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Art, Animation, Agony

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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: cb9c9988b863c7d⋯.jpg (172.76 KB,769x978,769:978,negative emotions.jpg)

 No.15229 [Open thread][Last50 Posts]

Share your daily struggles and other art-related feels here.

Previous thread:

>>12687

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 No.16495

File: 3e47e2a6235c98c⋯.jpg (230.58 KB,960x640,3:2,I_only_wanted_to_draw_anim….jpg)

>>16483

This might sound stupid, but what I mean is I've been studying the planes of the head and doing portrait drawings for months now, but I still can't grasp the form of simple anime characters very well. Their features are too soft and vague. The head is not just a pointed sphere, there aren't just two or three planes. There are multiple angles from the cheek, jaw, and the chin. Anime character usually have almost no chin, a diminished nose, and the brows are often not where they're supposed to be. I'm having a hell of a time making sense of it. Where the hell is everything supposed to go? I have yet to see a good break down that goes far enough into what I'm looking for. It's all just "draw a circle, decide on an axis and put this here, that here, and that there". I can do that, but in practice there are finer points that doesn't cover. It doesn't give me the whole picture. If I tried to paint it, it would not look correct. I guess I'm expected to " just experiment LOL" until I get it.

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 No.16510

I look at other artists in the field I want to be in and feel like I can never make it in time pretty generic but its been eating at me

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 No.16513

>>15796

It's called "Hentai",

and it's art.

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 No.16514

>>16513

This nigga knows

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 No.16552

File: 513906902bb9def⋯.png (648.06 KB,576x699,192:233,jesus_0.png)

>>15796

Come join me over at: http://nanochanqzaytwlydykbg5nxkgyjxk3zsrctxuoxdmbx5jbh2ydyprid.onion/oc/

We'll create a new community over on the Tor network.

I'm posting there and normies haven't found it yet.

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File: 1451563775891.jpeg (83.3 KB,1250x1250,1:1,image.jpeg)

 No.1804 [Open thread][Last50 Posts]

What drawing tablets should I buy? Is there any difference between them?

I'm considering getting this one.

207 postsand43 image repliesomitted. Click reply to view. ____________________________
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 No.16478

File: 792df7c1a17705f⋯.jpeg (50.28 KB,400x533,400:533,5156D2E1_CC4A_404D_AD23_4….jpeg)

>bought a matte screen protector for my ipad

>it makes hideous squeaking sounds whenever i draw

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 No.16479

>>16478

Does the Apple Pencil actually scratch the screen? I It seems pretty soft Personally I only use it to look at Sketchfab models anyway though, drawing on it is awkward and shitty imho

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 No.16480

>>16479

Not the pencil itself, but if the right dust particle gets under the pencil it’s possible. I was mainly interested in all the hype I saw about how matte protectors are so much nicer to draw on. The extra grip is supposed to improve linework and “feel better”, but I’m not seeing it. But then again, I never had any problems with the glass feeling slippery like I see so many complaining about.

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 No.16535

>>1804

Firstly: Make sure it's big enough for you to use your elbow for drawing.

at least eleven inches.

Secondly: Don't buy overpriced Wacom. Buy anything else. Wacom no longer has the monopoly. Also their customer support is utter garbage. When I contacted them, the response emails didn't even have real names. They just ended the email with generic western names like "Joe" or "James".

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 No.16536

>>1804

Firstly: Make sure it's big enough for you to use your elbow for drawing.

at least eleven inches.

Secondly: Don't buy overpriced Wacom. Buy anything else. Wacom no longer has the monopoly. Also their customer support is utter garbage. When I contacted them, the response emails didn't even have real names. They just ended the email with generic western names like "Joe" or "James".

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File: a8d31236d0da824⋯.png (693.94 KB,620x924,155:231,1517179963348.png)

 No.7361 [Open thread]

>Ok class, time for life drawing.

>We have new models today.

>But we need a male model too.

