163fa6 No.6728 [View All]
This is The Isles. A nation born from the destruction of it's creator. It was once home to savage barbarians but a more sophisticated nation invaded and claimed the land as it's own. Unfortunately the land is infamous for mysterious creatures and deadly environments. Having put all it's forces into taming the landscape the first nation was attacked at the capital and the settlers were abandoned in The Isles. Taking culture from both the old nation and the barbarians, The Isles quickly became it's own nation. Currently, a power struggle shakes the foundations of the nation as a tyrant king uses his forces against the powerful creatures that are fighting for the land back. All of this fighting is attracting people from other cultures and lands to face the nation and delve into mystery and adventure.
It is the time of revolution but not against power. Against stationary thinking, the turn of an era. Firearms are beginning to be invented and mages are fighting technological advances.
You are a hero. Not in the classical sense but rather an extraordinary being. Although you could become a hero of the people. Or a villain. Your future is in the hands of the dice now but your present is up to you. Who are you? Into the stats you have 90 points to place. An average human has 10 in each field.
>Name:
>Race
>Colour:
>Where On The Map You Are:
>Fluff:
>Strength: (How strong are you?)
>Dexterity: (How quickly can you react?)
>Constitution: (How hard can you get hit?)
>Intelligence: (How smart are you?)
>Wisdom: (How wise are you?)
>Charisma: (How charming are you?)
>Equipment:
>Skills:
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163fa6 No.6762
>>6750
This land is in a constant state of war with itself. There are monsters constantly attacking travelers and cities alike. There are also revolutionaries against the evil tyrant king and bandits waiting for unsespecting victims.
You venture to the family armory and take a set of leather armor and chainmail to go over the top. +Leather Armor +Chainmail
>>6752
You lure a boar in front of a great tree and as it charges you leap out of the way. It's tusks get stuck in the wood. You collect the meat and hide. +Boar Hide, +Boar Meat
You creep up behind a bear and shove it into the river, killing it over the sharp rocks. You collect the meat and hide. +Bear Meat, +Bear Hide
>>6753
You learn a sirens song to lure men and beasts alike. A deer approaches. +Siren's Call
>>6754
You stand on the mountain side overlooking a great fortress. The tyrants military power is evident in this settlement as great stone walls jut from the ground as if they grew like trees. Men of many races are dwelling within the walls like crab meat waiting for the shell to be cracked
>>6757
You spend a gold button on security guards that mind your stall so filthy shoplifters don't pocket some merchandise. -1 gold button
You set up shop. Just a stall for now but you may find a store front soon. What wares do you specify in selling?
>>6758
You chase a herd of deer and although they have great speed, yours is unmatched. You devour a few of them.
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163fa6 No.6764
| Rolled 99, 54 = 153 (2d100) |
>>6762
>Name: Rinera
>Race: Alraune
>Colour: Dark Green
>Where On The Map You Are: Left Continent in the forests by the river
>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.
>Strength: 5
>Dexterity: 5
>Constitution: 20
>Intelligence: 20
>Wisdom: 10
>Charisma: 30
>Equipment:
>Skills: Nature Magic, Siren's Call
1. Use Nature Magic to strangle the deer to death and drag it beneath the earth to entangle itself in my roots.
2. Look around at the nearest plant life see if I'm the only one who became as alive as I am now
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163fa6 No.6765
>>6762
>Name: Ivuana
>Race: Tiefling
>Colour: Purple
>Where On The Map You Are: Far east
>Fluff: Ivuana is the daughter of an incubus and a human battlemage. The result of her mother attempting to defeat a demon far stronger than her, Ivuana was raised by her father to be a strong and elegant trickster, using her natural charm to get what she wanted or her weapons when that wasnt enough. After years of living amongst the cruel being of the outer plane she went to the mortal world, where her mother was born, and now is deciding what she wishes to do in her life.
>Strength: 25
>Dexterity: 20
>Constitution: 10
>Intelligence: 10
>Wisdom: 5
>Charisma: 25
>Equipment: Corrupted Double Blade
>Skills: Basic Magic
1,2. Well then wouldnt want to keep the boys waiting. Time to find a nice powerful mage inside, or better yet a ruler. Actually, why not both?
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163fa6 No.6766
| Rolled 21, 19 = 40 (2d100) |
>>6765
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163fa6 No.6770
| Rolled 69, 98 = 167 (2d100) |
>>6762
>Name: Serene
>Race: Ravener
>Colour: Light Green
>Where On The Map You Are: Hills in the middle continent near the forest
>Fluff: Born to hunt. Born to kill. Born to lead. Born to Deceive. Born to follow. Born to breed. Born to hunt.
>Strength: 15
>Dexterity: 20
>Constitution: 10
>Intelligence: 20
>Wisdom: 10
>Charisma: 15
>Equipment:
>Skills: Hunting
1-2; The mountains and hills are normally home to the strongest of beasts. Hunting one and killing it would not only give me most probably valuable resources, but also trophies for the future
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163fa6 No.6771
| Rolled 70, 11 = 81 (2d100) |
>>6762
1/2) Let's try selling some of these newfangled 'guns'. They're bound to have some value!
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163fa6 No.6772
| Rolled 14, 35 = 49 (2d100) |
>>6762
>Name: Janus The Armsmaster
>Race: Human
>Colour: Gold
>Where On The Map You Are: Wherever the biggest center of population is.
