fcfdca No.9748 [Last50 Posts]
Welcome to the Future!
Humanity has spread beyond its home to its closest neighbor: The Moon. While this has brought prosperity to the Earth in the form of cheap metals, Helium 3, and a place for countries to compete rather than the battlefield, it's all about to be for nothing.
An unforeseen group of asteroids just obliterated everything on Earth's surface and in orbit, leaving the Lunar Colonies as the only survivors.
…Good luck with that!
>Colony Name:
>Fluff:
>Location:
>Color:
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
I'm probably missing something up there.
Some clarifications in the next post.
____________________________
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fcfdca No.9749
>>9748
>Civil Order
It's how close your people are to rioting, basically.
Think of it as an abstraction of happiness and how well you can keep track of crime.
Don't let it get too low.
>Needs Met:
Your people need stuff. Food, Water, Shelter, Internet…
You get the idea.
It's also how much your population grows if you add a zero on the end.
It's at one right now because… The Earth was destroyed. That's where you got a lot of stuff!
>How's Fighting Gonna work?
I'm pretty much gonna be stealing Curt's d20+stats system, except each unit is gonna have an Attack and Defense rather than your entire nation.
>Do I have to waste an entire action on giving orders to units?
Nope!
Units that already exist can do whatever they want without taking up one of your precious two actions.
…Still gotta roll for their orders, though.
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fcfdca No.9750
>>9748
>>9749
>Colony Name: Catheda
>Fluff: The colony organized and sent by the holy vatican itself.
Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>Location:upper left dark circle crater.
>Color:Gold
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9752
>Colony Name: NovaLen(ingrad)
>Fluff: Loonar colony sent up by SovUnion several decade before Terra bought it. Some tried to keep old ways from Rodina, but too hard without cooperating with other colonies. After riots of 'XX, premier instituted "market reforms", and "liberalization"–newspeak for government giving up and going home. Government more "democratic" now, but is still no ball-game.
>Location: just on far side, near the north pole
>Color: Red
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9757
>Colony Name:Die Natturwissenschaftplatz
>Fluff: Learning, Knowledge, and the pursuit of Technological advancement, those are the reasons the Scientist Pietrich Morichev led his own expedition to the moon, bankrupting himself and several scientific institutions that gave him a bit too much funding, and building a colony of gifted minds, Biologists, Chemists and Physicists, oh, and a vast number of servants, slaves, and indentured workers to act as test subjects or assistants. Luckily enough, Pietrich managed to get hold of a small zoo worth of animals, to give the biologists something to do. Did somebody say gigantic, mutant, MOON ANIMALS??. A few did, before the Giraffe detonated into fine paste on contact with the outside.
>Location: A tiny crater in the top right.
>Color:
Don't fill this out: White
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9758
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9759
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9761
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fcfdca No.9765
>>9748
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:
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fcfdca No.9766
>>9748
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9771
>>9748
>Colony Name: Weltraumschutzbehörde
>Fluff:
In the year (Arbitrary Future Year 2XXX) the Weltraumschutzbehörde estimated the chance of an asteroid impact strong enough to wipe out life on earth at 0.004% for the next thirty years. While one may claim that the probability of this event is far too small to ever actually happen Murphy's law illustrated what mankind would loose if it were to eventually happen.
Of course neither the United Nations would do nothing about it. It was nothing but a mask at the time and it had never been much more. The United States was far too indebted, the Chinese and Indians locked in their strife about some Chinese islands in the Indian ocean. Somebody had to act and this somebody was the German government.
In a move which many considered to be a waste of money large constructions on the moon were undertaken in order to create a shield that would protect earth and the moon from the eventuality of an asteroid collision. Sadly the effort was not finished by the time asteroids struck earth and wiped it clean.
Many questioned how this could happen. For asteroids to be undetected for so long, but even until the time of impact was merely unthinkable. Especially when one considered that at least the heads of state would have had to survive in their respective bunkers. However no messages could be received.
Merely two hours before the impact the German Minister of Interior Affairs had arrived with nothing but a suit, bringing along his briefcase and ridiculously fluffy cat. Some called it a miracle, others a conspiracy. Of course it was true that he knew things they did not, but they were not about what appeared to be an asteroid strike.
He knew the true purpose the station had been built for.
>Location: The Moon, not Earth
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9772
>Colony Name: HOX-01
>Fluff: HOX-01 is a scout colony sent by Great Britain, mainly for capturing, and probing the bacteria on the planet. They managed to flourish greatly, finding a great deal of microbiological plants in the surface of the moon. Every now and then, the colony would send some samples of the life on the moon to their country so that they could analyze it more efficently.
When humanities home-planet got devastated, HOX-01 was at shock. What could they do? How could they do anything to ensure humanities survival? Is there any other colony nearby?
With only a couple thousand people in the colony, a hand-picked team of researchers, and a meager military, along with a mayor, they had to ensure that humanity survives for another age.
>Location: Anywhere
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9776
>>9750
>[DEUS VULT]
Gain additional Civil Order from Religious Buildings
Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
>>9752
>[GLORIOUS SOVIET SOCIETY]
Twice as easy to raise Civil Order through Police and Surveillance Actions
Facilities more secure against infiltration
>>9757
>[Test Subjects]
+10 to Biological Experimentation rolls
Can convert Population into horrible hybrid abominations
>>9758
[What big teeth you have]
When in combat, each unit rolls an additional d20. If it’s 18 or higher, that unit gains +2 attack and defense during the battle
Furthering your people’s transformation will lower the threshold
>>9759
[Automated Workforce]
Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
>>9765
[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
>>9766
[Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
>>9771
You’re the Turquoise
[It’s not paranoia if the asteroids are out to get you]
Your Colony has a great big Shield over it. +5 Defense while defending the Colony
>>9772
You’re the brown-red color
[Rage, Rage against the dying of the light]
Less severe losses from failed rolls so long as Civil Order is at least 10
+5 to research into inexplicable Moon Plants
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fcfdca No.9777
>>9776
Forgot map.
It's 2d100, and it's rolling time.
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fcfdca No.9778
| Rolled 63, 28 = 91 (2d100) |
1.2. Build a glorious temple to the great goddess the Moon Mother. No longer must we hide our worship from those who would not understand!
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
fcfdca No.9779
| Rolled 84, 54 = 138 (2d100) |
>>9776
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
1. Continue to mine metals and building materials, soon shall the time come to rise up and conquer this moon.
2. Now that the earth is destroyed we must be assured of our food productions, no longer may we be lax and rely on the supplies of Earth as a back-up if we were to run out, we must survive on our own, and we shall!
