c2baf6 No.2566
The world is cold, the land is dead, and the people are hard. The only breath of release from the cold is a short summer season where the snows stops for a while but it is only a brief relief. Magic is low in the world, in the old days someone would be able to cast a mountain of flame but now lighting a torch can be tiring to those who aren't fully trained.
LEARN THE LORE FAGGOT
http://pastebin.com/bDs4ZRBq
>Name:
>Race:
>Fluff:
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
____________________________
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c2baf6 No.2567
>>2566
>Name: Reven Ivec
>Race: Human
>Fluff: This world is harsh, savage. There is no comfort to be found in the reigns of civilization. Reven was raised among the Walkers, but early in life the elders began speaking that the "waste-madness" had taken hold of him.
Whether or not these allegations were true, Reven fled after several tried to apprehend him. One was killed in the fight, and he took the man's body with him. After hours of grueling travel in the icy wastes, Ivec came upon a forest, chocked with snow. A pack of wolves descended on him in the night, but they never harmed him. They feasted on the corpse, and Reven realized the one truth of this cruel world.
To eat was to survive, to hunt was to eat, and that which was strong would feed on those who were weak. He took what scraps he could pick off the man's bones after the wolves had left. It tasted of power. He would need more.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2569
>>2566
>Name: Ima figure it out
>Race: Drow
>Fluff:
Ever since Drow and Dwarves have been working together this guy has been profiteering from it. The dwarves had the experience and he had the enterprise to go with it. He wanted to offer the things that were most important in times like these. Warm homes and warm women. Owning a small coal mine this Drow makes a living selling coal to keep homes warm and people alive, always looking to expand he dreams of one day owning his own whorehouse as well, earning enough money to allow his wife and their future children to live comfortably.
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2571
>Name: Lord Rokathan Orkington the III
>Race: Orc
>Fluff:
https://www.youtube.com/watch?v=kSE15tLBdso
Little did the Orcs of Krasvel realize but their great archive held more than mere books and records of a dead civilization. When they looted the place, it held some of the last strong magics in the world. Laid in the vault was an artifact designed to spark the sense of inellectualism, understanding, and a desire for the pursuit of knowledge. It was placed there so that whoever found it would understand and then read the remnants they left behind.
I can't imagine they probably imagined it would expend itself on such viscious orcs, but after a century the results speak for themselves.
Lord Rokathan Orkington the III spends his time sipping warm tea by the fireplace at the Institute of Archeology along with his compadre of fellow Nobs, discussing how they might further the sciences as well as the archeological arts.
Although they are remarkably different than they're predecessors, don't think these Orks will take an offense lightly!
If any ork or being out there insults an orc, it is the right of all Orkishmen to perform a trial by combat. The options of course being the Saber or Pistols at dawn.
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c2baf6 No.2572
>>2566
>Name: Grokgal
>Race: Orc
>Fluff: Born poor he trained as a soldier like all others. But unlike the others he was able to build his way up from the training ground. Thanks to some benefactors and his ability to draw he was able to work his way into being able to learn. He learned about architecture and building. Now at the end of his learning he goes out into the world to build great structures and maybe bash a few heads.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2573
>>2566
>Name: Prospector Bob White
>Race: Human
>Fluff: Bob has been mining for years with a sixth sense for when things are about to happen that has saved his neck more then once from mine collapses. He is digging for the famed Black Gold, otherwise known as Coal which is said to be able to provide tremendously more heat then wood and so would make him the wealthiest (and warmest)man in the Ice Age.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2574
>>2567
Belongings:Handmade Bow, Handmade Spear
Skills:+2 to Hunting, +2 to Tracking
Followers:Literally being followed by Wolves
Bonus: [Cannibalism] In the frozen wastes you must be willing to resort to whatever must be done to survive. Whenever you have recently consumed human meat you receive a +3 bonus to rolls but if you don't manage to get any human flesh then you begin to suffer the jitters receiving a -3 bonus to rolls.
>>2569
Belongings:1 Bag of Coal
Skills:+2 to Bargaining, +2 Diplomacy
Followers: Drow Wife
Bonus: [Coal Alliance] An old friend of yours has you running a good gig, you travel the dwarven/drow kingdoms selling his coal. Each bag goes for a good amount of currency on your part and he'll give you a dozen bags each time your in town. The only difficult part of this job is traveling around the harsh world.
>>2571
Belongings: Saber, Fancy Hat
Skills:+2 Fanciness, +2 Tea Making
Follows:William the Man Servant
Bonus:[Familiar Ties] Your family is one of the longest running of the orc noble families, you live an ostentatious life of a noble, never needing to worry about anything, OR SO YOU THOUGHT! MAYBE!
>>2572
Belongings:Iron Sword, Journal
Skills: +2 Fighting, +2 Artistry
Bonus: [Nothing is higher then Architect] With the world in shambles the people need someone who can rebuild what was lost, can you be that man? +3 to Architecture
>>2573
Belongings: Shovel, Helmet Light
Skills:+4 Digging and Tunneling
Follower:Canaryhttps://www.youtube.com/watch?v=_H8q73JrjzY
Bonus:[Warmth bonus] As long as you are near a source of warmth you get a varying bonus to rolls.
