25cd05 No.3533 [Last50 Posts]
The year is 2023, and aliens exist. One year ago, the extraterrestrials first invaded Earth. They were beaten back, but at great cost. It was decided that a specialized fighting force must be created, should they ever return. You are of that force.
Fill in:
>Name
>Age
>Gender
>Nationality
>Fluff
—————————————————————————-
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
____________________________
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25cd05 No.3536
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
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25cd05 No.3539
>>3536
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
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25cd05 No.3540
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class:
Abilities:
Inventory:
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Post last edited at
25cd05 No.3541
>>3533
8chan removed my fucking picture.
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25cd05 No.3542
>>3533
>Name:
Messer Schmidt
>Age:
A young enough kinda dude
>Gender:
Male
>Nationality:
German
>Fluff:
Before Aliens invaded Schmidt was an excellent pilot who flew numerous bombing runs on NATO targets all across the globe. When X-Com was established and Interceptor pilots were needed Schmidt was recommended and when he finally received the offer there was no way he would turn it down.
While claiming that he was the first one to ever shoot down a UFO which is probably a plain lie Schmidt has proven time and time again that he could pull of many daring maneuvers, making up for his lack of technology in the air with insane reaction times and perfect control of his machine.
With no real skill using firearms and only basic hand to hand training the best thing Schmidt can do in a personal engagement with aliens is rely on his almost inhuman reflexes and improvisation. Not that it would do him any good against a foe who could melt walls with plasma beams.
A nice if jittery guy, Schmidt makes sure to keep the UFOs crashing and the friendly VTOL up in the air.
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
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25cd05 No.3543
>>3533
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
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25cd05 No.3544
>>3533
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
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25cd05 No.3545
>>3540
>Class: American Sniper
>Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
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25cd05 No.3546
>>3542
>Class: Pilot
>Abilities
Hot Shot Pilot: +15 to Pilot Checks
Quick Reflexes: -10 on enemy to hit rolls
Combat Inept: -10 on attack rolls
>Inventory
Semi Automatic Pistol
Flight Gear
Gun Cleaning Kit
Survival Kit
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25cd05 No.3547
>>3533
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
—————————————————————————-
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
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25cd05 No.3548
>>3542
>Class: Pilot
>Abilities
Hot Shot Pilot: +15 to Pilot Checks
Quick Reflexes: -10 on enemy to hit rolls
Combat Inept: -10 on attack rolls
>Inventory
Semi Automatic Pistol
Flight Gear
Gun Cleaning Kit
Survival Kit
>>3543
>>Name: Solomon Ouje
>>Age: 36
>>Gender: Male
>>Nationality: Bahamian
>>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
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25cd05 No.3549
>>3533
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
An international man of mystery with a license to kill James Bob has been trained to deal with the unexpected by any means necessary but most often by his signature Walther PP.
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25cd05 No.3550
>>3544
knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
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25cd05 No.3551
>>3547
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
2 Frag Grenades
Flak Armour
Lucky Lighter
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25cd05 No.3552
>>3547
Shit, sorry. You also have:
Gun Cleaning Kit
Survival Kit
Field Rations
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25cd05 No.3553
>>3549
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
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25cd05 No.3554
>>3543
>Mfw these consistent fuckups on my part
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
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25cd05 No.3555
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
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25cd05 No.3556
>>3555
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
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25cd05 No.3557
>Location: Großer Garden, Dresden, Germany
>Time: 0300 hours
>Date: May 21, 2023
>SitRep:
Your mission is to investigate a crash in a Dresden park. It is suspected to be of extraterrestrial origin, but since first contact one year ago, we haven't heard anything of them. Citizens in a one mile radius have been evacuated under the pretense that there is a large amount of unexploded bombs from World War Two in the area.
Your team, consisting of Solomon Ouje, Messer Schmidt, Chris Turner, Agent Jones, Elisabeth "Carter" Cartwright,William P. Virshmit, Agent James Bob, and the creepy fucker called "Blitzer".
Your aircraft touches down in the wake of destruction behind the crash site. You all file out of the aircraft, and advance towards the wrecked craft. Once you near it, you see that it is clearly of extraterrestrial origin. As soon as you get that transmission back to Stuttgart HQ, shapes begin to appear on top of the craft. They rush you, and you are soon facing a large group of aliens.
>5 Sectoids, at Long Range
>3 Floaters, at Long Range
>2 Thin Men, at Long Range
Combat rules: Certain weapons deal certain amounts of damage at certain ranges. Roll 2d100s for two actions, modified by abilities, weapons and extenuating circumstances.
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25cd05 No.3559
| Rolled 22, 99 = 121 (2d100) |
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1-2. Aliens rushing toward us?
I stand still and take up an over-watch position, ready to take down the first thing do move into range. Just like the simulation.
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25cd05 No.3560
| Rolled 68, 59 = 127 (2d100) |
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
1,2. Blitzer, emotions hidden behind his helmet, immediately moves into cover, and begins to watch the movements of his allies to see their actions and where he can heal or hurt the best. He also stays close to the members of his team closest to the enemy.
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25cd05 No.3563
| Rolled 22, 87 = 109 (2d100) |
>>3557
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. Alright, alright, okay, everybody keep it cool! I need a firing position ASAP, somewhere I can make a decent shot from. Keep everyone in position from the radios as I scramble to a decent nest, armor up front! Keep it calm, everybody!
+5
2. No time to be wasted, bogeys closing in fast. I don't know what the hell these things are, but they're armed and unfriendly-looking. I've got enough time to set up a good shot on one of the thin bastards - moving target, three-hundred yards, low wind pickup and a .50 Cal rifle. Breath in, breath out, pull the trigger.
+10
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25cd05 No.3564
| Rolled 5, 16 = 21 (2d100) |
>>3557
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
1/2 - Solomon takes the front position, gun at the ready. Whatever's out there, if he can shoot it it's getting shot. Stick in sight of the team, take care of faster threats first so they can lay out the other priorities.
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25cd05 No.3567
| Rolled 42, 82 = 124 (2d100) |
>>3557
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
1.
I'm of little use at long ranges, but weight of fire can pin down even xenos.
Locate a good overwatch position, preferably with some cover against the xenos and a flank. I may even be able to grab something nearby to use as a makeshift barricade.
+ Engineering?
2.
When the xenos begin to move, I'll ready my shotgun and provide overwatch to cover the others in the squad. Some of these xenos can move with disturbing speed, but a good blast of buck shot is hard to dodge if they move too close!
-5
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25cd05 No.3568
>>3533
>Name: Guile
>Age: 28
>Gender: Male
>Nationality: American
>Fluff: A former Airforce pilot for the united states airforce, Guile was the best of the best, he and his wingman charlie could shot down anything anywhere anytime. Until one fateful day, Charlie was killed by none other than the notorious leader of the covert crime syndicate Shadaloo, T. Tatanka, he joined the world fighting championship to get revenge for charlie's death and serve justice to T. Tatanka, Then in the midst of the Final fight against T. Tatanka, the aliens attacked. Guile watched cities burn, people die, and the aliens ravage what remained. His skills in martial combat and air warfare appealed to the X-Com program, so he was recruited quickly upon it's inception.
>Class
>Abilities
>Inventory
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25cd05 No.3569
| Rolled 99, 6 = 105 (2d100) |
>>3551
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
2 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1. Get to cover before they start firing.
2. Send a rocket into those floaters before they truly get into the air. +10
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25cd05 No.3571
| Rolled 23, 18 = 41 (2d100) |
>>3557
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
1 Take Cover behind a stone flower pot
2 A good shot with my pistol aught to bring one of those lanky fellows down
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25cd05 No.3572
| Rolled 41, 47 = 88 (2d100) |
>>3548
>Name:
Messer Schmidt
>Age:
A young enough kinda dude
>Gender:
Male
>Nationality:
German
>Fluff:
Before Aliens invaded Schmidt was an excellent pilot who flew numerous bombing runs on NATO targets all across the globe. When X-Com was established and Interceptor pilots were needed Schmidt was recommended and when he finally received the offer there was no way he would turn it down.
While claiming that he was the first one to ever shoot down a UFO which is probably a plain lie Schmidt has proven time and time again that he could pull of many daring maneuvers, making up for his lack of technology in the air with insane reaction times and perfect control of his machine.
With no real skill using firearms and only basic hand to hand training the best thing Schmidt can do in a personal engagement with aliens is rely on his almost inhuman reflexes and improvisation. Not that it would do him any good against a foe who could melt walls with plasma beams.
A nice if jittery guy, Schmidt makes sure to keep the UFOs crashing and the friendly VTOL up in the air.
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class: Pilot
>Abilities
+ Hot Shot Pilot: +15 to Pilot Checks
+ Quick Reflexes: -10 on enemy to hit rolls
+ Combat Inept: -10 on attack rolls
>Inventory:
+ Semi Automatic Pistol
+ Flight Gear
+ Gun Cleaning Kit
+ Survival Kit
1-2. If Messer Schmidt was in a plane he would deliver any necessary air support. If not, he would ask himself how the hell he got onto the battlefield and what he was doing here. Just in case he should better take deep cover and give some supporting fire with his little pistol. Who knew, perhaps he would even hit an alien?
+ Quick Reflexes: -10 on enemy to hit rolls
+ Combat Inept: -10 on attack rolls
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25cd05 No.3588
>>3559
The floaters rush foreward. Agent Jones fires his rifle twice with calm, trained precision, missing one alien but hitting another. The shot, in fact, goes through a space in the floater's armour and impacts its jetpack, sending it careening out of control and into a sectoid.
