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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: d5d8531b340cf94⋯.jpg (145.04 KB,1600x647,1600:647,Halaford.jpg)

7dae5e No.38527 [View All]

To Court Death Builder

Lore:

A great era of change has swept the world of Majewl as in the south the vile Wild King has been destroyed and his black host shattered by the forces of man cementing the Holy Kingdom of Averis as the dominate power of the continent! However all is not at peace in the world as the many northern kingdoms, most recently converted to the faith of the New Gods, chafe at the borders, old wounds flaring and an ever-present feeling of dread from the new continental hegemony. In the Kingdom of Halfor even greater uncertainty reigns as King Henry Volrim has fallen ill leaving his beleaguered elder daughter and infant son in the hands of the four councilmen who run the kingdom in his stead.

Kingdom of Halfor:

The Kingdon of Halfor was for most the ages the lesser kingdom of the northern sea with it’s territories contested on all fronts by the Torgal kingdom. However in the recent centuries the King converted to the faith of the New Gods and with the help of the Kingdom of Averis threw the Torgal back into the sea removing all their holdings on the central islands. In recent years Halfor has taken over as the dominate power of the Northern sea but for how long can that hold….

Kingdom of Torgal:
The Kingdom of Torgal stands as the last bastion of belief in the Old Gods, a land of massive forests and desolate coastlines known for launching brutal raids into many of it’s neighbors. The Kingdom is at this time ruled by Queen Ella Tolimson an oddity of a warrior women who has held onto power through pure strength. Considered the sister kingdom of Halfor in ancient times as both kingdoms were started by two brothers.

Dominion of Surtar:

A lose coalition city-states based in the far north subsisting mainly trade of pelts, whale oil and some mineral exports to the other northern nations. The small population was one of the first to accept the New Gods of the south allowing them to open many profitable trade lanes with the Averis Kingdom. Lead my Trademaster Barrac Rolmir and his council of Trademen.

Asal-Horif Commonwealth:

At the most northern tip of the continent lies the Asal-Horif Commonwealth a newly created state of over six minor kingdoms under the rule of the strongest two to act as a counter weight to the growing Kingdom of Averis. Whilst militarily the Commonwealth is a paper tiger however economically they control a good portion of trade on the continent including strong ties with the elves of Aishuji.

Kingdom of Averis:

The Southern Juggernaut, the Kingdom of Averis is fresh off the vanquishing of the Wild King fulling securing their Southern border except for some shattered remnants. It seems a new golden age has been brought on as the power of the New Gods flows more steadily into their followers as it seems the divine right of Averis to rule is all but unopposed.

107 postsand20 image repliesomitted. Click reply to view. ____________________________
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7dae5e No.38792

File: 0341a04a200761c⋯.jpg (68.08 KB,635x440,127:88,ba075400e59757533a04f68e88….jpg)

>>38716

Passive: Away from the city hunting in the forest is the only time you truly feel calm, the hustle of the city is no place for you. Only when the blood rushes through you, with the scent of prey and the thrill of the hunt roaring inside you are you truly alive. 1/8

Active: It seems most of the tailors in town are busy and few even let you in the door with your current looks, luckily however you are able to find a small peasant tailor to make you a simple gown.

+Simple Northern Gown

You find a tavern by the name of the “Guzzling Goose” while more upper class still thrums with music and life. You find a wonderful seat by the fire while the bards sing songs of the fall of the Wild King. The mead is sweet and warm with slight spice to it brining a smile to your face, not long after large meat pies drenched in a think gravy are brought out a house speciality it seems. This will surely be a good night [Continued in Social Thread]

>>38728

Passive: Heading out in disguise you blend in with the common learning the flow spending time gathering rumors, enjoying inns and working on your charm if only you could get any more charming.

+[Repute]

Commoners of Halaford 10/100

As you leave the door of your estate you find a tailor waiting for you, he tells you he is Lord Henry Lockhaven’s personal tailor and he has been sent to prepare you for the Spring Ball. The attire he has prepared is both regal and conservative, a magnificent blend of the latest southern styles and the more rustic styles of the north. You are surely to turn many heads at the ball.

+Regal Northern Modern Attire

You have sent out a letter to the royal family expressing that your prayers are with the King and how you wish him a swift return to good health. You are unaware if the letter will have any effect as they are sure to be swamped with them at the moment but there is always the chance….

>>38729

Passive: Books, books and more books. Such is the life of a doctor as you read of the latest techniques and theories coming from the South while trying to amalgamate them with your own techniques. 1/10

The King’s Condition is most dire, it started with a change in his mood with his usual calm demeanor being interrupted with fits of rage and melancholy whilst also having claims of headaches and trouble sleeping. In the recent months he health has dropped even more severely as his body seemed to begin to waste away with fainting spells becoming more and more common. He has of now been confined to his bed as tremors wrack his body and dread grips his mind.

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7dae5e No.38800

Dice rollRolled 95, 86, 37 = 218 (3d100)

>>38791

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]: 21

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: https://pastebin.com/i8ZUC8wK

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

While Arthur does enjoy the appearance of the southern attire it does not fit with his family image but going with the same old will hardly make a name for himself in the courts, As such Arthurias choooses the Godric Original.

Passive: Arthurias continues practicing southern style courtly manners and getting ready for the upcoming ball

1. An important part of any ball should be the entrance, Arthurias doubts he could get away with a free horsedrawn carriage and arranging attendance alongside one of the lady's of court would be gauche to say the least with his lack of an official entrance to the courtly world. So instead Arthur sees about acquiring a horse for the evening (as his estate lacks anywhere to hold one) in Old Town. [Charisma 8 Wealth 1 +22]

2. Feeling as ready as he could be for the Ball Arthur opts to try his hand at an excercise in magical knowledge and begins penning down his magical knowledge in an attempt to produce a tome for others to learn how to cast Arcane Bolt [Knowledge 6 +21]

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7dae5e No.38805

Dice rollRolled 66, 2, 61 = 129 (3d100)

>>38790

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] 1 +14

Knowledge: [M] 1 +8

Charisma: [S] 1 +11

Mystic: [S] 8 +25

Manners: [M] 2 +10

Resolve: [B] 4 +20

Deception: [M] +3 12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

20 Recruits [Martial: 1]

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

Desired estate location: Near the Cathedral of Hardin, wherever that may be.

Actions:

1. "Hmm. I suppose I will have to strike a bargain with the good Lord Protector. From my recollections he is a stern man, putting love of country above all else. However my father has always had a good relationship with him, so he can be reasoned with. Yet I find it strange that he is concerned about the Temple of Hardin, for we are Hardin's sword and shield and are recognized as such. I shall go to meet with the Lord Protector to clear up any misunderstandings he may have and negotiate with him to find a reasonable compromise to allow us to move forward."

+Family Station: 6

+Family Influence: 2

+Charisma Bonus: 1 (+11)

+Manners Bonus: 2 (+10)

2. While we may not be able to expand our chapel-barracks for the time being we can still reach out to find talent and bring into service Hardin's favored souls - blacksmiths. With their assistance we can not only forge our own arms with greater ease but also sell excess weapons and other metal trinkets for additional income.

+Family Wealth: 8

+Family Influence: 2

3. (Passive) I shall train with my men, the newer recruits still need to be trained and I will have no rusty blades or rusty soldiers amongst my forces. The elder Knights Metallica can aid us with this, as they have served under my father in countless campaigns and have truly earned their titles. They will have much to teach us. (Do a group drill to train martial)

+Body: 4

+Martial: 1 (+14)

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7dae5e No.38809

Dice rollRolled 75, 7, 57 = 139 (3d100)

>>38790

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6 (+15) (7 at 2/14)

Knowledge: [M] 3 (+9)

Charisma: [S] 4 (+14)

Mystic: [S] 8 (+22)

Manners: [M] 8 (+19)

Resolve: [B] 2 (+7)

Deception: [M] 8 (+19)

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

[Repute]: Priests of Halaford 20/100

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

Passive: Accept the deal from Samuel Verstiri and begin constructing the Hardin Smithy. I have been meaning to contribute to the holy arts in some way. Did not expect the opportunity to come so soon.

1. Begin looking for the best architect and workers for the construction. I will not allow for a holy workshop to be plagued by shoddy construction. Let Samuel have final say on the design though, he is the priest after all.

+19 Manners

2. Introduce myself to the palace staff, especially the guards that make sure that I am who I am and am actually allowed into the palace. Best not to be slowed when and if I am needed in the palace for any reason.

+19 Manners

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7dae5e No.38810

Dice rollRolled 21, 75, 40 = 136 (3d100)

>>38791

In that case I'll need a dress, the port town next to Fort Sapphires, in game terms I want to raise my soul stat.

[Name]: Dame Harleen Sapphires

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphires on Astorif

[History]: Fort Sapphires was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphires family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphires family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphires was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

[Guards]:

60 Household Guards [Martial: 4]

Passive: continue to meditate/drink tea/whatever the fuck these books say improve one's soul.

1. Attend the ball, Harleen is dressed in a blue dress lined with black fur, an ornate dagger marking her title. Most peculiar is a line down one side of her skirt, upon close inspection it seems a string is made to be pulled out, siting the side.

2. Use the ball as a chance to confront the Lord of Hattingport (and likely a large part of the rest of Astorif) to speak about the undeniable lie that the Sapphires family are already lords of Hattingport in all but name.

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7dae5e No.38811

Dice rollRolled 93, 21, 27 = 141 (3d100)

>>38791

Name: Tertius Valjean

Sex: Male

Age: 23

Home: Jurin's Isle, Chateau de Valjean

Patron God: Cratham

Married: Yes, to Celeste Valjean,

Innate:

Body: 3

Mind: 3

Soul: 1

Skills:

Martial: 4, +17, Martial 5 1/10

Knowledge: 5, +19

Charisma: 3, +9

Mystic: 1, +5

Manners: 5, +19

Resolve: 7, +23

Deception: 3, +15

Family

Station: 3

Influence: 7

Wealth: 7

Power: 2

[Bonus]: [Family Ties]

You have the noble blood of house Valjean in you connecting you to one of the most powerful houses in Averis! As a result of this whenever you interact with a Southern merchant or noble your Station, Influence and Wealth are considered a 9 however be careful if you abuse such privilege the main branch may come calling for debts to be payed…

[Capital Holdings]:

Major Estate [7]

Solar

Library

Guest Room

[Courtiers]:

Room for one

[Items]:

Valjean Signet Ring

Southern Attire

Ameline Hussin, Knowledge 7, Master Armorsmith

[Guards]:

20 Household Guards [Martial: 4]

ESTATE LOCATION: The Royal Mile, next to its border with New Town.

