkain estate to schmooze ahead of the Spring Ball

+Charisma: [S] 8 +25, Manners: [M] 5 +22, Medium Estate [6]

3. (Active) The Urkain Estate is old. A magnificent building in its time, but outshone now by many of the newer residences in the Royal Mile and New Town. It crosses Ronan's mind that it could do with some minor renovations, adjustments, improvements and maybe even an extension: but writing home to father for the money would be like an admission that he can't get things done himself. Such a project would need capital to pour into it, and as a young noble all he has at his disposal is a simple stipend. However, a loan from a reputable lender - or even a richer noble family - would allow him to open up a mercantile venture of his own, and any profits could go towards improving the estate! It's brilliant!

>Look for a Loan

+Knowledge: [M] 2 +16? Charisma: [S] 8 +25?

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7dae5e No.38841

Dice rollRolled 35, 11, 21 = 67 (3d100)

>>38792

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

1. Passive: Books stacked on books stacked on books. Perhaps the capital would prove to have some old libraries that would prove to hold secrets long forgotten which in turn could greatly benefit the young doctor.

2-3. Active: The King's situation was dire indeed and with no clear diagnosis Ijer would begin by treating the symptoms. Herbs would suffice to combat a great many of these, especially melancholy, anger and restless sleep could be cured well with some certain brews, though he would have to be weary of any side effects still.

Malnourishment would have to be prevented as well, certainly in his condition the King was hardly eager to consume food, still it was vital that he did and the right kinds at that. Should all these methods fail to bring the King peace Ijer would have to begin with more experimental treatment. Only with the King's explicit permission of course.

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7dae5e No.38844

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]: >>38545 (You)

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

>>38545 (You)

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

None of note

[Guards]:

100 Hired Swords [Martial: 3]

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

Station 2

Influence 1

Wealth 10

Power 7

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7dae5e No.38845

Dice rollRolled 2, 2, 4, 1 = 9 (4d4)

Rolling innate.

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7dae5e No.38846

Dice rollRolled 8, 3, 8, 2, 6, 7, 7 = 41 (7d8)

Rolling skills

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7dae5e No.38847

Dice rollRolled 2, 10, 4, 7 = 23 (4d10)

Family rolls

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7dae5e No.38848

File: ef8a2f50ff7bd18⋯.jpg (97.53 KB,736x1104,2:3,0fabbb57162164b7e715276922….jpg)

File: dac9bf443f8577a⋯.jpg (54.76 KB,600x849,200:283,db6c5f96c7d777fe79f972afe1….jpg)

Character

[Name]:Verena Mitzi Rot

[Sex]:Female.

[Age]:23

[Home Isle/Holdings]:A rugged yet similarly opulent looking manor.

[History]: Verena was a lucky birth. Her father had been almost incapable of siring a child. She was raised in a poor household. She taught herself mannerisms copying nobles that she saw and as she grew older she discovered.

Where she truly excelled combat it exhilarated her. Made her blood rush. There is nothing better then being in a fight for Verena. She actually ended up fighting in the battles against the Torgal. She slew many foes and proved her mettle it could be said that it was that which gained her the eye of some that which made the king promote her into that of a noble house on a whim and some money. She carved out and had a manor built to house her and her mother and father.

She ended up marrying to continue her household with one of the few families that would accept and now interested and seeing the power vacuum. She's interested what she can get outta all this. Due to the king being the one who uplifted her she seems to have a lot of sway for some reason you know? Beside’s can't just turn down the opportunity for a good fight now can we?

[Patron God]:

>>Ar’Shal, The Bloody Sword

God of Battle, Blood and Vengeance

[Wed]:Yes.

Name]:Lorenz Verena Mitzi

[Sex]:Male

[Age]:25

[Home Isle/Holdings]:A rather opulent looking manor on one of the islands. Clean and sleek looking.

[History]:Lorenz. He is from another household. It was ultimately a marriage of convenience that brought him together with his current wife. He was not needed for succession in his family yet he still wanted a wife. He ultimately got one. Unfortunately for him it was matrilineally. His name would not be passed down. He was upset about this for a while and may have some lingering resentment towards his wife for this. As of now they seem fairly settled in and calm. Hopefully he can prove useful. If not. Then well let's hope nothing unfortunate happens to him.

[Patron God]:Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

(If Y fill out this part again for Spouse, do not do stats)

[Innate]

Body:2

Mind:2

Soul:1

[Gain +3 per level on 1d100 and +1 per level on 1d6]

[Skills]

Martial:8 [B]

Knowledge:3[M]

Charisma:8 [S]

Mystic:3 [S]

Manners:6 [M]

Resolve:7 [B]

Deception:7[M]

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family] 4d10

Station:2 1-10

Influence:10 1-10

Wealth:4 1-10

Power:7

Tell me if anything needs to be changed.

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7dae5e No.38911

Dice rollRolled 18, 7, 38 = 63 (3d100)

+[Repute]

Nobles of Halaford 1/100

>>38844

>>38790

Passive

Not wanting to lose face at having been stopped by literal shit, the estate of Helfan decides to buy a great number of logs and charcoal and a large foundry's bellow. The plan is to load the caverns with fuel and then burn the filth and decay to ashes, which will be safer to clean up and dispose. Efforts on the mine can then continue.

>Y/N? Purchase Fleshbiter?

Yes. Malkor can think of only one word when it comes to purchases. He will add it to his trophy room of magical things.

Active 1-2

Malkor enjoys finding things! It's so much fun. He decides to try it some more and see what else he can find for the nobles, and build a stronger reputation.

Nobles of Halaford 1/100

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7dae5e No.38939

Dice rollRolled 92, 85, 7 = 184 (3d100)

>>38790

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: https://pastebin.com/8RzZz8U6

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Potions Known]

Witch’s Bane

Frog Pulse

Creeping Shade

Warrior’s End

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

Apothecary [New Town]

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

+[Repute]

Nobles of Halaford 5/100

Hookface Gang 8/100

Master of Keys 1/100

+[Assets]

Hookface Gang Informants

Passive: Alden starts expanding his Apothecarium more. More room for clients, more workers, a bigger warehouse for ingredients and potions. I need more room to get profit and influence off it.

