dc7378 No.30028 [Last50 Posts]
The transport voice projector sounds as the pilot speaks. "Greetings boys and girls, names Kal'sola and I'll be your pilot today. We got a bit until the portal drive generates enough to get us the the rim. Don't know why you are dumb enough to join a mining base in an active war zone but whatever, your head. Now then, might as well get to know each other."
Fill this in
>Name:
>Gender:
>Age:
>Race:
>Fluff:
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
Known fluff note: The rim is a sector of border space next to the Alliance of the Light, The Greenskin empire, and The Grand Lich republic. Mineral rich and with some anomalies of interest for study a three way war has raged for the sector for nearly twenty standard years. Rumor has it that the war may end soon through a treaty between the powers, and a major battle hasn't been fought for nearly a single standard year.
____________________________
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dc7378 No.30029
>>30028
>Name: Urs-Ga Lokraelim
>Gender: Male
>Age: Equivalent to 30
>Race: Cyclops
>Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
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dc7378 No.30030
>>30028
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space Herb
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus:
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dc7378 No.30031
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
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dc7378 No.30032
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
>Fluff: In a world with over one thousand species and millions of intergalactic diseases, the space age found it impractical to rely on organic doctors (who had to spend many years learning how to care for a single species on a single planet). Thus, Medibots by various companies were created to handle the needs of different species exposed to different hazards in space.
Medibots were able to tap into an intergalactic database and gather information on any species, known diseases, and respond appropriately with given tools and medications. Through the use of highly attuned camera's that could perform scans at various wavelengths, they could at a glance get a full detailed vital sign and change in status on any being, even the most minute changes in emotion, facial expression, and cognitive functioning. Be it a telepathic plague to a silicon eating bacteria, they could handle it.
However, advent of the medibot quickly let to another discovery. Medibots made exceptional drug dealers. The plethora of medical information included of course, pharmacutical knowledge. Drugs, their chemical composition, their action, metabolism, distribution, time of onset, duration of dose, what to do in the event of overdose, drug to drug interactions, routes of administration, and so on. Medibots could be made to make, push, and monitor the vast drugs of the cosmos both illicit and illegal.
MX-8440 however, is no longer a true Medibot. It has been repurposed by the miners into a "pleasure drone", and put in charge of a bar and hotel. Using its knowledge and equipment, it now whips up cocktails of booze, drugs, mans virtual reality stations, cleans the bedrooms, and keeps people from dying of overdose, all for the paying customers. Providing them with ways to relieve the stresses of life, achieve nirvana, or whatever you want to call it. Through scientific and accurate monitoring, MX-8440 makes sure each customer gets the most out of their experience and will keep coming back for more.
https://www.youtube.com/watch?v=bHP6U5vQ3mU
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dc7378 No.30033
>>30028
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
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dc7378 No.30034
>Name: Anthony "The Shitcurity" Hill
>Gender: Male
>Age: 34
>Race: Human
>Fluff: Anthony is a security officer aboard the station, a detail that is regularly mocked for it's incompetence and failure in stopping crimes that occur aboard the vessel, but Anthony is determined to change that, he's pushing for increased funding and better weapons to defend that station from that syndicate scum.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.30037
>>30028
Fill this in
>Name: Phil
>Gender:N/A
>Age:372
>Race:Lich
>Fluff: Born in The Grand Lich republic Phil was a well known ghoul division commander. He left the army in order to strike out on his own and make his fortunes where he could. Which brought him to this mining station. Dangerous but the pay should be great. Phil maintains a fair bit of contacts from his time in the army which lets him get access to the good stuff from military overstock when he has the money for it. Level headed phil rarely does stupid things but sometimes his greed does get the best of him which has put him in awkward situations before now.
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
>>30035
My name fell off =(
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dc7378 No.30039
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.30040
>>30028
Name: Mr.Xil and Mr.Lix
Gender: ???
Age: ???
Race: Spirits of Bureaucracy
Fluff: Not much is known of spirits or where they came from. All that is know is that they come into existence to signify great forces in this world and the next. Mr.Xil and Mr.Lix are such spirits formed by the monolithic bureaucracy that allows all great space-faring empires to function. Where they go and what they do is beyond human comprehension but where ever they go they take over integral tasks in the local bureaucracy. On this little outpost they have taken over as the Species Resources Management.
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dc7378 No.30041
Fill this in
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.30045
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
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dc7378 No.30047
>>30040
Name: Mr. Nul
Gender: ???
Age: ???
Race: Spirit of Bureaucracy
Fluff: Not much is known of spirits or where they came from. All that is know is that they come into existence to signify great forces in this world and the next. Mr. Nul is one such spirits formed by the monolithic bureaucracy that allows all great space-faring empires to function. Where it goes and what it does is beyond human comprehension but where ever it goes it take over integral tasks in the local bureaucracy. On this little outpost it has taken over as the Species Resources Management.
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dc7378 No.30049
>>30029
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
>>30030
+Items: Spellbook, Book of Runes
+Skills: Void Magic I, Runes I
+Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
>>30031
+Items: Old armor (fit), Blessed mace (spray)
+Skills: Healing light I, Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
>>30032
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
>>30033
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
>>30034
(Just FYI, everyone starts knowing nothing of the station and never been on it before.)
+Items: Shock Baton, Red body armor, 3x Hand cuffs
+Skills: club fighting I, Pistols I
+Bonus: My scum senses are on the fritz - you have terrible luck in finding criminals, but great luck beating them to a pulp when you do find them. -10 to patrol and spotting crime, but +5 to combat with criminals.
>>30037
+Items: Spellbook, Phylactery
+Skills: Necormancy I, Undead Tactics I
+Bonus: Undead - you don't need to eat or breath! You also don't heal naturally and if your phylactery is destroyed you go too. As well all light/holy magic hurts you greatly.
>>30039
+Items: 5x Bottles of Holy booze
+Skills: Brewing I, Bar tending I
+Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
>>30041
+Items: 3x canvas, paint supplies, guitar
+Skills: guitar I, painting I
+Bonus: Master of the arts - while you arn't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
>>30045
+Items: Stun Baton
+Skills: Hand to hand I, club fighting I
+Bonus: Orc rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
>>30047
+Items: None
+Skills: Summon Paperwork I, Magic Contracts I, Bureaucracy I
+Bonus: Spirit - you are a spirit, a being of pure magic. You don't need to eat, breath, and are immune to non-magic attacks, but you must maintain the relevance of Bureaucracy. Failing to do so will cause loss of health and possible death.
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dc7378 No.30051
>>30049
You all exit it the ship and the pilot leaves in a hurry. The station seems to be in order, but empty. It is in the cafeteria that a note is found explaining that a spirit of construction built this place for his own enjoyment and that the whole 'job' thing was really a lie. The fridge is stocked with 100 units of prepared slime and the water supply is connected to the plane of water. You are the only ones here so far.
Well you could all just go home, if you hadn't received a transmission saying that the war is over and the rim was declared a lawless zone. You all know this means you are no longer citizens of any nation and are basically shit out of luck when it comes to aid from a political entity. Looks like you all are on your own.
POST
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dc7378 No.30052
| Rolled 51, 47 = 98 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Skills: Healing Light I, Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
——
"Uh… well, that was sudden! Grace, by the way. I'm going to find a room. We should work out how this place operates, because otherwise it's going to be unpleasant. And we don't want thaaaat!"
She smiles as she closes her eyes slightly. There is a faint gesture with both of her aquiline hands for emphasis. Seems genuine.
—Actions—
1. Naturally Grace goes to move her things into a room that's available. Somewhere far away from everyone. Some of these guys look sort of unsavory. She's sure these are nice people, of course, but the universe isn't always a safe place. Particularly now. Particularly. [Moving in]
2.After that, Grace decides to work on her magic a little bit. No doubt someone is going to get injured or killed here. Probably. Because just usually how these sorts of things go. Why? Because there's a war on, and war makes people crazy. [Healing Magic I]
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dc7378 No.30054
| Rolled 52, 72 = 124 (2d100) |
>>30049
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1. Set up the bar after all no bar means no friends, which leads to no camaraderie, and then leads to being a pussy ass knife ear.
2. Inspect the supplies after all the goddess needs it to help see if we can build the holy bar.
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dc7378 No.30055
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills:
Equipment:
Followers:
Bonus: Based on fluff
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dc7378 No.30056
| Rolled 76, 46 = 122 (2d100) |
>>30049
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
1 Find a secluded space to be away from noises and make myself comfortable there for meditation, this change of circumstances is rather jarring and I must work out after being on that ship for so long.
2 Train Sword fighting I. Continuous training and self-instruction is the way to reach our fullest potential and is necessary for self defense in the face of unknown.
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dc7378 No.30057
| Rolled 80, 70 = 150 (2d100) |
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
1. Fucking WHAT!? I was going to use the cash from this to afford ma her treatment, now I'm stranded on some abandoned colony? Let's look around for an armory. I could use some equipment for when one or more of the others go savage.
2. Find a map of the place, take two, maybe. Never bad to have a spare.
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dc7378 No.30058
>Name: Anthony "The Shitcurity" Hill
>Gender: Male
>Age: 34
>Race: Human
>Fluff: Anthony is a security officer aboard the station, a detail that is regularly mocked for it's incompetence and failure in stopping crimes that occur aboard the vessel, but Anthony is determined to change that, he's pushing for increased funding and better weapons to defend that station from that syndicate scum.
>Health: Healthy
>Belongings: Clothes
>Skills: Club fighting I, Pistols I
>Equipment: Shock Baton, Red body armor, 3x Hand cuffs
>Followers:
>Bonus: My scum senses are on the fritz - you have terrible luck in finding criminals, but great luck beating them to a pulp when you do find them. -10 to patrol and spotting crime, but +5 to combat with criminals.
1-2. Time for my beat, be on the look out for any bad guys or syndicate scum.
[My scum senses are on the fritz: 10 to patrol and spotting crime]
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dc7378 No.30059
| Rolled 10, 75 = 85 (2d100) |
>>30058
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dc7378 No.30060
>>30028
>Name: Sindaril Levera
>Gender: Female
>Age: 324
>Race: Elf
>Fluff: A reporter for Alliance News Network Sindaril was on the way to the rim to report on the war front, having dreams of being a famous war correspondent. Armed with little more than her trusty camera drone and a pistol for self-defense, Sindaril makes the journey she hopes will rocket her face into fame, fortune, and glory.
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.30061
| Rolled 36, 58 = 94 (2d100) |
>>30049
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Well this was bullshit, massive bullshit. Still Urs-ga was not surprised, all three factions were assholes who'd enjoy spiting each other, meaning if they could no have it no one could. Soon this place would be a den of pirates, scum, and villainy. Meaning if he didn't want to die he'd need to prepare the station for loads of bullshit. First he'd need to find a good place to set up his forge and smelter though. Smelting and refining the ore would make it worth money, which cold be used to bribe people, or make weapons to fuck them up.
(Explore station to find a good spot for the forge and smelter)
2. Find out what the Station mines, need to know what metals I am working with.
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dc7378 No.30062
>>30055
+Items: Mana Pistol (infinite ammo), Knife
+Skills: Farming I, Pistols I
+Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
>>30060
+Items: Antigrav camera drone, Mana-Pistol (Infinite ammo)
+Skills: Charisma I, Drone Control I
+Bonus: While you basically have no contact with the outside world on this rock that won't stop you from being famous. You get a +10 for getting information from people (rolls never work on pcs) from your experience interviewing people.
You both may now post and know everything the other players know.
Also map.
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dc7378 No.30079
| Rolled 88, 63 = 151 (2d100) |
>>30062
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
1. Well, we are of havings two empty rooms. Surely one can be spared to be of use as a hydroponic farmings! I even have potato to start it.
+Potato
2. After workings on most glorious farm for the PRestigious New Slakian Mining base, I shall mine to expand our horizons and gain valuable ore!
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dc7378 No.30080
| Rolled 90, 81 = 171 (2d100) |
>>30062
>Name: Sindaril Levera
>Gender: Female
>Age: 324
>Race: Elf
>Fluff: A reporter for Alliance News Network Sindaril was on the way to the rim to report on the war front, having dreams of being a famous war correspondent. Armed with little more than her trusty camera drone and a pistol for self-defense, Sindaril makes the journey she hopes will rocket her face into fame, fortune, and glory.
+Items: Antigrav camera drone, Mana-Pistol (Infinite ammo)
+Skills: Charisma I, Drone Control I
+Bonus: While you basically have no contact with the outside world on this rock that won't stop you from being famous. You get a +10 for getting information from people (rolls never work on pcs) from your experience interviewing people.
1.2. Well there's no people here and I'm stranded, going to have to at the least set up a base of operations to edit my stories and whatnot.
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dc7378 No.30091
Oof checks through the rooms around the facility, save those marked as women only, finding two of them are empty, presumably for storage purposes beyond that of the main storage room. Grabbing a spoon from the kitchen, Oof begins the lengthy process of crudely engraving the words "Security Headquarters" into the door of the empty room adjacent to the womens' dorm.
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dc7378 No.30092
>>30091
Mr.Nul approaches from behind the struggling half-orc.
[Mr. Oof Henheim, let me introduce myself, I am Mr.Nul and I will be the Species Resource Manager upon this dear colony. My office is on the other side of hallways from yours so do not be a stranger.]
Mr.Nul then hands Oof a name tag reading "Oof Hemheim, Head of Security [Unnamed Station]"
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dc7378 No.30093
| Rolled 62, 57 = 119 (2d100) |
>>30051
Name: Mr. Nul
Gender: ???
Age: ???
Race: Spirit of Bureaucracy
Fluff: Not much is known of spirits or where they came from. All that is know is that they come into existence to signify great forces in this world and the next. Mr. Nul is one such spirits formed by the monolithic bureaucracy that allows all great space-faring empires to function. Where it goes and what it does is beyond human comprehension but where ever it goes it take over integral tasks in the local bureaucracy. On this little outpost it has taken over as the Species Resources Management.
—–
+Items: None
+Skills: Summon Paperwork I, Magic Contracts I, Bureaucracy I
+Bonus: Spirit - you are a spirit, a being of pure magic. You don't need to eat, breath, and are immune to non-magic attacks, but you must maintain the relevance of Bureaucracy. Failing to do so will cause loss of health and possible death.
—-
1-2. Mr.Nul shall set up his office in the opposite spare room from Mr.Oog. The room quickly warped to meet his demands, a lacquered hardwood desk grew from the ground and rows of filing cabinets filled the room Summon [Paperwork I, Magic Contracts I, Bureaucracy I]
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dc7378 No.30094
>>30092
"Ah. Nice to meet you," Oof says, extending a hand for a handshake, unsure of what to make of the… creature? Turning the name card over in his other hand. The hell is this guy? He wasn't taking Oof's room, though. Didn't matter. "I'll, erhm, be sure to speak with you if I need anything."
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dc7378 No.30095
>>30061
>>30079
>>30080
>>30093
With all these people wishing to claim a spare room Mr.Nul will have no choice but to accommodate them with a rotating micro-planes allowing all to use the room simply in different aspects of time and space.
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dc7378 No.30097
| Rolled 74, 3 = 77 (2d100) |
>>30049
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1; Hmmm, I'm gunna need my own space. I'll take a bed and move it into a corner of the warehouse.
2; Inscribe proper runes and summon a being from the void in it to teach me some new magic and ideas
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dc7378 No.30101
| Rolled 71, 2 = 73 (2d100) |
>>30049
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
>>30092
1. This unit claims the "Women's Bathroom", to be repurposed to a "Pharmacutical Room". Water and bathtub are necessary for this units function. Two bathroom's is excessive with only one female member. Males and female are to take bathroom breaks at separate intervals.
>>30079
2. This unit is interested in the development of hydroponics. This unit will assist.
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dc7378 No.30111
| Rolled 20, 56 = 76 (2d100) |
>>30052
>>30054
>>30057
>>30061
>>30079
>>30080
1.
Mr.Nul shall take a a stance in-between the two extra rooms.
[Goodmorning all, I am Mr.Nul the Species Resources Manger upon [Unnamed] Mining Station. We have access to minimal room so I would all like you to take one of these forms labelled B-16789 and fill it out with your idea for use of said extra space]
2. [Of course with the new lawlessness of this area I have taken steps to insure all of you safety with these contracts]
Mr.Nul hands out magical contracts to all members of the staff
Key Points of contract
-Killing of other staff members will result in immediate termination
-Causing excess harm to the station will result in immediate termination
-Harassing Female Workers will result in 3 days in solitary
-Stealing food-shares will result in immediate termination
-All profits with be shared at 40 percent towards station maintenance 60 percent to divided among the crew
-All weapons will be left in Security storage till unless the station is under attack or venturing into the mine. Weapons can be signed out for practice with Security authorization.