Passive: Excellent. My training can wait for the time being; we will set Ms. Hussin to work on the smithy at once!

Active 1. Acquire a very nice hat for the ball. Wealth: 7

Active 2. Aggressively pursue any sort of contacts, avenues or inroads with the traders of the city. Get to know people and find a feel for the state of the market. Perhaps the Valjean Name may come in handy. Knowledge: +19, +Family Ties?

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7dae5e No.38812

Dice rollRolled 65, 65, 11 = 141 (3d100)

>>38792

[Name]: Aina "Wolf Biter" Conaill

[Sex]: F

[Age]:28

[Home Isle/Holdings]: Astorif

[History]: The House of Conaill has throughout history been obscure and rarely mentioned. Only residing in a small tract of land in a remote and forgotten corner of Astorif. They are slow to adapt and progress, where other houses residing in sprawling castles that could withstand an onslaught. Those of the Conaill family reside in what could almost be described as a fort due to its simplicity and crude look. While those of the house are known to be tough warriors, their land barely has enough people within it to maintain a proper army. In general most of the other houses do not even know the name of the house. So how is it possible that they haven't entered the political scene? In all honesty, luck.

While put on a family hunting trip, the Conaill clan came across a magnificent white wolf and began to chase it assuming that hunting down the symbol of their house would lead to good luck. They chased the beast for many days before finally cornering it in a cave deep within their vastly unexplored lands. Inside was no wolf, but instead a vast mine filled to the brim with iron, gold, and silver ore. And thus the Conaill family became one of the wealthier families in all the kingdom. However with wealth comes buggers from other parts of the land who haven't spoken to you in centuries coming to ask for money. So Ultan Conaill, leader of the family sent the smartest of his twelve children, which is not saying much, Aina to the court in order to have her represent the Conaill family. While many only know her family for their money, she will teach them the motto that guides her house. "Break before bending, die before breaking"

[Patron God]:

>The Old Gods

The slain ancestral gods of this land who’s names are lost to legend

[Wed]: N

[Innate]

Body: 3

Mind: 3

Soul: 2

Martial: [B] 3+15

Knowledge: [M] 3+15

Charisma: [S] 5+16

Mystic: [S] 3+12

Manners: [M] 2+13

Resolve: [B] 7+23

Deception: [M] 1+11

[Family]

Station: 5

Influence: 5

Wealth: 8

Power: 1

[Bonus]: [Fenrir Rises]

You have been blessed with the true name of an old god. Fenrir has claimed your soul filling it with the rage and hate of the murdered gods. You receive strange dreams which guide you to seek out blood and battle, when the hunt calls you must answer. You may also re-roll 1’s and 2’s in combat while in combat with those empowered by the New Gods.

[Capital Holdings]:

Large Estate [8]

Training Grounds

Armory

Guest Room

[Courtiers]:

Room for one

[Items]:

Cloak of the Direwolf

Simple Northern Gown

Talisman of the Court Wizard

[Guards]:

5 Conaill Warriors [Martial: 5]

+[Repute]

Nobles of Halaford 15/100

Nobles of Halfor -10/100

Commoners of Halaford 20/100

Harold Bowyer 10/100

Passive: Aina awakens from the night of drinking and dancing to a splitting headache and a sore body. Her eyes catch sight of the talisman sitting on the counter flooding her memory of the bowing Bowyer. A smile crosses her face before being quickly being replaced by a scowl remembering her embarrassing defeat in a test of strength. Back home she wasn't as strong as her brothers sure, but she could take on most boys and girls during her youth, and even as she grew older she could always come out on top against many of the men who tried to challenge her. But she is no longer home. She is no longer a shark in a pond, she's a minnow in the ocean. This does not please the wolf.

Storming out of bed she makes way to Aedan and drags him to the training yard. "You will help me become stronger, if you say no I'll kick your ass."

Active 1: A few days after the start of her training Aina returns to the woods, hopefully feeling stronger and faster than last time, allowing herself to become immersed in the hunt.

Active 2: Aina returns from her hunt and attempts to wash mark of the forest off of herself, a regretful act but one she must do in order to attempt create any credibility for her family name. Sighing after scrubbing the last of the grime off of herself, she is reminded of the true reason why she was sent here. This voyage of her wasn't to improve herself, it was to do what her father had no confidence in any other member of her family to accomplish. Raise the Conaill up in status. Brushing the last of the knots from her hair, she dresses in her simple gown and catches a glimpse of the invitation for the palace ball coming up. This will be a great chance for her to debut. However no one has ever said that the house of wolves is one for manners. Before leaving her father had told her to find a Courtier to help guide her through the finer parts of nobility. With this bit of inspiration she makes way to the palace in order to find someone to mentor her in the subtle art of sophistication.

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7dae5e No.38826

File: 12482bae53d7ea9⋯.jpg (24.77 KB,409x267,409:267,image014.jpg)

Dice rollRolled 46, 28, 68 = 142 (3d100)

>>38791

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial: [B] +5

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

Northern Attire [Old Style]

[Guards]:

40 Huscarls [Martial: 6]

[Trainers]:

Karen Sumersin [Martial: 4]

Passive: Rolf would continue to train his body in the company of his men, after all, what better way to relate and understand the men you fight with then to train along side them. And, old gods forbid it, the day must come that Rolf would have to take up the Sword of his Forefathers in defense of home and hearth, he must win the respect of these men as well.

>Body Training 1/10

Martial: [B] +5

Active 1: A second course of matter would be the inspection of the House's estate. It had been several years since anyone had from the House of Jurin had roamed its halls, and in that time all manner of things could've occured. Rolf trusted the serfs to keep it in good shape, but they are only human after all. That being said, he would spend two or three days touring the estate with its headmaster and making a list of things that needed to be repaired or replaced. better to fix such things now rather then latter on.

Active 2: Finally, Rolf would spend the last part of the week beginning his swordsmanship lessons with this Karen Sumersin. Hopefully they shall be able to teach him the very beginnings of the art of the blade if anything.

Martial: [B] +5

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7dae5e No.38839

File: 529f665e06ffba7⋯.jpg (54.91 KB,507x700,507:700,6737969b652cbce77ef657f4b9….jpg)

Dice rollRolled 75, 91, 78 = 244 (3d100)

>>38792

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[History, Patron God, Home and Holdings]:

>>38582

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 3

[Skills]

Martial: [B] 1 +11

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

+[Repute]

Commoners of Halaford 10/100

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor, Regal Northern Modern Attire

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

1. (Passive) Ronan has been taught how important it is to be on good terms with your soldiers - especially your vassals and your bodyguards. These men are the ones responsible for keeping you safe, and can generally be expected to have vast experience of the art of war, having trained for it their entire lives. Their input can often be invaluable.

Knowing this, he broaches the subject of martial training to Sir Joral Holgrim over supper one evening - asking whether the experienced warrior might be able to give the young lordling some pointers with a blade. It wouldn't hurt to get to know the talented knight.

>Ask Sir Joral Holgrim [Martial: 8] for Martial training on the estate's Training Grounds

+Charisma: [S] 8 +25, Martial: [B] 1 +11, +Courtier Sir Joral Holgrim [Martial 8], +Training Ground

2. (Active) An expression of gratitude towards Lord Lockhaven for the use of his personal tailor costs relatively little in the grand scheme of things, but inviting him and his family to the estate to be wined and dined might win Ronan his first ally in the capital if all goes well.

>Invite the Lockhavens to the Urkain estate to schmooze ahead of the Spring Ball

+Charisma: [S] 8 +25, Manners: [M] 5 +22, Medium Estate [6]

3. (Active) The Urkain Estate is old. A magnificent building in its time, but outshone now by many of the newer residences in the Royal Mile and New Town. It crosses Ronan's mind that it could do with some minor renovations, adjustments, improvements and maybe even an extension: but writing home to father for the money would be like an admission that he can't get things done himself. Such a project would need capital to pour into it, and as a young noble all he has at his disposal is a simple stipend. However, a loan from a reputable lender - or even a richer noble family - would allow him to open up a mercantile venture of his own, and any profits could go towards improving the estate! It's brilliant!

>Look for a Loan

+Knowledge: [M] 2 +16? Charisma: [S] 8 +25?

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7dae5e No.38841

Dice rollRolled 35, 11, 21 = 67 (3d100)

>>38792

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

1. Passive: Books stacked on books stacked on books. Perhaps the capital would prove to have some old libraries that would prove to hold secrets long forgotten which in turn could greatly benefit the young doctor.

2-3. Active: The King's situation was dire indeed and with no clear diagnosis Ijer would begin by treating the symptoms. Herbs would suffice to combat a great many of these, especially melancholy, anger and restless sleep could be cured well with some certain brews, though he would have to be weary of any side effects still.

Malnourishment would have to be prevented as well, certainly in his condition the King was hardly eager to consume food, still it was vital that he did and the right kinds at that. Should all these methods fail to bring the King peace Ijer would have to begin with more experimental treatment. Only with the King's explicit permission of course.

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7dae5e No.38844

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]: >>38545 (You)

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

>>38545 (You)

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

None of note

[Guards]:

100 Hired Swords [Martial: 3]

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

Station 2

Influence 1

Wealth 10

Power 7

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7dae5e No.38845

Dice rollRolled 2, 2, 4, 1 = 9 (4d4)

Rolling innate.

