No.13600 [Last50 Posts]
Spring edition
Previous thread: >>12424
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No.13601
Just to start off with something i'm actually quite content with. Hopefully i'll get it scanned later.
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No.13602
>>13601
Who's that thick arrowhead figure in the bottom left?
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No.13603
>>13602
Another chain-tentacle critter, just like the two massive tentacles around the small girl.
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No.13604
>>13603
Something better quality, though I feel like it lacks something from the "You made a deal with WHO?!" sketch.
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No.13606
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No.13608
>>13604
I am going to molest her
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No.13609
>>13608
Careful with that spike, anon.
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No.13610
EGWT's still coming along. Agonizingly slowly, but I've steadily kept up a page a week, at this point.
The goal is to get up to at least two a week, by myself, in preparation for when I can afford to hire people in the near future.
In the meantime, various drawings.
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No.13611
>>13610
I don't understand why you don't just upload them as they're made.I don't think you'll retain an audience by waiting to release it in bulk like this.
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No.13612
And just because i'm head over heels for this design, have another, more refined scribble.
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No.13613
>>13611
Experimentation.
I want to see how it'll go if I release it all in bulk, especially since the chapter is self contained. I also layer stuff enough that I'd prefer people actually read it all at once, so that's part of it, too.
It's also not like I'm going to be a professional, ever, nor was anyone going to fund me anyway. So I might as well release in a manner that'd get people talking, gather the data on how it'd impact shit, and then go back to weekly if that was better.
Besides, if people really wanted to see the weekly shit, I'd get around to uploading to Ko-Fi and locking shit behind a paywall there, too. Since the patreon has the pages up as they're done. Related to payed things, I'm also biding my time for when chapter 5 is done, because I need a self contained chapter, to actually go to cons and hock it at an artists alley.
But above all else, I'm just pretty apathetic to garnering an audience or "making it" in regards to garnering a following.
If the spike in buzz is overall less than with weekly, I'll go back to it, and believe me I do agree that it probably will be, but since I've become financially sound, and in a way that still lets me work on my comic, it's all sorta irrelevant to me.
So yeah, a bit depressing of an answer, but a realistic one of
TL;DR "It doesn't matter. EGWT's always going to be relegated to obscurity, to begin with. So I might as well experiment with release formats, see if they'd spike interest or not."
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No.13660
Is this the right thread for painting? Watercolor made for a class. Coming up with backgrounds from imagination is hard.
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No.13661
>>13660
It looks very nice anon, keep it up.
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No.13662
>"Serenity is sick, so I, magical Ender, Papi Mint, shall serve you in her stead."
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No.13664
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No.13671
In awe at the size of this lad
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No.13701
>>13660
Awesome! I hope to be able to paint like that if I keep sticking with it.
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No.13702
I found a nice watercolor brushset for krita, and I decided to mess around with it for a little while okay it was more like a long while but I had fun
>>13671
You should come visit >>>/gondola/
we're lonely
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No.13706
I'm going to make Erik from animal crossing, because deers.
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No.13711
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No.13716
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No.13719
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No.13720
File: 13fb10ab807e45c⋯.png (Spoiler Image,375.86 KB,1200x1700,12:17,is that a rocket in your p….png)
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No.13744
>>13720
First photo of a black hole and of course peoples first thought it to make porn of it.
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No.13745
>>13744
To be fair my first thoughts that I've had ever since learning that black holes exist is that I'd like to jump into one to see what it does, but porn is always a close second on the internet.
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No.13751
*sips*
>>13703
Good thing you put those black bars on there.
>>13720
>time to take responsibility.png
What does a black hole give birth to, a new universe?
I don't think I'm ready.
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No.13753
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No.13755
Did some bob ross painting, will keep at it though.
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No.13757
>>13751
>tfw no lewd (((legal))) boomerdemon loli gf
>>13753
I think this is the first time I've seen you try digital, good work keep it up
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No.13761
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No.13762
>>13755
I did one of those suckers awhile ago. It didn't come out anything like his. I tried to use digital though.
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No.13763
>>13762
Yeah same, but eventually we will get there, it's just going to take time, here's a beach with a tidal wave coming in, the little thing on the beach is suppose to be Gondola.
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No.13776
I drew some foxes and cheetahs. I am very sorry for the poor quality of the image. I could not use the scanner.
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No.13777
>>13776
Nice animals, lad. Maybe it was intentional but some of them look very geometric. Reminds me of how they'd draw cyborgs in old anime.
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No.13778
>>13776
>13MB
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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No.13787
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No.13790
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No.13793
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No.13794
I've been working on a comic based around the Invader Zim Cartoon as a proof for concept for future ideas, I've been taking it slow as I try to adjust to this particular style, so far the characters seem rather stiff in their posing.
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No.13795
Here's a recent drawing I took unreasonably long on and didn't even end up finishing (let alone coloring). I'd have to do the rest in PS.
I need a new sketchbook, if you can't tell this is caked in smudges…
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No.13799
I've been working on perpective drawing, starting from the very basic side of things, this is legitamately my first attempt at perpective art, my friend who does art said it's pretty good for a first, very basic though, so my question is what else should I try to improve perpective art?