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c2baf6 No.2575
| Rolled 65, 54 = 119 (2d100) |
>>2574
>Name: Ima figure it out
>Race: Drow
>Fluff:
Ever since Drow and Dwarves have been working together this guy has been profiteering from it. The dwarves had the experience and he had the enterprise to go with it. He wanted to offer the things that were most important in times like these. Warm homes and warm women. Owning a small coal mine this Drow makes a living selling coal to keep homes warm and people alive, always looking to expand he dreams of one day owning his own whorehouse as well, earning enough money to allow his wife and their future children to live comfortably.
>Health: Healthy
>Belongings:
>Skills:
+ 2 to Bargaining
+ 2 Diplomacy
>Followers:
+ Drow Wife
>Bonus:
+ [Coal Alliance] An old friend of yours has you running a good gig, you travel the dwarven/drow kingdoms selling his coal. Each bag goes for a good amount of currency on your part and he'll give you a dozen bags each time your in town. The only difficult part of this job is traveling around the harsh world.
1. A silver tongue was the most important part of the trade. The ability to talk your way out of a clash with bandits or savages and sell your coal for the right price was more imporant than anything. Good practice was required.
2. To go on his travels with a single bag of coal would be a waste at any rate. He would go to his dwarven friend and collect some bags with coal in them to sell, after all if he was already going out into the dangerous world he should as well make it worth it.
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c2baf6 No.2576
| Rolled 69, 54 = 123 (2d100) |
>>2574
>Name: Reven Ivec
>Race: Human
>Fluff: This world is harsh, savage. There is no comfort to be found in the reigns of civilization. Reven was raised among the Walkers, but early in life the elders began speaking that the "waste-madness" had taken hold of him.
Whether or not these allegations were true, Reven fled after several tried to apprehend him. One was killed in the fight, and he took the man's body with him. After hours of grueling travel in the icy wastes, Ivec came upon a forest, chocked with snow. A pack of wolves descended on him in the night, but they never harmed him. They feasted on the corpse, and Reven realized the one truth of this cruel world.
To eat was to survive, to hunt was to eat, and that which was strong would feed on those who were weak. He took what scraps he could pick off the man's bones after the wolves had left. It tasted of power. He would need more.
Belongings:Handmade Bow, Handmade Spear
Skills:+2 to Hunting, +2 to Tracking
Followers:Literally being followed by Wolves
Bonus: [Cannibalism] In the frozen wastes you must be willing to resort to whatever must be done to survive. Whenever you have recently consumed human meat you receive a +3 bonus to rolls but if you don't manage to get any human flesh then you begin to suffer the jitters receiving a -3 bonus to rolls.
1/2 - Another icy morning. Once, there was ritual to be performed before each day began. Now Reven's only ritual was cleaning the frost off of his blade. This wasteland offered no reprieve to people obsessed with meaningless acts. It demands blood, and so Reven shall find blood.
The pack snarled and yipped behind him, some of the younger wolves still fighting each other to practice their hunting skills. Reven knew that if he couldn't provide food, he would become the food. That is the way of nature. But the pack helped him eat, too. It was symbiotic. He was a member of the pack. And the pack must hunt.
[Try and track down a meal, preferably human but any meat is better than none.]
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c2baf6 No.2577
| Rolled 5, 80 = 85 (2d100) |
>>2574
>Name: Grokgal
>Race: Orc
>Fluff: Born poor he trained as a soldier like all others. But unlike the others he was able to build his way up from the training ground. Thanks to some benefactors and his ability to draw he was able to work his way into being able to learn. He learned about architecture and building. Now at the end of his learning he goes out into the world to build great structures and maybe bash a few heads.
Don't fill this this:
>Health: Healthy
>Belongings: Iron Sword, Journal
>Skills: +2 Fighting, +2 Artistry
>Followers:
>Bonus: [Nothing is higher then Architect] With the world in shambles the people need someone who can rebuild what was lost, can you be that man? +3 to Architecture
1. Practice architecture drawings. Try and improve on some designs I did before.
2. See if I can find a job of some sort. I may need the renown to get some people to help build.
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c2baf6 No.2578
| Rolled 67, 12 = 79 (2d100) |
>>2574
>Name: Lord Rokathan Orkington the III
>Race: Orc
>Fluff:
Little did the Orcs of Krasvel realize but their great archive held more than mere books and records of a dead civilization. When they looted the place, it held some of the last strong magics in the world. Laid in the vault was an artifact designed to spark the sense of inellectualism, understanding, and a desire for the pursuit of knowledge. It was placed there so that whoever found it would understand and then read the remnants they left behind.
I can't imagine they probably imagined it would expend itself on such viscious orcs, but after a century the results speak for themselves.
Lord Rokathan Orkington the III spends his time sipping warm tea by the fireplace at the Institute of Archeology along with his compadre of fellow Nobs, discussing how they might further the sciences as well as the archeological arts.
Although they are remarkably different than they're predecessors, don't think these Orks will take an offense lightly!
