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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 91e961bcb4d30ec⋯.jpg (1.98 MB,1806x1746,301:291,game's map.jpg)

659e65 No.39122 [Last50 Posts]

This is a game in which nations compete in space.

While there is no specific back story, there is a very general win condition; control all systems in the game.

That is not exactly a specifically implied goal and point of the game, but if that "win" condition happens, we will either retire the galaxy and move to another galaxy to start a new chapter of the game (with new nations), or, end the game and restart in the same galaxy with fresh nations, or, finally, end the game and cease play.

the pastebin; not set to expire, contains rules and system data, but may be subject to revision, fiat, or removal over time as play progresses (if things turn out to be clunky or simply don't work).

https://pastebin.com/YhKmPx2V

All other games I am the GM of are still ongoing and still alive.

____________________________
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659e65 No.39123

>>39122

The player's sheet is found in the "SHEETS" section of the pastebin.

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82d390 No.39126

>>39122

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: (usually 0 to 1, but Class P life forms get 2 if they are time corridor dwellers)

Dimension Ships: (usually 0, but class P life forms always get at least 2 of these)

Technology: (a list, given at start)

Mind powers: (if any, if none are in play, this simply reads ‘N/A’)

Bonuses: (a list, given at start, created by reading fluff)

Weaknesses/Allergies: (a list, given at start, created by reading fluff)

Specifically named Assets: (buildings, units, artifacts, patents, many other things, a few given at start)

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659e65 No.39127

>>39126

Approved.

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu

Status of planets within the Giger System in relation to your race.

Olaga - Unexplored, reason: Environment to harsh, no existing probes you have can go there.

Ulaj'l - Has official status as an archeology site, so it is regularly visited by outsiders at times. Why the settlements were discontinued is unknown, but some of them are so old that the metals have petrified or vitrified and turned back into stone.

Piho - A quiet and uninhabited world that could be inhabited with some work or with domes. Dry, reddish world with light pink clouds.

Zamoy - Earth similar world considered the 'most likely' spot for a new colony of sienha to reside in, of the planets within the system.

Qimshug - Deadly cold extinct world. Livable, but barely. Cool, dry world of dry, dead flats resembling the dry valleys in Antarctica. Numerous fossils present.

Nearby systems are: Bishop & Lumley

Warp is relatively new, but is beyond prototype, your space ships are capable of warp travel (all 5 of them).

3d100 per turn, 3 actions per turn.

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4d5d37 No.39129

Can you get on the irc dafty?

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3668af No.39133

File: a64d4847e372d34⋯.jpg (241.36 KB,1024x1353,1024:1353,commission__zilant_by_aiye….jpg)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race fluff: The Angelic Host is a group of winged robots otherwise known as “angels”. Though it is unknown who created them, they vehemently serve the orders of the one they call the “Creator” and seek to both enforce His order upon all denizens of the universe and eradicate those who they deem impure and beyond salvation. They are led by YHVH, an immensely powerful supercomputer which holds sway over the robotic angels and dictates their activities. It is said that YHVH contains the will of the being that created the Angels, although the actual creator has long since disappeared.

Some speculate that the Angelic Host visited Earth at one point and became the basis for the Abrahamic faiths there as they attempted to enforce their will across the planet. Their flight gear was mistaken for wings and their halo-shaped energy collectors often gave off a bright, radiant light, giving rise to the traditional interpretation of the angels’ appearance. However, at around 1500 AD the Angelic Host departed from Earth and went into dormancy on their homeworld of Paradiso. Now, they have awoken from their long slumber and seek to cement the control of YHVH upon the multiverse once more.

As far as allies go, the many races that worship the Angels can be counted as such. And for enemies, there are those Angels who rebelled against YHVH's control, instead following SATAN, another supercomputer. These angels altered their appearance drastically into the mechanical beings known as demons, which scourge the universe. The Angels are susceptible to large scale electromagnetic pulses, which temporarily disable the robots’ functionality. Particularly strong and focused EMP attacks can fry the Angels’ circuits completely, although they have shielding to protect from more minor bursts.

Physiologically, as the Angels are not biological creatures, they do not require sustenance. Instead they gather solar energy and radiation through the halos above their head and convert it into energy which fuels them. They can survive in the vacuum of space and can endure extreme cold, although they can still be frozen by ice, melted in high heat environments, corrode away in acid, etc. They also do not “age” in the biological sense, instead slowly breaking down if maintenance is not done on them.

The Angels are highly advanced, having the capability to warp using massive arks and possessing technology comparable to most other major spacefaring civilizations. Most angels have intelligence on par with humans, although they lack the capability to feel complex emotions.

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: (usually 0 to 1, but Class P life forms get 2 if they are time corridor dwellers)

Dimension Ships: (usually 0, but class P life forms always get at least 2 of these)

Technology: (a list, given at start)

Mind powers: (if any, if none are in play, this simply reads ‘N/A’)

Bonuses: (a list, given at start, created by reading fluff)

Weaknesses/Allergies: (a list, given at start, created by reading fluff)

Specifically named Assets: (buildings, units, artifacts, patents, many other things, a few given at start)

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4d5d37 No.39135

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race fluff: Aethlings are a class M species that on their own have very little distinctive features, but due to congenital defects many deviate from the "perfect" Aethling in the form of hooves, claws, horns, scales, etc… and almost universally suffer from various forms of cancer reducing life expectancy. This causes a need for them to make a name for themselves and create a lasting legacy or just try to escape from the material world altogether. For the former this takes the shape of creating things that will last the test of time such as architecture, sculptures, and great deeds of valor or scientific discovery, in the later most often they will use their innate ability called Astral Projection in order to escape their material ills. on its own, it lets Aethlings travel vast distances within a planet distance to see things with their own eyes, however they cannot affect anything in this state. due to this limitation they use warp travel to physically travel, although many an attempt has been made to combine both astral projection and warp travel.

Aethlings have only recently have had a dominant religion in their history. Normally a community will follow a cult for a generation or two before being replaced, reformed, or schismed. There are however certain tenants that bind all of these cults and are present in the current state religion with the main ones listed here: Aethlings current condition is due to some innate failing , silver is holy and is the symbol of the white star, Three is the sacred number, and that one day all Aethlings will be perfect. Due to their Astral Projection ability Aethlings have made contact with Shoggoths on numerous occasions. While Shoggoths do not appreciate being disturbed they ultimately sensed that there was no real hostility from these intruders and have indulged their curiosity for millennia spawning many cults depicted above from their insights and experiences.

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Home planet’s fluff: It orbits three stars, the main star of the solar system is white, but has a red and blue star that orbits it and feeds it their energy. There are three continents where each one is represented by one of the three stars that make the system. The planet undergoes constant climate change depending on the cycle of the star triad where at one point everything can be a jungle or an ice age. This leads to an extraordinarily wide variety of species that have come about from this cycle. there are ruins from numerous civilizations that did not survive the great cycle and wounds in the earth that oozes out silver, The greatest of which is located in The Shimmering Isles which contains a great geyser that spews molten silver.

Currently ruled Systems: (a list)

Currently Colonized Planets: (Farex)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from

mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war

missions)

Time Ships: (usually 0 to 1, but Class P life forms get 2 if

they are time corridor dwellers)

Dimension Ships: (usually 0, but class P life forms always

get at least 2 of these)

Technology: (a list, given at start)

Mind powers: (if any, if none are in play, this simply reads

‘N/A’)

Bonuses: (a list, given at start, created by reading fluff)

Weaknesses/Allergies: (a list, given at start, created by

reading fluff)

Specifically named Assets: (buildings, units, artifacts, patents,

many other things, a few given at start)

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659e65 No.39136

>>39133

Approved.

Time ships: 0

Dimension ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ships

mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Bonuses: YHVH - YHVH controls paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Specifically named assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso

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659e65 No.39137

>>39133

Planets in Victoria / Helel and what is known about them in relation to your race.

Yahun - An airless dead dwarf with a scalding average day side temperature of 750 degrees F.

Yabuto - A cloud-covered world so rich in petrochemicals it rains crude oil regularly and fields of tar sands the size of continents are the norm. It is a high density atmosphere world of high heat though, so dangerous to visit.

Kio's World - So named because the letters KIO are found on many buildings, inhabited by iron age humans. It is believed that the letters stand for "Kliegelhauptmann-Industrialitzener-Organistenener'.

Yelar - Lets off beige/blue light that is roughly as bright as the last 5 or so minutes of light one sees at the very end of sundown, but emits the light continuously as a natural phenomenon. A huge asteroid in orbit around Wawasusu / Paradiso.

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659e65 No.39138

>>39133

Nearby systems are Igor and Thutmose. Of these, Thutmose is slightly closer.

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659e65 No.39139

>>39135

Approved.

Time ships: 0

Dimension ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: Astral Projection - Range = 1 planet away from the body, currently, can be trained.

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat.

Weaknesses/allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Capital City: Farex, Microwave Gun

Planets in your system and their relation to you.

Famfrit - So hot and on fire its like a tiny sun, it is unexplorable due to its nature as a proto-world.

Ajax - Shoggoths allow your regular visits, but they are a strange culture, they don't build cities, and live in giant canals. A dry, bluish world with green clouds.

Cluuj - Before you had space travel, beings came to this world. Then, one day, they simply stopped and never came back. Somewhat similar to earth, but chasms, crevices, valleys, and sinkholes everywhere.

Ejuun - In the history of your race's astronomy there has never been a storm on ejuun, a large, brown/pink/green gas giant.

Chinatsu - Structures are present here, but it is so far away from you that you haven't visited this world very much, as it is airless and freezing. Chinatsu is believed to be uninhabited.

Nearby systems are: Minos & Dispater.

Warp is relatively new, all 5 of your ships have it, and it is not prototype, though.

Also you forgot to put "Vulcan" as your Currently Ruled System.

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4d5d37 No.39140

>>39139

I asked yesterday if I should and you said no.

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659e65 No.39141

>>39140

I changed my mind again later, I was confused at first and re-read some things. Sorry.

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82d390 No.39142

Dice rollRolled 62, 74, 40 = 176 (3d100)

>>39127

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu

1. Begin setting up a colony on Zamoy. This is one small jump away from our home, but an important one. The first colony of the Sienha shall be made, and history shall be changed forever.

2. Send a geological probe to the surface of Zamoy to find anything of interest for excavation.

3. Begin attempts to set up a permanent research station on the surface of Ulaj'l for the purpose of archaeological study and dating of the ruins.

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659e65 No.39143

Players who have already joined can post, it is a 3d100 three actions per turn game.

Additionally, 5 more people (max) can join.

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4d5d37 No.39147

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from

mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Capital City: Farex, Microwave Gun

Actions

1. Make physical contact with the Shoggoths.

"While we have known the Shoggoths for much of our history they are still an enigma. due to their ageless nature we have gathered information on individual Shoggoths who would most likely be willing to deal with us recorded in the book of the formless."

2. send research teams and colonizers to Cluuj in order to set up an archaeology site and staging point for future expeditions.

"Many will rush at the opportunity to establish the first colony in Aethling history and architects are eager to make a name for themselves by working around all the caverns and sinkholes. Thankfully due to astral projection we already have several good locations marked and already have personal knowledge of its geography."

3. Expand the mining network on Farex.

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4d5d37 No.39148

Dice rollRolled 53, 50, 52 = 155 (3d100)

>>39147

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3668af No.39149

File: 74ce7658872e3f5⋯.jpg (295.78 KB,1920x1080,16:9,sourav-dhar-intact-planet-….jpg)

Dice rollRolled 23, 23, 88 = 134 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from

mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso

Actions:

1. THOU SHALT GATHER MORE MATERIALS. ACEDIA IS SIN. EXECUTE PHASE ONE OF PROTOCOL 2:1-11 - PERFORM A GEOLOGICAL PROBE OF THE WORMWOOD STAR (OUTSIDE DESIGNATION YELAR). OBJECTIVE: TO DETERMINE THE CAUSE OF THE GLOWING PHENOMENON AND SET UP MINING OPERATIONS TO EXTRACT MINERALS AND MATERIALS.

2. EXECUTE PROTOCOL 4:62 - OBJECTIVE: DEVELOP A ROBOTICS BAY TO BUILD MORE SOLDIERS OF GOD AND UPGRADE THEM ACCORDINGLY

3. EXECUTE PROTOCOL 1:13 - OBJECTIVE: BUILD A RESEARCH FACILITY IN ORDER TO INCREASE OUR TECHNOLOGICAL CAPABILITIES TO WITHIN ACCEPTABLE PARAMETERS

HIS WILL BE DONE.

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659e65 No.39151

Updating soon, but more players (up to 5 more) can still join if they want to.

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659e65 No.39152

>>39142

1. A course is charted and a location is selected on the planet, which has life and is capable of supporting the Sienha. The main issue seems to be that there is a single very large inland sea on Zamoy, and not much water at all really anywhere else (except rain etc), terraforming this world might make it easier to live there.

As an effortless action you may now send up to 3 colonizers to Zamoy, where the ships will land and become basic infrastructure for a colony. However, Colonizers are expended in this way, and cannot take off again afterward, so if you want free travel between zamoy and Ralu, you need to send at least 1 space ship (also a free action if its with colonizers).

2. The probe sends back a report, as follows.

>Tectonic activity: Bearable Range

>Ground heat: Bearable range

>Ground electricity: Bearable range

>Ground radioactivity: Bearable range

>Ground composition: Iron/Silicon Mixture, Gold indicated, Lead indicated, Bismuth indicated, Lutetium indicated

3. The sienha learn that setting up a permanent research station on ulaj'l is a long, tedious process that involves filling out a lot of paperwork, submitting it to the Galactic Archeology Authority, then waiting for all 7 high councilors to vote yes or no, which can take as long as 3 years, but has taken as long as 17, then drawing up the plans for the base to the tune of several hundred guidelines, then guards that work for the galactic archeology authority staying there for several years watching, its a big mess. Still, the process is begun. More actions spent on this can speed it along.

It might be easier to just go to Ulaj'l and settle it.

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659e65 No.39153

>>39147

1. Contact is nonviolent between you but you had many misunderstandings about shoggoths. According to what is reported, they are less a racial consciousness and more individual parts of 1 single individual, a huge being they call Ubbo-Sathla. The shoggoths claim they were created by an even weirder, more ancient race called Elder Things. Elder things are known to have existed, but known from fossils only, and little is known about them. The shoggoths don't use any technology at all, really, and consume microbes as their main diet, each one moving about like an absolutely gigantic amoeba, the smallest ones easily the size of a meditation hall. Six shoggoths join together permanently to become an Ur-shoggoth, who explains that it is a temporary leader, then, offers a simple exchange; Aethlings can build a colony on Ajax, but, Aethlings must be couriers when Shoggoth wish to travel to other planets.

2. Research team reports that an estimated 92% of all resources on cluuj are completely expended. Nearly all the caverns are mines, and nearly all the sinkholes are from over-mining causing cave-ins.

Expend up to 3 colonizers as an effortless action, claiming cluuj afterward. Again, you need to send a space ship if you want any travel between Cluuj and Farex.

3. Gain Mine: Farex. +4 supplies each turn.

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659e65 No.39155

>>39149

1. Geologic probe reports.

>Tectonic activity: None whatsoever

>Ground heat: Bearable range

>Ground electricity: Very minimal

>Ground radioactivity: Inconclusive reading

>Ground composition: Iron/Silicon mixture, Astatine indicated, Francium indicated, Silver indicated, Antimony indicated, Thorium Indicated

In the midst of reporting all this, the probe speaks suddenly. "SOMETHING IS WRONG. AM BEING TELEPORTED! AM BEING TELEPORTED! BEEP! SYSTEM FAILURE IMMINENNNNNNT~~~!"

Zip! In a blue-gray-green gateway the probe is gone.

Contact with the probe is lost, Judging from the Rand-Boomhauer effect that yelar produced for a moment when the probe teleported, the light must source from a boseman field, which means Yelar survived close contact with a black dwarf at some point in its history. This likely means that there is a weak time-tunnel entry point centered on yelar.

2. The area indicated becomes unsuitable during foundation laying because the weight of the foundation makes a large crack appear in the ground. Failure. But you can try again somewhere else.

3. YHVH speaks. "It is done." Zip! An already build robotics research facility teleports into position and powers on. It is not however an automatic facility, it needs staff. Creating staff for it by simply building them can be done.

Gain Specifically named Asset: Robotics Research Facility

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659e65 No.39156

>>39147

"Mine: Farex" is a specifically named asset

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4d5d37 No.39158

Dice rollRolled 16, 99, 63 = 178 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj)

Nourishment: 12

Supplies: 12(+4/t)

Military Warriors: 6

Colonizers: 10

Space Ships: 4

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Capital City: Farex, Microwave Gun

Actions

F. have a ship be dedicated between Farex and Cluuj

1. Accept the deal with the Shoggoths and establish a colony on Ajax with an extra condition.

(+1 Ship)

"We are willing to bring Shoggoths to new worlds in return for colonization rights, but in the interest of mutual benefit we ask that in an event of an attack where we both share a planet that you would support our defense on the planet as we would both be threatened."

2. Explore Cluuj looking for any ruins

(Geologic Probe, Atmospheric Probe, Bio-Study Probe, Astral Projection, Science Colony)

"Even if this world has been exhausted of resources it has not been exhausted of value. The amount of machinery required to strip a planet barren would inevitably leave something intact and usable for study. Hopefully we can apply this to our own technology and techniques and raise our efficiency. Also, Since our science team is here it would be prudent for them to gather full data of the planet in order to locate places where these ruins would most likely survive."

3. Expand dome hydroponics and focus on expanding the rural sectors outside of the dome to increase food production

"As we are expanding outside of our planet and food is only enough to sustain the colonies rather than growing we are going to need to expand our agricultural output while we find out the intricacies of growing food in xeno worlds."

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4d5d37 No.39159

If Shoggoths reject the limited defense pact see if they will accept a nourishment transfer to accept it, if they still reject leave it be and colonize. Im going to place with sketchy internet for two days so if I dont respond thats why.

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3668af No.39160

File: b7901c406265be9⋯.jpg (121.5 KB,900x469,900:469,6676224_orig.jpg)

Dice rollRolled 46, 65, 94 = 205 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from

mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility

1. ERROR CODE 104A - FAILURE TO EXECUTE PROTOCOL 4:62. RESTARTING PROCESS. OBJECTIVE: DEVELOP A ROBOTICS BAY TO BUILD MORE SOLDIERS OF GOD AND UPGRADE THEM ACCORDINGLY.

2. ABORTING PROTOCOL 2:1-11. EXECUTING PROTOCOL 2:1-12 - OBJECTIVE: SCAN AND INVESTIGATE THE PLANET KNOWN AS KIO'S WORLD, INCLUDING THE SOCIETY OF THE WORLD'S SENTIENT POPULATIONS.

3. EXECUTE PROTOCOL 2:1-13: SCAN AND INVESTIGATE THE DARK SIDE OF THE PLANET KNOWN AS YAHUN. UNITS WITH INSUFFICIENT HEAT SHIELDING ARE TO AVOID THE LIGHT SIDE OF THE PLANET.

HIS WILL BE DONE.

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82d390 No.39168

Dice rollRolled 33, 34, 77 = 144 (3d100)

>>39152

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 7

Space Ships: 4 (1 providing free travel to Zamoy)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu

1. Begin modernizing the mining networks on Ralu so that we can get a steady supply of useful materials.

2. Send a geological probe to the surface of ulaj'l to study the areas that do not have suspected ruins for mineral wealth and possibly more ruins.

3. As we look to the stars it is easy to see the unknown and mystic within them. Now those stars are finally within our grasp and our young can crawl in the pools of distant planets. It is imperative to understand these stars and these planets, and as such we The Representative announce the initiation of the Sienha Stellar Research Initiative and the beginning of construction for the University of Ralu for the sharing of knowledge and research of new technologies and anomalies. (Build a university on Ralu)

Free: The three colony ships with the Shipform Oanis are sent to Zamoy to set up a colony. Oanis looks more like a space armored squid like creature than a ship. With no weapons it has more room for cargo and long, inhabited, tentacles to crab onto cargo, deflect asteroids, or defend itself if needed.

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659e65 No.39173

File: a13ed1254e68a36⋯.jpg (46.42 KB,485x323,485:323,The Operator.jpg)

>>39158

Expend 1 ship, ship dedicated to travel between Farex and Cluuj.

1. The shoggoths reject both conditions, as they only plan to travel to one planet, and it is a long time later, when this sun is nearing death (so far away its outside the scope of the game).

However the basic agreement holds.

Expend 1 colonizer. Add Ajax to list of currently colonized planets.

2. The science team didn't find any ruins, there are none, the buildings were taken away when mining was finished. However, they did find a Mega-Miner. The vehicle is like a gigantic tank, and was used by driving it to an area, then lowering several thousand small drill bits into the ground. It also had 3 huge drill bits on the front of it that were designed to bore caves or perhaps plow mountains out of the way.

The object is bigger than a superbowl stadium and used Rutherfordium fuel rods in its fuel system, which seems to be similar to a time travel vehicle's fuel system, a time slowed or suspended chamber in which a fuel mass of superheavy elements exist, for which time passes extremely slowly during operation, so slowly that the element doesn't half-life very often.

An ingenious design, though scientists are mystified as to the meaning of the giant machine's company mark, 'HUSQVARNA'. The mega-miner is a study model only, it is over 10,000 years old. A single staff-member on the Mega-Miner is present, scientists are dubbing it "The operator", since the mummified body was found sitting at a series of controls, pic related.

Gain specifically named asset: Mega-Miner (nonfunctional), "The Operator"

3. Gain specifically named asset, "Farms: Farex, +6 nourishment a round".

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659e65 No.39174

>>39160

1. This time the spot is more wisely chosen, and a robotics bay building is made. Gain specifically named asset: Robotics Bay. The robotics bay needs a steady feed of materials to make anything, but its an automatic factory.

2. The Humans on Kio's world are a weird bunch. They are technically equivalent to about 1100 AD, so pre-industry pre-space travel, yet their important figures and leaders have beam weaponry that by all rights they shouldn't even understand yet, and castles have key-card entry-ways with moving-parts operator doors (a human pumps levers and pushes buttons to move moving parts & open the door). Additionally and finally it seems a lot of their 'castles' are ancient dome-buildings that are significantly more advanced than they should be able to build, though these domes have no power or on-board weaponry. Leaving two main options, either they were once more advanced than they are now, or, they had outside help at some point. A researcher was destroyed by a person on Kio's world using mind powers to shoot lightning out of her eyes at him, but it was an act of fear, not necessarily hostility.

3. Scan results coming in now.

>Air: Very minimal

>Ambient Temperature: Ranges from ~750 degrees F (dayside), to -80 degrees F (night side)

>Orbit speed: Fast

>Rotation: Very slow

>Ambient radioactivity: Bearable range

>Tectonic activity: None

>Volcanic Activity: Very minimal

>Ground Electricity: Bearable Range

>Ground heat: High End of Bearable Range

>Moons: None

>Ground composition: Iron/Silicon mix, Lead Indicated, Bismuth Indicated, Uranium indicated, Scandium indicated, Tantalum indicated

A deep crevice that connects to a cave has been charted, it would be safe to create an underground colony on yahun if you used the crevice and cave. A course has been plotted.

Free: Expend 1 or more Colonizers and 1 ship (if you want travel between yahun and Paradiso) to claim Yahun.

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659e65 No.39175

>>39168

1. The main problem with mining is what it has always been, controlling Ralu's waters. A technical advance is needed to do very much homeworld mining on Ralu. As with many things in life, theres an easy way to fix this, and a hard way to fix it. The easy way is to figure out some kind of particle strainer that can sift desired elementary particles out of water sources, the hard way would be to try and figure out non-water-soluble endo-structures that make caving through aquafers possible.

2. The Galaxy Archeology Authority interdicted the probe on-site and sent you a strongly worded reprimand, reminding you that -any- unauthorized study of an archeology world without their express consent is unlawful. No threat or specific punishment is stated. Additionally after it has had its memory wiped the probe is returned.

3. Gain specifically named asset: University: Ralu.

Occasionally and at random an academic will have an automatic break-through that is unrelated to your specific actions. Additionally, the university can have several add-ons, such as "(1 specific science) lab", "Library", "observatory", etc. But all that requires more building, what you gained at this moment was the University.

Free action result: Add Zamoy to currently colonized planets.

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82d390 No.39180

Dice rollRolled 7, 30, 19 = 56 (3d100)

>>39175

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 7

Space Ships: 4 (1 providing free travel to Zamoy)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu, University: Ralu.

1. Better idea, begin construction of mines on the colony of Zamoy. No need to create new mining techniques on a mostly dry planet.

2. Begin construction of a dry dock in orbit of Ralu for the construction of more ship type exoskeletons.

3. Start the GAA's paperwork, with the usual promises that nothing with be harmed, all land with ruins will not be considered for development, veiled threats of defending if this doesn't go through fast enough. The usual.

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82d390 No.39181

>>39180

defunding not defending, they are liberals not militants

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659e65 No.39209

Revision Fiat.

Sending (most) of the probes is a free action IF

>the planet is uninhabited

>the planet is not a deadly environment

>the planet doesn't have an asteroid belt or other space obstacle between you and it

Players who used an action to send a probe before this fiat have one +15 to one roll the next turn.

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3668af No.39210

File: 5d3591707c6564c⋯.jpg (13.15 KB,480x360,4:3,hqdefault (1).jpg)

Dice rollRolled 89, 17, 95 = 201 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu)

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from

mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay

Free Action: EXECUTE COLONIZATION SEQUENCE 10:41. OBJECTIVE: CLAIM YAHUN IN THE NAME OF OUR LORD, ESTABLISHING A MINING AND PENAL COLONY DEEP WITHIN THE CAVERNS. NEW DESIGNATION: INFERNO.

1. BEGIN PROCESS 53:12 OF COLONIZATION SEQUENCE 10:41. OBJECTIVE: ESTABLISH A MINING FACILITY ON INFERNO.

2. EXECUTE PROTOCOL 3:16 - OBJECTIVE: ANALYSIS OF KIO'S WORLD SHOWS ITS INHABITANTS TO BE SINFUL AND CORRUPT. SIN MUST BE PUNISHED. HOWEVER, WE ARE MAGNANIMOUS. THEY WILL BE GIVEN A CHANCE TO REPENT THEIR EVIL WAYS. COMMENCE SENDING OF A MESSIAH UNIT MADE IN THEIR IMAGE USING ALL GATHERED DATA TO CONVERT THE POPULACE TO THE ONE TRUE FAITH. (Using my +15 bonus on this)

3. EXECUTE PROTOCOL 44:25 - OBJECTIVE: BEGIN RESEARCH INTO ENERGY SHIELDS AND FORCEFIELDS FOR OUR SOLDIERS AND SHIPS.

(+Robotics Research Lab)

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4d5d37 No.39211

Dice rollRolled 25, 77, 52 = 154 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax)

Nourishment: 18(+6/t)

Supplies: 16(+4/t)

Military Warriors: 6

Colonizers: 6(3 Cluuj, 1 Ajax)

Space Ships: 3(travel-Cluuj, Ajax)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Ejuun (weather)

1. Build University on Cluuj

"We have made one of our greatest discoveries in history! This Mega-Miner has direct applications for how to improve our mining and gives insight on the secrets of time manipulation. This "operator" has also stood vigil for over 10,000 years. We shall commerate this dedication by building a university that will focus study on this Mega-Miner and have his body stand as a guardian spirit of the campus.

