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We're All Gonna Make It, Fella

File: 89b172a1fd19015⋯.jpg (494.8 KB, 1280x1024, 5:4, drawthread11OP.jpg)

 No.16202[Last 50 Posts]

Self-Isolation edition

Previous Thread: >>14784

____________________________
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Post last edited at

 No.16206

File: 08470443e454a8d⋯.png (Spoiler Image, 511.33 KB, 1324x2349, 1324:2349, grayFre.png)

File: 92d71ca0a51d70a⋯.png (Spoiler Image, 1.21 MB, 1324x2349, 1324:2349, grayDan.png)

I experimenting a lot with grayscale rendering, but it always came out dulling my whole image. but I learned by colorize the grayscale layer I can make the skin more fleshy(reddish) and change to color tune of the figure.

You learn new thing I guess.

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 No.16207

File: 2c5d51949b3ce6d⋯.png (Spoiler Image, 2.1 MB, 1324x2349, 1324:2349, reversesuitDanNOBG.png)

File: 82dceee5f5dbca6⋯.png (Spoiler Image, 1.64 MB, 1324x2349, 1324:2349, reversesuitFreya2NOBG.png)

>>16206

Here's finished work. I dont know if I want to use this "colorize grayscale rendering" again, it take to much effort to get color to pop up.

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 No.16210

>>16207

I'm on the fence about the grayscale method. It truly would make altering colors a lot easier…but at what cost?

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 No.16211

>>16210

I probably gonna use it in some way mostly on white material, but Im gonna stick with my old "overlay render" method.

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 No.16219

File: 1efe8a6246faf5f⋯.png (224.15 KB, 836x1100, 19:25, weirdarmsmol.png)

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 No.16220

File: 72fcb37b397ba5d⋯.jpg (16.73 KB, 459x350, 459:350, download_6_.jpg)

File: 3630706803f78c5⋯.jpg (13.17 KB, 480x360, 4:3, download_8_.jpg)

>>16219

Breast on (our) right appears just a bit too smol; see how her ribcage is facing slightly upwards but the contour of that tiddy is razor-straight across from the other?

Reminds me of Aimee from the extremely campy Galaxy High

>tfw Americans trying to produce an episodic slice of life while relying on Japanese animators

The show itself is pretty vapid (pretty good animation tho) but Aimee is one of cartoon history's secret qts.

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 No.16221

>>16220

*bottom contour ffs

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 No.16223

File: 9dd758d3a8192cf⋯.png (283.79 KB, 825x1100, 3:4, oneyedmonstersmol.png)

File: 3bf2b5c24da7fad⋯.png (418.32 KB, 825x1100, 3:4, plgesmol.png)

A sketch and a scanned in rough of the weekly theme

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 No.16224

>>16220

I think I kind of understand what you're saying. Could you red-line it for me?

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 No.16225

>>16220

Also thanks for the crit

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 No.16230

File: dd86f2134900140⋯.jpg (41.53 KB, 476x634, 238:317, skelington.jpg)

>>16219

Don't take it too seriously as I'm probably a little off as well, but it's just something to think about in general. Notice how you have the (our) left shoulder and arm a little higher than the ones on our right? It's the same basic idea, that (our) left tiddy should be a little relatively higher than its opposite as well.

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 No.16231

File: ba528958f5b16ab⋯.jpg (626.74 KB, 1000x1000, 1:1, 1585801749123.jpg)

>>16230

meant for >>16224 heh

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 No.16232

File: 2667f5ff59d8f90⋯.gif (347.68 KB, 712x712, 1:1, 2667f5ff59d8f9007a757c7177….gif)

>>16230

It's a lot more clear now, anon. Thanks

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 No.16233

>>16230

That female skeleton is making me feel things.

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 No.16237

File: fe15c7e2d2b5d12⋯.png (364.03 KB, 855x1100, 171:220, a_bconcept1smol.png)

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 No.16246

File: 69cab06b5fb5270⋯.png (362.03 KB, 800x1200, 2:3, nipple2.png)

How do i fix this.

