000556 No.5433 [Last50 Posts]
Pretty much roll 2d100 *10 that is initial population, during each round you will roll 1d100 for additional population growth.
Keep track of you population, I will be keeping track to… >.>
With your population you can do three things
1.Expand Borders (100 population)
2.Create/Expand City (1000 Population) - produces finished good and more people
3.Develop Province (500 population) - resource production now occurs
The main focus of this game is however the story building the population growth and building is just for a progress tracker. Along with each "action" you will post a bit off fluff for your country. Use the IRC for Fluff with other nations, you can add as much or as little with each post.
Have fun
Thank to Cartogrpaher's Guild for the map :)
____________________________
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000556 No.5434
| Rolled 86, 53 = 139 (2d100) |
The State of Armoria laid in the Icy Bay of Alveria. A fishing community who specialize in the production of Oil and other whaling products.
this is a sample of what it should be like (also it will be my country)
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000556 No.5435
| Rolled 36 (1d100) |
here is the stat sheet, Cities, along with their size and name will be kept on the second link
https://docs.google.com/spreadsheets/d/1lNISmPk6toMrv6s6W7BoNvHQ4iUYdlsVEbz622rnh4U/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1QJpPI81bSWzqZa5HvU_sIJEeV3BXdnLyyt3rMKbN5fw/edit?usp=sharing
focusing a city on population means it will gain
Size * 5 in population each turn, focusing on a good mean it now produces that good
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000556 No.5436
One last thing, more for those people just sitting idly, i will take one pop increase per hour. So even if I'm not here you can keep playing until i get back
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000556 No.5438
| Rolled 16, 28 = 44 (2d100) |
The State of Remial lay in the great Valley of Rhona, its community revolves around breeding both fast and strong horses and wagonbuilding, to move resources between the mountains very quickly
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000556 No.5439
My mistake also include a picture on where you want to be located and what color you want to represent you
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000556 No.5440
| Rolled 2, 18 = 20 (2d100) |
Location
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000556 No.5441
| Rolled 66, 24 = 90 (2d100) |
The kingdom of Neire-Lotta was founded recently, by a nomad king, who settled the land on the edge of lake Neire along the river Lotta with his people. They subsist mostly off of farming and fishing, while being adept at handling animals from their nomadic lifestyle. They are short of stature, but stocky, with red and brown hair being predominant among them. The men grow long beards which they add a stone bead to for every year of their life. Their beard is never cut, some being buried with scores of beads and beards past their waists.
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000556 No.5442
| Rolled 57 (1d100) |
>>5441
Nation: Neire-Lotta
Population: 900 (-100) (+whatever this turn)
Some farmers have expressed desire for more land to suit the growing population. One hundred civilians, composed of men, women, and children (Builders, fishermen, farmers, and hunters, mainly) headed west and settled an area along the river Lotta.
Recently, there was drama in the royal court, when the king's trusted adviser attempted to claim the throne for himself. The would-be usurper and his ten followers were killed by a few hunters hired by the king, but it raises the question: Who is a king but a man backed by an army? How much of a king is one who has no army? The leader of the river people is probably going to attempt to create a warrior caste to secure his position, and protect his population from outside threats.
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000556 No.5443
| Rolled 84 (1d100) |
Population Roll: ^^^
Lore:
Armorian were known to others for there pitch black eyes and led to their enslavement for many years. They were thought to be sub human because they were different and many died working the seas the used to love.
Actions:
City Building (-1000 Population)
+Morvina: Population
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000556 No.5444
| Rolled 33 (1d100) |
Pop Roll:
Lore: Though abundant in rainfall and grass, the plains have very little in the way of water and natural resources, and so communities hug the mountainsides and rivers.
Wild horses are in abundance, grazing the plains, though they too stick near water sources. Domesticate horsebreeding results in better horses able to cross the distances.
Aciton:
Develop Province - Resource: Fine Horses
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000556 No.5449
| Rolled 27 (1d100) |
Lore:
The years spent under the other clans made the Amorians spiteful, slowly they built up the great city of Morvina, its walls kept back their oppressor and it's halls kept them warm, but still they were enslaved. Mauraders cam in and stole their children in the night and they despaired…
Action: Expansion
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000556 No.5455
| Rolled 88 (1d100) |
Pop Roll:
Times were hard on the Remial, in the early days each town had a specific resource needed by the whole, but it also meant that if one town was cut off for some reason all would suffer.
Action:
Nothing
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000556 No.5456
| Rolled 30 (1d100) |
>>5442
Going because HistoryOP the messiah did not update
The population density problem has been solved quite well, with nearly every citizen owning some form of land, even if it is just a hut. Most live comfortably, and surplus crops are becoming an issue. Untraded, (For the people who have them are unwilling to part with them at times) the extra goods are left, often to go bad. The new adviser of King Kaemar, The First of His Name, introduced a popular new system, in which specialy marked metal chips can be used as a method of barter, lasting forever, and being able to be traded at any time, for anything. The king enlists people to work in the production of these chits, mostly from farmers whose crops are out of season. The new currency is traded by weight, and is made of copper, for iron is too valuable and useful for tools and materials to be used as the basic metal. The chits are a great success.
King Kaemar was successful in his creation of a warrior caste, drawing mostly from the hunters and farmers. They keep their old jobs, but are sworn on their blood to defend the king and expanding kingdom should the need arise. They also serve to enforce the law of the land. In exchange for their service, in addition to the existing fruits of their labors, the warriors are paid with chits from the king.
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000556 No.5457
| Rolled 37, 51 = 88 (2d100) |
Nation Name: Kulkijoiden
Color: purple
With water connections to both the interior and the islands of the Aallot sea, the Kulkijoiden are a small, but active people, exploring, trading, and settling wherever the waves lap against the shores in their small, fast ships.