If any ork or being out there insults an orc, it is the right of all Orkishmen to perform a trial by combat. The options of course being the Saber or Pistols at dawn.
Belongings: Saber, Fancy Hat
Skills:+2 Fanciness, +2 Tea Making
Follows:William the Man Servant
Bonus:[Familiar Ties] Your family is one of the longest running of the orc noble families, you live an ostentatious life of a noble, never needing to worry about anything, OR SO YOU THOUGHT! MAYBE!
–
Daily music for the Gentleorcs's Enjoyment.
https://www.youtube.com/watch?v=Fo0K_n3VLG4
–
I arrive, shutting the door to the frigid outside air, and hand over my overcoat and hat to William, who hangs it on a rack.
I am here to attend meeting of the Gentleorc's Society for Historical and Archeological society.
Already our senior member, Sir Bratten Orkfordshire of the Institute has arrived, along with Sir Marbron Orkingham.
1. I take my seat by favored the fire and pull out my pipe, and instruct William to put the kettle on. He is to use my recipie, as is the favorite of the other members of the society here.
2. And now to the heart of the matter. What news have we today of any exciting finds or discoveries? It's been oh so long since the last great Digga event, and I am eager to hear if any new ruins of the Previous Civilization of has been discovered. Or perhaps, there might be other rumors of interesting note!
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c2baf6 No.2579
| Rolled 96, 18 = 114 (2d100) |
>>2574
Name: Prospector Bob White
Race: Human
Fluff: Bob has been mining for years with a sixth sense for when things are about to happen that has saved his neck more then once from mine collapses. He is digging for the famed Black Gold, otherwise known as Coal which is said to be able to provide tremendously more heat then wood and so would make him the wealthiest (and warmest)man in the Ice Age.
Health: Healthy
Belongings: Shovel, Helmet Light
Skills:+4 Digging and Tunneling
Follower:Canary https://www.youtube.com/watch?v=_H8q73JrjzY
Bonus:[Warmth bonus] As long as you are near a source of warmth you get a varying bonus to rolls.
12 DIG A TUNNEL to look for that black gold
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c2baf6 No.2591
>>2574
>Name: Hrothgar Iron-Gut
>Race: Frost Troll
>Fluff: Long ago, the Iron-Gut tribe lived in the darkest places of the coldest mountains out of fear of the little ones. The ones who hunted them down with steel claws and burning sticks to kill them in cold blood. The ones who did not hunt for food or even for pleasure but to harvest their organs and prepare their skin as delicacies for their wise ones. They hid but now they do not. The Great Frost finally heard their prayers and came unto the world in the greatest event known to their kind. There is no more summer anymore to force them into hiding and the vile humans now hide in their hearths from the cold. Now, Hrothgar has risen to lead his tribe in prayers to the Great Frost and to lead them into greatness.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2624
>Name:Barbarossa Lavaic Angrave
>Race:Drow
>Fluff:Barbarossa was in the defensive castle during the treaty with the dwarves. He's once a guard who didn't mind the treasons and the Dwarven slaves. But when he sawed dwarves and drow finally working together he ditched his guardsman duty and encouraged some of his fellows to escape in a dwarven cart. Still adjusting to the changes Barbarossa and a few of his fellow drow make a living as messengers and sometimes spelunkers to hunt for the black gold that's called coal.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2660
>>2566
Name: Dred Nawte
Race: Warforged
Background: Born before the cancer of the world spread, The mighty Warforged was the pinnacle of human warfare and ingenuity. Similar to a homunculus, the Warforged has an "artificial" soul placed within its vessel and given life via the innate magic throughout the world. The being known as Dred Nawte has lived through countless battles and scoured whole cities in an effort to be of use to its creators. After the science of Warforged creation was lost and the world nearly bereft of mana, Dred Nawte has wondered aimlessly, with no direction and hardly any combat capability anymore. Standing at 9 feet(3 meters) full extension, it has a hard time getting help with its intimidating figure and really, all it seeks is interaction with another intelligent being and a master.
>Health: Healthy
>Belongings:
>Skills:
>Followers:
>Bonus: Based on fluff
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c2baf6 No.2693
>>2624
>Name: Mor
>Race: Giant
>Fluff: Mor thinks little, see's much. Mor travels and walks where Mor wants, but before, Mor is made to walk by angry, laughing, jeering beast things. Mor remove little things, and now Mor is alone. Mor want to find others, big ones, to go back to what was before. When the fog did not cloud Giants minds, before Mor was even small, before Mor's father was small, and before that. For now, Mor wants to kill the biting things, to break them, to eat them, to smash, to crush and devour them, to rip apart all they own and watch their skin crackle and melt, their bones grind to dust and their flesh eaten with a ravenous hunger.
Don't fill this this:
>Health: Healthy
>Belongings:
>Skills:
>Followers:
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c2baf6 No.2694
>>2575
You stand in front of a mirror saying "Sliver, Slivers, Slither, through the Shivers." Which in the drow language sounds more like "Lllsesles Llllseslll, Lllllllllsellslslsl, Llesel, Lsel, Pop" Which is really hard to say.
