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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: b37a40d82717f50⋯.jpg (147.18 KB,1024x768,4:3,1428626244730.jpg)

dc7378 No.30028 [View All]

The transport voice projector sounds as the pilot speaks. "Greetings boys and girls, names Kal'sola and I'll be your pilot today. We got a bit until the portal drive generates enough to get us the the rim. Don't know why you are dumb enough to join a mining base in an active war zone but whatever, your head. Now then, might as well get to know each other."

Fill this in

>Name:

>Gender:

>Age:

>Race:

>Fluff:

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

Known fluff note: The rim is a sector of border space next to the Alliance of the Light, The Greenskin empire, and The Grand Lich republic. Mineral rich and with some anomalies of interest for study a three way war has raged for the sector for nearly twenty standard years. Rumor has it that the war may end soon through a treaty between the powers, and a major battle hasn't been fought for nearly a single standard year.

259 postsand34 image repliesomitted. Click reply to view. ____________________________
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dc7378 No.31344

>>31267

"I'd like to point out that Morphine is the traditional anesthetic for thousands of years far more than anything else I have listed, and is less addictive than the other items on the list as well."

>>31277

>>31278

"Stop that!" The Robot pushes the orc away and gets rid of the rag. "I keep telling you people we don't force treatments. I might have my ethics core ripped out, but that . . .irks me."

And for good reason, pleasure drones, barely tolerated by most, would get absolutely no sympathy if they went around forcefully injecting everyone they saw. Units are given protocols precisely against that, and occasionally, these are simply derivatives of the original Informed Consent protocols due to programmer laziness.

>>31278

"Look, you said you wanted magic right?" the robot says in a clear and distinct "You need to make up your mind"

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dc7378 No.31358

Eth continues to talk quietly with those debating plants to add to the garden…

[15 spaces: 5 to trees/utility (1 coca, 1 citrus tree, 1 apricot tree, 1 Ephedra sinica for Sudafed, 1 Sassafras), 10 crops (2 potato, 2 rye, 2 squash, 2 peanuts, 1 sugar beet, 1 aloe)]

There doesn't seem to be any that approve of the robot's request for poppy, but that could change. And though the Cyclops has mentioned cotton, focus seems to be upon edible or utility plants, and there is some concern over the ability of a single cotton plant to provide usable amounts of cotton.

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dc7378 No.31360

>>31358

Grace speaks quickly, as if eager to wrap this up. "I'm alright with the list. Let's just get a move on before the spirit gets annoyed or I'm forced to carry someone's shrine maiden."

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dc7378 No.31473

Dice rollRolled 45, 30 = 75 (2d100)

>>31195

>>31196

Changing Action 2 and staying up at night (possibly).

2. After examining the systems of the airless room, Eth attempts to make a personal pact with the Seeder Spirit.

"Lilly, would you be able to teach me to care for the garden you are growing? I've spent most of my life aboard and caring for space stations and ships, and would like to learn to care for something… living. Could you teach me so that I can help something grow upon your shrine after we craft it?"

3. Eth will stay up tonight to learn from the spirit, if needed.

Eth shall offer to act as the shrine's keeper until a child is born to take his place.

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dc7378 No.31498

File: d62e5f260a9f1f9⋯.gif (543.71 KB,303x357,101:119,at least this unicorn paid….gif)

>>31360

>>31358

>>31344

>>31277

>>31278

>>31276

"Wow, I hope that reporter girl turns this into a show so I can watch this over and over."

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dc7378 No.31559

>>31358

Lily speaks up "I guess I'll go with that then, sugar. Sorry to end this so quickly but I need to seed a planet in this system with life."

>>31473

"And I'll take up your offer sugar, take care of my shrine and I'll give you what you desire."

>>31498

A quick look in the room will tell you she is.

Announcements:

Lily waits until the cyclops finishes moving the beds and everyone leaves the room, then with a snap of her fingers the floor lowers and fills with soil. The light gems begin to glow brighter, more akin to starlight from the surface of a planet then the dull station lights you know. All across the room plants and miniature trees begin to sprout up and grow rapidly.

"There you go sugars. Don't forget our pacts!" Then Lily disappears in a swirl of leaves which rest on the soil of the garden before rapidly becoming mulch.

