ae6b30 No.22234 [Last50 Posts]
''The Empire our mother and the Emperor our father,
who tasked us to sail, build a kingdom like no other.
We built a new city from nothing but ashes,
yet creatures awaited for us in the marshes.
Oh mother send us faith,
Oh fatrher send us strength,
Darkness arises from depth.
We banish the devils we track down the beasts,
yet each day that passes they lurk in the mists!
We fight the evil and purge the undead,
yet it won't be long until we are all dead.''
Ugh by the name of all the gods I HATE poems! Says the emperor, thrusting his fist against the wooden table. The silver plattery shakes, but not as hard as the councilor on the very far end of the table, scuffling to impode into his robes. I… I know sire. B-but this is all the common folk are talking about, is what the bards sing in t- The emperor interrupts him by thrusting his fist against the table again, this time the councilor squeaks in a cowardly voice. I DO NOT CARE FOR THE PEASANTRY THOUGHTS!. The plattery stops shaking before the councilor speaks again Yes lord, o-ofcourse you don't. But If we ignore the pleadings of the people and let our colonized city to be demised- Why would I care about one city? There are a thousand more! the emperor grunts and drinks from his goblet . The councilor takes a deep breath before speaking again, this time in a clear crystal voice Sire, it is your great name that is on the stakes here. The emperor chokes on his wine and drops the goblet to cling and roll on the marbled floor. It takes him a minute of coughing before straightening up in his chair again. Fine! send the entire fleet with 200,000 men!. W-wait sire, the situation is not severe, we need merely a thousand to deal with- NO! YOU FOOL! MY NAME IS AT THE STAKES HERE!.
–
This is where our story begins. In a mythical land surrounded by ever creeping darkness, there stands a city. A beacon of hope for humanoids and civilization - the colony of the empire. You take the role of a guild within the city, sent by the emperor to govern the city and defend it while the empire assembles their 200,000 troops and sail your way to secure the area once and for all. Your guild will be facing off darkness from the outside and intrigue between the other guilds from the inside. How will you act? Improving yourself within the city by might weaken the city against the hordes of evil outside. Improving the city may come over your own benefits. Will you strike the right balance?
Become influencial and write the laws everyone in the city will bow to!
Start a rebellion to become the ruler of the city!
Become the hero the city needs and slay the dark beyond the walls!
Ally with darkness and see the city falls!
And much more…
http://imgur.com/oG5mnhw - how the game is being played
http://imgur.com/nxBzbVa - character mechanics
http://pastebin.com/WqVzHLej - sign up (please contact me through mibbit IRC via PM before signing up)
____________________________
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ae6b30 No.22236
Guild's name: Silverfitters' Leatherworking Guild
Members:
-Elie Silverfitter, Wizard, Guild Master, Human
-Azucena Briallen, Wizard, Courtier, Human
-Mortimer Knamenkiz, Wizard, Member, Human
-Bruce Ecurb, Warrior, Member, Human
http://pastebin.com/bmSM3sy4 (Advanced Look)
Political status: Council member
Guild type: Shadow Organization
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Fluff:
On its surface, the Silverfitters' Leatherworks would seem to be an entirely too mundane of an organization to justify the amount of power it currently holds upon the realm; its leadership consists mostly of common men with little extrodinary skill, it deals in goods that are without magic beyond being admirably crafted, and compared to other institutions, its existance has been rather short. In truth the Silverfitters' Guild was founded by one renegade transmutation wizard who fell out with the motherland's Magi Guild after disagreements regarding the use of animative magic, and said wizard, though his intentions remain hidden, has in their eyes clearly elevated the lowly "profession" (more of a side hobby in his case) of his to its current ranking to make some sort of point, no doubt using magic behind the scenes in order to craft the end product, with reports of unnatural figures roaming in the shadows of the darkest corners of the guilds' workshops (the reporters arrested for tresspassing of course.)
Silverfitter's guild consists of many, many workers wearing distinctive outfits of leather and white wolves' fur as some sort of uniform: indeed, though some have called the style "tackly", it tends to dominate the districts they control even among those not employed, due to their durability and relative affordability even among the common masses. On the higher echelons of power come management, the fashionable and cheery (though oddly rather young) Azucena Briallen, assistant to the mysterious Mr. Silverfitter, the oddly not-so competant (and also too young) and pretty average Mortimer Knamenkiz who seems to be confused and as in the dark as everyone else, and the simply odd HR officer Bruce Ecurb parading in a faux-suit of armor and shouting half-audible slurs through his ever hidden face. Together, they command the lower heiarchy and give them the guildmaster's wills while he himself works on various acts behind the scenes.
To everyone else, the Silverfitters' Leatherworking Guild is just that: an oddity that will likely soon correct itself as another fighter's guild or noble house comes to take the seat it is belived to be currently "warming."
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ae6b30 No.22238
I will initiate the first turn once all the 10 sheets are posted. You can now reveal your sheet to everyone, the idea of the secret recruit was to keep pre-game diplomacy and plans off as means to mark the in-game scenario of "you all arrived here at the same time in different ways after being called by the empire." So i didn't want you to know much of each other or lay any plans as it wouldn't fit the scenery. Now tho, you can start contacting each other as you please. Pre-game is finally afoot.
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ae6b30 No.22239
To anybody looking at the lightly forested plains of the area immediately south to the palace (which was nobody, luckily, a most curious sight could be seen as a strange device trundled through the grasslands, seemingly iscolated from the rabble going on in the rest of the town. A wooden vehicle, resembling a large boat, its timbers rotted and full of maggots, its sails much tasted by moths, and the four wheels that propelled it rusted out and dented beyond use, was advancing into the deeper woods, carrying aboard four figures clad in outfits of light chestnut leather and milky-white furs.
The figure steering the vessel coughed. Elie Silverfitter the Thaumaturge took in a breath of nature's air, and found himself somewhat aback at the ordeal; the magician found himself more at home in a room of cut timbers, reading from books of parchment and ink and leathers. /No/, not leathers, he was sick of the scent of leathers, though at this point he had otherwise used to the smell: he certainly disliked the smell of leather far less than he did a great many other things, like untanned leather.
*Groan.*
The landsail the group was riding buckled, followed by the sound of wood splintering as the ill-maintained object finally gave way, uncomfortably jittering the passangers as the hull collapsed on a throughly rotten right axel; the frontial mast followed in short suit, falling down like a felled tree with a rich crunch and barely avoiding falling onto the short passange with a pointed hat.
"Blast it!" shouted Silverfitter, who had hoped that their ride would have at least lasted until they reached their destination so he could salvage what useful parts remained on it: at this rate, it was nothing but a dilapidated set of timbers not fit to be used as firewood, and wheels that were more rust than metal.
After recoiling from the earlier perilous experience, the short member of the group nervously asked the wizard on their current situation. "Uh, Mi-Mister Silver sir, I can't see the cottage that the map said was here; how are we supposed to haul all our stuff there with the lan- how are we supposed to haul all our stuff with the landsail broke?" Mortimer Knamenkiz gulped: whenever something bad happened, Elie was usually quick to lecture him on the situation or at least speak rather unpleasantly.
Silverfitter stroked his beard in an effort to ward off any stray leaves, maggots, and other nasty things that might have become airborne with the sudden decomposition of the craft. "Glad you asked, Mortimer; Bruce, grab our stuff. Mortimer, grab whatever Bruce isn't grabbing. And don't whine this time, apprentice; remember, you're an employee first, and my pupil second, you hear?"
The meek boy simply nodded and started lifting a 20-pound crate. "I guess if that's for the best Mister Silver- I, Mister Silver sir: I'll be sure to handle this extra careful, too."
Behind them, a man wearing a full suit of leather armor fashioned to look like plate was hauling a large bluish chest with brass fittings in one arm, and a leather campaign drawer in the other: on his back was strapped a spear and shield. "Eye gut all yer things und order, sir!"
The last member of the group stood up, brushing leaves out of her long, meticulously-styled hair; a smile was present on her face, though it was clearly reflexive and not an indication of any immediate happiness. "Ugh, It's about time we got off that nasty old wagon! How far is it to the halls, Mister Silverfitter?"
The senior wizard pulled out a crumpled map of the area and looked at the top of the treeline to see the faintest outlines of the palace towers poking out. "Not too far, actually; we're but a quarter mile from the indicated building my dear; it should come into sight at any moment. Azucena sighed, noting how difficult it was to walk long distances in her current footwear, not mentioning what filthy things cladded the unpaved soil.
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ae6b30 No.22240
>>22239
Some witheld complaints and sore extremities later, the group that would make up the city leatherworking guild finally made it to their proposed headquarters: a cottage on the smaller size of medium with a built-in tower of three stories, standing in the middle of a clearing. The azure skies poked from above, and the sun shone upon the grasses to make it appear golden, with a nice view of the palace present in the distance; to the young apprentices, the sight was idyllic, though to Guild Master Silverfitter, it was an indicator that the land was utterly undeveloped.
Muttering something about getting the short end of the draw under his breath, he turned his attention to his cohorts and began giving orders. "Miss Briallen; you get the lower floors of the tower; boy, you get the cottage bedroom; I expect it to be fully organized each morning, you hear? Mist…- Bruce, sleep in the woods or find an inn or whichever suits you best, but you are not qualified to reside within the same housing as myself after twice leaving our last domicle in absolute bedlam! I shall take the remaining stories of the upper tower. If anybody asks of our trade, tell them that we are indeed leatherworkers, and that applies especially to you, Mister 'Knamenkiz. That will be all for the moment, now settle down!"
Mortimer was staring at his relatively new shoes; his "old man" sneakers. He assumed he was the only actual person who was a leatherworker by trade in their little party, and he wondered just what exactly he had been inadvertantly brought into.
"Uh hey, Mister Silverfitter?" he asked, still looking upon his new outfit.
"What is it, Mortimer?" Asked the wizard, who was checking through a tome to make sure no vermin had gotten into it and started to eat the pages.
"This place is nice and all, but why are we so far away from, like- everyone else?"
Elie slammed the book shut, kicking up a small amount of dust. "Look, kid. I'm a pantsmaker just like you, but as a wizard of my caliber I can't afford to keep running around in public all the time; those stories you hear about us sitting around in secluded towers are common for a reason, and the less you know the less likely you'll have to find out why I do most of the stuff I do. Just studdy the materials I'm handing you, continue doing your actual job, and please; treat that book I handed to you with some care: magic is exotic, expensive stuff, and I doubt we'll find any new items to replace whatever you lose and break here, not without dealing with people I would really prefer not to deal with. And look at that, I already told you too much; now scrample to your quarters: I want them settled by supper."
After shooing the apprentice away, Silverfitter sat on a cobweb-covered chair and took a deep breath. He hoped this big decsion of his was not a major disaster in the making, and he wearilly eyed the northwest section of the map. A purple dot marked something that would no doubt await him in the future, and he would have been lying if he said that he couldn't wait for it.
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ae6b30 No.22244
>>22234
Guild's name: Noble House of Nation
Political status: Council member
Guild type: Noble House
Location: http://i.imgur.com/DBBnKsz.jpg
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Fluff:
The Noble House of Nation is an old and magical one, looking back onto a long tradition rich history they seek to protect the city through worship of powerful gods, allowing them to sustain the population even in times of siege.
While charismatic and quick to pick up on things the House of Nation's members are often engaged in banter amongst one another, usually for good sports, however sometimes misunderstood.
Seeking to help those in need especially the Paladins of the family are kind but soft, while the family's own wizard is reknowned to be an evil schemer seeking nothing but his own benefit, the family's warrior being a noble knight of honor perhaps even surpassing the virtue of his Paladin brethren, though always prepared to strike down the family's enemies.
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ae6b30 No.22247
>>22234
http://pastebin.com/Q1vFfbJT
On certain areas near the north-western sector of town, a symbol began to appear on the neighborhood walls. The Empty Maw.
All knew the name, in the old world, the Empty Maw always took their cut. From the talisman legging trade, to the smuggling of spells. You paid the Empty Maw their cut, or you disappeared. Many considered the Empty Maw's attention favorable to that of the other rogue's guilds. Their protection rackets had lower rates, they tried to keep the streets they owned clean of other problems, and if they allowed other criminal guilds to set up operations on their turf, they kept them in line. The Empty Maw was something to be feared for sure, but to the average man? Their ire was hard to call down.
The New World meant new magics, new materials, new smuggling operations. And so the Home Office had sent two of their best to start up operations. Glass-Eyes and Magetaker were sent to begin a new operation in a new city. The city lacked a mage's guild, and thus was considered low priority, but not so low priority that it didn't deserve it's own guild operation.
The Empty Maw, as it did in many cities, operated semi-openly. Though officially on the books they were an artificer's guild, those in the know, both on the lowest streets and in the highest offices, would know the Empty Maw's true purpose. They were here to see that any magical discoveries, anything that might threaten their monopoly on underworld and illegal magic, was harnessed to THEIR good, and not others.
It was with this in mind that Jistin Glass-Eyes sat in his office in a small warehouse building in their district that would have been difficult to pick out from anywhere else in the relatively well populated area.
He was not happy with the current layout. He'd have to find the man who picked this spot and gut him. They were boxed in from the heart of the city, denied expansion quite easily. They would have to plan their moves quickly, and carefully. Secure their holdings as best they could, and move up.
"We'll have to secure our position here first with good works." He said, thinking calmly. "There is almost no one to do purges or banishments in the whole city, even the paladins are better as meat heads than that. We'll do them at a reduced rate for the common folk, let the other guilds think twice before trying anything on us.
He glares down at the green mark on his map. A dangerous unknown. The gold and silver marks might be able to be negotiated with… but he'd have to wait and see with the green.
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ae6b30 No.22248
Braumelhall Brewery
Members:
-Heimr Braumelhall Varnleysson
-Groerl Braumelhall Freimkrsson
-Bramheild Greinherr Krerimdottar
-Geurmmand Maellers Olfrindsson
Details: http://pastebin.com/70S9cKSk
Guild's name: Braumelhall Brewery
Political status: Council member
Guild type: Dwarven Brewers. Special ability "brew beer": For X(x=guild members) crops you can brew enough beer to satisfy the members and sell the leftovers (+1 morale to all and X*10 gold added to guild). Passive advantage of dwarven racial guild: All your dwarven guild members will gain +1 morale each turn.
Color: Brown
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Fluff: Varnley Braumelhall was a master brewer who immigrated to the town from the West. He set up a small brewery with the limited funds he had, but the care he put into preparing his mashes soon made the Braumelhall Ale the best beer one could find in town, only in pair with the much more expensive beers imported from the Empire. Varnley became a successful dwarf, but he couldn’t enjoy his new gains as he got ill and died. His son Heimr would inherit the Braumelhall Brewery.
While Varnley focused in producing the best traditional dwarven ale, Heimr is much more ambitious. He believes that a bad beer is better than no beer at all, and loves brewing new and strange kinds of beers. Heimr dreams with a town where the rich and the poor drink Braumelhall, where those who like stouts drink Braumelhall and those who drink ale, porter or lager drink Braumelhall too. The town farmlands are excellent for growing crops, and soon the young town will be known through all the Empire as “the town where Braumelhall is brewed”.
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ae6b30 No.22251
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ae6b30 No.22258
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ae6b30 No.22267
>>22234
Stats:
http://pastebin.com/mkrBg7Vq
We have arrived, and it is now that we take up our sacred duty. Already the city teems with lawlessness and the scum of the earth. We have taken residence near an old courthouse and it is time that the law of the Purifier is brought to the people. Sindarel, send forth the bid for the Lawkeeper position, we are the only ones to hold a courthouse so it should not take long for it to take hold. There may be strife at first as we set the law and bring it upon those not used to living within it's confines, but soon those who made their living within the shadows will be brought to the light and judged, and then there will be peace. For those who choose to fight, the Sword shall fall upon them and their ruins used as an example to those who would defy the law.
https://www.youtube.com/watch?v=_SztYG6XFAo
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ae6b30 No.22268
Guild's name: Ultrapaladins
Political status: Council member.
Guild type: Religious order
Alliances:
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Members: 4/8
http://pastebin.com/KJjdeP0K
Captain Smitus, Guild Master of the Ultrapaladins, Human Paladin
Sgt. Fisto, Courtier of the Ultrapaladins, Human Paladin
Shivros, Member of the Ultrapaladins, Human Paladin
Occam, Member of the Ultrapaladins, Human Paladin
Fluff:
Long ago, the EMPEROR looked upon a dark and hostile world and forsaw the need for elite warriors of humanity. Not a mere army or a creed but a race of human warriors who knew no fear, would never be tempted nor be found wanting. In the Emperor’s words: “I forsaw the need that these guys be the biggest badasses in all the fucking land. Also I need have some goddamn sons like holy shit why do these women keep dying in childbirth I-” Ahem.
Taking some of the best mages and apothecaries in the land, and capturing only the strongest of human barbarian women who for some reason always survived better than any of ours, he created of his own flesh and blood an elite cadre of warriors. Forged from his own blood, and enhanced to grow strong and powerful such as the Emperor himself. Raised from the moment they are born, to live within their thick and heavy armors, and serve until death. Their lives revolves around the worship and dedication to their father and emperor through the purging of his foes.
And the greatest of these warriors. . .THE ULTRA PALADINS. IN THEIR DAZZLING BLUE ARMOR, THE ULTRA PALADINS SHALL NEVER FALTER. ALWAYS THE FIRST TO EVERY FIGHT AND THE LAST TO LEAVE. THE EMPEROR HAS CALLED 200,000 MEN TO FIGHT.
AND SO WE ARE HERE IN THE NAME OF OUR GLORIOUS FATHER. TO PURGE AND SMITE THE FOUL ENEMY, THE HERETICS, AND UNHOLY CREATURES!
FOR THE EMPEROR!
https://www.youtube.com/watch?v=yBgELKUbKxY
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ae6b30 No.22269
Guild's name: 'The Grey Shield'
Political status: Council member.
Guild type: Humans party
Alliances:
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Members: 4/8
http://pastebin.com/VFfbLUmi
Fluff: The Grey Shield was founded by Marcus Thaddius in the city of Garvim which had a majority gnomish population. In this city humans were viewed as second class citizens and crime ran rampant in their sections. Arriving int his city after finishing his Paladin training he vowed to clean up the city and so the Grey Shield was established. Organizing human militia's and patrols slowly human life got better, much to the chagrin of the gnomish population. The gnomish nobles sent about on a brutal campaign of oppression against the human population. The Grey Shield rose to the moment tirelessly defending the population till The Empire noticed the lack of productivity from the city and a inquisitor was sent to sort out the whole mess bringing the humans up to the same standards as the gnomish citizens. With the battles seemingly won Marcus left with his right hand woman Katrina Lumier and his most loyal soldiers Mike and Tom Liftwer to find new wrongs to right and humans to help.
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ae6b30 No.22270
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ae6b30 No.22293
Note: I won't wait over 24 hours for a player to make a comment if I wish to continue with the game. However since we have not started yet I will give GLITTERSHINE some more time to post his sheet so we can have an organized proper start.
On the same note, I might not be here during Friday so if Glittershine doesn't post toady we'll have to start only at saturday
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ae6b30 No.22294
Members: http://pastebin.com/Vh67jbDE
Guild's name: Grayhounds
Political status: Council member
Guild type: Mercenary Band
Location: Bottom left of the map near the stone hall
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Fluff: During the last war the city faced, the leaders were forced to call upon outside mercenary contracts in order, one of which was the Grayhounds led by the unflappable Elijah Red. As the invading forces began to crack down on the city hope began to waver, most mercenary groups fled the city to save themselves and asked why he didn't take his men and leave Elijah responded "Fuck that noise, they paid us to protect the city and that's what we were going to do." The Grayhounds valiantly fought repelling the foreign invaders until they were completely driven out by the militia and standing army. They however suffered heavy casualties resulting in only 4 surriving members of the group. After the war was over the city was in such financial debt that they were unable to pay a majority of the merc groups ended up just rewarding the hounds for the valiance by positioning them as members of the council.
http://pastebin.com/03v5pgZR
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ae6b30 No.22370
CITY REPORT: http://pastebin.com/ESBtfxyh
(was too long for comment)
First to comment is the first to take action.
Read the http://imgur.com/oG5mnhw for in-depth description of each action
Read the city report before making your action, you can see available missions, recruits, prices and laws that affect everyone directly . http://pastebin.com/ESBtfxyh
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ae6b30 No.22372
>>22370
BRAUMELHALL BREWERY
Political status: Council member
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
>Heimr Braumelhall Varnleysson
>Guild Master
Build a tavern in the space east of the guild hall. It would be a new building anexed to the brewery, and its position near the docks will ensure plenty of clients. (10 ore, 10 meat, 10 crops)
>Groerl Braumelhall Freimkrsson
>Courtier
Expand territory. Get the market and the spaces over and under it. We need a good place to sell our beer. (-10 influence)
>Bramheild Greinherr Krerimdottar
>Member
Promote to Capitain. She will be in charge of the security in the guild. (-10 influence)
>Geurmmand Maellers Olfrindsson
>Member
Brew Beer: For X(x=guild members) crops you can brew enough beer to satisfy the members and sell the leftovers (+1 morale to all and X*10 gold added to guild)
Geurmmand will supervise the brewing process. We need some Braumelhall Ale for the opening of the new tavern. (-1 crops)
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ae6b30 No.22373
>>22370
http://pastebin.com/Q1vFfbJT
1) Courtier Mage Taker claims the territories including the Market 1E1SW of the Guild hall, and the two unclaimed territories north of it between us and the Iron Society Territory. This will give us a buffer zone to our east and help prevent anyone circling around our northern half. (-10 Influence)
2) Guild Leader Glass-Eyes builds a Tavern 1E of the Guild Hall, perfectly positioned to take advantage of traffic from the neighborhoods and the Market itself. (-10 Ore, -10 Meat, -10 Crops)
3) Promote "Breaker" to Captain Rank, as he's our chief bruiser anyway. (-10 Influence).
4) "Breaker" leads Mr. Jameson on Mission #12 Banish the imp from the market(Banish type, challenge 8, distance: none, direction: inside)
>META NOTE: You should include a readout that states how many threats there are in each direction.
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ae6b30 No.22374
>>22371
About the meta note: there is alreday a readout, look again (its just under the list of missions)
Mr.Jameson will have to remain idle since he is only a member. You can only send members to follow a guild leader / captain to a mission but they cant go on their own or lead a mission anywhere. its all described in the actions guide.
–
> Mage taker used his arcane tricks to impress or rather scare the local population to the east, no one denies that the area is now under your dominance.
> 'Breaker' the Dwarven Warrior is now a work manager!
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Jitat Glass-Eyes' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Alexandra Magetaker' the Halfling Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Breaker' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mr. Jameson' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
Jitat Glass-Eyes was looking around the city for trinkets and glittering items to add for the gnomish collection .
Alexandra Magetaker and Jitat Glass-Eyes tried to get along and play cards, yet none of them really had any fun.
