56e161 No.38324 [View All]
For over a millennium the Kaiu Wall has stood guarding the Empire of Rokugan. The other clans—the Crane, the Scorpion, the Lion, the Unicorn, the Phoenix, the Dragon—have long enjoyed protection and peace… at the cost of daily sacrifice by the stalwart warriors of the Crab, whose duty is to man the Kaiu Wall and beat back the foul beasts of the Shadowlands.
For over a millennium the Kaiu Wall has stood. But now the evil forces of the Dark Kami, Fu Leng, have mustered a great and terrible offensive the likes of which have not been seen since the 8th century. The “proper” clans of Rokugan have absolutely no idea what awaits them—but the Crab do. And the Crab, for as much as they detest and loathe their weaker, more innocent kin, will not fail in their duty.
You and your comrades man but one length of the Kaiu Wall… but if even one portion of the Wall falls, it could spell disaster for the entirety of the Empire. You are to hold the Wall at any cost, for to fail would bring disgrace to not only your ancestors but the entirety of the Crab, and mean certain devastation for the Emperor. Take up your arms, be done with your kata, and say your morning prayers. From this day forward, you will fight, bleed and die, unsung, unmourned and unburied, on the Kaiu Wall.
For Rokugan! For the Crab! FOR THE EMPEROR!
Name: Your family name and your “adult” name, in that order. Your name includes your family. Pick from the following families: Hida, Hiruma, Kaiu, Kuni, Toritaka, Yasuki
Role: Your role. [Hida Bushi], [Hida Berserker], [Kuni Witch Hunter] (Max 3), [Kuni Shugenja] (Max 2), [Hiruma Scout], [Kaiu Artisan]
History: A summary of your life, three paragraphs maximum, from birth to gempukku to now. Depending on your age you may be fresh out of the dojo, or a bitter veteran of countless battles atop the wall. Given the nature of life on the Kaiu Wall, your compatriots likely know much of your history…
Rings: Your rings. You start with 2 in each ring, and have 6 points to spend among them. The rings are: FIRE, EARTH, WATER, WIND, VOID. Each ring has a max rating of 6. Each governs a specific kind of roll and adds a bonus equal to rating x 2 to the roll. VOID is spent to negate critical failures and improve rolls, but costs 2 points to increase.
Equipment: Decided mostly by your role. However, ALL CHARACTERS have 1 Finger of Jade and a Wakizashi.
Traits: You have two traits. One is given to you by your role; the other is named by you and statted by the GM.
Flaws: You have one flaw by default, named by you and statted by the GM. You can take up to 2 additional flaws, to gain either 2 additional Traits or more points to add to your Rings.
ROLE TRAITS
Hida Bushi – [The Mountain Does Not Fall] – Your wounds are automatically dropped 1 level of severity. You have a +1 to your Earth ring. BASIC GEAR: KATANA, TETSUBO, HEAVY ARMOR
Hida Berserker – [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring. BASIC GEAR: KATANA, TETSUBO, LIGHT ARMOR
Kuni Witch Hunter – [To See The Darkness] – You have an intrinsic knowledge of shadowlands creatures; giving you a +30 bonus to puzzling out their weaknesses and a +15 bonus to attack rolls against Oni and Shapeshifters. BASIC GEAR: IRON STAFF, 5 FINGERS OF JADE, LORE SCROLL
Kuni Shugenja – [Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells. BASIC GEAR: SCOUT ARMOR, SHUGENJA SCROLLS
Hiruma Scout – [Run Like The Wind] – You do not take wound penalties or other penalties to movement, and your movement is swifter and more silent than that of other roles. +1 to your Wind ring. BASIC GEAR: YUMI, 30 ARROWS, KATANA, LIGHT ARMOR
Kaiu Artisan – [The Kaiu Method] – You gain a +15 to all rolls involving repair or creation of stone and metal items. You gain a +10 to rolls involving siege engines and engineering. +1 to your Fire Ring. BASIC GEAR: HEAVY ARMOR, KATANA, HAMMER, TRAP BLUEPRINTS
RINGS
Fire – Rolls involving agility and intelligence. For example: Navigating the tunnels, rebuilding gates, planning for battle.
Water – Rolls involving strength and perception. For example: Combat, looking for weakspots, spotting goblins in the dark.
Earth – Rolls involving stamina and willpower. For example: Resisting Taint, staying active when badly injured, fighting back fear.
Wind – Rolls involving reflexes and awareness. For example: Firing bows, noticing that a comrade is a shapeshifter, getting your bearings in the heat of battle.
Void – SPECIAL rolls and spent to negate critfails/severe failures, or to enhance Critical Successes
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56e161 No.38441
1- Critical Failure
2-10 – Severe Failure
11-20 – Hard Failure
21-35 – Failure
36-55 – Success
56-85 – Greater Success
86-99 – Critical Success
100 – Blessings Of The Kami
DAWN: 6 AM to 12 PM
DAY: 12 PM to 6 PM
DUSK: 6 PM to 12 AM
NIGHT: 12 AM to 6 AM
SLEEP: It is assumed that the bulk of the garrison SLEEPS during NIGHT, taking REGULAR WATCHES in a rotating fashion. Thus, YOU DO NOT NEED TO EXPEND ACTIONS TO SLEEP. Dedicating an action to REST will alleviate penalties from exhaustion and fatigue, but you will be PUNISHED if you are caught doing so without good excuse.
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56e161 No.38442
Day 1.
Dawn.
The garrison assembles in the "courtyard," a barren sparring field on the "good side" of the Kaiu Wall, between the stairs leading up to the wall proper and the great gates that lead to the trap-filled tunnels below.
All of those manned at this particular point in the wall are gathered. Bushi, shugenja, and the rarely-seen artisans and witch-hunters, all stand at attention in the chill morning sun.
HIDA GOZO, the Chui of this portion of the wall and your COMMANDING OFFICER, plants his tetsubo in the earth and unfurls a scroll, his goatee twitching as he suppresses a sneer.
"Warriors of the Crab. Dire news is upon us, today… the southern portions of the Wall are under extended siege from the Shadowlands. Thanks to the efforts of our scouts, we have indication that a skirmishing group is headed to this length of the Wall ahead of a significant enemy force. Our orders are as they have been: defend the Wall."
Gozo rolls up the scroll and stuffs it back into its carrying case, raising his voice even further so that those on watch atop the Wall can hear him.
"MY orders to YOU are as follows! The skirmishers will hit within one day! I want you to keep in top form, and I want the traps and ballistae in WORKING ORDER! The local ashigaru, in there -sincere- efforts to perform their duties, have, unfortunately, LOST our latest shipment of tofu! If you want anything better than old rice and stale noodles, then you will FIND that tofu. Or something equally -edible-? Am I understood?"
The gathered warriors all respond with a resounding, uniform "HAI."
Gozo nods.
"Dismissed. Get to work.
ROLLS ARE 2D100.
POST.
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56e161 No.38443
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56e161 No.38444
>>38434
>But since you pretty much copied curious' stats
>>38435
>You copied my states
This was my fault as I had mistaken that this wasn't a point buy system and that we were using the same base stats per class.
I copypastad for that reason alone, had I known it was otherwise I would have adjusted my stats personally.
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56e161 No.38445
>>38434
>and traits verbatim
I did copy the trait [Mechanical genius] for ease of your reference. If I just renamed it [Super Mechanic] or [Genius Architect] when really they all represented a basic boost to crafting things, that would be faceticious.
If I did copy anything intentionally, that was it.
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56e161 No.38446
| Rolled 57, 19 = 76 (2d100) |
Name: Kaiu Yenji
Role:[Kaiu Artisan]
History: Yenji was born in one of the far corners of Crab Clan, a backwater farming village as distanced from cities and civilization as could be. Growing up a farming boy, he had dreamed of one day going to the wall and making something of himself. But for the lowly peasant farmer boy these prospects seemed poor.
That was until his grandfather passed away in his dojo in the city, but before he did he gave Yenji ancient family heirloom to him. A magical hammer which as it struck, was able to repair broken objects anew or forge new ones.
The timing was good. A plague of flying vermin was investing the village, damaging crops and scaring away farmers. Yenji gathered some scraps, wooden planks, metal rods, old bowstrings and putting these pieces together used his family heirloom to craft a fresh Ballistae, which he loaded up with bolts and used to bring down the beasts.
Now finally having a useful Talen, Yenji joined the forces defending the wall, designing and erecting ballistae, scorpions, and other ranged launched weapons to defend it using his magic hammer and scrap. Oni are tough beasts, but they fall to ballistae bolts and crossbow bolts well enough, and if that does not work, the answer is simple: use more. By far his most innovative invention was a type of ammunition dispensing unit, which could speed up the reloading of crossbows and ballistae by providing a steady supply of fresh ammunition.
Still, even after all this life has not been easy. His remote backwater accent and customs, coupled with his constant devotion to collecting scrap to build new and better ballistae, leaves him with few allies and much suspicion or at least avoiding by his so called comrades, what kind of man cares more for erecting his machines than fighting for his fellow man?
Rings:
FIRE: 4+1
EARTH: 2
WATER: 3
WIND: 5
VOID: 2
Equipment:
+1 Finger of Jade
+Wakizashi.
+HEAVY ARMOR,
+KATANA,
+HAMMER,
+TRAP BLUEPRINTS
Additional Equipment: 'Magical' Hammer, Spare Mechanics, Lantern, Large Bag
[Mechanical Genius] - You have an innate knack for understanding the workings of machinery and the fundamentals of siege weaponry. You will only break such devices on a roll of 1, and gain an additional +5 on top of your Role bonus.
[Actually Magial Hammer]
>Jaundice allowed last minute swap IRC will stat later
[Ingenius Innovation] – Your skill is matched only by your creativity. It is easier for you to construct new items, new designs and improvised mechanisms from scrap. You try to innovate and improve whenever possible.
Flaws: [Peasant Background] - You were elevated to the status of Samurai by your particularly generous lord. This means that you have absolutely zero respect among your peers, and were it not for your skill and so-called 'magical' hammer, you wouldn't be here. You have a -5 to resist fear and insanity effects, and the prospects of getting ANY respect are dim.
[Backwater Accent] - Although the Crab accent is rough, crude and boisterous, your accent is even worse, owing to your unglamorous background. You have a -10 to all social interactions with samurai. On the bright side, you have a +5 to interacting with peasants and eta (the non-person caste responsible for handling waste and corpses).
[Workaholic] - Your work is your life. You live to work. While this work ethic has helped you stay alive in the wake of unending discrimination, it also means that, if you don't spend at least 4 actions a day working and tinkering, you take mounting morale penalties.
>>38442
1-2. Focus my efforts on the Ballistae on the above portion of the wall. See their current condition, make notes on what needs to be repaired and prioritize things which can be brought up to working order first. If everything is fine and dandy then plan a test run to make sure it all wors.
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56e161 No.38447
| Rolled 81, 46 = 127 (2d100) |
>>38442
Name: Kaiu Sai
Role:[Kaiu Artisan]
History: Sai was born a sickly child. There was no taint on or in him but he was frail by even Crane standards. He spent much of his time inside playing with toys and contraptions his father made. Missing entirely his father's open use of forbidden arms to stop an Oni from breaching the wall and subsequent banishment. He only knew his world had changed when his mother committed Seppuku and he was placed under the care of his uncle.