The station now has a garden! The garden grows rapidly due to magic and can be harvested much more than a normal garden.

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dc7378 No.31570

Dice rollRolled 100, 96 = 196 (2d100)

>>31083

Name: Chaz Banner

Gender: Male

Age: 27

Race: Human

Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.

+Items: Enchanted sword (ignores armor)

+Skills: Sword fighting I, Mental Magic I

+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.

1 Back to mining and away from the hubub.

2 Sword Fighting II 4/10. Now that we have something in this rock to defend I can really think on swords and sword related motions like thrusting.

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dc7378 No.31572

File: ace9524317e8c14⋯.jpg (34.7 KB,600x330,20:11,_1253676055.jpg)

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dc7378 No.31591

Dice rollRolled 12, 20, 14 = 46 (3d20)

>>31570

>>31572

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dc7378 No.31592

Dice rollRolled 72, 61, 27 = 160 (3d100)

>>31591

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dc7378 No.31594

>>31592

Companion. Armor.

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dc7378 No.31777

Dice rollRolled 56, 15 = 71 (2d100)

>Name: MX-8440 "Dr. Feelgood"

>Gender: [This is not one of my functions]

>Age: 18

>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]

+Items: 5 Doses Weed, 5 Doses Vrigan leaf

+Skills: Medicine I, Drug dealing I

+Bonus: The Drug Database - you know the effects of all known drugs on all species.

1-2. Start rearranging the pharmaceutical room and pipes as my secondary garden, in case I don't get a lot of access to the first garden.

The lights will need to be amplified, and I could use water from the toiletry to feed it.

I'll wait until the actual garden is ready, and then use soil and seeds from there.

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dc7378 No.31791

update when?

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dc7378 No.31829

>>31085

1. The half orc forces you away, not letting you heal him.

2. In the chaos of the spirit visit you have trouble finding the cultist.

>>31086

1&2. After the spirit pops out you move your barricade back and go practice. There is nothing to really do, so you just get back into the motions.

Smithing II 6/10

>>31087

1. There still isn't much to go on for a bar, not until some building materials are found or bought.

2. Well now there is some stuff to brew with after the spirit did her thing.

>>31090

1&2. Well besides the hole in your neck to your spinal cord your fairly healed. -Quadriplegic

It did take all night. All the long, painful night. -20 to both actions next turn

+Addiction: Vrigan leaf

>>31105

1&2. You stuff a dose of vrigan leaf into the half orc's mouth. It seems to work, for a bit. -1 vrigan leaf dose.

>>31115

1&2. Mining continues. You found nothing, the other miner on the other hand…

>>31141

1&2. You continue to paint. 3/5

>>31189

1&2. You learn about the current situation and who everyone is without need to talk to anyone! Your a creepy fuck!

>>31195

1. You take off some of the paneling and study the layout of the mana lines and how the switches are set up. You also figure out how to change the door signs!

Artifice II 3/10

2. You get the feeling you will receive your reward when a shrine is made.

>>31270

1&2. You meet, and pester, all the people and the things.

>>31570

2. You continue to practice. Sword Fighting 7/10

1. During your practice you notice a light crack in the side wall of the mine. A quick hit with your pick allows the wall to crumble revealing a small cavern. It is dark, but even from here you can see the sparkles of gems and ores. It seems you have found something.

>>31777

1&2. You find you are not that well versed in plants beyond drugs, and especially not setting up a garden. You certainly don't know how to set up the lights to mimic star light. Your going to need help with this.

>Group mining effort:

The mine has been pushed forward another [square] and a cavern has been found! 1/4

Equipment listings:

4 picks, 4 air talisman, 1 magic pick

Scruffy - 1 pick, 1 AT

Morgoth - 1 pick, 1 AT

Dara - Magic Pick

Generic - 1 pick, 1 AT

Anon - 1 pick, 1 AT

Announcements:

- It seems a cavern full of ores and gems has been found in the mine!

- Lily the Seeder has turned one of the rooms into a garden. (I'll get you complete stats for the garden later.)

Pacts:

Lily, the Seeder level Nature Spirit - build and keep a shrine to me, and the first baby girl born on this station to a sentient inhabitant will be raised to be a shrine maiden to me

Welcome to Day 4 Morning!