>1 Floater killed, 1 Sectoid Killed
>>3563
You are unable to find decent cover, and are grazed by a sectoid's pistol fire.
>95/100 health
Your rifle barks, despite your injury, and you neatly fell one of the Thin Men with a headshot. A gas begins to escape from its headless neck as it falls to the floor.
>1 Thin Man killed
>>3564
Despite your efforts at disciplined fire and your mercenary training, you only manage to spray the air in front of you with bullets. In the process of doing so, you graze Blitzer as he moves into cover near Chris
>Blitzer is now at 95/100 HP
>>3560
You are able to treat both your wounds and Chris', quickly stopping bleeding and applying antibiotics.
>Chris is at 97/100 HP
>Blitzer is at 97/100 HP
>>3567
You are able to erect a simple barricade that should prove adequate as cover. You then successfully take up an overwatch position.
>>3569
You manage to find a couple boulders which form perfect cover. Even if you get hit, damage recieved while you are in cover is reduced by 5. However, you miss the shot, only suceeding in blowing up the base of a large tree in front of the aliens, providing three of them with cover.
>3 Sectoids in Cover
>>3571
A bit late, you realize that a stone flowerpot is probably not the best form of defense against alien ray guns. You have no cover this turn. You duck out from behind your decorative cover, and squeeze off a shot with your pistol, missing the enemy entirely.
>>3572
You attempt to provide suppourting fire, but to no avail.
>4 sectoids remain. 3 are in cover.
One attempts to find cover, but fails.
Two shoot at Chris, both hit, dealing ten damage total.
>Chris is at 87/100 HP
One shoots at Carter, and manages to hit her, despite her cover.
>Carter is at 95/100 HP
>2 floaters remain. They close on your position. They are at medium range.
One fires on Carter, her makeshift barricade absorbing most of the attack.
The other fires on Solomon, singing his side.
>Solomon is st 90/100 HP
>One Thin Man remains. He darts for cover, but is interrupted by a shotgun blast from Carter. The blast did not hit him, but spooked him enough that he didn't go to cover. He fires on Agent Jones, hitting him in the leg. The wound is painful, but not debilitating.
>Agent Jones is at 90/100 HP
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25cd05 No.3591
| Rolled 69, 8 = 77 (2d100) |
>>3588
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
2 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Well that did not go as planned. Fire the pistol at them from cover.
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25cd05 No.3592
>Name: Franz Deiter
>Age: 43
>Gender: Male
>Nationality: German
>Fluff: A man born in Berlin, dropped out of collage during his junior year and joined the military. He fought in a war in the middle east and was promoted to lieutenant because of his bravery and skill in combat. He later went up the ladder all the way to being a member of the G.I.A or German Intelligence Agency.
—————————————————————————-
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
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25cd05 No.3593
| Rolled 33, 35 = 68 (2d100) |
>>3588
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. I dash for cover, somewhere I could get a clearer shot on the thin man
2. and hunker down
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25cd05 No.3594
| Rolled 95, 83 = 178 (2d100) |
>>3588
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
>Health: 90/100
1/2 - "Shiiiet, sorry mon. I'll get dese damn floaters outta here!" Solomon returns fire, on full-auto but more focused this time.
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25cd05 No.3597
| Rolled 56, 85 = 141 (2d100) |
>>3588
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. CHRIST! Only grazes so far, but I can feel my fucking skin melting off! I need better cover, ASAP, somewhere that gives me a good vantage point without exposing me so damn much!
+5
2. Steady hands, steady hands, fucking hell! Calculate wind velocity as fast as I can to put that second lanky asshole in the ground, shouldn't be hard from this distance, but my hands are shaking like hell from these burning wounds. Keep it calm, everyone!
+10
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25cd05 No.3598
>>3588
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class
>Abilities
>Inventory
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25cd05 No.3603
| Rolled 1, 28 = 29 (2d100) |
>>3588
>Name:
Messer Schmidt
>Age:
A young enough kinda dude
>Gender:
Male
>Nationality:
German
>Fluff:
Before Aliens invaded Schmidt was an excellent pilot who flew numerous bombing runs on NATO targets all across the globe. When X-Com was established and Interceptor pilots were needed Schmidt was recommended and when he finally received the offer there was no way he would turn it down.
While claiming that he was the first one to ever shoot down a UFO which is probably a plain lie Schmidt has proven time and time again that he could pull of many daring maneuvers, making up for his lack of technology in the air with insane reaction times and perfect control of his machine.
With no real skill using firearms and only basic hand to hand training the best thing Schmidt can do in a personal engagement with aliens is rely on his almost inhuman reflexes and improvisation. Not that it would do him any good against a foe who could melt walls with plasma beams.
A nice if jittery guy, Schmidt makes sure to keep the UFOs crashing and the friendly VTOL up in the air.
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class: Pilot
>Abilities
+ Hot Shot Pilot: +15 to Pilot Checks
+ Quick Reflexes: -10 on enemy to hit rolls
+ Combat Inept: -10 on attack rolls
>Inventory:
+ Semi Automatic Pistol
+ Flight Gear
+ Gun Cleaning Kit
+ Survival Kit
1-2. Schmidt was utter shit at shooting. That much was certain. But his job was not to shoot, his job was to fly. Honestly Schmidt had no idea why he had left the VTOL in the first place. An error on his side. He would just have to stay alive, though given the hostile aliens firing about that could prove a lot harder than he thought.
But perhaps Messer could be of some other use. Distract the aliens? Take a few pot shots in order to allow his more skilled comrades to outflank the enemy and take them down? Certainly drawing fire was nothing anyone should want, but he was hardly good for anything else in this situation and if it meant he could save the skin of some real soldiers than that would go down as a win in his book.
+ Quick Reflexes: -10 on enemy to hit rolls
+ Combat Inept: -10 on attack rolls
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25cd05 No.3604
>>3603
It's my time already? Oh well..
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25cd05 No.3605
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25cd05 No.3608
| Rolled 56, 23 = 79 (2d100) |
>>3588
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
>HP: 95/100
"Fucking xenos!"
1.
Carter takes aim at the remaining Thin Man and fires with her shotgun.
-5
2.
She then awaits the inevitable Floater assault. When they close again, she'll give them a face full of buckshot with her shotgun!
-5
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25cd05 No.3609
>>3592
>Class: Infantry
>Abilities: Career Soldier: +5 on to hit rolls
>Ambitious: You are twice as likely as others to secure a promotion after a mission
>Inventory:
Assault Rifle
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
So many generic veterans
>>3598
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
Two soldiers appear in the distance, and swiftly move to flank the enemy. Both are at medium range from the main enemy force.
Updates for second round of combat tomorrow.
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25cd05 No.3613
>>3603
Schmidt runs into the field of enemy fire, attempting to draw their attention. As he fires his pistol wildly, a bolt of plasma rakes his side. The pilot stumbles, and attempts to bring his pistol to bear again, this time, another shot hits his leg, setting his flight suit alight. Never ceasing in his attempts to draw the enemy's fire, he shouts a defiant scream, before dozens of plasma rounds rip his flaming body to innumerable shreds.
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25cd05 No.3616
| Rolled 11, 41 = 52 (2d100) |
>>3588
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
12 Since I am only carrying a pistol I should be able to move a considerable distance and into position to flank the sectoids in cover and maybe get a shot if I have movement left. (Since you didn't say they went into overwatch im assuming they wont be taking shots at my fashionable ass)
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25cd05 No.3620
>>3533
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an approach riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
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25cd05 No.3625
And there he lay in the tosing inferno that was his body, as his skin melted away and his bones were charred. The world was silent, only the constant crackling of his blistering skin as Messer stared into the sky.
Ein Grab in den Lüften, da liegt man nicht eng. A last time he recalled the old verse as the plasma slowly burned it's way through his thorax, turning bones and flesh into green goo, slumping onto the asphalt, hissing and steaming.
He didn't want to feel the pain, didn't want to be remembered the molten cripple, the charred and twisted corpse. He wanted to grab his pistol and end it, but his arm had already begun to dissolve.
At least the others had survived, Messer tried to relieve himself as beyond the flames darkness began to close in on him. He had drawn the fire after all. A victory, in his book.
https://www.youtube.com/watch?v=vt1Pwfnh5pc
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25cd05 No.3631
>>3620
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
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25cd05 No.3635
| Rolled 74, 43 + 20 = 137 (2d100) |
>>3588
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
>>3625
1. Unwilling to see a comrade die, Blitzer quickly attempts to stabilize Messer and get him into cover if possible
2. Blitzer then takes cover and fires on the nearest Xeno
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25cd05 No.3698
>>3591
A hit and a miss. One bullet impacts the Sectoid out of cover, mildly wounding it, the other misses entirely, impacting an alien fuel canister, and detonating a significant portion of the crashed vessel.
>4 sectoids remain. One is wounded.
>Alien vessel damaged
>>3593
(Close to success, but no cigar)
You bolt for the cover of a felled tree, but slip along the way, forcing you to right yourself before you keep going.
>You are exposed
>>3594
With brutal precision, you fire on the remaining two floaters, neatly dispatching one, and wounding the other.