Eventually Sai grew out of his frailty, molded by his uncle's harsh regimen and harsher discipline, but the boy's isolation in his younger years left him strange, perpetually mumbling to himself and rambling at length to anyone he talked too. Given his mediocre talents with weapons most who knew him were all but ready to mourn his passing at his Gempukku. He went into the shadowlands alone. two full days passed before he returned, carrying the heads of 3 goblins and half a head of an Ogre. Apparently the half mad Kaiu had made traps so slow and wound his prey before picking them off. It was gruesome, and against anything but the twisted tainted creatures of shadow it would be dishonorable, but given these were monsters through and through he still passed with ease.
Since then Sai has served on the wall often, repairing it and devising new traps and defenses for it. Said traps are often elaborate and said to be overly complicated by his critics, rivals and enemies. However no one can say they are not stunningly effective and vicious against the hordes of Jigoku. Likewise the few weapons he makes are incredibly high quality, even if he spends an inordinate amount of time on them. While he has made few freinds from his lack of personal talking skills, his constant rambling and whispering to himself, and his father's dishonor, he does not seem to mind. he usually spends his time off the wall either in his small workshop drawing new designs up, or sitting alone at the bar muttering to himself in a half drunk fugue. He's seen as touched in the head, but useful by his fellows, but still they watch him closely.
Rings:
FIRE: 5 (4+1) from trait
EARTH: 3
WATER: 3
WIND: 4
VOID: 2
Equipment:
+1 Finger of Jade
+Wakizashi.
+HEAVY ARMOR,
+KATANA,
+HAMMER,
+TRAP BLUEPRINTS
+Spare Machinery Parts,
+Length of Chain,
+Parchment and Ink.
Traits:
[The Kaiu Method] – You gain a +15 to all rolls involving repair or creation of stone and metal items. You gain a +10 to rolls involving siege engines and engineering. +1 to your Fire Ring.
[Mechanical Genius] - You have an innate knack for understanding the workings of machinery and the fundamentals of siege weaponry. You will only break such devices on a roll of 1, and gain an additional +5 on top of your Role bonus.
[Insanity Insight] - You have a strange insight into how things work, how patterns play into one another, and, perhaps, the inner workings of the Void. You can instantly discern vital flaws in the construction of most anything, and thus, gain a +5 to attempts to sunder and destroy manufactured things.
[Maker of Perfection] - Your creations are elaborate, efficient and expertly designed. While it takes you longer to craft and create traps, weapons and the like, your worksmanship is of superior quality, giving modest bonuses.
Flaws: [Strange] - You are weird, mentally off, and quite distanced from your peers. You take a -10 penalty to interacting with other samurai, and automatically fail attempts to interact with the much more superstitious ashigaru and eta.
[Does Not Shut Up] - You talk. All the time. Even when you shouldn't– especially when you shouldn't. You take a -20 to stealth and hiding checks, and when working together with others, they take a -10 penalty as your constant babbling throws off their concentration.
[Dishonored Father] - Your father, whose name has been stricken from all records, used the foul magic of gaijin pepper to strike down an Oni. Your requisitions of goods are all thoroughly inspected (to the point where it takes longer for them to arrive) for any hidden shipments of the stuff and your worksmanship is viewed with suspicion by the higher ups. You take a -10 penalty, that stacks with other penalties, when interacting with samurai higher in station than you.
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56e161 No.38448
>>38447
1. The hordes of Jigoku come again. That is bad, very bad, but I can test my designs, which is good, very good, yes. Before I have to check to make sure that my most sincere colleagues haven't fouled anything up. That'd be very, very, very bad, horrible, terrible no good.
[Make sure all extant traps and ballistae are in working order]
+[The Kaiu Method]
+[Mechanical Genius]
+[Does not Shut up]
+Fire 5
+Wind 4
+Hammer
+Spare Machinery Parts
2. After I do my rounds I need to get back to my workshop, yes. We need new traps, better traps, killier traps. Traps that would turn and oni inside out and make the rest of them pale in the face and shake in the knee! Haha yes! I have an idea, a brilliant idea! To the parchment and ink! [Design new or better traps for when some tainted ilk try to go through.]
+[The Kaiu Method]
+[Mechanical Genius]
+Fire 5
+Parchment and Ink
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56e161 No.38449
| Rolled 96, 92 = 188 (2d100) |
>>38440
>Name: Yasuki Shichiro
>Role: Hida Berserker
>History: Shichiro, seventh son of Yasuki Ryo, a man who has grown fat and slow from years of working as a merchant. Ryo is a man who had never seen battle in his life, and would grow weary at even the sight of a pig being butchered. he had raised six sons, each as fat as the last, each willing to follow the family trade, yet Shichiro was born with a wanderlust. He would sneak away from lessons as a child to watch soldiers train. Would escape his room during the middle of the night to work out. Where his older brothers grew fat and slow, he grew quick and strong. His father still taught him of the trade, yet as he grew in age and size his lust for battle never faded. Then one night, he was gone. Gone from his family mansion, gone from his lessons, gone from his old life. Shichiro would find his place upon the wall!
>Rings:
>Fire – 3 (+1 Trait)
>Water – 5 (3)
>Earth – 5 (2)
>Wind – 2
>Void – 2
>Equipment: 2 Finger of Jade, Wakizashi.Ono, 1 dose of Jade Powder,
>Traits: [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed.
[Heroic] - You are an inspiration to your fellow bushi, performing legendary feats and wading easily through the frontline. When you gain a natural, Critical Success on an important action, or on a fighting action, you rally the NPC samurai and your fellow PCs, giving them a +5 to one of their rolls this turn. If you roll a natural 100, you give them a +10. Performing particularly selfless and heroic acts may activate this Trait even without the appropriate dice roll.
[Unyielding] - Even by Crab standards, you are frustratingly difficult to kill. Fury of Hida lasts for three rounds, not just one, and when you would die from blood loss, overexertion, or your wounds, you can spend all your void points to merely fall unconscious and "stabilize." Note that this option is not always available to you.
[Fervor for Battle] - You enjoy battle a little too much, throwing yourself into the thick of it constantly. You must try to enter battle whenever the opportunity presents itself, even if orders, wounds or common sense would dictate otherwise.
[Shamed Family] - Your family dishonors the Crab, and, many mutter, would be better off among the Crane. While you are viewed as the white sheep of your family, you take a -15 to social rolls with samurai higher in station than yourself.
1: Shichiro heads out with any others who are in search for the tofu. It will be needed soon enough.
2:After the search Shichiro spends some time practicing and preparing for any battle that will occur tomorrow. We can never be get caught off guard.
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56e161 No.38450
>>38448
Forgot to add
[Maker of Perfection]
to action two
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56e161 No.38452
| Rolled 47, 29 = 76 (2d100) |
Name: Hida Azuma
Role: Hida Bushi
History: Hida Azuma is a fresh face to the ranks of the Wall. Fresh, naive, all that you'd expect from a rookie. However, he does have one thing going for him - he's fucking HUGE, even for Crab Clan standards. Some joke that he's half-ogre or something, but when they see him beat the ever living shit out of a training dummy they're more than happy he's on their side.
Rings:
FIRE: 2
WATER: 5
EARTH: 6 (5+1 from role)
WIND: 2
VOID: 2
Equipment: KATANA, DAI-TSUCHI, TETSUBO, HEAVY ARMOR, 2 FINGERS OF JADE, WAKIZACHI, EXTRA RATIONS, 1 DOSE OF JADE POWDER
Traits:
[The Mountain Does Not Fall] - Your wounds are automatically dropped 1 level of severity. You have a +1 to your Earth ring.
[The Other Wall] - Most Rokugani are around five and a half feet. Many Crab clock in at around six. You are six-foot-five, just shy of the legendary Hida Kisada in height, and with girth to back it up. In combat, you can choose to fight defensively, giving you a +15 to your roll and giving you a bonus to withstanding wounds.
[Ogre Paster] - Azuma knows how to bring Ogres down, hard and fast. You gain a +15, in addition to your regular bonuses, when fighting Ogres.
Flaws:
[The New Kid] - You are new to the Kaiu Wall, and have yet to see the many horrors of that place firsthand. You take a -10 penalty to resisting fear, mental illness, and the powers of certain dread Oni.
[Dumb] - Many clans stereotype the Crab as dullards. While it is true that the Crab rely on animal cunning rather than intellectual genius, few are as genuinely dim as you are. You need aid in navigating the tunnels, take penalties to complex tasks, and are prone to forgetting information.
1. Tofu is yummy. Let's go with Shichiro and the others to get it, make sure to bring weapons this time… (Go with the others to get the tasty tofu)
2. In downtime, we should get practice with smashing and bashing. Onis are scary so we should try to bash them good. Lifting things a good start. (Strength training)
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56e161 No.38453
>>38434
>you're still, as usual, bereft of much creativity
Yeah well fuck you and the horse you rode on too. Its fine though, just needed to give a reply to this.
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56e161 No.38454
| Rolled 87, 55 = 142 (2d100) |
>>38442
Name: Hiruma Lepu
Role: Hiruma Scout
History: apathy noticed at young age, trained under local lord, sent up to wall at 17, been here 5 years.
Rings:
FIRE: 5
EARTH: 2
WATER: 3
WIND: 5
VOID: 2
Equipment: yumi(bow, 40 arrows, katana (sword (for slicing, never stabbing and most certainly not for block), lighting armor, 3 Finger of Jade, Wakizashi, Grappling Hook, Map, Parchment and charcoal
Traits: [Uncaring] - Years on the Wall have hardened you to bloodshed, loss and horror. You do not take any morale penalties when your comrades die.
[Run Like The Wind] – You do not take wound penalties or other penalties to movement, and your movement is swifter and more silent than that of other roles.
[Focused] - One mind, one goal, one purpose. You have trained yourself to always focus on the task at hand. You gain a +15 to your roll when dedicating both actions to a task.
Flaws: [Unexpressive] - You stare forward blankly, like a poor painting or a dullard. You more or less fail any roll to inspire, rally, intimidate or earnestly convince.
[Tunnel Vision] - You focus on one thing, and one thing only, to the detriment of all else. You will often miss things en route to your goal, and tend to tune out events happening around you. You take a -15 to rolls to get your bearings in battle and miss out on auxillary details.
Focus both actions on hunting meat for us, hope no one is vegan.
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56e161 No.38455
| Rolled 98, 89 = 187 (2d100) |
>>38439
Name: Hida Kurutteru
Role: Kuni Shugenja
History: Growing up in a rich family his life was filled with nothing but pleasure and gained, it caused him to become arrogant and weak! They decided to lock him in a cellar for weeks on end to make him learn what it means to have humility! Time passed on for ages with almost no hope of escaping the kami approached him! they saw the talent he had for their magics. With what little sanity he had left he made a contract with them.
Now years later he's found his place at the wall where the battles never cease, much to his enjoyment.
Rings: Your rings.
2 earth
6 fire
2 wind
4 water
2 void
Void used to stop critfails and help rolls
Equipment: 3 Finger of Jade,Wakizashi. SCOUT ARMOR, SHUGENJA SCROLLS
a Scroll of Amateur Spells, and a jar of facepaint.