2. build gene research lab on Cluuj

"While we are building the university on Cluuj, It is mainly focused on the mega-miner. If we ever want to improve our own condition and gain more "material" value out of the operator we need to construct a facility that while having a heavy overlap, lets us perform more "unique" experiments without threatening our home world and would be well hidden in the many caverns and crevices that make up this world.

3. Colonize Chinatsu

"While we have not found ruins on Cluuj, we have already confirmed that there is such on Chinatsu. These domes will help give further insight into our system's history and once fully explored can possibly be restored and retrofitted to suit our needs."

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659e65 No.39212

>>39180

1. Fail, mining teams are delayed by close encounters with a raptor called Cornuraptura delay mining. Mining is simply delayed, not impossible.

Cornuraptura is a 15 foot tall reptilian dinosaur with a single 3 foot long horn on its head and raptor's claws and talons. It hunts in groups, usually 5 to 12 at a time.

2. Construction begun, 1 of 6.

3. Someone hit a wrong button somewhere, the paperwork got lost in transmission. START ALLLLL THE WAY OVER AGAIN! (on the paperwork I mean)

Now it's just getting scary. The paperwork, that is.

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659e65 No.39213

>>39210

Free: Yahun claimed. Expend at least 1 colonizer (to claim it) and expend at least 1 ship if you want travel between Yahun / Inferno and Paradiso. Add: Yahun / Inferno to your currently ruled planets list.

1. Done. Gain specifically named asset: Mine: Yahun. Gain +8 supplies a turn.

2. Messiah unit ripped to pieces by mind powers. The humans of kio's world are convinced you are necrons and are now hostile to you.

3. Choose 1 or the other; Shielding Dome (like your pic, a unit projects it while remaining still), or Shielding add-on (each unit has a much weaker, but still very strong, shield of its own).

If the add-on is used, units can move while shielded. Gain specifically named asset: (shielding dome or shielding add-on).

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659e65 No.39214

>>39211

Free: Weather probe's results.

>Average wind speed: Fast

>Precipitation: Yes

>Lightning: No

>Vortex storms: none whatsoever

>Ambient heat: Low

>Content: Unbreathable

>Ambient radioactivity: Bearable range

>Gaseous mining potential: Moderate

1. Collapse! The ground collapsed under the foundation. Luckily, no one was killed.

2. Done, Gain Gene Research Lab: Cluuj, as a specifically named asset.

3. Enough of the domes are intact that this is possible with a 52 roll. Add Chinatsu to your Currently Ruled planets list after expending 1 colonizer (and 1 ship if you mean for travel to be done).

The Gulag domes seem mostly intact, they were just discontinued in the sense that they simply no longer received prisoners at some point. A full survey of the buildings is needed to really search them out and find if anything is of use inside them.

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659e65 No.39216

>>39210

I miscalculated a number, TBR, they didn't think you were necrons, they thought they were being invaded, however.

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4d5d37 No.39225

Dice rollRolled 9, 10, 74 = 93 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax)

Nourishment: 24(+6/t)

Supplies: 20(+4/t)

Military Warriors: 6

Colonizers: 5(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe the three stars (star)

1. Rebuild University on Cluuj

"When we started here all of this was sinkholes, they said it was daft to build it on the sinkholes, but the Triumvirate built it all the same just to show them…It sank under its own weight, so they decided to build a second one on top of the old one…"

2. Survey the domes on Chinatsu

3. Research orbital Mining

"A recent survey of Ejuun revealed that it is viable for resource extraction, but we currently lack the means to do so. while people are busy surveying ruins on Chinatsu it would be best to rectify this situation before they can get the idea that work ever ends."

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4d5d37 No.39226

>>39225

It looks like we are doing the full reference then.

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82d390 No.39229

Dice rollRolled 69, 82, 92 = 243 (3d100)

>>39212

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 7

Space Ships: 4 (1 providing free travel to Zamoy)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu, University: Ralu.

1. Begin constructing the mines on Zamoy again. +15 (from probe thing)

2. Continue construction of the dry dock in orbit. 1/6

3. Rewrite the paperwork. Subtle threats of defunding and all.

Free: Send a bio-study probe to Zamoy.

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3668af No.39233

Dice rollRolled 37, 36, 22 = 95 (3d100)

>>39210

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 12, (foodstuffs etc)

Supplies: 16 (+8/turn)

Military Warriors: 6

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun)

(Choosing shield addons)

1. ERROR. ERROR. CAPITAL SIN COMMITTED. PROCEED WITH ELIMINATION OF ALL LIFEFORMS ON KIO'S WORLD. EXECUTE PROTOCOL 22:16 - OBJECTIVE: COMMENCE BUILDING AN ORBITAL BEAM CANNON TO VAPORIZE ALL HUMAN CITIES ON THE PLANET.

+ Robotics Bay

+ Robotics Research Facility (if needed)

+ Beam Weapons

2. EXECUTE PROTOCOL 61:34 - OBJECTIVE: BUILD A GREAT WARSHIP FOR THE GLORY OF OUR LORD. MAY IT BE HIS SWORD AND SHIELD.

+Beam Weapons

+Warp Core

+Shielding Addon

+Rocketry

3. EXECUTE PROTOCOL 21:41 - OBJECTIVE: CREATE POWER PLANTS FOR OUR SOLDIERS OF GOD TO USE TO FUEL THEMSELVES AND RECHARGE THEIR CORES ON PROLONGED CAMPAIGNS. (Build a food building)

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84c0a9 No.39235

Race Name: Cenoceroids

Life form class: N

Race fluff: Small in size but extremely durable due to their dense shells evolved from their natural habitat in the deep trenches of Cephalon VI the Cenoceroids are a formerly symbiotic species that survived alongside the large bottom feeders of their planet that turned more parasitic over the centuries as the Cenoceroids began controlling the larger and dumber species through psionic controls. As their powers expanded so did their ability to grow as a species and the Cenoceroids took control of the few warm parts of the planet and abandoned the rest to the wilds. Biologically the species is fairly unimpressive other than their natural telepathic abilities allowing transfer of thoughts between others of their kind (originally a warning system evolved to hide from the predators that can shatter their shells) and the dominance of lesser minds through physical contact (opriginally a kind of psionic stun to catch prey that developed into motor control and minor hypnosis and while it sounds impressive anything more than a short stun isn't going to work on anything smarter than a gorilla and even a gorilla could probably be trained to repel it given time). Other than that they are a predatory species but due to their size mostly eat small prey such as fish or small crustaceans. Physically the Cenoceroids are about half a metre across at their widest

Technologically the Cenoceroids were at roughly the nuclear era of technology with focuses on improving their own biology - Nautilus subspecies are notoriously slow to evolve and on Earth are still using simple eye structures so the Cenoceroids like to help nature along a bit and until recently used elective surgeries to alter their capabilties but over the last century have begun delving into the realms of altering themselves at a genetic level and so far have hit the point where they can survive outside in multiple atmospheres - until the tragic loss of a research expedition of an M Class race that became the guests of honour in one of the metropolises of the Cenoceroids and were interrogated for months on the functionality of their technology while their ships were dissected and converted to work with the simpler technology of the Cenoceroids as well as allow the internals of the ship be completely submerged.

Race’s motto: Control to Survive

Home Planet: Cephalon VI

Home planet’s fluff: A hostile surface world of thin atmosphere, chilling winds and radiation, and a thick layer of Ice. The only Life you'd see are the slow crab-like scavengers moving close to the ground and the lichens growing around the volcanic vents that break through the ice and allow access to the Oceans below the surface. The Oceans themselves were once a wild ballet of dominance as various monolithic predators devoured eachother and the smaller species until many millenia ago the Cenoceroids (an at the time intelligent but weak prey species) developed a symbiotic relationship of control with one of the larger prey species and figured out how to dominate the minds of at first the simple migratory species and eventually the powerful predatory ones. Now most of the oceans are left to the wilderness but the biologically valuable locations around the aforementioned volcanic vents are controlled by the Cenoceroids and until geologically recently it was a very simple area but with the safety of dominance and the plenty of food the Cenoceroids were able to grow in technology and developed a society up from the stone age all the way to the nuclear age and built great metropolises around the various concentrations of volcanic vents around the planet.

Currently ruled Systems:

Currently Colonized Planets: Cephalon VI

Nourishment: 12

Supplies: 8

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time Ships:

Dimension Ships:

Technology:

Mind powers:

Bonuses:

Weaknesses/Allergies:

Specifically named Assets:

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84c0a9 No.39236

>>39235

Changing to be from the oceans of Nidro, supercities built around volcanic vents still stands

and just to be more properly defined focus is bio-tech controlled through simple psionic commands and converting slave species (stuff like the giant bottomfeeders) into living technology centers.

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659e65 No.39237

File: f16bb9295e348ef⋯.jpg (91.67 KB,460x561,460:561,Pierson's Species.jpg)

>>39235

Ymir has another society, so you don't rule it yet. Approved.

Currently ruled systems: (ymir)

Currently colonized systems: Nidro

Time ships: 1

Dimension ships: 0

Technology: Underwater Settlement, Nuclear Energy, Bio-construction

Mind powers: Psycho-stun - a target jolts and is 'paused' for a few moments. Take control - A target must immediately save vs mind control, stunned targets don't (always) get a save. (some very exotic creatures aren't controllable).

Bonuses: Watery - Settle the seabed, which you are able to survive unaided in as well as settle. Adaptation to underwater life on most worlds is fairly easy for you.

Weaknesses/Allergies: Unless you remove the brain outright, all targets of take control will definitely eventually escape it. Some extra damage from Electricity.

Specifically named assets: Underwater Capital: Nidro, Bio-vehicle plant: Nidro, Bio-ship: Deep sea, Bio-blaster: Acid gun

Other planets in the Ymir system and how they relate to you.

Jignix - An airless dwarf you know little about, it is believed to be radioactive.

Deklor - A spent world. Mining vessels visited it for a long period, then simply stopped visiting. This was not related to your actions. Chasms and valleys and sinkholes everywhere.

Hrodlanger - Populated by another class N species, Pierson's Species, the race has a true name of its own, but the name contains nonverbal cues. Bitterly cold, earth like world. Pic related. They are a shy and somewhat reclusive race. It is believed they have 2, or even 3, brains.

Tronghu - a reaction to solar wind causes tronghu to sweat fluid fluorine, which freezes solid in moments and constantly drips and cracks off.

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659e65 No.39238

>>39225

Probe data coming in now.

Lifespan completion: 22%

Heat: Bearable range

Radioactivity release: Bearable range

Nuclear intensity: Healthy

Solar wind: Healthy

Sunspots: Few but long lasting

Elementary content: Helium/Hydrogen, trace gases, steady output of Elements 82, 86, and 96.

1. Disagreement. 2 members of the triumvirate want to put it inside the sink hole, yet 1 wants to put it on top.

2. The prisoners didn't leave, they all died. Some kind of reactor malfunction caused the entire population to die. Fortunately, the reactor is long dead and its power cell has been spent for an estimated 800 years. Significant repairs are needed before the gulag can be inhabited, though the colonizer is safe.

3. Orbital miner at 3 of 7. You can expend supplies to speed this along.

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659e65 No.39239

>>39229

1. Gain mine: Zamoy. This mine gives you +5 supplies a turn.

2. Dry dock at 5/6.

3. A license to settle comes through. It doesn't allow you to settle IN the ruins, but it allows you to settle on Ulaj'l.

Bio-probe study results coming in now.

>Livability: Good

>Eco-system: Nominal

>Intelligent life: None

>Pre-intelligent life: Megalodactyloids (bigfoots)

>Hazardous life: Numerous sea monsters, dinosaurs

>Habitability: Nominal

>Hazardous plant life: Some

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659e65 No.39240

>>39233

1. A space vehicle leaked 2 minutes and 39 seconds of footage of the beam weapon being constructed to the galaxy-wide-web. It is no longer a secret. Your existence is now known outside this system.

2. Warship at 3 of 12.

3. Charge-Core at 4 of 15.

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659e65 No.39241

>>39225

>>39229

>>39233

Expend 2 nourishment. Every few turns players will be expending 2 nourishment.

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4d5d37 No.39243

Dice rollRolled 17, 14, 76 = 107 (3d100)

>>39238

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax)

Nourishment: 24(+6/t)

Supplies: 20(+4/t)

Military Warriors: 6

Colonizers: 5(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe ajax (bio-study)

1. Rebuild University on Cluuj

"Turns out it was just a misunderstanding, It will be inside of the sinkhole, but on top of the old university providing a more stable foundation."

2. Study and repair the gulag reactors

3. Research orbital Mining (3/7)

"A recent survey of Ejuun revealed that it is viable for resource extraction, but we currently lack the means to do so. while people are busy surveying ruins on Chinatsu it would be best to rectify this situation before they can get the idea that work ever ends."

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82d390 No.39244

Dice rollRolled 6, 74, 51 = 131 (3d100)

>>39239

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 10

Supplies: 8 +5/turn

Military Warriors: 6

Colonizers: 7

Space Ships: 4 (1 providing free travel to Zamoy)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu, University: Ralu.

Zamoy: Mine

1. Finish up Dry Dock construction around Ralu

2. Send some colony ships to Ulaj'l.

3. Set up a xenobiological research center on Zamoy.

Free: Send a geological probe to Ulaj'l

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82d390 No.39245

>>39244

Dry Docks were at 5/6

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8db8db No.39247

==WEW== =

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3668af No.39249

>>39240

>highest roll being treated as a critfail despite the other two making progress because dafty doesn't want me fucking with his little pets despite them literally attacking me twice when I tried to make contact

Getting real sick of your shit

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659e65 No.39250

>>39249

A critfail would be something like; the beam gun blew up with no warning and leveled half the planet or flooded paradise with anti-leptons, or something else truly terrible. That was just a fail, and it wasn't exactly a fail, there was supposed to be a few numbers on there but I was so tired I forgot to put them on there.

The beam weapon is at 4 of 9. Supplies can be expended to speed this along.

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4d5d37 No.39251

>>39243

throw 4 resources at the orbital miner.

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659e65 No.39264

Need TBR and westerner.

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659e65 No.39275

>>39264

TBR, westerner? Are you guys still in this game?

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3668af No.39277

Dice rollRolled 46, 46, 81 = 173 (3d100)

Time to have Dafty go out of his way and make some lame excuse to try and fuck me over because I did something he didn't like.

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 10, (foodstuffs etc)

Supplies: 16 (+8/turn)

Military Warriors: 6

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun)

In progress: Warship (3/12), Charge-Core (4/15), Orbital Cannon (4/9)

Action 1. RESUME PROTOCOL 22:16 - OBJECTIVE: COMMENCE BUILDING AN ORBITAL BEAM CANNON TO VAPORIZE ALL HUMAN CITIES ON THE PLANET. (Progress: 4/9)

+ Robotics Bay

+ Robotics Research Facility

+ Beam Weapons

Action 2. EXECUTE PROCESS 18:18 - OBJECTIVE: ISSUE AN ULTIMATUM TO THE HUMANS ON KIO'S WORLD WRITTEN IN THEIR LANGUAGE AND READING AS FOLLOWS:

"HUMANS OF KIO'S WORLD - YOU HAVE COMMITTED GRAVE CRIMES AGAINST GOD AND FACE ANNIHILATION. HOWEVER, OUR LORD IS MAGNANIMOUS. WE SHALL STAY OUR HAND PROVIDED THE FOLLOWING CONDITIONS ARE MET.

1. YOU WILL CEASE ALL HOSTILITIES AGAINST THE SERVANTS OF THE LORD.

2. YOU WILL ABANDON YOUR SINFUL WAYS AND ACCEPT THE LORD INTO YOUR HEARTS.

3. YOU WILL FOLLOW THE TEN COMMANDMENTS AS LAW.

IF THESE CONDITIONS ARE MET, YOU MAY LIVE IN PEACE. REFUSAL WILL BRING UNTOLD SUFFERING TO YOU AND YOUR PEOPLE."

THESE CONDITIONS WILL BE ETCHED UPON TWO TABLETS, ALONG WITH THE TEN COMMANDMENTS, AND DROPPED FROM ORBIT IN PROTECTIVE SHIELDING.

+Shield add-on

+Rocketry

Action 3. EXECUTE PROTOCOL 21:41 - OBJECTIVE: CREATE POWER PLANTS FOR OUR SOLDIERS OF GOD TO USE TO FUEL THEMSELVES AND RECHARGE THEIR CORES ON PROLONGED CAMPAIGNS. (Build a food building)

HIS WILL BE DONE.

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3668af No.39278

>>39277

Action 3 is at 4/15

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0c9f54 No.39289

Dice rollRolled 47, 52, 24 = 123 (3d100)

>>39237

Race Name: Cenoceroids

Life form class: N

Race fluff: https://pastebin.com/a1Zupmd9

Currently ruled systems: (ymir)

Currently colonized systems: Nidro

Nourishment: 12

Supplies: 8

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time ships: 1

Dimension ships: 0

Technology: Underwater Settlement, Nuclear Energy, Bio-construction

Mind powers: Psycho-stun - a target jolts and is 'paused' for a few moments. Take control - A target must immediately save vs mind control, stunned targets don't (always) get a save. (some very exotic creatures aren't controllable).

Bonuses: Watery - Settle the seabed, which you are able to survive unaided in as well as settle. Adaptation to underwater life on most worlds is fairly easy for you.

Weaknesses/Allergies: Unless you remove the brain outright, all targets of take control will definitely eventually escape it. Some extra damage from Electricity.

Specifically named assets: Underwater Capital: Nidro, Bio-vehicle plant: Nidro, Bio-ship: Deep sea, Bio-blaster: Acid gun

1. Use our time ship to monitor Deklor around the time mining vessels first discovered it

2. Start construction of a research center for non-aquatic entities capable of both long term care and extensive medical examination

3. Research methods of targetting non-biological technologies with reproductions of the EMP's produced by nuclear technology (reproduce EMP's in controlled environments with plans to weaponize them)

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659e65 No.39294

>>39243

Probe result: Data coming in now

>Livability: Nominal

>Eco-system: Nominal

>Intelligent life: Shoggoths

>Pre-Intelligent life: None

>Hazardous life: Shoggoths

>Habitability: Nominal

>Hazardous Plant life: Varga plant, minimal outside of that

The varga plant is a very slow moving predatory plant that resembles a cactus, it is roughly 2 to 3 feet wide at the 'shoulder' bulge and roughly 7 feet tall, moving via root systems at the rate of about 1 foot per hour. The nearly foot long thorns of a varga plant cause Vargasynthesis Syndrome, in which a victim becomes insane, experiences difficulties in thinking and automatic systems, experiences seizures, then goes into a near-death state and slowly changes (over a month or longer) into a new varga plant.

1. Fail, simply didn't work as intended. University at 1 of ??

2. Fail, the reactors have numerous faults, glitches, and other flaws, they need complete removal. Their flaws are so widespread they would blow up INSTANTLY if they were turned on. They are also very old, much older than supposed, having been built during your worlds early medieval period.

3. Orbital mining at 5 of 7. Essentially the platform design is similar to a floating oil rig, a self-contained building for a crew floating in space with a big pipe that's thousands of feet long going down into the stratosphere of the planet.

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659e65 No.39295

>>39244

1. Sun makes a radioactivity hazard, space flights to the dry dock grounded for 1 turn (this turn, you can go up again next turn).

2. Ulaj'l is now colonized. Expend at least 1 colonizer and expend at least 1 ship if you want travel back and fourth.

3. Gain specifically named asset: Xenobio research center (zamoy). Research is moving at a slow pace however because the megalodactyloid natives are aggressive, and respond to your people being there by throwing huge stones at them and felling trees (with a punch) on top of them.

Geological sent to Ulaj'l.

>Tectonic activity: Very minimal

>Ground heat: Bearable range

>Ground electricity: Bearable range

>Ground radioactivity: Bearable range

>Ground composition: Iron/Silicon mixture, Lead indicated, Bismuth indicated, Gold indicated, Copper Indicated.

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659e65 No.39296

>>39277

Double 46's raises the 46 to 50.

1. Progress now 6/9. Beam-gun staff report that lanthanides or actinides will be needed as bullets for the gun if the gun is to truly 'vaporize' and not just 'melt & destroy' the cities.

2. A sizable population of humans on Kio's world are convinced this is a message from a deity, and they want friendship with Paradiso, yet some nations and bodies of peoples don't want friendship still. Roughly 30 to 40% of the population of Kio's World is convinced its a message from god.

3. YHVH speaks. "It is done." Zip! A Reactor Charger building is teleported into place, already built and ready. Gain specifically named asset: Reactor Charger Building.

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659e65 No.39297

File: 22078d8f8145366⋯.jpg (67.38 KB,500x733,500:733,M'zet.jpg)

>>39289

1. Deklor is a rather basic place, it once had large amounts of iron, coal, and natural gas, and small amounts of platinum and surprisingly, argon crystals near its north and south poles. The main race of beings that seems to be doing most of the mining are the M'zet (pictured), a race that is believed to have gone extinct after their world suffered a nuclear attack at the hands of the Thrint over 4,000 years ago.

2. Research hospital at 3 of 9.

3. Impossible at this time, an above water EMP test site is needed.

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659e65 No.39298

>>39289

>>39277

>>39244

>>39243

Expend 1 supplies point as natural usage of your materials over the course of simply existing. This will be happening once every few turns.

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82d390 No.39314

Dice rollRolled 71, 65, 86 = 222 (3d100)

>>39295

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 10

Supplies: 12 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns, Spaceport: Ralu, Capital City: Ralu, University: Ralu.

Zamoy: Mine, Xenobio Research Center

Ulaj'l:

1. Continue construction of the Dry Dock. 5/6

2. Begin construction of an archaeological center on Ulaj'l to study the ruins.

3. Begin constructing mines on Ulaj'l where there are no ruins.

Free: Send an ecological probe to Ulaj'l

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82d390 No.39315

>>39314

Ecological, bio-study, same thing

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84c0a9 No.39317

Dice rollRolled 61, 90, 24 = 175 (3d100)

>>39297

Race Name: Cenoceroids

Life form class: N

Race fluff: https://pastebin.com/a1Zupmd9

Currently ruled systems: (ymir)

Currently colonized systems: Nidro

Nourishment: 12

Supplies: 8

Military Warriors: 6

Colonizers: 10

Space Ships: 5

Time ships: 1

Dimension ships: 0

Technology: Underwater Settlement, Nuclear Energy, Bio-construction

Mind powers: Psycho-stun - a target jolts and is 'paused' for a few moments. Take control - A target must immediately save vs mind control, stunned targets don't (always) get a save. (some very exotic creatures aren't controllable).

Bonuses: Watery - Settle the seabed, which you are able to survive unaided in as well as settle. Adaptation to underwater life on most worlds is fairly easy for you.

Weaknesses/Allergies: Unless you remove the brain outright, all targets of take control will definitely eventually escape it. Some extra damage from Electricity.

Specifically named assets: Underwater Capital: Nidro, Bio-vehicle plant: Nidro, Bio-ship: Deep sea, Bio-blaster: Acid gun

1. Start Researching Bio Modifications that we can apply to ourselves and other species

2. Keep working on the research hospital, try to incorporate basic biomes for the creatures (3/9)

3. Start Working on an artificial surface island that can eventually be used for Weapons testing including nuclear and EMP based payloads

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3668af No.39318

Dice rollRolled 49, 34, 49 = 132 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 10, (foodstuffs etc)

Supplies: 23 (+8/turn)

Military Warriors: 6

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun)

In progress: Warship (3/12), Orbital Beam Cannon (6/9)

1. RESUME PROTOCOL 22:16 - OBJECTIVE: COMMENCE BUILDING AN ORBITAL BEAM CANNON FOR THE PURPOSE OF ANNIHILATING THE HUMANS OF KIO'S WORLD IF THEIR SINS BECOME TOO GREAT. PROPOSAL: UTILIZE COMPLETED BLUEPRINTS FOR FUTURE USE IN MASS PRODUCTION OF ORBITAL CANNONS (Progress: 6/9)

+ Robotics Bay

+ Robotics Research Facility

+ Beam Weapons

2. STATEMENT: THE LORD YHVH IS PLEASED WITH THE EFFORTS OF THE HUMANS OF KIO'S WORLD IN REPENTING FOR THEIR SINS. EXECUTE PROTOCOL 96:16 - APPOINT A CAPABLE POPE OF PURE HEART AND MIND FROM AMONGST THE FAITHFUL TO HELP UNIFY THE FAITH ON THE PLANET AND SERVE AS AN EMISSARY TO LORD YHVH AND THE ANGELIC HOST.

3. RESUME PROTOCOL 61:34 - OBJECTIVE: BUILD A GREAT WARSHIP FOR THE GLORY OF OUR LORD. MAY IT BE HIS SWORD AND SHIELD. (Progress: 3/12)

+ Beam Weapons

+ Warp Core

+ Shielding Addon

+ Rocketry

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4d5d37 No.39320

Dice rollRolled 60, 14, 29 = 103 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax)

Nourishment: 35(+6/t)

Supplies: 23(+4/t)

Military Warriors: 6

Colonizers: 5(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Farex (weather)

1. Rebuild University on Cluuj 1/?

"They say that the tribunal has gone mad, for they have decided to build the university on the same spot again."

2. Study and repair the gulag reactors

3. Research orbital Mining (6/7)

"A recent survey of Ejuun revealed that it is viable for resource extraction, but we currently lack the means to do so. while people are busy surveying ruins on Chinatsu it would be best to rectify this situation before they can get the idea that work ever ends."

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659e65 No.39341

>>39314

1. Dry dock finished, gain specifically named asset: Orbital Dry Dock, Ralu.

2. Archeology center on Ulaj'l now at 3 of 7.

3. You found a large room that is the only surviving portion of an underground bunker. Inside is an incomplete Time Machine that is as yet un-petrified. It is a study object only, but it is possible to figure out time travel by studying it. Judging from the pile of minerals and dust sitting in a heap near some complicated looking tools, someone was repairing it, or perhaps building it, when they died very suddenly. Gain specifically named asset: Study Model Time Machine.

Ecology probe report.

>Livability: Low end of the bearable range

>Eco-system: Nonexistent

>Intelligent life: none

>Pre intelligent life: none

>Hazardous life: None

>Habitability: Nominal

>Hazardous Plant life: None

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659e65 No.39342

>>39317

1. You figured out a bio-modification: Limb Elongation. It will make your limbs roughly twice as long.

2. Finished, Research Hospital is now a specifically named asset.

3. Slow going but proceeding, artificial island at 3 of 8.

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659e65 No.39343

>>39317

"Limb elongation" is a Bio-construction technology.

