Don't know about the software. About the fundamentals, first thing is to know what the fundamentals are, then you can look for books and vids on your own.
For me it's something like the following:
>0 - Representation
Ways to represent stuff. What materials and tools you can use to make art. You should learn about line drawing, tonal drawing, painting, digital art, all that jazz. Maybe read something about the history of art.
Some books:
* E. H. Gombrich - The story of art
* Edmund J. Sullivan - Line: an art study
* Howard Simon - 500 years of illustration
* Arthur L. Guptill - Rendering in pen and ink
* Peter Stanyer - The complete book of drawing techniques
>1 - Objects
All things you're gonna be drawing. For instance about the human figure:
* Loomis - Figure drawing for all it's worth
* Loomis - Drawing the head and hands
* Vilppu - Basic figure drawing
* Hampton - Figure drawing for artists
* Zarins, Kondrats - Anatomy for sculptors
* Goldfinger - Human anatomy for artists
* Winslow - Classic human anatomy in motion
* Proko video series
Same for different subjects. If you wanna draw animals, environments, vehicles, outfits, etc. You have to learn their structure, motion, landmarks, proportions, superficial form, textures, color, and so on.
>1.1 - Perspective
* Norling - Perspective made easy
* Chelsea - Perspective for comic book artists
* Scott Robertson - How to draw
>1.2 - Light and color
* Ted Seth Jacobs - Light for the artist
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