2/3 Silver Tongue Training
You wander through the town quietly whispering your practice as you walk to your friends mine. Human slaves work themselves tired with the prodding of the whips of the Humans deemed foremen by the dwarves. You approach your friends office and with your Drow ears can hear the quick shuffling of feet light feet and a thick dwarven accent whispering "Git outta sight woman for he gits her"
>>2576
The cold still hurts in the wilds, but to you its that feeling of pleasure that you receive moving your tongue across a cut in your lip. Your dogs pick up their ears to a sound nearly unmade to your hears but you pick up on the direction and send your dogs after it. You follow soon after and find them circling a downed buck in the woods, and arrow pierces the elks chest. You know whatever killed it is still nearby, but you could always just keep what you have now.
>>2578
You thank William for his excellent tea and it warms your stomach more then the news you receive. To the south a budding Orc colony known as Roclick Province have been under siege for the past couple days, you learn of a hoard of elves who seem to be attracted to something inside the cave that the Colony is based in. Might be something of interest or it might just be the mindless elves being mindless as always.
>>2579
You dig and dig and then you suddenly feel something drip on your head, at first you thought it was blood but it doesn't smell of any beast you've encountered, as you go to scratch your head your hand moves to close to your head torch only to catch the liquid on your hand ablaze. What ever this stuff is it burns, it burns had.
Belongings: Glass of Black Liquid
>>2591
>Skills: +2 to Combat, +5 when against Humans
>Followers:Tribe
>Bonus: [Native of The Cold] Your people are long lived beasts who are stronger then any man and with hides thick enough to withstand the cold. Unlike the other races you can walk through blizzards without worry of freezing to death.
>>2624
Belongings:Courier Garb, Messenger's Bag
Skills:+2 Stealth, +2 Combat
Followers:Messenger Band
Bonus:[
>>2660
Belongings:Hand Axe
Skills:+4 Being a Goddamn Robot
Followers:None
Bonus:[Metal Body] As an automaton you have less to worry about then the meatbags of the tundra. No need to eat, drink, or sleep so you can wander for days with no need to worry. Rapid changes in temperature can cause damage to your frame though, so avoid moving from extreme heats to cold.
>>2693
Belongings:Broken Chains
Skills:+2 Size, +2 Travel Rolls, -15 Stealth
Followers:All alone :(
Bonus: [On the Shoulders Of Giants] As giants go you are smarter in comparison from the cattle like ships kept captive by the gnolls. You are smart enough to even tell when you are messing with them. +5 to rolls involving messing with Gnolls. Also as a giant cold effects you less, however whatever sapped your people minds seems to not involve the gnolls as even when away from them you feel cloudy as though its something in the world itself.
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c2baf6 No.2695
| Rolled 71, 92 = 163 (2d100) |
>Name: Mor
>Race: Giant
>Fluff: Mor thinks little, see's much. Mor travels and walks where Mor wants, but before, Mor is made to walk by angry, laughing, jeering beast things. Mor remove little things, and now Mor is alone. Mor want to find others, big ones, to go back to what was before. When the fog did not cloud Giants minds, before Mor was even small, before Mor's father was small, and before that. For now, Mor wants to kill the biting things, to break them, to eat them, to smash, to crush and devour them, to rip apart all they own and watch their skin crackle and melt, their bones grind to dust and their flesh eaten with a ravenous hunger.
Don't fill this this:
>Health: Healthy
Belongings:Broken Chains
Skills:+2 Size, +2 Travel Rolls, -15 Stealth
Followers:All alone :(
Bonus: [On the Shoulders Of Giants] As giants go you are smarter in comparison from the cattle like ships kept captive by the gnolls. You are smart enough to even tell when you are messing with them. +5 to rolls involving messing with Gnolls. Also as a giant cold effects you less, however whatever sapped your people minds seems to not involve the gnolls as even when away from them you feel cloudy as though its something in the world itself.
1. Find rock, break rock, make rock with chain, make flail.
2. Find more giants, let them free, break the Gnolls, make the Giants break the shroud.
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c2baf6 No.2696
>>2577
Your drawings are… alright i'm not gonna sugar coat it, they're pretty shitty.
However you recently arrived in a colony town looking to set up the ever expanding orc nation, they're are bound to be looking for someone to pay to build shit. You notice a large unfinished church in the center of town. Maybe start their?
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c2baf6 No.2697
| Rolled 18, 15 = 33 (2d100) |
>>2694
>Name: Ima figure it out
>Race: Drow
>Fluff:
Ever since Drow and Dwarves have been working together this guy has been profiteering from it. The dwarves had the experience and he had the enterprise to go with it. He wanted to offer the things that were most important in times like these. Warm homes and warm women. Owning a small coal mine this Drow makes a living selling coal to keep homes warm and people alive, always looking to expand he dreams of one day owning his own whorehouse as well, earning enough money to allow his wife and their future children to live comfortably.