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dc7378 No.31833

Dice rollRolled 12, 10 = 22 (2d100)

>>31829

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:

Health: Healthy

Belongings: Clothes

Skills: Farming I, Pistols I

Equipment: Mana Pistol (infinite ammo), Knife

Followers:

Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.

Ongoing

1/2. Shinies, this is of good for the colonies! I shall be of getting to work excavating them immediately and carefully!

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dc7378 No.31834

Dice rollRolled 63, 9 = 72 (2d100)

>>31829

Name: Urs-Ga Lokraelim

Gender: Male

Age: Equivalent to 30

Race: Cyclops

Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.

Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.

+Items: Smith hammer, Magic portable smelter and forge (very weak)

+Skills: Forging I, Smelting I

+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.

1. Keep practicing smithing in preparation for the ores.

+Cyclopain

+Smithing I

+Smithing hammer

+Forge

2. Worship at Lily's Shrine. The great mother Lily has blessed us and I am thankful.

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dc7378 No.31835

>>31834

Name: Urs-Ga Lokraelim

Gender: Male

Age: Equivalent to 30

Race: Cyclops

Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.

Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.

+Items: Smith hammer, Magic portable smelter and forge (very weak)

+Skills: Forging I(6/10), Smelting I

+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.

6/10 on 1

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dc7378 No.31837

>>31114

1. You read up on your runes. Runes II 2/10

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dc7378 No.31838

File: dbd1f3cb91d86e0⋯.gif (784.99 KB,357x263,357:263,CNSalute.gif)

>>31829

>Updoot

>Mfw

>Name: Yale Loone

>Gender: Male

>Age: 23

>Race: Human

>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.

>Health: Healthy

>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???), Gem pieces)

>+Skills: guitar I, painting I

>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.

1/2. The whites need more texture, more roughness. I want them to look like rough marble. Some rich purples and reds here and there can make some of the parts of the landscape really pop. This is going to be really good! [Paint some moar.] [3/5]

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dc7378 No.31839

Dice rollRolled 95, 86 = 181 (2d100)

>>31838

Classic Dara.

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dc7378 No.31846

Dice rollRolled 53, 58 = 111 (2d100)

Name: Grace Malraux

Gender: Female.

Age: 28.

Race: Human.

Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.

After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!

–Skills/Items–

+Items: Old armor (fit), Blessed mace (spray)

+Plain Dress,

+Paladin dress uniform

+Skills: Healing Light I [II: 1/10], Medicine I

+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.

———

Actions

———

1.2. Grace decides to ignore the hustle and bustle of the station in order to remember her [divine shield] spell. She doesn't feel like interacting with anyone right now given the recent series of … incidents.

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dc7378 No.31861

Dice rollRolled 92, 49 = 141 (2d100)

>>31829

Name: Chaz Banner

Gender: Male

Age: 27

Race: Human

Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.

+Items: Enchanted sword (ignores armor)

+Skills: Sword fighting I, Mental Magic I

+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.

Sword Fighting II 7/10

>>31594

(???)

12 Collect what has been found, my reward for ceaseless work has been won.

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dc7378 No.31889

Dice rollRolled 57, 5 = 62 (2d100)

-Name: Oof Hemheim

-Gender: Male

-Age: 24

-Race: Half-Orc

-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.

-Items:

+Stun Baton

+Bulletproof Vest

-Skills:

+Hand to Hand I

+Club Fighting I

-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.

+Addiction: Vrigan leaf

1,2. Violently attempt to club the cleric ( >>31846 ) to death for paralyzing me.

(both rolls each -20)

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dc7378 No.31890

Dice rollRolled 52 (1d100)

>>31889

Using Orc Rage reroll on roll 2

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dc7378 No.31906

Dice rollRolled 64, 88 = 152 (2d100)

>>31889

Name: Grace Malraux

Gender: Female.

Age: 28.

Race: Human.

–Skills/Items–

+Items: Old armor (fit), Blessed mace (spray)

+Plain Dress,

+Paladin dress uniform

+Skills: Healing Light I [II: 1/10], Medicine I

+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.

———

Actions

———

1.2. Grace attempts to defend herself with her blessed spray – again. This time she sets the spray to maximum power, and isn't terribly shy about killing the orc.

