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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 761d5a33ebd871f⋯.png (982.92 KB,1280x1040,16:13,Draw Thread.png)

 No.14784 [Last50 Posts]

Double Digit Disaster Edition

Happy 10th thread you fucking degenerates!

Previous Thread: >>13600

____________________________
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 No.14786

File: f4e6300367a9a29⋯.png (39.81 KB,257x592,257:592,Echoes of Silence.png)

I made this.

Also loli isn't allowed to be included in thread picture?

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 No.14787

File: b9a8ba4c5a8e74f⋯.gif (1.53 MB,777x800,777:800,156348471953.gif)

>>14786

To add to this.

No seriously, I fucking draw lolis every fucking day, working hard, and not one of my pictures was put the OP, Yet there's 2 of one artist, and even 3 of one artist. And one of the pictures isn't even made by an anon. FUUUUUUUUCK, I don't ask for a lot, but if you want someone a part of your community to feel welcome, include them in the fucking OP.

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 No.14788

>>14787

How the op is handled is based on what the choices of the anon who made the thread, not necessarily on any specific set of rules. If you don't like that, then make the thread next time.

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 No.14789

File: 8d40a77c3eddffc⋯.jpg (155.83 KB,600x900,2:3,hang_in_there_c_600.jpg)

>>14786

>>14787

Haha, chill a little, dude. These threads are made by whichever random anon decides to do it at the time to his taste. As someone who has made OP, I can tell you your thin-lined drawings wouldn't read well scaled down in the thumbnail.

ACTUALLY - assuming >>13022 is you, you're in the #9 OP

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 No.14792

File: ee14d36c02af68a⋯.png (2.87 MB,2008x2473,2008:2473,random sketch 480.png)

>>14784

Finished drawings take forever compared to rough sketches and this isnt even a over complex piece.

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 No.14793

File: 5112868a22d1606⋯.jpg (381.47 KB,1280x720,16:9,crying.jpg)

>>14789

You want me to change my artstyle, just to make a thumbnail look better?

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 No.14794

>>14793

Quit acting fursecuted lol This isn't a hug box, no one should expect ass pats and tummy rubs.

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 No.14795

>>14793

No one wants you to do anything. If your drawings don't translate well to the thumbnail, tough luck. We don't really care about you in particular feeling welcome and anons certainly aren't going to give enough of a shit about you to put your drawings on the OP just to make you feel better.

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 No.14797

File: 94f2ab3f3174b6e⋯.jpg (Spoiler Image,367.03 KB,1920x1200,8:5,dogs-background_102147.jpg)

>>14794

I wish I had asspats and tummy rubs. Especially tummy rubs. Woof woof

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 No.14798

File: 7b7e511df5200ce⋯.gif (91.83 KB,190x190,1:1,1494433129270.gif)

>>14794

>>14795

You think I should care about your moronic chan traditions? What's the point of me posting art, if it's like blowing in the wind? You think I'm a masochist? I want people to see my art, so they can make give a few pointers, so I can improve and learn.

Are we not human beings, that interact, and help each other in the time of need?

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 No.14801

>>14798

If you don't like it, then fuck off and stop derailing the thread. Being an attention hungry spaz won't get you want you want.

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 No.14803

>>14798

>You think I should care about your moronic chan traditions?

You have no idea how much of a newfag I am.

> I want people to see my art, so they can make give a few pointers, so I can improve and learn.

We all want that. Most of the stuff we all post gets no feedback. No one else is flipping their shit. Don't expect us to care about an OP.

>Are we not human beings, that interact, and help each other in the time of need?

lol

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 No.14804

>>14798

don't ask the world to turn the other way for you, put the efforts into producing something better than what you've done today.

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 No.14805

>>14787

>yet there's 2 of one artist, and even 3 of one artist

I agree. 1 should be the limit.

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 No.14806

YouTube embed. Click thumbnail to play.

>putting not one but two pieces of professional artist Pedro Perez' art in the OP

I know our fine furried friend has a similar style (what is it with Latinos and the Looney Tunes style, I wonder?) but that's gonna be a 'heh' from me fella. Maybe it will psyche out some newfriends and lend some credibility to our shitposting at any rate.

>>14787

Not OP but close to 100% of the work I've seen of yours is armless 3/4 angle sketches of baby girls. Redundant arguments about degenerate art aside I wouldn't expect the kind of stuff that is more closely related to the practice thread to be included were it my own, either. Keep workin' bubbi you'll get there.

…and get better taste faggit, everyone knows /fit/ girls are all the rage these days; better start studying your anatomy

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 No.14808

>>14760

Thanks, though I feel like calling it a piece is somehow giving it too much credit.

>break my hands and/or die

Seems a bit harsh. I always thought this board was comparatively friendly.

But then again I suppose that does kind of pass for civil by comparison.

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 No.14810

>>14787

My images aren't in their either. It's fine.

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 No.14811

>>14798

I think the problem is that you draw the same thing all the time (I pretty much do this too though, hence I don't really expect much feed back and I don't get much either) and your lines are too thin and scratchy to make much detail out(but this is getting better). I think you should start drawing characters in cloths though.

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 No.14812

File: b48b7ba9fbc8702⋯.png (35.07 KB,1280x960,4:3,ZZD 017.png)

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 No.14814

>>14808

Oh no, that wasn't on /loomis/, that was on another board. Sorry for the confusion.

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 No.14815

File: 6c21d6b77c8077c⋯.png (196.57 KB,704x856,88:107,looking from below.png)

I'm not entirely certain these proportions are right with how little I draw in this kind of perspective, but I don't think it looks that bad. Aren't there any perspective grid tools on Krita anyway? I feel like there should be

If I feel like posting a random drawing on the board, should it go into the draw thread or the practice thread?

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 No.14816

>>14815

I understand your confusion, it's kind of a gray area but I'd say something like this is fine. I think purity-spiraling about what goes where isn't ideal but generally speaking works-in-progress of a potential completed piece are okay in this thread.

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 No.14817

File: d1787e291b8c995⋯.png (272.98 KB,555x1021,555:1021,Ayaya.png)

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 No.14818

File: 86b4d3e243a6214⋯.jpg (260.48 KB,800x881,800:881,bambi_reads_paper_800.jpg)

>>14815

Post to which ever you want. I feel like the practice thread is for quick studies, gesture drawings, a page full of hands, that kind of thing. Unfinished drawings or WIPs you're hoping to get feedback on are fine here. I used to always post the pencils here before I inked so anons could point out were I donked up. There aren't any set rules about it. We even used to have a /beg/ thread to confuse anons further.

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 No.14819

>>14798

okay anon here's some pointers.

work on getting cleaner lines. right now its very unsteady and wobbly.

I feel like your just copying other artists work (which is fine if your practicing of refrence).

you should actually finish your drawings if your gonna say its done. Look at all the art on the thumbnail, there's colour on them or have dark outline making them look complete.

right now your drawings looks more like rough drafts.

and as always anatomy and gesture.

but yeah the most important thing you need to focus on right now is to finish your drawing if you want people to care. because nobody cares about rough drafts.

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 No.14822

File: e51e64081835061⋯.png (60.92 KB,515x715,103:143,5vk.png)

>>14819

Thanks for taking the time to analysis my art. But clearly you're not recognizing what type of artist I am. I want to create girls, that look physical, and look good. I don't want to create pin up art, to make some incel wet.

>because nobody cares about rough drafts.

The drafts were the 1000 pictures, I did before that.

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 No.14823

>>14820

>But clearly you're not recognizing what type of artist I am. I want to create girls, that look physical, and look good. I don't want to create pin up art, to make some incel wet.

What kind of artist are you that won't bother to develop proper fundamentals and line work and instead just keep drawing lolis in the same style from nearly the same pose in drafts so rough they barely count as roughs, and then complain about people not giving you attention and not getting you as an artist? The only thing you've progressed in is the crotch in front slash 3/4ths view, always with the same atrocious chicken-scratching, tube arms, mitten-gloves/claw hands and symbol-drawn anime face. At this point the type of artist you're is "bad", concentrate on improving and ask specific questions when looking for critique instead of raising a fuss for no reason.

>I don't want to create pin up art, to make some incel wet.

<Nearly every single thing he posts has at least three loli crotches which are as well detailed (if not better) than the best next following thing on the picture

>This is the picture I'd finish off with shading and coloring, if I wanted to throw away time, but I want to get a better picture to render, if ever. (6 LOLI CROTCHES AND A SHITTY HAND)

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 No.14824

File: 3cdae6bd88ac1b0⋯.png (150.86 KB,1180x789,1180:789,White25.png)

>>14823

This is me a week ago, and these took all day, the doodles in that drawing took an hour. And the form and line work is a billion times better. You must be confusing the 1px brush and cheap tablet for bad lines. I'm trying to understand the shape of hips so I can visualize it from any angle.

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 No.14825

>>14824

>the form and line work is a billion times better

Bruh

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 No.14826

>>14822

>But clearly you're not recognizing what type of artist I am.

>Using art style as an excuse to not practice the fundamentals

You don't have to be amazing, but going out of your comfort zone and doing beginner art shit like drawing from real life, practicing line quality, and splashing at least some color on your work to make it look more vibrant can go a long way.

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 No.14828

>>14826

>type of artist = style

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 No.14829

>>14828

Those might not equate at all and I admit I am wrong on that front, but begging for critique and attention and then being oddly stubborn towards said criticism for the sake of "making girls look physical" and "real" is just silly.

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 No.14830

>>14822

Pointers anon here.

okay anon I don't understand what you mean by "physical and look good" could you post some images that you would describe as "physical and look good" because we don't know what your end goal is.

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 No.14847

>>14822

>>14828

Meh, every type of artist will benefit from fundies.

What's a "type of artist" anyway? Animators vs painters vs ligne claire cartoonists vs comic artists vs…? Or tiddy drawers vs dickmancers vs scenerysmiths vs … ?

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 No.14893

File: 1eb84ffa8d8cc55⋯.png (79.89 KB,509x866,509:866,neo 4chan.png)

File: 45d38d6bc4c75a6⋯.png (125.9 KB,627x512,627:512,neo v.png)

>>14847

>>14830

I want to be able to know how to visualize a loli inside my head from every angle, and them to look so real you could touch them, so i can have realistic daydreams.

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 No.14910

File: 0e06e1a1aa75664⋯.jpeg (41.3 KB,540x720,3:4,C607002A-106F-4371-8093-1….jpeg)

>>14893

G-…good for you buddy. We're all g-gonna make it!

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 No.14911

>>14893

>visualize a loli inside my head from every angle

That's perspective, anatomy, proportion, form

>and them to look so real you could touch them

…shading and rendering.

I swear I'm not trying to be a cheeky cunt, you're describing exactly what fundamentals are for. Well rendering isn't exactly a fundamental but it benefits greatly from them, and you're going to need them if you want to reach your goal

>so i can have realistic daydreams.

Creepy, but I empathize

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 No.14912

>>14911

>That's perspective, anatomy, proportion, form

And I'm learning them all at the same time, maybe it doesn't come across because I don't keep my studies. or that I'm still drawing noodle arms, when it takes two seconds to turn noodle arms into aesthetic chibi hands in two seconds, so I don't bother.

The drawings above were done in roughly 30 seconds from my head, and I've done like dozens before that.

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 No.14914

>>14912

If they really take 30 seconds then you're not practicing your fundamentals, you're just scribbling, which is OK for fun, but if you took your time and practiced properly (Drawing cubes and other forms with vanishing points, drawing from real life, etc) you'd learn at a much faster rate.

