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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1451932671682-0.jpg (579.44 KB,1594x1062,797:531,broken nation map 2.jpg)

File: 1451932671691-1.pdf (2.25 MB,BrokenNationBuilder0.16.co….pdf)

f797b8 No.21084 [Last50 Posts]

The full game will not be starting until a proper map can be posted, but for the moment, I'm looking for 7 people to declare positions. Positions are first come first serve. Once Positions have been declared, then players can start filling out character sheets.

____________________________
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f797b8 No.21085

>>21084

Post a Picture of your House Heraldry

Name:

Position: Courtiers declare who which Reagent they start off loyal too.

Race:

Spouse Races: Only the Crown Prince may take this multiple times.

Religion:

Regalia:

Foes:

Plot Twists:

House Fluff: Describe your noble house and what position of importance it holds in the Central Empire.

Personal Fluff: Describe the head of your house, your Reagent/Courtier

Oaths:

Vassals and Other Holdings:

(Describe your starting position here, starting positions can be anywhere in the central empire, which includes the islands to the south, up to the northern border just south of the northern crags, east of the western mountains, or west of the eastern un held lands and mountains)

Roll 1d100 at character creation for additional modifiers.

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f797b8 No.21086

>>21085

Reminder

Declare position in a post first, THEN start working on a post with your character sheet, this way nobody is working on the same position at the same time and we avoid frustration since Character Creation is the hardest part of this.

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f797b8 No.21087

>>21085

Dibs on Seneschal

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f797b8 No.21091

Claiming High Priest

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f797b8 No.21092

Calling Grand Judge

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f797b8 No.21093

Claiming archmage

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f797b8 No.21094

>>21085

Dibs on General

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f797b8 No.21095

>>21094

forgot trip

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f797b8 No.21096

>>21084

Champion

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f797b8 No.21097

>>21094

just warning that DMWannabe claimed this and I owe them, but if they're cool with it you get it.

Also realized we'll have a similar problem with regalia. Declare for them as well, but feel free to otherwise start making character sheets. We got plenty of time.

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f797b8 No.21098

>>21097

well in that case I'll take spymaster

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f797b8 No.21099

>>21097

Get in IRC I have /questions/.

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f797b8 No.21100

>>21098

Sounds good.

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f797b8 No.21101

That fills in everything except crown prince. Malvaris called that on irc, but until they claim it then it's still open.

Please, call your regalia, and start making your character sheets. If you pick regicide, do not declare it in your sheet, but instead contact me on irc and declare some other plot twist as your start.

Others who wish to join please sign up for courtier positions, you have no regalia to declare so just state which regent position you work for in your sheet.

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f797b8 No.21102

>>21101

Dibs on the scepter

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f797b8 No.21103

>>21101

crown

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f797b8 No.21104

>>21101

The Ring

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f797b8 No.21105

>>21099

I'm on mobile for a couple of hours. Ask your questions here unless it's regicide or regicidally related, in which case I'll answer them in an hour or two.

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f797b8 No.21106

>>21096

Glave

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f797b8 No.21107

>>21105

I have a regicidally related question that i feel should be answered so everyone knows, do we get the bonus/flaw from the plot twist we declare to hide regicide?

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f797b8 No.21108

I should mention. Courtiers will have a lot more leeway in this game than in other positions. It's basically another full player position with a less advantageous start. It is fully possible for a regent to be down graded to a courtier, and a courtier to usurp a regent's position.

I'd ask no courtiers sign on to the crown prince's camp without a fantastic fluff reason for doing so, the crown prince starts with almost no political capital after all.

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f797b8 No.21109

>>21107

No. Only the appearance of it.

For example, picking prowess would mean you have the reputation for a thing but that it is a false front. The reputation would be formidable enough to avoid the problems with it, but you'd get no actual bonus to your rolls either.

Some things, like descent, would not work for certain positions (like crown prince regicide due to physical features being involved), we'll work it out in irc

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f797b8 No.21110

>>21105

You also probably want to ask another question to hide if you actually picked

Regicide now btw.

I should also mention that this game is ultimately cooperative with a few competitive subgames. The more people who pick regicide, the harder for anybody to win it's going to be. Just something to keep in mind (by my current system, the game can handle two regicide a before revealing the attempts will shatter the empire and basically cause a global loss via conditions similar to Enemy At the Gates)

Also note. Regicides will be revealed to one other courtier or regent (regents to regents, courtiers to courtiers). They'll have no proof, only personal knowledge that it is fact.

Fellow regicides have no garunteed knowledge of one another's crimes, there was just a cluster fuck of assassination attempts and you know how many other regicides there are, but not should, barring that the random roll to decide who knows tells you.

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f797b8 No.21111

Do we add the oath's from our spouses race?

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f797b8 No.21112

>>21109

What happens if we don't have any of a certain oath, but our foes cause a negative?

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f797b8 No.21113

>>21111

Yes, regents choose their spouse or their own race, in general regents and courtiers only get ONE racial oath set, not two.

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f797b8 No.21114

>>21110

it was a thought I had, since you said to pick another twist, that I'm sure everyone had. actually, another question. What if multiple people pick Regicide? was it a collaboration or would the Emperor's death have ended up as a slapstick series of events?

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f797b8 No.21115

>>21114

nm litereally just read last line

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f797b8 No.21117

>>21084

Dibs on Courtier

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f797b8 No.21118

>>21110

do we have to spend a plot twist to vote for land is sick/enemies on all sides?

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f797b8 No.21119

>>21113

One more. Can vassals be picked more than once. IE could I get 2 sets of death knights?

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f797b8 No.21120

>>21112

Pick double the necessary amount of another oath.

If you pick rival then I suggest you say so in this thread for the other player's benefit.

>>21119

Yes, pick if the quality of those death knights increases, or if you get multiple units of death Knights.

>>21118

Yes, but only those who pick it get the benefits, everyone else gets the problems as well.

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f797b8 No.21121

>>21117

No need to find courtier, there can be any number of courtiers.

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f797b8 No.21122

>>21121

Dibs courtier*

Fucking auto correct.

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f797b8 No.21123

>>21122

I double dip it then

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f797b8 No.21124

>>21120

"Summoning or keeping Manticores is illegal," why is this so?

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f797b8 No.21125

>>21084

Will work on fluff later. once map is up.

Regalia:Glaive

Foes:Rival: High priest

Plot Twists:Descendant

House Fluff: Describe your noble house and what position of importance it holds in the Central Empire.

Personal Fluff: Describe the head of your house, your Reagent/Courtier

Oaths:(total before minusing for vassals and such)9 nobility, 4 military, 1 shadowy, 2 religious, 4 universal

Vassals and Other Holdings:

What I want: What is purchasing it

Wandering mountains:x3 nobility oaths (triple quality)

Builders: 1 nobility oath

Engineers: 1 universal oath

Proletariat: 1 shadowy

Law keepers 1 universal

Vampire Knights: 2 military

Paladins:1 military

Death knights: 1 military

Ancient golem: 2 nobility (2 of the golems)

1 skycastle:Nobility

Airship: 1 universal

Leviathin 2 religious (quality)

oaths used -7 nobility -3 universal -1 shadowy -4 military -2 religious

(Describe your starting position here, starting positions can be anywhere in the central empire, which includes the islands to the south, up to the northern border just south of the northern crags, east of the western mountains, or west of the eastern un held lands and mountains)

Roll 1d100 at character creation for additional modifiers.

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f797b8 No.21126

I'm biting the bullet and taking Crown Prince

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f797b8 No.21127

Dice rollRolled 61 (1d100)

>>21125

second plot twist is second regalia. taken from regalia obviously

Also rolling my d100

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f797b8 No.21128

>>21091

>>21102

>>21094

>>21104

>>21096

>>21106

>>21087

>>21103

>>21093

>>21092

DMW has general, Malvaris (barring somebody swooping in and grabbing it) has crown prince.

WhiteDeath is an undeclared courtier.

That's the current state of sign ups. If you've not picked a regalia as a regent yet, please do so.

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f797b8 No.21129

>>21127

Wait till everyone else has posted character sheets, then declare whose regalia you're taking.

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f797b8 No.21130

>>21129

He is my rival. Had no choice in the matter

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f797b8 No.21131

>>21130

yes but now someone could swipe it from you, and everyone knows there's no point in swiping from regalia, or he could swipe it back

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f797b8 No.21133

>>21129

Hey, Maldaris already ok'd it can I modify Descendent into playing as the Crown Prince's mother? instead of being directly related to the emperor? Or would Maldaris have to take it instead?

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f797b8 No.21134

>>21101

Calling The Seal I guess

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f797b8 No.21135

>>21124

Manticores are killing machines, pure and simple. They have no other purpose than ending life. Their venom is a nearly untraceable poison, and near instantaneously causes brain death upon application. They are hard to kill, incredibly aggressive, and we're made, and released, as a form of terror weapon primarily targeting civilian targets when they were first created. They're useless as guard animals even due to being so territorial they'll generally prevent the owner from accessing stuff, and they kill for pleasure rather than need, their systems wired to basically have the same effect crack has every time they end a life. Throw in the ability to see living auras, and only golems are a sure fire way of ambushing one.

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f797b8 No.21136

>>21133

He would take descendant, none of the mothers could take it, as it would be incest then. You guys can do this but hit me up on irc when I get back.

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f797b8 No.21137

>>21130

I'll change that rule. Hold over from the crow. You can just get a second rival without benefit of you steal from them.

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f797b8 No.21139

>>21136

Actually changing my mind on this one. You guys can make your case about the mother/child relationship, but it effectively creates one power bloc at character creation and I'd prefer to avoid that outside of courtiers.

I'd permit a courtier mother/former empress-mother/empress, but not as a regent.

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f797b8 No.21140

>>21139

You're silly if you think that power blocs aren't already forming in the IRC

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f797b8 No.21141

So if I get taken to -1 in an oath thanks to enemies do I have to perform something to bring it back to 0?

