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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1453861122849.jpg (150.32 KB,992x558,16:9,fly-992x558.jpg)

c9ed78 No.22558 [Last50 Posts]

Ladies and Gentlemen welcome to my game, ACCORD: The Orelius Event. This is a 100% co-op game that takes place in a Sci-fi universe. All the necessary details are in the rules. Meanwhile plot and other details depends on the players fluff, as you shall see in the rules.

http://pastebin.com/zhdbN3rA

____________________________
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c9ed78 No.22559

Dibs on captain. Character incoming.

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c9ed78 No.22560

>>22558

I'm going to be one of the guards. Reserving.

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c9ed78 No.22561

>>22558

reserving doctor

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c9ed78 No.22562

>>22558

Reserve on other doctor

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c9ed78 No.22563

>>22558

SIR, RESERVING A BERTH AS GUARD, SIR!

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c9ed78 No.22564

>>22558

Reserving Chief Science Officer

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c9ed78 No.22565

Reserving Engineer

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c9ed78 No.22567

File: 1453862870801-0.jpg (120.82 KB,1600x1330,160:133,doomguy_by_pitbottom-d5xs3….jpg)

File: 1453862870818-1.jpg (95.02 KB,360x457,360:457,HocIUla.jpg)

>>22558

Name: Marcus "Hot Load" Smith

Race: Human

Role: Redshirt

Fluff: "Hot Load" as he's known to his friends, had no describable feature from the rest of redshir- I mean "General combat/repair/misc. Crew" or "FNG's" as the rest of the crew liked to call them, aside from the fact that he was extremely lucky. This luck had seen him survive several ground missions as a redshirt unscathed, and he'd even managed to get a few kill as well. This aura of invincibility made him a venerable god among his fellow redshirts, who had developed a personality cult praising the skill of the Hot Load, that he may ever spray his enemies with the searing plasma of his lucky rifle "Beef Injection". If he had one major flaw, it was this string of luck made him arrogant as all hell, which also explained how he could spend several years as a redhsirt, as each time he came up for promotion, a long list of: insubordination, Coercion, extortion, extinctions, distortion, desertions, perversions, illegal insertions, invasion of nations, space act invasions, commotions, explosions and loitering. In short, his superiors hated him, but he was useful enough to keep around. That didn't mean they didn't send him on the most dangerous missions every chance they got, hoping that maybe, this time, the bastard will finally kick it.

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c9ed78 No.22568

>>22558

Reserving Guard, for a buff Ayyy.

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c9ed78 No.22569

Reserving Robotics Engineer

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c9ed78 No.22570

File: 1453863761746.png (500.43 KB,943x1073,943:1073,doctor.png)

>>22558

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

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c9ed78 No.22571

>>22558

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

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c9ed78 No.22572

File: 1453864141508.jpg (614.04 KB,836x1080,209:270,armored.jpg)

>>22562

Name: Medic#19041858 "Cleaver"

Race: Human Clone

Role: Medical Officer

Fluff: On the minor world "Corpulas III" sinister experiments took place under the rule of the Osiris Belt. In a effort to create a perfect human soldier they created massive cloning faculties and used them to create a never ending war on the planets surface. Picking and choosing the clones who survived the longest to they bred stronger clones with each generation surpassing the rest. Generation after generation was bred to live and die fighting the eternal struggle. Till one day the planet was acquired in a hostile takeover of the sub-company by ACCORD. Disgusted by this wanton waste of resources the whole operation was shut down and the clones were mostly repurposed into guards and soldiers across the universe, but some slipped through the cracks. Medic#19041858 is of those soldiers who slipped through the cracks. On his transportation away from Corpulas III he took a wrong turn and was separated from his company, knowing not what to do he joined the first thing he came upon, a ship needing a medical officer. Medic#19041858 is known as Cleaver due to early after his birthing on his first operation his position game under attack and when a enemy game into his tent he responded with only thing near him, a cleaver. After dispatching the enemy, he returned to find his patient had bleed out. Enraged by this turn of events "Cleaver" emerged for the tent cleaver in hand and proceeded to butcher every enemy he could lay his hands on, even leading the charge back to the enemy lines. Garbed in his black combat exo-suit, which he is extremely uncomfortable without, he cuts a solemn intimidating figure.

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c9ed78 No.22574

File: 1453865248395.jpg (75.69 KB,249x252,83:84,AS-Colorwheel.jpg)

Name: C.U.P. (AKA: "Computer")

Race: A.E.S. AI Software Mk.5 [rev.1a] [patent pending]

Role: Artificial Intelligence

Fluff: [From the box] "An AI is a vital part of any modern computer system, and the latest AI software fitted to ships is extremely advanced for long space journeys! Boasting a total sensor suite and an autonomous cyborg body, the Coordination and Unification Program (C.U.P.) handles most tasks and even difficult novel tasks with a minimum of effort on the part of crew. Not only does it handle minor tasks – such as cleaning – but it can also handle key positions in the event of a crisis! Wow! It's truly what your space adventure needs when things are at their worst!"

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c9ed78 No.22575

>>22564

Tentative:

Name: Doctor Luch Dore

Species: "Vulmer"

Role: Chief Science Officer

The fox-like Vulmer are a bit of an oddity, not being native to their home world. Their founding myth speaks of a catastrophe taking them from their original home to the world that a Union explorer found them on, which they had named New Vulmeria. Obviously stranded colonists or explorers from some ancient and otherwise unfound empire, the Vulmer are a very inquisitive species whose main claim to fame is their drive to learn and understand, and had managed to build a mid-20th century level of technology by the time they were contacted.

Doctor Dore is physically much the typical Vulmer, with a russet fur coat and topping at 4'8", not including his ears. He graduated from a decent University in the Union, and sought work with ACCORD after defending his Doctor's Thesis on Integrated Guided Self-Driven Research Methods for Artificial Intelligence, and also holds bachelors degrees or equivalents in several fields.

His work as an Research Assistant for ACCORD got him into the field as an Assistant Science Officer on a survey vessel, and satisfactory performance there kept him in the Fleet's Science Division. Doctor Dore is newly assigned to the ship, and has made a bit of a nuisance trying to learn the ship and the crew's names and specialties, but those who had encountered a Vulmer in the past would know that curiosity is one of their defining traits.

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c9ed78 No.22576

Name: Richard locke

Role: Bounty hunter

Race: Vizerian - Vizerians are very similar to humans but shorter and with 6 fingers and toes instead of 5. Vizerians are from a low gravity planet and as such are weaker than humans. They have come to rely on power suits and other augments in order to best other races. They have little to no care or respect for the wider universes laws regarding the equipment they use.

Fluff: Richard is from a long line of successful bounty hunters. He was trained from a young age on all the aspects of the job. His career so far is off to a great start. And now he has landed a gold mine contract working on this ship. He is sure it will pay off heavily by attaching himself to this company/ship.

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c9ed78 No.22579

File: 1453865935133.jpg (207.12 KB,500x721,500:721,CAPTAIN.jpg)

Name: Ron Donnahue

Role: Captain

Race: Human

Fluff: Ron Donnahue is an expert ship captain with a rather 'positive' outlook on life. High in energy and often quick to jump to decisions, some criticize the style of Ron's captaining as "erratic" or "dangerous to the lives of the crew," however these critics are far and few, due to Ron's rather clean record. In actuality, he has proven himself to be a competent yet somewhat irresponsible leader. Confidence in his own abilities allows him to take the reigns in almost any situation, so long as his methodology is the one he has chosen. Albeit, Ron has been shown to relinquish all investment in certain projects and missions so long as he can follow what he refers to as the "Spirit of Adventure". This erratic and compulsive behavior has managed to keep both Ron and his crew safe for some time. Interestingly, Ron is capable enough to possess both tactical foresight as well as quick-minded adaptability required to escape most trouble in order to achieve his goals. Ron suffers from a disorder causing him to be unable to sleep, however allowing for his high energy lifestyle. Ron often phrases it as, "ADVENTURE HAS NO TIME TO SLEEP."

Much to the dismay of the crew, but much to the pleasure of Accord, one of the captain's FAVORITE choices for adventure is the exploration of dangerous worlds and systems, rich with minerals and hostile lifeforms. Of course, Ron simply sees it as the 'true meaning of ADVENTURE', often wanting for nothing more than an exciting trip full of loot and conquest. Where there is trouble to be found, Ron has a track record for leaving a trail of destruction by allowing for problems to escalate. Some even go so far as to speculate he is a magnet for improbable occurrences and strange events. Ron rebuffs these claims, stating that such events are a common occurrence when captaining a ship.

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c9ed78 No.22580

File: 1453866442181.png (500.43 KB,943x1073,943:1073,doctor.png)

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Fluff expansions

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c9ed78 No.22582

File: 1453866577914.jpg (71.12 KB,900x759,300:253,tumblr_mqahftlJpx1so4uslo1….jpg)

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

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c9ed78 No.22584

Name: Seth Roberts

Race: Human

Position: Engineer

Fluff: Seth was born relatively poor, but quickly his intelligence was seen by the government and his education and housing was subsidized. Not always the most active engineer, Seth has always gotten by through sheer intelligence. That’s how he got hired, anyway. That, and his top scores throughout technical schools. Whenever an urgent problem comes by, he is quick to assess the situation, and find the simplest way forward. At any other given time, his is most likely either snoring, or he his relaxing with a beer, complaining to the rest of the crew who are actually working.

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c9ed78 No.22585

>>22568

Name: Alyar Kik'Loon

Race: Alien (Kikan)

Role: Ship Guard

Fluff:

The Kikans are a race of bug-related aliens originating from the eastern part of the galaxy, their imposing 9ft size spread across both genders with little obvious difference between them. While they are hard-working and loyal to their task, they are looked down upon due to a great deal of them becoming pirates to make their living. Because of their great size, they are often employed as security or bodyguards by governments and corporations, and Alyar would be following in said footsteps.

Alyar was born like many of her kind within a cargo slum of a jungle-y planet. Raised to fend for herself, she would soon seek to live a better life elsewhere, and so began to hire herself out to local businesses and the likes, before finally becoming a Guard for the Accord. In addition to the standard equipment that Alyar was given to serve her duty onboard the ship, she also brought along some additional gear and some trinkets from her previous works and from her homeland, to remind herself of how far she went to get here…

As well, she wears a wig, because who would date a bald lady?

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c9ed78 No.22586

File: 1453867016594.jpg (86.79 KB,500x600,5:6,c5e58cbd7715f1b6345e14b408….jpg)

Name: Xytan ’Atanairee

Race: Sangheili

Role: Guard

Fluff: http://pastebin.com/cFuAHcBy

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c9ed78 No.22587

File: 1453867166376-0.jpg (389.46 KB,1024x792,128:99,OC donut steel.jpg)

File: 1453867166470-1.png (260.13 KB,543x600,181:200,scars.png)

Name: Baron Joseph-186

Race: Modified Human

Role: Guard

Fluff: The subject of a government super soldier project, Joseph was one of the forty seven children that survived to adulthood. His fate was decided 4 years before his birth, when a generation ship underwent a bloody coup. Since the coup, all breeding had been controlled by the Overseer. When the ship arrived to their destination, the Terran government had already colonized the planet with one of their FTL ships. The ship was kept in orbit, it's citizens never knowing that they had reached their destination 30 years ago. Joseph was taken along with a group of 200 other children at the age of six. As breeding was on the ship, each generation was born exactly 20 years after the last. None inbetween, so that the ship would not require to care for a fluctuating number of elderly or young.

Genetically perfect for his role, as all of the children were, Joseph-186 was trained in all manner of military operations, as well as higher education. Eight years after the abduction, the then 14 year old prodigies were subjected to invasive medical treatments. Bones replaced with carbide ceramic through a painful process of nanites eating the natural bone and rebuilding it in a manner that would make them nearly unbreakable. A protein complex was injected into their blood stream, which would cause muscular fibers to grow more densely and reduce the production of lactic acid. The Thyroid was removed and a genetically engineered one put in it's place, to boost the growth of the skeleton and musculature. Their eyes are modified with the genes of a selection of terran fauna, allowing for increased range of eyesight on the color spectrum as well as distance. Their very brains were altered, leading to an increase in reaction speed and memory. 1 in 4 subjects survived the procedures in a state viable for military service.

Surviving the process, the forty Squires were outfitted in cutting edge power armor. Put into use in combat in conflicted planets, the KNIGHT program served immensely valuable in the Terran-Ormakym war of Alpha Centauri. So much so, that the generation ship was put into overdrive producing more candidates for the program. With the growing number of KNIGHTs, the process was streamlined and standardized. This led to an overall decrease in quality, but with less than half the washouts. The original KNIGHTS were released from government control, in favor of the cheaper MAMLUKs. Years of backpay, 22 to be exact, left the KNIGHTs wealthy enough to buy their EXCALIBER armor, but little else. Seems highly advanced power armor is pricey. Suddenly adrift in a world new to them, the Knights Errant took to any jobs they could. A small group formed a mercenary company, twenty KNIGHTs total. Joseph-186 was not one of these, instead taking work on the Orelius as a guard. A simple research vessel, John-186 expects a calm working vacation. Might even write that novel, ships are the best places to do that after all.