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fcfdca No.9780
| Rolled 14, 67 = 81 (2d100) |
>>9776
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
1 Design Kessler's Cure Prototype Station. The Earth, surrounded by a great ocean of debris of rock and satellite corpses in a pattern once described as The Kessler Syndrome is closed to us. So to reach the moon we would need a long cylindrical station having great endurance and capable of harboring a short range vessel that can weather the storm in the atmosphere and land on the surface. The station needs to be able to safely move itself from a position in high orbit outside the debris where it can take the short range vessel within itself, move it safely through the debris to launch into the atmosphere and retreat to safety until pickup saving the a lot of strain from the repairs it would need to stay in the debris and opening up Earth exploration. The resources needed will be considerable so for now we should just work out the designs and think through every possible factor of the prototype.
2 New Crop. If we can learn what kind of plant is most suitable to growing in hydrated moon soil we will be a step ahead of the competition so we should start making prototype crops and see what gives the greatest yield with the least effort and weigh what crop is best.
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fcfdca No.9781
| Rolled 86, 54 = 140 (2d100) |
>Colony Name:Die Natturwissenschaftplatz
>Fluff: Learning, Knowledge, and the pursuit of Technological advancement, those are the reasons the Scientist Pietrich Morichev led his own expedition to the moon, bankrupting himself and several scientific institutions that gave him a bit too much funding, and building a colony of gifted minds, Biologists, Chemists and Physicists, oh, and a vast number of servants, slaves, and indentured workers to act as test subjects or assistants. Luckily enough, Pietrich managed to get hold of a small zoo worth of animals, to give the biologists something to do. Did somebody say gigantic, mutant, MOON ANIMALS??. A few did, before the Giraffe detonated into fine paste on contact with the outside.
>Location: A tiny crater in the top right.
>Color:
Don't fill this out: White
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:>[Test Subjects]
+10 to Biological Experimentation rolls
Can convert Population into horrible hybrid abominations
1. Well, We have some work to do. First of all, we'll be in need of some food. Set up hydroponics in the labs of those sciences that are now useless. Such as the ones predicting the destruction of earth, or those researching commercial products.
2.. Well, well, well, it appears we have some spare, useless scientists. Time for SCIENCE!
(Let's make us some abominations!)
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fcfdca No.9782
| Rolled 35, 48 = 83 (2d100) |
>>9776
>Colony Name: HOX-01
>Fluff: HOX-01 is a scout colony sent by Great Britain, mainly for capturing, and probing the bacteria on the planet. They managed to flourish greatly, finding a great deal of microbiological plants in the surface of the moon. Every now and then, the colony would send some samples of the life on the moon to their country so that they could analyze it more efficently.
When humanities home-planet got devastated, HOX-01 was at shock. What could they do? How could they do anything to ensure humanities survival? Is there any other colony nearby?
With only a couple thousand people in the colony, a hand-picked team of researchers, and a meager military, along with a mayor, they had to ensure that humanity survives for another age.
>Location: Anywhere
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Rage, Rage against the dying of the light]
>Less severe losses from failed rolls so long as Civil Order is at least 10
>+5 to research into inexplicable Moon Plants
>1: Set up a speech to improve civil order. We need our civilians to not panic about this. All hell will break loose, if this does.
>2: Start a new research on one of our newest plants we found, the Cellusokamis.
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fcfdca No.9787
| Rolled 84, 21 = 105 (2d100) |
>>9776
1.2.
Build a glorious cathedral to the ever loving space Jesus . We must have a central place of worship and it must be able to show these heathens the glory of our beliefs.
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fcfdca No.9790
| Rolled 63, 80 = 143 (2d100) |
>>9776
>Colony Name: NovaLen(ingrad)
>Fluff: Loonar colony sent up by SovUnion several decade before Terra bought it. Some tried to keep old ways from Rodina, but too hard without cooperating with other colonies. After riots of 'XX, premier instituted "market reforms", and "liberalization"–newspeak for government giving up and going home. Government more "democratic" now, but is still no ball-game.
>Location: just on far side, near the north pole
>Color: Red
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
[GLORIOUS SOVIET SOCIETY]
Twice as easy to raise Civil Order through Police and Surveillance Actions
Facilities more secure against infiltration
1. expand archology for larger living space
2. expand hydroponic farming, to support population increases
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fcfdca No.9791
| Rolled 13, 63 = 76 (2d100) |
>>9776
>Colony Name: Weltraumschutzbehörde
>Fluff:
In the year (Arbitrary Future Year 2XXX) the Weltraumschutzbehörde estimated the chance of an asteroid impact strong enough to wipe out life on earth at 0.004% for the next thirty years. While one may claim that the probability of this event is far too small to ever actually happen Murphy's law illustrated what mankind would loose if it were to eventually happen.
Of course neither the United Nations would do nothing about it. It was nothing but a mask at the time and it had never been much more. The United States was far too indebted, the Chinese and Indians locked in their strife about some Chinese islands in the Indian ocean. Somebody had to act and this somebody was the German government.
In a move which many considered to be a waste of money large constructions on the moon were undertaken in order to create a shield that would protect earth and the moon from the eventuality of an asteroid collision. Sadly the effort was not finished by the time asteroids struck earth and wiped it clean.
Many questioned how this could happen. For asteroids to be undetected for so long, but even until the time of impact was merely unthinkable. Especially when one considered that at least the heads of state would have had to survive in their respective bunkers. However no messages could be received.
Merely two hours before the impact the German Minister of Interior Affairs had arrived with nothing but a suit, bringing along his briefcase and ridiculously fluffy cat. Some called it a miracle, others a conspiracy. Of course it was true that he knew things they did not, but they were not about what appeared to be an asteroid strike.
He knew the true purpose the station had been built for.
>Location: The Moon, not Earth
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
+ [It’s not paranoia if the asteroids are out to get you]
Your Colony has a great big Shield over it. +5 Defense while defending the Colony
1. Start mining operations in order to improve construction options
2. Expand the farming sector in order to produce a variety of different foods for improved morale and food stocks for the possible aid of other survivors
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fcfdca No.9793
>>9787
>Colony Name: Catheda
>Fluff: The colony organized and sent by the holy vatican itself.
>Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>Location:upper left dark circle crater.
>Color:Gold
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
Bonus:
>[DEUS VULT]
Gain additional Civil Order from Religious Buildings
Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
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fcfdca No.9802
Oh hey, there are some things I forgot to mention!
>How to get more actions?
Have another Colony/City with at least 1000 people
>Covert Actions?
Go for it.
Just tell me what it is you're really doing via PM.
-5 to the roll to represent the effort needed to keep it under wraps.
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fcfdca No.9807
>>9776
Someone. . .turn off that Red Alert. . .
Won't do any good. We all saw what happened. The earth, gone. . .just like that. It's all gone. Everything. Just us and our other lunar neighbors.
