a73ef2 No.24020 [View All]
Pick 1 species to use, then post your sheet. It may be land sea or air. Prefer it if some play land, some sea, and some air.
There are species present other than the ones on the list, but you may prey upon anything you can, and pvp preying is a-okay in my book, and in yours too if you want the points, since eating other players species nets more points than eating npc species.
You must use a tripcode for this game. Thats ‘(name)##(password)’ in the ‘name’ field of your post.
Also and finally, I’m having to edit in letters my keyboard can’t use, so please understand if it takes me a moment to post.
I’ll be updating regularly.
I’ll be updating the map regularly as well.
I have to bounce files around to pic-edit them so map updates are going to take a bit longer.
APEX
http://pastebin.com/0Rsh9pZu
This is the setup posts only, the actual game starts tomorrow.
203 postsand12 image repliesomitted. Click reply to view. ____________________________
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a73ef2 No.26260
| Rolled 56, 50, 29 = 135 (3d100) |
>>26233
Species: Eucalyptisimius
Population: 182
# of dedicated hunters (worldwide): 0
# of dedicated breeders (worldwide): 53
Current family: Mammal
Bonus: Calls - An elaborate library of sounds makes communication within the species effortless.
Disadvantage: Pipsqueek - Eucalpytisimius is the smallest, weakest monkey.
Evolutionary traits (in a list): Monkey’s limbs, Monkey’s Tail, Complex organs, Learned Behavior: Sound communicating, Herbivore’s teeth, Lemur Eyes, ,learned behavior: rustling branches display, Learned Behaviour: Foraging +10, Learned Behavior: Synbiont grooming- Habilipromaticus, Tool Using Hand +10, Learned Behavior: Throwing
# of Evolutionary points: 920 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: +3 Forested mountain slope x 3, +6 Redwood Forest x2, +3 Shady Gully x4, +4 Thorny Forest x2, +21 Eucalyptus forest x1
Current points per turn: population #
182 x 2, + 62 x 2
—–
1. Gather food cause we need to eat more to get bigger
2. Figure out how to throw rocks at animals to kill and consume
3. Breed
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a73ef2 No.26262
>>26258
Cetacean Carnivore's teeth for 619 points.
>+12 to fighting & hunting
>>26253
Intermediate limbs & brain would cost 705 (limbs) and 816 (brain).
You'd need to upgrade organs too for 350 to be able to support the new parts.
A special option is open to you, very long limbs fr 1460 as well.
>+28 to hunting.
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a73ef2 No.26272
>>26262
What are upgraded organs called since I plan on buying them?
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a73ef2 No.26273
>>26272
Intermediate organs
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a73ef2 No.26278
| Rolled 6, 66, 63 = 135 (3d100) |
Species: Hallucengenis - Huge, slow moving, hallucenogenic
Population: 172
# of dedicated hunters (worldwide): 40, 3 elite hunter
# of dedicated breeders (worldwide): 36
Current family: Jelly
Bonus: Drugger - a tentacle touch makes prey trip like LSD.
Disadvantage: non-fatal - prey that escape live.
Evolutionary traits (in a list): Jellyfish body, intermediate organs, stinger tentacles, natural drug, simple brain, simple nerves, simple organs, simple muscles, Primordial sight
# of Evolutionary points: 330 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Large Estuary swamp + 12, Deep River + 5, 2 River Bend + 22, Fruitful Mangrove swamp +14, River Lagoon +16
Current # of evolution points per turn: population # + 69
(Upgraded to intermediate organs)
1,2,3. Breed
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a73ef2 No.26303
| Rolled 77, 34, 45 = 156 (3d100) |
>>26233
Species: Velososaurus Triangli - raptor with 2 huge triangular sawtooth talons
Population: 58
# of elite hunters (worldwide): 23
# of dedicated breeders (worldwide): 25
Current family: Dinosaur
Bonus: Cutter - Slicing with your claws does double dice damage. +8 bonus as well
Disadvantage: Disadvantage: Clumsy - -10 to any task that uses your hands as anything other than a weapon.
Evolutionary traits (in a list): Smooth skin, Claws, Advanced Talons, reptiles organs, reptile’s mohawk, eyes, ears, reptile’s limbs, tail, Co-op Hunting, predatory egg-stomping, Natural Enemy; kiwisus vengencia
# of Evolutionary points: 688 / 25 million 500 thousand
Mutations, if any: none
Biomes controlled & # of each: Brush forestx2, Brush Swamp, Leafy Forest, Scalding Desertx2, Mangrove Swamp, Giant Ferns, Temperate Forest
Current number of points per turn: 91
1-3) Hunt large creatures, preferably Sauropods
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a73ef2 No.26313
| Rolled 69, 27, 65 = 161 (3d100) |
Species: Incognitae
Population: 189
# of dedicated hunters (worldwide): 46
# of dedicated breeders (worldwide): 42
Current family: Cephalopod
Bonus: Disguise - +25 to hiding actions
Disadbantage: Depth limit - the deep sea is off limits to you until you evolve a means of visiting it successfully.