Traits: Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells
[Magical Prodigy] - Magical excellence is most commonly found among the Phoenix, but you, too, are quite the prodigious shugenja. You have a +5 to casting spells.
[Self Taught] - You lack a formal education in a dojo, and were given only the basics when you were, at an unseemly age, put through said dojo. You may ask favors of the kami in unconventional ways, subject to GM approval.
[Unconventional] - Your methods are strange, off-the-cuff and frankly, quite weird. It is difficult to interrupt or counter your spellcasting, and maho-tsukai are at a loss when trying to challenge you directly.
Flaws:
[Reckless] - Surprisingly for a shugenja, you have very little aforethought for your own safety and wellbeing. If an opportunity presents itself, you take it, without hesitation. If you try to play it safe, and stay back from the worst of it, you take morale penalties.
[Driven Mad] - The Crab are perhaps the most understanding clan when it comes to mental illnesses, and actively try to treat them. Yours, however, is untreatable. You are highly susceptible to insanity effects and take higher than normal penalties when faced with horror and loss. It is also expected that you roleplay this flaw out.
[Loner] - You prefer to work alone, benefiting the whole but separate from it. When forced to work together on a task, you take penalties. Your fellow soldiers do not quite trust you, as camaraderie is important on the Wall.
Action 1: "As the lord of eggs and kings of green once said, dashdashdash 543, Preparation is key" (Prepare magical rituals of Flame and Water)
Action 2: "Gaze upon the darkness without food or drink and you will suffer like no other, the golden man once decided to challenge the world without food, now he's green" (Ask the kami to help me find food)
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56e161 No.38456
| Rolled 12, 52 = 64 (2d100) |
>>38442
Name: Hiruma Seijuro
Role: Hiruma Berserker
History: While all Hiruma felt the pain of knowing that the taint of the Shadowlands both corrupted their ancestral home and gnawed at their souls everyday, Seijuro was keenly aware of it. His father had been one of many men sent in one of the many attempts by the Hiruma family to reclaim their home of Haiko no Hiruma. Unlike many of those men however, his father returned, but not without the blight of the Shadowlands, the taint, cast upon him. So it was that he joined the Damned, rather then commit Seppuku, for he was a man of honor and determination, and he would not die without casting as many of the wretched spawn of the Festering Pit back into the depths of Jigoku.
Seijuro had the pleasure of watching his father die when his section of the wall was briefly overrun, when he was but a fresh Bushi just weeks out of the Dojo. Oni and other creatures had scaled the wall in the dead of the night and caught the defenders there in a trap. Outnumbered and quickly being slaughtered, it was by sheer luck that a unit of Damned were close to this section of the wall, mere days from being sent out to ambush the very same force which was now attacking the Kaiu Kabe. With banshee screams they tore into the Shadowlanders flank, and the day seemed saved, until a massive Oni emerged from the wall and proceeded to kill all it could find. Even the Witch Hunter assigned to monitor this unit of Damned was picked up and torn in half by the massive beast. It was Seijuro's father and several other damned, with several large Hida Bushis, that forced the beast from the wall, at the cost of many of them following it. Seijuro's last look at his father, now aged almost beyond recognition from the taint, was him reaching for his son as he fell the many feet to the ground with a sickening crunch. The sight of that caused something deep within Seijuro to snap, his eyes glossed over and he slaughtered many of the remaining lesser oni and goblins single-handidly, ignoring blows and strikes like the idle blows of an angry child. After the battle he formally began his way on the path of the Kichigai.
Now, several years later, and Seijuro is a seasoned warrior, having fought in many battles, including those taking place beyond the wall. He differs from your standard Berserker in one way, he fights with a Ōdachi, a great sword, as the added weight of the blade better slices Shadowlander flesh and works better to his increased strength in his berserk state. He is stationed on a section of the wall in which things have been peaceful for several weeks, which to Seijuro is an ill-omen.
Rings:
FIRE: 3
EARTH: 3
WATER: 3
WIND: 2
VOID: 4
Equipment:
+ [Light Armor]
+ [Ōdachi]
+ [Katana]
+ [Tetsubo]
+ [Wakizashi]
+ [War Paint]
+ 2 [Finger of Jade]
+ 1 [Dose of Jade Powder]
Traits - [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring.
[Tranquil Fury] - In the heat of battle your rage quells all others, and you slaughter all before you with the calm rage of floodwater. You can spend an action, with no modifier, to enter a tranquil fury, which gives you bonuses to combat. When using [Fury of Hida], you are allowed to take normal actions.
Flaws - [A Hint Of Darkness] - Some Bushi do not realize that the crawling corruption of the Shadowlands has touched them, for Jade does not burn them and the spells of the Kuni do not register them as Tainted. You are one of these, and Shadowlands creatures can sense the festering seeds of darkness in your soul…
1. "Finally," Seijuro thought, "…some action on this section of the wall, and here I thought Fu Leng had finally given up on taking the Emerald Empire."
With a coming battle, Seijuro knew the importance of proper preparation. He would ask the fortunes for their favor, and ask the mighty Bishamon to bless his blade, and prayed to Lady Sun and Lord Moon that he might seem them both again after the end of this, and the end of all things. He would then proceed to check his gear, sharpen his blades, and ensure his Tetsubo was still sturdy enough to crush a Oni's skull.
2. After these rituals, Seijuro would contribute to the food stores by taking up a bow and going on a hunt. He would ask the fortunes for favor in this task.
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56e161 No.38457
| Rolled 62, 89 = 151 (2d100) |
>>38442
Name: Hida Sen, more commonly known by her nickname, Chiisai-hime
Role: Hida Bushi
History: Sen was fearless even as a small child, possessing iron resolve, an infuriating stubborn streak and a selfish insistence on getting her way. As she grew older, while simultaneously failing to grow physically, her incandescent tantrums at her lack of physical strength became legendary- both due to how terrifying they were for those involved, and how amusing they were for those at a distance. She gained the nickname Chiisai-hime, Little Princess, making fun of her selfish bossy nature and small size, which did little to improve her temper.
When her gempukku saw her return with the head of an ogre, she proved in the eyes of most that she had overcome her weaknesses. She has spent several years on the wall since. Although the top of her head is below the shoulders of most of her companions, and she still occasionally erupts into rages the legends of which spread the length of the wall, she is acknowledged as a fine samurai-ko.
Chiisai-hime is now a name used as a mark of respect, and although its childhood origins are brought up on many a long night for a good laugh (though never within her hearing), so too are admiring stories of the tiny girl who is always at the forefront of battle, and equal to any of the hulking warriors of the Crab.
>Rings:
-FIRE 3
-EARTH 6
-WATER 2
-WIND 3
-VOID 3
>Equipment:
-Dai-Tsuchi, Tetsubo, Heavy Armour, Katana and Wakizashi, 2 Fingers of Jade, 1 Jade Powder
>Traits:
-[The Mountain Does Not Fall] Your wounds are automatically dropped 1 level of severity.
-[Greatest in Spirit] - Your courage and will are indomitable, so stalwart that even the Shadowlands tremble before you. You gain a +15 to resisting Fear, insanity and morale penalties, and add a +5 to any group effort you take part in.
>Flaws:
-[Smallest in Body] - There is a reason that the Crab are bred for prodigious size and obscene strength, as Hida Sen knows all too well. You are at a -15 when fighting ogres or oni, and have a minor penalty when taking wounds.
-[Legendary Tantrums] - Patience is a virtue. Prudence is to be valued. You know neither of these: when something needs to be done, it needs to be done NOW. When you roll a Severe Failure (not taking your bonuses into account), roll a 1d100 adding your Fire. Failure on this roll means you enter a raging tantrum that may involve breaking objects, people, or your own equipment. If you roll a 1, you enter a tantrum automatically.
Plenty of others have gone to deal with food problems. That's not really a task for a samurai anyway. If the ashigaru lost the tofu they should have been the ones sent to find it again.
1. Take the time to do some training with the Dai-Tsuchi. To use such heavy weapons with such a small form takes constant practise.
2. Spend the rest of the time up on the wall. Watching the lands beyond is always important, after all, as is watching the wall itself for any signs of damage or weakness.
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56e161 No.38460
>>38324
Name: Yasuki Takyon
Role: [Hida Berserker]
History: The bastard son of a Crab and a lowly wench, Takyon's doubly unillustrious existence as both part Crab and bastard caused him extreme ridicule among his more pure Crab half-brothers as he developed. This ridicule led to sadness, then anger, and then developed into an intense fire of universal despisal that marked his general personality as a young man. When one has few friends on the Wall, one finds friends amongst the training equipment. On the battle field, his despisal and anger towards all things around him are funneled into his sword as he cuts down everything in his path. It is said that his anger is projected even towards Death itself, as he spits upon the rest He'll try to provide and instead use as incentive to further his life, as so to spite Death.
Rings:
2 +1 FIRE
5 EARTH
5 WATER
2 WIND
2 VOID
Equipment:
[Katana]
[Tetsubo]
[Light Armor]
1x Finger of Jade
1x Wakizashi
Traits: [Fury of Hida], [Death Grip], [Funneled Spite], [Loner-Induced Gains]
Flaws: [Death Grip], [Bastard's Fury], [Bastard]
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56e161 No.38462
| Rolled 100, 42 = 142 (2d100) |
>>38456
Who needs processed soy beans when you can have all natural animal protein.
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56e161 No.38464
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56e161 No.38465
>>38324
Name: Kuni Hogai
Role: [Kuni Shugenja]
History: Kuni Hogai was born into the Kuni family as the son of a Witch Hunter and a daughter of the Pheonix clan. He showed a powerful connection to the Kami of the land. From a young age he was taught the ways of the Kuni Shegenja, mainly focusing on earth like many shegenja of the clan but also focusing on wind like his mother's family. Many years passed in the monotony of learning to speak and gain power from the kami around him and to fight; and he enjoyed the process of learning.
During his gempukku Hogai brought much honor to his family as he was able to trick an ogre into a pitfall and took it's head. He then spend years on the wall, participating in many battles. Like many he has scars over his body; some that still give him trouble even years after receiving the wound.
Rings:
Fire - 2
Water - 2
Earth - 6
Wind - 4
Void - 2
Equipment: SCOUT ARMOR, SHUGENJA SCROLLS, 1 Finger of Jade and a Wakizashi.
Traits: [Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells.