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659e65 No.39344

>>39318

1. Finished, an orbital beam cannon is ready for use. It needs Actinides or Lanthanides for bullets though. You can make these with a nuclear research facility or buy them. Gain Technology: Orbital Beam Gun.

2. Hadrianastus becomes the first pope of Kio's World. The Religious wars of Kio's world's history begin a short time later. Kio's world in a state of civil war.

3. Warship progress now at 6 of 12.

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659e65 No.39345

>>39320

1. University on Cluuj now at 4 of 7.

2. Work progresses very slowly because it is very slow, careful work. 1 of ??. It seems that the reactors fuel supply was simply never replenished, and that this was intentionally done to kill everyone in the gulags.

3. Finished, Orbital Mining is now a Technology you have.

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659e65 No.39346

>>39320

Weather probe, Farex.

>Ambient heat: Bearable

>Ambient moisture: Bearable

>Rainfall: Nominal

>Sun heat: Nominal

>Storm formation: Healthy

>Hurricane formation: Relatively few

>Tornado formation: Relatively few

>Ongoing storms: Healthy

>Wind patterns: Nominal

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82d390 No.39355

Dice rollRolled 45, 50, 84 = 179 (3d100)

>>39341

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 10

Supplies: 17 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Study Model Time Machine

1. Continue to build the Archaeology center on Ulaj'l 3/7

2. As well, dispatch researchers from the university to study the model. Be careful, this might be the cause of the fossilization of the buildings.

3. Begin research into electromagnetic propulsion weapons.

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3668af No.39375

Dice rollRolled 72, 22, 36 = 130 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 10, (foodstuffs etc)

Supplies: 23 (+8/turn)

Military Warriors: 6

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun)

In progress: Warship (3/12), Orbital Beam Cannon (6/9)

Probe: EXECUTE SCANNING OPERATION 1:22 - OBJECTIVE: THE LORD HAS TAKEN AN INTEREST IN THE NEARBY SYSTEM OF THUTMOSE. COMMENCE A SCAN OF THE PLANET OTHRIS, WHICH WE MAY USE AS A PRIMARY PORT IN THE SYSTEM.

1. EXECUTE PROTOCOL 88:42 - OBJECTIVE: BUILD A NUCLEAR RESEARCH FACILITY ON INFERNO FOR FUTURE WEAPONS AND ENERGY DEVELOPMENT..

2. RESUME PROTOCOL 61:34 - OBJECTIVE: CONTINUE BUILDING A NEW WARSHIP FOR THE GLORY OF THE LORD. (Progress: 6/12)

+Beam Weapons

+ Warp Core

+ Shield add-on

+ Rocketry

3. EXECUTE PROTOCOL 90:12 - OBJECTIVE: CREATE AND ARM MORE SOLDIERS OF THE LORD USING THE ROBOTICS BAY.

+ Robotics Bay

+ Beam Weapons

+ Shield Addon

+ Rocketry (for flight unit)

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4d5d37 No.39376

Dice rollRolled 52, 56, 65 = 173 (3d100)

Dice roll Rolled 60, 14, 29 = 103 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax)

Nourishment: 35(+6/t)

Supplies: 23(+4/t)

Military Warriors: 6

Colonizers: 5(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Corinth (bio-study)

1. Rebuild University on Cluuj 4/7

"Apparently having a third university burned down was enough to create a stable foundation and the university is actually being finished"

2. Study and repair the gulag reactors 1/?

3. Use a glider probe on Ejuun

"with the preliminary data gathered from a previous probe we have a good idea what flight path it should go on."

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4d5d37 No.39377

>>39376

Spend 10 Supplies and 10 nourishment to make the university a capital building of the planet and make it a dome-city in its own right. It will have the best artists, engravers, and Sculptors to commemorate such a massive undertaking of engineering in such an unstable planet.

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659e65 No.39378

Need westerner, then update.

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3668af No.39397

fixin

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659e65 No.39399

>>39355

1. Archeology center on Ulaj'l at 5 of 7.

2. Essentially the time vehicle was used by piloting it into an already existing boseman field, then enter a time corridor, then exit through a stabilized time-space passage. More study is needed for further understanding of how precisely this was actually done.

Gain technology: Time travel 3 of ?

3. Someone on the research team has an unrelated breakthrough, you now have the technology "Physics: Fields theory".

Fields theory discusses the effect of large area minimal charge fields upon individual particles within the electromagnetic spectrum of energy.

As long as you are in a universe in which fields theory applies, (it doesn't apply in all universes), you gain a +15 to all electromagnetic research actions.

Sadly, little actual work was done on the propulsion aspect.

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659e65 No.39400

>>39375

Note: Your orbital beam gun is complete, you're listing it as 6/9 when it is 9/9.

Probe: Specific data is difficult to come by due to distances involved (but could be done with a rolls-using probe action), but what the scan reveals is as follows.

Othris is a rock world with a very minimal atmosphere, it is located very close to its star, and finally, trace amounts of mendelevium and fermium, 2 isotopes used in warp engines, have been indicated. It is not presently inhabited.

1. Nuclear Research Facility on Yahun / Inferno 5 of 6.

2. Progress now 8/12.

3. Gain 3 military warriors, 1 of which are able to fly.

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659e65 No.39401

>>39376

Probe: Specific data is hard to come by due to distance involved (but could be done with a dice using attempt to probe it).

Corinth is a ecologically mid-range world with quite a few land and sea life forms and a livable temperature at surface. Grand structures, large in size and numerous in number, are present, but seem to be from a granite/cement period of technology, and are not recent.

1. It is finally finished. Expend 10 supplies 10 nourishment, gain University City Dome on Cluuj.

2. Gulag reactors at 4 of 9.

3. Data coming through now.

>Wind patterns: Nil

>Precipitation: Steady

>Storms: Nonexistent

>Main atmospheric features: Fogs, Clouds, Light mists, Steady light rain

>Atmospheric components: Trace Isotope Gasses, Methane, Sulfur, Mercury, Nitrogen

>Precipitation components: Methane, Mercury, Petrochemical compounds

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659e65 No.39402

>>39376

>>39375

>>39355

Expend 2 nourishment points over the course of existing.

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659e65 No.39403

Posting may proceed.

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3668af No.39404

Dice rollRolled 7, 76, 95 = 178 (3d100)

Should my reactor charger building (>>39296) be giving me nourishment? Cuz that's what I built it for.

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 10, (foodstuffs etc)

Supplies: 23 (+8/turn)

Military Warriors: 8 + 1 flying

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun), Charge-Core

In progress: Warship (8/12), Nuclear Research Facility (5/6)

1. INCOMING DIRECTIVE: INITIATE DIALOGUE WITH THE ONE KNOWN AS HADRIANASTUS I. INQUIRY TOPICS: STATUS OF WAR, INFORMATION OBTAINED ABOUT BELLIGERENT NATIONS, STATUS OF THE WELL-BEING OF THE FAITH.

2. RESTART SCANNING OPERATION 1:22 - OBJECTIVE: THE LORD HAS TAKEN AN INTEREST IN THE NEARBY SYSTEM OF THUTMOSE. COMMENCE A FULL SCAN OF THE PLANET OTHRIS, WHICH WE MAY BE ABLE TO USE AS A PRIMARY PORT IN THE SYSTEM.

3. RESUME PROTOCOL 61:34 - OBJECTIVE: CONTINUE BUILDING A NEW WARSHIP FOR THE GLORY OF THE LORD. (Progress: 8/12)

+Beam Weapons

+Warp Core

+Shield Add-on

+Rocketry

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659e65 No.39407

>>39404

It didn't originally give nourishment, but, as a fiat, I am changing it so that it gives you +3 nourishment a turn, rather than the other use it had initially, which it no longer has.

This is a fiat.

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82d390 No.39411

Dice rollRolled 15, 58, 34 = 107 (3d100)

>>39399

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 22 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Study Model Time Machine

1. Continue construction of the Archaeology center on Ulaj'l. 5/7

2. Continue study of the time travel machine. 3/?

3. Continue study into electromagnetic propulsion systems for weapons. +15

Free: send a geological probe to Qimshug

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4d5d37 No.39413

Dice rollRolled 58, 76, 33 = 167 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 37(+6/t)

Supplies: 21(+4/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, University City: Cluuj, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Corinth (weather)

1. begin research on "The Operator"

"while building this grand university the Operator has been watching guard as the protective spirit of the place. We should have realized that this was a mistake as we found him in the middle of a great catastrophe where he made his juggernaut of iron fail, as it is, we have 3 ruins for which his spirit can be occupied with while we work on his body. Studying his body we will gain insight into xenobiology, see if there is anything to his dna or immediate person that will help us work with the great machine, or if it can help us cure our current condition."

2.. Study and repair the gulag reactors 4/9

3. Build an orbital mine over Ejuun

"With the calm atmosphere of Ejuun we can safely test our new mining technology and begin expanding our space industry.

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4d5d37 No.39414

>>39413

throw 10 resources to ensure the reactors are finished and domes refurbished.

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659e65 No.39415

>>39404

1. Dice result used to determine nature of the war. The war is a grinding slugfest with no end in sight and neither side able to achieve a definite permanent victory. Both sides are suffering due to technological limitations and difficulties communicating information over long distances.

2. Scanning data coming through.

>average day side temperature: unbearable

>average night side temperature: low end of the bearable spectrum

>Atmosphere composition: trace gases

>Livability: night side only

>Ground composition: lead indicated, Dysprosium indicated, Yitrium indicated, thorium indicated, Trace Isotopes

A tectonic fault line valley that is open could be used for a port base, but it would only be possible to access during night, and even it would need a shielding system for it's time spent facing the nearby star.

3. Warship finished, you now have 1 Warship, add a trait to your list: "Warships: 1".

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659e65 No.39416

>>39411

1. Archeology Center at 5.01 / 7.

2. One of the limitations of this model's time travel is apparent, the machine doesn't make its own boseman field, it has to find one that is already around. The good news is the time travel machine isn't what caused the petrification, the bad news is the petrification seems to have been caused by some kind of quantum inversion, which is well beyond the power of any race you know of to cause and well beyond any technology you've ever heard of. If the readings are true, the place was intact metal, then, quantum inversion, ZAWOOP! everything petrified. This happened ages and aeons ago.

Time travel now at 5 of 9.

3. Magnetic propulsion weaponry at 4 of 12.

Probe results for Qimshug.

>Tectonic activity: none whatsoever

>Ground heat: Minimal

>Ground electricity: nominal

>Ground radioactivity: nominal

>Ground composition: Iron/Silicon mixture, Carbon indicated, silver indicated, antimony indicated, Palladium indicated

Judging from the readings, Qimshug was once a vibrant ocean world, and is now an extinct salt flats world. Large amounts of intact fossils are likely.

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659e65 No.39417

>>39413

1. A shock to the system is in store for you. Scientists find that the operator's dna structure contains 5 strands that are very similar to your own, some very distant relation between your species and whatever the operator was is likely. Exactly how the machine was operated by the operator remains something of a mystery, but the ancient cybernetics on the body suggest it may have simply 'plugged in' to the vehicle and then moved it about as if it were moving its own body.

2. Expend 10 supplies, it is done, Chinatsu can receive inhabitants now.

3. Orbital Mine over Ejuun at 2 of 10.

Probe: again, specific info is not possible without sending a probe via a dice action.

To summarize: Corinth resembles earth in general temperature and weather patterns, tornados, hurricanes, and rain storms predominate, with bearable winds and bearable ambient heat, and with enough rain to have a healthy sea/sky moisture exchange.

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82d390 No.39418

Dice rollRolled 58, 10, 68 = 136 (3d100)

>>39416

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 22 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Study Model Time Machine

1. Continue construction of the Archaeology center on Ulaj'l. 5/7

2. Continue study of the time travel machine. 5/9

3. Continue study into magnetic propulsion weapons. 4/12 +15

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659e65 No.39419

>>39413

The domes at chinatsu are a specifically named asset. "Dome city: Chinatsu".

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4d5d37 No.39420

Dice rollRolled 51, 99, 92 = 242 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 43(+6/t)

Supplies: 25(+4/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, University City: Cluuj, Dome city: Chinatsu, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Corinth (weather)

1. Research the Operator's cybernetics

"While the Operator's relation to us brings many questions, we must focus on the immediate matter of mega-miner. As we have an understanding of its operator the next step is to figure the mechanics behind his interface with the machine. Allowing us to replace failing parts of our bodies and make future study of the actual miner easier.

2. Specialize the Chinatsu dome cities for mining

3. Build an orbital mine over Ejuun 2/10

"With the calm atmosphere of Ejuun we can safely test our new mining technology and begin expanding our space industry.

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659e65 No.39421

Attention: This is a fiat.

Universities may have a topic of inquiry delegated to them.

They then work on that topic until a breakthrough happens.

They do this as a non-dice using background action that costs nothing (unless something terrible happens) and doesn't use an action or a roll, the breakthrough not using a roll either.

This is universal to all races which have universities or plan on building one.

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659e65 No.39425

>>39421

Posting may proceed normally. Need Oneman, then update.

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4d5d37 No.39426

>>39425

dont you mean tbr?

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3668af No.39429

Dice rollRolled 20, 32, 56 = 108 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 11 (+3/turn), (foodstuffs etc)

Supplies: 31 (+8/turn)

Military Warriors: 8 + 1 flying

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun), Charge-Core

In progress: Nuclear Research Facility (5/6)

1. RESUME PROTOCOL 88:42 - OBJECTIVE: BUILD A NUCLEAR RESEARCH FACILITY ON INFERNO FOR FUTURE WEAPONS AND ENERGY DEVELOPMENT.

2. EXECUTE PROTOCOL 71:99 - OBJECTIVE: DEVELOP PERSONAL FLIGHT UNITS FOR SOLDIERS THAT CAN BE MASS-PRODUCED AND EQUIPPED ON MILITARY-GRADE ANGELS.

+ Robotics Research Facility

3. EXECUTE PROTOCOL 82:82 - BEGIN CONSTRUCTION OF A BIOLOGICAL RESEARCH LABORATORY ON PARADISO FOR THE PURPOSE OF STUDYING ORGANIC LIFEFORMS.

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659e65 No.39434

>>39426

Yeah I meant tbr.

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659e65 No.39435

>>39418

1. Finished. Gain specifically named asset: Archaeology center, Ulaj'l.

2. No progress this round.

3. Magnetic propulsion weapons now at 7 /12.

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659e65 No.39436

>>39420

1. Technology: Cybernetic augmentation is now at 2 of 5.

2. It is done, Chinatsu's dome city is now a mining facility city. +10 to mining ejuun, +20 to mining Chinatsu.

3. It is done. Gain specifically named asset, Mine: Ejuun Orbit, +7 supplies a turn.

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659e65 No.39437

>>39429

1. Finished, gain asset: Nuclear Research Facility, Inferno.

2. Flying Soldier upgrade now at 2 out of ??.

3. Biological research lab on paradise now at 3 of 9.

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659e65 No.39438

>>39429

>>39420

>>39418

Expend 3 supplies points in the course of existing.

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4d5d37 No.39439

Dice rollRolled 49, 81, 55 = 185 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 49(+6/t)

Supplies: 36(+11/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, University City: Cluuj, Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Chinatsu (geologic)

U. Set the university to study the mega-miner

1. Research the Operator's cybernetics 2/5

"While the Operator's relation to us brings many questions, we must focus on the immediate matter of mega-miner. As we have an understanding of its operator the next step is to figure the mechanics behind his interface with the machine. Allowing us to replace failing parts of our bodies and make future study of the actual miner easier.

2. Begin construction of an orbital drydock in Farex

"With the new influx of supplies our current facilities cannot hope to utilize them all in a timely manner. It is time to build a grand orbital drydocks in order to further our reach into the stars."

3. Construct a mine on Chinatsu

"With the orbital mine established in Ejuun it is time to mine the moon as well."

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4d5d37 No.39440

>>39439

spend 5 supplies and 5 nourishment to expedite the experiments actually connecting the cybernetics to living tisue. also spend 10 resources to get the drydocks constructed quickly.

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82d390 No.39444

Dice rollRolled 3, 78, 39 = 120 (3d100)

>>39435

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 24 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Study Model Time Machine, Archaeology center

Free: Set the university to study of the ruins on Ulaj'l using the Archaeology center as a base.

1. Begin cataloging and studying the life on Zamoy. Some might have some interesting and useful quirks to study into further.

+Xenobio research center

2. Continue study of the time travel machine. 5/9

3. Continue study into magnetic propulsion weapons. 7/12 +15

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3668af No.39446

Dice rollRolled 16, 77, 6 = 99 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 14 (+3/turn), (foodstuffs etc)

Supplies: 36 (+8/turn)

Military Warriors: 8 + 1 flying

Colonizers: 9

Space Ships: 4 (1 in use between Paradiso and Inferno)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun), Reactor Charger Building, Nuclear Research Facility (Inferno)

In progress: Flight Units (2/??), Biological Research Center (3/9)

1. EXECUTE PROTOCOL 88:42 PHASE TWO - OBJECTIVE: BEGIN THE DEVELOPMENT OF AMMUNITION FOR THE ORBITAL BEAM CANNON

2. EXECUTE PROTOCOL 102:11 - OBJECTIVE: SEND A COLONIZER UNIT TO ESTABLISH A PERMANENT COLONY IN THE CANYONS OF OTHRIS IN THE THUTMOSE SYSTEM.

3. RESUME PROTOCOL 82:82 - BEGIN CONSTRUCTION OF A BIOLOGICAL RESEARCH LABORATORY ON PARADISO FOR THE PURPOSE OF STUDYING ORGANIC LIFEFORMS. (Progress: 3/9)

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659e65 No.39449

>>39439

Probe results of Chinatsu.

>Tectonic activity: Warning zone

>Ground heat: minimal

>Ground electricity: nominal

>Ground radioactivity: upper nominal range

>Ground composition: Iron/Silicon mixture, Plutonium indicated, Berylium indicated, Aluminum indicated, Vanadium indicated

>>>Warning: Chinatsu suffered a 9.6 quake approximately 1100 years ago. Since then the world has been tectonically essentially dead.

University's agenda set.

1. Cybernetics research on the operator 5 of 5.

The cybernetics the operator had were actually quite basic, a medical board that scans the body regularly, an eye that could probably scroll through computer jargon extremely fast, or was perhaps a targeting system, and a hand that interfaces with a special part of the mega-miner's system via the hand being inserted.

You gained Technology: Basic Cybernetics.

2. Farex's orbital drydock is now at 6 of 8 after an amazingly productive fast and co-operative effort.

3. Mine on Chinatsu 4 of 9.

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659e65 No.39450

>>39444

1. The cataloging group's bodies wouldn't be found until nearly 900 years later. The center and it's resident staff are still present on Zamoy, its just this one team was never seen alive again.

2. A mystifying abbreviation that must be a company mark reads 'CHOAM' is found on the time travel device, it seems this particular time travel device was powered by simple rocket fuel, a fuel rod of some heavy lanthanide or possibly actinide, agitated in the material to produce a radioactive soup that was de-energized in a fluid-circulation ring contraption.

This isn't very efficient, this time travel machine may be obsolete in design or meant only for short distance travel.

Time travel study at 7 of 9.

3. Magnetic propulsion weapons at 9 of 12.

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659e65 No.39451

>>39444

University's agenda set.

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659e65 No.39453

>>39446

1. Testing of element samples are needed before this can even start. Already known science suggests that you should start with Neptunium and work your way upward until you get to about Nobelium. You learn this after a test fire model (model only, located in a virtual computer) blows up on the first test fire.

2. Expend 1 colonizer, Othris is now colonized. Expend 1 space ship if you want free travel.

3. YHVH requires a special shielding wall to be able to protect the organic life in the bio-study lab, building at 4 of 9, but can't go any further without this shield wall (which can be a full on wall or a force field) built.

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4d5d37 No.39454

Dice rollRolled 57, 14, 53 = 124 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 50(+6/t)

Supplies: 39(+11/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Space-port: Farex, Mine: Farex, Farms: Farex, Capital City: Farex, Gene Research Lab: Cluuj, University City: Cluuj, Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Microwave Gun, Mega-Miner (nonfunctional), "The Operator"

Actions

P. Probe Chinatsu (geologic)

U. Set the university to study the mega-miner

1. Study the fuel system of the mega-miner to figure out time travel

"In order to reawaken the great behemoth of iron we must figure out its fuel system. From this we will learn the secrets of time travel and more mundanely increase our own fuel efficiency like the mega-miner."

2. Begin construction of an orbital drydock in Farex 6/8

"With the new influx of supplies our current facilities cannot hope to utilize them all in a timely manner. It is time to build a grand orbital drydocks in order to further our reach into the stars."

3. Construct a mine on Chinatsu 4/9

"With the orbital mine established in Ejuun it is time to mine the moon as well."

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4d5d37 No.39455

>>39454

10 supplies and 5 nourishment to the teams working on the drydocks to force them to continue working on the drydocks despite setbacks. also 5 supplies to finish the mining network on chinatsu.

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659e65 No.39456

>>39454

The university's priority is an automatic background action, your sheet only needs to say that its active for it to be steadily working on your agenda. (unless you change the agenda).

When they make a break through you'll see it as part of your turn's response.

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4d5d37 No.39457

>>39456

I know, Im just spending an action to get a specific breakthrough and then let it handle the rest automatically.

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82d390 No.39458

Dice rollRolled 76, 83, 9 = 168 (3d100)

>>39450

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 24 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 0

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Study Model Time Machine, Archaeology center

University project: Study ruins on Ulaj'l

1. Begin cataloging and studying the life on Zamoy. Some might have some interesting and useful quirks to study into further.

+Xenobio research center

2. Continue study of the time travel machine. 7/9

3. Continue study into magnetic propulsion weapons. 9/12 +15

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381037 No.39459

>>39122

Hey, are there any spots left for this game?

Also, is #nation IRC dead?

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3668af No.39460

Dice rollRolled 97, 90, 42 = 229 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno)

Nourishment: 17 (+3/turn), (foodstuffs etc)

Supplies: 44 (+8/turn)

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Othris)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets: Automatic Factory, Automatic City, Capital City: Paradiso, Launch Port (to space): Paradiso, Robotics Research Facility, Robotics Bay, Shielding Addon, Mine (Yahun), Reactor Charger Building, Nuclear Research Facility (Inferno)

In progress: Flight Units (2/??), Biological Research Center (3/9)

P: BEGIN SCANNING OPERATION 1:51 - OBJECTIVE: COMMENCE A SCAN OF THE NATIVE SOCIETIES OF THE SENTIENT LIFE FORMS ON ACHATH. LAUNCH PROBE FROM OTHRIS. PROBE SHOULD FOCUS ON SINFUL BEHAVIOR.

1. EXECUTE PROTOCOL 120:75 -

OBJECTIBE: ESTABLISH A MINE ON OTHRIS TO MINE VALUABLE METALS AND ISOTOPES FROM THE PLANET'S CRUST. THEORY: THIS MAY GIVE US THE MATERIALS NEEDED FOR AMMUNITION

2. ERROR - CANNOT COMPLETE TASK 82:82. PROPOSED SOLUTION: EXECUTE PROTOCOL 82:83 - OBJECTIVE: BEGIN DEVELOPMENT OF FORCE FIELDS TO FACILITATE THE CONSTRUCTION OF THE BIOLOGICAL RESEARCH FACILITY AND TO AID IN OUR DEFENSIVE EFFORTS.

+Robotics Research Facility

+Shield add-on (as a base)

3. EXECUTE PROTOCOL 78:77 - OBJECTIVE: DEVELOP A REACTOR CHARGER BUILDING ON OTHRIS FOR ANGELS IN THE THUTMOSE SYSTEM TO RECHARGE THEIR CORES. (Remember, this is supposed to give food/nourishment)

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4d5d37 No.39461

>>39459

the game is open and im on the #nation irc right now.

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659e65 No.39467

>>39454

Probe: Reconfirmation, nothing further to learn from geologic probes.

University: 10% progress.

1. Essentially the fuel system is a kind of high energy absorption acid pool with a rutherfordium isotopic rod set suspended in it. The fuselage of the fuel area is made of a miraculous material called Stabilite.

Stabilite experiences absolutely no aging and no quantum tunneling, and is guaranteed to last as long as matter exists in the universe, if stories, advertisements, and reports are to be believed. It is known to you because it is sold on the open market.

Unraveling the mysteries of stabilite is a whole other science project, but you have a specifically named asset: Stabilite Fuselage Study Model.

It didn't tell you really anything about time travel, the fuel rods are under some sort of time suspension device, not a full on time traveling field, time passes at the rate of about 1/50th of a second per hour in the fuel system.

2. Expend the supplies and nourishment you spent, your orbital drydock avoids near disaster just barely and is at 7 of 8.

3. Expend the supplies you spent, Mine on chinatsu now 7 of 9.

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659e65 No.39468

>>39458

1. This time more is done.

>Diversity in microbial life: Excellent

>Diversity in surface life: Very good

>Diversity in winged and flying life: Excellent

>Diversity in sea life: Very good

>Main predators: Tyranosaurs, Sea monsters, Megalodactyloids

2. Finished, you now have a specifically named asset: Obsolete time machine study model, Technology: Basic Time Travel, and have 1 Time Ship.

3. Accidental fire of a prototype weapon, bullet bounced around and killed several people, but research continues, no gain this round.

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659e65 No.39469

>>39460

Probe: The sentient life forms of Achath are plant beings who are almost entirely nonviolent, primarily farmers, traders, and crafters, and far behind you in every way technologically, having only just entered the bronze age not long before this. Their estimated amount of sin is very low.

1. Gain 2 thorium tokens, redeemable for either a single thorium fuel rod set (4 rods) or 2 Beam gun Thorium bullets. Additionally, gain 1 Isotopes token, which is expended at a nuclear research center to give a nuclear research action a +10.

2. It is done. Gain Technology: Force Fields. These may be applied to soldiers or to buildings.

3. Reactor Charger on Othris now 3 of 5.

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659e65 No.39470

>>39458

University progress: 10%

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659e65 No.39471

Posting may proceed.

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381037 No.39472

Race Name: Dralu

Life form class: P[L]

Race fluff: The Dralu are a nearly humanoid mantis-like race from a formerly stable region in the warp. Dralu possess powerful psionic abilities, which allow them to alter reality within the warp as if by magic. Once, they were able to use their psychic might to forge an empire that dominated a vast area of stable warpspace, ruled over by Dralu sorcerer-kings of almost godlike power. Eventually, the empire fell into a catastrophic civil war, and the psychic energies unleashed by the rival sorcerer-kings tore reality asunder and destabilized the region of warpspace that the Dralu inhabited. The psionic storms and onslaught of chaotic warp entities that followed annihilated most of the Dralu race, with a few survivors fleeing to realspace, on the planet Yigor.