>Fluff: Janus was bred for war. Descended from a long line of warriors, the towering, bald brute has trained his entire life for physical exertion and bloodshed. Janus lives for the thrill of mass combat, and is trained in multiple styles of weapon, but is most proficient with his massive steel warhammer. His loyalty is dictated by his family, for now, but as the third son (third of eight), he isn't bound by blood or law to follow his family's wishes. And he feels as if he must soon strike out on his own.
>Strength: 30
>Dexterity: 20
>Constitution: 25
>Intelligence: 8
>Wisdom: 10
>Charisma: 7
>Equipment: Steel Warhammer, Leather Armor, Chainmail
>Skills: Tactician, Fighting
1. Sign up for the next monster hunting excursion– Janus' family name may help in securing a good spot, renowned warriors as they are.
2. Train his manual dexterity in the meantime by playing five-finger fillet and doing complex tasks, both with chainmail gloves on.
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163fa6 No.6773
| Rolled 100, 32 = 132 (2d100) |
1. Clean the hides and do my best to fashion them into coverings to protect my weaker self.
2. Strip the quills from the Quilled Boar and the claws from the bear. Using strips of hide and string from their guts I attempt to fashion gloves with the basic weapons attached.
>Name : Bigara
>Race : Awakened Tiger
>Colour : Green
>Where On The Map You Are: Western Continent, Forested Delta
>Fluff: I awoke, and I was changed. I am still strong. I am still fast. I am… different. My body had changed. My limbs have changed, my teeth has changed, my face has changed, and my mind has changed. I hunt, and yet each hunt brings new thoughts. I sleep. Yet each sleep brings new dreams. I wander. For my place is no longer here. I. Am. Bigara.
>Strength: 30
>Dexterity: 20
>Constitution: 15
>Intelligence: 10
>Wisdom: 10
>Charisma: 5
>Equipment:
>Inventory: Bear Hide, Boar Hide, Bear Meat, Boar Meat.
>Skills: Hunting, Climbing
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163fa6 No.6774
>Name: Count Antoine Bellemare
>Race Dhampir
>Colour: Red
>Where On The Map You Are: North west, the biggest mountain
>Fluff: Antoine is the son of an ancient vampire lord, his mother an Aristocrat. The two secluded themselves within an ancient castle and there they raised him. His mother passed of old age and his father impaled himself on a wooden spike out of grief. He has been wandering within the Castle for years, but has now grown bored.
>Strength: 22
>Dexterity: 16
>Constitution: 22
>Intelligence: 15
>Wisdom: 10
>Charisma: 5
>Equipment:
>Skills:
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163fa6 No.6776
>>6764
The deer cries for it's like as it's bones are crushed by entangling roots. Soon it's last breathe has left it's lungs and it's corpse is absorbed into the soil and feeds your growth
You are alone in this forest
>>6765
you sneak inside. So many men. So much lustful flesh. You see a market place and a tavern but everything is surrounded by armed guards. You're lucky you are disguised but people still look at you strangely as your skin tone and eyes appear unnatural.
>>6770
You climb up the mountain and encounter a mountain lion feasting on the carcass of a goat. A worthy challenge if you ever did see one. It is quickly killed and your trophy, won. The hide of the goat is beyond salvaging. +Mountain Lion Pelt, +Mountain Lion Meat, +Mountain Goat Meat, +Mountain Lion Head
>>6771
As an experienced haggler you find it easy to make a profit on these new weapons. By the end of the day you make a gold button. +1 Gold Button
>>6772
You search around for somewhere you can sign up for a monster hunting excursion however it seems these are all done through companies which take some of the money that would be collected.
You begin training your dexterity. An occasional slip hurts but it's not as bad as if you weren't wearing chainmail. You slowly gain speed as the knife hits the table again and again. Dex increase 1/2
>>6773
Soon you fashion amazing armor to protect your own hide. Clothing that even a grand tailor would be impressed with. Seemingly seemless the hides meld together as if they came from the same creature and while wearing it you look almost human and much more civilized. +Hide Armor
You create matching gloves that have claws like your own. Why you'd need that is unknown but you did it anyway. +Clawed Gloves
>>6774
You emerge from your hidden castle in the mountains. Onec you leave it is sealed away forever, only the myths of the ancient barbarians are left to know of it's existence. That is alright of course as you have bought what you need with you.
Equipment: Metal Armor, Two-handed Longsword
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163fa6 No.6778
| Rolled 83, 75 = 158 (2d100) |
>>6762>Name: Rinera
>Race: Alraune
>Colour: Dark Green
>Where On The Map You Are: Left Continent in the forests by the river
>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.
>Strength: 5
>Dexterity: 5
>Constitution: 20
>Intelligence: 20
>Wisdom: 10
>Charisma: 30
>Equipment:
>Skills: Nature Magic, Siren's Call
1.2. Use my Siren's Call to find some juicier prey, maybe something magical if I can manage it.
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163fa6 No.6780
| Rolled 19, 52 = 71 (2d100) |
1. It is time to move on. I shall seek others that look like I do now, to discover what I am.
2. I must learn to fight as I am now. Practice against the beasts I find as I travel looking for people like myself.
>Name : Bigara
>Race : Awakened Tiger
>Colour : Green
>Where On The Map You Are: Western Continent, Forested Delta
>Fluff: I awoke, and I was changed. I am still strong. I am still fast. I am… different. My body had changed. My limbs have changed, my teeth has changed, my face has changed, and my mind has changed. I hunt, and yet each hunt brings new thoughts. I sleep. Yet each sleep brings new dreams. I wander. For my place is no longer here. I. Am. Bigara.