Breaker felt angry all day and in a tantrum kicked some of Alexandra Magetaker's personal stuff (-1 morale).
Updated sheet: http://pastebin.com/zHadq9VB
–
> The tavern brings joy and laughs to the eastern part of the city, so much that it was not a hard task for Groerl to use the newcomming influence to convert new territories under your influence.
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior is now a captain!
>['Bramheild Greinherr Krerimdottar' the Dwarven Warrior is Proud] feels worthy and proud about the new role at the guild(+1 morale!
Geurmmand Maellers Olfrindsson brewed a new taste of brew, and sold it for the worth of 40 gold after sharing with the rest of the guild (+1 morale to all -4 crops +40 gold)
You have recieved 0 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Heimr Braumelhall Varnleysson' the Dwarven Ranger went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
Heimr Braumelhall Varnleysson spent the entire day at the guildhall reading a book.
Groerl Braumelhall Freimkrsson spent the whole day telling jokes to Bramheild Greinherr Krerimdottar (+1 morale).
Bramheild Greinherr Krerimdottar talked with Heimr Braumelhall Varnleysson about politics, they have found out they both share similliar opinions and views about the current events.
Bramheild Greinherr Krerimdottar now considers Heimr Braumelhall Varnleysson as a friend.
Heimr Braumelhall Varnleysson now considers Bramheild Greinherr Krerimdottar as a friend.
Geurmmand Maellers Olfrindsson spent a good time drinking at the guild's tavern(+1 morale).
'Heimr Braumelhall Varnleysson' the Dwarven Ranger feels happy and belong for being a part of the Dwarven party(+1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue feels happy and belong for being a part of the Dwarven party(+1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
Guild stats: http://pastebin.com/TVJTPHCD
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ae6b30 No.22380
Silverfitters' Leatherworks
Political status: Council member
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
http://pastebin.com/kaZFAF4j (Character Sheets Updated)
https://www.youtube.com/watch?v=vb-4OOGbtFU&index
1.) Send Courier Azucena Briallen to expand into the north-eastern territories; I think she has to appeal to the palace or something, since there's nothing here but forest and plains! (-10 Influence)
2.) Guild Leader Elie Silverfitter constructs a Tavern W2 (center west) of the Guild Hall; the only area in relatively close proximity to any residential sectors, and presumably a lot of mercenaries who lack a similar institution of their own. Diversification! (-10 Ore, -10 Meat, -10 Crops)
3.) Promote Mortimer to Work Manager rank; Good work kid, now you're going to lead the countless faceless nameless workers that will one day power our enterprise. For now though, it's all on you. (-10 Influence).
4.) Mortimer, get to butchering the livestock for their meat and skins! We're going to need lots of leather! A wolverine? Don't be silly Mortimer, it's just a dumb animal; it's more scared of you than you are of it! (Butcher the animals at the meadow outside the city)
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ae6b30 No.22381
>>22374
The Iron Society
>Histerman
Alongside Whodka go and purge the sewers of the Kobolds. (#11 fight)
>Vhiski
Hire 'Tallien' the Elven Warrior if possible we would need strong warriors for our guild.
>Whodka
Follows Histerman into battle
>Skyy
Promote to Work Manager (-10 influence)
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ae6b30 No.22382
>>22370
Members: http://pastebin.com/Vh67jbDE
Guild's name: Grayhounds
Political status: Council member
Guild type: Mercenary Band
Location: Bottom left of the map near the stone hall
Fame: 6
Influence: 20
Gold: 200
Resources: 5 Ore, 5 Meat, 15 Crops.
Might: 0
Fluff: During the last war the city faced, the leaders were forced to call upon outside mercenary contracts in order, one of which was the Grayhounds led by the unflappable Elijah Red. As the invading forces began to crack down on the city hope began to waver, most mercenary groups fled the city to save themselves and asked why he didn't take his men and leave Elijah responded "Fuck that noise, they paid us to protect the city and that's what we were going to do." The Grayhounds valiantly fought repelling the foreign invaders until they were completely driven out by the militia and standing army. They however suffered heavy casualties resulting in only 4 surriving members of the group. After the war was over the city was in such financial debt that they were unable to pay a majority of the merc groups ended up just rewarding the hounds for the valiance by positioning them as members of the council.
http://pastebin.com/03v5pgZR
1:Elijah gets the 5 guild members together in the newly constructed Guild. "Alright lads first order of business. Me and Thehice are going to head to the catacombs and clear out the wraiths, simple stuff." Combined Purge of (7)
2: "Nelile you know the most about taverns so I want you to get some boys together to help construct them right next to the guild hall. That'll be nice to come back to." 10 ore 10 meat, 10 crop
3: "Lynette I want you to take that wolverine job, no one knows the hill quite like you." Track (4)
4: "Oi and before you go get get out to expand to the grounds to the south. Gotta keep our reach long ya know."
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ae6b30 No.22392
>>22370
>Stats:
>http://pastebin.com/mkrBg7Vq
1. Hochmeisterin Theressa Vald, the Guild Leader, shall put forth the bid for the Lawkeeper position
2.3. 'Sindarel' the Elven Paladin, Courtier, 'Adrian Hunt' the Human Wizard, and 'Gertrud Stonehand' the Dwarven Ranger shall take the mission
Track the hyena at the warm-sands island(Track type, challenge 8, distance: medium, direction: east )
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ae6b30 No.22394
woah woah. Sorry guys I thought I was clear on this - Only members with a rank of "captain" or the rank of "guild leader" can lead a mission to eliminate a threat. You can't send members without a rank to lead, they can only be assigned to follow a captain/guild leader.
Members with ranks = members who can lead at crtain type of actions(courtier - diplomacy/expansion. work manager - labor, priest - pray/caste. and so on…)
Members without any rank - Can only FOLLOW other members who do have ranks and be party of their followers party.
Under each action in the rules there is a specified line that tells you which rank is needed for fulfilling that action. If you don't have anyone with that rank available - then you can't do it at the moment (until you promote someone / send guild leader who can do almost everything)
Hope that makes it clear…
please re-do your actions. If there is any misunderstanding im on the IRC chat almost all the time today (sunday).
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ae6b30 No.22395
>>22394
this message was referring to
>>22392
>>22382
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ae6b30 No.22397
>>22380
Addmentium: Add Bruce to help Morty on the butchering task. Come on big guy, I'm not paying you to sit there!
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ae6b30 No.22398
>>22380
>>22396
> Azucena Briallen draws the mark of the guild on nearby trees and rocks while persuading those who frown it is for their own - and good, making sure everyone knows it is the guild's turf.
Mortimer Knamenkiz slaughtered 4 meat.
Bruce Ecurb slaughtered 2 meat.
–
Mortimer Knamenkiz slaughtered 6 meat.
Bruce Ecurb slaughtered 0 meat.
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 12 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 6 meat and 0 crops.
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Elie Silverfitter' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Azucena Briallen' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mortimer Knamenkiz' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Bruce Ecurb' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
Elie Silverfitter and Azucena Briallen spent a nice day together travelling just outside the city walls.
Elie Silverfitter now considers Azucena Briallen as a friend.
Azucena Briallen now considers Elie Silverfitter as a friend.
Azucena Briallen spent the whole day telling jokes to Mortimer Knamenkiz (+1 morale).
Mortimer Knamenkiz concealed worms beneath Elie Silverfitter's pillow. Elie Silverfitter found it unfunny(-1 morale).
Bruce Ecurb talked with Elie Silverfitter about dreams and ambitions. Elie Silverfitter thought Bruce Ecurb's dreams are extremely stupid.
Bruce Ecurb now considers Elie Silverfitter as a rival.
Elie Silverfitter now considers Bruce Ecurb as a rival.
Guild stats: http://pastebin.com/LHNQqRGT
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ae6b30 No.22399
NOTE: From now on, giving a rank to a member doesn't take away his/her's action. So you can promote and still do an action with that member at the same turn.
>>22381
Skyy will also go to mine ore since now promoting and sending to a mission is possible.
Also, i imagine you meant fighting the gnolls from the sewers? there is no kobolds mission at the sewers.
–
The party has arrived to Fight the gnolls at the city's sewers
– Round 1 –
Histerman delivers a penetrating thrust, impaling the gnoll! (delivered 3 points of damage)
Whodka delivers a penetrating thrust, impaling the gnoll! (delivered 3 points of damage)
The gnolls lines are still holding strong against your fighting attempt!(hp: 7/13)
Whodka has taken 3 points of damage from a gnoll strike.
Histerman has taken 4 points of damage from a gnoll strike.
– Round 2 –
Histerman seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Whodka swings the sword in both hands high above the head, gaining momentum before unleashing it in a decapitating blow that hits the gnoll directly! (delivered 4 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 3/13)
Whodka has taken 5 points of damage from a gnoll strike.
Whodka has taken 4 points of damage from a gnoll strike.
'Whodka' the Dwarven Paladin Died of his wounds
– Round 3 –
Histerman slices the gnoll in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 1/13)
Histerman has taken 2 points of damage from a gnoll strike.
Histerman has taken 2 points of damage from a gnoll strike.
– Round 4 –
Histerman slices the gnoll in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The gnolls threat is no more!
You have looted 130 gold.
'Histerman' the Dwarven Warrior earned 130 points of experience!
'Histerman' the Dwarven Warrior(Trained) has earned enough experience and became a trained Warrior!(+1 class score, +1 overall score, new ability - Bane!)
You have gained 1 fame.
The party has returned home, bringing a total loot of 130 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 32 gold.
'Tallien' the Elven Warrior Has joined 'The Iron Society'
Skyy mined 8 ore.
–
Skyy mined 4 ore.
–
>[Guild type is workers union] Workers union don't have to pay any of the resources they have gathered at a labor mission no matter what the laws are.
The party has returned home, bringing a total loot of 0 gold, 12 ore, 0 meat and 0 crops.
Guild stats: http://pastebin.com/XhRaCJqZ
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ae6b30 No.22400
>>22398
Second Addmentium: meant to expand NW but mistyped due to being terrible at directions. Requesting shift to NW empty tiles instead of NE empty tiles!
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ae6b30 No.22401
>>22399
>>22381
– Aftermath –(i didnt have room in post)
You have recieved 0 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Vhiski' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Skyy' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Tallien' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Histerman' the Dwarven Warrior(Trained) has recovered 2 points of health.
Histerman and Skyy argued about politics, their argument soon turned ugly as they started cursing each other for their opinions.
Histerman now considers Skyy as a rival.
Skyy now considers Histerman as a rival.
Vhiski felt angry all day and in a tantrum kicked some of Skyy's personal stuff (-1 morale).
Skyy stole Vhiski 's underwear and hid it. Vhiski found it unfunny(-1 morale).
Tallien felt angry all day and in a tantrum kicked some of Histerman's personal stuff (-1 morale).
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ae6b30 No.22402
Guild's name: Ultrapaladins
Political status: Council member.
Guild type: Religious order
Alliances:
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Members: 4/8
http://pastebin.com/KJjdeP0K
Captain Smitus, Guild Master of the Ultrapaladins, Human Paladin
Sgt. Fisto, Courtier of the Ultrapaladins, Human Paladin
Shivros, Member of the Ultrapaladins, Human Paladin
Occam, Member of the Ultrapaladins, Human Paladin
Fluff:
Long ago, the EMPEROR looked upon a dark and hostile world and forsaw the need for elite warriors of humanity. Not a mere army or a creed but a race of human warriors who knew no fear, would never be tempted nor be found wanting. In the Emperor’s words: “I forsaw the need that these guys be the biggest badasses in all the fucking land. Also I need have some goddamn sons like holy shit why do these women keep dying in childbirth I-” Ahem.
Taking some of the best mages and apothecaries in the land, and capturing only the strongest of human barbarian women who for some reason always survived better than any of ours, he created of his own flesh and blood an elite cadre of warriors. Forged from his own blood, and enhanced to grow strong and powerful such as the Emperor himself. Raised from the moment they are born, to live within their thick and heavy armors, and serve until death. Their lives revolves around the worship and dedication to their father and emperor through the purging of his foes.
And the greatest of these warriors. . .THE ULTRA PALADINS. IN THEIR DAZZLING BLUE ARMOR, THE ULTRA PALADINS SHALL NEVER FALTER. ALWAYS THE FIRST TO EVERY FIGHT AND THE LAST TO LEAVE. THE EMPEROR HAS CALLED 200,000 MEN TO FIGHT.
AND SO WE ARE HERE IN THE NAME OF OUR GLORIOUS FATHER. TO PURGE AND SMITE THE FOUL ENEMY, THE HERETICS, AND UNHOLY CREATURES!
FOR THE EMPEROR!
https://www.youtube.com/watch?v=yBgELKUbKxY
1-2. Captain Smitus, Occam, and Shivros go to PURGE THE GHOULS FROM THE BLESSED RESTING GROUNDS
3.Sgt. Fisto goes to claim lands east. CLAIM IT IN THE NAME OF THE EXMPEROR [expand] (spend 10 Influence)
>>22374
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ae6b30 No.22403
>>22402
Finally after a short journey the party has arrived to Purge the ghoul from the village's cemetry
– Round 1 –
Captain Smitus is staring frightened at the ghoul, unable to take an action.
Shivros Starts singing in a high pitched voice. Suddeny, bright hands burst from the ground pulling the ghoul down back to oblivion (delivered 4 points of damage)
Occam draws a big circle on the ground and awaits the ghoul. When the ghoul closes in to attack it enters the circle, the circle lights up and traps the ghoul inside (delivered 3 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The ghoul is no more!
You have looted 70 gold.
'Captain Smitus' the Human Paladin earned 23 points of experience!
'Shivros' the Human Paladin earned 23 points of experience!
'Occam' the Human Paladin earned 23 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 70 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 17 gold.
– Aftermath –
You have gained 3 points of might for being a religious guild.
You have recieved 4 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Captain Smitus' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sgt. Fisto' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Shivros' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Occam' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
Sgt. Fisto and Shivros spent out a day in the market together and found they have alot in common.
Sgt. Fisto now considers Shivros as a friend.
Shivros now considers Sgt. Fisto as a friend.
Shivros and Sgt. Fisto went together to listen to the tales of a famous travelling bard who came through the city.(+1 morale to both)
Occam and Shivros shared their dreams and ambitions to each other and had a fascinating time.!
Occam now considers Shivros as a friend.
Shivros now considers Occam as a friend.
Guild stats: http://pastebin.com/gje4yUU0
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ae6b30 No.22404
Guild's name: Noble House of Nation
Political status: Council member
Guild type: Noble House
Location: http://i.imgur.com/DBBnKsz.jpg
Stats: http://pastebin.com/edit/vxJ4XdKw
Fame: 6
Influence: 20
Gold: 200
Resources: 15 Ore, 15 Meat, 15 Crops.
Might: 0
Fluff:
The Noble House of Nation is an old and magical one, looking back onto a long tradition rich history they seek to protect the city through worship of powerful gods, allowing them to sustain the population even in times of siege.
While charismatic and quick to pick up on things the House of Nation's members are often engaged in banter amongst one another, usually for good sports, however sometimes misunderstood.
Seeking to help those in need especially the Paladins of the family are kind but soft, while the family's own wizard is reknowned to be an evil schemer seeking nothing but his own benefit, the family's warrior being a noble knight of honor perhaps even surpassing the virtue of his Paladin brethren, though always prepared to strike down the family's enemies.
1) Elias will be tasked with expanding the Noble Family's territory towards the North seizing the two housing/village tiles and the gardening tile in the center.
2) Ash as the Courtier will be in charge of recruiting the following person for the Nation family.
>'Iblith' the Elven Wizard
3) Bazrael will pray for Power
4) Glitzerschein will pray for Power
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ae6b30 No.22405
>>22404
>Appoint Bazrael as Priest for 10 influence
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ae6b30 No.22406
>>22404
'Iblith' the Elven Wizard Has joined 'Noble House of Nation'
Bazrael Israel prayers were answered by 4 might.
Glitzerschein Hitlersein prayers were answered by 4 might.
– Aftermath –
You have gained 3 influence from nobility
You have recieved 4 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Elias Meanias' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ash Cash' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Bazrael Israel' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Glitzerschein Hitlersein' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Iblith' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
Elias Meanias felt angry all day and in a tantrum kicked some of Bazrael Israel's personal stuff (-1 morale).
Ash Cash spent the entire day at the guildhall reading a book.
Bazrael Israel went outside at night and danced to the moonlight.
Glitzerschein Hitlersein spent the entire day at the guildhall reading a book.
Iblith and Glitzerschein Hitlersein had to split the guild's house chores between them and couldn't agree on anything.
Iblith now considers Glitzerschein Hitlersein as a rival.
Glitzerschein Hitlersein now considers Iblith as a rival.
Guild stats: http://pastebin.com/uZpFuS0y
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ae6b30 No.22409
Im going to sleep now and i'll update the game (new turn) tomorrow.
PLEASE MAKE SURE TO COMMENT/ FIX COMMENT BY THEN because I will continue regardless, I have to make the game keep rolling in a certain pace and i don't want to drag anyhting too much (im also very hyped to cont).
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ae6b30 No.22419
1 ulber, perorocino, and herohero
15)Banish the fairy from the market(Banish type, challenge 12, distance: none, direction: inside)
2. Guild master momon will expand south.
(only three hexes I can get there so assume you're know which ones.
http://pastebin.com/inwW3Hpq
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ae6b30 No.22420
>>22419
Making herohero a captain
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ae6b30 No.22421
>>22382
> Your last action with the member Lynette is invalid since she can't lead a mission on her own, she must have the rank of a guild leader / captain. Therefor im simply going to add her to the others on the catacombs.
> you didn't specify in which tile you want the tavern so im just building it randmoly on one of the tiles
> your courtier can't oversee construction unless he is a work manager / guild master.
—
battle log : http://pastebin.com/TRj3F4F2
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Elijah Red' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Nelile Brown' the Halfling Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Lynnette Grey' the Human Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Thehice Green' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Elijah Red' the Human Warrior has recovered 1 points of health.
'Lynnette Grey' the Human Ranger has recovered 3 points of health.
'Thehice Green' the Elven Wizard has recovered 1 points of health.
Nelile Brown spent the whole day telling jokes to Thehice Green (+1 morale).
Thehice Green spent the entire day at the guildhall reading a book.
stats: http://pastebin.com/QGeRXNWZ
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ae6b30 No.22423
>>22421
I was letting your courtier build a tavern ujst this once as a "do something else" action for the cost of 8 influence, consider it a penatly for not paying attention to the rules. (at all, man, please re-read).
–
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ae6b30 No.22424
>>22392
Anniria: Your 2nd action was invalid, you can't just send a bunch of members to a mission without having a leader in the rank of guild leader / captain in charge of that group. Ill consider it a "do something else" option for now only and as a penalty you wont generate influence this turn. re-read rules later on.
–
>turn
You bargain for the position with the current men of honor and justice of the city who hold the empty seat until you influence them to face the fact your gods are just and you are fit fro the role. (you are now the lawkeepers guild)
– mission journey –
Sindarel accidently tripped and fell on Adrian Hunt. Adrian Hunt shouted at Sindarel to back off. (-1 morale to Sindarel)
Adrian Hunt accidently tripped and fell on Sindarel. Sindarel shouted at Adrian Hunt to back off. (-1 morale to Adrian Hunt)
Gertrud Stonehand accidently tripped and fell on Sindarel. Sindarel shouted at Gertrud Stonehand to back off. (-1 morale to Gertrud Stonehand)
–
Sindarel spent his time off the road praying to the gods.
Adrian Hunt spent his time off the road traveling around.
Gertrud Stonehand accidently tripped and fell on Adrian Hunt. Adrian Hunt shouted at Gertrud Stonehand to back off. (-1 morale to Gertrud Stonehand)
Finally after a medium journey the party has arrived to Track the hyena at the warm-sands island
(battle initiates)
– part 1 –
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ae6b30 No.22425
>>22424
– part 2 –
– Round 1 –
Sindarel pulled the string and was patiently waiting until the hyena turned its head. Only then Sindarel released a deadly arrow shot, striking between the eyes of the hyena! (delivered 3 points of damage)
Adrian Hunt shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the hyena. (delivered 1 points of damage)
Gertrud Stonehand has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted hyena in the center of the body. (delivered 2 points of damage)
The beast is wounded, yawning in pain to the air while covered by blood.(hp: 2/8)
Sindarel has taken 4 points of damage from a hyena strike.
– Round 2 –
Sindarel has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted hyena in the center of the body. (delivered 2 points of damage)
Guided by the voice of nature the group emerges victorious! The hyena will no longer endanger the wilderness!
You have looted 80 gold.
'Sindarel' the Elven Paladin earned 26 points of experience!
'Adrian Hunt' the Human Wizard earned 26 points of experience!
'Gertrud Stonehand' the Dwarven Ranger earned 26 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 80 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 20 gold.
– Aftermath –
You have gained 2 points of might for being a religious guild.
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You gained additional 1 fame for being the lawkeepers guild
'Hochmeisterin Theressa Vald' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sindarel' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Adrian Hunt' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Sindarel' the Elven Paladin has recovered 3 points of health.
Sindarel healed Sindarel for 1 point of damage!
Hochmeisterin Theressa Vald talked with Adrian Hunt about dreams and ambitions. Adrian Hunt thought Hochmeisterin Theressa Vald's dreams are extremely stupid.
Hochmeisterin Theressa Vald now considers Adrian Hunt as a rival.
Adrian Hunt now considers Hochmeisterin Theressa Vald as a rival.
Sindarel talked with Adrian Hunt about politics, they have found out they both share similliar opinions and views about the current events.
Sindarel now considers Adrian Hunt as a friend.
Adrian Hunt now considers Sindarel as a friend.
Gertrud Stonehand spent the entire day at the guildhall reading a book.
stats: http://pastebin.com/xJ8fnRPa
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ae6b30 No.22426
>>22418
'Herohero' the Elven Warrior is now a captain!
The party has arrived to Banish the fairy from the market
– Round 1 –
Herohero stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
The scroll levitates in the air while Peroroncino gestures hand symbols to the air. The words written in the scroll come out of the paper and start flying in circles around the fairy, creating powerful chains that bind it! (delivered 3 points of damage)
The scroll levitates in the air while Ulbert Alain Odle gestures hand symbols to the air. The words written in the scroll come out of the paper and start flying in circles around the fairy, creating powerful chains that bind it! (delivered 3 points of damage)
The fairy yells and twists on the floor, spouting demonic words in pain!(hp: 6/12)
Ulbert Alain Odle has taken 5 points of damage from a fairy strike.
Ulbert Alain Odle has taken 1 points of damage from a fairy strike.
– Round 2 –
Herohero started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the fairy to flinch. (delivered 1 points of damage)
Peroroncino masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the fairy (delivered 4 points of damage)
Ulbert Alain Odle takes a deep breath and breathes out on the scroll, the air causes the scroll to deform into a blazing ball of fire, flying directly at the fairy setting it ablaze! (delivered 5 points of damage)
Ancient tongues danced in arcane might around the fairy until it could take no more! The fairy is finally banished!