1.Make up a few of my more powerful potions as safeguards for myself. A Frog Pulse or two, a Warrior's end and a Creeping shade. Better to have them and not need them…

2. Go out and buy a suitable outfit(s) for the ball. Make sure whatever I buy looks suitable and has room for my surprises if need be.

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7dae5e No.38940

Dice rollRolled 81, 75, 26 = 182 (3d100)

>>38569

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

[Innate]

Body: 1

Mind: 3

Soul: 4

[Skills]

Martial: [B] 3 +9

Knowledge: [M] 4 +17

Charisma: [S] 6 +24

Mystic: [S] 3 +18

Manners: [M] 5 +19

Resolve: [B] 4 +11

Deception: [M] 7 +21

[Family]

Station: 2

Influence: 9

Wealth: 5

[Bonus]: Pending.

[Capital Holdings]:

Moderate Estate [5]

Library

Solar

Guest Room

[Courtiers]:

Room for 1

[Items]:

Red Silk Cape with White Fur Mantle

[Guards]:

60 Thugs [Martial: 2]

20 Household Guards [Martial: 4]

Passive: I'll read a little in my spare time; get a better handle on the history of my neighbors and the land as a whole, alongside the more intricate trappings of the sciences. Knowing the right thing to say in any situation requires such tedium, unfortunately… [Train Knowledge.]

1. The political landscape is changing rapidly with the condition of the King. I will, therefore, need new allies in the political arena; and more influence to push around when the time comes proper. Being able to float between courts so easily as I do, and being something of a welcome sight at most, should lend itself easily to endearing myself to a large lord within the King's court.

2. More importantly, I've allowed my influence with the Church to slip. Too much so. I ought arrange some meetings with the Bishop of Halaford and his ilk; scoping out the political climate of the Church is just as important as that of the Realm. And I will need strong hands in both, with what meagre lands I have, to prevail in the time of uncertainty that shall soon be upon us.

But until then - I have time enough to prepare. And I intend to make full use of it.

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7dae5e No.38942

>>38848

I'll give you notes on what you need to rewrite tomorrow.

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7dae5e No.38943

File: 724b28c5dd89965⋯.jpg (124.42 KB,640x480,4:3,b1dc6ef9675fc60c14ad082b74….jpg)

>>38800

Passive: You grab a quick handle on the new forms of manners from the book memorizing new dances, greetings and social queues. If only you had more time before the ball 6/10

As search through Old Town for a decent stables you are directed to the “Haverness Stables” by some locals. The place is almost in shambles and you are greeted by a spry young women by the name of Melissa Haverness, truly this cannot be the place the locals called the finest in town. You are immediately stripped of this notion as she shows you to here stock, they may only be three but they are some of the most beautiful beats you have laid your eyes upon. Whilst the young miss isn’t much interested in renting out a horse you promise to spread word were you got the one you will ride and she agrees to rent one to you for a modest fee.

>Felix, Chestnut Palfrey

>Nightlure, Black Destrier with White Diamond on head

>Stomper, White Courser

The amount of writing to explain the complex in cations, theory and components required to cast Arcane Bolt is truly daunting, while you get a start this is a huge project… 4/20

>>38805

Passive: You drill your new recruits in massive training drill they may be green but they do not lack in effort.

Revise: 20 Recruits [Martial: 2]

You reach out to the office of the Lord Protector by writing a letter requesting a meeting, several days later you receive a letter acknowledging your request and scheduling you for a meeting in three weeks time. [3 turns]

It seems the city has been completely sucked dry of talent, every single blacksmith of any worth has already found patronage in the variety of houses that have flocked to the capital. You may have to try to summon blacksmiths from home should you require them.

>>38809

Passive: Work begins on the Smithy with great fervor as Samuel is happy to be working in a godly household 4/6

You spend a long time within the various Builder Guilds in the capital but can find no one above even middling quality and many are busy renovating the many manors within the city in a rush of construction. If you want to find real talent you will probably have to try some other avenue.

You introduce yourself the palace guard and speak with a man named Thomas Bruns the Royal Guard Captain. He tells you own the Spring Ball has happened and court officially opened for the season all of noble birth will be allowed access to the first two levels of the palace without permission of the royal family. You are not he only noble pestering the man and he seems none to happy scowling out from under his handlebar moustache, a southern style.

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7dae5e No.38944

File: 6a84a97cbeac03e⋯.jpg (344.12 KB,700x512,175:128,9973d3caa5144175ddab2adc09….jpg)

>>38810

Passive: One does not master the “Soul” one simply has to master themselves. Only through proper introspection can you hope to advance. 1/10

You manage to convince a tailor to make this odd dress with secret scandalous design if you so chose to reveal it. They Spring Ball does not start till next week [Next turn] but you are aptly prepared.

[Items]

+Sapphire Dress

>>38811

Passive: Miss Hussin is quick to work your wealth and her skill easily allowing her to get a smithy set up in under a week impressing many of your household to no end

[Courtier]

+Ameline Hussin [Knowledge: 7]

[Capital Holdings]

+Master Armor Smithy

You acquire a wide brimmed red velvet hate of southern make with a white feather protruding from the top, you will truly be the envy of all.

+Fancy Southern Hat

Flaunting your wealth and family connections you have begun to spread out a network of contacts within the mercantile community in Halaford. 4/8

>>38812

Passive: From the ashes of defeat can rise new victory at least that is what your father says. Taking to the yard you train till your arms are sore and your body screams for you to stop. 4/8

Home in the woods you breathe in the deep nature letting the power of the earth flowing through your body. With each kill the wolf howls within you tearing ecstasy into the very fibres of your soul. 4/30

It seems no matter how hard you scrub and no matter how many times you wash the scent of the wild will not leave you. You attempt to find a mentor to teach you manners but are met with nothing but snubbed noses and general distaste for a “country yokel”.