Evolutionary traits (in a list): Cephalopod’s limbs, Cephalopod’s organs, learned behavior: hiding, ambush hunting, cephalopod’s eyes, Hunting priority prey: clam, Basic Brain; born behavior: soundless communication, learned behavior: synchronized hunting
# of Evolutionary points: 694 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Coastal reefs x 2, 1 lagoon lake x 2, 1 open sea x 2, 1 Coastal Shallows x 5, 1 Inland Lake, 1 Coral Reef, 1 Dark Abyss
Current points per turn: population 189 x 2, + 11 x 2 + 9 x 2 + 4 x 2 + 4 x 5 + 16 + 18 + 3 = 483
1. Improve the soundless communication
2. Expand further around the coastal waters
3. Breed.
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a73ef2 No.26333
| Rolled 19, 43, 43 = 105 (3d100) |
>>26233
Species: Delphinoceti
Population: 314
# of dedicated hunters (worldwide): 78 Regular [Pod 1 20 Pod 2 20 Pod 3 19 Pod 4 19], 7 Elite [Pod 1 4 Pod 2 3]
Should I just be listing elite here now?
# of dedicated breeders (worldwide): 66 [Pod 1 27, Pod 2 26]
Current family: Mammal
Bonus: SoundWave - Use Echolocation as an Effortless Action
Learned Behaviour: Alertness - hunters now automatically warn of incoming attacks.
Pack Hunting II
Natural Enemy: Teuthidaster
Natural enemy: Magnadenti
Born Behaviour: Teaching young
Born Behavious: Full Time Hunter
Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation
Evolutionary traits (in a list): Fin, Tail, Cetacean organs, cetacean blowhole, echolocation organ, beaked skull, Eyes, Mouth, Cetacean Carnivore’s teeth, Blubber 2, Intermediate Cetacean Brain, Cetacean Oily skin
# of Evolutionary points: 9667 / 25 million 500 thousand
Mutations, if any: Vestigial limb - 1 in 580 is born with a false limb on their left or right back flipper.
Biomes controlled & # of each: Pod 1 [Cold sea x 3, Ice Sheeted Sea x3, Rock Island Shallows x1] Pod 2 [Frigid Sea x1, Ice Shelf x 1] Pod 3 [Frigid Sea x1, Ice-Shelf x1] Pod 4 [Cold Sea x1 Dark Abyss x1]
current points per turn: 350 + 24 + 24 + 6 + 20 + 18 + 3= 411
If possible would like to upgrade Vestigial Limb into a secondary fin dedicated to precision movement
Also upgrade anything that can to intermediate and brain to advanced
Also If any points left any kind of undersea camoflauge colouration for skin
1. Pods must expand over their regions explore using echolocation to follow the fish
2. Pods must dominate through numbers and power so breed
3. If everyone is a hunter the pods need to organize directed by an alpha
Effortless Action. Gaze into the abyss and see what gazes back
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a73ef2 No.26334
| Rolled 44, 66, 58 = 168 (3d100) |
oops new evo per turn should be 545
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a73ef2 No.26358
Pretty soon you will be able to choose a second species, once every1's population gets above a certain #.
You will be notified.
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a73ef2 No.26380
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a73ef2 No.26381
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a73ef2 No.26399
>>26237
Fail. Simple dice fail, no specific reason.
Gain another muddy swamp, and another muddy plain.
Evolutionary change: your basic brain became an intermediate brain. You also gained 56 evopoints.
>>26243
This time it sounds more like what its supposed to sound like, but it’s still not right.
Cost of seeking behavior dropped significantly.
Lowest result + 4th roll’s result = this time its a success. You gained Learned Behavior: Seeking behavior.
Gain another icy tundra and a Alpine forest valued at 8 evopoints per round.
You bought dispersal behavior for 780 evopoints, its a born behavior.
>>26244
Evolutionary mistake, you gained born behavior: solitude seeking. Breeding actions have a penalty now. This can be fixed at the cost of 1800 evopoints.
2-3: Learned behavior: underground nesting learned. Choose 1 biome and put an [underground nest] on it.
nests produce 18 population, 5 hunters, and 8 breeders.
>>26251
1-3: Gain 61 population, 19 of which are hunters, gaining 2 elite hunters.
>>26260
Gain 36 evopoints.
Add “fighting” to learned behavior: throwing.
Gain 8 population, 0 of which are hunters and 4 of which are breeders.