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No.13807
>>13799
Draw boxes and cylinders from different angles.
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No.13808
>>13799
Draw overlapping potatoes (one of the first exercises in Vilppu's book).
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No.13809
>>13799
You could try plotting out the path using spheres or contour lines, making sure that things of the same size appear different. Contour lines help give some sense of direction, too.
Simple things like just making sure things that are further are visibly smaller and that overlaps convey depth are cheap enough to fake some sense of perspective.
There's a lot of subtlety in ellipses: even with extremely thin ellipses, the lack of roundness at the very tips can completely break any sense of depth, and in boxy forms, making sure that your lines converge in the right direction, as minute of a convergence as it sometimes is.
Proper foreshortening is hard stuff.
Might be a good idea to read a book on perspective and dick around with some of the n-point perspective constructions that help you get it all bang-on correct. I think Loomis has one, if you like his style.
t. someone who has no idea what he's doing
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No.13813
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No.13814
>>13813
The Alodnog? Spoopy
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No.13817
Do you wann-do you wanna get funky?
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No.13825
>>13817
Unlimited Funk Works
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No.13827
Mildly scandalous, but I've posted pics of Sally in a swimsuit before, so I'm willing to push the envelope some. Because girls are just fun to draw, man.
>>13825
I am the lead of my pencil.
Lines are my Body and Burning is my Blood.
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No.13832
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No.13845
>>13794
You should go for the style of JV's comics, it suits the character designs better.
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No.13854
>>13845
I wish I could, I'm still working on emulating his style.
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No.13855
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No.13858
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No.13859
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No.13863
>>13859
Use the straight line or vector tools primarily for industrial drawings like this fella.
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No.13864
>>13863
I could do that, but drawing straight lines by hand is always good practice
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No.13868
In need of aid with perspective. Friend demands a top view
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No.13869
>>13859
>>13864
It is, but I'd recommend that of you want to practice your line confidence to do it traditionally where you know any problems with your lines are your own fault and not your tablet or program's fault. I'd also suggest you try to understand how things work when you design them. Of course, there are exceptions, you don't need to thoroughly explain why a ghost is a ghost.
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No.13870
>>13868
her chair is clearly bent/angled up for the upper body by boobs and head, but there's no bend in her body whatsoever. its an extreme angle for that head rest part, so the body should reflect this somewhat. depends on where you want her bending her body, either neck or part of torso. the shoulders do not bend, so having htem on the exact part that is bending in her lounge chair makes it awkward all around.
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No.13872
>>13869
ye, I generally try to do that, but the gun in particular is made by an insane cthulu dude who's just got mega brain after doing some elder god shit so i kinda have more of an excuse
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No.13886
pow pow pow, yank my satan lever
>>13832
Excaliburgh is a warrior culture, think a more extreme Sparta. By extension, the "top" females, are also gonna be pretty in shape. And it is totally not just a kink of the author. Not in the slightest.
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No.13887
What I got done so far, for my birdo wiggler thing.
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No.13890
>>13887
Looks like something indecent is going on there.
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No.13891
Did this a while ago, thoughts?
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No.13893
>>13868
I suggest using the "bean method" to get the angle of the gesture right, you can add in the anatomy afterwards.
I know the image is kinda shittily done, sorry about that.
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No.13894
>>13891
i like it probably more than i should
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No.13895
>>13891
I like the different planes.
I feel like you could give her a more focused expression. Anger, concentration, joy… Even a slight frown would do the trick to sell the scene more, I think.
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No.13902
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No.13903
>>13902
the way you shaded that it makes it look like her legs are on backwards
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No.13904
>>13894
Thanks anon
>>13895
I will definitely keep facial expressions in mind the next time I do a action/pseudo-action scene next time. I drew too much faces with neutral expressions lol.
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No.13906
>>13902
I like it, a tip though, don't randomly add highlights all over the place, it'll make the piece not only messy but also confusing.
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No.13911
I'm probably going to go with this design.
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No.13914
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No.13916
"Hey, Mario, check it out! No gag reflex!"
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No.13917
>>13916
>no gag reflex
Is she gonna swallow that?
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No.13918
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No.13919
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No.13924
>>13891
The whole focus blur illusion doesn't work for areas she's standing by and depending on the tree limb you might want to remove all together. Try making the area she's standing on in focus and build out like this photo.
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No.13927
>tfw the frenchman returns to bless us with his robot beak babes
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No.13928
>>13891
Good potential. The face seems a little long and I agree with some of the others about the compositional issues with the blurry twig crossing over the figure. Also the bow is so THICC it's hard to imagine her holding it with smol hand unless you have it narrowing in the center where we can't see it. Keep it up.
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No.13929
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No.13931
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No.13932
YouTube embed. Click thumbnail to play. >>13931
are there beaches in Excaliburgh or just bad b*tches
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No.13933
finally got my sketch done. going to be using this, and working a lot with it, getting as much practice out of it as I can, draw thread on /v/ recommended I should, plus I really like drawing birdo and wigglers body's.I need to really work on the eyes, and the arm's and hands also should try stuff with legs and butt. But overall I'm really proud with how far I've come from where I started.