>>38826

Passive: You join with your men in their daily routines adapting to the life of the soldier forcing your body to keep up or fail. The men respect the more for your efforts and you can feel the change ever so slowly. 4/10

You join with the headmaster as you tour your estate finding things to be in complete ruin and disrepair. It seems no funds had been allocated of the maintenance of the place and the current staff are to old or corrupt to run the place without assistance. The vineyards line unplanted, the old fort a crumbling ruin and not much else.

You train long under Karen’s watchful eye as she forces you to memorize various southern stances and repeat simple forms till your brain almost shuts down from the pure repetitiveness of the actions.

+Martial: 2

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7dae5e No.38945

File: e26e22a31fd1867⋯.jpg (74.83 KB,700x964,175:241,2f2c28ceb0b7992e6b34ae5f04….jpg)

>>38839

Passive: It seems Sir Holgrim is masterful teacher with endless patience showing you the proper knightly forms, use of weapons and armor, not to mention real battlefield experience. It seems your father spared no expense when hiring him to watch over you.

+Martial: 2

You invite the illustrious Lord Henry Lockhaven over for dinner who brings along his lovely wife, two daughters and young son [Continue in Social Thread]

It seems many nobles are happy to snap up attention of the Golden Boy of House Urkain, you have received several offers from various institutes for this loan.

>Varamble Merchant Guild Loan

>House Goldhorn Loan

>House Corilan Loan

>House Gorefarm Loan

>>38841

Passive: [Put your fucking skill levels or I can’t let you level them]

It seems the King doesn’t respond to any herbal concoctions and is delirious when he is awake. While you do your best to get him to eat his strength does not seem to return and he has a constant thirst for which the servants feed him wine.

>>38844

Passive: As the fuel is lit a great foul wind blows up from the cavern extinguishing the blaze a releasing a stench which made even the most hardened may vomit. The men are beginning to say the cave is cursed but can you risk losing face so soon?

[Items]

+Fleshbiter

While many nobles find Malkor to be a pest he does put his talents to work locating a lost heirloom sword for a minor family

+Nobles of Halaford 8/100

>>38939

Passive: The Apothecary is renovated with new additions added on and more staff added to deal with the amount of business that is now flooding through it’s doors 6/8

With skill and ease you brew 2 two Frog Pulse, a Warrior’s End and a Creeping Shade.

It seems as with it being to close to the ball almost every tailor in the city is busy doing requests for nobles or simply sold out of anything suitable. You find eventually an old noble who is willing to sell his old suit to you but it isn’t exactly stunning…

+Old Worn Northern Attire

>>38940

Passive: Knowledge is a weapon like an other and you ply deep into your library absorbing all you can from ancient texts and modern tomes. 5/10

Within the King’s Court you find several prime targets for your political entrapment, Lord Boris Caverhall a loutish bullheaded who owns large amounts of farmland on Hala, Lord Godric Whitejack a viscous raider lord from the coast of Astorif and Lord Korid Starbreaker a rising star from the south who has recently married into massive land holdings on Porim including several important Iron mines.

While you have sent your letter to the Bishop you have received no reply, maybe he has yet to get it or maybe he is simply ignoring you.

Bonus: [Rising Class] You have gained your position solely on the merits of your own being not by the privilege of birth because of this you are seen as a star among the mercantile “middle class”. While interacting with the middle class many will seek to appease you and gain your favor to one day hopefully reach as far as you have.

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7dae5e No.38946

>>38945

DO NOT POST TURNS! I WILL DO THE WRITE UP FOR THE SPRING BALL TOMORROW WITH INSTRUCTIONS ON HOW TO PROCEED!

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7dae5e No.38947

File: bdc9605a58ea916⋯.jpg (60.5 KB,620x264,155:66,A_Boyar_Wedding_Feast_Kons….jpg)

File: 86e32a5b0f5bbf9⋯.jpg (442.86 KB,1024x552,128:69,f8a4ac28aa11278d-IntPalace….jpg)

>>38945

The Spring Ball is the first of many balls and banquets that will follow the with the opening of the Royal Court for the year. It is said that the Spring Ball sets fashions and trends for the next year with nobles all seeking to outdo each other with style and grace. It is said that those who disgrace themselves at the Spring Ball have to climb a mountain to even hope to reclaim their reputation. The theme of this Ball as set by the Master of Keys seems to be red roses commonly representing love and life, they must have been imported from Averis at no small cost due to the magic needed to preserve them.

The Ball starts with a more traditional feast which the Lord Protector resides over before moving on to the ballroom for a more southern style dance and elegant staterooms for the nobles to mingle in. Every noble of any repute will be attending from the lowest Knight in the capital to the Princess herself.

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7dae5e No.38948

File: dd9ece6f016cc1c⋯.jpg (95.6 KB,1000x600,5:3,c3d1bc59ce018cc8ce289ec3dd….jpg)

>>38947

HOW TO POST FOR A BALL TURN

—–

The Spring Ball is a special event which is broken into three parts entrance, feast and ball. You will make a post describing how your character will go about each of these things and the goals they wish to achieve rolling 1d100 for each with appropriate modifier.

—-

[Entrance]

How will your character arrive and what will they wear?Will they act proper and courtly or attempt to dazzle the masses with their charm etc.

[Feast]

A grand feast conducted by the Lord Protector, will you attempt to seat with anyone, will you get outrageously drunk or avoid drink completely etc.

[Ball]

Will you ask anyone to dance, attempt to introduce yourself to others maybe look for some specific etc.

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7dae5e No.38949

File: 33cc50d3a19d4e9⋯.jpg (820.58 KB,1920x1180,96:59,castle_hall_warriors_fight….jpg)

>>38948

YOU MAY NOW FREELY TALK TO OTHER PLAYERS IN THE SOCAIL THREAD! YOU ARE ASSUMED TO HAVE SOME VAGUE KNOWLEDGE OF THEM OR NONE AT ALL UP TO YOU!