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000556 No.5458
| Rolled 93 (1d100) |
>>5456
Nation: Neire-Lotta
Population: 887
Leader: King Kaemar the First of his Name
The population is rising steadily, and the people are happy. The king is good and is secure in his position. The kingdom is safe, and the weather is good. Recently, King Kaemar took to wife a farmer's daughter, and she bore him a son, who was named Aelfgar. He is first in line for the throne of the kingdom. Some men have been experimenting with the movement of water, and its diversion from a normal course. Small waterways have been built, just large enough to row a boat down, but they have helped the crop yield massively. There may be a population boom just around the corner.
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000556 No.5459
| Rolled 11, 34 = 45 (2d100) |
The empire of Al'dirva was founded by Emperor Emnilo in a vast jungle, where fruit and rain was plentiful. The people have ample resources and plan to use what they have to expand over time.
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000556 No.5460
| Rolled 59 (1d100) |
Pop Roll:
Lore:
Times would get harder still, drought or freeze, or lack of grass. It wasn't that there were no resources, it was that these would increasinly be isolated among the communities that had them in abundance.
Distances were too great and supplies too strained for war, that trade was the only viable solution. And thus, the first signs of wagonwork, though they would not be perfected until much later.
>Yet another action of nothing due to lowpop
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000556 No.5461
Pop Roll: ^^^^^^^^^^^^^^^^^^^^^^^
Lore:
The County of Amoria was seeing the first freedom in nearly 100 hundred year, the harsh winter had killed many like it always did but this year they were spared some, this is due to the warmth provided by the new homes and the protection from the wind the walls give.
Action: None
Also guys remember you can take one action every hour, i don't need to post. Of course me posting might mean it has been an hours :P.
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000556 No.5462
| Rolled 74 (1d100) |
lol dice
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000556 No.5464
| Rolled 90 (1d100) |
>>5461
The nation continues to grow and flourish. However, the king has taken ill, and is currently bedridden. He does not break with his subjects, for fear of contaminating the populace, but he is weaker than he was in his youth, being now in his sixites. With technology on the rise, and the needs of a population to meet, it seems necessary that he appoint a regent, in case this sickness takes him, to rule in his stead until his son comes of age, at which point, the regent would tutor and guide him. For his regent, he selected Hrunthor, his trusted adviser. The recent population boom has people whispering of the possibility of a large village being constructed.
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000556 No.5466
| Rolled 21 (1d100) |
Pop Roll
There is a curious custom among the horsemen.
When a man intends to wife, it is customary that he seek for a women among the other tribes. In reverence to the ancient days when men would raid and sack each other, after speaking to the parents, the bridegroom would go into hiding with her relatives, and it would be up to him to find and abduct her. Formerly, this was a literal tradition, these days it signifies the amount of work and effort he puts into a valuable wife.
>Once again, low pop, no actions
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000556 No.5467
| Rolled 20 (1d100) |
Pop roll
The people begin harvesting more fruit and storing it into store houses on order of the emperor. No empire can run without adequate food and water after all.
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000556 No.5468
| Rolled 78 (1d100) |
Pop Roll
The weather being neither too hot, nor too cold, the common garment of the horse man is light cloth that is flowing and smooth, allowing for more comfortable travel in both mild heat and mild cold.
In a fight, an army is highly mobile, even supplies are carried by wagon and archers are sometimes brought to battle upon them, though they are not a warlike race. . .yet.
The city states are ruled by hereditary chieftans, and there are 7 main tribes among several smaller ones.
>Gonna keep popping until I can get dat city
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000556 No.5469
| Rolled 20, 59 = 79 (2d100) |
The Dominion of Cirratam lies where the River Haradak meets the Bay of Haradek. The Dominion believe that through meditation, one may achieve a grand celestial enlightenment, and thusly named their first Dominar through a grand debate of philosophy. This philosopher king now wishes to expand his people and claim knowledge of the heavens for his own hungering mind.
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000556 No.5470
| Rolled 13 (1d100) |
>>5469
Pop roll
It is said that the mountains that encircle our fertile land are not mere rocks, but the languidly stretching form of a God, that fell asleep pondering the meaning of existence and henceforth never awoke again. Our fair and mighty river is the slobber from his mouth, which while seemingly vile in the mouths of we mortal men, is nothing short of divine when coming from that of a god. Therefore we must expand ourselves to both sides of the river. Make it so.
(-100 pop)
Pop: 690 + Roll
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000556 No.5471
| Rolled 49 (1d100) |
Pop Roll:
Horse milk, horse hides, horse bones, although not the primary foods and utilities, the horse is revered in Reimal society, such that whenever possible not a single bit of horse is wasted, while that which is unusable is burnt, the ashes scattered to the wind to become part of the grass, which feeds more horses "so they live on to ride eternally"
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000556 No.5472
| Rolled 59 (1d100) |
Pop Roll:
There are several castes or groups within Reimal society, representing the various needs for them.
Those who dwell in mountains - Miners and road builders, who delve deep into the earth, or climb high into the sky, in search of additional resources
Those who dwell in plains - Herders and shepperds and feeders of horses, they roam the grassy plains to feed and mate before bringing the flock back to the towns
Those who dwell in towns - Toolmakers and artisans, farmers and craftsmen, who chop wood, build homes, build wagons, and so on. The majority of the population are these people
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000556 No.5473
| Rolled 6 (1d100) |
Pop Roll:
The favored weapon of the Reimal is the bow, and archery, followed by swift swords.
Bowmen firing upon horseback is a prized skill for any warrior, to be able to fire on the move at moving targets at range, and then retreat to strike again.