>Strength: 30
>Dexterity: 20
>Constitution: 15
>Intelligence: 10
>Wisdom: 10
>Charisma: 5
>Equipment: +Hide Armor, +Clawed Gloves
>Inventory: Bear Meat, Boar Meat.
>Skills: Hunting, Climbing
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163fa6 No.6781
| Rolled 87, 57 = 144 (2d100) |
>>6776
Already made my money back? This business is easy!
1) Shop around for something to make myself look more… presentable. A fancy high elven robe will do.
2) Continue selling my guns.
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163fa6 No.6782
| Rolled 34, 4 = 38 (2d100) |
>>6776
>Name: Janus The Armsmaster
>Race: Human
>Colour: Gold
>Where On The Map You Are: Wherever the biggest center of population is.
>Fluff: Janus was bred for war. Descended from a long line of warriors, the towering, bald brute has trained his entire life for physical exertion and bloodshed. Janus lives for the thrill of mass combat, and is trained in multiple styles of weapon, but is most proficient with his massive steel warhammer. His loyalty is dictated by his family, for now, but as the third son (third of eight), he isn't bound by blood or law to follow his family's wishes. And he feels as if he must soon strike out on his own.
>Strength: 25
>Dexterity: 20
>Constitution: 20
>Intelligence: 8
>Wisdom: 10
>Charisma: 7
>Equipment: Steel Warhammer, Leather Armor, Chainmail
>Skills: Tactician, Fighting
Dex Increase 1/2
1. Increase Dexterity
2. Unfortunately, there's no other option– sign up with a monster hunting company. The gold isn't important– what's important is the experience and the thrill of combat.
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163fa6 No.6783
| Rolled 25, 18 = 43 (2d100) |
>>6776
>Name: Ivuana
>Race: Tiefling
>Colour: Purple
>Where On The Map You Are: Far east
>Fluff: Ivuana is the daughter of an incubus and a human battlemage. The result of her mother attempting to defeat a demon far stronger than her, Ivuana was raised by her father to be a strong and elegant trickster, using her natural charm to get what she wanted or her weapons when that wasnt enough. After years of living amongst the cruel being of the outer plane she went to the mortal world, where her mother was born, and now is deciding what she wishes to do in her life.
>Strength: 25
>Dexterity: 20
>Constitution: 10
>Intelligence: 10
>Wisdom: 5
>Charisma: 25
>Equipment: Corrupted Double Blade
>Skills: Basic Magic
1,2. Time to find a guy…how about that minotaur mage! He looks like fun.
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163fa6 No.6784
>Name: Un-Bear-Able
>Race: Teddy Bear
>Colour: Orange
>Where On The Map You Are: The Middle Isle Forest
>Fluff:
A small living teddy bear that strikes (lovable) fear into his enemies!
He doesn't know how he came to be.
In one particular day, the teddy bear gain sentience in the middle of the forest.
Now with no idea what to do, Un-Bear-Able must do whatever it takes to survive with bear puns.
He bearly has a chance.
>Strength: 4
>Dexterity: 6
>Constitution: 3
>Intelligence: 8
>Wisdom: 11
>Charisma: 56
>Equipment:
>Skills:
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163fa6 No.6785
| Rolled 22, 59 = 81 (2d100) |
>>6776
>Name: Serene
>Race: Ravener
>Colour: Light Green
>Where On The Map You Are: Hills in the middle continent near the forest
>Fluff: Born to hunt. Born to kill. Born to lead. Born to Deceive. Born to follow. Born to breed. Born to hunt.
>Strength: 15
>Dexterity: 20
>Constitution: 10
>Intelligence: 20
>Wisdom: 10
>Charisma: 15
>Equipment:
>Inventory: Mountain Lion Pelt; Mountain Lion Meat; Mountain Goat Meat; Mountain Lion Head
>Skills: Hunting
1-2; Head down near the forest and start cutting down some trees. Dig out a home underground and cut up the trees to be used as supports
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163fa6 No.6787
| Rolled 97, 8 = 105 (2d100) |
>>6776
>Name: Count Antoine Bellemare
>Race Dhampir
>Colour: Red
>Where On The Map You Are: North west, the biggest mountain
>Fluff: Antoine is the son of an ancient vampire lord, his mother an Aristocrat. The two secluded themselves within an ancient castle and there they raised him. His mother passed of old age and his father impaled himself on a wooden spike out of grief. He has been wandering within the Castle for years, but has now grown bored.
>Strength: 22
>Dexterity: 16
>Constitution: 22
>Intelligence: 15
>Wisdom: 10
>Charisma: 5
>Equipment:Equipment: Metal Armor, Two-handed Longsword
>Skills:
1. Much of the outside world is unknown to me, I should find a town or something.
2. I have been raised without needing to fend for my self. I have no talents, so I must learn one. Perhaps, I can make a living with this sword. (Train swordsmanship)
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163fa6 No.6803
>>6778
A group of travelers come your way, a warrior of some kind, a theif and a mage. All entranced at the sight of you.
>>6780
You are alone as far as you can tell. After travelling in search of others you find no one like yourself.