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 No.14921

File: 24ba771955993bb⋯.jpg (988.31 KB,2448x2824,306:353,JPEG_20190707_114848.jpg)

File: b5b5657a1addbcc⋯.jpg (1.1 MB,2448x2656,153:166,JPEG_20190707_114948.jpg)

File: d268c3edeb71829⋯.jpg (991.99 KB,2368x2904,296:363,JPEG_20190707_115102.jpg)

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 No.14927

File: cbda0816fabfbb6⋯.jpg (941.52 KB,2000x2000,1:1,tyuerrd.jpg)

File: 3d1c8950db52dc2⋯.jpg (614.23 KB,2000x2000,1:1,peep show.jpg)

File: a611e088ca54978⋯.jpg (85.55 KB,991x935,991:935,dcrc2.jpg)

Doodles and shit

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 No.14930

File: e25a5a9579504b5⋯.png (368.39 KB,667x1766,667:1766,butt.png)

Can someone redline the butt for me? I don't know how it works and I'm ashamed of it.

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 No.14933

File: b123ed7b68d27f8⋯.png (16.73 KB,415x700,83:140,frog4.png)

Here's my shit outline of a FROG

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 No.14935

>>14927

I want to do things to that iron construct.

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 No.14936

Other thread is dead, so I'm posting my replies here.

>>14769

Thanks. And yeah, that was admittedly intentional, but I'm not going to do that again. If it doesn't make sense, a friend gave me some feedback after I thought using white lines on a solid black bg would make it too hard to tell what was going on. He said

>But isn't that a good thing? The intent is for the freezer to come across as cramped, confusing, and hard to see what's going on.

So I went with it. But I'm not doing that again.

>>14771

Thanks. I sort of lucked out, in that my artistic preferences gave way to a simplified workload. In all honesty the four tone nature of EG|WT is partially just out of laziness.

If anyone has any critique or feedback they'd want to give on my comic's latest chapter (found here >>14761 ) I'll be glad to hear it.

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 No.14945

File: 934a5db65fe4ead⋯.jpg (873.35 KB,1350x1500,9:10,Illustration697.jpg)

Went back and worked some more on a drawing I posted in the last thread.

I'm struggling with colouring it a little, I really dont like it when I start applying too many different levels of shading when Im doing what I suppose is toon shading, so I did an attempt at some cross hatching, does it work well enough? Going to be trying to learn cross hatching a lot more in the future so any feedback would be good.

Also I dont know how do add any light on skin with a hard brush, so I did that with soft brushes, I dont know if thats dumb when I did the shading like i did?

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 No.14946

File: 291079653f0c340⋯.jpg (1.15 MB,1350x1500,9:10,5325252.jpg)

Girlo I drew.

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 No.14947

File: d835adf2b714d1b⋯.png (88.94 KB,719x514,719:514,wip1.png)

File: 9c1620d47433175⋯.png (80.54 KB,606x776,303:388,help_1.png)

File: 031fce7e81be8b0⋯.png (51.82 KB,412x574,206:287,help_2.png)

File: 7ab456600437fc9⋯.png (76 KB,686x681,686:681,wip1_fixmaybe.PNG)

Its for a drawthread on /v/

>>>/v/16688970

Can someone redline any mistakes, the face/head and the slighty foreshortening right arm are fucking me up the most. The face feels too long; I tried experimenting by making lower part of the arm foreshortening the viewer- but at the same time I didn't want the perspective to be too distorted/extreme so it can have that pleasing 'anime' feel, where the perspective is only slightly orthographic.

I just tried fixing it as I wrote this post- but its still most likely fucked.

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 No.14948

>>14945

Reminds me of a qt from "Wings of Vi"

>>14947

I'd take a close at the relationship between her neck and shoulders. Personally, I feel that her neck should be a little further to the right, and that we shouldn't see so much of her shoulder on our left. See how you have the shoulder strap of her outfit so much closer to the contour of her neck on our left side than on the right?

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 No.14949

>>14946

Nice shading on the ditties, curious omission of the clavicle/sternum though!

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 No.14950

File: 3fa0fcbfe633cf4⋯.png (77.98 KB,693x782,693:782,Capture.PNG)

>>14948

Like this? I made the left part of her clavicle/shoulder area smaller, moved the neck to the right too, and fixed the strap of her dress. Not sure if I fixed the arm, I moved the overall deltoid are faced towards the viewer- What I mainly want to do is to make the whole right arm have depth, and not make it look like only the lower part of her arm is foreshortened while her upper arm looks like its not being affected by the perspective. Some guy said that beginners had this problem a lot when they're learning perspective- and said that the whole arm (and body in general) is affected by foreshortening in some way.

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 No.14954

File: 0f17e8bce192776⋯.png (296.49 KB,2048x1536,4:3,ZZD 018.png)

I still need to work more on hands, legs as well I think.

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 No.14955

>>14945

The hatching is kind of awkward to be honest. There's not much point in crossing over your lines like that if it's just meant to represent a single value, multiple stroke directions are used to make the shading denser in darker areas and help emphasize form. The way you're using it I think a single direction would be more elegant.

You want there to be some sort of a system to your hatching, right now it's a little inconsistent. Generally it should follow the form of the surface, or the gesture if you want to emphasize movement. It could also follow a consistent direction and basically be used as tone, sort of like you've done, but it should be more prevalent throughout the picture. It doesn't serve much purpose when mixed with another type of shading beyond adding some texture. Keep in mind that its just a method to render value, if the value it's intended to represent is wrong, it'll look off no matter what you do. The fundamentals still apply.

This guy explains a lot of old hatching techniques used by the greats, with high res examples.

http://www.printsandprinciples.com/2012/11/goltzius-dotted-lozenge.html

Gustave Doré is a pretty classic artist to study, otherwise you could take a look at Bernie Wrighton, or Franklin Booth.

It might not be the style you're after, but the principles are mostly the same. Might be a little hard to make sense of though.

That's as much advice as I think I'm equipped to give, I'm not really an expert.

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 No.14956

>>14955

Actually, on second thought I'm not sure Franklin Booth is such a good example.

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 No.14962

File: bafd5f0a181e5e4⋯.jpg (883.54 KB,1350x1500,9:10,Illustration21321312.jpg)

>>14955

Thanks for the feedback. Does this look better? I see that the distance between the lines got a little bit uneven down the cape at one spot, will fix that later

This is my first attempt at crosshatching so I got a long way to go. It was just recently that I discovered that Bernie Wrightson's style is exactly how I would like to be able to draw. Though not necessarily like his crosshatch galore dracula stuff.

I'm still at a stage where I am constantly adjusting my pen settings to be able to do decent lines for it.

Decided to try it out a little on this drawing since I already had it mostly done

>>14949

Clavicle/sternum is not visible in the image that i drew the sketch from, but I should totally have kept them in mind anyways, which I didnt.

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 No.14966

File: 0cb129c5c28af34⋯.png (414.8 KB,992x1750,496:875,sanic.png)

Halp?

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 No.14967

>>14966

The "deltoid" on the right is quite a bit lower than the one on our left even though their arms are in ostensibly the same position. Same with the part of the armor that resembles the appearance and position of the "serratus" muscle and the contoured shape near the knee. Observe your forms carefully! You're doing well.

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 No.14975

File: 24ad2289278edd3⋯.png (34.25 KB,326x494,163:247,134082660252.png)

>>14967

Fug, such elementary mistakes.

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 No.14976

File: b9395441d369a32⋯.png (3.67 MB,2546x3504,1273:1752,random_sketch_437_by_kirby….png)

File: 77ab405c1f2314b⋯.png (4.02 MB,2550x3507,850:1169,random_sketch_457_by_kirby….png)

File: 58a42a6322000b1⋯.png (4.6 MB,2546x3504,1273:1752,random_sketch_477_by_kirby….png)

Some random sketches from june sketchbook.

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 No.14977

>>14955

> It doesn't serve much purpose when mixed with another type of shading beyond adding some texture

To me it does. Do you think adding it to only a few places like this is something that stands out as odd though or does it work well enough to blend in?

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 No.14978

File: 8a793d5f04bb53a⋯.png (322.98 KB,999x1829,999:1829,sanic.png)

Alright, my plan was to color it after doing black and white. I just realized I have no idea wtf to do and apparently there are multiple ways to do it. I think this black and white thing is a bad idea.

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 No.15005

File: a4c922e19222cd8⋯.png (210.83 KB,567x699,189:233,Scribs.png)

File: c6d00ed6516c0b4⋯.png (211.12 KB,567x710,567:710,Weisse.png)

I know something's off with the tiddies, but lasso selecting it and fixing it up is gonna be more of a mess than what it's worth.

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 No.15006

File: 5a9932d30befb11⋯.jpg (691.76 KB,960x540,16:9,SUMMERBABIES.jpg)

File: 6d2d2cf35c7281d⋯.jpg (2.45 MB,1378x2039,1378:2039,SUMMERSHENG.jpg)

Time for summer!

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 No.15008

File: 7e64fbb2c17154b⋯.png (4.16 MB,2529x4999,2529:4999,Tenko - Copy.png)

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 No.15009

File: ba9d45a37ee5721⋯.png (835.57 KB,1000x1300,10:13,fusion_gf_L.png)

sk8r

>>14962

I think the lines in the cape are too long for how thin they are and without changing thickness. Having a solid black shadow in the deepest part behind her back and pulling lines out from that might look better.

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 No.15010

>>14962

I think it looks neater, but I'm not sure about the density and line width. Keep experimenting though, you'll get it before long.

By the way, I only noticed now, the soft brush shading on her belly is very light. I can see it in the thumbnail, but in the full thing I need to strain my eyes to make it out.

>>14977

I guess it's just my opinion. In hindsight that was kind of thoughtless of me.

As I understood it that was just a test, but I think it does stand out as odd, yes. I suppose you could deliberately concentrate it only in select parts of a composition to focus on them or something, but I'm not sure I'd call that blending in.

I might very well just be talking out of my ass in the first place though. I am by no means the highest authority on hatching.

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 No.15024

>>15005

>she will never weld your urethra shut

Why was I put on this gay Earth?

>>15006

I like these. I think your watermelon hunk of a man slab has a bit of a narrow skull. It's actually harder to tell when the image is blown up but in thumbnail view I feel like there is something subtle there that could use correction.

>>15008

Cute as usual. Be careful with those hands, it looks like a little Patrick Star coming out of her sleeve.

>>15009

>WE WUZ ELVES IN THE 90's 'N SHEEIT

Very nice

>smonking

That's degenert tho. Think of the chrilden.

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 No.15025

>>14976

Nice sketches; perhaps consider using a wooden pencil so you can get some organic line weight alterations rather than having to ghost over the area several times. Looking good though, keep workin'!

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 No.15030

File: c2b789e7ec54593⋯.jpg (156.68 KB,777x900,259:300,CoolTrainer_777.jpg)

cooltrainer

>>15024

>WE WUZ ELVES IN THE 90's 'N SHEEIT

Elven in the 90s

It's the new way she likes to be

(she's just)

Elven in the 90s

come on baby elf to me

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 No.15048

File: b4b845cbf744446⋯.jpg (481.34 KB,900x574,450:287,covered bridge.jpg)

File: 750553b8db70d7e⋯.jpg (279.18 KB,1152x772,288:193,bunny smooches.jpg)

File: 5c672a6c2d56bab⋯.jpg (206.54 KB,900x572,225:143,bird sketch.jpg)

Did a covered bridge from some calendar of bridges and a few simple sketches with weird color schemes to use up some old paint that was getting crumbly.