>>26278
“intermediate organs” replaced “simple organs”, you no longer have simple organs.
1-3: Gain 39 population, 5 hunters, 1 elite hunter, and 8 breeders.
>>26303
1-3: You find it easier to track and kill Floraplodicus minimusae, and end up killing them instead. Gain 3 elite hunters and 1200 evopoints.
>>26313
Gain born behavior: signing communication
Gain 1 further coastal reef.
Gain 56 population, 13 hunters, and 15 breeders.
>>26333
You spent 6700 points, gaining Speed Fin & loosing vestigial limb, upgraded blubber to intermediate blubber, Cetacean organs to intermediate cetacean organs, and brain to advanced.
You spent 356 points on coloration: sea-colors.
sea-quake. No damage to you, but no action done.
Gain 56 population and 29 breeders.
Gain Born Behavior: Alpha-ism.
Effortless result: Diabolensis cephalopod, Nyxegenia shark, Mucosicthynia fish, Tartarsensis cephalopod, osloricythinius fish and Pycoceratis arthropod.
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a73ef2 No.26400
Climatic Trends: steady decline in temp
Plant growth / death: precipitous drop
Sea patterns: slowing down
Earthquake patterns: stable & steady
Volcano patterns: almost none
Meteor fall rate: low
rain fall: slowing down
Wind patterns: cold fronts common
Planet’s radioactivity shielding: steady
radioactivity entering the planet: steady
Coldest temperature on the planet: -38 deg F
Hottest temperature on the planet: 98-104 deg F
4 dice this turn: Seeker (still only 3 actions)
Hit! the big meteor hit, conditions cloudy and dark for this turn.
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a73ef2 No.26401
| Rolled 9, 61, 78 = 148 (3d100) |
———
Species: Giganticerata
———
Born Behavior(s):
[Size Based Hierarchy]
[Nesting]
[Underground Nesting]
[Pack travel] +10 to movement actions
Population: 109 [Nest Income: 31]
# of dedicated hunters (worldwide): 32 [+5/turn]
# of dedicated breeders (worldwide): 18 [+5/turn]
# of Elite Hunters (worldwide): 3
Current family: Arthropod
Bonus: Heavy weapons - +33 to attack actions.
Disadvantage: The breaks - Teeth/armor take a long time to heal up after a break.
Evolutionary traits: [Giant Tooth][Thickened Shell][Limbs][Eyes][Mouth][Insectoid organs][Giant size][Simple Brain][Primordial Antenna][Intermediate Insectoid Organs]
# of Evolutionary points: 12 / 25 million 500 thousand
Mutations: None
———
Biomes:
———
Bug Marsh [x5|Claimed Fully|Underground Nest];
Leafy Forest [x2|Claimed Fully|Nest];
Redwood Forest [1x];
Plains [x1];
Brush plain [x1];
Tar Pit [x1];
Scalding Desert [x2]
Thorny Forests [x2]
Current points per round: # of population + 109 x 2 [Biomes: +6; +4; +4; +2; +13; +27 + 6]
Biome Points: Redwood 6/turn; Plains: 3/turn; Brush Plain 4/turn; Marshes +24/turn]
—Other—-
Evolutionary mistake [Soltitude]: Requires 1800 points to fix.
———
[Total Evolution Points]:1547
——
[Actions]
——
To GM: I want to buy: Omnivorous digestion and omnivorous mouth.
1. Giganticerata keeps nesting all around. [Underground nest]
2. The meteor impact has seen Giganticerata engage in a frenzy of activity to secure food supplies. [Fight other creatures for food: +33]
3. Giganticerata is also storing/sharing the food in the nests it seems to have built. [Learned behavior: food sharing/storage?] [Auto success]
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a73ef2 No.26405
| Rolled 20, 50, 2 = 72 (3d100) |
>>26399
Species: Velososaurus Triangli - raptor with 2 huge triangular sawtooth talons
Population: 58
# of elite hunters (worldwide): 26
# of dedicated breeders (worldwide): 25
Current family: Dinosaur
Bonus: Cutter - Slicing with your claws does double dice damage. +8 bonus as well
Disadvantage: Disadvantage: Clumsy - -10 to any task that uses your hands as anything other than a weapon.
Evolutionary traits (in a list): Smooth skin, Claws, Advanced Talons, reptiles organs, reptile’s mohawk, eyes, ears, reptile’s limbs, tail, Co-op Hunting, predatory egg-stomping, Natural Enemy; kiwisus vengencia
# of Evolutionary points: 1989 / 25 million 500 thousand
Mutations, if any: none
Biomes controlled & # of each: Brush forestx2, Brush Swamp, Leafy Forest, Scalding Desertx2, Mangrove Swamp, Giant Ferns, Temperate Forest
Current number of points per turn: 91
1-3) Hunt the largest animals nearby
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a73ef2 No.26410
>>26399
Er, when I said I was Seeking Behavior, I wasn't looking for something literally called that.