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7dae5e No.38846

Dice rollRolled 8, 3, 8, 2, 6, 7, 7 = 41 (7d8)

Rolling skills

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7dae5e No.38847

Dice rollRolled 2, 10, 4, 7 = 23 (4d10)

Family rolls

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7dae5e No.38848

File: ef8a2f50ff7bd18⋯.jpg (97.53 KB,736x1104,2:3,0fabbb57162164b7e715276922….jpg)

File: dac9bf443f8577a⋯.jpg (54.76 KB,600x849,200:283,db6c5f96c7d777fe79f972afe1….jpg)

Character

[Name]:Verena Mitzi Rot

[Sex]:Female.

[Age]:23

[Home Isle/Holdings]:A rugged yet similarly opulent looking manor.

[History]: Verena was a lucky birth. Her father had been almost incapable of siring a child. She was raised in a poor household. She taught herself mannerisms copying nobles that she saw and as she grew older she discovered.

Where she truly excelled combat it exhilarated her. Made her blood rush. There is nothing better then being in a fight for Verena. She actually ended up fighting in the battles against the Torgal. She slew many foes and proved her mettle it could be said that it was that which gained her the eye of some that which made the king promote her into that of a noble house on a whim and some money. She carved out and had a manor built to house her and her mother and father.

She ended up marrying to continue her household with one of the few families that would accept and now interested and seeing the power vacuum. She's interested what she can get outta all this. Due to the king being the one who uplifted her she seems to have a lot of sway for some reason you know? Beside’s can't just turn down the opportunity for a good fight now can we?

[Patron God]:

>>Ar’Shal, The Bloody Sword

God of Battle, Blood and Vengeance

[Wed]:Yes.

Name]:Lorenz Verena Mitzi

[Sex]:Male

[Age]:25

[Home Isle/Holdings]:A rather opulent looking manor on one of the islands. Clean and sleek looking.

[History]:Lorenz. He is from another household. It was ultimately a marriage of convenience that brought him together with his current wife. He was not needed for succession in his family yet he still wanted a wife. He ultimately got one. Unfortunately for him it was matrilineally. His name would not be passed down. He was upset about this for a while and may have some lingering resentment towards his wife for this. As of now they seem fairly settled in and calm. Hopefully he can prove useful. If not. Then well let's hope nothing unfortunate happens to him.

[Patron God]:Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

(If Y fill out this part again for Spouse, do not do stats)

[Innate]

Body:2

Mind:2

Soul:1

[Gain +3 per level on 1d100 and +1 per level on 1d6]

[Skills]

Martial:8 [B]

Knowledge:3[M]

Charisma:8 [S]

Mystic:3 [S]

Manners:6 [M]

Resolve:7 [B]

Deception:7[M]

[Give +2 per level on relevant 1d100 and a 1d6 on intrigue rolls]

[Family] 4d10

Station:2 1-10

Influence:10 1-10

Wealth:4 1-10

Power:7

Tell me if anything needs to be changed.

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7dae5e No.38911

Dice rollRolled 18, 7, 38 = 63 (3d100)

+[Repute]

Nobles of Halaford 1/100

>>38844

>>38790

Passive

Not wanting to lose face at having been stopped by literal shit, the estate of Helfan decides to buy a great number of logs and charcoal and a large foundry's bellow. The plan is to load the caverns with fuel and then burn the filth and decay to ashes, which will be safer to clean up and dispose. Efforts on the mine can then continue.

>Y/N? Purchase Fleshbiter?

Yes. Malkor can think of only one word when it comes to purchases. He will add it to his trophy room of magical things.

Active 1-2

Malkor enjoys finding things! It's so much fun. He decides to try it some more and see what else he can find for the nobles, and build a stronger reputation.

Nobles of Halaford 1/100

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7dae5e No.38939

Dice rollRolled 92, 85, 7 = 184 (3d100)

>>38790

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: https://pastebin.com/8RzZz8U6

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Potions Known]

Witch’s Bane

Frog Pulse

Creeping Shade

Warrior’s End

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

Apothecary [New Town]

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

+[Repute]

Nobles of Halaford 5/100

Hookface Gang 8/100

Master of Keys 1/100

+[Assets]

Hookface Gang Informants

Passive: Alden starts expanding his Apothecarium more. More room for clients, more workers, a bigger warehouse for ingredients and potions. I need more room to get profit and influence off it.

1.Make up a few of my more powerful potions as safeguards for myself. A Frog Pulse or two, a Warrior's end and a Creeping shade. Better to have them and not need them…

2. Go out and buy a suitable outfit(s) for the ball. Make sure whatever I buy looks suitable and has room for my surprises if need be.

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7dae5e No.38940

Dice rollRolled 81, 75, 26 = 182 (3d100)

>>38569

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

[Innate]

Body: 1

Mind: 3

Soul: 4

[Skills]

Martial: [B] 3 +9

Knowledge: [M] 4 +17

Charisma: [S] 6 +24

Mystic: [S] 3 +18

Manners: [M] 5 +19

Resolve: [B] 4 +11

Deception: [M] 7 +21

[Family]

Station: 2

Influence: 9

Wealth: 5

[Bonus]: Pending.

[Capital Holdings]:

Moderate Estate [5]

Library

Solar

Guest Room

[Courtiers]:

Room for 1

[Items]:

Red Silk Cape with White Fur Mantle

[Guards]:

60 Thugs [Martial: 2]

20 Household Guards [Martial: 4]

Passive: I'll read a little in my spare time; get a better handle on the history of my neighbors and the land as a whole, alongside the more intricate trappings of the sciences. Knowing the right thing to say in any situation requires such tedium, unfortunately… [Train Knowledge.]

1. The political landscape is changing rapidly with the condition of the King. I will, therefore, need new allies in the political arena; and more influence to push around when the time comes proper. Being able to float between courts so easily as I do, and being something of a welcome sight at most, should lend itself easily to endearing myself to a large lord within the King's court.

2. More importantly, I've allowed my influence with the Church to slip. Too much so. I ought arrange some meetings with the Bishop of Halaford and his ilk; scoping out the political climate of the Church is just as important as that of the Realm. And I will need strong hands in both, with what meagre lands I have, to prevail in the time of uncertainty that shall soon be upon us.

But until then - I have time enough to prepare. And I intend to make full use of it.

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7dae5e No.38942

>>38848

I'll give you notes on what you need to rewrite tomorrow.

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7dae5e No.38943

File: 724b28c5dd89965⋯.jpg (124.42 KB,640x480,4:3,b1dc6ef9675fc60c14ad082b74….jpg)

>>38800

Passive: You grab a quick handle on the new forms of manners from the book memorizing new dances, greetings and social queues. If only you had more time before the ball 6/10

As search through Old Town for a decent stables you are directed to the “Haverness Stables” by some locals. The place is almost in shambles and you are greeted by a spry young women by the name of Melissa Haverness, truly this cannot be the place the locals called the finest in town. You are immediately stripped of this notion as she shows you to here stock, they may only be three but they are some of the most beautiful beats you have laid your eyes upon. Whilst the young miss isn’t much interested in renting out a horse you promise to spread word were you got the one you will ride and she agrees to rent one to you for a modest fee.

>Felix, Chestnut Palfrey

>Nightlure, Black Destrier with White Diamond on head

>Stomper, White Courser

The amount of writing to explain the complex in cations, theory and components required to cast Arcane Bolt is truly daunting, while you get a start this is a huge project… 4/20

>>38805

Passive: You drill your new recruits in massive training drill they may be green but they do not lack in effort.

Revise: 20 Recruits [Martial: 2]

You reach out to the office of the Lord Protector by writing a letter requesting a meeting, several days later you receive a letter acknowledging your request and scheduling you for a meeting in three weeks time. [3 turns]

It seems the city has been completely sucked dry of talent, every single blacksmith of any worth has already found patronage in the variety of houses that have flocked to the capital. You may have to try to summon blacksmiths from home should you require them.

>>38809

Passive: Work begins on the Smithy with great fervor as Samuel is happy to be working in a godly household 4/6

You spend a long time within the various Builder Guilds in the capital but can find no one above even middling quality and many are busy renovating the many manors within the city in a rush of construction. If you want to find real talent you will probably have to try some other avenue.

You introduce yourself the palace guard and speak with a man named Thomas Bruns the Royal Guard Captain. He tells you own the Spring Ball has happened and court officially opened for the season all of noble birth will be allowed access to the first two levels of the palace without permission of the royal family. You are not he only noble pestering the man and he seems none to happy scowling out from under his handlebar moustache, a southern style.

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7dae5e No.38944

File: 6a84a97cbeac03e⋯.jpg (344.12 KB,700x512,175:128,9973d3caa5144175ddab2adc09….jpg)

>>38810

Passive: One does not master the “Soul” one simply has to master themselves. Only through proper introspection can you hope to advance. 1/10

You manage to convince a tailor to make this odd dress with secret scandalous design if you so chose to reveal it. They Spring Ball does not start till next week [Next turn] but you are aptly prepared.

[Items]

+Sapphire Dress

>>38811

Passive: Miss Hussin is quick to work your wealth and her skill easily allowing her to get a smithy set up in under a week impressing many of your household to no end

[Courtier]

+Ameline Hussin [Knowledge: 7]

[Capital Holdings]

+Master Armor Smithy

You acquire a wide brimmed red velvet hate of southern make with a white feather protruding from the top, you will truly be the envy of all.

+Fancy Southern Hat

Flaunting your wealth and family connections you have begun to spread out a network of contacts within the mercantile community in Halaford. 4/8

>>38812

Passive: From the ashes of defeat can rise new victory at least that is what your father says. Taking to the yard you train till your arms are sore and your body screams for you to stop. 4/8

Home in the woods you breathe in the deep nature letting the power of the earth flowing through your body. With each kill the wolf howls within you tearing ecstasy into the very fibres of your soul. 4/30

It seems no matter how hard you scrub and no matter how many times you wash the scent of the wild will not leave you. You attempt to find a mentor to teach you manners but are met with nothing but snubbed noses and general distaste for a “country yokel”.

>>38826

Passive: You join with your men in their daily routines adapting to the life of the soldier forcing your body to keep up or fail. The men respect the more for your efforts and you can feel the change ever so slowly. 4/10

You join with the headmaster as you tour your estate finding things to be in complete ruin and disrepair. It seems no funds had been allocated of the maintenance of the place and the current staff are to old or corrupt to run the place without assistance. The vineyards line unplanted, the old fort a crumbling ruin and not much else.