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No.13935
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No.13936
>>13932
It's a sort of harbor/port town. A few miles out west, leads to the ocean, and there's rivers connecting the city to it. So yeah, there's both. Showing off at the beach is a bit different, there, though. A bitch who's ripped, and scarred up, would illicit more of a crowd than an hourglass babe.
I did have seafood be a big point in the 4/5 interlude, but maybe I should bring this up later.
Anyway, thanks for asking. I always enjoy answering these kinds of questions.
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No.13938
>>13933
>she has a cock now.png
"She" always did.
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No.13944
>>13933
I guess you could say things are looking up for her penis
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No.13956
>>13911
No, fuck that. This, is the final design.
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No.13969
Is their such a thing as trying to hard with a picture, I feel like I keep pushing myself, but I make no head way with a picture, and I say this after working on a picture for the past 6 or 7 days, I keep just wanting to improve something but then it feels like I'm not actually making progress, I keep getting help from everyone, but it feels like I'm going anywhere because of it.
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No.13976
>>13969
Temper your desire to study and improve with the will to fail on personal drawings or you'll end up like my dumb ass and others who've studied themselves into a corner. If you've been drawing for a long time and feel lost it's time to hang it up and try something new, and that goes for if this was a personal piece OR a study
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No.13977
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No.13979
>>13976
Thanks, I needed to hear that. well here's what I have so far, I need to get the adjusted properly, I feel the hands are pretty good, although made it yet.
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No.13980
>>13928
>>13924
Thanks for the feedback anons
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No.14004
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No.14005
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No.14006
the posing and perspective on this seems fucked. but I dont know why. I tried to eyeball it and just did it all as i went
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No.14007
Why is the alien from Kingdom of the Crystal skull fucking a chick
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No.14008
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No.14010
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No.14011
Eve Nesha-sesha-schwarshe-somethin
>>14006
>If only IRL ugly bastards had it so good.
I think his (left) arms (is) are a tad long. Should be hunched over her more or grabbing her by the waist.
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No.14013
>>14006
His skull is too tall
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No.14014
>>14011
Her right eye (our left) is larger than her left despite being further away and get eat is kinda far back and a bit high, looks good tho you do way better figures than I do
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No.14017
>>14011
yea I figured something was fucked with the dude in general. I might try to draw this thing again, but better. also, cute draw
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No.14018
>>14017
I think the arms give the UB a perfect amount of visceral and slimey feeling, just don't have him place both hands at the same place, makes it look a bit awkward and boring
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No.14024
wings of vi
gon draw another one with more of an action pose next
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No.14025
>>14024
HNNG THOSE TITS I'M SO LONELY AND HORNY AAAAAAAAAAAAAAAAAAAAAA!
Very nice overall, the hand is a little goofy-fingers are spread a bit too far apart and too thin relative to the rest of the hand's bulk. Also I feel like we would see a bit of her ear on our right through her hair. Good game, it would be easier to get into if it wasn't hard as BALLS though
AAAAAAAAAAAAA!
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Post last edited at
No.14027
>>14025
Thanks for the feedback, did some quick fixing. I was being lazy with the hands - i think its a little better now
you should see the monstrosity that I hid
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No.14031
I drew a girl that's not a monstergirl. Just a real-world unicorn.
>>14027
CUTE
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No.14032
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No.14033
>>14031
>tfw no smelly, thieving tanooki gf
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No.14041
So it's been a while since I drew anything do to needing a replacement USB, but I finally got one and now I'm drawing again, I even color it in which I don't usually do, but here it is, gives your thoughts.
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No.14042
>>14041
>9ive me hu9s
:^)
That's a cute larvitar though m8, keep it up. If you want criticism, I'd recommend you practice some construction so you can capture the proportions of the hands/feet more accurately
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No.14045
>>14042
What do you mean by construction, also for what I'm going to do next is smeargle, I don't know why I never did that before when it's probably the best way to learn body's since it has some human proportions that I could really do on learning a bit, plus it's my favorite pokemon so I have no reason not to do so.
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No.14047
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No.14048
>>14031
I like this a lot.
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No.14049
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No.14050
>>14045
Construction is quite simple, you just have to start your drawing with basic shapes like ovals, rectangles, or triangles. Then you add details on top of those basic shapes. This way, it's very easy to make adjustments so that all of the body parts are proportionate to each other. I was able to find a highly relevant tutorial to illustrate what I mean. http://www.drawing-factory.com/draw-pokemon/
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No.14051
>>14045
Construction is quite simple, you just have to start your drawing with basic shapes like ovals, rectangles, or triangles. Then you add details on top of those basic shapes. This way, it's very easy to make adjustments so that all of the body parts are proportionate to each other. I was able to find a highly relevant tutorial to illustrate what I mean. http://www.drawing-factory.com/draw-pokemon/
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No.14052
>>14050
>>14051
>double post
how embarrassing of me
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No.14065
>>14052
I did this, your advice helped somewhat, it took a while, but it came out way better than my thought,
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No.14067
>>14065
>Better than I thought.
