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/loomis/ - Art Gains

Art, Animation, Agony
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Moved to 8chan.moe/loomis

We're All Gonna Make It, Fella

Join us on DrawPile (host address: splelps.com) in the /loomis/ Channel Saturdays at 10EST!


File: 1f1b31de13e47da⋯.jpg (570.64 KB,1500x1347,500:449,bread image.jpg)

 No.6581 [Last50 Posts]

New Friends edition

Old Thread: >>5706

Resource Reminder: https://8ch.net/loomis/hub.html

____________________________
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 No.6582

File: 22703e79f9ff41c⋯.jpg (431.49 KB,1920x1080,16:9,ping.jpg)

I'm a piece of shit that can only draw symbols and axis-aligned perspective

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 No.6583

>>6572

>thanks I've followed you

That isn't me ya goof; I just try and catch her streams when I can

>But the other thing is I've decided to do a video tutorial, detailing the process I've described here >>6384

Righteous

>The biggest problem for me with twitter is not knowing how to get noticed, and not really enjoying the interaction aspect.

Just use the "@" and "#" thing a lot. @ brute forces your work on a specific person's timeline and # displays the content for someone searching for that term. At least that's how I think it works.

>If you have anything specifically you'd want to ask me, about it, feel free.

Not sure man, nothing too general for the most part, I guess the only thing I'd like to ask is the origin of the comic, just because you'd mentioned it was something you'd thought about since you were a fetus before Norman Reedus made being a fetus cool.

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Post last edited at

 No.6584

>>6581

>Now I take up a corner's worth of space

Soon.

Soon I will overtake these threads, as the "DESIGNATED SKETCHING ZONE"

>>6583

>that ain't me

Welp. Thanks for the twitter help, at least.

>The origin of the comic

You know, that's not a bad idea.

I realized, recently, that before I even cover the bases for making a page, I should probably cover overcoming the initial hurdle.

Because the current story to the comic is finalized and solid, sure, but the prior stuff was very loosely connected and unfocused.

Maybe touching on how the learning process is, or whatever. Dunno.

Since I'm going on a tangent, and the way I incorporate this might not even make it into a video if I ever got off my ass and around to making them, the origin of my comic isn't really anything grand.

I've always loved drawing fun and cool shit, and I've always wanted to make comic books.

When I was younger, I'd draw a bunch of random "cool shit" loosely tied together with vague themes. Those being

>heavily remixed loose interpretation of "super heroes"

>a city

>visual motifs, usually wordplay

Eventually I built up too much shit to leave it as isolated stuff with nobody knowing about it, so I decided to start working towards making a comic, and the ensuing rapid fire ego death.

I kept at it each day, and that's how we're here today.

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 No.6585

File: 54ed4289caf1ecc⋯.png (49.37 KB,273x275,273:275,54ed4289caf1ecce5f4776c206….png)

>when you make it on the thread image

I shouldn't feel this proud… but I do.

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 No.6586

>>6582

It's a cute character tho

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 No.6587

File: 698057f1ef0bb09⋯.jpg (73.99 KB,494x631,494:631,20171215_143626-1-494x631.jpg)

File: 06e39588ca3b506⋯.jpg (65.8 KB,839x372,839:372,20171215_144429-1-839x372.jpg)

Some character sketches.

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 No.6593

File: 86d3f7b768e5065⋯.jpg (87.71 KB,792x1256,99:157,conn-0011-5.jpg)

File: 9f4996495c4ae10⋯.png (485.75 KB,1226x1940,613:970,conn-0011-5.png)

With thanks to >>6321

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 No.6595

File: c4c0086ad232625⋯.jpg (67.8 KB,446x448,223:224,Bagel Angel Alita.jpg)

heh

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 No.6602

File: 3699f4161858eec⋯.png (Spoiler Image,93.64 KB,500x500,1:1,img24.png)

>>6581

>tfw drawing didn't make it in the OP

maybe next time :0T

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 No.6606

File: ed744976419e48f⋯.png (531.94 KB,900x1238,450:619,page 63 (complete).png)

Next page.

Time to shake the baby.

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 No.6609

>>6602

I thought you were going to fix the ork's pingas. I-…I got tired of waiting baka!

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 No.6610

>>6606

I didn't realize how enormous Sally is

dat's hot

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 No.6611

File: 0d4ab0173cac987⋯.png (37.43 KB,434x492,217:246,30Rock.png)

robotto

>>6595

kek

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 No.6613

File: 48e7fbed23e4039⋯.jpg (389.24 KB,989x830,989:830,necktheoryconfirmed.jpg)

>>6611

Bit difficult to tell that the second E in the word "THESE" is an E.

>>6606

Glitch hair girl is hot.

>>6587

You use the tapering, forward-leaning neck a lot, which makes characters look like meatheads. You probably don't want that all the time. The lower right head in the first pic with the glasses, narrow shoulders, and long face makes me think of some kind of nerdy or artsy type, but then he has that kind of neck too and it's dissonant.

>>6582

Guy's body looks like a lego brick

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 No.6614

File: 2b6e3cd483a05ea⋯.png (28.36 KB,435x366,145:122,Sally and Max comparison.png)

File: 14cdc4c0a31e829⋯.png (25.2 KB,455x328,455:328,Sally and Papi comparison.png)

>>6610

Large and in charge, my dude.

>>6613

Thanks. I remember when my females looked really wonky and shitty, so it's always nice to hear that.

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 No.6619

File: 0a3661c7b9318b2⋯.png (59.19 KB,500x610,50:61,30Rock2.png)

>>6613

>Bit difficult to tell that the second E in the word "THESE" is an E.

Thanks, man. I made sure to make it read better.

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 No.6620

>>6609

wew I forgot to repost the fixed version.

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 No.6621

File: 19bfb3edaad58d8⋯.png (121.82 KB,800x800,1:1,img 14.png)

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 No.6623

>>6621

Not sure about that hollow at the base of the neck. IIRC the sternocleidomastoid pretty much inserts at the clavicle by the manubrium. I know there's a hollow there of some sort but I'm just uncertain it'd look like that. I think it more flows up towards the top of the deltoid between the clavicle and scapula rather than creating a little heart shape.

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 No.6624

>>6623

>>6623

can you redline it for me

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 No.6626

>>6623

>>6624

Nvm redlines are for pussies

just noticed I made the neck too long

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 No.6627

File: b7decef88d3a017⋯.jpg (63.94 KB,592x623,592:623,le breast implant man face.jpg)

>>6624

Kinda like this I guess

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 No.6628

>>6627

ah yea I see what you mean

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 No.6630

File: de2166dc164f4c3⋯.jpg (141.96 KB,912x1035,304:345,gabi-0035-9.jpg)

File: 4cb961ccc4282d8⋯.png (182.61 KB,643x761,643:761,gabi-0035-9.png)

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 No.6631

>>6630

Looking pretty good. Notice how the curvature of the head of the model differs from that of your painting. See how the volume of her inner thigh on our right as well as the angle of the tibial portion of her leg differs as well. Keep practicin'.

