>>4059
>>4041
Holy Powers: Prayer, Sanctification, Smite, Holy Judgement
Mundane Skills: Swordsmanship, Learned
Mission: The unholy hordes will soon be upon Basshoth. You and your battalion are to meet them in the field and hold them off as long as you can, giving Basshoth a chance to replenish its supplies and soldiers, and ferry out those who are otherwise just a strain on resources.
Bonuses: [Talented] You have shown a considerable talent in both scholarly pursuits and combat. Gain a +10 to combat and diplomacy.
Flaws: [Regret] You fled once before, and the shame of living while those you loved died haunts you. Suffer a -20 to all attempts to flee.
>>4045
Holy Powers: Prayer, Sanctification, Mask of Faith
Mundane Skills: Diplomacy, Ranged Combat
Your Mission: The Brogren Halls have, among other things, been a repository for many of the more dangerous artifacts that the Order of Truth has kept from the world. However, with the encroaching demon hordes, it has been decided that, rather than draw attention to the place, the artifacts would instead be ferried out in secret. You will be working with members of the Order of Light in this; they will be looking for traitors and spies, and you will be ensuring the artifacts don't…misbehave.
Bonuses: [Analyst] The ease with which you are able to examine and compartmentalize the world around you has made you an asset both in the field and in the lab. Gain a +10 when dealing with magical artifacts and +20 in combat against a type of enemy you have fought before.
Flaws: [Effeminate Features] Your facial features are very effeminate, and your figure doesn't help matters. Well, sometimes it doesn't. When dealing with people, expect a -10 to diplomacy…most of the time. And sometimes a +10, depending on the tastes of the individual. You won't know which, of course, the DM will decide this on the spot.
>>4050
Holy Powers: Prayer, Smite, Purge
Mundane Skills: Stealth, Ranged Combat, Medicine
Your Mission: Camedia believes itself able to hold its own against the demon hordes if they come for Ancilia, and the nobles are refusing to lend their support to the larger war effort. Go there, and replace the resistant Lords and Ladies with more…agreeable persons.
Bonuses: [Black Apothecary] While most have learned medicine and how to apply it, you are just as familiar poisons, and how to hide them. Gain a +10 bonus to both making poisons and using them stealthily.
Flaws: [Avenger] While most Paladins are revered wherever they go, your willful disobedience to some of the more restrictive tenants of the various orders has marked you and those like you with a stigma. Gain a -15 to diplomacy, and expect people to become hostile easily towards you.
>>4051
Holy Powers: Prayer, Smiting, Holy Judgement
Mundane Skills: Ranged Combat, Swordsmanship
Mission: The unholy hordes will soon be upon Basshoth. You and your battalion are to meet them in the field and hold them off as long as you can, giving Basshoth a chance to replenish its supplies and soldiers, and ferry out those who are otherwise just a strain on resources.
Bonuses: [Prodigious] Your faith and talent has made you an ideal Paladin, the very model of what a fresh recruit should be. Gain a +10 bonus to combat and holy powers you use, as well as a +5 to diplomacy.
Flaws: [Greenhorn] Your lack of experience makes those with more battles under their belt take you less seriously. Until you finish your mission, suffer a -20 to diplomacy when dealing with veterans.
>>4057
Holy Powers: Prayer, Smite, Holy Judgement
Mundane Skills: Swordsmanship, Horse Riding
Your Mission: There are still demons in and around the fields of Merid, even after Sir Bastion broke the siege and drove them back. Getting supplies into the city is difficult. Your team is being dispatched to clean up the mess the horde left behind.
Bonuses: [Cold Passion] Though you witnessed great horrors in your youth, through therapy and faith you have managed to channel it into what is in your line of work called 'A healthy work ethic.' Gain a +20 to combat rolls, and less likely to be influenced by mind-affecting spells.
Flaws: [Creepy Quiet] Your lack of sociability shows, estranging all but those closest to you. Suffer a -10 to diplomacy.