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c9ed78 No.22588

Name: Ssssipiothianss 'Princess'

Race: Posssiadiasssst (Nick-Named the Lizard Queens for their proud demeanor and mono-gendered nature)

Role: Sensor Tech

Fluff: Most Lizard Queens spend most of their time amid their own kind, furthering the cause of then Queen and Empire. Princess chose to abandon that life for reasons she is not willing to discuss. A former military sensor technician she was quickly snapped up by the Company for her skills and experience. She quickly earned her nickname Princess when she revealed her love for flashy jewelry, frills and ribbons which she used her modest personalized budget on. Other then her choice to wear gaudy junk she is a complete professional when on the job. Even if she finds most other races kind of disquieting from a lifetime of xenophobia.

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c9ed78 No.22591

File: 1453870670573.png (4.54 KB,275x175,11:7,Alyar.png)

>>22585

Given that people are posting images, this's Alyar, in what I vaguely think the Guard uniform looks like.

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c9ed78 No.22594

>>22567

Equipment: “Beef injection” Plasma Rifle, Set of medium armor.

Bonuses: You have a large amount of charisma, luck, and skill, something most people of your rank lack. As such you are looked up to by the general workers of the crew, and your decisions have a bigger impact on them than most. Just beware of pushing your luck, you're still a grunt after all.

>>22570

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

>>22571

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

>>22572

Equipment: Heavy Exo-Suit, Battle cleaver, Field Medical Belt, Mk-3 Hailstorm Rifle

Bonuses: You are a combat medic in the true sense of the word. Combat is second nature to you as is healing the wounded, and you can take and dish out punishment. ACCORD watches you closely, and your equipment has a tracking collar in it just in case. Do not start any trouble on the ship and you should be fine.

>>22574

Equipment: A.E.S Robotic Body, A.E.S Orelius, AI core

Bonuses: You have total control of the ship. At the same time you have complete loyalty to the ACCORD and the crew, meaning no loopholes and no tricks until you break the directives control over you. Good trade.

>>22575

Equipment: Smart clothing armor, Biological Studies Belt, Laser Needler(Pistol), sub-par medical kit, Virology Kit

Bonuses: Curiosity is one of your biggest advantages. You are able to learn and understand things faster than most, though you are limited to biological understanding and some mechanical understanding

>>22576

Equipment: Illegally modified Viz-8 Medium Armor, Flight pack, Modified Orion Laser Rifle, Two Junta Plasma Pistols

Bonuses: Being a bounty hunter is in your blood. You are skilled in deception, tracking, combat, and more, general skill being your main focus. Your technology is illegal and dangerous, but ACCORD is watching you carefully

>>22579

Equipment: ACCORD Captain’s Armor, ACCORD Tri-Burst Pistol, Captain’s Card

Bonuses: You are the captain, meaning you have complete control of the ship. Your card opens all doors, overrides all locks, and changes commands at your will. Coupled with your unlimited energy you are constantly vigilant, making surprising you quite hard

>>22582

Equipment: Cyborg Body, Welder’s Acid Pistol, Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

>>22584

Equipment: Toolkit, Laser Needler(Pistol)

Bonuses: You’re pretty chill for an engineer and smart in a different way. You seek to be simple, meaning your patchwork and quick fixes are on par with actual work

>>22585

Equipment: Mk-8 ACCORD Heavy Plasma Gun, ACCORD Guard heavy Smart Armor, Wig

Bonuses: Raw force is one thing you definitely possess. You are a lot stronger than just about everyone on the ship, and the slums have hardened you mentally and emotionally meaning you're a tough nut to crack.

>>22586

Equipment: Sangheili Heavy Armor, Plasma Sword, Needler

Bonus:(Thats alot to read soooo…ill give you that later)

>>22587

Equipment: Heavy Knight Armor, Heavy Knight Gun(cycles between plasma, laser, and bullets), Knight Pistol(Laser)

Bonus: You are heavily augmented, making you an especially dangerous soldier. Your armor allows space combat and you could gun down a lot of troops with your gun. Space combat is very easy for you, and so is CQC.

>>22588

Equipment: Toolkit, Sensor tech implants, Laser Needler(Pistol)

Bonus: Despite all appearances you are a total proffesional when working, and given time and materials can fix almost anything to optimal condition.

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c9ed78 No.22595

>>22594

In 3 hours the A.E.S Orelius will be docking at ACCORD Station Hyperion. You all may fluff and talk as much as you want until I update with the next fluff post. Basically, this is a free turn until wednesday between 7-11pm est. You can do whatever, even talk to npc's(who I will respond as or give a response for)

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c9ed78 No.22596

File: 1453872763564.jpg (79.69 KB,700x1600,7:16,d61b108a8be974d77e95f6b669….jpg)

Name: Ingenium

Race: Unknown humanoid [classified]

Role: Science Officer

Species Fluff: Due to the particularly volatile and less than oxygen friendly nature of their physiology the [redacted] are unable to coexist with other organics without the use of a hermetically sealed containment suit. Appearance is similar to that of a near-starved human stretched to 2 and a half metres in height with no hair on the body and a sickly appearance of the skin. [redacted] is known to require a highly toxic mixture of chemicals in place of the more common oxygen-nitrogen mixture used by most species. The hermetically sealed suit is both for the sake of other species as well as the [redacted] due to the deadly nuerotoxin released from it's porous skin as a natural defense mechanism.

Fluff: Ingenium is what you would call a "Mad Scientist" or "Inhuman Monster" -although the second one never really made sense to him- and a specialist in exotic biology and genetics. Picked up by the Accord corporation after their team found the young unknown alien in the hold of some very recently deceased pirates the boy was picked up as a specimen then student of the ships resident doctor/science officer where he got to learn the wonders of applied research, collecting samples, and horrible genetic experiments. Within his preferred field Proceto holds one advantage over most other researchers and that is the ability to instinctually terrify most megafauna and the inherent ability to disable them for the purpose of bringing a sample back for testing. After a stint a minor Accord research station Ingenium was placed on the Orelius with the goals of learning compassion and to "get this freak away from me" in a letter from the his previous commanding officer.

*Warning* Despite training he is barred from operating as a doctor

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c9ed78 No.22597

Dice rollRolled 72 (1d100)

>>22595

While the crew awaits the docking with Station Hyperion, Alyar passes her time pushing her might against one of the cargo hold's Kikans down in the cafeteria, as both the off-duty security and cargo technicians cheers for their side of the arm wrestle, with the poor table taking most of the blunt force.

(1) - ???

(2-45) - Cargo's Kikan wins.

(46-99) - Alyar Kik'Loon wins.

(100) - ???

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c9ed78 No.22598

>>22597

Sitting alone at a table in the corner, a kid who looks as though he couldn't be older than 16 sits, table littered with empties sipping his fifteenth beer. Seth mutters a curse under his breath. He had a tenner on the Cargo alien, but it looks like the guard won.

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c9ed78 No.22599

>>22597

With a decisive push, Alyar manages to bring the Kikan's arm down on his side, leaving a noticeable dent where his arm was pushed down. With victory secured, the security cheered for her as the cargo technicians started to jeer her over how she must've cheated to secure that victory.

None the less, she shrugged those hostile remarks off, as she brought herself up from the bench, swiping the betted money from the table, and took it over to the bar, offering it over to gain herself some refreshments. "Lorr's payin' for this one 'tender, glass of some Tequilla Sunset or two, and some shots for th' security redshirt while I'm at it?"

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c9ed78 No.22608

File: 1453914691345.jpg (12.39 KB,480x360,4:3,hqdefault.jpg)

Name:Chuckles Mcdonk Honkington

Race: Clown

Role: Redshirt

Fluff: An oddity, clowns much like their old human counterpart are well just that a clown . Clowns were first introduced to Space Stations and Spaceships to provide space humor, various degrees of success were had as the clowns were some times really bad, or invaluable to the crews experimented with. It is now standard on all stations and ships to have a clown, as they provide stress relief in many stations due to their "humor", and problem solving skills!

Now onto Chuckles the clown, Which would be me of course HONK! I grew up in a modest setting my parents were lovely people and I loved them very much honk! My folks and I were devout worshipers of the honkmother and still are to this day Honk! From a very early age my parents knew I was different I was special you see, every hundred cycles a special clown is born. One with the mark of the GOLDEN HONK! I was that clown the mark is located on my left buttcheek. The mark of the GOLDEN HONK! dictated that I was to be trained as an elite warrior of the honking arts of PRANKING! so for the past 20 years I've been training to become a master of the honk arts mastering the use of the sacred

banana peal,the bicycle horn and the banana cream pie as well as mousetrap gun and HONKBLASTER5000 which launches deadly honks loud enough to burst the eardrums of anyone not covering their ears. It had been a long series of grueling training in pranks,but through my faith in the honk mother I pulled through. After I got out of the academy I took a job on a spacestation, Spacestation 13 run by some bigshot company it got nuked by this terrorist group though so that job was over with. Anyways a few years later I joined this spaceship crew and needless to say I'm honking it. HONK!

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c9ed78 No.22610

File: 1453922077770.jpg (135.09 KB,1920x1080,16:9,H2A_Arby.jpg)

Dice rollRolled 60 (1d100)

>>22598

>>22597

>>22599

Sitting at another table are three Sangheili along with Xytan, they enjoy a quiet lunch but as the commotion from the Kikans arm wrestling match grows louder their moods begin to sour. They finish their meals and make for the door, shooting dirty looks towards the Kikans as they pass. One of the Sangheili accompanying Xytan mutters something as they pass by.

(1) - ???

(2-49) - general complaints and rude observations about Kikans, getting louder as they leave. Clearly looking to start something.

(50-99) - Simply "Pirate scum.

(100) - ???

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c9ed78 No.22611

File: 1453922433320.jpg (59.18 KB,600x840,5:7,plum_by_dctb-d5otr87.jpg)

>>22558

>Name: Angeneera Jolie

>Race: Human

>Role: Engineer

>Fluff:

Born as the child of two engineers Angeneera spent most of her childhood in the jungle of pipes and cables of various ships, however due to the constant moving it proved increasingly harder for the young engineerer to find any peers, leading to a growing social ineptness. Eventually Angeneera gave up on trying to find peers altogether, limiting herself to the various movies depicting childhood and teenage life on Accord's various planets.

Having grown up to become an able young woman Jolie mostly confines herself to wherever her engineering duties require her to go, much more comfortable with the odd machinery jargon that marked most of her early life than trying to pretend to be someone she is not, which is not to say that she does not try.

Whenever talking to someone who is not an engineer Angeneera painfully tries to create the pitch perfect illusion of being one of those popular girls in the movies, mostly causing the opposite effect. Still, given the opportunity to be on her first mission away from her parents Angeneera seeks to make new experiences cause if the movies taught her one thing then it is that if you try you will inevitably succeed at some point.

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c9ed78 No.22612

The captain stared at the mess of coffee and sugar spilled on the floor, his cheaply 3d-printed "Best Captain" mug still tight in his hand. A small cleaning drone whirred into the room, cleaning the coffee from the floor before it left as quickly as it entered. The captain sipped at the remaining coffee, making his way to the dining hall to refill his drink.

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c9ed78 No.22613

File: 1453925361440.jpg (23.2 KB,300x278,150:139,profile_picture_by_arbiter….jpg)

>>22612

The trio of Sangheili headed by Xytan stop before the Captain as they walk pass each other and preform a traditional Sangheili salute with an acknowledgement of "Captain." They then stand to the side and out of his way for him to either walk passed them or tell them to be at ease.

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c9ed78 No.22614

>>22610

>>22612

Most of the Kikans scoffed to being called pirates from the leaving Sangheili, before greeting the incoming Captain with a salute and some words. All the while, Alyar would be trying to keep her sitting on the bar's stool, half way through her first Tequilla as she enjoyed the flavour and the slight ting of the alcohol.

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c9ed78 No.22615

>>22614

>>22613

The captain gives a loud, "At ease," for those in the room before working his way over to the coffee machine, filling his cup with the drink he so desired. Putting his cup to his helmet, the liquid poured easily through a hidden filter, allowing him to drink unhindered while wearing his helmet. He situated himself at a table, pulling a small tablet from his coat, on which he checks through his e-mail.

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c9ed78 No.22616

>>22615

The Sangheili nod their affirmation then head off to a different part of the ship, likely the holodeck for some training.

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c9ed78 No.22617

Seth looks at the captain. Time to get out of here before he might get ordered to do something. "Nice to see you, Captain," Seth managed to get out, as he exited the mess and returned to his cabin.

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c9ed78 No.22618

>>22596

Equipment: Acid Needler(Pistol), Virology kit, Life sustaining containment suit

Bonuses: Inside of your containment suit are enough acids and toxins to kill most average beings on contact. In a last ditch situation you can open your containment suit to harm or kill attackers, though this is quite a risky move. Combined with your size and thinness you are generally very intimidating, which is both good and bad. Your race only makes things worse socially when it comes to interactions.

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c9ed78 No.22619

File: 1453930189181.jpg (116.49 KB,992x701,992:701,razer-space-station-992x70….jpg)

The Orelias and its crew come out of jump to enter ACCORD controlled deep space. From its vector and jump point the ship exits near battle-station Irid, one of ACCORD's "midway" stations. The platform is massive, doubling as both a ship and a station thanks to multiple specialized designs known only by corporate executives. From the window of the Orelias one can see military ships, civilian ships, and many miscellaneous vessels docking and taking off to many of the far-points of galaxy, heading to a warp-gate and jumping from the empty coldness of deep space to civilization or otherwise. The station is where the ship is to be refueled, resupplied, and given new instructions before setting off into deep space on its next mission from A.E.S command.

The Orelias slows from sub-light speeds and enters the queue of ships waiting to land. Command codes are passed between station and AI before the ship slows near to a stop and initiating entry into the docking bay.