You have looted 120 gold.
'Herohero' the Elven Warrior earned 40 points of experience!
'Peroroncino' the Gnome Wizard earned 40 points of experience!
'Ulbert Alain Odle' the Gnome Wizard earned 40 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 120 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 30 gold.
– part 1 –
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ae6b30 No.22427
>>22419
>>22426
– part 2 –
-
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Momon' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Peroroncino' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Herohero' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard has recovered 3 points of health.
Momon and Peroroncino shared their dreams and ambitions to each other and had a fascinating time.!
Momon now considers Peroroncino as a friend.
Peroroncino now considers Momon as a friend.
Ulbert Alain Odle and Herohero spent out a day in the market together and found they have alot in common.
Ulbert Alain Odle now considers Herohero as a friend.
Herohero now considers Ulbert Alain Odle as a friend.
Peroroncino juggled fire infront of Momon. Momon thought it was exciting(+1 morale).
Herohero talked with Ulbert Alain Odle about politics, they have found out they both share similliar opinions and views about the current events.(+1 morale to both)
stats: http://pastebin.com/inwW3Hpq
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ae6b30 No.22428
>>22269
Since you didn't post your actions, im only giving you an aftermath. Be quicker next time.
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Marcus Thaddius' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Katrina Lumier' the Human Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Tom Liftwer' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
Katrina Lumier wrote a personal journal about the life at the guild
Tom Liftwer woken up on the right foot and was radiating optimism the entire day (+1 morale).
'Marcus Thaddius' the Human Paladin feels belong and happy to be a part of a Humans party(+1 morale)
'Katrina Lumier' the Human Ranger feels belong and happy to be a part of a Humans party(+1 morale)
'Tom Liftwer' the Human Warrior feels belong and happy to be a part of a Humans party(+1 morale)
'Mike Liftwer' the Human Rogue feels belong and happy to be a part of a Humans party(+1 morale)
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ae6b30 No.22429
>>22428
Also, guild stats: http://pastebin.com/VFfbLUmi
–
NEW TURN IS COMMING
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ae6b30 No.22430
CITY REPORT: http://pastebin.com/ESBtfxyh
First to comment is the first to take action.
Read the http://imgur.com/oG5mnhw for in-depth description of each action
Read the city report before making your action, you can see available missions, recruits, prices and laws that affect everyone directly . http://pastebin.com/ESBtfxyh
## HINT: Members with similar personalities are more likely to become friends…
## HINT: When sending members on a mission to a long journey they will interact, alot, rivals will cause each other pain. Friends will help each other.
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ae6b30 No.22432
>>22430
http://pastebin.com/Q1vFfbJT
>Send Glass-Eyes to recruit 'Anice Underhill' the Halfling Rogue
>Send Magetaker to trade 5 meat for 5 crops with the Iron Society
>Send 'Breaker' and Mr.Jameson to butcher
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ae6b30 No.22433
>>22432
meta: you should organize the stuff in jobs by area and by threat level for easier reading.
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ae6b30 No.22434
>>22432
Forgot to mention. I want to restrict eating of crops to JUST jistin, since he only eats them, everybody else needs to switch to a meat diet while we keep the tavern open.
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ae6b30 No.22435
1.herohero, ulbert, perorocino
18)Banish the spirit from the market(Banish type, challenge 8, distance: none, direction: inside)
2. Momon will expand to the three hexes in the east.
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ae6b30 No.22436
>>22435
You don't have the prestige to do that yet. it costs 10 to expand.
Also you might want to focus on banishing something outside the city, otherwise we're all kinda fucked because unless we all focus on killing off things in the east, we're going to start starving.
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ae6b30 No.22437
>>22430
>Send Katrina to recruit 'Osmond Donnel' the Human Wizard
>Send Mike,Tom and Marcus to fight the kobolds at the ruined village(Fight type, challenge 8, distance: short, direction: east)
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ae6b30 No.22440
>>22430
Amended Post:
Histerman will recruit the Halfling Paladin by the name of 'Lind Greenholm'
Skyy along side the elf will go to the meadows and butcher animals for food.
Vhiski will head to the south and expand our area of influence.
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ae6b30 No.22444
>>22432
Iron Society accepts
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ae6b30 No.22447
Silverfitters' Leatherworks
Political status: Council member
Fame: 6
Influence: 8
Gold: 300
Resources: 4 Ore, 8 Meat, 2 Crops.
Might: 3
http://pastebin.com/LHNQqRGT
1.) Ugh. Mortimer, keep an eye on that imbicel for me will you? Just, get him to cut some meat or something that gets him as far from my studdies as possible. (Sending Mortimer and Bruce to slaughter animals.)
2.) Miss Briallen, we're running critically short on crops due to the upkeep of that tavern! There is a general labor force north of the palace that specialises in stockpiling things like that which would be most admiable towards a transaction. I'm sure they will take just kindly to you, now off you go! (Sending Azucena to The Iron Society to trade 5 meat for five crops!)
3.) As for myself, I'll be looking at a promising acquaintance waiting near the recruitment hall; generally ease him into the current situation. Hear that, Mortimer? You'll be outranking someone (even if you are an inferior wizard). (Elie Silverfitter attempts to recruit Osmond Donnel, the Human Wizard!)
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ae6b30 No.22448
>>22444
>>22447
(Post referring to that one; deleted this one after noticing a rather ugly incomplete sentence; sorry, folks.)
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ae6b30 No.22449
>>22447
I except that trade as well
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ae6b30 No.22452
>>22403
Guild's name: 'Ultrapaladins'
Political status: Council member.
Guild type: Religious order
Alliances:
Fame: 6
Influence: 16
Gold: 253
Resources: 15 Ore, 13 Meat, 13 Crops.
Might: 7
Members: 4/8
Owned property:
*10 Territories
*4 Neighborhoods
*Guild Hall
http://pastebin.com/gje4yUU0
Captain Smitus, Guild Master of the Ultrapaladins, Human Paladin
Sgt. Fisto, Courtier of the Ultrapaladins, Human Paladin
Shivros, Member of the Ultrapaladins, Human Paladin
Occam, Member of the Ultrapaladins, Human Paladin
Fluff:
Long ago, the EMPEROR looked upon a dark and hostile world and forsaw the need for elite warriors of humanity. Not a mere army or a creed but a race of human warriors who knew no fear, would never be tempted nor be found wanting. In the Emperor’s words: “I forsaw the need that these guys be the biggest badasses in all the fucking land. Also I need have some goddamn sons like holy shit why do these women keep dying in childbirth I-” Ahem.
Taking some of the best mages and apothecaries in the land, and capturing only the strongest of human barbarian women who for some reason always survived better than any of ours, he created of his own flesh and blood an elite cadre of warriors. Forged from his own blood, and enhanced to grow strong and powerful such as the Emperor himself. Raised from the moment they are born, to live within their thick and heavy armors, and serve until death. Their lives revolves around the worship and dedication to their father and emperor through the purging of his foes.
And the greatest of these warriors. . .THE ULTRA PALADINS. IN THEIR DAZZLING BLUE ARMOR, THE ULTRA PALADINS SHALL NEVER FALTER. ALWAYS THE FIRST TO EVERY FIGHT AND THE LAST TO LEAVE. THE EMPEROR HAS CALLED 200,000 MEN TO FIGHT.
AND SO WE ARE HERE IN THE NAME OF OUR GLORIOUS FATHER. TO PURGE AND SMITE THE FOUL ENEMY, THE HERETICS, AND UNHOLY CREATURES!
FOR THE EMPEROR!
https://www.youtube.com/watch?v=yBgELKUbKxY
—
>Your men delved into darkness fearlessly, for the cause was just and the gods were watching!
"The dark gods have lost another servant today.
All hail the Emperor! Godhead of mankind!"
—
1. Sgt. Fisto heads northeast, expanding our territory to include the guard tower.
"Take and hold."
2. Captain Smitus, Occam, and Shivros head to the cemetary again to purge the sorrowful soul.
"This burial ground is in turmoil still.
CLEANSE IT IN THE NAME OF THE EMPEROR."
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ae6b30 No.22460
Im at work so i can't proccess anything complex here, just reply in simple comments.(ill generate your actions when i get home)
>>22434
Sure I can allow that but it will reduce 1 morale to all members due to no one liking to be on a forced diet.
>>22435
tans, you need 10 influence to expand which you currently dont have. please redo action.
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ae6b30 No.22465
>>22430
BRAUMELHALL BREWERY
Political status: Council member.
Guild type: Dwarven Brewery
Alliances:
Fame: 6
Influence: 8
Gold: 340
Resources: 4 Ore, 2 Meat, 0 Crops.
Might: 0
Members: 4/8
>Owned property:
*7 Territories
*3 Neighborhoods
*Guild Hall
*Tavern
http://pastebin.com/TVJTPHCD
>Heimr Braumelhall Varnleysson
>Guild Master
Access to the crops are esential to the city's survival… and to brew beer!
Fulfuill a mission: Track the wolf at the sapphire shore(Track type, challenge 8, distance: short, direction: east )
>Groerl Braumelhall Freimkrsson
>Courtier
That wolf must be found if we want the farmlands to be a safe place once again.
Join Heimr Braunmealhall Varnleysson party: Track the wolf at the sapphire shore(Track type, challenge 8, distance: short, direction: east )
>Bramheild Greinherr Krerimdottar
>Capitain
The kobolds are a scourge that must be elimiated. Their mere presence is an insult to our city.
Fulfuill a mission: Fight the kobolds at the ruined village(Fight type, challenge 8, distance: short, direction: east )
>Geurmmand Maellers Olfrindsson
>Member
Those kobolds are roaming freely across our precious crops. We'll have to teach them a lesson.
Join Bramheild Greinherr Krerimdottar party: Fight the kobolds at the ruined village(Fight type, challenge 8, distance: short, direction: east )
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ae6b30 No.22466
>>22435
1.herohero, ulbert
18)Banish the spirit from the market(Banish type, challenge 8, distance: none, direction: inside)
2. Momon and perorocino
8)Banish the imp from the market(Banish type, challenge 8, distance: none, direction: inside)
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ae6b30 No.22468
>>22465
The courtier and the member can't go on a mission on their own(also - sending only 1 member to a mission is very deadly). Only guild master/ captain can lead missions to eliminate threats. So please change that :)
You may still send the courtier and member to do a mission tho, they just can't /lead/ the mission. You can put them to follow the guild leader / captain and assist them in their mission :^).
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ae6b30 No.22469
>>22460
I can live with that.
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ae6b30 No.22470
>>22466
editing once again as new info came to light for me
ulbert will hire
7)'Felras' the Elven Wizard
2. Momon, perorocino, and herohero
8)Banish the imp from the market(Banish type, challenge 8, distance: none, direction: inside)
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ae6b30 No.22472
>>22468
>>22467
The courtier and the member are joining the guild master and the captain missions, respectevely. Maybe I didn't express myself properly, my bad.
>Mission 1: Track the wolf.
Track the wolf at the sapphire shore(Track type, challenge 8, distance: short, direction: east )
Party: Heimr Braumelhal, Groerl Braumelhall
>Mission 2: Smash some kobolds
Fight the kobolds at the ruined village(Fight type, challenge 8, distance: short, direction: east )
Party: Bramheild Greinherr, Geurmmand Maellers
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ae6b30 No.22475
>>22472
I'd also like to add: In case we hunt down the wolf, we'll bring it back to the Guild Hall to roast it and eat some meet. We have a tavern and a brewery, we know how to manage food. It's not like we are going to cacth any illness… rigth?
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ae6b30 No.22476
>>22475
Roll 1d100
If you roll under 20 - the wolf was poisonous
under 50 - it made everyone feel sick
under 80 - you managed to salvage some parts of the wolf that were… eatable (+2 meat)
80+ You know a special wolf stew from home, and you just happen to have brought all the ingredients too! (+5 meat)
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ae6b30 No.22477
| Rolled 24 (1d100) |
>>22476
Groelr looked at his cousin Heimr with distrust in his eyes.
-Are you sure about it?
-Of course, cousin! -answered heimr with great optimism. Do not worry, we are just cooking another piece of meat. There's literally nothing than can go wrong.
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ae6b30 No.22478
>>22432
'Anice Underhill' the Halfling Rogue Has joined 'The Empty Maw'
Breaker was too wroth and bossy towards Mr. Jameson and Jameson was too proud to listen, they both had hard time cooperating effectively.
–
Breaker slaughtered 0 meat.
Mr. Jameson slaughtered 2 meat.
–
Breaker slaughtered 2 meat.
Mr. Jameson slaughtered 0 meat.
–
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 2 meat and 0 crops.
Magetaker traded 5 meat for 5 crops with the Iron Society, everything went down fair and smooth.
[Meat diet] No one liked the idea of having a meat diet. 'What's a meat without some bread on the side?' (-1 morale to everyone)
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
It seems like everyone just had enough to eat without starving (+1 morale to all, guild ate 4 meat and 1 crops)
Jitat Glass-Eyes was practicing minor illusion tricks at the garden.
Alexandra Magetaker dressed like a zombie and spooked Jitat Glass-Eyes in the dark. Jitat Glass-Eyes laughed(+1 morale).
Breaker and Alexandra Magetaker spent out a day in the market together and found they have alot in common.
Breaker now considers Alexandra Magetaker as a friend.
Alexandra Magetaker now considers Breaker as a friend.
Mr. Jameson and Jitat Glass-Eyes spent the entire day together doing all the guild's house chores.
Anice Underhill spent a good time drinking at the guild's tavern(+1 morale).
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ae6b30 No.22479
>>22437
'Osmond Donnel' the Human Wizard Has joined 'The Grey Shield'
– Journey to the east –
You hear the sound of hysterical music, drums and pipes mixed alike beating in a crazed war rhym from behind a small hill above you, the beating gets louder until you can see a bunch of kobolds charging down the hill towards your party.
– Round 1 –
Marcus Thaddius seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Tom Liftwer swings the sword in both hands high above the head, gaining momentum before unleashing it in a decapitating blow that hits the kobold directly! (delivered 4 points of damage)
Mike Liftwer seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 1/5)
Mike Liftwer has taken 1 points of damage from a kobold strike.
>[Mike Liftwer is a Coward] Mike Liftwer took a hit and cried in horror for his life(-1 morale)
– Round 2 –
Marcus Thaddius sliced the air in a clumsy slashing sword cut, cutting the kobold only with the tip of the sword! (delivered 1 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The kobolds threat is no more!
You have looted 50 gold.
'Marcus Thaddius' the Human Paladin earned 16 points of experience!
'Tom Liftwer' the Human Warrior earned 16 points of experience!
'Mike Liftwer' the Human Rogue earned 16 points of experience!
You have gained 0 fame.
– part 1 –
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ae6b30 No.22480
>>22437
– part 2 –
Finally after a short journey the party has arrived to Fight the kobolds at the ruined village
– Round 1 –
Marcus Thaddius slices the kobold in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Tom Liftwer seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Mike Liftwer seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The kobolds lines are still holding strong against your fighting attempt!(hp: 6/8)
Mike Liftwer has taken 4 points of damage from a kobold strike.
>[Mike Liftwer is a Coward] Mike Liftwer took a hit and cried in horror for his life(-1 morale)
– Round 2 –
Marcus Thaddius slices the kobold in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Tom Liftwer sliced the air in a clumsy slashing sword cut, cutting the kobold only with the tip of the sword! (delivered 1 points of damage)
Mike Liftwer slices the kobold in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 1/8)
Marcus Thaddius has taken 2 points of damage from a kobold strike.
– Round 3 –
Marcus Thaddius slices the kobold in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The kobolds threat is no more!
You have looted 80 gold.
'Marcus Thaddius' the Human Paladin earned 26 points of experience!
'Tom Liftwer' the Human Warrior earned 26 points of experience!
'Mike Liftwer' the Human Rogue earned 26 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 130 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 32 gold.
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Marcus Thaddius' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Katrina Lumier' the Human Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Tom Liftwer' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Osmond Donnel' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Marcus Thaddius' the Human Paladin has recovered 3 points of health.
'Mike Liftwer' the Human Rogue has recovered 3 points of health.
Marcus Thaddius and Mike Liftwer spent out a day in the market together and found they have alot in common.
Marcus Thaddius now considers Mike Liftwer as a friend.
Mike Liftwer now considers Marcus Thaddius as a friend.
Katrina Lumier and Tom Liftwer tried to get along and play cards, yet none of them really had any fun.
Tom Liftwer and Marcus Thaddius talked about politics. They feared really expressing their thought and the discussion never got anywhere.
Mike Liftwer talked with Katrina Lumier about politics, they have found out they both share similliar opinions and views about the current events.
Mike Liftwer now considers Katrina Lumier as a friend.
Katrina Lumier now considers Mike Liftwer as a friend.
Osmond Donnel talked with Mike Liftwer about politics, they have found out they both share similliar opinions and views about the current events.
Osmond Donnel now considers Mike Liftwer as a friend.
Mike Liftwer now considers Osmond Donnel as a friend.
'Marcus Thaddius' the Human Paladin feels belong and happy to be a part of a Humans party(+1 morale)
'Katrina Lumier' the Human Ranger feels belong and happy to be a part of a Humans party(+1 morale)
'Tom Liftwer' the Human Warrior feels belong and happy to be a part of a Humans party(+1 morale)
'Mike Liftwer' the Human Rogue feels belong and happy to be a part of a Humans party(+1 morale)
'Osmond Donnel' the Human Wizard feels belong and happy to be a part of a Humans party(+1 morale)
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ae6b30 No.22481
>>22430
***
Guild stats
***
Guild's name: 'Noble House of Nation'
Political status: Council member
Stats: http://pastebin.com/edit/vxJ4XdKw
Guild type: Noble house
Alliances:
Fame: 6
Influence: 19
Gold: 200
Resources: 15 Ore, 15 Meat, 10 Crops.
Might: 12
Members: 5/8
–
Owned property:
*10 Territories
*6 Neighborhoods
*Guild Hall
–
1) Elias Meanias will pray
2) Glitzerschein Hitlersein will pray
3) Bazrael Israel will pray
4) World Master Titty Caster will pray
5) Ash Cash will go on to recruit 'Felras' the Elven Wizard
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ae6b30 No.22483
>>22480
forgot to add stats: http://pastebin.com/VFfbLUmi
>>22478
http://pastebin.com/zHadq9VB
–
>>22440
'Lind Greenholm' the Halfling Paladin Has joined 'The Iron Society'
Skyy slaughtered 2 meat.
Tallien slaughtered 4 meat.
–
Skyy slaughtered 2 meat.
Tallien slaughtered 2 meat.
–
>[Guild type is workers union] Workers union don't have to pay any of the resources they have gathered at a labor mission no matter what the laws are.
The party has returned home, bringing a total loot of 0 gold, 0 ore, 10 meat and 0 crops.
The knowledge of the plentiful meat gains you favor within the city, and the southern neighborhoods flock to join under your influence.
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Vhiski' the Dwarven Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Skyy' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Tallien' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Lind Greenholm' the Halfling Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Histerman' the Dwarven Warrior(Trained) has recovered 1 points of health.
Lind Greenholm healed Histerman for 1 point of damage!
Histerman and Vhiski tried to get along and play cards, yet none of them really had any fun.
Vhiski felt angry all day and in a tantrum kicked some of Lind Greenholm's personal stuff (-1 morale).
Skyy and Lind Greenholm argued about politics, their argument soon turned ugly as they started cursing each other for their opinions.
Skyy now considers Lind Greenholm as a rival.
Lind Greenholm now considers Skyy as a rival.
Tallien felt angry all day and in a tantrum kicked some of Histerman's personal stuff (-1 morale).
Lind Greenholm replied Im too tired to the house chores! leave me be… to Histerman. Histerman was annoyed (-1 morale).
Guild stats: http://pastebin.com/XhRaCJqZ
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ae6b30 No.22484
>>22481
5) Ash expands influence south instead
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ae6b30 No.22485
>>22447
Elie Silverfitter is dividing out roles to the party, some are herding while others are butchering.
Elie Silverfitter slaughtered 0 meat.
Mortimer Knamenkiz slaughtered 6 meat.
Bruce Ecurb slaughtered 0 meat.
Elie Silverfitter spent his resting time counting the remaining cattle.
Mortimer Knamenkiz spent his resting trying to avoid the horrible stench of the cattle
Elie Silverfitter was running around and scaring the cows Bruce Ecurb was herding. Bruce Ecurb had to spend alot of time and energy bringing that cows back (-1 morale to Bruce Ecurb)
–
Find the fattest cows and bring them before me! Elie Silverfitter commands, let's bring the best meat back to the city!!
Elie Silverfitter slaughtered 0 meat.
Mortimer Knamenkiz slaughtered 4 meat.
Bruce Ecurb slaughtered 2 meat.
Elie Silverfitter pushed Bruce Ecurb for standing idle in the way. They soon started shouting at each other until it almost led into a fight (-1 morale to both)
Mortimer Knamenkiz spent his resting time counting the remaining cattle.
Bruce Ecurb found a horseshoe and gave it to Mortimer Knamenkiz, it's supposed to bring luck said Bruce Ecurb(+1 morale to Mortimer Knamenkiz).
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 12 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 6 meat and 0 crops.
The Iron Society to traded 5 meat for five crops
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Elie Silverfitter' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Azucena Briallen' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Mortimer Knamenkiz' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Bruce Ecurb' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
Azucena Briallen spent the whole day telling jokes to Mortimer Knamenkiz (+1 morale).
Mortimer Knamenkiz and Azucena Briallen shared their dreams and ambitions to each other and had a fascinating time.!
Mortimer Knamenkiz now considers Azucena Briallen as a friend.
Azucena Briallen now considers Mortimer Knamenkiz as a friend.
Bruce Ecurb felt angry all day and in a tantrum kicked some of Azucena Briallen's personal stuff (-1 morale).
guild stats: http://pastebin.com/LHNQqRGT
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ae6b30 No.22486
>>22452
The guards at the guard tower were scared when Sgt. Fisto found them, they saw watched the threats at east and felt hopeless against them. Sgt. Fisto persuaded them that only the good gods can help them, and the tower fell under his influence.
Captain Smitus lost a shoe at while the party travelled through a swamp.
Shivros supported Occam idea to scout carefully before going to another area.(+1 morale to Occam).
Occam spent his time off the road traveling around.
–
Finally after a short journey the party has arrived to Purge the sorrowful soul from the village's cemetry
– Round 1 –
Captain Smitus Starts singing in a high pitched voice. Suddeny, bright hands burst from the ground pulling the sorrowful soul down back to oblivion (delivered 4 points of damage)
Shivros takes out a silver necklace with a godly mark and presses it against the sorrowful soul, repelling it backwards.(delivered 2 points of damage)
Occam draws a big circle on the ground and awaits the sorrowful soul. When the sorrowful soul closes in to attack it enters the circle, the circle lights up and traps the sorrowful soul inside (delivered 3 points of damage)
The sorrowful soul already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 4/13)
Captain Smitus has taken 1 points of damage from a sorrowful soul strike.