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f797b8 No.21142

>>21140

but ok I'll wait till you get on the IRC

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f797b8 No.21143

>>21139

Considering things we've discussed previously, I think it would be fitting. And to be honest, it's not impossible that infanticide could occur.

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f797b8 No.21144

>>21140

Fair enough. But still holding reservation on this one until I get to talk to you both on irc.

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f797b8 No.21145

>>21141

See>>21120

You pay twice as many oaths of any other kind to fill in the deficit. So pick two oaths of an unrelated kind.

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f797b8 No.21146

File: 1451943739624-0.jpg (82.05 KB,920x869,920:869,1442888744594.jpg)

File: 1451943739683-1.jpg (1.31 MB,3040x1839,3040:1839,1394731986540.jpg)

>Name: Morgana Whatevertheroyalfamilynameis

>Position: Seneschal Man Courtier

>Race: Human, Plot Twist Race (Faye)

>Religion: The Godless

>Foes:

+ Eastern Nations

>Plot Twists:

+ Descendent

>House Fluff:

It's the royal family really.

>Personal Fluff:

Morgana, originating from the part of the royal family that used to have control over the Eastern provinces grew up in what one would consider humble surroundings for the royal family. Though she has never actually been to any of the Eastern provinces she was raised to disdain its people and the feeling is more than mutual.

When her eldest brother Elias came of age one of the family's most loyal vassals gifted him a Drake egg, bearing the family colors. While Elias cared little for the egg Morgana watched it and cared for it brooding over it every day until Elias finally gave in allowing her to keep it.

After the Drake had hatched and been named "Bello" by Morgana it quickly became clear that this was no normal beast of war. Growing to a truly monstrous size in few years Bello became a fearsome sign of the nobility, his heavy scales shining bright in the royal colors.

Eventually when Morgana came of age herself her personal pet-Drake had replaced any Knights and Paladins as protectors, perhaps a good change as the young woman did not fare well with the empire's traditional churches, believing that gods were nothing more than men and women who had distinguished themselves sufficiently. Perhaps they deserved admiration, but certainly nothing more than that.

Seeking to leave her mark in the world Morgana took to architecture and engineering, striving to leave behind constructions that would be considered nothing less than wonders by the generations still to come. And perhaps one day some fools would worship her as they did her ancient ancestors.

>Oaths:

+ 5 Universal Oaths

>Vassals and Other Holdings:

+ Guildsmen (1x Additional Quality) Rank 2

+ [Bello] Wyvern (3x Additional Quality) Rank 4

+ Inventors (1x Additional Quality) Rank 2

+ Labor Golems

>Oath Balance: (Correct me if I broke something)

+ 2 Universal Oaths (Humans)

+ 4 Universal Oaths (Foe: Eastern Nations)

+ 5 Economic Oaths (Courtier)

+ 2 Magic Oaths (Faye)

+ 3 Magic Oaths (Godless)

- 2 Magic Oaths (Foe: Eastern Nations)

- 2 Economic Oaths (Guildsmen + 1x quality increase)

- 3 Magic Oaths (Wyvern + 2x Additional Quality)

- 1 Universal Oath (additional quality increase for Wyvern)

- 2 Economic Oaths (Inventors + 1x additional quality)

- 1 economic oaths (labor golems)

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f797b8 No.21147

>>21125

Just realized, missing position, race, spouse's race, and religion. (Remember, regents and courtiers only get oaths from either their own race or their spouse's race. Not both)

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f797b8 No.21148

>>21146

Blerp, its a Drake not a wyvern, ima fix it in the first update

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f797b8 No.21149

>>21146

Looks good WhiteDeath! Will be interesting to see how you dare. Your lands will be a single hex on the eastern borderlands.

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f797b8 No.21150

>>21144

Kek, it's absolute bullshit people are all planning to rival me.

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f797b8 No.21152

>>21149

I don't have lands, I'm just a poor courtier. That said uhm I'd like to actually stay with a Wyvern and not the Drake.

Also, can I still be a distant member of the royal family with the Animal Companion trait or would I have to change that?

Aaaand lastly I had 6 Universals and spent one on the Wyvern (2 from human and 4 from Foe Eastern nation) I used all my 5 economics on guilds, laborers and inventors. Unless of course I went wrong somewhere then I'd be happy to adjust.

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f797b8 No.21153

>>21152

I'll let you be a sub house of the royal family, super distantly related. Descendant is meant for like half siblings, uncles, immediate family basically.

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f797b8 No.21155

>>21152

Nah I misunderstood your tabulation of oaths at first, s'why I deleted my complaint. You're good.

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f797b8 No.21156

>>21155

I do need to check foes though, I think that your first for is chosen for free without price or reward, but I have to check…

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f797b8 No.21157

>>21150

Good luck then man! I have confidence in you!

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f797b8 No.21158

>>21152

>>21153

You will need to reduce your oaths however, either your human or far oaths if you drop descendant.

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f797b8 No.21159

>>21155

Awesome, posting new stats to avoid confusion.

>Name: Morgana Sub-Royal-Family-House-Name

>Position: Seneschal (Wo)Man Courtier

>Race: Human

>Religion: The Godless

>Foes:

+ Eastern Nations

>Plot Twists:

+ Animal Companion

>House Fluff:

It's the royal family really.

>Personal Fluff:

Morgana, originating from the part of the royal family that used to have control over the Eastern provinces grew up in what one would consider humble surroundings for the royal family. Though she has never actually been to any of the Eastern provinces she was raised to disdain its people and the feeling is more than mutual.

When her eldest brother Elias came of age one of the family's most loyal vassals gifted him a Wyvern egg, bearing the family colors. While Elias cared little for the egg Morgana watched it and cared for it brooding over it every day until Elias finally gave in allowing her to keep it.

After the Wyvern had hatched and been named "Bello" by Morgana it quickly became clear that this was no normal beast of war. Growing to a truly monstrous size in few years Bello became a fearsome sign of the nobility, his heavy scales shining bright in the royal colors.

Eventually when Morgana came of age herself her personal pet-Wyvern had replaced any Knights and Paladins as protectors, perhaps a good change as the young woman did not fare well with the empire's traditional churches, believing that gods were nothing more than men and women who had distinguished themselves sufficiently. Perhaps they deserved admiration, but certainly nothing more than that.

Seeking to leave her mark in the world Morgana took to architecture and engineering, striving to leave behind constructions that would be considered nothing less than wonders by the generations still to come. And perhaps one day some fools would worship her as they did her ancient ancestors.

>Oaths:

+ 3 Universal Oaths

>Vassals and Other Holdings:

+ Guildsmen (1x Additional Quality) Rank 2

+ [Bello] Wyvern (3x Additional Quality) Rank 4

+ Inventors (1x Additional Quality) Rank 2

+ Labor Golems

>Note:

I removed 2 of the Universal Oaths to make up for the 2 Magic Oaths losts by exchanging the Descendent in favor of the Animal Companion.

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f797b8 No.21160

>>21157

Kek, I certainly don't. Two rivals and down my artifact/regalia.

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f797b8 No.21161

>>21160

Also literally fucking everyone taking godless. Major powergaming I do declare.

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f797b8 No.21163

>>21158

is the rule still active that the first foe doesn't give or take anything from you?

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f797b8 No.21164

>>21163

For regents and crown prince at least. I can't remember if I changed that for courtiers, if I did it'd be in the current edition of the odd rules.

>>21160

Don't be sure. Changing that rule so they ca pick anybody's regalia.

Also godless will run into so many fucking problems in ruling a populace, religion is VERY important to a medieval people, the whole for picked while being godless just exacerbates that problem.

Imagine a count in the Holy Roman Empire declaring they were gnostic or something, or the problems Bloody Mary ran into as a catholic over Protestant England. Godless will run into similar problems.

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f797b8 No.21165

>>21164

Current edition of pdf rules*

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f797b8 No.21166

>>21164

Kek, well either way I just lost my character I was working on. So that's 10/10. Also how long does it take before the populous realizes the entire government is a heathen and they start a purge?

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f797b8 No.21167

>>21164

If its still the case for the Courtiers as well then I choose the Theists as first enemy to do nothing and the Eastern Provinces as second one.

Forgive me if I'm not posting the stats again but at this rate I will have to ask an admin to delete my posts.

I will update it when posting the first turn.

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f797b8 No.21168

>>21166

We'll have to see!

I'd honestly suggest people choose stuff other than godless though, godless seems ideal but outside off pacific academic circles it's going to make your lives harder.

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f797b8 No.21169

>>21168

Specific* fucking auto correct.

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f797b8 No.21170

>>21167

Given the time we're likely to be waiting, I'll be starting a new thread and be keeping this one for debugging/q&a. Don't worry about it man!

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f797b8 No.21171

>>21170

>>21167

Kek, more church haters

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f797b8 No.21172

>>21164

oh that's just great. There goes the godless Crown Prince walking the path of the First Emperor.

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f797b8 No.21173

>>21084

TENTATIVE CHARACTER SHEET

General +10 Military Oaths

Beastkin +1 Military +1 Shadowy +1 Nobility Oath

Religion Uniter: +2 Religion +1 Social +1 Nobility

Regalia: The Shield

Foe: Military. [Specifically, Nobility/Officers]

Plot Twist 1: Commoner's Blood

Plot Twist 2: Brothers in All But Blood

11 Military

1 Shadowy

2 Nobiliy

2 Religion

1 Social

Beastfolk Patriot verging on Nationalist, made good friends with the old Emperor in training, was appointed to head the Army, which pissed off quite a bit of the nobility and officers. Seeks advancement of the Beastmen within the Empire.

Haven't decided stuff not stated here, full sheet to be posted in a few hours.

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f797b8 No.21174

>>21170

Can we buy multiples of vassals?

ie Priests(1 Religion)x3 ?

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f797b8 No.21175

>>21171

Shouldn't you be worshipping your idols you petty fool? *tips fedora*

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f797b8 No.21176

>>21174

"Yes, pick if the quality of those death knights increases, or if you get multiple units of death Knights."

an answer to Tansen's question which was the same thing

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f797b8 No.21177

>>21172

I did say it was the hardest path flat out.