Christ almighty.
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No.14069
I'm still working on this, I think I made it better I hope.
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No.14070
>>14065
>>14069
It looks to me like he's got a leg for a benis.
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No.14075
I've come far today, still need to do more stuff with it, but i'm close to done.
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No.14077
>>14075
lookin' good fella
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No.14082
>>14075
I'm not much of an autist or critic, but it never hurts to draw some lines that go across the form to make sure all the features line up, or at least the ones that somewhat have to make sense. Random gesture lines just to get a feel for things like nostrils probably isn't a bad idea.
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No.14083
>>14082
Thanks anon, I will take that into consideration when I do more of my favorite mon, I'm finally getting back into the swing of things, going to use media bang pro over kira, as my lines work better there, and require less clean up, I hope I did well for my first real attempt after such a long time away from drawing.
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No.14085
Give me any thoughts on this so far before I go on
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No.14086
>>14085
Good trigger discipline. Something is a bit uncanny with the arm holding the rock or whatever; it seems like it's completely flat somehow but its proportions appear to be accurate for the most part. I can't put my finger on it. I think that, unlike the rest of the body, it doesn't really appear to be projecting into three dimensional space and I'm not personally skilled enough to offer suggestions on how you might go about correcting it.
Also, that "pinch" into the armpit doesn't look right either, I'm pretty sure the latissimus muscle comes out from behind the ribcage overlapping the bottom of the scapula and creates a smoother transition. This is a good opportunity to check some references-definitely don't take my word for it lol
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No.14087
"Hey, wanna see my monster collection?"
>>14085
Her thumb is wrong on the "rock" hand. Should be pointing out, not up.
Might want to tighten up the lines on her hotpants.
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No.14088
>>14085
The only other thing I can think of is that since there's nothing behind her and no shadow to indicate that she's leaning against the wall it's a bit jarring. Like it looks like she's falling over but not.
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No.14090
Rough shetch of some characters from a dream
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No.14091
>>14090
It looks a little uncanny to me. You have some rather realistic looking anatomy juxtaposed with these cartooty, simplistic faces. When I look at that picture my eyes are drawn to the hand.
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No.14093
>>14091
I was planning on refining my subsequent drafts of the characters by allowing for more realistic faces (though I may experiment with more simplistic, streamlined bodies as well)
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No.14094
>>14091
(Double post) Also, is the female design as uncanny as the male's?
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No.14095
>>14090
They look like they could be siblings. They also remind me of the Addams family, like they might hang around a mausoleum or a cobweb filled manor.
>>14091
Since they came from a dream, I actually think it's appropriate for them to look a little uncanny.
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No.14096
>>14095
That's kinda what I was going for. though instead of a mansion, it would be a boarding institution of some sort
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No.14097
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No.14099
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No.14100
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No.14101
>>14088
>>14086
>>14087
thanks
>>14099
Cute, especially the hair.
It looks like her torso is turning away from us, then her legs are turned towards us.
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No.14105
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No.14112
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No.14123
Okay, I am slowly getting better at this stuff.
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No.14134
octogondola
(his other arms are behind him)
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No.14140
I redid the legs, I'm honestly tempted to make a more lewd picture of this, it be really easy for me to do too.
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No.14146
I have not drawn in a while.
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No.14147
>>14134
It could always be a pentagondola.
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No.14148
My shading still needs some work but I'm otherwise pleased with this dog.
>>14146
You should fix that and draw some more then :^)
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No.14154
hey any req im trying to improve my pixel art so request away
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No.14157
>>14154
How about gondola sitting on a swing
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No.14158
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No.14163
I was trying to do more of a side on pose because normally I draw dead straight angled images. Yes I know the hands are awful!
>>14148
…..
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No.14165
>>14163
Hands can be very difficult, yea. Loomis wrote a whole book on drawing hands that should be in the resources on here somewhere.
If you want them to improve I highly recommend spending an hour or two a day on just hands for a little while. After two or three weeks of this they become much easier.
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No.14166
>>14165
I like Loomis but his head and hands book is heavy on heads and LIGHT on hands. Hogarth is the kang in that respect.
>mfw
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No.14170
I keep doing cute things.
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No.14171
>>14170
It reminds me of the wasps from the original Sonic games.
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No.14189
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No.14190
I'm working on this as of late, finally making good on it, um how's it look so far, I know I need to connect the neck proper to opening, I'm working on that, but what else could I do to improve it?
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No.14205
Finally got this done after two days.
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No.14211
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No.14213
>>14211
Based Patty
>>14205
Very cute fella, it's all uphill from here. You still have quite a bit of work to do when it comes to portraying the solidity of form and anatomy and so on but it's important you're willing to put in those long term efforts of completed work even at this stage
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No.14214
>>14211
Oh yeah, and this goes for your other work too, consider using a hard brush more often and use the soft brush to complement it, using the soft brush more to portray values, transitions between blocks of color and so on. Using a soft brush exclusively makes everything blurry and hard for the eye to focus on. Keep up the good work tho
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No.14215
I think I will work on drawing faces and then move on from there.