>1 floater killed, 1 wounded
>>3597
You find decent cover on a small hillock, a stone wall atop it. With professional precision, you fire your rifle, impacting the Thin Man square on center mass. He does not, as you would expect, drop. Instead, the wound begins to expel the same gas that is currently surrounding the other Thin Man. It puts its long hand to its chest and hisses at you.
>You are in cover
>The remaining Thin Man is wounded
>>3608
You fire your shotgun, and perforate the remaining Thin Man with buckshot. His many wounds seeping gas, he falls to the ground. You attempt to rake up an overwatch position, but your nerves get the better of you, and you need to spend a while to calm your shaking body.
>Last Thin Man killed
>>3616
You dart out of cover with catlike grace, only to trip on a stone that you hadn't seen. You are, however, able to squeeze off a shot at the remaining floater, before darting back into your floral sanctuary.
>Final Floater badly wounded
>Still in shitty cover
>>3635
You dart over to Messer, but as he is a pile of flaming gore at the moment, you are unable to do anything for him. With a silent lament for your fallen ally and countryman, you fire on the Sectoid out of cover, who is standing on a ridge over you, poised to shoot. With the pull of a trigger, your shotgun kicks and turns the alien into a sickening paste.
>Sectoid killed
>3 Sectoids remain. All are in cover.
A particularly sharp-eyed Sectoid spots Malcom Irving entering the fray, and fires his pistol. A superheated projectile flies through the air, and singes Malcom's arm.
>Malcom is at 95/100 HP
Seeing Chris bolt for cover, another Sectoid fires at Chris, only to have his projectile splash against the stone wall.
The last Sectoid shoots at Agent Jones, hitting him square in the chest. Jones puts the fire that has developed on his fatigues, but is burned.
>Agent Jones is at 80/100 health.
>One floater remains.
The floater continues his charge at carter. Flying over her cover, he shoots at her, it's weapon badly burning her arms, which she put up to shield her face.
>Carter is at 80/100 HP
>Carter's arms are burned. -5 TH for the rest of encounter unless treated, permanent scarring.
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25cd05 No.3699
| Rolled 12, 64 = 76 (2d100) |
>>3698
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
12 Unload into the final floater with my Walther PPK from my flowery fortress
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25cd05 No.3700
| Rolled 61, 93 + 40 = 194 (2d100) |
>>3698
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
1. Seeing his other allies wounded, Blitzer immediately resolves to not lose another ally on this day. He rushes over to Carter, shooting at the remaining floater as he does so, and heals her wounds.
+20
2. After that he moves to agent jones and does the exact same thing.
+20
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25cd05 No.3702
| Rolled 72, 23 = 95 (2d100) |
>>3698
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1-2. Dammit. This is getting bad.
I have one shot at this. . .can't move now. . .
>Fire on the Thin Man
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25cd05 No.3704
| Rolled 30, 4 = 34 (2d100) |
>>3698
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
2 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Well, only one way to get these bastards out of cover. "Grenade in the hole!" +10
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25cd05 No.3705
| Rolled 49, 63 = 112 (2d100) |
>>3698
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1: Alright, thin man down. Chalk up two kills for Turner, hah. I'm keeping score. Smaller one's gonna make for a harder target, but that's all that's left. Calculate wind, movement, distance and the algorithms and make the shot, fast as I can. They're counting on me here. Boom!
2. Report status to Central while I'm putting the next shot up. We got a man down, one badly injured, and no skyranger pilot, three X-rays still with us, almost cleared house! Everybody stay calm, we'll get these fuckers back for the people they've taken!
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25cd05 No.3706
>Name: Franz Deiter
>Age: 43
>Gender: Male
>Nationality: German
>Fluff: A man born in Berlin, dropped out of collage during his junior year and joined the military. He fought in a war in the middle east and was promoted to lieutenant because of his bravery and skill in combat. He later went up the ladder all the way to being a member of the G.I.A or German Intelligence Agency.
>Class: Infantry
>Abilities: Career Soldier: +5 on to hit rolls
>Ambitious: You are twice as likely as others to secure a promotion after a mission
>Inventory:
Assault Rifle
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
1-2. Move closer to the battle while firing at the last floater
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25cd05 No.3707
| Rolled 21, 1 = 22 (2d100) |
>>3706
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25cd05 No.3711
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25cd05 No.3715
| Rolled 89, 15 = 104 (2d100) |
>>3698
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
>HP: 80/100
>Burned Arms: -5 TH for the rest of encounter unless treated, permanent scarring.
"Medic!"
1&2.
Carter drops her shotgun as the pain in her arms hits her brain.
Falling onto her back to make the most of her cover against the distant sectoids, she draws her Semi Automatic Pistol and fires at the Floater that maimed her.
"Die already you fuck!"
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25cd05 No.3716
| Rolled 51, 90 = 141 (2d100) |
>>3715
I've also got a -10 to both rolls due to Inexperienced and those burns
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25cd05 No.3726
| Rolled 55, 95 = 150 (2d100) |
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
>Health: 90/100
1 - Solomon takes his aim at the second floater, trying to stop it before it can cause any more damage.
2 - When (if) the floater's dead, there's just the matter of the vessel itself to take care of. If Solomon had his way, he'd turn what's left to slag. And looks like he's going to have things his way.
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25cd05 No.3731
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25cd05 No.3746
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25cd05 No.3748
| Rolled 83, 23 = 106 (2d100) |
>>3631
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
1. Now's my chance flank the sectoids!
2. Shoot them now that they are flanked! +Unknown factor
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25cd05 No.3750
| Rolled 22 (1d100) |
>>3748
Using my Lucky reroll on shooting since the mission is almost over and taking the highest, Unknown factor still in effect.
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25cd05 No.3789
| Rolled 46, 56 = 102 (2d100) |
>>3598
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
1/2. Supress the nearest alien I am flanking with my pistol, then get in close and RIP AND TEAR!
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25cd05 No.3790
>Name: Louisa Biebeveldt
>Age: 29
>Gender: Female
>Nationality: Belgian
>Fluff: Louisa is a girl of simple tastes, she likes the color red (mostly the shade found in a finely mulched head), long walks on land mine covered beaches, and your typical fruity drinks of gorilla testosterone and cocaine…quite frankly it's unclear if she volunteered or if her government did that for her.
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25cd05 No.3791
Fill in:
>Name: Ignace Nicolette
>Age:29
>Gender:Female
>Nationality:French
>Fluff: Ignace is once a Counterterrorism agent in the France special forces.She was nothing special than her other colleagues. She can handle warzones and stop some terrorist hotspots even to counteract plans with a few of her squadmates. Then the xenos came when she proved herself.
She used a Drone to distract the xenos. Ignace knew how to fly a drone but she don't know how the xenos react to it. Ignace used it to scout positions and keep the xenos distracted long enough for reinforcements to arrive. She signed up for X Com to help others and stop invaders
—————————————————————————-
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
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25cd05 No.3801
>>3699
You fire your signature weapon wildly at the final Floater, and succeed in dropping it before it further harms Carter.
>Final Floater killed
>>3700
You dash to the engineer's cover to see a dead floater next to her. Quickly, you apply ether and bandages to the wounds. Moving across the battlefield, bullets and plasma blasts whizzing past your head, you catch up to Agent Jones, and field dress his wounds faster than you've ever seen anyone do such a thing.
>Carter is at 90/100 HP
>Burn penalty removed>>3704
>Agent Jones is at 100/100 HP
>>3702
You thank Blitzer for his expeditious aid and swivel to fire on the Thin Man, only to find that it has already been dispatched by Chris and Carter.
>>3704
The grenade arcs through the air, and detonates a distance behind the Sectoids, scaring one out of cover.
>One Sectoid is Exposed
>>3705
You drop the exposed sectoid like a sack of bricks and contact HQ. They tell you that they are sending another vessel for Exfil, as well as Military Paramedics to address any wounds on the short flight back.
>>3707
As you advance towards the battle, you are struck by a precise blast from a Sectoid pistol. Against all odds, the sectoid hits you three more times, leaving you limbless. Unless you are attended to soon, and exquisitely, you will die.
>>3715
You drop your shotgun. Even though Blitzer treated your arms, they still sting like a bitch. You unholster your pistol and take two shots at the Sectoids, one grazing the alien's arm.
>Exposed Sectoid wounded
>>3726
(See the image for >>3554)
With the floater gone, you focus your fire on the sectoid which left cover. Hoisting your weapon, you fire at the exposed Sectoid, a couple bullets impacting it.
>Exposed Sectoid is now badly wounded.
A sudden fit of madness overtakes you, and you know that you want nothing more than to destroy the remainder of the alien vessel. You fire at the fuel housing of the ship, which detonates, leaving only half of the technologically significant find remaining.
>>3748
You bolt up the ridge in front of you and find yourself to the left of the Sectoids.
>You now have an unobscured shot on the two Sectoids in cover
Try as you might, though, you are unable to hit them.
>>3789
You fire your pistol as you close on the enemy, hitting one of the sectoids in cover.
>Covered Sectoid wounded
Charging in, you bring your sabre down on the same alien that your bullets impacted. It has a long gash across its front, but it is not dead.
>Covered Sectoid badly wounded
>>3790
(Sorry, mate. We're full up on players. This is my first builder, so I'm keeping the number low. Also, even what.)
>>3791
(See above)
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25cd05 No.3803
| Rolled 43, 41 = 84 (2d100) |
>>3801
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. Down that last exposed grey before he can do something stupid. And also to rack up another notch on the rifle.
