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The King Is Dead; Long Live The King!

File: fb5924917a36483⋯.jpg (89.87 KB,600x337,600:337,roma.jpg)

b53f7e No.36412 [View All]

Combat goes here.

PM me when you are ready to start combat, or post in this thread. I will be doing combat one at a time.

50 postsand1 image replyomitted. Click reply to view. ____________________________
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b53f7e No.36816

File: accb02f35b5d163⋯.png (3.74 MB,1920x1131,640:377,1486515815338.png)

Dice rollRolled 87, 53 = 140 (2d100)

>>36812

Health: Healthy

AP: 14 [Once a Legionnaire]

STRENGTH: 7

DEXTERITY: 6

CONSTITUTION: 7

PERCEPTION: 6

INTELLIGENCE: 7

CHARISMA: 7

Skills:

>Combat

SWORD II

THROWING I

UNARMED I

BLOCK I

>Non-Combat

PERSUASION I

TRADING I

LANGUAGE II - Latin, Greek

LORE I

"I shall take the nearest Macedonian, if the other advances I shall leave him to you, we shall take them apart piecemeal."

Summoning the strength of Aeneas and his time spent [Once a Legionaire], Julius advances and lunges forward, aiming to strike the macedonian down with a quick and effective strike from his [Iron Gladius (STR 7)[4 AP to swing, 7-8 DMG]. After this strike he intends to land another, to finish the enemy off if he is still standing. If he has any remaining strength he assumes a stance that will allow him to possibly dodge any incoming attacks.

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b53f7e No.36827

>>36816

As you lunge forward, the Macedonian is faster than you'd expect - surely due to his position at the front and lack of any serious armor. He ducks aside from a brutal impalement, but he doesn't expect you to have the energy for the slash that follows, which lands solidly on his form! Roll damage. Also, you have 2 AP left, which can be used for tactical motions, to survey the Arena, or to enhance your active dodge.

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b53f7e No.36843

Dice rollRolled 2 + 6 (1d2)

>>36816

I elect to use the remaining 2 AP to enhance my active dodge

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b53f7e No.36845

>>36460

Spend 1 Ap to scan for opportunities.

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b53f7e No.36846

>>36807

Ready 4 kombat, Elias, you scrub.

Name: Tympanum

Gender: Male

Stats: STR: 7. DEX: 8. CON: 7. PER: 7. INT: 5. CHA: 6

Combat Skills: SPEAR 2, DODGE 2,

Eccentricities: [Tribal Champion: Tympanum was, at one point a champion among the Averni, and has not forgotten that. You gain the ability of [Gaulish Charge], advancing 3 meters and launching an aggressive attack at 2 AP + half the normal cost of swinging your weapon. Additionally, Tympanum's tattoos swirl and shift as if they are alive. The implications of this are unclear.

Renown: Unheard of (Barbarian - you are seen as a barbarian to the crowd, and as such, acting bloodthirsty, vicious, and merciless will earn you favor, while displaying advanced tactics and intelligence will decrease it.)

Contacts of Note:

Equipment: Cloth Pants [0 armor, no AP cap], Celtic Spear (Bronze)(7STR)[3 AP to use, 2m range, 4-6 DMG]

Tympanum sneers at the sight of the Berber boy, and he savagely slams the butt of his spear into the ground as he advances at a steady pace, eight meters in total, and then makes a fancy, flashy display of twirling and whirling his spear, ending it with a flourish that brings the sharp bronze tip forward and ready to catch a potential charge.

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b53f7e No.36875

>>36843

A powerful slash crosses against the Macedon's chest - he's able to pull back before the blade takes his life, but not before a deep gash is made across his chest. He's left stumbling backward with a gasp, and Julius left panting from exertion in such a short period of time.

"Ante." Growls the Veteran, stepping forward to take your place in the defensive line. With his free hand, he presses against the Macedon and gives him a violent throw backwards - the whole of them are staggered for the turn, and coalesce themselves back slightly, at around five meters out from you and the Veteran. You recover your breath with the Veteran in front of you… [DO NOT POST, STAGGERED]

>>36845

Attach a 1d100 roll to this.