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f797b8 No.21178

So question in regards to plot twist

My character is a dwarf with personal prowess. I know its generally skill or knowledge based but let's say my character is just an implacable force of nature where his job is concerned. Would that count?

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f797b8 No.21179

>>21178

Depends on the job, you have to pick a skill, it can't just be 'I'm the greatest archemage ever'

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f797b8 No.21181

>>21179

In your case it could be investigation, litigation, law of nations, ancient law (which often has magical applications), precedent, fair judgement, interrogation, theiftaking (generally hunting down and apprehending criminals), would all be appropriate to a high judge.

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f797b8 No.21182

>>21178

For your character I might suggest either investigation or organization/beuracratic handling from what you said. You would be unstoppable at getting to the bottom of matters, setting up the courts to insure justice is done.

I'd be willing to give you the broad prowess of 'seeing justice done', but it'd be one of those things where you'd be able to bring justice to anyone, but only so long as you brought justice to anyone. You could never smudge the lines, never compromise, never back down, or you'd lose the prowess and your reputation would steadily degrade.

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f797b8 No.21183

>>21173

What kind of beast kin? The breed brings varying personal/cultural advantages. (Big choice is about whether it's a wild breed or urban breed)

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f797b8 No.21184

>>21182

Considering my backstory involves exiling or imprisoning almost my entire family after they abused the fact that they were related to the high judge I'm fine with that.

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f797b8 No.21185

>>21182

>Bring justice to everyone provided you bring justice to anyone.

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f797b8 No.21186

>>21184

Sounds good!

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f797b8 No.21187

>>21186

If we pick to be the crown prince's courtier what oath spread do we get?

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f797b8 No.21188

>>21187

They get a single universal oath, just like the crown prince.

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f797b8 No.21189

>>21187

join #crownprincecourt to discuss this rq pls.

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f797b8 No.21192

Name: Leopold

Position: Grand Judge

Race: Dwarf

Spouse Races:

Religion: Church of the Uniter

Regalia: Seal

Foes: The Guilds, Western Wastelanders

Plot Twists: Personal Prowess (Seeing Justice Done), Empress

House Fluff: A once great house that dates back to the founding of the empire it has steadily lost power and influence as their holdings became worthless and their attempts at recovery met only with disaster until Leopold the Prodigal son was birthed and the family as a whole met with salvation as they were brought back up by the empress through his appointment to the position of High Judge then swiftly struck down when they felt their relations made them exempt from the empires laws. All that remains of the house now is the Prodigy as the rest have been Exiled, Executed, or Disgraced. While some people saw his measures as extreme and cold it has only reinforced his position as a High Judge without reproach.

Personal Fluff: Leopold is granite, immovable and imposing. He cares little for the trappings of excess and metes out justice both fairly and with extreme prejudice. Through this he has made many enemies both in the guilds as he meets bribes with prison sentences and sanctions as well as with the criminal element as he spent his early career decimating their operations within the empire. This single-mindedness is also what brought the eye of the royal family upon him and the impedements of corrupt and weak superiors was easily removed as he gained first control over the capital's lawmen second only to the previous Head Judge and advanced to the position with the untimely death of his predecessor in the service of duty. Following his ascension to power Leopold quickly began cleansing the ranks of malcontents and using his power to add nearly incorruptible military forces to replace the losses. While people hardly like the man they do enjoy the peace he brings. Imperial politics is an entirely different matter for Leopold as he supports whatever government is most stable and the actual ruling individual is inconsequential as long as their method of ascension is just.

Oaths: 4 Social, 1 Military

Vassals and Other Holdings: Lawkeepersx2 -2 Social, War Golems x2 -2 Military, Ancient Golem -1 Nobility, Rocs -1 Social, Mages -1 Social, questing Knights -1 Social, Monks -1 Religious, Drakes -1 Religious, Elementals x2 -2 Social

Oath counting

Social 12-8

Magic 0

Economic 0

Military 3-2

Shadowy 0 (-1 Social, -1 Military)

Nobility 1-1

Religious 2-2

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f797b8 No.21193

Dice rollRolled 26 (1d100)

>>21192

oh right d100

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f797b8 No.21196

>>21183

Big Cat. Thinking Lion, Tiger, but leaning Lynx.

Strike that. make it 100% lynx.

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f797b8 No.21200

Name : Nelissa the Quiet

House Fluff : Primarily a gathering of like minded Nephilim, Nelissa's house is entirely unrelated to her beyond the oaths they have sworn to one another. These oaths are bound in magic and blood. Most of the oaths sworn have to do with loyalty , preserving the peace and ensuring that chaos does not overtake the Central Empire.

Personal Fluff : Nelissa is old. Very, very old. Possibly the oldest Nephilim still living. She has seen and helped the Empire rise and has no desire to see it fall. Through that time she has learned the price of mortal power and mortal might. It is why she will never try to take a kingdom for herself, nor will she do more then advise, never to rule directly. What she seeks above all else is stability to work her personal projects in peace. When that stability is threatened she descends to the shadows to bring that about once more. Nelissa has personally determined that in order for the Empire to continue as it once did the Crown Prince must take the throne. Though she has learned many skills in her time alive her greatest is her ability to move completely silent with no magical aid. Her mount is a powerful Chimera made from a Roc, a Drake and Unicorn.

Regalia : A serpent upon a branch which a single fruit hangs.

Courtier to the Crown Prince: +1 Universal Oath

Race : Nephilim : +2 Military, +1 Shadowy

Religion : Godless : +3 Magic Oaths

Enemy : Military : -1 Military, +2 Shadowy

Twist : Personal Prowess

Vassals :

Incarnate : 2

Chimera : 1

Spies : 2

Assassins : 1

Vampire Knights : 2

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f797b8 No.21202

>>21159

Re-re-revamp

>Name: Morgana Sub-Royal-Family-House-Name

>Position: Seneschal (Wo)Man Courtier

>Race: Human

>Religion: Church of the Uniter

>Foes:

1. The Theists (No effects)

2. Eastern Nations

>Plot Twists:

+ Animal Companion

>House Fluff:

It's the royal family really.

>Personal Fluff:

Morgana, originating from the part of the royal family that used to rule over the Eastern provinces, grew up in what one would consider rather humble surroundings for a noble family. As had been almost sort of an odd tradition in her family line she had never actually been to any of the Eastern provinces, though she was raised to disdain its people and the culture came with it. Undoubtedly the feeling was mutual as the family came under attack repeatedly by those who sought to avenge some long held grudges.

When her eldest brother Elias came of age one of the family's most loyal vassals gifted him a Drake egg bearing the family colors. While Elias cared little for the egg, far too busy considering his official ascendence into the world of adults, Morgana watched it and cared for it brooding over it every day. When Elias got married merely a few months later he allowed Morgana to keep the egg as her own, figuring he would have no use for such an aggressive beast in his surely orderly province to be.

Named "Bello" by Morgana it quickly became clear that this Drake was no ordinary beast of war. Growing to a truly monstrous size in only few years Bello became a fearsome sign of the nobility, towering over all other Drakes at the noble court, with his heavy scales proudly bearing the family colors.

By the time Morgana came of age her personal pet-Drake had replaced any Knights and Paladins as protectors, some creditting it to the almost uncannily strong bond the two shared, other more evil tongues claiming that the Paladins had refused to serve Morgana any longer for she disrespected the official representatives of the church in many ways.

While Morgana, and Bello in particular, did have a few brushes with the church here and there, she is a devout follower of the faith and seeks to ascend into sainthood by providing innovative and masterfully executed architecture, employing a mix of golems for heavy tasks, well experienced guildsmen for more precise parts of the construction as well as men of wisdom and intellect to overcome any obstacles that may stand in the way.

>Oaths:

+ 2 Universal Oaths

+ 1 Nobility

>Vassals and Other Holdings:

+ [Architects] Guildsmen (1x Additional Quality) Rank 2

+ [Bello] Drake (3x Additional Quality) Rank 4

+ Inventors (1x Additional Quality) Rank 2

+ Labor Golems

+ [Freemasons] Builders

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f797b8 No.21203

>>21200

No regalia for you, you're thinking Heraldry. Courtiers don't start with Regalia.

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f797b8 No.21205

>>21203

>>21203

durrr, yes that is what I meant.

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f797b8 No.21216

File: 1451957035009.jpg (26.68 KB,425x319,425:319,00000001.jpg)

>>21084

Name: Viviene Ta'Lach

Position: Spymaster

Race: Fae

Spouse Races: Human (deceased)

Religion: Fae Lords

Regalia: The Ring

Foes:

Rival (General) (freebie)

the Eastern Nations

Racial Schism (Dwarves)

Plot Twists: Personal Prowess

Chosen by the Gods

House Fluff: The Fae House of Ta'lach is one of the oldest lines of Spymasters in the Empire. Harkening back to the earliest days of the throne, the Prima Ta'lach was the successor to the First Emperor's Nephilim Spymistress. Ages has passed, and the line of Ta'lach has risen and fallen many times. Today they stand as a testament to familial duty, holding some of the most influential members of the Fae Court as allies, all to achieve one goal. Byron Ta'lach, the new Crown Prince. While none have contested his authority as Crown Prince, many among the populace fear his Fae heritage, and more importantly, the Spymaster of the old court, Viviene Ta'lach. The matron of the Spymaster trade in her lineage, it's said she watches over the Prince with the care of a mother bear with her cubs. Loath be the one who attempts to strike the Crown and incurrs the wrath of the Matron of Spies

Personal Fluff: Viviene Ta'lach, trained since her birth a century ago to be a spy and assassin, took over her mother's position with minimal bloodshed, indeed the only blood shed was that of her mother. When she became spymistress she was brought into close contact with the Emperor, seeing an opportunity she used her feminine wiles and proceeded to seduce the man into her bed, leaving her with child and him infatuated. When she was asked to make their arrangement official she gracefully accepted and was given the Emperor's Ring as a sign of their marriage. When her child was discovered as heir after the death of the previous one and the Emperor she was pleasantly surprised but proceeded to do her best to smooth the way for her son to sit upon the throne that was his by bloodright.