You hone your bipedal fighting skills by attacking unsuspecting animals. Fighting 1/2
>>6781
You find a nice high elven cloak. You are much more presentable wearing this but it's pricey. You manage to haggle down to 65 silver buttons. +High Elf Cloak, -65 Silver Buttons
In a day you make another 50 silver buttons. +50 Silver Buttons
>>6782
Your knife becomes a blur as you get better and better. Dexterity +1
You make your way down a dark alley as you approach an "employer." After a short discussion he has you sign a contract in blood. You believe it stated that he would send you out monster hunting in return for a small subscription but in actuallity you signed away your soul. He sprouts demonic wings and a gush of wind hits the ground and disperses around him blowing you back slightly. Before you know it, he's flying South West
>>6783
You approach the butcher store front. "Hello handsome" you start. The minotaur gives you a blank look with his glassy eyes, his tongue hanging out of his head. You've left him stunned and speechless. You begin an onslaught of flirtatiousness but each approach is met with silence. Then you realise something. The minotaur is dead. And it has the body of a bull. The butcher stares at you conserned. A wave of embaressment hits you and you feel yourself blush
>>6784
>Skills: Pun based comedy
>>6785
Your subterranean comes together quite quickly and soon you have somewhere to stay when it rains
>>6787
You begin going in a direction you believe is towards a town however, you're stopped as you hit a river. Running water. If you cross it you won't die like your father would but you'd lose your supernatural powers momentarily which could cause many problems. The main one being drowning another being accelerated aging.
You accidentally break you sword while swinging it around. -Two-handed Longsword
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163fa6 No.6804
| Rolled 83, 32 = 115 (2d100) |
>>6749
>Name: Horst McCraig
>Race: Human
>Colour: Grey
>Where On The Map You Are: Mountains in the center
>Fluff: Horst was the sort of combination of toughness and intelligence that isn't seen too often. His father was the captain of mercenary band of siege engineers, and he showed his mettle as a boy, both in setting up and operating the trebuchets of the company, and in devising new ways to tear down the walls of their clients' enemies. After his father died, he was seen as the logical choice to lead the band, and made the controversial choice to switch from mechanical engines to the new technology of bombard cannons. Now, he seeks to carve out a land for his company to call its own.
>Strength: 20
>Dexterity: 5
>Constitution: 15
>Intelligence: 25
>Wisdom: 10
>Charisma: 15
>Equipment: Cannon
>Skills: Siege engine operation
>Party: 4 Mercs
1&2. build a fortified camp on a hill
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163fa6 No.6805
| Rolled 37, 31 = 68 (2d100) |
>>6803
>Name: Rinera
>Race: Alraune
>Colour: Dark Green
>Where On The Map You Are: Left Continent in the forests by the river
>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.
>Strength: 5
>Dexterity: 5
>Constitution: 20
>Intelligence: 20
>Wisdom: 10
>Charisma: 30
>Equipment:
>Skills: Nature Magic, Siren's Call
1.2. Attempt to charm them into sleeping beside me, I shall not allow any harm to come to them as they slumber. And once they are dead asleep kill them and drag them under the earth
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163fa6 No.6806
| Rolled 9, 85 = 94 (2d100) |
>>6803
1) Sell, sell, sell!
2) Hm, I wonder if I'm missing out on a great opportunity somewhere? Take a walk around town, see what others are selling. Be sure to wear my cloak, as well. Must keep up appearances
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163fa6 No.6807
| Rolled 56, 99 = 155 (2d100) |
>>6803
>Name: Ivuana
>Race: Tiefling
>Colour: Purple
>Where On The Map You Are: Far east
>Fluff: Ivuana is the daughter of an incubus and a human battlemage. The result of her mother attempting to defeat a demon far stronger than her, Ivuana was raised by her father to be a strong and elegant trickster, using her natural charm to get what she wanted or her weapons when that wasnt enough. After years of living amongst the cruel being of the outer plane she went to the mortal world, where her mother was born, and now is deciding what she wishes to do in her life.
>Strength: 25
>Dexterity: 20
>Constitution: 10
>Intelligence: 10
>Wisdom: 5
>Charisma: 25
>Equipment: Corrupted Double Blade
>Skills: Basic Magic
1,2. Oh stupid, stupid, stupid! Why did I have to get all the looks and none of the brains! Alright, time to find a real minotaur! The biggest in the city!!
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163fa6 No.6808
| Rolled 6, 55 = 61 (2d100) |
>>6803
>Name: Janus The Armsmaster
>Race: Human
>Colour: Gold
>Where On The Map You Are: Wherever the biggest center of population is.
>Fluff: Janus was bred for war. Descended from a long line of warriors, the towering, bald brute has trained his entire life for physical exertion and bloodshed. Janus lives for the thrill of mass combat, and is trained in multiple styles of weapon, but is most proficient with his massive steel warhammer. His loyalty is dictated by his family, for now, but as the third son (third of eight), he isn't bound by blood or law to follow his family's wishes. And he feels as if he must soon strike out on his own.
>Strength: 25
>Dexterity: 21
>Constitution: 20
>Intelligence: 8
>Wisdom: 10
>Charisma: 7
>Equipment: Steel Warhammer, Leather Armor, Chainmail
>Skills: Tactician, Fighting
1. What. WHAT? WHAT WAS THAT? Dash to the nearest chapel and try to make sense of what just happened.
2. This is a perfect time to train his cardio. Constitution training.
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163fa6 No.6809
| Rolled 79, 61 = 140 (2d100) |
>>6803
>Name: Un-Bear-Able
>Race: Teddy Bear
>Colour: Orange
>Where On The Map You Are: The Middle Isle Forest
>Fluff:
A small living teddy bear that strikes (lovable) fear into his enemies!
He doesn't know how he came to be.
In one particular day, the teddy bear gain sentience in the middle of the forest.
Now with no idea what to do, Un-Bear-Able must do whatever it takes to survive with bear puns.
He bearly has a chance.