"That's it psycho, you're dead now. I'm ordinarily a nice person, but you're insane!"

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dc7378 No.31908

Dice rollRolled 44, 7 = 51 (2d100)

1. Elf level of fucks given.

2. Shitcurity level of fucks given.

Less than 50 none, otherwise fucks given.

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dc7378 No.31909

File: 329b75c40f259ef⋯.jpg (451.79 KB,1576x1030,788:515,02 pot garden ken.JPG)

Dice rollRolled 15, 49 = 64 (2d100)

>>31829

>Name: MX-8440 "Dr. Feelgood"

>Gender: [This is not one of my functions]

>Age: 18

>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]

+Items: 5 Doses Weed, 4 Doses Vrigan leaf

+Skills: Medicine I, Drug dealing I

+Bonus: The Drug Database - you know the effects of all known drugs on all species.

>>31890

"Nope. If you're going to just up and attack people I'm done here. This is the limit of the phantom of my ethics core and I don't see how I can profit from this. You're on your own"

1-2. Hm, this is beyond my area of expertise. So I better search for some help. Hook up to our Asteroid coms and try to hook in on some intergalactic cable.

Spend some time trying to watch the DIY channel as well as the popular channels where they show prison TV shows and cop busting operations, those usually contain helpful insights on how the illegal and impoverished set up gardens under basements and with few resources.

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dc7378 No.32018

Dice rollRolled 49, 16 = 65 (2d100)

>Name: Eth 'Holds' Engal

>Gender: Male

>Age: 23

>Race: Human

>Fluff: tl;dr - Former military utility mage & smuggler.

>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (True Seeing?), 5 doses SPerg Out (prismatic rock), 5 doses Euphorica (blue liquid)

>Skills: Search I, Artifice I

>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.

>>31846

>>31889

>>31906

>>31908

Eth sighs at the latest fight on the station, and the apathy of the elf and shitcurity.

1&2.

Eth waits until the wounded orc is blinded once more, then drives a pickaxe into the orc's skull. Enough was enough.

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dc7378 No.32024

>>32018

[I'm not shitcurity. That was some anon. I'm Oof.]

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dc7378 No.32035

>>32024

[To Clarify: Eth is intentionally seeking to kill Crimson's orc, Oof. Eth is simply disappointed by Anniria's news elf and Shitcurity not seeking to stop said Oof.]

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dc7378 No.32037

>>32035

The elf is recording this and shitcurity is shitcurity

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dc7378 No.32038

>>32024

also, give me a d100

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dc7378 No.32043

Dice rollRolled 21, 4 = 25 (2d100)

>>31829

Fill this in

>Name:Clyde Whiskeymaker

>Gender: Male

>Age:106

>Race: Dwarf

>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins

Don't fill this this:

>Health: Healthy

>Belongings: Clothes,

>Skills: Brewing I, Bar tending I

>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)

>Followers:

>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.

1-2 Pray at shrine I need ingredients for the beer and food

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dc7378 No.32069

Dice rollRolled 41 (1d100)

Please let me die.

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dc7378 No.32142

File: c52d8cb3abe4a92⋯.jpg (108.38 KB,819x1024,819:1024,12335.jpg)

>>30028

>Name: Privier Parash Sund

>Gender: Male

>Age: 45

>Race: Vedalken

>Fluff: The loss of Mr. Nul was undoubtedly a hard blow to bureaucracy at large. With 'his' passing, another outpost became lawless and disorderly, without the guiding hand of regulations to keep it in check. Fortunately, in true corporate fashion, a report concerning the matter was filed to the Regional Oversight Committee for the galactic rim. Of course, delays happen, and in wartime the Committee's office is always so busy, so there was bound to be a wait time. But hope was rekindled at last for this small, relatively worthless station, and one was appointed to take Mr. Nul's place.