I was clarifying that the actions were meant to develop a behavior relevant tot he action - in the first case, vocalizations, and in the second, Elite Hunters taking cubs with them to learn how to hunt.
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a73ef2 No.26414
>>26410
The highest result rolled of the two is the 1 you gained, you didn't gain the other 1.
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a73ef2 No.26415
| Rolled 24, 86, 95, 5 = 210 (4d100) |
>>26399
Species: Hallucengenis - Huge, slow moving, hallucenogenic
Population: 211
# of dedicated hunters (worldwide): 45, 4 elite hunter
# of dedicated breeders (worldwide): 44
Current family: Jelly
Bonus: Drugger - a tentacle touch makes prey trip like LSD.
Disadvantage: non-fatal - prey that escape live.
Evolutionary traits (in a list): Jellyfish body, intermediate organs, stinger tentacles, natural drug, simple brain, simple nerves, simple organs, simple muscles, Primordial sight
# of Evolutionary points: 600 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Large Estuary swamp + 12, Deep River + 5, 2 River Bend + 22, Fruitful Mangrove swamp +14, River Lagoon +16
Current # of evolution points per turn: population # + 69
1-2. Expand
3-4. Hunt
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a73ef2 No.26418
>>26401
This auto success is valid. It is the only 1 you have though, you have none now that you've used it.
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a73ef2 No.26422
| Rolled 73, 90, 31 = 194 (3d100) |
>>26399
Species:Atraxaraenia - Death-in-minutes poisonous hand-sized spider
Population: 193
# of dedicated hunters (worldwide): 37
# of dedicated breeders (worldwide): 32
# of dedicated Elite hunters (worldwide): 8
Current family: Arthropod
Bonus: Poison pill - A single bite attack successfully landing usually resolves combat.
Disadvantage: Decentralization - You can’t feel pain or bleeding.
Evolutionary traits (in a list): Deadly Venom, Spider’s limbs, Spider’s eyes, Spider’s teeth, Intermediate brain, spider’s organs, legs, shell, proto-hair, Ambush swarming
# of Evolutionary points: 3036/ 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Shady rainforest x 4, 2 Grassy Plains, 3 muddy swamps, 2 Hardwood Forests, 2 muddy plian, 1 deep chasm
Current points per round: 204+ 32 + 10 + 18 +28+10+3 =263
1. Continue to Spread across the world. We need to be ubiquitous across the face of this planet.
2. Hunt! The darkness can only help us ambush swarm our prey!
3. Build burrows in reach we can sleep and rest. Whether it be from exhaustion or hostile environment.
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a73ef2 No.26429
>>26414
So, to confirm, I have [Learned Behavior: Hunt Teaching] ?
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a73ef2 No.26456
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a73ef2 No.26514
| Rolled 78, 10, 10 = 98 (3d100) |
>>26456
Species: Horrendentia - The biggest, baddest saber tooth cat you can imagine
.
Total Population: 106…(A: 53, B:53)
Dedicated Hunters: 38…(A: 19, B:19)
Elite Hunter: 13……..(A: 6, B:7)
Dedicated Breeders: 37..(A: 18, B: 19)
.
Current family: Mammal
Bonus: rip tear teeth - every bite is a rip/tear in addition to a bite.
Disadvantage: Heavy shredding - all other predators see you as competition.
.
Prey Hunted: Arborodenti, Salamandensusm aquatasaurus crocadiliae
.
Physical Traits:
-Mammal’s limbs[Intermediate] – Carnivorus Teeth[Advanced] – Felinide claws[Intermediate],
-felinide tail[Intermediate] – mammal’s organs[Intermediate] – cat’s shoulder[Intermediate]
-eyes[Intermediate] – ears[Intermediate] – Brain[Intermediate]
.
Behaviors: [Pack Hunting], [Born Behavior: Mated Pairs], [Born behavior: Primary sire], [Born Behavior: Dispersal] [Learned Behavior: Teaching Hunting]
Mutations: Albinism - 1 in 56 is born white / off white
.
Biomes: [Open Plains: Val:4, Count:6], [Scrub Plains: Val 2:, Count:5],[River Shore: Val:4, Count:4],[Isolated Huge Tree, Val:3,Count:2,Nest:1],
[Scalding Desert: Val:1,Count:1], [Icy Tundra: Val:2, Count:2], [Alpine Forest: Val:8, Count:1]
EvoPoints: 1767 [Max 25.5 Million]
EP per Turn: 281 [Biomes:69][Pop:212]
[Formula: [# of population x 2] + [Biome Value x Biome Count]->Per Biome]
.