Get everyone out of the bunkers, save that supply for a real emergency.
Alright gentlmen, this is Arcadia. We have plans for every type of disaster, perhaps not this one, but we can modify existing ones to suit our new needs.
We've lost our supplies on earth, we'll need to enact contingencies to find replacements.
1. Begin the emergency land redistribution protocols. Pools and recreational water parks are to be closed until further notice, lakes and ponds are to be redistributed to the agricultural sectors.
Golf-Parks, picnic areas, and other open ground are to be zoned for agricultural expansion as per emergency protocols in the event of complete Earth isolation. We designed this place to not only be fully self-sufficient but provide an excess of Food in the event one is needed for a military expeditionary force or emergency aid back to earth.
Not that that we will ever need to mount one.
2. Our ability to replenish, restock, and expand our automated robotics forces as well as revitalizing a new industry will be hampered without additional metal supplies.
We planned this area to be near lunar metallic sources and capable of producing an excess number of bots in the event we ever needed to mobilize and perform military interventions on volatile places and industries on earth. There should be sources of metals nearby, now we'll need to enact protocols to find them and plan for new mining operations.
Have our Robots go forth and locate them. We're lucky we have some organizational talent and executives for various mining industries able to assist.
—
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Automated Workforce] Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
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fcfdca No.9808
| Rolled 49, 98 = 147 (2d100) |
>>9807
Dice
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fcfdca No.9814
>>9778
The Loonies get to work almost immediately, and a good portion of the building is completed.
>Moon Temple 4/10
>>9779
The Mining Teams find several deposits of Titanium and Iron fairly quickly, and begin construction at an orderly pace.
>Lowland Mines 4/8
Food Production goes relatively slowly, but the men in charge declare that it will be done in time.
>Basic Food Production 2/6
>>9780
To put it simply: Your scientists are stumped.
The cloud of debris and rock fragments would tear through a vessel approaching from any normal approaches, not to mention the lack of any real materials to build with besides scrapping parts of the base.
>Kessler's Cure 0/???
While it doesn't appear that any crops you have on hand can just grow outside in the Regolith, some of the researchers have started to direct their search to crops that require considerably less heat and water.
>Lunar Crops 3/10
>>9781
Your Biologists waste no time in converting excess lab space into Hydroponics Bays
>Hydroponics 4/6
Without restraint, central objectives, or sense of right and wrong, your people dump a truly abominable amount of chemicals and foreign genetics into the… volunteer's bodies.
Within hours they've produced about 200 pounds of extra skin, grown a few extra rows of teeth, and smell faintly of peaches.
>Abominations 3/6
>>9782
The Mayor of HOX begins publishing a series of talks meant to help the people to cope with… what has just happened.
If it's having any effects, only time will tell.
>Speeches 1/5
The Cellusokamis may be tiny, photosynthetic bacteria found inexplicably on the moon with a completely foreign biochemistry, but further inspection reveals that dead examples of the plant have much the same properties of dead earth biomass: Other organisms decompose them into potentially fertile materials.
>Cellusokamis Research 2/8
>>9787
Say what you will of the vice and virtue of the modern age, but this Cathedral is going up much quicker than the older ones!
>Cathedral 5/10
>>9790
The Glorious Workers of NovaLen begin construction on the addition.
>Expanded Living Space 3/8
In a triumph of Soviet Science, the Hydroponics Facilities are already nearing completion!
>Hydroponics 4/6
>>9791
The deposits already marked on the map were mined out to create the massive shield over the Colony. While there are other deposits of various materials within a short distance, no construction has begun
>Mines 0/???
A few of your staff members turned out to be avid gardeners, sharing a few extra crops to add to the diversity of the new crop supplies.
>Diverse Farming Sector 3/8
>>9807
Despite initial resistance, your people realize that food is more important than taking 2 strokes of their game, and allow the bots to do their jobs.
>Golf Farms 2/6
Thanks to the expertise of your leadership, and no small amount due to the tireless, complaintless workforce, significant production is made on a mine.
What's more, it's a particularly large lode of Anthorite. And get this: Right next to it is a deposit of Gold!
While less useful on the Moon, it still has value in electronics, and among high society.
>4/8 BIG Highland Mine
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fcfdca No.9815
| Rolled 67, 71 = 138 (2d100) |
>>9814
>Heil space Jesus who art in space heaven. Hallowed be thy name.
>Colony Name: Catheda
>Fluff: The colony organized and sent by the holy vatican itself.
>Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>Location:upper left dark circle crater.
>Color:Gold
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
Bonus:
>[DEUS VULT]
Gain additional Civil Order from Religious Buildings
Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
Continue working on the cathedral we must show the heathens the glory of God.
>Cathedral 5/10
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fcfdca No.9816
| Rolled 7, 85 = 92 (2d100) |
1. The bots shall continue to till the fields, under supervision of our various agricultural industrial executives.
Luckily some of them have still retained the skills they learned in small business.
>Golf Farms 2/6
2. Excellent we found the Gold! We had been saving that in the event our earth based funding was forcibly cut-off by terror groups or rebels, but Gold still has its many, many uses.
Ah, and of course the metal.
Let's get this mine up and running as soon as possible.
>4/8 BIG Highland Mine
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Automated Workforce] Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
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fcfdca No.9817
YouTube embed. Click thumbnail to play. | Rolled 19, 68 = 87 (2d100) |
>>9814
>Colony Name: HOX-01
>Fluff: HOX-01 is a scout colony sent by Great Britain, mainly for capturing, and probing the bacteria on the planet. They managed to flourish greatly, finding a great deal of microbiological plants in the surface of the moon. Every now and then, the colony would send some samples of the life on the moon to their country so that they could analyze it more efficently.
When humanities home-planet got devastated, HOX-01 was at shock. What could they do? How could they do anything to ensure humanities survival? Is there any other colony nearby?
With only a couple thousand people in the colony, a hand-picked team of researchers, and a meager military, along with a mayor, they had to ensure that humanity survives for another age.
>Location: Anywhere
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Rage, Rage against the dying of the light]
>Less severe losses from failed rolls so long as Civil Order is at least 10
>+5 to research into inexplicable Moon Plants
1: Hmm, interesting… The research seems to be bearing fruit. Continue the research! 2/8 +5
2: We shall send out more speeches later, however we will need resources to ensure our species survives. Make several small mines!
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fcfdca No.9822
| Rolled 41, 95 = 136 (2d100) |
>>9814
>Colony Name: NovaLen(ingrad)
>Fluff: Loonar colony sent up by SovUnion several decade before Terra bought it. Some tried to keep old ways from Rodina, but too hard without cooperating with other colonies. After riots of 'XX, premier instituted "market reforms", and "liberalization"–newspeak for government giving up and going home. Government more "democratic" now, but is still no ball-game.