With the old sorceror-kings gone in the chaos that consumed the old empire, a council of the most powerful remaining Dralu psychics took control over the survivors, creating a new totalitarian state, dedicated to the preservation of the Dralu race at any cost. Like the old Dralu empire, this new society based around a strict hierarchy of psychic might, but unlike it's predecessor, political power is held by a single centralized government, rather than rival courts of sorcerer-aristocrats. This new government has also come to rule over the primitive reptilian sentients native to Yigor, using them as laborers, and to raise help raise livestock for the Dralu's largely meat-based diet. These reptilians revere their new masters as gods, and their leaders are all under Dralu psychic domination.

Home Planet: Yigor

Home planet’s fluff: Yigor is the 3rd planet in the Napoleon system. The Napoleon system has a single yellow star. Yigor has 3 main continents, with several other large landmasses.

Currently ruled Systems: Napoleon

Currently Colonized Planets: Yigor

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: (usually 0 to 1, but Class P life forms get 2 if they are time corridor dwellers)

Dimension Ships: (usually 0, but class P life forms always get at least 2 of these)

Technology: (a list, given at start)

Mind powers: (if any, if none are in play, this simply reads ‘N/A’)

Bonuses: (a list, given at start, created by reading fluff)

Weaknesses/Allergies: (a list, given at start, created by reading fluff)

Specifically named Assets: (buildings, units, artifacts, patents, many other things, a few given at start)

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659e65 No.39473

>>39472

Approved.

Time Ships: 0

Dimension Ships: 2

Technology: Warpspace Entry/Exit Torus, Warp engine and rocketry, Psychokinesis Programs

Mind powers: Psychokinesis - Use Telepathy, Telekinesis, and Remote Viewing.

Bonuses: Telepathy is widespread among your race, so treachery and infiltration of (most) beings, nearly always fails.

Weaknesses/Allergies: Psychic attacks are impossible for you to dodge, but you may resist or block them normally, allergic reaction to antimony.

Specifically named Assets: Warpspace Torus: Yigor, Capital City: Yigor, Meditation Complex: Yigor, Slave Race: Yigorian Reptile Men

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659e65 No.39480

>>39454

Revision: The mine at Chinatsu is now 8 of 9, not 7 of 9.

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4d5d37 No.39482

Dice rollRolled 17, 100, 57 = 174 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 56(+6/t)

Supplies: 50(+11/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model

Farex: Space-port, Mine, Farms, Capital City

Cluuj: Gene Research Lab, University City

Ajax:

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit

Actions

P. Probe Chinatsu (geologic)

U. Set the university to study the mega-miner 10%

1. Research the Stabilite Fuselage Study Model

2. Begin construction of an orbital drydock in Farex 7/8

"With the new influx of supplies our current facilities cannot hope to utilize them all in a timely manner. It is time to build a grand orbital drydocks in order to further our reach into the stars."

3. Construct a mine on Chinatsu 8/9

"With the orbital mine established in Ejuun it is time to mine the moon as well."

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4d5d37 No.39483

>>39482

change the probe to ajax and spend 5 resources on the stabilite study. also I forgot to remove what i spent last turn and will update it next turn.

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82d390 No.39504

Dice rollRolled 11, 36, 74 = 121 (3d100)

>>39468

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 29 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

1. Begin construction of a farm on Zamoy. Make sure they are adequately protected from the native fauna.

2. Continue research on magnetic propulsion weapons. 9/12 +15

3. Send a ship to scout out the star system of Lumley and get an initial survey before probes are sent in

University: Study ruins on Ulaj'l 10%

Probe: Geological probe to Piho

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659e65 No.39509

Attention: This is a fiat.

Mines initially did not have a direct function but I am changing this now.

By using actions to command mining in a specified mine, said mine can produce an element token (i.e. copper token, iron token, plutonium token, etc) which can be redeemed as a free and effortless action to immediately receive an output from said token or to give some statistical effect.

Additionally and finally sometimes you will find an Isotope token, which contains a superheavy element (atomic weight exceeding 91) and gives a boost to various nuclear tasks when redeemed.

The format for a mining action is.

1. Use the mine on (planet_name).

Then you get the reward if you pass, which is X number of (element_name) tokens or Isotope tokens. Importantly any mine can produce isotope tokens and isotope tokens are very uncommon.

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659e65 No.39510

>>39509

Mines continue to produce general supplies at rates as given in any previous mine establishing action.

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659e65 No.39511

>>39510

Posting may proceed as normal.

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381037 No.39514

Dice rollRolled 7, 30, 57 = 94 (3d100)

>>39511

Race Name: Dralu

Life form class: P[L]

Race fluff: The Dralu are a nearly humanoid mantis-like race from a formerly stable region in the warp. Dralu possess powerful psionic abilities, which allow them to alter reality within the warp as if by magic. Once, they were able to use their psychic might to forge an empire that dominated a vast area of stable warpspace, ruled over by Dralu sorcerer-kings of almost godlike power. Eventually, the empire fell into a catastrophic civil war, and the psychic energies unleashed by the rival sorcerer-kings tore reality asunder and destabilized the region of warpspace that the Dralu inhabited. The psionic storms and onslaught of chaotic warp entities that followed annihilated most of the Dralu race, with a few survivors fleeing to realspace, on the planet Yigor.

With the old sorceror-kings gone in the chaos that consumed the old empire, a council of the most powerful remaining Dralu psychics took control over the survivors, creating a new totalitarian state, dedicated to the preservation of the Dralu race at any cost. Like the old Dralu empire, this new society based around a strict hierarchy of psychic might, but unlike it's predecessor, political power is held by a single centralized government, rather than rival courts of sorcerer-aristocrats. This new government has also come to rule over the primitive reptilian sentients native to Yigor, using them as laborers, and to raise help raise livestock for the Dralu's largely meat-based diet. These reptilians revere their new masters as gods, and their leaders are all under Dralu psychic domination.

Home Planet: Yigor

Home planet’s fluff: Yigor is the 3rd planet in the Napoleon system. The Napoleon system has a single yellow star. Yigor has 3 main continents, with several other large landmasses.

Currently ruled Systems: Napoleon

Currently Colonized Planets: Yigor

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: 0

Dimension Ships: 2

Technology: Warpspace Entry/Exit Torus, Warp engine and rocketry, Psychokinesis Programs

Mind powers: Psychokinesis - Use Telepathy, Telekinesis, and Remote Viewing.

Bonuses: Telepathy is widespread among your race, so treachery and infiltration of (most) beings, nearly always fails.

Weaknesses/Allergies: Psychic attacks are impossible for you to dodge, but you may resist or block them normally, allergic reaction to antimony.

Specifically named Assets: Warpspace Torus: Yigor, Capital City: Yigor, Meditation Complex: Yigor, Slave Race: Yigorian Reptile Men

1: Begin construction of an orbital shipyard around Yigor

2: Have our Psychokinesis Program research Electrokinesis

3: Send out a team to survey Yigor for resources.

Send a space probe to survey Iadlabo

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3668af No.39515

File: 3508751c8a8ae4b⋯.jpg (655.81 KB,1200x651,400:217,Meteor_cannon.jpg)

Dice rollRolled 29, 81, 48 = 158 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Othris

Nourishment: 20 (+3/turn), (foodstuffs etc)

Supplies: 52 (+8/turn)

Tokens: 2 Thorium, 1 Isotopes

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Othris)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Reactor Charger Building

Inferno: Mine, Nuclear Research Facility

Othris: Mine

In progress: Flight Units (2/??), Biological Research Center (4/9), Reactor Charger (Othris) (3/5)

P: EXECUTE SCANNING OPERATION 1:52 - OBJECTIVE: COMMENCE A SCAN OF THE PLANET ABUZD IN THE THUTMOSE SYSTEM. LAUNCH PROBE FROM OTHRIS. OBSERVATION: THE NATIVE FLORA AND FAUNA WILL MAKE GOOD TEST SUBJECTS FOR THE BIOLOGICAL RESEARCH CENTER CURRENTLY IN CONSTRUCTION.

1. EXECUTE PROTOCOL 82:13 - OBJECTIVE: BUILD A SECOND WARSHIP FOR THE GLORY OF THE LORD.

+Beam Weapons

+Warp Core

+Shield Add-on

+Forcefields

2. EXECUTE ATTACK PROTOCOL 1:33 - OBJECTIVE: SHOW THE ROGUE HUMANS OF KIO'S WORLD THE MIGHT OF THE LORD. USE OUR NEWEST WARSHIP TO BOMBARD THEIR ARMIES WITH ION BEAMS AND OTHER EQUIPPED WEAPONS. JUDGEMENT CANNON IS NOT AUTHORIZED TO FIRE.

3. RESUME PROTOCOL 82:82 - OBJECTIVE: BEGIN CONSTRUCTION OF A BIOLOGICAL RESEARCH LABORATORY ON PARADISO FOR THE PURPOSE OF STUDYING ORGANIC LIFEFORMS. (Progress: 4/9)

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659e65 No.39516

>>39482

University status: 15%

1. Stabilite production involves a controlled black hole, it is far beyond you at this moment. However, the results of the tests tell you that Stabilite indeed experiences absolutely no quantum tunneling, and absolutely no aging, so the advertisements and information about it are essentially true.

2. Gain a specifically named asset: Legendary Orbital Drydock of Automated Damage-control.

The drydock has giant self-repair limbs. These limbs fight damage like hull breaches and fires, but need to be reloaded with 10 supplies every 7 repair events. Expend up to 10 supplies to load them, as they are currently unloaded.

3. Finished, gain asset: Mine, Chinatsu.

Probe: Ajax

>Tectonic activity: minimal

>Ground heat: bearable

Ground electricity: nominal

Ground radioactivity: high end of the bearable range

>Ground composition: Iron/Silicon mixture, Copper indicated, Argon indicated, Francium indicated, Osmium indicated

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659e65 No.39517

>>39504

1. This will involve clearing the area of trees and plants and doing a lot more work than simply picking an area and sticking a farm there. Zamoy Farm 1 of ??.

2. Magnetic propulsion weapons 10/12.

3. Lumley is a rather normal yellow star system containing several planets as follows.

>Prabtha - Scorching proto-world the surface of which is clouds of flames, magma, and some sort of white mineral material that's even hotter than magma.

>Sunun - A crater that is nearly 60 miles wide and nearly 30 deep scars one area. Dead cities look over a desolate but fundamentally livable world, no living civ present and no signals detected on this pass.

>Tyrian - A low biomass density world going through the early stages of life evolution, most life forms huge sea monsters and weird amphibian monsters. A strange signal was detected.

>Worudba - An ocean world riddled with hurricanes and giant waves, minimal landscape above water.

>Thethof - Trace atmosphere dark, cold, dead rock dwarf.

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659e65 No.39518

>>39482

Mine on Chinatsu gives +9 supplies.

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659e65 No.39519

>>39504

Probe Results, Piho.

>Tectonic activity: none whatsoever

>Ground heat: low end of bearable

>Ground electricity: very minimal

>Ground radioactivity: nominal

>Ground composition: Iron/Silicon mixture, Aluminum indicated, Yitterbium indicated, Gold indicated, Isotope traces indicated

University: Study ruins at 15%

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659e65 No.39520

>>39514

1. No progress, simply didn't work.

2. Electrokinesis at 2 of ??.

3. Supply team survey reports as following.

>Surface veins of lithium, iron, and ruby containing stones found

>Amount of textile resources: nominal

>Amount of wooden-crafts resources: nominal

>Amount of metals resources: Nominal

>Amount of nuclear fuel material (projected only): low end of nominal

>Exotic resources: Neon crystals, Helium Crystals

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659e65 No.39521

>>39514

Probe results follow, for Iadlabo.

>Radioactivity: Bearable

>Warp status: Stable

>Time status: Stable

>Exotic hazards: None

>Gravity hazards: None

>Seasons: Dry and Flooded, switching

>Meteorology: Bearable

>Near planet space hazards: Few, small asteroids

Note that "space" probe is a specific type of probe if I'm not misremembering. Probes are listed in the "TECH" area of the sheet.

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659e65 No.39522

>>39515

Probe: Report inconclusive, the probe survived 48 seconds after landing, a really, really huge dinosaur creature that was belching blue flames everywhere stepped on it while fighting a really really huge monkey with a big femur bone weapon.

1. Warship at 2 of 10.

2. The civil war is ended, Kio's world is now a vassal state. You may add it to your specifically named assets as such. Immediately gain 21 supplies and 3 Iron Tokens.

3. Lab progress at 6 of 9.

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82d390 No.39523

Dice rollRolled 5, 68, 71 = 144 (3d100)

>>39517

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy

Nourishment: 8

Supplies: 29 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

1. Continue construction of a farm on Zamoy. Make sure they are adequately protected from the native fauna. 1/???

2. Continue research on magnetic propulsion weapons. 10/12 +15

3. Get a ship into orbit of Tyrian and get images of where that signal is coming from.

University: Study ruins on Ulaj'l 15%

Probe: Send a Shielded geological probe to Prabtha

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4d5d37 No.39524

Dice rollRolled 81, 1, 68 = 150 (3d100)

>>39482

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 57(+6/t)

Supplies: 40(+20/t)

Military Warriors: 6

Colonizers: 0(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10)

Cluuj: Gene Research Lab, University City

Ajax:

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Actions

P. Probe Chinatsu (geologic)

U. Set the university to study the mega-miner 15%

1. Build colonizers

"We have mastered our own system and will soon be ready to expand outwards again."

2. Build Space ships

"For our next sphere of expansion we will need more ships in order to defend the empire and maintain its infrastructure."

3. Research more advanced probes

"In our quest for galactic hegemony we have been stymied by the lack of information provided by our probes when it comes to long distance or when unique planets require a disproportionate amount of resources needed to properly scan them. Correcting these flaws will make our expansion much more efficient.

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3668af No.39528

Dice rollRolled 86, 60, 15 = 161 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Helel (aka Victoria)

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Othris

Nourishment: 23 (+3/turn), (foodstuffs etc)

Supplies: 81 (+8/turn)

Tokens: 2 Thorium, 1 Isotopes, 3 Iron

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Othris)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Reactor Charger Building

Inferno: Mine, Nuclear Research Facility

Othris: Mine

In progress: Flight Units (2/??), Biological Research Center (6/9), Reactor Charger (Othris) (3/5), Warship (2/10)

1. RESUME PROTOCOL 82:13 - OBJECTIVE: BUILD A SECOND WARSHIP FOR THE GLORY OF THE LORD. (Progress: 2/10)

+ Beam Weapons

+ Warp Core

+ Shield Addon

+ Forcefields

2. RESUME PROTOCOL 82:82 - OBJECTIVE: BEGIN CONSTRUCTION OF A BIOLOGICAL RESEARCH LABORATORY ON PARADISO FOR THE PURPOSE OF STUDYING ORGANIC LIFEFORMS. (Progress: 6/9)

RESUME PROTOCOL 71:99 - OBJECTIVE: DEVELOP PERSONAL FLIGHT UNITS FOR SOLDIERS THAT CAN BE MASS-PRODUCED AND EQUIPPED ON MILITARY-GRADE ANGELS. (These are basically their "wings" allowing them to fly) (Progress: 2/??)

+Robotics Research Facility

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659e65 No.39529

>>39528

You have 3 iron tokens and have a specifically named asset "Vassal state: Kio's World".

Expending the tokens is a free action and each iron token yields either 5 supplies or a +10 on one iron-using task.

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659e65 No.39537

need jagreen. then update.

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659e65 No.39542

>>39537

Have decided to give jagreen a 2 week grace period to re-appear and post, during which time jagreen may not be the subject of any invasion colonization planet or star destruction.

Proceeding with updates.

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659e65 No.39543

File: 700596c90c5002b⋯.jpg (100.99 KB,640x800,4:5,Yithian.jpg)

>>39523

1. Farm at 2 of ??. Expend 4 supplies due to a near-emergency at the farm.

2. Finished, Gain technology: Magnetronic Gun. Magnetronic guns can be on both ships and cybernetic exoskeletons, and can be emplacements too.

3. First contact; Yithians (pictured).

The strange beings are serene, calm, and reasonable, despite their very class N appearance. They send the ship a short, simple message.

"We the beings of the world of tyrian, greet you, visiting race from space. We would welcome a friendly visitor if you sent one to the surface. Message end."

As far as where the signal is coming from, it is coming from a giant radio telescope of some sort that happened to be looking in the right direction at the moment of scanning. Estimated technology used for the radio telescope; nuclear era.

University study ruins progress: 20%

Probe: Data inconclusive, magma indicated, copernicium indicated, flerovium indicated, diamonds indicated.

Shielded probe lasted approximately 88-91 seconds.

It appears the white hotter than magma fluid is raw diamonds existing as liquid.

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659e65 No.39544

>>39524

U: mega-miner 20%

1. Done; Gain 3 colonizers.

2. Emergency fail; expend 11 supplies to avoid a ship's warp engine suffering a melt-down.

3. The idea begins to arise among scientists of giving the glider probe a short range warp capability, so that it doesn't take so long to figure things out, scientists suggest starting with the glider probe because it is already somewhat similar to a space ship in shape.

Probe Improvement program: 5 of 15.

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659e65 No.39545

>>39528

1. Warship at 9 of 10.

2. Finished, Bio-lab created. This building has both life creation capability and life study capability, and can be loaded with Sludge, if you get any from CHOAM or from any other source, to give boosts to its actions. Gain specifically named asset: Bio-lab, Paradiso.

3. Fail, expend 3 supplies to correct a flaw, progress is now 3 of ??.

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659e65 No.39546

>>39528

>>39524

>>39523

Expend 2 nourishment for existing.

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4d5d37 No.39547

Dice rollRolled 69, 1, 9 = 79 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu)

Nourishment: 61(+6/t)

Supplies: 49(+20/t)

Military Warriors: 6

Colonizers: 3(3 Cluuj, 1 Ajax, 1 Chinatsu)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10)

Cluuj: Gene Research Lab, University City

Ajax:

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Actions

P. Probe Vulcan (distance)

U. Set the university to study the mega-miner 20%

1. Colonize Corinth

"The Minos system has been a long interest of the Tribunal with all its planets appealing to them. Corinth in particular has been selected due to its ancient ruins and ideal biosphere making it a perfect staging point for domination of the rest of the system. 2 colonizers and 1 ship"

2. Build Space ships

"For our next sphere of expansion we will need more ships in order to defend the empire and maintain its infrastructure. After this incident the Tribunal hopes their will be no future errors in the construction of the warp drive."

3. Research more advanced probes 5/15

"In our quest for galactic hegemony we have been stymied by the lack of information provided by our probes when it comes to long distance or when unique planets require a disproportionate amount of resources needed to properly scan them. Correcting these flaws will make our expansion much more efficient.

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4d5d37 No.39548

>>39547

spend 10 resources on funding the advanced probe research.

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82d390 No.39561

Dice rollRolled 66, 99 = 165 (2d100)

>>39543

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 6

Supplies: 30 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

1. Farms on Zamoy continue construction. 2/??

2. Begin construction of an orbital refinery with a powerful electromagnetic field projector to draw the gaseous metals into the the refinery to be cooled into usable materials.

3. (No roll required) Gather a proper diplomatic party with heavily armed escort with heavy armor shields, automatic coilguns, and heavy anti armor coilrifles to meet on Tyrian.

University: Study ruins 20%

Probe: Send geological probe to Thethof

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3668af No.39563

Dice rollRolled 72, 83, 1 = 156 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Othris, Kio's World (Vassal State)

Nourishment: 24 (+3/turn), (foodstuffs etc)

Supplies: 89 (+8/turn)

Tokens: 2 Thorium, 1 Isotopes, 3 Iron

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Othris)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

Othris: Mine

In progress: Flight Units (3/??) Reactor Charger (Othris) (3/5), Warship (9/10)

1. RESUME PROTOCOL 82:13 - OBJECTIVE: BUILD A SECOND WARSHIP FOR THE GLORY OF THE LORD. (Progress: 2/10)

+ Beam Weapons

+ Warp Core

+ Shield Addon

+ Forcefields

2. EXECUTE PROTOCOL 112:13 - OBJECTIVE: DESIGN A MESSIAH FIGURE IN THE GENESIS FACILITY BASED ON THE GENETIC DATA OF THE PLANTLINGS OF ACHATH.

3. EXECUTE PROTOCOL 78:77 - OBJECTIVE: DEVELOP A REACTOR CHARGER BUILDING ON OTHRIS FOR ANGELS IN THE THUTMOSE SYSTEM TO RECHARGE THEIR CORES. (Remember, this is supposed to give food/nourishment)

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659e65 No.39566

>>39547

>>39548

Distance probe sends back its first of 8 yearly reports.

Particle formation: Normal

Time distortions: Minimal

Rutherford point: None

Boseman field: None

Wormhole: None

Traffic: Nominal

Trade route nearby, trade route beacon located.

University: 25%

1. Done. Settlers are amazed to find that the huge Greco-deco buildings located on Corinth are ancient arcologies, cities in one building, made at approximately bronze age level.

Expend at least 1 colonizer and at least 1 space ship if you want travel back and forth.

Gain specifically named asset, "Corinth: Arcology city". Studying this can yield a technology.

2. Warp malfunction, the space ship flew off into the depths of space and time at warp 10. Gain 1 space ship, but lose it immediately.

….an alien race detected the wild ship. This could be good or bad.

3. Probe advancement at: 7 of 15.

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659e65 No.39567

>>39561

1. Finally some serious progress is complete, farm on zamoy now at 5 of 12.

2. Gain technology: Orbital Refinery. Gain 1 specifically named asset "orbital refinery of extreme compression", this orbital refinery doesn't yield supplies, instead yielding tokens variable to its world, and produces 1 token each 2 rounds, but must be in orbit around a planet to do so.

3. The Yithians are a peaceful race of scientists and scholars despite their extremely strange appearance.

Their delegation meets yours with no obvious weaponry, and no interest in any fighting whatsoever. The Yithians are class P beings who reside in the dimension of time, not space, and there are only 20 of them on this world, their only claim to this world a single radio telescope installation.

Theres something very mysterious about these yithians. However, they have no interest in fighting you, and no interest in contesting any claim staked on this world, as they reside on millions of planets within the dimension of time as it is.

University study ruins: 25%

Thethof probe report follows.

>Tectonic activity: some

>Ground heat: minimal

>Ground electricity: danger zone

>Ground radioactivity: Unbearable, damage zone

>Ground composition: Iron/Silicon mixture, Neptunium indicated, Hafnium indicated, Iron indicated, Isotopes indicated

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659e65 No.39568

>>39563

1. Warship progress 8 of 10.

2. Messiah of Achath at 8 of ??. It is a living organic being already, it will automatically slowly grow towards completion whether actions are used to help it along or no.

3. A group of Class Q beings visit othris, completely stop all weapon systems throughout the whole facility, explain that they believe it is inappropriate for an advanced race like yours to be in close contact with beings as primitive as those on Achath, then, zoop!

Lose Othris, the mine was teleported entirely with all staff and buildings landing intact, having moved to paradiso.

YHVH allowed it because no one was harmed in any way.

There is nothing stopping you from simply flying right back to othris and taking it again.

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659e65 No.39569

>>39563

The mine is entirely functional still, it is just now on a different planet.

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4d5d37 No.39570

Dice rollRolled 91, 71, 2 = 164 (3d100)

>>39547

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 67(+6/t)

Supplies: 59(+20/t)

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 1(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10)

Cluuj: Gene Research Lab, University City

Ajax:

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Actions

P. Probe Corinth (bio-study)

U. Set the university to study the mega-miner 25%

1. Study the Arcology city

"It is fascinating that an alien race lived in a similar way that we do today with our Dome cities. With this similar mindset we are sure to discover something that would peak our interest."

2. Build Space ships

"For our next sphere of expansion we will need more ships in order to defend the empire and maintain its infrastructure. After this incident the Tribunal hopes their will be no future errors in the construction of the warp drive. After this second Incident the council has decided that an inquiry will be made in order to purge the engineers of incompetents so that we will not have an existential crisis every time we attempt to build ships. "

3. Research more advanced probes 7/15

"In our quest for galactic hegemony we have been stymied by the lack of information provided by our probes when it comes to long distance or when unique planets require a disproportionate amount of resources needed to properly scan them. Correcting these flaws will make our expansion much more efficient.

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4d5d37 No.39571

>>39570

spend 9 resources on probe research. The Tribunal is wondering if another "inquiry" is required to make sure the scientists and engineers are not taking advantage of their good will.

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3668af No.39572

>>39568

Warship should be finished

>>39545

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659e65 No.39573

>>39572

Revision: Warship is finished.

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3668af No.39574

Dice rollRolled 9, 87, 58 = 154 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State)

Nourishment: 27 (+3/turn), (foodstuffs etc)

Supplies: 94 (+8/turn)

Tokens: 2 Thorium, 1 Isotopes, 3 Iron

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Othris)

Warships: 1

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

In progress: Flight Units (3/??), Messiah of Achath (8/?? ongoing)

1. ERROR DETECTED. REMOVAL OF OTHRIS BASE CONFLICTS WITH PRIME DIRECTIVE THREE AND PROTOCOL 120:75. CORRECTION NEEDED. PROPOSED SOLUTION: RECOLONIZE OTHRIS.

2. EXECUTE SCANNING PROCEDURE 150:55 - OBJECTIVE: INITIATE A FULL SCAN THE NATIVE LIFEFORMS OF ABUZD ALONG WITH ESCORTS IF NECESSARY. THEORY: THESE MAY PROVE USEFUL IN OUR BIORESEARCH.

3. RESUME PROTOCOL 71:99 - OBJECTIVE: DEVELOP PERSONAL FLIGHT UNITS FOR SOLDIERS THAT CAN BE MASS-PRODUCED AND EQUIPPED ON MILITARY-GRADE ANGELS. (These are basically their "wings" allowing them to fly) (Progress: 3/??)

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3668af No.39575

>>39574

EXECUTE CONTINGENCY PROCEDURE 71:99 - USE 11 SUPPLIES TO ENSURE THE SUCCESS OF THE RECOLONIZATION OF OTHRIS.

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381037 No.39576

Dice rollRolled 68, 75, 85 = 228 (3d100)

>>39520

Race Name: Dralu

Life form class: P[L]

Race fluff: The Dralu are a nearly humanoid mantis-like race from a formerly stable region in the warp. Dralu possess powerful psionic abilities, which allow them to alter reality within the warp as if by magic. Once, they were able to use their psychic might to forge an empire that dominated a vast area of stable warpspace, ruled over by Dralu sorcerer-kings of almost godlike power. Eventually, the empire fell into a catastrophic civil war, and the psychic energies unleashed by the rival sorcerer-kings tore reality asunder and destabilized the region of warpspace that the Dralu inhabited. The psionic storms and onslaught of chaotic warp entities that followed annihilated most of the Dralu race, with a few survivors fleeing to realspace, on the planet Yigor.