>Health: Healthy
>Belongings:
>Skills:
+ 2 to Bargaining
+ 2 Diplomacy
>Followers:
+ Drow Wife
>Bonus:
+ [Coal Alliance] An old friend of yours has you running a good gig, you travel the dwarven/drow kingdoms selling his coal. Each bag goes for a good amount of currency on your part and he'll give you a dozen bags each time your in town. The only difficult part of this job is traveling around the harsh world.
1-2. The Drow entered looking around suspiciously. Now now, where was that woman that had been with his old friend only seconds before? Perhaps using his wits and sharp tongue he could trick the Dwarf into giving it away. It was almost as important as getting the coal.
2/3 Silver Tongue Training
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c2baf6 No.2698
| Rolled 34, 29 = 63 (2d100) |
>>2694
>Name: Reven Ivec
>Race: Human
>Fluff: This world is harsh, savage. There is no comfort to be found in the reigns of civilization. Reven was raised among the Walkers, but early in life the elders began speaking that the "waste-madness" had taken hold of him.
Whether or not these allegations were true, Reven fled after several tried to apprehend him. One was killed in the fight, and he took the man's body with him. After hours of grueling travel in the icy wastes, Ivec came upon a forest, chocked with snow. A pack of wolves descended on him in the night, but they never harmed him. They feasted on the corpse, and Reven realized the one truth of this cruel world.
To eat was to survive, to hunt was to eat, and that which was strong would feed on those who were weak. He took what scraps he could pick off the man's bones after the wolves had left. It tasted of power. He would need more.
Belongings:Handmade Bow, Handmade Spear
Skills:+2 to Hunting, +2 to Tracking
Followers:Literally being followed by Wolves
Bonus: [Cannibalism] In the frozen wastes you must be willing to resort to whatever must be done to survive. Whenever you have recently consumed human meat you receive a +3 bonus to rolls but if you don't manage to get any human flesh then you begin to suffer the jitters receiving a -3 bonus to rolls.
1/2 - Let the wolves have it if they will. I hunt for fresher, more succulent meat. It should be easy enough to find the one who downed this deer. They always leave such obvious marks that any animal would be wiser to avoid doing.
>+2 Hunting, +2 Tracking
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c2baf6 No.2699
| Rolled 6, 58 = 64 (2d100) |
>>2696
>Name: Grokgal
>Race: Orc
>Fluff: Born poor he trained as a soldier like all others. But unlike the others he was able to build his way up from the training ground. Thanks to some benefactors and his ability to draw he was able to work his way into being able to learn. He learned about architecture and building. Now at the end of his learning he goes out into the world to build great structures and maybe bash a few heads.
Don't fill this this:
>Health: Healthy
>Belongings: Iron Sword, Journal
>Skills: +2 Fighting, +2 Artistry
>Followers:
>Bonus: [Nothing is higher then Architect] With the world in shambles the people need someone who can rebuild what was lost, can you be that man? +3 to Architecture
1&2. Talk to the leaders colony to see about working on the church as an architect.
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c2baf6 No.2700
| Rolled 9, 47 = 56 (2d100) |
>>2694
>>Name:Barbarossa Lavaic Angrave
>>Race:Drow
>>Fluff:Barbarossa was in the defensive castle during the treaty with the dwarves. He's once a guard who didn't mind the treasons and the Dwarven slaves. But when he sawed dwarves and drow finally working together he ditched his guardsman duty and encouraged some of his fellows to escape in a dwarven cart. Still adjusting to the changes Barbarossa and a few of his fellow drow make a living as messengers and sometimes spelunkers to hunt for the black gold that's called coal.
>Don't fill this this:
>>Health: Healthy
Belongings:Courier Garb, Messenger's Bag
Skills:+2 Stealth, +2 Combat
Followers:Messenger Band
Bonus:[
1-2 Look for any messages needed to be sent to the other dwarven cities or drow held cities
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c2baf6 No.2701
| Rolled 39, 43 = 82 (2d100) |
>>2694
Name: Prospector Bob White
Race: Human
Fluff: Bob has been mining for years with a sixth sense for when things are about to happen that has saved his neck more then once from mine collapses. He is digging for the famed Black Gold, otherwise known as Coal which is said to be able to provide tremendously more heat then wood and so would make him the wealthiest (and warmest)man in the Ice Age.
Health: Healthy
Belongings: Shovel, Helmet Light, Glass of Black Liquid
Skills:+4 Digging and Tunneling
Follower: Tweeters the Canary
Bonus:[Warmth bonus] As long as you are near a source of warmth you get a varying bonus to rolls.
"Hot dog! This stuff burns real good Tweeters we could trade this in for that solid gold cage we've been talking about.
1 Trade a quarter glass of this black burning liquid for a domesticated wolf pup with the best sense of smell.
2 Keep digging we may have hit the sweet meat of this here mine.
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c2baf6 No.2702
| Rolled 46, 21 = 67 (2d100) |
>>2694
>Name: Lord Rokathan Orkington the III
>Race: Orc
>Fluff:
Little did the Orcs of Krasvel realize but their great archive held more than mere books and records of a dead civilization. When they looted the place, it held some of the last strong magics in the world. Laid in the vault was an artifact designed to spark the sense of inellectualism, understanding, and a desire for the pursuit of knowledge. It was placed there so that whoever found it would understand and then read the remnants they left behind.