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7dae5e No.38950

File: eb8318fb0a238cd⋯.jpg (36.92 KB,317x422,317:422,7ad433538809ef2143b641fd1e….jpg)

Dice rollRolled 26, 25, 81 = 132 (3d100)

>>38949

>>38948

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] 1 +14

Knowledge: [M] 1 +8

Charisma: [S] 1 +11

Mystic: [S] 8 +25

Manners: [M] 2 +10

Resolve: [B] 4 +20

Deception: [M] +3 12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

20 Recruits [Martial: 2]

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

The Spring Ball…for some a time of merriment and excess to celebrate the return of warmer weather and new life, and for others a time to come together to scheme and plot their treacherous deeds. Our kingdom sits at a critical point - the king is ill and this is a prime time for heresy to rear its ugly head and try to throw Halfor into a state of chaos. That will not happen on my watch. So, I will be attending this ball in order to learn the true colors of those in positions of power in Halfor. I am a holy warrior in the name of Hardin first and a noble second, so there is always the fear that I might…stand out. But my mission comes before the often frivolous thoughts of lords and ladies.

[ENTRANCE]

First impressions are everything, especially in the minds of the vain. Therefore, I must show them the best side of who I really am - a proud Knight Metallica.

While my platemail and mighty Sword of Hardin would probably make the biggest impression as far as that goes, the last thing I want is to cause a scene. Instead I'll be wearing the traditional formalwear of the Knights Metallica - a dark grey doublet and cape outfit (similar to the pic) with the cape embroidered with the Knights Metallica symbol and held together with the traditional Knights Metallica brooch. Accompanying me will be a retinue of five of the elder Knights Metallica, each wearing similar outfits. I suppose the recruits and men-at-arms might get a bit jealous, but this does give them something to strive towards.

My actual entrance will be one of confidence, resolve and more than anything a subtle show of force to both reassure those on the side of good that they have steadfast protectors in the Knights Metallica and strike fear into the hearts of evildoers and those who would seek to do harm to the peace and to the Faith.

+Resolve?

[FEAST]

I have no plans to sit with anyone in particular, but will remain open to those who request my presence. I do not want to draw any more attention than I have to. I'll avoid drink if possible and instruct my knights to endeavor to do the same, the mission must come first.

[BALL]

This will be the best opportunity to gauge the intentions of the other nobles. The knights and I will go out and mingle in order to both make ties with those friendly to the New Gods and gather information on those who aren't. Again, I will state that the objective is to NOT make a scene. Do not apprehend any suspected heretics - there is a time and a place for that and it is not here. Also we must try not to telegraph our intentions - that will only bring us trouble. Just go out, mingle, learn what we can, and perhaps even have a little fun.

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7dae5e No.38951

File: 978019390cf00e1⋯.webm (1.74 MB,326x218,163:109,honorable as fuck.webm)

>>38948

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial 2: [B] +7

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

Northern Attire [Old Style]

[Guards]:

40 Huscarls [Martial: 6]

[Trainers]:

Karen Sumersin [Martial: 4]

Training and Stuff:

>Body Training 4/10

Estate: Shithole

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7dae5e No.38952

File: 9ddbb4c64e68578⋯.jpg (198.73 KB,729x436,729:436,Repas_medieval.jpg)

Dice rollRolled 42, 75, 62 = 179 (3d100)

>>38951

>Entrance:

Rolf would enter amidst a crowd, greeting any who come his way, but generally trying to blend in, he would observe those who attended the ball, sizing them up, trying to find those he could befriend, and those he could avoid. Hopefully his outfit was up to snuff, not to flashy, but not drab enough to be mistaken for one of the many servants attending the ball. The carved bones, bearing the runes of various ancestor gods, clinked softly as he walked. God's be it would be a night without much ill-fortune, and perhaps some luck with his other goals. He would be accompanied by 2 of his men, in their formal wear, more there for the sake of appearances then any concern for threats to their lord's life.

Manners: [M] +21

Charisma: [S] +13

>Feast

Rolf was never a lad to pass up good meals, and growing up in the House of Jurin he was no stranger to such. Pickled goose, pig's flesh seared and soaked in Averian wine, candied fruits imported from Aishuji. While taking care not to gorge himself and resemble the more porcine of the guest, Rolf would take an ample plate and make conversation with those near him, his vast breadth of knowledge letting him discuss all manner of things, be it the preparation of the very food they were eating, to the current states of the countries that said food and spices came from.

Knowledge: [M] +25

Manners: [M] +21

>Ball

Now for the most strenuous time of the night, the dance. Rolf had taken many of the required classes as a boy, could dance well enough to avoid stepping on a lady's toes, but he never found dancing to be as enjoyable as some made it out to be. Perhaps it was his bookish habits, that he'd rather spend the time in a good hardback reading of some far off land, or maybe it was because he never found a women he really enjoyed dancing with, but the facts remained the same; this would be the most trying time of the Ball for Rolf. He would do his best to find a idle lady to dance with, but would spend the majority of the Ball listening to the idle chat of those around him, trying to pick out any good information.

Deception: [M] +19

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7dae5e No.38954

Dice rollRolled 64, 40, 41 = 145 (3d100)

>>38945

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: https://pastebin.com/8RzZz8U6

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Potions Known]

Witch’s Bane

Frog Pulse

Creeping Shade

Warrior’s End

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

Apothecary [New Town]

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

Old Worn Northern Attire

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

+[Repute]

Nobles of Halaford 5/100

Hookface Gang 8/100

Master of Keys 1/100

+[Assets]

Hookface Gang Informants

2 Frog Pulse

1 Warrior's End

1 Creeping Shade

Entrance:

Alden rents a regular carriage and enters normally. He is VERY conscious of his old attire, but there is very little he can do about it right now. So instead of going for broke to try and wow others and draw the eye, he takes the opposite approach. He is bland and basic, going through the expected niceties and pedantry but more or less blending in.

Deception 6 =+21

Feast:

Alden seeks to seat himself in view of people who will affect him, the more powerful the better, but he will not make a faux pas to try and get the seat. There he will eat, listen watch and if asked and approached speak and weigh in. He will drink sparingly to avoid drunkenness and make sure his façade does not crack and he maintains his grace and loquaciousness.

Deception 6 =+21

Ball

Alden will mingle with people, giving away little but observing as much as he can. Who is aligned where, who has a feud with whom, who the major player's inner circle are. Observe as much as I can while I mingle. Of course I will dance if a potential partner asks, and might on occasion even ask a lady to dance as well. But that is too mostly keep up appearances and to get a measure on prospective matches and possible obstacles.