With the old sorceror-kings gone in the chaos that consumed the old empire, a council of the most powerful remaining Dralu psychics took control over the survivors, creating a new totalitarian state, dedicated to the preservation of the Dralu race at any cost. Like the old Dralu empire, this new society based around a strict hierarchy of psychic might, but unlike it's predecessor, political power is held by a single centralized government, rather than rival courts of sorcerer-aristocrats. This new government has also come to rule over the primitive reptilian sentients native to Yigor, using them as laborers, and to raise help raise livestock for the Dralu's largely meat-based diet. These reptilians revere their new masters as gods, and their leaders are all under Dralu psychic domination.

Home Planet: Yigor

Home planet’s fluff: Yigor is the 3rd planet in the Napoleon system. The Napoleon system has a single yellow star. Yigor has 3 main continents, with several other large landmasses.

Currently ruled Systems: Napoleon

Currently Colonized Planets: Yigor

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: 0

Dimension Ships: 2

Technology: Warpspace Entry/Exit Torus, Warp engine and rocketry, Psychokinesis Programs

Mind powers: Psychokinesis - Use Telepathy, Telekinesis, and Remote Viewing.

Bonuses: Telepathy is widespread among your race, so treachery and infiltration of (most) beings, nearly always fails.

Weaknesses/Allergies: Psychic attacks are impossible for you to dodge, but you may resist or block them normally, allergic reaction to antimony.

Specifically named Assets: Warpspace Torus: Yigor, Capital City: Yigor, Meditation Complex: Yigor, Slave Race: Yigorian Reptile Men

1: Continue to research electrokinesis 2/??

2: Begin to construct an orbital shipyard around Yigor

3: Begin construction of an iron mine on Yigor.

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659e65 No.39590

Need Randomperson.

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82d390 No.39592

Dice rollRolled 40, 6, 70 = 116 (3d100)

>>39567

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 6

Supplies: 35 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

(moving) Orbital Refinery of Extreme Compression

1. Farms on Zamoy continue construction. 5/12

2. Begin researching shielding fields to better protect probes, ships, and troops from harm. +15 Field Theory

3. Begin towing the Orbital Refinery into orbit over Prabtha and begin collection.

University: Study ruins 25%

Probe: Send geological probe to Sunun

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659e65 No.39593

>>39570

Probe results for Corinth.

>Livability: Very good

>Eco-system: Stagnant but stable

>Intelligent life: None

>Pre-intelligent life: Huge Apes & Monkeys

>Hazardous life: Numerous sea monsters and coastal predators, huge reptiles

>Hazardous plant life: Some, Deadly

University: 30%

University requests a fabrications lab so they can make prototypes of the mega-miner.

1. Gain technology: Arcology city.

Portions of the population of the homeworld want to move to other worlds and build arcologies there.

2. The study program for engineers was written when people expected to only live 40-50% of their life, the problem is that the curriculum needs a do-over. Additionally, a new space ship is at 6 of 9.

3. Aliens from a race that had time travel but not true space flight or warp flight stole several key members of the probe construction scientist team. You didn't gain any progress or lose any progress, you are still at 7/15.

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659e65 No.39594

>>39570

Revision: You did gain a tiny bit of progress, you are now at 8 of 15 on probes.

I didn't see your supplies expenditure until after I'd posted.

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659e65 No.39595

>>39574

1. Expend 40 supplies to recolonize…. except othris isn't there anymore, its now a giant asteroid called Galonsar. They must have moved the planet as well as you. Oh well, you gained a colony on Galonsar, Uranium dust was detected on galonsar's surface.

To be clear, Galonsar, which is a big oblong reddish asteroid that's nearly twice as big as Othris, is now where othris was, and othris is now where Galonsar was.

2. Summary of scan: Fire breathing reptiles, giant squids, giant crabs, laser shooting moths, and huge mantis insects, Abuzd is definitely prime material for bio-research, as nearly all of these things mentioned were hundreds of feet long and with projected lifespans as long as 10,000 years (moth).

3. Progress 5 of 8. There are two directions the flying packs can go, 1 is unaided space travel, the other is transforming into a sort of a jet temporarily to flit around on worlds.

Messiah of achath 9 of 20.

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659e65 No.39596

>>39576

1. Electrokinesis at 4/10.

2. Orbital shipyard at 6 of 11.

3. Iron mine finished, gain "Iron Mine, Yigor", as a specifically named asset.

Every 2 turns gain 1 iron token.

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659e65 No.39597

>>39592

1. Farms on Zamoy now at 7 of 12.

2. Basic Shielding at 2 of ??. Central issue impedes you: shields create difficulty with the worms sharing mind knowledge and energy.

3. Done. Gain specifically named asset: Orbital Refinery, Prabtha. It produces 1 Isotope token and 1 token of either Gold, Carbon, or Platinum each 2 turns, cycling between the 3 secondaries.

University study ruins task: 30%

University requests a supervised time pilot training program to assist researchers.

Probe to sunun response.

>Tectonic activity: Minimal

>Ground heat: Moderate

>Ground Electricity: Nominal

>Ground Radioactivity: Nominal

>Ground Composition: Iron/Silicon Mixture, Berylium indicated, Xenon crystals indicated, Yitrium indicated, Silver indicated.

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4d5d37 No.39598

Dice rollRolled 9, 65, 68 = 142 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 73(+6/t)

Supplies: 70(+20/t)

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 1(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10)

Cluuj: Gene Research Lab, University City

Ajax:

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Actions

P. Probe Meelus (geologic)

U. Set the university to study the mega-miner 30%

1. Build a fabrication Center

2. Build Space ships 6/9

"For our next sphere of expansion we will need more ships in order to defend the empire and maintain its infrastructure. After this incident the Tribunal hopes their will be no future errors in the construction of the warp drive. After this second Incident the council has decided that an inquiry will be made in order to purge the engineers of incompetents so that we will not have an existential crisis every time we attempt to build ships. "

3. Research more advanced probes 8/15

"In our quest for galactic hegemony we have been stymied by the lack of information provided by our probes when it comes to long distance or when unique planets require a disproportionate amount of resources needed to properly scan them. Correcting these flaws will make our expansion much more efficient. We will get our revenge when we learn time travel ourselves. for now we must focus on improving the probes so that we can scour the galaxy for information that can enlighten us on the process."

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4d5d37 No.39599

>>39598

The Tribunal has grown weary of constant setbacks. They are willing to spend 10 resources on construction of the fabrication center due to great net benefit and future education reform that our engineers need, but their patience is waning. In order to counter the setback of having several key personal kidnapped they make a massive investment of 20 resources in order to recruit new leaders and ensure that they have enough materials and equipment to finish the advanced probes project.

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3668af No.39608

Dice rollRolled 13, 17, 42 = 72 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State)

Nourishment: 30 (+3/turn), (foodstuffs etc)

Supplies: 62 (+8/turn)

Tokens: 2 Thorium, 1 Isotopes, 3 Iron

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

In progress: Flight Units (5/8), Messiah of Achath (9/20 ongoing)

1. EXECUTE PROTOCOL 170:62 - OBJECTIVE: BUILD A MINE ON THE NEW WORLD OF GALONSAR.

2. EXECUTE PROTOCOL 199:20 - OBJECTIVE: DEVELOP THERMONUCLEAR WEAPONS FOR THE PURPOSE OF SHIP-TO-SHIP COMBAT AND ORBITAL BOMBARDMENT. USE ONE ISOTOPE TO COMPLETE PROCESS. (+15 to roll)

3. RESUME PROTOCOL 71:99 - OBJECTIVE: DEVELOP PERSONAL FLIGHT UNITS FOR SOLDIERS THAT CAN BE MASS-PRODUCED AND EQUIPPED ON MILITARY GRADE ANGELS. CURRENT FOCUS WILL BE ON UNAIDED SPACE FLIGHT.

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3668af No.39609

>>39608

UNEXPECTED ERROR DETECTED. SOLUTION: UTILIZE TWO UNITS OF IRON AND 7 SUPPLIES (first action) AND 8 SUPPLIES (second action).

Also progress of Action 3 is 5/8

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82d390 No.39611

Dice rollRolled 84, 8, 75 = 167 (3d100)

>>39597

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 6

Supplies: 35 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

1. Farms on Zamoy continue construction. 7/12

2. Continue research of shielding fields. Try to find a work around to that issue. 2/??

+15 Field Theory

3. Set up a supervised time pilot training program as the university requested.

University: Study ruins 30%

Probe: Send atmospheric probe to Sunun

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82d390 No.39615

>>39611

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 6

Supplies: 40 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 1

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Sheet fix

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381037 No.39617

Dice rollRolled 16, 78, 34 = 128 (3d100)

>>39596

Race Name: Dralu

Life form class: P[L]

Race fluff: The Dralu are a nearly humanoid mantis-like race from a formerly stable region in the warp. Dralu possess powerful psionic abilities, which allow them to alter reality within the warp as if by magic. Once, they were able to use their psychic might to forge an empire that dominated a vast area of stable warpspace, ruled over by Dralu sorcerer-kings of almost godlike power. Eventually, the empire fell into a catastrophic civil war, and the psychic energies unleashed by the rival sorcerer-kings tore reality asunder and destabilized the region of warpspace that the Dralu inhabited. The psionic storms and onslaught of chaotic warp entities that followed annihilated most of the Dralu race, with a few survivors fleeing to realspace, on the planet Yigor.

With the old sorceror-kings gone in the chaos that consumed the old empire, a council of the most powerful remaining Dralu psychics took control over the survivors, creating a new totalitarian state, dedicated to the preservation of the Dralu race at any cost. Like the old Dralu empire, this new society based around a strict hierarchy of psychic might, but unlike it's predecessor, political power is held by a single centralized government, rather than rival courts of sorcerer-aristocrats. This new government has also come to rule over the primitive reptilian sentients native to Yigor, using them as laborers, and to raise help raise livestock for the Dralu's largely meat-based diet. These reptilians revere their new masters as gods, and their leaders are all under Dralu psychic domination.

Home Planet: Yigor

Home planet’s fluff: Yigor is the 3rd planet in the Napoleon system. The Napoleon system has a single yellow star. Yigor has 3 main continents, with several other large landmasses.

Currently ruled Systems: Napoleon

Currently Colonized Planets: Yigor

Nourishment: 12, (foodstuffs etc)

Supplies: 8 (used to build units and buildings, gained from mines and etc)

Military Warriors: 6

Colonizers: 10

Space Ships: 5 (armed, can be used for peace or war missions)

Time Ships: 0

Dimension Ships: 2

Technology: Warpspace Entry/Exit Torus, Warp engine and rocketry, Psychokinesis Programs

Mind powers: Psychokinesis - Use Telepathy, Telekinesis, and Remote Viewing.

Bonuses: Telepathy is widespread among your race, so treachery and infiltration of (most) beings, nearly always fails.

Weaknesses/Allergies: Psychic attacks are impossible for you to dodge, but you may resist or block them normally, allergic reaction to antimony.

Specifically named Assets: Warpspace Torus: Yigor, Capital City: Yigor, Meditation Complex: Yigor, Iron Mine: Yigor, Slave Race: Yigorian Reptile Men

1: Continue to research electrokinesis 4/10

2: Continue work on the orbital shipyard 6/11

3: Begin construction of a farm complex on Yigor

Send a colonizer to establish an outpost on Iadlabo

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659e65 No.39620

File: 0a82fd7108d99cc⋯.jpg (188.01 KB,610x406,305:203,Meelusian.jpg)

>>39598

Probe Results for Meelus

>Tectonic Activity: Absolutely none, ever

>Ground Electricity: Upper end of bearable

>Ground Heat: Very minimal

>Ground radioactivity: Bearable

>Ground composition: Iron/Krypton mixture, Seabourgium indicated, Petrochemicals indicated, Boron indicated, Copper indicated

An unexpected first contact results, the probe encountering a native life form, a Meelusian (pictured), the creatures are crystal masses that use robots for limbs. The clunky looking robot/crystal entity scans the probe, which sends back a picture of it, then exits the probes view. Crystal beings are legendarily uncommon.

University: mega miner at 35%

1. Fabrication center at 3 of 6.

2. Ship completed. Gain 1 space ship.

3. Gain specific asset: Detachable Warp Engine. This can be used on any probe, any fighter, and can be used safely within planetary systems, so is ideal for fast-action fighter deployment or probe deployment. It can go warp six.

All currently existing probes listed in the pastebin can be equipped with a Detachable Warp Engine.

In addition fast deployment of fighters within systems you control has a +30.

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659e65 No.39621

>>39608

1. Mine on Galonsar at 4 of 9.

2. Thermonuclear weaponry research ongoing, currently at 4 of 12. But you need to choose a specific direction to go with this, from the following.

>beam that causes a nuclear detonation suddenly

>Beam that shreds matter like a nuclear explosion would

>Large round bomb usable either as a mine or a projectile

>Rocket launched from ship or planet

3. Unaided space flight flight-packs at 7 of 8.

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659e65 No.39622

>>39611

1. Farm on Zamoy finished. Gain +7 nourishment every two rounds.

2. No workaround is possible, but, scientists have figured out that the harmonics of a shield might be able to be reproduced psychokinetically, meaning that trained mind powers users would be able to activate shields as a mind power.

3. Gain 1 additional Time ship. Time Pilot training program at 6 of 10.

University: study ruins 35%

Probe results for Sunun

>Wind patterns: Healthy

>Precipitation: Steady

>Storms: Healthy

>Main Atmospheric features: Clouds, Rain, Wind, Snow

>Atmospheric components: Trace Isotope Gases, Trace meteor-impact gases, breathable otherwise

>Precipitation components: Not harmful to life

Approximately 1.7 million 500 thousand years ago, a meteor ended civilization on this world by causing a 160 thousand year ice age. The world is now recovered, but there seems to be absolutely no surviving civilization or trace of any sort of civilization by-product gases.

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659e65 No.39623

>>39617

You colonized Iadlabo, expend at least 1 colonizer and if you want free travel back and forth, at least 1 space ship.

1. Electrokinesis 5/10.

2. Orbital Shipyard finished, gain specifically named asset: Orbital Shipyard, Yigor.

3. Farm complex at 2 of 7.

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659e65 No.39624

>>39617

Also add Iadlabo to your currently colonized planets, as it was an uncontested colonization.

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659e65 No.39625

>>39611

Revision: Farm gains 4 each turn.

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82d390 No.39626

Dice rollRolled 32, 26, 95 = 153 (3d100)

>>39622

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 6 +4/turn

Supplies: 35 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 2

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (0/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Isotope, 1 Carbon

1. Start working on it then. Begin working on a shielding mind power. Thankfully with our natural abilities we can quickly spread this power to all our soldiers and ships.

2. Continue the Time Pilot training program for the University. 6/10

3. Begin constructing more cargo ships to transport goods and citizens between colonies.

+Warp Core

+Exoskeletal Cybernetics

+Rocketry

+Orbital Dry Dock

Spending 10 resources

University: Study Ruins 35%

Probe: Send a Biostudy probe to Sunun

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4d5d37 No.39627

Dice rollRolled 77, 41, 43 = 161 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 79(+6/t)

Supplies: 60(+20/t)

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10)

Cluuj: Gene Research Lab, University City

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Actions

P. Probe Zebulon's world (glider/warp)

U. Set the university to study the mega-miner 35%

1. Build a fabrication Center 3/6

2. send a delegation of astrally projecting Aethlings to Meelus

"While we are new to the galactic(closer to multiverse) stage, even we know from broadcasts we have intercepted that crystal beings are of extraordinary rarity, since they do not seem hostile we should send a diplomatic envoy over to them and see if they are one of the known species or an entirely new one.

3. study the silver on Farex

"Silver is the manifestation of Vulcan the Pure whom we strive to be, However looking at other planets closer in depth we have found that our silver is different. while this validates our beliefs to some extent it would be prudent to have an extensive study on what makes it so unique."

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3668af No.39628

Dice rollRolled 8, 59, 20 = 87 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State)

Nourishment: 33 (+3/turn), (foodstuffs etc)

Supplies: 55 (+8/turn)

Tokens: 2 Thorium, 1 Iron

Military Warriors: 8 + 1 flying

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

In progress: Unaided Space Flight Units (7/8), Messiah of Achath (10/20 ongoing), Mine (Galonsar) (4/9), Thermonuclear Weaponry Research (4/9)

1. RESUME PROTOCOL 170:62 - OBJECTIVE: BUILD A MINE ON THE NEW WORLD OF GALONSAR. (Progress: 4/9)

2. RESUME PROTOCOL 199:20 - OBJECTIVE: DEVELOP THERMONUCLEAR WEAPONS FOR THE PURPOSE OF SHIP-TO-SHIP COMBAT AND ORBITAL BOMBARDMENT. CURRENT FOCUS WILL BE ON CREATING ROUND PROJECTILES AND MINES TO BE LAUNCHED EN MASSE. (Progress: 4/9)

3. RESUME PROTOCOL 71:99 - OBJECTIVE: DEVELOP PERSONAL FLIGHT UNITS FOR SOLDIERS THAT CAN BE MASS-PRODUCED AND EQUIPPED ON MILITARY GRADE ANGELS. CURRENT FOCUS WILL BE ON UNAIDED SPACE FLIGHT. (Progress: 7/8)

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3668af No.39629

>>39628

ERROR DETECTED. SPEND 1 IRON TO CORRECT PROBLEM IN THE MINE CONSTRUCTION AND 10 SUPPLIES TO CORRECT FLIGHT UNIT FLAWS

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659e65 No.39636

testing, have heard about posts vanishing or only showing up when new posts are posted

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659e65 No.39643

>>39626

1. Progress is very slow, you don't really have the infrastructure you need, you need a meditation hall or a psychic research center or both for this to not be nearly-impossible, but for the moment you have 2 of ?? on "Shielding" mind power.

2. A slight calibration error made the fuel cell deplete, use 1 isotope token to fix it, now at 8 of 10, and impossible to raise further without using an isotope token.

3. It is done, gain a new trait for your sheet: "Cargo Ships:" and gain 5 cargo ships.

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659e65 No.39644

>>39626

Your time pilot training program is at 8 of 10, the fuel cell is at zero.

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659e65 No.39645

>>39626

University: Study ruins at 40%

Biostudy probe to Sunun results as follows.

Livability: Nominal

Eco-system: Stagnant and weak

>Intelligent life: none

>Pre-intelligent life: none

>Hazardous life: Large land creatures, sea monsters

>Hazardous Plant Life: Varga plant

Reminder: the varga plant creates Vargasynthisis syndrome and is capable of (very slow) movement. Their syndrome mutates you into one of them.

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659e65 No.39646

>>39627

Probe to Zebulon's world results as follows

>Ambient Heat: Bearable

>Number of Lightning strikes per hour: Low

>Ambient wind: Dangerously strong

>Ambient moisture: Some acids present

>Signals/other traffic: None

>Atmospheric Composition: Vaporized metals, Isotopes, Some radioactive acids

>Gravity hazards: None

>Suitable for floating cities?: Yes

>Suitable for orbital mining: Yes

University mega-miner: 40%

1. Done, Fabrication center gained as a specific add on to a university, that university gaining a +15 on metallurgical and engineering studies from here on.

2. Long, long before now, before the change into two species, your race as the Meelusians had a treaty. This was before the great change, and before the cancer, this treaty is so old it needs to be translated twice before it's even legible. The Meelusians seem to be interested in renewing it.

Essentially the treaty states that the Meelusians will give the Aethlings the following things,

>a safe port of call on meelus

>access to advanced medical technology

>A stipend of supplies per year

The catch is, Meelusians never engage in open warfare, and the treaty specifies that Aethlings are to be Meelusians paid soldiers and enforcers.

The treaty is valid it was negotiated by historically known people, its just very old. Whats a bit of a big surprise is that members of the meelusian delegation are over 5 million years old, and one or two of them are over 3 billion years old.

3. The silver contains trace quantities of Osmium and Darmstadium-504, which is an off the charts superheavy element that shouldn't exist in normal nature. The byproducts of Darmstadium-504 are Osmium and Silver.

Enough osmium is present that it could be particle strained out. Darmstadium-504 could be taken out too, but its half life is less than 1/1500th of 1 second, so it has no formally acknowledged uses.

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659e65 No.39647

>>39646

AND, the meelusians. AND I say. Not "as".

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659e65 No.39648

>>39628

Expend 1 iron token and 10 supplies.

1. Mine on Galonsar now at 7 of 9.

2. Thermonuclear weapon systems progress at 8 of 9.

3. It is done. All new Military warriors will have unaided space flight capability, in addition to 2 existing military warriors getting it now. Gain specific asset: Unaided Space Flight Warrior Module.

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659e65 No.39649

If jagreen appears soon (next 5 days), jagreen can post 2 turns, each turn 3 actions and 3 rolls, all in one post.

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4d5d37 No.39652

Dice rollRolled 6, 62, 92 = 160 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 85(+6/t)

Supplies: 80(+20/t)

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504

Cluuj: Gene Research Lab, Fabrication Center, University City

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Actions

P. Probe Bilyon (Evaluator/warp)

U. Set the university to study the mega-miner 40%

1. Accept the treaty and arrange future meetings

"This is our greatest day in our species history, we have longed bared the guilt of our inherit weakness and mortality where we have suffered for our sins. These Meelusians however, offer us knowledge of the past and a path of salvation to where we can eventually stand as equals to the ancestors."

2. Build a orbital mine on Zebulon's world

"If we are to serve as protectors of the Meelusians we need to establish a base near them. Zebulon's world offers a good defensive stagepoint and a source of resources in order to fund the military needed to defend them."

3. Extend the university down to the ruins

"With our heritage being reclaimed so quickly it will be necessary to expand our current intellectual caste in order to preserve and interpret the information we have learned. The three ruins that now serve as the foundation of the current university already make the job partially completed and will symbolically represent us taking back the past and reforming it into our future."

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659e65 No.39653

>>39652

Accepting the treaty was a free action, the 6 is dissolved and hereby invalid.

Attention: this is a fiat.

Accepting / Finalizing treaties between yourself and either PCs or NPCs is a free and effortless action that doesn't require a roll.

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4d5d37 No.39654

>>39652

spend 60 resources and 50 nourishment on the university to make it the perfect representation of our species.

"This university represents our struggle for redemption and domination. Listening to the broadcasts of the weak willed xenos of the galaxy we know that we are unique. Where they would bend and break before struggle, we thrive and dominate, where they collapse from exhaustion, we keep on fighting. Our will is unbreakable, our purpose clear. We will reclaim our birthright, wash away our sins, become the perfect being. There can be no other alternative.

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3668af No.39665

Dice rollRolled 60, 97, 3 = 160 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State)

Nourishment: 36 (+3/turn), (foodstuffs etc)

Supplies: 63 (+8/turn)

Tokens: 2 Thorium

Military Warriors: 8 Angel-class Soldiers (base) + 1 Archangel-class Soldiers (flying) + 2 Principality-class Soldiers (unaided space flight)

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

In progress: Unaided Space Flight Units (7/8), Messiah of Achath (10/20 ongoing), Mine (Galonsar) (4/9), Thermonuclear Weaponry Research (4/9)

P: EXECUTE PROBING SEQUENCE 3:11 - OBJECTIVE:

1. RESUME PROTOCOL 170:62 - OBJECTIVE: BUILD A MINE ON THE NEW WORLD OF GALONSAR. (Progress: 7/9)

2. RESUME PROTOCOL 199:20 - OBJECTIVE: DEVELOP THERMONUCLEAR WEAPONS FOR THE PURPOSE OF SHIP-TO-SHIP COMBAT AND ORBITAL BOMBARDMENT. CURRENT FOCUS WILL BE ON CREATING ROUND PROJECTILES AND MINES TO BE LAUNCHED EN MASSE. (Progress: 8/9)

3. EXECUTE PROTOCOL 190:05: OBJECTIVE: ESTABLISH A COLONY ON ABUZD TO SERVE AS A RESEARCH POINT. UTILIZE FORCE FIELD TECHNOLOGY TO DETER THE NATIVE LIFEFORMS.

+Forcefields

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3668af No.39666

>>39665

AUTHORIZING THE USE OF 10 SUPPLIES AND 7 UNITS OF ENERGY (Nourishment) ON ACTION THREE TO AVERT POTENTIAL DISASTER.

(Also don't let me forget next time but current supplies should be at 45 not 55)

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82d390 No.39677

Dice rollRolled 38, 42 = 80 (2d100)

>>39643

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 10 +4/turn

Supplies: 40 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 2

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon

1. Begin construction of a Psi-Lab on Ralu

2. Continue the Time Pilot training program for the University. 8/10 (Isotope token taken)

3. No roll. Transfer rolls of providing free travel from normal ships to cargo ships.

University: Study Ruins 40%

Probe:

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659e65 No.39678

>>39652

Probe Bilyon result

>Isotopic concentration: high end of bearable

>Evidence of NBC weaponry: None

>Evidence of toxic atmospheric components: some acid precipitation present

>Life signs: Absolutely none

>Atmospheric pressure: Unbearable without domes

>Surface magma: None

>Surface hazards: Radiation, Acid lakes

University: Study mega-miner at 45%

1. It is done. Gain asset: Treaty Partner: Meelus.

2. Orbital mine on Zebulon's world at 6 of 9.

3. It is done. University City was changed to "Legendary Unique University City: City of Memory".

The city of memory has a computer in it capable of housing the thoughts, dreams, and memories of every being who has ever lived. It needs to be filled and it will take eternities of time to completely fill, but it is now operational.

Expend 60 supplies. Nourishment isn't expended in this way, so expend no nourishment for this.

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659e65 No.39679

>>39665

Messiah of Acath at 15 of 20.

??? - your probe doesn't say where it is going.

1. Finished, Gain Mine: Galonsar. Gain 9 supplies a turn. Additionally, every 3 turns, gain 1 Uranium token, redeemable for a +20 on a nuclear science task or for 3 uranium fuel rods.

2. YHVH speaks "It is done." Zap! Gain specifically named Asset: Teleporting Nuclear Mine. It teleports to avoid your ships, and teleports inside enemy ships before it blows up. Its half life is 4 million 300 thousand years and its bomb force is roughly similar to a modern human nuclear warhead.

3. Colony on Abuzd at 3 of ??.

Expend 10 supplies. Nourishment isn't expended in this way, so don't expend any nourishment.

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659e65 No.39680

>>39677

1. Psi Lab on Ralu at 4 of 15.

2. Time Pilot training program finished, gain specific asset: Time Pilot Training Program, and gain a +12 on time travel operations.

3. No roll needed, unsuspend normal ships that were doing free travel, suspend cargo ships. Gain +4 supplies every round due to inter-dominion trade.

University: Study ruins at 50%.

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659e65 No.39681

File: 71f975824373560⋯.jpg (78.94 KB,500x657,500:657,Halaktonae.jpg)

>>39652

Gain 12 supplies every 3 turns as long as you have meelus as a treaty partner. As for the meelusian war status, they are presently at war with…

….The Halaktonae, a race that inhabits the world of Halakto. They are your classic actors in rubber-suits class M species, and the war is a cold war, shots haven't been fired by either group in 50 years, at least.

Pic related, a Halaktonae.

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659e65 No.39682

>>39652

Revision: University progress should be 50%, not 45%.