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 No.6632

File: 63992fcae0ff32d⋯.jpg (54.58 KB,513x609,171:203,20171218_155812-1-513x609.jpg)

>>6613

Thank you for the input anon. I resort to that bulky kind of neck since I dont know any other techniques for when it comes to drawing a variety of different necks.

Also, a quick sketch I had done just today

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 No.6633

File: ac2434062dc5eec⋯.jpg (6.17 MB,3000x4100,30:41,The Mother's Burden.jpg)

This one didn't turn out as well as I'd've hoped it would… either time…

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 No.6635

File: feb1898f9579df8⋯.png (209.05 KB,1315x888,1315:888,Lamorak scrap 2.png)

File: d8f1e1914fd27e3⋯.png (179.81 KB,850x586,425:293,Lamorak redesign (shrink).png)

Redesign of a year old OC.

I intended to make him more inspired, so this time the general influence is "Asian knight."

Not a specific part of Asian aesthetic, since there's both chinese and japanese shit in there, as well as other countries, just to look different from everything else I've got.

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 No.6636

File: f804dd7d72cfeff⋯.png (28.79 KB,414x493,414:493,g.png)

draws

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 No.6637

File: 641344f55b732ef⋯.jpg (59.03 KB,649x624,649:624,le purple question mark ma….jpg)

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 No.6638

>>6635

wouldn't an asian knight essentially be a samurai ;:0)

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 No.6639

>>6638

Jokes on you, I've thought this through already, and yeah, he's still technically a knight.

That's cryptic as fuck, but the fact that I'm being cryptic is also indicative of why I can't say he's not a samurai.

I sure hope nobody figures out why.

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 No.6640

File: 300e9099e2f7785⋯.jpg (208.4 KB,904x653,904:653,traceobserve.jpg)

File: 58ce641ebc488f8⋯.png (557.25 KB,731x868,731:868,Anatomy Tracing Practice.png)

Big redpill on anatomy study: Tracing in the Missionary Position for the Sole Purpose of Procreation

I've always had my senseless reservations but I think I have definitively learned more proper nouns in just a few days than I thought was even possible simply by tracing instead of clumsily drawing.

The reason I think tracing works as well as it does is it's a lot faster, it allows you to devote less thought and effort on the actual drawing process (it feels like less of a "chore") and more on the names, general placement and proportions of the target area.

Basically I just copy the target area's contours out of an anatomy book and say "extensor carpi radialis longus" or whatever I happen to be drawing at that moment out loud as I wind my way through the drawing, ultimately finishing the whole drawing as such and then repeating this 5 times or more as necessary. Because you can finish a tracing in less than 5 minutes you're really drilling this stuff into your head quickly.

>What this will do:

Give you a general understanding of the names, appearance and placement of certain anatomical features relevant to your target area, and do so quickly. This will help you be well-informed of what you're looking at when you go on to draw actual humans from life or photograph

>What this will not do:

Give you the power to imagine these things in all positions and angles or really even draw them all that well. You will have to draw actual people with skin on them to figure that sort of thing out, but at least you'll have a good idea of what the hell you're looking at, now.

>YO DAWG THAT'S DAT YUNG VASTUS LATERALIS N' SHIT!

This process really helped demystify a couple problem areas I had in particular, like the forearms which themselves have six gorillion muscles to remember. if you would have told me I could learn as much as I have in a couple afternoons I would have told you to suck my extensor carpi radialis longus or take your tensor fasciae latae and shove it up your popliteal fossa; never would have believed it. This isn't going to solve all your problems (or even many of them tbh fam) by any means but just try it out. It takes well under five minutes to do a tracing, and for me at least, it's actually harder to say the latin words themselves than it is to just stroke the image out.

This is the book I'm using for now (atlas of human anatomy for the artist - stephen rogers peck) but it's fairly old an a little unclear in certain places so I'm sure there might be better images lurking around out there you could do this with. Do it fgt.

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 No.6641

>>6640

Hm.

Yeah, guess I'll have to do some of these, in the next few days, then.

I don't believe you, but since you'd guess I wouldn't, that just makes it seem valid to me.

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 No.6643

File: d5969d66ba8108e⋯.jpg (41.75 KB,275x570,55:114,cartoon leg no ref.jpg)

>>6641

I have such a short attention span/autism holy shit, literally nothing has helped me anywhere near as much as doing this has and believe me when I say I've spent a lot of money trying to fix that. Watching and even drawing along with a video is not the right way for a person that struggles to focus like me. Just through this method I've memorized probably 85% or more of the muscles of the arms and legs (excluding hands/feet)

legs:

Iliopsoas, gluteus medius, gluteus maximus, tensor fasciae latae, rectus femoris, quadriceps tendon, pattelar ligament, femur, tibia, fibula, patella, tibial tuberosity, vastus medialis, vastus lateralis, pectineus, adductor longus, adductor magnus, gracilis, peroneus longus, peroneus brevis, tibialis anterior, soleus, gastrocnemius, biceps femoris, semimembranosus, semitendinosus, popliteal band of fascia, popliteal fossa, iliotibial ligament, extensor digitorum brevis, extensor digitorum longus, flexor digitorum longus, achilles tendon, lateral malleolus, medial malleolus, sartorius, band of richer

arms:

deltoid, infraclavicular fossa, biceps, brachialis, coracobrachialis, triceps (long, medial and lateral heads), bicipital groove, anconeus, brachioradialis, extensor carpi radialis longus, extensor carpi radialis brevis, extensor carpi ulnaris, extensor digitorum communis, abductor policis longus, abductor policis brevis, flexor carpi radialis, flexor carpi ulnaris, pronator teres, ulna, radius, humerus

I guarantee I missed stuff or spelt a couple wrong, but it's only been a couple days and I forgive me.

When you take away the observational drawing struggle it frees your mind to focus on the thing itself, and in tracing it you keep your hand busy and your eyes engaged in the gestalt of the subject's appearance in a way just reading the words and looking at the image in tandem wouldn't.

I do want to stress again that this isn't drawing and won't take the place of drawing. This isn't going to necessarily make you draw this stuff better than you would have before right off the bat. What you are doing is making sure your future drawings are better informed though, which will naturally lead to better drawings and artistic decisions in time.

Before doing this I had maybe a barely passable understanding of the outer contours of the leg at a few different angles and no real explanation for why they looked they way they did, but now thanks to this I know it takes very little time to correct that problem. I feel like I've discovered my own personal holy grail but I know it's never that simple.

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 No.6655

>>6643

No I get that, and I'm intrigued because I know the general figure, proportions, ranges of motion, etc, of the body. But I lack the details.

