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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: fc18567ea7510bf⋯.jpg (37.33 KB,852x480,71:40,World Map.jpg)

3997ba No.52706

The year is 2019. You are an ordinary person, living an ordinary life. Until one day, without warning, a rift in space and time opens up beneath you, and swallows you whole. It lets you out in the distant past of 500 BC. You don't know why, but you somehow know exactly when it is. You can feel precisely how distant in time the future of 2019 is, and feel it creep ever so slightly closer with each passing second. Regardless of the how or why, you are now here, and begin to think about what to do.

______

This is Temporal Vagabond Builder, where you will be playing a person from the modern day that's been thrown back in time. You will be armed with your character's knowledge from the future, and use it to whatever end you desire. How you want to change the past is up to you, though players may come into contention while following their desires.

Fill this out:

Name: The name of your character

Languages: The languages that your character knows. All player characters must start with one language spoken in the modern day by default, and may choose to have more if it fits their fluff. Note that modern and ancient languages will be distinct, though if they are related, it may make them easier to learn

Starting location: Where in the world your character ended up arriving at when sent back in time

Fluff: Who your character was before being thrown back in time. Note any special skills or knowledge they had

Don't fill this out:

Skills: These will be given to you based on your fluff. Note that languages are a skill in a way, so taking more languages/languages tailored to fit your starting location will be balanced by lower skill bonuses. Balance will also be applied in that skills with wider applications will generally give lower bonuses than more specialized skills

Actions are 3d100. 1 is abysmal failure, 2-40 is varying degrees of failure, 41-60 is varying degrees of mediocrity, 61-99 is varying degrees of success, and 100 is resounding success.

Turns will take place over long spans of in-game time, beginning with a year at a time and potentially increasing at a certain point in the game. Write turns with this in mind. Also, please include as much detail as you are willing to. If you know historical details, or developmental prerequisites, include them by all means. It can make for a bit less work on my end as well as a more fun game in general

____________________________
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de473a No.52707

File: 3fac52edc4f6dd2⋯.jpg (61.54 KB,752x371,752:371,inline-chemical-grad.jpg)

File: a6c03deda22a23b⋯.jpg (113.04 KB,637x380,637:380,howtoinventeverything.jpg)

File: 8b2cfb278c4845d⋯.jpg (114.25 KB,450x300,3:2,plant-facility-engineering.jpg)

Name: Sayeed Mayerzh

Languages: Arabic

Starting location: Achaemenid Empire / Persia

Fluff:Sayeed Mayerzh is a skilled chemical engineer and foreman, operating a fertilizer plant in modern Dubai. By 2019, fertilizer was in high demand as new methods of purifying water meant farmland could be opened up where once was desert.

Sayeed earned his position through his meticulous understanding of "interconnected systems". He understood the chemistry behind the reactions of various chemicals and gases that were used in the plant, the mechanical and physical processes of the machines and pipes, the electronics and programming of the computers which ran the plant, and the the organizational structure of each person working the facility, and even the historical understanding as he had to know the great industrial disasters of past and present so that his facility would not join them. This came after a lifetime of interest in learning and knowing everything he could.

Being a chemical engineer was not his first choice. He actually wanted to be a video game engineer, and for almost a decade worked on "Sayeed Mayerzh Civilization". He studied history, particularly developments of civilizations, as he wanted to create "the most expansive and detailed game of historical empire building possible." It never kicked off for two reasons, no publisher was interested in a game made in Saudi Arabia, and it was seen as "too complex" and "too difficult" for most audiences. Still frustrated, he is constantly refining and updating his dream game when not working, reading historical and technical books over and over until they were like memory, hoping for the day he can find someone to publish his game.

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e9eed0 No.52711

>>52706

Name: Richard Watson

Languages: English

Starting location: South eastern north america

Fluff: Richard was a young contractor a few years into the workforce. Nothing was really special about his younger years but he did always have a go to attitude, creativity, and mild ADHD that lead him down tangents of learning new things to suddenly switching topics of what he wanted to learn. This only got worse as he got older and was able to actually create things. He was able to get land for cheap and started building his own house filled with all kinds of crazy improvements; although he always tried to make them look nice.