[Genius Shot - +10]
2. Shit! Tackle down Solomon before he can do any more damage to that ship, and try and get him under control! What the hell does that crazy bastard think he's doing? He'll kill us all and make sure we don't get the resources we need like that!
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25cd05 No.3806
| Rolled 6, 72 + 20 = 98 (2d100) |
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
1,2. It all comes down to this. Another of mein comrades lies dying, in a similar situation that happened years ago. I cannot allow another to die today, and I shall save his life. For germany, and for earth he will live! Blitzer dashes over to Franz, stabilize him, and gets him into cover.
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25cd05 No.3807
>>3801
And of course, I forgot the Aliens' turn.
>3 Sectoids remain. Two are badly wounded. Two are in cover. All are flanked.
The healthy Sectoid attempts to fire on the sword wielding maniac to its left, but only suceeds in blowing off the head of its companion in cover.
>Two Sectoids remain.
The exposed sectoid lets loose a bolt of plasma fire from its pistol. The blast careens towards the main body of the group, but it strikes the other Sectoid in the back. (I am not making this shit up. These dice are insane.)
>Two Sectoids remain. One is badly wounded and exposed, while the other is wounded and in cover. Both are flanked.
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25cd05 No.3808
| Rolled 25, 85 + 20 = 130 (2d100) |
>>3806
Franz…
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25cd05 No.3809
| Rolled 36, 75 = 111 (2d100) |
>>3801
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
"Ive got you covered Carter!"
12 Take out the exposed sectoid with my pistol
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25cd05 No.3810
| Rolled 94, 58 = 152 (2d100) |
>>3801
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
1. Shoot the first Sectoid +Unknown factor +Flanking shot
2. Shoot the second Sectoid +Unknown factor +Flanking Shot
I am not going to leave this mission without a kill especially since I flanked them.
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25cd05 No.3811
| Rolled 71, 50 = 121 (2d100) |
>>3801
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
1 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Shoot the exposed one. It deserves it.
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25cd05 No.3814
| Rolled 84, 56 = 140 (2d100) |
>>3801
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
>Inventory:
Shotgun (Dropped)
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
>HP: 90/100
>Burned Arms: permanent scarring
1 & 2.
Police that nearby Floater's weapon and take up overwatch with my pistol. The others look like they've got this.
"Command, Cartwright. Were additional forces deployed to this mission? Unknown friendly is down and critical.
… And Solomon just hit something important on the weather balloon. We're going to need containment teams sweeping the area for debris once this last X-ray is dealt with."
>>3809
"Nice shot, James!"
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25cd05 No.3822
| Rolled 64, 48 = 112 (2d100) |
>>3801
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
1/2. Pick up the dead alien and throw it as hard as I can into the other alien, then chop them both up nice and good.
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25cd05 No.3849
| Rolled 9, 67 = 76 (2d100) |
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. Go find some actual cover
2. Reload
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25cd05 No.3869
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25cd05 No.3886
| Rolled 97, 94 = 191 (2d100) |
>>3801
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
>Health: 90/100
>>3803
1/2 - 'Ey what de fuck are you doing mon? I'm trying to do me job here!' Solomon shrugs off this crazy American, we're here to fight aliens damnit, not each other!
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25cd05 No.3889
>>3886
"STOP SHOOTING AT THE DAMN SH- HEY! STOP TRYING TO PUNCH ME, DAMMIT!"
Chris grunts angrily as the large Caribbean man throws the tall, leaner sniper off. "THIS IS WHY WE DON'T FUCKING ROOM ANYMORE, SOLOMON!"
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25cd05 No.3890
>>3889
"I ain't punching you, ya daft American! Now why are ya telling me to stop doing me job? I'm ere to kill xenos."
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25cd05 No.3892
>>3890
"We're also here to get alien materials for study, you damn beachman! STOP SHOOTING!"
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25cd05 No.3903
>>3892
Solomon holds his gun at his shoulder. "You wanna study these tings? Go ahead, take what ya want. But that ting represents a threat to the earth, and I'm here to remove threats."
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25cd05 No.3906
>>3903
"They're also all dead, and we need to understand what we're fighting before you shoot wildly. Just let the guys in back do their job, for Christ's sake. They're just as important a soaking up plasma shots."
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25cd05 No.3918
>>3903
>>3906
"Knock it off you two! Solomon, stop shooting the damned ship! We need at least some of it intact to study!"
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25cd05 No.3922
>>3803
You cleanly drop the Grey, and make a quick score on your rifle with your combat knife, before rushing across the battlefield and attempting to restrain Solomon. After a brief tussle, you manage to gain the upper hand in the combat. The machine gunner soon snaps out of his state of temporary insanity. You make a note to get him to the psych unit for evaluation once the mission is over.
>>3806
By the time you develop a plan to deal with Franz's injuries, it is too late. He is, by now, a pile of sludge. You succeed, however, in getting yourself to cover.
>>3809
You let out two shots from your sidearm, gunsmoke billowing in front of you. One bullet meets its mark, and the alien falls to the ground.
>Exposed Sectoid killed
>>3810
Both of your semi-auto bursts hit the remaining sectoid, and he swiftly becomes a non-issue.
>Final Sectoid Killed, Threat neutralized
You begin to mop up, not seeing anything out of the ordinary inside the alien ship. During the argument over the fate of the downed ship, another craft lands. It has the seal of the Executive Committee on it. Several scientists rush out and move towards the crash. The zone is cordoned off, and evidence is bagged, or analyzed on spot. A suited man walks out towards the group.
"Hello, Alpha Squad." he says in a deep South African accent. "I am Associate Director Klein. I've come here to oversee the transfer of command from combat to non-combat personnel. There are medics on board the craft, and we've brought back a pilot for your… vacant vessel. I've been instructed to tell you that you are wanted back at Stuttgart International Headquarters for a debrief. I'm also sure that you'll get some R&R." He looks at the puddle that used to be Messer Shmidt. "God knows you've earned it."
With that, Klein begins barking orders, directing the movement of every person there, serving as the brain of a well-oiled machine. After another brief flight back to Stuttgart, you are debriefed, and Solomon is sent to a Psych Eval, to determine his stability in combat, and his value to the XCom project. On occasion, you pass by the Wall of Heroes, a simple, but striking, stone obelisk, engraved with the naemes of those who died in the first invasion of Earth. Normally, the side with the hundreds of names of personnel is facing towards the viewer, but the obelisk has been turned, and the displayed face has only one name upon it.
Messer Schmidt
What do you do now?
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25cd05 No.3924
>>3922
Carter fetches a bottle of scotch from her foot locker.
"I don't have any glasses, so we'll have to pass. To Messer." Letting the top fall the the floor, Carter takes a swig before offering the bottle to the next agent.
"So."
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25cd05 No.3926
>>3924
>>3922
William takes the bottle. "Well, I have nothing better to do than get drunk." Takes a sip and passes it back.
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25cd05 No.3927
>>3922
>>3924
Chris takes his helmet off with a sigh, placing it to the side with somewhat vacant eyes. He still the bottle graciously, raising it in the air in a silent salute before downing a swig and passing it on. "To Schmidt. Best man I never knew. Keep him in mind as we throw the last grey bastard off our planet."
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25cd05 No.3929
>>3924
>>3926
>>3927
To Messer! Shame his number got called so soon.
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25cd05 No.3931
>>3922
>>3924
James lights three cigarettes leaving two burning in the ash tray "Almost tragic really one imagines that the pilot would be the last to die. Bad luck I suppose…."
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25cd05 No.3932
Blitzer silently sits and watches everyone. No one can see his expression under his helmet, instead simply seeing him as a creepy individual. Underneath his helmet though there is sadness. He has lost two comrades on this day, people he was assigned to protect, to carry through! Though it may not seem like it he has always taken the deaths of his teammates as a personal failure on his part. When his original team, which he had served with and fought beside for years, was eliminated, it left a gaping hole in his soul. Now he just heals and fights determined to not lose another ally…
And he has lost two today…
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25cd05 No.3933
>>3924
"You've got quite a burn there, going to need a lot of tlc to take care of that"
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25cd05 No.3936
>>3922
Karolek picks up his half empty bottle of vodka from his new bunk and sings an old tune his mother sung to him when he was a child
"……
Чёрный ворон, чёрный ворон,
Что ж ты вьёшься над моею головой,
Ты добычи не дождёшься,
Чёрный ворон, я не твой.
Ты добычи не дождёшься,
Чёрный ворон, я не твой……"
Ands when the final verse leaves his lips, he downs the bottle and falls back onto the ruck, trying to sleep without dreaming of Perm again.
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25cd05 No.3948
>>3931
>>3933
Carter looks at her bandaged arms and hands, wondering when the nerve block from the medics will wear off.
"Blitzer was on it almost before I called for him. I'll just have to live with what good, fast treatment can't prevent." Remembering the sight of her arms blistering and in places worse, Carter grimaces. Did she really want to know what the healed result would be? "I guess short sleeves are out for a while. And beach season."
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25cd05 No.3950
>>3948
Hearing his name, Blitzer silently looks up at his squadmate.
"I can fix that fully if you wish mein comrade."
He then begins taking out his full set of medical equipment, ready to heal the arms of his comrade. "Naturally it would take some time, but it would speed up the healing process by at least 75%."