Covered wagons also are a form of fighting vehicle, with slots from which archers within may fire out of. The mountainmen fight this way, prefering a steady stable (or decently stable) ground to fire their stronger, heavier bows from.
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000556 No.5474
| Rolled 68 (1d100) |
Pop Roll:
Among tales told by the mountain men are the great expanse beyond. That the world extends beyond the plains, but far out greater than any man knows.
It is the dream of a people to be able to brave the frigid frost and icy death of the mountains to head past, though none are succesful so far, every now and then great expeditions are mounted.
Some of the mountainmen have taken to building roads, or paths marked by painted stone, to warn travelers of dangers found and guide them as far as any have gone until then.
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000556 No.5475
| Rolled 61 (1d100) |
>>5462
Lore:
The Long winter continued for nearly three years, when the sun broke the clouds down on the city the people rejoiced holding the festival of Pavina, or The Summer Festival, for the first time. The people drank ale and the ate their fill of the blooming countryside fruits. For the first time in many years the Amoria as a whole… were happy.
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000556 No.5477
| Rolled 70 (1d100) |
Pop Roll:
The Reimal story of the beginning of the world.
Long ago, the great Tishnu roamed the world, and walked the great breath of it far and near. Tishnu was alone, and lonely, and so he took council of the Sun, Moon, and Stars whence he might find a wife.
They whispered to him, telling him to cut his long hair and scatter it about. And so he did, and of it grass and flowers grew in it. And yet he still was alone.
Then they whispered to him again, to pile some dirt high in mounds. And so he did, and of it he formed the mountains and the valleys, and walked about making great holes with his footsteps. And yet, he was still alone.
His patience was tested, but they whispered him one last time, to to rend from his flesh pieces of himself, and scatter them. And he did, creating the beasts of the field, and mankind among them.
And hearing the song of the flowers and beasts, and seeing the beauty of the land under the shining sun and pale moon, a beautiful maiden was enamoured, Aiywen, who fell in love with Tishnu. And she filled the home he had made, filling the pits he dug as oceans, laying her bed on the mounds he built, blanketing it with snow, and following in his footsteps, making the lakes and rivers.
Tishnu grew old and died, and Aiywen still mourns him in the rain to this day.
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000556 No.5479
>>5467
Name: Empire of Al'dirva
Color: Gold
Pop: 990
>Pop roll
As time passes the emperor orders the population to gather and store more food, as soon it will be time to expand.
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000556 No.5480
| Rolled 75 (1d100) |
>>5479
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000556 No.5481
| Rolled 90 (1d100) |
Pop Roll:
Lore:
War.
It could not have been held off forever.
On tribe above all, the Jiuxi, held the most. The most horses, the most warriors, the most weapons.
And the most desire to conquer all others.
The fighting was swift and brutal, like a torch thrown into a bale of hay battles sweapt over the land, as old alliances were shattered, and friendships burned in the face of this powerful tribe who subjugated all others, until at last the stood at the top of the ring their hands held high in the sky,
holding the severed heads of their defeated foes.
And once their victory was complete, the erected the first fortress to hold their newly gained territory.
The city of ReimalCalyx, laden with high walls of stone and clay, would stand forevermore, as the capital of Reimal.
ACTION:
Develop a city
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000556 No.5482
| Rolled 94 (1d100) |
The Dominar stood for seventy days and seventy nights upon the tallest rock in the estuary where the Haradak met the Haradek, being fed a single plum as he meditate upon the seventh hour of every seventh day. In this time he grew deathly thin, until he resembled nothing more than a sapling swaying in the wind. All about his followers there came a whispering, a faction developing that doubted the Dominar was even alive. Among this faction there stood two men who believed themselves the next in line to become Dominar.
Upon the Seventieth Day, at the seventh hour, nearing the seventh minute, the two men stood before the rock, arguing with the Dominar's steward that they had waited long enough, they would both climb the rock and see for themselves if he yet lived.
The two would-be usurpers climbed the rock, but were distraught to find the Dominar very much alive, still standing as steadily as he had before.
One of the usurpers produced a knife, handing it to his rival.
"Kill him, we may split this place between ourselves if he dies!" He whispered.
With a smirk, the other usurper took the blade and advanced on the Dominar, unaware that the very same one who had gifted him the knife had produced his own, raised to kill the man who would kill the Dominar.
However, in the the very moment before the twin blades would strike, the Dominar opened his eyes and his assailants despaired. The Dominar's eyes held no pupils, no shade of darkness or color, but the pure whiteness of ultimate understanding. He spoke with a voice that echoed through their heads.
"Perish."
With movements that were not their own, the assailants raised their knives and buried them into their own chests, falling from the rock and staining the waters of the estuary red.
The Dominar turned to the people of the Dominion, his enlightened stare cowing them all. From henceforth the Dominion would know three castes:
Those that were loyal would join him at the very highest caste, the Cir, the one of philosophers and kings. They and they alone would be allowed to gain understanding of the workings of the cosmos.
Below them would be the followers of the man who raised his knife to the Dominar, the Ra. They would forever be tasked with defending those they had sought to betray, and hope that this contrast may betray and enlightenment all its own.
And below all would would be that of the duplicitous murderer, the Tam. Their lot would be to toil forever, trying to gain enlightenment through the labor of building the great works of the Dominion and realizing the dreams of the Cir.
Thus it was that the hierarchy of the Dominion was established.
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000556 No.5483
| Rolled 22 (1d100) |
Victory has a price. Not just in gold and silver but in men and lives.
The aftermath of the war, known as the Jiuxi Conquest, may just as been deadly as the first.
Plague, broke out, for the first time, threatening to wipe out the people. Some say it was retribution for the immoral conquest, others that it was the spirit of evils feasting on the dead.