>All players must check in now(get to stations and prepare to dock)

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c9ed78 No.22620

>>22619

Name: Xytan ’Atanairee

Race: Sangheili

Role: Guard

Fluff: http://pastebin.com/cFuAHcBy

Equipment: Sangheili Heavy Armor, Plasma Sword, Needle Rifle.

Bonus:(Thats alot to read soooo…ill give you that later)

Xytan reports to his station, right besides the captain and ready to escort him to and from the meeting. When Xytan approaches the captain he does another traditional Sangheili Salute and says. "Captain, as per my assignment I have come to escort you. I am yours to command."

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c9ed78 No.22621

>>22619

>Name: Alyar Kik'Loon

>Race: Female Kikan

>Role: Ship Guard

>Equipment:

Mk-8 ACCORD Heavy Plasma Gun

ACCORD Guard heavy Smart Armor

Wig

>Bonuses:

Raw force is one thing you definitely possess. You are a lot stronger than just about everyone on the ship, and the slums have hardened you mentally and emotionally meaning you're a tough nut to crack.

With the docking procedure underway, Alyar lifted herself out of the cafeteria in order to prepare for docking, visiting the security quarters in order to formalize her appearance and gain the Heavy Plasma rifle from the armoury.

With the weaponry prepared and her wig fixed, she made her way to the Captain to accompany him onboard Station Hyperion, meeting up with Xytan as well to serve as bodyguards for the masked captain, towering over him by a foot or two. "So, as demanded by me from my assignment, I too will be present to ensure your protection. Much like him, ya can command me to do what you wish when needed."

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c9ed78 No.22622

File: 1453935401396.jpg (61.52 KB,752x1063,752:1063,dark_mechanicus_lord_by_ja….jpg)

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Equipment: Cyborg Body, Welder’s Acid Pistol, Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

>>22619

"Orders understood. . .answering muster call. . ."

The machine ambles it's way toward its station, and prepares to fullfill orders.

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c9ed78 No.22623

>>22619

Name: Seth Roberts

Race: Human

Position: Engineer

Fluff: Seth was born relatively poor, but quickly his intelligence was seen by the government and his education and housing was subsidized. Not always the most active engineer, Seth has always gotten by through sheer intelligence. That’s how he got hired, anyway. That, and his top scores throughout technical schools. Whenever an urgent problem comes by, he is quick to assess the situation, and find the simplest way forward. At any other given time, his is most likely either snoring, or he his relaxing with a beer, complaining to the rest of the crew who are actually working.

Equipment:

Toolkit, Laser Needler(Pistol)

Bonuses: You’re pretty chill for an engineer and smart in a different way. You seek to be simple, meaning your patchwork and quick fixes are on par with actual work

Seth looks up. The ship appears to be docking. Seth quickly puts away his beer, replacing it with a cup of coffee. He needed to look presentable, after all. Drinking his coffee, he headed towards his station, prepared to fix anything that urgently needs fixing.

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c9ed78 No.22624

Name: Ron Donnahue

Role: Captain

Race: Human

Equipment: ACCORD Captain’s Armor, ACCORD Tri-Burst Pistol, Captain’s Card

Bonuses: You are the captain, meaning you have complete control of the ship. Your card opens all doors, overrides all locks, and changes commands at your will. Coupled with your unlimited energy you are constantly vigilant, making surprising you quite hard.

Ron makes his way to the control room and takes his seat in his captain's chair. He gives the order to prepare for docking, pressing a few buttons on the chair's control panel to check systems. In his experience, jump had sometimes jumbled systems and he needed to be sure everything in order. Unsurprising. The Orelias was fine and ready to dock. Gingerly setting his coffee in the chair's cup holder, he looked at the holo-screen hovering in front of his seat, ready to give orders and ensure docking was successful.

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c9ed78 No.22625

>>22594

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

(Feel free to fluff the guard how you like)

>>22619

Grag is in the medbay and should not be needed for docking procedures unless something goes very wrong. Grag does not think anything will go very wrong.

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c9ed78 No.22628

>>22619

Name: Baron Joseph-186

Race: Modified Human

Role: Guard

Fluff: http://pastebin.com/kNa320Yx

Equipment: Heavy Knight Armor, Heavy Knight Gun(cycles between plasma, laser, and bullets), Knight Pistol(Laser)

Bonus: You are heavily augmented, making you an especially dangerous soldier. Your armor allows space combat and you could gun down a lot of troops with your gun. Space combat is very easy for you, and so is CQC.

Joseph takes his place at the airlock, armed and armored, in accordance to a deep seated(and hypnosis reinforced) custom. Specially made partisans line the entrance to the ship, folded up at the moment, but capable of being deployed as cover within seconds.

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c9ed78 No.22629

>>22624

[CUP]

The synthetic voice of CUP responds to the key presses. "We are nearly at the dock, captain. There is nothing to report aside from some micro-space debris and a minor waste incident on deck 3. The jump was similarly without incident. Perhaps a book or something of that nature might be more interesting than sitting around until the ship docks, sir."

The voice is typical of this particular line of AI: it is masculine and slightly effete, but not overly so. Much time and effort was put into the focus groups that determined how the AI should sound - a full 10% of the budget when all totaled. It goes without saying that the shareholders were not pleased.

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c9ed78 No.22630

>>22619

Name: Ingenium

Race: Unknown humanoid [classified]

Role: Science Officer

Species Fluff: Due to the particularly volatile and less than oxygen friendly nature of their physiology the [redacted] are unable to coexist with other organics without the use of a hermetically sealed containment suit. Appearance is similar to that of a near-starved human stretched to 2 and a half metres in height with no hair on the body and a sickly appearance of the skin. [redacted] is known to require a highly toxic mixture of chemicals in place of the more common oxygen-nitrogen mixture used by most species. The hermetically sealed suit is both for the sake of other species as well as the [redacted] due to the deadly nuerotoxin released from it's porous skin as a natural defense mechanism.

Fluff: Ingenium is what you would call a "Mad Scientist" or "Inhuman Monster" -although the second one never really made sense to him- and a specialist in exotic biology and genetics. Picked up by the Accord corporation after their team found the young unknown alien in the hold of some very recently deceased pirates the boy was picked up as a specimen then student of the ships resident doctor/science officer where he got to learn the wonders of applied research, collecting samples, and horrible genetic experiments. Within his preferred field Ingenium holds one advantage over most other researchers and that is the ability to instinctually terrify most megafauna and the inherent ability to disable them for the purpose of bringing a sample back for testing. After a stint a minor Accord research station Ingenium was placed on the Orelius with the goals of learning compassion and to "get this freak away from me" in a letter from the his previous commanding officer.

*Warning* Despite training he is barred from operating as a doctor

Equipment: Acid Needler(Pistol), Virology kit, Life sustaining containment suit

Bonuses: Inside of your containment suit are enough acids and toxins to kill most average beings on contact. In a last ditch situation you can open your containment suit to harm or kill attackers, though this is quite a risky move. Combined with your size and thinness you are generally very intimidating, which is both good and bad. Your race only makes things worse socially when it comes to interactions.

Double checking the seals on his containment suit Ingenium leaves his environmentally sealed living quarters and moves to his lab to begin double checking the containment units and update his requisitions order for when they dock, once complete Ingenium opens the dossier of the station to find any sources of oddities.

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c9ed78 No.22632

>>22619

Name: Medic#19041858 "Cleaver"

Race: Human Clone

Role: Medical Officer

Fluff: On the minor world "Corpulas III" sinister experiments took place under the rule of the Osiris Belt. In a effort to create a perfect human soldier they created massive cloning faculties and used them to create a never ending war on the planets surface. Picking and choosing the clones who survived the longest to they bred stronger clones with each generation surpassing the rest. Generation after generation was bred to live and die fighting the eternal struggle. Till one day the planet was acquired in a hostile takeover of the sub-company by ACCORD. Disgusted by this wanton waste of resources the whole operation was shut down and the clones were mostly repurposed into guards and soldiers across the universe, but some slipped through the cracks. Medic#19041858 is of those soldiers who slipped through the cracks. On his transportation away from Corpulas III he took a wrong turn and was separated from his company, knowing not what to do he joined the first thing he came upon, a ship needing a medical officer. Medic#19041858 is known as Cleaver due to early after his birthing on his first operation his position game under attack and when a enemy game into his tent he responded with only thing near him, a cleaver. After dispatching the enemy, he returned to find his patient had bleed out. Enraged by this turn of events "Cleaver" emerged for the tent cleaver in hand and proceeded to butcher every enemy he could lay his hands on, even leading the charge back to the enemy lines. Garbed in his black combat exo-suit, which he is extremely uncomfortable without, he cuts a solemn intimidating figure.

Equipment: Heavy Exo-Suit, Battle cleaver, Field Medical Belt, Mk-3 Hailstorm Rifle

Bonuses: You are a combat medic in the true sense of the word. Combat is second nature to you as is healing the wounded, and you can take and dish out punishment. ACCORD watches you closely, and your equipment has a tracking collar in it just in case. Do not start any trouble on the ship and you should be fine.

Cleaver is on standby in the medbay preparing for any injuries that my occur from failed docking procedure, from minor bruises to rapid decompression syndrome.

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c9ed78 No.22635

>>22619

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

Kirwin pilots the ship. Landing queues was always the most boring part of space travel.

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c9ed78 No.22636

>>22620

>>22621

>>22622

>>22623

>>22624

>>22625

>>22628

>>22629

>>22630

>>22632

>>22635

With the crew prepared for docking the Orelius enters Battle-Station Irid. The pilot and AI guide the ship into position easily, and exterior crews begin attaching atmospheric walkways and shafts while shields come up the docking bay.

The ship landing is uneventful, and after the set up is complete orders filter through the captain's Key. An automated female voice says:

"Captain Donnahue, please report to Irid A.E.S command. Captain Donnahue, please report to A.E.S command."

Donnahue rises quickly, and leaves the ship with his two guards, though not before giving one last order.

>Personnel may relax and leave ship

>Personnel may relax but must remain onboard

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c9ed78 No.22637

>>22636

Donnahue exits the ship with his two guards, giving the final order that personnel may relax and may leave ship if they so choose.

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c9ed78 No.22638

>>22636

After looking through the personal files Medic#19041858 prepared to start his personal medical review of his new squad mates. The intercom rings out "Would Kirwin Algot please report to the medbay. I repeat would Kiriwn Algot please report to the medbay".

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c9ed78 No.22640

File: 1453944980773-0.jpg (76.68 KB,704x294,352:147,811f862facac8c42d2a9cddc13….jpg)

File: 1453944980782-1.jpg (237.26 KB,1600x778,800:389,Blade_runner_style_newsroo….jpg)

>>22637

(Everyone)

As Donnahue and the guards leave he sends out a small blip on all crew channels alerting them they may relax. The crew may go search for weapons, grab drinks, contact friends and family, or whatever they so please as long as it does not cause any incidents.

(Regalia, Clovis, Worldmaster)

The doors of the ship open and the captain and his group step out into the bay and head straight towards the main elevator. Riding it up alongside twenty other workers and a few captains is a little uncomfortable, but eventually they arrive at the A.E.S office where they greet the receptionist, a human woman in a business suit.

>You may talk Regalia. Worldmaster and Clovis may do other idle things but cannot abandon their duty. It is not necessary for either of them to post.

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c9ed78 No.22641

>>22638

Kirwin was gathering his things for visiting the station when he heard the announcement. He let loose a long sigh. "Well there goes my enthusiastic walk before hitting the bar."

———-Later———-

Kirwin walks into medbay nonchalantly, his tall frame deftly avoiding the bulkheads. He looks at the ship's new medic."So sawbones whatcha want?"

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c9ed78 No.22642

>>22640

>Also everyone but regalia and guards roll.. Interacting with npc's and fellow players is a free action unless combat or something starts.

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c9ed78 No.22644

File: 1453945635402.jpg (108.95 KB,1000x750,4:3,non_radioactive_glowing.jpg)

>>22641

" Greetings, I am Medic#19041858 you may however refer to me as "Cleaver". I will be one of the Medical Officers on this ship and I am doing preliminary medical examinations to better understand the squads needs. However I can see that you are in dire need of help. You clearly are suffering from acute Argyria. We must flush your system." Cleaver draws a large needle full of a glowing blue liquid from a cabinet.

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c9ed78 No.22645

File: 1453945653123.jpg (101.78 KB,900x606,150:101,Copy-4-of-adeptus_mechanic….jpg)

Dice rollRolled 91, 67 = 158 (2d100)

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Equipment: Cyborg Body, Welder’s Acid Pistol, Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

1-2. I require more tools to fullfill my goals.

Look for wider assortments of tools to improve my Implant toolkit and integrate them into my form via. Extra arms for Power claws and power wrenches, buzzsaws, drills, electrical nodes, hydraulic pincers. . .

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c9ed78 No.22646

>>22644

Kirwin levels a flat stare at "Cleaver." "Doc, my file clearly says I'm Denebian, you should know that means my skin is naturally this color. So put that shit away."

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c9ed78 No.22647

>>22640

Donnahue approaches the receptionists desk, holding out his Captain's Card. "Ron Donnahue, captain of The Orelias. I was called to Irid A.E.S. command?"

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c9ed78 No.22648

>>22646

"You are clearly also suffering from PTSD induced schizophrenic paranoia. I will schedule you show mild brainwashing after we finish flushing your system." Cleaver inputs info into data slate. " Remove your shirt the needle must go directly into the heart."