>Location: just on far side, near the north pole
>Color: Red
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
[GLORIOUS SOVIET SOCIETY]
Twice as easy to raise Civil Order through Police and Surveillance Actions
Facilities more secure against infiltration
1. finish up the hydroponics systems
>4/6
2. continue to expand living space
>3/8
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fcfdca No.9826
| Rolled 10, 59 = 69 (2d100) |
>>
1.2. Build a glorious temple to the great goddess the Moon Mother. No longer must we hide our worship from those who would not understand! (4/10)
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9827
>>9748
Are we all aware of each others existence and general info? or are we completely in the dark about other colonies?
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fcfdca No.9828
>>9827
Yeah, you know of each other.
But unless you contact one another, which should be easy given that you have radio, you don't know much beyond "they are a colony".
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fcfdca No.9829
| Rolled 70, 27 = 97 (2d100) |
>>9814
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
>Lunar Crops 3/10
>Kessler's Cure 0/???
1 Lunar Crops. The less heat and water we have to divert into crops the better we can expand our farming facilities and have more heat and water on hand by switching to our prototype crop.
2 Mining. Our plans for the expedition on hold until we acquire a good source of metals capable of withstanding considerable force
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fcfdca No.9831
>>9748
>Colony Name: Shamayim
>Fluff: Using money gained from "several" "business" "ventures", the "organization" that formed Shamayim theorized that setting up a colony on the moon would advert the catastrophe written in the Dead Sea Scrolls, and also help cement their control. Their bet payed off and now they move to "acquire" more funds and labor for a "respectable" and "better" future!
>Location: The fucking moon
>Color: Blue and White
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9834
| Rolled 8, 18 = 26 (2d100) |
>>9814
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
1. Continue work on the Lowland Mines, we must hurry before the others attempt to destroy us
2. Food is a high priority as well, make sure that it gets finished post haste 2/8
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fcfdca No.9839
>>9815
It is done! A glorious beacon of the Light of God on this sinful Eart… that is to say, on this sinful Moon.
>+Cathedral +5 Civil Order
>>9816
Your agricultural executives put their business skills to work alright. Within a matter of days, what scarce fertile land you have is divvyed up between a number of highly competitive firms, none of which seem to be willing to coordinate efforts for the Colony's sake.
They still produce SOME food, which is nice.
>+Deeply Entrenched Agricultural Sector +1 Needs Met
Meanwhile, your Mining Executives seem considerably less competitive, perhaps having something to do with the amount of Anthorite and Gold being pulled out of the ground.
>+BIG Anorthite Mine +2 Needs Met
(the real benefit of mines is when you start using the materials)
>+Normal Gold Mine +1 Civil Order
>Seriously, Anthorite can be refined into a bunch of stuff
>>9817
The finer points elude your scientists, but you're starting to piece together how the Lunar "Ecosystem" functions, and more importantly how you might turn that to your own advantage.
>3/8
Your survey teams quickly mark out a deposit of Iron, and alert HOX to deploy mining crews.
3/8
>>9822
The Hydroponics systems come online as scheduled.
>+Hydroponics Facilities +3 Needs Met
Your Architects and Workers take to it with a gusto, making something that will be more than just a Lunarcrete Commieblock. No, what they are building is something meant to inspire the best in a society…and provide no areas for dissidents to hide.
>Beautiful and Functional Living Space 7/8
>>9826
After a brief debate over which phase of the Moon is the TRUE phase, the Loonies get back to work on the Temple.
>Moon Temple 6/10
>>9829
Your scientists have started trials with particularly hardy forms of root vegetables fertilized in… well, a mixture of various processed chemicals, small amounts of water, and Human Waste.
>Lunar Crops 6/10
An average sized deposit of Anorthite is quickly found, and the framework is laid for mining efforts
>Highland Mine 1/8
>>9831
[Depends on what your definition of Is is]
Rather than a -5 penalty to covert rolls, your Colony gains a +5 bonus.
>>9834
Alas! The Iron ore is of poor quality and there was a cave-in at the titanium shafts.
>+Poor-Quality Iron Mine +1 Needs Met
>+Collapsed Titanium-laden tunnels
>-50 Population
>-1 Civil Order
All work was dropped on food production as all available personnel worked to rescue anyone trapped in the cave-in, to no avail.
>7/9 people post
You're getting your mostly daily updates and you'll like it!
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fcfdca No.9840
>>9839
ONE MORE THING!
You gain ten population per needs met.
Don't forget that.
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fcfdca No.9841
| Rolled 76, 78 = 154 (2d100) |
1.2. Build a glorious temple to the great goddess the Moon Mother. No longer must we hide our worship from those who would not understand! (6/10)
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 30,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
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fcfdca No.9842
| Rolled 6, 86 = 92 (2d100) |
>>9839
>Colony Name: HOX-01
>Fluff: HOX-01 is a scout colony sent by Great Britain, mainly for capturing, and probing the bacteria on the planet. They managed to flourish greatly, finding a great deal of microbiological plants in the surface of the moon. Every now and then, the colony would send some samples of the life on the moon to their country so that they could analyze it more efficently.
When humanities home-planet got devastated, HOX-01 was at shock. What could they do? How could they do anything to ensure humanities survival? Is there any other colony nearby?
With only a couple thousand people in the colony, a hand-picked team of researchers, and a meager military, along with a mayor, they had to ensure that humanity survives for another age.
>Location: Anywhere
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Rage, Rage against the dying of the light]
>Less severe losses from failed rolls so long as Civil Order is at least 10
>+5 to research into inexplicable Moon Plants
1: This is excellent! Continue the research, we are bearing incredible amounts of knowledge from this plant. 3/8
2: Continue to set up mining posts to get resources. Without resources, money, food, and the things needed to survive, we are doomed to no longer exist soon. 3/8
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fcfdca No.9844
>>9839
Reposting due to forgetting update
Dice roll Rolled 12, 42 = 54 (2d100)
>>9839
+Cathedral +5 Civil Order
>Heil space Jesus who art in space heaven. Hallowed be thy name.
>Colony Name: Catheda
>Fluff: The colony organized and sent by the holy vatican itself.
>Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>Location:upper left dark circle crater.
>Color:Gold
>Population: 10,020
>Civil Order: 15
Cathedral
>Needs Met: 1
Bonus:
>[DEUS VULT]
Gain additional Civil Order from Religious Buildings
Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
1.2.
Build monk gardens we need food to feed our flock lest we be found to be poor shepherds. When food is grown by the holy hands of monks themselves it shall fill the bellies of our little lambs of god like nothing else
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fcfdca No.9846
>>9840
>>9841
10, not 10,000!