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 No.16250

File: efa653da3f286ad⋯.png (66.05 KB, 496x318, 248:159, line.png)

File: a299766be21a60d⋯.png (379.55 KB, 800x1200, 2:3, head.png)

>>16246

The face looks really ugly, look for artists that make something akin to what you want to make and study the proportions they use.

Your linework is extremely choppy, your lines should be a single stroke, see pic.

The hair being that low makes the head look short or incomplete. You need to think of the structure of the head before placing the hair on top of it, if I were doing your style I think the head structure would look somewhat like pic 2.

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 No.16251

>>16250

thanks, mate.

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 No.16255

File: 9b5e31e83c222d6⋯.jpg (122.13 KB, 1008x1200, 21:25, Johnny.jpg)

File: 4818e5db64c2bbb⋯.jpg (378.1 KB, 813x1250, 813:1250, Zim.jpg)

>>16250

>your lines should be a single stroke

Gonna SERIOUSLY disagree with you here, anon. That's heavily a stylistic choice.

There are artists who specificly do that as a style, look at any of Jhonen Vasquez's work. Those smoothed lines don't even look good, they're flat and completely lifeless. Anon's art, while flawed, evokes the style of sketching with an actual pen.

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 No.16256

>>16255

*specifically

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 No.16257

>>16255

Not him, but while it might be a stylistic choice, it's better if it's Anon's stylistic choice. I assume the redliner assumed it wouldn't hurt to practice line control more.

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 No.16259

>>16255

He posted his art asking how to fix it, he can barely color inside his lines. I'm going to assume the chicken scratching isn't the result of a lot of practice and study, and he's actually just got bad lines.

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 No.16285

File: a0cd49eef55fb63⋯.jpg (3.03 MB, 2048x3147, 2048:3147, comeflywithmeexport4.jpg)

File: 15029e866288b35⋯.jpg (2.94 MB, 2054x3109, 2054:3109, comeflywithmeexport2.jpg)

Which color should I keep working on?

Or should I scrap the main planet and try something else? I'm not sure what I'm doing here

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 No.16286

>>16285

If I keep working on it I dont know quite what more to add to the planet, though I feel as if something is missing.

I have added some more layering to the clouds and a bit more texture to the ground.

Perhaps not much more is needed after I add some more light from the pyramid and color the girl properly since that is a bigger focus?

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 No.16287

>>16285

Right looks better to me. Her body has a little more contrast with the planet.

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 No.16288

File: c95fffdd620d95f⋯.png (313.77 KB, 986x920, 493:460, major_mechanica.png)

File: 8b71dbce5de3e42⋯.jpg (108.75 KB, 1306x1247, 1306:1247, mechanica_minoris.jpg)

drew some mechanicus guys

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 No.16289

>>16285

I think she blends in too much with the planet and neither one really seems to have that big of an advantage over the other. If I had to chose, I would go with the teal. Can you rearrange the clouds or resize the planet? The planet also looks weird to me, as if the horizon doesn't look as far away as it should compared to the closer part on the bottom. Giving her a small glow or thickening her outline could be another option to try.

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 No.16290

>>16289

>as if the horizon doesn't look as far away as it should compared to the closer part on the bottom.

I didn't know what the heck you meant at first but I think I know what you're talking about now and why. It's not the shape of the planet itself but, for some reason the pyramid/orb thing she appears to be "presenting" with her hand on our left appears to be overlapped by the planet whereas the girl is overlapping the planet. Because of the multiple line tangents it's hard to tell if she's like "holding" the pyramid/orb thing or if it's supposed to be way behind her.

I think if he dragged the character off to the right slightly and dragged her down a little bit as well it would remove that confusion and take care of some of those tangents-while still getting the point (the point being: space qt) across without getting mixed visual messages.