You train long under Karen’s watchful eye as she forces you to memorize various southern stances and repeat simple forms till your brain almost shuts down from the pure repetitiveness of the actions.

+Martial: 2

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7dae5e No.38945

File: e26e22a31fd1867⋯.jpg (74.83 KB,700x964,175:241,2f2c28ceb0b7992e6b34ae5f04….jpg)

>>38839

Passive: It seems Sir Holgrim is masterful teacher with endless patience showing you the proper knightly forms, use of weapons and armor, not to mention real battlefield experience. It seems your father spared no expense when hiring him to watch over you.

+Martial: 2

You invite the illustrious Lord Henry Lockhaven over for dinner who brings along his lovely wife, two daughters and young son [Continue in Social Thread]

It seems many nobles are happy to snap up attention of the Golden Boy of House Urkain, you have received several offers from various institutes for this loan.

>Varamble Merchant Guild Loan

>House Goldhorn Loan

>House Corilan Loan

>House Gorefarm Loan

>>38841

Passive: [Put your fucking skill levels or I can’t let you level them]

It seems the King doesn’t respond to any herbal concoctions and is delirious when he is awake. While you do your best to get him to eat his strength does not seem to return and he has a constant thirst for which the servants feed him wine.

>>38844

Passive: As the fuel is lit a great foul wind blows up from the cavern extinguishing the blaze a releasing a stench which made even the most hardened may vomit. The men are beginning to say the cave is cursed but can you risk losing face so soon?

[Items]

+Fleshbiter

While many nobles find Malkor to be a pest he does put his talents to work locating a lost heirloom sword for a minor family

+Nobles of Halaford 8/100

>>38939

Passive: The Apothecary is renovated with new additions added on and more staff added to deal with the amount of business that is now flooding through it’s doors 6/8

With skill and ease you brew 2 two Frog Pulse, a Warrior’s End and a Creeping Shade.

It seems as with it being to close to the ball almost every tailor in the city is busy doing requests for nobles or simply sold out of anything suitable. You find eventually an old noble who is willing to sell his old suit to you but it isn’t exactly stunning…

+Old Worn Northern Attire

>>38940

Passive: Knowledge is a weapon like an other and you ply deep into your library absorbing all you can from ancient texts and modern tomes. 5/10

Within the King’s Court you find several prime targets for your political entrapment, Lord Boris Caverhall a loutish bullheaded who owns large amounts of farmland on Hala, Lord Godric Whitejack a viscous raider lord from the coast of Astorif and Lord Korid Starbreaker a rising star from the south who has recently married into massive land holdings on Porim including several important Iron mines.

While you have sent your letter to the Bishop you have received no reply, maybe he has yet to get it or maybe he is simply ignoring you.

Bonus: [Rising Class] You have gained your position solely on the merits of your own being not by the privilege of birth because of this you are seen as a star among the mercantile “middle class”. While interacting with the middle class many will seek to appease you and gain your favor to one day hopefully reach as far as you have.

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7dae5e No.38946

>>38945

DO NOT POST TURNS! I WILL DO THE WRITE UP FOR THE SPRING BALL TOMORROW WITH INSTRUCTIONS ON HOW TO PROCEED!

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7dae5e No.38947

File: bdc9605a58ea916⋯.jpg (60.5 KB,620x264,155:66,A_Boyar_Wedding_Feast_Kons….jpg)

File: 86e32a5b0f5bbf9⋯.jpg (442.86 KB,1024x552,128:69,f8a4ac28aa11278d-IntPalace….jpg)

>>38945

The Spring Ball is the first of many balls and banquets that will follow the with the opening of the Royal Court for the year. It is said that the Spring Ball sets fashions and trends for the next year with nobles all seeking to outdo each other with style and grace. It is said that those who disgrace themselves at the Spring Ball have to climb a mountain to even hope to reclaim their reputation. The theme of this Ball as set by the Master of Keys seems to be red roses commonly representing love and life, they must have been imported from Averis at no small cost due to the magic needed to preserve them.

The Ball starts with a more traditional feast which the Lord Protector resides over before moving on to the ballroom for a more southern style dance and elegant staterooms for the nobles to mingle in. Every noble of any repute will be attending from the lowest Knight in the capital to the Princess herself.

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7dae5e No.38948

File: dd9ece6f016cc1c⋯.jpg (95.6 KB,1000x600,5:3,c3d1bc59ce018cc8ce289ec3dd….jpg)

>>38947

HOW TO POST FOR A BALL TURN

—–

The Spring Ball is a special event which is broken into three parts entrance, feast and ball. You will make a post describing how your character will go about each of these things and the goals they wish to achieve rolling 1d100 for each with appropriate modifier.

—-

[Entrance]

How will your character arrive and what will they wear?Will they act proper and courtly or attempt to dazzle the masses with their charm etc.

[Feast]

A grand feast conducted by the Lord Protector, will you attempt to seat with anyone, will you get outrageously drunk or avoid drink completely etc.

[Ball]

Will you ask anyone to dance, attempt to introduce yourself to others maybe look for some specific etc.

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7dae5e No.38949

File: 33cc50d3a19d4e9⋯.jpg (820.58 KB,1920x1180,96:59,castle_hall_warriors_fight….jpg)

>>38948

YOU MAY NOW FREELY TALK TO OTHER PLAYERS IN THE SOCAIL THREAD! YOU ARE ASSUMED TO HAVE SOME VAGUE KNOWLEDGE OF THEM OR NONE AT ALL UP TO YOU!

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7dae5e No.38950

File: eb8318fb0a238cd⋯.jpg (36.92 KB,317x422,317:422,7ad433538809ef2143b641fd1e….jpg)

Dice rollRolled 26, 25, 81 = 132 (3d100)

>>38949

>>38948

[Name]: Sir James Godfrey

[Sex]: M

[Age]: 18

[Home Isle/Holdings]: Hala, Knights Metallica HQ

[History]: Sir James Godfrey is the eldest son of Sir Irwin Godfrey, a grandmaster of the Knights Metallica, a group of paladins in the service of Hardin, god of steel, smithing and honor. The Knights Metallica are bound by oath and honor to exterminate any traces of the Wild King's influence as well as to be defenders of the faith, and Sir Godfrey takes his duties very seriously. He was trained from a young age to be a holy warrior, though he is far from a veteran, only recently coming of age. His true strength lie in his faith and his resolve which give birth into a mighty zeal. Now, with his family's blessing, he strikes out on his own to fulfill his duty and bring peace to the realm.

[Patron God]:

>Hardin, Father of Steel

[Wed]: No

(If Y fill out this part again for Spouse, do not do stats)

Stats:

[Innate]

Body: 4

Mind: 2

Soul: 3

[Skills]

Martial: [B] 1 +14

Knowledge: [M] 1 +8

Charisma: [S] 1 +11

Mystic: [S] 8 +25

Manners: [M] 2 +10

Resolve: [B] 4 +20

Deception: [M] +3 12

[Family]

Station: 6

Influence: 2

Wealth: 8

Power: 5

[Bonus]: [Iron Within, Iron Without]

You have trained since birth to be the Iron Fathers hand on this earth, as long as you act with righteousness and honor you can add your [Soul] bonus onto your combat rolls. You may also re-roll 1’s and 2’s in combat while in combat with Evil creatures.

[Capital Holdings]:

Large Estate [8]

Chapel

Training Yards

[Courtiers]:

None

[Items]:

Plate Armor

Great-sword of Hadrin

[Guards]:

20 Recruits [Martial: 2]

40 Men At Arms [Martial: 5]

5 Knights of Metallica [Martial: 7]

The Spring Ball…for some a time of merriment and excess to celebrate the return of warmer weather and new life, and for others a time to come together to scheme and plot their treacherous deeds. Our kingdom sits at a critical point - the king is ill and this is a prime time for heresy to rear its ugly head and try to throw Halfor into a state of chaos. That will not happen on my watch. So, I will be attending this ball in order to learn the true colors of those in positions of power in Halfor. I am a holy warrior in the name of Hardin first and a noble second, so there is always the fear that I might…stand out. But my mission comes before the often frivolous thoughts of lords and ladies.

[ENTRANCE]

First impressions are everything, especially in the minds of the vain. Therefore, I must show them the best side of who I really am - a proud Knight Metallica.

While my platemail and mighty Sword of Hardin would probably make the biggest impression as far as that goes, the last thing I want is to cause a scene. Instead I'll be wearing the traditional formalwear of the Knights Metallica - a dark grey doublet and cape outfit (similar to the pic) with the cape embroidered with the Knights Metallica symbol and held together with the traditional Knights Metallica brooch. Accompanying me will be a retinue of five of the elder Knights Metallica, each wearing similar outfits. I suppose the recruits and men-at-arms might get a bit jealous, but this does give them something to strive towards.

My actual entrance will be one of confidence, resolve and more than anything a subtle show of force to both reassure those on the side of good that they have steadfast protectors in the Knights Metallica and strike fear into the hearts of evildoers and those who would seek to do harm to the peace and to the Faith.

+Resolve?

[FEAST]

I have no plans to sit with anyone in particular, but will remain open to those who request my presence. I do not want to draw any more attention than I have to. I'll avoid drink if possible and instruct my knights to endeavor to do the same, the mission must come first.

[BALL]

This will be the best opportunity to gauge the intentions of the other nobles. The knights and I will go out and mingle in order to both make ties with those friendly to the New Gods and gather information on those who aren't. Again, I will state that the objective is to NOT make a scene. Do not apprehend any suspected heretics - there is a time and a place for that and it is not here. Also we must try not to telegraph our intentions - that will only bring us trouble. Just go out, mingle, learn what we can, and perhaps even have a little fun.