1: Hunt. The felines hunger for food.
2: Breed. The felines feel urges upon them.
3: Vocalize: The felines continue along communication behavior [seeking Born Behavior: Vocalization]
.
Purchase: Advance Brain (If insufficient funds, that is fine.)
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a73ef2 No.26515
| Rolled 27, 77, 26 = 130 (3d100) |
Species: Incognitae
Population: 245
# of dedicated hunters (worldwide): 59
# of dedicated breeders (worldwide): 57
Current family: Cephalopod
Bonus: Disguise - +25 to hiding actions
Disadbantage: Depth limit - the deep sea is off limits to you until you evolve a means of visiting it successfully.
Evolutionary traits (in a list): Cephalopod’s limbs, Cephalopod’s organs, learned behavior: hiding, ambush hunting, cephalopod’s eyes, Hunting priority prey: clam, Basic Brain; born behavior: soundless communication, born behavior: signing communication, learned behavior: synchronized hunting
# of Evolutionary points: 1177 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Coastal reefs x 3, 1 lagoon lake x 2, 1 open sea x 2, 1 Coastal Shallows x 5, 1 Inland Lake, 1 Coral Reef, 1 Dark Abyss
Current points per turn: population 189 x 2, + 11 x 3 + 9 x 2 + 4 x 2 + 4 x 5 + 16 + 18 + 3 = 483
1. Expand further around the coastal waters
2. Breed.
3. Hunt the largest thing nearby using overwhelming numbers and the new signing communication.
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a73ef2 No.26546
need Westerner & Cornwallis
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a73ef2 No.26547
| Rolled 53, 38, 38 = 129 (3d100) |
>>26399
Species: Delphinoceti
Population: 370
# of dedicated hunters (worldwide): 268 Regular [Even Distribution], 7 Elite [In original pods]
Should I just be listing elite here now?
# of dedicated breeders (worldwide): 95 [Even Distribution]
Current family: Mammal
Bonus: SoundWave - Use Echolocation as an Effortless Action
Learned Behaviour: Alertness - hunters now automatically warn of incoming attacks.
Pack Hunting II
Natural Enemy: Teuthidaster
Natural enemy: Magnadenti
Born Behaviour: Teaching young
Born Behaviour: Full Time Hunter
Born Behaviour: Alpha-ism
Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation
Evolutionary traits (in a list): Fin, Tail, Intermediate Cetacean organs, cetacean blowhole, echolocation organ, beaked skull, Eyes, Mouth, Cetacean Carnivore’s teeth, Intermediate Blubber 2, Advanced Cetacean Brain, Cetacean Oily skin, Speed Fin, Colouration: Sea Colours
# of Evolutionary points: 3156 / 25 million 500 thousand
Mutations, if any:
Biomes controlled & # of each: Pod 1 [Cold sea x 3, Ice Sheeted Sea x3, Rock Island Shallows x1] Pod 2 [Frigid Sea x1, Ice Shelf x 1] Pod 3 [Frigid Sea x1, Ice-Shelf x1] Pod 4 [Cold Sea x1 Dark Abyss x1]
current points per turn: 350 + 24 + 24 + 6 + 20 + 18 + 3= 545
Purchase any kind of power upgrade for the tail
1. Expand hunting territory
2. Hunt some of that sweet sweet Magnadenti meat. Begin attempting to kill them through physical limits rather than damage by forcing it to tire out and eventually suffocating it [Natural Enemy, Pack Hunting 2, Full Time Hunter, Alertness, etcetera]
3. Increase the number of elite hunters
Effortless Action. begin attempting to use echolocation to drive off other echolocation using species
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a73ef2 No.26579
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a73ef2 No.26580
| Rolled 13, 94, 74 = 181 (3d100) |
>>26579
Species: Eucalyptisimius
Population: 182
# of dedicated hunters (worldwide): 0
# of dedicated breeders (worldwide): 53
Current family: Mammal
Bonus: Calls - An elaborate library of sounds makes communication within the species effortless.
Disadvantage: Pipsqueek - Eucalpytisimius is the smallest, weakest monkey.
Evolutionary traits (in a list): Monkey’s limbs, Monkey’s Tail, Complex organs, Learned Behavior: Sound communicating, Herbivore’s teeth, Lemur Eyes, ,learned behavior: rustling branches display, Learned Behaviour: Foraging +10, Learned Behavior: Synbiont grooming- Habilipromaticus, Tool Using Hand +10, Learned Behavior: Throwing,Fighting
# of Evolutionary points: 920 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: +3 Forested mountain slope x 3, +6 Redwood Forest x2, +3 Shady Gully x4, +4 Thorny Forest x2, +21 Eucalyptus forest x1
Current points per turn: population #
182 x 2, + 62 x 2
—–
1. Gather food
2. Expand
3. Breed
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a73ef2 No.26590
I'll be updating soon. I have a family thing ongoing @ the moment, but expect update today / monday.