Deception 6 =+21

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7dae5e No.38955

>>38945

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[History, Patron God, Home and Holdings]:

>>38582

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 3

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

+[Repute]

Commoners of Halaford 10/100

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor, Regal Northern Modern Attire

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

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7dae5e No.38956

File: 08d228fe3b92422⋯.jpg (88.93 KB,736x1050,368:525,f67d4ecc97863acf862bb8b5fa….jpg)

Dice rollRolled 95, 21, 28 = 144 (3d100)

>>38955

>>38947

>>38948

1. (Entrance) As a member of an ancient house seldom seen at court since his forebears adopted their isolationist stance, Ronan arrives at the head of a small crowd, fully expecting to cause a bit of a stir. Accompanying him are his six household knights - five of whom are relatively inconsequential compared to some of the people anticipated to be at the ball - but the sixth is Sir Joral Holgrim, who has at least some notoriety of his own derived from being a consummate warrior with experience of the battlefield. For them, smart uniforms seem to be the order of the day, lending some weight to their martial bent.

Ronan himself is in an immaculately tailored outfit, its fashions a near seamless blend of modern southron styles and elements of more traditionalist Halfor dress. It's not a riot of colour out of consideration for the state of the King's health, but the glint of silver and splashes of blue mixed in with the black hopefully keep him from looking altogether too sombre for the spring festivities. An elaborately embroidered dark velvet surcoat lies over a silk undershirt with baggy sleeves. The heavy fur mantle of his flowing cloak is the most obvious nod towards more old fashioned Halfor dress, but the silver-thread that runs throughout the entire ensemble is a nod to the perspicacious in reference to the islands' traditional silver jewellery.

Obviously, he tries his best to make a dashing first impression to all the people of the court - giving out many easy smiles and courteous bows.

+Charisma (+25)/Manners (+22), +Regal Northern Modern Attire

2. (Feast) Although not entirely new to drink, Ronan is quite conscious that his relative youth and inexperience with alcohol might lead to serious problems if he doesn't quite seriously moderate his intake. After having mingled to the best of his abilities earlier in the evening, he will try to inveigle himself into a circle of business-minded lords if at all possible, openly and earnestly asking for their advice on mercantile ventures and opportunities likely to arise in the city as planting season gets underway.

+Charisma (+25)/Knowledge(+16)

3. (Ball)

Although she and Ronan are both quite likely to be swamped by prospective dancing partners, it cannot hurt to ask whether Her Royal Highness would care to join him for a song.

The rest of the time, he will simply keep an eye out for anybody who looks like they might be waiting for him to ask them to dance - proactively taking the initiative, determined to enjoy his very first ball to the best of his abilities.

+Charisma (+25)/Manners (+22)

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7dae5e No.38957

Dice rollRolled 21, 4, 82 = 107 (3d100)

>>38948

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]: 21

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: https://pastebin.com/i8ZUC8wK

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

Godric Northern Style Suit

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

[Entrance]

Arthurias arrives astride Nightlure clad in the Godric Northern Style suit with some minor jewellery displaying his families insignia with a retinue of some of his families soldiers to show off his families military prowess.

Arthurias greets those around him preferring to seek out some of the knights to make a show of winning some of their favour as a representative of a military house before entering and mayhaps finding someone familiar with the workings of court to introduce him around in the process.

Charisma: [S] 8 +22

Manners: [M] 4 +17

[Feast]

Arthurias seeks to sit near some of the more learned individuals in hopes of gleaning some of their knowledge both magical and financial in nature.

While sitting Arthurias partakes lightly in the wine and takes a bit of each appetizer before focusing on some red meat as a main course, more focused on the conversations than the food. His entourage on the other hand are left to their own devices with the other guards and lesser knights and are likely imbibing very heavily

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

[Ball]

Arthurias uses the Ball as a chance to familiarize himself with the ladies of court through a bit of dancing and mayhaps in the process finding some potential bridal candidates to introduce to his father. while the chances are low Arthurias does make an attempt to get a dance with the princess herself seeing as they are both members of ancient houses within the kingdom to snub one another would be an insult at the least.

His entourage on the other hand are likely unconcious in the feasting hall or trying to get some money out of a fight with some of the other personal guards

Charisma: [S] 8 +22

Station: 9

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7dae5e No.38959

Dice rollRolled 6, 22, 24 = 52 (3d100)

>>38948

[Entrance]

Aina isn't what most would call a social butterfly. The fanciest party she has ever been to was still shirt optional, let alone one where she was expected to dress up. Her old wolf pelt cloak may not be the most fashionable thing in the world but at the very least the fact that her dress is a dull brown number of no real note. Her hair at least has a decorated braid held together by a family heirloom her mother gave her. However it's doubtful that the nobles will be that impressed with a hair decorated with bear bones. She isn't surprised that she needs to produce her invitation and argue with the guards at the door in order to even get inside. Thinking back she realizes that she needs to learn how to flaunt her families new wealth, but sadly it is too late for that.

[Feast]

Compared to the rest of her family she has the manners of a queen. But when contrasted with nobles who have been living this lifestyle for decades and she looks like a wolf at a dog show. It takes two whole legs of turkey to realize she's receiving strange looks with bones strewn about her part of the table. She attempts to laugh it off and spend the rest of the meal at least attempting to act civilized. Whether it works or not will be determined by the gossip.

[Ball]

Aina avoids any attempts at trying to slow dance most of her dance skill comes from nights around a bonfire to the sound of upbeat music wafting in the air. If anything fast starts to play she'll join in. Keeping an eye open for a certain court mage. Perhaps to get a bit of compensation in pride from their last meeting.

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7dae5e No.38960

Dice rollRolled 10, 27, 53 = 90 (3d100)

>>38948

[Name]: Dame Harleen Sapphire

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphire on Astorif

[History]: Fort Sapphire was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphire family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphire family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphire was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

Sapphire dress

[Guards]:

60 Household Guards [Martial: 4]

[Ongoing]: soul training 1/10

[Entrance]

Lady Sapphire enters with the crowd, politely trading greetings and mostly keeping quiet. She will keep an eye out for any trouble.