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7dae5e No.38951

File: 978019390cf00e1⋯.webm (1.74 MB,326x218,163:109,honorable as fuck.webm)

>>38948

>Character

[Name]: Rolf , son of Dorvolf, Descendent of Jurin

[Sex]: Male

[Age]: 25

[Home Isle/Holdings]: Jurin's Isle

[History]: Halfor is an old kingdom, built on old lands in the old northern sea, but even the kingdom of Halfor itself is not as old as the Famly of Jurin, tied in itself to the royal line of Halfor, and from that into the younger of two brothers who founded Halfor and Torgal, who crossed the frozen sea on their great ships from a great land to the north. For many years the house of Jurin has ruled over its modest fief on the island of Jurin, its namesake being the man himself who first settled the island with his family. It has watched the ebb and flow of time, wealth, war, and all the other follies of man, but still on its island the family remains, strong and prosperous…. that is until relatively recently. The previous head of the house, Dorvolf, was an eccentric man, and though he hadn't done anything so reckless as partition away his entire fief to his peasents in a stroke of madness, or sail his ships to the fartherest reaches of the north in search of the fabled contient which the founder of Halfor hailed from, he had just several years prior used almost all of the favor the family possed to fund and expedition of ships and a army to set off to the southlands below Averis in search of "The Wild King". With the actual Wild King emerging from his den in those forsaken swamps did not bid well for his survival, and the title was passed on to his son Rolf, a man of excellent mind but small body, as years spent studying and learning the intricies of the court, history, and the sciences (as they were) had not left him much time to master the other skills of nobility, like riding, oppressing the peasentry, and hunting. Still, Rolf deemed himself up to the task of restoring the glory of his great house, and with the king near death, there was no better time to do it.

[Patron God]: The Old Gods

[Wed]: N

Stats

>[Innate]

Body: 1

Mind: 3

Soul: 3

>[Skills]

Martial 2: [B] +7

Knowledge: [M] +25

Charisma: [S] +13

Mystic: [S] +15

Manners: [M] +21

Resolve: [B] +11

Deception: [M] +19

>[Family]

Station: 10

Influence: 2

Wealth: 8

Power: 7

[Bonus]: [Ancient Blood]

You descend from the long line of Jurin a name which resounds throughout the isles speaking of honor, nobility and sacrifice. Every serf has grown up hearing the tales of Jurin a true champion of the common people who was awarded the lands of Jurin’s Isle after defeating the Dragon of Westermount which had kidnapped the first King’s daughter. This little cult of personality has lead to serfs treating you almost at the level of a minor deity willing to give all they can for you and your family, however actions that would sully your families name spread much quicker.

[Capital Holdings]:

Large Estate [8]

Training Ground

Armory

[Courtiers]:

None

[Items]:

Sword of Jurin

Northern Attire [Old Style]

[Guards]:

40 Huscarls [Martial: 6]

[Trainers]:

Karen Sumersin [Martial: 4]

Training and Stuff:

>Body Training 4/10

Estate: Shithole

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7dae5e No.38952

File: 9ddbb4c64e68578⋯.jpg (198.73 KB,729x436,729:436,Repas_medieval.jpg)

Dice rollRolled 42, 75, 62 = 179 (3d100)

>>38951

>Entrance:

Rolf would enter amidst a crowd, greeting any who come his way, but generally trying to blend in, he would observe those who attended the ball, sizing them up, trying to find those he could befriend, and those he could avoid. Hopefully his outfit was up to snuff, not to flashy, but not drab enough to be mistaken for one of the many servants attending the ball. The carved bones, bearing the runes of various ancestor gods, clinked softly as he walked. God's be it would be a night without much ill-fortune, and perhaps some luck with his other goals. He would be accompanied by 2 of his men, in their formal wear, more there for the sake of appearances then any concern for threats to their lord's life.

Manners: [M] +21

Charisma: [S] +13

>Feast

Rolf was never a lad to pass up good meals, and growing up in the House of Jurin he was no stranger to such. Pickled goose, pig's flesh seared and soaked in Averian wine, candied fruits imported from Aishuji. While taking care not to gorge himself and resemble the more porcine of the guest, Rolf would take an ample plate and make conversation with those near him, his vast breadth of knowledge letting him discuss all manner of things, be it the preparation of the very food they were eating, to the current states of the countries that said food and spices came from.

Knowledge: [M] +25

Manners: [M] +21

>Ball

Now for the most strenuous time of the night, the dance. Rolf had taken many of the required classes as a boy, could dance well enough to avoid stepping on a lady's toes, but he never found dancing to be as enjoyable as some made it out to be. Perhaps it was his bookish habits, that he'd rather spend the time in a good hardback reading of some far off land, or maybe it was because he never found a women he really enjoyed dancing with, but the facts remained the same; this would be the most trying time of the Ball for Rolf. He would do his best to find a idle lady to dance with, but would spend the majority of the Ball listening to the idle chat of those around him, trying to pick out any good information.

Deception: [M] +19

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7dae5e No.38954

Dice rollRolled 64, 40, 41 = 145 (3d100)

>>38945

[Name]:Alden Shieldsunder

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]:Avestoc, Crescent's End

[History]: https://pastebin.com/8RzZz8U6

[Patron God]:[Cratham, Lord of the Scales]

[Wed]: N

[Body]

Body 2

Mind 3

Soul 2

[Skills]

Martial 2 = +10

Knowledge 5 = +19

Charisma 6 = + 18

Mystic 7 = +20

Manners 7 = +23

Resolve 3 = +12

Deception 6 =+21

[Family]

Station 4

Influence 8

Wealth 6

Power 2

[Bonus]: [Old Alchemy]

You have studied hard and delved deep into the old lore of Halfor discovering the ancient alchemical secrets once used by the Shamans of the Old Gods. From curing a man of impotence to easing the suffering of a hard day’s work with enough time and effort you can make something for it. Beware whilst you need no divine spark to use such alchemy it is still considered a black art by many of the New Faith.

[Potions Known]

Witch’s Bane

Frog Pulse

Creeping Shade

Warrior’s End

[Capital Holdings]:

Medium Estate [6]

Library

Alchemy Laboratory

Apothecary [New Town]

[Courtiers]:

None

[Items]:

Ancient Alchemy Transcripts

Old Worn Northern Attire

[Guards]:

10 Household Guards [Martial: 4]

2 Household “Guards” [Martial: 5]

+[Repute]

Nobles of Halaford 5/100

Hookface Gang 8/100

Master of Keys 1/100

+[Assets]

Hookface Gang Informants

2 Frog Pulse

1 Warrior's End

1 Creeping Shade

Entrance:

Alden rents a regular carriage and enters normally. He is VERY conscious of his old attire, but there is very little he can do about it right now. So instead of going for broke to try and wow others and draw the eye, he takes the opposite approach. He is bland and basic, going through the expected niceties and pedantry but more or less blending in.

Deception 6 =+21

Feast:

Alden seeks to seat himself in view of people who will affect him, the more powerful the better, but he will not make a faux pas to try and get the seat. There he will eat, listen watch and if asked and approached speak and weigh in. He will drink sparingly to avoid drunkenness and make sure his façade does not crack and he maintains his grace and loquaciousness.

Deception 6 =+21

Ball

Alden will mingle with people, giving away little but observing as much as he can. Who is aligned where, who has a feud with whom, who the major player's inner circle are. Observe as much as I can while I mingle. Of course I will dance if a potential partner asks, and might on occasion even ask a lady to dance as well. But that is too mostly keep up appearances and to get a measure on prospective matches and possible obstacles.

Deception 6 =+21

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7dae5e No.38955

>>38945

[Name]: Ronan Urkain

[Sex]: Male

[Age]: 17

[History, Patron God, Home and Holdings]:

>>38582

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 3

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 2 +16

Charisma: [S] 8 +25

Mystic: [S] 7 +23

Manners: [M] 5 +22

Resolve: [B] 2 +13

Deception: [M] 2 +16

[Family]

Station: 9

Influence: 6

Wealth: 6

Power: 9

+[Repute]

Commoners of Halaford 10/100

[Bonus]: [Golden Boy]

You are a relative of the royal family descent with you yourself looking as if Halfor reborn if his old statues are to be trusted because of this many nobles of the court would rather see you on the throne instead of the current royal family who shares the dark curly hair of their mother a Princess of Averis. Nobles will fawn and pamper you at every turn but be careful for with every hand you shake the next may hold a dagger.

[Capital Holdings]:

Medium Estate [6]

Training Ground

Solar

Guest Room

[Courtiers]:

Sir Joral Holgrim [Martial: 8]

[Items]:

Ring of Halfor, Regal Northern Modern Attire

[Guards]:

80 Household Guards [Martial: 4]

15 Bodyguards [Martial: 5]

5 Knights [Martial: 7]

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7dae5e No.38956

File: 08d228fe3b92422⋯.jpg (88.93 KB,736x1050,368:525,f67d4ecc97863acf862bb8b5fa….jpg)

Dice rollRolled 95, 21, 28 = 144 (3d100)

>>38955

>>38947

>>38948

1. (Entrance) As a member of an ancient house seldom seen at court since his forebears adopted their isolationist stance, Ronan arrives at the head of a small crowd, fully expecting to cause a bit of a stir. Accompanying him are his six household knights - five of whom are relatively inconsequential compared to some of the people anticipated to be at the ball - but the sixth is Sir Joral Holgrim, who has at least some notoriety of his own derived from being a consummate warrior with experience of the battlefield. For them, smart uniforms seem to be the order of the day, lending some weight to their martial bent.

Ronan himself is in an immaculately tailored outfit, its fashions a near seamless blend of modern southron styles and elements of more traditionalist Halfor dress. It's not a riot of colour out of consideration for the state of the King's health, but the glint of silver and splashes of blue mixed in with the black hopefully keep him from looking altogether too sombre for the spring festivities. An elaborately embroidered dark velvet surcoat lies over a silk undershirt with baggy sleeves. The heavy fur mantle of his flowing cloak is the most obvious nod towards more old fashioned Halfor dress, but the silver-thread that runs throughout the entire ensemble is a nod to the perspicacious in reference to the islands' traditional silver jewellery.

Obviously, he tries his best to make a dashing first impression to all the people of the court - giving out many easy smiles and courteous bows.