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 No.16294

File: b837e617831aad6⋯.gif (77.06 KB, 560x315, 16:9, Gondola_as_Pious.gif)

Noodling around with the animation tools in CSP

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 No.16327

File: a8ca61d50b579e9⋯.jpg (104.51 KB, 960x720, 4:3, 93661793_10218774960379261….jpg)

A present for my sister.

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 No.16328

>>16327

Looks good. Is that based on real scenery from a local park or something like that?

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 No.16330

>>16328

Yeah there is a really good trailhead around the scientology part of Florida.

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 No.16333

File: e876aac7c880249⋯.png (307.52 KB, 856x1100, 214:275, kungposesmol.png)

File: 7ff2fe8d018b6fe⋯.png (428.9 KB, 856x1100, 214:275, pose7smol.png)

File: 68afbee85fe8e15⋯.png (371.99 KB, 856x1100, 214:275, pose8smol.png)

File: a59ad617e42d085⋯.png (617.01 KB, 845x1070, 169:214, sn55ough1smol.png)

File: c5445a2cd04c589⋯.png (368.88 KB, 845x1100, 169:220, wrmupsmol.png)

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 No.16335

File: cfc5bc6b5723ad6⋯.png (245.11 KB, 408x1100, 102:275, cchansmol.png)

File: 14af65f3da354ec⋯.png (418.21 KB, 836x1100, 19:25, dreamssmol.png)

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 No.16342

>>16335

>tfw no formal wear gf

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 No.16344

>>16333

>>16335

keep going anon

I like that Corona Chan design.

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 No.16345

File: db78c1559af2eb8⋯.jpg (403.91 KB, 2240x2240, 1:1, Holy_Speaker_of_the_Motive….jpg)

a rather shocking fellow

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 No.16350

File: ac94a048755538a⋯.jpg (266.31 KB, 1000x1325, 40:53, fixed_boltthrower.jpg)

Teaching myself markers

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 No.16351

>>16345

Interesting design, I'm looking forward to seeing the stuff you come up with when you get better

>>16350

Pretty good, if it's an early attempt at the medium you'd hardly be able to tell. You've done a good job here for the most part.

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 No.16352

File: 863055a573f2786⋯.jpg (332.11 KB, 784x960, 49:60, vanir.jpg)

>>16351

Thanks! I am very new to the medium, only really used it a little in conjunction with airbrushing (pic related). I really like alcohol markers' color and consistency, which I never got with regular markers. Learning markers is my plan for getting into fair caricatures (very lucurative when there isn't a goddamn pandemic) because they're very fast and really clean.

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 No.16353

>>16350

>>16352

These reminds me of historical illustrations from published history books, with high accuracy on clothing. This looks professional.

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 No.16354

File: b80c419c041b2b7⋯.jpg (1.87 MB, 3024x4032, 3:4, ospreys.jpg)

>>16353

Thank you. I wish tho lol. I have a ton of those books and I try to study them regularly. Angus McBride is a really good study resource.

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 No.16355

Hey lads

I have made a bunker for quite some time on both julay.world/loomis/ and I've recently set it up on anon.cafe/loomis/

If you wanted to use them, be my guest

If the BO wants co-ownership of them, it'd be also great.

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 No.16356

>>16355

Your diligence is appreciated, this site's performance issues makes it seem destined for the dustbin but I'm not necessarily willing to abandon ship just yet.

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 No.16357

File: 9e81606c87fd27d⋯.jpg (91.06 KB, 776x848, 97:106, me.jpg)

>>16355

That said I also own the terrible website https://www.4chon.me and I could add /loomis/ to it if worse comes to worse as a Hail Mary play. I haven't really put it out there much because I screwed up the software install and I'm not sure how to fix it. Also most of the users are a little uh…mean and I'm not sure it'd be a good fit. I'd probably have to moderate it pretty heavily (unlike the rest of the site) for it to work in a place where it'd stick out like a sore thumb like that, so I am open to any alternatives as well.