Manners +20

Martial +23

[Feast]

Seek our and eat with scholars, perhaps shock them with how easily I keep up with their conversation, and maybe impress someone.

Knowledge +28

Charisma +11

[Ball]

Finally I will attempt to speak with someone who has influence over the fate of Hattingport, maybe it can be won over quickly.

Charisma +11>>38948

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7dae5e No.38961

Dice rollRolled 50, 21, 43 = 114 (3d100)

>>38945

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

1-2. Active: Perhaps it was drowning the King in wine that led to his delirious state. While certainly it could be used to num pain unless the King was pissing and puking the wine out quicker than he was drinking it excessive amounts of the fluid would do more harm than good. If there was something he wanted to drown himself in it would be more herbal brews which they could brew by the keg load. Certainly it would not daze his senses as much, but even a king had to make a sacrifice every now and again.

Regular treatment would proceed in hopes of yielding improved results with a king not quite as poisoned by alcohol, still Ijer would have to spend some time investigating the King's surroundings and whether anybody else may have infected the King with the illness. Should nobody have reported any kind of illness alike to the Kings antidotes for poison would have to be considered as well.

3. Passive: In what downtime he had Ijer would delve deeper into the Books brought from home. Surely he could draw some parallels between this illness and others. 1/10

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7dae5e No.38963

Dice rollRolled 28, 85, 46 = 159 (3d100)

>>38961

We're going to ball you imbecile.

>>38962

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7dae5e No.38965

Dice rollRolled 83, 33, 39 = 155 (3d100)

>>38943

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6 (+15) (7 at 2/14)

Knowledge: [M] 3 (+9)

Charisma: [S] 4 (+14)

Mystic: [S] 8 (+22)

Manners: [M] 8 (+19)

Resolve: [B] 2 (+7)

Deception: [M] 8 (+19)

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

[Repute]: Priests of Halaford 20/100

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

Entrance: Brentwood is dressed in a modest suit made for a dance but not specifically to impress. He will act with proper decorum for one of his stature.

+19 Manners

Feast: After a quick prayer to the gods for this feast Terris will sit with the first person he sees and politely introduce himself. He will drink but be sure to not drink in excess.

+19 Manners

+22 Mystic

Ball: Terris will ask the most beautiful single woman in the ball to dance. Might as well be a bit daring without being obscene.

+19 Manners (slow dance)

+14 Charisma

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7dae5e No.38966

Dice rollRolled 19, 88, 15 = 122 (3d100)

>>38948

Cause normal actions are illegal.

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

[Entrance]

As a lesser member of nobility Ijer would wear muted colors and precise clothing void of any complex trimming. Smoothly moving through Merhal would attempt to avoid getting bugged down by anyone trying to show him a rash or talk about how medicine was something so simple every farmer could do it.

Deception: [M] +13

[Feast]

During the feast Merhal would eat and drink in moderation, stare off into the distance between bites of bread, pondering about various approaches to the King's ailment he had not yet tried out. The Doctor would listen in on nearby discussions should they address an interesting topic and try to educate himself on matters of court life, striking up conversation to perhaps get to hear the latest rumors or interesting stories around town.

?

Knowledge: [M] +17

?

Charisma: [S] +7

?

Manners: [M] +21

?

[Ball]

Should Merhal seat and chat with a woman he would later ask her to dance, should this not be the case Merhal would simply seek out an appropriate one from among the attendees. With the charm of a rock that was.

Manners: [M] +21

Charisma: [S] +7

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e0dfd1 No.38984

Dice rollRolled 89, 70, 36 = 195 (3d100)

>>38948

Items Worn: Valjean Signet Ring, Southern Attire, Fancy Southern Hat

[ENTRANCE]

Tertius is no fan of balls and fancy occasions, but regardless, he arrives in a modest carriage with a red rose pinned to the chest of his doublet and saunters forth with his wife on his arm. He is composed, proper and immediately makes to start politely chatting up other arriving Southern nobles. +9, Charisma

[FEAST]

Tertius seats himself with fellow southerners, chatting with them about the state of the kingdom's southernmost neighbor and at the possible turmoils and political fumblings of fellow Jurin's Isle nobility. He does drink more than his fair share of wine– but he does so in a display of bravado and manly resilience, keeping his wits about him as he quaffs an amount of wine that would drive a lesser man to sloshing indolence.

+23, Resolve

[BALL]

Emboldened by wine, but still particularly cunning, Tertius dances mostly with his own wife in a display of frentic energy and passion. However, as is proper, he also engages in several much more formal but no less energetic dances with noblewomen of houses that are weak or in need of allies, talking them up and trying to subtly influence them towards looking upon the Halfor Valjeans favorably.

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e0dfd1 No.38985

>>38984

Add Deception, +15, to the third roll to reflect Tertius' acts of cunning and subterfuge during the dances.

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6d2354 No.38991

Derp fix

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b856ec No.38993

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]: >>38545

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

>>38545 (You) (You)

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

+Fleshbiter

[Guards]:

100 Hired Swords [Martial: 3]

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

Station 2

Influence 1

Wealth 10

Power 7

+Nobles of Halaford 8/100

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b856ec No.38994

File: 2ce07d6b024e77f⋯.jpg (49.04 KB,630x420,3:2,abc-then.jpg)

>>38948

[Entrance]

Malkor enters the room wearing his best suit. It's a suit made almost entirely of gold, the fabrics are tiny interwoven gold rings like chainmail only much finer, and the rest is gold lined fabric with gold trimming. In addition to gold, jewels, pearls and gemstones just about anywhere that can be tacked on and he shines like stars under the chandelier. The sleeves are extra long, reminiscent of a straight jacket. Actually that's exactly what they are for, in case he goes into another attack of madness, but Malkor has woven it into his persona as the so called "Madman of Money.