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fcfdca No.9847
| Rolled 41, 57 = 98 (2d100) |
>>9814
>Colony Name: Weltraumschutzbehörde
>Fluff:
In the year (Arbitrary Future Year 2XXX) the Weltraumschutzbehörde estimated the chance of an asteroid impact strong enough to wipe out life on earth at 0.004% for the next thirty years. While one may claim that the probability of this event is far too small to ever actually happen Murphy's law illustrated what mankind would loose if it were to eventually happen.
Of course neither the United Nations would do nothing about it. It was nothing but a mask at the time and it had never been much more. The United States was far too indebted, the Chinese and Indians locked in their strife about some Chinese islands in the Indian ocean. Somebody had to act and this somebody was the German government.
In a move which many considered to be a waste of money large constructions on the moon were undertaken in order to create a shield that would protect earth and the moon from the eventuality of an asteroid collision. Sadly the effort was not finished by the time asteroids struck earth and wiped it clean.
Many questioned how this could happen. For asteroids to be undetected for so long, but even until the time of impact was merely unthinkable. Especially when one considered that at least the heads of state would have had to survive in their respective bunkers. However no messages could be received.
Merely two hours before the impact the German Minister of Interior Affairs had arrived with nothing but a suit, bringing along his briefcase and ridiculously fluffy cat. Some called it a miracle, others a conspiracy. Of course it was true that he knew things they did not, but they were not about what appeared to be an asteroid strike.
He knew the true purpose the station had been built for.
>Location: The Moon, not Earth
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
+ [It’s not paranoia if the asteroids are out to get you]
Your Colony has a great big Shield over it. +5 Defense while defending the Colony
1. Continue working on those minds, we've fallen behind schedule and while unfortunate that's no reason to stop now.
>Mines 0/???
2. The Diverse Farming Sector must continue being worked on at once. After all it will benefit the population greatly and ensure a more cozy safe haven on the moon.
>Diverse Farming Sector 3/8
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fcfdca No.9848
>>9841
>>9846
Lmao they are a heretical cult did you honestly expect better?
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fcfdca No.9849
>>9839
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,030
>Civil Order: 11
>Needs Met: 4
>Bonus: [Automated Workforce] Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
Assets:
+Deeply Entrenched Agricultural Sector +1 Needs Met
+BIG Anorthite Mine +2 Needs Met
+Normal Gold Mine +1 Civil Order
1. Ah, capitalism. The true basis of all human endeavors.
Competitive drives industry, so let's incentivize it!
Now that we have our mines, we can make some basic robots as well as other technologies.
Enact government incentive programs that will encourage productivity among our individual farming sectors. Whichever group shows the most ability to produce the greatest amount of safe and edible food, at the least cost, will gain numerous economic privileges and bonuses such as additional funding, and robotic support. We're looking for seamless integration of traditional farming as well as hydroponics techniques.
Since we have Anorthite we also have the ability to readily produce a steady flow of CO2, which not only will help to feed our plants but result in growing levels of oxygen which we can harvest and store for emergency uses or perhaps colony expansion.
2. Let's get our Audo-doc home hospital systems running, I believe they were shut down for the red alert (for what reason is beyond me). While being able to stop skin cancer from sunbathing on the moon is nice, being able to stop more serious tumors from the harmful radiations of space or save individuals on the verge of death and restructure body tissue on a molecular level is much more valuable.
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fcfdca No.9850
| Rolled 46, 48 = 94 (2d100) |
>>9849
dice
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fcfdca No.9851
| Rolled 95, 94 = 189 (2d100) |
>>9839
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
>Lunar Crops 6/10
>Kessler's Cure 0/???
>Highland Mine 1/8
1 Highland Mine. Excellent, anorthite has high weathering potential and the size of the deposit is considerable
2 Lunar Crops 6/10. Human Waste is usable yes, though perhaps we should produce some bleach through electrolysis of brine (sodium chloride in water) and wash the feces so as to kill some of the more dangerous bacteria. Our salt reserves should be considerable
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fcfdca No.9852
| Rolled 44, 58 = 102 (2d100) |
>>9846
Oh oops. Sorry about that, for some reason I could have sworn it said 10k. Correcting my sheet.
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fcfdca No.9853
| Rolled 28, 71 = 99 (2d100) |
>>9839
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 9,980
>Civil Order: 9
>Needs Met: 2
>Bonus: [Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
>Buildings:
+Poor-Quality Iron Mine
+Collapsed Titanium-laden tunnels
1.2. Finish work on the Food processing plants, the accident was tragic but food is a must right now. Those who have lost their lives will be remembered, our memories of them shall fuel our desire to make sure that none can take their lives away from us again! 2/8
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fcfdca No.9857
Daily updates are happening regardless of things like "politely waiting for people to post" and "common sense"
>>9841
At last! Construction is complete on the Moon Temple!
>+Moon Temple +3 Civil Order
>>9842
As it turns out, the decaying process produces a mixture of chemicals that would be highly useful for growing Terrestrial crops in… if it weren't for one thing.
One of the most common byproducts, one of the things this bizarre Lunar Life is dependant on, is EXTREMELY toxic to Humans. And most Terrestrial life, really.
>+Deadly Fertilizer
Construction continues apace, and the men in charge assure you that the first loads of ore will be rolling in shortly.
>Mining Posts 7/8
>>9844
Despite some initial paperwork troubles, the Monks begin construction of their gardens.
>Monk Gardens 2/6
>>9847
Deposits of Titanium have been located in the area, and your mining teams have begun construction.
>2/8 Mines
Work continues apace, with minor bickering over which facilities are meant for which crops
>Diverse Farming Sector 5/8
>>9849
>>9850
The scent of Government Funding gently wafts on the carefully engineered breeze into the meeting rooms of the farming companies.
Needless to say, they've begun making improvements already.
>Productive Competition 2/6
The power is back on, the system's starting up, aaaaaaand….
…it needs some time to finish software updates
>2/4 Auto-Doc Reactivation
>You rolled fine, I just needed a reason for it to be more than just "and then we turned it back on! Yay!", y'know?
>>9851
Calling the size of the deposit "considerable" is a bit of an understatement
>BIG Anorthite mine 5/8
Your researchers make considerable progress, in fact, they've gone so far as to create a very strange kind of agriculture.
A hardy root plant, grown in a mixture of various fertilizing chemicals, some ground up rocks, and relatively little water, with nothing more than a prefab to keep it relatively safe from radiation.
It's not quite literally growing crops on the naked surface of the Moon, but it's as close as you can get.
Granted, it tastes terrible.
>+Terrible tasting, yet extremely hardy and resource light crop.