Oaths:

+10 Shadowy (Spymistress)

+2 Universal (Human Spouse)

Lords of Faerie (+1 Religious, +2 Magic, +1 Social)

Schism Dwarves (-2 Social(-2shadow) -1 Economic(-2 military), +4 Shadowy, +2 Military)

Eastern Nations (-2 Shadowy +4 Universal)

10 sh

6 univ

1 rel

2 mag

Vassals and Other Holdings:

[3x] Demagogues (1 relig 2 univ)

[1x] Elder thing 4 (4 shadowy)

[2x] Questing Knights 2 (4 Univ)

[2x] Spy 2 (4 Shadoy)

[1x] Assassin 2 (2 shadowy)

[1x] Sorcerer 2 (2 Mag)

Ending Oaths:

0

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f797b8 No.21217

File: 1451958281707-0.jpg (98.16 KB,900x695,180:139,raven_coat_of_arms_by_shad….jpg)

File: 1451958281761-1.jpg (15.96 KB,236x314,118:157,ravens.jpg)

>>21084

Name: Inemir Tal'sol

Position: Archmage

Race: Fae

Spouse Races: None

Religion: The Godless

Regalia: The Mantel

Foes: The Eastern Nations

Plot Twists: Personal Prowess, Animal Companion (Raven)

House Fluff: House Tal'sol is an odd house. It has been around since the founding of the empire, and yet it has supposedly only had one lord. It is said that Lord Tal'sol was bound to the first emperor through the pact with his Grand Judge. It is said that the house has survived because the lord, or lords, is a seer and can see any assassination or betrayal coming. The first mention of Lord Tal'sol is related to the first heir, and is of him giving the heir a now forgotten prophecy.

Personal Fluff: Inemir Tal'sol is old. Born shortly before the empire was founded and bound the empire at it's creation by the first Grand Justice Inemir was the son of a man who would become a lord. Inemir often played with the first heir and liked to show off his gift with divination magic. How he met his raven companion Mimnon, the dire prophecy he gave to the first heir as he neared his day of coronation and the subsequent split between them is a story all know. It is how he is still here.

After the fallout Inemir moved to the Eastern Sea, but as the Eastern Kingdoms split from the empire he was forced to move his lands farther and farther west. He was a pain in the side of the Eastern Kingdoms all the while, and they returned the favor. He wishes to one day see that sea again. It always looked beautiful at noon.

Over the years, besides the forced movement due to rebellions, he has seen emperors grow old and die from many reasons. He has given advice and sooth saying to many to seek it. He has witnessed history, but rarely been a part of it. He didn't care too much for politics, only giving input when it was asked of him or needed.

But now things have changed. His visions have showed him what is to come, and now it is time for him to act. With the seat as the Archmage and the ear of the young heir he shall guide the empire to the best of his abilities. What it is he saw he may never say, and whether we head to a bright future, or away from a darker one is unknown except to him.

Inemir usually wears a black cloak with the hood pulled up with Mimnon resting upon his shoulder.

Oaths:

Vassals and Other Holdings:

Will take anything on the Eastern Boarder

+ Sky Castle (x3)

+ Inventors (x2)

+ Ancient Golem (x5)

+ Airships

+ Thunderbirds

+ Labor Golems

+ Mages (x2)

+ Enchanters (x2)

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f797b8 No.21218

Ammendum to spouse rules.

Forgot that only humans can cross breed. Your spouse is either the same race as you, or human, or if you play a human, then of any other race.

Sorry for the confusion, hope this doesn't screw up backstories too much.

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f797b8 No.21229

Dice rollRolled 51 (1d100)

>>21084

Name: Rylza Aserveti

Position: Spy Mistress Courtier

Race: Human

Spouse Races: Single

Religion: Church of the Uniter

Foes: Southern Isles

Plot Twists: Brothers in all but blood

House Fluff: To the credit of the Aserveti family, they have held a prestigious and considerably old, albeit small, connection the creation of the Empire itself. Supposedly created soon after the First Emperor came to be, the Aserveti were one of the first houses to be ennobled, forged from a small sect of Fae. Although never reigning much political power, they have always been as faithful and loyal as possible to the Emperor's lineage, going as far as to have their Heads of their House serve directly as Hand-maidens, butlers, and other menial but dignified duties, along with other, more prestigious holdings. They are considered exemplar for their thankless efforts, and they themselves will accept little to deviancy or opposition to the Emperor, going as far as to don masks if they some how bring Shame to the Empire or their lineage.

However, it is said that for all their humility and their honor, the Aserveti are…Unhinged in some regards. They will not deny command of any kind from the Emperor, or his regents. Not only that, but most of them carry a unnatural fondness for Contracts and oaths, never daring to break them when made. They instinctively have a dire want of a master, of somebody to lead them and command them, which they often readily find in the Emperor. Beyond that, they carry with them mostly a cold, and detached attitude, with sharp and sometimes even violent intellect. Many say these odd aspects of their general personality come from their insular nature, and their Fae origin. What ever the case, their actual small holdings comprise of some lands long held near the Crag border, and a small estate near the very heart of the Empire, where they mostly reside.

Personal Fluff:

Rylza Aserveti, the now head of the Aserveti lineage, regards herself, as a failure. Like her father before her, she was brought up to be a total servant to the wants and needs of the Emperor's line. Born before the Heir, she was a general caretaker and helper to the young master, along with the many other children of the Emperor. Modelling herself on the proud ideology and imagery of both her family line and the church, she saw no task beneath her. However, as much as she had took good, she took just as much bad. There was simply no task that she saw as below of herself. Secrets that only the most trusted could have, tasks too grim or too dark for others to endure, or crimes that no other Noble would dare even touch. She readily accepted the commands as her father did, and his father before hand. This in turn, led to her working with the Spy-mistress. And although she respected her, it was clear that she did not hold any true loyalty to the king in Rylza's eyes.

But when the news of the death of the Emperor, and her father, reached her, she was all but destroyed. She has, and continues to, wear none but black clothing in deepest mourning for the loss. Indeed, so distraught, the thought of ending her life passed her mind many times. Through grim determination, she has managed to push through her depression, and has vowed herself to see the Emperor's plans come to fruition, regardless of what they may be. Although she knows she would never act out against the new Crown Prince, she still clings to the past heir and Emperor over him. She also holds no great love for her own supporter, seeing her as unloyal, and even more concerned with her own lineage than that of the Emperor's. However, for now, she will do all that is asked of her.

Oaths:

Shadowy: +5

Human: +1 Magic, +1 economic

Church of the Uniter: +2 Religious, +1 social, +1 nobility

Southern Isles: -1 Magic, -1 Economic, +2 Social, +2 Shadowy

Vassals and Other Holdings:

A few small holdings on the border of the Crags, and a estate in the Empire's capital city.

[2x] Ranger (-2 Shadowy)

[1x] Spy (-1 social)

[1x] Law Keeper (-1 Shadowy)

[2x] Manticore (-2 Shadowy)

[1x] Angel (-1 Religion)

[1x] Incarnation (-1 Shadowy)

[1x] Ancient Golem (-1 Nobility)

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f797b8 No.21233

File: 1451967086829.jpg (306.95 KB,1115x1280,223:256,Ilves Tassu_1.jpg)

Ilves Tassu

House of Ilves [Founder]

Lord General of the Empire (+10 Military Oaths)

Lynx Beastkin (+1 Military +1 Shadowy +1 Nobility Oath)

Religion: Church of the Uniter (+2 Religion +1 Social +1 Nobility)

Regalia: The Shield

Foe: Military. [Specifically, Nobility/Officers]

Plot Twist 1: Commoner's Blood

Plot Twist 2: Brothers in All But Blood

Spouse: Tayna Petuja, Lynx Beastkin

Fluff Synopsis: Beastfolk Patriot verging on Nationalist, made good friends with the old Emperor in training, was appointed to head the Army, which pissed off quite a bit of the nobility and officers. Seeks advancement of the Beastmen within the Empire. Will not consider actions that lessen or damage beastmen, but will consider actions that don't improve them.

Oaths: (11 Military, 2 Nobility, 2 Religion, 1 Social, 1 Shadowy)

Infrastructure/Civilians

1x [Demagogues x2]

1x [Shipwrights]

Army

1x [Musketeers x2]

4x [Soliders]

1x [Pegasi x2]

2x [Cavalry]

Air Navy

1x [Airship]

1x [Airship of the Line]

Water Navy

1x [Frigate]

1x [Ship of the Line]

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f797b8 No.21235

Reserving courtiership as I read the PDF

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f797b8 No.21236

Dice rollRolled 67 (1d100)

>>21217

I forgot the d100

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f797b8 No.21239

File: 1451968939306.png (68.52 KB,432x446,216:223,House_Ilves.png)

Dice rollRolled 80 (1d100)

>>21233

House Ilves:

House Ilves consists of Ilves Tassu, his wife, Tayna Petuja, and a few young children. House Ilves was founded when General Ilves was enobled by his friend, the Emperor, and has only what the Emperor gave Ilves during their friendship. Sigil: Snarling L

Lands of House Ilves:

House Ilves has lands primarily in the Northeastern Borderland and Wildlands, consisting mainly of a few forts, some garrisons, and a few towns. The House Seat is in one of these towns, named Kaupunki. General Ilves frequently uses his lands to train the Army units, being remote from the 'decadant luxuries of cities', hoping to encourage the nobility and officers to concentrate on their training.