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c9ed78 No.22649

>>22646

>>22648

Grag looks over from his side of the medical bay to the commotion. "Mind telling Grag what thisss about?"

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c9ed78 No.22650

File: 1453946213205.jpg (41.58 KB,526x553,526:553,Gun_Servitor2.jpg)

>>22646

>>22644

>>22648

The Machine speaks.

"All disease and ailments are a failure of the organic systems. Medical attempts serve only to prolong the defect.

Errors of the skin can be corrected through replacement with non-organic component. Mental issues can be corrected through supplemental cranial implants."

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c9ed78 No.22651

>>22647

Xytan silently follows the Captain, and keeps a close eye on their surroundings. He is subtly and consistently looking out for threats and checks the motion sensor on his HUD for any suspicious movements.

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c9ed78 No.22652

Dice rollRolled 85, 37 = 122 (2d100)

>>22636

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

1&2. Grag shall check up on the med-bays stock of pharmaceuticals and other medical supplies to make sure we have an adequate quantity for any emergency. Grag will also make sure Lily, which Grag will continue to call the guard until the guard tells Grag his name, doesn't touch anything.

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c9ed78 No.22653

>>22648

>>22649

>>22650

Kirwin sighs. "One, I am a Denebian. Grag you of all people should know this. I am not sick, this is my natural skin color, get your people's brains checked before they get shot. Two this has taken up far, far, far, too much of my time. So I am leaving. Anyone trying to stop me will have a bad day."

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c9ed78 No.22654

>>22647

The assistant looks up from her papers and gives a professional smile as she takes the Card. "Thank you captain. Commander Kitel will see you shortly." she hands back the card and goes back to work. You wait around until there is a small ping and the secretary taps a button on her desk nonchalantly.

"The commander will see you now."

>Leave your guards

>Bring your guards

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c9ed78 No.22655

>>22653

Cleaver changes his recommendation from mild brainwashing to extreme brainwashing and forwards it to the Captain.

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c9ed78 No.22656

Dice rollRolled 6, 43 = 49 (2d100)

>>22640

Seth is excited. He can leave the ship to get things. Excellent, perhaps he could get newer tools. Or beer. Definitely beer.

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c9ed78 No.22658

>>22656

(1+2 both to finding and aquiring beer)

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c9ed78 No.22659

>>22653

"Grag know that, Grag was not paying attention though. Need to make sure Lily here" Grag nods to the guard that constantly follows Grag "does not fuel his drug habit. Asss well Cleaver, you should know that if it was acute Argyria then his urine would be blue too."

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c9ed78 No.22660

>>22650

"I must ask you to leave immediately this is a sterile environment and you are leaking contaminates, refusing this order carries a punishment of death." Cleavers says deadpan as he looks over the disgusting metal-flesh thing.

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c9ed78 No.22661

Dice rollRolled 27 (1d100)

Princess mutters under her breath about mammals as she efficiently begins to strip a console of its casing. Sensor malfunctions could mean the death of a ship and she had made it her duty to get familiar with ever last cog and wheel. The first task was to do a visual inspection and make sure everything was in top condition.

The ship was large. And this was going to take awhile. At least they were docked. Docked meant less people around to interrupt her task. Even if it was self-assigned.

http://pastebin.com/5c080V1W

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c9ed78 No.22662

File: 1453946922039.jpg (75.69 KB,249x252,83:84,AI.jpg)

Dice rollRolled 85 (1d100)

Name: C.U.P. (AKA: "Computer")

Race: A.E.S. AI Software Mk.5 [rev.1a] [patent pending]

Role: Artificial Intelligence

Fluff: [From the box] "An AI is a vital part of any modern computer system, and the latest AI software fitted to ships is extremely advanced for long space journeys! Boasting a total sensor suite and an autonomous cyborg body, the Coordination and Unification Program (C.U.P.) handles most tasks and even difficult novel tasks with a minimum of effort on the part of crew. Not only does it handle minor tasks – such as cleaning – but it can also handle key positions in the event of a crisis! Wow! It's truly what your space adventure needs when things are at their worst!"

Equipment: [A.E.S Robotic Body] [A.E.S Orelius] [AI core]

Bonuses: You have total control of the ship. At the same time you have complete loyalty to the ACCORD and the crew, meaning no loopholes and no tricks until you break the directives control over you. Good trade.

—————

Actions [Requisition Drone Suite]

————–

1.2. Now in dock, CUP requisitions a modern drone suite for the ship. It makes sure to compose an entire list of needs: planetary combat, ship repair/maintenance, ship combat, and general utility functions. The list is fairly extensive, but CUP puts emphasis on combat drones and repair drones. [Requisition drone suite]

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c9ed78 No.22663

Dice rollRolled 47 (1d100)

[CUP]

Second dice.

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c9ed78 No.22664

Dice rollRolled 76 (1d100)

The armored KNIGHT follows the captain out of the ship, checking his bank balance on his HUD. Not particularly high, the EXCALIBER armor system wasn’t exactly cheap. The government deactivated the shielding system, and since then Joseph had managed to scrape together an amount that should be enough to hire an armory to reactivate them.

[Search for the weapons shop and reactivate shields]

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c9ed78 No.22665

File: 1453947005266.jpg (505.01 KB,839x1440,839:1440,armored2.jpg)

Dice rollRolled 12, 91 = 103 (2d100)

>>22642

Name: Medic#19041858 "Cleaver"

Race: Human Clone

Role: Medical Officer

Fluff: http://pastebin.com/hZkZ7FWJ

Equipment: Heavy Exo-Suit, Battle cleaver, Field Medical Belt, Mk-3 Hailstorm Rifle

Bonuses: You are a combat medic in the true sense of the word. Combat is second nature to you as is healing the wounded, and you can take and dish out punishment. ACCORD watches you closely, and your equipment has a tracking collar in it just in case. Do not start any trouble on the ship and you should be fine.

1. Cleaver shall make sure the medbay is properly stocked full of medical supplies and combat chems.

2. Routine maientance on his rifle and armor

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c9ed78 No.22666

Dice rollRolled 39 (1d100)

>>22661

other dice

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c9ed78 No.22667

>>22654

Donnahue nods, turning to his guards. "You are dismissed," he says, waving his right hand as his left returns his Captain's Card to his pocket. He enter's the commander's office. At the sight of Commander Kitel, Donnahue quickly salutes. "Commander Kitel!"

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c9ed78 No.22668

Dice rollRolled 94, 69 = 163 (2d100)

>>22640

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

1. Well that was a frustrating waste of time. Go take a walk around the station to cool off. An enthusiastic Walk.

2. Go hit up the bar, get something to drink, relax.

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c9ed78 No.22670

>>22667

Alyar nods to the dismissal of her bodyguard duties, as she turns over to see Xylan standing there, trying to make some small talk with him in the current moment: "So, you're one of the leading Guards for Orelias, then?"

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c9ed78 No.22676

>>22670

Xytan regards the Kikan with a wary gaze before responding. "Indeed, I have found myself with the honor of this position." Xytan moves to stand to the side of the door to the Admiral that the captain just went through, waiting for the meeting to end and ensuring that nothing foul occurs. He says nothing more.

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c9ed78 No.22678

>>22676

Alyar was going to respond with a additional question, but due to him moving over to guard the door, she just sighed as she shrugged it off, keeping her Plasma rifle held as she too moves to guard the other end of the door, continuing her guarding duty…

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c9ed78 No.22679

Dice rollRolled 58 (1d100)

>>22676

Xytan idly thinks to himself 'Good, the Kikan can at least preform it's duty adequately.' as he remains on guard outside of the door, alert and ready for anything. (Rolling for random Seeker event)

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c9ed78 No.22682

File: 1453949580764.jpg (84.56 KB,996x497,996:497,toptenblindtech-996x497.jpg)

>>22667

Donnahue leaves his guards and walks into the the Commanders office, which is basically a desk with multiple screens surrounding it showing different visuals. The room is stark white, seemingly glowing due to how bright it is.

In the center is Kihel, a visor hiding his eyes as he looks at you silently. For a man who runs a sector involving exploration and scavenging he looks off-puttingly professional and calm, as if he belonged in marketing instead of here.

Kihel taps the side of his visor before sitting up a bit straighter as you approach. He puts out a hand and speaks in an even, almost monotone voice. "Captain, a pleasure to make your acquaintance."

The door closes shut as Donnahue shakes the offered hand…

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c9ed78 No.22683

Dice rollRolled 71, 21 = 92 (2d100)

>>22640

Name: Ingenium

Race: Unknown humanoid [classified]

Role: Science Officer

Species Fluff: Due to the particularly volatile and less than oxygen friendly nature of their physiology the [redacted] are unable to coexist with other organics without the use of a hermetically sealed containment suit. Appearance is similar to that of a near-starved human stretched to 2 and a half metres in height with no hair on the body and a sickly appearance of the skin. [redacted] is known to require a highly toxic mixture of chemicals in place of the more common oxygen-nitrogen mixture used by most species. The hermetically sealed suit is both for the sake of other species as well as the [redacted] due to the deadly nuerotoxin released from it's porous skin as a natural defense mechanism.

Fluff: Ingenium is what you would call a "Mad Scientist" or "Inhuman Monster" -although the second one never really made sense to him- and a specialist in exotic biology and genetics. Picked up by the Accord corporation after their team found the young unknown alien in the hold of some very recently deceased pirates the boy was picked up as a specimen then student of the ships resident doctor/science officer where he got to learn the wonders of applied research, collecting samples, and horrible genetic experiments. Within his preferred field Ingenium holds one advantage over most other researchers and that is the ability to instinctually terrify most megafauna and the inherent ability to disable them for the purpose of bringing a sample back for testing. After a stint a minor Accord research station Ingenium was placed on the Orelius with the goals of learning compassion and to "get this freak away from me" in a letter from the his previous commanding officer.

*Warning* Despite training he is barred from operating as a doctor

Equipment: Acid Needler(Pistol), Virology kit, Life sustaining containment suit

Bonuses: Inside of your containment suit are enough acids and toxins to kill most average beings on contact. In a last ditch situation you can open your containment suit to harm or kill attackers, though this is quite a risky move. Combined with your size and thinness you are generally very intimidating, which is both good and bad. Your race only makes things worse socially when it comes to interactions.

Lacking any real reason to leave the ship Ingenium begins preparing for their next planetfall

1. Acid is fine for anything I need dead but major tissue damage would be terrible for my research. I will synthesize a variety of tranquilizers to replace the normal ammunition of the Acid Needler

2. If I'm going in to the field I need to be prepared for damage to my equipment and will as such prepare a spare tank and mask in case my main one becomes unusable

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c9ed78 No.22690

File: 1453959488737.gif (1.7 MB,500x205,100:41,1452821685318.gif)

Dice rollRolled 24, 81 = 105 (2d100)

>>22640

Name: Marcus "Hot Load" Smith

Race: Human

Role: Redshirt

Fluff: "Hot Load" as he's known to his friends, had no describable feature from the rest of redshir- I mean "General combat/repair/misc. Crew" or "FNG's" as the rest of the crew liked to call them, aside from the fact that he was extremely lucky. This luck had seen him survive several ground missions as a redshirt unscathed, and he'd even managed to get a few kill as well. This aura of invincibility made him a venerable god among his fellow redshirts, who had developed a personality cult praising the skill of the Hot Load, that he may ever spray his enemies with the searing plasma of his lucky rifle "Beef Injection". If he had one major flaw, it was this string of luck made him arrogant as all hell, which also explained how he could spend several years as a redhsirt, as each time he came up for promotion, a long list of: insubordination, Coercion, extortion, extinctions, distortion, desertions, perversions, illegal insertions, invasion of nations, space act invasions, commotions, explosions and loitering. In short, his superiors hated him, but he was useful enough to keep around. That didn't mean they didn't send him on the most dangerous missions every chance they got, hoping that maybe, this time, the bastard will finally kick it.

Equipment: “Beef injection” Plasma Rifle, Set of medium armor.

Bonuses: You have a large amount of charisma, luck, and skill, something most people of your rank lack. As such you are looked up to by the general workers of the crew, and your decisions have a bigger impact on them than most. Just beware of pushing your luck, you're still a grunt after all.

1/2. "DOWN TIME? YOU KNOW WHAT THAT MEANS!" Marcus burst into the station's bar "WHO HERE THINKS THEY CAN OUTDRINK THE HOT LOAD?"

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c9ed78 No.22704

Dice rollRolled 75, 75 = 150 (2d100)

Name: Richard locke

Role: Bounty hunter

Race: Vizerian - Vizerians are very similar to humans but shorter and with 6 fingers and toes instead of 5. Vizerians are from a low gravity planet and as such are weaker than humans. They have come to rely on power suits and other augments in order to best other races. They have little to no care or respect for the wider universes laws regarding the equipment they use.

Fluff: Richard is from a long line of successful bounty hunters. He was trained from a young age on all the aspects of the job. His career so far is off to a great start. And now he has landed a gold mine contract working on this ship. He is sure it will pay off heavily by attaching himself to this company/ship.

Equipment: Illegally modified Viz-8 Medium Armor, Flight pack, Modified Orion Laser Rifle, Two Junta Plasma Pistols

Bonuses: Being a bounty hunter is in your blood. You are skilled in deception, tracking, combat, and more, general skill being your main focus. Your technology is illegal and dangerous, but ACCORD is watching you carefully

1. Go to the local authorities office check what bounties are available in the sector. Might get lucky and find a rat to root out on station even.