+Charisma (+25)/Manners (+22), +Regal Northern Modern Attire

2. (Feast) Although not entirely new to drink, Ronan is quite conscious that his relative youth and inexperience with alcohol might lead to serious problems if he doesn't quite seriously moderate his intake. After having mingled to the best of his abilities earlier in the evening, he will try to inveigle himself into a circle of business-minded lords if at all possible, openly and earnestly asking for their advice on mercantile ventures and opportunities likely to arise in the city as planting season gets underway.

+Charisma (+25)/Knowledge(+16)

3. (Ball)

Although she and Ronan are both quite likely to be swamped by prospective dancing partners, it cannot hurt to ask whether Her Royal Highness would care to join him for a song.

The rest of the time, he will simply keep an eye out for anybody who looks like they might be waiting for him to ask them to dance - proactively taking the initiative, determined to enjoy his very first ball to the best of his abilities.

+Charisma (+25)/Manners (+22)

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7dae5e No.38957

Dice rollRolled 21, 4, 82 = 107 (3d100)

>>38948

[Name]:Arthurias Wyvill

[Sex]:Male

[Age]: 21

[Home Isle/Holdings]: The Ancient Fortress of Coirton whose first stones were laid over a thousnd years ago and held by the proud house of Wyvill since

[History]: https://pastebin.com/i8ZUC8wK

[Patron God]: Arshal

[Married]: No

[Innate]

Body: 3

Mind: 3

Soul: 2

[Skills]

Martial: [B] 2 +13

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

Mystic: [S] 2 +10

Manners: [M] 4 +17

Resolve: [B] 2 +13

Deception: [M] 2 +13

[Family]

Station: 9

Influence: 2

Wealth: 1

Power: 10

[Bonus]: [Magical Disciple]

You have, unlike most of your family, devoted yourself to the pursuit of knowledge uncovering great secrets of the arcane in dusty old tomes bought from merchants of ill-repute. Whilst you have access to magic spells many are dangerous and untested much like yourself, roll an additional D6 every time you cast for additional effects.

Wizard Spell List [Cast per Day][Casting Stat: Knowledge]:

Arcane Bolt: 2

Fox-fire: 3

Quick Step: 1

Summon ***: Requires ritual

[Capital Holdings]:

Tiny Estate [1]

Docks

[Courtiers]:

None

[Items]:

Axe of Coirton

Godric Northern Style Suit

[Guards]:

1 Warship [Martial: 8]

40 Coirton Raider [Martial: 8]

[Entrance]

Arthurias arrives astride Nightlure clad in the Godric Northern Style suit with some minor jewellery displaying his families insignia with a retinue of some of his families soldiers to show off his families military prowess.

Arthurias greets those around him preferring to seek out some of the knights to make a show of winning some of their favour as a representative of a military house before entering and mayhaps finding someone familiar with the workings of court to introduce him around in the process.

Charisma: [S] 8 +22

Manners: [M] 4 +17

[Feast]

Arthurias seeks to sit near some of the more learned individuals in hopes of gleaning some of their knowledge both magical and financial in nature.

While sitting Arthurias partakes lightly in the wine and takes a bit of each appetizer before focusing on some red meat as a main course, more focused on the conversations than the food. His entourage on the other hand are left to their own devices with the other guards and lesser knights and are likely imbibing very heavily

Knowledge: [M] 6 +21

Charisma: [S] 8 +22

[Ball]

Arthurias uses the Ball as a chance to familiarize himself with the ladies of court through a bit of dancing and mayhaps in the process finding some potential bridal candidates to introduce to his father. while the chances are low Arthurias does make an attempt to get a dance with the princess herself seeing as they are both members of ancient houses within the kingdom to snub one another would be an insult at the least.

His entourage on the other hand are likely unconcious in the feasting hall or trying to get some money out of a fight with some of the other personal guards

Charisma: [S] 8 +22

Station: 9

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7dae5e No.38959

Dice rollRolled 6, 22, 24 = 52 (3d100)

>>38948

[Entrance]

Aina isn't what most would call a social butterfly. The fanciest party she has ever been to was still shirt optional, let alone one where she was expected to dress up. Her old wolf pelt cloak may not be the most fashionable thing in the world but at the very least the fact that her dress is a dull brown number of no real note. Her hair at least has a decorated braid held together by a family heirloom her mother gave her. However it's doubtful that the nobles will be that impressed with a hair decorated with bear bones. She isn't surprised that she needs to produce her invitation and argue with the guards at the door in order to even get inside. Thinking back she realizes that she needs to learn how to flaunt her families new wealth, but sadly it is too late for that.

[Feast]

Compared to the rest of her family she has the manners of a queen. But when contrasted with nobles who have been living this lifestyle for decades and she looks like a wolf at a dog show. It takes two whole legs of turkey to realize she's receiving strange looks with bones strewn about her part of the table. She attempts to laugh it off and spend the rest of the meal at least attempting to act civilized. Whether it works or not will be determined by the gossip.

[Ball]

Aina avoids any attempts at trying to slow dance most of her dance skill comes from nights around a bonfire to the sound of upbeat music wafting in the air. If anything fast starts to play she'll join in. Keeping an eye open for a certain court mage. Perhaps to get a bit of compensation in pride from their last meeting.

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7dae5e No.38960

Dice rollRolled 10, 27, 53 = 90 (3d100)

>>38948

[Name]: Dame Harleen Sapphire

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphire on Astorif

[History]: Fort Sapphire was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphire family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphire family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphire was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

Sapphire dress

[Guards]:

60 Household Guards [Martial: 4]

[Ongoing]: soul training 1/10

[Entrance]

Lady Sapphire enters with the crowd, politely trading greetings and mostly keeping quiet. She will keep an eye out for any trouble.

Manners +20

Martial +23

[Feast]

Seek our and eat with scholars, perhaps shock them with how easily I keep up with their conversation, and maybe impress someone.

Knowledge +28

Charisma +11

[Ball]

Finally I will attempt to speak with someone who has influence over the fate of Hattingport, maybe it can be won over quickly.

Charisma +11>>38948

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7dae5e No.38961

Dice rollRolled 50, 21, 43 = 114 (3d100)

>>38945

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

1-2. Active: Perhaps it was drowning the King in wine that led to his delirious state. While certainly it could be used to num pain unless the King was pissing and puking the wine out quicker than he was drinking it excessive amounts of the fluid would do more harm than good. If there was something he wanted to drown himself in it would be more herbal brews which they could brew by the keg load. Certainly it would not daze his senses as much, but even a king had to make a sacrifice every now and again.

Regular treatment would proceed in hopes of yielding improved results with a king not quite as poisoned by alcohol, still Ijer would have to spend some time investigating the King's surroundings and whether anybody else may have infected the King with the illness. Should nobody have reported any kind of illness alike to the Kings antidotes for poison would have to be considered as well.

3. Passive: In what downtime he had Ijer would delve deeper into the Books brought from home. Surely he could draw some parallels between this illness and others. 1/10

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7dae5e No.38963

Dice rollRolled 28, 85, 46 = 159 (3d100)

>>38961

We're going to ball you imbecile.

>>38962

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7dae5e No.38965

Dice rollRolled 83, 33, 39 = 155 (3d100)

>>38943

[Name]: Terris Brentwood

[Sex]: Male

[Age]: 20

[Home Isle/Holdings]: Hala

[History]: The Brentwood family is an old and influential family. Terris is the third son of the family, and was always a sickly child. When no medicine or cure worked his parents turned to prayer. The moment he woke up without a fever was, as his parents put it, the first time they truly believed in the new gods. Terris still held the scars from his disease, and may never get over them, but even so he threw himself into the study of the divine and his duties of the nobility. He believes he was cured by the new gods for a purpose he does not know yet, and has taken Lita, the godess of good, as his patron in hopes she leads him down the path of righteousness in his duty.

[Patron God]: Lita, Huntress of the Wastes

[Wed]: N

[Innate]

Body: 1

Mind: 1

Soul: 2

[Skills]

Martial: [B] 6 (+15) (7 at 2/14)

Knowledge: [M] 3 (+9)

Charisma: [S] 4 (+14)

Mystic: [S] 8 (+22)

Manners: [M] 8 (+19)

Resolve: [B] 2 (+7)

Deception: [M] 8 (+19)

[Family]

Station: 7

Influence: 9

Wealth: 8

Power: 6

[Repute]: Priests of Halaford 20/100

[Bonus]: [Blessed by Lita]

You have been blessed by the Huntress of the Wastes from some great destiny, those of godly inclination will trust you more willingly whilst those who follow the Old Gods or the Wild King will recoil at your very touch.

“Fly true my arrow, pierce the darkness and reveal the light!”

[Capital Holdings]:

Large Estate [8]

Rookery

Kennels

Guest Room

[Courtiers]:

Alister Mavas, Master of the Hunt [Manners: 5]

[Items]:

A singular white arrow

[Guards]:

50 Household Guards [Martial: 4]

10 Hunters [Martial: 5]

Entrance: Brentwood is dressed in a modest suit made for a dance but not specifically to impress. He will act with proper decorum for one of his stature.

+19 Manners

Feast: After a quick prayer to the gods for this feast Terris will sit with the first person he sees and politely introduce himself. He will drink but be sure to not drink in excess.

+19 Manners

+22 Mystic

Ball: Terris will ask the most beautiful single woman in the ball to dance. Might as well be a bit daring without being obscene.

+19 Manners (slow dance)

+14 Charisma

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7dae5e No.38966

Dice rollRolled 19, 88, 15 = 122 (3d100)

>>38948

Cause normal actions are illegal.

>Character

[Name]: Ijer Merhal

[Sex]: Male

[Age]: Young enough, thank you very much

[Home Isle/Holdings]: Hala, House of Mercy

[History]:

Medic.

[Patron God]:

+ Ijal, Mother of Mercy (Goddess of Healing, Mercy and Death)

Body: 1

Mind: 3

Soul: 1

[Skills]

Martial: [B] +11

Knowledge: [M] +17

Charisma: [S] +7

Mystic: [S] +9

Manners: [M] +21

Resolve: [B] +19

Deception: [M] +13

Station: 2

Influence: 10

Wealth: 2

Power: 4

[Bonus]: [The Doctor is In]

You have been summoned to the court to attend the king himself, you have access to the very chambers of the Majesty and have been granted use of several rooms with the castle to use as your own freeing up room at your estate. Whilst you start at a very high station in court any changes of the kings health will be attributed to you and maybe even his eventual death….