[Born and Breed]
[Fast Learner]
[Veteran]
Flaws:
[Old Wounds]
[Curiosity Tainted the Cat]
[Resting Bitchface]
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56e161 No.38466
>>38324
Name: Toritaka "The Wall" Ashinakuro
Role: Hida Bushi
History: A close cousin to the family head, Ashinakuro was born within the head's household, but he did not show much promise until after he completed his gempukku trial. They found him completely exhausted, but otherwise unharmed and began training him in full. There was an increase in skill seen immediately after his gempukku that was nurtured to some of the greatest in the Crab realm. His skill in the family bushi was unrivaled, and he was finally sent to the wall to protect the realm of men and divines. He has been a great help and has been the deciding factor in many battles, but there has been a cost. Almost nobody knows the true story of his trial in the Shinomen Mori, but he did not come out unharmed as was reported. During his trial, he was harassed endlessly by spirits and he spent his entire trial running and defending against enemies he could not defeat or even hit. Combined with the sleep deprivation, he fell almost into a trance, desperately wanting to destroy the spirits, every waking moment using any tool he could find to get rid of them, it took a toll on his psyche. Though his battle senses had been forever heightened, the damage to his mind was permanent. This only showed along the wall, when a battle took a turn for the worst and instead of falling back like was commanded, he went into a battle fury. The others retreated back to reinforcements that were en route, but he stayed and continued to fight. The men arrived hours later to find him still alive, keeping the monsters and demons from advancing onto the wall and damaging it. This earned him his nickname, and it was not the last time it happened, other times actually resulting in his battle fury almost causing defeats. Not many know of his battle rage, the majority who did having died years ago, but the ones who do wonder, is it worth having such a skilled fighter if he's almost no better than the beasts and demons they fight.
Rings:
Fire Ring: 3
Earth Ring: 5
Water Ring: 4
Wind Ring: 3
Void Ring: 2
Equipment: [1 Finger of Jade]; [Wakizashi]; [Katana]; [Tetsubo]; [Heavy Armor]
Traits: [The Mountain Does Not Fall]; [The Wall]; [Battlemaster]
Flaws: [Scarred]; [Repentant Old Man]
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56e161 No.38467
>>38466
>>38324
change trait and nickname to "The Eye of The Storm" [The Eye of The Storm]
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56e161 No.38484
>>38446
1/2. The various ballistae are in good working order, primed and ready to fire, though the strings will likely require replacement, soon. Your test run, using blunt logs, will be conducted on a few barren rocks on the other side of the wall…
[Actually Magical Hammer] - You have come into possession of a weak nemuranai, an item with a kami bound to it. Once per day, you can automatically succeed a crafting or repair roll as if you had achieved a Greater Success. You can choose to use this bonus after rolling.
>>38448
1. The ballistae are in good order, though your colleague seems to be eager to further strain the strings with a test-run… the traps below are in proper order, too, well maintained by Sai and yourself and by the bushi manning this length of the wall. When the time comes, nothing shall break or twist…
2. Currently, the tunnels are filled with pitfalls, grinders and rows upon rows of sharp spikes. You have an inkling, though, that it'd be a little more devious to put a false floor just beyond a series of serrated floor-spikes, so that anyone– anything– leaping over is doomed to fall down…
False Floor Trap 2/5
>>38449
1. Shichiro leads his brethren in search of the missing tofu shipment. Peasants are, apparently, quite unused to the simple task of safeguarding foodstores…
Not to fret, however. The first place Shichiro seeks to look– downstream a ways from the local crossing– provides him with the welcome sight of most of the baskets of tofu, -and- a full basket of sweets: candied rice, dried fruits, and other confectionaries that must have been meant for someone else… well. They're -his-, now, and that means that they belong to the garrison.
You are quite warmly welcomed when you show up with most of the missing tofu and a wicker basket full of sweets, to boot, enough for most everyone to have a handful.
2. Shichiro spends the rest of his morning practicing his kata, sprinting up and down the stairs in full armor, and performing one-handed pushups with other bushi on his back. The whole display inspires the rest of the garrison.
Water 6 3/30
You gain a +10 to your next physical-oriented roll.
>>38452
1. You branch off to search upriver while Shichiro searches downriver. You find one basket of tofu, more or less unharmed by the water, sitting by the riverside. Though your companion finds the lion's share, you're warmly received upon your return as well.
2. Azuma gets to training, lifting logs for the ballista test, his own tetsubo, and, as a bit of a joke, other bushi. This last one ends up in a bruised head and a few punches.
Water 6 1/30
>>38454
1/2. Lepu's quiet chuckling at the prospect of vegans on the wall don't get in the way of his hunting. He manages to bag a few wild boar, and doesn't even lose any arrows!
You haul the meat back to the chef, Hida Gobori, who grunts approvingly. Looks like it'll be pork stew for a few days…
>>38455
1. Your strange, bizarre prayers to the kami actually receive a very notable answer!
(PM me on mibbit for clarification on spells)
FIRE SPELLS FOR THE DAY: The Soul's Blade, The Fist of Osano-Wo, Katana of Fire
WATER SPELLS FOR THE DAY: Visions of the Future, Stand Against The Waves, Path to Inner Peace
2. You petition air kami, water kami, and earth kami for insight and any hint of where food may have gone. The air kami lead you to… well… peasant huts where the smells of cooking rice waft through the air. The earth kami lead you to a basketful of wild vegetables and tubers. And the water kami graciously help you find another basket of tofu.
You return with the latter two bounties and the bushi quickly take the stuff off your hands.
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56e161 No.38485
>>38456
1. The fortunes, unfortunately, make their lack of blessing manifest in Seijuro's inability to focus or sit still in the garrison's shrine. After much praying, and unable to find his center, he leaves in mild irritation. He'd have to forge his own blessings.
2. Seijuro borrows a bow and goes out hunting. Though the Crab are as… reluctant, to consume red meat as any other, they are also quite pragmatic.
You bag a few rabbits, scrawny things, and bring them back, getting a nod of thanks from the chef and cook crew.
>>38457
1. Training with the Dai-Tsuchi is a difficult task, even for the Crab. The thing isn't as well-balanced as a tetsubo… but the little Hida makes it work.
Water 3 2/15
2. Sen's time up on top of the wall is spent in tranquility and relative peace– boredom, in other words. The Wall looks as pristinely well-kept as ever, and the lands beyond are, for the time being, barren and lifeless. Nothing stirs.
>>38460
Extra Equipment: Ono, Scroll of Amateur Haikus, Grappling Hook, 1 dose of Jade Powder.
Traits: [Death Grip] - Your brutal mindset and brimming rage drive you to ever-greater feats of fury and scorn. Fury of Hida lasts two rounds when activated at Dead or Dying, and can be activated at any health level, though this Fury only lasts one round. You can only activate Fury of Hida while not dead or dying once per day.
[Funneled Spite] - You take the derision, scorn and arrogance of your peers and betters and channel it into your rage. You gain a +10 to your actions the turn after rolling a 10 or lower.
[Loner-Induced Gains] - You do your best work when you're alone. You gain a +10 to tasks undertaken by yourself, and only by yourself. This does not apply to general combat but does apply to single combat and duels.
Flaws: [Death Grip] - Your furious refusal to stay down means that you rarely take your own health into account. While you have the standard number of Wound levels, you do not know your current health status until you are Dying or Dead.
[Bastard's Fury] - Your anger knows no bounds. It is only a courtesy that you remain on the Wall, and are not Ronin, or worse, Lost. When you are Raging, you have about an equal chance to attack friend or foe (roll 1d2 every round you're raging). Severe failures at critical moments may also force you into a rage.
[Bastard] - You are just -barely- Samurai, and, were this not the Crab Clan, you would be with your mother, not your father. You take a -15 penalty to social rolls with other samurai. This even applies to intimidation: now matter how scary or terrifying you are, a bastard dog is still a bastard dog.
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56e161 No.38486
>>38465
Additional Equipment: 2 Fingers of Jade, Katana, Face Paint
[Born and Bred] - You are not only Kuni, but you have the magically potent blood of the Phoenix running through your veins. You have a +10 to social rolls with fellow shugenja and a +5 to casting Earth spells.
[Fast Learner] - You may be getting on in age, but this only means you are more cunning, more experienced. You still learn surprisingly fast. The time needed to hash out strategies, dissect information, and train the more mental rings (Void, Wind) is lowered.
[Veteran] - You are a veteran of the Wall, and have borne witness to the horror, the senselessness, the heroism, the hope. You have a +15 to resist fear and the dread effects of certain Oni.
Flaws: [Old Wounds] - You have several persistently stubborn wounds that magic is unable to properly heal. You take a -10 penalty to combat rolls that see you physically engaged, and a -5 penalty to duels of any kind.
[Curiosity Tainted The Cat] - You are curious. While morbid curiosity is a time-honored tradition of the Kuni, it is always tempered with caution, which you seem to lack. You may, at certain times, be prompted to make an Earth roll to keep from investigating some terrible dark secret or other interesting matter…
[Resting Bitchface] - Simply put, you look like you're perpetually angry. Or irritable. Or constipated. You take a -10 penalty to all social rolls that don't involve intimidation or disapproval.
>>38466
Extra Equipment: Tanto, Masa-kiri, 2 Doses of Jade Powder.
Traits: [Eye of the Storm] - When in the thick of combat, you enter a sort of battle-trance that nets you unparalleled focus. You gain a +20 to all battle rolls you make, but under no circumstances can you ever retreat.
[Battlemaster] - You are skilled, by age and mental quirk, in almost every aspect of warfare, and were it not for your near-suicidal tendencies you would certainly be an officer on the Wall. You are more or less treated as a Gunso, a sergeant, and thus you can (to a point) expect other soldiers to follow your lead and suppliers to get you your requisitions orders. You lack any actual authority, however. That is for men that know when to pull back.
Flaws: [Scarred] - The scars across your body and your mind combine with your age to hinder you when you are not pressed. You take a -15 to physical actions that don't involve high-stakes or mass battles.
[Repentant Old Man] - You've seen too much. You've experienced too much. You put on your best face for the Kuni, because you know you're one bad day away from forced retirement. Severe Failures and worse have stacking penalties on all of your rolls
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56e161 No.38487
Day 1.
Day.
Much rejoicing is had as the tofu is brought back, with meat and vegetables gathered to bolster it all. Shichiro even found a basket of sweets, enough for everyone to grab a handful. Some eat them immediately, others stow them away for later. Everyone gains [Fistful of Sweets].
It is announced that a test of the ballistae will be conducted sometime before dinner, using wooden sticks, though, disappointingly, there's no lame ponies to really test them -out- on.
On a more grim note, a scout returns with news that there is, definitely, a skirmishing force headed for this portion of the Wall. They might hit at dawn… or nightfall…
POST.
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56e161 No.38488
| Rolled 24, 50 = 74 (2d100) |
>>38487
Name: Hiruma Seijuro
Role: Hiruma Berserker
History: While all Hiruma felt the pain of knowing that the taint of the Shadowlands both corrupted their ancestral home and gnawed at their souls everyday, Seijuro was keenly aware of it. His father had been one of many men sent in one of the many attempts by the Hiruma family to reclaim their home of Haiko no Hiruma. Unlike many of those men however, his father returned, but not without the blight of the Shadowlands, the taint, cast upon him. So it was that he joined the Damned, rather then commit Seppuku, for he was a man of honor and determination, and he would not die without casting as many of the wretched spawn of the Festering Pit back into the depths of Jigoku.