[Feast]

Malkor prefers to sit next to his wife, wherever they are isn't too important. If it matters at all, he decides to sit next to some of the wine enthusiast. Show him a bottle but not the label, and from a distance he can accurately guess what Year it is vintaged, from where, and whether it has been opened or not, even if it had been purchased and for how much. That seemed to be quite popular along with similar dining room tricks like saying exactly what and of what value a bag of coins is without even holding it. They seemed to like it a lot when they got drunk.

[Ball]

Malkor is about as coordinated as a blind goose, but his wife tended to help him greatly. He dances with her for her sake, as she guides him on reminding him where to step.

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b856ec No.39002

Dice rollRolled 40, 5, 39 = 84 (3d100)

>>38994

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ab7a28 No.39081

Dice rollRolled 69, 25, 18 = 112 (3d100)

>>38948

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

Bonus: [Rising Class] You have gained your position solely on the merits of your own being not by the privilege of birth because of this you are seen as a star among the mercantile “middle class”. While interacting with the middle class many will seek to appease you and gain your favor to one day hopefully reach as far as you have.

Stats: https://pastebin.com/7PUBCWwY

[Knowledge Up 5/10]

[Entrance]

Isaak, as always, is modest, but sensible. His fashion choices bear the clear mark of nobility, well-pressed, clean, and elegant - but they keep to simple patterns and reasonable whites and reds, outshining no one. It is only Isaak's bearing of confidence and grandeur that fill his clothing in truth. Today he wears a black-and-gold jerkin, tailored and designed with an intricate floral pattern that is relatively subdued, but entirely appropriate.

The Stranger appears poised and intelligent - but no one who is not looking for him will notice. Graceful introductions are given to everyone necessary and proper, but Isaak's entrance is quiet and purposeful, without ostentatious flair or decadence. That serves purpose to no one at all.

[Feast]

Isaak speaks with everyone necessary for his plans. A well-spoken word to Caverhall about crop management, and some time spent in the inner circle of, perhaps, Urkain or his ilk. With the passing of the King, Isaak's careful web of influence's most important connection was severed, and its roots need to be rebuilt. Power is gained through connections, and no place is better to build them than a feast. Speaking to, and building new relationships with the rising and established powers of the Court will be essential for any sort of future motions.

[Ball]

Isaak is a rather graceful dancer, and the art of subtlety is no better practiced than in the dance. A fine opportunity to speak with and advise the more prominent ladies of the court, while gathering little unwanted attention. After all, what is one small dance?

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93e1fe No.39094

File: aeae45e91d99cdd⋯.png (3.5 MB,1644x1032,137:86,Polish_magnates_1576-1586.PNG)

>>38950

[Entrance]

You enter as a man on a mission gaze pointed firmly ahead and jaw set, unfortunately most onlookers are happier to gaze upon the dazzling outfits of other grand nobles and the lavish lifestyle of the richest aristocracy. Your stringent adherence to protocol winning you favor among the more rigid knightly class but turning up the nose of the more typical northmen and pompous southern nobles.

+Reputation

Knights of Halfor 10/100

Knights of Halaford 5/100

Nobles of Halfor -10/100

Nobles of Halaford -20/100

[Feast]

You attend the feast drinking a polite amount and sampling many of the fine foods that are brought out, your favorite has to be a Porim style Roast boar seasoned with some exotic spice called “pepper” that comes from far in the souther reaches of the world.

[Ball]

While you move to attend the ball you catch the eye of a young Knight who beckons you over into one of the side rooms away from prying eyes and ears. He introduces himself as Ser Calvin Morbin a local knight sworn to the House of Lockhaven. He seems nervous as he slips you a note before bowing low. he then rushes off as you read the note before returning to spend you time watching the nobles dance and prance.

[PM me for note contents]

>>38951

[Entrance]

You enter with ease amidst the crowd trying to avoid notice but find that you stand out like a sore thumb in your garb. The many nobles seem to be wearing resplendent southern colors and designs, even those of more northern persuasions would not dare wear the bone charms of their ancestors in the current political climate. While your manners are able to save you from looking a bumbling savage you feel far more eyes on you then you are comfortable with.

+Reputation

Church of Halfor -40/100

Nobles of Halfor -10/100

Nobles of Halaford -20/100

Lord Protector Alric Bonefief 30/100

[Feast]

The feast goes much more amiable as you find a seat and move right into discussion on the current trade and poor winds that have been blowing up from the south this year. It seems many lords have stopped to listen other keying in on your keen observations, it seems the various merchant lords are more then happy to chat with you whilst the more pretentious nobles snub their noses towards you.

+Reputation:

Merchants of Halfor 20/100

[Ball]

As you reach the Ball you offer to dance with the first young lady that comes into sight, a young blushing maiden by the name of Lady Madeline Caverhall. She gladly accepts as you glide onto the floor following strictly the steps memorized from those long childhood classes. It seems Miss Caverhall is quite the gossip as she tells you of several scandals in court, for one Lord Lockhaven’s eldest daughter was caught being plowed by several stablehands, the House of Corilan has recently lost most of it’s wealth on a poor mercantile investment and that it seems the Princess is supposedly keeping a secret lover.

+Contacts:

Lady Madeline Caverhall

>>38954

[Entrance]

Like a ghost among the masses you move with the crowd avoiding the gazes of many looking just another pauper lord trying to suckle on the teat of the court, however you do notice that few eye you with some suspicion, those skilled at seeing those who do not want to be seen anyways.

+Reputation:

Lady Mary Tulstin, Master of Keys 10/100

Vizer Martin Bonefief 30/100

[Feast]

Your facade as a pauper lord does not fail as you latch onto the retinue of a wealthy noble by the name of Lord Korid Starbreaker a young souther who has recently married into a wealthy house owning most of Porim, you are able to give him some advice that he deems valuable enough for him to offer to share drinks in a more personal manner at some time

+Contacts:

Lord Korid Starbreaker

[Ball]

It seems the court is full of feuds this year with the most notable being of the Royal Vizier and the Lord Defender, brothers who seemingly despise each other more then anything else in this world. Another notable one seems to be between two renowned Knights, Ser Calrid Coldpeak and Ser Michel Goldhorn who fight over some maiden who has taken both of their hearts, this is seemingly taking much of the talk of the court at the moment, there are countless other petty feuds and fights but none so notable.