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 No.15056

File: 8e316599ab18332⋯.png (Spoiler Image,1.32 MB,1990x1468,995:734,yuri.png)

Pretty tame NSFW

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 No.15057

>>15048

Nice bridge, bro.

>>15056

Hey! Whoa! U old enough 2 B drawin' that, dawg?

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 No.15058

File: bed8c1439fa968b⋯.png (3.53 MB,3507x2248,3507:2248,random_sketch_500_by_kirby….png)

File: 85452f350b479ec⋯.png (2.93 MB,3503x2546,3503:2546,random_sketch_504_by_kirby….png)

File: 9857808c042423f⋯.png (1.17 MB,1734x2287,1734:2287,random_sketch_505_by_kirby….png)

File: 07bc7bd8bbdc01e⋯.png (3.44 MB,3503x2546,3503:2546,random_sketch_508_by_kirby….png)

File: 0d04b1dda6c638f⋯.png (2.33 MB,3507x2200,3507:2200,random_sketch_509_by_kirby….png)

Some random muscles/anatomy stuff.

>>15025

Thanks. I'll consider that. I have a 2mm that is better for this, but waiting on some replacement leads, so I'm mostly using 0.5mm HB for convenience and usually sitting on couch, in bed or outside, so lines are always a little rough.

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 No.15060

File: 998c906b81446bc⋯.jpg (681.66 KB,1080x1610,108:161,mothman is here.jpg)

quick mothman

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 No.15061

>>15060

The Mothman prophesy has been fulfilled

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 No.15063

Can I post my fetish drawings here? I'd spoiler them, of course.

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 No.15064

>>15063

Some have, and as far as I remember it went alright though with some light bullying.

I personally wouldn't mind, fetish drawings are often very interesting but I can't speak for everyone.

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 No.15065

>>15058

Nice anatomy work.

I'm starting a webcomic with ripped broskis doing le jojo poses so it helped visualize some aspects I was a bit sketchy on.

Personally, referencing irl bodybuilders doesn't help much since their proportions vary so much and looking at big frog men in speedos is kinda really gay but these faceless references made specifically for artists I'm more comfortable with.

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 No.15089

File: 5cd7715aa707c14⋯.png (Spoiler Image,585.94 KB,928x699,928:699,pasutakun_nocensor.png)

File: fec1f89839a17c8⋯.png (Spoiler Image,647.77 KB,928x699,928:699,pasutakun_censor.png)

spoilered for shota degeneracy

is the censor okay for pixiv or do I need to do more?

I don't color or render often (I do scribbling sketches mostly) and it was mostly to test what I know so far.

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 No.15101

File: 12547e2bdc78a42⋯.jpg (628.61 KB,2000x2000,1:1,billy bones.jpg)

File: 5f648e572685330⋯.jpg (728.2 KB,2000x2000,1:1,critter crew.jpg)

File: 1b0f1c4ee02501c⋯.jpg (516.33 KB,2000x2000,1:1,tinker.jpg)

>>14927

More doodles and shit

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 No.15104

>>15089

Uh…gay?

>>15101

I like that you're flexing your creativity muscles

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 No.15105

File: 150cdb7e1e75aba⋯.png (Spoiler Image,636.76 KB,920x699,920:699,pasutakun_censor.png)

>>15104

I felt that the leg was too long so I fixed it.

>gay

I'd argue that anything in 2d doesn't reflect your actual sexuality. You only become gay if you bother to go out to meet up with some other 3dpd fag to have a gay orgy and die from AIDS or whatever they do. Because after all, its just a thought- anyone can imagine themselves as an astronaut, but you don't qualify as one until you've actually gone through the training and get your ass up in space.

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 No.15107

File: 650dc6d8f4dc3d5⋯.png (Spoiler Image,896.17 KB,1873x1532,1873:1532,bluu_50.png)

NSFW

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 No.15120

>>15058

>those poses

i see we save the same pins. You should post them so people can compare

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 No.15167

File: 8191677fc140175⋯.jpg (76.3 KB,850x900,17:18,Ciircuit_Cookie_Demon_850a.jpg)

/loomis/ is back

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 No.15168

>>15167

Bonjour monsieur, ca va?

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 No.15169

File: 25f9250d0f01650⋯.gif (29.14 KB,450x375,6:5,snowy cabin.gif)

WE BACK, BOYS

>>15167

There's no way you're ciircuit, he doesn't draw that well.

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 No.15170

>>15168

Bon, mon ami.

>>15169

:( It's ciircuit's cookie demon, I just drew it.

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 No.15171

File: aedb042bdce1c76⋯.png (13.86 KB,100x100,1:1,Erectin' an auto-turret.png)

File: ad0e66eb97f50be⋯.png (10.23 KB,241x408,241:408,Vivi.png)

I drew a bunch of fucking garbage while we were gone.

Here's a custom character portrait I did for Underrail and a shitty Vivi doodle.

>>15170

Ciircuit's ideas are cool but he's not a very technically skilled artist.

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 No.15172

>>15167

It's good to be back.

What a cute demon, I wouldn't mind trying out her cookies. If you know what I mean.

>>15169

How did you do the dithering, pixel by pixel? It's pretty good.

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 No.15173

File: 185526c458f5508⋯.jpg (Spoiler Image,174.18 KB,464x800,29:50,Alley.jpg)

File: a4357371ada13b5⋯.jpg (Spoiler Image,272.15 KB,1000x744,125:93,tent.jpg)

Decided to pursue nsfw art in 2020. Getting a head start now.

This is some stuff I'm working on. I'm calling the red one done even though I would like to keep improving it. I have a habit of getting stuck and spending forever tinkering without making much progress, so limiting my time helps me focus on the important stuff and hopefully improve more over time wile remaining productive.

Working on the green one now. Perspective is maybe a little wonky but I'll get back it once the girl is looking good.

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 No.15175

>>15173

Dude in the back is either turbo short or your perspective is way off. Make him bigger or put him farther back the alley (by moving him up in the image) unless he's like a dwarf or something I don't know naked lady's 7ft and has horns

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 No.15176

File: 72065994ad0b01f⋯.gif (69.41 KB,450x339,150:113,gondola christmas redo.gif)

>>15172

>How did you do the dithering

It's a secret

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 No.15177

>>15175

Yep it will corrected. Was mostly focusing on getting the overall feel for the image first before digging into the structural stuff too far.

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 No.15178

>>15177

edited the text just before hitting send and now I sound retarded. I meant "Yep, I will"

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 No.15184

>>15171

>>15169

>>15170

I like him. He's like a /clang/gang abstract artist. A lot of his work is almost more like graphic design than illustration and it often has that kind of rule-bending quality to it at times. Of course, I'm not familiar enough with his work to know to what extent it's intentional so maybe he could use some work on some things, apart from his works more uh…characteristic themes.

I said it before and I'll say it again, give this n*gga 15 years and he'll be the next Giger-at least now that the real guy intentionally swan dove off of a tall flight of stairs to "prove" one of his well publicized nightmares correct-the slot for mainstreaming artistic sexual provocautism of that sort is finally open!

>>15173

>Fine art pinups

Noice.

It looks like you've really tightened up your brushwork overall, your block in on the left is among the cleanest I've seen from you and reads extremely well with minimal errant strokes muddying it (maybe it's just further along than most of the other things you've posted though). The picture on the right is definitely getting there but I feel like you could push it a bit further if you can, try and polish those focal points (especially the face) JUST a bit more. As-is it's pretty hot because of the braphog breedsow body type being captured with academic accuracy such as you've done but there's a kind of myopic experience caused by the face in particular being more "suggestive" (like Fechin) and I think that, at least in a NSFW piece, that might not do the piece any favors.

I'm not saying to go full-Vallejo with the detail (never go full-Vallejo) but see if you can strike some kind of a compromise and see if you like it better, yourself.

>>15175

>naked lady is 7ft with horns

Hot tbh

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 No.15185

File: 6cb1686152bdeba⋯.png (Spoiler Image,39.97 KB,226x225,226:225,8kun.png)

I drew 8chan's new logo :^)

Yes I know that's not how snake anatomy works, I'm trying to fit the design of the logo and nothing else.

>>15173

>Decided to pursue nsfw art in 2020. Getting a head start now.

How come you decided to start now? I personally don't draw porn outside of shitposts because I'm not very interested in it, I couldn't imagine myself suddenly pursuing it.

Don't tell me you're doing it for shekels.

>>15184

Ciircuit has been drawing for at least eight years now, he hasn't got much better. His 2012 art looks about the same as his modern art.

He started off as an erotic MLP artist. Look up his old derpibooru stuff if you ever want to cringe. He drew shit like Pinkie Pie twerking.

He's also more of a inflation/expansion and objectophile artist than a /clang/ one.

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 No.15186

>>15185

>hasn't improved much

Me neither tbh but it's my fault for dead ass low key real talk off top stopping in my tracks for months at a time for literally no reason. Who /manic depression/ here?

>He started off as an erotic MLP artist. Look up his old derpibooru account […] He drew shit like Pinkie Pie twerking.

Sounds like it'd be right up m-…my uh…friend's alley heh. I will assuredly have this aforementioned person who is not me go on a mission to this website I've never heard in my stead, for reconnaissance purposes of course. I wouldn't even have enough computers to do that, besides.

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 No.15187

File: a3ff5f9f0ff89b8⋯.png (266.34 KB,765x565,153:113,002ddff09d71d55856d3e3704c….png)

>>15186

>this entire post

It's like you're trying to be reddit as hard as possible.

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 No.15188

File: 4eff037acd247c0⋯.png (1.51 MB,850x2180,85:218,1438814977304.png)

>>15185

I would be interested in seeing a comparison. It's always fun to see people's progress (or lack thereof) over time and stress out about your own

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 No.15189

YouTube embed. Click thumbnail to play.

>>15187

Damn you caught me, for my next act I was going to reference Baby Yoda, Avengers: Infinity War and DRUMPF!

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Post last edited at

 No.15190

File: 7ba13e970f60996⋯.png (211.43 KB,427x354,427:354,you go to hell.png)

>>15188

I'm 23 and I'm just getting into art, I'm already better than this guy who was already drawing for seven years when he was 22, and I draw with a goddamn mouse.

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 No.15191

File: d77ff6a65cca575⋯.png (173.85 KB,624x698,312:349,dc07gr9-3c0f4233-11bb-41df….png)

File: f43d07e58057fe1⋯.png (183.48 KB,782x709,782:709,dc5aaxe-f7dea054-f31d-4cb4….png)

File: 356043656324ea5⋯.png (97.64 KB,366x650,183:325,ddhhg08-5a9380d4-6545-4071….png)

File: 87863c1af56d010⋯.png (121.16 KB,384x564,32:47,ddhherh-034f02dd-9c5c-4c6d….png)

>>15188

I decided to check his DA. It seems he's actually gotten a lot better at art.

Good on him.

I always hate posting other people's art in draw threads, while people are scrolling down they might think it's mine before reading the post. Do any of you ever feel the same?

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 No.15192

>>15191

I don't particularly care about attribution, except when it's being tagged as mine when a kind Anon decides to upload art in the booth, but even then it's easily fixable and not such a big deal in the end. I'd still fix it because of autism but that's it.