I can't imagine they probably imagined it would expend itself on such viscious orcs, but after a century the results speak for themselves.
Lord Rokathan Orkington the III spends his time sipping warm tea by the fireplace at the Institute of Archeology along with his compadre of fellow Nobs, discussing how they might further the sciences as well as the archeological arts.
Although they are remarkably different than they're predecessors, don't think these Orks will take an offense lightly!
If any ork or being out there insults an orc, it is the right of all Orkishmen to perform a trial by combat. The options of course being the Saber or Pistols at dawn.
Belongings: Saber, Fancy Hat
Skills:+2 Fanciness, +2 Tea Making
Follows:William the Man Servant
Bonus:[Familiar Ties] Your family is one of the longest running of the orc noble families, you live an ostentatious life of a noble, never needing to worry about anything, OR SO YOU THOUGHT! MAYBE!
–
Daily music for the Gentleorcs's Enjoyment.
https://www.youtube.com/watch?v=yRZAEWqxbPc
-
1. Politics? War? Balderdash. Those elven savages are nothing more than a nuisance who have yet to be properly civilized.
Come now, Gentleorc's Historical and Archeological Society has more interesting news of the higher pursuits. How goes the archeological digs at the Ilkal Province? Perhaps it might be as interesting as the tomb of those mummified humans of the Previous Civilization we dug up at Karlack!
2. Hmm, Sir Jorkhan keeps going on about his famed idea of "going around the icy waste in 80 days". Preposterous, even supposing transportation has advanced, surely such a thing isn't possible. Why, I do believe that cheeky devil even intends to try it himself!
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c2baf6 No.2735
| Rolled 65, 5 = 70 (2d100) |
>>2694
Name: Dred Nawte
Race: Warforged
Background: Born before the cancer of the world spread, The mighty Warforged was the pinnacle of human warfare and ingenuity. Similar to a homunculus, the Warforged has an "artificial" soul placed within its vessel and given life via the innate magic throughout the world. The being known as Dred Nawte has lived through countless battles and scoured whole cities in an effort to be of use to its creators. After the science of Warforged creation was lost and the world nearly bereft of mana, Dred Nawte has wondered aimlessly, with no direction and hardly any combat capability anymore. Standing at 9 feet(3 meters) full extension, it has a hard time getting help with its intimidating figure and really, all it seeks is interaction with another intelligent being and a master.
>Health: Healthy
Belongings: [HAND-Axe]
Skills: [+4 Being a Goddamn Robot]
Followers: None
Bonus: [Metal Body] As an automaton you have less to worry about then the meatbags of the tundra. No need to eat, drink, or sleep so you can wander for days with no need to worry. Rapid changes in temperature can cause damage to your frame though, so avoid moving from extreme heats to cold.
1-2; Continue roaming this dead world as I have been the last many years, slaying creatures of evil and protecting humanoids and other good beings
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c2baf6 No.3441
>>2695
You quickly pull large chunks of ice off of a ice burg and tie them to you chain.
-Broken Chains
+Ice Flail
You wander around the ice filled sea for a while before coming across three of your kind, with the city like harnesses built onto their backs. They look like cattle in a pasture with blank faces and little to no emotion.
>>2697
You enter the room and begin to ask your dwarf friend who exactly he was talking to, that is until he throws a bag of coal at you and tells you to fuck off.
+Bag of Coal
>>2698
You follow that area of cleared brush in the hopes that it will lead to who ever killed the deer, the rope trap you barely manage to avoid seems to tell you you're on the right track.
>>2699
You wander around town looking for whoever's in charge before coming across a small inn with four well dressed orcs arguing about something you can't make out with pieces of paper laid onto the table they are at.
>>2700
You approach a job board and see two listed, one seems simple enough, good pay to take a parcel over a very long distant, this time of year it should be pretty easy but it would still take a while. The other seems odd, take a package to a nearby city, but the pay is ridiculously large for such a short trip.
Which do you choose?
>>2701
You couldn't find anyone selling wolves for mysterious black liquid, but you do get a old dog who seems to know what its doing.
You keep digging at the same spot but you don't get as much of the liquid this time.
-Quarter Black Liquid
+Quarter Black Liquid
>>2702
You hear that there are rumors of large bones being found at the dig sight, unlikely to be dragon or giant, but defiantly something of great size.
Sir Jorkhan left yesterday on his journey around the world, apparently his subglacialial vehicle will be the next hip and happening mode of transportation.
>>2735
You arrive at a small town, smoke bellows from the center of the camp, however before you can enter you hear a loud shriek followed by the sound of human screaming coming from the woods. The camp springs to life as men began to rush towards the sound.
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c2baf6 No.3442
| Rolled 61, 44 = 105 (2d100) |
>>3441
>Name: Reven Ivec
>Race: Human
>Fluff: This world is harsh, savage. There is no comfort to be found in the reigns of civilization. Reven was raised among the Walkers, but early in life the elders began speaking that the "waste-madness" had taken hold of him.