Well that and not defaulting to my usual symbols, and my style having exaggerated proportions, but you get my point.

In fact, your sperging has me intrigued about you. You have a username on some site or chat client?

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 No.6658

File: cdb6e5c0936a501⋯.png (90.14 KB,664x500,166:125,Capture.PNG)

Getting the base colors in, but any advice on getting faces to look more… feminine?

And hows the foreshortening? Its my first real attempt at it

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 No.6659

YouTube embed. Click thumbnail to play.

>>6655

>In fact, your sperging has me intrigued about you.

Oh you; I guess I'm just a little overeager in having found a way to conquer my specific brand of autism.

>You have a username on some site or chat client?

Nope, just this dead bort for the past three years. I'm still not confident enough in my work to publicly humiliate myself with it just yet.

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 No.6663

File: 747d632df33239c⋯.jpg (714.64 KB,1240x1748,310:437,eva_rei_checkoutfaggot2.jpg)

something i was messing around with. nothing too seriously, just a doodle.

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 No.6664

>>6663

not bad, butt I wanna c u get srs nibba.

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 No.6665

>>6658

Foreshortening is almost passable, keep practicing-and use a reference for that hand. Notice how the sleeve hugs the wrist on the opposite arm whereas the foreshortened arm's sleeve has a huge opening, though.

>feminine

I feel like her face might be a little tall and narrow. Make it a little wider and get rid of the bridge of the nose. Maybe that would help but idk lmoa

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 No.6666

File: eda8a993b6b8173⋯.png (90.87 KB,710x879,710:879,wutevr_dem_gril_ninjas_r_c….png)

I try make look asian. Anime not teach how draw cute jap. Why this is?

Now that it's inked and scanned and off the paper, the arms look too long. Oh, well.

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 No.6667

>>6633

Pecs and upper arm look pillow-shaded. Other than that, I like the linework on this piece.

>>6636

Keep going. Do construction.

>>6635

It's hard to make sense of how the teeth work. Where are the teeth on the other side of the mouth?

>>6658

Thumb and first finger are too fat compared to other fingers. Watch the anatomy on the other hand.

>>6666

I really like this one. The left arm (Our left) is narrower than the right arm, but I don't get the impression that either arm is too long. The wrappings on the calves look flat.

>>6637

Ears are odd.

Good to see y'all drawing. Make it.

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 No.6668

>>6667

I was trying to go for a forward light-source, but now I see what you mean about the pillow-shading thing, thanks for pointin it out, boss.

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 No.6671

File: 203823756afe94f⋯.jpg (97.93 KB,736x903,736:903,$_3.jpg)

>>6667

>It's hard to make sense of how the teeth work. Where are the teeth on the other side of the mouth?

That's a mask. The black part inside the teeth isn't an open mouth, it's black fabric wrapping around the person within's face.

It's loosely based off of the way Ogres are handled in japanese mythos, so you wouldn't see the teeth on the other side of the mask.

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 No.6672

File: 2ec23bf744a9e62⋯.png (31.13 KB,674x497,674:497,1235467685785875424255.png)

>>6658

>starting with base color.

Her right hand needs serious rework. Her eye looks really bad anon. You wont make her look more feminine with her eye like that. Hair looks really bland. There so many wrong with this drawing including the lineart. You need more practice on lineart so that you can draw better line quality. Please watch this video https://www.youtube.com/watch?v=gkXz8GArN4M Drawing lineart is not just drawing it clean, there's more depth into it.

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 No.6673

File: a8c3bec984b115d⋯.gif (1.47 MB,353x448,353:448,a8c3bec984b115d6ad99060a63….gif)

>>6666

checked

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 No.6676

File: b694b4b7ae9033d⋯.png (23.73 KB,483x494,483:494,kek.PNG)

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 No.6679

>>6659

Yeah but I am interested in talking to you.

You don't have a discord or something?

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 No.6680

>>6679

alright, alright you got me it's:

*tips fedora*#5884

I'm on right now bruh

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 No.6681

>>6680

Just realized my account "isn't verified". Not sure if I can receive/send friend requests tbh, lmk. I might just make a new account after all.

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 No.6682

File: 15fc9ae7e5c8ef0⋯.png (163.3 KB,596x631,596:631,smoledition.png)

deugh

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 No.6684

>>6682

qt tbqph

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 No.6686

>>6680

>>6681

Either way that username's not working.

Eh it's up to you whether you want to or not.

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 No.6687

File: 1d23b0de2d961a0⋯.jpg (6.9 KB,298x69,298:69,hmm.jpg)

>>6686

Maybe it's case sensitive, mah bad

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 No.6688

>>6687

If that one doesn't work again just let me know and I'll make a new one-I've been planning on doing so for a bit anyway (lost my password and had a joke email in place so I wasn't able to recover it)

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 No.6689

>>6687

Nah, it worked.

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 No.6691

File: 4a6408d8dd55524⋯.jpg (94.21 KB,740x1273,740:1273,Icantdraw1.jpg)

Sorry for potato quality but I don't have my tablet set up and am currently unable to use the scanner.

I want to learn to draw concept art. I'm a mini painter and I want to start designing my own miniatures and sculpting them. Problem is I can't draw to save my life so I thought why not do some quick sketches and have people tell me what tutorials I should start with.

I drew Yoshi, a beetle and some buildings (no ruler). I naturally want to draw a stick figure with joints and then build up from there. The stick figure is a good example of what I mean. I find that comfortable to work up from.

Where do I start to improve lads? I've got 2 months with nothing to do until surgery so I may as well put some effort into learning a new skill. I thought about practicing on my kindle fire 7 but you can't draw a straight line on that so I'm using mechanical pencils, paper and I could use a PC sketching app but I only have gimp installed.

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 No.6692

>>6691

Loomis sounds perfect for you. Fun With A Pencil is a great place to start, but anons new to it sometimes get impatient with "blook" drawing. If that is the case, go ahead and try Figure For All It's Worth. You can always go back to FWAP after a few months when you gain more appreciation for the basics like I did.

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 No.6694

File: ce7e8c5300559a9⋯.png (49.38 KB,454x428,227:214,1498397240357.png)

>>6691

are you a girl by any chance

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 No.6695

>>6691

>have people tell me what tutorials I should start with

How to take good pictures 101 for starters

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 No.6697

File: e55208471f9c30f⋯.jpg (703.36 KB,2051x2438,2051:2438,20171224_182151-1.jpg)

Drew my friend a Naoto pic for Christmas.

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 No.6698

>>6694

Do you see my face in front of the pictures?

>>6695

I can hardly move my lower half at the moment. I have a phone near me I can use to take photos. I don't have much control over this shit other wise.

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 No.6699

File: e6f95ab9c36e588⋯.png (69.45 KB,600x967,600:967,Sparky.png)

>>6667

>I really like this one.

Thanks.