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 No.15193

File: 351719db1776479⋯.png (95.38 KB,959x970,959:970,sad demon story.png)

>>15167

Thanks again for this adorable cookie demon. The big eyes are particularly appealing. I'll post the comic she's from for context's sake (and to praise your great interpretation from my simple MSPaint drawing).

>>15184

And I like you too. While I like to believe my design choices are at least a little intentional there's always more to learn e-even as a slow pace.

>>15185

>>15186

I appreciate your making sure I do not forget my humble and cringy beginnings. Even though I don't intend to, it's nice to know that I'll always be held accountable and that there's a way to pressure me into submission if I ever become crazy and decide to become respectable among normalfags and shun my anonymous peers I've gotten old with.

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 No.15194

File: 2f91e2bef2d3270⋯.png (2.88 KB,305x188,305:188,0bbd850de4aaff59b5ee6f5854….png)

>>15193

Question: do you take inspiration from that one anon's "Lucy and the Loner" idea? These comics are a lot like what he described.

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 No.15195

File: 86d353a6aa770a3⋯.png (2.34 KB,330x111,110:37,1573173267555.png)

>>15194

I don't think I have, but I've read mangoes and books about the idea. I remember we talked about it on /v/ but I don't think people managed to find it.

If you're talking about the creature in picture related, I wasn't aware that Anon had made a comic with her, and I would love to see it.

An otherworldly creature fulfilling Anon's desires for companionship is a narrative motif I like a lot.

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 No.15196

>>15195

He had just made the comic up, but the fictional series he described was a lot like your demon drawings.

Did you draw that image or did he? Your styles are very similar.

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 No.15197

File: 1e4f6907fdaa768⋯.jpg (534.31 KB,1280x737,1280:737,digital painting (2).jpg)

File: dbc66f17826eb56⋯.jpg (588.71 KB,1280x1077,1280:1077,digital painting (3).jpg)

Finally /loomis/ is back, i'm so happy. I worked with some digital paintings while we were gone.

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 No.15198

File: 930438b365e5669⋯.gif (158.21 KB,480x208,30:13,dewit.gif)

>>15190

Did you ever hear the tragedy of Mr. Culexus the Fa/tg/uy?

https://www.deviantart.com/mr-culexus

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 No.15199

>>15197

I like 'em both, the one on the left in particular is quite good imho. I think just a bit more care ought to be taken to ensure that the reflective light on the glass is following the contour of the glass' shape and not expanding and contracting in a way that runs counter to the surface it's being displayed on.

I'm seeing quite a few little bumps and depressions plaguing the round contour of the lightbulb and similarly the roll of tape. It might not hurt to use the elliptical selection tool and try and constrain the shape to a perfect circle when making your base and then trying to blend more naturally afterwards to avoid that "herky jerky" effect. Whenever you're doing something like this just say to yourself:

I'M GONNA' ZOOOOOOOOOOOOOOOOOOM! (in)

The one on the right has a few issues, both with the aforementioned reflected light (or would you call that "rim light"? idk) same as the one on the left, and then-I could be wrong-but it looks like you used a photograph texture on the pear and I think in either case it could be handled with a little more subtlety. Good job tho, keep it up

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 No.15200

File: 3b28ecaed9927be⋯.png (265.7 KB,521x335,521:335,cat in pain.png)

>>15199

>I'M GONNA' ZOOOOOOOOOOOOOOOOOOM! (in)

why are you like this

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 No.15202

File: 2ed471ea6d411d3⋯.jpg (601.2 KB,2000x1165,400:233,Still_Life_Reference-46.jpg)

File: dfe21aedd76d9c7⋯.jpg (1.73 MB,2000x1689,2000:1689,Still_Life_Reference-35.jpg)

>>15199

Thanks a lot

Here I upload the reference images. I took these from a Ctrl+Paint course.

Yes, I think I screwed up the lightbulb and the roll of tape by not defining its shapes well. I made these pieces with the intention of practicing color, which I am still bad for. The two glasses were the most difficult, especially with the lower part. I really had a hard time to getting them to look equal to the reference.

>The one on the right has a few issues, both with the aforementioned reflected light (or would you call that "rim light"? idk) same as the one on the left

Do you mean the glasses?

>and then-I could be wrong-but it looks like you used a photograph texture on the pear

I actually didn't use textures for the pear. I managed to give the texture to the pear using the brushes that come with the Clip Studio Paint by default.

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 No.15203

File: 120614db63101a7⋯.png (157.85 KB,518x618,259:309,ddi8g67-9c92f68f-fcf8-4d9b….png)

>>15188

the only thing that really changed was the fact that he figured out how to use a tablet instead of taking pictures of crayon drawings. Looks the same to me right down to the tard eyes

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 No.15204

File: 4b6fbbba322f8ac⋯.jpg (318.94 KB,1536x2048,3:4,le hospitalized coomer fac….jpg)

>why

Because of (((them))), duh.

I know I deserve death or worse for that-it's too late for me-but you'll probably never simply eyeball it without getting all up in your work and reference's sh*t again.

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 No.15205

>>15203

>>15191

I think it suddenly becomes much more interesting when he stops drawing Ash and Misty all the time.

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 No.15206

>>15203

The thing is how his other art is fine, see >>15191

He just never stopped drawing Pokémon characters in a retarded way.

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 No.15207

>>15206

They consistently feature the same perspective for every character. No attempts at shading. No changes to the way the characters are drawn. No attempt to include a background or some kind of scene. There are no improvements across the board. Sometimes he changes the subject to ben 10 aliens or some other fandom, but it's fairly same because autism.

Not to drag on too much, but I find it pretty interesting when it comes to artists with autism. Normal people improve without even trying, but autists don't improve because they force themselves into drawing one way habitually. It's a lot less sad when you realize why it is.

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 No.15208

File: 68b1f78c9719cd8⋯.jpg (2.36 MB,2592x1944,4:3,ddedl5s-a08ab8fc-55dd-45f2….jpg)

>>15207

Don't make me post it

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 No.15218

>>15208

That's the fella who really likes scuba diving, isn't it?

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 No.15225

File: c12a2cb1d96d87e⋯.jpg (137.7 KB,944x599,944:599,lips.jpg)

I drew some lips, what ya'll thikn

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 No.15227

>>15218

Oh yes

https://www.deviantart.com/kodyboy555/gallery

>>15225

You're getting the general contour close, just keep drawing them from observation and ALWAYS follow the observable form with your shading.

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 No.15364

File: d3d57ef8bc5839e⋯.jpg (133.57 KB,882x886,441:443,Jucika.jpg)

drew that jucika lady

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 No.15366

>>15364

Whom!?

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 No.15372

File: 8734be97d905a66⋯.jpg (162.73 KB,533x833,533:833,Jucika_01.jpg)

File: da0c38f459bd88b⋯.jpg (171.36 KB,533x833,533:833,Jucika_02.jpg)

>>15366

"Jucika is the titular character of a Hungarian comic strip created by Pusztai Pál which ran in the middle of the 20th century. The character was often drawn nude or in revealing clothing. She began growing popular on image boards in late 2019, inspiring fan art."

That's whom. Juicy-Ka.

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 No.15382

>>15364

Use your observational skills to see how the character is constructed; note the thin neck, the body being only roughly one head-height tall, the legs perhaps a head and 1/3rd-and just go down the checklist like that. One simple thing to notice is how the tips of her "bangs" point towards the back of her head rather than outwards from her face.

After looking up the original artwork I can see why she's so popular. Hubba hubba heh

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 No.15384

File: d08049a8ceddb61⋯.jpg (888.67 KB,1404x1080,13:10,Local Gondola fucking dies.jpg)

File: b739d590256b620⋯.png (27.16 KB,675x682,675:682,Confused gondola.png)

Here's my last drawing of the year, and a bonus of just the gondola

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 No.15393

File: 945f696b2384b63⋯.jpg (91.91 KB,615x675,41:45,7.jpg)

>>15384

>the Chad ethnically ambiguous punching girl vs the Virgin muddled gondola

Cute gondola. I wish his foot on our right was just a little rounder like the other one. The girl has those calarts forearms, but you have a few of the visual suggestions like the deltoid overlap and pectoralis "arm pit" insertion pretty spot on. I keep feeling like her neck might be shifted too far to our right on her shoulders or perhaps that her torso should project out just a bit further on the right side, particularly the breasts as they appear to be quite large but flat at the same time.

Keep working into 2020

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 No.15394

File: f4a9d816c13364f⋯.jpg (38.38 KB,473x347,473:347,Never give up.jpg)

>>15393

thanks for the tips, kind sir

I'll keep trying into the new year and decade, I draw every day as to make sure i'm always practicing, and this new year i'm gonna try to get bodies and people down, as well as try to get more poses and action done

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 No.15402

File: 25fa2d8f5b037be⋯.png (971.85 KB,2480x3508,620:877,MAXIMUM VELOCITY.png)

File: 98a407aded27612⋯.png (349.83 KB,1621x896,1621:896,max scrap 17.png)

File: a537c9c26b4e1cf⋯.png (327.93 KB,1776x1066,888:533,max scrap 18.png)

File: 2435d0c4d7e9875⋯.png (143.59 KB,569x819,569:819,Sally ready to end.png)

File: 2f1e11b76d7f330⋯.png (452.81 KB,1904x1476,476:369,BANG BANG BANG.png)

Haven't bothered to check out 8kun, but I might as well get to lurking /loomis/ again.

So how's everyone doing. I take it you're all practicing and shit, still, right?

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 No.15403

File: 7059a03799e377c⋯.jpg (24.93 KB,579x329,579:329,le hospital orangutan face.jpg)

>>15402

Y-yeah…h-heh; lots of practicing going on over here. We should probably just leave it at that with no further discussion; I certainly don't want to intimidate anyone with how much practicing I've been getting in.

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 No.15404

>>15403

just make sure whatever you draw is challenging in some sense, and you'll improve. I can see all the parts I'm fucking up in, in those drawings I did, but the fact that I did them has helped me improve beyond where I was before I drew them, even if it's only a 0.001% increase.

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 No.15405

File: 6b906570e68314c⋯.png (92.94 KB,863x784,863:784,way past cool.png)

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 No.15406

YouTube embed. Click thumbnail to play.

>>15405

based Sanic

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 No.15407

File: 46c701e62f48116⋯.jpg (1.76 MB,2388x2272,597:568,copy_of_morandi.JPG)

File: 9fd789be7426698⋯.jpg (2.27 MB,2296x2648,287:331,earthenware_with_wine_bott….JPG)

File: 890cb86466e6853⋯.jpg (844.04 KB,2136x3060,178:255,lebensraum.JPG)

>>15402

Uh yeah I have been practicing a bit, I guess for the sake of getting some extra PPH I'll post what I've been up to.

I've been reading through Keys to Drawing and decided to copy Morandi for the second chapter. I think I did a decent job with copying, but I need to make sure that my hatch marks are fine and uniform. If you look at the still life that I did on my own, you'll notice that the hatch marks on the pitcher are much smaller and more consistent. This creates the illusion of shadow and gives it a defined form. Whereas the bowl has much larger, lazy, and inconsistent hatch marks, so it looks flat in comparison. Also, upon taking a closer look, I realized I forgot to include the shadow of the winebottle. I might go back and fix that but I won't bother reposting it.

The third pic is just a sketch of my living room that I started and thought about hatching, but decided instead to do something different.

Of course, feel free to chime in with additional corrections to either what I said or drew.