Seijuro had the pleasure of watching his father die when his section of the wall was briefly overrun, when he was but a fresh Bushi just weeks out of the Dojo. Oni and other creatures had scaled the wall in the dead of the night and caught the defenders there in a trap. Outnumbered and quickly being slaughtered, it was by sheer luck that a unit of Damned were close to this section of the wall, mere days from being sent out to ambush the very same force which was now attacking the Kaiu Kabe. With banshee screams they tore into the Shadowlanders flank, and the day seemed saved, until a massive Oni emerged from the wall and proceeded to kill all it could find. Even the Witch Hunter assigned to monitor this unit of Damned was picked up and torn in half by the massive beast. It was Seijuro's father and several other damned, with several large Hida Bushis, that forced the beast from the wall, at the cost of many of them following it. Seijuro's last look at his father, now aged almost beyond recognition from the taint, was him reaching for his son as he fell the many feet to the ground with a sickening crunch. The sight of that caused something deep within Seijuro to snap, his eyes glossed over and he slaughtered many of the remaining lesser oni and goblins single-handidly, ignoring blows and strikes like the idle blows of an angry child. After the battle he formally began his way on the path of the Kichigai.
Now, several years later, and Seijuro is a seasoned warrior, having fought in many battles, including those taking place beyond the wall. He differs from your standard Berserker in one way, he fights with a Ōdachi, a great sword, as the added weight of the blade better slices Shadowlander flesh and works better to his increased strength in his berserk state. He is stationed on a section of the wall in which things have been peaceful for several weeks, which to Seijuro is an ill-omen.
Rings:
FIRE: 3
EARTH: 3
WATER: 3
WIND: 2
VOID: 4
Equipment:
+ [Light Armor]
+ [Ōdachi]
+ [Katana]
+ [Tetsubo]
+ [Wakizashi]
+ [War Paint]
+ [Fistful of Sweets]
+ 2 [Finger of Jade]
+ 1 [Dose of Jade Powder]
Traits - [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring.
[Tranquil Fury] - In the heat of battle your rage quells all others, and you slaughter all before you with the calm rage of floodwater. You can spend an action, with no modifier, to enter a tranquil fury, which gives you bonuses to combat. When using [Fury of Hida], you are allowed to take normal actions.
Flaws - [A Hint Of Darkness] - Some Bushi do not realize that the crawling corruption of the Shadowlands has touched them, for Jade does not burn them and the spells of the Kuni do not register them as Tainted. You are one of these, and Shadowlands creatures can sense the festering seeds of darkness in your soul…
1. Seijuro would spend the the first few parts of the day gathering fish from a nearby stream, the idle time spent meditating and focusing on the battle to come, with the fish he catches being useful to the garrison as well.
2. After that, Seijuro will spend the other half of the day practicing with his Ōdachi and Tetsubo, both of them large weapons that can easily harm the wielder as much as they can the enemy, so they require constant practice to maintain good form.
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56e161 No.38489
| Rolled 35 (1d100) |
>>38488
>tfw most average of samurai
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56e161 No.38490
| Rolled 83, 62 = 145 (2d100) |
Name: Hida Azuma
Role: Hida Bushi
History: Hida Azuma is a fresh face to the ranks of the Wall. Fresh, naive, all that you'd expect from a rookie. However, he does have one thing going for him - he's fucking HUGE, even for Crab Clan standards. Some joke that he's half-ogre or something, but when they see him beat the ever living shit out of a training dummy they're more than happy he's on their side.
Rings:
FIRE: 2
WATER: 5
EARTH: 6 (5+1 from role)
WIND: 2
VOID: 2
Equipment: KATANA, DAI-TSUCHI, TETSUBO, HEAVY ARMOR, 2 FINGERS OF JADE, WAKIZACHI, EXTRA RATIONS, 1 DOSE OF JADE POWDER
Traits:
[The Mountain Does Not Fall] - Your wounds are automatically dropped 1 level of severity. You have a +1 to your Earth ring.
[The Other Wall] - Most Rokugani are around five and a half feet. Many Crab clock in at around six. You are six-foot-five, just shy of the legendary Hida Kisada in height, and with girth to back it up. In combat, you can choose to fight defensively, giving you a +15 to your roll and giving you a bonus to withstanding wounds.
[Ogre Paster] - Azuma knows how to bring Ogres down, hard and fast. You gain a +15, in addition to your regular bonuses, when fighting Ogres.
Flaws:
[The New Kid] - You are new to the Kaiu Wall, and have yet to see the many horrors of that place firsthand. You take a -10 penalty to resisting fear, mental illness, and the powers of certain dread Oni.
[Dumb] - Many clans stereotype the Crab as dullards. While it is true that the Crab rely on animal cunning rather than intellectual genius, few are as genuinely dim as you are. You need aid in navigating the tunnels, take penalties to complex tasks, and are prone to forgetting information.
1. Uh oh, an attack…welp..better wait for orders. But waiting for orders is boring, so me think I go help everyone else out with whatever they doing.
2. I need to lift more! More lift! More gains!
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56e161 No.38491
| Rolled 36, 39 = 75 (2d100) |
>>38486
Name: Kuni Hogai
Role: [Kuni Shugenja]
History: Kuni Hogai was born into the Kuni family as the son of a Witch Hunter and a daughter of the Pheonix clan. He showed a powerful connection to the Kami of the land. From a young age he was taught the ways of the Kuni Shegenja, mainly focusing on earth like many shegenja of the clan but also focusing on wind like his mother's family. Many years passed in the monotony of learning to speak and gain power from the kami around him and to fight; and he enjoyed the process of learning.
During his gempukku Hogai brought much honor to his family as he was able to trick an ogre into a pitfall and took it's head. He then spend years on the wall, participating in many battles. Like many he has scars over his body; some that still give him trouble even years after receiving the wound.
Rings:
Fire - 2
Water - 2
Earth - 6
Wind - 4
Void - 2
Equipment: SCOUT ARMOR, SHUGENJA SCROLLS, 3 Finger of Jade, a Wakizashi, Katana, Face Paint, [Fistful of Sweets].
Traits: [Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells.
[Born and Bred] - You are not only Kuni, but you have the magically potent blood of the Phoenix running through your veins. You have a +10 to social rolls with fellow shugenja and a +5 to casting Earth spells.
[Fast Learner] - You may be getting on in age, but this only means you are more cunning, more experienced. You still learn surprisingly fast. The time needed to hash out strategies, dissect information, and train the more mental rings (Void, Wind) is lowered.
[Veteran] - You are a veteran of the Wall, and have borne witness to the horror, the senselessness, the heroism, the hope. You have a +15 to resist fear and the dread effects of certain Oni.
Flaws: [Old Wounds] - You have several persistently stubborn wounds that magic is unable to properly heal. You take a -10 penalty to combat rolls that see you physically engaged, and a -5 penalty to duels of any kind.
[Curiosity Tainted The Cat] - You are curious. While morbid curiosity is a time-honored tradition of the Kuni, it is always tempered with caution, which you seem to lack. You may, at certain times, be prompted to make an Earth roll to keep from investigating some terrible dark secret or other interesting matter…
[Resting Bitchface] - Simply put, you look like you're perpetually angry. Or irritable. Or constipated. You take a -10 penalty to all social rolls that don't involve intimidation or disapproval.
1. Pray to the Kami for spells. Focus on Earth and Wind.
2. Do up my face paint in a way to accentuate the constant look of disapproval on my face.
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56e161 No.38492
| Rolled 13 (1d100) |
>>38484
Name: Hida Kurutteru
Role: Kuni Shugenja
History: Growing up in a rich family his life was filled with nothing but pleasure and gained, it caused him to become arrogant and weak! They decided to lock him in a cellar for weeks on end to make him learn what it means to have humility! Time passed on for ages with almost no hope of escaping the kami approached him! they saw the talent he had for their magics. With what little sanity he had left he made a contract with them.
Now years later he's found his place at the wall where the battles never cease, much to his enjoyment.
Rings: Your rings.
2 earth
6 fire
2 wind
4 water
2 void
Void 2 used to stop critfails and help rolls
Equipment: 3 Finger of Jade,Wakizashi. SCOUT ARMOR, SHUGENJA SCROLLS
a Scroll of Amateur Spells, and a jar of facepaint, Fistful of Sweets
Traits: Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells
[Magical Prodigy] - Magical excellence is most commonly found among the Phoenix, but you, too, are quite the prodigious shugenja. You have a +5 to casting spells.
[Self Taught] - You lack a formal education in a dojo, and were given only the basics when you were, at an unseemly age, put through said dojo. You may ask favors of the kami in unconventional ways, subject to GM approval.
[Unconventional] - Your methods are strange, off-the-cuff and frankly, quite weird. It is difficult to interrupt or counter your spellcasting, and maho-tsukai are at a loss when trying to challenge you directly.
Flaws:
[Reckless] - Surprisingly for a shugenja, you have very little aforethought for your own safety and wellbeing. If an opportunity presents itself, you take it, without hesitation. If you try to play it safe, and stay back from the worst of it, you take morale penalties.
[Driven Mad] - The Crab are perhaps the most understanding clan when it comes to mental illnesses, and actively try to treat them. Yours, however, is untreatable. You are highly susceptible to insanity effects and take higher than normal penalties when faced with horror and loss. It is also expected that you roleplay this flaw out.
[Loner] - You prefer to work alone, benefiting the whole but separate from it. When forced to work together on a task, you take penalties. Your fellow soldiers do not quite trust you, as camaraderie is important on the Wall.
CURRENT SPELLS:
FIRE: The Soul's Blade, The Fist of Osano-Wo, Katana of Fire
WATER: Visions of the Future, Stand Against The Waves, Path to Inner Peace
Action 1: "The golden man in me still shines, but if i'm not wary i will turn green soon, For that to not happen the future of the battles must be shown to me" (Cast visions of the future)
+[Magical Prodigy]
Action 2: "Kami guide me into finding the true path of victory. the eggs of the future can yet still be clutched" (Train my water ring)
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56e161 No.38493
| Rolled 21 + 5 (1d100) |
>>38492
This is for first the action with modifier and all
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56e161 No.38494
| Rolled 59, 82 = 141 (2d100) |
>>38487
Name: Hiruma Lepu
Role: Hiruma Scout
History: apathy noticed at young age, trained under local lord, sent up to wall at 17, been here 5 years.
Rings:
FIRE: 5
EARTH: 2
WATER: 3
WIND: 5
VOID: 2
Equipment: yumi(bow, 40 arrows, katana (sword (for slicing, never stabbing and most certainly not for block), lighting armor, fistful of sweets, 3 Finger of Jade, Wakizashi, Grappling Hook, Map, Parchment and charcoal
Traits: [Uncaring] - Years on the Wall have hardened you to bloodshed, loss and horror. You do not take any morale penalties when your comrades die.
[Run Like The Wind] – You do not take wound penalties or other penalties to movement, and your movement is swifter and more silent than that of other roles.
[Focused] - One mind, one goal, one purpose. You have trained yourself to always focus on the task at hand. You gain a +15 to your roll when dedicating both actions to a task.
Flaws: [Unexpressive] - You stare forward blankly, like a poor painting or a dullard. You more or less fail any roll to inspire, rally, intimidate or earnestly convince.
[Tunnel Vision] - You focus on one thing, and one thing only, to the detriment of all else. You will often miss things en route to your goal, and tend to tune out events happening around you. You take a -15 to rolls to get your bearings in battle and miss out on auxillary details.
1. Try to make a harness that will allow me an easier time shooting foes at the base of the wall.
2. Make absolutely certain that my bow and arrows are in good order.
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56e161 No.38495
>>38493
Haha, no, that's not how that works.
You rolled that roll second, that's your second roll.