Occam has taken 2 points of damage from a sorrowful soul strike.
– Round 2 –
Captain Smitus Raises hands to the sky. The heavy clouds above Captain Smitus begin to scatter, and a divine ray of light emits from between the clouds impaling the sorrowful soul, scorching its skin to ashes! (delivered 5 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The sorrowful soul is no more!
You have looted 130 gold.
'Captain Smitus' the Human Paladin earned 43 points of experience!
'Shivros' the Human Paladin earned 43 points of experience!
'Occam' the Human Paladin earned 43 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 130 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 32 gold.
– Aftermath –
You have gained 4 points of might for being a religious guild.
You have recieved 4 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Captain Smitus' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sgt. Fisto' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Shivros' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Occam' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Captain Smitus' the Human Paladin has recovered 1 points of health.
'Occam' the Human Paladin has recovered 3 points of health.
Sgt. Fisto spent the whole day telling jokes to Shivros (+1 morale).
Occam and Captain Smitus talked about politics. They feared really expressing their thought and the discussion never got anywhere.
Guild stats: http://pastebin.com/gje4yUU0
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ae6b30 No.22488
>>22466
The party has arrived to Banish the imp from the market
– Round 1 –
Momon masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the imp (delivered 4 points of damage)
Peroroncino takes a deep breath and breathes out on the scroll, the air causes the scroll to deform into a blazing ball of fire, flying directly at the imp setting it ablaze! (delivered 5 points of damage)
Ancient tongues danced in arcane might around the imp until it could take no more! The imp is finally banished!
You have looted 80 gold.
'Momon' the Gnome Wizard earned 26 points of experience!
'Peroroncino' the Gnome Wizard earned 26 points of experience!
'Herohero' the Elven Warrior earned 26 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 80 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 20 gold.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 0 meat and 0 crops.
'Felras' the Elven Wizard Has joined 'AOG'
– Aftermath –
You have recieved 4 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Momon' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Peroroncino' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Herohero' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Felras' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard has recovered 1 points of health.
Momon and Ulbert Alain Odle shared their dreams and ambitions to each other and had a fascinating time.!
Momon now considers Ulbert Alain Odle as a friend.
Ulbert Alain Odle now considers Momon as a friend.
Ulbert Alain Odle spent the day hidden beneath the blanket, trying to sleep as much as possible.
Peroroncino concealed worms beneath Herohero's pillow. Herohero found it unfunny(-1 morale).
Herohero told an ancient elven story to everyone by the fireplace.
Felras spent the entire day at the guildhall reading a book.
Guild stats: http://pastebin.com/inwW3Hpq
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ae6b30 No.22489
>>22485
Elie was mumbling incoherent curses under his breath as he sat at his study, the chair he was poistioned on terribly creaky with each movement. The sooner he went forward with his goals he thought, the sooner he'd be able to kick that muscle-headed twit out of his organization and out of his hair. For now though, things were about merely adequately maintaining supplies as the draconian policies of the city forced him to work in manual labor just to gather supplies for his venture; they were at this point generating less money from their products and more from the locally hosted tavern.
Furhermore, he groaned at Osmond's decision to join the Grayshields; if he had been there earlier, he would have taken the time to explain to his colleague that there is a fine difference between their brand of wickedness and the sort of supremacist-ideology that bound their southern neighbors; they'd almost certainly catch him performing what they'd consider an illegal action and deport him away.
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ae6b30 No.22490
>>22488 was referring to >>22470
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ae6b30 No.22491
>>22472
Finally after a short journey the party has arrived to Track the wolf at the sapphire shore
– Round 1 –
Heimr Braumelhall Varnleysson shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolf. (delivered 1 points of damage)
Groerl Braumelhall Freimkrsson has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted wolf in the center of the body. (delivered 2 points of damage)
The wolf seem confident and prepared for your next strike!(hp: 5/8)
Groerl Braumelhall Freimkrsson has taken 4 points of damage from a wolf strike.
– Round 2 –
Heimr Braumelhall Varnleysson shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolf. (delivered 1 points of damage)
Groerl Braumelhall Freimkrsson has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted wolf in the center of the body. (delivered 2 points of damage)
The beast is wounded, yawning in pain to the air while covered by blood.(hp: 2/8)
Heimr Braumelhall Varnleysson has taken 5 points of damage from a wolf strike.
– Round 3 –
Heimr Braumelhall Varnleysson kept failing and trying to fit the arrow to the bow's string until the arrow fell to the ground.(delivered 0 points of damage)
Groerl Braumelhall Freimkrsson shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolf. (delivered 1 points of damage)
The beast is wounded, yawning in pain to the air while covered by blood.(hp: 1/8)
Groerl Braumelhall Freimkrsson has taken 1 points of damage from a wolf strike.
– Round 4 –
Heimr Braumelhall Varnleysson has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted wolf in the center of the body. (delivered 2 points of damage)
Guided by the voice of nature the group emerges victorious! The wolf will no longer endanger the wilderness!
You have looted 80 gold.
'Heimr Braumelhall Varnleysson' the Dwarven Ranger earned 40 points of experience!
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue earned 40 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 80 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 20 gold.
———
2nd mission
———
> NOTE: The Grey shields done the mission before you, so im switching it to "fight the kobolds on the cracking bridge" instead.
Finally after a short journey the party has arrived to Fight the kobolds at the cracking bridge
– Round 1 –
Bramheild Greinherr Krerimdottar charges towards the kobold and jumps while cutting through in a slashing blow that opens the kobold from bottom to top. The ground becomes dotted by a rain of blood. (delivered 6 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The kobolds threat is no more!
You have looted 60 gold.
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior earned 30 points of experience!
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior earned 30 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 60 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 15 gold.
> DM NOTE: Fucking 1 hit kill. nice. lucky bastard.
– part 1 –
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ae6b30 No.22492
– part 2 –
>>22477
The wolf smelled good, it really did. Smoke and beefy, or maybe chicken-y? Either way, everyone's stomach began to rumble in anticipation once they started digging through the dried burnt meat. Their belly rumbled once more as the food came out the way it came from, half chewed and sticky. It was un-eatable and anything but nourishing, as dwarves started vomiting what little they had to vomit on the floor (-2 morale to all).
– Aftermath –
You have recieved 0 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You don't have enough resources to maintain the tavern, the tavern will be closed until the end of the next turn
'Heimr Braumelhall Varnleysson' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior went down to the cellars to get meat, and was deeply dissapointed to find none! (-2 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior went down to the cellars to get meat, and was deeply dissapointed to find none! (-2 morale)
'Heimr Braumelhall Varnleysson' the Dwarven Ranger has recovered 2 points of health.
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue has recovered 1 points of health.
Heimr Braumelhall Varnleysson and Groerl Braumelhall Freimkrsson had to split the guild's house chores between them and couldn't agree on anything.
Heimr Braumelhall Varnleysson now considers Groerl Braumelhall Freimkrsson as a rival.
Groerl Braumelhall Freimkrsson now considers Heimr Braumelhall Varnleysson as a rival.
Groerl Braumelhall Freimkrsson wrote a personal journal about the life at the guild
Bramheild Greinherr Krerimdottar shouted at Heimr Braumelhall Varnleysson for cooking a lousy dinner (-1 morale).
Geurmmand Maellers Olfrindsson was trying new beard style ararngements.
'Heimr Braumelhall Varnleysson' the Dwarven Ranger feels happy and belong for being a part of the Dwarven party(+1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue feels happy and belong for being a part of the Dwarven party(+1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
Guild stats: http://pastebin.com/TVJTPHCD
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ae6b30 No.22493
>>22481
The flame of the candles at the altar grows high as the party begins to chant. The candles flame dances and twitches to the rhythm of the chant.
Elias Meanias prayers were answered by 4 might.
Bazrael Israel prayers were answered by 8 might.
Glitzerschein Hitlersein prayers were answered by 8 might.
Iblith prayers were answered by 8 might.
Elias Meanias spent his resting time admiring the ancient altar's stonework.
Elias Meanias told Bazrael Israel around everyone else that prayer should come from the heart, implying Bazrael Israel is praying for other reasons. (-1 morale to Bazrael Israel)
Glitzerschein Hitlersein spent his resting time admiring the ancient altar's stonework.
Glitzerschein Hitlersein overheared Iblith selfish prayers and then explained why we shouldn't ask the gods things for our own benefits. Iblith felt ashamed. (-1 morale to Iblith)
Ash cash expanded to the south.
– Aftermath –
You have gained 4 influence from nobility
You have recieved 4 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Elias Meanias' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ash Cash' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Bazrael Israel' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Glitzerschein Hitlersein' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Iblith' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
Elias Meanias shouted at Bazrael Israel for cooking a lousy dinner (-1 morale).
Ash Cash juggled fire infront of Glitzerschein Hitlersein. Glitzerschein Hitlersein thought it was exciting(+1 morale).
Bazrael Israel and Iblith argued about politics, their argument soon turned ugly as they started cursing each other for their opinions.
Bazrael Israel now considers Iblith as a rival.
Iblith now considers Bazrael Israel as a rival.
Glitzerschein Hitlersein and Elias Meanias had to split the guild's house chores between them and couldn't agree on anything.
Glitzerschein Hitlersein now considers Elias Meanias as a rival.
Elias Meanias now considers Glitzerschein Hitlersein as a rival.
Iblith felt angry all day and in a tantrum kicked some of Ash Cash's personal stuff (-1 morale).
Guild stats: http://pastebin.com/uZpFuS0y
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ae6b30 No.22496
>>22430
http://pastebin.com/xJ8fnRPa
Everyone shall go to purge the skeleton from beneath the monastery(Purge type, challenge 10, distance: none, direction: inside)
Free action:
Change the law, by the will of the Purifier it shall be so
Change treason punishment policy:
1)'Execute traitors policy' - If a guild attack another guild or tries to rebel against the throne and fails the leader will get executed.
The Punishment for traitors is death and damnation
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ae6b30 No.22509
>>22483
Pointing out my stats are blatantly wrong… given the trading and such.
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ae6b30 No.22510
>>22509
http://pastebin.com/Q1vFfbJT appropriate stats included (given that I had gained 2 meat, lost 5 to upkeep, and then lost 5 meat and gained 5 crops from trading)
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ae6b30 No.22523
>>22496
Since you didn't say who is leading, i assumed the guild leader in control.
>[Adrian Hunt is Proud] Adrian Hunt takes following a less experienced leader as a personal insult! (-2 morale)
'Church of the Purifier' will attempt completing a 10CR contract with the banish score of 1d20+9.
The party has arrived to Purge the skeleton from beneath the monastery
– Round 1 –
Hochmeisterin Theressa Vald takes out a silver necklace with a godly mark and presses it against the skeleton, repelling it backwards.(delivered 2 points of damage)
Sindarel takes out a silver necklace with a godly mark and presses it against the skeleton, repelling it backwards.(delivered 2 points of damage)
Adrian Hunt starts mumbling names of random gods towards the skeleton, atleast one of these names seem to have effect since the skeleton flinches in pain. (delivered 1 points of damage)
Gertrud Stonehand is staring frightened at the skeleton, unable to take an action.
The skeleton already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 5/10)
Sindarel has taken 1 points of damage from a skeleton strike.
Gertrud Stonehand has taken 2 points of damage from a skeleton strike.
>[Gertrud Stonehand is a Coward] Gertrud Stonehand took a hit and cried in horror for her life(-1 morale)
– Round 2 –
Hochmeisterin Theressa Vald starts mumbling names of random gods towards the skeleton, atleast one of these names seem to have effect since the skeleton flinches in pain. (delivered 1 points of damage)
Sindarel takes out a silver necklace with a godly mark and presses it against the skeleton, repelling it backwards.(delivered 2 points of damage)
Adrian Hunt draws a big circle on the ground and awaits the skeleton. When the skeleton closes in to attack it enters the circle, the circle lights up and traps the skeleton inside (delivered 3 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The skeleton is no more!
You have looted 100 gold.
'Hochmeisterin Theressa Vald' the Human Paladin earned 25 points of experience!
'Sindarel' the Elven Paladin earned 25 points of experience!
'Adrian Hunt' the Human Wizard earned 25 points of experience!
'Gertrud Stonehand' the Dwarven Ranger earned 25 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 100 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 25 gold.
> NEW POLICY: 'Execute traitors policy' - If a guild tries to rebel against the throne and fails the leader will get executed.
– Aftermath –
You have gained 2 points of might for being a religious guild.
You have recieved 3 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
You gained additional 1 fame for being the lawkeepers guild
'Hochmeisterin Theressa Vald' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Sindarel' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Adrian Hunt' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sindarel' the Elven Paladin has recovered 2 points of health.
'Gertrud Stonehand' the Dwarven Ranger has recovered 2 points of health.
Hochmeisterin Theressa Vald wrote a personal journal about the life at the guild
Sindarel told an ancient elven story to everyone by the fireplace.
Gertrud Stonehand and Sindarel argued about politics, their argument soon turned ugly as they started cursing each other for their opinions.
Gertrud Stonehand now considers Sindarel as a rival.
Sindarel now considers Gertrud Stonehand as a rival.
Guild stats: http://pastebin.com/xJ8fnRPa
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ae6b30 No.22525
——– ## NEW TURN ## ——–
> City event:
Heavy first rains falls harsh on the city, causing everything but the stones themselves to take shelter. The rain doesn't stop for days - a heavy sound of constant floods followed by rumblings from the south.
When the rain does finally stop you all realize the floods caused half of the city's available mines to collapse! (50% of the available mines are now depleted)
CITY REPORT: http://pastebin.com/ESBtfxyh
First to comment is the first to take action.
Read the http://imgur.com/oG5mnhw for in-depth description of each action
Read the city report before making your action, you can see available missions, recruits, prices and laws that affect everyone directly . http://pastebin.com/ESBtfxyh
## HINT: Members feel small and unimportant if the amount of fame at the guild is lesser than the amount of members…
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ae6b30 No.22530
>>22526
Ignore this post.
>>22525
http://pastebin.com/Q1vFfbJT
Guild's name: 'The Empty Maw'
Political status: Council member.
Guild type: Shadow organization
Alliances:
Fame: 6
Influence: 16
Gold: 400
Resources: 3 Ore, 2 Meat, 4 Crops.
Might: 4
Members: 5/8
1) Guild Master Jistin Glass-Eyes leads Mr. Jameson on Mission Number 12)Banish the spirit from the market(Banish type, challenge 8, distance: none, direction: inside)
2) Work Leader 'Breaker' leads Annice Underhill and Alexandra Magetaker to butcher in the north.
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ae6b30 No.22531
>>22530
Once again, assuming enough meat is gathered, put everyone who can be on a meat diet, on one. Until we can open up the markets.
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ae6b30 No.22532
>>22525
>Tom Liftwer shall be promoted to Captain -10 influence
>Katrina will bid for the Sentinel position - 20 influence
>Tom and Osmond Fight the gnolls at the city's sewers(Fight type, challenge 7, distance: none, direction: inside)
>Marcus and Mike Track the wolverine at the snowy hills(Track type, challenge 6, distance: medium, direction: north)
http://pastebin.com/VFfbLUmi
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ae6b30 No.22534
>>22465
>>22525
To the Braumelhall Brewery
Dear Heimr Braumelhall Varnleysson,
For the stability of the city, and for the good of your own products, you should take advantage of the garden house in your territory in order to become Stewards of the city. In doing so, you will be in charge of festivities, and opening new sources of resources. As Brewers, and Dwarves, you no doubt understand the importance of farmlands and mines both. At the same time, you could put your excellent brew on show for festivities. Given the recent mine collapses, and the slowly thinning supplies exterior to the city, we need someone to take the reigns of City Stewards and keep the city afloat.
I can think of no other guild so well suited for the role as the Braumelhall Brewery. Please, take up this banner, and you will not find yourself short of allies from my quarter.
~A Concerned Fellow Guild Leader
~Jistin Glass-Eyes
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ae6b30 No.22538
>>22525
Histerman and Ling head into the Sewers to fight the Smaller Gnolls tribe. (#10)
Vhiski Heads to the south grabbing the empty market street next to the Palace. (Last three southern Tiles)
Send Skyy and the Elf to the Meadows to continue collecting precious food.
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ae6b30 No.22540
>>22525
>>22534
To the Empty Maw
Dear Jitat Glass-Eyes,
The Braumelhall Brewery would gladly apply to become Stewards. Unfortunately, one can not always do what he wants, and has to do what he must. The current shortage of crops is seriously hurting our business. Right now opening the markets and making the farmland secure once again are our top priorities.
If the Empty Maw could help with this issues, it would be highly appreciated, and we would be able to become stewards.
Attn:
Heimr Braumelhall Varnleysson
PD: As a token of good will and frienship, I have also sent you two bottles of Braumelhall Premium Ale. I hope you enjoy them.
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ae6b30 No.22541
>>22540
Dear Heimr Braumelhall Varnleysson,
To the Braumelhall Brewery, I had not had a chance to try your excellent brew until this message had been delivered, though one of my members had and recommended it. I had always considered myself more of a brandy person until this moment, but your Ale has certainly sold me. Once I have opened up the markets properly, my organization will have to purchase a supply line of your ale to expand the selection in our own tavern. I look forward to future business with you. I will send my right hand woman to see to the claiming of the Trade Master Title at the first opportunity.
~Jistin Glass-Eyes
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ae6b30 No.22542
>>22525
BRAUMELHALL BREWERY
Political status: Council member.
Guild type: Dwarven party
Alliances:
Fame: 6
Influence: 14
Gold: 445
Resources: 4 Ore, 0 Meat, 0 Crops.
Might: 0
Members: 4/8
>Owned property:
*10 Territories
*3 Neighborhoods
*Guild Hall
*Tavern
Since there are less than 4 nothern threats, Heimr Braumelhall Varnleysson, the Guild Master, and Groerl Braumelhall Freimkrsson, the courtier, will go to the meadow to get some meat.
Bramheild Greinherr Krerimdottar, the capitain, and Geurmmand Maellers Olfrindsson will go to slay some more kobolds: Fight the kobolds at the cracking bridge(Fight type, challenge 10, distance: short, direction: east)
The sortage of food has forced us to rationate it. When distributting the meat, the member with the less morale will be the first to eat.
>Heimr Braumelhall Varnleysson
>Guild Master
-Butcher the animals at the meadow outside the city
We need something to eat, and we need it now. And who knows, perhaps we can hunt a wolf. With some improvements, wolf meat can definetly be tasty.
>Groerl Braumelhall Freimkrsson
>Courtier
-Join Heimr Braumelhall: Butcher the animals at the meadow outside the city
Urgh… meat… thinking about meat makes me feel sick. After eating that wolf I may become vegetarian.
>Bramheild Greinherr Krerimdottar
>Capitain
Fulfuill a mission: Fight the kobolds at the cracking bridge(Fight type, challenge 10, distance: short, direction: east)
-Those bastards keep flooding the farmlands! We'll drive them out of our land.
>Geurmmand Maellers Olfrindsson
>Member
Join Bramheild Greinherr: Fight the kobolds at the cracking bridge(Fight type, challenge 10, distance: short, direction: east)
-Time to do some more kobold milling… I hope Bramheil leaves some kobolds for my axe.
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ae6b30 No.22543
>>22527
This is against his personality (Evil). Characters can't do something that is strictly against their personalities. If you have an idea how this action could fit his personality even tho he is evil (show how it serves his selfish interests somehow) then roleplay it in a way that will convince me that this was an "evil" act. Currently, I can't allow jitat to sacrifice his own food for others due to roleplay reasons not given.
–
>>22526
>to mine in the north.
You mean mine in the south * ftfy.
There are too many threats there, mining is not possible. Please change action
–
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ae6b30 No.22545
>>22543
Reasoning for future:
"Everyone else in my guild is evil, or wrothful, and I want to convince them all that I have their best interests at heart when really I'd sell them down the river in a heartbeat. My goal is to manipulate them into pawns of mine, and if that means a little personal sacrifice (temperate) for long term planning? Then so be it. I'll deal. I wouldn't KILL myself or endanger my own health for them, but I'll play the silly game out for a little while at least."
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ae6b30 No.22546
>>22529
The party has arrived to Banish the spirit from the market
– Round 1 –
Jitat Glass-Eyes takes a deep breath and breathes out on the scroll, the air causes the scroll to deform into a blazing ball of fire, flying directly at the spirit setting it ablaze! (delivered 5 points of damage)
Mr. Jameson started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the spirit to flinch. (delivered 1 points of damage)
The spirit yells and twists on the floor, spouting demonic words in pain!(hp: 2/8)
Jitat Glass-Eyes has taken 3 points of damage from a spirit strike.
– Round 2 –
Jitat Glass-Eyes stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
Mr. Jameson stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
The spirit yells and twists on the floor, spouting demonic words in pain!(hp: 2/8)
Jitat Glass-Eyes has taken 4 points of damage from a spirit strike.
– Round 3 –
Jitat Glass-Eyes stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
The scroll levitates in the air while Mr. Jameson gestures hand symbols to the air. The words written in the scroll come out of the paper and start flying in circles around the spirit, creating powerful chains that bind it! (delivered 3 points of damage)
Ancient tongues danced in arcane might around the spirit until it could take no more! The spirit is finally banished!
You have looted 80 gold.
'Jitat Glass-Eyes' the Gnome Wizard earned 40 points of experience!
'Mr. Jameson' the Human Wizard earned 40 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 80 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 20 gold.
> everyone loses 1 morale for being on a meat diet.
– part 1 –
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ae6b30 No.22547
>>22546
You keep referencing the wrong post: >>22530
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ae6b30 No.22548
>>22530
Alexandra Magetaker spent his resting time counting the remaining cattle.
Breaker helped Alexandra Magetaker to chase a lamb, they cooperated and caught her. It all felt like a fun little game(+1 morale to both)
Poppy Bottomtop was running around and accidently scared one of the cows Anice Underhill was herding. Anice Underhill had to spend alot of time and energy bringing that cow back (-1 morale to Anice Underhill)
Anice Underhill was running around and accidently scared one of the cows Poppy Bottomtop was herding. Poppy Bottomtop had to spend alot of time and energy bringing that cow back (-1 morale to Poppy Bottomtop)
–
Alexandra Magetaker slaughtered 8 meat.
Breaker slaughtered 6 meat.
Anice Underhill slaughtered 0 meat.
Poppy Bottomtop slaughtered 0 meat.
A crate of meat start moving on its own for no reason, as if something was trapped inside. Atfirst everyone ignores it, but then the crate started moving violently and flipped around
As the party approaches to open the crate - it explodes to a thousand pieces of wood, and from within you see an animated abomination made of the meat you have butchered - charging right at you!