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No.14216
>>14215
Yes, this seems the better course so far.
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No.14219
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No.14220
>>14213
Well doing skelly girls, and just skeletons is actually fun, so I don't mind putting this much effort in even if it's a lot of work.
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No.14221
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No.14224
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No.14226
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No.14229
>>14224
Good shit! Got more THICC Anon?
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No.14248
haven't posted in a while, fam. i have a lot of shit overdue too wew
>spring already
fuck that.
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No.14251
>>14248
Stop making me want to fuck cats, anon.
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No.14252
>>14251
a cat is never not fine, Anon
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No.14253
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No.14255
I'm trying gesture again. I don't know what the fuck I'm doing but shit looks fucked.
At least all these years of drawing deformed girls made my hands non-retard enough to draw comfy scenery.
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No.14265
I was gonna make a joke about fertilizer and growing new buds, but immediately realized that's got to be someone's unironic fap-fiction. So I wont.
>huh?
<she's a plant
>>14248
I like thicc shake kitty in a wholesome way. Would give head pats.
>>14253
Your colors are too bold. Try coloring with a 50% gray underlayer if you don't already.
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Post last edited at
No.14266
It's been a while since I posted. I'm working with this cartoon foxy.
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No.14267
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No.14293
To Jim who blocked my fucking country's IP: Fuck off… Here's my current… finished work.
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No.14306
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No.14309
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No.14310
Here's what I've been up too, I think the next thing I'm going to do with is make it animated, does anyone know a good program I could use to make animations with?
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No.14313
>>14265
Cute
>>14266
Hot
>>14267
Cute
>>14293
Well done. I feel that the second picture suffers from a few issues with proportions though. I know you were trying to go for a kind of fish-eye lens thing but regrettably it seems a little off and it just looks like she has huge Chad shoulders and petite legs like a vanilla gorilla. Don't be discouraged, it's tough.
>>14306
When shading something make the strokes follow either the same direction or follow the implied surface of the form you're drawing on.
>>14309
Don't have much to say I guess, fun stuff for the most part. That THICC sci-fi archeressess design is pretty cool.
>>14310
Krita is unironically the best animation program. Consider ironing out this piece's perspective before animating it. Those lines on the side plane in particular really compromise the sense of depth and there are other issues throughout. Keep it up!
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No.14315
fourth day of serious learning
experimenting with shading and shadows
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No.14317
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No.14324
>>14313
I just have no idea how to start with Krita, it's really complicated.
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No.14325
>>14324
Krita is easily the least complicated animation program, man. You should try CSP, ToonBoom or OpenToons and see what's up nigga. All you have to do is open the animation and timeline dockers and read the documentation on the website to understand basic controls
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No.14326
>>14325
Thanks man, it helps having so many helpful anons.
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No.14331
>>14326
No problem, another quick tip: set your previous frame / next frame hotkeys to something close at hand. Not at my computer right now but I think mine are "z" for previous and "x" for next. This allows you to "flip" between the drawings quickly and comfortably.
One thing that's a little confusing is that when you have one (animation) layer selected it doesn't show the others in the time line unless you add them manually using that little icon in the corner. This is convenient if you have a shit load of layers and only want related layers exposed but is kind of confusing at first.
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No.14351
>>14313
Thanks Bro. For now this is the progress I have. I would like to use the same rendering as the sample images.
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No.14353
>>14351
Those samples are fantastic. Great color and lively drawing. They don't look particularly complicated when it comes to color. I'm sure your final result will be great
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No.14356
>>14265
Restarted on a new drawing cause other one looked too stiff to me.
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No.14358
>>14356
Pretty nice shadows, dude.
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No.14379
I made this today, a lot people liked it in the draw thread.
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No.14389
Some random children sketches. I need to work on proportions of kids and stop drawing top to bottom. Lay out some basic co struction lines, etc.
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No.14392
>>14356
Pretty decent colors. Good to see you trying to color digitally
>>14379
Pretty cute.
Consider the solid forms fren. It's time to FWAP
>>14389
Your reference images seem familiar somehow, at least the girl.
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No.14399
Done for today. Hate coloring hair, so I keep it short. Don't know chest itself, so I do a large breasts, I'll try small ones to get the feeling.
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No.14400
>>14392
Its a guy named isaac. Russian living in japan. I liked his style and he was one of only artists i follow that had children to learn from. This image has the mannequin head unfinished. Ive been copying what i see, but trying using basic mannequins and putting clothes and features over it.
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No.14402
Here's more of my work, I plan on doing a background for this one, since a friend suggested I do that.
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No.14416
I need to learn how to properly shade and draw fabric/cloth
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No.14417
Well, she's a bit, uh, "wonky" and the lips didn't turn out very well. But I don't hate the end product as much as I thought I would. I'm going to read through Drawing the Head and Hands and then practice from it.
>>14416
If I was more experienced I might actually be able to give you some meaningful criticism. If it counts for anything, I think it looks good as it is.
>>14402
A background could be good to practice some perspective, but they don't have to be elaborate or particularly detailed either. Keep it up, anon.
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No.14418
>>14399
Very well done, is that based on a reference? If so post it so we can see where things went well and where they may have went awry.