>>9853
Construction resumes will all the vigor the people of Eisenhimmel can muster.
Which is unsurprisingly, more than enough to complete the facilities.
>+Food Processing Plants +3 Needs Met
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fcfdca No.9858
| Rolled 94, 29 = 123 (2d100) |
>>9857
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,030
>Civil Order: 11
>Needs Met: 4
>Bonus: [Automated Workforce] Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
Assets:
+Deeply Entrenched Agricultural Sector +1 Needs Met
+BIG Anorthite Mine +2 Needs Met
+Normal Gold Mine +1 Civil Order
1. Healthy competition, healthy economy.
>Productive Competition 2/6
2. "Please do not shutdown while updates take place. System may shut down during update process"
Remind me again how Microsoft managed to stay in business for 500 years?
Oh well, as long as we get the Auto-Docs up and running again.
>2/4 Auto-Doc Reactivation
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fcfdca No.9864
>>9857
>Heil space Jesus who art in space heaven. Hallowed be thy name.
>Colony Name: Catheda
>Fluff: The colony organized and sent by the holy vatican itself.
>Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>Location:upper left dark circle crater.
>Color:Gold
>Population: 10,030
>Civil Order: 15
Cathedral
>Needs Met: 1
Bonus:
>[DEUS VULT]
Gain additional Civil Order from Religious Buildings
Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
1.2.
Continue work on the monk gardens. It takes full priority. Over anything else.
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fcfdca No.9865
| Rolled 25, 75 = 100 (2d100) |
>>9864
>>9864
Rolling.
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fcfdca No.9866
| Rolled 28, 11 = 39 (2d100) |
>>9857
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
[Buzz Root]
+Terrible tasting, yet extremely hardy and resource light crop.
>Kessler's Cure 0/???
>BIG Anorthite mine 5/8
1 Buzz Root Farm and Refinery. "It tastes like dirt, and calling it something fun like Buzz Root doesn't help" "Well what if we made it into root beer? A bitter brew for the adults with that acquired taste for bitterness and a sweetened brew for the kids and bam we got a resource light source of carbs and fiber that you can drink. Hell this stuff probably makes sprouts radiation resistant hairs on your chest"
2 BIG Anorthite mine 5/8. Get the helmets shined and the vibro-picks charged we got some mining to do and don't forget a canary
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fcfdca No.9868
File: 1442407824119.jpg (2.81 MB,3223x4821,3223:4821,INF3-318_Unity_of_Strength….jpg)
| Rolled 23, 85 = 108 (2d100) |
>>9857
>Colony Name: HOX-01
>Fluff: HOX-01 is a scout colony sent by Great Britain, mainly for capturing, and probing the bacteria on the planet. They managed to flourish greatly, finding a great deal of microbiological plants in the surface of the moon. Every now and then, the colony would send some samples of the life on the moon to their country so that they could analyze it more efficently.
When humanities home-planet got devastated, HOX-01 was at shock. What could they do? How could they do anything to ensure humanities survival? Is there any other colony nearby?
With only a couple thousand people in the colony, a hand-picked team of researchers, and a meager military, along with a mayor, they had to ensure that humanity survives for another age.
>Location: Anywhere
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus: [Rage, Rage against the dying of the light]
>Less severe losses from failed rolls so long as Civil Order is at least 10
>+5 to research into inexplicable Moon Plants
1: A… dangerous fertilizer?
This is, well, interesting. Lets find out if we can make this into some sort of weapon… (Research it more)
2: Finish the final section of building the mines! 7/8
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fcfdca No.9873
| Rolled 34, 85 = 119 (2d100) |
1.2. With the most important building now constructed in our commune it is time to focus on lesser concerns such as food and water. Begin building a hydroponics bay where we will grow food.
For the rabbits and chickens. Obviously we all eat meat.
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 10,040
>Civil Order: 13
-Church of the Moon Mother : +3 Civil Order
>Needs Met: 1
>Bonus: [What big teeth you have] When in combat, each unit rolls an additional d20. If it’s 18 or higher, that unit gains +2 attack and defense during the battle
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fcfdca No.9878
| Rolled 63, 31 = 94 (2d100) |
>>9822
>Colony Name: NovaLen(ingrad)
>Fluff: Loonar colony sent up by SovUnion several decade before Terra bought it. Some tried to keep old ways from Rodina, but too hard without cooperating with other colonies. After riots of 'XX, premier instituted "market reforms", and "liberalization"–newspeak for government giving up and going home. Government more "democratic" now, but is still no ball-game.
>Location: just on far side, near the north pole
>Color: Red
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 4
>Bonus:
[GLORIOUS SOVIET SOCIETY]
Twice as easy to raise Civil Order through Police and Surveillance Actions
Facilities more secure against infiltration
>Constructions:
[Hydroponics Facilities]
1. finish off those hab-tunnels! Execute the least-efficient foreman on the job, as an example to the rest!
2. Excavate several sites on the surface to determine the veracity of some rumors that have been going around regarding ancient lunar civilizations. If these rumors turn out to be false, bury the rumor-mongers in the excavations.
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fcfdca No.9879
| Rolled 59, 96 = 155 (2d100) |
>>9857
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 10,030
>Civil Order: 9
>Needs Met: 5
>Bonus: [Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
>Buildings:
+Poor-Quality Iron Mine
+Collapsed Titanium-laden tunnels
+Food Processing Plants
1.2. And now we must fix the Titanium mines, find the bodies of those poor souls who gave their lives, and let us put them to rest properly.
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fcfdca No.9881
| Rolled 54, 81 = 135 (2d100) |
>>9839
>Colony Name: Shamayim
>Fluff: Using money gained from "several" "business" "ventures", the "organization" that formed Shamayim theorized that setting up a colony on the moon would advert the catastrophe written in the Dead Sea Scrolls, and also help cement their control. Their bet payed off and now they move to "acquire" more funds and labor for a "respectable" and "better" future!
>Location: The fucking moon
>Color: Blue and White
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
[Depends on what your definition of Is is]
Rather than a -5 penalty to covert rolls, your Colony gains a +5 bonus.
1-2; Send spies to watch and find out more about the nearest colonies
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fcfdca No.10109
>>9857
So I may have dropped the ball on daily updates.
>>9858
The Invisible hand is practically shoving the economy forwards!
>+Very Productive Economy
>+4 Needs Met
>+1 Civil Order
Probably because everyone who complained died while waiting on the updates!
>3/4 Auto-Doc Reactivation
>>9864
The Monks have already entered deep contemplation of the Lord's Works on this Ear- that is to say, Moon
>+Monk Gardens
>+4 Needs Met
>+1 Civil Order
>>9866
The idea takes some getting used to, but work has began on the project
>Buzz Root Farm and Refinery 1/7
The Canary died, probably due to it not having any oxygen. What with this being the Moon and all.