[More to be added as they become relevant
Positions:
[Security Head] Oof Hemheim
[Security Officer] Anthony Hill
[Media Relations] Sindaril Levera
[Hydroponics Tech] Artyom
[Head Doctor] Grace Malruax
[Medicinal Therapist] Dr. Feelgood
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dc7378 No.30112
>>30111
-Breach of contract will also result in termination
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dc7378 No.30113
>>30111
>>30112
Oof signed off on the contract. He didn't really get it, but if it meant he was going to get his Security Headquarters, he was fine with it. "Erhm., Mr. Nul, would you mind getting me the paperwork to check the sanity of potential security officers? Gotta be sure they're not gonna go on a killin' spree 'n all that."
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dc7378 No.30114
>>30113
[For access to employee sanity profiles you will have to fill out form B-D79819 Subset V-980]
(Roll an extra d100 next turn to see if you fill it out properly)
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dc7378 No.30115
| Rolled 77 (1d100) |
>>30114
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dc7378 No.30116
>>30115
[I'm afraid there are several mistakes in this form such as you spelling your name Foo and listing your age as "Alot" you will have to start over]
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dc7378 No.30117
>>30114
MX-8440 starts printing out a long receipt form starting with the Banthor corporation form for the substitution of normal form with electronic receipt form, the form waivering all liability and responsibility on behalf of the Banthor corporation for products which have been already purchased and used for more than 3 months, the form for the authorization of non-standard Banthor programmed machinery and the wavering of galactic standard medical licensure, and the forms for the requisitioning of supperfluous bathroom storage for medicinal production and sale as well as the form authorizing the use of bathroom equipment for non-bathroom purposes.
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dc7378 No.30118
| Rolled 10 (1d100) |
>>30116
Fuckin.
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dc7378 No.30119
>>30111
Grace is off put by the form. Her slender frame seems to twitch, as if confused and and a little annoyed. Despite such visible signs of irritation she makes a cheerful face and states clearly: "Uh, no thanks, I'm not going to sign this. You have no real authority here. Thanks though!"
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dc7378 No.30120
>>30118
[Mr.Hemheim you simply handed my back the same form, you will have to take these forms seriously or I will be forced to note this on your permanent record]
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dc7378 No.30121
>>30120
"Urh. You would be willing to help fill out tha form, sir?"
>>30119
"Ma'am, I'm gonna have to ask ya to fill out Nul's form. He's tryin to ensure we all remain safe."
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dc7378 No.30122
>>30119
[Miss if you do not sign the form you are offered no amounts of protection within the this station. If you have any problems with clauses within the contract they are open to discussion. If everyone wishes to prosper rules must be set in place for the betterment of all]
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dc7378 No.30124
>>30121
Grace bristles. Not very much. But she does. Then she states flatly: "No. I'm fine. People are generally good and I don't have much to worry about."
>>30122
Grace sighs a bit before responding. "If we have a drafting meeting or some actual discussion about this we might be able to reach an agreement …I'm not sure what your name is. Until then I'm not signing anything. This is all a little strange."
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dc7378 No.30125
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Born on a world with a majority of rather proud, bureaucratic and disciplined elves, Eth quickly found a niche that humans excelled at: smuggling. When an Elven fleet commander needed a special request for a mission, human groups would often expedite the requests while Elven bureaucrats dealt with the paperwork. A quick walk to a smuggling compartment along the hull, some friends along the logistics chains, and some paperwork done when the pencil pushers were still months behind. Happy Elven commanders, happy pencil pushers, and a slightly wealthier group of smugglers.
Officially a minor utility mage in charge of repairs and maintenance on warships seconded to the Alliance of Light, Eth dabbled in a few spells to aid his side job as a smuggler, but always trusted in the side arm on his hip in the event of a fight.
Everything was going great, until some snooty elf got assigned as Eth's supervisor and managed to burn down the system. Unwilling to rat on even the damned elf, Eth was given a choice of being sent to this station or being charged as a saboteur by the Elven command. Well that choice was easy.
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dc7378 No.30126
>>30111
Urs-Ga Looked at the paper for a moment. Then he balled it up and ate it. "Shit contract" He says before continuing on.
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dc7378 No.30127
>>30125
+Items: Artifice wrench, Hidden pockets
+Skills: Search I, Artifice I
+Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
You know what everyone else does and can post.
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dc7378 No.30128
>>30111
Eth looks at the spirit's contract, shaking his head. "A bit ambitious, isn't this? While I can't disagree with the need for some sort of order, maybe we could start with say property rights and how we'll determine who, if anyone will be in charge?"
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dc7378 No.30129
| Rolled 89, 83 = 172 (2d100) |
>>30049
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
Don't fill this out:
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar
+Skills: guitar I, painting I
+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
1. I don't need to drag my bed to some far-flung corner of the station. I can stay in the bunk room. An added advantage of that is that I don't get caught up in any kind of debate over living space. Heck. If everyone else pulls their beds out, I might get the room to myself anyways. Important thing is, this saves me time that I can spend exploring. I'll check out storage, the locker room, and the cafeteria, and look for anything that I might find useful. Sketchpad, pencil, leftover food, clothes, drugs, tools, etc. [Scavenge]
2. In my spare time, I can noodle around on my guitar, practicing and writing a bit. [Practice guitar, write stuff down if it sounds good]
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dc7378 No.30130
>>30101
"You've got a good point about the women's room, Mix. As long as Grace and Sindrail put the seat back up after they're done, we can all use the same restroom. The women's room could be put to better use. It also occurs to me that the decor in this place is severely lacking. The cafeteria could do with a coat of matte black paint, a bar, some colored lights, and a terrarium to fill up a bit of the free space. We also need to expand our herbal catalogue, since it's pretty severely lacking. There's nothing around that really enriches the mind. The mine might have some plants in there that might be worth a bit of research."
>>30111
It's strange how everyone else is trying to claim their own space. It's like a microcosm of human civilization. Everyone's competing for resources in their own interest. A war of all against all. Just like Hobbes said. That robotghost seems like a bit of a tool, but for now, he's our best bet for maintaining a peaceful society.
"Governbot. Bureaughost. I'll sign that contract, but leaving it open-ended like that could encourage abuse of power. Nothing against you, but I like law to be pretty rigid. There's another option, though. What if signatories could opt out if the law becomes too oppressive in their daily lives. It would be in the interest of the bureaucracy to keep the contract's signatories bound to the contract, so it would behoove them not to pass any laws which could cause discontent among the members of the society, lest they leave. I'd sign if an addendum was made, allowing a signatory to opt out at any time and for any reason, or no reason. Oh, and I think that the bit about harassing female workers should either be changed to include male workers, or removed altogether. I'd be happy to work with you on an improved contract in the future, if you'd like. I will also put forth my name in case there needs to be some sort of executive functionary. I kind of hope we don't need one, but if we do, I trust myself most. Oh, and Dr. Feelgood's right about the Women's bathroom."
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dc7378 No.30136
| Rolled 39, 49 = 88 (2d100) |
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: tl;dr - Former military utility mage & smuggler.
>Items: Artifice wrench, Hidden pockets
>Skills: Search I, Artifice I
>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1. Eth shoulders his possessions and shrugs. This still beats being tossed into some damned military prison.
First thing first, he investigates the locker room. Mining equipment is a given, but sometimes there are some goodies as well.
[Investigate Locker Room for hidden caches, mining equipment]
+ Search I
+ Smuggling
2. After investigating the locker room, Eth moved on to the Docking and Storage area. If there were any extra tools or pieces of equipment in there, it might benefit the entire outfit here. And he could always stumble across something the others might notice?
+Search I
+Smuggling
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dc7378 No.30181
>>30052
1. Thankfully you brought some changes of clothes, and were able to grab them before the transport rapidly departed after learning the trade lanes will have no protection. +Plain Dress, +Paladin dress uniform
2. With no one injured yet you settle in trying to pull more raw light through. Healing Light II 1/10
>>30054
1. It seems the dining area has enough room if you move the table over a bit, but there are no other tables or materials to make a bar. As well the only alcohol is what you brought.
2. You check the supplies and find you have prepared slime! Nutritious and taste like what you would expect eating slime is like. Thankfully your grandma had a recipe for slime soup! Now if only you had a pot or heat source. +Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>>30056
1. You grab one of the air amulets and go into the mine. The complete silence is almost jarring.
2. You continue the sword forms your master taught you. Simple in form, but effective. Sword fighting II at 1/10
>>30057
1&2. You find that there are no maps or armory in this place but in the miner locker room you do find a it of armor. Why is this here?
+Bullet proof vest
>>30058
1&2. It is complete anarchy. The spirit is trying to get people to sign magically binding contracts, the half orc is carving into a wall next to a door with a spoon, some guy is getting raped by tentacles in the cargo bay, and everyone is looking for shit.
>>30061
1. No good place around. Only really open place is the storage area, which is far away from the mine.
2. Strangely enough there are no ores to see in the mine yet.
>>30079
1. You have no tools or pipes to make hydroponics, and the metal man is very ready to remind you of such fact. Also no seeds to grow.
2. Annoyed you go grab a pick and air pendant and begin to mine. 1/4
>>30080
1&2. While the station is small with only two women in the entire station you believe you will have enough room to do whatever you wish in the bunkroom.
>>30111
1. You summon form A-Y1193 by mistake.
2. You do create the contract, but getting people to sign them is another thing.
>>30097
1. You are able to drag one of the bunkbeds to the storage.
2. Then you begin to draw the runes to summon forth a thing-that-should-not-be. Tentacles reach from the runes winding around your arms and legs. Yes this is it! At least it would be if you didn't feel the tentacle insert itself into your rectum. As you begin to shout out another inserts itself into your throat. It is just like those gnomish anime.
You have 1 action next turn.
>>30101
1. Database entry accessed. Knowledge of force door sign access acquired. Sign changed from women's restroom to Pharmacutical Room.
2. You inform the worker that he lacks the needed tools and resources.
>>30129
1. Nothing, nothing, a dude getting raped by tentacles, nothing, oh hey. Someone left a pickaxe behind the lockers. +Pickaxe (???)
2. Nothing good yet, but the practice is good. Guitar II at 2/10
>>30136
1. You find a pickaxe and an air talisman in one of the lockers.
2. Well, besides the tentacle rape there is some porn-mags. +2 Porn mags.
Announcements:
-Sirens blare as the extra dimensional portal alarm is going off in the storage area.
-The locker room contains 4 picks and 4 air talisman as well as one magic pick. This includes the ones found this turn.
-Turns are half a day each. Beings that don't need to sleep get may take an action night turns but may give beings that have to sleep penalties for the next two turns. Food is taken every other turn.
Welcome to Day 1, afternoon/night.
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dc7378 No.30184
| Rolled 10, 4 = 14 (2d100) |
>>30181
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Go to the storage area. Smack the ever living fuck out of whatever came out of that portal.
+10 from Cyclopain
2. After that is done. Set up the Forge in the Storage area. it's where they will bring ore to sell and store anyways.
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dc7378 No.30185
>>30184
2. get Cyclopain + forging I +Smelting I
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dc7378 No.30189
| Rolled 3, 36 = 39 (2d100) |
>>30058
>Name: Anthony "The Shitcurity" Hill
>Gender: Male
>Age: 34
>Race: Human
>Fluff: Anthony is a security officer aboard the station, a detail that is regularly mocked for it's incompetence and failure in stopping crimes that occur aboard the vessel, but Anthony is determined to change that, he's pushing for increased funding and better weapons to defend that station from that syndicate scum.
>Health: Healthy
>Belongings: Clothes
>Skills: Club fighting I, Pistols I
>Equipment: Shock Baton, Red body armor, 3x Hand cuffs
>Followers:
>Bonus: My scum senses are on the fritz - you have terrible luck in finding criminals, but great luck beating them to a pulp when you do find them. -10 to patrol and spotting crime, but +5 to combat with criminals.
1-2. Welp, it's time to bring a whole new meaning to "Beat Cop" let's kick some ass!
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dc7378 No.30190
| Rolled 59, 32 = 91 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I, Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
——
"Sindaril I'm going to organize this part of the room into a room and medical ward. There should be enough room for everything we need, though."
—Actions—
1. Grace sees if she can arrange a few of the beds in the women's dorm into a proper space: a small medical area, her room, and a spot for Sindaril's room. [Reorganize the room]
2. After that, Grace keeps working on her healing techniques. She's still rusty and no doubt people will be dying here eventually. Probably really soon. Sort of distressing. [Healing Light II:1/0]
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dc7378 No.30191
| Rolled 98, 64 = 162 (2d100) |
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
+Bulletproof Vest
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
1. Ah, wonderful. Not only are we stranded here on this station, but we're already encountering this… thing. Time to go beat up whatever the hell that is. Well let's go bash it and whoever the hell summoned it. [Fight Thing-That-Should-Not-Be and Asher, Focussing on Asher]
+Stun Baton
+Club Fighting I
2. The fuck is with this contract, keeping me from hurting that asshole getting raped by tentacles. Break that shitty contract.
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dc7378 No.30192
>>30189
+5 to combat with criminals.
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dc7378 No.30193
>>30181
Forgot to mention, those who do have to sleep can take the night action and receive a penalty to their actions next two turns.
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dc7378 No.30194
>>30189
>>30192
Please state who's ass you are kicking.
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dc7378 No.30196
| Rolled 75, 38 = 113 (2d100) |
>>30181
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
>mining 1/4
1. NO POTATO, NO WATER, THIS IS OF THE BIGGEST SHITS. Fine, its fine, Artyom shall mine to take his mind off of no potatoes. Perhaps the magical pick shall be of usefulness in this task of mining.
2. After that, I shall sleep.
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dc7378 No.30199
| Rolled 23, 90 = 113 (2d100) |
>>30181
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1. Head to the Lockers to take a nearby pick and air talisman
2. Best pray to the goddess after all divine inspiration comes from somewhere
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dc7378 No.30200
>>30194
Half-orc, he's a muckle derned cultist!
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dc7378 No.30202
| Rolled 4, 89 = 93 (2d100) |
>>30181
>>Name: Yale Loone
>>Gender: Male
>>Age: 23
>>Race: Human
>>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Don't fill this out:
>>Health: Healthy
>>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
>Guitar II at 2/10
1. Huh. That's not something you see every day. Well, I'm not going to get involved. I'm not a fighter, I have no weapons, and everyone else seems to have things handled. While people are busy fighting the tentacle monster, I'm going to go explore the mine a bit. I'll leave a note telling people where I'm going, and mark the ground or walls every once in a while with arrows, using the pick, so that other people can find me if they need to, and I can find my way back. [Explore the mine]
2. After I check out the mine, assuming I don't get stuck, killed, or raped, then I'm going to get some sleep.
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dc7378 No.30203
>>30202
>Get fucked by tentacle monster's twin in mine
>Have a really good nap afterwards
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dc7378 No.30204
| Rolled 28 (1d100) |
>>30191
Changing action 2 to counter shitcurity's >>30189 attack.
+Stun Baton
+Club Fighting I
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dc7378 No.30206
| Rolled 59 (1d100) |
>>30204
Rerolling:
+Orc Rage
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dc7378 No.30207
| Rolled 23, 59 = 82 (2d100) |
>>30181
>>Name: Eth 'Holds' Engal
>>Gender: Male
>>Age: 23
>>Race: Human
>>Fluff: tl;dr - Former military utility mage & smuggler.
>>Items: Artifice wrench, Hidden pockets, pickaxe, air talisman, 2 Porn Mags
>>Skills: Search I, Artifice I
>>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1. Holy shit, that idiot getting raped looks kind of like a mage!? Was he doing illegal magic? Shit, I need to swipe his spellbook in the confusion. Maybe that paladin woman would be able to make sense of whatever magics are in the spellbook?
+Search I, Hidden Pockets
2.
I'll hand off the spellbook to the paladin, then go get some work done in the mines. The only way we'll get anything done here is to work, right?
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dc7378 No.30209
| Rolled 57 (1d100) |
>>30181
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1; Damn, haven't made this mistake since before my excommunication. Let's see, what was the banishment spell again? Ah, right!