>Anon it's your turn today. Get onto the stage.

wut do

32 postsand12 image repliesomitted. Click reply to view. ____________________________
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 No.16189

>>7361

>DOnt let him leave

>wtf Im not psoing are you fucking serious

>Close the door and lock it!

>take off your clothes.now.

>wtf fuck you cunt

>grab him

>*runs around class room*

>everyone rush him

>fuuuuuuuuuuuuuu

>hold him down

>strip him

>Give me your x-acto knife

>IF YOU DONT FUCKIING POSE YOU WILL FAIL THIS COURSE

>I swear to god if you keep resisting i will slit your throat

>*cries*

true story.

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 No.16192

…eh, more dignified than a prostate exam…or whatever that was O_o.

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 No.16520

I hope that art studio I go to won't close after this shitshow. It is the only one in my area allowing drop-in life drawing sessions and they get a good variety of models. Unfortunately, its website was not updated since the lock downs started.

>>7422

>I don't know who models usually are

It depends on area, but in my experience they are usually:

>Hipsters and college students

>Old hippies who want to make some money on the side

>Performers and models early on in their careers

>Mid to lower level trainers, athletes, and bodybuilders in off season

>Druggies desperate for cash

>Occasional blogger/journalist/writer doing it for the story

First two groups make slightly over half of models in my area. Lately a new group emerged. Instagram whores. They are easy on the eyes but tend to take the longest to learn decent poses that they are able to hold for a while.

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 No.16524

>>16520

the Atelier I go to is coming back but with a reduced capacity. Luckily I think they have a lot of rich boomer donors so they'll probably be okay

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 No.16525

*used to go to

heh

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File: 324f824732f4736⋯.jpg (306.13 KB,1266x688,633:344,MUGA.jpg)

 No.16515 [Open thread]

the HAPPENING

Sorry I've been a bit inactive on the board these past couple weeks, guys. I live in Saint Paul, Minnesota and even though we haven't been hit a tenth as hard as our neighboring city Minneapolis I've still been in fight or flight mode this entire time and my already dubious productivity has taken a hit as a result.

How are you all doing?

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 No.16516

File: 44f20b55d418b78⋯.jpeg (94.18 KB,1078x1078,1:1,EZvJoZhWkAAAMS_.jpeg)

I'm not a murrican so I only see riot information from social media.

I've been trying out this Pillowfort website to post art in, and it's alright so far. I feel like a lot of porn artists who had left Tumblr for Twitter some 2 years ago are going back to a website with less restriction and more control over the content (Twitter only allows 4 images per post and has restriction on the number of characters in a message).

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File: bbc64a35a05ed13⋯.png (1008.29 KB,1440x850,144:85,eeeeee.png)

 No.13717 [Open thread]

Any good resources for writing comics? Like not necessarily mango crap, but interesting stuff on how to use panel shapes composition and organization and text boxes and whatnot.

Ive been just reading comics I like and studying the techniques they use, and if you guys are interested I can talk a bit about what i've figured out.

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 No.14089

File: af141d87355ec1c⋯.png (786.33 KB,1202x831,1202:831,vcrQnY6.png)

File: 462c39d0c173949⋯.jpg (132.99 KB,740x528,185:132,Eternaut_3.jpg)

I hath returned, and i've gotten some more. The latest comic I read was The Eternaut, a very excellent book, and as far as I can tell one of the first entries in the post apocalpytic/survival horror genres.

Now compositionally The Eternaut is not all that complex. The panels are square and there are rarely more than 3 per page. Now many artists would want to make the character designs simplistic and easy to draw as in Tintin, López uses an unusual amount of detail and lines to make the characters stand out. This works really well, as by the end of story the characters are exhausted, beaten, and shellshocked, and the gritty line work emphasizes this. There are often pages of characters talking, and López simply shifts the viewpoint around slightly. I find that when illustrating long conversations, it seems tedious to draw the characters over and over in basically the same place. If you alter the angle a bit, zoom in or out, and make sure the characters expression changes appropriately, it should be interesting enough. If that fails you could just draw a silhouette, or zoom way out and show text bubbles coming from the building the characters are in.