Whether or not these allegations were true, Reven fled after several tried to apprehend him. One was killed in the fight, and he took the man's body with him. After hours of grueling travel in the icy wastes, Ivec came upon a forest, chocked with snow. A pack of wolves descended on him in the night, but they never harmed him. They feasted on the corpse, and Reven realized the one truth of this cruel world.
To eat was to survive, to hunt was to eat, and that which was strong would feed on those who were weak. He took what scraps he could pick off the man's bones after the wolves had left. It tasted of power. He would need more.
Belongings:Handmade Bow, Handmade Spear
Skills:+2 to Hunting, +2 to Tracking
Followers:Literally being followed by Wolves
Bonus: [Cannibalism] In the frozen wastes you must be willing to resort to whatever must be done to survive. Whenever you have recently consumed human meat you receive a +3 bonus to rolls but if you don't manage to get any human flesh then you begin to suffer the jitters receiving a -3 bonus to rolls.
1/2 - A rope trap? Simplistic, and not in the good way! Their trail is blatant and their efforts to hunt have led to their being hunted. Poetic, almost. The weak and foolish are the first to feed me. And feed I shall.
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c2baf6 No.3444
| Rolled 96, 3 = 99 (2d100) |
>>3441
>Name: Mor
>Race: Giant
>Fluff: Mor thinks little, see's much. Mor travels and walks where Mor wants, but before, Mor is made to walk by angry, laughing, jeering beast things. Mor remove little things, and now Mor is alone. Mor want to find others, big ones, to go back to what was before. When the fog did not cloud Giants minds, before Mor was even small, before Mor's father was small, and before that. For now, Mor wants to kill the biting things, to break them, to eat them, to smash, to crush and devour them, to rip apart all they own and watch their skin crackle and melt, their bones grind to dust and their flesh eaten with a ravenous hunger.
Don't fill this this:
>Health: Healthy
Belongings: Ice Flai
Skills:+2 Size, +2 Travel Rolls, -15 Stealth
Followers:All alone :(
Bonus: [On the Shoulders Of Giants] As giants go you are smarter in comparison from the cattle like ships kept captive by the gnolls. You are smart enough to even tell when you are messing with them. +5 to rolls involving messing with Gnolls. Also as a giant cold effects you less, however whatever sapped your people minds seems to not involve the gnolls as even when away from them you feel cloudy as though its something in the world itself.
1-2. Wake them. Tear off the Gnolls and let them think, maybe more in one place makes the shroud go away
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c2baf6 No.3447
| Rolled 86, 52 = 138 (2d100) |
>>3441
Name: Dred Nawte
Race: Warforged
Background: Born before the cancer of the world spread, The mighty Warforged was the pinnacle of human warfare and ingenuity. Similar to a homunculus, the Warforged has an "artificial" soul placed within its vessel and given life via the innate magic throughout the world. The being known as Dred Nawte has lived through countless battles and scoured whole cities in an effort to be of use to its creators. After the science of Warforged creation was lost and the world nearly bereft of mana, Dred Nawte has wondered aimlessly, with no direction and hardly any combat capability anymore. Standing at 9 feet(3 meters) full extension, it has a hard time getting help with its intimidating figure and really, all it seeks is interaction with another intelligent being and a master.
>Health: Healthy
Belongings: [HAND-Axe]
Skills: [+4 Being a Goddamn Robot]
Followers: None
Bonus: [Metal Body] As an automaton you have less to worry about then the meatbags of the tundra. No need to eat, drink, or sleep so you can wander for days with no need to worry. Rapid changes in temperature can cause damage to your frame though, so avoid moving from extreme heats to cold.
1-2; Head towards the scream and if I am encountered by intelligent life such as the men or any other, announce my name and titles and that I am a being of good and protector of life. Assist the being that screamed in any way possible
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c2baf6 No.3448
| Rolled 82, 82 = 164 (2d100) |
>>3441
>Name: Ima figure it out
>Race: Drow
>Fluff:
Ever since Drow and Dwarves have been working together this guy has been profiteering from it. The dwarves had the experience and he had the enterprise to go with it. He wanted to offer the things that were most important in times like these. Warm homes and warm women. Owning a small coal mine this Drow makes a living selling coal to keep homes warm and people alive, always looking to expand he dreams of one day owning his own whorehouse as well, earning enough money to allow his wife and their future children to live comfortably.
>Health: Healthy
>Belongings:
+ 2 Bags of Coal
>Skills:
+ 2 to Bargaining
+ 2 Diplomacy
>Followers:
+ Drow Wife
>Bonus:
+ [Coal Alliance] An old friend of yours has you running a good gig, you travel the dwarven/drow kingdoms selling his coal. Each bag goes for a good amount of currency on your part and he'll give you a dozen bags each time your in town. The only difficult part of this job is traveling around the harsh world.
1-2. Now now, that was hardly a way to treat an old friend! If he had some business with some pretty elf then he could tell a friend! Though the drow had never taken his dwarven friend for the elf kind. "Come on, tell me more.", he teased, "Did she have long pretty hair and legs? Must be great to look under her skirt all the time.".