But though the cry was death, and all feared the end of all things. . .the Reimal survived. And those who did grew stronger from the plague still, and would not fall to it again.
>action: nothing
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000556 No.5484
| Rolled 60 (1d100) |
Pop Roll
The Dominar and his people lived in peace long after the formation of the Castes. None were foolish enough to question the mandate of the cosmos, and thus did not give themselves to open rebellion. Few fled to the lands deeper towards the Slumbering God mountains, hiding in the wilderness from the Dominar's Pure Eyes. Here they attempted to gain enlightenment among the wild spirits of the jungle, but this proved their undoing as they invited the spirits of the vilest parts of nature into their hearts and became nothing more than animals themselves. These beastly men would throw themselves repeated on the bulwark of the Ra, screaming out affirmations of their perverted faith. Such was the conviction of these monstrosities that they gained the name 'Fal-Cir', False Kings.
Action: None. Working my way to a city
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000556 No.5485
| Rolled 81 (1d100) |
Pop Roll:
Lore:
Miners.
Miners in the deep.
The mountainmen were subjugated, and put to delving deep into the mountain, not for ores or metals, but to tunnel out a path from the great valley to the world beyond, where great treasures and other lands lie in wait for horses to roam and men to have
>Action:
Nothing
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000556 No.5486
| Rolled 34 (1d100) |
Okay just to answer some questions…
1. If you are having trouble joining read the first post, then post along with a picture showing where on the map you want to start and what color you want to be represented with.
2. The setting of this game is Fantasy, you can if you wish add magic into your fluff. This however won't make much of a difference in the long run as this is a fluff builder.
3. Above is a map showing current locations of all existing countries
Lore: The Short summer ended and the North dips into a second long winter, but this time the Amorians were not despaired, they kept warm in their new homes that had been built over the glorious summer
Action: Upgrade City (-1000)
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000556 No.5487
| Rolled 58 (1d100) |
Pop Roll:
Dig and dig and dig they did, and to the Remial's a new love was discovered: Gold
The shiny golden metals, thought to be the tears of Tishnu himself when he was lonely, and highly coveted.
Such would miners both suffer and profit more, digging ever deeper into the mountain in hard labor but being prized and valued for their services, and paid well.
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000556 No.5489
| Rolled 85 (1d100) |
Pop Roll
Sometimes, in particularly bad series of droughts, in desperation the mountainmen would be hired to carry snow down from the peaks upon wagons, to melt and feed the crops.
The effectiveness of this varies, but it was found out that it was better to melt the water first, rather than scattering the cold snow among the crops
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000556 No.5490
>>5486
Nation: Neire-Lotta
Population: 1200
Leader: King Kaemar the First of his Name (Ill. For now, his adviser and regent Hrunthor rules, and will continue to do so until the king’s health improves, or he passes, and the king’s son Aelfgar comes of age.
The kingdom of Neire-Lotta was founded recently, by a nomad king, who settled the land on the edge of Lake Neire along the river Lotta with his people. They subsist mostly off of farming and fishing, while being adept at handling animals from their nomadic lifestyle. They are short of stature, but stocky, with red and brown hair being predominant among them. The men grow long beards which they add a stone bead to for every year of their life. Their beard is never cut, some being buried with scores of beads and beards past their waists.
By order of the regent Hrunthor, the people of Neire-Lotta have begun a grand endavour. Treed are felled by the hundreds to create housing around a central area, with mines yawning ever wider in the countryside, yielding up their stone and iron to the strong hands that work them. The stone is carted away, tonnes at a time, to the burgeoning city to create buildings for the wealthy, and for the king's establishments.
Recently, fishermen have seen settlements not sanctioned by the king or the regent appearing on the other side of the river. The city was finished soon after these reports reached the regent. Upon the ailing King's orders, the court of the king was moved to this new city, and an even more dedicated guard was set about the great palisades.
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000556 No.5491
| Rolled 78 (1d100) |
>>5490
New population: 200
Rolls inbound.
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000556 No.5492
| Rolled 31 (1d100) |
Pop Roll
Lore:
Hrall Kenesh, first Hral of the Reiman, Chieftan of Chiefts, who led the Jiuxi into battle, now rules as its first king, having attained his leadership by his own hand.
A horse lord, he is not so content to sit in one place for too long, and neither are his people who seek to graze on wider lands, and fill the plains beyond with riders and horses, and reap the fruit and gold thereof.
Just as he took the Tribes by force, so to will he plan to lead his people out to take the world by storm.
Action: nothing
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000556 No.5493
| Rolled 74 (1d100) |
Pop Roll:
Lore:
In an effort to continue to venture over the great snowy peaks, many horsemen adopted the custom of the mountainmen to wear heavy furs and thick skins, to give them that much more chance to venture forth.
It became a great feat for one to climb to the peaks of the frozen steeps, where Aiwyen is said to be coldest and bury herself in the thickest blanket of snow for warmth.
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000556 No.5498
| Rolled 100 (1d100) |
Pop Roll
Lore:
The Dominion looked across the river at its neighbors. So strange it seems for such an enlightened folk to not notice their own neighbors. The Dominion was curious of these people, with their strange customs and their exotic appearances.
So many questions ran through them before the first contact, were they like the Fal-Cir? Could they be servants of the Slumbering God? Perhaps they too were were pilgrims, seeking the great enlightenment of the Cosmos.
"Wait," Said the Dominar, upon his throne, watching across the river with his bright white eyes, "Wait, and let us see."
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000556 No.5501
| Rolled 96 (1d100) |
Pop Roll:
As men dwindle, ever more does Aiwyen be treated as a goddess of fertility, and it is besought of the gods to bring more men into this world.