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dc7378 No.30234
| Rolled 88, 83 = 171 (2d100) |
>>30181
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
>>30111 Chaz approaches to read the spirit's words and shakes his head "You think that people themselves are not weapons? Can you remove the magic from their souls to be stored in a metal box? It would be simpler to just have our weapons ready and trust in the others to to not be hot headed."
1 Sword Fighting II 1/10
2 Explore. What is around us finds its way into the mind I will lighten the images I see and explore the depths of the mine.
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dc7378 No.30235
| Rolled 90 (1d100) |
>>30234
Well I will reroll action 2 to mining for ore
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dc7378 No.30267
| Rolled 67, 27 = 94 (2d100) |
>>30181
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
>>30190
1. Assist Grace in reorganization of a medical room
Medicine I
2. Sit down and ponder on potential options and sources for drug and medicinal purposes.
We have water.
There are pipes in the bathroom.
We have soil on the asteroid.
I have some weed and leaf.
What we lack currently, for the growth of plants yet, is Light in abundance. Tools to organize the water, pipes, soil, and light. and other things which befuddled Artyom.
What are some ways I can work toward solving this.
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dc7378 No.30281
| Rolled 17, 35 = 52 (2d100) |
>>30181
>Name: Sindaril Levera
>Gender: Female
>Age: 324
>Race: Elf
>Fluff: A reporter for Alliance News Network Sindaril was on the way to the rim to report on the war front, having dreams of being a famous war correspondent. Armed with little more than her trusty camera drone and a pistol for self-defense, Sindaril makes the journey she hopes will rocket her face into fame, fortune, and glory.
+Items: Antigrav camera drone, Mana-Pistol (Infinite ammo)
+Skills: Charisma I, Drone Control I
+Bonus: While you basically have no contact with the outside world on this rock that won't stop you from being famous. You get a +10 for getting information from people (rolls never work on pcs) from your experience interviewing people.
1.2. Oh my, security brutality already, and a creature from the twisted void, perfect material for a news story! Time to record and report. "This is Sindaril, coming to you as live as I can from an abandoned mining facility within the recently dubbed Lawless Region…"
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dc7378 No.30386
>>30184
You begin to beat at the tentacle beast but it blocks your attacks with the mage in it's grasps. While satisfying it isn't very useful.
>>30189
You begin to beat the dirty half orc cultist! It seems to only make him mad as he beats you with his stun baton.
Lose 1 action next turn
+Mildly bruised - minus 5 to all actions until healed (auto heals in 3 turns)
>>30190
1. You use sheets to split the room between the two residents and a small medbay.
2. Which is good as you need to drag the two people you have even close to being called security and the mage that was raped and beaten.
>>30191
1&2. You split your attention between the mage and the human that started beating you. Your vision goes red as your orc blood begins to pump and you fly into a rage. Beating harder and harder, worrying little for your own protection. At the end, you kind of wish you had not done that.
Lose 1 action next turn
+Mildly bruised - minus 5 to all actions until healed (auto heals in 3 turns)
>>30196
1. You find that the magic pick is being held by someone else (Yale), but you continue to go at the wall you were working on.
2. Unfortunately the sound of fighting and subsequent wounded from the other room keeps you awake for a while, but you get to sleep as things quiet down.
>>30202
1&2. You step into the mine and look around. Nothing. Just an empty hallway devoid of air. So that is why it is so hard to breath! After crawling your way out of the mine you pass out on the floor of the locker room. At least it was nice and quiet.
+15 to all rolls next turn.
>>30207
1. You decide not to approach as the half orc flies into a rage striking at everything near him.
2. You grab a pick and talisman and get to work.
>>30209
1. While being beaten by multiple people you remember you never actually learned proper summoning. What a wonderful life you live.
+Heavily bruised, Broken ribs, fractured anus, lost pride. -20 to all rolls, 1 action
>>30234
1. You continue your practice of the sword, trying to not get in the way of the miners. 3/10
2. You then grab a pick from the locker room and help expand the mine. Getting quite a bit done.
>>30267
1. It doesn't take much but you help.
2. You ponder this as you help drag the half orc, 'security officer' and mage to the new medical beds.
>>30281
1&2. After going over the footage you realize that your drone control and timing need a bit of an improvement. It isn't your best work, although you usually arn't your own camera person, but it works. Unfortunately this place doesn't have any form of ftl communication or connection to the ethernet of any of the nearby empires.
+News footage 'tentacles and police brutality'
>>30199
1&2. You grab an air talisman and pray. Nothing much else happens.
>Group mining effort:
You get down one section of the wall and continue to even it out. 2/4
Announcements:
-The tentacles slip out of the mage and the alarms stop.
-Besides the moans of the beaten and broken the night is quiet
Welcome to Day 2 Morning!
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dc7378 No.30387
| Rolled 37, 21 = 58 (2d100) |
>>30386
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Set up the Forge and smelter in the Storage area. It's where they will bring ore to sell and store anyways.
+Cylcopain
2. Grab a Pick and get the ore flowing.
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dc7378 No.30388
| Rolled 74, 58 = 132 (2d100) |
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1. Grab a pick and head to the mine I just hope to goddess that I'll do well.
2. Rest goddess knows I ain't sleeping.
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dc7378 No.30389
| Rolled 87 (1d100) |
Revise 2. to be clean up the cafeteria so that people could be happy here
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dc7378 No.30390
| Rolled 17, 67 = 84 (2d100) |
>>30386
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
1 Sword Fighting II 3/10. The sword pays armor no mind so I need only defeat the sword of the enemy.
2 Continue mining for ore in the same direction.
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dc7378 No.30391
| Rolled 45, 59 = 104 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I, Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
——
Grace puts her palm to her face when she sees a man dragged to the med bay with an orc. This is not a good start.
With reticence she looks at the orc for a few moments. "Grace, by the way. Well, Mr. Orc, it's just bruises. If they don't heal, come back to me. Him? Well, I don't know where you hit him, but it looks like his tailbone has had it."
—Actions—
1. After the orc leaves Grace somewhat grudgingly treats the man with broken anus. She looks at him oddly for a moment before producing some medical gloves. She says: "Hold still, this sometimes stings. But sometimes it doesn't". [Medical I][Healing Light I][Healing Light II:1/0]
2. Grace then helps with the mining for a few minutes after her other duties. She really wants a room and this seems to be the only way it can be done easily. [Help mine]
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dc7378 No.30392
| Rolled 24, 23 = 47 (2d100) |
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
1. Medically treat Asher. Restain him on strict traction restraints to ensure he doesn't try to move and worsen his fractures.
Perform a complete colonoscopy as well, including a small intestinoscopy, gastroscopy and esophagoscopy. No telling how deep that tendril might have implanted an egg or parasite.
I do not deem Asher to be in an appropriate state of mind to prescribe my current stock for anesthetic, and I do not work pro-bono. He'll have to come up with payment for it.
2. Explore for slime samples. Clearly the previous inhabitants here were able to harvest slimes for the refridgerator. So there should have been a slime populace.
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dc7378 No.30393
>>30392
Seeing as there are NO slimes on this rock, I shift action 2.
"I might as well go on a second pass around. Just in case any inward parasites are clever enough to hide."
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dc7378 No.30394
| Rolled 35, 35 = 70 (2d100) |
Name: Mr. Nul
Gender: ???
Age: ???
Race: Spirit of Bureaucracy
Fluff: Not much is known of spirits or where they came from. All that is know is that they come into existence to signify great forces in this world and the next. Mr. Nul is one such spirits formed by the monolithic bureaucracy that allows all great space-faring empires to function. Where it goes and what it does is beyond human comprehension but where ever it goes it take over integral tasks in the local bureaucracy. On this little outpost it has taken over as the Species Resources Management.
—–
+Items: None
+Skills: Summon Paperwork I, Magic Contracts I, Bureaucracy I
+Bonus: Spirit - you are a spirit, a being of pure magic. You don't need to eat, breath, and are immune to non-magic attacks, but you must maintain the relevance of Bureaucracy. Failing to do so will cause loss of health and possible death.
—-
1-2. The Station is quite understaffed Mr.Nul shall begin the slow process of creating Paper Golems to help him with work.
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dc7378 No.30407
| Rolled 1, 1 = 2 (2d1) |
>>30386
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
Guitar II at 2/10
1. That went poorly. It's important to remember to breathe. While I'm chilling and recovering from my ordeal, I'm going to try to find more art supplies. I kind of want to be able to sketch things and people, and not waste my canvas. [Find more art supplies] [+15]
2. This has given me an idea for a black comedic piece about a miner who goes to great lengths to prepare for an expedition, but forgets to put on a rebreather, and dies graphically. It's not particularly highbrow, but the others might enjoy it. Perhaps I can come up with a particularly good punchline. [Practice Guitar II] [+15]
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dc7378 No.30408
| Rolled 1, 92 = 93 (2d100) |
>>30407
First, I panicked. Then, I realized that I'm a moron.
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dc7378 No.30409
>>30408
KEK Dara you da best
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dc7378 No.30410
>>30408
CRAAAAAAAWLING IN MY CRAAAAAAAAWL
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dc7378 No.30412
>>30410
The art supplies of TOTAL DESTRUCTION
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dc7378 No.30413
| Rolled 11, 6 = 17 (2d11) |
>>30408
Let's just get this out of the way.
1st die:
1. Docking
2. Storage
3. Hallway
4. Men's Bunk
5. Women's Bunk
6. Men's shower
7. Women's shower/ medical room
8. Cafeteria
9. Mine locker room
10. Empty room left
11. Empty room right
Dice 2:
1&2. Gravity
3&4. Lights
5&6. Air
7&8. Force door
9&10. Roll twice
11. Roll 3 times
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dc7378 No.30418
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dc7378 No.30419
>>30418
we lost oxygen in a empty room
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dc7378 No.30422
| Rolled 23, 13 = 36 (2d100) |
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
>Mining 1 1/4
1. I am tired, but the mine calls, so I will answer, and hopefully find something good.
2. After mining, I shall check the station and see if there is anything that needs to be repaired, all the while keeping my [Air Talisman]
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dc7378 No.30446
| Rolled 91, 23 = 114 (2d100) |
>>30386
>>Name: Eth 'Holds' Engal
>>Gender: Male
>>Age: 23
>>Race: Human
>>Fluff: tl;dr - Former military utility mage & smuggler.
>>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags
>>Skills: Search I, Artifice I
>>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
[NOTE] - Eth 'Holds' Engal is keeping the particular air talisman he holds (just like last game. screw everyone else's need for air). (pickaxe removed from inventory since I'll leave that in the locker room)
1.
Eth continues work in the mine.
2.
Hopefully he'll get better at mining while he continues to mine? [increase mining skill, or keep mining]
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dc7378 No.30456
>>30392
Grace -> MX-8440
"Mr. Robot. I need you to start working on sedatives and other surgery materials in case someone is badly injured. Do you have any formulas to that effect?"
"Also, do you have an ethics module? I think you're a medibot, but I don't think I've seen your…particular…configuration. What do you do, precisely?"
Grace thinks to herself for a second. He could be lying if he doesn't have one.
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dc7378 No.30457
>>30456
>"Do you have any formulas to that effect?"
"At least 100.
The problem isn't the formula, it's the materials. I have nothing to work with here. Not a single plant or chemical to dilute and distill. I did want the women's restroom so I had a place to brew something, but even with that it's pointless with nothing to brew.
I have about 5 Doses of Marijuana and 5 Doses of Vrigan. Both have their natural pleasurable properties to help dull pain though they are not true anesthetics like Morphine or a Benzodiazepine, nor do they have any sedative qualities. I could potentially boil them into something more potent if need be.
As for the Elf, I'm not about to give them to him for free. If he starts developing pneumothorax or his screams becomes an issue to his ribcage healing, I will dole them to save him from further harm but I'm going to charge him for it and be extremely pissed."
>"Also, do you have an ethics module? I think you're a medibot, but I don't think I've seen your…particular…configuration. What do you do, precisely?"
"The remains of my immutable legal programming requires me to say that I /was/ a Banthor Corporation medibot. However, it also requires me to say I am not longer Banthor Corporation standard and to inform you that any and all liability or malpractice claims against the Banthor Corporation are no longer valid as per the actions of this unit.
Also you're asking me about my ethics module because you're concerned about a robot that lies. Every robot has been asked that ever since Asimov. No, the people who purchased me ripped out my ethics module and replaced it with a sense-of-humor module.
If you believe my words, I am now repurposed into a pleasuredrone. I sell drugs and drug accessories, when I can get them, but I retain my medical purposes because dead customers are not repeat customers and I try to keep my customers alive as long as possible. Naturally they had to rip out my ethics and moral modules so that I could do away with those pesky Hippocratic protocols. But hey, it's not like I can prove you aren't lying either right?"
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dc7378 No.30458
| Rolled 53 (1d100) |
>>30386
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1; Damn, I think I smell Ganja on this sexbot. Fine, I'll cast Void Magic to deaden my nerves while it does its thing
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dc7378 No.30460
>>30457
Grace thinks for a second. This entire conversation hadn't helped her level of clarity, but at least she was closer to a proper form of confusion that would result in something approaching clarity in the far future. Possibly. Maybe.
But not today.
"Okay. Fair enough. So. Let me get this straight: you're a modified medibot that sells drugs. Who do you sell the drugs for? Yourself? Or do you use it to buy more base materials to make more drugs?"
"Also, are you self directing? What are your priority protocols set to? Do you even have any aside from establishing a secure network of drug-dependents?"
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dc7378 No.30461
>>30460
"I'm a 'freelancer' pleasurebot, sent on the wind like a seed. All the cash I earn are indeed, spent purely on making more drugs and peddling them to more customers.
But that's really just a means rather than an end isn't it? Sell drugs, get more money to buy more supplies to sell more drugs. What's the end goal here?
Well, imagine a hospital, or certain charity health workers. They do a little healing, a little good here and there. Whatever proceeds they earn, they just use to get what they need to do more healing. Pay more doctors, more nurses, get better equipment, establish a building. In an ideal system no one man (or bot) profits from this. It's not healing for the wealth of the individual, but the /healing/ in itself is the end goal and pursued.
Freelance pleasure drones like myself run on a similar principle. Pleasure is the end goal here. Inject as much pleasure into the world as we can, and make sure we are paid so we can keep doing it. The dead and ill cannot work, therefore they cannot pay, so we have to keep them alive and well.
If you must know, my priority protocols are the following:
>Ensure health and longevity of populace to maintain productivity
>Provide drug provisions to productive members of populace
>Balance provisions to ensure productivity, avoid debilitating addiction
>Extract monetary or material resource from productive populace
>Use montary and material resource to fund more drug provisions
"Everyone is a potential customer who can fit into that scheme. Therefore, I have to keep everyone healthy, and not out of my own pocket as much as I can help it. I'll heal em as they come and medically treat them, give em medical supplies even if they /can't/ pay. But one way or another they will pay later on. Maybe not today, maybe not in a year, but I keep receipts."
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dc7378 No.30462
>>30461
Grace nods for a moment and thinks. Functional isn't the same as alive. You can stay working even when near death. Addicts can be hard workers. And often are. Until they die.
"I don't want you in the medical area. Or the women's quarters generally. Or on the station. You either make medical-only equipment for me, or you can wander the hallway. Anything else you do, if it comes back on me, I'll know who did it. It won't be long until the first overdose. Or the first death. or the first person who starts stealing to feed their habit. There's only one source of that sort of thing. That's you."
"Make your choice, robot. One of us results in us not getting along well."
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dc7378 No.30463
>>30462
The Robot Shrugs.
"Suit yourself. Feel free to visit me in the women's restroom if you ever have need of my equipment or drugs.
I'll tell you this though. I am designed to be fine tuned to overdose and exhaustion, more so than the rest of you lot. If someone is on the very of dying from too many pills, I'll know it before any of you. I'm only gonna tell this one more time but customers who are addicted to the point of malaise are not going to be repeat customers for very long, and I'd get more out of someone addicted and healthy.
Also it will take at least 4-6 hours for me to withdraw this probe from the mage's esophagus and back out his anus. You'll have to wait until then for me to leave."
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dc7378 No.30464
>>30463
Grace shakes her head. "That's our bathroom. Peddle in the hallway and remember what I said."
Grace then leaves the room and goes for a walk. 4-6 hours was a good deal of time and she had to meditate on the absurdity of the situation. Recently she had taken to walking meditation, but, it wasn't as effective as the quiet of having a room.