2/3 Silver Tongue training
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c2baf6 No.3449
>>3448
>>3441
dubs czech em
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c2baf6 No.3456
| Rolled 22, 64 = 86 (2d100) |
>>3441
Name: Prospector Bob White
Race: Human
Fluff: Bob has been mining for years with a sixth sense for when things are about to happen that has saved his neck more then once from mine collapses. He is digging for the famed Black Gold, otherwise known as Coal which is said to be able to provide tremendously more heat then wood and so would make him the wealthiest (and warmest)man in the Ice Age.
Health: Healthy
Belongings: Shovel, Helmet Light, Glass of Black Liquid
Skills:+4 Digging and Tunneling
Follower: Tweeters the Canary, Old Dog
Bonus:[Warmth bonus] As long as you are near a source of warmth you get a varying bonus to rolls.
1 Trade a Quarter Black Liquid for a really nice pickaxe
2 Alright Old Boy help me dig up some more of this, smell out the mother-load of this here black liquid
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c2baf6 No.3457
| Rolled 5, 53 = 58 (2d100) |
>>3441
>Name: Grokgal
>Race: Orc
>Fluff: Born poor he trained as a soldier like all others. But unlike the others he was able to build his way up from the training ground. Thanks to some benefactors and his ability to draw he was able to work his way into being able to learn. He learned about architecture and building. Now at the end of his learning he goes out into the world to build great structures and maybe bash a few heads.
Don't fill this this:
>Health: Healthy
>Belongings: Iron Sword, Journal
>Skills: +2 Fighting, +2 Artistry
>Followers:
>Bonus: [Nothing is higher then Architect] With the world in shambles the people need someone who can rebuild what was lost, can you be that man? +3 to Architecture
1&2. Ask them about work for an architect.
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c2baf6 No.3664
| Rolled 23, 87 = 110 (2d100) |
>>3441
>Name:Barbarossa Lavaic Angrave
>Race:Drow
>Fluff:Barbarossa was in the defensive castle during the treaty with the dwarves. He's once a guard who didn't mind the treasons and the Dwarven slaves. But when he sawed dwarves and drow finally working together he ditched his guardsman duty and encouraged some of his fellows to escape in a dwarven cart. Still adjusting to the changes Barbarossa and a few of his fellow drow make a living as messengers and sometimes spelunkers to hunt for the black gold that's called coal.
>>Don't fill this this:
>>>Health: Healthy
>Belongings:Courier Garb, Messenger's Bag
>Skills:+2 Stealth, +2 Combat
>Followers:Messenger Band
>Bonus:[
The other seems odd, take a package to a nearby city, but the pay is ridiculously large for such a short trip. I'll take this one
1-2 Try to get the package and try to plot out a shortcut to the trip in question I don't want to be late
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c2baf6 No.4299
| Rolled 62, 100 = 162 (2d100) |
>>3441
>Name: Lord Rokathan Orkington the III
>Race: Orc
>Fluff:
Little did the Orcs of Krasvel realize but their great archive held more than mere books and records of a dead civilization. When they looted the place, it held some of the last strong magics in the world. Laid in the vault was an artifact designed to spark the sense of inellectualism, understanding, and a desire for the pursuit of knowledge. It was placed there so that whoever found it would understand and then read the remnants they left behind.
I can't imagine they probably imagined it would expend itself on such viscious orcs, but after a century the results speak for themselves.
Lord Rokathan Orkington the III spends his time sipping warm tea by the fireplace at the Institute of Archeology along with his compadre of fellow Nobs, discussing how they might further the sciences as well as the archeological arts.
Although they are remarkably different than they're predecessors, don't think these Orks will take an offense lightly!
If any ork or being out there insults an orc, it is the right of all Orkishmen to perform a trial by combat. The options of course being the Saber or Pistols at dawn.
Belongings: Saber, Fancy Hat
Skills:+2 Fanciness, +2 Tea Making
Follows:William the Man Servant
Bonus:[Familiar Ties] Your family is one of the longest running of the orc noble families, you live an ostentatious life of a noble, never needing to worry about anything, OR SO YOU THOUGHT! MAYBE!
–
Daily music for the Gentleorcs's Enjoyment.
https://www.youtube.com/watch?v=jDTlk8KVda8
–
1-2. Hmph. That Jorkhan I know he always spoke of it, but I never would have imagined he'd take that huge bet from the other gentlemen of the society.
He staked not more than a considerable amount of money that could bankrupt any Ork of lower standing.
Evidently, he also has funding to spare for the trip itself. A subglacial vehicle. He claims it to be a design and piloted by some retired naval commander, a Captain Nemork. If he is serious I must see such a craft myself.
Hah, perhaps I too can stake some money against the others for Mr. Jorkhan, if I win I'd love to see the look on their faces.
If I lose, well, that's unfortunate. . .but money is meant to be speant.
I must go and see this thing myself! If he left yesterday and what I know of naval vessels, ships often take a full night's to load and set sail.
>Place a bet with the other members of the society
>Meet up with Jorkhan and Captain Nemork
>Join on the excursion around the waste in 80 days
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