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a73ef2 No.26606
>>26401
Bought: omnivorous digestion & mouth for 1456 evopoints.
Fail. Cave ins. Lose 3 breeders and 4 population.
You kill many things. Gain 586 evopoints.
You gained Learned Behavior: food sharing
>>26405
1-3: overhunting drove arborodenti into extinction.
Award: Touch of death - in the first round of any PVP fight, you may nullify 1 of your opponents roll results, making it as if they rolled only 2 dice. After the 1st round, they proceed to roll 3 dice normally. This can only be used 1 time, then it is spent and gone, but you may hold onto it until you wish to use it. If you are driven to extinction without using this, as an effortless action, 1/10 of your population survives as a relic population. This doesn’t apply if the world is subject to supernova, wormhole impact, black hole impact, or the end of time disasters.
>>26415
Since your 4th roll is a single digit, it’s added to your highest result instead of your lowest result.
1-2: Gain a second large estuary swamp.
3-4: Gain 790 evopoints, suffer a mutation; stinger tentacles are now ‘very long tentacles’.
Hunting is effortless, you no longer need dedicated hunters. PVP hunting you need to still roll dice for though.
>>26422
Gain a second muddy plain and a second deep chasm.
Gain 560 evopoints.
Place ‘burrow nest’ in 1 biome of your choice.
>>26514
Arborodenti is extinct, remove it from your prey hunted list.
1. gain 300 evopoints. There is not enough prey, starvation approaches.
2. refused by the females.
3. Gain born behavior vocalization.
Just trying an action over and over again will eventually gain it’s goal, though you might have to fail 5 times before gaining it. This is true for every player.
You spent 1680 evopoints to get advanced brain.
>>26515
Gain a second dark abyss.
Gain 56 population and 13 hunters, with 6 breeders.
Fail, lose 18 hunters. Magnadenti is far to big and strong for you
>>26547
Gain a second Frigid Sea and a second Cold sea.
While you gain 1330 evopoints, you still lose 9 population.
Gain 4 elite hunters.
Effortless action: the other resident echolocation user is Baleenaster, who is a really huge whale, to big to just ‘drive off’ like that. However its a baleen whale, so it doesn’t compete for your food.
You bought striking tail for 440 evopoints, +10 to attacks with the tail.
>>26580
1. The steady decline in plants leads to difficulty finding food. starvation approaches.
2. Gain 1 mountaintop forest +12, 1 bamboo forest +8, and 1 thorny forest.
3. refused, there is not enough food.
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a73ef2 No.26607
Climatic Trends: steady decline in temp
Plant growth / death: precipitous drop
Sea patterns: cooling down
Earthquake patterns: few
Volcano patterns: minimal but violent
Meteor fall rate: low
rain fall: snows, sleet
Wind patterns: cold fronts common
Planet’s radioactivity shielding: steady
radioactivity entering the planet: steady
Coldest temperature on the planet: -35 deg F
Hottest temperature on the planet: 95-99 deg F
4 dice this turn: Curious (still only 3 actions)
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a73ef2 No.26608
Shit, missed that Tansen hadn't posted.
Tansen has 1 auto-100 the next time he posts.
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a73ef2 No.26609
| Rolled 53, 30, 39, 67 = 189 (4d100) |
>>26606
Species:Atraxaraenia - Death-in-minutes poisonous hand-sized spider
Population: 193
# of dedicated hunters (worldwide): 37
# of dedicated breeders (worldwide): 32
# of dedicated Elite hunters (worldwide): 8
Current family: Arthropod
Bonus: Poison pill - A single bite attack successfully landing usually resolves combat.
Disadvantage: Decentralization - You can’t feel pain or bleeding.
Evolutionary traits (in a list): Deadly Venom, Spider’s limbs, Spider’s eyes, Spider’s teeth, Intermediate brain, spider’s organs, legs, shell, proto-hair, Ambush swarming
# of Evolutionary points: 3856/ 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Shady rainforest x 4, 2 Grassy Plains, 3 muddy swamps, 2 Hardwood Forests, 3 muddy plain, 2 deep chasms
Burrow Nest In Hardwood Forest
Current points per round: 193+ 32 + 10 + 18 +28+15+6 =271
1. Hunt, swarm and ambush our prey!
2.Breed more spiders. For a swarm to be dangerous there must be many of us!
3-4.Improve our legs, let us skitter across our lands more quickly and more surely. Let our slowness never be an issue again!