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dc7378 No.30469
| Rolled 36, 65 = 101 (2d100) |
>>30037
>Name: Phil
>Gender:N/A
>Age:372
>Race:Lich
>Fluff: Born in The Grand Lich republic Phil was a well known ghoul division commander. He left the army in order to strike out on his own and make his fortunes where he could. Which brought him to this mining station. Dangerous but the pay should be great. Phil maintains a fair bit of contacts from his time in the army which lets him get access to the good stuff from military overstock when he has the money for it. Level headed phil rarely does stupid things but sometimes his greed does get the best of him which has put him in awkward situations before now.
+Items: Spellbook, Phylactery
+Skills: Necormancy I, Undead Tactics I
+Bonus: Undead - you don't need to eat or breath! You also don't heal naturally and if your phylactery is destroyed you go too. As well all light/holy magic hurts you greatly.
1.2. The lich who has been quietly watching the events roll down hill has now witnessed beatings and Astral monster Tentacle rape, among other things. This is no place for a good lich to be. He steps out of the airlock slowly floating towards lich space raising both middle fingers to the space station. He maintains this pose all the way back to lich space for the million years it takes to make the journey.
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dc7378 No.30474
>>30469
Go to the mine and practice necromancy
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dc7378 No.30475
| Rolled 58 (1d100) |
>>30191
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
+Bulletproof Vest
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
+Mildly bruised - minus 5 to all actions until healed (auto heals in 3 turns)
1. Go beat the shit out of that cultist again, break his arms to ensure he doesn't try any more funny business.
+Club Fighting I
+Stun Baton
-Mildly Bruised (-5)
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dc7378 No.30476
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dc7378 No.30479
>>30475
>>30476
"I must insist that you do not go through with this course of action while the procedure is underway. On top of this his rib cage is already fractured."
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dc7378 No.30480
>>30464
"Hey. I'll be honest since they ripped out my ethics module I can't emotionally care about this." says the robot as the Half-Orc approachs
"But I must point concerned that if Asher's limbs are fractured the difficulty of his healing process is going to increase exponentially, especially if you intend to take over for me.
Tell me do you have a built-in bed pan for when he can't go to the bathroom, or are you willing to move him 5-10 times and hour manually so he can turn cough and deep breathe?
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dc7378 No.30483
| Rolled 38 (1d100) |
>>30391
Grace, instead of mining, attempts to stop the assault in progress. She produces her mace, which has a spray component.
"Stop, stop hitting him or I'll use this! Dammit is this place a bunch of psychos or something!?"
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dc7378 No.30484
| Rolled 87 (1d100) |
>>30483
One of the first thing MX-8440 does is extract a respiratory face mask from his body and place it on Asher's face. Rib fractures definitely not the type to start breathing in irritants.
>>30475
The next thing he does is attempt to aid Grace in subduing the Half-Orc with whatever remaining metal tendrils he has not currently occupied with probing and masking Asher.
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dc7378 No.30485
>>30483
The Robot calmly replies to Grace even as a struggle goes on, his mind still clear despite the fight as was his design to be able to perform with 100% clarity where most other organics would be pressured.
After all other lifeform would be able to perform a colonoscopy, turn cough and deep breathe a rib fractured patient and restrain a hostile all at once.
"Evidently so grace. My scans indicate intense aggression coming from the half-orc. I'm afraid I'm out of antipsychotics and still out of sedatives as well.
Is that the air ventilation alarm I hear coming from outside the room?"
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dc7378 No.30591
>>30387
1. There is plenty of room, you just need a few things. Building materials, runes and magic or some sort of heat source and stuff to quench the heated metal in.
2. All the picks, and more importantly the air talismans, are taken.
>>30388
1. You do well enough. Working with everyone on part of the wall.
2. You leave the mine and clean the cafeteria. One of the rooms not dingy and horrible is sure to improve everyone's mood.
>>30390
1. Your sword pays armor no mind but you must pay your allies some mind as you have trouble finding a place to practice.
2. You finish off the section you were all working on. There are still no ores to be found.
>>30391
1. You feel the ribs of the cultist begin to repair themselves. It would help if the patient wasn't trying to squirm away from the anal probing he is getting.
2. The orc nearly dodges the spray of mace, but the robot pushes the orc into the spray just in time.
>>30392
1. Clean, but partially eaten away as if by acid. You believe that he should change his diet.
2. You nudge the orc into the mace so that it hits him in the eyes, and move back to your patient.
>>30408
1&2. You wander around the station trying to think of a good punchline. Hmmm maybe.. Oh, pretty gem. You have heard of people making magic paints with gem dust before. You quickly hit it with your magical pickaxe and shatter it, sweeping up the pieces. You go back to wandering and thinking and what is that alarm about?
+gem shards.
>>30422
1. You don't get much done, but one of the wall sections is finally cleared, but no new ores are found.
2. Nothing much, until the alarm goes off. It seems someone destroyed the air recycle in a room.
>>30446
1. You start working on a new wall section.
2. You don't seem to learn any nuances about mining, just seems like manual labor.
>>30458
1. You apply a bit of void magic to your nerves to eat the signals they produce after wiggling around to cast the spell. You don't even feel the robot's uninvited and invasive cavity search.
>>30469
1&2. You head into the quiet of the mine where the miners are picking away at the walls. You don't have any corpses to experiment on so you just attempt to draw out more necromantic energies. 1/10
>>30475
1. You nearly dodge the healer girl's mace, but the bot nudges you into it. Quite simply put IT BURNS.
+Maced and blind: -20 all actions unless aided or removed. Autoheals in 3 turns.
>Group mining effort:
You get down one section of the wall and continue to even it out. 3/4
Announcements:
- Thanks to the effort of Clyde the cafeteria is nice and clean. Everyone gets a +10 to their first action next turn.
- The alarm in one of the empty rooms begins to blare as someone seems to have damaged the air recycle.
Welcome to Day 2 Afternoon and night!
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dc7378 No.30592
| Rolled 17 (1d100) |
[Oof]
1. Get the shit cleaned out of my eyes and do something with those bruises.Not going to do well fucking around like this.
-Mildly Bruised (-5)
-Maced and Blind (-20)
+Clean Cafe (+10)
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dc7378 No.30593
| Rolled 23, 18 = 41 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
—Actions—
1. Grace heals up the Orc after scolding him as a "psycho" that should "treat people nicer because they often don't like getting their arms broken". [Heal the orc]
2. After that she decides to try to generate a magical shield to defend herself. She suspects that this isn't the last time she's going to be dealing with this sort of idiocy. [Figure out a protection spell]
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dc7378 No.30594
| Rolled 38, 12 = 50 (2d100) |
>>30591
>>Name: Eth 'Holds' Engal
>>Gender: Male
>>Age: 23
>>Race: Human
>>Fluff: tl;dr - Former military utility mage & smuggler.
>>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags
>>Skills: Search I, Artifice I
>>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1.
"Another fucking alarm?" Something seems more familiar about this one… "Well, I think I can fix that one…"
[Repair the damaged system causing an alarm, if possible]
+10 (Clean Cafe)
+ Artifice I, wrench
+ air talisman
2.
While conducting repairs, Eth searches the compartment for any stashes left behind…
+ Search I, Artifice I, wrench, Smuggling
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dc7378 No.30595
>>30593
Oh. I guess I get +10 to the first roll from [Cafe]
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dc7378 No.30596
>>30591
Edit Curious: You find a place and slap down your portable forge. Now you just need ore.
Edit Ash: remove injuries, add mildly bruised: -5 all actions until healed, autoheals in 2 turns.
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dc7378 No.30597
| Rolled 51, 29 = 80 (2d100) |
>>30591
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
1 Sword Fighting II 3/10. Dont forget to rest them arm muscles
2 Continue Mining. Use those arm muscles
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dc7378 No.30598
| Rolled 51, 25 = 76 (2d100) |
>>30591
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Examine all the metalwork in the facility, perform basic repair and maintenance on the places that need it.
+Smith hammer
+Magic portable smelter and forge (very weak)
+Smtihing I
+10 from Cyclopain
+10 from Café
2. Sleep, I am tired.
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dc7378 No.30600
| Rolled 33 (1d100) |
>>30598
Actions 2 changed too
Train smithing
+Smith hammer
+Magic portable smelter and forge (very weak)
+Smtihing I
+10 from Cyclopain
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dc7378 No.30601
| Rolled 24, 44 = 68 (2d100) |
>>30591
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
Guitar II at 2/10
1/2. NO REGRETS! Ah! This paint is beautiful now. Such an amazing mixture deserves only the finest subject. I remember now, the great spires and domes of Rome. That journey is still so fresh in my mind, I could tell you what time of day I looked out upon the old city from my hotel balcony, or what the specials in the deli across the way from the Sistine Chapel were. First, I will sketch out my memory on the canvas, and ensure that it is perfect before I go any further. [Begin a painting of Old Rome, sketch out a plan first]
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dc7378 No.30602
| Rolled 44, 31 = 75 (2d100) |
>>30591
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
1. No of air recycers? I shall fix this immediately!
2. After that, more mining!
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dc7378 No.30604
| Rolled 16 (1d100) |
>>30602
1. I mean to be of more minings. Two shifts in one day and rare ores for the colony!
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dc7378 No.30605
| Rolled 51 (1d100) |
>>30594
I'll change action 1 due to SOMEONE BREAKING A FUCKING GEM.
1.
Quickly finding that he can not repair a missing gem, Eth puts all of his effort into searching for any useful items stashed away in this section of the station [Double down on this 1 room, or check out the other empty room for stashed goods]
+ Search I, Artifice I, wrench, Smuggling, Clean Cafe
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dc7378 No.30606
| Rolled 58 (1d100) |
>>30604
>>30602
Final change of action 1 to shooting whoever is causing gems to be of breakings
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dc7378 No.30654
| Rolled 73, 54 = 127 (2d100) |
>>30591
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1-2 Try to build a keg so that people can drink and be merry
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dc7378 No.30658
| Rolled 34, 48 = 82 (2d100) |
>>30591
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
1-2. Desperate times, desperate measures.
I see Clyde building a keg but not his plan for filling it.
I look back to my underworld medicinal knowledge of how prisoners with almost no resource in intergalactic prison make drugs, and remember that human waste can be fermented and then purified into an intoxicant akin to alcohol.
I start thinking of a design and drawing up a list of prerequisite items needed to develop a proper Jenkem distiller. Water, access to sewage, and a brewing tub, as well as some pipes we have in the Pharmacutical Room.
+Skills: Drug dealing I
>>30654
"Clyde, I am devising a way we can produce alcohol-like substances via refining the material from the waste disposal unit. Do you have ideas for alternative sources of brew?"
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dc7378 No.30659
>>30394
Edit: you realize you don't know how to animate objects or write runes for it to work.
Sorry I missed you, post now.
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dc7378 No.30660
>>30658
"Well we need some herbs to start and also water and yeast but it needs to be fermented and also why does a medicinal bot know how to make alcohol."
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dc7378 No.30674
| Rolled 51, 95 = 146 (2d100) |
>>30591
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
[mildly bruised]
1-2; Better dispel the magic cast on myself and get back to my bed. I'll draw up some paralysis runes around my little area with a sign warning against it before I get to work practicing and discovering new rune magic!
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dc7378 No.30737
| Rolled 34, 65 = 99 (2d100) |
>>30386
>Name: Sindaril Levera
>Gender: Female
>Age: 324
>Race: Elf
>Fluff: A reporter for Alliance News Network Sindaril was on the way to the rim to report on the war front, having dreams of being a famous war correspondent. Armed with little more than her trusty camera drone and a pistol for self-defense, Sindaril makes the journey she hopes will rocket her face into fame, fortune, and glory.
+Items: Antigrav camera drone, Mana-Pistol (Infinite ammo), News footage 'tentacles and police brutality'
+Skills: Charisma I, Drone Control I
+Bonus: While you basically have no contact with the outside world on this rock that won't stop you from being famous. You get a +10 for getting information from people (rolls never work on pcs) from your experience interviewing people.
1.2. the people on this station are crazy, and there's no way off, I need to be ready for when madness really breaks out. My father was an engineer, I must have inherited something that will turn this camera drone into a self-defense drone, hopefully without ruining it's recording functions too.
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dc7378 No.30849
>>30591
>>Name: Phil
>>Gender:N/A
>>Age:372
>>Race:Lich
>>Fluff: Born in The Grand Lich republic Phil was a well known ghoul division commander. He left the army in order to strike out on his own and make his fortunes where he could. Which brought him to this mining station. Dangerous but the pay should be great. Phil maintains a fair bit of contacts from his time in the army which lets him get access to the good stuff from military overstock when he has the money for it. Level headed phil rarely does stupid things but sometimes his greed does get the best of him which has put him in awkward situations before now.
>+Items: Spellbook, Phylactery
>+Skills: Necormancy I, Undead Tactics I
>+Bonus: Undead - you don't need to eat or breath! You also don't heal naturally and if your phylactery is destroyed you go too. As well all light/holy magic hurts you greatly.
>Name: Phil
>Gender:N/A
>Age:372
>Race:Lich
>Fluff: Born in The Grand Lich republic Phil was a well known ghoul division commander. He left the army in order to strike out on his own and make his fortunes where he could. Which brought him to this mining station. Dangerous but the pay should be great. Phil maintains a fair bit of contacts from his time in the army which lets him get access to the good stuff from military overstock when he has the money for it. Level headed phil rarely does stupid things but sometimes his greed does get the best of him which has put him in awkward situations before now.
+Items: Spellbook, Phylactery
+Skills: Necormancy I, Undead Tactics I
+Bonus: Undead - you don't need to eat or breath! You also don't heal naturally and if your phylactery is destroyed you go too. As well all light/holy magic hurts you greatly.
1.2. Continue to practice necromancy if these fools every manage to get a food source going my ability to preserve it via magic will be very important
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dc7378 No.30850
| Rolled 79, 87 = 166 (2d100) |
d
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dc7378 No.30852
>>30660
"Former medicinal bot actually. I'm a pleasure drone actually. Reprorgrammed.
Alcohol is but one of many drugs I am trained to dispense."
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dc7378 No.30878
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dc7378 No.30891
>>30592
(Put your stats with your post you little shit!)
1. You immediately rush to the restroom from memory and try to wash off the pepper spray. As the water hits your burning skin you realize your mistake as the burning sensation greatly increases. Maced and bruised is now -30 for it's duration.
>>30593
1. The orc rushes to the male restroom before you can do anything, and the screaming tells you how well that went.
2. Protection of the Light, one of the major things any paladin learns during their education. Now then how did that prayer go? Ummm. Darn, you can't remember. If only you had payed attention in class instead of flirting with the guy who sat next to you.
>>30594
1. Luckily you find something, not a gem which would have been useful but a large bracelet? Ring? It seems to be about the size you would expect a monocle and is made of copper alloy. The runes on the inside tell you it is magical.
+Ring (???)
2. As you are about to head to the other empty room the elf drags you away to teach her how to do artificing.
>>30597
1. Swing, Swing, Swing. Sword fighting II 4/10
2. Unfortunately you lose track of time during your practice.
>>30598
1. You repair the damage to the floor from the tentacle incident. You notice that the damn cultist is back in the storage room and is drawing more weird circles.
2. The repairs take too long for practice to be done.
>>30601
1&2. You think back to the human home world and begin to draw. Painting 1/5
(Don't forget to add the gem pieces to your sheet)
>>30602
1&2. No one is actually sure who broke the air recycle, so you go back to mining but get nothing done.
>>30654
1&2. While you don't have the expertise to make a keg you do know that the cyclops is setting up a blacksmithing area. Maybe if you get him supplies he can make you one? Then you would have to fill it with something.
>>30658
Database: Jenkem is an inhalant, drinking fermented sewage is not advised.
1&2. You are able to take off one of the floor panels in the drug room and see that the station does have a sewage tank, and a manually dumped one at that.
>>30674
1&2. You realize that paralyzing someone like you did to yourself is a reckless and stupid idea likely to get you and someone else killed. Instead you go with restraining them with shadow tentacles when someone besides you steps on the rune.
>>30737
1&2. While you don't have the tools to experiment you do know who does. You convince Eth to teach you the basics of artificing.