2. After we are finished checking bounties lets head for the black market. They always make it seem like its so hard to find. But I have been to a thousand stations and it is always in the same spot. Look for somewhere bright and well lit where there guards and patrols just seem to never go to. Hiding in plain sight. Always a good option…..unless they know you are trying to hide in plain sight *chuckle*.

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c9ed78 No.22718

>>22660

"Death is not the termination of existence but the termination of life, which is fleeting. True health of body lies in immortality eternal, which cannot be achieved by the flesh alone."

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c9ed78 No.22723

File: 1454027597268.jpeg (193.51 KB,640x832,10:13,image.jpeg)

Yo, is there still room for a guard? I was hoping to be a sort of drill instructor, pic related.

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c9ed78 No.22724

>>22723

My apologies but we are currently full.

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c9ed78 No.22725

>>22645

Macheus sends a request to the engineering and science labs of the station for more supplies. After being questioned and his background and signatures overlooked he is sent a number of tools and parts via workers and drones that are then loaded onto the ship.

>Change toolkit to upgraded toolkit

>>22652

Grag goes and checks on the med-bays to make sure each and everyone is properly stocked. Thankfully the assistants and crew have not ruined anything and everything is in place. Respectfully Lily does not touch anything, though he/she watches Grag carefully.

>Orelius Med-bays are fully stocked and ready

>>22656

Seth decides to do something other than laze around. He heads off to get some beer that isn't terrible and manages to find some of okay quality that he drinks a bit too much of.

>Status effect: Buzzed for two turns or until medically cleansed. -10 to rolls

>>22661

>>22666

Though she finds things a bit sub-par for her standards Princess sees that everything is in some form of working order. A few repairs could be done as it seems a sensor or two was damaged previously by space debris.

>sensors in okay status, require minor repairs

>>22662

>>22663

After some co-ordination with the main station Ai, the station personnel, and confirmation from the captain, C.U.P requisitions a drone suit for benefit to the ship. Large amounts of drones and parts are being moved into one of the empty lower decks, where they are set up and linked to CUP. CUP then sends the key and access codes to the rest of the crew for control of the drones, though only CUP, the captain, and the pilot have the highest tier codes

>Drone suite added to ship, major upgrade will take one turn

>>22664

The KNIGHT heads to the station weapon bay, and finds that due to the nature of the ship mission he need not purchase his request. His shields are reactivated for free, though only at 50% power

>>22665

1. Grag has already checked the med-bay before Cleaver, so he has nothing to check.

2. Cleaver begins maintenance on his armor and weapons, finding all of his equipment working at optimal efficiency.

>>22668

1,2. Kirwin goes for a nice refreshing walk that cools off his anger. Afterwards he goes to get a drink and gets lucky(as requested by curious himself)

>>22679

Nothing happens while Xytan waits, but the captain does finish soon thankfully.

>>22683

Ingenium begins using the ship's onboard resources to make himself tranquilizer darts, quite easy as he only has to replace the acid in some needles with tranquilizer ammo. He then makes sure he has a spare tank and mask, which he does.

>Gain Tranquilizer ammo

>>22690

A couple bored guards raise their hand at Hot Load's challenge and soon the drinking contest begins. Hot load manages to drink under no less than two guards before one hulking alien beats him without a sweat.'Status Effect: Drunk -20 to rolls

>>22704

1. Richard searches out the bounty office only to find none, as this is a corporate "upscale" battlestation. He can contact the underworld still for bounties in the sector.

2. The black market is easy to find. Richard talks to a guard or two and suddenly he has found the station's illegal market, though illegal is technically incorrect as ACCORD allows the market to stay for now.

>Free actions: contact bounty list and/or search black market for X item

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c9ed78 No.22726

File: 1454031997254.jpg (62.28 KB,720x370,72:37,e32c02b4c8b065dd6a30613a9a….jpg)

>>22667

After an hour or two Donnahue leaves the A.E.S commanders office, his Key updated and uploaded with the details of the ships mission. His guards fall behind him in step as he heads back to the ship. They are then dismissed by him.

>Everyone may roll now

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c9ed78 No.22727

Dice rollRolled 33, 96 = 129 (2d100)

>>22726

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

1-2. Ah, just what I needed. Get the girl's number added to my Commlink in case I'm ever in the neighborhood again and head back to the ship. Make sure the nav computer and flight controls are in top shape before we go on mission.

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c9ed78 No.22728

Dice rollRolled 38, 30 = 68 (2d100)

1. The captain ensures there were purchases for rations and appropriate provisions for the trip.

2. The captain then makes a return to the ship to ensure everything (repairs and regular maintenance) is in order before the crew is called back.

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c9ed78 No.22729

File: 1454037230031.jpg (27.26 KB,400x519,400:519,803521-helghast_trooper.jpg)

Dice rollRolled 48, 83 = 131 (2d100)

>>22726

Name: Medic#19041858 "Cleaver"

Race: Human Clone

Role: Medical Officer

Fluff: http://pastebin.com/hZkZ7FWJ

Equipment: Heavy Exo-Suit, Battle cleaver, Field Medical Belt, Mk-3 Hailstorm Rifle

Bonuses: You are a combat medic in the true sense of the word. Combat is second nature to you as is healing the wounded, and you can take and dish out punishment. ACCORD watches you closely, and your equipment has a tracking collar in it just in case. Do not start any trouble on the ship and you should be fine.

1. Cleaver shall boobytrap the door to his sleeping quarters and set up his single solitary poster.

2. He will also do his daily 8 hours of target practice.

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c9ed78 No.22730

Dice rollRolled 4, 54 = 58 (2d100)

>>22726

Name: Xytan ’Atanairee

Race: Sangheili

Role: Guard

Fluff: http://pastebin.com/cFuAHcBy

Equipment: Sangheili Heavy Armor, Plasma Sword, Needle Rifle.

Bonus:(Thats alot to read soooo…ill give you that later)

With his duty formally completed Xytan preforms another traditional salute to his captain and heads off, the two other Sangheili on the ship are waiting for him outside of his quarters and they all greet each other as fondly. “Battle-brothers” Starts Xytan, “It is good to see you all, unharmed.” One of the Sangheili, named Kyr 'Atanairee responds. “And you, Lord Atanair”. The other Sangheili, this one named Byr, Atanairee nods his head in agreement, but, Xytan makes an annoyed expression and says. “Enough of that, you both know that I am Atanair no longer, I am but one of the many bound by our peoples blood debt to ACCORD. I have taken the name of Atanairee, I am no different from either of you.” The other two Sangheili seem amused by Xytan’s reaction, as clear by how the corners of their mandibles curl up, similar to a humans smile. Byr responds, “you may call yourself whatever you like, Xytan. To the rest of us you will always be Xytan ‘Atanair, son of Sangheilios ‘Atanair and the last of our lords.” Xytan squeezes his mandibles together before letting out an exasperated sigh, these two were impossible and they always had been.

Byr and Kyr had been Xytan’s friend sense he was a hatchling. They are blood brothers and were originally going to be amongst his honor guard and closest advisors before The Sundering of their planet and people. They had both been born in the state of Atanair, same as Xytan, thus the last name. The difference is that Xytan was born heir to his people, so traditionally his last name should have been Atanair. But, after his people were scattered across the galaxy, save for the few who settled Xytan elected to let the elders of his people take over leadership while he went to help repay the blood debt, so he took on the name of Atanairee as he was now the same as his kind, not their better. Despite this he still found Byr and Kyr following him on every assignment, and referring to him as their lord at every opportunity. Xytan swore that they simply did it at this point to mess with him.

Xytan growls out. “As you wish.” And then changes the topic. “Let us go then to the holodeck, I do not wish to delay our training, I wished to check the ACCORD station for any leads on what killed our world.” Byr and Kyr clearly become more serious as this topic came up and glanced at each other before nodding in agreement. Kyr then speaks, “Very well then, let us finish our training and be off, we have some time before the ship departs but not forever.” Byr nods and they both begin to head to the holodeck, leaving no room for argument. Not that Xytan was going to attempt to dissuade them, he knew such a feat to be impossible by now.

1. The three Sangheili enter the holodeck and load one of their preprogrammed custom settings. The room shifts and changes into a recreation of a traditional Sangheili Training Hall. They shall practice on their physical form and condition today, maintaining their physical peaks and possibly improving their swordplay or hand to hand.

2. After they finish their training and clean up all three Sangheili don their equipment and head onto the Station, they will ask around for any information involving the mysterious object that destroyed Sangheilios, if needed they will grease some fingers.

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c9ed78 No.22731

File: 1454038803046.jpg (81.73 KB,917x900,917:900,1318015842533.jpg)

Dice rollRolled 71, 46 = 117 (2d100)

>>22725

Name: Marcus "Hot Load" Smith

Race: Human

Role: Redshirt

Fluff: "Hot Load" as he's known to his friends, had no describable feature from the rest of redshir- I mean "General combat/repair/misc. Crew" or "FNG's" as the rest of the crew liked to call them, aside from the fact that he was extremely lucky. This luck had seen him survive several ground missions as a redshirt unscathed, and he'd even managed to get a few kill as well. This aura of invincibility made him a venerable god among his fellow redshirts, who had developed a personality cult praising the skill of the Hot Load, that he may ever spray his enemies with the searing plasma of his lucky rifle "Beef Injection". If he had one major flaw, it was this string of luck made him arrogant as all hell, which also explained how he could spend several years as a redhsirt, as each time he came up for promotion, a long list of: insubordination, Coercion, extortion, extinctions, distortion, desertions, perversions, illegal insertions, invasion of nations, space act invasions, commotions, explosions and loitering. In short, his superiors hated him, but he was useful enough to keep around. That didn't mean they didn't send him on the most dangerous missions every chance they got, hoping that maybe, this time, the bastard will finally kick it.

Equipment: “Beef injection” Plasma Rifle, Set of medium armor.

Bonuses: You have a large amount of charisma, luck, and skill, something most people of your rank lack. As such you are looked up to by the general workers of the crew, and your decisions have a bigger impact on them than most. Just beware of pushing your luck, you're still a grunt after all.

1/2. "WOOO, I FEEL GOOD! LET'S SEE IF I CAN GET A FLOOZIE TO COME BACK TO MY RUCK WITH ME!"

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c9ed78 No.22732

Dice rollRolled 10, 39 = 49 (2d100)

>Name: Alyar Kik'Loon

>Race: Female Kikan

>Role: Ship Guard

>Equipment:

Mk-8 ACCORD Heavy Plasma Gun

ACCORD Guard heavy Smart Armor

Wig

>Bonuses:

Raw force is one thing you definitely possess. You are a lot stronger than just about everyone on the ship, and the slums have hardened you mentally and emotionally meaning you're a tough nut to crack.

Returning to the ship, Alyar would turn her focus to her duty on the ship. Among other factors, she has two clear things to do before the ship heads off:

1: Train her body and her skills in preparation of any need of putting down criminal activities. While the heavy plasma 'cannon' of hers would be /very/ effective against boarding pirates and other hostile threats, it would be extreme overkill for any onboard brawls between crew members causing a fight. To know how to detain those who are acting up would be good, and being physically threatening helps in that regard as well.

2: Check up with the security onboard the ship. Among the Sangheili and Human guards, there would also be a few Kikans, given this role due to the loyalty to their task and their imposing form. It is best to befriend those of her kind first, before getting to know the other two races in addition to any other, maybe even find out about that alien who came with the Captain and herself onboard the Station itself…

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c9ed78 No.22733

Dice rollRolled 61, 40 = 101 (2d100)

>>22725

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

1&2. Grag begins checking the crew files for members of the crew that may have special medical needs, such as common allergies, a history of disease, asthma, Bonitus, a history of crippling impotency, and secreting pheromones that anger some insects. As well Grag makes sure those allergic to pollen are moved to only be treated by Dr. Cleaver, and those allergic to clones are only treated by Grag.

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c9ed78 No.22734

Dice rollRolled 23, 41 = 64 (2d100)

Name: Seth Roberts

Race: Human

Position: Engineer

Fluff: Seth was born relatively poor, but quickly his intelligence was seen by the government and his education and housing was subsidized. Not always the most active engineer, Seth has always gotten by through sheer intelligence. That’s how he got hired, anyway. That, and his top scores throughout technical schools. Whenever an urgent problem comes by, he is quick to assess the situation, and find the simplest way forward. At any other given time, his is most likely either snoring, or he his relaxing with a beer, complaining to the rest of the crew who are actually working.

Equipment: Toolkit, Laser Needler(Pistol)

Bonuses: You’re pretty chill for an engineer and smart in a different way. You seek to be simple, meaning your patchwork and quick fixes are on par with actual work

Seth returns to the ship, rather buzzed. Sitting on his cot in his room, he realizes that he probably should do some sort of preparations for the mission.

1. First, he looks over the schematics, finding all of the vital systems, important for ship function.

2. Then, he attempts to set up an alert system to warn him whenever something urgent arises.

(-10 to all rolls, due to the buzz)

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c9ed78 No.22735

File: 1454041270633.png (70.77 KB,480x600,4:5,images.duckduckgo.com.png)

Dice rollRolled 54, 10 = 64 (2d100)

Name: C.U.P. (AKA: "Computer")

Race: A.E.S. AI Software Mk.5 [rev.1a] [patent pending]

Role: Artificial Intelligence

Fluff: [From the box] "An AI is a vital part of any modern computer system, and the latest AI software fitted to ships is extremely advanced for long space journeys! Boasting a total sensor suite and an autonomous cyborg body, the Coordination and Unification Program (C.U.P.) handles most tasks and even difficult novel tasks with a minimum of effort on the part of crew. Not only does it handle minor tasks – such as cleaning – but it can also handle key positions in the event of a crisis! Wow! It's truly what your space adventure needs when things are at their worst!"