>Strength: 4
>Dexterity: 6
>Constitution: 3
>Intelligence: 8
>Wisdom: 11
>Charisma: 58
>Equipment:
>Skills:
>Bonus: Pun based comedy
1-2: Well I can't protect my frail body with my bear hands. I need a weapon of some kind.
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163fa6 No.6810
| Rolled 45, 13 = 58 (2d100) |
>>6803
>Name: Serene
>Race: Ravener
>Colour: Light Green
>Where On The Map You Are: Hills in the middle continent near the forest
>Fluff: Born to hunt. Born to kill. Born to lead. Born to Deceive. Born to follow. Born to breed. Born to hunt.
>Strength: 15
>Dexterity: 20
>Constitution: 10
>Intelligence: 20
>Wisdom: 10
>Charisma: 15
>Equipment:
>Inventory: Mountain Lion Pelt; Mountain Lion Meat; Mountain Goat Meat; Mountain Lion Head
>Skills: Hunting
1-2; Head out into the forest. Find useful objects to adorn my home
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163fa6 No.6811
| Rolled 44, 92 = 136 (2d100) |
>>6803
>Name: Count Antoine Bellemare
>Race Dhampir
>Colour: Red
>Where On The Map You Are: North west, the biggest mountain
>Fluff: Antoine is the son of an ancient vampire lord, his mother an Aristocrat. The two secluded themselves within an ancient castle and there they raised him. His mother passed of old age and his father impaled himself on a wooden spike out of grief. He has been wandering within the Castle for years, but has now grown bored.
>Strength: 22
>Dexterity: 16
>Constitution: 22
>Intelligence: 15
>Wisdom: 10
>Charisma: 5
>Equipment:Equipment: Metal Armor
"I should have stayed in the castle."
1/2: Find a way around.
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163fa6 No.6816
>>6804
You begin, and quickly finish, creating a fortified camp. A defense from all angles
>>6805
They lay their heads down to rest and soon they doze off. Within an hour you have entangled them completely in roots and begin to drag their bodies below the ground, never to see the light of day again.
A beast comes from the bushes. It looks like an insect, possibly reptilian.
>>6806
Unfortunately you end up losing some money some how. -20 silver buttons.
You travel around town but nothing interesting is really going on. Occasionally travellers will leave and half will return.
>>6807
You step into the tavern to try and drink your troubles away and you see him. A minotaur drinking with all his friends. It's rare to see a minotaur in a civilized area as usually they are very aggresive and don't have much brains but none the less you managed to find one. And a large one too, you approximate 7ft tall.
>>6808
You run into the chapel panicked and shout "I sold my soul to a demon!" obviously the church didn't like this much so you're soon kicked out.
You begin to run around hoping to find something to fix your problem and after losing your breath a few times you feel yourself push your limits. Constitution 1/2
>>6809
You walk over to a stick, stuck in the ground. Your hands fit perfectly around the wood. You pull as hard as you can and dirt falls away from the branch which you have now converted to a club. +Wooden Club
>>6810
As you walk through the bushes a tune fills your head with bliss. Something calming and desireable. You enter a small clearing with a single plant with what appears to be a little lady inside.
>>6811
You make it to an adjacent mountain from where you came from. You find the stream's source and walk around it.
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163fa6 No.6836
| Rolled 13, 42 = 55 (2d100) |
>>6816
>Name: Un-Bear-Able
>Race: Teddy Bear
>Colour: Orange
>Where On The Map You Are: The Middle Isle Forest
>Fluff:
A small living teddy bear that strikes (lovable) fear into his enemies!
He doesn't know how he came to be.
In one particular day, the teddy bear gain sentience in the middle of the forest.
Now with no idea what to do, Un-Bear-Able must do whatever it takes to survive with bear puns.
He bearly has a chance.
>Strength: 4
>Dexterity: 6
>Constitution: 3
>Intelligence: 8
>Wisdom: 11
>Charisma: 58
>Equipment:
Wooden Club
>Skills:
>Bonus: Pun based comedy
1. Alright, this is a beary good weapon! I'm going to practice some swings.
2. Find an animal, another teddy bear, or a little girl around here. I'm getting pretty lonely…
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163fa6 No.6837
>Name: Harald "Canary Harry" Asvarn
>Race: Aven (birdfolk)
>Colour: Light Blue
>Where On The Map You Are: Northern mountains on the western island.
>Fluff: Harald Asvarn is what some might call a traditionalist. More accurately, he has yet to find something new that impressed him. Asvarn is a monk of the Order of Tangee, a group of Aven that stress individual enlightenment and ties to the land. As such, he wanders on an endless pilgrimage through the sky.
The power struggles and wars of the Isles interest him little, but he will defend the defenseless when he finds them in danger. Dubbed "Canary Harry" by the landwalkers, he makes his living on alms and whatever fruits and worms he can forage himself. Hey, not everyone has the luxury of being able to use a plate.
>Strength: 30
>Dexterity: 40
>Constitution: 15
>Intelligence: 20
>Wisdom: 30
>Charisma: 15
>Equipment:
>Skills:
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163fa6 No.6838
>>6837
I MESSED IT UP OMAE
>Strength: 15
>Dexterity: 25
>Constitution: 10
>Intelligence: 9
>Wisdom: 20
>Charisma: 11
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163fa6 No.6839
| Rolled 95, 16 = 111 (2d100) |
>>6816
>Name: Horst McCraig
>Race: Human
>Colour: Grey
>Where On The Map You Are: Mountains in the center
>Fluff: Horst was the sort of combination of toughness and intelligence that isn't seen too often. His father was the captain of mercenary band of siege engineers, and he showed his mettle as a boy, both in setting up and operating the trebuchets of the company, and in devising new ways to tear down the walls of their clients' enemies. After his father died, he was seen as the logical choice to lead the band, and made the controversial choice to switch from mechanical engines to the new technology of bombard cannons. Now, he seeks to carve out a land for his company to call its own.