Those women whom are known to bear many children and raise them into manhood gain high status in society indeed, and are thought of as wise and a good wife. Thus, the opposite, and barren wives gain some of the worst lot in life.
>Another long series of nothing from no pop nowhere
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000556 No.5510
| Rolled 29 (1d100) |
Pop roll:
There is a peculiar mixing of the cultures of the more nomadic horsemen of the plains, and the town dwellers, and the mountainment.
Some have taken to dwelling in mobile wagons, to reduce the amount of time needed for setting up and setting down camps.
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000556 No.5513
| Rolled 34 (1d100) |
>>5491
Nation: Neire-Lotta
Population: 200+Turn Gains
Cities: 1,
Leader: King Kaemar the First of his Name (Ill. For now, his adviser and regent Hrunthor rules, and will continue to do so until the king’s health improves, or he passes, and the king’s son Aelfgar comes of age.
The kingdom of Neire-Lotta was founded recently, by a nomad king, who settled the land on the edge of Lake Neire along the river Lotta with his people. They subsist mostly off of farming and fishing, while being adept at handling animals from their nomadic lifestyle. They are short of stature, but stocky, with red and brown hair being predominant among them. The men grow long beards which they add a stone bead to for every year of their life. Their beard is never cut, some being buried with scores of beads and beards past their waists.
Once the city was built, it was named Kaemar City, in honour of the king. The regent decided to open up diplomacy with these strange people across the river. Emissaries were sent, bearing gifts of bread, meat, fruits and vegetables. With them, they brought their gifts and their goodwill.
The young Prince Aelfgar is maturing into a young man. The king decreed that once the boy can hold his father's sword above his head, with one hand, for one day, he shall be king. The boy soon took to practicing with stones, carrying ever heavier ones above his head while he went about his daily business.
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000556 No.5541
| Rolled 8 (1d100) |
Pop Roll
Lore: The Emissaries were received warmly by the highest amongst the Cir, their gifts distributed fairly amongst the castes according to their proper standing before they were brought before the Dominar. The Dominar's body retained its almost skeletal figure from his long fasting and meditation, but he seemed as animated as the sprightliest Ra youth.
The Dominar could not speak the language of his guests, nor he his, but he projected a warmth about him and an apparent curiousity of their ways. He ordered reciprocal gifts be given to their guests to be taken to their ruler in kind.
While in the company of the Dominar, the emissaries found themselves repeatedly gazed upon by the more flirtacious among the Cir's young maidens. Such an odd and exotic people, with great flowing beards, it stands to reason they were amazed. Of course, when caught, the maidens scurried away, giggling and tittering among themselves.
Eventually the visitors were given a friendly farewell when their time with the Dominion was at an end, the people arranging themselves along the river to cheer their passing and encourage their return.
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000556 No.5555
| Rolled 37 (1d100) |
Pop Roll:
Lore:
Hrall Kenesh had a son, Zharmeck, who would inherit the reins of the horse people.
When he was young, his father told him this.
"My son, the Horse Men, the Mountainmen, the Townmen, we are as all one. One people.
But we are few, and the dangers many, our mountains protect us, but also pen us in, like penned horses who can only breed so much.
You must find a way beyond our mountains, so that our people may flourish, and grow as Tishnu intended. Take and make wives of the women beyond the mountain, who are fair and beautiful as Aiwyen, and make the world our feeding ground."
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000556 No.5563
| Rolled 86 (1d100) |
Pop Roll:
The Reimal practice cremation as part of their burial process, just as their horses, so that they may ride the winds eternally.
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000556 No.5564
Create City: Lore
After much time passed the old emperor died. With him dead a new one was to be appointed, an empress to lead the empire into a glorious age. As soon as she was appointed her first order was to build a city, a massive city built into the jungle itself.
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000556 No.5566
| Rolled 31 (1d100) |
Pop Roll
Lore:
Fruit of the plains, the wheat, barley, and corn is the primary foodstuffs that feed the people, though irrigation is difficult far from the water sources where the towndwellers live
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000556 No.5596
| Rolled 15 (1d100) |
Pop Roll
While waiting on a response from the people across the river, the Dominar was approached by a member of the Ra. The Ra declared that he felt the strange men across the river were no better that the Fal-Cir, with their strange customs and odd appearance. The Ra questioned if it was wise to treat them so warmly.
In response, the Dominar took a peach and asked the Ra to give him his knife. When the warrior obliged, the Dominar cut the peach in two.
"One of these halves is us, the other is our neighbors. Doing as you said we have split ourselves away from there and recognized that we are not fundamentally the same. The insides of this peach have begun to rot as soon as I made the cut, just as our two peoples will rot should we seek to divide ourselves. If we seek to fight our neighbors, who have shown no desire to harm us, then what shall we do when the Fal-Cir come again?"
At that point, the Dominar crushed the half of the peach representing the Dominion with his bare hand. The juices of the fruit ran down his arm as the Ra stared.
"The Fal-Cir will destroy us. Now go defend against our true enemies and allow the Cir to deal with the folk across the river."
Cowed, the Ra walked away, reminded of his place in the Cirratam hierarchy.
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000556 No.5607
| Rolled 16 (1d100) |
Nation: Neire-Lotta
Population: 234
Leader: King Kaemar the First of his Name (Ill. For now, his adviser and regent Hrunthor rules, and will continue to do so until the king’s health improves, or he passes, and the king’s son Aelfgar comes of age.
The kingdom of Neire-Lotta was founded recently, by a nomad king, who settled the land on the edge of Lake Neire along the river Lotta with his people. They subsist mostly off of farming and fishing, while being adept at handling animals from their nomadic lifestyle. They are short of stature, but stocky, with red and brown hair being predominant among them. The men grow long beards which they add a stone bead to for every year of their life. Their beard is never cut, some being buried with scores of beads and beards past their waists. They use metal chits as currency and have a standing guard. The capital of the kingdom is Kaemar City, where the king makes his court.