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25cd05 No.4155
As Solomon walks into the psychologist's office, he sees that it is, unlike most of the base, well furnished and calming, with dark wooden wainscoting and moulding, as well as dark green walls. Seated at the desk is the on-site psychologist, Doctor Kondraki. His desk is a pleasant thing, matching the wainscoting, with a felt top, upon which a table lamp, a globe, a nameplate, and a few books sits.
"Do come in mister Ouje. Make yourself at home. Is there anything I can get you? I was just preparing some tea."
Indeed, the man was preparing tea. An antique gold-trimmed tea-trolley sat next to an electric kettle, dark English Breakfast tea steeping in the pot.
"I also have scones. Do you take sugar or milk?"
The man's accent was unidentifiable. It was mostly Northeastern American with an English lilt. His dark green eyes peered out from above rimless glasses, which rested upon his small nose.
What do, Orodnon?
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25cd05 No.4206
>>3950
"No, thank you. I think I'd rather keep the bandages on for now. Docs said you likely saved me from a nasty infection in the field." With some difficulty, Carter gives Blitzer a rather crude pat on the shoulder. "Thanks."
(Can we do downtime actions or just RP waiting for the next mission?)
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25cd05 No.4214
| Rolled 63, 78 = 141 (2d100) |
>>4155
"I'm not hungry, thanks." Solomon sits spread-legged in his seat, leaning forwards. "Listen doc, I know why I'm ere. They think me brain's off, like I went crazy. But I'm just doing me job."
Solomon reiterates the fact he has done nothing wrong, hat he will leave future ships intact, and that he is a vital -and stable- asset to XCOM.
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25cd05 No.4232
| Rolled 29, 84 = 113 (2d100) |
>>3922
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
1-2. Well time to familiarize myself with the base, starting with the armory. See if they have some grenades, some armor or something else in stock I can sue to make the fight easier.
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25cd05 No.4238
The psychologist peers over his glasses, it seems to be a habit of his. Well, then, Mister Ouje. It seems that you understand the vitality of the situation, but the brass want it in the transcript that I clarified the purpose of the Xcom project to you. We aren't simply here to kill extraterrestrial lifeforms, though that is the end goal. The means by which we achieve that goal (and thus, the means by which we save humanity) is through the careful analysis of alien technology and biology. We need to know what, proverbially, makes them tick."
Kondraki leans back in his chair and smiles.
"Well, now that that dull lecture's out of the way, I'll be happy to clear you for active duty again."
He scribbles a note on a piece of paper.
"Hand that to AD Klein in the Situation Room. He'll do the rest of the paperwork. Have a pleasant rest of the day."
>>4206
Sorry for the delay. Go ahead and take a few downtime actions. RP a bit if you like.
>>4232
As you enter the armoury, you come upon the quartermaster who looks up from his catalogue of the inventory.
"If you need something, fill out a requisition form. You'll be sure to have it by the time you're called up to play bug hunt again."
He slides a piece of paper to you and goes back to his work.
Choose an item from the list:
S.C.O.P.E. +5 to hit on Assault rifles, sniper rifles or HMGs
Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
Medkit: Aresolised wound sealant and antibacterial agent, packed with anesthesia: single use item. Use on nearby comrade or self to restore +25 HP
Fragmentation Grenades: Exactly what it says on the tin: 75 damage to enemies caught in its blast radius
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25cd05 No.4239
| Rolled 63, 9, 54 = 126 (3d100) |
>>3922
>Missed turn since you didnn't link me
1. Go to the research lab with some scraps collected from teh battle, and see if they can make me a laser rifle
>>4238
2. Practice my headshots on some targets at the range, which should give me 30% higher chance to score a critical hit. And maybe next time down an alien all the better.
3. See about aquiring some Carapace Armor or a Skeleton Suit
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25cd05 No.4240
>>4238
Malcolm fills out the requisition form for
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
Seems like a good idea right now.
Thanks quartermaster.
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25cd05 No.4242
| Rolled 25, 5 = 30 (2d100) |
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Survival Kit
Gun Cleaning Kit
Field Rations
1,2. Search for better medical gear
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25cd05 No.4246
| Rolled 63, 96 = 159 (2d100) |
>>4238
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
1 I was wondering if there was any new equipment that could be useful to me
2 With two aliens on my confirmed kills list I think I might be able to get a promotion, especially if I ask that foxy Captain.
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25cd05 No.4247
| Rolled 84, 57 = 141 (2d100) |
>>4238
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
1/2. Karolek heads to armory, looks at quartermaster, "Karolek needs bigger gun and sharper sword, aliens will get tougher, so Karolek must be able to cleave through armor and put FMJ rounds through squishy xenos skull"
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25cd05 No.4248
| Rolled 61, 100 = 161 (2d100) |
>>4238
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer: +10 on rolls involving building structure
Inexperienced: -5 on to hit rolls
Scarred Arms: Plasma burns
>Inventory:
Shotgun (Dropped)
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
1.
While my wounds heal, I'll put my mind to work. I've a background in engineering, so perhaps I can help study the designs and materials recovered during the last mission. Every mind put to task is a potential for discovery.
2.
Once my arms have healed, I'll head to the gun range. With practice, perhaps I can improve my aim.
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25cd05 No.4249
| Rolled 1, 48 = 49 (2d99) |
>>4238
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. I should grab a S.C.O.P.E. from the armory. I love the old calculation sheet, but having some assisted aiming will make me able to shoot quicker and more accurately, and that could end up saving lives. That's what's most important here, taking down those damn greys so good men like Schmitt don't have to die. More important than anything else in this damned war.
2. Should spend a bit of time training, I guess. Sharpen up my skills and all, make myself more useful in combat. Spend some time at the range, taking shots faster and more accurately with my rifle at various ranges. Back in Iraq-Syria, I'd be shooting from a nest three miles away. Doesn't look like that's a luxury I'm gonna get in this war.
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25cd05 No.4252
| Rolled 36, 89 = 125 (2d100) |
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
>Health: 90/100
1/2 - That's more like it. Can't be goin around with people saying I'm a lunatic. Now then, gotta find some proper armor in the armory, so those xenos aren't shooting me chest fulla holes. Mmmm, xeno holes…
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25cd05 No.4254
>>4239
The head researcher, a doctor Heisenberg, thanks you for the parts, and informs you that, as of yet, they have been unable to scale down the Laser Rifle prototype from its aircraft mounted form.
>Implying you get to pick your % bonuses
You head down to the shooting range and take a few shots at the targets, but one bullet strikes the metal rail system that the tarkets are mounted on. It bounces around te room before imbedding itself in the wall behind you.
You head to the quartermaster and requisition some Carapace armour: +3 to HP, +2 to checks involving moving around the battlefield
>>4240
You also recieve Carapace Armour
>>4242
You begin to look around the base for better equipment, but are only able to requisition a standard issue medkit
+1 Medkit
>>4246
The armoury has many useful items, you find. Later on, you approach a rather attractive captain. After some kind words, careful compliments and a professional meeting in the storeroom, you are confident that your next promotion will either be big, or come with extra benefits.
+50% chance of promotion at the end of your next mission (remind me)
>>4247
The quartermaster is impressed by your gusto, and you are able to obtain an assault rifle, just in case your trusty sword fails. As you leave, he mutters something about kebabs. At least, you think he does.
>>4248
You work with the science and engineering teams for a while with the materials that you recovered, and you see a strange pattern to them. The material is more… fluid than things on earth. It's purely solid, but it has a strange texture and is in more organic shapes.
>Gain +5 on rolls to damage xenos architecture.
Your intensive training up,on the return of function to your arms, pays off big time. You can now fight just as well as any of your comrades.
> -5 penalty to combat actions removed entirely.
>>4249
As you reach for a particularly nice looking S.C.O.P.E. on an upper shelf, you trip, and send the shelf crashing down, completely ruining hundreds of S.C.O.P.E.s. You manage to flee before the Quartermaster rolled in with a head of steam, but now S.C.O.P.E.s are runied for everyone who doesn't already have one for quite some time now.
>No S.C.O.P.E. acquisition for the next two missions
You hit the range, and are pretty sure that your skills are developing.
Sniping II: 1/5
>>4252
You head down to the armoury, and completely ignore a rather attractive Chinese agent checking you out. She's not an alien, and that's all you really have on your mind. You walk into the armoury to quite a scene. The quartermaster is alternating between screaming in rage and shaking in sadness at the sight of a massive, crashed shelf, with expensive looking equipment on the ground all over.
>Pick one item of equipment from the earlier list, but not the S.C.O.P.E.
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25cd05 No.4255
| Rolled 48, 24 = 72 (2d100) |
>>4254
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher
Semi Automatic Pistol
2 Charges of C4
2 Remote Detonators
1 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
I did not get an action in for this update so.
1&2. Restock on explosives from the armory.
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25cd05 No.4256
| Rolled 54, 56 = 110 (2d100) |
>>4254
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
+Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
>Health: 93/103
1/2 - Alright, got meself checked out, got meself loaded out, now I got some time to kill before I got some xenos to kill. Rest a bit, look for some quality xeno porn. S'hard to find when it's all classified, mon.