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 No.15412

>>15407

One thing my brief stint at the atelier taught me is how much better a result can be if you take your time. While I was working with charcoal (of course) the equivalent in this instance would be shortening your hatches down to the point where they were just millimeters in length and never going "back and forth" with your lines as you've done in a few places, try and capture the form rather than just putting lines for the sake of putting lines. They look pretty decent in the thumbnail.

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 No.15429

File: 1a3d53bec786e14⋯.jpg (65.61 KB,582x705,194:235,girlie.jpg)

tried to draw a girl from imagination

turned out midling at best

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 No.15430

File: e8c7a4ecdcca7ff⋯.jpg (37.36 KB,775x720,155:144,Grill.jpg)

>>15429

It's a nice attempt. I'm no authority on the matter myself honestly (so I tried drawing a girl from imagination as well just to get some much-needed practice)

In your image, the top of the eye on our left and that on our right matches up pretty well but the bottom part is a bit off, it pulls up too high from where it ought to be. The tall-ish nasal maxilla portion of the skull combined with that even taller almost gigachad-tier jawline is compromising the femininity a bit as well. In anime sometimes the chins on females can be quite tall but it's often offset by how tiny and doll-like the mouths themselves are.

What's really hard is balancing the rules for drawing a real face with those governing an appealing deviation therefrom (for example, when the eyes are the size of a fucking dinner plate where the FUCK do you put the ears? You just have to make it up, basically), and that's something I'm still working on-it makes critiquing anything other than a 1:1 representation pretty difficult.

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 No.15431

>>15429

And make the neck smaller.

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 No.15432

>>15431

yeah somehow after writing all that I omitted the most obvious part

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 No.15442

>>15407

A shadow is a three dimensional thing. It extends out from where light hits an object, sorta like an impact hole in old looney tunes stuff. Think of a shadow as being like that, and then stretching out in space to the next surface.

How it intersects with the surface is how the shadow is cast.

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 No.15474

File: aa3b8549e29ffb7⋯.jpg (179.34 KB,1216x1136,76:71,krekmom.jpg)

yet another attempt at drawing a lady from my brain (with a bit of reference)

I can never tell if necks are too huge or too small

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 No.15477

>>15474

Quite a bit better. To be honest the hand made me laugh though, you have some work to do there. We all do tbh

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 No.15478

>>15477

hands are the bane of everyone

i think the thumb looks pretty alright but that's about it

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 No.15479

I haven't drawn anything in forever, and I'm just now finding out 8chan recovered into 8kun. Sorry to post to an inappropriate thread, but I just want you to know how good it is to see you guys alive and well. Used to lurk here quite a bit for inspiration and resources, and while I ever really posted, I considered you all my comrades. Keep up the gains, friends.

Polite sage so as not to potentially take away an image.

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 No.15480

>>15479

Start drawing again and post, we need to make this board come back from the somewhat dead.

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 No.15481

File: b58d0af0ab35068⋯.jpg (123.61 KB,760x960,19:24,Indulgences.jpg)

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 No.15482

>>15481

damn boy you got some toothpick ankles

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 No.15483

>>15481

>the Bag of Brapping, a legendary artifact that can capture the braps of your friends and foes to later be released at the user's discretion. Great for parties!

Not bad-the clergyman's skull appears a bit too narrow; pill-shaped

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 No.15484

File: e201f04f9514079⋯.jpg (388.2 KB,1005x1293,335:431,deceased.jpg)

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 No.15485

>>15481

Really nice scene. It reminds me of Thief.

I think you could improve the folds in the clothing, especially for the monk's pants, but personally is doesn't bother me that much as is.

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 No.15486

>>15481

I like it.

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 No.15503

File: 5956d6624529324⋯.jpg (210 KB,898x836,449:418,creepy chick.jpg)

drew another lady today

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 No.15517

File: 2cca3bedf69b0fe⋯.jpg (1.82 MB,3264x2448,4:3,20200111_141433.jpg)

File: 4a16bd1b57be02c⋯.jpg (1.75 MB,3264x2448,4:3,20200111_141508.jpg)

Concepts

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 No.15524

File: 97266a490356c5d⋯.png (28.35 KB,210x443,210:443,cunny2.png)

>>14786

Haven't drawn in a while, based cripple hands.

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 No.15526

>>15524

This is finally a little readable

>ya weirdo

Start working on hands and arms etc. too

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 No.15530

>>15188

>zero improvement

Is that me?

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 No.15532

>>15530

Only if you don't have the will or inclination to improve-also you could be a retard on some level, many of us might be struggling with that fact so don't take it personally. Assuming you aren't autistic or whatever, complacency can happen to anyone and it takes a conscious personal intervention to avoid it.

This guy (https://www.deviantart.com/mr-culexus ) was a celebrated /tg/ drawfag back in the day and maybe he still is. Because he had nothing but positive reinforcement for his shenanigans he never had a compelling reason to improve; he draws as regularly if not moreso than any of us but he does so at much the same level as he did a decade ago. It appears that because his page has nearly 2 million pageviews and he has a couple thousand followers he feels his art journey is solved for the most part and that's unfortunate. Don't let it be you.

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 No.15537

>>15532

Sometimes I feel like I'm heading down that path because I've mostly been doing simple mspaint drawings for a few months.

Even worse, I'm making excuses for it and tell myself that since I'm so busy otherwise I've got a good reason not to push myself too hard and will when I'm less preoccupied.

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 No.15541

File: e0c0493f43343a4⋯.png (1.64 MB,1080x2160,1:2,e0c0493f43343a45531809d7c2….png)

File: 458b9464ebe7557⋯.png (1.32 MB,1291x869,1291:869,lol.PNG)

>>15188

First pic is me during the summer and second is me tonight

I don't know what changed, i literally haven't drawn for 6 months

I'm not even good at art, I expected to be at the level of the pokemon nigger in the post i'm replying too

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 No.15548

File: 93f57213b847757⋯.jpeg (71.57 KB,517x640,517:640,723E33A0-AADF-4EA1-84F1-6….jpeg)

Commission work

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 No.15566

>>15548

That's pretty good, man. It's got a nice nostalgic "90s PC Game Instruction Manual" vibe to it.

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 No.15576

File: f353034dd686e9d⋯.jpg (256.59 KB,750x850,15:17,cassandra_750L.jpg)

How's this lookin' before I ink it, boyos?

There are a couple small things I already see to fix, but I don't want to say and bias your perception.

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 No.15577

File: 2695869617e0af2⋯.jpg (461.06 KB,1500x1284,125:107,Confused Gondola.jpg)

File: eb19f8760d420c2⋯.jpg (438.45 KB,1500x1284,125:107,unimpressed gond.jpg)

File: d96c2b8f4da83a2⋯.jpg (427.38 KB,1500x1284,125:107,neutral gond.jpg)

File: 2c25d3f0022136c⋯.jpg (490.47 KB,1500x1284,125:107,Suprised gond.jpg)

Gondola is at the computer

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 No.15578

>>15576

Part of me would rather see a longer staff come through the other end of her silhouette than stop dead on the contour of her leg like that but that would make things difficult with her uh…tabard? coming through her legs without some diddling around with it. It honestly looks pretty good man I don't have shit to say. The eyes look a little crossed but it looks intentional and not out of place so I don't know. Maybe you want to add form to those studs around the top base of her staff-or are those depressions?

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 No.15580

>>15578

I think I'll shorten the handle some, like I had it originally, and add a heavier grip to fix the balance. The thing seems to be wielded more like a mace than anything and it's been drawn hanging from her waist, so the handle can't be longer than her legs.

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 No.15589

File: 718a555edf0afa4⋯.png (1.36 MB,1246x1907,1246:1907,JUpKIng.png)

File: 8f40d65157ce1e3⋯.jpg (164.49 KB,1228x768,307:192,1488411282591.jpg)

This take wayyy to long.

Is there a trick using grayscale rendering? I gave up when tried using in this drawing, it take to much time and I dont even know what layer option to make it blend with flat colour.

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 No.15590

>>15589

Genzoman's process is sort of a "brownscale" rendering process if I recall correctly; I think he has a video or two on the ImagineFX youtube page.

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 No.15591

File: cdcb2767b1d9b58⋯.png (9.27 KB,800x600,4:3,ba.png)

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 No.15592

>>15589

Consider experimenting with the "airbrush" style brushes a little more. It looks like you might have used them in some places but the contrast between where you did and where you didn't is pretty significant. One thing I've seen some people do is make the brushes themselves MASSIVE to get the most out of their pigment gradation, using either selections, layer masks or just erasing away what they don't want after the fact.

>>15591

Nice butt

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 No.15595

File: e37ef2c5ae3489c⋯.jpg (259.3 KB,1000x1250,4:5,new cat.jpg)

>>15548

After some edits were requested

>>15566

Thank you.

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 No.15607

File: 629082a753f8144⋯.png (2.98 MB,4122x5970,687:995,fst.png)

Some doodles I want to expand on

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 No.15608

>>15607

crackhead florida man faust is a powerful aesthetic

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 No.15615

File: 5ed8365e70a296c⋯.jpg (143.29 KB,762x959,762:959,83587480_10217937174595140….jpg)

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 No.15617

>>15615

Badass gobbo. Something seems off with the perspective of the blade of the sword but I'll be goddamned if I could articulate it.

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 No.15619

>>15615

>>15617

It looks like the blade does a quarter turn. Very subtle changes to the shape of the point would correct the illusion. I don't think I'd even notice if something wasn't said.

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 No.15620

File: b2833a36c552bf8⋯.png (374.49 KB,948x1078,474:539,Animu face.png)

Been doing some studies on Ilya Kuvshinov because I really love these super saturated colors he uses. I made something on kind of his style, I kinda like it except for the lack of texture and stuff on the hair.

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 No.15622

File: c148c0562d56832⋯.jpg (458.48 KB,1093x1296,1093:1296,masketta woman.jpg)

masketta woman

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 No.15624

>>15620

It's a nice vibrance, I agree. I think you could have a slightly more consistent undertone though, if you're trying to emulate Ilya. That might be as simple as just making another layer with the background color on top of it all and setting that to a low opacity Soft Light. Bringing your colors just a little closer together can can make a surprisingly large difference.

>>15622

Cute expression.

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 No.15627

File: ac872f511a4cd8c⋯.jpg (963.3 KB,2791x3517,2791:3517,gobsknecht.jpg)

>>15617

>>15615

>>15619

Did some trimming of the point and adjusted the hilt

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 No.15629

File: c755742819b7e19⋯.png (7.37 MB,2515x3274,2515:3274,vmp.png)

Older sketches of character concepts

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 No.15631

>>15624

That Soft Light layer trick didn't work with that picture in particular, but I tried it with some other stuff and it does pretty well. Good tip, anon.

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 No.15635

File: 3fd9da5cf2d4a28⋯.jpg (218.81 KB,1050x1129,1050:1129,clonk.jpg)

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 No.15637

File: 2b5fc0fb3201d71⋯.png (55.47 KB,1050x1129,1050:1129,man_in_funny_hat.png)

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 No.15638

File: 5b7726a9aed5eba⋯.jpg (408.49 KB,874x1010,437:505,plague gf.jpg)

plague doctor GF is here to cure your mega-AIDS

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 No.15639

Question, maybe i'm blind but there is any monster or creature thread, or can I post it here?

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 No.15640

>>15639

Everybody seems to be posting here so it's probably OK.