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56e161 No.38496
| Rolled 36, 77 = 113 (2d100) |
>>38484
Name: Kaiu Sai
Role:[Kaiu Artisan]
History: https://pastebin.com/72RrEzwt
Rings:
FIRE: 5 (4+1) from trait
EARTH: 3
WATER: 3
WIND: 4
VOID: 2
Equipment:
+1 Finger of Jade
+Wakizashi.
+HEAVY ARMOR,
+KATANA,
+HAMMER,
+TRAP BLUEPRINTS
+Spare Machinery Parts,
+Length of Chain,
+Parchment and Ink.
+False Floor Trap 2/5
+[Fistful of Sweets].
Traits:
[The Kaiu Method] – You gain a +15 to all rolls involving repair or creation of stone and metal items. You gain a +10 to rolls involving siege engines and engineering. +1 to your Fire Ring.
[Mechanical Genius] - You have an innate knack for understanding the workings of machinery and the fundamentals of siege weaponry. You will only break such devices on a roll of 1, and gain an additional +5 on top of your Role bonus.
[Insanity Insight] - You have a strange insight into how things work, how patterns play into one another, and, perhaps, the inner workings of the Void. You can instantly discern vital flaws in the construction of most anything, and thus, gain a +5 to attempts to sunder and destroy manufactured things.
[Maker of Perfection] - Your creations are elaborate, efficient and expertly designed. While it takes you longer to craft and create traps, weapons and the like, your worksmanship is of superior quality, giving modest bonuses.
Flaws: [Strange] - You are weird, mentally off, and quite distanced from your peers. You take a -10 penalty to interacting with other samurai, and automatically fail attempts to interact with the much more superstitious ashigaru and eta.
[Does Not Shut Up] - You talk. All the time. Even when you shouldn't– especially when you shouldn't. You take a -20 to stealth and hiding checks, and when working together with others, they take a -10 penalty as your constant babbling throws off their concentration.
[Dishonored Father] - Your father, whose name has been stricken from all records, used the foul magic of gaijin pepper to strike down an Oni. Your requisitions of goods are all thoroughly inspected (to the point where it takes longer for them to arrive) for any hidden shipments of the stuff and your worksmanship is viewed with suspicion by the higher ups. You take a -10 penalty, that stacks with other penalties, when interacting with samurai higher in station than you.
1.OOOOH sweets, I should have on….. No no, traps first, sweets later. Something to look forward too as the ninth Kami's followers fall to their doom! Sweets and dead goblins, a wonderful time. 2/5
+[The Kaiu Method]
+[Maker of Perfection]
+[Mechanical Genius]
+Fire 5
+Parchment and Ink
2.Take stock of the armory, all the weapons and ammunition needs to be top shape for the coming fight. Fix anything that needs it.
+[The Kaiu Method]
+Wind 4
+Fire 5
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56e161 No.38504
| Rolled 25, 77 = 102 (2d100) |
>>38484
>>Name: Yasuki Shichiro
>>Role: Hida Berserker
>>History: Shichiro, seventh son of Yasuki Ryo, a man who has grown fat and slow from years of working as a merchant. Ryo is a man who had never seen battle in his life, and would grow weary at even the sight of a pig being butchered. he had raised six sons, each as fat as the last, each willing to follow the family trade, yet Shichiro was born with a wanderlust. He would sneak away from lessons as a child to watch soldiers train. Would escape his room during the middle of the night to work out. Where his older brothers grew fat and slow, he grew quick and strong. His father still taught him of the trade, yet as he grew in age and size his lust for battle never faded. Then one night, he was gone. Gone from his family mansion, gone from his lessons, gone from his old life. Shichiro would find his place upon the wall!
>>Rings:
>>Fire – 3 (+1 Trait)
>>Water – 5 (3)
>>Earth – 5 (2)
>>Wind – 2
>>Void – 2
>>Equipment: 2 Finger of Jade, Wakizashi.Ono, 1 dose of Jade Powder,
>>Traits: [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed.
>[Heroic] - You are an inspiration to your fellow bushi, performing legendary feats and wading easily through the frontline. When you gain a natural, Critical Success on an important action, or on a fighting action, you rally the NPC samurai and your fellow PCs, giving them a +5 to one of their rolls this turn. If you roll a natural 100, you give them a +10. Performing particularly selfless and heroic acts may activate this Trait even without the appropriate dice roll.
>[Unyielding] - Even by Crab standards, you are frustratingly difficult to kill. Fury of Hida lasts for three rounds, not just one, and when you would die from blood loss, overexertion, or your wounds, you can spend all your void points to merely fall unconscious and "stabilize." Note that this option is not always available to you.
>[Fervor for Battle] - You enjoy battle a little too much, throwing yourself into the thick of it constantly. You must try to enter battle whenever the opportunity presents itself, even if orders, wounds or common sense would dictate otherwise.
>[Shamed Family] - Your family dishonors the Crab, and, many mutter, would be better off among the Crane. While you are viewed as the white sheep of your family, you take a -15 to social rolls with samurai higher in station than yourself.
Water 6 3/30
1-2: Shichiro barely manages to hide his excitement upon hearing that battle is near. He can not wait to test his blade. So he climbs to the highest point that he can on the wall, and keeps look out as not to miss the enemy forces, making sure they don't take the wall by surprise.
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56e161 No.38511
| Rolled 25, 30 = 55 (2d100) |
>>38487
Name: Ashbringer [Kuni Akihiko]
Role: [Kuni Witch Hunter]
History: A Kuni Witch Hunter renown for his brutal suppression of those even “suspect” of being tainted by the darkness and the purging of those associated of such fallen individuals. Born to a minor branch of the Kuni family and wholly devoted the art of Witch Hunting, on his gempukku his was rumored to have returned with the head of a “tainted” student of his own class. He has traveled all over the Empire spending time training and assisting the Kuroiban before returning to the wall to continue the eternal fight against the Shadowlands.
FIRE: 2
EARTH: 4
WATER: 4
WIND: 4
VOID: 2
Equipment: IRON STAFF, 6 FINGERS OF JADE, LORE SCROLL, Wakizashi, Mask, Parchment and Ink, 2 Doses of Jade Powder, Fistful of Sweets
Traits:[To See The Darkness] – You have an intrinsic knowledge of shadowlands creatures; giving you a +30 bonus to puzzling out their weaknesses and a +15 bonus to attack rolls against Oni and Shapeshifters.
[Shadow Breaker] - You are a fearsome foe against the crawling darkness of the Shadowlands. You gain an additional +10 to fighting Tainted humans, corrupted samurai, and shapeshifters.
[Kuroiban Trained] - You worked closely with the Kuroiban, the Scorpion's notorious Black Watch, the more socially cunning counterpart to the Kuni Witch Hunters. You gain a +10 to noticing the work of maho, and a +10 to fighting maho-tsukai themselves.
Flaws: [Merciless] - Mercy is a weakness, and allows the darkness to thrive. You move to kill tainted compatriots. You have no hint of compassion for those lower in station. Your ruthless attitude means that you take a -10 penalty to interacting with Ashigaru or Eta.
[Hated] - Your vicious methods are frowned upon by your Kuni peers, and your reputation as a "mysterious" hardass even earns you resentment from the bushi. You take a -15 penalty when trying to positively interact with other samurai, though you gain a +5 bonus to intimidating or playing to their expectations.
—–
1-2. Darkness breeds in all things, they would not attack without already having some prepared means of breeching our defences. Search the defenders for taint and find any shadowkin disguised within our ranks.
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56e161 No.38512
| Rolled 35, 59 = 94 (2d100) |
Name: Kaiu Yenji
Role:[Kaiu Artisan]
History: Yenji was born in one of the far corners of Crab Clan, a backwater farming village as distanced from cities and civilization as could be. Growing up a farming boy, he had dreamed of one day going to the wall and making something of himself. But for the lowly peasant farmer boy these prospects seemed poor.
That was until his grandfather passed away in his dojo in the city, but before he did he gave Yenji ancient family heirloom to him. A magical hammer which as it struck, was able to repair broken objects anew or forge new ones.
The timing was good. A plague of flying vermin was investing the village, damaging crops and scaring away farmers. Yenji gathered some scraps, wooden planks, metal rods, old bowstrings and putting these pieces together used his family heirloom to craft a fresh Ballistae, which he loaded up with bolts and used to bring down the beasts.
Now finally having a useful Talen, Yenji joined the forces defending the wall, designing and erecting ballistae, scorpions, and other ranged launched weapons to defend it using his magic hammer and scrap. Oni are tough beasts, but they fall to ballistae bolts and crossbow bolts well enough, and if that does not work, the answer is simple: use more. By far his most innovative invention was a type of ammunition dispensing unit, which could speed up the reloading of crossbows and ballistae by providing a steady supply of fresh ammunition.
Still, even after all this life has not been easy. His remote backwater accent and customs, coupled with his constant devotion to collecting scrap to build new and better ballistae, leaves him with few allies and much suspicion or at least avoiding by his so called comrades, what kind of man cares more for erecting his machines than fighting for his fellow man?
Rings:
FIRE: 4+1
EARTH: 2
WATER: 3
WIND: 5
VOID: 2
Equipment:
+1 Finger of Jade
+Wakizashi.
+HEAVY ARMOR,
+KATANA,
+HAMMER,
+TRAP BLUEPRINTS
Additional Equipment: 'Magical' Hammer, Spare Mechanics, Lantern, Large Bag
[Mechanical Genius] - You have an innate knack for understanding the workings of machinery and the fundamentals of siege weaponry. You will only break such devices on a roll of 1, and gain an additional +5 on top of your Role bonus.
[Actually Magical Hammer] - You have come into possession of a weak nemuranai, an item with a kami bound to it. Once per day, you can automatically succeed a crafting or repair roll as if you had achieved a Greater Success. You can choose to use this bonus after rolling.
>Jaundice allowed last minute swap IRC will stat later
[Ingenius Innovation] – Your skill is matched only by your creativity. It is easier for you to construct new items, new designs and improvised mechanisms from scrap. You try to innovate and improve whenever possible.
Flaws: [Peasant Background] - You were elevated to the status of Samurai by your particularly generous lord. This means that you have absolutely zero respect among your peers, and were it not for your skill and so-called 'magical' hammer, you wouldn't be here. You have a -5 to resist fear and insanity effects, and the prospects of getting ANY respect are dim.
[Backwater Accent] - Although the Crab accent is rough, crude and boisterous, your accent is even worse, owing to your unglamorous background. You have a -10 to all social interactions with samurai. On the bright side, you have a +5 to interacting with peasants and eta (the non-person caste responsible for handling waste and corpses).
[Workaholic] - Your work is your life. You live to work. While this work ethic has helped you stay alive in the wake of unending discrimination, it also means that, if you don't spend at least 4 actions a day working and tinkering, you take mounting morale penalties.
1-2. Perform the weapons test, calibrate the targeting markers and ensure these ballistics are as accurate as can be, when battle comes make every shot count, we can ill afford inaccurate fire in battle. Make plans to requisition some new strings too.
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56e161 No.38521
>>38488
1. Meditation and focus are lacking. Seijuro, it seems, simply cannot center himself, for nagging thoughts and a sense of ominous doom eats at his mind…
And the fish just aren't biting.