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25cd05 No.4257
File: 1434418623506.jpg (720.18 KB,1280x1916,320:479,tumblr_mcj72dBoYB1qdm9yeo1….jpg)
>Name: Adamska
>Age: 70
>Gender: Male
>Nationality: Russian
>Fluff: Revolver Ocelot, real name Adamska, and also known as Shalashaska, or simply Ocelot, was an operative of FOXHOUND and an agent of the Patriots. A master of interrogation and a formidable gunfighter, as he was often referred to as "ricochet genius." A fanatic, he was known for his affinity of Spaghetti Westerns, as evidenced by his choice of weapon and his clothing, duster and spurs, the traditional garb of cowboys. His weapon of choice was the Colt Single Action Army Revolver, which he described as "the greatest handgun ever made." he normally wields two of them and seems to have a strange obsession with twirling them
—————————————————————————-
Do not fill out (These will be determined by your fluff. Make it good.) :
>Class
>Abilities
>Inventory
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25cd05 No.4258
| Rolled 43, 6 = 49 (2d100) |
>>4254
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
Carapace armour: +3 to HP, +2 to checks
1-2. Bouncing bullets. . .off metal railing.
I need a better gun.
For now though keep practicing headshots.
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25cd05 No.4261
| Rolled 70, 38 = 108 (2d100) |
>>4254
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
1. Attempt to work on my running and movement speed to flank and maneuver easier. +Carapace armor
2. Work on my marksmanship.
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25cd05 No.4264
| Rolled 63, 34 = 97 (2d100) |
>>4254
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
If the armoury has many useful items I am surprised I didnt pick anything up from it earlier
1 Lets get some carapace Armour and maybe some smoke grenades that I was eying last time I was there
2 I think I will work on my physique and do some running to keep myself in proper condition
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25cd05 No.4274
| Rolled 13, 55 = 68 (2d100) |
>>4254
>Name: Blitzer
>Age: 33
>Gender: Male
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Medkit
Survival Kit
Gun Cleaning Kit
Field Rations
1,2. Find a better shotgun. Preferably with higher range and power, also get slug ammuntion for longer ranged targets.
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25cd05 No.4611
>>4255
I'd have refilled your supplies before the mission, but now you get
+1 C4
+2 Rockets
>>4256
You manage to acquire some autopsy photos of some Sectoids and have a horrifying revelation. They're asexual.
>>4258
Somehow, you keep missing. A few bullets hit their target, but it's pretty unsatisfactory.
>>4264
You see a scene of destruction in the armoury, but sign off on some carapace armour. You soon realize that the smoke grenades are buried under the massive shelf of fallen S.C.O.P.E.s.
+1 Carapace Armour
>You only get one acquisition roll per down time, fool.
Later, you head down to the on-site gym, pump some iron and do some laps, but feel that you made few gains. At least you're not getting fat.
>>4274
You are unable to find a higher power shotgun in the ruins that were the armoury, but you do get a box of 30 slugs.
>Slugs add +10 to hit at medium and long range. Note this because I won't remember.
A klaxon blares for a few seconds, meaning that some form of contact has been made. Your team is told to report to the situation room. AD Klein is observing a zoomed in view of Rio de Janeiro. You all notice a fascinating fact about the picture. The massive statue of Christ the Redeemer is shattered, with the legs up to the waist still on the pedestal. The statue's head is lying at the bottom of the hill that the sculpture resides on. One arm is embedded in the ground, up to the elbow, while the torso and other arm are entirely gone. Smoke and fire rise from the city, visible even in the blue light of the hologram.
"Gentlemen," the Assistant Director glances at Carter, "and Carter. We need you to get into the field again. I know you've been waiting for this for a while. Now this isn't like your last mission. I've got a recording here that you'll want to see."
He presses a button and the picture changes to black and white surveillance footage. A woman is running from something out of frame. In less than a second, a blur appears in frame, encompassing the woman. In another instant, it's gone, leaving a shredded corpse in its wake. Klein switches back to the city view.
There have been several attacks like this throughout the city. You will be working in tandem with fireteam bravo, but you won't have contact with them. You'll be delivered, via VTOL, to the southern part of the city, while Bravo will come in from the north. You'll strike inwards towards the heart of the city. Relief teams have already evacuated a portion of the population in the far Southern part of the city, but you and Bravo will be working in the more densely populated areas. Once you reach the center, having cleared resistance, you will collect some civilians who have been holed up in an apartment complex before heading back to your VTOL. There's no time for questions. You need to get to the embarking area where you'll be given your equipment. Godspeed."
Soon, you're above the Atlantic Ocean, travelling at several times the speed of sound. After a while, you arrive in the city. Your craft touches down in a park and you disembark, sweeping the area.
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25cd05 No.4616
| Rolled 85, 52 = 137 (2d100) |
>>4611
>Name: Solomon Ouje
>Age: 36
>Gender: Male
>Nationality: Bahamian
>Fluff: Most of Solomon's early days were spent unremarkably. At the age of 17 he joined a mercenary group called the Redfins, later a private military contractor called FINA. After the first attacks on Earth, Solomon immediately signed up to use his skills at X-Com. Ostensibly to protect Earth and its citizens, but his real goal was to one day make it with a xeno chick. Some day, Solomon, some day.
>Class: Heavy Infantry
>Abilities:
Mercenary Veteran: +5 on To Hit Rolls
Machine Gunner: +5 on To Hit Rolls on full auto fire
Ladies’ Man: +5 to social rolls with the opposite sex
>Inventory
Heavy Machine Gun
Semi Automatic Pistol
Gun Cleaning Kit
Survival Kit
Field Rations
+Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
>Health: 93/103
1/2 - Alright! Back in action, right where I belong! Got a better handle on strategy now. They do their things, I do me things. Head at the vanguard, weapon trained to blast down any xenos I come across. And this time, DON'T destroy the ship!
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25cd05 No.4619
| Rolled 91, 2 = 93 (2d100) |
>>4611
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. Damn, we really get no R&R here, do we? Agh. Damn. Get to cover and a good firing position ASAP.
2. Once I've got a decent nest set up, start scanning the perimeter, telling my team-mates X-ray positions relative to them. No shooting yet - they might not know we're here. Maybe. Maybe they didn't hear the VTOL. Who knows? X-Rays can't dance, maybe they can't hear either.
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25cd05 No.4621
| Rolled 16, 52 = 68 (2d100) |
>>4611
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
Carapace Armour
1 This could get messy better get into some cover
2 Go into overwatch
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25cd05 No.4664
| Rolled 51, 5 = 56 (2d100) |
>>4611
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Semi Automatic Pistol
Survival Kit
Field Rations
Gun Cleaning Kit
Assault Rifle
1/2. Karolek will go house to house, attempting to usher citizens to safety and crushing xeno scum when he comes across them.
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25cd05 No.4665
| Rolled 99, 7 = 106 (2d100) |
>>4611
>Name: Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
1. Malcolm Moves to secure the flanks of the formation. while sticking to cover.
2. Overwatch.
btw you missed me in previous update
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25cd05 No.4667
| Rolled 35, 98 = 133 (2d100) |
>>4611
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher [2]
Semi Automatic Pistol
3 Charges of C4
2 Remote Detonators
1 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Get some good cover.
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25cd05 No.4675
| Rolled 99, 25 = 124 (2d100) |
>>4611
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer:
+10 on rolls involving building structure
+5 to damage xenos architecture
Scarred Arms: Plasma burns
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
1&2
Carter sticks to the middle of the X-com formation, finding cover before providing overwatch with her shotgun. Whatever was on that damned camera was fast.
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25cd05 No.4676
>>4261
Sorry I forgot you:
After intense training and a live fire exercise, you feel more confident in your abilites to move about the battlefield.
>Battlefield Movement 1/4, No bonuses yet.
You spend some time at the range, and hit your target fairly consistently, but don't feel that you've improved much.
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25cd05 No.4678
>>4676
>>4665
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Battlefield Movement 1/4, No bonuses yet.
>Inventory:
Assault rifle
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
reposting and linking update char sheet.
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25cd05 No.4684
| Rolled 41, 1 = 42 (2d100) |
>>4611
>Name: Agent Jones
>Age: 41
>Gender: Male
>Nationality: American
>Fluff: Before XCOM numerous nation states had their own contingencies on encounters with extraterrestrial life and technology, these included the an American organisation chartered under secret provisions in project Blue Book based on the Rosswell incidents, where fragments of alien technology were discovered and replicated.
This organization managed to get working prototypes on some of this technology, ran by shadow units of men in dark suits to pursue further alien leads. Eventually, it like every other organization around the world was folded into Project XCOM through the workings of the council.
One of the few individuals on the planet trained in using early prototype laser and plasma pistol technology, Agent Jones is a crack shot and a deadeye with a record of precision even under high stress situations, and is moderately familiar with much of the known aliens encountered so far, inso-much as anyone can be.
>Class: Sniper
>Abilities:
Crack Shot: +5 to shooting rolls on Single Shot and semi auto weapons
Alien Technology User: +5 to using plasma and laser weapons, -5 instead of -10 when trying to use alien tech
>Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
Carapace armour: +3 to HP, +2 to checks
1-2. Take up an Over Watch position
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25cd05 No.4757
>>4684
"COMRADE JONES! NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
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25cd05 No.4846
>>4616
You take the fore in the squad, weapon poised. Suddenly, a man runs out of a building in front of you. He speaks in quick spanish, which you understand a bit of:
"Please…help us…they've-"
With that, he explodes violently in a green and red mist. A large alien with body armour and a huge cannon emerges from the same building. You quickly fire a volley at it, most of the shots hitting their mark.
>Large alien wounded
>>4619
Clambering up a fire escape, you find an excellent spot of cover, with sturdy steel plates on the sides acting as cover. None of this helps you when you fail to notice the Sectoid staring out the window, not three feet from you. It shoots at you at point blank range, singing your shoulder.