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 No.15641

>>15639

I don't think anyone would complain if you made a monster thread but you can post in the draw thread as well if you like

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 No.15643

File: eeb2917efbe431a⋯.png (203.54 KB,576x550,288:275,Cleveland.png)

>>15639

It's the draw thread,by all means post here if you want. We don't have a whole lot in the way of posting/thread guidelines.

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 No.15649

File: b55e705780d470d⋯.png (2.48 MB,1240x1754,620:877,corono.png)

Trying to copy those large epic warhammer battle, I try to make the rat feel innumerable and great unclean one massive.

Do I get it right?

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 No.15650

>>15649

I think you have the right idea but I think you start "indicating" too early and could use more fully and semi-developed rat heads in there.

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 No.15652

>>15650

>"indicating" too early

What do you mean?

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 No.15653

File: da156854721e2d6⋯.jpg (337.43 KB,1239x1188,413:396,plague gond.jpg)

plague gondola too

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 No.15654

>>15649

mildly off topic but your art reminded me of an idea of a shitpost i had where someone makes a shitpost image about how rejecting chinese "disease refugees" would be racist and how we should accept them all with open arms and tries to get it to gain traction like the OK symbol nazi-ism

anyway good art we're all kinda fucked GG no re

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 No.15656

>>15652

Not that guy, but I think he means that you should make a couple more detailed rats, it looks like there are 7-9 rats dissolving into a brownish mass. The thing that looks the most obvious is the immediate surroundings of disease-chan: She's supposed to be not that far away from the viewer, yet it look like she's just standing on brown stuff instead of having rats surrounding her going forward. It also doesn't seem like there's a mass of rats, but rather there are rat heads sprouting out of the mass, and the background being just two curved lines also look pretty jarring. All those bats all seem to be at the same horizontal distance from the camera and that looks pretty odd too. I like the great unclean one though.

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 No.15657

File: 3538c8d286327df⋯.jpg (835 KB,1680x1050,8:5,le plague has arrived.jpg)

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 No.15658

File: 4c6a30c3ef625fd⋯.jpg (923.57 KB,3750x2300,75:46,Celestine_Fall_of_Cadia.jpg)

>>15656

I see, really should begin by lay down the horizontal line, and not be lazy to refine the rat masses.

The more I compare with my reference, I realize more of my mistake. Thanks btw.

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 No.15659

File: 999472b9b551dba⋯.png (464.82 KB,1116x1530,62:85,Grill.png)

File: c575041b867de28⋯.png (382.75 KB,1453x1165,1453:1165,Grills.png)

I've been so concerned about line confidence and good technique lately that it's been demotivating me and keeping me from actually making anything. So yesterday I sat down and just sketched random girls all day not giving a damn about any of that stuff. Gotta say, it felt good. Really loosened up towards the end, I had to force myself to quit.

I really need to practice hair and faces though, I've clearly been neglecting that.

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 No.15662

File: df04b2701124ad5⋯.png (1.28 MB,1036x1243,1036:1243,wew.png)

File: e7e8cf0d44c077f⋯.png (1.17 MB,1036x1243,1036:1243,wew3.png)

>Want denim texture on jeans

>Get a denim texture from the internet, make it into an overlay layer, mess with opacity

>Have denim texture on jeans

BEHOLD! THE POWER OF CHEATING!

I made my own texture later because I felt bad about it

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 No.15663

>>15662

Look up Peter Mohrbacher (onevox/one-vox[?])'s youtube guide on using textures; it's a legitimate tool and certainly nothing to be ashamed of as long as it looks good!

She looks cute but her arms are a little short. When the arms are fully extended the wrist is in about the same position as the bottom of the pelvis

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 No.15666

>>15659

It looks great.

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 No.15669

>>15659

>hair and faces

Same here, I really don't know why I find them so intimidating; when you get down to it "drawing is drawing" (really) so it's actually pretty absurd that so many of us find ourselves going out of our way to avoid anything, especially our easily diagnosed weak spots.

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 No.15671

>>15666

Thank you

>>15669

It's hard, isn't it? Even if it's just applying the same principles you already know, it chafes somehow. Still, in those particular cases I think it's natural to feel apprehensive. Hair is pretty complicated, and we're so finely tuned to see minute faults with faces that any mistakes are glaringly obvious.

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 No.15673

File: 246d4b4ad331c4c⋯.png (307.15 KB,1021x1021,1:1,PlagueCoza.png)

drew my OC in a mask to celebrate the kung flu bat plague

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 No.15676

File: 43587d78c490049⋯.jpeg (103.19 KB,603x800,603:800,image-asset.jpeg)

File: 616acd8f2f68680⋯.jpeg (406.43 KB,581x800,581:800,image-asset2.jpeg)

File: 2af3d7b2b56f8c2⋯.jpg (439.35 KB,550x800,11:16,capricornF.jpg)

>>15663

This Peter Mohrbacher guy makes some good shit.

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 No.15686

File: 75c9b48b7a5c50e⋯.jpg (154.58 KB,750x1000,3:4,newyears_rat_penciltones_7….jpg)

<Happy Flu Year

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 No.15688

>>15686

I want her to bash my brains out and eat them out of a bowl with a spoon using a 13oz bat as a garnish

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 No.15697

File: 12e3a3645d35a16⋯.png (100.9 KB,780x518,390:259,ClipboardImage.png)

File: 21e772a0287f834⋯.png (162.45 KB,300x225,4:3,ClipboardImage.png)

>>15662

Nah man, what >>15663 says is true. I can't draw light refraction in gemstones, for shit, so I'm just using a masking layer, too. Though in my case this looks a bit different, since the intent was always for it to be like Chowder did, with the textures staying in place behind stuff.

This just saved me spending months studying light and shit, to get it looking as good as I wanted it to.

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 No.15705

File: 737c0fb96964bfb⋯.jpg (625.31 KB,1008x756,4:3,Plants.JPG)

Painted for a local class. The theme was to do a close up of leaves. All the old ladies in the class said it was beautiful but I don't know.

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 No.15706

File: c8965ef305ed7c3⋯.jpg (1.39 MB,3264x2448,4:3,hummingbird.JPG)

File: 627c6fcabb7f2cf⋯.jpg (2.13 MB,4127x2751,4127:2751,james-wainscoat-589766-uns….jpg)

Did a sketch of a hummingbird yesterday, figured I might as well post it. I'm not 100% pleased with the foreshortening of the wing but I think it at least looks alright.

>>15705

I like it very much, but I'm not knowledgeable about watercolor/painting in general so I can't really give you any critical advice. All I can say is that I think you should keep going.

also

>the older ladies in the class said it was beautiful

ara ara~

>>15686

I'd drink her soup even if made me a little bit sick

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 No.15711

File: 91283407e4b1c60⋯.png (203.11 KB,1286x935,1286:935,max scrap 19.png)

File: e6b2bd7e88fdf00⋯.png (219.76 KB,1361x953,1361:953,max scrap 20.png)

File: d5903a7bd3678d5⋯.png (176.21 KB,1192x1304,149:163,triangles raw.png)

File: f5b45198f7003e2⋯.png (335.38 KB,1192x1304,149:163,triangles.png)

Man. Having seen this one video where the guy just basically goes

>use triangles instead of ovals

>in doing so, you add a direction to forces and forms

was like, realizing what the missing piece was in all this.

Scrap 19 is before even hearing it

20 was also before hearing it, but I was trying to do more than I did previously.

And now "triangles.png" is just the first try of using it. It's mental how much just adding a direction to gestural forms, adds to a drawing.

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 No.15714

File: ada93c190f642a4⋯.jpg (55.67 KB,958x1122,479:561,Business thumb up.jpg)

>>15711

Last pic looks DYNAMIC as fuck. Good stuff, anon.

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 No.15719

File: f900dbd56bc45bc⋯.png (165.08 KB,712x724,178:181,max scrap 21.png)

>>15714

Seeing me able to draw exactly how I wanted to, eleven years ago, is honestly making me a bit emotional. Is it perfect? Hell no. I still need to work on the clarity of everything, for one, but it just, I dunno.

It feels really good, being able to draw like this now. I'm eager to put it into my comic at this point.

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 No.15740

File: 628396e6e12d759⋯.png (96.34 KB,536x555,536:555,max scrap 22.png)

And another, since I changed directions for the pose, yesterday. This is how I wanted him to be posed.

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 No.15761

File: 39a3fb564064c07⋯.jpeg (790.76 KB,2118x3001,2118:3001,moo.jpeg)

File: 46a8cd8bb7885e6⋯.jpeg (635.27 KB,2202x3009,734:1003,rob.jpeg)

Some doodles

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 No.15772

File: e3e91a08b333d3c⋯.png (180.48 KB,558x984,93:164,Sally with Berlioz forms.png)

File: d227eebb6e0c7c8⋯.png (306.98 KB,1310x719,1310:719,Screenshot from 2020-02-06….png)

File: 5e0d7d735343217⋯.png (578.91 KB,1550x729,1550:729,Screenshot from 2020-02-06….png)

The Sally one also was done with a reference to try and take bits from Imaishi's style.

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 No.15777

File: 4876a53c7638f38⋯.png (33.36 KB,800x600,4:3,mis.png)

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 No.15778

File: e43dd7bcdabe8ab⋯.png (209.88 KB,1608x796,402:199,like a tiger.png)

And more practice with this newfound style of gesture, and some mild referencing other artists as I draw.

>>15777

SUTANDO TSUKAI?

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 No.15779

>>15777

NAH-NIIII!?

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 No.15781

File: d7e797a7c9469cc⋯.png (Spoiler Image,1.33 MB,1780x1472,445:368,Girls.png)

Last week good. Could really feel the improvement, every drawing was a step up.

This week bad. Angry and fatigued and the harder I try the worse it comes out. I think I need a break but I'm afraid to stop in case I slip and regress.

I should probably try to draw some girls with clothes on. Don't think I've ever actually done that.

Any thoughts? Whatever strikes you is fine, I'm not sure what to ask for anyway.

>>15778

There's a lot of energy into those, very nice.

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 No.15783

Left and rightmost girls are top tier. The bottom one's fine as well, though the position of her arm seems to be slightly awkward to me

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 No.15784

>>15783

Meant for

>>15781

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 No.15786

>>15781

Excellent work. Looks like multiple different anime influences-and some western style on the girl on the right. Kenichi Sonoda? Haruhiko Mikimoto? Masamune Shirow? Whomst are your favorites?

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 No.15788

File: ad0e66eb97f50be⋯.png (10.23 KB,241x408,241:408,Vivi.png)

File: c5e17326585ca97⋯.png (10.15 KB,241x408,241:408,vivi arm redo.png)

I did a quick Vivi sketch awhile ago but I cannot for the life of me figure out what's wrong with the arm. Is the forearm too big? Is the upper arm too thin? I made an edit where the forearm was slimmer but it still doesn't look right.

What do you guys think? Am I just going through annoying 'imperfection syndrome' thing people tend to go through when evaluating their own work?

>>15781

You should do something a bit more creative than a bunch of lewd semi-anime girls, I know it can be fun but from my experience it doesn't help that much to improve unless you're planning on exclusively drawing porn.

Shouldn't this be in the practice thread anyway?

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 No.15789

>>15663

>>15697

I firmly. firmly disagree about the use of textures. The point of being an artist is to draw, if you're going to start taking other things like textures in lieu of doing it yourself you might as well start tracing.