From an aquaponics system to a primitive furnace for metal working. He also has made roman concrete, black powder from scratch, clay pots, and a pretty good cake. He also enjoyed reading about various topics, although he usually moved on to other topics before having a full understanding. He never thought of it as anything more than a hobby, and certainly that he could stay on topic long enough to get a degree.

He didn't have to worry about the degree part because he found himself in the year 500 BC.

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893635 No.52714

File: 85a748040933628⋯.jpg (32.88 KB,424x600,53:75,1663201.jpg)

Name:

Nanaya Fujimura

Languages:

Japanese

Starting location:

Japan

Fluff:

A young woman who before being thriwn back in time was a maid for a rich and noble Japanese family. She was taken in and trained by then as a child and throughout her time serving them she grew to become an excellent housekeeper and secretary for the family but perhaps the best skill she picked up was her so called genius as a chef. The family would love to show off her skills whenever they hosted events or special dinners.

However the most amazing thing about her was not just the set of skills that she had acquired over time but it was her naturally cheery disposition. Seemingly never in a bad mood and always smiling she lightened up the hearts of everyone who came in contact with her. There was something about her that drew everyone towards her, perhaps they could feel the strength of her kindness and compassion without her having to do anything. Nanaya never even made note of this herself, merely carrying on with her duties and acting like nothing was strange about it. A completely carefree and dutiful young girl now thrown into an unknown world.

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6f57b0 No.52716

File: 7be3163afb524d1⋯.jpg (213.18 KB,620x386,310:193,78655316_BKB78E_HE_3479026….jpg)

File: 0371af9c2b4ca2d⋯.jpg (39.5 KB,827x1169,827:1169,7faab76497545d736710b6553f….jpg)

Name: George Lyons

Languages: English. Tudor English. German. French

Starting location: Wales

Fluff: a famous actor on stage and film. he had the right combination of good looks, irresistible voice, and charisma and used them ever since he made papers in his first elementary school play, which still is sometimes used as a guideline for training child actors. when he discovered his talent he vowed to master it and become a famous actor, watching many films for inspiration and earning degrees in drama and linguistics. like so many actors, he reverted Shakespeare and took his plays to heart, learning how to pronounce the play both in modern and Tudor english. he even experimented in learning German so he could sing in Opera which was a resounding success, and tackled French just to prove he could to the esteemed French film industry. he's played kings and paupers, heroes and villains, and been on big screen and small. and just as he had hit the prime of his career, he finds himself lost in a forest without his cell phone and not a sign of civilization in sight.

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a3da97 No.52729

File: 2734a1b1c7c5766⋯.jpg (116.37 KB,600x878,300:439,1420337294273.jpg)

Name: Father Donald O'Cros

Languages: English, Latin

Starting location: India

Fluff: Coming from a devout irish family that emigrated to america generations ago. Donald had followed through with his family traditions to its ultimate conclusion by being initiated in the priesthood. Knowledgeable not only in his own faith but also in others, if someone have believed in it at some point then he would most likely know about it and have already prepared complex apologetic arguments against it already. Now he seems to have found himself transported to a place that has never heard the word of Jesus and as his disciple it is his duty to correct this error. However the scale of such an endeavor is far greater then what he was expecting.

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3997ba No.52730

File: 08721ff1dcd2bb2⋯.jpg (65.1 KB,852x480,71:40,Player Locations.jpg)

>>52707

Name: Sayeed Mayerzh

Languages: Arabic

Starting Location: Persia

Skills: [Chemistry]+5, [Engineering]+5, [Electronics]+5, [Programming]+10

You find yourself suddenly dropped in the desert, with no idea in which direction to find civilization. After walking for a bit, you see in the distance where the desert starts to give way to brushland and keep moving in that direction. Surprisingly, despite the heat of the desert sun beating down on you, you haven't even had the urge to take off your lab coat. You're not at all uncomfortable, and have yet to find a single bead of sweat roll down your brow. As you make your way into the brushland, you see some structures in the distance that give you the impression of a small village. Some figures are moving to and fro, so it seems to be inhabited. You consider your options in the few minutes it takes for your approach.