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 No.16364

File: df7eb54ec6ad20b⋯.png (402.91 KB, 856x1100, 214:275, chrs2asmol.png)

File: 13648528a0959b5⋯.png (561.78 KB, 856x1100, 214:275, kungsmol.png)

File: 32069741492a10b⋯.png (252.34 KB, 856x1100, 214:275, lazysmol.png)

File: 68595ff5ebfbe56⋯.png (502.57 KB, 856x1100, 214:275, chrs2bsmol.png)

I'm probably gonna do some more studyan and grindan after this

>>16342

Thanks anon, I'll probably make some pinups of her soon™

>>16344

She was in a very lewd dream

>>16350

The rendering is incredibly well done, especially considering the medium. What sort of markers did you use?

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 No.16365

>>16354

Ah yes, I think I have the entire Osprey published pdf collection somewhere, if I find the mega I'll doublepost it here and there

>>16356

I don't really want you guys to, honestly, though if you moved there and kept 8kun as a bunker it'd be grand. Yet recent events have shown us we gotta be careful, what with the faggot Esther trying to fuck with the 'ring as a whole…

>>16357

That website looks pretty comfy, friend. There's a /r9k/ diaspora on the webring, perhaps you would like to advertise it to them?

That being said, even if you do advertise it, don't join the webring immediately, do it like in a week or so.

Also you may want to go to anon.cafe all the same for the tutorials on how to update to lynxchan.

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 No.16366

>>16364

I need to do more motion studies like yours, those are nice.

>What sort of markers did you use?

So I looked into copic alternatives, since I don't see a reason to drop the money on something I don't know that well. Right now I use Spectrum Noir and MemOffice alcohol markers. Of the reviews I've seen they rate really well against copics and are about a third of the price.

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 No.16367

>>16366 (checked)

I see, danke

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 No.16409

File: ccd713d5256bd73⋯.png (903.29 KB, 2420x2478, 1210:1239, saturn.png)

File: 143ec019d8b164b⋯.png (419.49 KB, 1452x2364, 121:197, Sally_stacy_s_mom.png)

File: 6cbfcfd14307f59⋯.png (245.53 KB, 991x1127, 991:1127, cacodemon.png)

File: 53a423e41a00549⋯.png (209.41 KB, 1543x877, 1543:877, SAWNIK.png)

File: a6a905eebab35e9⋯.png (183.14 KB, 916x1158, 458:579, sakuya_white_.png)

The decent drawings I've made, as of late. Given how rarely I post/even draw standalones anymore.

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 No.16410

YouTube embed. Click thumbnail to play.

>>16409

Based Cacodemon

>Scorchn'

Is that a grizzled veteran archetype I see there

>Sally

I feel like you do back poses with her a lot-not that I'm complaining; hon hon hon

Nice Sonic and Too Hoo as well

>Given how rarely I post/even draw standalones anymore.

If nothing else this website's persistence and relative inactivity provides a good place to host drawings you don't feel like hosting on your own blog for the long term

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 No.16424

File: 8cdef5cfc63b0e9⋯.png (388.59 KB, 1000x1200, 5:6, TentacleMonster_1000L.png)

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 No.16425

>>16424

Good job

>y tho

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 No.16427

File: 5e72aee1ddb3346⋯.png (15.04 KB, 388x865, 388:865, punkpen.png)

Punk Penny

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 No.16431

>>16427

Pretty cute to be honest family

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 No.16433

>>16425

y not

>>16427

cute

>punk penny

not Bad Penny or

<M.A.D. Penny

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 No.16445

File: a92202dcbf52e87⋯.png (293.16 KB, 1008x630, 8:5, I_can_t_see_shit.png)

Too dark? ;_;

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 No.16448

File: aad20187cee072d⋯.png (121.98 KB, 611x973, 611:973, Blaire_more_finalized_sera….png)

File: 582f626240ac091⋯.png (128.79 KB, 599x974, 599:974, Blaire_more_finalized.png)

File: ae21b79d673b092⋯.png (358.15 KB, 1572x1275, 524:425, blaire_on_beryl.png)

File: ec2c4349432beda⋯.png (553.31 KB, 1572x1275, 524:425, blaire_on_beryl_shading_.png)

Introducing Blaire. She's, Max's granddaughter in the future, or something. Technically she's for a sequel idea I've got planned for EG|WT, but I'm handling doodling her a bit differently than the stereotypical example of "planning for the sequel before you're even done with the first one."