>The left arm (Our left) is narrower than the right arm, but I don't get the impression that either arm is too long. The wrappings on the calves look flat.

Noted. They still fall mid-thigh, just look a little long for the petite build. It was more one of those deals where the character of the piece changes once it's on a screen.

>>6673

Meme Magik makes my wish come true now, right?

>>6691

Learn to break down your comfy stick figures into a few more joints and basic shapes. Everything's joints and basic shapes. Don't let advanced stuff confuse and discourage you before you're ready for it.

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 No.6702

File: 564566d955c7470⋯.png (6.6 MB,2760x4140,2:3,Girl Lounging Out New Back.png)

Hey this guy here >>6207 it's been awhile since I did any work to this. Found few different back references, one semi-accurate pose reference from the hub, and used myself as an attempt to see how my scapula might move if in the same pose. Outside of inevitable anatomy inaccuracies I probably shouldn't have defined the musculature as much as I did unless I decide to make her muscular anyway

Let me know what anatomy, if any, looks off.

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 No.6704

File: 13e6e7a660cb0a1⋯.png (664.03 KB,900x1238,450:619,page 64 (complete).png)

File: 99256b1bf072a1c⋯.png (491.77 KB,800x1127,800:1127,page 20 complete.png)

Forgot to post this, a few days ago.

It's basically a joke page, but I did slip in some stuff that foreshadows later events.

One of which a friend of mine did manage to catch, so it's not really that hard to.

Also point of comparison to the last time I did this joke.

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 No.6707

File: 90af9073a6115d1⋯.png (449.86 KB,500x344,125:86,AAEAAQAAAAAAAAkaAAAAJGM0Nz….png)

>>6704

Hey Charles, good to see you've returned to life.

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 No.6708

File: c4dd6facb1f6f70⋯.png (26.64 KB,300x300,1:1,thumbnail page 64.png)

>>6707

kek

Yeah, though it's more a jab at stuff like that one comic you'll see posted in LOL threads, or B^U

This is the thumbnail for Tapas, for clarity.

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 No.6711

>>6704

As a "joke" page that utterly fails. It's just a huge amount of text. It's not interesting or funny, it's just a wall of text.

Parodying something that is bad doesn't work as a joke just because it's bad. It only works if the badness has some humour built into it you can exploit. For example a bad sonic recolour is funny because of how hard they try and utterly fail to make anything unique. They think they're unique when they're all generic and this lack of self awareness leads to dumber and dumber characters which in turn become funny. The humour is based on laughing at the person creating it rather than the character on their own.

Posting an entire wall of text, which appears to be mostly serious (I didn't read it all, why would I?) isn't funny. It's just you going "let me tell you about my D&D character" and then proceeding to do so. It maybe interesting to YOU but me as an outsider has zero reason to give a fuck.

If you're absolutely set on this form of humour then there's only 2 ways to make it work.

1, The person is super knowledgeable but naive. Think Data in Star trek. He's the smartest guy there is but he doesn't understand basic social interactions. His lack of awareness can turn his intelligence into a joke.

2, you have someone like Data but people simply tell him to shut up when he starts talking to long. Doesn't matter how useful it is or how vital it is that they listen they always tell him to shut up. This always back fires on them but they do it any way and smart guy is left face palming but forced to go along to make sure they don't die from their own stupidity.

As an author you sit in a unique position where you understand what things really mean. If you find the piece of paper saying "The password is 9847" in a game and you know it unlocks the best weapon in the game then you're excited. As someone playing for the first time I just have 4 numbers I have no reason to care about as it will just unlock yet another item cache for ammo and health like the last 10 did. Learn where you sit compared to where your reader sits and work towards their perspective not your own.

tl;dr Walls of text are not funny.

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 No.6712

File: d2fabfcf1f22638⋯.png (402.83 KB,900x768,75:64,for v.png)

File: 6d10d7e35efe05e⋯.png (237.03 KB,900x768,75:64,for v2.png)

Decided to redo a very old drawing

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 No.6713

>>6711

Not him but tl;dr tbh. At least >>6704 was okay in the context of his story and character, your post as a one off is kind of like when someone says "let me tell you about my opinion" and then proceeds to do so heh

Sure it isn't exactly "LOL!" funny but condensing some exposition into a completely inoffensive single page gag is perhaps better than fleshing it out over the course of 8 chapters imho tbqph

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 No.6715

>>6712

>tfw wouldn't know which one came second or first without the filename

I see we're both stagnating, hopefully we'll break out of this purgatory soon fam

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 No.6716

>>6712

The right lacks personality compared to the left one. You lost all sense of style and became generic anime. It's nicely done but it doesn't stand out as something special.

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 No.6718

>>6715

Normally i'd agree but this time you're full of shit

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 No.6719

>>6716

How would I give it more personality

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 No.6720

>>6719

How long is a piece of string?

Look at the jaw shape. Which of these has more personality?

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 No.6722

>>6720

Im not sure what trying to say.

Perhaps you can illustrate an example

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 No.6723

>>6722

I think he's saying to put more effort into your line weight

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 No.6725

>>6722

The left one has a shape to it, you can see her having a cheek, It's a bit more curved, softer, more female.

The right one is generic anime face with thicker eye lashes. You could change the hair and take the point off the eye lashes and turn that face into absolutely any anime character you wanted.

You didn't develop your own style, you just went generic.

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 No.6727

>>6725

I don't get it, it looked okay to me.

If the lineart and face are your biggest complaints then I guess I can rework those but the left image is objectively worse than the right.

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 No.6728

File: 9e0bb1b67441354⋯.jpg (274.62 KB,744x1500,62:125,seedfaces.jpg)

>>6727

I don't think you understand what I'm saying.

The left is more of a sketch but it has personality. You can see a bit of the characters traits with the chubbier cheeks.

The right one I can put any haircut I want on it and it will look right because it doesn't have any uniqueness to it. Gundam SEED has the same problem. Every single one of these characters has the same face but different hair. Maybe you will understand it better with an example.

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 No.6729

>>6718

I'm not saying it to bully but it does look like lateral progress; the second one looks like the same artist tried to clean up an only slightly different drawing a bit. There's nothing that really stands out as being objectively better between the two and in some ways I feel the stumpy original has more appeal than its counterpart. Don't get me wrong, I'm not asserting that you haven't progressed at all necessarily but just that those two pictures don't make the best case for what progress you may have made. There's nothing harder for me personally than looking at something I'd done years ago and realizing I'd probably struggle to recreate it let alone improve it today so I don't get any pleasure out of saying that, either. For what it's worth, neither of them are particularly bad.

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 No.6730

>>6728

Aw I see

>>6729

I made the left drawing quite some time ago I can't remember when, but its objectively bad.

And to claim that you cant seriously tell the difference between the two just came off as disingenuous and a bit trolly sorry

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 No.6731

File: fd4d4e526e1c3cd⋯.png (123.08 KB,721x510,721:510,ClipboardImage.png)

>>6711

And your analysis falls flat because you're actually supposed to skip what Sally says here.