Drawing in black and white can be a difficult challenge so that the characters dont get lost in the back round. It is especially impressive how detailed the back rounds are in The Eternaut, yet it always felt clear. It appears the best way to do this is to make sure the focus of the panel is much brighter or darker than everything else. In The Eternaut, a detailed back round might appear only 2-3 times per page, and I think this saves time, but also makes the page seem less cluttered as a whole.

Now because of this fairly standard layout, there are a few pages that break the pattern as in the second image, giving a very strong effect.

Ive also been considering that when reading a comic, the reader cannot stop himself from seeing the who page at once. Therefore, an artist should give thought of each page as a whole, and think what exactly the goal of that page is. Special consideration should be given to resolving issues on page, or leaving them to the next. A reader might be tempted to skip panels if he sees the resolution on the bottom of the page, but i'm sure it would feel artificial if you did this too oPost too long. Click here to view the full text.

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 No.14092

>>13760

>>14089

based and subsequently pilled once more

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 No.14748

>>14089

>Ive also been considering that when reading a comic, the reader cannot stop himself from seeing the who page at once. Therefore, an artist should give thought of each page as a whole, and think what exactly the goal of that page is. Special consideration should be given to resolving issues on page, or leaving them to the next. A reader might be tempted to skip panels if he sees the resolution on the bottom of the page, but i'm sure it would feel artificial if you did this too often.

You do not necessarily need to 'resolve issues' on a page. All you need is to give some sense of closure or payoff to the reader, or build anticipation for the next page. Generally, you want each single page or a pair of them to a have a beginning middle and conclusion. That will keep readers engaged and will make reading each page rewarding. That 'closure' does not need to necessarily be a significant plot event. It can be a small revelation, a joke, part of a fight sequence and so on. You can also break and bend it to achieve certain effects.

I realized that only when I began making my own comics. Then I noticed that most good comics adhere to that guideline, while bad ones often do not. Comics that do this are effortless to read, and you want to keep going. Ones that do not, feel like a chore to get through.

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 No.16511

File: 553a617dc845cf5⋯.jpg (1.87 MB,2655x3410,531:682,2049_1.JPG)

File: 919877178a3e7d8⋯.jpg (2.33 MB,2953x3869,2953:3869,2049_2.JPG)

File: bc2dba1ee841f49⋯.jpg (2.71 MB,3024x4032,3:4,2049_3.JPG)

File: 3d6603f28e9f699⋯.jpg (2.92 MB,3024x4032,3:4,2049_4.JPG)

We are back at again, now with content.

This is an exercise I did recently; I took a scene from Blade Runner: 2049 and decided to adapt it into a comic form. The idea here was to practice utilizing panels creatively to communicate the story, then use the film as reference for everything else so I could focus on design. I really like this scene because how many significant emotional beats it crams into a small series of events. I think a good comic should have 1 beat per 1-3 panels. Tell me if you think I communicated the story well enough, and what techniques you liked or abhorred. Here is the original scene: https://youtu.be/3TjyGmvNBfM

I think any artist can learn a lot from film cinematography, but film has many things in common with comics, but for two major differences. Film has control over sound, a which is a big loss for drawn mediums. We try to fix this with sound boxes, but I have mixed feelings on them. I like them more as visual representations of a sound, than the effect of reading specific sound effect. The biggest is control of time. In comics, we are limited to showing very specific moments of time. Film communicates a vast amount of information in a few seconds. Comics main advantage is the reader can spend as much time looking at any given panel, meaning you can add as much information as you want the reader to discover without being cluttered. The hard part is you have to be extra judicious when choosing what moments you want to show. Its also tempting to copy "shot reverse shot", which is good in film because the viewer needs to quickly tell who is who through many quick cuts. But in a comic, I think its best to avoid showing the same angle more than once if you can help it.