2. Your practice helps drum away your errant thoughts and sharpen your mind. Even notice of a test-run of the ballista doesn't break your concentration.
You gain a +5 to your next battle roll.
>>38490
Put your motherfuckin' progress in your motherfuckin' roll or sheet.
2. You lift ballista bolts, logs, sheets of metal, ingots and cogs. You also lift things that don't really need lifting, like rocks, carts, et cetera.
Water 6 3/30
1. You go about helping Yenji wind, load and testfire the ballista. While you're… not entirely sure how it works, you, at least, follow his instructions well enough to make the test-run a success!
>>38491
1. Gain the following spells:
Earth: Purge the Taint, Jade Strike x2, Be The Earth
Wind: Blessed Wind, Tempest of Air, Gift of Wind
2. Your facepaint accentuates your look of constant scorn. Your Kuni brethren would approve!
Your non-Kuni compatriots think it makes you look like more of a jackass.
Gain [Resting Bitchface +], increasing your penalty to -15 but giving you a +5 to intimidation or negative social actions.
>>38492
1. Clouds, thunder, rushing black waters.
You see nothing else of import upon casting the spell… perhaps the Kami simply have nothing to show you? Or perhaps you performed it… wrong…
Lose spell: Visions of the Future
2. You have some middling success in lifting heavy objects and training yourself to notice kami here, there, everywhere… but you spend just as much time chasing the whims of your mind. In the end, nothing is accomplished. But you do find some rather tasty rice balls.
>>38494
1. You gather together cloth and metal bits, starting to craft a harness!
It'd be easier if you were a Kaiu, though…
Archery Harness 1/5
2. Your bow and arrows are in excellent order. You're given more arrows when you go in to double-check with the armory officer to make sure.
Gain 15 Armor-Piercing Arrows.
>>38496
1. You resist the temptation to gobble down sweets as you continue your tireless, babbling work. You do believe that your dastardly trap is almost ready, it just needs a few tweaks in spike size and width.
4/5
2. You check in with the armory officer and take inventory…
35 Tetsubos, 20 Dai-Tsuchi, 15 axes of varying size, 700 normal arrows, 500 armor-piercing arrows, 400 barbed arrows, 30 spare bows, 20 spare suits of armor, enough rations and survival food for months, 50 spare spears, 50 ballista bolts, 15 spare fingers of jade, 10 doses of jade powder and 20 bins worth of parts and spare metal scraps. Everything is in working shape.
>>38504
1/2. Shichiro stands watch atop the Wall for quite some time, peering out at the wasted plains and watching as the ballista tests are conducted.
Shichiro's keen eyes do spot a group of what look like goblins in the distance, crudely pointing out defenses and emplacements. Although too far to hit, you do manage to alert your superiors, who, once the goblins fall back, switch some of the postings and defenses around, rendering their planning useless.
>>38511
1/2. There are no signs of shapeshifters, monsters, or tainted samurai, after several hours of unceremoniously smacking people with Jade and meticulously standing over the shoulder of the two resident engineers, both of whom seem to be some kind of… touched in the head.
All in all, the garrison has yet to be subverted!
>>38512
1/2. With help from the new, fat recruit, you get the ballista all wound, strung and loaded, and with several dozen bushi eagerly watching, you fire off the ballistae one by one with dummy shots and crudely hewn logs made for such a purpose.
The results: they usually hit -near- the marker, at least, but the strings and the off-kilter sights mean that they're not the most accurate thing around. Perhaps fixing the sights, or getting your order for strings (which should come in in the next day or two) will fix the issues with accuracy… or perhaps you're just using projectiles ill-suited to the task. You won't know unless you tinker.
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56e161 No.38522
Day 1.
Dusk.
As the sun begins to set, the scouts and sentries send up a call to alarm: a skirmishing force of goblins on the right flank, skeletons and zombies on the left, is pouring out of the mountains. Armed with rusted weapons, moldy bows, and siege towers and bridges of rickety planks, bones and animal sinews, they rush the wall in no particular order.
Beating these creatures back will be easy. Some might argue too easy, but, then, not every engagement is a great fight on the Kaiu Wall!
You may dedicate ONE or BOTH of your actions to beating back the first skirmishing force.
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56e161 No.38523
| Rolled 61, 81 = 142 (2d100) |
Name: Hida Azuma
Role: Hida Bushi
History: Hida Azuma is a fresh face to the ranks of the Wall. Fresh, naive, all that you'd expect from a rookie. However, he does have one thing going for him - he's fucking HUGE, even for Crab Clan standards. Some joke that he's half-ogre or something, but when they see him beat the ever living shit out of a training dummy they're more than happy he's on their side.
Rings:
FIRE: 2
WATER: 5
EARTH: 6 (5+1 from role)
WIND: 2
VOID: 2
Equipment: KATANA, DAI-TSUCHI, TETSUBO, HEAVY ARMOR, 2 FINGERS OF JADE, WAKIZACHI, EXTRA RATIONS, 1 DOSE OF JADE POWDER, HANDFUL OF SWEETS
Traits:
[The Mountain Does Not Fall] - Your wounds are automatically dropped 1 level of severity. You have a +1 to your Earth ring.
[The Other Wall] - Most Rokugani are around five and a half feet. Many Crab clock in at around six. You are six-foot-five, just shy of the legendary Hida Kisada in height, and with girth to back it up. In combat, you can choose to fight defensively, giving you a +15 to your roll and giving you a bonus to withstanding wounds.
[Ogre Paster] - Azuma knows how to bring Ogres down, hard and fast. You gain a +15, in addition to your regular bonuses, when fighting Ogres.
Flaws:
[The New Kid] - You are new to the Kaiu Wall, and have yet to see the many horrors of that place firsthand. You take a -10 penalty to resisting fear, mental illness, and the powers of certain dread Oni.
[Dumb] - Many clans stereotype the Crab as dullards. While it is true that the Crab rely on animal cunning rather than intellectual genius, few are as genuinely dim as you are. You need aid in navigating the tunnels, take penalties to complex tasks, and are prone to forgetting information.
Works in progress: Water Ring Next Level 3/30
1-2: "BIG BATTLE! ME FIGHT! Tell me where go and I beat them up!" (Join the fray, if any smart people give me any orders as to what to do take them)
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56e161 No.38524
| Rolled 85, 100 = 185 (2d100) |
>>38522
Name: Hiruma Seijuro
Role: Hiruma Berserker
History: While all Hiruma felt the pain of knowing that the taint of the Shadowlands both corrupted their ancestral home and gnawed at their souls everyday, Seijuro was keenly aware of it. His father had been one of many men sent in one of the many attempts by the Hiruma family to reclaim their home of Haiko no Hiruma. Unlike many of those men however, his father returned, but not without the blight of the Shadowlands, the taint, cast upon him. So it was that he joined the Damned, rather then commit Seppuku, for he was a man of honor and determination, and he would not die without casting as many of the wretched spawn of the Festering Pit back into the depths of Jigoku.
Seijuro had the pleasure of watching his father die when his section of the wall was briefly overrun, when he was but a fresh Bushi just weeks out of the Dojo. Oni and other creatures had scaled the wall in the dead of the night and caught the defenders there in a trap. Outnumbered and quickly being slaughtered, it was by sheer luck that a unit of Damned were close to this section of the wall, mere days from being sent out to ambush the very same force which was now attacking the Kaiu Kabe. With banshee screams they tore into the Shadowlanders flank, and the day seemed saved, until a massive Oni emerged from the wall and proceeded to kill all it could find. Even the Witch Hunter assigned to monitor this unit of Damned was picked up and torn in half by the massive beast. It was Seijuro's father and several other damned, with several large Hida Bushis, that forced the beast from the wall, at the cost of many of them following it. Seijuro's last look at his father, now aged almost beyond recognition from the taint, was him reaching for his son as he fell the many feet to the ground with a sickening crunch. The sight of that caused something deep within Seijuro to snap, his eyes glossed over and he slaughtered many of the remaining lesser oni and goblins single-handidly, ignoring blows and strikes like the idle blows of an angry child. After the battle he formally began his way on the path of the Kichigai.
Now, several years later, and Seijuro is a seasoned warrior, having fought in many battles, including those taking place beyond the wall. He differs from your standard Berserker in one way, he fights with a Ōdachi, a great sword, as the added weight of the blade better slices Shadowlander flesh and works better to his increased strength in his berserk state. He is stationed on a section of the wall in which things have been peaceful for several weeks, which to Seijuro is an ill-omen.
Rings:
FIRE: 3
EARTH: 3
WATER: 3
WIND: 2
VOID: 4
Equipment:
+ [Light Armor]
+ [Ōdachi]
+ [Katana]
+ [Tetsubo]
+ [Wakizashi]
+ [War Paint]
+ [Fistful of Sweets]
+ 2 [Finger of Jade]
+ 1 [Dose of Jade Powder]
Traits - [Fury of Hida] – You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring.
[Tranquil Fury] - In the heat of battle your rage quells all others, and you slaughter all before you with the calm rage of floodwater. You can spend an action, with no modifier, to enter a tranquil fury, which gives you bonuses to combat. When using [Fury of Hida], you are allowed to take normal actions.
Flaws - [A Hint Of Darkness] - Some Bushi do not realize that the crawling corruption of the Shadowlands has touched them, for Jade does not burn them and the spells of the Kuni do not register them as Tainted. You are one of these, and Shadowlands creatures can sense the festering seeds of darkness in your soul…
1/2.Seijuro drew his Ōdachi, and headed to the part of the wall where the fighting would be at its thickest.
"Let there be blood."
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56e161 No.38525
>>38524
Dai ski oni-chan ~
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56e161 No.38526
| Rolled 50, 92 = 142 (2d100) |
>>38522
Name: Hiruma Lepu
Role: Hiruma Scout
History: apathy noticed at young age, trained under local lord, sent up to wall at 17, been here 5 years.
Rings:
FIRE: 5
EARTH: 2
WATER: 3
WIND: 5
VOID: 2
Equipment: yumi(bow), 15 armor piercing arrows, 40 arrows, katana (sword (for slicing, never stabbing and most certainly not for block), light armor, fistful of sweets, 3 Finger of Jade, Wakizashi, Grappling Hook, Map, Parchment and charcoal, partially completed harness (1/5)
Traits: [Uncaring] - Years on the Wall have hardened you to bloodshed, loss and horror. You do not take any morale penalties when your comrades die.
[Run Like The Wind] – You do not take wound penalties or other penalties to movement, and your movement is swifter and more silent than that of other roles.
[Focused] - One mind, one goal, one purpose. You have trained yourself to always focus on the task at hand. You gain a +15 to your roll when dedicating both actions to a task.
Flaws: [Unexpressive] - You stare forward blankly, like a poor painting or a dullard. You more or less fail any roll to inspire, rally, intimidate or earnestly convince.
[Tunnel Vision] - You focus on one thing, and one thing only, to the detriment of all else. You will often miss things en route to your goal, and tend to tune out events happening around you. You take a -15 to rolls to get your bearings in battle and miss out on auxillary details.
1/2. Devouring the fistful of sweets for a sugary rush of energy, I focus my attentions on culling the goblin command with my bow, using the armor piercing arrows where applicable.
