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/loomis/ - Art Gains

Art, Animation, Agony

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Moved to 8chan.moe/loomis

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File: 89b172a1fd19015⋯.jpg (494.8 KB,1280x1024,5:4,drawthread11OP.jpg)

 No.16202 [View All]

Self-Isolation edition

Previous Thread: >>14784

110 posts and 76 image replies omitted. Click [Open thread] to view. ____________________________
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Post last edited at

 No.16761

>>16757

You hit the horizon pretty alright.

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 No.16785

File: 9c695c3b0bf804e⋯.jpg (Spoiler Image,3.77 MB,5312x2988,16:9,fb1.jpg)

File: d3cc02d3cc27c58⋯.jpg (Spoiler Image,3.85 MB,5312x2988,16:9,fb2.jpg)

File: bedcc20b3813cad⋯.jpg (Spoiler Image,3.95 MB,5312x2988,16:9,fb3.jpg)

Do you think my drawings are getting a little perverse?

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 No.16786

>>16785

Or MASSIVE. Didn't notice the images came out that size.

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 No.16787

>>16785

That genie is pretty cute. That dude at bottom is well done. I feel him.

The candle is a cool/hot idea :)

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 No.16789

>>16786

It's okay, just make sure when you're exporting or saving the file in your software to make it under 1000px tall

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 No.16801

File: dcba5a8a66c2021⋯.png (65.42 KB,850x600,17:12,_.PNG)

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 No.16812

File: b70a846ccb76625⋯.jpg (136.85 KB,1000x1502,500:751,beak_blade_copy.jpg)

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 No.16813

>>16801

she looks tired

>>16812

birbknight

those little textural lines add a lot, I like the contrast between the left and right sides of his helmet; good contrast

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 No.16816

File: cb0ea63b0e95e8d⋯.jpg (77.68 KB,500x357,500:357,me_caveman.jpg)

>>16813

>I like the contrast;…good contrast

I need to stop writing these posts when I'm seconds away from unconsciousness

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 No.16834

File: fc213cc1a330d15⋯.jpg (34.61 KB,640x960,2:3,118194614_1021989824166059….jpg)

>>16816

Return to Choppin

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 No.16836

first time on this board.

all of you, are absolute shit.

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 No.16837

>>16836

post your work

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 No.16842

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 No.16848

>>16836

>all of you, are absolute shit.

That's kind of the point of the board, isn't it? I'm working on not being shit. And what about you? Post your work.

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 No.16852

File: 925c7d65a75a039⋯.jpg (250.43 KB,800x1200,2:3,slav_archer_copy.jpg)

Started working acrylic paint into my marker and airbrush. Completely fucked workflow but I'm starting to like the results more.

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 No.16853

>>16852

Starting to get that rimlight effect. Looks like a unit from Warcraft 3 or something like that.

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 No.16854

>>16853

I'm trying to get as proficient with traditional media as I can replicate with a digital device, it's interesting and challenging but I think it will help me switch back to digital painting.

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 No.16870

File: d5a9af84af7b0db⋯.png (448.54 KB,1000x1000,1:1,Vivian_6Anniv2L.png)

6 years a boogeyman

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 No.16872

YouTube embed. Click thumbnail to play.

>>16870

YEAUGH-…UGH AH!

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 No.16900

File: 3429a54385a258a⋯.jpg (178 KB,1200x1535,240:307,sunkenknight.jpg)

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 No.16901

>>16900

This is probably your best piece yet from a color and composition standpoint. I really like the shell and the background, simple as it is. From a drawing standpoint overall it's really nice with just a few hiccups. I think the mace looks like it's kind of "drooping" from where it appears it'd be going normally (hint for next time: follow the angle created by the row of knuckles). I actually agree that the mace should be down there because it wouldn't work if it was overlapping the character that much-and it even looks somewhat intentional anyway-but you'd maybe have to twist his hand and forearm a bit to truly make it look right, I feel. The foot on our left appears a little small (roughly on line width, I'd say) as well. Keep up the good work!

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 No.16910

>>16901

Thank you.