In my continuing comic "homework" I read V for Vendetta. One thing that stands out about it is the total lack of sound FX or internal thought bubbles, that helps with the gritty feel of the story. The horrible dreary coloring really adds to the atmosphere, with almost every page uses just 1-2 colors, a very effective technique. Helps differentiate from very colorful superhero comics. On a meta level, I think its a interesting example of how you CAN write a story about Mary Sue protagonist who exists onPost too long. Click here to view the full text.

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 No.16512

>>16511

This is always a good compositional exercise. Composition is a pretty advanced concept though, remember to keep up with your drawing practice-but by all means continue to have fun with this.

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File: 8674c73921012dc⋯.png (53.14 KB,707x1235,707:1235,8674c73921012dcf487b56553d….png)

 No.15464 [Open thread]

Rate my sketch. Also, is it really too inappropriate for a public forum accessed by everyone? Y/y not?

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 No.15472

>>15468

I see. Thanks

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 No.15509

File: b3dd60dce803526⋯.jpg (94.94 KB,500x500,1:1,artworks-000124363770-pua1….jpg)

>>15464

lookin like shes about to join the Vengaboys

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 No.15510

>>15509

I was just listening to them earlier smdh

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 No.16467

File: 1fba2e78e226f64⋯.jpg (43.63 KB,575x423,575:423,20200526_Imagepipe_0.jpg)

>>15464

Looks like lewded up Winx Club, but I admire that type of style, since I might be considering studying that type of Italian anime style too also.

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 No.16494

Too inappropriate for a public forum? No. Sexually explicit? In my opinion yes.

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File: 10d91e105d9e929⋯.jpg (1.4 MB,2194x1630,1097:815,16.jpg)

 No.16402 [Open thread]

Proof that you're not a degenerate by posting at least one image which is not porn.

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 No.16404

File: 2ea39b1944d4d51⋯.jpg (616.5 KB,1008x756,4:3,castle.JPG)

File: 45ce6b631c560bc⋯.jpg (606.15 KB,1008x756,4:3,dock.JPG)

File: 567bc9a7371165b⋯.jpg (563.45 KB,1124x852,281:213,still_life.JPG)

File: 320b777afab2d36⋯.jpg (666.56 KB,1008x756,4:3,tfw_no_sky_blue_marker.JPG)

Nice double post. Dumping some old shit I don't think I've posted before.

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 No.16405

File: a611c68bbc43e96⋯.jpg (3.9 MB,3731x2309,3731:2309,Valdemar_Atterdag_brandska….jpg)

File: 3ba75ca9e21d80a⋯.jpg (188.03 KB,900x607,900:607,sweden_reformation_carl_gu….jpg)

I like those drawings. One of my favorite painters is Carl Gustaf Hellqvist because his old world in old times scenes are interesting to look at.

>>16404

The tower reflection is cool.

Additional Information: I just failed that God damn captcha four times in a row.

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 No.16406

You mean a random image dump?

This board should be for art, dude.

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File: 10d91e105d9e929⋯.jpg (1.4 MB,2194x1630,1097:815,16.jpg)

 No.16401 [Open thread]

Proof to me that you're not all degenerates!

____________________________
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File: 9aebe72e799662e⋯.png (84.17 KB,1582x900,791:450,The Incandescent Screach.png)

 No.9188 [Open thread][Last50 Posts]

Take like 2-5 minutes.

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 No.16265

File: 14749992aa2a9e2⋯.png (163.97 KB,1032x976,129:122,Riders.png)

File: 6579afce19050a9⋯.png (344.38 KB,657x661,657:661,Eternal_Hexagon.png)

>>15981

>>15941

>>16050

I am surprised I have inspired anyone.

>>16157

>is there someone being crucified in the top left of wave mountain?

It's a fruiting plant. It's inspired by the Buddha's hand citron.

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 No.16269

File: 11ba2f5a83909c5⋯.png (230.6 KB,640x400,8:5,red_and_blue.png)

It's very deep, probably.