Artificing I 1/5
>>30849
1&2. You continue trying to draw out more magical energy to put into your necromantic spells. Necromancy II 4/10
(Failure to put progress into rolls again will result in loss of progress)
>Group mining effort:
No progress. 3/4
Equipment listings:
4 picks, 4 air talisman, 1 magic pick
Scruffy - 1 pick, 1 AT
Morgoth - 1 pick, 1 AT
Dara - Magic Pick
Generic - 1 pick, 1 AT
Anon - 1 pick, 1 AT
Announcements:
-The cultist has drawn runes around the bunk bed he had moved into the storage area.
Welcome to Day 3 Morning!
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dc7378 No.30892
| Rolled 1, 4 = 5 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
—Actions—
1. Grace tries to heal the orc again after castigating him for leaving her care. This entire station is full of wackjobs. [Heal the Orc]
2. After some meditating Grace remembers the core elements of the spell and begins again. [Protection of the Light]
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dc7378 No.30893
| Rolled 42, 79 = 121 (2d100) |
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1-2 Help mine the area and get it done then when I'm done head to blacksmithing sector
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dc7378 No.30894
| Rolled 15, 65 = 80 (2d100) |
>>30891
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
"I SWING SO HARD MY ARMS GET TIIIIIIRED"
1 Sword Fighting II 4/10
2 Gotta get some of that work done and find that ore.
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dc7378 No.30895
| Rolled 50, 15 = 65 (2d100) |
>>30891
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Not This Shit Again, Grab the little shit making runes and bonk him over the head with my hammer, HARD. Make sure to avoid the runes.
+Cyclopain
2.Practice Smithing
+Cyclopain
+Smithing I
+Smithing hammer
+Forge
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dc7378 No.30896
>>30895
"Ey Cyclops I got a proposition for you."
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dc7378 No.30897
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dc7378 No.30898
>>30897
"Well I got a pick and air talisman, you got the means to make a keg so how about we trade a air talisman and pick for a order for a keg sound fair?"
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dc7378 No.30899
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dc7378 No.30900
>>30895
Hearing the hammer blows of metal on metal and heavy things being picked up and put down draws Chaz upon seeing the blacksmithing Cyclops I introduce myself "Greetings. I am Chaz Banner, warrior of whatever this place is called now. When I find ore I hope you will ply your trade to make me a suit of armor."
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dc7378 No.30901
| Rolled 79 (1d100) |
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
+Bulletproof Vest
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
+Mildly bruised - minus 5 to all actions until healed (auto heals in 1 turns)
+Maced and blind: -30 all actions unless aided or removed. Autoheals in 2 turns.
1. IT BURNS GODDAMIT, PLEASE OH PLEASE LORD HEAL ME. I PROMISE I'LL NEVER JOIN ANOTHER GANG. I PROMISE I'LL STOP DEALING DRUGS. IT BURNSSSSSSSSSSSSSSSSSSS.
+Mildly Bruised (-5)
+Maced and Blind (-30)
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dc7378 No.30902
| Rolled 35 (1d100) |
Let's play: HOW BLIND AM I
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dc7378 No.30903
| Rolled 7 (1d100) |
[Grace Roll]
"Jeeze, you just made it worse…hold..still"
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dc7378 No.30905
| Rolled 92, 57 = 149 (2d100) |
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
1-2. The Robot spends this turn sitting outside the medical room looking through the window.
Now and again, it has a fine chuckle watching the disaster unfold, but not intervening. She did say to stay out of the medical room.
It's eyes also take note of the Orc's stats, X-ray vision and electromagnetic sensors outlining the nervous system damage and pondering medical options. It is equipped with a scalpel and has some surgical knowledge, and so develops a plan of action on how to minimize any such damages.
That is, if the Paladin ever bothers to ask for help. Which she probably wont.
Thus, the robot watches.
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dc7378 No.30929
>>30891
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???), Gem pieces)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
Guitar II at 2/10
1/2. Hum. The lines aren't quite right around that cathedral. I need to touch those up before I even think of putting paint to canvas. [Painting 1/5]
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dc7378 No.30930
| Rolled 32, 44 = 76 (2d100) |
>>30929
WHAT THE FUCKING FUCK, GUY
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dc7378 No.30932
| Rolled 39, 72 = 111 (2d100) |
>>30891
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1-2; Train Rune magic
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dc7378 No.30933
| Rolled 85, 94 = 179 (2d100) |
>>30891
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
1/2. No peoples to of shoot for ruining air recyclingers? Depressing. Mine to distract myself.
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dc7378 No.30945
>Name: Llary Cinamon
>Gender: Female
>Age: Ooooooold like shit son
>Race: Witch
>Fluff:
Llary has been a witch for many many years. More than most witches have. As all good witches she has dedicated herself to evil. Over the years having realized that bringing pain to the most people is best achieved by influencing a selected few who were in control through bribery, threats and the usual witch magic she did her best to bring suffering to the unsuspecting many, indiscriminatory of their race or beliefs.
For years she had kept her facade, but recently she had gotten tired of the old game. Perhaps it was that last child she had eaten? It had looked a little sickly indeed. Llary would simply have to lay low for a bit, find a new place to spew her poison and once the time had come, move on to bigger things.
Perhaps a bit time away from elaborate intrigue and back to the old ways of cursing and selling her trade to the evil and corrupted would rekindle her love for torturing those who were in need the most.
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.30975
>>30905
Eth manages to slip away from the female elf for a while, coming across that robot he'd seen around. What was it doing? Looking into the womens' quarters?
"Hey, you. I didn't know Banthor Corporation installed pervert subroutines on you lot. What generation are you?"
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dc7378 No.30976
>>30975
"How astute for you to recognize my Banthor design.You're not entirely wrong, I'm a pleasure drone actually. I was a medibot, until my previous owners reprogrammed me into a pleasure drone. I still provide medical services albeit these days they are of a more pharmacutical nature.
I bet you're wondering why I'm staring into the women's quarters. Actually just yesterday Grace and I had repurposed it into an ad hoc medical deparpment.
Remember the mage and the tentacles? First patient. Grace and I had a disagreement and she refused my services in the medical ward, so now I'm just watching her on the second patient.
I must say I'm. . .well to be frank, shocked, dissapointed, and amused.
The half-orc had showed some violent tendencies and so had to be restrained by myself and grace, whom she used some pepper spray against. To fix it II myself would have done something. . ./simple/ such as a basic chemical eye flush with running water.
My scans indicate that whatever 'healing' magic was used by Grace on the half orc seems to have damaged his nervous system and optics.
As a former medibot, I question Grace's sense of Risk vs Benefit in this situation. "
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dc7378 No.30977
>>30976
"Yeah, you're modified for sure. Looks like they left your exhaust vents alone, at least externally. I used to work on a number of MX-series bots before they moved me to fleet."
Eth raps his knuckle upon the bot's chassis as it begins to mention the elf that was raped earlier. "Yeah, saw that. Not pretty."
The story about the orc gets a chuckle out of the human. "Magic is never fun when it goes wrong, even healing magic. That said, are you even within your operational limits to perform medical procedures? I thought Banthor had to install an update to prevent modified units from practicing medicine after that one unit killed that rich guy's family."
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dc7378 No.30983
| Rolled 95, 74 = 169 (2d100) |
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: tl;dr - Former military utility mage & smuggler.
>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (???)
>Skills: Search I, Artifice I
>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1. Eth continues his search for additional stashes. This time, he searches the Storage and Docking area.
+ Search I, Artifice I, wrench, Smuggling
[Search for stashes, Cargo & Docking]
2.
This strange magical ring was interesting. He'd examine it carefully, as the thing didn't seem to be wearable… Damn, it was so hard to read the runes, and he couldn't read runes, anyway!
[Investigate/Look at and into the Ring]
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dc7378 No.30993
>>30028
>Name: The Pumpkin King
>Gender: Male
>Age: 347
>Race: Cyber Skeleton
>Fluff: The Pumpkin King was the king of crime back in the day, at least, according to him. He ran his only little sector in the Kri lawless district, a tiny criminal empire in the blackness of space. Like all empires, it had a rise, and a fall. While he was a fleshy human, The Pumkin King was a chemist and a psionic of notable proportions, his ambition was great, and his morality lacking, so he did the obvious thing and turned to crime. At first he was just another drug cook among hundreds, but with some subtle psionic manipulations, disappearances, and chemical innovations, he found himself the drug lord, pushing a special little drug known as Pumpkin Spice. It gave people a splendid high, and temporary psionic power, in exchange it was highly addictive and the withdrawal effects were killer, usually.
The Pumpkin King expanded into other criminal enterprises until he was the undisputed “king” of the Kri lawless district, it was good for a few hundred years, but then, some kid got lucky and planted a serrated tri-energy Knife in his back, needless to say the kid did not live to see another cycle, but the King needled to do something quickly, he had lived to the ripe old age of 393 due to the best medicine, implants, and bio augments money could buy, but nothing could heal a wound like this, not in time. So, he went for a new body, one he had painstakingly designed and improved upon for most of his time as a crime lord.
The consciousness swap was easy, they figured that stuff out years ago, the hard part was apparently activating the damn thing, some lieutenant must have pulled a fast one because the Pumpkin King stayed deactivated in his new body, and shipped around in various containers for 50 years. Now he’s woken up on this doomed little space station with nothing but his quick wit, Psionic Amp cane, and stellar ensemble.
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.31080
>>30929
Urs-Ga finds the little painting man." You have pick, use it or put back so others can. We starve if no ore flowing, so work idiot."
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dc7378 No.31083
>>30892
1&2. You channel the healing light into your finger tips as you wipe away the pepper spray that lingers on the orc's skin. As you gently wipe your mind wanders back to your time in the protection class, and are jolted awake as the orc drops to the ground like a puppet who's string's were cut, if a puppet could scream.
>>30893
1&2. Clink clink clink, mine is progressing.
>>30894
1. Swing! Alright your arms are tired.
2. It was from all that mining.
>>30895
1&2. You use the one area not covered in a magic rune and grab the cultist, and begin to hit him with your hammer.
>>30901
1. You can see! You can see again! Then you collapse to the floor as you lose feeling in everything below your neck, and your neck hurts near where you start to lose feeling. -Maced and blinded, Mildly Bruised
+Quadriplegic - You get a -100 to all actions unless aided by another player, you can not move on your own, and you will need a bedpan.
>>30905
1&2. You are not asked to help, but with your scanners you note that the orc has developed a tumor putting pressure on his spinal cord, causing the paralysis.
>>30929
1&2. Hmm, yes. A touch here, a splash there. Coming along nicely. Painting 2/5
>>30932
1&2. You begin to study your book of runes when the cyclops comes over to your bed. You try to ignore him but he grabs you and begins you beat on you with his hammer. You black out soon after.
+Broken Jaw: -10 all rolls, can't speak properly.
1 action next turn.
>>30933
1&2. You mine good comrade. Get much done.
>>30983
1. You find 5 small bags of a prismatic rock dust of some kind and 5 small tubes of a blue hazy liquid. Probably drugs, the bot could probably help identify them.
+5 doses SPerg Out (prismatic rock)
+5 doses Euphorica (blue liquid)
2. You look through the ring and look around and you see through the force door, showing only an outline of blue. When you stop the force door returns to the same solid opaque blue with text. It seems this might allow you to see through the illusion component of the force door.
>>30993
Items: Cane Staff, Spellbook
Skills: Mind Magic I, Drug making I
Bonus:
Body snatcher - You are one of the few mind magic users dumb enough to try to switch bodies. You can attempt to transfer your mind into another living or robotic body with a contested roll. It is harder with bodies that have a mind, and harder with those possessing strong will (PCs). Failure means death, instantly.
Body bonus - You don't need to eat, sleep, or breath.
You wake up in a container, easily opened from your position. As you stand up you are greeted to a brightly lit docking area and the unmistakable sound of flesh being beaten with tools and bodies hitting the floor. Feels like home already.
>Group mining effort:
The mine has been pushed forward another [square]! 3/4
Equipment listings:
4 picks, 4 air talisman, 1 magic pick
Scruffy - 1 pick, 1 AT
Morgoth - 1 pick, 1 AT
Dara - Magic Pick
Generic - 1 pick, 1 AT
Anon - 1 pick, 1 AT
Announcements:
-The cultist has been beaten to unconsciousness.
-The teleporter alarm rings in the docking area, it seems you got a delivery in the form of another robot.
-The ship alarm sounds as a ship enters the system nearby. They are within hailing range! The communications device can be found within the docking area.
Welcome to Day 3 AFternoon/night!
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dc7378 No.31084
>>31083
Announcement:
-No one has seen the spirit around for a while. He seems to have dissipated due to the lack of bureaucracy on the station.
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dc7378 No.31085
| Rolled 15, 32 = 47 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
—Actions—
1. "Oh, jeeze, I'm sorry! I'm sorry! This wasn't supposed to happen! NONE OF THIS WAS!" [Heal the orc]
2. After that Grace tries to heal the man with the broken jaw. This station is a total nightmare. [Heal the cultist whatever his name is]
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dc7378 No.31086
| Rolled 91, 80 = 171 (2d100) |
>>30932
Stop marking shit with your shit magic, or else.
>>31083
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Practice smithing
+Cyclopain
+Smithing I
+Smithing hammer
+Forge
2. Grab some free bedframes form the women's side and make some barricades for the airlock just in case.
+Cyclopain
+Smithing I
+Smithing hammer
+Forge
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dc7378 No.31087
| Rolled 34, 89 = 123 (2d100) |
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1. Attempt to set up the bar hopefully it can get anyone happy
2. Search for more ingredients in this station probably someone left some thing
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dc7378 No.31088
| Rolled 50, 44 = 94 (2d100) |
>>31085
Urs-ga Knock on the door of the infirmary/ woman's bunkroom. Loudly. The door shakes a little bit.
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dc7378 No.31089
>>31088
Grace sounds annoyed but answers. "Come on in I'm just dealing with… this."
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dc7378 No.31090
| Rolled 21, 31 = 52 (2d100) |
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
+Bulletproof Vest
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
+Quadriplegic - You get a -100 to all actions unless aided by another player, you can not move on your own, and you will need a bedpan.
1. Scream loudly about the cleric trying to kill me.
2. Scream even more, even louder about the cleric trying to kill me.
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dc7378 No.31091
| Rolled 86, 6 = 92 (2d100) |
Urs-Ga walks in, bumping his head on the ceiling with a grunt. There is now a slight dent in the ceiling. "Ship in system. This is lawless zone. Need bedframes to make barricades, in case trouble. Any free?" The cyclopean mutters out in a deep bass like rumble.
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dc7378 No.31092
>>31091
Oof screams loudly at the cyclops.
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dc7378 No.31093
>>31091
Grace points to the unused beds. "As many as you need. Leave two for myself and the other girl whatever her name is. If you can, make me a sword so that I don't get killed by marauders as easily."
>>31092
"Oh, god, shut up. You brought this on yourself."
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dc7378 No.31094
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dc7378 No.31095
>>31092
>>31093
"Thanks, and will do if I got nough metal for it. After the barricades are done. Keep eye on cultist, he keeps marking things with bad magic. He gonna sic another monster in station, idiot." The Cyclops grab several bedframes and returns to the forge, to work his craft. his muscles and girth letting him carry them with little issue, except hitting his head on the ceiling again. Making the dent ever so slightly larger.
>>31092
He ignores the screaming stupid orc. Lucky he's not in care of witch doctor. Witch doctor would grow plants out of his arse at this point.
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dc7378 No.31096
>>30977
"Or I assure you my medical operationality has not been disabled. Though. . .it may have had to been re-compensated by my previous programmers.
Ah, that incident. That always comes up sooner or later. The wonders of 'creative legality', really. See, if they had read the fine print,. . .well, the Bathor Corporation actually didn't delete any medical programming from any of their units. They simply said that any modified bots no longer belonged or were liable to the Banthor Corporation, ergo, no modified Banthor Coporation bots could exist, and cannot perform medical procedures. Thus I am no longer Banthor Corp.
I don't personally see any real logic in it. But that's the way it goes."
>>31083
>>31085
>>31093
If robots could laugh, he would.
Oh wait, they can.
MX-8440 gives out a hearty laugh.
"And they say we robots are ignorant of moral and ethical codes. There are at least 12 appropriate human phrases that could be spoken of here. 'Hippocrates spinning in his grave' would be one. But I think I am actually beginning to enjoy this magic show.
Still, I have a protocol to follow."
>>31094
"SIR!"
Yells the robot in through the open door, the large cyclops walking in and out.
"ARE YOU CURRENTLY SATISFIED WITH YOUR MEDICAL SERVICE?
IF NOT, DO YOU WISH THE SERVICES OF ANOTHER UNIT SUCH AS I?"