[Capital Holdings]:

Tiny Estate [2]

Hospital

Library

[Guest Room]

[Courtiers]:

Room for 1

[Items]:

Doctor’s Tools

[Guards]:

20 Household Guards [Martial: 4]

[Entrance]

As a lesser member of nobility Ijer would wear muted colors and precise clothing void of any complex trimming. Smoothly moving through Merhal would attempt to avoid getting bugged down by anyone trying to show him a rash or talk about how medicine was something so simple every farmer could do it.

Deception: [M] +13

[Feast]

During the feast Merhal would eat and drink in moderation, stare off into the distance between bites of bread, pondering about various approaches to the King's ailment he had not yet tried out. The Doctor would listen in on nearby discussions should they address an interesting topic and try to educate himself on matters of court life, striking up conversation to perhaps get to hear the latest rumors or interesting stories around town.

?

Knowledge: [M] +17

?

Charisma: [S] +7

?

Manners: [M] +21

?

[Ball]

Should Merhal seat and chat with a woman he would later ask her to dance, should this not be the case Merhal would simply seek out an appropriate one from among the attendees. With the charm of a rock that was.

Manners: [M] +21

Charisma: [S] +7

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e0dfd1 No.38984

Dice rollRolled 89, 70, 36 = 195 (3d100)

>>38948

Items Worn: Valjean Signet Ring, Southern Attire, Fancy Southern Hat

[ENTRANCE]

Tertius is no fan of balls and fancy occasions, but regardless, he arrives in a modest carriage with a red rose pinned to the chest of his doublet and saunters forth with his wife on his arm. He is composed, proper and immediately makes to start politely chatting up other arriving Southern nobles. +9, Charisma

[FEAST]

Tertius seats himself with fellow southerners, chatting with them about the state of the kingdom's southernmost neighbor and at the possible turmoils and political fumblings of fellow Jurin's Isle nobility. He does drink more than his fair share of wine– but he does so in a display of bravado and manly resilience, keeping his wits about him as he quaffs an amount of wine that would drive a lesser man to sloshing indolence.

+23, Resolve

[BALL]

Emboldened by wine, but still particularly cunning, Tertius dances mostly with his own wife in a display of frentic energy and passion. However, as is proper, he also engages in several much more formal but no less energetic dances with noblewomen of houses that are weak or in need of allies, talking them up and trying to subtly influence them towards looking upon the Halfor Valjeans favorably.

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e0dfd1 No.38985

>>38984

Add Deception, +15, to the third roll to reflect Tertius' acts of cunning and subterfuge during the dances.

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6d2354 No.38991

Derp fix

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b856ec No.38993

[Name]: Malkor "The Madman" Helfan

[Sex]: Male

[Age]: 32

[Home Isle/Holdings]: Hala/Manor with padded walls and floors

[History]: >>38545

[Patron God]:

Cratham, Lord of the Scales

[Wed]: Y

>>38545 (You) (You)

[Bonus]: [Mana Addled Mind]

In your blood flows the power of the arcane, in the Kingdom of Averis you would be called a sorcerer and taken away to a prodigious school to learn to control your gifts. However in this land of Halfor your gift has festered in your blood tainting you mind and soul. Whilst you have figured out how to harness you gift in a powerful way it’s unstable nature constantly claws at the back of your mind eroding your sanity even more with each use. Additionally roll a D6 for an extra effect with each cast.

Sorcerer Spell List [Cast per Week][Casting Stat: Mystic]:

Earth Blast: 5

Locate Object: 3

Locate Lesser Metal: 2

Locate Lesser Magic: 2

Earthen Shield: 2

Locate Greater Metal: 1

Locate Greater Magic: 1

Locate **** : 1

[Capital Holdings]:

Massive Estate [10]

Guest Room

Padded “Arcane” Chamber

[Courtiers]:

Room for 1

[Items]:

+Fleshbiter

[Guards]:

100 Hired Swords [Martial: 3]

Body 3

Mind 1

Soul 4

Martial 4

Knowledge 4

Charisma 1

Mystic 5

Manners 2

Resolve 5

Deception 6

Martial +17

Knowledge + 11

Charisma +14

Mystic +22

Manners +7

Resolve +19

Deception +15

Station 2

Influence 1

Wealth 10

Power 7

+Nobles of Halaford 8/100

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b856ec No.38994

File: 2ce07d6b024e77f⋯.jpg (49.04 KB,630x420,3:2,abc-then.jpg)

>>38948

[Entrance]

Malkor enters the room wearing his best suit. It's a suit made almost entirely of gold, the fabrics are tiny interwoven gold rings like chainmail only much finer, and the rest is gold lined fabric with gold trimming. In addition to gold, jewels, pearls and gemstones just about anywhere that can be tacked on and he shines like stars under the chandelier. The sleeves are extra long, reminiscent of a straight jacket. Actually that's exactly what they are for, in case he goes into another attack of madness, but Malkor has woven it into his persona as the so called "Madman of Money.

[Feast]

Malkor prefers to sit next to his wife, wherever they are isn't too important. If it matters at all, he decides to sit next to some of the wine enthusiast. Show him a bottle but not the label, and from a distance he can accurately guess what Year it is vintaged, from where, and whether it has been opened or not, even if it had been purchased and for how much. That seemed to be quite popular along with similar dining room tricks like saying exactly what and of what value a bag of coins is without even holding it. They seemed to like it a lot when they got drunk.

[Ball]

Malkor is about as coordinated as a blind goose, but his wife tended to help him greatly. He dances with her for her sake, as she guides him on reminding him where to step.

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b856ec No.39002

Dice rollRolled 40, 5, 39 = 84 (3d100)

>>38994

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ab7a28 No.39081

Dice rollRolled 69, 25, 18 = 112 (3d100)

>>38948

[Name]: Isaak 'the Stranger' von Ullmann

[Sex]: M

[Age]: 25-35?

[Home Isle/Holdings]: Avestoc

[History]:

Isaak von Ullmann is an unprecedented case: He was not born noble. His early life is shrouded in mystery and superstition, though the man was most likely son of a merchant or mercenary commander - what is known is that at a fairly young age, Isaak found a place as a courtier in the King's own conclave, through private interactions that none yet have dared to ask. Isaak has had the particularly interesting case of drawing a great deal of attention to himself while nearly entirely in the shadows; he wears modest clothes, speaks softly and eloquently, and greets every face with a kind, earnest smile and razor-sharp gray eyes.

The whispers of the Stranger say that he has entirely subverted the court's spymaster - that he has the private advising ear of the King himself - that the oldest noble houses consult with him. Awarded the barony of Averhold after the childless death of the last baron, the Stranger keeps to himself, and makes no enemies. His eyes are perhaps a bit too sharp.

[Patron God]:

The very concept is ridiculous.

[Wed]: N

Bonus: [Rising Class] You have gained your position solely on the merits of your own being not by the privilege of birth because of this you are seen as a star among the mercantile “middle class”. While interacting with the middle class many will seek to appease you and gain your favor to one day hopefully reach as far as you have.

Stats: https://pastebin.com/7PUBCWwY

[Knowledge Up 5/10]

[Entrance]

Isaak, as always, is modest, but sensible. His fashion choices bear the clear mark of nobility, well-pressed, clean, and elegant - but they keep to simple patterns and reasonable whites and reds, outshining no one. It is only Isaak's bearing of confidence and grandeur that fill his clothing in truth. Today he wears a black-and-gold jerkin, tailored and designed with an intricate floral pattern that is relatively subdued, but entirely appropriate.

The Stranger appears poised and intelligent - but no one who is not looking for him will notice. Graceful introductions are given to everyone necessary and proper, but Isaak's entrance is quiet and purposeful, without ostentatious flair or decadence. That serves purpose to no one at all.

[Feast]

Isaak speaks with everyone necessary for his plans. A well-spoken word to Caverhall about crop management, and some time spent in the inner circle of, perhaps, Urkain or his ilk. With the passing of the King, Isaak's careful web of influence's most important connection was severed, and its roots need to be rebuilt. Power is gained through connections, and no place is better to build them than a feast. Speaking to, and building new relationships with the rising and established powers of the Court will be essential for any sort of future motions.

[Ball]

Isaak is a rather graceful dancer, and the art of subtlety is no better practiced than in the dance. A fine opportunity to speak with and advise the more prominent ladies of the court, while gathering little unwanted attention. After all, what is one small dance?

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93e1fe No.39094

File: aeae45e91d99cdd⋯.png (3.5 MB,1644x1032,137:86,Polish_magnates_1576-1586.PNG)

>>38950

[Entrance]

You enter as a man on a mission gaze pointed firmly ahead and jaw set, unfortunately most onlookers are happier to gaze upon the dazzling outfits of other grand nobles and the lavish lifestyle of the richest aristocracy. Your stringent adherence to protocol winning you favor among the more rigid knightly class but turning up the nose of the more typical northmen and pompous southern nobles.

+Reputation

Knights of Halfor 10/100

Knights of Halaford 5/100

Nobles of Halfor -10/100

Nobles of Halaford -20/100

[Feast]

You attend the feast drinking a polite amount and sampling many of the fine foods that are brought out, your favorite has to be a Porim style Roast boar seasoned with some exotic spice called “pepper” that comes from far in the souther reaches of the world.

[Ball]

While you move to attend the ball you catch the eye of a young Knight who beckons you over into one of the side rooms away from prying eyes and ears. He introduces himself as Ser Calvin Morbin a local knight sworn to the House of Lockhaven. He seems nervous as he slips you a note before bowing low. he then rushes off as you read the note before returning to spend you time watching the nobles dance and prance.

[PM me for note contents]

>>38951

[Entrance]

You enter with ease amidst the crowd trying to avoid notice but find that you stand out like a sore thumb in your garb. The many nobles seem to be wearing resplendent southern colors and designs, even those of more northern persuasions would not dare wear the bone charms of their ancestors in the current political climate. While your manners are able to save you from looking a bumbling savage you feel far more eyes on you then you are comfortable with.