– Round 1 –
Alexandra Magetaker takes out a silver necklace with a godly mark and presses it against the meat-abomination, repelling it backwards.(delivered 2 points of damage)
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
Poppy Bottomtop is staring frightened at the meat-abomination, unable to take an action.
The meat-abomination still looks at you with a hunger beneath its eyes!(hp: 9/12)
Breaker has taken 1 points of damage from a meat-abomination strike.
Anice Underhill has taken 2 points of damage from a meat-abomination strike.
– Round 2 –
Alexandra Magetaker is staring frightened at the meat-abomination, unable to take an action.
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
Poppy Bottomtop is staring frightened at the meat-abomination, unable to take an action.
The meat-abomination still looks at you with a hunger beneath its eyes!(hp: 8/12)
Breaker has taken 5 points of damage from a meat-abomination strike.
Poppy Bottomtop has taken 4 points of damage from a meat-abomination strike.
– Round 3 –
Alexandra Magetaker is staring frightened at the meat-abomination, unable to take an action.
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
Poppy Bottomtop is staring frightened at the meat-abomination, unable to take an action.
The meat-abomination still looks at you with a hunger beneath its eyes!(hp: 7/12)
Poppy Bottomtop has taken 2 points of damage from a meat-abomination strike.
'Poppy Bottomtop' the Gnome Commoner Died of his wounds
Anice Underhill has taken 3 points of damage from a meat-abomination strike.
– Round 4 –
Alexandra Magetaker takes out a silver necklace with a godly mark and presses it against the meat-abomination, repelling it backwards.(delivered 2 points of damage)
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
The meat-abomination already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 4/12)
Anice Underhill has taken 1 points of damage from a meat-abomination strike.
Anice Underhill has taken 1 points of damage from a meat-abomination strike.
– Round 5 –
(next post)
– part 2 –
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ae6b30 No.22549
>>22548
Alexandra Magetaker starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill is staring frightened at the meat-abomination, unable to take an action.
The meat-abomination already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 3/12)
Breaker has taken 2 points of damage from a meat-abomination strike.
Breaker has taken 2 points of damage from a meat-abomination strike.
– Round 6 –
Alexandra Magetaker is staring frightened at the meat-abomination, unable to take an action.
Breaker is staring frightened at the meat-abomination, unable to take an action.
Anice Underhill starts mumbling names of random gods towards the meat-abomination, atleast one of these names seem to have effect since the meat-abomination flinches in pain. (delivered 1 points of damage)
The meat-abomination already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 2/12)
Breaker has taken 3 points of damage from a meat-abomination strike.
'Breaker' the Dwarven Warrior Died of his wounds
Anice Underhill has taken 6 points of damage from a meat-abomination strike.
'Anice Underhill' the Halfling Rogue Died of her wounds
– Round 7 –
Alexandra Magetaker takes out a silver necklace with a godly mark and presses it against the meat-abomination, repelling it backwards.(delivered 2 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The meat-abomination is no more!
You have looted 120 gold.
'Alexandra Magetaker' the Halfling Rogue earned 120 points of experience!
'Alexandra Magetaker' the Halfling Rogue(Trained) has earned enough experience and became a trained Rogue!(+1 class score, +1 overall score, new ability - Light foot!)
You have gained 1 fame.
–
The party has returned home, bringing a total loot of 120 gold, 0 ore, 30 meat and 0 crops.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 30 gold.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 15 meat and 0 crops.
You have recieved 2 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Jitat Glass-Eyes' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Alexandra Magetaker' the Halfling Rogue(Trained) went down to the cellars and consumed meat(-1 meat, +1 morale)
'Mr. Jameson' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Jitat Glass-Eyes' the Gnome Wizard has recovered 1 points of health.
Jitat Glass-Eyes and Alexandra Magetaker argued about politics, their argument soon turned ugly as they started cursing each other for their opinions.
Jitat Glass-Eyes now considers Alexandra Magetaker as a rival.
Alexandra Magetaker now considers Jitat Glass-Eyes as a rival.
Alexandra Magetaker concealed worms beneath Jitat Glass-Eyes's pillow. Jitat Glass-Eyes found it unfunny(-1 morale).
Guild stats: http://pastebin.com/zHadq9VB
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ae6b30 No.22550
>>22532
'Tom Liftwer' the Human Warrior is now a captain!
>['Tom Liftwer' the Human Warrior is Proud] feels worthy and proud about his new role at the guild(+1 morale!
Katrina is already familiar with all the men at the gaurd tower, and has influence over the garrison as is. With the help of the group influence she managed to convince the southern tower to call for a declaration - the garrison special recruits will from now on be supervised by the grey shield!
The party has arrived to Fight the gnolls at the city's sewers
– Round 1 –
Tom Liftwer slices the gnoll in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Osmond Donnel sliced the air in a clumsy slashing sword cut, cutting the gnoll only with the tip of the sword! (delivered 1 points of damage)
The gnolls lines are still holding strong against your fighting attempt!(hp: 4/7)
Tom Liftwer has taken 5 points of damage from a gnoll strike.
– Round 2 –
Tom Liftwer seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Osmond Donnel delivers a penetrating thrust, impaling the gnoll! (delivered 3 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 1/7)
Osmond Donnel has taken 2 points of damage from a gnoll strike.
– Round 3 –
Tom Liftwer swings the sword in both hands high above the head, gaining momentum before unleashing it in a decapitating blow that hits the gnoll directly! (delivered 4 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The gnolls threat is no more!
You have looted 70 gold.
'Tom Liftwer' the Human Warrior earned 35 points of experience!
'Osmond Donnel' the Human Wizard earned 35 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 70 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 17 gold.
– part 1 –
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ae6b30 No.22551
>>22532
>>22550
– part 2 –
Marcus Thaddius helped Mike Liftwer find berries in the woods (+1 morale to Mike Liftwer).
Mike Liftwer's bag got ripped open and the supplies fell and rolled to the ground. Marcus Thaddius hurried to help Mike Liftwer collect everything and replace what's broken.(+1 morale to Mike Liftwer).
–
Marcus Thaddius and Mike Liftwer were sharing the drinks and food they brought to the journey with each other!(+1 morale to both)
Mike Liftwer's bag got ripped open and the supplies fell and rolled to the ground. Marcus Thaddius hurried to help Mike Liftwer collect everything and replace what's broken.(+1 morale to Mike Liftwer).
–
Finally after a medium journey the party has arrived to Track the wolverine at the snowy hills
– Round 1 –
Marcus Thaddius shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolverine. (delivered 1 points of damage)
Mike Liftwer kept failing and trying to fit the arrow to the bow's string until the arrow fell to the ground.(delivered 0 points of damage)
The wolverine seem confident and prepared for your next strike!(hp: 5/6)
Mike Liftwer has taken 5 points of damage from a wolverine strike.
>[Mike Liftwer is a Coward] Mike Liftwer took a hit and cried in horror for his life(-1 morale)
– Round 2 –
Marcus Thaddius shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolverine. (delivered 1 points of damage)
Mike Liftwer shot in panic, withotu even looking at the target. By sheer luck only the arrow managed to graze the wolverine. (delivered 1 points of damage)
The beast is wounded, yawning in pain to the air while covered by blood.(hp: 3/6)
Marcus Thaddius has taken 2 points of damage from a wolverine strike.
– Round 3 –
Marcus Thaddius has taken the time to aim and calmly shot an arrow that silently whistled through the air and hitted wolverine in the center of the body. (delivered 2 points of damage)
Mike Liftwer pulled the string and was patiently waiting until the wolverine turned its head. Only then Mike Liftwer released a deadly arrow shot, striking between the eyes of the wolverine! (delivered 3 points of damage)
Guided by the voice of nature the group emerges victorious! The wolverine will no longer endanger the wilderness!
You have looted 60 gold.
'Marcus Thaddius' the Human Paladin earned 30 points of experience!
'Mike Liftwer' the Human Rogue earned 30 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 60 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 15 gold.
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You gained additional 1 fame for being the sentinels guild
'Marcus Thaddius' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Katrina Lumier' the Human Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Tom Liftwer' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Osmond Donnel' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Marcus Thaddius' the Human Paladin has recovered 2 points of health.
'Tom Liftwer' the Human Warrior has recovered 3 points of health.
'Mike Liftwer' the Human Rogue has recovered 1 points of health.
'Osmond Donnel' the Human Wizard has recovered 3 points of health.
Tom Liftwer woken up on the right foot and was radiating optimism the entire day (+1 morale).
Mike Liftwer and Katrina Lumier travelled together to the corner of the city where they found their own hangout loaction and spent the day in it.(+1 morale to both)
Osmond Donnel shouted at Marcus Thaddius for cooking a lousy dinner (-1 morale).
'Marcus Thaddius' the Human Paladin feels belong and happy to be a part of a Humans party(+1 morale)
'Katrina Lumier' the Human Ranger feels belong and happy to be a part of a Humans party(+1 morale)
'Tom Liftwer' the Human Warrior feels belong and happy to be a part of a Humans party(+1 morale)
'Mike Liftwer' the Human Rogue feels belong and happy to be a part of a Humans party(+1 morale)
'Osmond Donnel' the Human Wizard feels belong and happy to be a part of a Humans party(+1 morale)
Guild stats: http://pastebin.com/VFfbLUmi
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ae6b30 No.22552
>>22538
> Histerman and Ling head into the Sewers to fight the Smaller Gnolls tribe. (#10)
was already done by the gery shield, pick a different action
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ae6b30 No.22553
>>22552
Head to the south and fight the goblins in the mud caverns (#10), was looking at old paste i think.
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ae6b30 No.22554
>>22552
Can two guilds cooperate on a fight mission?
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ae6b30 No.22555
>>22525
>http://pastebin.com/xJ8fnRPa
1. Sindarel shall take an expansion action, expanding the guild's territory into the market and the two neighborhood tiles next to it and the guild area.
2.3.4. Led my the Hochmeisterin the remaining guild members shall go to the butchery to collect meat
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ae6b30 No.22557
Made a prototype for using dead space, and better measuring when people can do stuff, also color coding for what actions are available where. Also shows the total number of threats in a region.
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ae6b30 No.22589
>>22525
http://pastebin.com/gje4yUU0
1-4. Captain Smitus, Sgt. Fisto, Occam, and Shivros all head to the Graveyard to purge the Wraith.
"The enemies of man wage war eternal. And eternal shall the ultrapaldins ride forth to meet them!
They seek to stir the graves where rests the souls of the faithful, but the faithful shall send them back from whence they came! FOR THE EMPEROR!"
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ae6b30 No.22590
>>22557
that's neat! I will add it to code (maybe with a few deatiled changes) next update
–
Not sure I have time to comment since I woke up too late and I have to get on my way to work in 5 minutes. Will try to squeeze in 1 comment now and the rest i'll do when i get back.
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ae6b30 No.22592
1.) After much debilitation, Elie Silverfitter decides to go himself and claim the last set of vacant tiles to the west, earning him three additonal tiles of nothing! (Claiming three upper tiles to the left of the map, -10 influence.)
2.) Mortimer and Bruce are sent to harvest meat. Any observing third parties would be unable to make out what Elie is saying, but he seems to be rather dismissive of the whole venture.
3.) Azicema Briallen has been ordered to tan the skins from the slaughtered livestock and use them to craft actual leather goods like in the guild's job description and sell them in the tavern to new adventurers (and those that like leather) in need of eqiupment. (Attempt to generate additional gold through leather goods, using an arbitrary formula involving possibly the knowledge skill and the amount of animals slaughtered by Mortimer and Bruce.)
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ae6b30 No.22593
>>22553
The wind was blowing hot desert sand from farther south, so the party decided to take a detour through a canyon of twisting rocky cliffs where they could be protected from the wind's wrath.
The detour just became interesting as the party discovered a treasure chest high on one of the stoney shelfs the cliff above you is made of.
The party looks up to the cliff, it is slippery by ages of wind curving it smooth, and as the cliff get higher the wind grows stronger.
>[Histerman has the highest climb skill] Histerman was tasked to climb the cliff and recover the chest!
>[1d20 skill(climb) check roll] Histerman rolled 1d20+4 and scored 22 against 17CR.
Histerman begins climbing the cliff, the start seem easy as Character@1b29663 rolls up the rocks. But then a strong wind caught Histerman unprepared. By the end. Histerman fingers were all bleeding from hanging on the cliff against the high winds, but the chest was recovered!
The party gathers around the chest as Histerman opened it slowly. The golden glitter is unmistaken, and as the chest was slid open fully everyone could witness the massive amount of gold laying inside(+200 gold)
Finally after a short journey the party has arrived to Fight the goblins at the caverns of mud
– Round 1 –
Histerman charges towards the goblin and jumps while cutting through in a slashing blow that opens the goblin from bottom to top. The ground becomes dotted by a rain of blood. (delivered 5 points of damage)
Lind Greenholm seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 3/8)
Histerman has taken 3 points of damage from a goblin strike.
– Round 2 –
Histerman charges towards the goblin and jumps while cutting through in a slashing blow that opens the goblin from bottom to top. The ground becomes dotted by a rain of blood. (delivered 6 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The goblins threat is no more!
You have looted 80 gold.
'Histerman' the Dwarven Warrior(Trained) earned 40 points of experience!
'Lind Greenholm' the Halfling Paladin earned 40 points of experience!
You have gained 0 fame.
The party has returned home, bringing a total loot of 80 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 70 gold.
Skyy slaughtered 0 meat.
Tallien slaughtered 2 meat.
–
Skyy slaughtered 2 meat.
Tallien slaughtered 2 meat.
–
>[Guild type is workers union] Workers union don't have to pay any of the resources they have gathered at a labor mission no matter what the laws are.
The party has returned home, bringing a total loot of 0 gold, 0 ore, 6 meat and 0 crops.
Vhisky has expanded south
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Vhiski' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Skyy' the Dwarven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Tallien' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Lind Greenholm' the Halfling Paladin went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Histerman' the Dwarven Warrior(Trained) has recovered 1 points of health.
Lind Greenholm healed Histerman for 1 point of damage!
Histerman wrote a personal journal about the life at the guild
Vhiski spent the entire day at the guildhall reading a book.
Skyy talked with Tallien about dreams and ambitions. Tallien thought Skyy's dreams are extremely stupid.
Skyy now considers Tallien as a rival.
Tallien now considers Skyy as a rival.
Tallien and Vhiski spent the entire day together doing all the guild's house chores.
Lind Greenholm was sitting at the corner of the guildhall looking at the walls the entire day, doing absolutly nothing.
Stats: http://pastebin.com/XhRaCJqZ
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ae6b30 No.22600
>>22554
Mmm, its a good suggestion. Tbh I wanted to make it possible but forgot (tho guilds can cooperate when fighting other guilds, but forgot to adjust this method for missions). Its still /possible/ but unless its vital to you i prefer you wont do it, since it means i have to re-code how missions work and i might corrupt the current game and have to reset everything. Im agile and can program on the fly, but too complicated things or messing with how the program generates stuff may cause a crash and data corruption. it'd be fine if we weren't in the middle of the game already.
I'll make sure to make it possible for the next game, after all this is just the test run. Next time i run the guild builder would be after feedback/polishment.
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ae6b30 No.22607
All 5 members will harvest crops
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ae6b30 No.22609
>>22607
Too many threats at east for harvesting, please redo action
–
They are pulling me here at work to stay the night so ill only be at home to comment tomorrow
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ae6b30 No.22691
I only got 7 guilds who made an action so far, i need atleast 8 to cont because balance issues. Please make your comment if you havent
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ae6b30 No.22692
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ae6b30 No.22693
>>22607
Change action to
16)Banish the witch from the pool of hopes(Banish type, challenge 22, distance: short, direction: east)
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ae6b30 No.22695
>>22542
Heimr Braumelhall Varnleysson slaughtered 4 meat.
Groerl Braumelhall Freimkrsson slaughtered 2 meat.
–
Heimr Braumelhall Varnleysson slaughtered 2 meat.
Groerl Braumelhall Freimkrsson slaughtered 0 meat.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 4 meat and 0 crops.
It was early morning when the party was setting out to embark on a journey to the east.
Everyone confidently kept walking on the paved road until the day turned night and the skies became starless pitch black.
It was at that time when Bramheild Greinherr Krerimdottar decided to finally stop and rest for the night. The party quickly dismounted the road and were heading to a small hill riddled with bushes to find shelter,
yet when reaching upon that hill you find someone else has taken shelter there before you. A small camp with a tent and a campfire only
is set up on the foot of the hill to the opposite side of the road. Around the campfire two women are sitting, they look dirty and exhausted from their journey
- both are heavily equipped with a fine quality of steel weaponry and armor. Hello travelers says one of them,
she smiles towards you yet at the same time slides her hand carefully towards her sheathed sword.
Could we possibly share fire with you? We can provide our own tents and food Says Bramheild Greinherr Krerimdottar.
Go ahead… We could use some company, the sellsword business has been lonesome for us for quite a while. replies the woman.
''Sellswords? Interesting. Infact, the party i lead is heading to a mission, we could use any help we could get.
Yet be warned - Our mission is expected to be dangerous and grave, the risks coudl be severe'' says Bramheild Greinherr Krerimdottar and looks straight into the woman's eyes.
We know the risks of our trade, the fee is 50 gold for hiring both of us to the rest of the journey - more than a fair rate.
] Very well, the deal is on. Welcome to the party. says Bramheild Greinherr Krerimdottar
(The guild paid 50 gold)
'Ellie Rumble' the Halfling Ranger has joined the party
'Innerla Brownbraids' the Dwarven Ranger has joined the party
Finally after a short journey the party has arrived to Fight the kobolds at the cracking bridge
– Round 1 –
Bramheild Greinherr Krerimdottar charges towards the kobold and jumps while cutting through in a slashing blow that opens the kobold from bottom to top. The ground becomes dotted by a rain of blood. (delivered 6 points of damage)
Geurmmand Maellers Olfrindsson seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Ellie Rumble seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Innerla Brownbraids seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 4/10)
Bramheild Greinherr Krerimdottar has taken 2 points of damage from a kobold strike.
Bramheild Greinherr Krerimdottar has taken 4 points of damage from a kobold strike.
– Round 2 –
Bramheild Greinherr Krerimdottar slices the kobold in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Geurmmand Maellers Olfrindsson swings the sword in both hands high above the head, gaining momentum before unleashing it in a decapitating blow that hits the kobold directly! (delivered 4 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The kobolds threat is no more!
You have looted 100 gold.
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior earned 25 points of experience!
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior earned 25 points of experience!
'Ellie Rumble' the Halfling Ranger earned 25 points of experience!
'Innerla Brownbraids' the Dwarven Ranger earned 25 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 100 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 25 gold.
– part 1 –
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ae6b30 No.22696
>>22695
– Aftermath –
You have recieved 0 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You don't have enough resources to maintain the tavern, the tavern will be closed until the end of the next turn
'Heimr Braumelhall Varnleysson' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Heimr Braumelhall Varnleysson' the Dwarven Ranger has recovered 2 points of health.
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue has recovered 1 points of health.
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior has recovered 3 points of health.
Heimr Braumelhall Varnleysson spent the entire day at the guildhall reading a book.
Groerl Braumelhall Freimkrsson woken up on the right foot and was radiating optimism the entire day (+1 morale).
Bramheild Greinherr Krerimdottar wrote a personal journal about the life at the guild
Geurmmand Maellers Olfrindsson and Groerl Braumelhall Freimkrsson spent the entire day together doing all the guild's house chores.
'Heimr Braumelhall Varnleysson' the Dwarven Ranger feels happy and belong for being a part of the Dwarven party(+1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue feels happy and belong for being a part of the Dwarven party(+1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
guild stats : http://pastebin.com/TVJTPHCD
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ae6b30 No.22697
>>22555
(ANNIRIA - I NEED TO CATCH YOU IN PM FOR STUFF WHEN YOU HAVE THE TIME)
–
> you don't have enough influence to expand(costs 10). Instead im adding Sindarel to the party who goes butchering.
> Hochmeisterin can't lead the party. Only work manager / guild leader can lead parties to doa labor mission. im putting the guild leader in charge then.
–
>[Adrian Hunt is Proud] Adrian Hunt takes following a less experienced leader as a personal insult! (-2 morale)
Hochmeisterin Theressa Vald is dividing out roles to the party, some are herding while others are butchering.
Hochmeisterin Theressa Vald slaughtered 0 meat.
Sindarel slaughtered 6 meat.
Adrian Hunt slaughtered 0 meat.
Gertrud Stonehand slaughtered 2 meat.
Hochmeisterin Theressa Vald found a horseshoe and gave it to Sindarel, it's supposed to bring luck said Hochmeisterin Theressa Vald(+1 morale to Sindarel).
Hochmeisterin Theressa Vald was running around and accidently scared one of the cows Sindarel was herding. Sindarel had to spend alot of time and energy bringing that cow back (-1 morale to Sindarel)
Adrian Hunt found a horseshoe and gave it to Sindarel, it's supposed to bring luck said Adrian Hunt(+1 morale to Sindarel).
Gertrud Stonehand pushed Sindarel for standing idle in the way. They soon started shouting at each other until it almost led into a fight (-1 morale to both)
–
Find the fattest cows and bring them before me! Hochmeisterin Theressa Vald commands, let's bring the best meat back to the city!!
Hochmeisterin Theressa Vald slaughtered 4 meat.
Sindarel slaughtered 2 meat.
Adrian Hunt slaughtered 4 meat.
Gertrud Stonehand slaughtered 4 meat.
Hochmeisterin Theressa Vald pushed Adrian Hunt for standing idle in the way. They soon started shouting at each other until it almost led into a fight (-1 morale to both)
Hochmeisterin Theressa Vald was running around and accidently scared one of the cows Sindarel was herding. Sindarel had to spend alot of time and energy bringing that cow back (-1 morale to Sindarel)
Adrian Hunt and Sindarel ate lunch together to the beautiful view of the meadow(+1 morale to both)
Gertrud Stonehand found a horseshoe and gave it to Adrian Hunt, it's supposed to bring luck said Gertrud Stonehand(+1 morale to Adrian Hunt).
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 22 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 11 meat and 0 crops.
– Aftermath –
You have gained 2 points of might for being a religious guild.
You have recieved 3 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
You gained additional 1 fame for being the lawkeepers guild
'Hochmeisterin Theressa Vald' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sindarel' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Adrian Hunt' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
Hochmeisterin Theressa Vald and Gertrud Stonehand spent the entire day together doing all the guild's house chores.
Sindarel told an ancient elven story to everyone by the fireplace.
Gertrud Stonehand spent the entire day at the guildhall reading a book.
Guild stats: http://pastebin.com/xJ8fnRPa
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ae6b30 No.22698
>>22589
The party has arrived to Purge the wraith from the city's graveyard
– Round 1 –
Captain Smitus draws a big circle on the ground and awaits the wraith. When the wraith closes in to attack it enters the circle, the circle lights up and traps the wraith inside (delivered 3 points of damage)
Sgt. Fisto takes out a silver necklace with a godly mark and presses it against the wraith, repelling it backwards.(delivered 2 points of damage)
Shivros is staring frightened at the wraith, unable to take an action.