>Strength: 20
>Dexterity: 5
>Constitution: 15
>Intelligence: 25
>Wisdom: 10
>Charisma: 15
>Equipment: Cannon
>Skills: Siege engine operation
>Party: 4 Mercs
1&2. go out with one of the mercs to recruit among the nearby towns.
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163fa6 No.6842
| Rolled 42, 73 = 115 (2d100) |
>>6816
>Name: Ivuana
>Race: Tiefling
>Colour: Purple
>Where On The Map You Are: Far east
>Fluff: Ivuana is the daughter of an incubus and a human battlemage. The result of her mother attempting to defeat a demon far stronger than her, Ivuana was raised by her father to be a strong and elegant trickster, using her natural charm to get what she wanted or her weapons when that wasnt enough. After years of living amongst the cruel being of the outer plane she went to the mortal world, where her mother was born, and now is deciding what she wishes to do in her life.
>Strength: 25
>Dexterity: 20
>Constitution: 10
>Intelligence: 10
>Wisdom: 5
>Charisma: 25
>Equipment: Corrupted Double Blade
>Skills: Basic Magic
1,2. Yay there he is! Time to have some real fun. Ill just saunter over and use my perrrrfect body to get him to take me to somewhere private~
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163fa6 No.6844
>Name: Yeris Blackrune
>Race: human
>Colour: blue of some shade
>Where On The Map You Are: any city or town
>Fluff: Yeris is an enchanter mage. He was the man you called when you wanted a sword on fire or a bow to shoot magic arrows. With the progression of technology many mages tried to halt the flow, but Yeris accepted it wholeheartedly and started experimenting with enchanting guns. For that he was kicked from the guild and had to come to this backwater land to get the money needed through adventure and missions.
>Strength: 10
>Dexterity: 20
>Constitution: 10
>Intelligence: 30
>Wisdom: 5
>Charisma: 25
>Equipment:
>Skills:
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163fa6 No.6850
| Rolled 18, 95 = 113 (2d100) |
>>6816
>Name: Serene
>Race: Ravener
>Colour: Light Green
>Where On The Map You Are: Hills in the middle continent near the forest
>Fluff: Born to hunt. Born to kill. Born to lead. Born to Deceive. Born to follow. Born to breed. Born to hunt.
>Strength: 15
>Dexterity: 20
>Constitution: 10
>Intelligence: 20
>Wisdom: 10
>Charisma: 15
>Equipment:
>Inventory: Mountain Lion Pelt; Mountain Lion Meat; Mountain Goat Meat; Mountain Lion Head
>Skills: Hunting
1-2; Lurk around the clearing, looking for any perceivable weaknesses and strengths. Maybe it's fit for breeding if it proves itself..?
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163fa6 No.6853
| Rolled 34, 95 = 129 (2d100) |
1. Follow the rivers to the ocean, then move along the coast south. Water leads to life. Life means prey. Maybe life also leads to others? I have no other directions I know to follow.
2. I must learn to fight as I am now. Practice against the beasts I find as I travel looking for people like myself. (1/2)
>Name : Bigara
>Race : Awakened Tiger
>Colour : Green
>Where On The Map You Are: Western Continent, Forested Delta
>Fluff: I awoke, and I was changed. I am still strong. I am still fast. I am… different. My body had changed. My limbs have changed, my teeth has changed, my face has changed, and my mind has changed. I hunt, and yet each hunt brings new thoughts. I sleep. Yet each sleep brings new dreams. I wander. For my place is no longer here. I. Am. Bigara.
>Strength: 30
>Dexterity: 20
>Constitution: 15
>Intelligence: 10
>Wisdom: 10
>Charisma: 5
>Equipment: +Hide Armor, +Clawed Gloves
>Inventory: Bear Meat, Boar Meat.
>Skills: Hunting, Climbing
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163fa6 No.6854
| Rolled 90, 59 = 149 (2d100) |
>>6816
>Gaedon Greenvale
>Wood Elf
>Brown
>Middle continent, one of the towns
>Fluff:
The world is changing, as anyone can plainly see. And some people will not be able to face that change. Gaedon Greenvale saw that his people, heavily traditional, were some of those people. So he struck out, hoping to use the turmoil to his advantage, and form a rich merchant empire.
>Equipment: Merchandise, 2.65 gold buttons
>Skills: Bartering, Appraising
>Strength: 10
>Dexterity: 20
>Constitution: 15
>Intelligence: 20
>Wisdom: 5
>Charisma: 20
1) Buy some advertising around town. I'll lose money, but the exposure should help a lot.
2) Look around for new things to sell. Buy/trade for it if I need too.
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163fa6 No.6860
| Rolled 35, 19 = 54 (2d100) |
>>6816
>Name: Janus The Armsmaster
>Race: Human
>Colour: Gold
>Where On The Map You Are: Wherever the biggest center of population is.
>Fluff: Janus was bred for war. Descended from a long line of warriors, the towering, bald brute has trained his entire life for physical exertion and bloodshed. Janus lives for the thrill of mass combat, and is trained in multiple styles of weapon, but is most proficient with his massive steel warhammer. His loyalty is dictated by his family, for now, but as the third son (third of eight), he isn't bound by blood or law to follow his family's wishes. And he feels as if he must soon strike out on his own.