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f797b8 No.21240

File: 1451970522582-0.png (98.54 KB,432x446,216:223,heraldry.png)

File: 1451970522583-1.jpg (60.76 KB,613x595,613:595,Rand2.jpg)

Dice rollRolled 7 (1d100)

Name: Rand Naythanial

Position: Seneschal

Race: Human

Spouse Races: Dwarf

Religion: The Dragonic Kings

Regalia: Crown

Foes: , The Eastern Nations

Plot Twists: Personal Prowess[Architecture], Chosen By The Gods

House Fluff: The Naythanial family dates back to the time of the First Emperor, when they helped build the great works that have served the Empire for generations. The Naythanial family was given the rights to tax the use of the highways and the massive Gratestone bridge. Each pillar that supports the giant bridge rival a castle's towers in size, and serve as the Naythanial's ancestral castle. Growing rich off the taxes, the Gratestone Bridge slowly grew a town in it's arches. Now a major trade hub, the Bridge holds thousands of people suspended below it's overpass. The Naythanial family has reaped the benefits of this, becoming immensely wealthy.

Personal Fluff: Raised in the shadow of an ancient bridge, Rand was fascinated by the mighty constructions that his ancestors. From an early age, he proved to possess a rare intellect and seemed to know exactly how to build things he never learn. At the young age of 12, he engineered a new milling house design, that functioned at close to 90 percent efficiency. Trained in all manner of engineering, the young heir to the Naythanial estates and highway soon began work for the Emperor. Apprenticed to the previous Seneschal, Rand was placed in power after his mentor retired to his lands in the south. With sudden control of the Central Empire, Rand vows to make the Empire great again for when his liege comes of age.

Oaths: +10 Economic(Seneschal) +2 Social, +1 Economic(Dwarf) +2 Religious, +2 Military(The Dragonic Kings) -1 Military, -1 Nobility, +4 Non-Military/Nobility(Crag Barons), -2 Universal, +4 Universal(The Eastern Nations)

Total: 9 Economic, 2 Social, 2 Religious, 1 Military, 2 Universal, 2 Magic(made from +4 Non-Military/Nobility), 2 Social(made from +4 Non-Military/Nobility)

Vassals: Labor Golems RANK 5 (-5 Economic)

Engineers RANK 4 (-4 Economic)

Adventurers RANK 2 (-2 Social)

Demagogues RANK 2 (-2 Religious)

Ships of the Line RANK 1 (-1 Military)

Airships RANK 2 (-2 Universal)

Sky Castles Rank 2 (-2 Magic)

Rocs RANK 2 (-2 Social)

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f797b8 No.21241

>>21085

Name: Cordon Beneview

Position: Courtier To the Champion

Race: Human

Spouse Races: Human

Religion: The Lords of Faerie

Foes: The Theist

Plot Twists: Commoner's Blood

House Fluff: He is born of no house and rose to power through ambition and luck alone. He has yet to of been graced with proper titles and has not become true "Nobility" despite being a trusted adviser to the Champion

Personal Fluff: Born in the underbellies of the Western Wastelands he was raised quickly to use underhanded techniques and always operate in the shadows. This continued for many years and he had built a small retinue of hired hands and blades of all sorts to make sure the dirty work gets done. He mostly stayed away from the nobles and their affairs until one faithful day he caught onto a would-be independent assassin making an attempt on some well guarded nobles life. He managed to stop the assassin just before the strike was made and was granted an advisory position with all of the resources and privileges in order to aid the champion in more.. Nefarious.. operations.

Oaths:

+1 Universal

+4 Nobility

+2 Magic

+1 Shadowy

+1 Social

Vassals and Other Holdings:

Spy: 1 (1 shadow)

Mercenaries: 1 (1 universal)

Assassain: 1 (1 Nobility)

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f797b8 No.21248

File: 1451972904435.png (83.1 KB,432x446,216:223,coat_of_arms (2).png)

>>21216

House Ta'Lach probably has an abnormal heraldry due to being a Fae house but the Humans would most likely have given them one based on human meanings, and this would have been it

the family Motto:

aeterna praesidio tenebrarum

Roughly translates to Eternal Guard of Darkness

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f797b8 No.21249

>>21248

scratch that motto bit this is the motto, it's an actual motto instead of a fucking title:

Tenebras lucem aeternam custodiet

The Darkness shall Guard the Light Eternal

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f797b8 No.21252

File: 1451979891197.pdf (2.27 MB,BrokenNationBuilder0.17.co….pdf)

Updated PDF including updated Vassal rules, including how to buy them during the game, how to upgrade them, and how they can be applied to actions.

Multiple units on one action have diminishing returns, considering buffing the effect of unity quantity over all. Basically, in conflicts, unit quantity is a quality all of it's own, but on specific high priority missions, such as those represented by your 2-4 actions per turn, quality is more important than quantity.

Unit upgrades are explained in detail, as well as how to generate oaths during Gameplay and what they represent. Further, I explain the only method to gain a constant supply of oaths.

Something I forgot to mention. Oaths will occasionally be necessary for certain kinds of actions, or you'll need to spend an oath to get into certain events, these will be fairly rare, but it's probably a good idea to keep at least one Universal Oath in your back pocket for when you're in a tight spot.

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f797b8 No.21255

File: 1451981658091-0.jpg (185.54 KB,1280x1082,640:541,Armor_Concept1.jpg)

File: 1451981658097-1.pdf (6.46 MB,Untitled-4.pdf)

Dice rollRolled 2 (1d100)

>>21084

STATS

Courtier for the General, DMW

http://pastebin.com/gLP2fXs3

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f797b8 No.21258

>>21255

one issue. the last eastern nation to break away from the Central Empire would have been over a century ago. The acts of rebellion would have centuries ago still. That's not to say they couldn't have ruled over their own little nation amongst the Eastern Nations until deposed and he's come back to seek his birth right.

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f797b8 No.21259

>>21258

In that case, would a border-baron deal work? Owned contested land, peasntry rebelled with support from easterners and overthrew family and such?

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f797b8 No.21260

>>21240

Definitely. That also puts you well placed to join up with DMW as he's located on the border of both the Crag and Wildlands.

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f797b8 No.21262

>>21255

Just realized you picked godless+chosen by the gods. You're a low key player so using miracles to begin won't be super horrible, but as a courtier, you're in a very poor position to defend yourself once it gets out. Just fair warning ahead of time.

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f797b8 No.21263

Stats - Cause I dunno how to redtext 

http://pastebin.com/0u40chZ0

Pastebin cause it can be changed and scruffy is smart.

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f797b8 No.21266

File: 1452019884767.jpg (131.41 KB,1920x1080,16:9,zyzz_wallpaper_conquer_by_….jpg)

>>21255

NEW FLUFF

who dis?

http://pastebin.com/35QdE5VQ

>>21262

I like a challenge Senpai~

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f797b8 No.21296

>>21266

Alright. Just keep that in mind. You've unlocked NIGHTMARE MODE. Good luck man, I look forward to seeing how it plays out.

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f797b8 No.21428

File: 1452190278797-0.jpg (117.92 KB,718x567,718:567,Golem5.jpg)

File: 1452190278798-1.jpg (105.83 KB,1000x707,1000:707,tumblr_n0925wQy0e1t8junlo5….jpg)

Race: The Iron Forged

Just as the Iron God is but the youngest of the now powerful dieties, so too the Iron Forged are the youngest of the race. For they are one of the few whose birth was not only witnessed, but influenced by the mortal races of the current.

Originating from Southern Isles, the Iron Forged are living, sentient, and intelligent humanoid constructs, akin to golems but far more mechanically advanced and elaborate, and were created by some of the best enchanters and inventors the South had to offer.. What separates them is their core, or “battery”, a highly charged piece of a rare and purified magical metal which radiates with a fierce and pulsing energy, which the Iron Forged say is the manifestation of their soul. Iron Forged have a distinct uniqueness in that it is the core, not the body, that make them. They are able to switch out parts and pieces at will, heads and limbs or even a lack of them, adding or removing new parts as necessary, thus it is often that you will rarely find a single Iron Forged the same as the other. So long as there is a direct connection to the battery, an Iron Forged can function. The Iron Forged have a near perfect memory, as their minds do not seem to be dulled by forgetfulness such as creatures of flesh are wont to do.

The Iron Forged say that their souls are shards or parts of Iron God himself, who inspired the inventors and enchanters of the Southern Isle to create them. Though their habit of switching out parts means few of them are exactly alike, almost all Iron Forged share the same trait in that they are humanoid in shape. The Iron God created man in his image, thus the Iron Forged are created in the image of man as well. The more doubtful simply purport they are but merely shadows of the collective gestalt of the belief in the Iron God, or a highly advanced enchantment meant to replicate intelligent function.

Whatever the case, the Iron Forged truly believe themselves to have a direct connection to the Iron God, and furthermore claim that all things mechanical and industrial have “Machine Spirits”, everything from a simple hammer, to a loom, all the way to a mighty ship.

The Iron Forge say they are able to speak to the machine spirit, hear it's voice in the creaking of wood or the moaning of metal, and this seems to be verified as they are able to detect things about constructions and devices even the most skilled engineers and inventors would miss. From simply standing in proximity an Iron Forged can tell you where and when a bridge will fail, tell you exactly how many holes are in a ships hull today and how many there will be in ten days, where that squeaky noise in the machine is coming from after you oiled it twice. The maintenance and care of machines is to them as of the caring of a life itself, and design and invention is to them as the nurture of a father to his growing child.

Their belief shapes them as a people and a culture, as all believe themselves to be part of the Iron God himself they are very single minded, sharing an instinctual camaraderie with each other, and it is extremely rare to see any Iron Forged at odds with another. As a piece of the Iron God, they reflect everything he embodies, and strive for the perfection of industry, technology, and magical knowledge ever improving their creations and their own bodies. Unburdened by the organic limitations of man, they are free focus on bringing his will into the world.

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f797b8 No.21429

>>21428

Name: Ichaival

Position: Freelance Entrepreneur – GM approved courtier agent without a regent. (+1 Universal Oath)

Race: Iron Forged (+1 economic, +1 military)

Spouse Races: Single

Religion: Iron God (+1 Religious, +2 economic, +1 Magic Oath)

Regalia: —

Foes:

Rival (The General) (-1 military, +2 Universal Oath)

Racial Schism (Beastmen) (-1 Universal, -2 economic; +6 Economic)

Eastern Nations (-2 Economic, +4 Universal Oaths)

Plot Twists: Chosen by the Gods

House Fluff:

The Ichaival Company is not a noble house, not even a normal hereditary lineage. Established by Ichaival, it serves as his business within which he does a wide range of profitable enterprises such as technological design, production, and sale as well as other side businesses such as, legal and sanctioned, mercenary and privateer work.