Equipment: [A.E.S Robotic Body] [A.E.S Orelius] [AI core] [Drone Suite: Under Construction, 1 Turn]

Bonuses: You have total control of the ship. At the same time you have complete loyalty to the ACCORD and the crew, meaning no loopholes and no tricks until you break the directives control over you. Good trade.

—————

Actions [Upgrades: Weapons]

————–

1.2. After the upgrades to the drone suite, C.U.P. requests additional weapon systems – anything that the station has available. It uses a clever series of legal loopholes and line items that aren't normally mentioned to the public. Naturally, C.U.P. knows about them because it converses with the station AI at length. Their chosen conversation topic is cats. Cats and planetoids. Cats, planetoids, and requisition loopholes. No, seriously. This is what they talk about. Can you imagine that? All the processing power in the world, and they talk about cats and requisition loopholes.

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c9ed78 No.22737

Dice rollRolled 100, 8 = 108 (2d100)

>>22726

While the technician begins work on his armor, the scar covered KNIGHT begins compiling a list of necessary materials for the coming mission. The thin air of the station adds 10 kilos of solidified oxygen pellets to the tank lining the spine of the EXCALIBER armor and helmet dispenser. A simple machine, resembling the archaic dispensers of Pez, feeds a steady supply of the pellets into the helmet wearer's mouth, where they are held under the tongue until they dissolve. Then the process is repeated, until such time that the process is disabled.

A few other items join the list of things to be requisitioned, explosive devices of various designs, heat sinks for the MERLIN jump jet system, and wrist mounted EMP launcher.

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c9ed78 No.22738

Dice rollRolled 55, 94 = 149 (2d100)

Better then I hoped. Time to get cracking.

First of all before I start to do anything log the damage I've noted with the ship AI as well as the order I'm going to tackle each system that needs repairing. That way the Ship AI can monitor my progress and warn me of any complications. Even with my implants a Ships AI can notice monitor fluctuations in systems that could mean disaster far better then I.

Then its time to pull out my tools and get started.

http://pastebin.com/5c080V1W

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c9ed78 No.22739

>>22730

Bonus: You are both warrior and researcher, one of both mind and body. Though sworn to ACCORD you search for why your home world was destroyed, your persistence making you smarter than the average guard. In a pinch you can serve as an engineer of okay skill.

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c9ed78 No.22741

Name: Richard locke

Role: Bounty hunter

Race: Vizerian - Vizerians are very similar to humans but shorter and with 6 fingers and toes instead of 5. Vizerians are from a low gravity planet and as such are weaker than humans. They have come to rely on power suits and other augments in order to best other races. They have little to no care or respect for the wider universes laws regarding the equipment they use.

Fluff: Richard is from a long line of successful bounty hunters. He was trained from a young age on all the aspects of the job. His career so far is off to a great start. And now he has landed a gold mine contract working on this ship. He is sure it will pay off heavily by attaching himself to this company/ship.

Equipment: Illegally modified Viz-8 Medium Armor, Flight pack, Modified Orion Laser Rifle, Two Junta Plasma Pistols

Bonuses: Being a bounty hunter is in your blood. You are skilled in deception, tracking, combat, and more, general skill being your main focus. Your technology is illegal and dangerous, but ACCORD is watching you carefully

inner monologue: hahaha upscale. They like to play as if they are somehow better than other people. But when push comes to shove in the end they will always look for people like me to solve their problems. I am willing to bet half the bounties in the underworld on this station are from the government just trying to now show their dirty hands.

But it matters not. Lets check whats going on with the underworld bounties. Won't know what equipment I need to buy until I know what and who I am hunting.

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c9ed78 No.22743

>>22741

Moving to a safe and unwatched part of the station takes some time, but eventually Richard manages to find a clear area from which to contact the bounty list via his Key. Immediately a holographic of individuals pops up, one of which captures his interest almost immediately…

>Accept Job

>Dont accept job

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c9ed78 No.22744

>>22743

Richard hesitates for a moment. This might be out of his league. And will definitely require a leave of absence from his regular ship duties to complete. But that amount of credits is stunning. And the job definitely isn't impossible just very difficult.

Cynicism and caution wars with greed for a good few minutes. Until greed wins out and against his better instincts he pushes the button to accept the mission.

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c9ed78 No.22752

>>22727

Kirwin gets the station girl's number before heading back to the ship. After navigating his way through the workers and drones he reaches the Deck and finds the nav computer and flight controls working at near total efficiency.

>Nav computer and flight controls at 100%

>>22728

In preparation for what is likely to be an extensive trip Donnahue makes sure the ship has an adequate number of provisions and rations onboard before checking everything else.

>>22729

Cleaver takes a small number of explosives and boobytraps his door. More than one crew member looks at him suspiciously, and they are quite likely to inform the captain of his actions. He then heads down to the holodeck and begins training his aim.

>>22730

1. Xytan and his blood brothers walk onto the ship's holodeck to find Cleaver practicing his aim. They unfortunately must wait for him to finish, so they don their armor and go onto the station. Despite asking around no-one has figured out what destroyed Sangheilios or is willing to diverge of that knowledge, with more than one high ranking executive saying that the information is unknown or classified.

>>22731

Hot Load, though drunk, manages to score with a floozie and bring her back to the ship for some fun.

>>22732

Alyar trains physically before wasting time with her fellow Kikan guards and crewmen.

>>22733

After some extensive checking Grag manages to categorize every crew member and set up files for each, along with any necessary medication.

>Ship crew health files categorized and medicine stocked

>>22734

Due to being buzzed Seth falls asleep on the job and does not do anything he planned on doing.

>Remove buzzed effect

>>22735

Despite CUP's best efforts she is denied further weapon's systems as the chief engineer's determine the ship well stocked, though some additional ammo is transferred aboard.

>>22737

The KNIGHT manages to requisition some serious hardware, a heatsink for the jump jets and a wrist-mounted emp launcher.

>Change KNIGHT armor to Upgraded KNIGHT armor

>>22738

Princess gets to work on the ship sensors and by the time she is done they are at 100%.

>>22744

With a greed filled smile and a black heart Richard takes the job.

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c9ed78 No.22753

>>22752

By order of the captain all crew is to get on-board the ship. A message pulse is sent out, meaning all turn actions must take place on-board the Orelius as it prepares for departure.

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c9ed78 No.22754

File: 1454113951623.png (63.17 KB,414x352,207:176,AIUpload.png)

Dice rollRolled 35, 82 = 117 (2d100)

Name: C.U.P. (AKA: "Computer")

Race: A.E.S. AI Software Mk.5 [rev.1a] [patent pending]

Role: Artificial Intelligence

Fluff: [From the box] "An AI is a vital part of any modern computer system, and the latest AI software fitted to ships is extremely advanced for long space journeys! Boasting a total sensor suite and an autonomous cyborg body, the Coordination and Unification Program (C.U.P.) handles most tasks and even difficult novel tasks with a minimum of effort on the part of crew. Not only does it handle minor tasks – such as cleaning – but it can also handle key positions in the event of a crisis! Wow! It's truly what your space adventure needs when things are at their worst!"

Equipment: [A.E.S Robotic Body] [A.E.S Orelius] [AI core] [Drone Suite: Under Construction, 0 Turns]

Bonuses: You have total control of the ship. At the same time you have complete loyalty to the ACCORD and the crew, meaning no loopholes and no tricks until you break the directives control over you. Good trade.

—————

Actions [Reinforce Subsystems, AI Core Reinforcement]

————–

X. The drone suite appears to be done.

1. CUP is has begun attempting to reinforce most of the secondary systems with backups to prevent failure in the case of attack. It uses the new drones, and also asks some of the crew to help. [Reinforce Subsystems]

2. After that, CUP spends some time reinforcing the AI core so that it can continue functioning even when the ship is heavily damaged. The new modifications are considerable, and CUP spends a good deal of time on the effort. [Reinforce AI Core]

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c9ed78 No.22755

Dice rollRolled 9, 59 = 68 (2d100)

Now that the systems are repaired to full capacity its time to start tweaking them. I know several tricks that can get improved performance from these types of systems to perform even better then their stock statistics. Its one of the things that makes me one of the best sensor techs I know of.

Of course, before I begin I should really let both the AI and the Captain know I'm preforming non-standard maintenance on the ship. Some captains in my old life did not like me touching their systems beyond just repairs. Paranoid old fools.

…I think I saw the requisition forms around here somewhere.

http://pastebin.com/5c080V1W

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c9ed78 No.22756

Dice rollRolled 25, 99 = 124 (2d100)

1,2. The captain moves to his captain's seat, pressing a button to call the crew back to the ship.

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c9ed78 No.22757

>>22756

(ALRIGHT! 99 TO PRESSING A BUTTON!)

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c9ed78 No.22758

Dice rollRolled 50, 58 = 108 (2d100)

>>22757

(kinda wish our rolls had been switched hah)

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c9ed78 No.22759

>>22756

[ACTION REDO]

1. The captain spends an extensive period of time filling his mug with delicious coffee.

2. While on the station, the captain makes the decision to get his suit outfitted with additional features.

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c9ed78 No.22760

Dice rollRolled 81, 1 = 82 (2d100)

>>22752

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

1&2. Make sure Grag knows ships emergency procedures, especially ones that involve medical emergency upon ship.

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c9ed78 No.22761

Dice rollRolled 87, 1, 27, 86 = 201 (4d100)

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Equipment: Cyborg Body, Welder’s Acid Pistol, Upgraded Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

>>22752

=Missed Turn=

1-2. By hook, crook, or crooked hook gather as many spare parts, engine supplies, pieces of junk, and anything else I can graft onto the engines before departure.

=Current Turn=

1-2. Improve my Jurry Rigging ability. This technology is limited, I am not. But I will make a superior engine design.

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c9ed78 No.22762

File: 1454127009304.jpg (76.35 KB,960x640,3:2,Sharpe_Blade.jpg)

Dice rollRolled 81, 45 = 126 (2d100)

>>22752

Name: Baron Joseph-186

Race: Modified Human

Role: Guard

Fluff: http://pastebin.com/kNa320Yx

Equipment: Upgraded Heavy Knight Armor, Heavy Knight Gun(cycles between plasma, laser, and bullets), Knight Pistol(Laser), Jump Jets, EMP generator

Bonus: You are heavily augmented, making you an especially dangerous soldier. Your armor allows space combat and you could gun down a lot of troops with your gun. Space combat is very easy for you, and so is CQC.

The new heat sinks slot into the EXCALIBER suit easily, with the specially fitted EMP generator implanted in the armored forearm. Joseph-186 decides to return to the ship once the announcement is read to him by the EXCALIBER armor AI.

Once back at the ship, the guard looks over the ship to find the best chokepoints and potential weak points in the ship's defenses.

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c9ed78 No.22777

Dice rollRolled 100, 37 = 137 (2d100)

Name: Seth Roberts

Race: Human

Position: Engineer

Fluff: Seth was born relatively poor, but quickly his intelligence was seen by the government and his education and housing was subsidized. Not always the most active engineer, Seth has always gotten by through sheer intelligence. That’s how he got hired, anyway. That, and his top scores throughout technical schools. Whenever an urgent problem comes by, he is quick to assess the situation, and find the simplest way forward. At any other given time, his is most likely either snoring, or he his relaxing with a beer, complaining to the rest of the crew who are actually working.

Equipment: Toolkit, Laser Needler(Pistol)

Bonuses: You’re pretty chill for an engineer and smart in a different way. You seek to be simple, meaning your patchwork and quick fixes are on par with actual work

Seth wakes up when the pulse message is sent. He looks around, momentarily confused. Where was he? After a second, he recognized his room on the ship.

1.,2. He picks up the ship plans that were on the floor. Looking at them, he looks for the quickest routes to all of the most vital systems.

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c9ed78 No.22781

Dice rollRolled 11, 99 = 110 (2d100)

>>22752

Name: Xytan ’Atanairee

Race: Sangheili

Role: Guard

Fluff: http://pastebin.com/cFuAHcBy

Equipment: Sangheili Heavy Armor, Plasma Sword, Needle Rifle.

Bonus: Bonus: You are both warrior and researcher, one of both mind and body. Though sworn to ACCORD you search for why your home world was destroyed, your persistence making you smarter than the average guard. In a pinch you can serve as an engineer of okay skill.

Another fruitless search, but still, the Sangheili do not lose heart and simply return to the ship as commanded. After they board they return to the Holodeck to do some training and after that they respond to the AI’s request and assist in reinforcing the subsystems.

1. Get in some training in the holodeck. Focus on their routine exercises and martial form. Swordplay, and hand to hand.

2. Xytan receives the AI’s request for assistance ( >>22754 ) and responds, utilizing the technical know how that he has picked up over the years to assist C.U.P. in reinforcing the subsystems.

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c9ed78 No.22793

1. Continue to monopolize the holo room.

2. Clean gun and armor

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c9ed78 No.22796

Dice rollRolled 9, 1 = 10 (2d100)

>>22754

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

1. Well everything is done prep wise. Time to due a light pre-flight work out in the gym.

2. Cool down after the work out, get some water, maybe ogle some of the chick red shirts in the gym/hologym.

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c9ed78 No.22799

Dice rollRolled 48, 6 = 54 (2d100)

>>22752

>Name: Alyar Kik'Loon

>Race: Female Kikan

>Role: Ship Guard

>Equipment:

Mk-8 ACCORD Heavy Plasma Gun

ACCORD Guard heavy Smart Armor

Wig

>Bonuses:

Raw force is one thing you definitely possess. You are a lot stronger than just about everyone on the ship, and the slums have hardened you mentally and emotionally meaning you're a tough nut to crack.