>Strength: 25
>Dexterity: 21
>Constitution: 20
>Intelligence: 8
>Wisdom: 10
>Charisma: 7
>Equipment: Steel Warhammer, Leather Armor, Chainmail
>Skills: Tactician, Fighting
Con training 1/2
>having him yell "i sold my soul to a demon!' in a church
1. Constitution Training.
2. Gather supplies in preparation for the journey southwest.
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163fa6 No.6902
| Rolled 14, 14 = 28 (2d100) |
>>6816
>Name: Rinera
>Race: Alraune
>Colour: Dark Green
>Where On The Map You Are: Left Continent in the forests by the river
>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.
>Strength: 5
>Dexterity: 5
>Constitution: 20
>Intelligence: 20
>Wisdom: 10
>Charisma: 30
>Equipment:
>Skills: Nature Magic, Siren's Call
1.2. Watch the strange being, attempt to lure it to sleep beside me with my Siren's Call. It's definitely magical, I wonder what its blood will do for me.
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163fa6 No.7337
>>6836
You search for others and emerge into a clearing. There is a small flower lady and an insect like creature, possibly reptilian laying in the middle of the small patch of grass. There are bodily fluids all over the place and it smells.
>>6837
+Flight
>>6839
You arrive at the town at the base of the mountain only to see it covered in advertisment. "Gaedon's trades, if you're willing to buy, we're willing to sell."
>>6842
You walk up to the minotaur and start hitting on him, he brushes you aside because he was mid conversation with his friends. There are a few other men all trying to talk to you, offering to buy you drinks. One of the minotaurs friends turns around and says "hey, aren't you the butcherphile?" The minotaur snorts and then laughs.
>>6844
+Enchatment Magic
You sit in the tavern of the fortified city. A very pretty girl has attracted a lot of attention but not from who she wants, a minotaur speaking with his friends. One of his mates says something about a "butcherphile" and they laugh.
>>6850
You approach the plant lady. Her call is telling you to sleep but you only desire one thing right now. Soon, you have collapsed next to her, your bodily fluids covering the clearing, the smell of sex polutes the air. You fall asleep.
>>6853
You follow the rivers past where they meet and then you begin following the coast.
+ Fighting
>>6854
You put up advertisement around town to attract business.
You manage to come into possession of a cannon. - 1 gold button, +cannon
>>6860
You train for your long journey SouthWest to get your soul back.
>>6902
You attempt to lure it asleep beside you but instead it is lured directly to you. As it approaches you can see in it's eyes exactly what it wants and deep down,you kind of want it too. Soon it is laying next to you, asleep. Your mixed bodily fluids cover the clearing and your scent is masked by the smell of sex. Right before you pull him underground to be absorbed a teddy bear comes from the bushes.
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163fa6 No.7338
| Rolled 17, 27 = 44 (2d100) |
1. Continue along the coast.
2. Keep an eye out for interesting things while I travel
1. It is time to move on. I shall seek others that look like I do now, to discover what I am.
2. I must learn to fight as I am now. Practice against the beasts as I travel looking for people like myself.
>Name : Bigara
>Race : Awakened Tiger
>Colour : Green
>Where On The Map You Are: Western Continent, Forested Delta
>Fluff: I awoke, and I was changed. I am still strong. I am still fast. I am… different. My body had changed. My limbs have changed, my teeth has changed, my face has changed, and my mind has changed. I hunt, and yet each hunt brings new thoughts. I sleep. Yet each sleep brings new dreams. I wander. For my place is no longer here. I. Am. Bigara.
>Strength: 30
>Dexterity: 20
>Constitution: 15
>Intelligence: 10
>Wisdom: 10
>Charisma: 5
>Equipment: +Hide Armor, +Clawed Gloves
>Inventory: Bear Meat, Boar Meat.
>Skills: Hunting, Climbing, Fighting
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163fa6 No.7339
ooops, sorry about repeating those old actions, must have grabbed them when I was copying over my stat sheet.
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163fa6 No.7340
| Rolled 88, 76 = 164 (2d100) |
>>7337
>Name: Janus The Armsmaster
>Race: Human
>Colour: Gold
>Where On The Map You Are: Wherever the biggest center of population is.
>Fluff: Janus was bred for war. Descended from a long line of warriors, the towering, bald brute has trained his entire life for physical exertion and bloodshed. Janus lives for the thrill of mass combat, and is trained in multiple styles of weapon, but is most proficient with his massive steel warhammer. His loyalty is dictated by his family, for now, but as the third son (third of eight), he isn't bound by blood or law to follow his family's wishes. And he feels as if he must soon strike out on his own.
>Strength: 25
>Dexterity: 21
>Constitution: 20
>Intelligence: 8
>Wisdom: 10
>Charisma: 7
>Equipment: Steel Warhammer, Leather Armor, Chainmail
>Skills: Tactician, Fighting
Con training 1/2
1. Finish constitution training.
2. Gather the last of the supplies needed for the journey.
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163fa6 No.7341
| Rolled 57, 23 = 80 (2d100) |
>>7337
>Name: Yeris Blackrune
>Race: human
>Colour: blue of some shade
>Where On The Map You Are: any city or town
>Fluff: Yeris is an enchanter mage. He was the man you called when you wanted a sword on fire or a bow to shoot magic arrows. With the progression of technology many mages tried to halt the flow, but Yeris accepted it wholeheartedly and started experimenting with enchanting guns. For that he was kicked from the guild and had to come to this backwater land to get the money needed through adventure and missions.