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93e1fe No.39095

File: 3ed38cfa87fc0d1⋯.jpg (55.92 KB,569x850,569:850,99b4d34ab4b28f317d8a7c2d43….jpg)

>>38956

[Entrance]

You arrive like the summer sun after a long hard winter, the crowd of muttering nobles near the entrance gasp, some even cheering as you walk towards the Palace. Many of the more ancient nobles claim you look like the King reborn in youth, as sycophants and other nobles gather around you each looking for something or some recognition. It seems you have started a fire with your entrance that is not likely to burn out anytime soon, the whole courts eyes are on you…

+Reputation:

Nobles of Halfor 80/100

Nobles of Halaford 70/100

Lady Mary Tulstin, Master of Keys 60/100

Vizer Martin Bonefief -50/100

Lord Protector Alric Bonefief -90/100

+Bonus: [Trend Setter]

Your entrance at court has set you as a trend setter for the coming year, every action you make will be heavily scrutinized but many nobles will seek to follow your footsteps in almost any field,

[Feast]

It seems even at the feast you are not able to free yourself from the crowds, you are constantly introduced to a blur of new faces and people with every step you take. It seems everyone wants to talk to you or be seen by you giving you no time to seek anyone out.

[Ball]

The ball is much more of the same and by the end of the night you feel you have been introduced, danced with and laughed at the shitty banter of a thousand ladies? Is this what it is like to be King?

>>38957

[Entrance]

It seems you are greeted as an oddity not as exotic as you hoped, whilst some nobles are impressed with your clothes and horse your attempts to greeting the Knights first have left many confused? Who’s favor does he wish to garner here?

Nobles of Halfor 5/100

Nobles of Halaford 5/100

Knights of Halfor 5/100

Knights of Halaford 5/100

[Feast]

It seems as you talk and ate you began to become to engrossed with the food over the conversation because before you knew it you were all alone with a massive boar roast. Really the food was so good how could you complain as you helped yourself to serving after serving of the piping hot red meat.

+Reputation

Intellectuals of Halaford -20/100

[Ball]

After a quick stop at the lavatory you make your way to the ball dodging and weaving past noble ladies of all types with your eyes set on gaining one dance with the princess herself. As you reach near her you are stunned by her beaty truly she is worthy of all the fables they tell of her. It seems while most are turned away from talking with her she seems to smile at your gaudy clothes and you are motioned closer. She is flanked by one heavily armored Knight and a young rough looking man who seems rather out of place, you can assume this is the Royal Wizard you’ve heard rumors of his common birth. The Princess opens with banter about your style of clothing and you respond wittily by implying you are still less silly looking then half the nobles here. Her laugh is like the tinkling of silver bells and when you ask for a dance she responds with a smile accepting much to the chagrin of the Royal Wizard. You dance quite well and by the end of the night seemed to have made some lasting impression on her..

+Reputation:

Princess Lisa Volrim 10/100

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93e1fe No.39096

File: 1e6985afbd1365e⋯.jpg (96.25 KB,900x675,4:3,gothic-red-rose-absinthe-a….jpg)

>>38959

[Entrance]

It seems having a brawl with the Palace Guards was not the best idea you have ever had, now you have to spend the night in the Palace dungeons till someone comes to sort you out in the morning. What a worthless night you hope no horrible rumors spread out after this… You however are eventually released the next morning under orders of the Lord Protector and you are left with a letter requesting that you bring your invitation with you next time and try not to break any more guards noses.

+Reputation

Nobles of Halfor -70/100

Nobles of Halaford -60/100

Lady Mary Tulstin, Master of Keys -40/100

Vizer Martin Bonefief -20/100

Lord Protector Alric Bonefief 10/100

>>38960

[Entrance]

As you enter you trip over a step tearing part of your dress and thoroughly ruining your mood and it seems causing several nobles to laugh.

Nobles of Halfor -10/100

Nobles of Halaford -5/100

[Feast]

While the entrance was a bust you do find several intellectuals who are willing to talk on length with you on various subjects your worldliness and knowledge impressing them.

+Reputation

Intellectual of Halaford 10/100

[Ball]

With ease you manage to find and dance with Duke Orinn Yorin who rules over the lords in area of Hattingport and the Sapphire port, while you have no time to talk politics with him now he invites you for dinner at some later date

+Contacts:

Duke Orrin Yorin

>>38965

[Entrance]

People can never say you are not polite as you enter at the time benefitting of your station perfectly greeting nobles in order of importance and generally being a very agreeable young lad that no one could ever say anything otherwise.

Nobles of Halfor 20/100

Nobles of Halaford 30/100

[Feast]

You sit quickly finding yourself among a group of Knights sworn to House Starbreaker who rule over much of Porim, the Knights become quite found of you and the Captain offers to take you out drinking some time.

+Contacts:

Ser Calvin Lesrautes

[Ball]

You do a quick scan of the room taking the thoughts of nobility and good breeding out of your mind as you simply look for the most beautiful woman you can find in the room. It does not take long as your gaze falls upon this southern beauty in a scarlet red dress which mirrors the theme of roses perfectly. It seems she has a large group of noblemen and knights surrounding her that you are never quite able to make it to her to properly ask her to dance however you do manage to catch her name, Lady Isabelle Tulstin.

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e003d1 No.39107

Dice rollRolled 54, 86, 41 = 181 (3d100)

>>39096

[Name]: Dame Harleen Sapphire

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphire on Astorif

[History]: Fort Sapphire was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphire family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphire family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphire was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

Sapphire dress

[Guards]:

60 Household Guards [Martial: 4]

[Reputation]:

Intellectuals of Halaford 10/100

Nobles of Halfor -10/100

Nobles of Halaford -5/100

[Contacts]

Duke Orrin Yorin

[Ongoing]: soul training 1/10

Passive: simply meditate on the soul during such free time.

1. Speak to the scientists and philosophers of Halaford, simply gather what intellectual pursuits have caught the attention of your typical noble, I can repair my reputation in some way.

2. Finally, find some great mages in Halaford. Harleen has some interesting ideas of what may one day be possible with magic.

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