Parash Sund was born on a vedalken brood-world, part of the extensive Sund clan. Like most of his kind, he is cold, calculating and rarely given to things such as anger or humor. With the analytical mind of a vedalken and the characteristic ambition that the Sund clan possessed, Parash moved offworld to join the Administration of Galactic Oversight, the largest coalition of bureaucrats, pencil-pushers and serviles known to the galaxy. Officially neutral in the conflict, the Administration accepts members of all races on its 'diplomatic' mission to bring order to a chaotic universe. To that end, Parash was promoted to the rank of Privier, giving him powers of oversight and jurisdiction on a chosen sector. Of course, in such a place as the station, that power was more based on the trust and compliance of his comrades than a writ of office. And so, eager to prove himself a competent bureaucrat, Privier Parash Sund sets off for the station. Gods help him.

Don't fill this this:

>Health: Healthy

>Belongings: Clothes

>Skills:

>Equipment:

>Followers:

>Bonus: Based on fluff

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dc7378 No.32255

File: 27c9670f3be18a7⋯.jpg (334.37 KB,753x871,753:871,27c.jpg)

Dice rollRolled 53, 86 = 139 (2d100)

>>31837

>Name: Asher Mallaephus Enivaujer

>Race: Humanoid?

>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs

>Health: Healthy

>Belongings: Clothes

>Items: Spellbook, Book of Runes

>Skills: Void Magic I, Runes II 2/10

>Equipment:

>Followers:

>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.

1-2; Well, I've had enough of these savages for one day, except for that cutie paladin girl. I'll head to my space and practice rune magic where I can actually concentrate

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dc7378 No.32527

>>31833

1&2. You swing at shinies, but only hit ceiling. Man cave is small.

>>31834

1. Forging practice continues. 7/10

2. Unfortunately no one has set up a shrine to Lily yet.

>>31838

1&2. The painting is finished! Perfect. The gem paint used for the stars in the night sky really brings the painting out.

+ (Good) Painting (feel free to add description here)

>>31846

1&2. You start to practice wards and protective light spells, and you make a bit of progress! Just in time as the half orc tries to hit you with a stun baton. Thankfully you were able to get a ward up in time and knocked the stun baton back into him.

+Protective Light I 1/5

>>31861

1&2. You have no idea what you have found but you take some samples.

+ Greenish ore

+ grey-blue ore

+ Clear yellow gem

>>31889

1&2. You strike! That strike is then reflected back at you. In your stunned state you feel a sharp pain in the back of your skull and then nothing.

YOU HAVE DIED!

>>31909

1&2. Now dialing nearest empire information network. Warning, if not within an empire, please enter service range.

https://www.youtube.com/watch?v=gsNaR6FRuO0

>>32018

1&2. The orc stuns himself with his own baton, and you easily put the pointy end into the base of his skull and painlessly dies.

>>32043

1&2. There is no shrine yet, so it is not possible to pray at it. Maybe if you made one?

>>32255

1&2. You continue to practice runes, trying to block out the screams. Runes II 4/10

>>32142

There are multiple things in your error that mean your character is denied. Foremost few people know the station exist and no (legal) powers want anything to do with the station. The war ended with the no one being allowed to hold the area.

>Group mining effort:

The mine has been pushed forward another [square] and a cavern has been found! 1/4

Equipment listings:

4 picks, 4 air talisman, 1 magic pick

Scruffy - 1 pick, 1 AT

Morgoth - 1 pick, 1 AT

Dara - Magic Pick

Generic - 1 pick, 1 AT

Anon - 1 pick, 1 AT

Announcements:

- Yale the artist has proudly displayed a painting with gem infused paint in the cafeteria. It is actually quite nice.

- The half orc attacked the paladin and died.

Pacts:

Lily, the Seeder level Nature Spirit - build and keep a shrine to me, and the first baby girl born on this station to a sentient inhabitant will be raised to be a shrine maiden to me

Welcome to Day 4 Afternoon/Night!

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dc7378 No.32528

Dice rollRolled 12, 15 = 27 (2d100)

Name: Urs-Ga Lokraelim

Gender: Male

Age: Equivalent to 30

Race: Cyclops

Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.

Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.

+Items: Smith hammer, Magic portable smelter and forge (very weak)

+Skills: Forging I-II(7/10), Smelting I

+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.

1-2. Build a shrine to great mother Lily! It MUST be done and soon!

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dc7378 No.32529

>>32527

Eth frees the pickaxe from the orc's corpse, then quickly loots the greenskin's baton and vest.

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dc7378 No.32545

Dice rollRolled 95, 56 = 151 (2d100)

Name: Grace Malraux

Gender: Female.