I just really like designing characters, re-kindled my love of cowboy imagery as of late, and wanted a venue for dabbling in designs and ideas that are wholly unrelated to the comic, and liable to change dramatically by the time I get to them. Messing around with stuff like that I why I love to draw, and invigorates me, so having an environment where I don't have to consider any of the details and can just slam concepts together to see what looks cool, has been great for me.

>>16410

Thanks. And the skull cop is actually just a colleague's design. I liked it enough to want to draw it.

>If nothing else this website's persistence and relative inactivity provides a good place to host drawings you don't feel like hosting on your own blog for the long term

Yeah, I do enjoy how whenever I've got stuff to show, I can always come here and post some it even if I'm not exactly a fan of 8kun anymore, and /loomis/ is the only board I keep tabs on/post on, here.

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 No.16450

YouTube embed. Click thumbnail to play.

>>16448

>Serape-clad Blaire-chica-chan

this makes the little churro into the big churro

I like that you're experimenting with painting in that last image. Definitely check out ctrlpaint.com/library for some tips on how to push that sort of thing further. I bet you could make some really cool contrasting panels with a little practice. Almost like those old Ren and Stimpy cutaway gags but for some epic shit instead of gross-out humor.

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 No.16451

>>16448

>>16450

Because of 8kun's performance issues I am strongly considering furthering the development of the board on 8chan.moe; I just need to port the css over somehow and then I can manually curate the GOOD threads and then it'll be like nothing ever happened. Because there's so few of us here now I do wonder if doing something like that would do more harm than good, though.

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 No.16452

>>16450

Yeah, I was initially reluctant to push this stuff further in anything, since I was mostly just seeing if I could do lighting at all like this. But I've wound up liking how I handle it, and in turn thinking this stuff would be good for special pages or panels to really sell shit. Like, there's already at least 3 times I can think of where the page would've benefited from using some actual lighting, instead of the hard shadows, so I'll definitely use this stuff again when the time comes up.

>this makes the little churro into the big churro

It took me a while to really get why the first two there got such a big reaction (for an OC drawing of mine), until I looked at her for a bit. Upon reflection it's pretty obvious, she's just qt.

Which is good for me, since I used to not even be able to convincingly draw girls at all.

>>16451

Well I was pretty blunt that /loomis/ is the only board here I still care about. So I'd migrate. And I think anyone else here would do the same.

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 No.16453

File: e98ab38e293d5fb⋯.png (396.89 KB, 856x1036, 214:259, lifirstsmol.png)

Will probably be posting on the .moe site soon

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 No.16454

>>16453

Okay, just keep in mind the move is tenuous. It will take a lot of work to get that board up to par with what we've built here over the years even with the low relative post count. I will probably make a thread specific to this issue. An archive where I screengrab posts and/or save images nominated to be worth preserving may be in order (including many of the general OP threads that anon had spent a lot of time creating for example). I think, even if we don't migrate there in mass, it would be a good idea to for me to maintain it as a backup. I think starting monday I will put some more work into making that happen.

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 No.16455

>>16454

We could also use archive.is for every thread on here right now, at least. If for nothing else, than to just have every thread somewhere for posterity's sake.

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 No.16457

>>16455

Uhm…based? Would I have to archive each thread individually or how does that work?

>t. brainlet

Interesting though.

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 No.16463

File: 66d5bb3966299e2⋯.png (348.25 KB, 836x1100, 19:25, lifriends1smol.png)

File: cf8e1d854e060bc⋯.png (302.89 KB, 836x1100, 19:25, lufinsmol.png)

More concepts having to do with >>16453

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