>>36846

The Berber is much too far to charge so quickly, but he does advance, throwing caution to the wind with rapid strides forward. In mere seconds, he is ten meters away - if you intend to make any moves before he attempts to close, they ought be made now.

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b53f7e No.36886

Dice rollRolled 39 (1d100)

>>36875

Name: Tympanum

Gender: Male

Stats: STR: 7. DEX: 8. CON: 7. PER: 7. INT: 5. CHA: 6

Combat Skills: SPEAR 2, DODGE 2,

Eccentricities: [Tribal Champion: Tympanum was, at one point a champion among the Averni, and has not forgotten that. You gain the ability of [Gaulish Charge], advancing 3 meters and launching an aggressive attack at 2 AP + half the normal cost of swinging your weapon. Additionally, Tympanum's tattoos swirl and shift as if they are alive. The implications of this are unclear.

Renown: Unheard of (Barbarian - you are seen as a barbarian to the crowd, and as such, acting bloodthirsty, vicious, and merciless will earn you favor, while displaying advanced tactics and intelligence will decrease it.)

Contacts of Note:

Equipment: Cloth Pants [0 armor, no AP cap], Celtic Spear (Bronze)(7STR)[3 AP to use, 2m range, 4-6 DMG]

Tympanum lets out a savage roar as the Berber dares to close, and he rushes forward: advancing six meters (6 AP) before unleashing a savage [Gaulish Charge] (3 or 4 AP) upon his foe, his spear hurtling towards his opponent's chest with lethal force.

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b53f7e No.36888

Dice rollRolled 37 (1d100)

>>36845

>>36875

dice for scannin

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b53f7e No.36921

WHERE THE FUCK ARE MY POSTS

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b53f7e No.36924

>>36875

>>36816

The Veteran, clearly from the Legions as well, mimics your technique as you recover your breath, and presses forward with a quickness that betrays his age while the frontline Macedonian presses back. With a single, brutal motion, a slash from his Gladius severs half the man's neck from his body, leaving a bloody, gaping mess collapsing on the floor (to the approving roars of the crowd). Before the other three can retaliate, he presses back to the lines, though the Macedonians now appear collected and semi-organized, keeping something like a formation and preparing an advance, perhaps six or seven feet out.

>>36886

This roll is a solid hit - roll damage (minding that aggressive attacks increase min-max damage by 1).

>>36888

The arena is rather barren, by intent. Most Roma arenas are on earth, cermanic, or wood flooring, covered in a thin layer of sand (With the exception of some, such as Rome, which is grand enough to contain a variety of environments and simulations). Little can be seen in the body of your opponent; strong, but with an obvious cowardice to him that can perhaps be exploited. While pondering just that, you do realize that if you could distract his attention, it might be an easy task to intimidate him…

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b53f7e No.36927

test

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b53f7e No.36928

Name: "Smasher"

Stats:

STR 8 DEX 5 CON 9 PER 8 INT 4 CHA 6

Skills

COMBAT

Hammer Lv1 (5) Lv2 (10) Block Lv1 (5) [+5] Throw Lv1 (5)

Eccentricities: [Troll Blood - Smasher has a drop of the blood of Trools in him, filthy, stinking creatures that are nearly unkillable due to stone-hard flesh and regenerative powers. His CON, as a result, caps at 11, and for 14 AP he can recover 1 point of health in concentrated regeneration.]