What she says does come into play, but the page isn't intended to be read at all.

I've got the entire story already planned out, and there's more reasons than just "lol I thought it'd be funny" to have her do that.

Reasons that tie into other stuff I've deliberately slipped in.

For example, she has very poor grasp of personal space, and repeatedly puts her hands on Max, even before knowing him at all.

She's also a nervous talker, and talks a lot. Those pages being the exception to the way I handle her dialogue.

But just to keep proving my point, there's really only one thing in there that's important, too, and that's "The King's Game" which, you guessed it, is actually a callback to this panel.

I've been doing this the entire comic, go back to chapter 2 and look at the taxi, then check back a few months from now and you'll see what I'm talking about.

But the biggest thing I'll throw at you in counter is Max.

Max is basically proof you're overanalyzing a one off joke, which again I'll remind you is something intentionally made to be glossed over, as there's nothing new in it and I'm well aware most people *will* gloss over it, since he's deliberately been as laconic as possible.

If I wasn't aware that walls of text aren't funny, or that they were inappropriate, then how would I be able to write a "man of few words?"

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 No.6732

>>6730

It's a sketch. It's not supposed to be perfect. We're going to forgive a few flaws in that style of art. It's one of the strengths of a sketch to see it's flawed previous forms as it's refined.

>>6731

"I wrote something you're not supposed to read"

Then WHY INCLUDE IT? If you don't want me to read it don't offer me the choice to read it. If I see text in a comic that isn't a sign post or a billboard then I assume it's something I need to read.

Your head is stuck up your own asshole so far you think putting words in a text bubble means people shouldn't read them now. WTF happened?

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 No.6733

>>6729

I will say this:

While the addition of superficial details like a smaller mouth or eyes and/or cleaner lines aren't really a sign of progress on their own I hope you understand, nonetheless you did…

Give the DS game console a better sense of solidity

Make the stripes on her sweater better accentuate the sweater's forms to a degree.

So that's not absolutely nothing as I may have inadvertantly implied, and on their own represent improvements.

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 No.6734

File: 4d0460f1e222c5d⋯.png (82.45 KB,396x362,198:181,ClipboardImage.png)

>>6732

Ah so you didn't read my reply.

I was actually about to add to my post how I appreciate the feedback regardless. But clearly I was wrong.

First of all, I don't. That's why the words are behind her, and cropped off at the edges.

Cropping off the edges is an indicator that you're not supposed to hear it all because you can't, and also I'm going to just up and spoil the next page.

It's actually a set up to the next page's punchline.

So not only are they not "in a text bubble" anymore, meaning I recognized this mistake I made earlier, but also there's a clear purpose to it now.

The first time she did this to Max, he shoved her away anxiously, this time he swats her off irritated.

Given Max doesn't have a lot of dialogue, again an important reason for stuff like this as she acts as a contrast, I'm showing progression with him, through smaller actions like that.

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 No.6735

File: e28effbc5583833⋯.png (1.13 MB,860x1236,215:309,ClipboardImage.png)

>>6732

>>6734

Continuing my point.

A direct example illustrating another author making use of the effects of what I'm describing.

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 No.6736

>>6734

>>6735

Sorry to triple post, but I also realized another thing.

I'll recognize in advance that I fucked up in not making these two things one page, but that's also not something you brought up, nor would you probably have brought up.

But if you would have brought it up in response to my first reply?

Yeah I'll concede I made the mistake on that, because I did.

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 No.6737

>>6734

You're sniffing your own farts again.

You're assuming the reader has knowledge they don't have because you as the author does.

The fact that you've now written 3 posts and posted a crappy manga to explain how you think it works means your interface isn't working. If I need a tutorial to read your comic then you fucked up and need to rethink the whole process.

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 No.6738

>>6737

See >>6736

I beg to differ, I was able to preemptively recognize my mistakes, propose how to correct it in the future, and even provide an example of what I intended.

The fact that you say three posts instead of two, clearly shows you're the only one not listening here, when I just called what you'd say, and self corrected before you did.

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 No.6739

>>6737

imho for one you seem to be addressing this issue as if the page itself is completely isolated from the rest of his comic. He probably wouldn't need to explain things to you if you'd read more than the three or four pages he's posted on this board across the past couple of draw threads gnomesaiyan. The point of what he was doing, including the notion of the rant itself being intentionally inscrutable to a degree, wasn't really lost on me.

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 No.6740

>>6737

lol retard

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 No.6741

>>6731

>>6734

>>6735

>>6736

Yea sorry, I meant 4 not 3. I was replying when you posted the 4th one.

>>6738

5

:)

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 No.6742

>>6741

MAXIMUM DAMAGE CONTROL

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 No.6743

Having text extend behind borders (of speech bubbles) is a clear sign a character is rambling and the full dialogue can be ignored. That's a convention that the strange visual medium of comics has built up over the years.

By itself, the page falls a little flat in design and it's not LOL funnay, but in the context of cooling down from the previous fight, it works as a breathing point. (it's also a call-back) Remember, these pages aren't ultimately meant to be read a week or more apart.

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 No.6744

File: 1d9d744600354ee⋯.jpg (79.69 KB,720x720,1:1,le alimony man face.jpg)

P-…please no bully

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 No.6745

>>6742

>Someone points out you're lying

>RESPOND IN LARGE RED TEXT

>>6743

It doesn't work. In or out of context it doesn't work because it's a wall of text. I pointed out the situations where that comedy works. They're very limited and in this case it isn't working.

But hey, another shitty webcomic artist who can't write. At least it's not Megaman sprites these days.

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 No.6746

>>6732

>It's a sketch.

You're assuming it was a sketch was quite flattering. But embarrassingly enough, I considered that a finished piece of art at the time.

Ill work on the image again after work though.

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 No.6747

File: 723b8186a8cc653⋯.png (26.56 KB,507x308,507:308,ClipboardImage.png)

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 No.6748

File: 87e75d56e97e1c5⋯.png (500.2 KB,637x627,637:627,1436316480850.png)

>>6747

>>6745

This is silly.

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 No.6750

File: 803297b8dbfb72c⋯.jpg (532.26 KB,1473x2166,491:722,img000003.jpg)

>>6711

>As a "joke" page that utterly fails. It's just a huge amount of text. It's not interesting or funny, it's just a wall of text.

I agree with this. The page does more for the story than be a joke page, so it's not a complete wash—it lightens the tension after a fight scene and provides a bit of insight into the big girl's character. If I was reading the comic, I wouldn't laugh at these two pages as a joke, I'd just take them as a sincere execution of lightening the tension and providing insight. (The work is otherwise good enough that I wouldn't take them as CAD-style verbal diarrhoea.)