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No.14419
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No.14420
wow this place is much better than cuckchan
-the nazi spammer
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No.14421
File: 737ea8c333007fb⋯.png (Spoiler Image,1.37 MB,1240x1754,620:877,b66367ec8819490f8b4b055811….png)
>>14418
Thanks! I looked at shoulders of this one, wanted to portray slightly from below. Today I noticed that left nipple is a bit too low and fixed that.
>>14419
This is amazing, and feel of the distance is great.
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No.14422
>>14417
I want to jizz all over her.
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No.14429
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No.14431
>>14429
Nice style, you are going excellent path in my opinion, simple and interesting to look at.
My suggestions: 1) I would experiment with eyes and try out something a bit more detailed, but I don't know, those are fine too. 2) Invert canvas horizontally. I think her face sticking out too much, make it more round and it will strongly emphasize her "petiteness".
I might show you what I mean with the head but I don't know if it is offending to mess with other's works in this thread.
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No.14432
>>14431
>1)
It was laziness.
>2)
I heard a tip to place the neck in the middle of the heads mass, and I clearly never went horizontal to make sure things didn't look wack, and yeah, it's hard to draw perfect oval for heads.
>I might show you what I mean with the head but I don't know if it is offending to mess with other's works in this thread.
I've seen it happen before in this thread. We're all trying to learn, and nothing feels greater than someone spending time to fix your shit up.
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No.14433
>>14432
Here, I just merged the head to show the idea. I think that's better.
I use paint tool sai and flipping horizontally is just one button. It is very important.
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No.14434
>>14433
Looks much better, gotta learn how to use photoshop, or find out how to pirate sai.
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No.14436
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No.14440
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No.14441
>>14436
>tfw no arm-snakeworm friend to tell you pruuuu which most likely means "you're gonna make it fella"
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No.14442
Face feels too wide. Didnt capture the chin down/eyes up pose properly. Not used to drawing full page either. 4 or 5 smaller sketches and you barely notice things slightly off. Soon as i do half or full page closeups and everything looks bad. Feelsbadman.
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No.14443
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No.14445
>>14442
The details look quite nice, but the most glaring issue to me is the arrangement of the facial features. Her left ear is higher than her right ear, and it's the same with her left eye. Loomis' book on drawing heads has some great instructions on setting up profiles and portraits. What kind of construction are you using? You might find it difficult to keep track of proportions on larger drawings if you don't include some light lines to help you keep track of where facial features are and how large they are.
By the way, is that character an OC? She's very pretty.
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No.14452
>>14445
Yes, that anon has the right idea, that in a chin down position the ears do appear higher because they're a feature nearest the "fulcrum" of the skull and neck, but in this instance they're quite a bit off from one another. I think somewhere inbetween where the two of them are now would be most accurate.
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No.14484
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No.14485
i haven't colored shit in a very long time and i feel particularily proud of these, the goat was sketched by a friend, did the rendering and shit with no exaggerated neon-ish colors this time around.
i feel i outdid myself painting zeraora
>>14309
whacko faces are fun, bonus points for repping master shake
>>14433
>>14429
cute gals with horns make the word go round, Anon
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No.14486
>>14485
T-…tell your friend they're always welcome here! Also great job on the coloring, I'd say it might not be a bad idea to mess around with a soft round brush for blending some of those areas of color together is all
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No.14487
>>14486
yeah i feel that definitely, i kind of feel like a brainlet for not learning something fancier much earlier on. looking it from afar is no big deal but i really don't r realise how it kind of falls apart from that front. maybe jump from Photoshop to see what other software offers instead as welll on the brush front.
i feel i could of posted this one also, since it's the last recent thing i drew as in let's say, instead of working on coloring and polishing stuff that's already months or even years old
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No.14494
>>14485
I really dig them both. Always love well rendered curvature and realistic thickness.
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No.14502
>>14484
poke'mans
>>14356
Colors and shading look good. The highlights around her jacket edges are a little strange.
>>14399
>>14421
Cute.
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No.14507
Thanks to some awesome friends, and a lot of hard work I made this, today is a good day.
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No.14512
Got bored when I got to the hair.
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No.14515
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No.14518
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No.14525
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No.14538
Me again
Here is my progress so far, but I'm really not sure about the color palette. I think it looks darker and opaque.
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No.14539
>>14538
I mean… the tree looks like a little bit darker in comparison with the rest of the piece I think. And some of the colors looks off.
So sorry for the double post… ;_;
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No.14541
>>14538
>>14539
The tree trunk already has lighting effects and shading applied, plus all the internal lines make it look busy. Finish the character's rendering before worrying about needing to change anything for balance.
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No.14543
>>14518
Cool design feller
>>14525
That five-head nun is creepy af lmoa, well done
>>14538
Yeah I'd say the stump looks very good but it being so detailed draws the eye away from the character and gives it more visual importance than the the hot piece of fur I imagine the viewer is intended to be looking at. My eyes are instinctively drawn to that sexy stump.