A throng is gathered in front of the gates of the King's Castle. The regent Hrunthor called a gathering of the people of the town. When he stepped out, and people saw the look on his face, their fears were confirmed before he even spoke.
"Men and Women of the kingdom. I bear sad tidings: King Kaemar is dead."
A general cry went up among the crowd. Hrunthor simply stood there, and waited for the commotion to die down.
"Friends, this is indeed a sad day, but our nation is not headless. Indeed, right now, Prince Aelfgar prepares to address you."
With that, he headed back into the castle. The crowd waited for an hour, not a sound among them, when at last, a young man walked from the castle, flanked by an honour guard, with Hrunthor and a priest with him. On his side, was the Blade of Kaemar. The priest carried a crown upon a pillow. A commotion arose for a while, but they were stilled when the boy raised his hand. He spoke firmly, his voice never wavering in his grief.
"Countrymen. I thank you for your suppourt in this ordeal, as my family does, and as the king did. Just two hours ago, as my father lay dying, I completed his task."
The young man drew the blade at his side, and held it aloft, the sun's rays catching upon its polished surface.
"I have held The Blade of Kaemar for a day to show my devotion to the people of Neire-Lotta. Upon my life," He sheathed the sword and took the crown from the priest, "I swear to attempt to live up to my father's example, and carry on the line of kings."
The crowd erupted into a bittersweet howl, as they chanted the name of the fallen Kaemar, and the boy king Aelfgar, the First of His Name.
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000556 No.5608
| Rolled 12 (1d100) |
Pop Roll:
Lore: I have completely run out of ideas of anything that does not involve some amount of progress.
So. . .that I have some semblance of an excuse to keep posting and boost my pop. . .we may as well talk about the Reimal's many failed attempts to break the boundaries imposed upon them
First, there was the time the council ordered a specific holiday in which great festivities and especially orgies were encouraged in the great tribal communities.
Needless to say this wasn't as effective as it could have been, due to the fact that mothers who gave birth were unable to find willing fathers for their dubiously sired children.
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000556 No.5612
| Rolled 74 (1d100) |
Pop roll:
With a new city set up the empress orders the people to focus on making their new home greater
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000556 No.5615
| Rolled 64 (1d100) |
Country: Armoria
Lore: The long and cruel winters of the North were streaked with beauty, the light shows that played across the sky were more breathtaking each time you saw them. But along with beauty came danger, the Armorians old oppressors had returned, the deadly frost trolls stood 4 feet taller than them and wielded clubs of frozen wood from the Old Forests of the north. The Amorians subjugated once more looked to these sights of beauty as their anchors and reasons to live, and how this would change their futures forever…
Action: Expand
More Things I have thought About:
1. New Map
2. 100's give a one time X10 to your next roll, 1's are punishment enough.
3. The Setting is fantasy, hopefully this will help you think outside the box for the next update
4. Just specifying your new race now that it is fantasy isn't enough for a pop roll.
5. If you have suggestion please share this is supposed to be a relaxing game where when bored you can go right some stuff.
6. And just for redundancy:
Stats - https://docs.google.com/spreadsheets/d/1lNISmPk6toMrv6s6W7BoNvHQ4iUYdlsVEbz622rnh4U/edit?usp=sharing
Cities - https://docs.google.com/spreadsheets/d/1QJpPI81bSWzqZa5HvU_sIJEeV3BXdnLyyt3rMKbN5fw/edit?usp=sharing
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000556 No.5617
| Rolled 86 (1d100) |
Pop Roll
None knew why the Dominar wept, yet all saw the unending flow of tears that he shed. His tears flowed on and on as he gazed at the sky, flooding through the thoroughfares of the small settlement.
The entire population stood around him, whispering among themselves until a single child stepped forward, the humble daughter of a mere Tam forager.
"Great Dominar? Why is it you cry?" She asked.
"Because, child, a great man has died across the river. I saw his spirit ascend into the heavens to be embraced by his gods. The cosmos instructed me to witness this, for in exchange enlightenment shall flow out to us all. The tears I shed are the gifts of the heavens, take basins and allow all to drink from them, for those that do will achieve a precious piece of true enlightenment."
The people of the Dominion rushed to do as instructed, placing water basins beneath the flowing tears of their leader. Soon the basins were full and all-from the highest Cir, to the lowliest Tam-drank of the Dominar's tears.
As one the people of the Dominion were struck with a vision of a great and wondrous city, one that would be as splendorous as the stars in the sky. All began to work, for this time the castes forgotten, all that mattered was the act of creation.
The Ra erected great walls and towers to protect from the assaults of the Fal-Cir, the Tam constructed houses and markets where all would live and trade and work, while finally the Cir brought forth splendorous temples with which to honor the universe and the Celestial Beings that were the Dominion's patrons.
Finally when the work was done, the Dominar bid the populace to return to the very center, where he sat, all the moisture gone from his body. Yet still, the great torrent of tears flowed. He bade them listen to his words:
"Build a shrine around me, for my time among you is short. My body will be left behind, and will still bring forth tears, but the tears will be as clear and clean as the river we have settled upon. Weep not for me, for another shall gain my Pure Eyes and lead you into the future. Partake of my waters, and it will help you reach my level of enlightenment."
The people did as told, erecting a shrine that entombed the Dominar and allowed his sacred tears to flow out into the city through an expertly carved system of waterways. The people of the Dominion sat before the shrine and prayed to the heavens for a new Dominar, and she strode among them to take a seat before the shrine.