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 No.16371

File: eabf81b2be323bd⋯.png (17.25 KB,628x462,314:231,insomnia.png)

how it feels to insomina

FUCK

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 No.16375

File: b58800a2038868b⋯.png (8.99 KB,462x420,11:10,kokoikokijokokojikokojoihu….png)

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 No.16378

>>16375

gawai :DDD

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File: 2bd0a7c117cb1f9⋯.jpg (255.02 KB,960x1280,3:4,tumblr_ovzpznAMfl1qzxa93o1….jpg)

File: 7aeecb1a8d69c1f⋯.gif (1.02 MB,473x480,473:480,tumblr_old6vgkl5B1sp32yco1….gif)

File: 6f8c7886cd7fca0⋯.jpg (46.77 KB,736x1103,736:1103,6f8c7886cd7fca02755fca2c51….jpg)

File: 0badd866a346378⋯.png (1.44 MB,800x1200,2:3,tumblr_o6p8smBqaU1tm2hwqo1….png)

 No.8514 [Open thread][Last50 Posts]

Post images you yourself have used as reference.

54 postsand98 image repliesomitted. Click reply to view. ____________________________
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 No.15037

>>15017

Maybe they look unnatural because you've seen too many 2D breasts.

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 No.15047

File: 089764099ade199⋯.jpg (134.09 KB,683x1024,683:1024,1460505113038-1.jpg)

>>15037

But the first two examples were 3dpd that had 'natural' breasts. Circle tits are uncanny because they resemble symbol drawings, as well as them not making sense because tits are suppose to be more oval like. Even small breasts aren't perfectly circular, you can still see a bit of elongation or curve in them. Also the nipples are more apart/towards the side, if the tits are that large.

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 No.15055

>>15017

>>15037

It's not the boobs, it's more like >>14953 said. The pose is too fucking retarded and makes my brain think it's wrong.

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 No.16336

Dunno if this is the place to ask but if I want references for environments is there some kind of site with random rooms/interiors?

Hell if I could find an archive of pics from better homes and gardens that would work pretty well too.

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 No.16337

>>16336

Yeah old magazines for interiors is good. I was going to say, there's a random google maps result generator in the sticky I think that's pretty cool for interesting scenery/cityscapes

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File: 1501ae802fa3371⋯.jpg (206.68 KB,1024x853,1024:853,B1439257.jpg)

 No.3816 [Open thread]

>art board

>no art thread

Let's fix this. Post your favourite art.

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 No.16176

>>16175

>Bustin' makes me Feel Good Inc

Kek, u wot m8.

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 No.16177

>>16169

>>16172

>>16174

>>16175

>>16176

Niggas, you're posting in a thread that literally got bumped by a spammer after 3 years of inactivity

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 No.16178

File: be357a106df9257⋯.png (143.94 KB,600x700,6:7,download_1_.png)

>>16177

Posting in threads that literally got bumped by a spammer after 3 years of inactivity is GOOD, redart!

…not really I guess-I just relished the excuse to talk about my art deco robo waifu again

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 No.16179

File: 855f3e23e55524f⋯.jpg (Spoiler Image,137.61 KB,950x1459,950:1459,ee8.jpg)

>>16178

Well, in that case, I WASN'T going to show this, but:

1. If she was a guy, let alone human, this would've been safe to show since the 90s and why deny equality now? AND

2. I made this in 2012, waaaaaaaaaay before Lil-Area made it not only okay but full-on fucking sexual.

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 No.16180

>>16179

based and robutt-pilled

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File: 761d5a33ebd871f⋯.png (982.92 KB,1280x1040,16:13,Draw Thread.png)

 No.14784 [Open thread][Last50 Posts]

Double Digit Disaster Edition

Happy 10th thread you fucking degenerates!