>>52711

Name: Richard Watson

Languages: English

Starting Location: SE North America

Skills: [Construction]+10, [Crafting]+10

In an instant, you are suddenly dropped into a body of water without warning. The surprise doesn't detriment you much though, as you swim to a nearby shore just fine. In fact, it feels strangely easy to swim considering your clothes should be making it more difficult. As you make your way out, you see the water of the river running off of your clothes and skin as easily as it would your plastic hard hat. Ignoring that for now, you see that you were dropped into a very large river. You don't see any immediate signs of civilization, but downstream a ways, you think you can see some figures with pots at the riverside. The silhouettes of the figures give you a Native American impression.

>>52714

Name: Nanaya Fujimura

Languages: Japanese

Starting Location: Japan

Skills: [Cooking]+15, [Personability]+10

You find yourself utterly confused, as while you were in a kitchen just a moment ago, you are now standing in the middle of a rice field. Not a particularly orderly rice field either, you've seen so much neater ones than this. Just a bit away from you, you see some farmers in very simple looking clothes crouched down. They seem to have stopped working to look in your direction, and you can see a bit of concern on their faces. They're talking with each other, and it may just be the distance, but you can't quite hear them right. Their Japanese sounds very strange to you.

>>52716

Name: George Lyons

Languages: English, Tudor English, German, French

Starting Location: Wales

Skills: [Languages]+10, [Presentation]+15

You trek through the forest, and though the path is rough, you don't manage to wear yourself out. In fact, you don't even get scratched by any thorns as you make your way through. After a while you see some smoke in the distance, and it leads you to a clearing. Around a fire are sitting some distinctly Celtic looking men, seemingly hunters that are roasting their kill. They're talking, and though you can't understand them, some of the sounds are a bit familiar to your ear. You've approached the edge of the clearing unnoticed so far.

>>52729

Name: Father Donald O'Cros

Languages: English, Latin

Starting Location: India

Skills: [Theology]+20, [Public Speaking]+5

You find yourself suddenly on the side of a mountain, looking down into a valley. At the foot of the mountain below, you see a small village, with people walking about. As you make your descent, your sudden astute knowledge of the current time concerns you. You are now over 2,500 years earlier than you just were. You don't know how you are able to be so certain, but you are. And if that's true, then one particular concern sticks out in your mind above all others. But for now, you worry about what to do once you arrive at the village.

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de473a No.52731

Dice rollRolled 57, 71, 60 = 188 (3d100)

Name: Sayeed Mayerzh

Languages: Arabic

Starting Location: Persia

Skills: [Chemistry]+5, [Engineering]+5, [Electronics]+5, [Programming]+10

You find yourself suddenly dropped in the desert, with no idea in which direction to find civilization. After walking for a bit, you see in the distance where the desert starts to give way to brushland and keep moving in that direction. Surprisingly, despite the heat of the desert sun beating down on you, you haven't even had the urge to take off your lab coat. You're not at all uncomfortable, and have yet to find a single bead of sweat roll down your brow. As you make your way into the brushland, you see some structures in the distance that give you the impression of a small village. Some figures are moving to and fro, so it seems to be inhabited. You consider your options in the few minutes it takes for your approach.

Dreaming, I must surely be dreaming. How else can it be so? One moment I was in my home, the next a desert and a village.

Still, on the chance I am not, I will need to approach these people. Find out where I am.

1. Walk into town. I see no roads, no cables, no cars. Not even any litter. Even the poorest towns have dirt roads for government vehicles.