>>6731

>And your analysis falls flat because you're actually supposed to skip what Sally says here.

It's not properly communicated that the reader is supposed to skip this text in the speech bubble. You're expecting the reader to do the opposite of what is done for every other speech bubble. Having her speech cut off by the comic borders is still not enough to communicate that. Each line is still a coherent piece of text that comes across as intended to be read. That example from One Punch Man is not succeeding either, sure it's a joke about him talking too much but people will still read the text in the first frame rather than automatically gloss over it, knowing it has no information content.

This page from Miss Kobayashi's Dragon Maid communicates "stream of consciousness blah blah blah, particulars of content don't matter" pretty well in the second panel. Very short text fragments, not arranged in a logical reading order, varying sizes of words, panel is only a fraction of the page, and most importantly there aren't actually many words in the panel.

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 No.6751

File: 3b27bbceae104de⋯.jpg (4.6 MB,2750x2850,55:57,Moonlight Gathering.jpg)

Tried out some grey-scale markers, they were warm grey, so they were more like shades or purple and pink. Couldn't get it to show up right when scanned in, so I just turned the entire thing black and white.

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 No.6753

File: dd2a959737f221e⋯.png (508.14 KB,725x1290,145:258,cameo style sketch.png)

I didn't see that this is the most recent draw thread. Repostan.

Hey /loomis, critique my doodling please and thanks.

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 No.6754

>>6753

Critiques for doodles are worthless.

Either make an actual drawing or call it an abstract painting or something.

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 No.6755

>>6754

Fair enough. Critique my abstract painting please and thanks.

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 No.6756

File: 12613c9e5dc42e0⋯.png (409.09 KB,618x815,618:815,candle sketch.png)

>>6754

>>6755

A more abstracted one.

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 No.6757

File: 5258ea9f3f5647a⋯.jpg (148.89 KB,1920x3080,48:77,1.jpg)

File: 123682fc481b86b⋯.jpg (52.61 KB,1920x1080,16:9,2.jpg)

File: c9a5a67124d6d8d⋯.jpg (273.48 KB,1920x1093,1920:1093,john-grello-twitch-8-04-20….jpg)

can anybody help me out.

I want to improve my drawings (the 1st & 2nd) to look like this (3rd picture).

but I'm not sure what I should focus on and honestly confused on what to do.

can anybody tell me what I should be doing/books that I should be reading because I really don't know what to do.

please.

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 No.6758

File: d0fd7108866745f⋯.png (175.81 KB,596x631,596:631,line.png)

>>6756

>>6753

I don't agree with the other anon that critiques for doodles are worthless in general but with these particular stylized abstract ones it's hard to give critique. What were you trying to go for, and how well did you execute it? I can't say.

>>6751

I really love your aesthetic.

>>6682

Looking closely, the legs seem a few pixels off-centre (see pic).

>>6697

Keep it up and make it. Your biggest problem here is symbol drawing. Facial features are floating and appear disconnected from each other.

>>6699

Long chest.

>>6702

Her muscles and shoulderblades look too much like overlapping armour plates because the lines don't disappear enough.

>>6757

One-word summary is imbalance. The drawings in the top row in the first pic all look like they're slightly tipping over and need to be rotated a few degrees to be stable. When you flip the image horizontally, do things that looked right suddenly look all fucked up? It's a useful diagnostic.

First pic, middle of bottom row: The thigh/asscheek of the leg that goes away from the viewer looks bigger than the other leg's corresponding part. First pic, rightmost of top row: The shoulders and neck are so far apart that it looks like a frontal view, which is incongruous with the rest of the body. Watch out for proportion and foreshortening errors like these.

Your drawings in the second pic are better than in the first. I suspect the horizon line is a big reason why, because in the first pic some of the perspective is odd (e.g. bottom row, leftmost drawing)

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 No.6759

>>6758

>What were you trying to go for, and how well did you execute it?

That's a pretty good reminder and guideline next time I'm doodling or sketching stuff actually. Looking at them now it might be too abstracted and doesn't have enough concrete-ness and structure to it. Alright thanks.

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 No.6760

>>6759

I think it has aesthetic appeal, moreso than a lot of "legendary" abstract works have honestly, if you recreated that in a physical medium I wouldn't be surprised if you could sell it out of a museum

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 No.6761

File: c3076c6b21c59ed⋯.png (800.31 KB,1084x1674,542:837,akfmka 8.png)

File: 1827db59ed7571c⋯.png (1.06 MB,1300x705,260:141,Study 12 14 17.png)

File: 39c0f2151819271⋯.png (925.88 KB,1207x1765,1207:1765,Study 11 28 17.png)

past like month shit i think

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 No.6762

>>6758

hey 6757 here

first of all nice drawing

yeah I felt that by adding the horizon line did help me with the drawings, and foreshortening is important to keep in mind so thanks for reminding me that.

but do you have anything like an instruction on how to make it better or do i just need to be more observant?

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 No.6763

>>6760

>if you recreated that in a physical medium

I want to do that in the near future, not necessarily those doodles specifically but making a physical version from digital. I find I gravitate towards stuff that has both abstract and concrete. But I should definitely practice some more and improve.

>>6757

As quick gestures they look okay, maybe try adding straight lines to contrast with the S and C curves, but that's just me.

>>6761

I'm really liking that dry brush effect on the b&w portrait study. The ear might need more definition. There's some good looking brushstrokes in there overall tho.

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 No.6764

>>6763

alright man I will try adding the stright lines

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 No.6765

File: 39e6a9d24b457b0⋯.png (342.31 KB,900x768,75:64,for v2.png)

second attempt

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 No.6767

>>6633

>>6751

you got a DA or some shit? Cause I've just been saving your pictures like a creep to look at otherwise..

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 No.6769

>>6765

looking good

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 No.6770

>>6767

https://dunkleshreken.deviantart.com/

Here you are mah nigga. I might start uploading sketches to it as well just to keep a constant flow of content.

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 No.6771

>>6762

That was a redline of another dude's drawing. Not sure what instruction to give. Only thing that comes to mind is to be be less reluctant to place body parts like a shoulder partially or almost entirely behind another body part (e.g. neck or closer shoulder). Yes be more observant.

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 No.6776

>>6699

>>6758

>Long chest.

Is it? Or does the length of the sweater make it look that way?

The shadow on the inner thigh looking like a crotch doesn't help either.

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 No.6784

File: 75aed61b17f6aba⋯.jpg (283.1 KB,2400x1606,1200:803,5250160346_9e9dc540fe_o.jpg)

File: 7b7031eea7f4077⋯.png (310.55 KB,1595x983,1595:983,2017-12-28 leg.png)

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 No.6785

File: b904c54202dd6a1⋯.png (629.11 KB,1190x1462,35:43,ammychristmas.png)

an art trade I did with a friend

>>6758

I wondered if the leg was misplaced during the sketching phase. thanks for redlining it

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 No.6790

>>6712

The one on the left is proportionally drawn better than the one on the right tbh.