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a73ef2 No.26610
| Rolled 73, 67, 28 = 168 (3d100) |
>>26606
Species: Horrendentia - The biggest, baddest saber tooth cat you can imagine
.
Total Population: 106…(A: 53, B:53)
Dedicated Hunters: 38…(A: 19, B:19)
Elite Hunter: 13……..(A: 6, B:7)
Dedicated Breeders: 37..(A: 18, B: 19)
.
Current family: Mammal
Bonus: rip tear teeth - every bite is a rip/tear in addition to a bite.
Disadvantage: Heavy shredding - all other predators see you as competition.
.
Prey Hunted: Salamandensusm, aquatasaurus crocadiliae
.
Physical Traits:
-Mammal’s limbs[Intermediate] – Carnivorus Teeth[Advanced] – Felinide claws[Intermediate],
-felinide tail[Intermediate] – mammal’s organs[Intermediate] – cat’s shoulder[Intermediate]
-eyes[Intermediate] – ears[Intermediate] – Brain[Advanced]
.
Behaviors: [Pack Hunting], [Born Behavior: Mated Pairs], [Born behavior: Primary sire], [Born Behavior: Dispersal], [Born Behavior: Vocalization] [Learned Behavior: Teaching Hunting]
Mutations: Albinism - 1 in 56 is born white / off white
.
Biomes: [Open Plains: Val:4, Count:6], [Scrub Plains: Val 2:, Count:5],[River Shore: Val:4, Count:4],[Isolated Huge Tree, Val:3,Count:2,Nest:1],
[Scalding Desert: Val:1,Count:1], [Icy Tundra: Val:2, Count:2], [Alpine Forest: Val:8, Count:1]
EvoPoints: 668 [Max 25.5 Million]
EP per Turn: 281 [Biomes:69][Pop:212]
[Formula: [# of population x 2] + [Biome Value x Biome Count]->Per Biome]
.
1: Seek new prey. The felines feel hunger.
2: Expand into new biomes. The felines feel crowded.
3: Expand into new biomes. The felines need more hunting grounds.
.
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a73ef2 No.26611
| Rolled 40, 45, 59 = 144 (3d100) |
Species: Incognitae
Population: 283
# of dedicated hunters (worldwide): 54
# of dedicated breeders (worldwide): 63
Current family: Cephalopod
Bonus: Disguise - +25 to hiding actions
Disadbantage: Depth limit - the deep sea is off limits to you until you evolve a means of visiting it successfully.
Evolutionary traits (in a list): Cephalopod’s limbs, Cephalopod’s organs, learned behavior: hiding, ambush hunting, cephalopod’s eyes, Hunting priority prey: clam, Basic Brain; born behavior: soundless communication, born behavior: signing communication, learned behavior: synchronized hunting
# of Evolutionary points: 1660 / 25 million 500 thousand
Mutations, if any: None
Biomes controlled & # of each: Coastal reefs x 3, 1 lagoon lake x 2, 1 open sea x 2, 1 Coastal Shallows x 5, 1 Inland Lake, 1 Coral Reef, 1 Dark Abyss x 2
Current points per turn: population 283 x 2, + 11 x 3 + 9 x 2 + 4 x 2 + 4 x 5 + 16 + 18 + 3 x 2 = 685
1. Improve Soundless Communication
2. Breed.
3. The Magnadenti are too strong to simply overpower. Watch them, find their weaknesses.
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a73ef2 No.26710
Even though im working on this & that elsewhere this game isn't the slightest bit dead, unless the players unanimously vote to let it end.
Just fyi
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a73ef2 No.26738
We alive or dead or whats the story here?
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a73ef2 No.26751
>>26738
Still alive, might want to ping your players. Lot of us are distracted by RL or board strife atm.
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a73ef2 No.26753
>>26751
None of us are actually dafty.
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a73ef2 No.26756
>>26710
I, for one, am enjoying the game. I haven't posted a response to your question because I've been away for half a week.
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a73ef2 No.26760
I'm just waiting till you've all posted to continue.
The game is still afoot.
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a73ef2 No.26763
>>26760
Honestly, you can post after giving people a reasonable time to respond. Just allow people to do makeup-rolls or something.
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a73ef2 No.26767
>>26763
I can't go with it until more people have posted, I need their actions to figure out the next trends cycle.
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a73ef2 No.26780
| Rolled 63, 42, 64 = 169 (3d100) |
>>26606
Sorry was busy with exams then other irl stuff
Species: Delphinoceti
Population: 361
# of dedicated hunters (worldwide): 259 Regular [Even Distribution], 11 Elite [In original pods]
Should I just be listing elite here now?