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 No.16923

File: eda862aa36b9376⋯.jpg (93.57 KB,450x560,45:56,NaziBitch.jpg)

Semi-quick nazi bitch

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 No.16925

File: 30beba1a639909a⋯.jpg (1.31 MB,1215x2053,1215:2053,ComeFlyWithY.jpg)

Very slow on-going redrawing of this >>16285

any feedback appreciated

I couldn't make any headway on drawing a planet back then, and it took me a lot of time to arrive at the moonlike rock I've drawn this time. I wish I could have drawn something much more colorful, but I just couldn't manage it.

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 No.17022

>>16923

I think your ribs are a bit too harsh there-the external oblique and serratus muscles work to obscure the ribs at least a little (while creating a sort of "rib like" impression on the surface of the skin, themselves. Rather it looks like the ribs themselves are above it all.

With regards to her raised shoulder keep in mind the anterior deltoid and pectoralis come together and kind of overlap any arm muscles beneath them, so while you do see the biceps and etc. kind of wedge in there as the arm is raised you'll also notice that the pectoralis flap kind of creates a nice curve up in the direction of the "deltoid tuberosity" because, like the deltoid, it overlaps the biceps and brachialis muscles.

>>16925

Unfortunately I think in some ways you've taken a bit of a step back here. Don't get discouraged though. The character and the symbol you've created stand out a bit more and I think that's a good thing. The planet looks cool too and while I did like the colors you used with the last one this way it's not really fighting for the viewer's attention with the main subject matter. I think her hair has lost some of the sense of volume/form that you had on the first picture and her face looks a little aged up in comparison too (I think it's the dimple in her smile, the more rounded jawline, the lower contrast of her hair color as well as the lines). You did a good job implying distance with the contrail of light that comes from behind her though it might behoove you to consider another way to present the same idea-at the moment it looks like there's a big laser coming out of the back of her head without much tying it to her other than its placement. The folds on the dress are very well done but I can see the feet/shoes look like they need a little work.

This might go in contrast with some of the other advice you received in the last drawing but it wouldn't be bad to have the character quite a bit bigger as well. The only reason it may have been a problem in your first attempt was because several line-tangents were being created between the girl, planet and the logo. This time as long as you give her a little bit of distance there shouldn't be too much confusion.

I would suggest rather than continuing to hammer away a completed drawing try and experiment with sketches and thumbnails first and then give it another shot. I can tell you've worked pretty hard on this already so if you aren't really up to another attempt I don't blame you but just keep doing your best.

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 No.17089

File: 03095077b1df3df⋯.png (79.95 KB,1200x675,16:9,01.png)

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 No.17093

File: 5dee4aeb09e7c09⋯.jpeg (530.07 KB,1000x992,125:124,50F7799C_0ABE_4B14_A656_1….jpeg)

The Joy of MSPainting. Because why not?

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 No.17094

>>17093

Nice painting. Looks like a frame from an old animated gif.

Really cool.

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 No.17110

>>16925

Foreshortening is much improved, good job with that. It can be tricky to make it look impactful, but you pulled it off quite well. The colors harmonize better too, it's fine to keep it simple and prioritize the quality of the piece over following your vision. For practice you obviously want to push the boundaries, but for something you intend to show people it makes no sense to put your weaknesses on display.

The biggest issue with the previous iteration is probably the foreground being too close in value to the background, the picture reads much better now that they're more distinct.

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 No.17111

File: 8c2e9582b7cb4fb⋯.jpg (162.73 KB,1000x1333,1000:1333,chaos_mando.jpg)

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 No.17112

File: f73484a7caaf438⋯.png (129.23 KB,1024x1024,1:1,del.png)

old

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 No.17113

>>17111

Nice trips. I don't think a double scope like that would work but it's a nice design at any rate.