I am a stranger here, so I should act like one. Be polite, and try to find someone to talk to. Anyone.

>I imagine turns constitute a long period of time, so after basic introductions try to embed myself into the town and just learn as much as I can, starting with basic communication and such

2. I feel fine despite this sun. How very strange. Can I get hurt? Do I still need to eat? I still can't tell if I'm dreaming or not. Discover what is changed about me.

3. Whether or not I need to eat, no town will be fond of a vagrant stranger. Once I understand the locals, find a job. Ideally perhaps as something I'm familiar and will help me learn, like a local library or somesuch written work.

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a3da97 No.52732

Dice rollRolled 50, 81, 56 = 187 (3d100)

>>52730

Name: Father Donald O'Cros

Languages: English, Latin

Starting Location: India

Skills: [Theology]+20, [Public Speaking]+5

1. I am a stranger in a strange land and therefore I must be a good visitor. For now I shall go around the village meeting the locals and seeing what their situation is. If they are willing perhaps I may be able to give aid to build good will.

[Public Speaking]+5

2. While I am here I should attempt to learn some of the language so that I may better communicate and figure what is going on.

3. I should examine what customs they practice to see what beliefs hold sway over them. That way I can begin my ministry here in earnest.

[Theology]+20, [Public Speaking]+5

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e9eed0 No.52733

Dice rollRolled 54, 31, 32 = 117 (3d100)

>>52730

Name: Richard Watson

Languages: English

Starting location: South eastern north america

Fluff: Richard was a young contractor a few years into the workforce. Nothing was really special about his younger years but he did always have a go to attitude, creativity, and mild ADHD that lead him down tangents of learning new things to suddenly switching topics of what he wanted to learn. This only got worse as he got older and was able to actually create things. He was able to get land for cheap and started building his own house filled with all kinds of crazy improvements; although he always tried to make them look nice.

From an aquaponics system to a primitive furnace for metal working. He also has made roman concrete, black powder from scratch, clay pots, and a pretty good cake. He also enjoyed reading about various topics, although he usually moved on to other topics before having a full understanding. He never thought of it as anything more than a hobby, and certainly that he could stay on topic long enough to get a degree.

Skills: [Construction]+10, [Crafting]+10

1. Well, at least I am in America. Got some idea of the geography. Best start trying to talk to the natives and learn the language. Don't have a clue what tribe or culture these fuckers are.

2. Looks like I am around the Mississippi river, probably down near the southern edge based on the size. Pretty good place actually. Don't know what this count down shit is about but I blame aliens and/or God. Well, a day spent not making something is a day wasted. Set up a raised area, in case of floods, as a home base. Basics and crafting areas. Pottery, fishing, carving, water wheel for grinding corn, farm, ect. Trade with the natives for stuff I need and gather what I can and try to explain it if they are curious. +20

3. I will also need a way to move around and make connections up the river and around the coast. Use the trees and make a longboat style vessel. Teach the natives about this too. I will need a crew to row anyway. This place is well situated for trade and trade is a great way to easily gather the materials I want. +10 Crafting

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893635 No.52749

Dice rollRolled 15, 22 = 37 (2d100)

>>52730

Name: Nanaya Fujimura

Languages: Japanese

Starting Location: Japan

Skills: [Cooking]+15, [Personability]+10

———————————

1-2. I will approach these men and try to talk to them, figure out where I am and what they are doing. They seem to be talking rather strangely? Is it a local dialect? I should try and learn more about that too.

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de473a No.52753

Dice rollRolled 30, 94, 79 = 203 (3d100)

Posting for Faust who can't post right now

>#1 spend some time just listening to the Celts, hearing the way they pronounce their tongue. understanding sounds is the first step to language.

>[Languages]+10

>#2 observe how they hunt prey and mimic them. practice moving silently through brush and scrub and tracking animals to hunt. hunt a deer, then offer it as a gift to them as I approach them.