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 No.15791

>>15781

Sometimes I'll think I'm getting better at anatomy and then I'll see the work of a real anatomical n-word like this g-dawg, here. Very good stuff, regardless of reference used, the sense of form these figures all have from the neck down looks good and is something a camera would wash out. That said I do wonder if we'd be seeing the soleus muscle underneath the achilles' tendon a bit more on the leftmost figure adding slightly to the breadth of the area just above the ankles, but I really don't know.

>>15789

I respect your opinion and purity but I disagree with it; I don't see use of textures-when tastefully done (and we all know what it looks like when it hasn't been)-as being any more onerous than drybrushing or something like that; is Bon Ross "cheating" when he carves a nice, gritty mountain into the canvas with his palette knife? In that case you could argue it's a cheap technique but I wouldn't call it ineffective. I don't see the problem personally, the use of textures without them looking retarded requires quite a bit of nuance, and I feel that because digital media lacks some of the manual versatility traditional media has, artists using the former aren't out of line to take advantage of what strengths it does have.

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Post last edited at

 No.15792

>>15788

>>15789

quite a based and qt little Vivi though btw

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 No.15797

File: 0ef0e1c80385ccc⋯.jpeg (420.38 KB,1445x2260,289:452,robwfu.jpeg)

Robo-concept

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 No.15801

>>15783

Thank you. The arm is a little awkward, now that you mention it. I should probably just have put it on the handlebar.

>>15786

You're spot on, I was actually looking at some of Sonoda and Shirows stuff when doing those. Shirow in particular is a pretty big inspiration to me lately, particularly his older design illustrations like what's featured in Intron Depot. That's about it for specific (anime) influences though. I've always liked Amano, but there isn't much of him in my art. I love Muratas designs but his girls aren't my thing.

>>15788

I'm easing into it, my imagination has kind of atrophied from lack of use. But I agree drawing girls in isolation has pretty much run its course for me.

About your Vivi, I think the arm looked better in the first version. If I were to make a change I would probably give the upper arm a little more volume in over the torso. With the direction the arm seems to be pointing based on the end of the sleeve, the elbow fold should probably be curved similarly too.

>>15791

Thank you very much. You're probably right about the Soleus, I was trying to push her curves and proportions as much as I could because I tend to be too conservative, but I guess I overdid it. Good input.

>regardless of reference used

Eh?

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 No.15809

>>15777

I forgot to give this some semblance of a serious response. It looks pretty good overall. I think her pointing index finger could use some work but it's hard to articulate what's wrong. Her thumb looks very slightly short: in my case when I compress my thumb into the side plane of my hand its tip is about half way into the first segment of the index finger-and at other positions extends even further than that.

>>15778

Fun stuff as always. Whooosh!

>>15797

I want a robo gf RIGHT NOW

AAAAAAAAAAAAAAAAAAAAAA!

>>15801

>regardless of reference used

I meant to say (but I stumbled on the wording): whether you were using a reference or not, you can tell you are putting something into your figures what a camera normally wouldn't and making them your own. I'm always surprised at how much form and anatomical information is absolutely wiped out by the camera and the lighting element in most photos.

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 No.15810

>>15809

>I want a robo gf RIGHT NOW

Visit >>>/clang/

And maybe >>>/robowaifu/ but I'm not sure if they're back

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 No.15813

>>15809

Right, that makes more sense. I know exactly what you mean about form being blown out, you really need a comparatively hard light or an oiled model to describe it and even then there's a lot of information a still image usually just doesn't convey.

I've found that stereoscopic images can make pretty good references for that reason. It still depends on the photo, but the depth perception makes quite a difference. Most of what's available is trash or photoshop fakes, but this set has actually been pretty helpful to me.

https://imgur.com/a/KrVbf#0

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 No.15814

YouTube embed. Click thumbnail to play.

>>15711

Was it Ethan Becker? He's also popped up in my recommendations too, he's got good stuff.

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 No.15815

>>15809

Thanks, anon. I was thinking of the weird thumb positioning as well, but wasn't too sure of how I could fix it.

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 No.15816

File: b959362a692be61⋯.jpeg (1 MB,2275x3042,175:234,chrs.jpeg)

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 No.15819

File: 78c56ce7661e804⋯.png (2.58 MB,2000x3000,2:3,Nanami.png)

File: 8a76958af54c886⋯.png (2.04 MB,2000x3000,2:3,Yuri Sakazaki.png)

I haven't even noticed, but I guess /loomis/ came back while I wasn't looking. Good to be back!

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 No.15821

>>15819

Welcome back fren. Good to see you trying environments and dabbling in digital

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 No.15822

Is there any books, tips about composition especially putting two+ character together?

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 No.15827

>>15822

I think "eye of the painter" and "successful drawing" have composition tips but I don't really remember. I'm still shit so I haven't even gotten that far yet.

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 No.15839

>>15789

In the context of how >>15662 is using it, sure. But that's a pretty uncharitable way to take what I said in >>15697 Borderline intentionally misrepresenting it.

My example is Chowder, and the intent of using photos of emeralds as masking layers, for the text there, as well as The Castle himself's 「Burning」isn't to con people into thinking I can draw how gemeralds will refract light. I can't draw that, yes, but even if I could I'd still be doing this. It's the same reason that when I draw the sound effects, I don't manually trace a white border around the thick black linework, I just go

>select

>subtract selection

>grow selection

Like, are you seriously gonna tell me chowder is supposed to look realistic with its textures? There's a term for it, dude. "Unmoving Plaid."

>>15781

>>15809

Thanks, I've been enjoying how much I can mess with figures and poses, as a result of this.

>>15814

Yeah. I like his advice largely because it's all simple shit that nobody ever seems to actually bring up, but is incredibly effective. I was checking out his video on avoiding low opacity brushes, and I've found it way easier to sketch, after the initial spike in focus needed to use the high opacity brushes. It's for a real simple reason, you have to think about your lines, more.

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 No.15844

File: 2eb5606a26bde0a⋯.png (534.85 KB,1254x1573,114:143,hinokaCami.png)

thoughts on colors?

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 No.15846

>>15844

It's hard to judge when there's literally no shading.

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 No.15848

>>15844

G-d I want that purple giantess from Fire Emblem Birthright to smother me with her titpussy

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 No.15860

File: 4c72c9298117a94⋯.png (418.62 KB,1240x1754,620:877,comFre.png)

File: 36b084f7a0c132a⋯.png (378.74 KB,1240x1754,620:877,comDan.png)

Give me some crits, without context are the comic flow correctly?

>>15844

Background look off, maybe change it to more pastel colour?

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 No.15862

>>15860

The first one is okay but I have to admit I don't know what is going on in the second one.

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 No.15872

>>15860

The Freya comic: The inset panel border could stand to be extended behind her head and/or the dialogue moved to the bottom of the page. As it is, they fought for my attention when moving off the top panel. This is minor, though, it still flows flows quite well.

The Danielle comic flows fine, but feels like it's missing a panel at the start. Which it is. :) Change anon's dialogue to something like "Thanks for the chocolate, Danielle" and it makes more sense on it's own.

J-just go to the gym with Freya, you dumb f*ck

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 No.15899

File: d50992c831e33c6⋯.png (459.72 KB,1000x1475,40:59,sara_1000.png)

nyan

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 No.15900

>>15899

Is that digimon character? kinda remind me that girl with cowboy hat.

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 No.15901

>>15899

HNNNG!

Also I forgot how effective that kind of utilitarian background can be.

>>15900

G-d I wanted to breed Mimi's cowgirlpussy back in the day

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 No.15904

File: 1d8263c4797095e⋯.jpeg (555.62 KB,1953x2538,217:282,ivo.jpeg)

An unfinished sketch

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 No.15905

File: 1053859ea954cdf⋯.gif (2 MB,317x239,317:239,segzytiem_400.gif)

>>15900

Um, it's Sara? The President's daughter?

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 No.15906

>>15899

why is there a giant version of herself behind her

draw a real background you lazy cunt, don't use visual trickery to fool the eyes

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 No.15907

>>15906

Visual trickery to fool the eyes is GOOD, redart!

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 No.15908

File: 6904437b20e0cb0⋯.jpg (66.23 KB,425x425,1:1,tumblr_pb0foydIjM1ubfgh6o1….jpg)

>>15906

>draw a real background you lazy cunt, don't use visual trickery to fool the eyes

… no u …

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 No.15909

File: be8d0ad1aa03f1e⋯.png (726.49 KB,1160x3328,145:416,Mimi.png)

File: e5a34c4d7628bb7⋯.png (1016.76 KB,1200x898,600:449,Mimi_Tachikawa.png)

File: d4818106b99f9bd⋯.jpg (36.55 KB,640x480,4:3,Greymon0043.jpg)

>>15901

She's cute

>>15899

The hair style, hair color and that hat(ribbon) thing. I wonder if the artist get inspired by her.

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 No.15915

File: c01b00bcb54d2ee⋯.png (Spoiler Image,1.24 MB,2000x2103,2000:2103,43C.png)

File: 77d2677409bb2dc⋯.png (Spoiler Image,1.03 MB,2000x2103,2000:2103,43.png)

Asking for skin shading advice,

I usually start skin shading with soft brush and leave it at that. But I can't shake the feeling that its still not complete.

Anyway, asking if the body shade correctly, if the form shown correctly.

Also how do you shade transparent cloth? lingerie are hard.

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 No.15919

>>15915

Color the lingerie on a separate layer, then lower the opacity, or for a better effect, use a layer mask and airbrush out the opacity in the areas it should be more transparent. That's how I would try it, but I don't know how you work or the programs you use, so this could be useless advice.

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 No.15920

>>15915

are you that russian guy who draws bestiality and futa-on-shota rape

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 No.15921

>>15919

>airbrush out the opacity in the areas it should be more transparent

I will try that.

>>15920

No

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 No.15922

>>15921

you draw eyes in a really similar way to him

your shading is a little to soft and barren, you should try add texture to the skin as well

looking at how other artists do this is the easiest way to go, there's no one size fits all solution

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 No.15923

>>15922

Can you post his drawing? I'm curious.

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 No.15926

File: c6ac57cc637c83c⋯.png (179.53 KB,1292x1154,646:577,Screen Shot 2020-02-19 at ….png)

thoughts on this base construction?

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 No.15930

File: 2f39215393fa54d⋯.png (Spoiler Image,1.9 MB,1156x1587,1156:1587,2020 02 18.png)

Is it a good place to ask how to improve my filthy furry porn?

Chameleon related.

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 No.15931

>>15926

Pretty standard wooden manikin style. It's fine I guess but tbh you're probably going to want to know what the real thing looks like so you can put everything in context

>>15930

I don't see why not

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 No.15932

File: 06dc6c2a2f22c63⋯.png (672.47 KB,3334x2638,1667:1319,55534534.png)

>>15931

I layer the crap out of my drawings (at least the ones I put effort on). So this is the second layer

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 No.15938

>>15930

I think /fur/'s a better place to ask solely because they have far more actual furry artists who are far more familiar with that kind of content than most artists here would be.

That said, your texturing is awful.

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 No.15939

File: da3be8004047676⋯.png (3.08 MB,2000x2000,1:1,bfg draw.png)

I got hit with the feeling that my art is nowhere where I want it to be, or where I thought it was. Please chuck critique at me so I can improve.

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 No.15942

>>15939

Your value range is pretty narrow, you should study that more. To troubleshoot while you're working, try turning the picture grayscale if the color is throwing you off. If you're using photoshop, just stick a hue/saturation adjustment layer at the top of the stack that you can turn on and off.