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 No.6791

>>6785

cute fam, post your friend's too

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 No.6793

>>6758

>Her muscles and shoulderblades look too much like overlapping armour plates because the lines don't disappear enough.

Thanks for the advice, I'll look into making the muscles disappear more. I'll post progress soon.

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 No.6799

File: 84ae6654379994a⋯.png (93.87 KB,600x989,600:989,snek.png)

I don't even know anymore.

I think I have style dysphoria. :^)

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 No.6800

File: c0d491be05ffffe⋯.png (732.51 KB,1583x990,1583:990,1.png)

finally replaced my hard drive after a crash and this was the first thing i've painted digitally in over a month, it's somewhat satisfying to be back on the medium.

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 No.6801

>>6800

I don't know if that's a furry, if so not really my thing but I'm interested in the background landscape. Especially the dusk or dawn color palette. I have to do more of those as well as a nocturne.

Did you do the color from studying a photo or did you do it from real life? Urban nocturne scenes can have those gorgeous pinks orange and blues.

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 No.6808

>>6799

she looks like she wee'd herself, lad.

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 No.6810

>>6808

M-maybe she did.

Yeah, I knew I screwed up that spot black as soon as I did it. My inking / texturing gets too heavy.

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 No.6812

File: 7e908ea26d50e06⋯.png (802.14 KB,851x1278,851:1278,1.png)

File: a7ed1b4f409e50b⋯.jpg (1.33 MB,1333x2000,1333:2000,2.jpg)

hello

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 No.6822

>>6812

Your subject looks more female in the painting than the photo.

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 No.6826

>>6822

I was about to say that. My guess is the fuller lips and slender neck. The bigger chest might have a play too but it's not what I first focused on.

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 No.6831

File: f02f683683e9002⋯.png (447.26 KB,900x1238,450:619,page 65 (complete).png)

Last page of the chapter.

No page next week, next page is the week after that.

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 No.6832

File: 38523e6dad5f434⋯.png (488.13 KB,940x695,188:139,kangaroo.PNG)

This is what a kangaroo looks like, right?

I think it is.

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 No.6833

>>6832

>This is what a kangaroo looks like, right?

>I think it is.

I'm going to go ahead and say yes. It's almost Francis Bacony in it's kangarooness.

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 No.6834

>>6832

I didn't know Proko browses here.

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 No.6835

File: 214e5c73e2aa14c⋯.png (98.23 KB,700x919,700:919,twins_questionmark.png)

Pop-tarts.

>>6831

Thumbs up on another chapter finished. dem cute Sally faces

>>6832

Whoa. You draw that from imagination, brah?

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 No.6836

File: b46063eb577e7b7⋯.jpg (664.44 KB,1000x1649,1000:1649,The Man.jpg)

Took a break from doing inkings, did a graphite drawing as a change of pace.

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 No.6837

>>6801

guess it counts as furry. colors were studied from a photo, though i don't have said photo anymore, perhaps i could hunt around for it and post it sometime. one day i hope to be proficient at coloring.

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 No.6838

File: 85cd6b90caeca92⋯.png (Spoiler Image,1.14 MB,1500x1200,5:4,Orc Finished.png)

Just got my first tablet a couple of days ago (no more mouse + mspaint for me!) and this is what I did…. for a friend so no homo *wink wink* I had no fuckin' idea what to do with the background so that's why it is like it is.

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 No.6839

File: f062a432946a405⋯.png (460.96 KB,537x598,537:598,8d7.png)

>>6790

this isnt funny anymore

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 No.6841

File: 5ef316f9a622ae2⋯.jpg (30.9 KB,500x372,125:93,me rn.jpg)

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 No.6842

>>6839

I genuinely do like the left more

It's got more personality

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 No.6845

File: df1937c37b9815e⋯.png (1.99 MB,2754x2250,153:125,Max model sheet (annotated….png)

File: b12f4c3af67c90f⋯.png (1.19 MB,2754x2250,153:125,Max model sheet (shrink).png)

File: 1bcee1753073f8a⋯.png (319.66 KB,970x1588,485:794,Max model (white).png)

File: da957c6d235b8e4⋯.png (552.61 KB,800x600,4:3,happy fat beagle.png)

>this took me around five god damned hours to do

I don't care, I needed to be damn sure I was accurate, and nailed the details I want my stupid ass to remember, down the line.

And it was worth it, because now, instead of pulling up past pages to recall details I forgot, I can just keep this image open.

>mfw Sally's has even more autism I'll need to draw

Jesus christ, I just had to actually put the work and research into character designs, didn't I?

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 No.6846

>>6751

>>6633

>>6836

It looks very good. It sort of reminds of Junju Ito's, Miura's, or Bosch's art, but not quite.

By the way, how do you get your stuff to look so clean when digitized? Whether I scan them or take photos, I can't quite get rid off of erased pencil traces from my drawings. Do you need a specific kind of scanner/camera? Do you spend a lot of time in Photoshop cleaning your work? Do you use non-photo pencils? Do you just go with inks or soft graphite right away?

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 No.6847

File: c5e9252985babdc⋯.jpg (228.06 KB,914x725,914:725,divineinspiration.JPG)

>>6846

Ezcuse myt typing, I'm drunk as fuck. But to answer your questiopns: I get my stuff looking clean by messing with the brightness and contrast on it until it has the right balance between the two. You don't really need anything specific to do it in, I do it all in either paint.net or gimp if I'm feeling fancy. I usually do a sketch in graphite and ink it over, but in the case of the graphite drawings I do a sketch and then pick at the sketch until it's rendered to satisfaction.

Pic is a self-portrait I did with some grey-scale markers awhile ago.

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 No.6848

>>6835

That front girl's left leg is weird with that one extra line coming out below the kneecap. Are you the same guy as >>6799 and >>6666 ? The wrist joints of your characters seem to be hyper flexible.

>>6838

This drawing is very flat. The tree trunk on the right doesn't look curved, the bottom orc's left arm is short, and the right forearm goes straight down instead of going towards the viewer from the shoulder. It's most apparent in how his chest and abdomen look 2x or 3x as long as what is anatomically correct because those parts are oriented down instead of along the line of sight of the viewer. With more attention to line control and placement, some of this could be fixed (e.g. the handle and lid of the urn, the tree bark) but the majority of your effort should be directed towards construction.

>>6845

Cool, looking forward to Sally's one.

>>6847

Punch-drunk.

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 No.6849

File: 0223420c12f85a2⋯.jpg (Spoiler Image,6.66 KB,368x341,368:341,untitled.JPG)

>>6848

(orc picture guy here) Fuggggggggg, thats what was throwing me off about it, he's got a god damned Gumby abdomen

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 No.6853

File: 9e1004412551944⋯.png (66.23 KB,600x1052,150:263,needles.png)

Last one of the set. Got that sketchbook finished before new [Current Year] like I wanted. (Small victories.)