>BIG Anorthite Mine 5/8
>>9868
The question for your researchers is less how to make it poisonous, and more how to get it inside armored Spacesuits
>Quasi-Ethical Weaponry 1/12
Ah, Iron. Is there any metal easier to dredge out of the ground?
>Standard Iron Mine
>+2 Needs Met
>>9873
The basic feed for the prey has been constructed. Within a short few Moonths, the facility will be up and running.
>Hydroponics 5/6
>>9878
>I'm doing a thing where 90s and above make what you're constructing "above average"
>mines become BIG mines, buildings become BIG buildings, soldiers become VETERAN soldiers, etc etc
It is done! Truly a monument to GLORIOUS SOVIET SOCIETY
>+Beautiful and Functional Housing
>+1 Needs Met
>+3 Civil Order
>Can house more people
>mfw forgot to mention how many people you can have
Let's say, uh, you can have up to 20,000 normally and 25,000 with this new housing.
Your excavations turn up dust, dust, rocks, more dust, and a glowing blue tetrahedron floating in midai- midvaccum.
No wait, that was just some rocks.
Pro-o-o-o-o-bably.
>Ayy Lmao? 1/???
>>9879
Miracle of Miracles, a few of those miners were still alive!
Oh, and lots of progress was made on the collapsed mine.
>+15 Population
>+1 Civil Order
>+Rebuilt Titanium Mine 6/8
>>9881
An outdated Architecture style here, a failed launch there, a horrible crime against God and Man over there…
The Dossiers are being assembled as we speak
>Basic Knowledge of Nearby Colonies 7/8
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fcfdca No.10111
| Rolled 45, 23 = 68 (2d100) |
>>10109
>Colony Name: NovaLen(ingrad)
>Fluff: Loonar colony sent up by SovUnion several decade before Terra bought it. Some tried to keep old ways from Rodina, but too hard without cooperating with other colonies. After riots of 'XX, premier instituted "market reforms", and "liberalization"–newspeak for government giving up and going home. Government more "democratic" now, but is still no ball-game.
>Location: just on far side, near the north pole
>Color: Red
Don't fill this out:
>Population: 10,000
>Civil Order: 10
>Needs Met: 4
>Bonus:
[GLORIOUS SOVIET SOCIETY]
Twice as easy to raise Civil Order through Police and Surveillance Actions
Facilities more secure against infiltration
>Constructions:
[Hydroponics Facilities]
1. use new hydroponics facilities to feed the population, offering incentives to spawn new workers for glorious socialist lunar republic!
2. Continue the excavation based on the artifacts found
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fcfdca No.10113
| Rolled 52, 71 = 123 (2d100) |
>>10109
>Colony Name: Arcadia
>Fluff: Funded by the wealthy elite of the world and several Megacorps as a "City of the Future," Arcadia was designed with all the luxuries of life for the well to-do businessman and his family, and as a centerpiece for the latest scientific technology money could buy.
A self-automated robotic workforce of servants and guards. Advanced auto-docs capable of molecularity rearranging the body structure to cure disease, extreme trauma, even cancers. Advanced solar power running everything from artificial gravity, to water and atmosphere manufacturing, and all the electronics of life.
Paradise in the sky.
As with all things however, they did plan for emergencies as well. Contingency plans for every conceivable catastrohy ranging from self-sustaining bunkers and tunnels with its own air and food supply in the event of colony atmospheric failure, and even a plans for the hypothetical need to mobilize the robot forces and subdue any renegade powers or workers on earth should they ever strike.
Earth beyond destroyed however was admittedly. . .not one of these.
Now lacking the huge manufacturing and resources of Earth, Arcadia finds itself truly alone. No more factories on the ground to make new bots, no more shipments of steel and bulk resources.
Now it's up to these colonists to hold Paradise in their hands. As the earth is cursed for their sake.
>Location: That big white crater to the south of the moon
>Color: Blue
Don't fill this out:
>Population: 10,130
>Civil Order: 12
>Needs Met: 10
>Bonus: [Automated Workforce] Failures for construction, resource extraction, or other such tasks neither cost lives nor Civil Order
Assets:
+Deeply Entrenched Agricultural Sector +1 Needs Met
+Very Productive Economy
+4 Needs Met +1 Civil Order
+BIG Anorthite Mine +2 Needs Met
+Normal Gold Mine +1 Civil Order
1-2. Anorthite is a Feldspar mineral, and such Feldspar minerals make great ceramic materials.
But beyond mere cups and pots, there is a far FAR greater application for them in Ceramic metals. Silicon Nitride for instance is even more effective than steel for ball bearings and metal cutting tools.
It is extremely heat resistant, being part of the ceramics used in the underhulls of atmospheric entry vehicles and jet craft. . .back when we had those things. . .
Set up [Ceramics Laboratories] so we can start researching [Anchorite Synthetic Metals]
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fcfdca No.10114
| Rolled 77, 90 = 167 (2d100) |
>>9857
Colony Name: Moon-COM, Fort Aldrin
Fluff: The COM organization has had bases on every major continent and put 10,000 of their most suitable agents and their families onto the Moon. Adept at dealing with problems ranging from the shenanigans of an overworked scientist unleashing his cyber-disc and mutant gorilla armies to intercepting illegal craft trying to enter Earth's airspace and sported a vast range of weapons and facilities. Sadly we have lost all contact with those facilities as our current communication system cannot pierce the veil of storm enveloping the earth after those rain of asteroids which could last a very long time. An expedition to the surface of the Earth could be the only way we can check on the underground facilities and learn how long we have to wait before we can reclaim our legacy. First we must organize Fort Alrin
Location: Big white crater near the middle on the right side
Color: Purple
Population: 10,000
Civil Order: 10
Needs Met: 1
Bonus:[Hello, Commander]
Faster reverse engineering and prototyping
+10 to rolls involving small strike teams
[Buzz Root]
+Terrible tasting, yet extremely hardy and resource light crop.
>Kessler's Cure 0/???
>BIG Anorthite mine 5/8
>Buzz Root Farm and Refinery 1/7
1 Buzz Root Farm and Refinery. The hardy root which requires little material to protect it and little water to grow it will along with the refinery to make root beer out of it I believe we can provide for the nutritional needs of the colony and desire for a fermented beverage.
2 Big Anorthite mine. Open up this vein so we can get to working on other facilities
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fcfdca No.10117
| Rolled 24, 74 = 98 (2d100) |
>>10109
>Colony Name: Catheda
>>Fluff: The colony organized and sent by the holy vatican itself.