Equipment: Filthy Rags [0 Armor, No AP cap], Fists (8STR)[3-6 DP, 3 AP to attack]

Ready

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b53f7e No.36929

File: 27855c9f73ced2c⋯.png (225.58 KB,591x460,591:460,1486530526717.png)

>>36924

Health: Healthy

AP: 7

STRENGTH: 7

DEXTERITY: 6

CONSTITUTION: 7

PERCEPTION: 6

INTELLIGENCE: 7

CHARISMA: 7

Skills:

>Combat

SWORD II

THROWING I

UNARMED I

BLOCK I

>Non-Combat

PERSUASION I

TRADING I

LANGUAGE II - Latin, Greek

LORE I

Julius Moves forward three meters, taking the place of the Aged Legionnaire, bidding the Macedonians forward with a outstretched palm. With his remaining energy he assumes a stance that will allow him to better dodge incoming attacks.

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b53f7e No.36930

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b53f7e No.36934

Dice rollRolled 1 + 8 (1d2)

>>36924

i have absolutely no idea how to do this but here you go

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b53f7e No.36939

Dice rollRolled 2 + 6 (1d3)

>>36934

>>36928

Here's the ACTUAL damage roll

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b53f7e No.36940

Dice rollRolled 76 (1d100)

>>36934

>>36939

You deal 4-6 damage base, so 5-7 damage with an aggressive attack.That is FOUR (4) points of guaranteed damage and a 1d3. So using that two, you deal 5 points of damage.

The Berber is shockingly quick, and manages a fleet-footed duck - though Tympanum's thrust gashes against his shoulder as he does so, drawing blood and creating a clear sever!

As Typmanum is off-balance from his charge, the Berber is able to push past his spear and slash with a vengeance at Tympanum, in two vicious motions! The crowd cheers wildly.

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b53f7e No.36941

Dice rollRolled 81 (1d100)

>>36940

The first swing meets only air, underestimating Tympanum's reaction from his charge!

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b53f7e No.36942

Dice rollRolled 90, 65, 25 = 180 (3d100)

>>36941

As does the second!

>>36928

The two slaves they put you against are unremarkable. Smasher's mind wouldn't know it, staring across from the awed men, but they were likely tribal warriors from Illyricium, based on their decent musculature and firm grasp on the poor-quality rods of blades. The two wear basic Auxiliary armor, meaning they're armored better than the average slave as well, and the crowd roars in fervor. They clearly expect great things. You're about fifteen meters out.

>>36929

The Macedonians accept your challenge, and you find yourself beset from two sides as two of the Macedons attempt to strike a blow, the third moving around to engage the Aged Veteran! One is faster than the other, who can only get in a single strike, but attempting to fend off two attacks at once significantly impairs your ability to dodge and parry!

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b53f7e No.36944

Dice rollRolled 1 + 4 (1d2)

>>36942

However, experience and a focused stance allow Tiberius to dodge most of the oncoming blows, only one solidly landing on him. The weak weapon and lackluster strength of the youth does not bode well for putting Tiberius down, however.

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b53f7e No.36945

>>36944

In a feat of bravery and effort, and to the roar of the crowd, the Macedonian scores a solid slash across an exposed section of Tiberius's stomach! The wound is bloody, but not serious, LIGHTLY WOUNDING him. The crowd absolutely roars with excitement! They greatly enjoy the contenting nature of this battle.

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b53f7e No.36946

>>36942

Name: Tympanum

Gender: Male

Stats: STR: 7. DEX: 8. CON: 7. PER: 7. INT: 5. CHA: 6

Combat Skills: SPEAR 2, DODGE 2,

Eccentricities: [Tribal Champion: Tympanum was, at one point a champion among the Averni, and has not forgotten that. You gain the ability of [Gaulish Charge], advancing 3 meters and launching an aggressive attack at 2 AP + half the normal cost of swinging your weapon. Additionally, Tympanum's tattoos swirl and shift as if they are alive. The implications of this are unclear.

Renown: Unheard of (Barbarian - you are seen as a barbarian to the crowd, and as such, acting bloodthirsty, vicious, and merciless will earn you favor, while displaying advanced tactics and intelligence will decrease it.)