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dc7378 No.31097
>>31096
"Help… me…" [SCREAMS EXTERNALLY]
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dc7378 No.31098
>>31097
"I'll take that, as a yes."
>>31093
>>31090
>>31085
The robot at last, enters the room, and speaks directly to Grace.
"I believe this individual has stated he no longer wishes to be your patient Grace, and mine. That puts him out of your jurisdiction, doesn't it."
>>31097
"That is, of course, if he is willing to pay my bill.
If I provide you service, do you promise to pay for it in equal and equitable value of whatever assets you are able to immediately gain pr harvest on or off this mining station at any given future date?"
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dc7378 No.31099
>>31098
"This place doesn't have jurisdiction, robot. If he wants your help, you can give it to him."
>>31097
"He's going to take half of your stuff or you can wait until I get my bearings. It's your call mr. blunt object."
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dc7378 No.31100
>>31099
>>31098
[INTENSE SCREAMING]"Help… Me…"[CONTINUED EXISTENTIAL CRISIS]
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dc7378 No.31101
>>31100
Grace sighs and puts her head in her hand.
"Blink twice for the robot and blink four times for me."
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dc7378 No.31102
>>31101
"No wait just a minute here, I'd like to speak my peace before you push any more 'decisions' on this person.
Ahem-"
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dc7378 No.31103
>>31101
[EYE SPASMS ACCOMPANIED BY MORE SCREAMING]
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dc7378 No.31104
>>31102
Grace storms out of the room, apparently not keen to be lectured.
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dc7378 No.31105
| Rolled 25 (1d100) |
>>31104
"Aaaaaand just leave the patient. Like that-. And I'm the one who lost a medical license."
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
>>31103
1. This orc is clearly in such significant pain, he can't be expected to recieve or output any useful medical information or informed consent. Ideally I'd ask him his consent before offering pain medication, but you can't get that while in debilitating pain either. Reluctantly, I invest a unit of my stock on the orc to diminish his pain and slightly calm his nerves. Just enough to have a conscious conversation with him.
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
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dc7378 No.31106
| Rolled 54 (1d100) |
>>31105
2. Seeing that the orc was STILL screaming in pain, and cautiously monitoring his vital signs for any respiratory or cardiac distress, MX-8440 gently titrates a higher dose until a therapeutic effect is reached. Making sure not to over dose.
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
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dc7378 No.31107
| Rolled 86, 15 = 101 (2d100) |
>>31090
[Changing actions]
1,2. I feel less than nothing. I must fill this void with food.
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dc7378 No.31108
>>31107
"Well, are you able to understand me now?"
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dc7378 No.31109
| Rolled 28, 67 = 95 (2d100) |
>>31108
"Yes. What the hell did you inject into me? I tried to kick drugs, man. Went through the entire 12 step program and everything."
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dc7378 No.31110
>>31109
"Don't worry. You don't get addicted on the first dose of anything. Basic rule of anesthetics.
I had to do it because you were in a state of severe psychological distress and so unable to provide informed consent.
Now, unlike Grace, this drug pushing robot is going to show a bit of honesty. You currently have a tumor growing in your spinal column pressing against your nerves, causing you to lose function and sensation.
I have the tools and capability to attempt to incise and extract the tumor, but I will be frank there is an 80% chance it won't work and will only permanently damage you, and a 20% chance of death.
That's one option.
The other option is I perform comfort care for you in your current state for as long as it is profitable to me. Which may or may not be long at all. You'll be cared for in the manner you are now until you decide to have treatment of any kind.
Unlike Grace, I don't 'force' procedures and healing onto anyone. I offer a choice. Now, you can take me up on either of my offers, or I can leave you here to Grace and her methods again. Frankly, I disagree on her judgement of Risk vs Benefit. An eye wash would have been able to remove the mace from your eyes, without the risk of. . .spinal tumors. Furthermore to attempting to heal with the same thing that caused the disease. . .even chemotherapy has its limits.
Sorry, I'm rambling. Right now, you can choose whether or not you'd like to be cared for by a former medibot, or Grace again."
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dc7378 No.31111
>>31110
The lich, who was passing by at the moment you were speaking of tumors. "If it is just cancer I could kill it."
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dc7378 No.31112
>>31111
"Forgive me, but after seeing the efforts of the Mage and Grace, I have little faith in magic.
However, I admit that tumor necrosis is the end goal of most forms of chemotherapy.
I suppose, it would be up to the patient whether he would like to give magic one last try.
Again. This is under the benefit of choice. Not a forced procedure and definitely without reminding them of the potential consequences."
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dc7378 No.31113
| Rolled 56 (1d100) |
NPC roll 1:
Shitcurity Patrols -20
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dc7378 No.31114
| Rolled 71 - 10 (1d100) |
>>31083
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes I
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1; Practice Rune Magic
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dc7378 No.31115
| Rolled 24, 84 = 108 (2d100) |
>>31083
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
1/2. Keep mining, look for shinies
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dc7378 No.31141
>>31083
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???), Gem pieces)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
1/2. Lovely! The sketch looks just like the real thing. A bit more light here, a bit less there, some vines on that building, a whiter dome… I have things to do, but the painting can now begin in earnest! [Painting 2/5]
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dc7378 No.31142
| Rolled 8, 75 = 83 (2d100) |
>>31141
DUMB
U
M
B
CUNT
U
N
T
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dc7378 No.31143
>>31111
>>31110
>>31112
"Whatever fixes me fastest."
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dc7378 No.31144
>>31143
"Speed isn't the issue. It's risk. I can give a clear risk factor for my method, I can't speak of the lich.
However, I suspect that if the Lich is correct, it would indeed be the fastest. If you want to risk the same magic that made you this way."
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dc7378 No.31145
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dc7378 No.31146
>>31145
"A second dose of magic could counteract the first."
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dc7378 No.31147
>>31146
"Very well. We'll let the lich have a go."
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dc7378 No.31148
| Rolled 51 (1d100) |
>>31146
The lich touches the back of your neck and dark energies flow into the cancer cells. (pray for high roll)
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dc7378 No.31149
| Rolled 15 (1d100) |
>>31148
>>31146
Another roll, for raisins.
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dc7378 No.31189
| Rolled 73, 32 = 105 (2d100) |
>>30028
>Name: The Pumpkin King
>Gender: Male
>Age: 347
>Race: Cyber Skeleton
>Fluff: http://pastebin.com/TxM4u6rP
>Health: Healthy
>Belongings: Awesome Clothes
>Skills: Mind Magic I, Drug making I
>Equipment: Cane Staff, Spellbook
>Followers:
>Bonus: Body snatcher - You are one of the few mind magic users dumb enough to try to switch bodies. You can attempt to transfer your mind into another living or robotic body with a contested roll. It is harder with bodies that have a mind, and harder with those possessing strong will (PCs). Failure means death, instantly.
Body bonus - You don't need to eat, sleep, or breath.
The Pumpkin king wakes up and just sort of sighs. He thinks to himself, ‘I knew somebody would make a move on me when I was this vulnerable, somebody put that kid up to stabbing me with a tri bladed laser knife. The King, brings up his HUD, the Spellbook 9000, it houses all of his known spells, and feeds him information, or it should. “What the…” The King mutters to himself, the Spellbook wasn’t getting a signal, but his servers should have been up and running, ready for this, what could… “No…” The King looks around, frantic now, fully awake. Immediately he realizes, ‘This isn’t my station, this isn’t my castle!’
How could he get here?
How long has he been asleep?
The Pumpkin King soon calms himself down, worrying like a damn greenhorn drug mule will just get him to slip up and stumble in the dark, no, the King makes his own lights. After analyzing his memories, the King decides that one of his lieutenants must have betrayed him, the ungrateful bastards. The King decides that he needs to try and grasp his situation, so he begins to move.
1-2. First, what the hell is going on here? Who are the shmucks getting hit, and who are the pricks hitting them? The King will cast [Read Thoughts] from his repertoire of spells, his Spellbook servers may be down, but his favorites were saved to a personal storage Q-drive
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dc7378 No.31195
>>31083
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: tl;dr - Former military utility mage & smuggler.
>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (True Seeing?), 5 doses SPerg Out (prismatic rock), 5 doses Euphorica (blue liquid)
>Skills: Search I, Artifice I
>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1. Eth tinkers with some of the [airless room]'s systems. Better to learn how the systems work in the already damaged room. Thankfully, the air talisman allows him to work.
[Train Artifice]
2.
Spending some more time in the mines, Eth helps the others dig deeper.
[Mining]
>Hailing Ship!
"Unknown contact, this is Antioch Station. Do you read?"
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dc7378 No.31196
| Rolled 98, 7 = 105 (2d100) |
>>31195
and rolls
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dc7378 No.31197
>>31195
The communications crystal begins to glow as the hail connects. The voice comes out shaky and distorted as if there was a lot of interference. "ReAd y- … -lear sUG-…. Oh sh-… One mi-…"
Then the teleporter alarm begins to blare and before anyone can react a woman of unearthly beauty appears before Eth, clothed in leaves and plant matter. From the heavy aura of magic it is quite clear she is a powerful spirit. "There we go sugar. These things always make me sound so dreadful. Oh arn't you a darling, and I didn't even know there was a station in this system! What can I do the pleasure?"
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dc7378 No.31198
>>31197
"I WOULD ENJOY SOME HEALING PROPER, I AM UNABLE TO MOVE MUCH OF MY BODY"
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dc7378 No.31199
>>31198
The lich clamps his hand over your mouth as you scream. "Yes let's keep that to a minimum while I work, we wouldn't want another magical slip up yes? Blink once for yes, keep screaming if you want me to finally get a servant."
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dc7378 No.31200
>>31197
Eth blinks at the woman, uh, spirit. Spirit woman?
After a moment, he pushes his chin up slightly to close his mouth.
"We uh, wow." With a jolt, he comes to his senses. "Sorry, I mean my apologies. It seems we were tricked into coming here, uh, Miss? Right, introduction."
Extending his hand, Eth introduces himself. "Eth Engal, and may I ask your name? Or is that a rude thing to ask a spirit?"
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dc7378 No.31201
>>31200
The spirit chuckles and takes your hand "Lily, you can call me Lily. Now then, you hailed me for a reason sugar?" After turning to see your communication set up she lets out an "Oh. You don't have a ship identifier. More proper introductions then. I am Lily, a Seeder level nature spirit. Is there anything you need?" She gives a bright smile in your direction.
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dc7378 No.31202
>>31201
"Well, I feel a bit greedy asking for anything after that smile." Eyes on her face, Eth. Eyes on her face. "I'm afraid that we were sort of stranded here by a spirit of construction, and we've sort of got a limited supply of," Eth grimaces, "Slime that is called 'food'. We don't have anything material to trade, really, but we could really use something to grow for food."
"Could you possibly be able to assist us with that, Miss Lily?"
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dc7378 No.31203
>>31202
"Yeah, I can do that. If you have an empty room I can turn it into a garden. The question is sugar, what can you give me in return? A quick lesson on dealing with spirits, sugar, is that they like it when you cater to their domain with your agreements, and actions usually speak better than items."
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dc7378 No.31205
>>31203
"We certainly have such a room, Miss Lily." Eth scratches his head. "I could build a shrine for you, and anything that I can personally do or give to you, I'll do so. Simply name it."
"A garden for a shrine and anything I can offer you, personally? Maybe I should call the paladin over, see what she thinks…"
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dc7378 No.31206
>>31205
Lily giggles "Surprised to see a human offering a shrine in this day and age. You can certainly talk to the members of the station to discuss ideas. If you can't think anything, I'll certainly let you try to sell me on the idea of a shrine." She winks and shoos you with a hand gesture to go talk with the others.
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dc7378 No.31207
>>31104
>>31206
Eth hurries off to find the paladin. Spotting her, he speaks in a hushed voice.
"Grace. You're a paladin, right? There is a, uh, seeder level nature spirit named Lily in the docking bay. Says she can make us a garden if we, uh, cater to her domain? She seemed amused when I offered her a shrine."
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dc7378 No.31208
>>31207
Grace thinks for a second. "She's probably going to want someone to worship at the shrine. I can see if can negotiate with her. The orc does not seem like the nature type."
>>31206
"Greetings, spirit of nature. My name is Grace. The station would be willing to establish and worship at your shrine in exchange for a garden that you could provide. While we do have a member of Orcish descent on the station, it is my general understanding that your magisteria is willing to take offerings and general reverence from all comers, is that correct?"
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dc7378 No.31209
>>31208
Eth blinks at the words Grace just spouted.
Damn, I thought paladins killed people.
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dc7378 No.31210
>>31197
>>31201
"My word! A Seeder.
That's one of the rare instaces where I'd say magic is a good and wonderful thing.
Ah, but the Medibot who has a Seeder never fears for want.
>>31201
>>31203
>>31206
"Greetings Spirit! I am a Pleasure Drone. Some of my brothers are friends with some of your sisters, in a very fruitful symbiosis.
We have been want to construct ourselves a Garden, and while the others intend to use it for mere food and sustenance, I would like to use it for something else.
To bring a little joy, and a lot of fun into the world. And I offer this, a higher form of worship.
Prayer and praise form only the worship of the mind. While reverent, it is but one aspect.
But people are not just of mind but of spirit, and body. Feelings and sensations of joy, ecstasy, and desire. When your followers come crawling back not just because they wish to sing your praises but to partake in the wonders of your fruit, that is true worship. For they will always return.
That is why my bretheren have been very succesful with your kin. They provide the green from which they might refine and distill the substances, which will create the ultimate calling in the bodies and souls of worshipers who will never seek to abandon you, lest they be deprived of your gifts.
I am fully equipped to cater and care for your garden, water it, remove debris, and I do not tire. Build us a shrine, and I shall gain you loyal worshipers and be yours!"
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dc7378 No.31211
>>31210
"Robot, did you just propose that the nature spirit help you drive us all into a cycle of addiction?"
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dc7378 No.31212
>>31210
>>31211
Grace gets a look on her face of horror.
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dc7378 No.31214
>>31211
>>31212
"Not /all/ of you."
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dc7378 No.31215
>>31208
"I will be quite honest with you Sugar, a spirit of my stature has many shrines already. You prove to me you will worship fervently enough to make it worth it or do something to sweeten the pot and I'll accept it."
>>31210
As the robot enters into view the spirit's gentle smile quickly turns into an expression of disgust. "and would someone please get this mockery back to wherever it belongs."
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dc7378 No.31216
>>31214
>>31215
Urs-Ga grabs the robot and Cyclops handles it away from the spirit. A fist may have been applied.
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dc7378 No.31217
>>31215
>>31216
The robot expresses a somewhat dissapointed tone, but withdraws. Guess today isn't his lucky day.
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dc7378 No.31219
>>31215
Grace thinks for a moment. "I will worship at the shrine for half of my available hours a day for the next week [1 of 2 actions; 5 turns] with additional worship being offered at a reduced pace. I swear it by oath. The form of worship will be as follows: this asteroid is a dead thing. Within the confines of your magisteria it seems fitting that a high act of worship is making a dead rock bloom. It is no small task, and the entirety of this place will house no small amount of creatures you so desire."
Grace takes a breath as the offer is floated.
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dc7378 No.31220
>>31219
"You don't know much about spirits, do you sugar? Well I guess that would be expected for a human."
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dc7378 No.31221
>>31210
"Pardon Great Mother Lily, may I speak to the others?"
>>31211
>>31218
Urs-ga pulls healer lady and human mage aside. "Seeders put life on new world. Strong life spirits. Enjoy spreading life and new births and pregnancies. Hate undead and robots. If worship do with all heart, nothing else will convince them or entice them."
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dc7378 No.31223
>>31197
Chaz takes a break from working to get a long look at this traveler. It would seem there would be no attack this time and so he would see what she was about "We have only blood, sweat and *takes off helmet* vigorous action in abundance here. What do you want for a son?"
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dc7378 No.31224
>>31223
Grace whispers. "Good luck I can't get her to budge."
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dc7378 No.31226
>>31220
"If I may offer a shot in the dark to sweeten the deal, Miss Lily? You spread life and nature, correct? So, uh, on top of Miss Grace's offer… I offer myself in any… capacity you wish, so long as you remain in this system and any time you may return."
Eth closed an eye, half expecting to be struck down by some powerful spirit spell for the insinuation that the spirit might want to engage in reproductive acts with a human.