+Reputation

Church of Halfor -40/100

Nobles of Halfor -10/100

Nobles of Halaford -20/100

Lord Protector Alric Bonefief 30/100

[Feast]

The feast goes much more amiable as you find a seat and move right into discussion on the current trade and poor winds that have been blowing up from the south this year. It seems many lords have stopped to listen other keying in on your keen observations, it seems the various merchant lords are more then happy to chat with you whilst the more pretentious nobles snub their noses towards you.

+Reputation:

Merchants of Halfor 20/100

[Ball]

As you reach the Ball you offer to dance with the first young lady that comes into sight, a young blushing maiden by the name of Lady Madeline Caverhall. She gladly accepts as you glide onto the floor following strictly the steps memorized from those long childhood classes. It seems Miss Caverhall is quite the gossip as she tells you of several scandals in court, for one Lord Lockhaven’s eldest daughter was caught being plowed by several stablehands, the House of Corilan has recently lost most of it’s wealth on a poor mercantile investment and that it seems the Princess is supposedly keeping a secret lover.

+Contacts:

Lady Madeline Caverhall

>>38954

[Entrance]

Like a ghost among the masses you move with the crowd avoiding the gazes of many looking just another pauper lord trying to suckle on the teat of the court, however you do notice that few eye you with some suspicion, those skilled at seeing those who do not want to be seen anyways.

+Reputation:

Lady Mary Tulstin, Master of Keys 10/100

Vizer Martin Bonefief 30/100

[Feast]

Your facade as a pauper lord does not fail as you latch onto the retinue of a wealthy noble by the name of Lord Korid Starbreaker a young souther who has recently married into a wealthy house owning most of Porim, you are able to give him some advice that he deems valuable enough for him to offer to share drinks in a more personal manner at some time

+Contacts:

Lord Korid Starbreaker

[Ball]

It seems the court is full of feuds this year with the most notable being of the Royal Vizier and the Lord Defender, brothers who seemingly despise each other more then anything else in this world. Another notable one seems to be between two renowned Knights, Ser Calrid Coldpeak and Ser Michel Goldhorn who fight over some maiden who has taken both of their hearts, this is seemingly taking much of the talk of the court at the moment, there are countless other petty feuds and fights but none so notable.

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93e1fe No.39095

File: 3ed38cfa87fc0d1⋯.jpg (55.92 KB,569x850,569:850,99b4d34ab4b28f317d8a7c2d43….jpg)

>>38956

[Entrance]

You arrive like the summer sun after a long hard winter, the crowd of muttering nobles near the entrance gasp, some even cheering as you walk towards the Palace. Many of the more ancient nobles claim you look like the King reborn in youth, as sycophants and other nobles gather around you each looking for something or some recognition. It seems you have started a fire with your entrance that is not likely to burn out anytime soon, the whole courts eyes are on you…

+Reputation:

Nobles of Halfor 80/100

Nobles of Halaford 70/100

Lady Mary Tulstin, Master of Keys 60/100

Vizer Martin Bonefief -50/100

Lord Protector Alric Bonefief -90/100

+Bonus: [Trend Setter]

Your entrance at court has set you as a trend setter for the coming year, every action you make will be heavily scrutinized but many nobles will seek to follow your footsteps in almost any field,

[Feast]

It seems even at the feast you are not able to free yourself from the crowds, you are constantly introduced to a blur of new faces and people with every step you take. It seems everyone wants to talk to you or be seen by you giving you no time to seek anyone out.

[Ball]

The ball is much more of the same and by the end of the night you feel you have been introduced, danced with and laughed at the shitty banter of a thousand ladies? Is this what it is like to be King?

>>38957

[Entrance]

It seems you are greeted as an oddity not as exotic as you hoped, whilst some nobles are impressed with your clothes and horse your attempts to greeting the Knights first have left many confused? Who’s favor does he wish to garner here?

Nobles of Halfor 5/100

Nobles of Halaford 5/100

Knights of Halfor 5/100

Knights of Halaford 5/100

[Feast]

It seems as you talk and ate you began to become to engrossed with the food over the conversation because before you knew it you were all alone with a massive boar roast. Really the food was so good how could you complain as you helped yourself to serving after serving of the piping hot red meat.

+Reputation

Intellectuals of Halaford -20/100

[Ball]

After a quick stop at the lavatory you make your way to the ball dodging and weaving past noble ladies of all types with your eyes set on gaining one dance with the princess herself. As you reach near her you are stunned by her beaty truly she is worthy of all the fables they tell of her. It seems while most are turned away from talking with her she seems to smile at your gaudy clothes and you are motioned closer. She is flanked by one heavily armored Knight and a young rough looking man who seems rather out of place, you can assume this is the Royal Wizard you’ve heard rumors of his common birth. The Princess opens with banter about your style of clothing and you respond wittily by implying you are still less silly looking then half the nobles here. Her laugh is like the tinkling of silver bells and when you ask for a dance she responds with a smile accepting much to the chagrin of the Royal Wizard. You dance quite well and by the end of the night seemed to have made some lasting impression on her..

+Reputation:

Princess Lisa Volrim 10/100

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93e1fe No.39096

File: 1e6985afbd1365e⋯.jpg (96.25 KB,900x675,4:3,gothic-red-rose-absinthe-a….jpg)

>>38959

[Entrance]

It seems having a brawl with the Palace Guards was not the best idea you have ever had, now you have to spend the night in the Palace dungeons till someone comes to sort you out in the morning. What a worthless night you hope no horrible rumors spread out after this… You however are eventually released the next morning under orders of the Lord Protector and you are left with a letter requesting that you bring your invitation with you next time and try not to break any more guards noses.

+Reputation

Nobles of Halfor -70/100

Nobles of Halaford -60/100

Lady Mary Tulstin, Master of Keys -40/100

Vizer Martin Bonefief -20/100

Lord Protector Alric Bonefief 10/100

>>38960

[Entrance]

As you enter you trip over a step tearing part of your dress and thoroughly ruining your mood and it seems causing several nobles to laugh.

Nobles of Halfor -10/100

Nobles of Halaford -5/100

[Feast]

While the entrance was a bust you do find several intellectuals who are willing to talk on length with you on various subjects your worldliness and knowledge impressing them.

+Reputation

Intellectual of Halaford 10/100

[Ball]

With ease you manage to find and dance with Duke Orinn Yorin who rules over the lords in area of Hattingport and the Sapphire port, while you have no time to talk politics with him now he invites you for dinner at some later date

+Contacts:

Duke Orrin Yorin

>>38965

[Entrance]

People can never say you are not polite as you enter at the time benefitting of your station perfectly greeting nobles in order of importance and generally being a very agreeable young lad that no one could ever say anything otherwise.

Nobles of Halfor 20/100

Nobles of Halaford 30/100

[Feast]

You sit quickly finding yourself among a group of Knights sworn to House Starbreaker who rule over much of Porim, the Knights become quite found of you and the Captain offers to take you out drinking some time.

+Contacts:

Ser Calvin Lesrautes

[Ball]

You do a quick scan of the room taking the thoughts of nobility and good breeding out of your mind as you simply look for the most beautiful woman you can find in the room. It does not take long as your gaze falls upon this southern beauty in a scarlet red dress which mirrors the theme of roses perfectly. It seems she has a large group of noblemen and knights surrounding her that you are never quite able to make it to her to properly ask her to dance however you do manage to catch her name, Lady Isabelle Tulstin.

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e003d1 No.39107

Dice rollRolled 54, 86, 41 = 181 (3d100)

>>39096

[Name]: Dame Harleen Sapphire

[Sex]: female

[Age]: 23

[Home Isle/Holdings]: Fort Sapphire on Astorif

[History]: Fort Sapphire was only recently erected to defend an important trading port in the area, which doesn't belong to the Sapphire family, at least not according to the law. The fort was named, not for gems, but for the flowers that grow in abundance on the cliff top it rests upon, where it overlooks the harbor. The Sapphire family has little in the way of wealth or influence so far, but they are very eager to prove their worth through battle. Originally Averis immigrants, they joined a group of Averis to survive in this Halfor city. Eventually they became the leader of that small band, and were recognized for their military skill, becoming lords of the new fort, with a military composed almost entirely by the sapphire family itself ,changing the family name as they did so. The family crest is a black fort on a field of blue.

It is to this family that Harleen Sapphire was born, Lord Nabjurs only offspring, trained as all Sapphires are, she turned out to be a real military prodigy, taking well to both the use of weapons, and the art of magic. She took rather well to military strategy as well, and gathered a large sum of information on many subjects, but mostly fighting. At the age of 17 she fought back a band of pirates with only 5 men (and one women) at her side. This event got her knighted.

[Patron God]:Ar’Shal, The Bloody Sword God of Battle, Blood and Vengeance

[Wed]: N

[Innate]

Body: 3

Mind: 4

Soul: 1

[Skills]

Martial: [B] 7 +23

Knowledge: [M] 8 +28

Charisma: [S] 4 +11

Mystic: [S] 8 + 19

Manners: [M] 4 +20

Resolve: [B] 1 + 11

Deception: [M] 5 +22

[Family]

Station: 1

Influence: 1

Wealth: 2

Power: 7

[Bonus]: [Sapphire Calm]

Your tumultuous life has lead to having a stoic face at least outwardly in the face of all odds, or at least in combat. You never have to check resolve to keep fighting or to shake off fear.

[Capital Holdings]:

Tiny Estate [2]

Training Grounds

[Courtiers]:

None

[Items]:

Sapphire Banner

Sapphire dress

[Guards]:

60 Household Guards [Martial: 4]

[Reputation]:

Intellectuals of Halaford 10/100

Nobles of Halfor -10/100

Nobles of Halaford -5/100

[Contacts]

Duke Orrin Yorin

[Ongoing]: soul training 1/10

Passive: simply meditate on the soul during such free time.

1. Speak to the scientists and philosophers of Halaford, simply gather what intellectual pursuits have caught the attention of your typical noble, I can repair my reputation in some way.

2. Finally, find some great mages in Halaford. Harleen has some interesting ideas of what may one day be possible with magic.

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