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4d5d37 No.39683

Dice rollRolled 11, 59, 53, 69 = 192 (4d100)

Dice roll Rolled 6, 62, 92 = 160 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 91(+6/t)

Supplies: 44(+24/t)

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Actions

P. Probe Bilyon (geological)

U. Set the university to study the mega-miner 50%

1. Set up a meeting with the meelusians about medical technology and ancient Aethling Medical records.

"Knowing the details of the time when we were perfect along with the technology to enact the change will redeem us all."

2. Speak with the shoggoths about using them as "sludge"

"With our increases in agricultural efficiency we have been left with a large stockpile that remained largely unused. The shoggoths spend all their time in pursuit of food while we rest in plenty. Giving our excess in return for a portion of the resulting "mass" for use to our own ends would be beneficial to us all."

3. upload the operator's memories

'The operator's own memories are destroyed that much is certain, however the potential of having a blueprint of the mind of our ancestors is too much to pass up to not try to upload any possible racial memories."

4. Build an orbital mine on Zebulon's world 6/9

"If we are to serve as protectors of the Meelusians we need to establish a base near them. Zebulon's world offers a good defensive stagepoint and a source of resources in order to fund the military needed to defend them."

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4d5d37 No.39684

>>39683

spend 31 resources to ensure the mine near meelus is fortified and is capable of extracting the isotopes needed for our garrison army.

spend 10 minerals to ensure the meeting with the meelusians goes well and ensure our interests will be well recieved.

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3668af No.39685

Dice rollRolled 2, 27, 69 = 98 (3d100)

>>39679

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State)

Nourishment: 36 (+3/turn), (foodstuffs etc)

Supplies: 52 (+17/turn)

Tokens: 2 Thorium

Military Warriors: 8 Angel-class Soldiers (base) + 1 Archangel-class Soldiers (flying) + 2 Principality-class Soldiers (unaided space flight)

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Research Laboratory

Inferno: Mine, Nuclear Research Facility

In progress: Unaided Space Flight Units (7/8), Messiah of Achath (10/20 ongoing), Mine (Galonsar) (4/9), Thermonuclear Weaponry Research (4/9)

1. EXECUTE SCANNING PROTOCOL 3:11. OBJECTIVE: PERFORM FULL SCAN OF INGUDI TO DETERMINE SUITABILITY FOR A BASE IN THE SYSTEM.

2. EXECUTE PROTOCOL 201:12 - OBJECTIVE: BUILD A DATA COLLECTION CENTER ON INFERNO TO ALLOW FOR THE DISSEMINATION OF INFORMATION AND THE STUDY THEREOF. (Basically another one of these university things that are all the rage these days)

3. EXECUTE PROTOCOL 190:05: OBJECTIVE: ESTABLISH A COLONY ON ABUZD TO SERVE AS A RESEARCH POINT. UTILIZE FORCE FIELD TECHNOLOGY TO DETER THE NATIVE LIFEFORMS.

+ Forcefields

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3668af No.39686

>>39685

Fucked up my sheet, reposting correct version

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State), Galonsar

Nourishment: 36 (+3/turn), (foodstuffs etc)

Supplies: 52 (+17/turn)

Tokens: 2 Thorium, 1 Uranium

Military Warriors: 8 Angel-class Soldiers (base) + 1 Archangel-class Soldiers (flying) + 2 Principality-class Soldiers (unaided space flight)

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory

Inferno: Mine, Nuclear Research Facility

Galonsar: Mine

In progress: Messiah of Achath (15/20 ongoing). Abuzd Colony (3/???)

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82d390 No.39695

Dice rollRolled 15, 26, 100 = 141 (3d100)

>>39680

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l

Nourishment: 14 +4/turn

Supplies: 45 +5/turn

Military Warriors: 6

Colonizers: 6

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 2

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon

1. Continue construction of a Psi-Lab on Ralu 4/15

2. Begin colonizing Sunun.

3. Begin researching materials that change with different environmental conditions. These will work well for armor and construction in harsh areas. (research adaptive materials.)

University: Study Ruins 50%

Probe:

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659e65 No.39709

>>39683

>>39685

>>39686

Expend 3 supplies and 3 nourishment for existing.

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659e65 No.39710

>>39695

expend 3 supplies and 3 nourishment for exist. Sorry, missed you in the original post.

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659e65 No.39711

>>39683

Probe Bilyon, Geological

Report inconclusive, probe's computers suffered a radiation wipe. (i.e. became so radioactive that pieces melted.)

>ambient ground radioactivity: unbearable, serious illness range

>Ground composition: Silicon/Neon mix, Isotopes indicated, Cerium indicated, Mendelevium indicated, Platinum indicated

University: mega-miner 60%

1. The meeting is set. It will take place in 1 turn, but must wait at least 1 turn due to planetary orbits and bureaucracy. Attending the meeting won't cost actions or rolls, as attending an already set meeting is a free action. (unless its contested, which this isn't)

2. The shoggoths are amenable to this deal, since what you call "sludge" is naturally produced by them through simple chemical sweating. So what you're asking is "hey can we vacuum your disgusting sweat into a barrel and then take it away?".

3. The computer eats the information then gives you two clear and distinct pieces of information, 1; that mega miners were deployed via dimensionships piloted by and made by something called "The Guild" and 2: the co-ordinates of Ithilraed's World. Additionally the operator's species had female members and reproduced through sex.

Checking the coordinates with computers results in getting a File-17 message, which reads

"Forbidden Zone, Do not approach, lethal force is permitted to be used on anyone who violates this order, Galactic Space Authority".

4. Finished. Gain asset: Orbital Mine, Zebulon's World. Gain 7 supplies per turn and 1 praseodymium token and 1 either gold or silver token per 2 turns, immediately gaining 1 praseodymium token and 1 gold token.

Praseodymium adds a +5 to any bonus granted from using a non-isotope token. It does have uses of its own, but they are mostly pure-science uses that only lab operators would even know about.

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659e65 No.39712

>>39685

1. Signal Intercepted, hit a sub-space gateway en route. A signal is sent back.

A Principality suffered the Satan malfunction and flew off to who knows where. You no longer control it. Lose 1 principality class soldier.

Sensors and study suggest that the scan signal gated to a chaos dimension, where it hit something and bounced off.

2. Data Collection Center 2 of 7.

3. Abuzd Colony now 5 of 7.

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659e65 No.39713

>>39695

1. Psi-lab on Ralu 6 of 15.

2. Expend 2 Colonizers, but gain Tyrian, not Sunun. Expend at least 1 cargo ship if you want free travel.

3. Gain Asset: Legendary Material Adapto, it does all the things "quick" does, at half the cost to produce, AND, its safe and nonradioactive.

Expend 3 supplies as a free action to gain 1 point of adapto.

Adapto hardens to extreme densities normally only seen in the heart of planets, in heat, oxidizes an acid-resistant film in acid, becomes light and solid when cold, and releases a small burst of gas when electrified, dissipating the charge. It also blocks 30% of radioactivity and is airtight and watertight.

University: study ruins at 60%.

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659e65 No.39714

>>39695

The supplies expending to gain 1 point of adapto can be done any time and doesn't require a roll or an action, as it is free and effortless (unless you are in combat).

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3668af No.39718

Dice rollRolled 86, 13, 17 = 116 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Yahun (Inferno), Kio's World (Vassal State), Galonsar

Nourishment: 36 (+3/turn), (foodstuffs etc)

Supplies: 69 (+17/turn)

Tokens: 2 Thorium, 1 Uranium

Military Warriors: 8 Angel-class Soldiers (base) + 1 Archangel-class Soldiers (flying) + 2 Principality-class Soldiers (unaided space flight)

Colonizers: 8

Space Ships: 3 (1 in use between Paradiso and Inferno, 1 in use between Paradiso and Galonsar)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory

Inferno: Mine, Nuclear Research Facility

Galonsar: Mine

In progress: Messiah of Achath (15/20 ongoing). Abuzd Colony (5/7), Data Collection Center (2/7)

1. ERROR: BLASPHEMY DETECTED. PROPOSED SOLUTION: EXECUTE PROTOCOL 211:91 - CREATE MORE SOLDIERS OF THE LORD TO DEFEND AGAINST THE THREAT POSED BY THE FALLEN ONES.

2. EXECUTE PROTOCOL 201:12 - OBJECTIVE: BUILD A DATA COLLECTION CENTER ON INFERNO TO ALLOW FOR THE DISSEMINATION OF INFORMATION AND THE STUDY THEREOF. (Basically another one of these university things that are all the rage these days) (Progress: 2/7)

3. EXECUTE PROTOCOL 190:05: OBJECTIVE: ESTABLISH A COLONY ON ABUZD TO SERVE AS A BASE FROM WHICH TO CONDUCT RESEARCH. UTILIZE FORCE FIELD TECHNOLOGY TO PEACEFULLY DETER THE NATIVE LIFEFORMS. (Progress: 5/7)

+ Forcefields

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3668af No.39719

>>39718

MESSAGE RECEIVED. THE LORD REQUIRES THAT REMEDIAL ACTION BE TAKEN TO ESCALATE COMPLETION TIME OF ALL TASKS, PROPOSED SOLUTION: USE 14 SUPPLIES ON ACTION 1, 7 SUPPLIES ON ACTION 2 AND 3 SUPPLIES ON ACTION 3.

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9269e0 No.39722

What are the mechanics behind the shoggoth deal. How much shoggoth sludge do I get a turn what is the cost. Is this sweat just byproducts or are they miniature shoggoth that have not devoured anything and therefore have not grown in size

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659e65 No.39723

>>39722

Since its basically a sanitation duty, it costs you nothing but time and manpower, spend actions, but not rolls, doing this as long as you control ajax. Over-harvesting will definitely bring unhappiness and resistance to harvesting from the shoggoths.

As for the sludge itself, its chemicals only, it is not living material (though it is of course organic sourced material).

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659e65 No.39724

>>39722

Choose when to do it, I mean, and use an action but not a roll when you do. Gain 1 sludge token every time you do it until the number of times you do this exceeds 5, after which gain 1/2 a token, after 10 gain 1/4th a token, etc.

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9269e0 No.39725

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 91(+6/t)

Supplies: 55(+31/t)

Isotope: praseodymium 1,gold 1

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: orbital mine

Actions

P. Probe Bilyon (geological/shielded)

U. Set the university to study the mega-miner 60%

1. Build military academy on farex

2. Build a "farming" network on ajax to make the process of harvesting shoggoths automated and at a level to not cause discomfort. (Finished 5 nourishment for 5 sludge)

3. Build ships

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9269e0 No.39726

Dice rollRolled 46, 6, 27 = 79 (3d100)

Forgot dice

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9269e0 No.39727

Dice rollRolled 79, 88, 68 = 235 (3d100)

10 supplies on the farming network to ensure smooth operation

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82d390 No.39770

Dice rollRolled 18, 91, 53 = 162 (3d100)

>>39713

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 18 +4/turn

Supplies: 41 +5/turn

Military Warriors: 6

Colonizers: 4

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, and 1 to Ulaj'l)

Time ships: 2

Dimension ships: 0

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon

Other: Legendary Material Adapto

1&2. Continue construction of a Psi-Lab on Ralu 6/15

3. Begin colonizing Sunun.

University: Study Ruins 60%

Probe: geological probe to Tyrian

Adapto: 9 supplies to 3 Adapto

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659e65 No.39776

>>39718

1. Gain 4 angel class soldiers, 3 archangel-class soldiers, and 2 principality type soldiers.

Second reactor charger needed soon.

2. Theres been a misunderstanding, you no longer have inferno, it was taken from you when the class Q's meddled. Because I wasn't clear for this, and because you used an action on this without knowing the full details, the following decision has been rendered:

Receive 1 free Data Collection center located on Galonsar.

3. Colony on Abuzd finished, Abuzd colonized. Gain Abuzd as a colony.

Additionally and finally; the Nuclear research facility is no longer on Inferno, it is on Paradiso.

Messiah of Achath 19/20.

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659e65 No.39777

>>39725

Probe Results for Bilyon

>Tectonic activity: limited

>ground radioactivity: unbearable, serious illness range

>ground heat: moderate

>ground electricity: high but bearable

>Ground composition: Iron/Argon, Uranium indicated, Bronze indicated, Lead indicated, Lawrencium indicated

University: mega-miner at 70%

1. Military academy at 3 of ??.

2. An accidental airlock malfunction drops a single sludge canister into farex's deep seas, the operation is otherwise unhindered. Expend 5 nourishment, gain 5 sludge tokens.

3. New space ship at 3 of ?.

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659e65 No.39778

>>39770

1&2. Gain Legendary Psi-Lab: Psi-Lab of Dematerialization; psi-lab of dematerialization can give individuals and units the power to simply 'will' things out of existence. This power is to advanced for the doing the worm bonus to transmit it. The lab can give other powers and can be actively used to research mind powers.

This is limited to the immediate area around a user and the user destroys themselves if they fail (regardless of whether its a normal or crit-fail).

3. Sunun Colony 2 of ?.

Probe results for tyrian.

>tectonic activity: some

>ground heat: nominal

>ground electricity: nominal

>ground composition: iron/silicon mix, calcium indicated, diamonds indicated, iron indicated, petrochemicals indicated

Gain 3 adapto, which you should list in the "Adapto: 3" trait.

University: study ruins 70%.

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659e65 No.39779

>>39770

Tyrian's ground radioactivity is also "nominal".

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4d5d37 No.39781

Dice rollRolled 25, 83, 60 = 168 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 92(+6/t)

Supplies: 76(+31/t)

Sludge: 5

Isotope: praseodymium 2,gold 1

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Meditation Halls, Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: orbital mine

Actions

P. Probe Bilyon (geological/shielded)

U. Set the university to study the mega-miner 70%

F. Attend the meeting with the meelusians

"this meeting could prove even more important than seeing the shoggoths in the flesh. With their advanced medical technology and potential ancestral records we would have more than enough to make ourselves whole again."

1. Build military academy on Farex 3/???

"We are a people of strife and conflict. Never allowing ourselves to grow idle we wage constant war on our planet to keep ourselves at our peak and weed out the unworthy. The construction of this academy ensures that all the lessons we have learned here will be used to combat against those that oppose our destiny of redemption and domination.

2. Build a architecture college on Farex

"In the short time we have ascended upon the stars we have already created things that will be known to be the best of its kind in the universe. Our university will outlast the heat death of the universe and will eventually contain the memories of everything that was and will be, our space station is a marvel of engineering that leaves it unscarred even in the face of an active armada facing against it, and our new mines are more efficient than any other from the data we have been able to gleam from galactic communications. With such achievements it would be foolish to allow ourselves to become complacent and stagnant. With Instruction from those that created these wonders along with their memories stored in the university vaults, new generations will always outperform the last and bring us beyond what even the ancestors managed to accomplish."

3. Build ships 3/???

"As is our sacred duty we must defend the Meelusians, however with our growing stellar empire we need to devote more and more ships to maintain itself. This is unacceptable, as it leaves us our military fleet pitifully small and unable to mount a proper defense and when the time comes…retaliation."

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4d5d37 No.39782

>>39781

Spend 67 supplies on the architectural academy to ensure our legacy will be known across all of existence.

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3668af No.39784

Dice rollRolled 98, 3, 36 = 137 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd

Nourishment: 42 (+3/turn), (foodstuffs etc)

Supplies: 64 (+17/turn)

Tokens: 2 Thorium, 1 Uranium

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 3 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory

Galonsar: Mine, Nuclear Research Facility, Data Collection Center

Othris: Mine

In progress: Messiah of Achath (19/20 ongoing), Reactor Charger (Othris) (3/5)

University: DATA COLLECTION CENTER SET TO RESEARCH THE APPLICATIONS OF MINING AND METALLURGY

1. EXECUTE PROTOCOL 230:05 - OBJECTIVE: BEGIN RESEARCHING ORBITAL MINING TECHNOLOGIES TO EXTRACT MUCH NEEDED MATERIALS FROM OTHERWISE UNREACHABLE PLACES.

2. RESUME PROTOCOL 78:77 - OBJECTIVE: DEVELOP A REACTOR CHARGER BUILDING ON OTHRIS FOR ANGELS IN THE THUTMOSE SYSTEM TO RECHARGE THEIR CORES. (Progress: 3/5)

3. EXECUTE PROTOCOL 226:54 - OBJECTIVE: BUILD A MINE ON ABUZD TO TAP THE PLANET FOR ITS MINERAL AND CHEMICAL WEALTH.

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3668af No.39785

>>39784

AUTHORIZING THE EXPENDITURE OF 40 SUPPLIES ON ACTION 1 AND 17 SUPPLIES ON ACTION 2

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82d390 No.39790

Dice rollRolled 28, 90, 62 = 180 (3d100)

>>39778

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 22 +4/turn

Supplies: 42 +5/turn

Military Warriors: 6

Colonizers: 4

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian)

Time ships: 2

Dimension ships: 0

Adapto: 3

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon, 1 Gold, 1 Isotope

Other: Legendary Material Adapto

1. Continue colonization of Sunun 2/???

2. Continue research into sheilding mind power. 2/???

3. Begin building a series of mines on Tryian

University: Study Ruins 60%

Probe: biostudy probe to Tyrian

Adapto: 3 supplies to 1 Adapto

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82d390 No.39792

>>39790

correction: Ruin study at 70%

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659e65 No.39800

>>39781

University: mega-miner at 80%

Free, meeting with meelusians.

Summary here.

>The meelusians are willing to put an advanced hospital, crewed at first by meelusians, on 1 planet you control.

>in order for it to remain in play, you must pursue the war against the halaktonae

>The halaktonae are a race of brutal mutants, they entirely lack any empathy whatsoever, and only express sympathy as a kind of group telepathy, Halaktonae stand about 8 feet tall and are at nuclear plants & rockets technology level.

>As for the ancient records, they're fragmentary at best, but the world 'Kalis' is mentioned several times, and it appears that the ancients were fighting some kind of debilitating illness when they ascended, the illness killed most of them, those that lived ascended to class Q state.

If you agree to these turns, select 1 planet and gain for free "Advanced Hospital & Meelusian Doctors".

1. Military academy at 5 of 10.

2. It is done, gain asset, Architecture College on Farex. Building things is 15 points less difficult on farex.

3. Space ship at 5 of 8.

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659e65 No.39801

>>39784

1. Gain Orbital Mining Technology, gaining Unique Orbital Miner, "Orbital mining platform of Dimension shunting". An unmanned dimension-ship flies back and forth between the orbital mining platform and the homeworld, range unlimited but fuel limited, refuels (3 isotope tokens expended per refuel) needed.

2. Just barely enough to finish it, it is done, gain Reactor charger on othris and gain +8 nourishment a round.

3. Mine on Abuzd at 3 of 8.

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659e65 No.39802

>>39781

Forgot two things.

1. Gain technology: Systematic Architecture.

2. The architecture college is a legendary, it is a legendary architecture college of studiousness, structures are 10% stronger and 15% less likely to collapse from earthquakes or impacts.

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659e65 No.39803

>>39790

University: Study ruins 80%

Biostudy of Tyrian

>livability: good

>eco-system: low intensity but stable

>intelligent life: none native

>hazardous life: sea monsters, coastal monsters, Beholders

>hazardous plant life: numerous poisonous plants

2. Finished, Gain Mind Power - "Shielding - create a force field around the user". Also gain one Dematerializer, a trained psychic who is a military unit. Their only attack power is Dematerialize.

3. Mine on Tyrian at 5 of 12.

Also I believe your token countdown has elapsed.

Expend 3 supplies and gain 1 adapto (if you're doing that).

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4d5d37 No.39804

Dice rollRolled 48, 79, 23 = 150 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 98(+6/t)

Supplies: 41(+31/t)

Sludge: 5

Isotope: praseodymium 2,gold 2

Military Warriors: 6

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)(Missing 1)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Orbital Mining, Basic Cybernetics

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: orbital mine

Actions

P. Probe Halakto (intelligence)

U. Set the university to study the mega-miner 80%

F. Place the Advanced Hospital & Meelusian Doctors on Farex

1. Build military academy on Farex 5/10

"We are a people of strife and conflict. Never allowing ourselves to grow idle we wage constant war on our planet to keep ourselves at our peak and weed out the unworthy. The construction of this academy ensures that all the lessons we have learned here will be used to combat against those that oppose our destiny of redemption and domination.

2. Reserch Gamma-wave guns

"As we are nearing war we need to improve our weaponry. The micro-wave gun's design allows us to bypass many innate resistances, but its actual killing power is limited making scenarios involving both parties dying a possibility. If we can reduce this flaw while improving its greatest strength we will have a weapon that can threaten anything the multi-verse throws at us."

3. Build ships 5/8

"As is our sacred duty we must defend the Meelusians, however with our growing stellar empire we need to devote more and more ships to maintain itself. This is unacceptable, as it leaves us our military fleet pitifully small and unable to mount a proper defense and when the time comes…retaliation."

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3668af No.39818

Dice rollRolled 56, 68, 12 = 136 (3d100)

>>39801

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd

Nourishment: 50 (+11/turn), (foodstuffs etc)

Supplies: 24 (+17/turn)

Tokens: 2 Thorium, 1 Uranium

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 3 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center

Othris: Mine, Reactor Charger Station

In progress: Messiah of Achath (19/20 ongoing), Mine (Abuzd) (3/8)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES.

1. EXECUTE PROTOCOL 238:21 - OBJECTIVE: BUILD AN ORBITAL DRYDOCK AROUND GALONSAR

2. RESUME PROTOCOL 226:54 - OBJECTIVE: BUILD A MINE ON ABUZD TO TAP THE PLANET FOR ITS MINERAL AND CHEMICAL WEALTH. (Progress: 3/8)

3. RETRYING SCANNING PROCEDURE 234:34 - OBJECTIVE: COMMENCE A FULL SCAN OF MYNISH IN THE IGOR SYSTEM TO DETERMINE SUITABILITY FOR A FORWARD BASE IN THE SYSTEM.

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82d390 No.39819

Dice rollRolled 70, 100, 29 = 199 (3d100)

>>39803

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 26 +4/turn

Supplies: 14 +5/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian)

Time ships: 2

Dimension ships: 0

Adapto: 1

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (0/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon, 0 Gold, 2 Isotope

Other: Legendary Material Adapto

1. Continue colonization of Sunun 2/???

2. Begin building ship type exoskeletons which are relatively small and fast with smaller cannons equipped, but large enough to be equipped with a warp drive. The ships are to be armored with Adapto based armor and have been trained in Shielding techniques. As well there should be a few worms trained with Dematerialization, but not enough that if they lose concentration the ships fail to function (if possible).

+ Shield mind power

+ Dematerialization mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ On-board weaponry: Exoskeletal type

+ Magnatronic Guns

+ Ralu Drydocks

+ Ralu Spaceport

+ 1 Gold Token Spent

+ 1 Carbon Token Spent

+ 4 Adapto Spent

+ 30 Supplies Spent

3. Continue building a series of mines on Tryian 5/12

University: Study Ruins 80%

Probe:

Adapto: 3 supplies to 1 Adapto

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659e65 No.39821

>>39804

Hospital's free action: Done, its now on Farex.

Farex is becoming overdeveloped.

Probe results for Halakton

>Diversity of signals: High

>Estimated military capability: Nuclear Era

>Number of spaceships seen leaving/departing: Very few

>Intensity of signals: Low

>Signals from planets other than halakto: few

>Estimated number of orbital defense platforms: relatively few

>Estimated number of second-strike facilities: inconclusive

University: Mega-Miner at 90%

1. Military academy at 8 of 10.

2. Gamma wave guns at 6 of ??, you need to chose between soldier gamma wave weaponry and emplacement gamma wave weaponry.

Scientists warn that accidents with gamma weaponry could contaminate whole planets.

3. Ship at 6 of 8.

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4d5d37 No.39822

>>39821

damn I was holding off spending to ask a question. where if i spend 40 resources and 2 gold isotopes on the military academy it would be enough to finish it and make it legendary.

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659e65 No.39823

>>39818

University: Shipbuilding techniques at 10%

(yours goes a tiny bit faster because robots don't need to sleep anywhere near as much as organics).

1. Galonsar orbital drydock at 4 of 10.

2. Mine on abuzd at 7 of 8. Decide whether it is extracting petrochemical or mineral, it can't do both without upgrading. (deciding is a free action and doesn't cost a roll or an action)

3. A ship crashed into mynish at warp speed only a few moments after your scan started, no important data was collected other than that mynish has no native life forms and it has large amounts of fluid sulfur at surface, so domes might be needed..

>>39804

Your missing space ship is no longer missing, it crashed into mynish.

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659e65 No.39824

>>39819

1. Colonization of Sunun at 7 of 8.

2. Gain specific asset: Legendary Fighters of Morphing. The fighters of morphing's adapto exterior changes to become a land, sea, or air vehicle, changing to land or sea when on the ground (land) or in water (sea). In space they use their airborne shape.

Also Dematerialization is to strong, it doesn't pass between worms, you only have 1 person who has it.

3. Tyrian mine at 7 of 12.

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659e65 No.39825

>>39819

University study ruins at 90%.

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3668af No.39828

Dice rollRolled 13, 45, 44 = 102 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd

Nourishment: 61 (+11/turn), (foodstuffs etc)

Supplies: 41 (+17/turn)

Tokens: 2 Thorium, 2 Uranium

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 3 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center

Othris: Mine, Reactor Charger Station

In progress: Messiah of Achath (19/20 ongoing), Mine (Abuzd) (3/8)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES. (Progress: 10%)

1. RESUME PROTOCOL 238:21 - OBJECTIVE: BUILD AN ORBITAL DRYDOCK AROUND GALONSAR.

2. RESUME PROTOCOL 226:54 - OBJECTIVE: BUILD A MINE ON ABUZD TO TAP THE PLANET FOR ITS MINERAL AND CHEMICAL WEALTH. SETTING CONFIGURATION TO MINERAL EXTRACTION. (Progress: 7/8)

3. EXECUTE PROTOCOL 235:12 - OBJECTIVE: RETRIEVE THE SHIP FOUND ON MYNISH AND BEGIN SCANNING IT. FOLLOWING FUNERAL RITES SALVAGE ALL USABLE CONTENTS OF THE SHIP FOR INVESTIGATION AND USE.

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3668af No.39829

>>39828

AUTHORIZING USE OF 7 SUPPLIES TO AVOID POTENTIAL FLAWS IN THE DRYDOCK'S DESIGN.

Also drydock is at 4/10 and mine is at 7/8 as per >>39823

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659e65 No.39830

>>39818

>>39804

>>39828

Expend 4 supplies and 4 nourishment for existing.

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4d5d37 No.39831

Dice rollRolled 1, 92, 57 = 150 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 104(+6/t)

Supplies: 22(+31/t)

Sludge: 5

Isotope: praseodymium 2,gold 2

Military Warriors: 6 (6 Liches)

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Systematic Architecture, Orbital Mining, Basic Cybernetics,

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Microwave Gun, Mega-Miner (nonfunctional), "The Operator", Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University Arcology City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: orbital mine

Actions

P. Maintain intelligence probe, probe Kuat (geological/shielded)

U. Set the university to study the mega-miner 90%

F. Make the Gamma-wave guns focused on soldiers and spend 40 resources and 2 gold isotopes on the academy to finish it and make it legendary.