Occam Starts singing in a high pitched voice. Suddeny, bright hands burst from the ground pulling the wraith down back to oblivion (delivered 4 points of damage)
The wraith already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 7/16)
Sgt. Fisto has taken 2 points of damage from a wraith strike.
Occam has taken 5 points of damage from a wraith strike.
– Round 2 –
Captain Smitus takes out a silver necklace with a godly mark and presses it against the wraith, repelling it backwards.(delivered 2 points of damage)
Sgt. Fisto Starts singing in a high pitched voice. Suddeny, bright hands burst from the ground pulling the wraith down back to oblivion (delivered 4 points of damage)
Shivros draws a big circle on the ground and awaits the wraith. When the wraith closes in to attack it enters the circle, the circle lights up and traps the wraith inside (delivered 3 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The wraith is no more!
You have looted 160 gold.
'Captain Smitus' the Human Paladin earned 40 points of experience!
'Sgt. Fisto' the Human Paladin earned 40 points of experience!
'Shivros' the Human Paladin earned 40 points of experience!
'Occam' the Human Paladin earned 40 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 160 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 40 gold.
– Aftermath –
You have gained 4 points of might for being a religious guild.
You have recieved 4 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
'Captain Smitus' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Sgt. Fisto' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Shivros' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Occam' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sgt. Fisto' the Human Paladin has recovered 1 points of health.
'Occam' the Human Paladin has recovered 1 points of health.
Sgt. Fisto healed Occam for 1 point of damage!
Shivros healed Sgt. Fisto for 1 point of damage!
Occam healed Occam for 1 point of damage!
Sgt. Fisto woken up on the right foot and was radiating optimism the entire day (+1 morale).
Occam and Shivros went together to listen to the tales of a famous travelling bard who came through the city.(+1 morale to both)
Guild stats: http://pastebin.com/gje4yUU0
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ae6b30 No.22699
>>22592
> [Azicema makes a low roll knowledge roll and crafts poor clothes of the leather]
Azicema tries to sell the leathers at the tavern, yet no one seem to be interested. Only by the end of the day one poor old man approaches "I will buy one of these leathers for 20 gold… yes… I could add it to my soup! Im so damn hungry…"(+20 gold)
Ellie marks the to the north west area as his by decorating it with the guild's banners, there was nothing more than silent trees to object his actions. And so - the area became part of the guild.
Mortimer Knamenkiz slaughtered 4 meat.
Bruce Ecurb slaughtered 2 meat.
–
Mortimer Knamenkiz slaughtered 2 meat.
Bruce Ecurb slaughtered 0 meat.
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 8 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 4 meat and 0 crops.
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Elie Silverfitter' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Azucena Briallen' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Mortimer Knamenkiz' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Bruce Ecurb' the Human Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
Elie Silverfitter spent a good time drinking at the guild's tavern(+1 morale).
Azucena Briallen spent a good time drinking at the guild's tavern(+1 morale).
Mortimer Knamenkiz dressed like a zombie and spooked Azucena Briallen in the dark. Azucena Briallen laughed(+1 morale).
Bruce Ecurb shouted at Mortimer Knamenkiz for cooking a lousy dinner (-1 morale).
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ae6b30 No.22700
>>22699
Forgot to stat: http://pastebin.com/LHNQqRGT
–
>>22693
Momon and Peroroncino were both talking about the things they miss about home as they traveled away from the city(+1 morale to both
Ulbert Alain Odle supported Herohero idea to scout carefully before going to another area.(+1 morale to Herohero).
Peroroncino lost a shoe at while the party travelled through a swamp.
Herohero and Ulbert Alain Odle were walking far behind the rest of the party during the journey, just talking with each other.(+1 morale to both)
Felras spent his time off the road traveling around.
–
Finally after a short journey the party has arrived to Banish the witch from the pool of hopes
– Round 1 –
Momon takes a deep breath and breathes out on the scroll, the air causes the scroll to deform into a blazing ball of fire, flying directly at the witch setting it ablaze! (delivered 5 points of damage)
Ulbert Alain Odle masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the witch (delivered 4 points of damage)
Peroroncino stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
Herohero started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the witch to flinch. (delivered 1 points of damage)
Felras masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the witch (delivered 4 points of damage)
The witch yells and twists on the floor, spouting demonic words in pain!(hp: 8/22)
Felras has taken 2 points of damage from a witch strike.
Peroroncino has taken 2 points of damage from a witch strike.
>[Peroroncino is a Coward] Peroroncino took a hit and cried in horror for his life(-1 morale)
Peroroncino has taken 4 points of damage from a witch strike.
>[Peroroncino is a Coward] Peroroncino took a hit and cried in horror for his life(-1 morale)
– Round 2 –
The scroll levitates in the air while Momon gestures hand symbols to the air. The words written in the scroll come out of the paper and start flying in circles around the witch, creating powerful chains that bind it! (delivered 3 points of damage)
Ulbert Alain Odle masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the witch (delivered 4 points of damage)
Peroroncino masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the witch (delivered 4 points of damage)
Ancient tongues danced in arcane might around the witch until it could take no more! The witch is finally banished!
You have looted 220 gold.
'Momon' the Gnome Wizard earned 44 points of experience!
'Ulbert Alain Odle' the Gnome Wizard earned 44 points of experience!
'Peroroncino' the Gnome Wizard earned 44 points of experience!
'Herohero' the Elven Warrior earned 44 points of experience!
'Felras' the Elven Wizard earned 44 points of experience!
You have gained 2 fame.
The party has returned home, bringing a total loot of 220 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax] The city has taxed a total amount of 55 gold.
– Aftermath –
You have recieved 4 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
'Momon' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Peroroncino' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Herohero' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Felras' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard has recovered 3 points of health.
'Peroroncino' the Gnome Wizard has recovered 3 points of health.
'Felras' the Elven Wizard has recovered 1 points of health.
Momon and Ulbert Alain Odle played a fictional tabletop game of 'Factories & Robots' and had great time together!(+1 morale to both)
Ulbert Alain Odle was sitting at the corner of the guildhall looking at the walls the entire day, doing absolutly nothing.
Peroroncino stole Ulbert Alain Odle 's underwear and hid it. Ulbert Alain Odle found it unfunny(-1 morale).
Herohero went outside at night and danced to the moonlight.
Felras and Ulbert Alain Odle tried to get along and play cards, yet none of them really had any fun.
Guild stats: http://pastebin.com/inwW3Hpq
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ae6b30 No.22701
> City event:
It was a nice sunny day across the vividly living city, the guards were sleepy as ever and the innocent crowd of colorful people were naivingly passing by seeming at randon from street to street; when everything changed - The earth began rumbling as the skies turned black, as if something was draining the light out of the sun. Almost nothing was longer visible, as if you were trapped in a dark nightmare - and from the pitch black skies a shower of red-blooded fireballs starts raining in artillery down the skies. Everyone ran to shelter as the streets started burning, in a red-blood flame. After the rain of fire stops, a shattering demonic voice thunders through the skies comming from the black sun, as if the sun herself was speaking to you - "We are the black sun. We are the gatekeepers of hell, and the gates to hell have now been opened." The sun emits intense black light towards the city each time the voice echoes.
One of you will be chosen to serve us as part of our domain, One of you will be named our champion. Approach the black gate at the south - the gate to hell, and enter, if you want to give yourself onto us".
> A gate to hell has spawned south to the city, the guilds at the city must all donate a total sum of 100 might in order to close it. Each turn it doesn't close - a Banish threat at level 40+ will spawn at the south.
> NEW SECRET OBJECTIVE: "Ally with darkness" - You are now ally with the gatekeepers of hell and gain special abilities, missions and quests for fulfilling their will. PM me in mibbit irc if you want to take on this objective (maximum amount of 2 guilds can take it before i deny any additional joiners)
> New Religious guilds objective(Ultrapaladins and Church of the purifier) - "Gods eye": You can now accuse one of the other guilds at the end of your turn of being allied with the hell gatekeepers. If you are correct you will gain 3 fame and that guild will lose 2 fame. But if you accuse wrongly you lose 2 fame.
CITY REPORT: http://pastebin.com/ESBtfxyh
First to comment is the first to take action.
Read the http://imgur.com/oG5mnhw for in-depth description of each action
Read the city report before making your action, you can see available missions, recruits, prices and laws that affect everyone directly . http://pastebin.com/ESBtfxyh
## HINT: Low morale is a slippery slope, once morale is low - members are more likely to cause trouble and do irrational things to each other. Very low morale may cause members to leave the guild.
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ae6b30 No.22702
>>22701
BRAUMELHALL BREWERY
Political status: Council member.
Guild type: Dwarven party
Alliances:
Fame: 7
Influence: 21
Gold: 470
Resources: 4 Ore, 0 Meat, 0 Crops.
Might: 0
Members: 4/8
>Owned property:
*10 Territories
*3 Neighborhoods
*Guild Hall
*Tavern
Since we are under siege and no one else is cleansing the east, we better get some meat before we run out of it.
>Heimr Braumelhall Varnleysson
>Guild Master
-Butcher the animals at the meadow outside the city
>Groerl Braumelhall Freimkrsson
>Courtier
-Claim political status: Steward
>Bramheild Greinherr Krerimdottar
>Capitain
-Join Heimr Braumelhall: Butcher the animals at the meadow outside the city
>Geurmmand Maellers Olfrindsson
>Member
-Join Heimr Braumelhall: Butcher the animals at the meadow outside the city
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ae6b30 No.22710
>>22701
http://pastebin.com/Q1vFfbJT
1) Send Alexandra Mage-Taker to claim the Trader Master Position for the Guild
2) Guild Leader Jistin Glass-Eyes goes to recruit 9)'Lind Diggle' the Halfling Warrior
3) Everyone else is given the day off. Free drinks in the tavern for them!
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ae6b30 No.22711
>>22710
>3) Everyone else is given the day off. Free drinks in the tavern for them!
This is done specifically to help with the low moral problems given from a forced diet.
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ae6b30 No.22712
>>22711
>Dump all of our might into the pool. And I swear to god this had better not require any special units to do it.
>>22701
>> A gate to hell has spawned south to the city, the guilds at the city must all donate a total sum of 100 might in order to close it. Each turn it doesn't close - a Banish threat at level 40+ will spawn at the south.
Welp I'm considering quitting now.
This just made the game impossible to win at our current level.
1) Lvl.40 is impossible for the guilds to beat even if we pooled our ENTIRE purge capabilities together. We don't even crack half of it I think.
2) Purge threats prevent the only method of gaining might quickly. Praying. We're already above 4 purge threats this turn, so guess what. No praying now.
Our total ability to gain might will not, even if we all dump all of our might right this second into the pool, give us the ability to close that gate. It will take less than 5 turns to get the thing done.
I'm sorry, but this new event has basically made it impossible for us to win now. It hit at freaking TURN THREE!?! And This doesn't seem like a problem to you?
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ae6b30 No.22713
>>22712
I mean I know this is a play test, but mother of GOD Bidderlyn. This is like getting a sectopod on your second mission in Xcom.
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ae6b30 No.22714
>>22712
Mmm tbh i had this event on hp;d, and i just rolled if it'd happen now or later. I mgiht have needed to delay that roll for farther on since yeah, its too hard for your current stage.
However I think its manageable, but unlikely. I do want to test balance and see what the city is capable of taking with guilds cooperating.
Alright, this might have overdone it. Ill cahnge the event a bit.
>>22701
NOTE: I CANCEL THE GATE TO HELL. The event is still happening and you might want to ally with darkness, btu the portal to hell no longer exists so you don't have to worry about lvl 40 challenges at the moment.
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ae6b30 No.22717
>>22701
If we do lose I'm always down for another game. :), though we definitely need to sit down as a group and learn the game more in depth off the bat that way we don't die again.
Either way, Send Histerman, Lind, Skyy and the Elf to the East to Battle the Drow.
Have Vhiski work on improving relations with the surrounding neighborhoods, get them to like us and talk up our name.
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ae6b30 No.22721
>>22714
1. Promote Occam to a Priest.
He shall be the voice of the Emperor!
Spend 10 Influence
2. Captain Smitus, Sgt. Fisto, and Shivros go to purge the Skeleton from the altar of bones.
"FOUL NECRONOMIC CORPSE, YE SHALL BE SENT BACK INTO YOUR TOMB BROKEN AND DEFEATED!"
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ae6b30 No.22742
>>22525
***
Guild stats
***
Guild's name: 'Noble House of Nation'
Political status: Council member.
Guild type: Noble house
Alliances:
Fame: 6
Influence: 19
Gold: 200
Resources: 15 Ore, 15 Meat, 5 Crops.
Might: 44
Members: 5/8
–
Owned property:
*13 Territories
*7 Neighborhoods
*Guild Hall
–
Guild members
1) Bazrael shall summon food with the assistance of Elias and Iblith
2) Glitzerschein Hitlersein will work in one of the areas still accessible (gather ore if possible, if not gather meat, if that's not possible look around for a threat he can reliably take on himself)
3) Ash Cash shall recruit the first non elven member of the team 10)'Morel Glitterweb' the Gnome Rogue
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ae6b30 No.22747
>>22710
Alexandra starts walking around the market with a frown upon her face. The commoners looks at her suspiciously - she never traveled there before, yet her face was already known by many around this part. The hero, the thief, the myth - the one who purges in light and dissapears into darkness. Her name carries value, as she is probably the finest the city has to offer. As Alexandra travels through the market, commoners start follow her, silently, respectfully, without distrubing her walk. She ignores them and keep forward - with a determined expression, patrolling around every corner. frowning upon each locked stockpile that is barred by steel - and laws stronger than steel. As Alexandra finishes her walk there are already over a hundred commoners walking around her, without exchanging a word - all understood something great is about to happen.
Alexandra turns for the first time to the crows and speaks "We are sick, poor, hungry. The city hoards her stocks for reasons invalid. Reasons that were made by those who established the city and are no longer here, and their reasons have gone with them." silent chatter begins crawling through the crowd "I enforce this market and its laws - right here and right now - as the property of the empty maw. Those cages might be made of barred steel, but our shadow will creep in anyway" she finishes and turns back to the guild immediately. Leaving a stunned crowd behind (The guild are now trademasters)
Jameson needed that a good day off the guild, he was already exhausted and depressed about recent events, and now he finally had the time to proccess (+1 morale)
'Lind Diggle' the Halfling Warrior Has joined 'The Empty Maw'
You have recieved 2 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You gained additional 1 fame for being the trademasters guild
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Jitat Glass-Eyes' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Alexandra Magetaker' the Halfling Rogue(Trained) went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Mr. Jameson' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Lind Diggle' the Halfling Warrior went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Jitat Glass-Eyes' the Gnome Wizard has recovered 3 points of health.
Jitat Glass-Eyes wrote a personal journal about the life at the guild
Alexandra Magetaker juggled fire infront of Lind Diggle. Lind Diggle thought it was exciting(+1 morale).
Mr. Jameson and Lind Diggle tried to get along and play cards, yet none of them really had any fun.
Lind Diggle and Alexandra Magetaker shared their dreams and ambitions to each other and had a fascinating time!
Lind Diggle now considers Alexandra Magetaker as a friend.
Alexandra Magetaker now considers Lind Diggle as a friend.
Guild stats : http://pastebin.com/zHadq9VB
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ae6b30 No.22748
>I may not be around for a few days but I'll try to post.
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ae6b30 No.22766
>Katrina will recruit 'Birstan Naylor' the Human Wizard
>Everyone else shall butcher
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ae6b30 No.22769
>>22702
Groerl goes to the garden house and looks at the flower for a long while before starting to pick them up, smell them, taste them. "Hmph" he grunts to himself after realizing how dry and tasteless the flowers are. This indicates bad crops, bad soil, and ultimately - bad beer!
groerl rises from kneeling before the flowers and looks up to the garden house with an idea in mind "We dwarves know the ground and earth better than everyone. Someone needs to take care of that garden - and produce better beer. HMPH. Fine" he grunts again "We will make that happen" (The guild gained the stewards status)
>[Bramheild Greinherr Krerimdottar is Proud] Bramheild Greinherr Krerimdottar takes following a less experienced leader as a personal insult! (-2 morale)
>[Geurmmand Maellers Olfrindsson is Proud] Geurmmand Maellers Olfrindsson takes following a less experienced leader as a personal insult! (-2 morale)
Heimr Braumelhall Varnleysson decides to scare the cattle from different directions at the same time to get them into a one crowded herd.
Heimr Braumelhall Varnleysson slaughtered 2 meat.
Bramheild Greinherr Krerimdottar slaughtered 2 meat.
Geurmmand Maellers Olfrindsson slaughtered 0 meat.
Heimr Braumelhall Varnleysson helped Bramheild Greinherr Krerimdottar to chase a lamb, they cooperated and caught her. It all felt like a fun little game(+1 morale to both)
Geurmmand Maellers Olfrindsson found a horseshoe and gave it to Bramheild Greinherr Krerimdottar, it's supposed to bring luck said Geurmmand Maellers Olfrindsson(+1 morale to Bramheild Greinherr Krerimdottar).
The party has returned home, bringing a total loot of 0 gold, 0 ore, 4 meat and 0 crops.
> [Loot Tax laws = Small loot tax]
–
Heimr Braumelhall Varnleysson decides to scare the cattle from different directions at the same time to get them into a one crowded herd.
Heimr Braumelhall Varnleysson slaughtered 0 meat.
Bramheild Greinherr Krerimdottar slaughtered 0 meat.
Geurmmand Maellers Olfrindsson slaughtered 0 meat.
Heimr Braumelhall Varnleysson and Bramheild Greinherr Krerimdottar ate lunch together to the beautiful view of the meadow(+1 morale to both)
Bramheild Greinherr Krerimdottar found a horseshoe and gave it to Geurmmand Maellers Olfrindsson, it's supposed to bring luck said Bramheild Greinherr Krerimdottar(+1 morale to Geurmmand Maellers Olfrindsson).
Heimr Braumelhall Varnleysson was running around and accidently scared one of the cows Geurmmand Maellers Olfrindsson was herding. Geurmmand Maellers Olfrindsson had to spend alot of time and energy bringing that cow back (-1 morale to Geurmmand Maellers Olfrindsson)
You have recieved 0 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You don't have enough resources to maintain the tavern, the tavern will be closed until the end of the next turn
'Heimr Braumelhall Varnleysson' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior went down to the cellars to get meat, and was deeply dissapointed to find none! (-2 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior went down to the cellars to get meat, and was deeply dissapointed to find none! (-2 morale)
'Heimr Braumelhall Varnleysson' the Dwarven Ranger has recovered 2 points of health.
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue has recovered 3 points of health.
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior has recovered 3 points of health.
Heimr Braumelhall Varnleysson and Bramheild Greinherr Krerimdottar went together to listen to the tales of a famous travelling bard who came through the city.(+1 morale to both)
Groerl Braumelhall Freimkrsson wrote a personal journal about the life at the guild
Bramheild Greinherr Krerimdottar shouted at Heimr Braumelhall Varnleysson for cooking a lousy dinner (-1 morale).
Geurmmand Maellers Olfrindsson was trying new beard style ararngements.
'Heimr Braumelhall Varnleysson' the Dwarven Ranger feels happy and belong for being a part of the Dwarven party(+1 morale)
'Groerl Braumelhall Freimkrsson' the Dwarven Rogue feels happy and belong for being a part of the Dwarven party(+1 morale)
'Bramheild Greinherr Krerimdottar' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
'Geurmmand Maellers Olfrindsson' the Dwarven Warrior feels happy and belong for being a part of the Dwarven party(+1 morale)
Guild stats: http://pastebin.com/TVJTPHCD
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ae6b30 No.22772
>>22717
>[vhisky makes a very low charisma roll for improving relations.]
DM NOTE: ( its Probably not the best idea to send someone with 0 charisma to work on relations )
Vhiski take seats at local taverns from dawn to dusk, keeps drinking and talking about the greatness of the guild. Each time he tells the story - he tells it while being more drunk, dazed, and unfocused. People seem to start scattering around ignoring him. No one wants to ehar what he has to say.(nothing was gained)
Histerman lost a shoe at while the party travelled through a swamp.
Skyy was sharing food with everyone but gave nothing to Tallien (-1 morale to Tallien).
Tallien supported Histerman idea to scout carefully before going to another area.(+1 morale to Histerman).
Lind Greenholm spent his time off the road traveling around.
–
Histerman spent his time off the road traveling around.
Skyy pushed Tallien for standing idle in the way. They soon started shouting at each other until it almost led into a fight (-1 morale to both)
When no one was looking, Tallien picked some poisoned berries and mixed them in Skyy's food
Skyy Died from eating poisoned berries
Lind Greenholm supported Histerman idea to scout carefully before going to another area.(+1 morale to Histerman).
–
Finally after a medium journey the party has arrived to Fight the drows at the skyspear towers
– Round 1 –
Histerman slices the drow in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Tallien delivers a penetrating thrust, impaling the drow! (delivered 3 points of damage)
Lind Greenholm seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The drows lines are still holding strong against your fighting attempt!(hp: 12/17)
Tallien has taken 1 points of damage from a drow strike.
Lind Greenholm has taken 1 points of damage from a drow strike.
– Round 2 –
Histerman charges towards the drow and jumps while cutting through in a slashing blow that opens the drow from bottom to top. The ground becomes dotted by a rain of blood. (delivered 6 points of damage)
Tallien sliced the air in a clumsy slashing sword cut, cutting the drow only with the tip of the sword! (delivered 1 points of damage)
Lind Greenholm seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 5/17)
Tallien has taken 1 points of damage from a drow strike.
Lind Greenholm has taken 6 points of damage from a drow strike.
– Round 3 –
Histerman seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Tallien seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Lind Greenholm sliced the air in a clumsy slashing sword cut, cutting the drow only with the tip of the sword! (delivered 1 points of damage)
The enemy lines begin to break and their formation scatters, all it takes now is to keep striking true into the wound.(hp: 4/17)
Tallien has taken 5 points of damage from a drow strike.
Histerman has taken 3 points of damage from a drow strike.
– Round 4 –
Histerman delivers a penetrating thrust, impaling the drow! (delivered 3 points of damage)
Tallien seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Lind Greenholm sliced the air in a clumsy slashing sword cut, cutting the drow only with the tip of the sword! (delivered 1 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The drows threat is no more!
You have looted 170 gold.
'Histerman' the Dwarven Warrior(Trained) earned 56 points of experience!
'Tallien' the Elven Warrior earned 56 points of experience!
'Lind Greenholm' the Halfling Paladin earned 56 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 170 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 42 gold.