Maybe try experimenting with where you have the other side of her mouth emerging from behind her muzzle, it's such a small but significant area that alterations that are mere pixels in scope could significantly change what it looks like for better or worse. It might look best where it is now but I'm just saying consider playing around with it just in case.
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No.14544
i've worked on this for almost the entirety of the day. still have some way to go. inspired by the works of Vania Zouravliov
>>14525
lost my shit at yoda, 10/10
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No.14545
>>14541
>NI–
U bes' not be thinkin' of sayin' what I think u beez thinkin' of saying lil' purple girl
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No.14546
YouTube embed. Click thumbnail to play. >>14544
<me the sneaky gnome cameraman
Nice dubs. I wonder what her and her enormous extremities is thinking about
>I wonder if I left the oven on
>*brap*
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No.14548
>>14546
forgot this one which was just me fucking around while listening to some really wanky math rock free jazz whatever bullshit
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No.14572
>>14541
>>14543
Well, I took the liberty to modify the colors a bit and I improved the wooden stump.
Now I think everything looks great. When I finish I will post the final result.
I'm going to start working with lights and shadows.
>Maybe try experimenting with where you have the other side of her mouth emerging from behind her muzzle
Do you mean the position of her mouth?
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No.14575
>>14572
Not the mouth itself, just the side of the mouth peeking out from behind the muzzle, the "far side". It might not be necessary honestly, In hindsight I can't really picture it being moved around changing its appearance for the better.
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Post last edited at
No.14576
been doodling, between working on stuff.
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No.14578
More poke'mans
>>14545
She's purple. She can say it.
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No.14579
>>14576
From the thumbnail, I thought the second image was some dark Sonic OC facing to the right.
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No.14580
>>14579
Kind of hearkened to the qt art from MegaMan Powered Up! on the psp to me heh
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No.14583
>>14578
>that pic
Now that is seriously funny. I can hardly believe the kind of uproar I've been seeing over this character.
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No.14586
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No.14587
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No.14588
>>14586
I like the bones, and the style reminds me of early 20th century ink illustrations, the shapes of the legs especially.
I drew a doggo too. It's a dog I didn't know who came into my yard and let himself be pet and even carried. This trust touched me.
He was filthy like he'd spent three days outside. He left quickly however, and then later I saw him with a lady which reassured me because it meant he wasn't lost.
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No.14592
So today I had some kind of spasm in my hand and accidentally closed a picture I hadn't saved yet (what are the odds of clicking exactly on the x-button?). There was of course a prompt asking whether I want to save, but my tired-ass brain decided to interpret this as "Do you want to close?", responded with "what the fuck, no", and sealed my fate within a fraction of a second from the dialogue appearing. Lost about an hours work.
But on the flip side it allowed me to really channel my feelings into art for the first time and make this, so I guess it's not all bad.
I might actually redo this properly, I kind of like it.
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No.14593
>>14592
If you're using a newer version of photoshop with an autosave feature you can probably find the pic saved somewhere, even if you clicked "don't save", as long as you don't open too many new images.
Find this manually or type in whatever photoshop version and user name you have and the file may be there until it's saved over.
windows
C:\Users\UserName\AppData\Roaming\Adobe\Adobe Photoshop CC 2018\AutoRecover
mac
~/Library/Application Support/Adobe/Adobe Photoshop CC 2018/AutoRecover
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No.14594
>>14593
I was using Krita. I actually looked for something like what you described, since it has a recovery feature for crashes I figured it might be possible, but couldn't find anything. I'll have to take another look at that.
Thanks anyway, I wasn't sure whether you could actually do that.
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No.14597
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No.14598
>>14588
That was a delightful story; cute art as well. Thanks fella
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No.14599
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No.14630
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No.14632
>>14583
The woke crowd pissed off the Japanese fan-artists this time, and they're trolling just as hard as Westerners now. Frankly, my gentle trolling style just doesn't cut it.
>>14586
The Chad Dachshund
>>14588
Just a happy dirty dog.
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No.14633
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No.14642
>>14578
speaking of pokeymen
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No.14643
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No.14656
I started listening to some of Feng Zhu's videos and one that stood out to me was his video titled "Just Draw!". He gives some subjects to draw that students at his school do and so, I started this week trying to get 10 drawings a day, 20 minutes each and to get at least get 2-3 hours committed since I've been slacking off drawing. This week's subject: rocks.
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No.14657
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No.14661
Some things I've done last year, the dawing was for a flyer and the painting is a work for my art school
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No.14663
i somehow still have the drive to draw, lads.
i won't be making any personal pieces in a while, so here's this sketch
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No.14666
>>14661
>art school
hoo boy, still; pretty good stuff feller. Hopefully they taught you how to paint and weren't just the ones that encouraged you to stagger the broken apart canvas like that.
>>14663
G-d I wish that were me
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No.14667
>>14666
Thanks lad, I've learn a lot so far; and it ain't a canvas, it's MDF, wich is cheap, i'll recomend it for studies or more casual works, because it doesn't hold good against time unless you take good care of it and keep it away from humidity; and it's all torn apart because it was a non-conventional format exercise, I really recommend trying it out al least once; you can make some interesting things when you're working on a canvas that ain't geometric shaped.