Previous Thread: >>13600

307 postsand225 image repliesomitted. Click reply to view. ____________________________
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 No.16159

>>1614

Like the other anon said, the hand-breast interaction looks a little iffy. It looks as if the breasts are made of fabric as opposed to skin and fat. Try grabbing something fleshy like your arm, idk and use that as a point of reference

Also, thanks

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 No.16164

File: 07e32bfcb1ed60e⋯.jpg (1.77 MB,3618x2290,1809:1145,20200323_021020.jpg)

Portia Gibbons and Julia Goldburger.

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 No.16170

File: 5e29e3be974c105⋯.jpg (680.77 KB,3876x2254,1938:1127,aiOTdP3.jpg)

Some original characters, two from grade school and two from college:

The Pie giraffe

Mr. Poliwag rip-off (don't remember his real name)

Pontiasco

Alfrute Il Pire

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 No.16203

New Thread: >>16202

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 No.16307

>>16182

Not to whatever that is, I hope.

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File: 63c07b9d345e890⋯.png (187.6 KB,341x337,341:337,5676978695.png)

 No.15038 [Open thread]

we gonna photoshop this

>pic

Be creative!

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 No.15052

>>15044

where did u get that picture of me heh

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 No.15209

File: 4246358bf0a77f7⋯.png (289.38 KB,538x531,538:531,horrid.png)

This is dangerously cancerous.

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 No.15211

autism

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 No.15212

>>15211

…but admittedly I can appreciate the humor that this weird thread sort of predicted the "Blue the Jew" /pol/ meme

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 No.16033

File: d01aa59da1b97c8⋯.png (291.98 KB,536x529,536:529,leaky.png)

haha

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File: 2fb0beee8864db0⋯.jpg (1.32 MB,2000x2000,1:1,WeeklyTheme3_OP.jpg)

 No.13038 [Open thread][Last50 Posts]

-See weekly theme.

-Draw. It doesn’t matter what, or how, as long as it’s related to the theme.

-Post.

-Repeat next week.

Old thread: >>10037

298 postsand175 image repliesomitted. Click reply to view. ____________________________
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 No.16012

>>15998

I can't promise I'll contribute, but I'll give you a maybe.

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 No.16013

>>15998

Maybe we could advertise this in other boards drawthreads here in 8kun and in the webring? I know people in the webring are kinda hostile towards 8kun, but a gondola collage sounds like it'd bring people together.

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 No.16014

File: 6bd43c493d501ff⋯.jpg (358.95 KB,1500x1000,3:2,gremlins_1500x1000.jpg)

>>15971

>>16013

What other boards have an active drawthread? /v/? /monster/ has (had) drawfags if the amount of content being upped to the new booru is any indication.

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 No.16016

>>16014

>You've heard of Elf on a Shelf

We don't deserve you

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 No.16026

new thread: >>16024

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File: 7d4f0291d3e51bb⋯.jpg (35.11 KB,342x382,171:191,51AKtUX3vML._SX342_.jpg)

 No.15975 [Open thread]

>>15969

Nudity and sexuality have always been an inseparable part of art, what do you think was the purpose of ancient and priceless paintings depicting sexual scenes?

This isn't unique to modern culture, and you're also fundamentally misunderstanding art if you think it's a bad thing.

Nudity and sexuality are something seen as dirty by the western world, and high art is always dirty. Painting something safe and socially acceptable is the art of cowards. Beyond that, there is a deep beauty to the vulnerability involved with sexuality and nudity, especially in cultures that try to suppress those topics.

TLDR: What you consider art has the artistic merit of motel wallpaper.

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 No.15976

>>15975

Death and mortality have always been an inseparable part of living, what do you think was the purpose of ancient and high-profile killings creating societal change?

This isn't unique to modern culture, and you're also fundamentally misunderstanding life if you think it's a bad thing.

Death and mortality are something seen as dirty by the western world, and high living is always dirty. Killing something safe and socially acceptable is the life of cowards. Beyond that, there is a deep beauty to the vulnerability involved with mortality and dying, especially in cultures that try to suppress those occurrences.

TLDR: What you consider a good life has the mortal merit of living broke in a cheap motel.

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 No.15979

>making a thread to respond to a post you disagree with

nigga why

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