>Chris is at 90/100 HP.
>>4621
Like a magnet, you move to the nearest flowerpot, peeking over the roses and violets, prepared to fire at the first ayy lmao alien you see. When the hulking alien blows up the civilian, you get a good shot at him.
>Large alien further wounded
>>4664
You enter the first apartment you come across, ushering hiding civilians to the exit. You clear a few rooms, before a Thin Man catches you unawares. It spits acid at you, hitting you in the hip, where your pistol is holstered.
>Karolek at 95/100 HP, Pistol destroyed.
>>4665
Swiftly moving up on the team's left flank, you sweep the immediate area, and put a few rounds in a Sectoid, now dead, before moving on. Unfortunately, you trip and cut your hand on some glass.
>Sectoid killed
>Malcom at 90/100 HP
>>4667
You find cover behind a burned out APC. This thing will hold up to a god damn rocket.
>>4675
Bringing up Solomon's rear, you dash to cover behind a bunch of sandbags, only to discover a Sectoid next to you, its eyes go wide and it reaches for its pistol. In a split second, you throw a punch, knocking its frail body to the ground, before putting your boot down on its skull. Bloodied, but no worse for wear, you take up an overwatch position, but fail to hit the cannon-wielding alien with a round from your shotgun.
>>4684
As soon as you exit the VTOL, you dash foreward, ready to pt a bullet between the eyes of any alien you see. Unfortunately, you see no aliens. In fact, you may never see another alien again.
From your various vantage points, most of you see a gruesome spectacle. A dark blur darts at Agent Jones from behind. He notices nothing as his armour is flensed from his body. The blur returns, and most of his skin follows suit. Now kneeling on exposed patellae, a bleeding Jones screams in pain. Only a miracle can save him now.
>Characters within range of Jones can try to aid him. Characters in range include: Carter, Virshmit, Bob, Blitzer. In order to save him, you must roll an unmodified 100 on one of your dive. Blitzer has to roll an unmodified 95 or better on one of his dice.
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25cd05 No.4847
>>4846
Posted a partial update, cuz it's important info for the remaining players.
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25cd05 No.4848
>>3533
Fill in:
>Name: Nnakeme
>Age: 17
>Gender: Male
>Nationality: Nigerian
>Fluff: He has survived this long on miracles alone. Having grown up an orphan in Nigeria, he has fought tooth and nail every day of his life against superior foes better armed than he was. When he saw them running scared, he walked from the desert to the nearest X-Com recruiter, who he picked out in that war-torn waste as the sole individual who wasn't running. While not versed in team tactics, he has shown remarkable proficiency in most types of firearms, and in field maintenance of them. While largely untrained, he is the very definition of self-sufficient, and that kind of capability can make or break a war.
—————————————————————————-
>Class
>Abilities
>Inventory
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25cd05 No.4849
| Rolled 41, 26 = 67 (2d100) |
>>4846
>Name: Blitzer
>Age: 33
>Gender: Mal
>Nationality: German
>Fluff: Not much is known about Blitzer, just that he is german, in his twenties, and a skilled medic. It is known that he joined the german military under some name, but his records were wiped as he was taken into a more secretive divison of the german military. There he was trained in all the secrets of the human body, many secrets and much knowledge on both hurting and healing. From there he assisted in a number of undisclosed missions, saving his allies with either bullet or needle depending on what the situation called for. Eventually though his allies were killed on one extremely dangerous mission, with him barely making it out alive. After that, due to the mysterious circumstances of his teams death(believed extraterrestial in nature)he was inducted into xcom as a very much needed medic.
>Class: Medic
>Abilities:
Expert Medic: +20 to healing rolls, and rolls to stabilize
Creepy: Fuck, son you creepy. -5 to social checks
>Inventory:
Shotgun
Semi Automatic Pistol
First Aid Kit
Medkit
Survival Kit
Gun Cleaning Kit
Field Rations
30 Slugs
1,2. Blitzer, seeing another comrade down, runs to save Jones and get him into cover
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25cd05 No.4850
>>4848
>Class: Infantry
>Abilities:
Slow and Steady: You can fire when walking. This ability can be improved through training to include running.
Gun Whiz: A life of cleaning detritus from weapons has granted you a unique understanding in the way of firearms. +20 to gun maintainence
Survivalist: +5 to checks concerning survival away from civilization
>Inventory:
Assault rifle
Semi Automatic Pistol
Gun Cleaning Kit
Survival kit
Field Rations
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25cd05 No.4851
| Rolled 74, 95 = 169 (2d100) |
>>4846
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
Carapace Armour
1 Roll to kill the large alien
2 Roll to shoot at the dark blur and save Jones
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25cd05 No.4852
>>4849
Try as you might, you cannot do anything. You try everything you can think of, but his injuries are too severe.
>>4851
Fearlessly dashing from behind your floral cover, you shoot at the large shock trooper alien, several bullets impacting its flesh. Darting to Jones, you are unable to do anything for him. However, you do see the perpetrator of this crime in an alley. Its blade like claws rest on the pavement, and venom seeps from its fanged mouth. Two glowing eyes watch you from the shadows. With a roar of rage, you empty a clip in its direction.
>Blur wounded
>Muton wounded
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25cd05 No.4853
| Rolled 7, 22 = 29 (2d100) |
>>4852
>Name: Nnakeme
>Age: 17
>Gender: Male
>Nationality: Nigerian
>Fluff: He has survived this long on miracles alone. Having grown up an orphan in Nigeria, he has fought tooth and nail every day of his life against superior foes better armed than he was. When he saw them running scared, he walked from the desert to the nearest X-Com recruiter, who he picked out in that war-torn waste as the sole individual who wasn't running. While not versed in team tactics, he has shown remarkable proficiency in most types of firearms, and in field maintenance of them. While largely untrained, he is the very definition of self-sufficient, and that kind of capability can make or break a war.
—————————————————————————-
>Class: Infantry
>Abilities:
Slow and Steady: You can fire when walking. This ability can be improved through training to include running.
Gun Whiz: A life of cleaning detritus from weapons has granted you a unique understanding in the way of firearms. +20 to gun maintainence
Survivalist: +5 to checks concerning survival away from civilization
>Inventory:
Assault rifle
Semi Automatic Pistol
Gun Cleaning Kit
Survival kit
Field Rations
Suddenly, from a nearby window that was closed until a minute ago, two bursts of rifle fire fly towards where the large alien is.
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25cd05 No.4854
| Rolled 8, 76 = 84 (2d100) |
>>4846
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Battlefield Movement 1/4, No bonuses yet.
>Inventory:
Assault rifl
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
>Health: 93/103
1. That didn't sound good, Move back towards the main body, try to flank whatever is causing the commotion. +Carapace armor
2. Shoot the enemy with extreme prejudice. +- unknown factor
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25cd05 No.4855
| Rolled 30 (1d100) |
>>4854
reroll for flank movement taking highest
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25cd05 No.4856
| Rolled 53, 15 = 68 (2d100) |
>>4846
>Name: Elisabeth 'Carter' Cartwright
>Age: 32
>Gender: Female
>Nationality: American
>Fluff:
'Carter' served as a Seabee with the United States Navy for most of her adult life in order to help pay off her engineering degree. For years she has overseen mundane construction projects and the odd demolition job, taking what pride could be found in building a bridge to be used by goats and maybe the odd goat owner or bicycle.
Thrown into combat when the Earth was invaded last year, Carter's battalion was almost completely wiped out by a handful of Aliens. Only the intervention of a group of men that didn't officially exist saved the Seabees that still lived, and they were quickly folded into what would become X-Com.
Since then, Carter has acted as a sort of bridge between the combat and science teams, expanding her knowledge and training as well as the base facilities. At least she isn't being walked on by a goat.
>Class: Combat Engineer
>Abilites:
Survivor: +20 on all rolls when you are the only character remaining in your squad
Engineer:
+10 on rolls involving building structure
+5 to damage xenos architecture
Scarred Arms: Plasma burns
>Inventory:
Shotgun
Semi Automatic Pistol
Gun Cleaning Kit
Field Rations
Survival Kit
Toolkit
"Jones!"
Carter knows she can't do anything for Jones. She's not a doctor or a medic, but losing most of your skin can't possibly be recoverable.
All she could do is ensure that anyone that -could- help Jones wasn't the next one to go down.
1.
With an angry yell, Carter shoulders her shotgun and fires several times at the large alien she missed earlier.
2.
She'll continue to fire at the large alien until it goes down or she catches sight of that damned blur that got Jones. "WELCOME TO EARTH, YOU XENOS BASTARDS!"
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25cd05 No.4860
| Rolled 83, 38 = 121 (2d100) |
>>4852
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Survival Kit
Field Rations
Gun Cleaning Kit
Assault Rifle
>HP: 95/100
1/2. Karolek uses his sabre to disarm the thin man, then picks him up by the neck and then waist utters the words "I will break you" , then brings the xenos back down on his knee.
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25cd05 No.4866
| Rolled 77, 84 = 161 (2d100) |
1-2. Try and cling to life
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25cd05 No.4867
| Rolled 31, 23 = 54 (2d100) |
>>4846
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher [2]
Semi Automatic Pistol
3 Charges of C4
2 Remote Detonators
1 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Take pot shots at the enemy.