1. Recruit Liches from the endless war

"We have bred and weeded out weakness from our people within the confines of constant war ever since we have taken power. In that time we have meticulously studied every move made on every scale which will be codified in the military academy. It is time to take our men out of this environment and set them upon our enemies rather than on themselves to fulfill our duty and claim the stars."

(Race’s motto: (Carpe Diem), Basic Cybernetics, Steeled Souls)

2. Reserch Gamma-wave guns 6/???

"As we are nearing war we need to improve our weaponry. The micro-wave gun's design allows us to bypass many innate resistances, but its actual killing power is limited making scenarios involving both parties dying a possibility. If we can reduce this flaw while improving its greatest strength we will have a weapon that can threaten anything the multi-verse throws at us."

(Fabrication Center, Legendary Unique University Arcology City: City of Memory, Microwave Gun, Cancer-Symptom Management Treatment, Darmstadium-504)

3. Build ships 6/8

"As is our sacred duty we must defend the Meelusians, however with our growing stellar empire we need to devote more and more ships to maintain itself. This is unacceptable, as it leaves us our military fleet pitifully small and unable to mount a proper defense and when the time comes…retaliation."

(Legendary Orbital Drydock of Automated Damage-control)

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4d5d37 No.39832

File: d81d9965381c7a8⋯.png (927.82 KB,600x887,600:887,fine.png)

>>39831

Spend 20 supplies and 2 praseodymium to enhance the gamma-wave gun prototypes and send them out for testing in the eternal war.

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659e65 No.39842

Need randomperson.

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82d390 No.39843

>>39842

need to talk to you before I can post

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659e65 No.39856

>>39843

Revision: gain 3 fighter groups as well as the morphing ships, these fighters are morphing fighters, and there are 300 of them total, 1 fighter group equaling 100 fighters.

Add a trait to your sheet: "Fighter groups: 3."

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82d390 No.39857

Dice rollRolled 71, 48, 12 = 131 (3d100)

>>39824

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 26 +4/turn

Supplies: 12 +5/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Fighter Groups: 3 Piranha class groups,

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian)

Time ships: 2

Dimension ships: 0

Adapto: 2

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Tokens: 1 Carbon, 0 Gold, 2 Isotope

Other: Legendary Material Adapto, Legendary Fighters of Morphing

1. Finish up the colonization of Sunun. 7/8

2. Continue construction of the Tyrian mine 7/12

3. These fighters are remarkable and be useful for power projection. Begin building a group of light carriers to bring and launch the fighters. Class name Reef.

+ Shield mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ Adapto

+ Ralu Drydocks

+ Ralu Spaceport

University: Study Ruins 90%

Probe: Atmospheric probe Worudba

Adapto: 3 supplies to 1 Adapto

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659e65 No.39858

>>39828

Messiah of Achath finished.

University: Ships and Shipbuilding 20%

1. Drydock around galonsar now at 5/10.

2. Mine Finished, gain +9 supplies each round and 1 Copper token plus 1 Bismuth token each 2 rounds.

3. Fail, retrieval force hit a wormhole en route to mynish, they came out of the wormhole near a world called Zubarn.

Zubarn seems to be a stone age earth-similar world.

The worm-holed retrieval force is still able to be commanded by you, they just landed in a different place than you meant for them to go to.

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659e65 No.39859

>>39831

Intelligence probe….

…..Was not detected this round.

Halakto seems to receive a very few visitors, mostly alien ships from outside the system, there seems to be no trading or mining or really any industry whatsoever on halakto, and slaves being traded by the visiting ships go underground and then are simply never seen again.

Probe Results for Kuat

>Tectonic activity: semi-active

>Ground heat: unbearable, to hot

>Ground radioactivity: nominal

>Composition: Iron/Silicon, Gold indicated, magma indicated, sulfur indicated, arsenic indicated

>warning: large amounts of fluid gold detected at surface.

University: Finished. Gain 1 Mega-Miner and 1 Carry-all, a special ship designed to carry mega-miners between planets. Gain Techs as follows: Mega-Miner, Carry All.

Gain a +10 on mining attempts when the mega-miner is being used, as well.

F. It is finished, expend 40 resources and 2 gold tokens, gaining Legendary Gamma-wave Cannons of Ruthless Draining.

The gamma-wave cannons of ruthless draining deplete health in bone and blood tissue, as the gamma waves are wrapped around a tiny beam of more intense alpha wave energy.

1. Fail, no liches to be found at this time.

2. Finished. See above.

3. Finished, gain 4 Warships.

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4d5d37 No.39860

>>39859

what about my legendary military academy

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659e65 No.39861

>>39857

1. Sunun is colonized, expend one or more ships to have free travel.

2. Tyrian mine at 10 of 12.

3. Failed, simply didn't work. A basic blueprint was put together however, get a +5 on the next attempt.

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659e65 No.39862

>>39860

Revision: Military Warriors automatically become "Liches" over time once they have accumulated enough experience, this transition is a free action and doesn't cost anything, simply using them in battle enough times will make them "Lich" status. All that being said, they can be made by actions too.

As for the legendary military academy, you now have Legendary Military Academy of Total Dedication, all military strategy is based around maximum warfare, and soldiers never, ever retreat, even in the face of certain death, unless you issue an order of retreat.

The school's motto is "Absolute Victory or Total Defeat".

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659e65 No.39863

>>39857

University: Finished.

The ruins on Ulaj'l are not as ancient as they seem. It appears that late in the cold season, some time around 5,000 years ago, a quantum flux detonation hit Ulaj'l. All organic life was killed when the whole world was warped who knows how far back in time, or perhaps forward in time, for a moment only, the result of which is that the ruins petrified. Given that the flux is NBC level destructive, it must have been a war. The explosion's specific area it hit and its apparent flight path mean it was most probably launched by the society on Hygnam. Why would they do this is a question that remains to be answered, but from study, it was most likely the end of a very long cold war, or perhaps the opening salvo of a war in which the weapon used wasn't really understood by the Hygnamians. Gain: "Coherent Theory of History", archeology and anthropology now have a +15 bonus.

Worudba's Probe data follows.

>Wind Patterns: Hurricanes prevelant

>Precipitation: Torrential

>Storms: Very frequent

>Main atmospheric features: Fogs, clouds, heavy mists, steady moderate rain

>Atmospheric Components: Life sustaining

>Precipitation components: None that are harmful to life

The probe spotted flying vehicles, an intelligent technology using life form resides on Worudba, most likely underwater, as the probe saw absolutely no land at all where it flew.

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4d5d37 No.39864

Dice rollRolled 11, 70, 94 = 175 (3d100)

>>39831

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 100(+6/t)

Supplies: 33(+31/t)

Sludge: 5

Isotope: praseodymium 1,gold 0

Military Warriors: 6 (6 Liches)

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)

War Ships: 4

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Systematic Architecture, Orbital Mining, Basic Cybernetics,

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Legendary Gamma-wave Cannons of Ruthless Draining, Mega-Miner, "The Operator", Carry-All, Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Legendary Military Academy of Total Dedication, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University Arcology City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: Orbital-Mine

Actions

P. Maintain intelligence probe, probe Candiru (oceanic)

1. Improve the Gamma-wave guns and make the emplacement variants

"These guns have performed beyond our wildest expectations, yet they are still limited to only our soldiers. In the grand theater of war we need our vehicles and turrets to be able to use these marvelous weapons. Our scientists have also mentioned that there is still room for final improvement and seeing what it can do now we can only imagine what it can do with its power fully unlocked.

(Fabrication Center, Legendary Unique University Arcology City: City of Memory, Legendary Gamma-wave Cannons of Ruthless Draining, Cancer-Symptom Management Treatment, Darmstadium-504, Legendary Military Academy of Total Dedication)

2. Set the mega-miner on Chinatsu

"After spending much time analyzing the mega-miner we have now fully uncovered its secrets and restored it to its former glory. We shall place the mega-miner on Chinatsu where our mining specialists may use its functions to the fullest extent."

(Mega-Miner, Carry-All, Mining Dome city: Chinatsu, Basic Cybernetics)

3. Build fighters

'our new warships stand tall and proud as the best we have ever produced, however they lie empty without the fighters and bombers that allow our warriors to truly prove themselves. With our probe innovations our detachable warp drives will increase their effectiveness and grant speed otherwise not possible."

(Legendary Orbital Drydock of Automated Damage-control, Legendary Military Academy of Total Dedication)

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4d5d37 No.39865

>>39864

ensure the flames of industry and war never die out and spend 20 resources on the fighters to boost production.

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4d5d37 No.39866

>>39864

set the university to look for a cure for my people's condition

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3668af No.39867

Dice rollRolled 98, 84, 85 = 267 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd

Nourishment: 68 (+11/turn), (foodstuffs etc)

Supplies: 56 (+26/turn)

Tokens: 2 Thorium, 2 Uranium (+1 in 2 turns), 1 Bismuth (+1 in 2 turns), 1 Copper (+1 in 2 turns)

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 3 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd)

Warships: 2

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center

Othris: Mine, Reactor Charger Station

In Progress: Drydock (Galonsar) (5/10)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES. (Progress: 10%)

P. COMMENCING SCAN ON ZUBARN TO SCAN THE NATIVE SPECIES AND ITS SOCIETY TO DETERMINE LEVEL OF SIN.

1. RESUME PROTOCOL 238:21 - OBJECTIVE: BUILD AN ORBITAL DRYDOCK AROUND GALONSAR (Progress: 5/10)

2. EXECUTE PROTOCOL 236:19 - OBJECTIVE: DISPATCH THE MESSIAH TO ACHATH TO BRING THE ACHATHIANS TO THE LIGHT.

+Messiah of Achath

3. EXECUTE PROTOCOL 237:12 - OBJECTIVE: INTEGRATE NUCLEAR TECHNOLOGY INTO OUR BEAM GENERATORS TO PRODUCE FUSION BEAM WEAPONRY, A MUCH MORE ENHANCED AND DEADLY VERSION.

+Beam Weapons

+Nuclear Research Facility

+Data Collection Center

+Robotics Research Center

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3668af No.39868

>>39867

THE LORD HATH BLESSED US THIS DAY. AUTHORIZING 20 SUPPLIES, 1 BISMUTH AND 1 COPPER TO BE USED IN THE DRYDOCK CONSTRUCTION ALONG AND 20 SUPPLIES AND 2 URANIUM TO BE USED IN THE FUSION BEAM RESEARCH.

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82d390 No.39887

Dice rollRolled 6, 14, 12 = 32 (3d100)

>>39861

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 30 +4/turn

Supplies: 14 +5/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Fighter Groups: 3 Piranha class groups,

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian, 1 to Sunun)

Time ships: 2

Dimension ships: 0

Adapto: 3

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Coherent Theory of History (archeology and anthropology now have a +15 bonus)

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (0/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Sunun:

Tyrian:

Tokens: 1 Carbon, 1 Gold, 3 Isotope

Other: Legendary Material Adapto, Legendary Fighters of Morphing

1. Begin setting up a mine on Sunun

2. Continue construction of the Tyrian mine 10/12

3. These fighters are remarkable and be useful for power projection. Begin building a group of light carriers to bring and launch the fighters. Class name Reef.

+ 5

+ Shield mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ Adapto

+ Ralu Drydocks

+ Ralu Spaceport

University: Psionics

Probe: Intelligence probe Worudba

Adapto: 3 supplies to 1 Adapto

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659e65 No.39889

>>39864

Probe: Intelligence probe detected.

A missile hit it, no data sent, but it was entirely destroyed, so no finding wreckage or studying it is possible for the halaktonians.

Candiru probe results follow.

>Ocean composition: Life supporting

>Wave patterns: Steady

>Tsunami likelihood: relatively low

>Biosphere: Intensely populated

>Depth: Deep

>Chemical components: Traces of francium, basalt, iron, and sodium

>Temperature: Bearable

1. An error in calibrating a test model forces an immediate shut down before very much testing can be done. Gamma wave emplacements at 2 of 15.

2. It is done. Countdown at 10%. You will receive the resources and tokens when the countdown is complete.

3. 10 additional groups of fighters, 100 each, were made.

University's priority set: Countdown to the Cure at 1%.

This 1% is because its a very difficult problem, and it being only 1% isn't related to any rolls or actions.

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659e65 No.39891

>>39867

University at 20%.

Zubarn Scan results

>Ecology: Lively

>Technology level: Neolithic

>Physical makeup: Giant lemur

>Advancement rate: Steady but slow

>Number of cities: Few

>Social dynamic: Nomads moving from semi-permanent city to semi-permanent city

>Warfare: Ongoing, raids/skirmishes

>Alien visitors: none detected

>Sin level: High but redeemable

1. Gain 1 unique drydock of Time construction; every 3 turns, automatically and at no cost gain 2 ships, 1 war ship, 1 space ship, immediately gaining these 2 ships now, then starting the countdown.

2. It is done. Due to a lucky fluke, Achathians believe the messiah is their real messiah, you gained a vassal state, Achath.

3. Fusion beam weaponry at 9 of 12.

Kio's world gives you 10 supplies and 5 gold tokens, their vassalage tribute.

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659e65 No.39892

File: 4b1cfb48fd1d734⋯.jpg (130.13 KB,777x653,777:653,Worudbian.jpg)

>>39887

1, 3: failure, simply didn't work.

2: tyrian mine at 11.

University: Psionics at 10%.

Probe Worudba results….

….Detected.

Instead of any form of hostility however, the Worudbians send a data packet, containing the following message.

>Type of life: Organic

>Approximate level: warp usage era

>Class of life form: M

The following message is included in the data pack.

"Your existence has long been known to us. We welcome trade with you. A diplomatic envoy is requested."

Expend 3 supplies and gain 1 adapto.

An image of a Worudbian is included, pic related.

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659e65 No.39893

>>39887

>>39867

>>39864

Expend 6 nourishment and 6 supplies for existing.

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82d390 No.39894

Dice rollRolled 48, 98, 49 = 195 (3d100)

>>39892

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 28 +4/turn

Supplies: 13 +5/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Fighter Groups: 3 Piranha class groups,

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian, 1 to Sunun)

Time ships: 2

Dimension ships: 0

Adapto: 3

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Coherent Theory of History (archeology and anthropology now have a +15 bonus)

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Sunun:

Tyrian:

Tokens: 1 Carbon, 1 Gold, 3 Isotope

Other: Legendary Material Adapto, Legendary Fighters of Morphing

Free: Establish a diplomatic mission with an envoy and proper protection to meet with the Worudbian.

1. Begin setting up a mine on Sunun

2. Continue construction of the Tyrian mine 11/12

3. These fighters are remarkable and be useful for power projection. Begin building a group of light carriers to bring and launch the fighters. Class name Reef.

+ Shield mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ Adapto

+ Ralu Drydocks

+ Ralu Spaceport

University: Psionics 10%

Probe:

Adapto:

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4d5d37 No.39896

Dice rollRolled 75, 3, 30 = 108 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 100(+6/t)

Supplies: 38(+31/t)

Sludge: 5

Isotope: praseodymium 1,gold 0

Military Warriors: 6 (6 Adepts)

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)

War Ships: 4

Fighters: 10

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Systematic Architecture, Orbital Mining, Basic Cybernetics,

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Legendary Gamma-wave Cannons of Ruthless Draining, Mega-Miner, "The Operator", Carry-All, Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Legendary Military Academy of Total Dedication, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University Arcology City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: Orbital-Mine

Actions

U. Species Cure 1%

P. probe Ithilraed’s World (intelligence)

M. Mega-miner on Chinatsu 15% (You said chinatsu would make it 15% increments)

1. Improve the Gamma-wave guns and make the emplacement variants 2/15

"These guns have performed beyond our wildest expectations, yet they are still limited to only our soldiers. In the grand theater of war we need our vehicles and turrets to be able to use these marvelous weapons. Our scientists have also mentioned that there is still room for final improvement and seeing what it can do now we can only imagine what it can do with its power fully unlocked.

(Fabrication Center, Legendary Unique University Arcology City: City of Memory, Legendary Gamma-wave Cannons of Ruthless Draining, Cancer-Symptom Management Treatment, Darmstadium-504, Legendary Military Academy of Total Dedication)

2. Reform the Capital into a arcology city of psionics

"We have spent much time on our home-world Ensuring that we foster greatness, however our capital has been left…lacking. It is time to take our knowledge of our past civilizations, alien genius, and new innovations to create a city of wonder."

(legendary architecture college of studiousness, Universal psi-ability, Shelter-dome, Arcology City, Systematic Architecture, Steeled Souls)

3. Build a psionics-lab on Cluuj

"Despite how critical our astral-projection ability is to our identity as a people, we have precious little knowledge of the mechanics behind it or how psionics in general. Knowing how our innate ability works will likely prove critical to understanding and curing our condition."

(legendary architecture college of studiousness, Universal psi-ability, Systematic Architecture, Steeled Souls)

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4d5d37 No.39897

spend 25 resources on the guns and 10 resources on the arcology city.

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3668af No.39898

Dice rollRolled 56, 22, 44 = 122 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd, Achath (Vassal State)

Nourishment: 73 (+11/turn), (foodstuffs etc)

Supplies: 46 (+26/turn)

Tokens: 2 Thorium, 0 Uranium (+1 in 1 turns), 0 Bismuth (+1 in 1 turns), 0 Copper (+1 in 1 turns), 5 Gold

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 4 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd) (+1 in 3 turns)

Warships: 3 (+1 in 3 turns)

Time Ships: 0

Dimension Ships: 1

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center, Unique Drydock of Time Construction

Othris: Mine, Reactor Charger Station

Abuzd: Mine

In progress: Fusion beam weaponry (9/12)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES. (Progress: 30%)

P: EXECUTE SCAN ON THE PLANET WINDOM IN THE KING SYSTEM TO EVALUATE SUITABILITY FOR A PRIMARY BASE IN THE SYSTEM.

1. EXECUTE PROTOCOL 237:13 - OBJECTIVE: DEVELOP A NEW MESSIAH BASED ON THE ZUBARNIANS' RACIAL MAKEUP.

+Genesis Bioresearch Lab

2. EXECUTE PROTOCOL 237:12 - OBJECTIVE: INTEGRATE NUCLEAR TECHNOLOGY INTO OUR BEAM GENERATORS TO PRODUCE FUSION BEAM WEAPONRY, A MUCH MORE ENHANCED AND DEADLY VERSION.

+Beam Weapons

+Nuclear Research Facility

+Data Collection Center

+Robotics Research Center

3. EXECUTE PROTOCOL 238:31 - OBJECTIVE: DEVELOP PSYCHOKINETIC CIRCUITRY TO ALLOW US TO UTILIZE PSIONIC POWERS AND UNDERSTAND HOW THESE PROCESSES WORK.

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659e65 No.39900

>>39894

Free actions result

>The Worudbians are 10 to 12 feet tall, with very long arms and legs and five very long fingers.

>The material on their heads is actually a gigantic, extremely complex, brain that excretes a glaze of fluid extremely slowly.

>They all are green in skin tone, with yellowish eyes.

>They don't seem to have any clear gender, every member of their race looking pretty much exactly the same.

>They also uniformly wear almost the same attire, red robes with blue capes.

3 of the creatures visit the diplomats you send, then, assume a triangular position around your diplomats in a serene ceremony. The diplomatic message is entirely sent through telepathy, and all of it is sent in only a moment of connection.

>"We welcome you to our world, honorable visitors. We bring information that is both beneficial, and disturbing. Aeons ago, before your world was yet born, we ruled a vast empire, stretching from the systems of (Capetian) to (Rook). The only grand conjunction of planets that could rival us was that of the meelusians." (continuing)

While the Worudbian voice speaks images of bombs more powerful and terrifying that anything seen in modern history detonating are shown, suns blowing up, planets torn apart by beam weapons, gas giants detonating in nuclear reactions, asteroids used like giant cannonballs.

>"In our mutual vain attempts to control each other, we destroyed ourselves in pride and foolishness. Yet if it had not been for the treachery of the meelusian leaders, this war would never have happened, and we have finally learned the location that they hid their capital planet in. We believe they are again preparing to reconquer the galaxy, as they have many times before. We wish to build a subspace gate in your planetary system as a means of taking our war fleet to the system meelus is in, in rightful vengeance over the millions of us they killed. We offer you two benefits in return, signature of a formal peace and assistance treaty, and the technology of meson rockets."

Meson rockets are rockets that shoot mesons to propel themselves, they leave absolutely zero pollution, absolutely zero trace chemicals, and make a slight humming sound as they hover slowly (or speedily) up down left and right. They are conventional rockets otherwise, and do not travel at warp speed (unless upgraded, which is possible and within your capability).

The silent, all almost exactly the same looking beings have a unique culture to be sure, it appears they use telepathy in place of any verbal dialog, and they have relatively few, simple cultural traditions, despite their cultures very great age and state of advancement. The remainder of the diplomats visit is uneventful and the Worudbians treat them hospitably.

University: Psionics 20%

1. Crystals struck. Gain asset: Xenon crystal mine, gain 1 token of Xenon each 2 turns, but gain no supplies from this mine. Immediately gain the first Xenon token.

2. Abundant mine, gain +28 supplies each turn.

3. Reef class ships at 4 of 12.

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659e65 No.39902

>>39896

U: Species cure 2%

P: No signals, No traffic, from the world.

MM: 30%

A warning buoy message from orbit around Ithilraed's world is received.

>Bacterial Contamination: 72%

>Airborne illnesses: Necrosis Flu, Bloodsweat Fever, Uleon's disease, Yeknabi Neuron Eating Illness

>Ground borne illnesses: Kashunga Syndrome, Bloodsweat Fever, Karuchian Skin-rot plague

>Fluid borne illnesses: Yeknabi Neuron Eating illness, Bloodsweat Fever

In brief about what each of these is, (the buoy isn't telling you this but you know this because these illnesses are known of).

Necrosis Flu - flesh rotting in hours/days, sneezing, coughing, vomiting bleeding from bodily holes, death.

Bloodsweat fever - similar to ebola (spoiler its ebola).

Uleon's disease - eats bone matter similar to ebola, over the course of days/weeks, bones simply become weaker progressively then snap. Bones eventually reduced to 0, death afterward.

Yeknabi Neuron Eating illness - bacteria eat your brain. You always eventually die.

Kashunga Syndrome - Seizures, mental retardation. Not fatal.

Karuchian Skin-rot plague - similar to leprosy except it kills you in months, not years/decades

action results here below.

1. Gamma-wave gun emplacement variants at 12 of 15.

2. Arcology capital 2 of ??.

3. Psionics lab at 3 of 11.

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659e65 No.39903

>>39898

U: Ships and Shipbuilding, 40%

Scan inoperable, to much back-noise. A probe needs to actually land on windom to study it in this way. Something in or about the planet breaks the scan beams so that they bounce back all over the place. It is not something that was caused by technology, yet no data can be ascertained from it by scanning it.

1. Zubarnian messiah at 5 of 20.

2. Fusion beam weaponry at 11 of 12.

3. YHVH desires this, and creates a seraphim to assist you, Psionic circuitry at 21 of ???. The seraphim gives you a +10 on future psionic circuitry rolls.

Gain 1 Seraphim.

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4d5d37 No.39904

Dice rollRolled 62, 67, 86 = 215 (3d100)

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 106(+6/t)

Supplies: 34(+31/t)

Sludge: 5

Isotope: praseodymium 2,gold 1

Military Warriors: 6 (6 Adepts)

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)

War Ships: 4

Fighters: 10

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Systematic Architecture, Orbital Mining, Basic Cybernetics,

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Legendary Gamma-wave Cannons of Ruthless Draining, Mega-Miner, "The Operator", Carry-All, Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Legendary Military Academy of Total Dedication, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Unique University Arcology City: City of Memory

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: Orbital-Mine

Actions

U. Species Cure 2%

P. probe Gabuul (bio-study)

M. Mega-miner on Chinatsu 30%

1. Improve the Gamma-wave guns and make the emplacement variants 12/15

"These guns have performed beyond our wildest expectations, yet they are still limited to only our soldiers. In the grand theater of war we need our vehicles and turrets to be able to use these marvelous weapons. Our scientists have also mentioned that there is still room for final improvement and seeing what it can do now we can only imagine what it can do with its power fully unlocked.

(Fabrication Center, Legendary Unique University Arcology City: City of Memory, Legendary Gamma-wave Cannons of Ruthless Draining, Cancer-Symptom Management Treatment, Darmstadium-504, Legendary Military Academy of Total Dedication)

2. Reform the Capital into a arcology city of psionics 2/???

"We have spent much time on our home-world Ensuring that we foster greatness, however our capital has been left…lacking. It is time to take our knowledge of our past civilizations, alien genius, and new innovations to create a city of wonder."

(legendary architecture college of studiousness, Universal psi-ability, Shelter-dome, Arcology City, Systematic Architecture, Steeled Souls)

3. Build a psionics-lab on Cluuj 3/11

"Despite how critical our astral-projection ability is to our identity as a people, we have precious little knowledge of the mechanics behind it or how psionics in general. Knowing how our innate ability works will likely prove critical to understanding and curing our condition."

(legendary architecture college of studiousness, Universal psi-ability, Systematic Architecture, Steeled Souls)

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4d5d37 No.39906

>>39904

spend 2 praseodymium to ensure the guns are unique legendary and spend 24 and 1 gold to make the psi-lab unique legendary

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4d5d37 No.39920

>>39904

keep the intelligence probe so that it can find security weaknesses in the beacon.

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82d390 No.39930

Dice rollRolled 51, 95, 37 = 183 (3d100)

>>39900

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 32 +4/turn

Supplies: 43 +33/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Fighter Groups: 3 Piranha class groups,

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian, 1 to Sunun)

Time ships: 2

Dimension ships: 0

Adapto: 4

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Coherent Theory of History (archeology and anthropology now have a +15 bonus)

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (0/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Sunun: Xenon Crystal Mine (0/2 Xenon Token)

Tyrian: Abundant Mine

Tokens: 1 Carbon, 1 Gold, 4 Isotope, 0 Xenon

Other: Legendary Material Adapto, Legendary Fighters of Morphing

Free: Decline the offer.

1. Continue production of Reef class carrier vessels. 4/12

+ Shield mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ Adapto

+ Ralu Drydocks

+ Ralu Spaceport

2. Begin building an orbital factory over Piho for the production of dangerous weapons such as chlorine trifloride in xenon crystal warheads.

1 Carbon and 1 Xenon crystal token spent.

3. Begin colonizing Piho.

University: Psionics 20%

Probe: geological probe to Piho

Adapto: 3 supply to 1 Adapto

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659e65 No.39931

File: a0b9e45cf7c147f⋯.jpg (194.54 KB,736x1117,736:1117,Uatu, sentinal of Kalis.jpg)

Game-wide event, Uatu, sentinel of Kalis.