>[Presentation]+15

>#3 use my charm to win them over. there is much a smile, a song, a poem or story may do. if I could win millions in the future, I can win over a few dozen in the past

>[Presentation]+15

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3997ba No.52787

Dice rollRolled 94 (1d100)

>>52749

Adding a third die to your action. Remember that turns are 3d100

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3997ba No.52790

>>52731

You make your way into town and try to act polite and friendly. No one understands you, but you don't get anyone acting openly hostile. You eventually manage to get someone to put you up for a while, an old man gesturing you to follow him into his house. You stay with him while trying to learn to communicate with these people. In the meanwhile, you also try to find work. This village is too small to find any written work like you wanted, so you have to settle with helping out raising some goats. It does endear you a bit more to the villagers though, and after a while, they treat you warmly rather than distantly.

During your stay in the village, you test yourself to determine your new properties. It becomes evident quickly that you do not need to eat or drink, and if you do, it comes out mostly without getting processed. You also don't need to sleep, though you make a habit of doing it anyway for your own mental health. You don't become fatigued, and nothing from the past can hurt you. Anything you attempt it with gives way before you do, without any pain on your part. However, you can pinch or scratch yourself, or jab yourself with something you brought, like the corner of your ID card, and it will still hurt. On that note, you discover that the stuff you had on you is also just as immutable as you are.

After one year, your language skills have progressed, though slowly. You are still speaking in simple sentences, and complex ideas are impossible to get across. But basic communication is perfectly possible.

>+Languages:Aramaic(Basic)

>>52732

As you roll into the village, you put on your preaching voice and smile to try and offer help to anyone that needs it. You make a few villagers uneasy, but eventually find a man hauling a heavy cart and take it up in his place, which he seems to appreciate. After that you help out a handful of other villagers, and you seem to start being regarded less suspiciously. You notice in the course of doing this that you don't seem to get tired for some reason.

You can't speak a word of the language here, but with gestures, you manage to get a family you helped out to let you stay in a storeroom behind their house. Though you discover that you don't grow hungry, you join them for dinner anyway to listen to them speak and try to learn. During the day, you go around doing odd jobs for the village, and working on your language skills. After one year of study, you become fairly fluent, though you expect it will still take some time to be able to convey everything you can in English.

As your language skills improve, you begin to ask the villagers about their faith. You discover that most are Hindu, and each family worships their own patron gods of choice. However, some have recently taken up some Buddhist practices, though these few are still the exception for now.

>+Languages:Ancient Hindi

>>52733

You find a raised area, a decent sized hill just off the river, and start setting up. Without proper tools the work is slow and lower quality than you'd like, but you do manage to make a decent shack. In the process of making a fishing pole you realize you don't get hungry, and don't even seem to need to eat. All your work also hasn't left you tired at all, and sleep seems to be voluntary. You make some pottery easy enough, but most of your carving time goes into the shack and the boat. You don't get to work on that water wheel, or have time to try and farm.

You get to work on a longboat, but the task is tougher than you'd thought. You've only got the knife you had on you to work the wood with, so it takes an extremely long time to carve out the trees. You're also sure that you could definitely have measured it out better. By the time you're done, you've got a usable boat, but not your proudest work. It should fare fine on the river, but you doubt it would last on any turbulent sea.

During the course of the year, you get a few visits from the occasional curious native. You try act all friendly, and they don't seem to be hostile. They even seem somewhat interested in your work. You spare some time to try and learn their language, but it goes slowly. You end up just managing to pick up some basics, enough to make brief conversation. You don't manage to convince any of them to row your boat for you, though.

>+Languages:Ancient Choctaw(Basic)

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3997ba No.52791

>>52749

You approach the concerned men, but they jump back. You seem to have unnerved them. One runs over a hill, and a bit later a few men with spears come to escort you. You follow their directions, all while trying to make conversation but failing. You are led to a village of thatched roof houses, and one larger house in particular. Once inside, you are told presumably to stay, and one guard remains standing outside. A man that seems to have some kind of authority eventually comes to the house, and tries to speak with you, unsuccessfully. This seems to be his house, and though no one tries to hurt you, you are made to stay here for a whole year.