Personal Fluff: Ichaival

Unique among his fellow Iron Forged, Ichaival is one of the few of their kind with a fierce sense of individualism and ambition. While as with all Iron Forged he is imbued with a personal sense of being a part of their god, he himself has come to understand this in a much, much deeper level, beyond any of his fellow brothers could have imagined.

At night, he is filled with dreams. While not uncommon, his are intensely fierce and “as sharp as awareness itself.” He is filled with visions and designs, not whispers but tongues of knowledge hitherto unimagined of the devices and machinations of the Iron God. At first frightened, then intrigued, something far more extraordinary happened.

He could not only speak to the Machine Spirit's as they were . .it felt as though he could hear them in the aether, asking to come into this reality, to be conceived, to be made. A torrent of voices of Machine Spirits like a maelstrom, calling to him on the winds as though willed by the Iron God himself. Empowered by this divine providence, he soon found he was discovering things under their influence, their voices, learning more than he ever could even among those learned in the scientific arts of the Southern Isles, where he almost felt. . .stifled.

Perhaps that is why he finds himself here, in the Central lands, rather than the Iron Isles whence he was forged. All he knows is that since that time it has been his mission to establish himself a resource base, an enterprise not limited by any kingdom or nation that will allow him to freely pursue the task given to him. To craft, to design, and occasionally, to sell and spread the Iron God's will and designs. He would find everything he needed, here, all he had to do was take it.

Oaths:

+5 Economic

+1 Religious

+1 Magic Oath

+7 Universal

1 Inventor [x2] (2 Economic)

1 Engineer [x2] (2 Universal)

1 Enchanter (1 Economic)

1 Mage [x3] (1 Economic, 2 Universal)

1 Herbalist [X2] (1 Economic, 1 Universal)

1 Druid of the Iron God (1 Religious)

1 Hydra (1 Magic)

1 Sky Castle (1 Universal)

1 Airship (1 Universal)

Vassals and Other Holdings:

Ichaival's Sky Castle serves as a mobile base of operations for the up and coming entrepreneur. Owning no ground lands of his own, he benefits from the ability to nest his castle in remote areas, usually remote islands, acting in seclusion while venturing out on his airship which he uses to organize his several connections to distinct other like minded individuals seeking to advance either the sciences, magic, prestige, or profit. All of which serves to provide him with a ready supply to construct his visions.

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f797b8 No.21430

>>21429

Was +1 economic, +1 Religious for the race, but otherwise you're good.

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f797b8 No.21431

>>21430

Roger, I fixed that in the oaths but forgot to adjust that in the upper stats so the calc's should be right.

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f797b8 No.21488

Letting people know about some rules changes explicitly that might change how you use your oaths.

When applying a Vassal to one of your main actions, you add 2*Vassal Quality Level to the roll, and for the second vassal you add, you throw in -1, for the third vassal, -2, and so on and so forth until you hit -12. Every vassal you add after that point applies -12 to the roll.

What this means is you get more bang for your buck when adding high quality level vassals to a roll than you do throwing LOTS of vassals at an action.

For the purposes of non-conflicted actions, things like gaining oaths, research, improving your lands, quests, etc. You want high quality vassals.

For conflicted actions however, it's the exact opposite. In conflicted actions you roll 1d10*Vassal Quality Level for each participating vassal, and total the number. In addition, for each vassal you out number the enemy by, you gain +1 for the first, +2 for the second, and so on until you hit +5, and then each vassal after that applies another +5 to the roll. In conflicted actions, NUMBERS MATTER! Further, ALLIANCES will combine their unit total for purposes of calculating who out numbers who, and the bonus gained will be split equally among the allies.

This means that in conflicted actions, having a lot of lower powered vassals can turn the tide if you out number the enemy enough, but keep in mind low quality units will sustain heavier casualties if that's a risk, or be more likely to burn out and exhaust their resources in other cases. Basically, you're less likely to LOSE high quality vassals in cases where blood shed might be a problem.

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f797b8 No.21489

>>21488

Telling you guys these rules is so you can, if you like, redistribute your oaths.

Also, forget rolling for your character sheet at the moment, when you repost it in the first thread, we'll do the rolls there.

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f797b8 No.21542

File: 1452312962740.jpg (700.34 KB,1067x1601,1067:1601,584d4e624a7f25cd2624880b56….jpg)

>>21488

Name: Baron William Turner Thurmin

Position: Courtier to High Preist

Race: Human

Spouse Races: Human

Religion: Church of the Uniter

Foes: The Theists, The Crag Barons

Plot Twists: Commoner’s Blood

House Fluff: House Thurmin is an ancient house and powerful Crag barony with a noble history known for standing proudly in defense of the Empire. In recent time the Thurmin house had fallen on hard times and in an effort to regain it’s former glory sought to engage in open rebellion against the Empire. A young Captain William Turner was set with a token force expected to fail to pacify the family. By appealing to the peasantry of the area that had long suffered the harsh he was able to form a popular rebellion against the House and successfully oust them from power. For completing this task considered suicide by most he was granted the hand of the Thurmin heir Lady Ishel Marxis Thurmin and all the families lands by the Emperor himself. In his efforts to establish a propsperity in his new domains he has attracted many supporters such as Death Knights who sympathize with his efforts in wiping out the undead menaces from beyond the crags and many of the peasantry who view this commoner turned baron who is a symbol of greater things for the common people.

Personal Fluff: William Turner was born in a small hamlet on the imperial province. His mother died in childbirth and his father took up drink not long after. At the age of 14 he ran from home and joined up with the Imperial army under service of Lord Blackholm. William was quick to rise in the ranks with his tenacity and savage combat skills, this grew into a intense rivalry with the resident nobility who viewed him as a commoner that had grown to big for his britches. After rising to the rank of Captain, William slew Lord Blackholm’s son in a sanctioned duel. In his fury Lord Blackholm commanded William on suicide mission to the against the Crag Barons. Pulling off the impossible William was given the Barony by the Emperor further enraging Lord Blackholm. With his new position of power and Lord Blackholm and the Crag Barons who newly resented this up jumped commoner who now controlled a noble house he was in need of new allies. He was soon approached by the newly instated High Priest. In exchange for the High Priest’s patronage he would help build his personal army to police the other religious authority’s and official without having to go through the army or the justice system. This has lead to no love for Baron William among the clergy who love nothing more then to rid themselves of the High Priest's attack dog. With the death of the Emperor William prepares to face the new trials and the battles that sure to come.

Oaths:

Death Knights [x2]

Death Knights [x2]

Soldiers [x2]

Warlocks

Miners [x2]

Archers

The Proletariat [x2]

Herbalist

Clerics

Vassals and Other Holdings:

House Thurmin rules a small fertile valley domain

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f797b8 No.21545

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f797b8 No.21546

>>21545

Name: Mandrow Houswen

Position: High Priest

Race: Human

Spouse Races: Human

Religion: Church of the Uniter

Regalia: The Scepter

Foes: The Eastern Nation

Plot Twists: Personal Prowess - General Priesting and Public Speaking, Chosen By The Gods

House Fluff: Houswen has always been a prestigious bloodline that has remained high in royal favor and held close ties to the church. Those born into the house are brought up under the Church of the Uniter, but are also taught a deep-set respect for all religions, earning some criticisms from outside speculation, but overall holding a positive view by the people. The church often allows for some clerics to be employed to the house, as well as priests to tech the children the ways of the church. The house often attempts to raise its children to high priest.

Personal Fluff: Mandrow was raised devout and deeply set on rising to the rank of high priest from a young age. It became apparent early on that he was divinely gifted, as he showed magnificent talent rallying the people under prayer, holding small church gatherings as a child, bringing in many commoners and a few nobles. As he grew and his gift developed further, it was clear that he was a powerful speaker able to rally the people when necessary. Eventually he would rise the the rank of high priest. Years into his position, The First Champion, the emperor's wife, Rose Centris, appeared as a guiding angel to Mandrow, further sealing his clear gift of the gods. Continuing to hold his position as high priest, Mandrow's main goal remains to return the Central Empire to the glory shown by the first emperor.

Oaths:

-Military: 0

-Nobility: 0

-Religious: 1

-Shadowy: 0

-Economic: 0

-Social: 1

-Magic: 0

-Universal: 2

Vassals and Other Holdings:

-Lvl 10 Angel - Church of the Uniter - The First Champion, Rose Centris

-Lvl 1 Priest

-Lvl 1 Cleric

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f797b8 No.21549

>>21233

Ilves Tassu

House of Ilves [Founder]

Lord General of the Empire (+10 Military Oaths)

Lynx Beastkin (+1 Military +1 Shadowy +1 Nobility Oath)

Religion: Church of the Uniter (+2 Religion +1 Social +1 Nobility)

Regalia: The Shield

Foe: Military. [Specifically, Nobility/Officers]

Plot Twist 1: Commoner's Blood

Plot Twist 2: Brothers in All But Blood

Spouse: Tayna Petuja, Lynx Beastkin

Fluff Synopsis: Beastfolk Patriot verging on Nationalist, made good friends with the old Emperor in training, was appointed to head the Army, which pissed off quite a bit of the nobility and officers. Seeks advancement of the Beastmen within the Empire. Will not consider actions that lessen or damage beastmen, but will consider actions that don't improve them.

House Ilves (Motto: Loyalty Shall Be Repaid):

House Ilves consists of Ilves Tassu, his wife, Tayna Petuja, and a few young children. House Ilves was founded when General Ilves was enobled by his friend, the Emperor, and has only what the Emperor gave Ilves during their friendship. Sigil: Snarling L

Lands of House Ilves:

House Ilves has lands primarily in the Northeastern Borderland and Wildlands, consisting mainly of a few forts, some garrisons, and a few towns. The House Seat is in one of these towns, named Kaupunki. General Ilves frequently uses his lands to train the Army units, being remote from the 'decadant luxuries of cities', hoping to encourage the nobility and officers to concentrate on their training.