>>17112

I feel like you've posted this one more than once but I still like it heh

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 No.17119

File: 19819c0cff92b14⋯.jpg (1.3 MB,4000x3000,4:3,IMG_20200920_120110.jpg)

File: 4c99f49ad39684a⋯.jpg (1.3 MB,4000x3000,4:3,IMG_20200920_141832.jpg)

newfag here. pic related is my first attempt. let me know where I can improve and how to proceed further. I want to get good at drawing landscapes and to able to draw from imagination

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 No.17120

File: 7f9a30001f92c80⋯.jpg (17.97 KB,540x532,135:133,Untitled_1.jpg)

File: 4828c8d7664ab06⋯.jpg (16.98 KB,621x535,621:535,Untitled_2.jpg)

>>17119

A pretty good attempt, though the left contour of the pear is a bit too vertical and angular-with a bit more emphasis placed on that smooth, subtle depression near the top than there is in the reference. Note that the pear appears to be overall leaning slightly to the right in the reference but in your image it seems to stand near completely erect. Also, the stem on the reference is quite long but on your it's just a bit longer-not to mention thicker.

Use visual observation techniques such as imagined plumb lines and negative/positive space to increase your accuracy.

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 No.17122

>>17119

erase the harsh outline. Darkest points would be the tip of the stem and bottom of the pineapple.     ;)    

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 No.17130

File: 01b3395dbf8e82a⋯.jpg (900.45 KB,2589x3330,863:1110,ruin_knight.jpg)

Traditional media hurts.

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 No.17131

File: 1645aa2dfb2d817⋯.jpg (27.68 KB,576x479,576:479,FAYRZZLIR6IUHEB_RECT2100.jpg)

>>17130

Very much so. But rewarding :)

Your art would be great as game board pieces.

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 No.17132

>>17131

Thank you. I think at this point I should just learn zbrush and sell 3d printed miniatures.

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 No.17143

>>17119

theres no space, just outline and tone. things exist in space

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 No.17144

>>16649

i dont think someone would turn their toe in on the leg they have their weight on. and the knees are weird - too low - and the shins are too short and the legs look like they are in some weird perspective - prolly cuz youre reacing the bottom of your 'page' and youre scrunching things. only people who draw would not

ice or care

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 No.17154

File: df3de862cf03daa⋯.png (169.31 KB,740x346,370:173,Temp_18_10_2020_.PNG)

More mushrooms, but now in digital. I do not know how to eliminate the metallic effect of the yellow mushroom.

I still don't know how to paint very well

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 No.17155

>>17154

Really nice work, actually.

>metallic look

Your shading has sort of a strong, mechanical "gradation" from light to dark-perhaps it looks metallic but it still has appeal-I'd say it reminds me of some decent art of the sort used in mobile phone games.

(please follow us to 8chan.moe/loomis until such a time that the administrators of 8kun can fix the software)

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 No.17156

>>17155

Thanks so much :)

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 No.17159

File: 66a5e31b1497bd9⋯.jpg (1008.24 KB,2400x3026,1200:1513,reject_christfaggotry_retu….jpg)

File: c86f9021bbdd9f5⋯.jpg (307.93 KB,800x1061,800:1061,scarlet_crusader.jpg)

File: cd34032238bb7b9⋯.jpg (537.37 KB,2200x3280,55:82,witch_murderer.jpg)

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 No.17160

>>17159

Good stuff buddy

>remember to post back over on our new board: 8chan.moe/loomis

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 No.17161

>>17160

Oh shit, thanks man!

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 No.17169

File: c5cf71cf5d722c5⋯.jpg (570.21 KB,904x1530,452:765,zambo.jpg)

bump

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 No.17170

File: 0c82596ca30a46e⋯.jpg (224.18 KB,1491x730,1491:730,lads.jpg)

>>17169

Please come to 8chan.moe for all of your art shitposting needs, and come hang out in the drawpile sometime. Unfortunately due to persistent technical issues on 8kun we've essentially abandoned this board. Hope to see you there!

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 No.17178

Drawing is a good skill, but unfortunately, you have to have a talent for it. I prefer other forms of art. I like photography. I regularly photograph the world around me and enjoy the beauty of our nature. In addition, I am inspired by the work of world-famous artists and I dream of decorating my home with them. Most of all I am impressed by the photos of https://www.vershinin.biz/ vershinin. This is a man with a gift from God who creates works of art.

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 No.17180

>>17170

>8chan.moe

no

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