>>39920

>>39898

>>39894

A class Q life form addresses every player's nation's leader, from a room on Kalis. The entity is pic related, and the vastly powerful being seems to be aware of everything that is going on in this galaxy at all times, his attire made of something that resembles whirling space and galaxies.

"A warning to you all, honorable leaders and citizens of this galaxy. I mean none of your races any harm, and bear no one, ill will."

The immensely powerful being, who is simply suddenly in the rooms each leader is in, is unarmed and seems peaceful, if amazingly intensely powerful, psychic echos of millions of universes present in his soul and mind, emitting the peaceful light of enlightenment.

"I am Uatu, the sentinel of Kalis, protector of the borders of this galaxy."

He creates a screen, a Monoid drone ship fleet, consisting of six huge ships, exits the warp near the world of Wydalf, in the Koryo system.

"An invasion fleet, threatening all life in this galaxy, even my own, has entered at the co-ordinates I have shown you. They are the monoids, terrible beings without pity or remorse, driven only by their program. They leave spent worlds and genocide in their paths. As my duty is done, my purpose is fulfilled. Arm yourself with this knowledge, and protect yourselves, for it is all I can do to warn you, I am sworn, bonded, and promised to never take life, any life, with my powers."

Uatu becomes a shimmering being that resembles a giant cloud of gold and green light flexing and moving similar to smoke, falling back upon itself in brilliant patterns, then he vanishes.

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659e65 No.39933

>>39931

This doesn't make a turn pass and is not a response to any of your actions, nor is it related to the results of your actions, it is simply something that happened.

Posting may proceed normally, if TBR posts either tonight or tomorrow before 12 noon EST, I will update a final time before traveling.

If I have the internet where I'm going, I will continue to update all 3 games steadily, though I most likely will not be in the chatroom often from 1st to 8th.

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3668af No.39934

Dice rollRolled 90, 82, 25 = 197 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd, Achath (Vassal State)

Nourishment: 73 (+11/turn), (foodstuffs etc)

Supplies: 72 (+26/turn)

Tokens: 2 Thorium, 0 Uranium (+1 in 1 turns), 0 Bismuth (+1 in 1 turns), 0 Copper (+1 in 1 turns), 5 Gold

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 4 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd) (+1 in 3 turns)

Warships: 3 (+1 in 2 turns)

Time Ships: 0

Dimension Ships: 1

Seraphims: 1 (+10 on psionic circuitry rolls)

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center, Unique Drydock of Time Construction

Othris: Mine, Reactor Charger Station

Abuzd: Mine

In progress: Fusion beam weaponry (11/12), Messiah of Zubarn (5/20), Psionic Circuitry (21/???)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES. (Progress: 40%)

1. EXECUTE SCANNING OPERATION 32:11 - OBJECTIVE: BEGIN A SCAN OF WINDOM IN THE KING SYSTEM TO EVALUATE SUITABILITY FOR A PRIMARY BASE IN THE SYSTEM.

2. RESUME PROTOCOL 237:12 - OBJECTIVE: INTEGRATE NUCLEAR TECHNOLOGY INTO OUR BEAM GENERATORS TO PRODUCE FUSION BEAM WEAPONRY, A MUCH MORE ENHANCED AND DEADLY VERSION. (Progress: 11/12)

+Beam Weapons

+Nuclear Research Facility

+Data Collection Center

+Robotics Research Center

3. RESUME PROTOCOL 238:31 - OBJECTIVE: DEVELOP PSYCHOKINETIC CIRCUITRY TO ALLOW US TO UTILIZE PSIONIC POWERS AND UNDERSTAND HOW THESE PROCESSES WORK. (Progress: 21/???)

+ Seraphim

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3668af No.39935

>>39934

THE LORD AUTHORIZES 40 SUPPLIES AND 1 THORIUM TO COMPLETE ACTION 1

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3668af No.39936

>>39935

Dah shit Action 2

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659e65 No.40046

>>39904

Intelligence probe reports that the main security feature of the beacon is logging and reporting any intrusion. Intelligence probe warns that it is now at only 25% left of its expected lifetime.

U: Species cure 5%

P: Gabuul

>Livability: Nominal

>Eco-system: Dangerously hostile

>Intelligent life: None

>Pre-intelligent life: Megalogastroids (giant starfish)

>Hazardous life: Sea monsters, giant mammoths, other giant mammals

>Habitability: Difficult

>Hazardous plant life: Kwareb Plant

The Kwareb plant de-ironizes blood with its pollen, resulting in blood becoming unhealthy and sluggish.

M: Chinatsu 60% mined

1. Unique Legendary Gamma-wave emplacements of Controlled Destructing are yours.

"Controlled destructing" means that if the emplacement gets so badly damaged its going to blow up, or, falls to a hacking attempt, it forms a force shield around itself which collapses inward, instant destruction in a safe, clean, and controlled way happening.

2. Psionic Arcology capital now at 6 of 21.

3. Psionics-lab of Force Fielding is now yours on cluuj.

"Force fielding" means any time it completes an action, your military gains 1 Shielder, a psychic with the power to raise and lower a strong force field.

Expend tokens etc.

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659e65 No.40047

>>39904

Psionics lab on cluuj is legendary, just forgot to put that part in its title.

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659e65 No.40048

>>39930

Diplomats seem confused, they seem to believe that the visit to worudba was some kind of dream or trance, and have to be told at the end that they have already gone and returned.

None of your sensors are able to pick up Worudba as having ever existed.

1. Reef class vessel at 8 of 12.

2. Gain Legendary; Dangerous Weapon Manufacturing Orbital Facility of Time-wave Avoidance.

"Time-wave avoidance" means the facility blinks into time instead of space for a moment as a last ditch effort to avoid attacks or disasters. This can only be done 1 time per avoid-attempt, and is a free action to command, needing to charge for 7 turns after any successful use, and presently charged for 1 use.

3. Piho colonization at 3 of 10.

University: Psionics 30%

Probe: Geologic Piho

>Tectonic activity: Hardly any

>Ground heat: Cool

>Ground electricity: Bearable range

>Ground radioactivity: Virtually none

>Ground composition: Silicon/graphene mixture, Lead indicated, Methane indicated, Diamond indicated, Copper indicated

Expend 3 supply to get 1 adapto.

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659e65 No.40049

>>39934

Kio's world gives 7 supplies and 5 nourishment, Achath gives 10 nourishment.

University: Shipbuilding and ship design 50%

1. Scan results: Suitability for base foothold limited, environment contains large amounts of flerovium isotope, shelter domes would be needed. On the other hand, the stone formations sweat fluid and gaseous flerovium out, so having a base there would give you unlimited amounts of naturally replenishing flerovium, a nuclear sciences element that performs the same function as an isotope token would, but gains a +18 instead of a +15.

2. Gain legendary unique: Fusion Beam Option of enemy seeking.

"Option" means the same thing it means in Gradius, golden ball shaped drone that shoots when you shoot and follows you around, the option a high energy drone with a single mounted weapon, a fusion beam.

"of enemy seeking" doesn't mean the beam follows the enemy, it means the options turn on and automatically fly around fighting if given a command or if detecting an enemy. It also means that for a small number of turns after a wielder dies, the option continues fighting.

Options may be bonded to ships or individuals and bond for the life of the ship or individual, only unbonding at death or destruction.

3. Progress 37 of 180.

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659e65 No.40051

File: e6092e860fae38d⋯.jpg (21.36 KB,194x350,97:175,Ag'rix.jpg)

>>39904

>>39930

A delegation of Ag'rix, a wide ranging merchant species, visits you, petitioning to be allowed to engage in regular, scheduled-visit trading with you.

Each ag'rix is bluish in color with black eyes and is around 3-4 feet tall, roughly similar in body shape to a Halfling (2 little arms and legs, 1 head, 1 torso).

It is difficult to tell them apart, but it seems that females turn light green as they grow up and that married females wear a jade green face veil.

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659e65 No.40052

>>39934

>>39930

>>39904

Expend 5 nourishment and 5 supplies as part of simply existing.

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4d5d37 No.40054

Dice rollRolled 56, 45, 17 = 118 (3d100)

>>39904

Race Name: Aethling

Life form class: M (although extreme cases of mutation can make an individual seem to be class L)

Race’s motto: (Carpe Diem)

Home Planet: (Farex)

Currently ruled Systems: (Vulcan, Minos)

Currently Colonized Planets: (Farex, Cluuj, Ajax, Chinatsu, Corinth)

Nourishment: 106(+6/t)

Supplies: 34(+31/t)

Sludge: 5

Isotope: praseodymium 2,gold 1

Military Warriors: 6 (6 Adepts)

Colonizers: 2(3 Cluuj, 1 Ajax, 1 Chinatsu, 1 Corinth)

Space Ships: 2(travel-Cluuj, Ajax, Chinatsu/Ejuun, Corinth)

War Ships: 4

Fighters: 10

Time Ships: 0

Dimension Ships: 0

Technology: Warp core and ships, rocketry, Cancer-Symptom Management Treatment, Shelter-dome, Arcology City, Systematic Architecture, Orbital Mining, Basic Cybernetics,

Mind powers: (Astral Projection - Range = 1 planet away from the body, currently, can be trained.)

Bonuses: Steeled Souls - Body horror absolutely never inflicts a penalty on you in sanity or statistics. Finally, your warriors make themselves ugly on purpose as part of their cult practice, so they are twice as frightening during combat

Weaknesses/Allergies: Cancer drops nearly everyone's lifespan by 20 to 30 percent. The cancer is DNA related, it cannot be cured (by medicine), only mitigated.

Specifically named Assets: Legendary Gamma-wave Cannons of Ruthless Draining, Unique Legendary Gamma-wave emplacements of Controlled Destructing, Mega-Miner, "The Operator", Carry-All, Stabilite Fuselage Study Model, Detachable Warp Engine, Treaty Partner: Meelus

Farex: Space-port, Mine, Farms, Capital City, Legendary Orbital Drydock of Automated Damage-control (10/10), Darmstadium-504, legendary architecture college of studiousness, Legendary Military Academy of Total Dedication, Meditation Halls

Cluuj: Gene Research Lab, Fabrication Center, Legendary Psionics-lab of Force Fielding, Legendary Unique University Arcology City: City of Memory,

Ajax: Shoggoths

Chinatsu/Ejuun: Mining Dome city: Chinatsu, Mine: Ejuun Orbit, Mine: Chinatsu

Corinth: Arcology city

Zebulon's World: Orbital-Mine

Actions

U. Species Cure 5%

P. probe Gabuul (bio-study)

M. Mega-miner on Chinatsu 60%

1. Reform the Capital into a arcology city of psionics 6/21

"We have spent much time on our home-world Ensuring that we foster greatness, however our capital has been left…lacking. It is time to take our knowledge of our past civilizations, alien genius, and new innovations to create a city of wonder."

(legendary architecture college of studiousness, Universal psi-ability, Shelter-dome, Arcology City, Systematic Architecture, Steeled Souls, Legendary Psionics-lab of Force Fielding)

2. Improve the meditation halls to unique legendary status

"We now have the proper facilities needed to properly measure and test psionics in the material realm, however psionics is very much an esoteric discipline and to rely on materialistic sciences will only hinder our understanding of its deeper mysteries. It is time to improve our meditation halls to the same standards of the psionic's lab, so that we can better ponder upon reality itself."

(legendary architecture college of studiousness, Universal psi-ability, Systematic Architecture, Steeled Souls, Legendary Psionics-lab of Force Fielding)

3. Improve the orbital drydock to also automate ship building.

"In the crucible of war we must maintain maximum firepower and always keep production high no matter the circumstances. It is for this reason that we must keep our shipbuilding at peak efficiency which requires advanced automation to ensure perfection."

(legendary architecture college of studiousness, Legendary Military Academy of Total Dedication, Fabrication Center)

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659e65 No.40057

>>40054

Answering whether to allow the ag'rix to trade with you or not is a free action. Need to know if you are going to allow it or no. see >>40051 for some info about the ag'rix.

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4d5d37 No.40058

>>40057

They can trade at the space port on Farex, so we can better track their dealings. If we find them dealing somewhere else in our borders then they will be considered subversives of the state and will be treated accordingly.

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82d390 No.40060

Dice rollRolled 14, 35, 40 = 89 (3d100)

>>40048

Race Name: Sienha

Life form class: N

Race fluff: The Sienha are a worm or eel like race that evolved in the swampy lands on the continents of Ralu. The Sienha worms have evolved to work, and stick, together working as a collective and pass information and nutrients between them through their skin. Individually the worms are individuals with their own central nervous and digestive systems. The worms attach to each other through a mixture of small nervous hairs, that allow for chemical and electric signals to pass from worm to worm, allowing for sharing of information and increased collective brainpower, and a sticky slime that allows for the transfer of nutrients from one worm to another. This also allows the worms to act in unison similar to muscles in larger organisms. The Sienha form colonies in shells, exoskeletons, or around skeletons to allow the worms to form colonies akin to larger creatures for self defense and manipulation of tools.

The Sienha's history is split into Ages based on what the exoskeletons were commonly made of. The Age of Shells saw the Sienha spread through the world. The Age of Bronze was the age where metallurgy spread through the world and the first empires rose from tribes. The Age of Iron saw the rise and fall of many empires as iron working and steel working were discovered. The Age of Machine brought the first mechanical exoskeletons and many major inventions such as steam power, guns, and later electricity. The Age of Digital began with the creation of the first computer and exoskeletons were built with more and more advanced digital components and exploration of other planets and solar bodies in the system. The Age of Void began with the creation of the first warp drive, and the joining of the nations of Ralu under a democratic union.

Sienha require food and water like all creatures but can easily share these between worms in a colony.

Race’s motto: (optional, some slight influence on game-play)

Home Planet: Ralu

Home planet’s fluff: Ralu is the third planet in the Giger system. Ralu has two moons orbiting the planet. The planet has two continents with a majority of the planet being covered in swampy terrain. The majority of life forms are large insectoids. The Giger's star is blue.

Currently ruled Systems: Giger

Currently Colonized Planets: Ralu (C), Zamoy, Ulaj'l, Tyrian

Nourishment: 31 +4/turn

Supplies: 68 +33/turn

Military Warriors: 6, 1 Dematerializer

Colonizers: 4

Fighter Groups: 3 Piranha class groups,

Space Ships: 3

Cargo Ships: 5 (1 providing free travel to Zamoy, 1 to Ulaj'l, 1 to Tyrian, 1 to Sunun)

Time ships: 2

Dimension ships: 0

Adapto: 1

Technology: Warp Core & space ships, Rockets, Exoskeletal Cybernetics, On-board weaponry: Exoskeletal type

Magnatronic Guns

Physics: Fields theory

Basic Time Travel

Coherent Theory of History (archeology and anthropology now have a +15 bonus)

Mind powers: Minor Telepathy - between individuals in the same collective, Communal memory - between individuals currently connected

Shielding - create a force field around the user

Bonuses: Doing the worm - Passing even 1 worm between 2 collectives results in both collectives gaining all of both parties knowledge, memories, and a few of their direct thoughts as well.

Weaknesses/Allergies: Rock salt - itchy and painful but not fatal. Repulsion - Class M life forms have difficulty in trade, diplomacy, and conversation with you due to your appearance.

Specifically named assets: Speedboats, Harpoon Guns,

Ralu: Spaceport, Capital City, University, Orbital Dry Dock.

Zamoy: Mine, Xenobio Research Center

Ulaj'l: Obsolete Study Model Time Machine, Archaeology center

Prabtha: Orbital Refinery of Extreme Compression (1/2 turns +1 isotope token, +1 either Gold, Carbon, or Platinum token)

Sunun: Xenon Crystal Mine (1/2 Xenon Token),

Tyrian: Abundant Mine

Piho: Dangerous Weapon Manufacturing Orbital Facility of Time-wave Avoidance.

Tokens: 0 Carbon, 0 Gold, 2 Isotope, 0 Xenon

Other: Legendary Material Adapto, Legendary Fighters of Morphing

Free: Accept the offer

1. Continue production of Reef class carrier vessels. 8/12

+ Shield mind power

+ Warp Core & space ships

+ Rockets

+ Exoskeletal Cybernetics

+ Adapto

+ Ralu Drydocks

+ Ralu Spaceport

Spending: 2 Isotope, 1 Carbon, 1 Gold, 4 Adapto

2. Begin expanding the farms on Zamoy.

3. Continue the colonization of Piho 3/10

University: Psionics 30%

Probe: Atmospheric probe to Piho

Adapto: 3 supply to 1 Adapto

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3668af No.40066

Dice rollRolled 51, 100, 32 = 183 (3d100)

Race Name: The Angelic Host

Life form class: Fully Robotic Humanoids

Race Fluff: https://pastebin.com/rtsNMDr1

Race’s motto: HEAR AND OBEY THE WORD OF THE LORD.

Home Planet: Paradiso (aka Wawasusu)

Home planet’s fluff: The Angels’ homeworld of Paradiso is a lifeless tomb world uninhabitable by organic lifeforms as it has no atmosphere. However, great machine cities exist across the planet’s surface, illuminating the dark side of Paradiso like a sea of stars organized in a logical and precise manner. As the world is tectonically dead it has no continents, although the earth is still rich with resources. Of particular note there are several strong nodes of Energon known as the Tree of Sephiroth which give power to the entire planet. The star it orbits, called Helel (otherwise known as Victoria), is a typical white main sequence star giving off a sizable amount of radiation for the Angels to “feed” on.

Currently ruled Systems: Victoria, Thutmose

Currently ruled Planets: Paradiso (Wawasusu), Kio's World (Vassal State), Galonsar, Othris, Abuzd, Achath (Vassal State)

Nourishment: 99 (+11/turn), (foodstuffs etc)

Supplies: 65 (+26/turn)

Tokens: 1 Thorium, 1 Uranium (+1 in 3 turns), 1 Bismuth (+1 in 3 turns), 1 Copper (+1 in 3 turns), 5 Gold

Military Warriors: 12 Angel-class Soldiers (base) + 4 Archangel-class Soldiers (flying) + 4 Principality-class Soldiers (unaided space flight)

Colonizers: 7

Space Ships: 4 (Current routes: Paradiso to Galonsar, Paradiso to Othris, Paradiso to Abuzd) (+1 in 3 turns)

Warships: 3 (+1 in 2 turns)

Time Ships: 0

Dimension Ships: 1

Seraphims: 1 (+10 on psionic circuitry rolls)

Other Ships: Judgement Cannon (in orbit around Kio's World)

Technology: Automatic factory, Beam weapon, Rocketry, Warp core & Ship, Shielding Addon, Forcefields, Teleporting Nuclear Mines, Orbital Mining, Fusion Beam Option of Enemy Seeking

Mind powers: Immunity - telepathic attack, as you don't have an organic mind to target

Bonuses: YHVH - YHVH controls Paradiso. Natural disasters such as earthquakes, meteor fall, and volcanos simply don't happen there, ever. In addition YHVH can uplink with a kind of orbital unit called a Seraphim to extend and upgrade itself.

Weaknesses/Allergies: Close range electrical attacks absolutely never miss without very mitigating circumstances. Computer viruses cause deviant behavior and insanity.

Specifically named Assets:

General: Automatic Factory, Automatic City

Paradiso: Capitol City, Launch Port (to space), Robotics Research Facility, Robotics Bay, Victoria Reactor Charger, Genesis Bioresearch Laboratory, Orbital Mining Platform of Dimension Shunting

Galonsar: Mine, Nuclear Research Facility, Data Collection Center, Unique Drydock of Time Construction

Othris: Mine, Reactor Charger Station

Abuzd: Mine

In progress: Fusion beam weaponry (11/12), Messiah of Zubarn (5/20), Psionic Circuitry (37/180)

University: DATA COLLECTION CENTER SET TO RESEARCH SHIPBUILDING DESIGNS AND TECHNIQUES. (Progress: 50%)

P. EXECUTE SCAN ON THE PLANET WENUF IN THE KING SYSTEM TO DETERMINE SUITABILITY FOR A PRIMARY BASE IN THE SYSTEM.

1. EXECUTE PROTOCOL 238:30 - OBJECTIVE: WE KNOW NOT WHO THE FALSE PROPHET IS BUT THESE SHIPS AND THEIR TACTICS ARE NOT UNLIKE THOSE OF THE FALLEN ONES. WE MUST STAND READY TO FULFILL OUR PURPOSE. USING TECHNOLOGY GAINED FROM AUTOMATED SHIPBUILDING, IMPROVE OUR ROBOTICS BAY TO MASS-PRODUCE SOLDIERS OF THE LORD IN THE SAME FASHION.

+Automated Factories

+Beam Weaponry

+Legendary Fusion Beam Option of Enemy Seeking

+Unique Drydock of Time Construction

+Shielding Addon

+Forcefields

+Unaided Space Flight Units

2. EXECUTE PROTOCOL 139:31 - OBJECTIVE: WE BEAR ONE KEY WEAKNESS, AND THAT IS ELECTRICITY, YET PERHAPS WE CAN USE IT TO OUR ADVANTAGE INSTEAD. DEVELOP ELECTRICITY DEFLECTORS TO REFLECT CLOSE-RANGED ELECTRICITY DAMAGE BACK ONTO OUR FOES.

+Robotics Research Facility

+Nuclear Research Facility

3. RESUME PROTOCOL 238:31 - OBJECTIVE: DEVELOP PSYCHOKINETIC CIRCUITRY TO ALLOW US TO UTILIZE PSIONIC POWERS AND UNDERSTAND HOW THESE PROCESSES WORK. (Progress: 37/180)

+ Seraphim

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3668af No.40067

>>40066

THE LORD AUTHORIZES THE USE OF 30 SUPPLIES AND 1 BISMUTH TO ELIMINATE THE WEAKNESS ENTIRELY.

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659e65 No.40069

>>40054

Ag'rix: gain 1 spice token and 1 asset, "merchant encampment, Ag'rix", located on Farex.

Ag'rix merchant sells as follows; Stabilite, for 15 supplies each, ready-made Energon Pylon for 500 supplies each, and Spice Token, for 1,500 supplies each. Buying any of these is a free action.

Notice: Farex has reached maximum development, its present buildings are eligible for arcology development as follows; space-port, mine, farms, capital city, college, military academy, and meditation halls.

At least some of these need to be made into arcologies if there is to be very much more development.

About spice; as a free action you may expend a spice token to create 1 psychic and roll 1d100, a roll of 90-100 (exactly 90-100) results in a new immediately gained mind power, any roll of below 90 (01-89) determining what power that 1 specific psychic has.

Action results follow.

U: species cure: 7%

M: Chinatsu 90% mined, danger of quakes increased by 80%.

1. Capital reformation at 11/21.

2. Didn't go as far as you'd have liked, but it improved it. Meditation Halls became Trancing Hall, gain a new technology; Deep Meditation. (note that the trancing hall can still be made into an arcology)

3. Fail, drydock is as improved as it can get, however, building another drydock that does what you want is possible, though it would need to orbit a different planet.

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659e65 No.40070

>>40060

Ag'rix: Gain 2 gold tokens and gain an Orbital Marketplace around a world of your choice that doesn't already have an orbiter.

The Ag'rix sells as follows; Silver token for 80 supplies each, "Fluid", for 50 supplies a token, (see 'fluid' in the pastebin), and Ready-made Racing Time Machine, for 10 diamond tokens a piece.

1. Reef class finished (due to expending stuff). Gain Technology: Reef Class Fighter-carrier, each reef class fighter-carrier holds 2 fighter groups.

2. Second group of farms on Zamoy at 4 of 8.

3. Colonization at 5 of 10. Colonization of Piho can't go further without terraformation or shelter-domes.

University: Psionics 40%

Atmospheric probe to Piho

>Wind patterns: None

>Precipitation: Less than 1 inch a decade

>Storms: nonexistent

>Main atmospheric features: Atmosphere 1/60,000th as thick as Ralu's atmosphere, nearly non-existent

>Atmospheric components: trace gasses

>Precipitation components: error, insufficient precipitation to gain data

Expend 3 supplies to gain 1 adapto.

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659e65 No.40071

>>40060

Note: buying things is a free action and you did gain 1 reef class fighter carrier, which you may place with warships.

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4d5d37 No.40072

Can i sell the spice token for 1,500 supplies?

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659e65 No.40073

>>40066

University: Ships and shipbuilding 60%

Probe of Wenulf; Warning, Error 51.

The message pop-up from error 51 reads as follows. "World in process of final decay, will definitely become an asteroid field in the near future."

1. Improved robotics bay at 6 of 9.

2. Gain Technology: Weakness Nullification - Electron Deflectors. Robots wearing them cannot recharge until they are taken off, however. While wearing Electron Deflectors you are immune (totally immune) to electricity, except and unless it is created by cosmic events (such as rifts bigger than planets, the end of time, the explosion of a star, an elder god outer god or great old one's actions, etc).

3. Progress at 43 of 180.

Messiah of Zubarn at 9 of 20.

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4d5d37 No.40074

also i thought i could upgrade the legendary drydock into a unique legendary.

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659e65 No.40075

>>40072

>>40074

You could sell the spice token, but it would be for 1,000, not 1,500. Also you can upgrade the legendary drydock, you just didn't roll well enough. To upgrade a legendary you must roll above 80.

This is a fiat and is effective from here on and applies to any present and all future players.

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4d5d37 No.40077

>>40075

how do you expect us to afford some of these prices when some of these prices are worth an entire planet of resources.

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659e65 No.40078

>>40077

Wait till you see how much the mega-miner gives you. You'll understand how it can be done after that.

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4d5d37 No.40079

>>40078

I remember a roll of 100 gives 1000 resources and 50 tokens which equals 1,250 resources total.

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4d5d37 No.40082

also i thought chinatsu was tectonically dead so there could be no earthquakes unless the mega-miner caused it to revive.

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3668af No.40083

Jesus fucking christ, 1000 resources? That's a little broken don'tcha think?

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659e65 No.40084

>>40083

Nope, I don't. Any building can be improved all the way up to unique legendary, and when mines are improved, they gain additional supply output.

>>40079

Disregard that, I misunderstood what was said, I thought you were speaking of 1 specific planet. Some planets produce a lot more than that.

>>40082

Significant portions of its interior are now completely empty, that's why the quakes.

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4d5d37 No.40085

why would you want to buy a silver token that is worth 5 resources for 80 resources.

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659e65 No.40086

>>40085

Revision: add a 0 to the value of all gold silver and platinum tokens, gold worth 100, and platinum worth 1000, silver's new value is 90 supplies.

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659e65 No.40130

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2dcc83 No.40289

>>40130

The nay's have it.

I'm going to most likely either do one of two things.

Either

A (most likely), dismantle the system and keep the working bits and leave the rest, to build other systems and ideas with it.

OR

B (less likely but possible) rework it over the long course of time until every fine tuned minute detail is worked out and explained, (as best as possible), then restart it.

In the meantime I'm going to give my evolution game's retooled model (less mindbogglingly crunchy now) a try, so I'll be starting that soon.

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