The very same Tam girl who had asked the Dominar why he wept looked upon the city with her Pure Eyes.
"Come," She said, "Come forth people of the Dominion, a new age dawns and we must go to meet it. The enlightenment of the cosmos is lost with the First Dominar, but a new enlightenment will become known to us: The Enlightenment of the Gods."
And the people of the Dominion cheered.
Action: Create a city, Targa Kosh, the City of Unity.
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000556 No.5621
| Rolled 77 (1d100) |
>>5615
>I Really hope you're counting all the pop rolls
>I have like 20+ of them and am inching forward compared to others who only have like. . .9
Pop Roll
Lore:
In truth, the state wide festivities ended up being more succesful than realized. The solution was to create a system where unmarried women with Children would mandatory be made into concubines for men, and work for their pay and for that of their children.
This satisfied the male parties, resulting in a culture where a wife would provide the male heir to the family, while numerous concubines would birth and care for other children, who would be considered part of the family, but not heir as head.
A strong familial based system began to develop even among inside the old tribes themselves, such hat simply being part of a clan in a community no longer held the same feeling of inclusiveness it once did.
The great families began to develop, and this would play a greater roll in the years to come
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000556 No.5622
| Rolled 37 (1d100) |
The horsemen began to experiment with new types of communities.
One of the more popular ones was a "moving town" which consisted of a great long wagon train, wherein covered wagon homes would move along with the herds
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000556 No.5628
Pop Roll
Lore:
At the dawning of the Second Enlightenment, the city of Targa Kosh played host to many changes among its population. The first change came from the Second Dominar's own people, the Tam laborers. The Tam split into two distinct races, the Tam-Ka were short and squat, with darkened skin and clever eyes. The Tam-Ka were jovial and industrious, a raucous lower class that while seemingly uncouth, found their enlightenment at the bottom of their cups of fermented berry juice.
The Tam-Ka became notable for expanding the industry of Targa Kosh and bringing new ideas on improving the city's construction.
"Blessed are the Tam-Ka," Said the Second Dominar on an occasion where she toasted their construction of port near the shores of the Haradek bay, "I name you such for Ka, god of the Resplendent Forge, has taken you as his own. Toil with vigor, for when you die, you too may work with him on the jeweled stars of infinity."
The second race of Tam, the Tam-La, were also small like the Tam-Ka, but whereas the Tam-Ka were wide and strong, the Tam-La were slight and delicate. Many wondered the use for such beings until they were let forth unto the Dominion's primitive farms. The Tam-La sung to the plants, coaxing a plentiful harvest of berries and fruits from the tall trees of the forest. Ever after the Tam-La would work the fields of the City of Unity, their masterful farming feeding the city.
"Blessed are the Tam-La," Said the Second Dominar, dining upon a single one of their peaches, "I name you such for La, goddess of the Bountiful Garden, has taken you for her own. Work the fields with diligence and respect for her works, for when you die you shall walk among her beauteous bounty."
Thus it was, for forever and a day.
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000556 No.5629
| Rolled 68 (1d100) |
>>5628
forgot roll
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000556 No.5756
| Rolled 5 (1d100) |
Nation: Neire-Lotta
Population: 250
Leader: King Aelfgar, the First of his Name, aided by the Regent Hrunthor
The kingdom of Neire-Lotta was founded recently, by a nomad king, who settled the land on the edge of Lake Neire along the river Lotta with his people. They subsist mostly off of farming and fishing, while being adept at handling animals from their nomadic lifestyle. They are short of stature, but stocky, with red and brown hair being predominant among them. The men grow long beards which they add a stone bead to for every year of their life. Their beard is never cut, some being buried with scores of beads and beards past their waists. They use metal chits as currency and have a standing guard. The capital of the kingdom is Kaemar City, where the king makes his court.
The kingdom carried on surprisingly well, despite the death of one king and the coronation of another. Unfortunately, soon after that, an incident arose. One day, a farmer from a village far in the west ran into the city as quickly as he could, and demanded to speak with someone of authority. He was met by the Regent and Advisor of the King, Hrunthor.
"I have come forth to meet with you." said the old man. "You had best not be wasting my time."
The peasant bowed his head.
"Milord. I come from a nameless village in the West, where we grow wheat and barley and other such crops. Just yesterday, a band of men attacked the town. They burned the crops, razed the village, killed the men, and took the women. There was no method to their madness. Nothing to justify their carnage. Please. I beg of you. Send help."
The withered wiseman leaned on his staff, his gathered black robes concealing his face and thus his expression.
"This is grave news, serf. Armed men will be dispatched to your village with utmost haste. They will bring with them trackers and warriors. They will find the enemy and destroy them in retribution for this heinous act"
The farmer fell to the ground in relief and exhaustion. The Regent called for a healer, and the man was taken away. Soon afterwards, a group of men was ready to go, drawn from the King's militia. Hunters were among them, experts in the art of tracking. At the dawn of the next day, they set out from the city, carrying weapons and provisions, following the river Westwards.
Over the past few months, the King had adjusted to his new role quite well. The emissaries were scheduled to have reached the other kingdom by now, and many wondered why they had not yet returned. Aelfgar decided that in the face of the bandit attacks, and in the wake of the recent bandit attack, the town should fortify itself, a barracks should be created, and a dedicated guard, as well as a force of career soldiers, be created. The seeds for another historical change had been sewn, now it was time for the people to wait for them to grow.