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25cd05 No.4873
| Rolled 29, 24 = 53 (2d100) |
>>4846
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1. Fucking SHIT! Sidearm out, get that Sectoid right in front of me downed beforeI do anything else, I'll get my damn well face melted off in an instant if he's not down ASAP.
+ 10 (Genius Shot)
2. After the grey's downed, come up to aim and get a bullet through the big one's head. I should take that one down before he can do anything dangerous - gotta make sure to cover my comrades. Is… wait, shit, is that Jones!?
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25cd05 No.5511
>>4853
The sudden fire is surprising for some members of the team, but they soon realize that you're a friendly. None of the shots, however, hit their target.
>>4854
(Thank you for your re-roll, it was delicious.)
You sprint towards the main body, in time to see a blur. Without thinking, you fire your weapon. An otherworldly screech sounds, and green blood is left behind as the blur moves out of your vision.
>Blur further wounded
>>4856
You blast away at the huge mutated alien, blowing away chunks of armour and flesh. Despite the fact, it keeps fighting
>Muton further wounded
>>4860
The thin man is literally disarmed as you slice at it's upper extremities. Grabbing it by the legs and upper back, you drop the alien upon your knee. As he dies, a noxious gas cloud fills the area.
>Thin man dead
>-5 health from poison gas, -5 health every turn until you get away from it.
>>4866
You are in agony, but you see the Brazilian sun shining, and it is soothing in a way. Your squadmates surround you, trying to help, but you know that you must pass. As you slip away, you may be thinking that it was good to have such friends.
>>4867
You fire at the Muton and the blur, but cannot hit either.
>>4873
With a spatter of alien blood, the sectoid goes down, landing with a satsfying wet thud.
>Sectoid killed
You set up in your newfound nest and notice a man with your squadmates by his side, with every muscle exposed. He writhes in agony at first, but as he slips away, he looks quite peaceful. The death of your comrade is not in vain, though, for you put a damaging fifty caliber bullet in the side of the large alien. Flesh and armour alike are torn apart in a violent impact.
>Muton further wounded
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25cd05 No.5512
| Rolled 1, 64 = 65 (2d100) |
>>5511
>Name Malcolm Irving
>Age 22
>Gender Male
>Nationality American
>Fluff : Malcolm has a habit of driving commanders (on either side of the battlefield) to distraction. Where most sees useless terrain, he sees a spot where no one would expect fire to come from. Where others see an pothole riddled approach no one would expect him to take. As such he rides a thin line between brilliance and disaster, because he shows up where no one expects and tends to cause havoc for good or ll.
>Class: Infantry
>Abilites:
Unknown Factor: To Hit rolls by Malcom have a 50/50 chance to get +5 or -5
Wild Card: Malcom is an unpredictable one, and commanders generally want to have their people consistent. Malcom has a 25% chance of getting passed over for a promotion when he otherwise would have gotten one
Lucky: Once per mission, Malcom can re-roll any roll. He then gets to choose which one he keeps
>Battlefield Movement 1/4, No bonuses yet.
>Inventory:
Assault rifl
Semi Automatic Pistol
Four Leaf Clover Pin
Field Rations
Survival Kit
Gun Cleaning Kit
>Carapace Armour: +3 to HP, +2 to checks involving moving around the battlefield
>Health: 93/103
1. Keep moving towards the main body, Keeping my eyes peeled. Try to flank the enemy.
2.Shoot at whatever enemy I can see +-Unknown factor
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25cd05 No.5514
| Rolled 34, 68 = 102 (2d100) |
>>5511
>Name: James Bob
>Age: 30
>Gender: Male
>Nationality: UK
>Fluff: "My name? Bob. James Bob." Representing British Secret Services and Scotland Yard James Bob has come to offer his assorted skills as a spy and sharpshooter to the X-Com.
>Class: Super Spy
>Abilities:
I work alone: You typically prefer to work on solo infiltration missions. You are more likely to be chosen for such a mission by your superiors
Pistol Expert: +10 to hit with pistols
Suave: Your Scottish Accent makes hearts melt, but you somehow only get +5 to social rolls
>Inventory:
Walther PPK
Tuxedo
Buzzsaw Watch
Field Rations
Gun Cleaning Kit
Survival Kit
Carapace Armour
"Irving! Shtay away from it! NOOOOOOOOOOOOOOO!"
12 Keep firing at the blur before it takes anyone else
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25cd05 No.5537
| Rolled 12, 64 = 76 (2d100) |
>>5511
>Name: Karolek
>Age: 26
>Gender: Male
>Nationality: Russian
>Fluff: Russia is a hard place, especially since the fall of the New Soviet Federation after the aliens burned Vladistok, Ufa and Perm to the ground. Karolek was in Ufa when the aliens razed it, he watched his mother get disintegrated by a floater's plasma round, his father forced to blow his own head off by a sectoid, and his little sisters, the things those chryssalids, did to them, the things that they became…. Karolek managed to find his way to the city sewers, where he fled to the county-side, and was later picked up by a Russian military patrol. He joined the Military to fight back against the hordes of the xenos that had descended upon the Earth, and for the sake of those he lost, so that others will not have to see the things he saw, do the things he do. He was part of the key push that drove the Aliens out of the ruins of Novosibirsk. After the war's finish, and for acts of valor and skill, he was recruited by the X-Com program.
>Class: Heavy CC Infantry
>Abilities:
Hatred: +5 on to hit and damage to aliens in melee combat
Survivor: +20 on all rolls when you are the only character remaining in your squad
Rage: Karolek is less willing to dispatch opponents at range, for he longs to feel warm alien blood on his hands. -5 on to hit rolls using ranged weapons.
>Inventory:
Cavalry Sabre
Survival Kit
Field Rations
Gun Cleaning Kit
Assault Rifle
>HP: 90/100
1/2. Hop out of nearest window and find more xenos to kill
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25cd05 No.5561
>>5511
>Name: Nnakeme
>Age: 17
>Gender: Male
>Nationality: Nigerian
>Fluff: He has survived this long on miracles alone. Having grown up an orphan in Nigeria, he has fought tooth and nail every day of his life against superior foes better armed than he was. When he saw them running scared, he walked from the desert to the nearest X-Com recruiter, who he picked out in that war-torn waste as the sole individual who wasn't running. While not versed in team tactics, he has shown remarkable proficiency in most types of firearms, and in field maintenance of them. While largely untrained, he is the very definition of self-sufficient, and that kind of capability can make or break a war.
—————————————————————————-
>Class: Infantry
>Abilities:
Slow and Steady: You can fire when walking. This ability can be improved through training to include running.
Gun Whiz: A life of cleaning detritus from weapons has granted you a unique understanding in the way of firearms. +20 to gun maintainence
Survivalist: +5 to checks concerning survival away from civilization
>Inventory:
Assault rifle
Semi Automatic Pistol
Gun Cleaning Kit
Survival kit
Field Rations
1-2. Keep up the fire, for now. The Muton is the bigger threat.
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25cd05 No.5562
| Rolled 57, 56 = 113 (2d100) |
>>5561
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25cd05 No.5627
| Rolled 97, 3 = 100 (2d100) |
>>5511
>Name: William P. Virshmit
>Age: 30
>Gender: Male
>Nationality: British
>Fluff: An anti-tank specialist with a love of explosives and fire. His squadmates usually like him in the field due to his nature to get what needs blown up blown un fast, but usually don't trust him around the explosives afterwards. When XCOM was established he stepped up as fast as he could, all the while wondering what he could do with alien explosives.
>Class: Demolitionist
>Abilities:
BLOW IT UP: +10 to explosives use
SUCK IT, TANKS: +10 to hit with Rocket Launchers
BURN IT TO THE GROUND: -5 to social rolls
>Inventory:
Rocket Launcher [2]
Semi Automatic Pistol
3 Charges of C4
2 Remote Detonators
1 Frag Grenades
Flak Armour
Lucky Lighter
Gun Cleaning Kit
Survival Kit
Field Rations
1&2. Welp. Time to do what I'm good at. 'Nade in the hole!' +10
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25cd05 No.5882
| Rolled 32, 19 = 51 (2d100) |
Name: Chris Turner
Age: 24
Gender: Male
Nationality: American
Fluff:
Chris never really thought of himself as anything special. He never did all too excellently in school, even though he was a natural at math. His effort wasn't outstanding, and he floated through most of his classes without too much care. What he did excel at was sports. A football star and track record-breakrer through high school, Turner was popular and happy though his high school years. Without grades good enough to get into college, he moved into the military straight out of High School.
Chris found a real place in the army, and passed his field tests with flying colors - especially his accuracy. He was a natural at the math needed to shoot a sniper, and the time he'd spent hunting as a kid didn't hurt either. Before he knew it, the man had a position in a sniper mount in the Middle East, and an impressive list of accomplishments to his name. When reports of Xenos started to come in, he was selected for appraisal by the XCOM initiative, and accepted as a Rookie into the elite program. Chris's practiced and firm arm was valuable, but a firm mind and the way he kept the practice team he worked perfectly calm and organized under fire was what really got him in the program. A friendly face and a steady mind can do a lot more than the best aim.
Class: Sniper
Abilities:
Genius Shot: +10 To Hit with Single Shot and semi automatic weapons
Fast: -5 to be hit by enemies
Inventory:
Sniper Rifle
Semi Automatic Pistol
Field Rations
Gun Cleaning Kit
Survival Kit
1/2: Lay down fire on the big bastard and fast one, quick, before anyone else gets hit. Stay frosty, people!
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