>>Our Forefathers in the vatican were right in every way to send a mission to the moon. Others called it wasteful of church money some called it barely hidden greed. These heretics all perished when the punishment of god came upon them. Now all that is left is the few other colonies here. They shall learn the truth. They shall worship and kneel at the alter of god giving obeisance in word and coin, or if they refuse to come willingly they will lay before the altar after working the mines paying homage only with their blood and sweat.
>>Location:upper left dark circle crater.
>>Color:Gold
>>Population: 10,080
>>Civil Order: 16
>Cathedral
>>Needs Met: 5
Monk gardens
>Bonus:
>>[DEUS VULT]
>Gain additional Civil Order from Religious Buildings
>Can call Crusades. Crusades give +1 attack to your units against the chosen enemy, but losses will cause severe losses to Civil Order
1.Search out resources preferably . For the Lord shall provide, seeketh and ye shall find. So says the Lord amen. We will need the finest of metals perfect for focusing and holding the glory of the Lord in all its lightness.
2.Along with one durable and resistant to said glory lest we be u defended against the non believers.
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fcfdca No.10118
| Rolled 17, 59 = 76 (2d100) |
>>10117
Un*defended
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fcfdca No.10142
| Rolled 55, 88 = 143 (2d100) |
>>10109
>Colony Name: Eisenhimmel
>Fluff: A Mining facility set up on the moon when the Third Reich was at the height of it's power, Eisenhimmel was making regular shipments of metals back down to earth, when the war was over and the Reich lost, the moonbase went dark, preserving their resources and continuing their mining operation to build up in preparation for when they would strike and bring back the Reich. Instead the earth was devastated and the moon got quite a bit more crowded, now the goal for Eisenhimmel is to conquer the others on the moon and turn the moon into the Fourth Reich, all shall be brought to heel beneath the Iron Sky.
>Location: dark side of the moon
>Color: Black
Don't fill this out:
>Population: 10,095
>Civil Order: 10
>Needs Met: 5
>Bonus: [Stackenblocken]
+10 to mining or construction rolls
Mines and Buildings better adapted to the Lunar Geology
>Buildings:
+Poor-Quality Iron Mine
+Collapsed Titanium-laden tunnels
+Food Processing Plants
1. Continue to work on the Titanium Mine 6/8
2. Work on power plants of some kind, we require more power if we are to truly build a fighting force strong enough to wipe out all those who oppose us.
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fcfdca No.10144
| Rolled 81, 100 = 181 (2d100) |
1. With food mostly taken care of it is time to turn to similar but no less important matters. Our water supplies are steady for now, but not much more then that. We need to better preserve what water we have so a better way to recycle waste water and scrub water from the air needs to be found.
2. With the most important building now constructed in our commune it is time to focus on lesser concerns such as food and water. Begin building a hydroponics bay where we will grow food.
For the rabbits and chickens. Obviously we all eat meat.
>Colony Name: Church of the Moon Mother
>Fluff: Funded purely out of kickstarter money the Church of the Moon Mother worshiped the moon as a primordial goddess, and wished nothing more to live on her surface. Once there they settled into a life like most others, mining the resources from the surface.
Of course being a crazy cult they practiced mad science on themselves, trying to bring them closer to the ideal form they believed the Moon Mother wished for them. You know, werewolves. Having limited success due to combination of factors, such as lack of scientific knowledge, the constraints of living on the moon and not actually having any wolves around to base their attempts on they nevertheless have begun their journey into being true sons and daughters of the Moon Mother!
>Location: Sea of Tranquility.
>Color: Pink
Don't fill this out:
>Population: 10,050
>Civil Order: 13
-Church of the Moon Mother : +3 Civil Order
>Needs Met: 1
>Bonus: [What big teeth you have] When in combat, each unit rolls an additional d20. If it’s 18 or higher, that unit gains +2 attack and defense during the battle
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fcfdca No.10145
>>10144
>>10144
Hydroponics Progress (5/6)
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fcfdca No.10146
| Rolled 58, 20 = 78 (2d100) |
>>9857
>Colony Name: Weltraumschutzbehörde
>Fluff:
In the year (Arbitrary Future Year 2XXX) the Weltraumschutzbehörde estimated the chance of an asteroid impact strong enough to wipe out life on earth at 0.004% for the next thirty years. While one may claim that the probability of this event is far too small to ever actually happen Murphy's law illustrated what mankind would loose if it were to eventually happen.
Of course neither the United Nations would do nothing about it. It was nothing but a mask at the time and it had never been much more. The United States was far too indebted, the Chinese and Indians locked in their strife about some Chinese islands in the Indian ocean. Somebody had to act and this somebody was the German government.
In a move which many considered to be a waste of money large constructions on the moon were undertaken in order to create a shield that would protect earth and the moon from the eventuality of an asteroid collision. Sadly the effort was not finished by the time asteroids struck earth and wiped it clean.
Many questioned how this could happen. For asteroids to be undetected for so long, but even until the time of impact was merely unthinkable. Especially when one considered that at least the heads of state would have had to survive in their respective bunkers. However no messages could be received.
Merely two hours before the impact the German Minister of Interior Affairs had arrived with nothing but a suit, bringing along his briefcase and ridiculously fluffy cat. Some called it a miracle, others a conspiracy. Of course it was true that he knew things they did not, but they were not about what appeared to be an asteroid strike.
He knew the true purpose the station had been built for.
>Location: The Moon, not Earth
>Color: Any
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
+ [It’s not paranoia if the asteroids are out to get you]
Your Colony has a great big Shield over it. +5 Defense while defending the Colony
1. Small healthy rivalries within the team encourage innovations. Either way it was back to wokr for them to plant the many various crops that would ensure the ability of population growth as well as a comfortable and cozy environment.
>Diverse Farming Sector 5/8
2. Titanium eh? Well certainly that could be used for a great many things. Perhaps even more was to be discovered below the moon's rocky surface.
>2/8 Mines
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fcfdca No.10153
| Rolled 86, 99 = 185 (2d100) |
>>10109
>Colony Name: Shamayim
>Fluff: Using money gained from "several" "business" "ventures", the "organization" that formed Shamayim theorized that setting up a colony on the moon would advert the catastrophe written in the Dead Sea Scrolls, and also help cement their control. Their bet payed off and now they move to "acquire" more funds and labor for a "respectable" and "better" future!
>Location: The fucking moon
>Color: Blue and White
>Population: 10,000
>Civil Order: 10
>Needs Met: 1
>Bonus:
[Depends on what your definition of Is is]
Rather than a -5 penalty to covert rolls, your Colony gains a +5 bonus.
1; Continue gathering knowledge to better deal with future go- partners.
2; Previous reports showed high probable amounts of aluminum and iron within the Moons crust. Begin excavation and construction of mines for needed metals
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