Oaths: (11 Military, 2 Nobility, 2 Religion, 1 Social, 1 Shadowy)

1x Soldiers L10 [8 Military, 2 Nobility]

1x Airship of the Line L4 [3 Military, 1 Social]

1x Adventurers L1 [1 Shadowy]

1x Demagouges L2 [2 Religion]

Meta[Changed Vassals, complying with new rules]

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f797b8 No.21551

>>21229

Re-doing my Oath Purchasing:

[10x] Law Keeper

[2x] Manticore

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f797b8 No.21555

>>21549

edit, after finding out about the Level 9/10 cap:

1x Airship of the Line L10 [9 Military, 1 Social]

2x Soldiers L2 [2 Military, 2 Nobility]

I'll fluff up the airship later.

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f797b8 No.21557

>>21217

Editing Vassals.

+ Sky Castle (x3)

+ Inventors (x2)

+ Ancient Golem (x5)

+ Airships

+ Labor Golems (x2)

+ Mages (x2)

+ Enchanters (x2)

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f797b8 No.21559

Name: Rand Naythanial

Position: Seneschal

Race: Human

Spouse Races: Dwarf

Religion: The Dragonic Kings

Regalia: Crown

Foes: , The Eastern Nations

Plot Twists: Personal Prowess[Architecture], Chosen By The Gods

House Fluff: The Naythanial family dates back to the time of the First Emperor, when they helped build the great works that have served the Empire for generations. The Naythanial family was given the rights to tax the use of the highways and the massive Gratestone bridge. Each pillar that supports the giant bridge rival a castle's towers in size, and serve as the Naythanial's ancestral castle. Growing rich off the taxes, the Gratestone Bridge slowly grew a town in it's arches. Now a major trade hub, the Bridge holds thousands of people suspended below it's overpass. The Naythanial family has reaped the benefits of this, becoming immensely wealthy.

Personal Fluff: Raised in the shadow of an ancient bridge, Rand was fascinated by the mighty constructions that his ancestors. From an early age, he proved to possess a rare intellect and seemed to know exactly how to build things he never learn. At the young age of 12, he engineered a new milling house design, that functioned at close to 90 percent efficiency. Trained in all manner of engineering, the young heir to the Naythanial estates and highway soon began work for the Emperor. Apprenticed to the previous Seneschal, Rand was placed in power after his mentor retired to his lands in the south. With sudden control of the Central Empire, Rand vows to make the Empire great again for when his liege comes of age.

Oaths: +10 Economic(Seneschal) +2 Social, +1 Economic(Dwarf) +2 Religious, +2 Military(The Dragonic Kings) -1 Military, -1 Nobility, +4 Non-Military/Nobility(Crag Barons), -2 Universal, +4 Universal(The Eastern Nations)

Total: 10 Economic, 2 Social, 2 Religious, 1 Military, 2 Universal, 3 Shadowy

Vassals: Labor Golems RANK 10 (-10 Economic)

Adventurers RANK 2 (-2 Social)

Demagogues RANK 2 (-2 Religious)

(Air)Ships of the Line RANK 1 (-1 Military)

Sky Castles RANK 2 (-2 Magic)

Assassins RANK 3 (-3 Shadowy)

Miners RANK 1 (-1 Universal

In Reserve: 1 Universal

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f797b8 No.21562

File: 1452324849991-0.jpg (94.04 KB,773x1034,773:1034,maybe.jpg)

File: 1452324849992-1.jpg (68.42 KB,725x1000,29:40,Captain.jpg)

>>21560

>>21560

>>21229

(Pics in order now: Rylza, Captain)

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f797b8 No.21563

File: 1452324873301.jpg (202.09 KB,750x750,1:1,Reginald.jpg)

(Manticore)

Lvl 10 Law Keeper- Lord Captain Zakon Golman, keeper of the Capital Guard- A rather elderly, but hard featured man with a sharp look in his storm grey eyes, Captain Zakon has kept watch over the Capital of the Empire before even the last Emperor had came to reign. He has seen every crime, every murder, every plot possible, and through it all, he has endured. Although he is just the keeper of the Guard, and a lord in his own right, it seems that the Aserveti and the Golman family have a relationship due to their common goal: The protection of the Emperor, albeit for the Golman family, the protection of his people as well. However, it is clear that the Aserveti, bearing the prestige and direct loyalty to emperor, has the Golman lineage mostly under their sway, and thus so do they have the defenders of the Capital as well.

[2x] Manticore-Reginald- Occasionally, things get messy. And it is the Maid's job to clean such messes. And there is hardly a more a effective cleaning tool than that of the deadly Manticore. A tradition secretly passed from Aserveti to Aserveti, the creation of the Fae born Manticore and their tentative keeping has always been a part of their darker side. While some may argue the ethical stand point of its living, there is no doubt in its raw killing power and ability to carry out the Emperor's darker orders.

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f797b8 No.21578

Dice rollRolled 25 (1d100)

Name:Scaevitas (Aka Vitas or Tas) Regibus

Position: Champion

Race:Nephilim

Sister's Race: Nephilim (not a spouse)

Religion:The Draconic Kings

Regalia:Glaive

Foes:Rival Regalia

Plot Twists:Personal Prowess. Ancient infrastructure

House Fluff: House Regibus for a long time was the most powerful house of the nephilim exerting unparalleled control over Neph politics. Commanding from their Ancient mountain citadel. Many of the Neph viewed them as the true leaders of the race. They were in fact responsible for the Nephilim finally caving and joining the empire.

Since the day they joined until recently house Regibus was responsible for keeping balance and the continued loyalty of the Neph to the empire. Curbing the worst of Neph's violent tendancies and generally making sure things didn't get out of hand. This changed only 40 years ago. The leaders of House Regibus rebelled seeking freedom from the empire. At the time the first born son held the position of champion of the empire.

His betrayal was a political disaster for the emperor. However this was all stopped when the younger brother was placed in charge of the force sent to quell the rebellion. He was successful in doing so and killing the heads of the house and the former champion. Along with the majority of the personal troops of the house.

This event left the house broken and weak. It has struggled to survive at all since. Many no longer consider it a noble house despite the emperor's pardon given to it after the rebellion. Many question how a house was allowed to exert the level of power Regibus once had. But many more question what will happen with the Neph now that nothing is balancing them and uniting them in service to the empire.

The only surviving members of this house with noble blood are the second son Scaevitas and the daughter Fides.

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f797b8 No.21579

Personal Fluff: Scaevitas Regibus was the second born son of house Regibus. Folling in his brothers footsteps he joined the royal guard and was renowned for being a great fighter. He always took second to his brother but such things were natural. He trained hard and did well in the guard believing service to the emperor to be the greatest thing he could ever do. He was awestruck when he was detained by his brothers in arms one day. Word had reached the capital of his family's betrayal. Something he was not aware of. His older brother had fled the capital to lead house Regibus's armies alongside their father.

The emperor took a chance and gave command of the royal guard to Scaevitas and ordered him to put down the rebellion at any cost. Scaevitas did so. He caught his brother and his forces outside the citadel. Outnumbered 5-1 Vitas's chances seemed slim. But he was able to cut a path through to his brother. Their fight was short and brutal. Through sheer luck and maybe by the divine will of the dragons Vitas was able to slay his brother but only at severe cost. During the fight a rogue slash from his brother had maimed him of his…..Male pride. The procedure would later be completed by a doctor leaving him functioning but unable to reproduce. After the death of his brother house Regibus's army was heavily demoralized and most of the troops surrendered or fled Shortly after.

Scaevitas was able to enter the citadel with little to no resistance. He captured his parents and had them formally executed the next day before a crowd of thousands of Nephilim and the remainder of the Imperial guard. Vitas did not stop there. He hunted down the remainder of what was now his House's soldiers and had 14 of every 15 executed for high treason.

Upon returning to the emperor Vitas was officially promoted to champion. His noble house was forgiven the sin of treason and both he and his sister were declared innocent of any crimes. This left Vitas firmly under the control of the emperor and inside burned a loyalty bordering on zealotry. All he had left was his duties. His house was in ruins. Most of his family dead. He had to believe the price he paid was worth it and zealotry was a shield against his doubts.

The death of the emperor hit Vitas particularly hard. He felt he was responsible even though he had done exactly as the champion should. He knows there was nothing he could do to stop the storm. He knows he could not disobey the emperor's order to go ahead and clear the landing site. He knows that he is not at fault for the death of the only person in the empire besides his sister that he felt any connection to. But none of that knowledge helps at night when your soul is laid bare to your subconscious.

Oaths:1 universal

Vassals and Other Holdings:

What I want: What is purchasing it

Wandering mountain Rank 8 (-6nobility, -2 military)

Vampire knights Rank 3 (-3 nobility)

Paladins Rank1 (-1 religious)

Paladins Rank1 (-1 religious)

Wizards Rank 1 (-1 military

Questing knights Rank 1 (-1 military

Builders Rank 1 (-1 nobility)

Engineers Rank 1 (-1 universal)

Started with

10 Nobility

4 Military

2 Religious

2 Universal

The Mountain citadel remains in the northern lands among the nephilim. With his courtier and some of his soldiers guarding it. The champion himself stays close to the prince.

Roll 1d100 at character creation for additional modifiers.

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f797b8 No.21580

>>21578

Ignore that roll. forgot to take off dice.