The shadow color looks off. Basically you should treat the background color as an environment casting indirect light, otherwise it looks disjointed. I'm not going to attempt to explain that, this guy does a better job.

https://www.youtube.com/watch?v=gwLQ0cDb4cE

Anatomically, consider how the neck is actually connected to the back of her head. With where that line is going, her head would be absolutely massive under that hair. It connects rather awkwardly to the upper back as well. You really need to study that area. Sam Webster does fantastic walkthroughs if you want to understand the body on a structural level. Apart from that, pull up some references and sketch.

https://www.youtube.com/watch?v=TO-Lz5fNi7A

>I got hit with the feeling that my art is nowhere where I want it to be, or where I thought it was.

That's a sign that you're improving. Get used to that feeling, it'll come back to haunt you regularly.

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 No.15944

File: c9bc9ef701aceaf⋯.png (422.99 KB,488x665,488:665,bfg draw.png)

>>15942

Fuck me, I never actually sat down and studied values ever, nor have I thought about the background color and how it meshes in with the lighting. The whole ambient lighting thing is also new to me, my lighting is utter trash.

That being said, I don't think I get the head problem. The redline would go somewhat like this, wouldn't it? Hate to chalk it up to muh style like a huge scrub, but I did mean to stylize it like that.

Either way, thanks a lot. I feel that you've given me something to follow up and work on.

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 No.15949

File: 2d5dbab53699d59⋯.png (717.97 KB,3334x2638,1667:1319,55534534.png)

thoughts?

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 No.15951

>>15938

>/fur/'s a better place to ask solely because they have far more actual furry artists

Actually it seems slightly dead at the moment, nobody really visits their art threads :(

>your texturing is awful.

Thanks for pointing it out! Hopefully I'll find some youtube tutorials about this.

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 No.15952

File: 5225911e12dec12⋯.jpg (80.77 KB,1300x1065,260:213,head.jpg)

File: f1cb97744f8c355⋯.jpg (35.58 KB,450x600,3:4,spoopy.jpg)

File: 16b9176f32529da⋯.png (129.57 KB,481x471,481:471,sort of a redline kinda.png)

>>15944

The back of the head on most people is visually rather small and high, most of the volume you see on someone with a ponytail is just the hair being pulled down by gravity. If you consider that this (reference) woman's skull might be a full inch into that mass, that's quite a difference from your drawing. Furthermore, when you tilt your head forward like that the silhouette tends to almost flatten out as the cranium is pitched forward, owing to the pivot being deeper into the neck. From what I've seen this tends to mostly be the case for stylized characters as well.

That being said, looking again I'm struggling to find any significant problem, some days I'm just a retard, and I wonder if I'm not trying a little too hard to prove myself right now. Anyway, I'm glad you got something out of it.

If anyone knows better feel free to tear me a new one I'm not too proud to be corrected and l want to learn as well kthxbye

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 No.15954

>>15949

do you post on /fur/

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 No.15957

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 No.15959

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 No.15960

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 No.15962

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 No.15980

File: 58944e1ee0a254d⋯.png (389.97 KB,2104x1404,526:351,Max and The Castle.png)

LISTEN HERE, YOU LITTLE SHIT

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 No.15983

>>15980

Devil May Cry-tier.

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 No.15988

File: 22deb122c60fd35⋯.png (3.3 MB,2550x3357,850:1119,cam.png)

File: 64bb8fb7cb51edb⋯.png (2.13 MB,2184x3051,728:1017,chas.png)

Doodle n' characters

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 No.15990

>>15983

I actually had when Goliath and Nero meet, in mind, with this. So cool to hear shades of that came through tonally.

>>15988

Some kind of camera guy? I like it, what were you using as the basis for this?

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 No.15992

File: 1c875c380cc2971⋯.jpg (226.19 KB,1920x1080,16:9,637738.jpg)

>>15990

>what were you using as the basis for this?

pic related

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 No.15993

>>15992

I can't find the video with the thumbnail of what it reminded me of, so sorry. But it was one on the topic of like

>using photo references as a basis for an unrelated design

and they used an old film camera, as the basis for a robot. It looked sick, and I think it might be a neat watch for you, given what you're doing here.

Though, I can't find it anywhere now, so if anyone knows what I'm talking about, based on that vague description, please link it.

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 No.15999

File: 2386aba2037260a⋯.png (1.51 MB,1238x1416,619:708,observe.png)

Observe pidgeon

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 No.16005

File: 369832255e5f1c9⋯.jpg (192.74 KB,825x1000,33:40,Mimi_825.jpg)

>>15900

>>15901

>>15909

I drew this for #PokemonDay but I was thinking of you guys.

>>15999

Cooo-ute

She could use some sharp highlights in her eyes. They look dry. Maybe she's just been staring at the bird too long hohoho.

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 No.16007

File: dc8df4f53bea1ed⋯.png (957.07 KB,2613x1989,67:51,44464564.png)

added some shadows but I'm done with this

>>16005

this is hawt

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 No.16009

File: eeca8c3bf8f1725⋯.png (2.58 MB,2118x1678,1059:839,duud1.png)

File: 0a1b278cc2c24d5⋯.png (2.46 MB,2110x1669,2110:1669,duud2.png)

File: 5718e0095e46762⋯.png (955.85 KB,1257x1884,419:628,duud3.png)

Doodles

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 No.16018

File: fc27e9b7034ca2b⋯.jpeg (393.11 KB,2358x1785,786:595,duud4.jpeg)

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 No.16021

File: 0239f885d7a9e2f⋯.jpeg (485.06 KB,2400x1785,160:119,duud5.jpeg)

File: 0b1455a0c907ff1⋯.jpeg (443.03 KB,2391x1785,797:595,stprac1.jpeg)

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 No.16034

File: 6b79b406195a5f7⋯.png (205.44 KB,1034x860,517:430,claire alternate outfit.png)

She look okay, here? I sorta got into a rut drawing my girls pretty /fit/, so this alternate design for Claire I thought of, is useful practice in doing so.

>>16009

I forgot to submit my post. The coat guy in the first one, on the right, man?

That's a fucking sick design. I love it.

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 No.16037

File: 2d7f606268a4ead⋯.jpg (787.73 KB,1000x11810,100:1181,Scatterbrushdemothing.jpg)

Made this thing to post on my web zone. Thought I'd share it here. A simple way to render stuff without having to spend forever painting edges. Feels more like the way things blend in oils and similar mediums.

(Big pic, easier to open in new tab)

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 No.16038

>>16037

Thank you for sharing, I've been wanting a reference point for that very sort of thing.

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 No.16039

>>16037

>that pronounced gunt

[heavy breathing]

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 No.16041

>>16034

Sausage fingers; at any rate the design isn't as distinct as her other design iirc, could be a good thing or a bad thing depending on what you're going for. It might help you determine what's best for your purposes by drawing the two full body side-by-side

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 No.16045

File: 5c69b19cfc748b0⋯.jpg (685.18 KB,2338x1624,167:116,Anon's Autistic Robot.jpg)

I tried drawing a robot

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 No.16048

File: f46c912f38916a9⋯.mp4 (6.45 MB,1280x720,16:9,timelapsediscord.mp4)

Apart from that tutorial on the smudge brush, her's a quick sketch painting time-lapse I did ;)

I'm not too happy with the look of it but whatever, was fun.

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 No.16051

>>16045

Awesome pics. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakn' huge, solid, thick and tight you can get. Thanks for the motivation.

>>16048

I like watching the transition from the layin to the more refined/molded look towards the 15 second mark heh

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 No.16094

>>16041

Yeah, I need to work on my hands, given how much I use them in my characters body language. I'll keep that in mind, and brush up on them when I can.

And thanks. The design came out different from how I wanted it to, to begin with, so I'll consider doing that at some point. The other one is good, but I feel like there's more I could do with her's for later appearances.

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 No.16106

File: 131266bdb1a8cd3⋯.jpg (656.83 KB,600x4438,300:2219,Basictwovalues.jpg)

Another little demo thing.

Made this to show a friend what I consider an effective way to study painting without adding a bunch of complicated stuff to the mix. Part of the idea is that you decide on the primary information (two major values in this case) and push them as far as you can, using them to suggest the secondary information (half tones). By doing so, you can make the form and impression read correctly while keeping things very simple and easy to manage.

Thought someone would find it cool and maybe helpful.

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 No.16115

File: 745d9680e07f58a⋯.jpg (184.55 KB,826x1080,413:540,SHiqkDEtCt855.jpg)

File: e1f7ed8fd481935⋯.gif (1.92 MB,222x222,1:1,e1f.gif)

How do you draw wound or pus and all that disgusting shit.

Gonna try some nurgle art.

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 No.16118

File: 3069e58cb0ef8a7⋯.jpg (521.08 KB,1008x756,4:3,stale_life.JPG)

File: 6b011932bfc2675⋯.jpg (442.13 KB,1008x756,4:3,brush_pen.JPG)

Had an exercise in class about trying to be "looser", but I think the end result looks like shit. At least it only took 2 hours, as opposed to the usual 20 these things take. Watercolor is slow as fuck. What do you think? Also, some brush pen drawings.

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 No.16121

File: 0925a6acd4f0c16⋯.png (56.07 KB,1314x1612,657:806,lil.png)

lillith

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 No.16123

>>16121

Her hair doesn't look like it's attached to her head, but more like she's wearing a wig. I like your artstyle though.

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 No.16126

>>16123

Danke. Next time, I'll actually draw the face in the beginning stages.

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 No.16141

File: 022cb53f3a10409⋯.png (179.63 KB,655x633,655:633,2020_03_19a.PNG)

>>16121

I really like how you drew her legs and shoulders - they have a nice, clear silhouette.

>>16118

Nice job with textures made with a brush pen. I never managed to make such thin, gentle lines with one of these.

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 No.16143

File: 76e5fc3bdb7ef39⋯.png (350.25 KB,1200x955,240:191,Comparison.png)

I've been relying on DAZ Studio and other reference pictures a lot lately, so I thought it would be a good idea to try to draw something from imagination. The composition and the poses are kind of boring, but what really bothered me was that I had to retouch some details digitally. And to think that one of my goals was to find a way to make drawings faster.

>>16141

Great work with the shading. I love how clean and soft her body looks. However, I can't help but think there's something off about the way in which her breasts interact with her fingers.

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 No.16156

File: 0af69ea6b8aed00⋯.jpg (676.94 KB,2722x2358,1361:1179,20200321_145339.jpg)

Miss Bivvins.

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 No.16159

>>1614

Like the other anon said, the hand-breast interaction looks a little iffy. It looks as if the breasts are made of fabric as opposed to skin and fat. Try grabbing something fleshy like your arm, idk and use that as a point of reference

Also, thanks

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 No.16164

File: 07e32bfcb1ed60e⋯.jpg (1.77 MB,3618x2290,1809:1145,20200323_021020.jpg)

Portia Gibbons and Julia Goldburger.

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 No.16170

File: 5e29e3be974c105⋯.jpg (680.77 KB,3876x2254,1938:1127,aiOTdP3.jpg)

Some original characters, two from grade school and two from college:

The Pie giraffe

Mr. Poliwag rip-off (don't remember his real name)

Pontiasco

Alfrute Il Pire

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 No.16203

New Thread: >>16202

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 No.16307

>>16182

Not to whatever that is, I hope.

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