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000556 No.5861
| Rolled 5 (1d100) |
>>5756
The scouts soon reached the village to find it plundered. They sent some scouts to follow the tracks. What they found at the end of the tracks astounded them. There was a horde of nomads, set up in tents. There must have been hundreds of them. The scouts managed to link away. Soon the group headed back to the city. By the time that they had arrived, changes had taken place. Soldiers were being trained in the barracks. Bowyers were fletching and smiths were forging. Horses were being tamed and the walls of the city were being inspected. People scurried back and forth with materials for the soldiers, suppliers, and builders. The scouts came to the castle and were let in by the forces of the king. They were mey by Aelfgar and Hrunthor, both of which agreed that action should be taken against the nomads. The nation was mobilizing for war, and it had a definite target.
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000556 No.5862
| Rolled 39 (1d100) |
>>5861
Updated stats:
Nation: Neire-Lotta
Population: 260
Leader: King Aelfgar, the First of his Name, aided by the Regent Hrunthor
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000556 No.5863
>>5862
Fuck. Ignore that roll.
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000556 No.5869
| Rolled 32 (1d100) |
>>5861
Nation: Neire-Lotta
Population: 260
Leader: King Aelfgar, the First of his Name, aided by the Regent Hrunthor
The war party was assembled, and the king was prepared to lead his men into battle, but Hrunthor talked him out of it. Without an heir, should the king fall, the kingdom would descend into chaos. Hrunthor also argued that the soldiers were too green, and needed to practice. The king, as always, listened to his advisor, for he was just a boy, but was swiftly becoming a man. He soon took to wife the daughter of a fish merchant, named Yvonne. Meanwhile, the Regent appointed a minister to oversee the training of the army, Falstrom Golfisson. Golfisson was chosen, because of the adeptness that he showed as a shepherd, placing his men in the best positions to drive the sheep that he herded into a pen. Hrunthor thought that this would be an asset in the battles to come, and approached him about the opportunity. He graciously accepted.
The emissaries of Neire-Lotta soon reached the lands of the civilization across the river, finding a people inclined to meditation, as well as euphamism and simile. They brought their gifts before the leader of their kingdom, known as the Dominar. The baskets that they brought overflowed with fruits and salted meats and fishes. The bread was soft, and the wine was sweet.
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000556 No.5886
| Rolled 74 (1d100) |
It was not the Tam alone who diverged in their appearance and mannerism. The Ra, stalwart in their protection of Targa Kosh, split into three forms.
First came the Ra-Sha, the valiant warriors who ranged out again and again into the wooded wilderness to ferret out the threat of the Fal-Cir in their false temples. So many times did they range out into the wilderness that it began to take hold and mold them with a savagery that only returning to the calming influence of the city could cure. However, even then there were those who went feral, becoming as like beasts with an unquenchable thirst for blood. When such an illness would afflict one, it was the duty of his brothers to defeat him in battle and commend his spirit to the heavens, where he would find peace.
"Blessed are the Ra-Sha," Said the Second Dominar, as she watched one of their mighty warriors defeat a Fal-Cir before the walls of Targa Kosh, "I name you such for Sha, God of the Unflinching Charge, has taken you for his own. Pursue our enemies with tenacity and conviction, for when you die you shall be amongst his honor guard."
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000556 No.5887
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000556 No.5915
| Rolled 69 (1d100) |
>>5869
Nation: Neire-Lotta
Population: 292
Leader: King Aelfgar, the First of his Name, aided by the Regent Hrunthor
Later, the realm was ready for war. Falstrom headed out with a force of elite men, who had sparred with each other with every possible weapon, every day, for months on end. Their armour gleamed in the sunlight, and sang a song as they marched across the city and out of the walls. Soon, they would reach the land of the bandits. Some had stayed behind to protect the city and the king.
As the soldiers left, Aelfgar was distraught that he could not see battle, for he trained with his men and was an adept fighter. All of his sadness, however, was dispelled when Yvonne revealed that she was with child. The news soon spread throughout the kingdom that the throne would soon have an heir.
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000556 No.5919
| Rolled 98 (1d100) |
>>5915
Nation: Neire-Lotta
Population: 361
Leader: King Aelfgar, the First of his Name, aided by the Regent Hrunthor
Eventually, the warband reached the bandit camp. They found that the robbers had not moved from their previous position. The looters were stealthily surrounded, and Falstrom sprung his trap. Soldiers dashed into the midst of the camp, and killed many of the bandits unawares. Most were butchered without much resistance, but some put up a fight. Thirteen good men died. These men will not see their families again in this world, but will go on to feast in the halls of the gods.
Amongst the wreckage of the bandit camp, one soldier found an odd thing. It was a stone, about the size of a barrel. It was shaped like an egg, with markings carved into it. Swirls and ridges, knots and circles laid upon its face. It glowed yellow on the inside, like the rays of the setting sun on a field of wheat. The stone was put on a wagon, and brought back with other spoils, and the dead.
-13 Men
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000556 No.28299
| Rolled 50, 41 = 91 (2d100) |
>>5433
To the southeast lay the Kingdom of Volden, known for its particularly dour folk, hardened like the ironworks they produce by years of warring with brother tribes and kingdoms. They sit impoverished waiting for a lord to bring them to glory once more.
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000556 No.28306
>>28299
I am sorry, my friend, but this thread is dead. Most of HistoryOP's threads go that way, but we don't begrudge him. It's why he moved to /tg/. He wanted to light a fire under his own ass.
Here's some active builders. I don't know if they're all accepting new people, but it's worth a shot:
http://8ch.net/builders/res/28203.html (Last stand of an ancient knightly order against the forces of evil)
http://8ch.net/builders/res/22763.html (Alternate history Game of Thrones builder. Winter is here.)
http://8ch.net/builders/res/28120.html (NOT! Medieval Harry Potter)
http://8ch.net/builders/res/26801.html (Fantasy nation or hero builder set in the age of sail. Ride with my crew, if you like.)
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