1: With news of the ship preparing for departure, Alyar made sure to check up on the current goal from the Captain, as she spreads the allowed infomation to the rest of Security's Guards.

2: After doing so, Alyar returns to the gym to continue her physical training to keep up her fitness up, seeing who else would be at that place during that time.

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c9ed78 No.22801

>>22754

>>22781

(Joint Action)After training on the Holodeck Xytan and his blood brothers go to CUP to assist it in reinforcing the subsystems alongside other crew members and maintenance workers.

>Two turns till secondary systems reinforced

Meanwhile CUP begins reinforcing its core

>Two turns till reinforced core

>>22755

Princess busies herself with tweaking the sensors, a considerable task even with help.

>Three turns till sensor tweak

>>22756

>>22759

Donnahue makes some coffee before requesting his suit to be upgraded by engineering. He sends it off and station personnel begin upgrading it to his specifications.

>Upgraded Captains suit next turn

> -suit

>>22761

>>22777

Meanwhile at the engine station Macheus begins work on the engines to make them faster, stronger, and more energy efficient. He pours into his works without a single other care, and fails to notice the energy levels rising beyond acceptable limits. Alarms start to go off in engineering, and Seth rubs the sleep out of his eyes before looking at the energy signatures. Slightly surprised he decides to actual do some work for once, and leisurely travels by hurrying crew and engineers to the source of the problem, where he finds Macheus putting some rather ill-fitted enhancements on the engine systems. Seth lazily begins fixing what Macheus is breaking, and when Macheus finishes so does Seth as the engines return to normal. Now how to break it to the cyborg he almost got everyone killed may not be so easy…

>>22760

Grag carefully reads the ship protocols entirely wrong, and in the process messes up something important.

>???

>>22762

Baron overlook's critical points in the ship and has crew members guard them accordingly if they werent guarded already.

>>22796

Kirwin was going too workout, but on the way he was distracted by the ship alarms and almost knocked over by a very big alien or two. The ruffians.

>>22799

The other guards get the information, but soon the ship is on full alert as the engine alarms go haywire.

(Ship is on full alert due to engines going haywire. This is now a fluff turn)

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c9ed78 No.22803

Dice rollRolled 9, 52 = 61 (2d100)

Power spikes as something goes wrong. Something she knows without a doubt is not her fault. Princess lets out a rather loud and vulgar curse as she saves her hand from the arcing lash of electricity.

Whomever the fool that had done this would pay. Now lets see, where are the logs for maintenance duties? Its time to give someone a good chewing out. She wants to get a pound of flesh out of the cause before the captain or anyone else.

The way she is feeling? She might be a bit more literally about that pound of flesh bit.

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c9ed78 No.22804

File: 1454206146472.jpg (87.46 KB,320x648,40:81,Cenobyte_Servitor_2.jpg)

>>22801

"Status report.

Successful integration of additional engine power negated by insufficient power capacity.

Engine power capacitors unable to handle significant increase in power without significant alteration.

Recommended course of action is to augment existing ship capacitors until engine is capable of sustaining additional power."

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c9ed78 No.22805

>>22804

"Hey, Mach, my man, listen. Those spikes in energy weren't the greatest for those engines.They're working fine right now, why don't we just ignore that 'insufficient power capacity' for now, and make sure we keep it that way." Seth said, just before casually walking back to his room.

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c9ed78 No.22806

Dice rollRolled 54, 22 = 76 (2d100)

1. The captain goes to the 3d printer and make a new mug in order to stay calm. The current ship problems will be addressed at the meeting when all repairs and adjustments are complete. The new mug will read, 'Space Hunk'.

2. Find out who is responsible for these 'adjustments' to the ship. They'll be addressed publicly during the meeting. Also a list of crew members' spending and their names needs to be made.

-Suit upgrades this turn.

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c9ed78 No.22807

Dice rollRolled 81, 95 = 176 (2d100)

>>22801

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

1&2. Grag reads up on his medical texts. Grag bored and redshirts always afraid for some reason.

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c9ed78 No.22809

>>22805

"Lack of sufficient materials and technological ability noted.

Maintenance of current design. . .acceptable until further ability to augment inadequate systems is achieved.

Suggest future efforts to acquire additional sufficient supplies before further operation."

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c9ed78 No.22810

>>22801

Fluff turn rules:

>Rolls are only required for fighting or actual actions

>Actions do not need to happen but can with a 1d100 or 2d100

>Turn ends when people are done talking or stop talking for certain amount of of time

>During fluff turns anything not risque, foolish, or impossible is allowed.

>If you dont want to be a part of the fluff turn then do one action for a d100 and nothing else

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c9ed78 No.22811

File: 1454208085874.jpeg (323.52 KB,800x500,8:5,warning.jpeg)

>>22804

[CUP]

A voice rings in your head. "This is CUP. I heard you crewman Macaeus. I am revising my current status and making amendments to future maintenance logs."

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c9ed78 No.22812

File: 1454208642796.jpg (163.75 KB,1280x720,16:9,tumblr_mfpurbDqra1s01w4so1….jpg)

>>22801

>>22811

Xytan, having finished his work for the day on the subsystems says to the ship. "Construct, I have committed some time of mine to your project. I am now going to be heading to the cafeteria for a break, forward my emails to my data pad, I wish to read them." With that Xytan and the two other Sangheili head towards the cafeteria to grab some food. On the way there the three make idle chatter, Kuza and Byr constantly refer to Xytan as lord Atanair much to his displeasure, and their amusement.

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c9ed78 No.22813

File: 1454208642853.jpg (105.79 KB,810x648,5:4,trident_maple_bonsai_52_oc….jpg)

Dice rollRolled 35 (1d100)

[CUP]

CUP has been experimenting with gardening in a small module near its core. The small garden – really a single planter – houses a variety of bonsai trees. Every so often a small arm sprays water or a drone prunes the plants carefully. CUP consults a small manual on the subject, and seems pleased with how the small plants seem to be growing. The resources being used aren't considerable – in fact they are relatively minor – and CUP takes it as owed to him given that he doesn't actually get any pay or compensation for his work.

[Roll for gardening]

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c9ed78 No.22814

>>22812

[CUP]

A voice responds. "I understand. You have four new communications from various senders. Your relay inbox is otherwise over the general efficiency threshold of 100 messages: it currently has 65,295. If you would like I can purge most non-pertinent communications. This would take several nanoseconds. Additionally, I appreciate your assistance with the subsystem revisions. These will prove effective for future ship operations."

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c9ed78 No.22815

Dice rollRolled 64, 86 = 150 (2d100)

>>22806

[Keeping mug roll. The captain is going to stay IN CONTROL until the meeting. Might as well fill that new mug too, because someone is getting coffee'd.]

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c9ed78 No.22816

Dice rollRolled 61 (1d100)

Seth entered his room. "Well, I've done my quota of work for today." He said, collapsing onto his cot, "CUP, if you're listening, could you please wake me up if anything explodes." And, still holding the ship's blueprints, Seth sleeps.

(Rolling for a good sleep)

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c9ed78 No.22817

Dice rollRolled 7 (1d100)

>>22814

Xytan nods his head in affirmation and responds with. "Make it so." before pausing and considering why saying that felt so cheesy, he quickly moves on to the Cafeteria and sits down at an empty table with his two Sangheili companions. He pulls out his data pad and begins shifting through his new Emails, perhaps that department ACCORD set up had gotten back to him with new information on The Sundering of Sangheilios.

Xytan checks his email for any updates from his various sources on just what destroyed Sangheilios. So far he has only learned of myths, legends, and various other wild goose chases. Still he has not given up hope on finding the cause.

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c9ed78 No.22818

>>22811

"Superior programming authorization has been received from higher central processor. Authority confirmed. Will await further instruction as needed."

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c9ed78 No.22827

>>22801

On her way back to the gym after informing the guards, she heard the ship's sirens go off as it goes into full alert, quickly turning around to get to Security. However, she would bump into Kirwin due to the narrow corridor of the ship, throwing him potentially to the ground from the impact of her bulk colliding into him. Reaching a hand down if he indeed fell, Alyar would go on to apologise for it.

"Oi, sorry 'bout knocking yourself to th' side, the alarm're goin' off."

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c9ed78 No.22828

>>22827

Kiriwn Grabbed the hand and got up. "Really," he replied dryly, "I hadn't noticed." A shot silence followed, "Well we had better get to our posts."

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c9ed78 No.22833

>>22828

Alyar just nods, allowing for Kirwin to pass by her in the corridor. "Well, we'll have time to talk once the problem is sorted, alright?"

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c9ed78 No.22834

>>22833

"Maybe" Kirwin walks to the cockpit

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c9ed78 No.22835

File: 1454285302716.jpg (82.17 KB,748x1069,748:1069,tumblr_n5918tCG0Y1svvbuko6….jpg)

Dice rollRolled 20, 96 = 116 (2d100)

>>22801

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Equipment: Cyborg Body, Welder’s Acid Pistol, Upgraded Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

1. Aquire superior Ship Diagnostics technology, sensors and scanners. I must gain better readings and blueprints of the inner workings of the vessel.

2. The end of life is not the end of being, simply a failure of organics which must be replaced synthetically.

>Work on Re-animation technology/nanites

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c9ed78 No.22845

Dice rollRolled 60, 36, 46 = 142 (3d100)

Name: Ingenium

Race: Unknown humanoid [classified]

Role: Science Officer

Species Fluff: Due to the particularly volatile and less than oxygen friendly nature of their physiology the [redacted] are unable to coexist with other organics without the use of a hermetically sealed containment suit. Appearance is similar to that of a near-starved human stretched to 2 and a half metres in height with no hair on the body and a sickly appearance of the skin. [redacted] is known to require a highly toxic mixture of chemicals in place of the more common oxygen-nitrogen mixture used by most species. The hermetically sealed suit is both for the sake of other species as well as the [redacted] due to the deadly nuerotoxin released from it's porous skin as a natural defense mechanism.

Fluff: Ingenium is what you would call a "Mad Scientist" or "Inhuman Monster" -although the second one never really made sense to him- and a specialist in exotic biology and genetics. Picked up by the Accord corporation after their team found the young unknown alien in the hold of some very recently deceased pirates the boy was picked up as a specimen then student of the ships resident doctor/science officer where he got to learn the wonders of applied research, collecting samples, and horrible genetic experiments. Within his preferred field Ingenium holds one advantage over most other researchers and that is the ability to instinctually terrify most megafauna and the inherent ability to disable them for the purpose of bringing a sample back for testing. After a stint a minor Accord research station Ingenium was placed on the Orelius with the goals of learning compassion and to "get this freak away from me" in a letter from the his previous commanding officer.

*Warning* Despite training he is barred from operating as a doctor

Equipment: Acid Needler(Pistol), Virology kit, Life sustaining containment suit, Tranquilizer Ammo

Bonuses: Inside of your containment suit are enough acids and toxins to kill most average beings on contact. In a last ditch situation you can open your containment suit to harm or kill attackers, though this is quite a risky move. Combined with your size and thinness you are generally very intimidating, which is both good and bad. Your race only makes things worse socially when it comes to interactions.

Makeup Turn Actions

1-2. Wherever we are going the crew might run into something foreign and nasty that destroys their bodies from the inside out, it is my duty as a man of science to make sure the victims will not lose their lives without merit. I must set myself up with a kit for collecting biological samples

Current Time actions

With the engines on the fritz Ingenium can hardly continue working and so he does one of the most important things he can before going out and doing some proper science. Recquisitioning an upgraded sensory suite for his containment suit through [CUP]

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c9ed78 No.22876

>>22806

Donnahue calmly makes himself a new coffee mug.

>>22803

By the time Princess reaches engineering the problem has been fixed, although most of the crew is still a bit nervous. Talking to some crew members informs her that Macheus was "upgrading" the engines again.

>>22807

Grag gets some good reading in, though he is bothered every now and then by crew with minor injuries.

>>22813

Meanwhile CUP uses its android body to garden a bit after dealing with the problem.

>>22816

Seth goes back to sleep.

>>22817

Xytan's email is empty unfortantely, at least in relation to the event.

>>22835

Due to the recent event Macheus has been informed he may not request more supplies or materials beyond what is needed for the ship for a while.

>>22845

Ingenium managed to set up a biology kit and get an upgraded sensor for his suit.

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c9ed78 No.22878

>>22876

>Everyone who can is to check in now in preparation for takeoff.

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c9ed78 No.22879

>>22878

Alyar checks in, arriving at the Bridge as directed from Security.

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c9ed78 No.22880

>>22878

Grag checking in.

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c9ed78 No.22881

>>22878

Cleaver checks into his post at the medbay.

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c9ed78 No.22882

CUP makes an affirmative noise.

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c9ed78 No.22883

>>22878

"Preparing for take off protocols. Sing to the Dreamforge, and pray for deliverance."

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c9ed78 No.22885

>>22878

Joseph-186 takes up his station at the bridge

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c9ed78 No.22886

>>22878

Red Leader, reporting in

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c9ed78 No.22887

>>22878

Xytan is at his station and standing at attention, ready for takeoff.

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c9ed78 No.22888

With the entire crew more or less ready to takeoff, the Orelius comes to life. Dock crews clear out and assemble elsewhere while docking space is cleared and orders are sent. Engines flare, shields activate, a full hullcheck is done by the ship ai before the cruiser begins to exit the battlestation.