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No.14676
Thread was swallowed by the Alacrity daemon (8chan's write buffer and caching system), it should be fixed now.
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No.14682
Well, I'm kinda new here and planning on sticking around, dumping my last sketches.
Damn, fellas, the last two years have been really shitty, the desire to draw has completely disappeared and any meaning of life along with it. Sucks 2 be me a lower class scum from a 3rd world shithole. At least it seems that I got in my city a girl lusting over my cock and sending me kinky stuff, but God dammit I miss my first LDR love so much and the pain doesn't go away even after 7 months.
I will try to convey the suffering in my works.
>>14544
Really cool, the ass worthy to safekeep excalibur
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No.14693
Made a poo.
>>14682
>oh fug, i'm not getting enough attention from females
>i'm so depressed guys
Are you literally a female in disguise.
Stop identifying yourself as depressed, and creating art to express that identity if you want to stop suffering. Like what the fuck, your subconscious takes in what you believe, and place some happy belief on a goal, that isn't as unstable as the attention of a female.
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No.14695
Here's a drawing I'm working on. It's far from being finished but I'd like to know if there's something you think I should change.
>>14663
It's impressive how expressive this drawing is, especially taking into accounta that's a sketch. I personally love the guy's face and the beast's fur.
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No.14699
Hi all. I finally made it.
Looks very good I guess. I think I didn't miss something. I checked the drawing and I think it's ok.
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No.14700
Finally managed to quit procrastinating and finish another watercolor. This scan seems a little washed out compared to the original.
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No.14701
>>14699
Pretty nice job with the color palette. I don't know why, but there's something kind of classy about this drawing. It reminds me of some of cartoon illustrations.
>>14700
Beautiful work. I love the blue bird and the wood texture.
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No.14702
>>14695
>Dangit bobbeh!
G-d I wish that were me
>not really; uh…gay?
Not uh…my subject matter but I have to admit it's pretty solid from a drawing standpoint
>>14699
Looks great bud. There's this sort of artificial, automatically-generated looking lighting gradient most visible on the legs that I kind of feel detracts from the suggestion of "form" a bit, though. It's so subtle in some ways I think it would just look better as a flat color-or one thing you could try if you're using photoshop is you could use the warp mesh tool and kind of mould it to the form a little more. I don't know, it's looking damn good though, reminds me of those shamefully sexy Minerva Mink segments from Animaniacs.
>>14700
Very cozy; good job.
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No.14703
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No.14706
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No.14709
How do you guys think of poses to draw?
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No.14710
>>14709
Using references of real life people doing poses.
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No.14711
>>14710
What if I want to practice drawing from imagination?
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No.14716
>>14711
You won't have the visual library to draw poses from imagination without drawing them from observation
>t. guy with fairly thorough understanding of anatomical trivia but can hardly draw figures doing anything but standing in an anatomically neutral hands-at-sides pose
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No.14720
>>14701
Thanks a lot.
Well, I really like that kind of desing. Like old time cartoons or something like that. If I want to create a character like this, I like to do it with this kind of style.
>>14702
Thanks bro. Yeah, there is something with that gradient that can be fixed a little bit. I was trying to emulate something like pic related (Ref).
>reminds me of those shamefully sexy Minerva Mink segments from Animaniacs.
In fact, to drawing her head, I used characters like Minerva to do so. The rest is a little bit generic I guess.
Now I'm going to start with another project. I'm gonna do a paint practice.
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No.14723
>>14720
>that ref
I have two of that guy's art books somewhere but I can't remember his name. Before I read your whole post and realized it was a ref I was going to say how much your art looks like his.
>tfw no qt 2D latina gf
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No.14726
>>14723
> I can't remember his name
The name of the guy is Pedro Perez
There is another good artist who can draw like him. His name is Paris Christou
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No.14729
>>14726
I've always liked lips drawn like that, always looks slick
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No.14733
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No.14738
I can' t paint for shit. I've tried reading color and light, but it really looks like it's for people that already has some ground in it.
I need material like loomis for painters.
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No.14739
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No.14742
>>14738
Could try "Eye of the Painter" (a Loomis book) I guess.
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No.14755
I've been doodling a lot lately. I'm finding the fun in art again, can't remember when I last enjoyed drawing like this.
It's just that apparently I shouldn't be allowed to hold a pencil.
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No.14760
>>14755
I really like how dynamic that piece is. The fish has a nice weight to it.
>apparently I shouldn't be allowed to hold a pencil.
Looks like a comment someone could have made on this website. One day someone told me to break my hands and/or die, haha. :T
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No.14761
After much anticipation, on my end at least, the fifth chapter of End Game † Was Taken, is finally ready.
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No.14762
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No.14763
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No.14764
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No.14765
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No.14769
>>14739
she can arrest me whenever she wants
>>14761
>>14762
>>14763
>>14764
>>14765
Your action heavy panels can still be confusing, but I could follow it. (I think) Good going on finishing the chapter and releasing right about when you said you would.
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No.14770
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No.14771
>>14761
Damn, from the thumbnails already the colors really pop out. It's neat.
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