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56e161 No.38554
| Rolled 11, 26 = 37 (2d100) |
>>38521
Name: Kaiu Sai
Role:[Kaiu Artisan]
History: https://pastebin.com/72RrEzwt
Rings:
FIRE: 5 (4+1) from trait
EARTH: 3
WATER: 3
WIND: 4
VOID: 2
Equipment:
+1 Finger of Jade
+Wakizashi.
+HEAVY ARMOR,
+KATANA,
+HAMMER,
+TRAP BLUEPRINTS
+Spare Machinery Parts,
+Length of Chain,
+Parchment and Ink.
+False Floor Trap 4/5
+[Fistful of Sweets].
Traits:
[The Kaiu Method] – You gain a +15 to all rolls involving repair or creation of stone and metal items. You gain a +10 to rolls involving siege engines and engineering. +1 to your Fire Ring.
[Mechanical Genius] - You have an innate knack for understanding the workings of machinery and the fundamentals of siege weaponry. You will only break such devices on a roll of 1, and gain an additional +5 on top of your Role bonus.
[Insanity Insight] - You have a strange insight into how things work, how patterns play into one another, and, perhaps, the inner workings of the Void. You can instantly discern vital flaws in the construction of most anything, and thus, gain a +5 to attempts to sunder and destroy manufactured things.
[Maker of Perfection] - Your creations are elaborate, efficient and expertly designed. While it takes you longer to craft and create traps, weapons and the like, your worksmanship is of superior quality, giving modest bonuses.
Flaws: [Strange] - You are weird, mentally off, and quite distanced from your peers. You take a -10 penalty to interacting with other samurai, and automatically fail attempts to interact with the much more superstitious ashigaru and eta.
[Does Not Shut Up] - You talk. All the time. Even when you shouldn't– especially when you shouldn't. You take a -20 to stealth and hiding checks, and when working together with others, they take a -10 penalty as your constant babbling throws off their concentration.
[Dishonored Father] - Your father, whose name has been stricken from all records, used the foul magic of gaijin pepper to strike down an Oni. Your requisitions of goods are all thoroughly inspected (to the point where it takes longer for them to arrive) for any hidden shipments of the stuff and your worksmanship is viewed with suspicion by the higher ups. You take a -10 penalty, that stacks with other penalties, when interacting with samurai higher in station than you.
1. Ah, they come, they come. not ready, no, no not ready.. Yet! Soon though, soon yes. Soon they will fall and die and I will laugh as my false floor dooms them. 4/5
+[The Kaiu Method]
+[Maker of Perfection]
+[Mechanical Genius]
+Fire 5
+Parchment and Ink
2. Since that buffoon has claimed the ballistae, I will man the traps. I fill fight in the deep dark below, killing the denizens of Jigoku, and make sure the traps work splendidly. yes. If they fail I will fix them, if they are bypassed I will hold where they cannot, let them come.
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56e161 No.38617
| Rolled 3, 6 = 9 (2d10) |
>>38485
Name: Yasuki Takyon
Role: [Hida Berserker]
History: The bastard son of a Crab and a lowly wench, Takyon's doubly unillustrious existence as both part Crab and bastard caused him extreme ridicule among his more pure Crab half-brothers as he developed. This ridicule led to sadness, then anger, and then developed into an intense fire of universal despisal that marked his general personality as a young man. When one has few friends on the Wall, one finds friends amongst the training equipment. On the battle field, his despisal and anger towards all things around him are funneled into his sword as he cuts down everything in his path. It is said that his anger is projected even towards Death itself, as he spits upon the rest He'll try to provide and instead use as incentive to further his life, as so to spite Death.
Rings:
2 +1 FIRE
5 EARTH
5 WATER
2 WIND
2 VOID
Equipment:
[Katana]
[Tetsubo]
[Ono]
[Light Armor]
[Grappling Hook]
[Amateur Haikus]
1x Finger of Jade
1x Jade Powder
1x Wakizashi
1x Fistful of Sweets
Traits:
[Fury of Hida] You can activate this ability when dying or dead—fight on for another round as if you were healthy. You still die if not healed. +1 to your Fire Ring.
[Death Grip]-Your brutal mindset and brimming rage drive you to ever-greater feats of fury and scorn. Fury of Hida lasts two rounds when activated at Dead or Dying, and can be activated at any health level, though this Fury only lasts one round. You can only activate Fury of Hida while not dead or dying once per day.,
[Funneled Spite] You take the derision, scorn and arrogance of your peers and betters and channel it into your rage. You gain a +10 to your actions the turn after rolling a 10 or lower.
[Loner-Induced Gains] You do your best work when you're alone. You gain a +10 to tasks undertaken by yourself, and only by yourself. This does not apply to general combat but does apply to single combat and duels.
Flaws:
[Death Grip] Your furious refusal to stay down means that you rarely take your own health into account. While you have the standard number of Wound levels, you do not know your current health status until you are Dying or Dead.
[Bastard's Fury] Your anger knows no bounds. It is only a courtesy that you remain on the Wall, and are not Ronin, or worse, Lost. When you are Raging, you have about an equal chance to attack friend or foe (roll 1d2 every round you're raging). Severe failures at critical moments may also force you into a rage.
[Bastard] You are just -barely- Samurai, and, were this not the Crab Clan, you would be with your mother, not your father. You take a -15 penalty to social rolls with other samurai. This even applies to intimidation: now matter how scary or terrifying you are, a bastard dog is still a bastard dog.
1. Having spent the day channeling his angst into more haikus, Takyon storms out onto the wall with his tetsubo in hand, heading towards the skeletons and zombies, to bash in their non-existent or rotting brains. +10 (Loner-Induced Gains]
2. In the midst of the fighting, he fights towards the monstrosity leading the rightward attack, to relieve his stress through glorious combat +10 (Loner-Induced Gains]
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56e161 No.38618
| Rolled 42, 94 = 136 (2d100) |
>>38617
woops, messed up the roll
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56e161 No.38636
| Rolled 83, 64 + 5 = 152 (2d100) |
>>38521
Name: Hida Kurutteru
Role: Kuni Shugenja
History: Growing up in a rich family his life was filled with nothing but pleasure and gained, it caused him to become arrogant and weak! They decided to lock him in a cellar for weeks on end to make him learn what it means to have humility! Time passed on for ages with almost no hope of escaping the kami approached him! they saw the talent he had for their magics. With what little sanity he had left he made a contract with them.
Now years later he's found his place at the wall where the battles never cease, much to his enjoyment.
Rings: Your rings.
2 earth
6 fire
2 wind
4 water
2 void
Void 2 used to stop critfails and help rolls
Equipment: 3 Finger of Jade,Wakizashi. SCOUT ARMOR, SHUGENJA SCROLLS
a Scroll of Amateur Spells, and a jar of facepaint, Fistful of Sweets
Traits: Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells
[Magical Prodigy] - Magical excellence is most commonly found among the Phoenix, but you, too, are quite the prodigious shugenja. You have a +5 to casting spells.
[Self Taught] - You lack a formal education in a dojo, and were given only the basics when you were, at an unseemly age, put through said dojo. You may ask favors of the kami in unconventional ways, subject to GM approval.
[Unconventional] - Your methods are strange, off-the-cuff and frankly, quite weird. It is difficult to interrupt or counter your spellcasting, and maho-tsukai are at a loss when trying to challenge you directly.
Flaws:
[Reckless] - Surprisingly for a shugenja, you have very little aforethought for your own safety and wellbeing. If an opportunity presents itself, you take it, without hesitation. If you try to play it safe, and stay back from the worst of it, you take morale penalties.
[Driven Mad] - The Crab are perhaps the most understanding clan when it comes to mental illnesses, and actively try to treat them. Yours, however, is untreatable. You are highly susceptible to insanity effects and take higher than normal penalties when faced with horror and loss. It is also expected that you roleplay this flaw out.
[Loner] - You prefer to work alone, benefiting the whole but separate from it. When forced to work together on a task, you take penalties. Your fellow soldiers do not quite trust you, as camaraderie is important on the Wall.
CURRENT SPELLS:
FIRE: The Soul's Blade, The Fist of Osano-Wo, Katana of Fire
WATER: Stand Against The Waves, Path to Inner Peace
Action 1-2: "The minions of the grey march forward, with roads in hands. By the command of the golden man they shall be struck" (Use fist of osano-wo, targetting the siege towers if possible)
+[Magical Prodigy]
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56e161 No.38637
| Rolled 90, 45 = 135 (2d100) |
>>38521
Name: Kuni Hogai
Role: [Kuni Shugenja]
History: Kuni Hogai was born into the Kuni family as the son of a Witch Hunter and a daughter of the Pheonix clan. He showed a powerful connection to the Kami of the land. From a young age he was taught the ways of the Kuni Shegenja, mainly focusing on earth like many shegenja of the clan but also focusing on wind like his mother's family. Many years passed in the monotony of learning to speak and gain power from the kami around him and to fight; and he enjoyed the process of learning.
During his gempukku Hogai brought much honor to his family as he was able to trick an ogre into a pitfall and took it's head. He then spend years on the wall, participating in many battles. Like many he has scars over his body; some that still give him trouble even years after receiving the wound.
Rings:
Fire - 2
Water - 2
Earth - 6
Wind - 4
Void - 2
Equipment: SCOUT ARMOR, SHUGENJA SCROLLS, 3 Finger of Jade, a Wakizashi, Katana, Face Paint, [Fistful of Sweets].
Traits: [Gaze Into Shadow] – You have an intrinsic knowledge of shadowlands creatures, giving you a +30 bonus to puzzling out their weaknesses. You have the ability to cast spells.
[Born and Bred] - You are not only Kuni, but you have the magically potent blood of the Phoenix running through your veins. You have a +10 to social rolls with fellow shugenja and a +5 to casting Earth spells.
[Fast Learner] - You may be getting on in age, but this only means you are more cunning, more experienced. You still learn surprisingly fast. The time needed to hash out strategies, dissect information, and train the more mental rings (Void, Wind) is lowered.
[Veteran] - You are a veteran of the Wall, and have borne witness to the horror, the senselessness, the heroism, the hope. You have a +15 to resist fear and the dread effects of certain Oni.
Flaws: [Old Wounds] - You have several persistently stubborn wounds that magic is unable to properly heal. You take a -10 penalty to combat rolls that see you physically engaged, and a -5 penalty to duels of any kind.
[Curiosity Tainted The Cat] - You are curious. While morbid curiosity is a time-honored tradition of the Kuni, it is always tempered with caution, which you seem to lack. You may, at certain times, be prompted to make an Earth roll to keep from investigating some terrible dark secret or other interesting matter…
[Resting Bitchface] - Simply put, you look like you're perpetually angry. Or irritable. Or constipated. You take a -10 penalty to all social rolls that don't involve intimidation or disapproval.
[Resting Bitchface +], increasing your penalty to -15 but giving you a +5 to intimidation or negative social actions.
Spells:
Earth: Purge the Taint, Jade Strike x2, Be The Earth
Wind: Blessed Wind, Tempest of Air, Gift of Wind
1&2. Bless the defenders of the wall and push back this skirmishing force.
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56e161 No.38638
>>38554
Could you finish this harness, the idea was to link it to the wall and "stand" on the side, allowing me better angle for shooting the base of the wall.
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