# of dedicated breeders (worldwide): 95 [Even Distribution]
Current family: Mammal
Bonus: SoundWave - Use Echolocation as an Effortless Action
Learned Behaviour: Alertness - hunters now automatically warn of incoming attacks.
Pack Hunting II
Natural Enemy: Teuthidaster
Natural enemy: Magnadenti
Born Behaviour: Teaching young
Born Behaviour: Full Time Hunter
Born Behaviour: Alpha-ism
Disadvantage: Weakpoint - head damage can mute you and make you unable to use echolocation
Evolutionary traits (in a list): Fin, Striking Tail, Intermediate Cetacean organs, cetacean blowhole, echolocation organ, beaked skull, Eyes, Mouth, Cetacean Carnivore’s teeth, Intermediate Blubber 2, Advanced Cetacean Brain, Cetacean Oily skin, Speed Fin, Colouration: Sea Colours
# of Evolutionary points: 4046 / 25 million 500 thousand
Mutations, if any:
Biomes controlled & # of each: Pod 1 [Cold sea x 3, Ice Sheeted Sea x3, Rock Island Shallows x1] Pod 2 [Frigid Sea x2, Ice Shelf x 1] Pod 3 [Frigid Sea x1, Ice-Shelf x1] Pod 4 [Cold Sea x2 Dark Abyss x1]
current points per turn: 350 + 24 + 24 + 6 + 20 + 18 + 3= 545
As far as purchasing goes is there any kind of advanced echolocation organ purchasable something to improve tracking/geographical knowledge if so I'll purchase it. Also any way to make my species migratory and any kind of annual breeding season?
1. Engage maximum Barry White (Breeding)
2. Begin attempting to hunt mid-sized predators (stuff around our size) by using the Striking tail to stun and disorient while preventing escape via surrounding with pack (I'm just gonna stop specifying predators and just go with general size/type due to the multiple pods and you can just apply natural enemies as you see fit)). [Pack Hunting 2, Full time hunter, Striking Tail, Speed Fin, Alertness]
3. Work to improve pack hunting dynamics around the Alpha and Elite hunters (upgrade pack hunting II) [Teaching Young, Alpha-ism]
Effortless. Begin attempting to develop a rudimentary language (like what irl whales and dolphins have)
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a73ef2 No.26785
>>26780
real life stuff must always take precedent.
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a73ef2 No.26979
If this doesn't pick up soon I'll make something new and go from there.
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a73ef2 No.26981
>>26979
Consul and Seeker haven't been on in a while, Trying to get red and Cornwallis to post
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a73ef2 No.26984
| Rolled 6, 59, 37 = 102 (3d100) |
———
Species: Giganticerata
———
–Born Behavior(s): –
[Size Based Hierarchy]
[Nesting]
[Underground Nesting]
[Pack travel] +10 to movement actions
–Learned Behaviors–
[Food Sharing]
–Stats–
Population: 135 [Nest Income: 31]
# of dedicated hunters (worldwide): 37 [+5/turn]
# of dedicated breeders (worldwide): 20 [+5/turn]
# of Elite Hunters (worldwide): 3
Current family: Arthropod
Bonus: Heavy weapons - +33 to attack actions.
Disadvantage: The breaks - Teeth/armor take a long time to heal up after a break.
Evolutionary traits: [Giant Tooth][Thickened Shell][Limbs][Eyes][Insectoid organs][Giant size][Simple Brain][Primordial Antenna][Intermediate Insectoid Organs] [Omnivorous digestion & mouth]
# of Evolutionary points: 12 / 25 million 500 thousand
Mutations: None
———
Biomes:
———
Bug Marsh [x5|Claimed Fully|Underground Nest];
Leafy Forest [x2|Claimed Fully|Nest];
Redwood Forest [1x];
Plains [x1];
Brush plain [x1];
Tar Pit [x1];
Scalding Desert [x2]
Thorny Forests [x2]
Current points per round: # of population + 135 x 2 [Biomes: +6; +4; +4; +2; +13; +27 + 6]
Biome Points: Redwood 6/turn; Plains: 3/turn; Brush Plain 4/turn; Marshes +24/turn]
—Other—-
Evolutionary mistake [Soltitude]: Requires 1800 points to fix.
———
[Total Evolution Points]:960
——
[Actions]
——
1. Giganticerata seems to be trying to survive in the post-meteor strike environment by sharing food in their underground tunnels. [Improve share food]
2.3. Also, the creatures seem to be simply killing other animals that seem to compete with them at the ecological level – their newly develop omnivorous behavior is being tested by the meteor strike. [Try to survive the meteor strike by killing other animals] {+33}
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a73ef2 No.27121
If 1 more person can post an action, I'll have enough players posts to do the next set of trends and go on with the game.
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