The world is young, and even younger are the people. The cultures that inhabit this planet live out their mundane lives fighting against themselves and nature. But you will change that soon they will be fighting each other, you are the champions of this world the first generations of heroes that would drastically change the course of history. Above are to maps one showing the climate of the world, determining what you might fare against in those regions, and the second is the geo culture map. The Culture map shows the 16 cultures and their areas of influence.
Choose one Based on this info and then make your hero.
1. Pao Pao - Peaceful Island people who worship the Sea and her storms as gods. A Matriarchal society where the women control politics, breeding, and crafting while the men fight and fish to impress the women.
+Male: Storm Rider - Failure and Crit Failures on Water are significantly reduced in damages.
+Female: Craftswomen - +10 to crafting rolls with what you are good at (you choose 1 thing that you are good at)
2. Incomplete
3. Shetathi - A vile race of Cannibals who don't have the manners of Manao. They raid and capture people across the seas and bring them home where they are ritualistically butchered and fed to the gods (and themselves).
+Merciless - If the situation is right you are allowed to murder you fellow players
4. Seir'ka - Living in the dry steppes they live a life of hardship, centered around keeping each other alive the seir'ka are great traders. The seir'ka are fighters but most of the time those fight are non lethal raids on rival clans. Rarely does a lethal attack happen on another Seir'ka.
+Tribal Unity - +10 to interaction with your tribe, +5 to interacting with other Seir'ka
5. Incomplete
6. Bärsärk - A tribe of hunters you scour the cold forests and grassy plains of the Center Continent in search of food and warmth.
+Hunters - +5 to rolls against large beasts (killing, harvesting and tracking)
7. Thac'al - living in the abundance of the Great Jungle they are a free spirited people who rarely settle down.
+A land of many customs - +5 to cultural discoveries and diplomacy with other cultures
8. Conin Isle - An Island fertile and divided, 7 kings rule these rich lands. The kings take many wives and fight each other over lands, advanced compared to many but so preoccupied with themselves they would quickly fall behind.
+7 king's Riches - +1 token of a kings favor (this item can be anything you can think of, within reason)
9. Sinöörit - A culture that control large swaths of land, they build great monuments and cities in these fertile plains, forever trying to one up there predecessor with even greater fetes of engineering.
+Engineer - +5 to all Engineering related actions
10. Wani - Similar to the tac'al but the live deep in the norther swamps a harsh environment compared to the lusher forests of the south. The Worship the Great alligator goddess Wanit as she has blessed them with her children, the alligators, which are the wani's main food source. IN return for her good graces the feed captives to the alligators and sacrifice living Thac'al children to boost the goddess's fertility and have her birth more of her delicious children.
+Muck dweller - +5 to all movement and tracking rolls