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ae6b30 No.22773
>>22772
– part 2 –
– Aftermath –
You have recieved 1 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Histerman' the Dwarven Warrior(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Vhiski' the Dwarven Rogue went down to the cellars and consumed meat (-1 meat, +1 morale)
'Tallien' the Elven Warrior went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Lind Greenholm' the Halfling Paladin went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Histerman' the Dwarven Warrior(Trained) has recovered 1 points of health.
'Tallien' the Elven Warrior has recovered 1 points of health.
'Lind Greenholm' the Halfling Paladin has recovered 2 points of health.
Lind Greenholm healed Tallien for 1 point of damage!
Histerman and Tallien shared their dreams and ambitions to each other and had a fascinating time.!
Histerman now considers Tallien as a friend.
Tallien now considers Histerman as a friend.
Vhiski spent the entire day at the guildhall reading a book.
Tallien talked with Histerman about politics, they have found out they both share similliar opinions and views about the current events.(+1 morale to both)
Lind Greenholm and Tallien shared their dreams and ambitions to each other and had a fascinating time.!
Lind Greenholm now considers Tallien as a friend.
Tallien now considers Lind Greenholm as a friend.
Guild stats: http://pastebin.com/XhRaCJqZ
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ae6b30 No.22774
>>22721
Oh. You can promote a member and send them on a mission?
Have him join the others at the Tomb!
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ae6b30 No.22787
>>22721
'Occam' the Human Paladin is now a priest!
>['Occam' the Human Paladin is Proud] feels worthy and proud about his new role at the guild(+1 morale!
The group travels at the mountains to the south, its a dangerous location but it should harden the men up!
The party were passing a corner of the mountain when suddenly bolts started to shower you from above, definetly goblin crafted!
Everyone looks up to see their leader, a chubby goblin with a half-rotten face and long curved nose. he shouts at the party in a mocking voice
GOLD! GIVE IT! WE WANT ALL THE GOLD OR STUPIDS DIES FROM BOLTS! He doesn't even await your reply, and orders his followers to attack.
– Round 1 –
Captain Smitus sliced the air in a clumsy slashing sword cut, cutting the goblin only with the tip of the sword! (delivered 1 points of damage)
Sgt. Fisto slices the goblin in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Shivros seem not to remember where the pointy end is at, or how to swing the sword.(delivered 0 points of damage)
Occam slices the goblin in a slashing swing of the sword, cutting through the skin. (delivered 2 points of damage)
Your men washed through the enemy lines in a wave of crashing steel! The goblins threat is no more!
You have looted 50 gold.
'Captain Smitus' the Human Paladin earned 12 points of experience!
'Sgt. Fisto' the Human Paladin earned 12 points of experience!
'Shivros' the Human Paladin earned 12 points of experience!
'Occam' the Human Paladin earned 12 points of experience!
Finally after a short journey the party has arrived to Purge the skeleton from the altar of bones
– Round 1 –
Captain Smitus draws a big circle on the ground and awaits the skeleton. When the skeleton closes in to attack it enters the circle, the circle lights up and traps the skeleton inside (delivered 3 points of damage)
Sgt. Fisto is staring frightened at the skeleton, unable to take an action.
Shivros Starts singing in a high pitched voice. Suddeny, bright hands burst from the ground pulling the skeleton down back to oblivion (delivered 4 points of damage)
Occam starts mumbling names of random gods towards the skeleton, atleast one of these names seem to have effect since the skeleton flinches in pain. (delivered 1 points of damage)
The skeleton already lost part of its limbs and its body is almost unrecognizable by the damage, yet it keeps on going!!(hp: 3/11)
Captain Smitus has taken 5 points of damage from a skeleton strike.
Captain Smitus has taken 2 points of damage from a skeleton strike.
– Round 2 –
Captain Smitus is staring frightened at the skeleton, unable to take an action.
Sgt. Fisto draws a big circle on the ground and awaits the skeleton. When the skeleton closes in to attack it enters the circle, the circle lights up and traps the skeleton inside (delivered 3 points of damage)
Your men delved into darkness fearlessly, for the cause was just and the gods were watching! The skeleton is no more!
You have looted 110 gold.
'Captain Smitus' the Human Paladin earned 27 points of experience!
'Captain Smitus' the Human Paladin(Trained) has earned enough experience and became a trained Paladin!(+1 class score, +1 overall score, new ability - Diplomacy!)
'Sgt. Fisto' the Human Paladin earned 27 points of experience!
'Shivros' the Human Paladin earned 27 points of experience!
'Shivros' the Human Paladin(Trained) has earned enough experience and became a trained Paladin!(+1 class score, +1 overall score, new ability - Divination!)
'Occam' the Human Paladin earned 27 points of experience!
'Occam' the Human Paladin(Trained) has earned enough experience and became a trained Paladin!(+1 class score, +1 overall score, new ability - Divination!)
You have gained 1 fame.
The party has returned home, bringing a total loot of 160 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 40 gold.
– part 1 –
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ae6b30 No.22788
>>22787
– part 2 –
– Aftermath –
You have gained 4 points of might for being a religious guild.
You have recieved 4 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
'Captain Smitus' the Human Paladin(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Sgt. Fisto' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Shivros' the Human Paladin(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Occam' the Human Paladin(Trained) went down to the cellars and consumed crops (-1 crops, +1 morale)
'Captain Smitus' the Human Paladin(Trained) has recovered 3 points of health.
'Occam' the Human Paladin(Trained) has recovered 3 points of health.
Sgt. Fisto healed Captain Smitus for 1 point of damage!
Shivros healed Captain Smitus for 1 point of damage!
Occam healed Captain Smitus for 1 point of damage!
Sgt. Fisto talked with Captain Smitus about dreams and ambitions. Captain Smitus thought Sgt. Fisto's dreams are extremely stupid.
Sgt. Fisto now considers Captain Smitus as a rival.
Captain Smitus now considers Sgt. Fisto as a rival.
Occam replied Im too tired to the house chores! leave me be… to Captain Smitus. Captain Smitus was annoyed (-1 morale).
Guild stats: http://pastebin.com/gje4yUU0
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ae6b30 No.22789
The guildmaster will recruit
4)'Ellie Fiddletoe' the Halfling Wizard
11)'Birstan Naylor' the Human Wizard
The rest will go to
Banish the fairy from the city's library(Banish type, challenge 10, distance: none, direction: inside )
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ae6b30 No.22790
>>22742
(Gather meat it is)
> The party went to the altar and prayed with all the might the have gained, as they returned to the guild the hall was filled with fresh crops - a blessing from the gods. (-30 might +20 crops)
DM NOTE: the only way to send Glitzerschein to work is by making him a work manager or make him follow one, so i made him work manager (-10 influence - gained "work manager" rank)
'Glitzerschein Hitlersein' the Elven Paladin is now a work manager!
Glitzerschein Hitlersein slaughtered 2 meat.
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 2 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 1 meat and 0 crops.
'Morel Glitterweb' the Gnome Rogue Has joined 'Noble House of Nation'
– Aftermath –
You have gained 4 influence from nobility
You have recieved 4 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
'Elias Meanias' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ash Cash' the Elven Warrior went down to the cellars and consumed crops (-1 crops, +1 morale)
'Bazrael Israel' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Glitzerschein Hitlersein' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Iblith' the Elven Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Morel Glitterweb' the Gnome Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Morel Glitterweb' the Gnome Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
Elias Meanias and Morel Glitterweb tried to get along and play cards, yet none of them really had any fun.
Ash Cash juggled fire infront of Bazrael Israel. Bazrael Israel thought it was exciting(+1 morale).
Bazrael Israel spent the entire day at the guildhall reading a book.
Glitzerschein Hitlersein talked with Ash Cash about politics, they have found out they both share similliar opinions and views about the current events.
Glitzerschein Hitlersein now considers Ash Cash as a friend.
Ash Cash now considers Glitzerschein Hitlersein as a friend.
Iblith wrote a personal journal about the life at the guild
Morel Glitterweb and Elias Meanias spent the entire day together doing all the guild's house chores.
Guild stats: http://pastebin.com/uZpFuS0y
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ae6b30 No.22791
>>22766
'Birstan Naylor' the Human Wizard Has joined 'The Grey Shield'
( you didn't specify who is leading so i used marcus as the leader)
>[Tom Liftwer is Proud] Tom Liftwer takes following a less experienced leader as a personal insult! (-2 morale)
Marcus Thaddius decides to scare the cattle from different directions at the same time to get them into a one crowded herd.
Marcus Thaddius slaughtered 2 meat.
Tom Liftwer slaughtered 4 meat.
Mike Liftwer slaughtered 2 meat.
Osmond Donnel slaughtered 2 meat.
Tom Liftwer was running around and accidently scared one of the cows Marcus Thaddius was herding. Marcus Thaddius had to spend alot of time and energy bringing that cow back (-1 morale to Marcus Thaddius)
Tom Liftwer spent his resting time counting the remaining cattle.
Mike Liftwer and Osmond Donnel ate lunch together to the beautiful view of the meadow(+1 morale to both)
Osmond Donnel found a horseshoe and gave it to Mike Liftwer, it's supposed to bring luck said Osmond Donnel(+1 morale to Mike Liftwer).
–
Find the fattest cows and bring them before me! Marcus Thaddius commands, let's bring the best meat back to the city!!
Marcus Thaddius slaughtered 0 meat.
Tom Liftwer slaughtered 0 meat.
Mike Liftwer slaughtered 4 meat.
Osmond Donnel slaughtered 2 meat.
Marcus Thaddius and Mike Liftwer ate lunch together to the beautiful view of the meadow(+1 morale to both)
Tom Liftwer found a horseshoe and gave it to Marcus Thaddius, it's supposed to bring luck said Tom Liftwer(+1 morale to Marcus Thaddius).
Mike Liftwer and Osmond Donnel ate lunch together to the beautiful view of the meadow(+1 morale to both)
Osmond Donnel found a horseshoe and gave it to Marcus Thaddius, it's supposed to bring luck said Osmond Donnel(+1 morale to Marcus Thaddius).
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 16 meat and 0 crops..
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 8 meat and 0 crops.
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 7 points(the amount of your fame)
You gained additional 1 fame for being the sentinels guild
'Marcus Thaddius' the Human Paladin went down to the cellars and consumed meat (-1 meat, +1 morale)
'Katrina Lumier' the Human Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Tom Liftwer' the Human Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Mike Liftwer' the Human Rogue went down to the cellars and consumed crops (-1 crops, +1 morale)
'Osmond Donnel' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Birstan Naylor' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Tom Liftwer' the Human Warrior has recovered 2 points of health.
'Mike Liftwer' the Human Rogue has recovered 2 points of health.
Marcus Thaddius talked with Birstan Naylor about dreams and ambitions. Birstan Naylor thought Marcus Thaddius's dreams are extremely stupid.
Marcus Thaddius now considers Birstan Naylor as a rival.
Birstan Naylor now considers Marcus Thaddius as a rival.
Tom Liftwer and Birstan Naylor spent the entire day together doing all the guild's house chores.
Osmond Donnel shouted at Birstan Naylor for cooking a lousy dinner (-1 morale).
'Marcus Thaddius' the Human Paladin feels belong and happy to be a part of a Humans party(+1 morale)
'Katrina Lumier' the Human Ranger feels belong and happy to be a part of a Humans party(+1 morale)
'Tom Liftwer' the Human Warrior feels belong and happy to be a part of a Humans party(+1 morale)
'Mike Liftwer' the Human Rogue feels belong and happy to be a part of a Humans party(+1 morale)
'Osmond Donnel' the Human Wizard feels belong and happy to be a part of a Humans party(+1 morale)
'Birstan Naylor' the Human Wizard feels belong and happy to be a part of a Humans party(+1 morale)
Stats: http://pastebin.com/VFfbLUmi
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ae6b30 No.22792
>>22789
courtier joins guildmaster in recruiting
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ae6b30 No.22794
>>22792
nm birstan is recruited already
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ae6b30 No.22795
>>22789
you can't recruit more then one and birstan is already recruited. im recruiting ellie only.
–
'Ellie Fiddletoe' the Halfling Wizard Has joined 'AOG'
The party has arrived to Banish the fairy from the city's library
– Round 1 –
Herohero started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the fairy to flinch. (delivered 1 points of damage)
Ulbert Alain Odle stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
Peroroncino masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the fairy (delivered 4 points of damage)
Felras started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the fairy to flinch. (delivered 1 points of damage)
The fairy yells and twists on the floor, spouting demonic words in pain!(hp: 4/10)
Felras has taken 5 points of damage from a fairy strike.
Ulbert Alain Odle has taken 3 points of damage from a fairy strike.
– Round 2 –
Herohero started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the fairy to flinch. (delivered 1 points of damage)
Ulbert Alain Odle started mumbling words from the scroll in disorder, the scroll twitched and sent sparks to the walls as if it was resisting, causing the fairy to flinch. (delivered 1 points of damage)
Peroroncino stared at the scroll blankly, without being able to make sense of the words in it. (delivered 0 points of damage)
Felras masterfuly whispers at the scroll, causing it to change shape into a large snake that wraps itself around the fairy (delivered 4 points of damage)
Ancient tongues danced in arcane might around the fairy until it could take no more! The fairy is finally banished!
You have looted 100 gold.
'Herohero' the Elven Warrior earned 25 points of experience!
'Herohero' the Elven Warrior(Trained) has earned enough experience and became a trained Warrior!(+1 class score, +1 overall score, new ability - Athletic!)
'Ulbert Alain Odle' the Gnome Wizard earned 25 points of experience!
'Peroroncino' the Gnome Wizard earned 25 points of experience!
'Peroroncino' the Gnome Wizard(Trained) has earned enough experience and became a trained Wizard!(+1 class score, +1 overall score, new ability - Necromancer!)
'Felras' the Elven Wizard earned 25 points of experience!
You have gained 1 fame.
The party has returned home, bringing a total loot of 100 gold, 0 ore, 0 meat, 0 crops and 0 might.
> [Loot Tax laws = Small loot tax]
The city has taxed a total amount of 25 gold.
– Aftermath –
You have recieved 5 might from the casters in your guild
your influence has increased by 10 points(the amount of your fame)
'Momon' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Peroroncino' the Gnome Wizard(Trained) went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Herohero' the Elven Warrior(Trained) went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Felras' the Elven Wizard went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Ellie Fiddletoe' the Halfling Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Ulbert Alain Odle' the Gnome Wizard has recovered 1 points of health.
'Peroroncino' the Gnome Wizard(Trained) has recovered 2 points of health.
'Felras' the Elven Wizard has recovered 1 points of health.
Momon and Ellie Fiddletoe had to split the guild's house chores between them and couldn't agree on anything.
Momon now considers Ellie Fiddletoe as a rival.
Ellie Fiddletoe now considers Momon as a rival.
Ulbert Alain Odle spent the day hidden beneath the blanket, trying to sleep as much as possible.
Peroroncino dressed like a zombie and spooked Felras in the dark. Felras laughed(+1 morale).
Herohero and Momon talked about politics. They feared really expressing their thought and the discussion never got anywhere.
Felras and Peroroncino talked about politics. They feared really expressing their thought and the discussion never got anywhere.
Ellie Fiddletoe wrote a personal journal about the life at the guild
Stats : http://pastebin.com/inwW3Hpq
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ae6b30 No.22797
1.) Silverfitter hires some distant laborers and begins building a wall on the western (left) end of the guild's borders. When asked for its purpose by the city officials, he proclaims that it's a "Most needed precaution against the recent forces of darkness that have made themselves known in the realm!"
2.) Mortimer and Bruce are sent to continue butchering meat in the fields, with a directive as to process the animals in such a way as to minimize hide loss.
3.) Azucena Briallen continues leatherworking from the resulting leather; it is hoped that she'll do better this time; "There are standards we have to live up to if we want to keep our public name!" says Silverfitter.
Silverfitter groans about having to keep the front of their enterprise so stringent; on one hand, nobody but those specifically in the know knew that any of their party were wizards; on the other, seeing all this chaos unfold around the city outskirts was making him quite uneasy.
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ae6b30 No.22860
>>22267
Since you didn't comment ( :c ) Im noly giving you aftermath.
– Aftermath –
You have gained 2 points of might for being a religious guild.
You have recieved 3 might from the casters in your guild
your influence has increased by 10 points(the amount of your fame)
You gained additional 1 fame for being the lawkeepers guild
You find it hard to maintain high fame, the guild lost 1 points of fame
'Hochmeisterin Theressa Vald' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sindarel' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Adrian Hunt' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed crops (-1 crops, +1 morale)
Hochmeisterin Theressa Vald felt angry all day and in a tantrum kicked some of Sindarel's personal stuff (-1 morale).
Sindarel and Adrian Hunt spent their entire day inside the guild just talking and enjoying each other's company(+1 morale to both).
Adrian Hunt talked with Sindarel about politics, they have found out they both share similliar opinions and views about the current events.(+1 morale to both)
Gertrud Stonehand and Adrian Hunt talked about politics. They feared really expressing their thought and the discussion never got anywhere.
Stats: http://pastebin.com/xJ8fnRPa
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ae6b30 No.22861
>>22797
> Silverfitter can't build a wall due to lack of ore. He'll craft leatherworks instead.
[Silverfitter rolled a good knowledge score] and crafted adequate leather braces to protect the arm, the braces were sold to a bunch of huntsmen (+50 gold)
[Azucena rolls a low knowledge score] and crafted a leather jacket, but made a mistake and the strings in the jacket didn't hold. The jacket tore apart. Azucena only managed to sell it as a simple curtain afterwards (+10 gold)
–
Mortimer Knamenkiz slaughtered 4 meat.
Bruce Ecurb slaughtered 4 meat.
–
Mortimer Knamenkiz slaughtered 4 meat.
Bruce Ecurb slaughtered 0 meat.
–
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 6 meat and 0 crops.
– Aftermath –
You have recieved 3 might from the casters in your guild
your influence has increased by 6 points(the amount of your fame)
You don't have enough resources to maintain the tavern, the tavern will be closed until the end of the next turn
'Elie Silverfitter' the Human Wizard went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Azucena Briallen' the Human Wizard went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mortimer Knamenkiz' the Human Wizard went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Bruce Ecurb' the Human Warrior went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
Azucena Briallen woken up on the right foot and was radiating optimism the entire day (+1 morale).
Mortimer Knamenkiz and Azucena Briallen travelled together to the corner of the city where they found their own hangout loaction and spent the day in it.(+1 morale to both)
Bruce Ecurb and Mortimer Knamenkiz spent a nice day together travelling just outside the city walls.
Bruce Ecurb now considers Mortimer Knamenkiz as a friend.
Mortimer Knamenkiz now considers Bruce Ecurb as a friend.
Stats: http://pastebin.com/LHNQqRGT
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ae6b30 No.22862
>>22860
>Anniria has been trying to reach you as she believes you wanted to PM her something
>I keep trying to reach you so I can say that, but it's hard because both of us (and her) aren't same timezone
>Just FYI
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ae6b30 No.22864
>>22862
She can still comment tho, i wanted to talk with her but it doesn't come over making an action at the game.
Anniria - if you didn't understand me correctly and thought you shouldn't comment until I PM you - then im sorry. And i'll let you have double action next turn (since i took away your action wrongly this turn)
On another note: It seems like we are game overing soon. Since this is a 10 players game and the difficulty is at a scale of 10 players game, yet i get only about 8 comments per turn. Ill try to recruit 1-2 more members before we continue. I do have the next turn ready right now and can post it, but i prefer to have a whole experience rather than compromise everything.
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ae6b30 No.22872
>>22864
sorry, also been busy and having personal issues, also just a side note,
> Hochmeisterin can't lead the party. Only work manager / guild leader can lead parties to doa labor mission. im putting the guild leader in charge then.
this is funny to me since you say the guild leader can't lead the work party and that only a guild leader can so you're going to put the guild leader in charge, just something I thought I'd point out.
my action this turn is just a repeat of last turn
1. Sindarel shall take an expansion action, expanding the guild's territory into the market and the two neighborhood tiles next to it and the guild area.
2.3.4. Led my the Hochmeisterin the remaining guild members shall go to the butchery to collect meat
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ae6b30 No.22873
>>22872
also I think my influence is wrong, this turn I gained 10, last turn I gained 9, but it says I have 17 influence, which not even counting previous influence is wrong, unless I still lost 10 influence for trying to expand and went negative, which is not something I thought was possible.
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ae6b30 No.22901
CITY REPORT: http://pastebin.com/ESBtfxyh
First to comment is the first to take action.
Read the http://imgur.com/oG5mnhw for in-depth description of each action
Read the city report before making your action, you can see available missions, recruits, prices and laws that affect everyone directly . http://pastebin.com/ESBtfxyh
## HINT: Minor skills are used mostly in long journeys due to special event. Events in the forests will require cunning and precise skills, events in the deserts and mountains are more likely to test the physical skills of the party.
>>22873
No you aren't wrong you can't go negative. I g2g right now btu ill go over it at home (I have all previous turns saved) and see where i went wrong, then ill add your current action to the stats.
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ae6b30 No.22903
>>22901
http://pastebin.com/Q1vFfbJT
>Send Alexandra to claim the 3 territories south West of our territory
>Send Everyone else to farm in the east.
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ae6b30 No.22905
>>22903
Free Political action:
>Action 1: Change transaction policy
>2)'Sustained transactions policy' - To prevent dramatic climates at the market, each guild can only make up to 30 transactions in a single turn.
The Empty Maw posts images across the city, stating that the markets are now reopened, to allow the average folks of the city to purchase goods and services within the city. To insure that no power takes advantages of the shortages in food, no single group will be allowed to make large purchases that could destabilize the markets at this time.
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ae6b30 No.22906
>>22901
There should only be 287 threat on the city right now.
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ae6b30 No.22907
>>22901
http://pastebin.com/gje4yUU0
1. Occam casts a spell to summon Conjure 20 Ore, from 30 Might.
2. If possible, I would like said 20 Ore and 400 Gold to be spent to build an Arcanium under the directions of Captain Smitus (left of our HQ)
3. Shivros is to be promoted to a Captain
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ae6b30 No.22908
>>22903
Jitat Glass-Eyes takes the party to harvest at noon when it is boiling hot outside. Sweaty work, yet the party had few complaints.
Jitat Glass-Eyes harvested 0 crops.
Mr. Jameson harvested 6 crops.
Lind Diggle harvested 0 crops.
Jitat Glass-Eyes was helping Lind Diggle rooting out some bad grass that was ruining the field. Lind Diggle was happy and thanksful(+1 morale to Lind Diggle).
Mr. Jameson designated an area of the field for everyone to harvest. Lind Diggle didn't really care and harvested elsewhere (-1 morale to Mr. Jameson)
Lind Diggle was helping Mr. Jameson rooting out some bad grass that was ruining the field. Mr. Jameson was happy and thanksful(+1 morale to Mr. Jameson).
–
Jitat Glass-Eyes harvested 2 crops.
Mr. Jameson harvested 4 crops.
Lind Diggle harvested 0 crops.