During this time, you work very hard to be able to communicate. The man, the guards, and an occasional villager will come in to try and talk with you, and you gradually master this strange version of Japanese. During this time, you discover that you don't seem to need to eat or sleep, though you do so anyway. After the year is over and you've become friendly and capable of communication, you're let off from the house arrest and given more leniency.

>+Languages:Ancient Japanese

>>52753

You decide to stay hidden from the men for now, opting to tail them for valuable info. Listening to them, you feel like you can hear a bit of Welsh in there. Or at least, a precursor to Welsh. You've heard plenty of Welsh in your own time, so you manage to pick up a bit of this language after listening in on several such groups of hunters, though without actual conversation practice, it's only the basics.

Beyond listening in, you also watch as they hunt. The most common way seems to be that they set snares and traps, drive the deer into them, then go for the kill with their spears. You watch a few hunts over the year, realizing over the course that you can go without eating indefinitely and don't even tire. you can't seem to get hurt, and even your clothes can't be damaged. You eventually make a spear and some trap of your own, and easily manage to take a deer yourself.

You take your kill and find a nearby group of hunters that's come out to the forest once again. You make a show of revealing yourself, speaking in your grand voice as you present the deer, smiling, offering a song. You do so in English, since you are still working on their language, but the men seem to take it well, and you all enjoy the deer while chatting, if with some difficulty. They seem to like you, and they bring you to a nearby village where one of the men allows you to stay with him.

>+Languages:Brittonic(Basic)

The year is now 499 B.C.

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0e58bb No.52792

Dice rollRolled 75, 58, 74 = 207 (3d100)

>>52790

Name: Richard Watson

Languages: English, Ancient Choctaw (Basic)

Starting location: South eastern north america

Fluff: Richard was a young contractor a few years into the workforce. Nothing was really special about his younger years but he did always have a go to attitude, creativity, and mild ADHD that lead him down tangents of learning new things to suddenly switching topics of what he wanted to learn. This only got worse as he got older and was able to actually create things. He was able to get land for cheap and started building his own house filled with all kinds of crazy improvements; although he always tried to make them look nice.

From an aquaponics system to a primitive furnace for metal working. He also has made roman concrete, black powder from scratch, clay pots, and a pretty good cake. He also enjoyed reading about various topics, although he usually moved on to other topics before having a full understanding. He never thought of it as anything more than a hobby, and certainly that he could stay on topic long enough to get a degree.

Skills: [Construction]+10, [Crafting]+10

1. Talk with the Choctaw. Tell them that I was brought here by something and I believe I am here to teach them. Ask for their help and support and they will benifit.

2. Gather some sea shells from the coast and work on that roman concrete. +10

3. Teach the Choctaw to make larger ships. +10

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a3da97 No.52808

Dice rollRolled 15, 21, 15 = 51 (3d100)

>>52791

Name: Father Donald O'Cros

Languages: English, Latin, Ancient Hindi

Starting Location: India

Skills: [Theology]+20, [Public Speaking]+5

1. Teach the villagers the true faith by tutoring both the young and old. By educating and catechizing them I can improve not only their quality of life but also save their immortal souls.

[Theology]+20, [Public Speaking]+5

2. I Shall converse with the travelers and merchants who come to this village so that I may gain a better understanding of the land around me both geographically and politically. Through this I hope to gain a better understanding of where to next spread my ministry.

[Public Speaking]+5

3. There has been talk of a monastery relatively nearby. If I am to convert this land then I must go to what is the opposition. I shall travel there and learn what this sect's beliefs are so that I may better convert them as well. Perhaps through dialogue and debate I may be able to convince them of the truth.

[Theology]+20, [Public Speaking]+5

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