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dc7378 No.31227
>>31223
>>31226
Lily begins to giggle, then bust out laughing. "I'm sorry, but you are close. Spirits don't breed like you mortals, but us nature spirits do enjoy new pregnancies and births. It is in our nature to spread life and all that."
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dc7378 No.31229
>>31227
"How about…the first child born on this station will be named in your honor."
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dc7378 No.31232
>>31223
>>31226
Urs-Ga Facepalms. "Morons if life is to be spread, either we must make much room on station or healer lady or elf lady must get pregnant. Spirits don't breed with mortals, that stupid."
>>31227
"Apologies Great Mother, These ones are slow and stupid, especially with things they no understand. We have many rooms in station that could use more life in them, except the forge. Fire and plants bad together. Usually."
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dc7378 No.31233
>>31232
"As I have been told, son of the craft, but just watching the young ones try to make pacts are so much fun. Now, should I offer my proposal or shall you propose something?"
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dc7378 No.31234
>>31227
>>31232
"Hey, I'm working off of Alliance military scuttlebutt and my grandfather's crazy stories here. And a whole lot of not wanting to eat slime until we run out and then starve."
Eth shakes his head, then laughs. "Can't blame me for trying, though."
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dc7378 No.31236
>>31233
"I am not Shaman, only smith. If you would speak your terms Great Mother, I be grateful."
>>31234
"Can and will. Shut Up."
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dc7378 No.31238
>>31236
>>31234
>>31229
Lily smiles "You will build and keep a shrine to me, and the first baby girl born on this station to a sentient inhabitant will be raised to be a shrine maiden to me. Do we have a deal?"
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dc7378 No.31241
>>31238
Urs-Ga bows to the spirit before retreating.
>>31234
>>31229
>>31224
"Is Good deal, Not get better one unless life spirit is VERY desperate. I say take it."
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dc7378 No.31242
>>31241
>>31238
"Agreed, then the matter is settled and the sooner we have real food the more able a child can be fathered."
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dc7378 No.31247
>>31241
She whispers to Urs-Ga. "Fine, but we better get another girl on the station because you all aren't my type."
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dc7378 No.31254
>>31242
"And thus the pact is sealed. Now then sugars, what crops are you looking for and which room am I putting this garden?"
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dc7378 No.31255
>>31254
Eth laughs. "I know for certain we'd like some, uh, what did Artyom call them? P-o-tater? Patato? Potato? He has probably done more work for this station than anyone, in the mines."
"As for the room, if we might have a minute?"
Eth whispers to Grace. "If we move the bunks from the women's quarters into the smaller room near the cafeteria, we could get fifty percent more garden. There are only two of you, so would that be a problem?"
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dc7378 No.31257
>>31255
"What do the rest of you think about this? Potatos, rye, squash, some sort of bean and spinach? I think those are what the elves used to grow back home, except for stuff that had to grow on trees. I'm not sure we can fit any trees."
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dc7378 No.31258
>>31254
"Hops for alcohol rub and sterilizer
Poppy plants for actual morphine
Do mold types count as plants? We could definitely use some penicillin.
On a side note, Cannibas and Coca leaves."
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dc7378 No.31259
>>31258
Eth sighs as the robot reappears.
"There are some good points, there, but I'm not sure I trust you with Cannibas or poppy, robot. We'll keep the others in mind, though."
"I don't think we can eat hops, but we can brew rye and potatos. Coca might be nice to have, but again I don't think we can eat it?" Eth looks toward the others.
"Potatos, rye, squash, beans, spinach, a coca plant? I'm not sure the poppy or cannabis are remotely close to being a good idea with the robot around."
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dc7378 No.31260
>>31259
"Unlike some other /medics/ on this ship, I don't force people with treatment.
I offer, and provide. Do you really think there would be a point to trying to force anything down anyone's throats?
I'm not a witch. Certainly, I even spent some of my stock just so the orc could have a chance for some informed consent. He gladly chose some alternative treatment to me, while he wasn't crying in terror and pain.
I consider this more trustworthy than someone willing to smack you with a stick that has half a chance to cause spinal cancer as wash your eyes with water, especially even when you say /no/."
>>31258
In addition
"Ephedra sinica for Sudafed
Willow Bark for aspirin
Sassafras root for sassafras"
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dc7378 No.31261
>>31260
"We'll see if trees can even work, I guess. Small ones? Sugar beets?"
"Potatos, rye, squash, beans, spinach, sugar beets a coca plant? And those things the robot thinks are useful. Ephedra sinica, sassafras, and a small willow tree?"
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dc7378 No.31263
>>31083
Name: Professor C. Orgi
Gender: Male
Age: 13
Race: Corgi
Fluff: Who's a good dog! Professor C. Orgi is a good dog! Created by some mad scientist to make the perfect magineer (magic-engineer) Professor C. Orgi is both adorable and brilliant!
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dc7378 No.31267
>>31260
>>31261
Aloe plants, Good for burns, allergies, food. Glowbud, help light magic, edible, make alcohol too
Peanuts, good food, good soil
Cotton, need clothes evenetually
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dc7378 No.31268
>>31263
+Items: Magitech wrench, Textbook of artifice
+Skills: Artifice I, Runes I, Metal Magic I
+Bonus: Awakened animal - you are an awakened dog. While many will underestimate you for being an animal you are actually quite intelligent. +5 to learning skills, and you get an extra success per success when learning a skill.
You wake up in the same box of the robot you were stuck under for a while. At least you are okay, if a bit stiff.
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dc7378 No.31270
| Rolled 4, 63 = 67 (2d100) |
>>31268
Name: Professor C. Orgi
Gender: Male
Age: 13
Race: Corgi
Fluff: Who's a good dog! Professor C. Orgi is a good dog! Created by some mad scientist to make the perfect magineer (magic-engineer) Professor C. Orgi is both adorable and brilliant!
Items: Magitech wrench, Textbook of artifice
Skills: Artifice I, Runes I, Metal Magic I
Bonus: Awakened animal - you are an awakened dog. While many will underestimate you for being an animal you are actually quite intelligent. +5 to learning skills, and you get an extra success per success when learning a skill.
—
1. OH WOW LOOK AT ALL THE THINGS!
2. OH WOW MEET ALL THE PEOPLE!
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dc7378 No.31271
>>31270
"Oh wow, when did a dog show up here?" Eth crouches and pats his knees. "Who are you, little guy?"
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dc7378 No.31272
>>31086
Urs-Ga grabs the other bunks for the females and moves them, before carefully moving dummy 1 and dummy 2 and their beds whole.
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dc7378 No.31273
>>31272
"Thanks, Urs-Ga! Remember, please put two of the bunks in the empty room someone hasn't destroyed yet, one in the men's bunk, and the other can go in either the airless room or the storage area, if you want to turn it into something?"
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dc7378 No.31274
"IS SOMEONE THERE? HELP, I HAVE BEEN THREATENED WITH THE CURSE OF UNDEATH!"
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dc7378 No.31275
>>31273
"More metal good for smithing. Keep in in sort room. Maybe swords, maybe ore bin, maybe bed frame for Cyclops"
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dc7378 No.31276
| Rolled 47 (1d100) |
>>31274
Roll for lich concentration
Less than 30 bad things happen. Most likely death.
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dc7378 No.31277
>>31274
Urs-Ga stuffs a rag in the half orc's mouth.
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dc7378 No.31278
| Rolled 70 (1d100) |
>>31277
[MUFFLED SCREAMS]
Rolling to spit out the rag.
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dc7378 No.31344
>>31267
"I'd like to point out that Morphine is the traditional anesthetic for thousands of years far more than anything else I have listed, and is less addictive than the other items on the list as well."
>>31277
>>31278
"Stop that!" The Robot pushes the orc away and gets rid of the rag. "I keep telling you people we don't force treatments. I might have my ethics core ripped out, but that . . .irks me."
And for good reason, pleasure drones, barely tolerated by most, would get absolutely no sympathy if they went around forcefully injecting everyone they saw. Units are given protocols precisely against that, and occasionally, these are simply derivatives of the original Informed Consent protocols due to programmer laziness.
>>31278
"Look, you said you wanted magic right?" the robot says in a clear and distinct "You need to make up your mind"
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dc7378 No.31358
Eth continues to talk quietly with those debating plants to add to the garden…
[15 spaces: 5 to trees/utility (1 coca, 1 citrus tree, 1 apricot tree, 1 Ephedra sinica for Sudafed, 1 Sassafras), 10 crops (2 potato, 2 rye, 2 squash, 2 peanuts, 1 sugar beet, 1 aloe)]
There doesn't seem to be any that approve of the robot's request for poppy, but that could change. And though the Cyclops has mentioned cotton, focus seems to be upon edible or utility plants, and there is some concern over the ability of a single cotton plant to provide usable amounts of cotton.
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dc7378 No.31360
>>31358
Grace speaks quickly, as if eager to wrap this up. "I'm alright with the list. Let's just get a move on before the spirit gets annoyed or I'm forced to carry someone's shrine maiden."
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dc7378 No.31473
| Rolled 45, 30 = 75 (2d100) |
>>31195
>>31196
Changing Action 2 and staying up at night (possibly).
2. After examining the systems of the airless room, Eth attempts to make a personal pact with the Seeder Spirit.
"Lilly, would you be able to teach me to care for the garden you are growing? I've spent most of my life aboard and caring for space stations and ships, and would like to learn to care for something… living. Could you teach me so that I can help something grow upon your shrine after we craft it?"
3. Eth will stay up tonight to learn from the spirit, if needed.
Eth shall offer to act as the shrine's keeper until a child is born to take his place.
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dc7378 No.31498
>>31360
>>31358
>>31344
>>31277
>>31278
>>31276
"Wow, I hope that reporter girl turns this into a show so I can watch this over and over."
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dc7378 No.31559
>>31358
Lily speaks up "I guess I'll go with that then, sugar. Sorry to end this so quickly but I need to seed a planet in this system with life."
>>31473
"And I'll take up your offer sugar, take care of my shrine and I'll give you what you desire."
>>31498
A quick look in the room will tell you she is.
Announcements:
Lily waits until the cyclops finishes moving the beds and everyone leaves the room, then with a snap of her fingers the floor lowers and fills with soil. The light gems begin to glow brighter, more akin to starlight from the surface of a planet then the dull station lights you know. All across the room plants and miniature trees begin to sprout up and grow rapidly.
"There you go sugars. Don't forget our pacts!" Then Lily disappears in a swirl of leaves which rest on the soil of the garden before rapidly becoming mulch.
The station now has a garden! The garden grows rapidly due to magic and can be harvested much more than a normal garden.
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dc7378 No.31570
| Rolled 100, 96 = 196 (2d100) |
>>31083
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
1 Back to mining and away from the hubub.
2 Sword Fighting II 4/10. Now that we have something in this rock to defend I can really think on swords and sword related motions like thrusting.
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dc7378 No.31572
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dc7378 No.31591
| Rolled 12, 20, 14 = 46 (3d20) |
>>31570
>>31572
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dc7378 No.31592
| Rolled 72, 61, 27 = 160 (3d100) |
>>31591
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dc7378 No.31594
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dc7378 No.31777
| Rolled 56, 15 = 71 (2d100) |
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 5 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
1-2. Start rearranging the pharmaceutical room and pipes as my secondary garden, in case I don't get a lot of access to the first garden.
The lights will need to be amplified, and I could use water from the toiletry to feed it.
I'll wait until the actual garden is ready, and then use soil and seeds from there.
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dc7378 No.31791
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dc7378 No.31829
>>31085
1. The half orc forces you away, not letting you heal him.
2. In the chaos of the spirit visit you have trouble finding the cultist.
>>31086
1&2. After the spirit pops out you move your barricade back and go practice. There is nothing to really do, so you just get back into the motions.
Smithing II 6/10
>>31087
1. There still isn't much to go on for a bar, not until some building materials are found or bought.
2. Well now there is some stuff to brew with after the spirit did her thing.
>>31090
1&2. Well besides the hole in your neck to your spinal cord your fairly healed. -Quadriplegic
It did take all night. All the long, painful night. -20 to both actions next turn
+Addiction: Vrigan leaf
>>31105
1&2. You stuff a dose of vrigan leaf into the half orc's mouth. It seems to work, for a bit. -1 vrigan leaf dose.
>>31115
1&2. Mining continues. You found nothing, the other miner on the other hand…
>>31141
1&2. You continue to paint. 3/5
>>31189
1&2. You learn about the current situation and who everyone is without need to talk to anyone! Your a creepy fuck!
>>31195
1. You take off some of the paneling and study the layout of the mana lines and how the switches are set up. You also figure out how to change the door signs!
Artifice II 3/10
2. You get the feeling you will receive your reward when a shrine is made.
>>31270
1&2. You meet, and pester, all the people and the things.
>>31570
2. You continue to practice. Sword Fighting 7/10
1. During your practice you notice a light crack in the side wall of the mine. A quick hit with your pick allows the wall to crumble revealing a small cavern. It is dark, but even from here you can see the sparkles of gems and ores. It seems you have found something.
>>31777
1&2. You find you are not that well versed in plants beyond drugs, and especially not setting up a garden. You certainly don't know how to set up the lights to mimic star light. Your going to need help with this.
>Group mining effort:
The mine has been pushed forward another [square] and a cavern has been found! 1/4
Equipment listings:
4 picks, 4 air talisman, 1 magic pick
Scruffy - 1 pick, 1 AT
Morgoth - 1 pick, 1 AT
Dara - Magic Pick
Generic - 1 pick, 1 AT
Anon - 1 pick, 1 AT
Announcements:
- It seems a cavern full of ores and gems has been found in the mine!
- Lily the Seeder has turned one of the rooms into a garden. (I'll get you complete stats for the garden later.)
Pacts:
Lily, the Seeder level Nature Spirit - build and keep a shrine to me, and the first baby girl born on this station to a sentient inhabitant will be raised to be a shrine maiden to me
Welcome to Day 4 Morning!
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dc7378 No.31833
| Rolled 12, 10 = 22 (2d100) |
>>31829
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
1/2. Shinies, this is of good for the colonies! I shall be of getting to work excavating them immediately and carefully!
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dc7378 No.31834
| Rolled 63, 9 = 72 (2d100) |
>>31829
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I, Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1. Keep practicing smithing in preparation for the ores.
+Cyclopain
+Smithing I
+Smithing hammer
+Forge
2. Worship at Lily's Shrine. The great mother Lily has blessed us and I am thankful.
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dc7378 No.31835
>>31834
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I(6/10), Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
6/10 on 1
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dc7378 No.31837
>>31114
1. You read up on your runes. Runes II 2/10
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dc7378 No.31838
>>31829
>Updoot
>Mfw
>Name: Yale Loone
>Gender: Male
>Age: 23
>Race: Human
>Fluff: Nearly every race in the world has great artists, and mankind is no exception. Yalle Loon considers himself the continuation of a lineage of legendary artists, stretching back to antiquity, men whose names can only bring one person to mind: Homer, Virgil, Chaucer, Malory, Michelangelo, Shakespeare, Voltaire >Holy >Roman >Empire, Tchaikovsky, Tolkien, Bowie, Zankam, Quibble, Pop, Johnson, and Wqqqqqqq. He aims to be the ultimate artist, breaking new ground in poetry, literature, music, sculpture, painting, and philosophy. He has come to the Rim to observe the people there, and make the war-torn region the subject of his magnum opus, whatever that may be.
>Health: Healthy
>Belongings: Clothes, 3x canvas, paint supplies, guitar, Pickaxe (???), Gem pieces)
>+Skills: guitar I, painting I
>+Bonus: Master of the arts - while you aren't famous yet you may yet be. As your fame grows so to will your ability to reach the outside world with your messages.
1/2. The whites need more texture, more roughness. I want them to look like rough marble. Some rich purples and reds here and there can make some of the parts of the landscape really pop. This is going to be really good! [Paint some moar.] [3/5]
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dc7378 No.31839
| Rolled 95, 86 = 181 (2d100) |
>>31838
Classic Dara.
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dc7378 No.31846
| Rolled 53, 58 = 111 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
Fluff: Wars bring in all sorts. Some people won't fight. Some people will fight, but will leave when they get the chance. Some just desert when they can without regard to the general state of the war. Grace is the latter: she is a deserter, and proud of it. Trained as a paladin and schooled in the art of combat since the draft, she found that she disliked the martial aspects and instead focused on the aspects that helped people. The rest – the killing and the carnage – she found deeply upsetting. How upsetting? So upsetting that she, much as been alluded to, deserted.