Contacts of Note:

Equipment: Cloth Pants [0 armor, no AP cap], Celtic Spear (Bronze)(7STR)[3 AP to use, 2m range, 4-6 DMG]

Tympanum grins eagerly as the strikes whirl through the air, inches from his body. He backpedals two meters (2 AP) before lunging viciously with his spear– once at both legs (6 AP) and one last time at his opponent's chest (3 AP).

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b53f7e No.36947

Dice rollRolled 44, 50, 87 = 181 (3d100)

>>36946

>>36942

But he also forgets to POST HIS FUCKING DICE when he does.

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b53f7e No.36950

>>36924

Stats:

STR 6 DEX 8 CON 6 PER 8 INT 6 CHA 6

AP 10/11

Skills

COMBAT (10 unspent points)

Dagger 2, Dodge 2

NONCOMBAT

Latin, Steal 2, Sneak 2

Eccentricities: [Urchin - Titus has little formal training or actual understanding of combat, but he does understand the streets very well - and dirty fighting goes along with that. Moves that target the groin, eyes, armor chinks, or other sensitive areas have a +15% to-hit-chance, and Titus can make a 1 AP action once per round to quickly check and see if there are any environmental opportunities or particular tricks he can pull at the moment.]

Renown: Unheard of (Imperial Scum - You aren't quite seen as an utter disgrace, but you are seen as a stain on Rome, who the Patricians try desperately to truly civilize. As such, dirty fighting is more tolerable, though crowds will still react negatively to it, preferring to see a turn of face from you.)

Contacts of Note:

Equipment: Cloth Rags [0 Armor, no AP cap], Iron Pugio (STR 6)[2 AP to use, 3-4 DMG]

He squats down on the sands, take a handful while daring the coward to come at him. This would be the best shot he has….

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b53f7e No.36951

Dice rollRolled 46 (1d100)

Name: "Smasher"

Stats:

STR 8 DEX 5 CON 9 PER 8 INT 4 CHA 6

Skills

COMBAT

Hammer Lv1 (5) Lv2 (10) Block Lv1 (5) [+5] Throw Lv1 (5)

Eccentricities: [Troll Blood - Smasher has a drop of the blood of Trools in him, filthy, stinking creatures that are nearly unkillable due to stone-hard flesh and regenerative powers. His CON, as a result, caps at 11, and for 14 AP he can recover 1 point of health in concentrated regeneration.]

Equipment: Filthy Rags [0 Armor, No AP cap], Fists (8STR)[3-6 DP, 3 AP to attack]

AP: 5

Spend 1 AP looking for anything I can pick up to use.

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b53f7e No.36952

>>36946

>>36947

Are you sure you don't want to attempt a disengage check, giving the Berber a free attack of opportunity as you move?

Also you're effectively about one meter away in normal engaged combat, so you'd only need/want to step back one meter to be in range.

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b53f7e No.36953

Dice rollRolled 28 (1d100)

>>36950

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b53f7e No.36954

>>36952

to hell with the disengage check, the berber can fucking t r y

also sure just move back one instead of two

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b53f7e No.36955

File: 781780532234450⋯.png (71.26 KB,482x428,241:214,1486920105727.png)

>>36944

>>36942

Health: Healthy

AP: 14 [Once A Legionnaire]

STRENGTH: 7

DEXTERITY: 6

CONSTITUTION: 7

PERCEPTION: 6

INTELLIGENCE: 7

CHARISMA: 7

Skills:

>Combat

SWORD II

THROWING I

UNARMED I

BLOCK I

>Non-Combat

PERSUASION I

TRADING I

LANGUAGE II - Latin, Greek

LORE I

Wounded by a Macedonian! The shame! Julius will not stand for such a insult. He [grabs] the nearest Macedonian by the throat and [throws] him into the other, Then [Stabs] both of them while they are tangled with one another!

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b53f7e No.36959

Dice rollRolled 48 (1d100)

>>36955

1.Changing to push

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b53f7e No.36960

Dice rollRolled 6 (1d7)

>>36959

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b53f7e No.36961

>>36960

That's a three meter push. You have JUST enough AP to move three meters and make two attacks, which you can roll 1d100 for.