>Strength: 10
>Dexterity: 20
>Constitution: 10
>Intelligence: 30
>Wisdom: 5
>Charisma: 15
>Equipment:
>Skills: Enchatment Magic
1&2. I am going to need money. Lets see if there is anyone I can trade enchantment services for money.
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163fa6 No.7343
| Rolled 8, 56 = 64 (2d100) |
>>7337
>Name: Harald "Canary Harry" Asvarn
>Race: Aven (birdfolk)
>Colour: Light Blue
>Where On The Map You Are: Northern mountains on the western island.
>Fluff: Harald Asvarn is what some might call a traditionalist. More accurately, he has yet to find something new that impressed him. Asvarn is a monk of the Order of Tangee, a group of Aven that stress individual enlightenment and ties to the land. As such, he wanders on an endless pilgrimage through the sky.
>The power struggles and wars of the Isles interest him little, but he will defend the defenseless when he finds them in danger. Dubbed "Canary Harry" by the landwalkers, he makes his living on alms and whatever fruits and worms he can forage himself. Hey, not everyone has the luxury of being able to use a plate.
>Strength: 15
>Dexterity: 25
>Constitution: 10
>Intelligence: 9
>Wisdom: 20
>Charisma: 11
>Equipment: Nothing
>Skills: Flying
1/2 - Continue on my pilgrimage, looking out for members of the Order and others in need.
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163fa6 No.7351
| Rolled 84, 73 = 157 (2d100) |
>>7337
>Name: Un-Bear-Able
>Race: Teddy Bear
>Colour: Orange
>Where On The Map You Are: The Middle Isle Forest
>Fluff:
A small living teddy bear that strikes (lovable) fear into his enemies!
He doesn't know how he came to be.
In one particular day, the teddy bear gain sentience in the middle of the forest.
Now with no idea what to do, Un-Bear-Able must do whatever it takes to survive with bear puns.
He bearly has a chance.
>Strength: 4
>Dexterity: 6
>Constitution: 3
>Intelligence: 8
>Wisdom: 11
>Charisma: 58
>Equipment:
Wooden Club
>Skills:
>Bonus: Pun based comedy
1-2 Bodily fluids? So like Ursine? No wait, the correct word is urine.
No matter, you guys are making a mess so urine big trouble! [Tell them to stop whatever they're doing and clean this place up]
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163fa6 No.7353
File: 1437750590047.jpg (218.19 KB,736x1445,736:1445,e96f7d6beeb7341859a60df2da….jpg)
>Name: Volhein
>Race: Former Human, Now Amalgam
>Colour: Purple
>Where On The Map You Are: Farthest south
>Fluff: A skilled mage of an ancient bloodline, Volhein was born in the deep jungles of the isle. Formerly a member of a mage guild, he was always set apart from his peers due to his extraordinary understanding of magic. Not only that, but he possessed immense magical power, that caused others to truly fear him. Eventually, fed up with others distrust and fear of himself, he went deep into the jungle and began weaving a spell that would surely get him respect. Three days later what came back…was not Volhein anymore. The towering 9ft four armed muscular monster appeared from nowhere, pulses of psionic energy resonating out from its powerful form. In fear the mages attacked Volhein, and with wicked glee he slayed them all, feeding on their fear as he adapted his form to their every attack. With the guild destroyed, the being that was now Volhein let out an triumphant howl, fed on the bodies for their energy, and ran back into the deep jungle…
>Strength: 30
>Dexterity: 10
>Constitution: 30
>Intelligence: 10
>Wisdom: 5
>Charisma: 5
>Equipment:
>Skills:
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163fa6 No.7355
>>7337
>Name: Horst McCraig
>Race: Human
>Colour: Grey
>Where On The Map You Are: Mountains in the center
>Fluff: Horst was the sort of combination of toughness and intelligence that isn't seen too often. His father was the captain of mercenary band of siege engineers, and he showed his mettle as a boy, both in setting up and operating the trebuchets of the company, and in devising new ways to tear down the walls of their clients' enemies. After his father died, he was seen as the logical choice to lead the band, and made the controversial choice to switch from mechanical engines to the new technology of bombard cannons. Now, he seeks to carve out a land for his company to call its own.
>Strength: 20
>Dexterity: 5
>Constitution: 15
>Intelligence: 25
>Wisdom: 10
>Charisma: 15
>Equipment: Cannon
>Skills: Siege engine operation
>Party: 4 Mercs
"Mr. McCraig, why's 'at town covered in a advertisment?"
"I don't know, Baldric, but I have a suspicion that whoever is in that town might have something we need…"
1&2. take a look around the town
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163fa6 No.7356
| Rolled 78, 35 = 113 (2d100) |
>>7355
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163fa6 No.7461
| Rolled 7, 48 = 55 (2d100) |
>>7337
>Name: Rinera
>Race: Alraune
>Colour: Dark Green
>Where On The Map You Are: Left Continent in the forests by the river
>Fluff: When Rinera bloomed she was but a normal flower on the forest floor. The death of a highly magical beast next to her fertilized her roots and soon she became something more than a simple flower. Now, though young and Naive, she is eager to explore her new home and sentience, if only she could actually move. But one thing was for sure, she would love if another magical beast would die to feed her, or two, or more.
>Strength: 5
>Dexterity: 5
>Constitution: 20
>Intelligence: 20
>Wisdom: 10
>Charisma: 30
>Equipment:
>Skills: Nature Magic, Siren's Call
1.2. Give the small fuzzy thing an odd look before using my magic to clean the area up, absorbing all the fluids and wrap the creature from before in vines, what had happened was… interesting.
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