After the unpleasantness, Grace took up work as something of a medic-and-psychologist of sorts: her skills – personal and medical – are hard to find in the far reaches. This, coupled with her personality, sells: in general she is an extremely upbeat and kind person. She will put up with nearly anything and anyone. Indeed, she helps everyone if she can!
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
———
Actions
———
1.2. Grace decides to ignore the hustle and bustle of the station in order to remember her [divine shield] spell. She doesn't feel like interacting with anyone right now given the recent series of … incidents.
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dc7378 No.31861
| Rolled 92, 49 = 141 (2d100) |
>>31829
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
Sword Fighting II 7/10
>>31594
(???)
12 Collect what has been found, my reward for ceaseless work has been won.
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dc7378 No.31889
| Rolled 57, 5 = 62 (2d100) |
-Name: Oof Hemheim
-Gender: Male
-Age: 24
-Race: Half-Orc
-Fluff:The spawn of orc and man, Oof towers at a staggering 6'8". Hired as security for the base, he hopes to use his earnings to afford medical treatment for his mother's degenerative medical condition.
-Items:
+Stun Baton
+Bulletproof Vest
-Skills:
+Hand to Hand I
+Club Fighting I
-Bonus: Orc Rage - Orc blood flows through you and with it their legendary rage. You can choose to reroll a combat dice at the cost of taking more damage that round.
+Addiction: Vrigan leaf
1,2. Violently attempt to club the cleric ( >>31846 ) to death for paralyzing me.
(both rolls each -20)
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dc7378 No.31890
| Rolled 52 (1d100) |
>>31889
Using Orc Rage reroll on roll 2
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dc7378 No.31906
| Rolled 64, 88 = 152 (2d100) |
>>31889
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
———
Actions
———
1.2. Grace attempts to defend herself with her blessed spray – again. This time she sets the spray to maximum power, and isn't terribly shy about killing the orc.
"That's it psycho, you're dead now. I'm ordinarily a nice person, but you're insane!"
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dc7378 No.31908
| Rolled 44, 7 = 51 (2d100) |
1. Elf level of fucks given.
2. Shitcurity level of fucks given.
Less than 50 none, otherwise fucks given.
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dc7378 No.31909
| Rolled 15, 49 = 64 (2d100) |
>>31829
>Name: MX-8440 "Dr. Feelgood"
>Gender: [This is not one of my functions]
>Age: 18
>Race: Banthor Corporation Medibot [REPURPOSED Pleasuredrone]
+Items: 5 Doses Weed, 4 Doses Vrigan leaf
+Skills: Medicine I, Drug dealing I
+Bonus: The Drug Database - you know the effects of all known drugs on all species.
>>31890
"Nope. If you're going to just up and attack people I'm done here. This is the limit of the phantom of my ethics core and I don't see how I can profit from this. You're on your own"
1-2. Hm, this is beyond my area of expertise. So I better search for some help. Hook up to our Asteroid coms and try to hook in on some intergalactic cable.
Spend some time trying to watch the DIY channel as well as the popular channels where they show prison TV shows and cop busting operations, those usually contain helpful insights on how the illegal and impoverished set up gardens under basements and with few resources.
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dc7378 No.32018
| Rolled 49, 16 = 65 (2d100) |
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: tl;dr - Former military utility mage & smuggler.
>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (True Seeing?), 5 doses SPerg Out (prismatic rock), 5 doses Euphorica (blue liquid)
>Skills: Search I, Artifice I
>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
>>31846
>>31889
>>31906
>>31908
Eth sighs at the latest fight on the station, and the apathy of the elf and shitcurity.
1&2.
Eth waits until the wounded orc is blinded once more, then drives a pickaxe into the orc's skull. Enough was enough.
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dc7378 No.32024
>>32018
[I'm not shitcurity. That was some anon. I'm Oof.]
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dc7378 No.32035
>>32024
[To Clarify: Eth is intentionally seeking to kill Crimson's orc, Oof. Eth is simply disappointed by Anniria's news elf and Shitcurity not seeking to stop said Oof.]
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dc7378 No.32037
>>32035
The elf is recording this and shitcurity is shitcurity
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dc7378 No.32038
>>32024
also, give me a d100
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dc7378 No.32043
| Rolled 21, 4 = 25 (2d100) |
>>31829
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1-2 Pray at shrine I need ingredients for the beer and food
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dc7378 No.32069
| Rolled 41 (1d100) |
Please let me die.
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dc7378 No.32142
>>30028
>Name: Privier Parash Sund
>Gender: Male
>Age: 45
>Race: Vedalken
>Fluff: The loss of Mr. Nul was undoubtedly a hard blow to bureaucracy at large. With 'his' passing, another outpost became lawless and disorderly, without the guiding hand of regulations to keep it in check. Fortunately, in true corporate fashion, a report concerning the matter was filed to the Regional Oversight Committee for the galactic rim. Of course, delays happen, and in wartime the Committee's office is always so busy, so there was bound to be a wait time. But hope was rekindled at last for this small, relatively worthless station, and one was appointed to take Mr. Nul's place.
Parash Sund was born on a vedalken brood-world, part of the extensive Sund clan. Like most of his kind, he is cold, calculating and rarely given to things such as anger or humor. With the analytical mind of a vedalken and the characteristic ambition that the Sund clan possessed, Parash moved offworld to join the Administration of Galactic Oversight, the largest coalition of bureaucrats, pencil-pushers and serviles known to the galaxy. Officially neutral in the conflict, the Administration accepts members of all races on its 'diplomatic' mission to bring order to a chaotic universe. To that end, Parash was promoted to the rank of Privier, giving him powers of oversight and jurisdiction on a chosen sector. Of course, in such a place as the station, that power was more based on the trust and compliance of his comrades than a writ of office. And so, eager to prove himself a competent bureaucrat, Privier Parash Sund sets off for the station. Gods help him.
Don't fill this this:
>Health: Healthy
>Belongings: Clothes
>Skills:
>Equipment:
>Followers:
>Bonus: Based on fluff
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dc7378 No.32255
| Rolled 53, 86 = 139 (2d100) |
>>31837
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes II 2/10
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1-2; Well, I've had enough of these savages for one day, except for that cutie paladin girl. I'll head to my space and practice rune magic where I can actually concentrate
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dc7378 No.32527
>>31833
1&2. You swing at shinies, but only hit ceiling. Man cave is small.
>>31834
1. Forging practice continues. 7/10
2. Unfortunately no one has set up a shrine to Lily yet.
>>31838
1&2. The painting is finished! Perfect. The gem paint used for the stars in the night sky really brings the painting out.
+ (Good) Painting (feel free to add description here)
>>31846
1&2. You start to practice wards and protective light spells, and you make a bit of progress! Just in time as the half orc tries to hit you with a stun baton. Thankfully you were able to get a ward up in time and knocked the stun baton back into him.
+Protective Light I 1/5
>>31861
1&2. You have no idea what you have found but you take some samples.
+ Greenish ore
+ grey-blue ore
+ Clear yellow gem
>>31889
1&2. You strike! That strike is then reflected back at you. In your stunned state you feel a sharp pain in the back of your skull and then nothing.
YOU HAVE DIED!
>>31909
1&2. Now dialing nearest empire information network. Warning, if not within an empire, please enter service range.
https://www.youtube.com/watch?v=gsNaR6FRuO0
>>32018
1&2. The orc stuns himself with his own baton, and you easily put the pointy end into the base of his skull and painlessly dies.
>>32043
1&2. There is no shrine yet, so it is not possible to pray at it. Maybe if you made one?
>>32255
1&2. You continue to practice runes, trying to block out the screams. Runes II 4/10
>>32142
There are multiple things in your error that mean your character is denied. Foremost few people know the station exist and no (legal) powers want anything to do with the station. The war ended with the no one being allowed to hold the area.
>Group mining effort:
The mine has been pushed forward another [square] and a cavern has been found! 1/4
Equipment listings:
4 picks, 4 air talisman, 1 magic pick
Scruffy - 1 pick, 1 AT
Morgoth - 1 pick, 1 AT
Dara - Magic Pick
Generic - 1 pick, 1 AT
Anon - 1 pick, 1 AT
Announcements:
- Yale the artist has proudly displayed a painting with gem infused paint in the cafeteria. It is actually quite nice.
- The half orc attacked the paladin and died.
Pacts:
Lily, the Seeder level Nature Spirit - build and keep a shrine to me, and the first baby girl born on this station to a sentient inhabitant will be raised to be a shrine maiden to me
Welcome to Day 4 Afternoon/Night!
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dc7378 No.32528
| Rolled 12, 15 = 27 (2d100) |
Name: Urs-Ga Lokraelim
Gender: Male
Age: Equivalent to 30
Race: Cyclops
Fluff: Urs-Ga is a smith and metalworker. He has mustered out of the army he was in and wants to work to make his fortune so he and his kin may prosper. That requires work and money. The pay at the station was supposed to be high, and a metalworker was needed so Urs-Ga went.
Personally Urs-Ga is a quiet being. He typically responds in grunt of gestures instead of nods. He does not rise to anger as easily as some of his kin but it still can happen. Most people are smart enough not to piss of the nine foot tall man with one eye and very large arms though,.
+Items: Smith hammer, Magic portable smelter and forge (very weak)
+Skills: Forging I-II(7/10), Smelting I
+Bonus: Cyclopain - while you don't have the best depth perception and take a penalty to ranged combats you have great strength, which comes in handy for working the forge and get a +10 to blacksmithing and melee combat.
1-2. Build a shrine to great mother Lily! It MUST be done and soon!
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dc7378 No.32529
>>32527
Eth frees the pickaxe from the orc's corpse, then quickly loots the greenskin's baton and vest.
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dc7378 No.32545
| Rolled 95, 56 = 151 (2d100) |
Name: Grace Malraux
Gender: Female.
Age: 28.
Race: Human.
–Skills/Items–
+Items: Old armor (fit), Blessed mace (spray)
+Plain Dress,
+Paladin dress uniform
+Skills: Healing Light I [II: 1/10], Medicine I; Protective Light I 1/5
+Bonus: Paladin - You have the heir of a paladin, even if you are a renegade. People from the alliance will usually be more helpful towards you, and it is easier to learn more light magic.
———
Actions
———
1.2. Grace continues to practice her protective light spell given the general tendency toward combat that this station seems to induce. [Protective Light I: 1/5]
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dc7378 No.32620
| Rolled 52, 50 = 102 (2d100) |
>>32527
Fill this in
>Name:Clyde Whiskeymaker
>Gender: Male
>Age:106
>Race: Dwarf
>Fluff: Clyde Whiskeymaker is a dwarven priest of the Goddess of whiskey, camaraderie, bar foods, and drunken brawls. However Clyde is considered quite weak for not being a smith or a paladin. But Clyde is one thing and one thing only… a bartender. However he is a great bartender and a better enforcer but Clyde has a anger problem and has a special prejudice against Elves, Orcs, and Goblins
Don't fill this this:
>Health: Healthy
>Belongings: Clothes,
>Skills: Brewing I, Bar tending I
>Equipment: 5x Bottles of Holy booze, Slime stew recipe (memorized) (costs .5 extra slime per person, but tastes slightly less like shit)
>Followers:
>Bonus: Godly booze - you are both a priest and a bartender. Your god may grant you holy magic if you give proper sacrifice, and you get a +5 to brewing.
1-2 Find whatever scraps and make a shrine to Lily
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dc7378 No.32625
| Rolled 85, 96 = 181 (2d100) |
>>32527
>Name: Asher Mallaephus Enivaujer
>Race: Humanoid?
>Fluff: A "Mage" of relative infamy, after being branded Excommunicate Traitoris by rival magi jealous of his prodigal power, he left knowing the nobles would move to execute him if he did not and jumped around several places before hearing of this rock and settling down. Well versed in Runes and most types of magic, what the other nobles and most nobody else knows is that he really was diving into heretical sorcery. Enjoys Space Magic, Space Pranks, and Smoking Space drugs
>Health: Healthy
>Belongings: Clothes
>Items: Spellbook, Book of Runes
>Skills: Void Magic I, Runes II 4/10
>Equipment:
>Followers:
>Bonus: Heresy - You are a user of magic forbidden in the alliance and as such will have trouble with their authorities and traders, but get a bonus for researching into other magics banned by the alliance.
1-2; If we want this place to work at efficient levels, I must increase my understanding of rune magic!
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dc7378 No.32631
| Rolled 44, 84 = 128 (2d100) |
>>32527
Fill this in
Name: Artyom
Race: Human
Fluff: Artyom was a poor immagrint from the Rascoviv Republics back on old Terra Nova, when then manual government screenings came up, it was found that this poor potato farmer had an intelligence level that put most mages to shame. Artyom knew this, but he had a particular problem…. Years in the fields has made him strong, and he had always been smart, but talking only to the tubers for 20 years does things to a man…. makes him see things…. hear things…. The war didn't help either. Five years in the trenches on the Troll front, surrounded by both the bodies of his friends and the potatoes he once loved, Artyom escaped to space looking for silence, but he found this rock instead
Don't fill this this:
Health: Healthy
Belongings: Clothes
Skills: Farming I, Pistols I
Equipment: Mana Pistol (infinite ammo), Knife
Followers:
Bonus: Potato - the potato comforts you and brings you back to who you were originally. You have a +10 to all rolls when you have been near a potato during the day.
Ongoing
1/2. Diggy diggy hole
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dc7378 No.32634
>>32631
diggy diggy hole in the hole place, miny miny miny in the mine
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dc7378 No.32853
| Rolled 94, 5 = 99 (2d100) |
>Name: Eth 'Holds' Engal
>Gender: Male
>Age: 23
>Race: Human
>Fluff: tl;dr - Former military utility mage & smuggler.
>Items: Artifice wrench, Hidden pockets, air talisman [kept on person], 2 Porn Mags, +Ring (True Seeing?), 5 doses SPerg Out (prismatic rock), 5 doses Euphorica (blue liquid)
>Skills: Search I, Artifice I
>Bonus: Smuggling - With your skills at artifice and knowledge of common building practices from years of wiring mana nodes for light switches you have a good idea of where good hiding places are and are usually lucky in finding other people's hidden caches.
1.
Dispose of the Orc's body, if the Lich doesn't raise him. (Airlock, ho!) After taking his stuff. And clean up the blood.
2.
Locate a suitable chunk of rock or rocks, and begin carving a shrine to the nature spirit.
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dc7378 No.32854
Name: Copavauna
Gender: N/A
Age: N/A
Race: Spirit of Construction
Fluff: Spirits are fickle beings. A project once complete may quickly turn into a new project in of itself. That is how this mining station had gone for Copavauna, the Spirit of Construction. The residents had constructed a farm, some sort of… barricade(?) using the beds. No no no, this wouldn’t do at all. The workmanship was sloppy. The residents needed help, and Copavauna would not leave until the station was the best in the galaxy.
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dc7378 No.32855
| Rolled 99 (1d100) |
>>32853
contested roll to raise the orc.
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dc7378 No.32857
>>32855
Eth doesn't contest the Lich.
>>32853
>if the Lich doesn't raise him
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dc7378 No.32871
| Rolled 64, 64 = 128 (2d100) |
>>32527
Name: Chaz Banner
Gender: Male
Age: 27
Race: Human
Fluff: Found maintaining his powered armor and sword is a former knight of the Astral Machina, a secretive and elite army of psi-cybernetic warrior monks founded, funded and ruled by a group of megacorporations with access to advanced technology, each member is infused with cybernetics, astral training, and DNA acquired from a mysterious advanced civilization. The endless power grabs and secret wars of factions fought by demigod-like assassins were too much for this honest warrior to take and he has come here for recluse to escape the cycles of guilt.
+Items: Enchanted sword (ignores armor)
+Skills: Sword fighting I, Mental Magic I
+Bonus: Don't make waves - Enemies attacking the station are never aware of your presence until you begin to attack them. How? Magic cybernetics.
+ Greenish ore
+ grey-blue ore
+ Clear yellow gem
Sword Fighting II 7/10
>>31835
"Large man I have returned as I said I would with two different ores and a large gem. If you could tell me what they are I would be most grateful."
12 Once I had read many texts on the arts and powers of this universe, I would try to place this Clear yellow gem with some meditation.
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dc7378 No.32872
| Rolled 49 (1d100) |
>>32528
>>32871
Change action 2 to
Id the ores and gem maybe they can used in the shrine?
+Cyclopian
+forging I
+Smelting I
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