The second day went quietly, everyone were too busy working and made no contact with each other.
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 0 meat and 12 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 0 meat and 6 crops.
> [New policy] 'Sustained market policy' Is now effectively enforced around the city
– Aftermath –
You have recieved 2 might from the casters in your guild
your influence has increased by 8 points(the amount of your fame)
You gained additional 1 fame for being the trademasters guild
You paid the upkeep for keeping the tavern(1 ore, 1 meat, 1 crops)
From wild adventurers to high courtiers, they all arrived to drink some mead and spill some secrets. Gain 2 influence and 100 gold!
'Jitat Glass-Eyes' the Gnome Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Alexandra Magetaker' the Halfling Rogue(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Mr. Jameson' the Human Wizard went down to the cellars and consumed crops (-1 crops, +1 morale)
'Lind Diggle' the Halfling Warrior went down to the cellars and consumed meat (-1 meat, +1 morale)
'Jitat Glass-Eyes' the Gnome Wizard has recovered 3 points of health.
Jitat Glass-Eyes was practicing minor illusion tricks at the garden.
Alexandra Magetaker stole Jitat Glass-Eyes 's underwear and hid it. Jitat Glass-Eyes found it unfunny(-1 morale).
Lind Diggle wrote a personal journal about the life at the guild
Stats: http://pastebin.com/zHadq9VB
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ae6b30 No.22909
>>22907
You need 2 more members following occam in order to cast the spell ( 30 might spell = 3 members to cast)
Tho your action is still valid, im going to put Shvros and Fisto after occam. Shivros can still be promoted (doesnt cost an action) and Smitus will build the arcanium.
So imma do that
–
An Arcanium was built just outside the guildhall, its light looming through the guild's windows and fills the decorated halls in a magical light.
– Aftermath –
You have gained 4 points of might for being a religious guild.
You have recieved 4 might from the casters in your guild
your influence has increased by 9 points(the amount of your fame)
You paid the upkeep for maintaining the Arcanium(2 ore, 40 gold)
'Captain Smitus' the Human Paladin(Trained) went down to the cellars and consumed meat (-1 meat, +1 morale)
'Sgt. Fisto' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Shivros' the Human Paladin(Trained) went down to the cellars and consumed crops (-1 crops, +1 morale)
'Occam' the Human Paladin(Trained) went down to the cellars and consumed crops (-1 crops, +1 morale)
'Captain Smitus' the Human Paladin(Trained) has recovered 2 points of health.
Captain Smitus talked with Shivros about politics, they have found out they both share similliar opinions and views about the current events.
Captain Smitus now considers Shivros as a friend.
Shivros now considers Captain Smitus as a friend.
Sgt. Fisto talked with Occam about dreams and ambitions. Occam thought Sgt. Fisto's dreams are extremely stupid.
Sgt. Fisto now considers Occam as a rival.
Occam now considers Sgt. Fisto as a rival.
Shivros and Sgt. Fisto spent their entire day inside the guild just talking and enjoying each other's company(+1 morale to both).
Occam and Captain Smitus spent a nice day together travelling just outside the city walls.
Occam now considers Captain Smitus as a friend.
Captain Smitus now considers Occam as a friend.
Stats: http://pastebin.com/gje4yUU0
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ae6b30 No.22910
>>22901
BRAUMELHALL BREWERY
Political status: Steward
Guild type: Dwarven Brewery
Alliances:
Fame: 7
Influence: 8
Gold: 470
Resources: 4 Ore, 0 Meat, 0 Crops.
Might: 0
Members: 4/8
–
Owned property:
*10 Territories
*3 Neighborhoods
*Guild Hall
*Tavern
–
http://pastebin.com/TVJTPHCD
–
I want to make my actions in the following order:
-Heimr and Bramheild will gather crops.
-Groerl will go to the market to buy all the meat he can.
-We'll use our position as stewards to start a meat festival
-Geurmmand will make beer for the meat festival, following this rules:
>The beer won't be selled nor drinked by the Guild Members. It will be given for free as a courtesy of the Braumelhal Brewery
>Leave at least 5 crops in the resource pile. If there are less than 5 crops, don't make beer at all.
>Heimr Braumelhall Varnleysson
>Guild Master
-Lead party to gather crops
Finally! I can't wait to start brewing again!
>Groerl Braumelhall Freimkrsson
>Courtier
-Go to the market and buy all the meat he can
Now that the market is opened, we should use it to resupply.
>Bramheild Greinherr Krerimdottar
>Capitain
-Join Heimr Braumelhall's party
Gathering crops is not exciting at all, but it must be done
>Geurmmand Maellers Olfrindsson
>Member
-Brew beer following the guidelines described avobe
If Heimr manages to bring enough crops, we may be able to distribute some beer for free. The peasants will surely like that.
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ae6b30 No.22951
>>22872
So, was looking at some stats and seems like your influence should be 27, it says 27 on my work table so i think i just forgot to update your stats last turn on the pastebin :c It'll be updated now tho
–
> this is funny to me since you say the guild leader can't lead the work party
Did I say that :o? I think i said members can't lead the work party. Guild leader can lead almost anything
Hochmeisterin Theressa Vald is dividing out roles to the party, some are herding while others are butchering.
Hochmeisterin Theressa Vald slaughtered 2 meat.
Adrian Hunt slaughtered 0 meat.
Gertrud Stonehand slaughtered 0 meat.
Hochmeisterin Theressa Vald pushed Adrian Hunt for standing idle in the way. They soon started shouting at each other until it almost led into a fight (-1 morale to both)
Adrian Hunt spent his resting time counting the remaining cattle.
Hochmeisterin Theressa Vald was running around and accidently scared one of the cows Gertrud Stonehand was herding. Gertrud Stonehand had to spend alot of time and energy bringing that cow back (-1 morale to Gertrud Stonehand)
–
The party has returned home, bringing a total loot of 0 gold, 0 ore, 6 meat and 0 crops.
> [Resource Tax laws = High resource tax]
The city has taxed a total amount of 0 ore, 3 meat and 0 crops.
– Aftermath –
You have gained 2 points of might for being a religious guild.
You have recieved 3 might from the casters in your guild
your influence has increased by 10 points(the amount of your fame)
You gained additional 1 fame for being the lawkeepers guild
You find it hard to maintain high fame, the guild lost 1 points of fame
'Hochmeisterin Theressa Vald' the Human Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Sindarel' the Elven Paladin went down to the cellars and consumed crops (-1 crops, +1 morale)
'Adrian Hunt' the Human Wizard went down to the cellars to get crops, and was deeply dissapointed to find none! (-2 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
'Gertrud Stonehand' the Dwarven Ranger went down to the cellars and consumed meat (-1 meat, +1 morale)
Hochmeisterin Theressa Vald and Sindarel had to split the guild's house chores between them and couldn't agree on anything.
Hochmeisterin Theressa Vald now considers Sindarel as a rival.
Sindarel now considers Hochmeisterin Theressa Vald as a rival.
Sindarel told an ancient elven story to everyone by the fireplace.
Gertrud Stonehand was trying new beard style ararngements.
Stats: http://pastebin.com/xJ8fnRPa
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ae6b30 No.22952
Silverfitter rubbed the gunk out of his eyes as he headed out into the woods, cursing at the long walk in between the guild home and the closest point of civilization; luckily, it seemed no monster, or even animal for the matter wanted to live in these particular woods, so the only thing it meant for the wizard in hiding was a long slog, his shoes stepping over leaves and branches and dirt and other foul things that he wished he best not threaded upon especially after having Mortimer shine them for him; he really was hard on the boy, but he needed to be in order to keep his head on straight, he felt, especially to keep him away from that muscle-headed guard that he's been looking for an excuse to despose of: Elie noticed that Bruce had started…interacting with his employees/apprentices, and it would be little good when the time came for the reason they were sent here that they decided to abandon him over it; his master would be most displeased.
He dismissed the thought as he was finally out into the clearing, a set of cottages up ahead. Elie Silverfitter smiled as he walked up to the front door of one of the buildings, knocking on it lightly…
1.) Elie Silverfitter claims the two unclaimed buroughs as well as downward vacant tiles. (-10 Influence)
2.) Azucena Briallen is sent to the market to buy 16 ore; she is encouraged to use her charm to try and haggle it down, though not pursue if the merchants aren't buying it; she's just a merchant girl, after all! (-384 gold?)
3.) Mortimer and Bruce are sent to the fields for harvest now that they've finally been cleared; In fact, when Silverfitter recruited the latter, he was quite sure he was a farmer…how good a farmer was debatable considering his occupation of "homeless drunk" by the time he found him.
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ae6b30 No.22953
>>22951
> It was more that, I said I wanted the Hochmeisterin to lead the work party, to which you said they couldn't that only guild leaders/work managers could, but the fact that the Hochmeiterin was the guild leader was what was funny to me.
Actions this turn,
1.Promote Adrian to Priest
2. Hocmeisterin Theressa Vald will go to recruit 'Wixa Diggle' the Halfling Paladin
3.4. Sindarel and Gertrud shall begin training their purge skills, separately from one another
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ae6b30 No.22955
Welp, I had an electricity break while running the simulation, it has crashed and all saved data of the current game has been corrupted.
I need a couple days to re-create (because there is no loading, i got bunch of gibberish where there should have been database) the current game.
And, I could also use a few more days to fix the bugs I have encountered and imbalances (I can finally adjust the threat spawn without fearing anything bad will happen to the game).
If you have any comment about what you think i should change in the game or methods I should add please comment! Because now I have a few days to do just that. Hope to see you all still here and back in action after I fix the code.
List of bugs I should fix
– Manual description doesn't work
– Sometimes the program refers to member as Character@ID instead of outputting their name.
List of things I should add
– More variation in what members are doing in aftermath.
– Program should show more log about how it makes calculations to player
– A method for guilds to cooperate when doing quests
– New and better threat spawn with balance scaling according to the amount of players actually making an action instead of existing players.
–
Please add you own ideas for new features and bugs you might have noticed.
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ae6b30 No.22959
>>22955
so are we just flat out rebooting?
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ae6b30 No.22973
>>22959
I can continue from the same point we are at now.
It would be easier for me to re-boot, but I imagine you'd like to continue from this point. It'll take me some time to recreate all the data tho.
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ae6b30 No.22976
>>22973
if we'd gotten waaaaaaaaaaaay further.
Also just an idea.
Why not set it up so that you can adjust difficulty based on the number of guilds that TAKE action on the previous turn? That way it doesn't matter who is active or inactive?
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ae6b30 No.22984
>>22955
wait there was a program doing this the whole time? Huh didn't know that…. Also maybe some stuff for the Lawkeepers to do besides just changing the law? Like I dunno, the ability to attack those who have broken it? or the ability to blockade a guild that they suspect is about to try something or something other than just changing the laws around.
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ae6b30 No.22985
>>22973
also I'm fine with a reboot
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ae6b30 No.23004
>>22973
I would probably suggest a reboot as we all understand the system more now.
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ae6b30 No.23007
>>22973
>>22985
>>23004
If we're going full reboot then we need some other changes
1) We need SOMETHING constructive for unlead people to do. Even if it's just a way less effective method of gathering resources.
2) Enemies should spread out their damage a bit more, they alway s focused on one person at a time, and if they focused on your weaklings first tough shit. So instead there should be the ability for tanks to 'take' the damage, as a skill. Even if their personality isn't suited for it, they should do so because it's their JOB and they know they'll die if they don't (only cowards are exempt).
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ae6b30 No.23016
>>23007
ability to train their skills? or boost self morale?
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ae6b30 No.23017
>>23007
Solo actions for characters could be nice. Like setting someone to cook a meal or do chores for bonus morale.
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ae6b30 No.23018
>>23016
I think giving them a day off should ALWAYS give them a fairly significant moral boost.
As you said before Bidderlyn, moral loss can be a SIGNIFICANT slippery slope, with little to no way to pull out of it. Tantrum spirals seem to be a legitimate worry, and unlike in dwarf fortress, out only method of controlling it is depending on the people making friends with their team mates.
Other thing. Higher chance for your starting quartet of becoming friends rather than rivals. And people working together should be more likely to become friends unless they have significant crit fails. You learn to like the people you work with.
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ae6b30 No.23019
I agree with your suggestions (mostly, ill get more in-depth about it later) and have a few other ideas to add in mind.
Woul you like to see tech-tree in game? I thought about it asa good idea since i got nothing intelligence gives except skills (all other attributes are also good for certain labor) and from now on intelligence could be the base stat for tech development.
If I do it, it's naturally going to take a few days. But I think it might add a cool layer to the game - or do you think the game has enough layers as is?
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ae6b30 No.23021
>>23019
>Woul you like to see tech-tree in game? I thought about it asa good idea since i got nothing intelligence gives except skills (all other attributes are also good for certain labor) and from now on intelligence could be the base stat for tech development.
Hmmm… I'm tempted to say 'yes' but honestly?
I think it'd be a bad idea until we get the basic function game tested and can offer suggestions as to what those techs should be.
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ae6b30 No.23024
So are we full rebooting?
Also full suggestioin list
>Something for people to do constructively while not on a job (moral increase? self training if at full moral?)
>Enemies on combat missions should spread out their damage a bit more, and there should be specific tanky type jobs that will try to take damage for their friends simply because it's their job to do so, bodyguards can be evil fucks and they'll still throw themselves in harmsway. Basically Fighters should always try to take the blow for someone weaker then them perhaps? Cowards are exempt from this.
>The difficulty spawning of a turn should be determined by the number of guilds to take action in the previous turn
OR
>player guilds who don't take actions should have a random set of actions applied to them that somewhat make sense. Try to get food first, then try to reduce threats starting with internal threats, then opening up food resources, then mountain as the last kind.
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ae6b30 No.23093
>>23024
Im currently working on this list of suggestions, and adding a few more stuff of my own.
Also - is everyone ok about the re-boot? Only 3 players spoke their mind.
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ae6b30 No.23096
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ae6b30 No.23104
>>23093
Go for it. I'll keep my guild.
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ae6b30 No.23470
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ae6b30 No.23878
Just an update:
No im not dead. XCOM 2 stole me away for a week or so, but im fully back in action.
Infact im now making more content than ever, I have taken the task to make a tech-tree for the game and its currently looking very promising. There are several more additions which I won't get into depth with so the game should feel fresh enough :^)
Just keep in mind that this game exists and that i'd love to have everyone here to join it when its rebooted. There's what to expect. Hope to see ya then.
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ae6b30 No.23883
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ae6b30 No.24050
Idea: illegal operations
These are marked on any tile, including operations. They require no upkeep, and only the owner knows what they are. Cults might give might, bourdelors give influence, gambling dens give wealth, and so on.
They can be targeted for attack, and an attack always disrupts them, removing them from the map. If unsuccessful, no legal repercussions, if successful, the owning guild is punished as per the laws.
There is one acception. Ambushes. Ambushes never give resources, but if attacked, the defender gets several free attacks before the battle even begins, the attacker only defends, unable to do damage for those rounds.
Ambushes never cause legal troubles, even if the defender loses. Further, defenders may trigger ambushes if the ambush is placed on a tile being targeted for attack, theft, or sabatoge (and they find out about it) or adjacent to said targeted tile.
Illegal operations require no upkeep, and are easy to disrupt. But constantly replacing them can get expensive, and non-shadowy organizations can have trouble maintaining them. Depending on events, some types of illegal operations (cults for example) will automatically mark the owning guild as traitor to the city, superceding all guild based protections if an attack successfully targets such an operation.
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ae6b30 No.24051
>>24050
Sorry, can be placed on any tile including neighborhoods
Also idea:
Wards. Can be placed on a tile to render it immune to offensive magic. Or increase the cost of might to cast spells against the territory. Each ward can increase might costs by 5. Wards cannot be placed on a tile that also has walls.
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ae6b30 No.24197
>>24050
I remember we talked about that, an I haven't forgotten :)
I wonder if "they can removed by being attacked" is a godo idea, since attack is a very big thing, and i doubt people will attack each other just to disrupt illegal operations. Maybe there is a more subtle way to implement the "attack" method.(maybe limited amount of member can attend and the chance for the battle to be deadly is lesser? I need to find a way for it to atleast make sense)
–
Anyway,
Im going to make this possible via a branch in the tech tree (so you must acquire the knowledge of "how to make a secret operation" before doing such). I might even expand it to a few follow-up techs which improve it, since i really like the idea. Cheers for adding your thoughts, it really drives me to continue working
>>24051
Also a fine idea, ill have to find the right tweaks and balance but it sounds like a reasonable thing to achieve through the magical-defensive branch of the tech tree. Also, there are no offensive spells currently that affect certain area, so unless the spell protects all guild members by influencing a guild-hall tile it seems ill have to find some other way to make it work (or maybe adjust spells so they'll be more area-based)
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ae6b30 No.24211
>>24197
Well the idea is that -any- attack will disrupt the operation.
Illegal Operations are POWERFUL!
A gambling den might provide even just HALF the income of an inn, but has NO upkeep at all. That's a major temptation. But a criminal guild might just eat the cost since they're not going to be spanked with legal repercussions. Other guilds might not either provided that the laws on such things are lax enough.
The deterent is you have no idea if you're hitting an ambush or not. Imagine going into a battle and you can't retaliate for the FIRST three-five rounds. There's a VERY good chance that you will be slaughtered in that battle unless you send overwhelming odds.
Are you willing to bet on the illegal operation not being an ambush? There's no advantage to disrupting an ambush, even if you 'win' it won't trigger an illegal event.
See? Illegal Operations are high risk, high reward, for both sides. They bypass the need for upkeep, they give immediate resource returns by methods normally not possible to gain, and they have a trap card mixed in. You could even have various other kinds of trap illegal operations. A 'sting' or 'frame job' for example would cause the attacker to be framed for a crime instead of the person who owned the illegal operation. You have to carefully consider who you are attacking and how. And the ease of disruption counter balances the fact that they'd have no upkeep and give immediate, sustainable, resources.
As for the wards, yeah, I was gonna suggest having it so that every 'ward' in your territory increases might costs of spells cast against you by 5-10, or increases the number of necessary casters by 1, rather than making your territory immune.
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ae6b30 No.24212
>>24211
also a way to balance out ambushes and frame jobs would be that you can only have one 'trap' illegal operation for ever 3 actual illegal operations you have. It's the only way to get dirt on enough non-guild members in the area to make sure they're in on it and won't turn you in.
That way 'law abiding' guilds can't just turn their entire zone into a trap filled fuck-fest.
Probably should also be some stat like intelligence that lets you not trigger an ambush or a frame job.
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ae6b30 No.24213
>>22951
>>24212
Another suggestion would be that given that each of your guild types has 2 words in the name, and each guild type provides 2 effects (active and passive)
You should have that be the way it works. You pick two terms for a guild's type, and combine them, and that gives you your active and passive.
Shadowy Society for example;
Shadowy: Can shut down watchtowers
Society: Immune to punishments for crimes.
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ae6b30 No.24214
>>24213
Oh! Final suggestion.
A clear picture of what threats are where on the map: >>22557
along with the depiction of what resources are where in a clear manner.
And I think the ability for the Sentinels should definitely be focused around increasing safety and to allow business to proceed as usual, perhaps even grabbing people from the barracks as a militia for impromptu missions, or declaring certain missions to be 'group' missions where people can contribute together.
Finally, as we discussed here: >>22701
Adjust your enemy spawn rates. Remember, the way you have this game set up, LARGE NUMBERS of enemies are HARDER to deal with than HIGH LEVELS of enemies. High levels for enemies are -impossible- to deal with for guilds without incredible amounts of luck. None of our guilds could even -touch- a high level opponent.
Likewise, for fights, the AI should switch up targets, and the paladin and warrior classes should deliberately try to take hits for other squishier classes whenever they can unless they have the [Coward] trait, even if they are evil. Now if they're [Evil] and have a [Rival] that's being attacked, they won't defend the rival, but they'll otherwise defend people because they're motivated by self interest and not COMPLETE blithering idiots who don't understand that when fighting, you watch out for your allies so that they'll help you fight the guys trying to kill you.
Likewise, a [Coward] should overcome their [Cowardice] and try to defend a friend if they are of the paladin or warrior classes. And anybody should try to take a hit for a [Friend] if their own HP isn't lower.
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ae6b30 No.24215
>>24214
Oh, sorry, FINAL final suggestions.
You know how Settlers of Catan has 'trade' spaces? And they're not actually on the map?
We should have those on the port side, and 'gates' on the other side, always adjacent to at least two hexes. Controlling them will give you benefits. Like controlling a gate would give you a steady income of the resources related to that gate, where as controlling a port/dock would give you a constant steady stream of wealth.
So:
West: The Docks, give +1 Wealth a turn for every hex adjacent to them you control. Give +1 Wealth for every 'trade' action taken on the map as well if you control all ports.
North: The Meadow Gates, give +1 Meat a turn for every hex adjacent to a meadow gate you control. Gives +1 Meat for every meat harvesting action taken that turn, and +1 wealth for every mission taken to the north. Those last two only proc if you control all northern gates
East: The Field Gates, give +1 Crops for every hex you control adjacent to a field gate. Gives +1 crops for every crop harvesting mission taken, and +1 wealth for every eastern mission taken. Those last two only proc if you control all eastern gates
South: The Mine Gates, give +1 ore for every hex you control adjacent to a mine gate you control. Give +1 Ore for every mining action taken that turn. Give +1 Wealth for every southern mission taken. Those last two only proc if you control all southern gates
Basically controlling the gates lets you control the TOLLS.
The Gates to the North, South, and East give both resources AND wealth because, in actuality, those types of actions are far less likely to be taken than trade actions.
Trade actions occur incredibly often. Whenever somebody sells or buys something at market, or trades between guilds, is a trade action, and would proc most often out of every possible action in the game really.
You could also make them specific tiles. 3 to a side. Like the city buildings and such that can't be built.
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ae6b30 No.25277
>>24215
>>24214
Answered you most of those on #Nation. If there is anything more you want me to answer just ask for it (I know i still haven't replied on everything and I don't mind elaborating more so everyone could see)
Anyhow just dropping the tech tree. Took far longer than you can imagine to make this thing, putting these mechanics into code is nightmerish but the result is always worth the while.
This is just the first preview of the tech tree and it may change.
New attribute called "research" is now added to the game, you will receive attribute according to the total amount of int your guild has each turn. (more ways such as building libraries exist to father boost research score)
Cheers for all of you who are still following, hope you'll all see how the wait was worth it in the end.
I assure you I'm fully spending nearly my entire free time developing this game.
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ae6b30 No.26554
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ae6b30 No.28371
>>26554
(If i told you i just saw that?)
Yeah, I have worked each day since we stopped. At first i thought just adding a few things will be enough but since then I found more and more foundations that I'd wish i changed so I am going for a complete overhaul of the game. The work goes on. The game will be back and its gonna be much better (I hope)
I am 100% pumped to bring back the game, hope you will be here when it gets back.
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