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b53f7e No.36963

>>36951

There's nothing that would be particularly suitable as a weapon here - save, perhaps, your enemies themselves. What you can do is appeal to the crowd, Smasher's dim mind reasons….

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b53f7e No.36964

Dice rollRolled 96 (1d100)

>>36961

>>36961

Julilus charges forth, intent on tearing the greek hillmen apart

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b53f7e No.36965

Dice rollRolled 23 (1d100)

>>36963

AP: 4

Smasher beats his chest, stomps around, and holds an open palm up in the air at the crowd while pointing with his other hand at the two slaves, taunting how his foes have weapons and he does not. A bit beyond his scope of thinking, hopefully the crowd is itching to throw things at the ogre of a man for him to use. Even a simple long stick.

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b53f7e No.36968

Dice rollRolled 56 (1d100)

>>36964

>>36964

second attack

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b53f7e No.37250

Dice rollRolled 87 (1d100)

>>36950

>>36953

The Legionaire is clearly suspicious of your crouching stance, as indicated by his cautious movement. However, after watching you still for a moment - not noticing your clenched fist - he does make a sudden lunge forward, to which you counter by throwing your handful of sand up in his face. The cowardly legionaire is distracted for a turn as he clears the sand from his eyes with a yelp, four meters away.

>>36954

The Berber slashes at you as you disengage!

>>36964

>>36968

The ferocity of your charge causes an imbalance, and you thrust past the Macedon! Regaining your composure for a moment, the second hit lands solidly on the Macedonian menace. Roll damage!

>>36965

The crowd of these desert sands are not much one for carrying weapons with them; that is more of a western tradition, found often in Gaul, Iberia, and the Balkan's arenas. A couple decent-sized rocks are thrown, though none hit either you or your opponents. Additionally, you notice, something is thrown down which glimmers - on the other side of the field.

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b53f7e No.37251

>>36954

However, a clang parries his slash, and Tympanum is able to take a solid step back, keeping the Berber back at range. In the instant of disorientation from the clash, Tympanum is able to ram his spear through the thigh of the Berber, unimpeded by his simple cloth armor - and, showing no mercy, tears out the point to ram it through the opposite leg as well, embedding it in the flesh! The berber cries in pain, blood pooling from his lower body and the crowd cheering wildly. For all intents and purposes, he is at your mercy, but you still must roll damage.

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b53f7e No.37254

Dice rollRolled 1 + 6 (1d2)

>>37250

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b53f7e No.37256

Dice rollRolled 2, 3 + 12 = 17 (2d3)

>>37251

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b53f7e No.37257

Dice rollRolled 13, 58, 40, 43 = 154 (4d100)

>>37250

Stats:

STR 6 DEX 8 CON 6 PER 8 INT 6 CHA 6

AP 9/11

Skills

COMBAT (10 unspent points)

Dagger 2, Dodge 2

NONCOMBAT

Latin, Steal 2, Sneak 2

Eccentricities: [Urchin - Titus has little formal training or actual understanding of combat, but he does understand the streets very well - and dirty fighting goes along with that. Moves that target the groin, eyes, armor chinks, or other sensitive areas have a +15% to-hit-chance, and Titus can make a 1 AP action once per round to quickly check and see if there are any environmental opportunities or particular tricks he can pull at the moment.]

Renown: Unheard of (Imperial Scum - You aren't quite seen as an utter disgrace, but you are seen as a stain on Rome, who the Patricians try desperately to truly civilize. As such, dirty fighting is more tolerable, though crowds will still react negatively to it, preferring to see a turn of face from you.)

Contacts of Note:

Equipment: Cloth Rags [0 Armor, no AP cap], Iron Pugio (STR 6)[2 AP to use, 3-4 DMG]

Close and stab him, four times.