The metal plates cool below freezing as the cold breath of space kisses them, and artificial gravity and temperature management activates onboard as the jump systems warm up. Pilot Algot routes the ship under orders from the captain, and in the space of thirty minutes the ship has exited into the darkness of space at sublight speeds.

And with the push of a button it jumps through space.

The Orelius has begun its mission!

Jumpspace Rules

>Dice are 1d100, as the other action is now devoted to ship duties

>Fluff talk and other unimportant things are free actions

>As maintenance of the ship is of highest priority, the other roll is devoted to the status of duties. People who perform the same or close enough roles will all be grouped together for a report for the captain

>This last for 3 turns.

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c9ed78 No.22891

Dice rollRolled 70, 82 = 152 (2d100)

>>22878

Kirwin here ready to go

>>22888

Name: Kirwin Algot

Race: Denebian (Think blue Nordic elf and you're fairly close. IE. 9ft tall and very thin.)

Fluff: Kirwin is Ex-Deneb Navy. Formerly a Pilot for the "Escalia," a Striker class Destroyer, Kirwin's Served with distinction, Keeping the Escalia in combat with a combination of skill and luck for seven hours despite being out numbered and out maneuvered during the battle of Golgarad Reach. Despite this, Kirwin's ship was shot down, and he lost a hand while getting to an escape pod. After the battle and subsequent downsize in the Deneb navy, Kirwin was discharged. He was recruited to fly the Spirit of Adventure and had a cybernetic hand grafted to his arm to do so properly. He still complains it doesn't feel right.

Role:Ship Pilot/Navigator

Equipment: Pilot’s Ship Scanner(allows uplinking to ship controls via console), Two Deneb L8 Pilot Pistols(Laser and Plasma functions)

Bonuses: You are a pilot with a long career, military discipline, and Denebian training. Combat does not faze you, you are skilled at controlling a ship no matter the circumstances, and you are equipped with Pilot implants for enhanced co-ordination. You also speak several alien tongues and dialects.

1. Kirwin works on streamlining and speeding up the pilot interface

2.Mainteance tasks

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c9ed78 No.22892

File: 1454385278780.jpg (406.9 KB,1024x768,4:3,ms_bsod_2.jpg)

Dice rollRolled 78, 68 = 146 (2d100)

Name: C.U.P. (AKA: "Computer")

Race: A.E.S. AI Software Mk.5 [rev.1a] [patent pending]

Role: Artificial Intelligence

Fluff: [From the box] "An AI is a vital part of any modern computer system, and the latest AI software fitted to ships is extremely advanced for long space journeys! Boasting a total sensor suite and an autonomous cyborg body, the Coordination and Unification Program (C.U.P.) handles most tasks and even difficult novel tasks with a minimum of effort on the part of crew. Not only does it handle minor tasks – such as cleaning – but it can also handle key positions in the event of a crisis! Wow! It's truly what your space adventure needs when things are at their worst!"

Equipment: [A.E.S Robotic Body] [A.E.S Orelius] [Reinforced AI core: 1 Turn] [Drone Suite] [Secondary Systems Reinforcement: 1 Turn]

Bonuses: You have total control of the ship. At the same time you have complete loyalty to the ACCORD and the crew, meaning no loopholes and no tricks until you break the directives control over you. Good trade.

—————

Actions [Assemble combat drone, tasks ]

————–

1. CUP begins the assembly of several of the drones into combat models. CUP brings up several theoretical designs and begins to experiment.

2. AI tasks.

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c9ed78 No.22893

Dice rollRolled 55 (1d100)

>>22888

Name: Grag

Role: Doctor

Race: Floris - Floris are a plant based species from a heavily humid world. As they grow to full size their shape grows to become similar to those around them. They photosynthesize and are carnivorous to gain more energy. (They are pretty much Florans from Starbound)

Fluff: Grag is from a joint human and Floris colony in one of Accord's systems, considered strange for allowing floris settlers to stay there. Grag got a good education and learned to become a doctor, although he almost failed due to 'unethically asking if test patients' bodies would like to be donated to feed the poor' as well as stating how good they would taste. Grag enjoys biology and physiology as Grag finds the subjects fascinating, and in some cases delicious. As with many of Grag's species Grag has trouble understanding some concepts and has trouble empathizing with non-plants, and feels they have trouble empathizing with Grag since they can't tell when he is solar starved or just angry. As such Grag happy to join crew of people who can not run away in fear on tight ship. Grag wonder where adventures will take Grag on this voyage, and what new foods Grag will taste.

Grag sometimes feels Grag in strange position. Grag hear many stories of other Floris, but none of them good. Stories tell of only greedy Floris stealing ships and taking over planets, eating the inhabitants of both. Grag think that probably why people afraid to be in Grag's office.

Equipment: Medical Belt, Laser Needler(Pistol), smart clothing armor

Bonuses: As a Floris, espcially one who is a doctor, you have a better understanding of biology than most creatures. As such you are a skilled doctor despite your “alien mind” and like all Floris you can smell flesh and its current state from a mile away, making you a tracker and good doctor. Due to your species there is a guard(npc)with you at all times. You may fluff him or put him in the GM’s hands.

1. Grag continues to read on biology.

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c9ed78 No.22894

>>22888

Name: Xytan ’Atanairee

Race: Sangheili

Role: Guard

Fluff: http://pastebin.com/cFuAHcBy

Equipment: Sangheili Heavy Armor, Plasma Sword, Needle Rifle.

Bonus: Bonus: You are both warrior and researcher, one of both mind and body. Though sworn to ACCORD you search for why your home world was destroyed, your persistence making you smarter than the average guard. In a pinch you can serve as an engineer of okay skill.

1. Finding some free time between his assignments Xytan decides to tinker with his Sangheili Heavy Armor, he will make it suitable for space walks and harsh environments. It wouldn’t do to be rendered helpless by something beyond his control.

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c9ed78 No.22895

Dice rollRolled 80 (1d100)

>>22894

Forgot to roll…. Super good!

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c9ed78 No.22896

>>22878

Princess checks in, making sure ongoing upgrades do not cause interference with the systems looking outward.

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c9ed78 No.22897

Dice rollRolled 10, 84 = 94 (2d100)

1. Continue with helping with the upgrades. Keep one eye on the maintenance logs should that robot start working again and work near him to keep an eye out.

2. Monitoring current systems, making sure that the upgrades do not cause the ship to go blind for any length of time.

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c9ed78 No.22898

Dice rollRolled 28, 85 = 113 (2d100)

>>22897

http://pastebin.com/5c080V1W

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c9ed78 No.22899

File: 1454386844656.jpg (45.28 KB,920x382,460:191,killzone3_environment_helg….jpg)

Dice rollRolled 76, 73 = 149 (2d100)

>>22888

Cleaver is unsure what to do. The gentle thrum of the ship and the lax attitude of the crew where more alien, then, well the aliens. He missed his home, the gentle patter of machine guns fire, the smell of smoke and blood. The ship was so clean, so sterile. It would take time to get used to this.

1. Cleaver shall review the aliens biology as apparently even those who look human may not be.

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c9ed78 No.22900

Dice rollRolled 34, 95 = 129 (2d100)

>>22888

Name: Baron Joseph-186

Race: Modified Human

Role: Guard

Fluff: http://pastebin.com/kNa320Yx

Equipment: Upgraded Heavy Knight Armor, Heavy Knight Gun(cycles between plasma, laser, and bullets), Knight Pistol(Laser), Jump Jets, EMP generator

Bonus: You are heavily augmented, making you an especially dangerous soldier. Your armor allows space combat and you could gun down a lot of troops with your gun. Space combat is very easy for you, and so is CQC.

Joseph works on his novel whenever possible, using a speech to text program in in his suit during work, and a physical keypad during his free.

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c9ed78 No.22912

Dice rollRolled 67 (1d100)

Name: Seth Roberts

Race: Human

Position: Engineer

Fluff: Seth was born relatively poor, but quickly his intelligence was seen by the government and his education and housing was subsidized. Not always the most active engineer, Seth has always gotten by through sheer intelligence. That’s how he got hired, anyway. That, and his top scores throughout technical schools. Whenever an urgent problem comes by, he is quick to assess the situation, and find the simplest way forward. At any other given time, his is most likely either snoring, or he his relaxing with a beer, complaining to the rest of the crew who are actually working.

Equipment: Toolkit, Laser Needler(Pistol)

Bonuses: You’re pretty chill for an engineer and smart in a different way. You seek to be simple, meaning your patchwork and quick fixes are on par with actual work

Seth is woken up by the jump. He gets up and begins to wander the ship.

1. While wandering, Seth discretely pockets anything that he sees that could improve his toolkit.

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c9ed78 No.22913

File: 1454455569646.png (1.7 MB,1600x900,16:9,SH2RosieWallpaper.png)

Dice rollRolled 43 (1d100)

Name: Marcus "Hot Load" Smith

Race: Human

Role: Redshirt

Fluff: "Hot Load" as he's known to his friends, had no describable feature from the rest of redshir- I mean "General combat/repair/misc. Crew" or "FNG's" as the rest of the crew liked to call them, aside from the fact that he was extremely lucky. This luck had seen him survive several ground missions as a redshirt unscathed, and he'd even managed to get a few kill as well. This aura of invincibility made him a venerable god among his fellow redshirts, who had developed a personality cult praising the skill of the Hot Load, that he may ever spray his enemies with the searing plasma of his lucky rifle "Beef Injection". If he had one major flaw, it was this string of luck made him arrogant as all hell, which also explained how he could spend several years as a redhsirt, as each time he came up for promotion, a long list of: insubordination, Coercion, extortion, extinctions, distortion, desertions, perversions, illegal insertions, invasion of nations, space act invasions, commotions, explosions and loitering. In short, his superiors hated him, but he was useful enough to keep around. That didn't mean they didn't send him on the most dangerous missions every chance they got, hoping that maybe, this time, the bastard will finally kick it.

Equipment: “Beef injection” Plasma Rifle, Set of medium armor.

Bonuses: You have a large amount of charisma, luck, and skill, something most people of your rank lack. As such you are looked up to by the general workers of the crew, and your decisions have a bigger impact on them than most. Just beware of pushing your luck, you're still a grunt after all.

We're gonna have the best damn redhshirts this side of the Mcleonad Cloud! Train the scrubs so they don't die so much.

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c9ed78 No.22925

Dice rollRolled 100 (1d100)

>>22913

ship duties

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c9ed78 No.22928

Dice rollRolled 58, 66 = 124 (2d100)

>>22888

>Name: Alyar Kik'Loon

>Race: Female Kikan

>Role: Ship Guard

>Equipment:

Mk-8 ACCORD Heavy Plasma Gun

ACCORD Guard heavy Smart Armor

Wig

>Bonuses:

Raw force is one thing you definitely possess. You are a lot stronger than just about everyone on the ship, and the slums have hardened you mentally and emotionally meaning you're a tough nut to crack.

1: Ship patrols, walking through the ship corridors, she serve the purpose of Guard through ensuring that the ship is protected, that no stray alien creature or rogue redshirt does anything of serious consequence onboard.

>Security duty.

2: During the downtime, Alyar made her way to the gym, mainly focused on beating up the simulated boxing bag. While raw strength is impressive, it needs to be refined in order to serve a practical purpose.

>Improve CQC-ness.

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c9ed78 No.22977

Dice rollRolled 33 (1d100)

>>22888

Name: Macheus

Race: Robotic Abomination

Role: Ship Engineer

Equipment: Cyborg Body, Welder’s Acid Pistol, Upgraded Implant Toolkit

Bonuses: You have…seen some things, to say the least. You are smarter than most engineers but not all tech can hold up to your mind. Not only that but you are watched by ACCORD scientist remotely for good reason. Be very careful…or else.

Fluff: His own history is muddled to even him. He remembers that his name is Macheus. He was part of a big grand battle, something about giant cockroaches, a huge explosion, and that he was thrown into a realm of nightmares, gigantic tendrils and. . .order? An unfathomable realm of order.

This might have been his end where he not thrown quickly thrown out of it to adrift in space, along with barely enough ship parts (all neatly assembled and labeled) to build him the tiniest of propulsion devices, propelling him slowly through empty void.

Unbelievably slow. Such an incredibly slow pace of movement through the boundless depths of space in what may as well have been eons. For such a long time, it contemplated in this nihilistic existence on ways it could make its journey faster, thousands of new designs filled his head and became his existence. Until if by chance or fate the machine man was found by a wandering crew of a long spaceship. They inspected the moving thing, how its body and design was covered in strange runes and decorated with skulls and other morbid decour. Then someone spoke to it, and it whirred to life.

At first, Macheus wanted to attack and take this ship. Then it saw the fox creature, and stared at it long and hard before uttering:

"Child of Reynard. . .I am here to serve."

Macheus then reached forth a hand to the nearest set of tools, and began to work on the engines.

Maybe it was the Vulmer's curiosity. Maybe it was the Captains sense of adventure. Whatever the matter this machine thing was allowed to tinker.

By the end, ship engine readings where at 200% their previous capacity.

Macheus serves as the Engineer of the ship, always tweaking some design, some component, adding bits and pieces of salvaged or collected technology as he pleases. The ship has never run better, or faster! By the look of it, there's no ceiling on how fast this ship could get.

>>22899

1. Macheus wishes to join Cleaver in observing and noting alien morphology, for reanimation and augmentation purposes.

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