Age: 28.

Race: Human.

–Skills/Items–

+Items: Old armor (fit), Blessed mace (spray)

+Plain Dress,

+Paladin dress uniform

+Skills: Healing Light I [II: 1/10], Medicine I; Protective Light I 1/5

+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.

———

Actions

———

1.2. Grace continues to practice her protective light spell given the general tendency toward combat that this station seems to induce. [Protective Light I: 1/5]

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dc7378 No.32620

Dice rollRolled 52, 50 = 102 (2d100)

>>32527

Fill this in

>Name:Clyde Whiskeymaker

>Gender: Male

>Age:106

>Race: Dwarf

>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins

Don't fill this this:

>Health: Healthy

>Belongings: Clothes,

>Skills: Brewing I, Bar tending I

>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)

>Followers:

>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.

1-2 Find whatever scraps and make a shrine to Lily

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dc7378 No.32625

File: 7c6ca570b6b4570⋯.jpg (244.67 KB,1190x488,595:244,good evening.jpg)

Dice rollRolled 85, 96 = 181 (2d100)

>>32527

>Name: Asher Mallaephus Enivaujer

>Race: Humanoid?

>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs

>Health: Healthy

>Belongings: Clothes

>Items: Spellbook, Book of Runes

>Skills: Void Magic I, Runes II 4/10

>Equipment:

>Followers:

>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.

1-2; If we want this place to work at efficient levels, I must increase my understanding of rune magic!

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dc7378 No.32631

Dice rollRolled 44, 84 = 128 (2d100)

>>32527

Fill this in

Name: Artyom

Race: Human

Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead

Don't fill this this:

Health: Healthy

Belongings: Clothes

Skills: Farming I, Pistols I

Equipment: Mana Pistol (infinite ammo), Knife

Followers:

Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.

Ongoing

1/2. Diggy diggy hole

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dc7378 No.32634

>>32631

diggy diggy hole in the hole place, miny miny miny in the mine

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dc7378 No.32853

Dice rollRolled 94, 5 = 99 (2d100)

>Name: Eth 'Holds' Engal

>Gender: Male

>Age: 23

>Race: Human

>Fluff: tl;dr - Former military utility mage & smuggler.

>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (True Seeing?), 5 doses SPerg Out (prismatic rock), 5 doses Euphorica (blue liquid)

>Skills: Search I, Artifice I

>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.

1.

Dispose of the Orc's body, if the Lich doesn't raise him. (Airlock, ho!) After taking his stuff. And clean up the blood.

2.

Locate a suitable chunk of rock or rocks, and begin carving a shrine to the nature spirit.

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dc7378 No.32854

Name: Copavauna

Gender: N/A

Age: N/A

Race: Spirit of Construction

Fluff: Spirits are fickle beings. A project once complete may quickly turn into a new project in of itself. That is how this mining station had gone for Copavauna, the Spirit of Construction. The residents had constructed a farm, some sort of… barricade(?) using the beds. No no no, this wouldn’t do at all. The workmanship was sloppy. The residents needed help, and Copavauna would not leave until the station was the best in the galaxy.

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dc7378 No.32855

Dice rollRolled 99 (1d100)

>>32853

contested roll to raise the orc.

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dc7378 No.32857

>>32855

Eth doesn't contest the Lich.

>>32853

>if the Lich doesn't raise him

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dc7378 No.32871

Dice rollRolled 64, 64 = 128 (2d100)

>>32527

Name: Chaz Banner

Gender: Male

Age: 27

Race: Human

Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.

+Items: Enchanted sword (ignores armor)

+Skills: Sword fighting I, Mental Magic I

+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.

+ Greenish ore

+ grey-blue ore

+ Clear yellow gem

Sword Fighting II 7/10

>>31835

"Large man I have returned as I said I would with two different ores and a large gem. If you could tell me what they are I would be most grateful."

12 Once I had read many texts on the arts and powers of this universe, I would try to place this Clear yellow gem with some meditation.

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dc7378 No.32872

Dice rollRolled 49 (1d100)

>>32528

>>32871

Change action 2 to

Id the ores and gem maybe they can used in the shrine?

+Cyclopian

+forging I

+Smelting I

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