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b53f7e No.37358

Dice rollRolled 13, 38, 25 = 76 (3d100)

>>37254

The slash is mostly a graze - blood splatters onto the sand, and the macedon stumbles back, but it fails to seriously penetrate. He slashes back twice in response, and the other Macedon combines this with a vicious thrust - the Veteran Legionaire is out of your line of sight!

>>37256

(roll correctly you faggot)

The Berber is too injured to continue the fight, bleeding profusely. The crowd cheers loudly to spare him, taking a condescending tone that dares you to defy them. Still, the voices ring clearly for mercy…

>>37257

All four strikes land solid, good hits on the coward! Roll damage.

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b53f7e No.37360

Dice rollRolled 2, 1 + 8 = 11 (2d2)

>>37358

Two of the strikes land true!

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b53f7e No.37362

>>37360

The strikes hit hard, and a blade buries itself against Julius - bringing him solidly to [SERIOUSLY WOUNDED] and reducing all his stats by TWO. Sputtering blood, he struggles to keep his standing…

The Veteran slams past Julius, pushing him out of the way as he delivers a single, brutal slash to the injured Macedon's neck, severing the flesh and leaving his head loping at an awkward angle as he collapses. The crowd roars, ringing in Julius's blood-clotted ears!

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b53f7e No.37364

>>37358

Tympanum sneers, giving the spear an extra, vicious twist for good measure before tearing the bronze head from his fallen foe's thigh. He hoists the bloody weapon into the air and makes a victorious, cheering noise as he takes a "victory lap" 'round the arena.

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b53f7e No.37365

Dice rollRolled 29 (1d100)

>>36963

Name: "Smasher"

Stats:

STR 8 DEX 5 CON 9 PER 8 INT 4 CHA 6

Skills

COMBAT

Hammer Lv1 (5) Lv2 (10) Block Lv1 (5) [+5] Throw Lv1 (5)

Eccentricities: [Troll Blood - Smasher has a drop of the blood of Trools in him, filthy, stinking creatures that are nearly unkillable due to stone-hard flesh and regenerative powers. His CON, as a result, caps at 11, and for 14 AP he can recover 1 point of health in concentrated regeneration.]

Equipment: Filthy Rags [0 Armor, No AP cap], Fists (8STR)[3-6 DP, 3 AP to attack]

AP 5

>does AP go down until 0? what happens then

1. Walk to the other glimmering thing, beating my chest and facing them, as though I were challenging them but I am actually moving for the shiny thing.

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b53f7e No.37380

Dice rollRolled 2, 1, 2, 1 + 2 = 8 (4d2)

>>37257

>>37358

Iron Pugio (STR 6)[2 AP to use, 3-4 DMG]

Assuming I need to roll 4 d2 +2 for damage.

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b53f7e No.37797

Dice rollRolled 85, 42 = 127 (2d100)

Health: Healthy

AP: 14 - 4 (I dunno, minus 2 I guess) [Once A Legionnaire]

STRENGTH: 7 -2

DEXTERITY: 6 -2

CONSTITUTION: 7 -2

PERCEPTION: 6 -2

INTELLIGENCE: 7 -2

CHARISMA: 7 -2

Skills:

>Combat

SWORD II

THROWING I

UNARMED I

BLOCK I

>Non-Combat

PERSUASION I

TRADING I

LANGUAGE II - Latin, Greek

LORE I

[Seriously Wounded] - all stats reduced by 2, dick hard as a rock

1/2. Stab the goon infront of me as good as I can give him. [Iron Gladius (STR 7)[4 AP to swing, 7-8 DMG] Swing twice.

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b53f7e No.37798

Dice rollRolled 2 + 6 (1d2)

>>37797

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b53f7e No.37957

For the moment, I'm discontinuing this for Reforged - I generally only run one game at a time, and thought this would be easy to run inbetween Reforged update. Turns out running a semi-complex combat system is actually rather time consuming. Go make characters for Reforged. Maybe when that finishes I'll reopen this.

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