Original roll is here

>>21127

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f797b8 No.21581

Dice rollRolled 79 (1d100)

>>21241

My 1d100

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f797b8 No.21736

Dice rollRolled 16 (1d100)

*Updated to mesh better with Reg*

Name: Baron William Turner Thurmin

Position: Courtier to High Preist

Race: Human

Spouse Races: Human

Religion: Church of the Uniter

Foes: Rival (General), Racial Schism (Beastmen), The Crag Barons

Plot Twists: Commoner’s Blood

House Fluff: House Thurmin is an ancient house and powerful Crag barony with a noble history known for standing proudly in defense of the Empire. In recent time the Thurmin house had fallen on hard times and in an effort to regain it’s former glory sought to engage in open rebellion against the Empire. A young Captain William Turner was set with a token force expected to fail to pacify the family. By appealing to the peasantry of the area that had long suffered the harsh he was able to form a popular rebellion against the House and successfully oust them from power. For completing this task considered suicide by most he was granted the hand of the Thurmin heir Lady Ishel Marxis Thurmin and all the families lands by the Emperor himself. In his efforts to establish a propsperity in his new domains he has attracted many supporters such as Death Knights who sympathize with his efforts in wiping out the undead menaces from beyond the crags and many of the peasantry who view this commoner turned baron who is a symbol of greater things for the common people.

Personal Fluff: William Turner was born in a small hamlet on the imperial province. His mother died in childbirth and his father took up drink not long after. At the age of 14 he ran from home and joined up with the Imperial army under service of the beastman Lord Blackholm. William was quick to rise in the ranks with his tenacity and savage combat skills, this grew into a intense rivalry with the resident beastmen nobility who viewed him as a human commoner that had grown to big for his britches. After rising to the rank of Captain, William slew Lord Blackholm’s son in a sanctioned duel. In his fury Lord Blackholm commanded William on suicide mission to the against the Crag Barons. Through these actions William first found a distaste for those Beastmen butchers who care little for human life common or noble. Pulling off the impossible William was given the Barony by the Emperor further enraging Lord Blackholm. With his new position of power, the threats only grew as Lord Blackholm and the Crag Barons who newly resented this up jumped commoner who now controlled a noble house, threatened him at every turn. He was soon approached by the newly instated High Priest. He would join this new faction and gain social protection in exchange for his use as the churches attack dog in times of conflict. As William began to immerse himself in the politics of the Empire following the High Priests every move, a hate grew in his heart for the current Lord General of the Empire, Ilves Tassu who openly promoted his agenda of beastman advancement. Being commoner like William only seemed to push this hatred further, it seemed he had not earned his seat but gained it through nepotism. William swore he would see their whole race brought low

Oaths:

+1 Religion

Death Knight [x2]

Death Knight [x2]

Archers [x4]

Miners [x3]

The Proletariat

Engineers [x2]

Demagogues [x2]

Vassals and Other Holdings:

House Thurmin rules a small fertile valley domain

http://pastebin.com/gEe5G6z7

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f797b8 No.21753

>>21192

Redoing Vassals because rank power

Lawkeepers Rank 3

War Golem Rank 2

Ancient Golem Rank 1

Mages Rank 1

Questing Knights Rank 1

Monks Rank 1

Drakes Rank 1

Elementals Rank 2

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f797b8 No.21898

File: 1452732112695.png (65.4 KB,432x446,216:223,Centis.png)

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f797b8 No.21940

>>21216

redoing vassals

>[1x] Demagogues (1 relig)

>[1x] Warlock 10 (6 Univ 2 shadowy, 2 magic)

>[2x] Spy 2 (4 Shadoy)

>[1x] Assassin 4 (4 shadowy)

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f797b8 No.22039

>>21898

the pastebin is gone.

>>21940

I need a story for that lvl.10 warlock

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f797b8 No.22076

Gonna see if I can launch tonight.

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f797b8 No.22095

Okay guys, I'm starting preliminary book keeping. Once I begin, I'm closing down ALL player character changes. So if it's not up on this thread and noted? Then I'm considering it an invalid change later.

Rolls will be redone in the next thread. I'm starting book keeping on character sheets now.

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f797b8 No.22096

>>22095

That said, if you haven't posted your character yet, then it's fine. To give people time, I'm not going to post the finish of book keeping until midnight TOMORROW NIGHT

That is when game play will begin. We'll be starting with the first council meeting after the Emperor's death.

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f797b8 No.22097

MOTHERFUCKING PASTEBIN. I HATE YOU.

http://pastebin.com/9PgPm7L8

THERE. DON'T FUCK IT UP

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f797b8 No.22101

File: 1453094552341.png (141.4 KB,362x454,181:227,1438458952017.png)

>>21940

An ancient organization that was founded shortly after the Empire was, based around drawing small portions of power away from the Fae Lords and the other Divine entities for their own uses. The Sigil has since grown to a massive shadowy organization, spoken of in whispers and rumors. Their existence is an open secret that most try not to think about, using tales of the Sigil to scare children into behaving. Why they have sworn allegiance to the house of Ta'Lach is unknown to any but the upper echelons of the Sigil and the House themselves, but those who have heard such rumors agree that it makes both infinitely more dangerous.

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f797b8 No.22102

>>21217

Reworking my Vassals again

+Sky Castle (x3)

+Spirits (x10)

+Ancient Golem (x3)

+Airships

I'll fluff out the spirit later

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f797b8 No.22144

>>22102

The Es Spiritum Merchantilias. Every magic user worth knows the name, because every magic user that casts a spell has to make a deal with them. They deal in the impossible, teeth of a rooster who only caws on tuesdays and tails of an albino blind newt., and they make sure to take their due. Your first kiss for a phoenix down, the memories of your third birthday for a blind newts eye, or even the blood of a virgin for the tear of a thunderbird. All men pay the price, even Lord Tal'sol, but the good Lord has a resource rarer than any. Long ago the pact was struck, in return for prophecies the Es Spiritum Merchantilias shall work for Lord Tal'sol, and everyone knows a spirit does not break it's word.

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f797b8 No.22145

File: 1453170528615.jpg (208.93 KB,1300x1300,1:1,9656718-spirit-demon-face-….jpg)

>>22144

forgot pic.

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f797b8 No.22146

Name: Rand Naythanial

Position: Seneschal

Race: Human

Spouse Races: Dwarf

Religion: The Dragonic Kings

Regalia: Crown

Foes: , The Eastern Nations

Plot Twists: Personal Prowess[Architecture], Chosen By The Gods

House Fluff: The Naythanial family dates back to the time of the First Emperor, when they helped build the great works that have served the Empire for generations. The Naythanial family was given the rights to tax the use of the highways and the massive Gratestone bridge. Each pillar that supports the giant bridge rival a castle's towers in size, and serve as the Naythanial's ancestral castle. Growing rich off the taxes, the Gratestone Bridge slowly grew a town in it's arches. Now a major trade hub, the Bridge holds thousands of people suspended below it's overpass. The Naythanial family has reaped the benefits of this, becoming immensely wealthy.

Personal Fluff: Raised in the shadow of an ancient bridge, Rand was fascinated by the mighty constructions that his ancestors. From an early age, he proved to possess a rare intellect and seemed to know exactly how to build things he never learn. At the young age of 12, he engineered a new milling house design, that functioned at close to 90 percent efficiency. Trained in all manner of engineering, the young heir to the Naythanial estates and highway soon began work for the Emperor. Apprenticed to the previous Seneschal, Rand was placed in power after his mentor retired to his lands in the south. With sudden control of the Central Empire, Rand vows to make the Empire great again for when his liege comes of age.

Oaths: +10 Economic(Seneschal) +2 Social, +1 Economic(Dwarf) +2 Religious, +2 Military(The Dragonic Kings) -1 Military, -1 Nobility, +4 Non-Military/Nobility(Crag Barons), -2 Universal, +4 Universal(The Eastern Nations)

Total: 10 Economic, 2 Social, 2 Religious, 1 Military, 2 Universal, 3 Shadowy

Vassals: Labor Golems RANK 10 (-10 Economic)

Adventurers RANK 2 (-2 Social)

Demagogues RANK 2 (-2 Religious)

(Air)Ships of the Line RANK 1 (-1 Military)

Inventors RANK 2 (-2 Magic)

Assassins RANK 3 (-3 Shadowy)

Miners RANK 1 (-1 Universal

In Reserve: 1 Universal

Finalized vassals

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f797b8 No.22175

Game is live.

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f797b8 No.22177

Also, if anybody knows where DMW is? Please get him in here, it'll be difficult to go forward if the regents don't all post.

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f797b8 No.22178

File: 1453227849210.gif (1.33 MB,400x213,400:213,uDRR4rj.gif)

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f797b8 No.22512

>>21555

The HIMSV Dreadnaught. One of the largest and most powerful airships of the line ever built, a much younger Ilves Tassu once remarked to his best friend that he was once fascinated by it, seeing it in passing over the land on some mission or another. It was that he might have had a chance to serve on it that he joined the Imperial Army, but was saddened to learn that only the cream of the cream - which Ilves would never be, under Imperial policies of the time - were allowed to serve a tour on the Dreadnaught. He explained to his best friend that he had resigned to that fact now, but had a resolve to see one of his eventual children serve upon her.

It wasn't until much later that Ilves friend turned out to be a young Crown Prince of the Empire, incognito and learning from being part of the military. It was then that the lynx's world was turned upside down, and he was elevated to a world he thought would not be his line's until his grandchildren.

In the confusing whirlwind that followed, Ilves forgot about his off comment to his Brother. His Brother never did, and when the Emperor, now crowned and reigning, elevated Ilves to the High Generalship of the Empire, he also gave Ilves command of the then-aged Dreadnaught, that it was "At the service of General Ilves Tassu for as long as he serves the Empire".

Over the course of the next years, Ilves lovingly oversaw the refit of the Dreadnaught, sparing no expense to keep it in top shape with the best engines and weapons of the Empire. Defending his expenditures, he stated that the Dreadnaught was on loan, not his personal property. That it was at service to him as long as he served the Empire - and when that was done it would go to the next High General, or the Reigning Emperor to dispense as he chose.

That ultimately, the Dreadnaught was a weapon and tool for war, for destroying other airships, for providing fire support to troops, to being a mobile base from which General Ilves Tassu could oversee the destruction of his Brother's enemies, and the defense of his Brother's Empire.

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