>>6848

>That front girl's left leg is weird with that one extra line coming out below the kneecap.

You mean from behind and down? Yeah, I'm shit.

>The wrist joints of your characters seem to be hyper flexible.

<He doesn't have wrists that bend past 90 degrees

<How sad

I'll keep it in mind.

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 No.6857

File: f13a8355916a774⋯.jpg (1.75 MB,1000x1600,5:8,New canva88s.jpg)

I dont know what Im doing. I really dont know what Im doing with soft brushes. How do I color using soft brushes?

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 No.6858

>>6857

You did a pretty good job with that elbow anon. It's all about soft and hard edges of color and value

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 No.6863

>>6857

>I really dont know what Im doing with soft brushes. How do I color using soft brushes?

Mix soft brushstrokes with hard brushstrokes as necessary.

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 No.6864

>>6857

You use soft brush when there's a level of gradient color in your drawing. This happens when soft light exposure exist. There's nothing wrong on how you applied it though. It just give you a certain effect on your drawing where it looks realistic with soft light exposure. What matter most is how you apply the color into your drawing, and of course the logic of light source projection is also important. Make sure don't screw that up.

Speaking of color, it looks kind of dull in your drawing. Give it some more light exposure so that it looks more vibrant. Because of the dull color, the soft light doesn't have much appeal in your drawing. Other than that, you need more practice on your figure pose dynamic and composition.

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 No.6885

>>6838

Are you the same guy who drew the futa and burping autism in the previous thread?

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 No.6886

>>6864

>Speaking of color, it looks kind of dull in your drawing. Give it some more light exposure so that it looks more vibrant

This is something that Im aware of and struggle with. When I try to work more contrast in it starts looking either muddy or the colors look wrong together - I dont know why because I think that my color picks work when doing toon shading.

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 No.6901

>>6886

Try using a weird, 2 tone, palette, like blue and pink, and drawing something with form.

What this is is high contrast, but it'll force you to think more if you avoid using the standard black and white.

Likewise you can add in more colors, to get really wild.

Basically what I've heard is that if you learn how to reasonably control the extremes, you can then pull it back to more reasonable stuff.

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 No.6903

File: afae569d0d79cdb⋯.png (3.75 MB,2904x1946,1452:973,Untitled-161.png)

File: d242e86d813bfe7⋯.png (849.21 KB,1400x1367,1400:1367,Untitled-160.png)

File: f7e03791210b64e⋯.png (227.82 KB,770x1331,70:121,Untitled-159.png)

Just messing around with some designs and color schemes.

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 No.6909

>>6885

Nah, I did do the Orc, Conan, Skullface girl and medieval pugs on the header image tho.

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 No.6911

File: 96d3f93739f38e9⋯.jpg (247.96 KB,751x1075,751:1075,celia undies .jpg)

I have to be active in this board.

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 No.6912

>>6911

The panties squeezing her. HNNNNNGGG

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 No.6914

>>6838

well uh that sure is….something

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 No.6916

>>6903

Nice Magali.

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 No.6917

File: 1e1146af0a6427e⋯.jpg (3.64 MB,2500x3441,2500:3441,And then I met him.jpg)

Got a guy who wants me to do illustrations for a book he's writing. I might finally be able to start making money off of this.

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 No.6918

YouTube embed. Click thumbnail to play.

>>6917

>might

No, you will or you won't do it.

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 No.6919

>>6918

go back to twitter you bee fucker

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 No.6920

>>6918

He already agreed to pay me, so far he only wants sketches to get a feel, but he's paying me for those too.

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 No.6921

>>6919

I've been spamming this video across multiple boards for at least two years and I have to say I haven't the first fuckin' clue as tonwhat you're talking about

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 No.6925

>>6921

only person I've ever seen spamming it was maldraw when he starts shilling his shitty fucking webcomic

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 No.6927

>>6925

I'm glad to say I'm not that guy. Some of his stuff has a weird appeal to it despite how amateur it is but it's sad how little he's improved. Last I've seen he's just been doing nothing but posting politics shit on twitter (to his legions of bot followers)

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 No.6928

>>6927

He posts his shit on /pol/ pretty frequently, and just calls you a "nigger lover" if you don't suck his dick.

I'm half convinced he isn't even human, given how ridiculous his responses are.

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 No.6936

>>6928

Maldraw is just aggressively autistic, and its really obvious when he's posting so you can tell when its him.

He shills his shitty comic whenever he manages to grab a new IP but lately he's been disillusioned with drawing and claimed to have given up on it.

Good riddance all I can say.

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 No.6955

I like seeing the various pieces here and recognising the regulars and sometimes the semi-regulars. Good work lads.

>>6853

Upper part of her left arm looks short.

The splash of saturated red in a big mass of less saturated blue is interesting but it looks weird when it's only the one accessory. What if she had lipstick and shoes that matched, so that there were multiple points for the eye to rest on while looking at the picture?

>>6903

Now these are damn cute. I love the colours you used. There's something odd about the nipples in the first pic but I can't put my finger on what exactly. It might be the placement, or the sharpness of the edge, or the size difference.

>>6911

What's going on in the area where her buttcheek meets her thigh on her left leg?

>>6917

Is the dude's right arm pointing down or is it supposed to be going towards the viewer a bit? It's hard to tell. The part where the blood/tendrils meeting the robe under the armpit is a bit vague, as the values are really similar. The oranges don't appear to change size even as they vary in distance from the viewer.

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 No.6963

File: 4370b157180352c⋯.jpg (382.2 KB,1075x1518,1075:1518,ochaco selfie-.jpg)

File: 7f311190761592a⋯.jpg (431.57 KB,746x1075,746:1075,mistyassvar-.jpg)

>>6955

An over-exagerated buttcheek/thigh union, i think.

Does it look wrong?

Made two more in that style.

I'm beginning to like it.

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 No.6975

File: 19fda0c91e1ff00⋯.png (Spoiler Image,63.69 KB,487x433,487:433,isitanose.png)

>>6955

>What if she had lipstick and shoes that matched, so that there were multiple points for the eye to rest on while looking at the picture?

Oh, I absolutely agree. If I was going for a "finished" piece I would've done just that. I tend to drop a color layer over pencil sketches and line work before posting so it's not just boring greys. The red pouch was necessary here, though.

>>6963

>Does it look wrong?

Naw, it looks okay to me. These two look even more okay. wew

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 No.6976

File: 3ca75068264574c⋯.png (2.37 MB,1499x1833,1499:1833,Untitled-167.png)

File: a40e4f3dc0532e9⋯.png (1.13 MB,1699x1249,1699:1249,Untitled-165-r.png)

>>6955

>There's something odd about the nipples in the first pic but I can't put my finger on what exactly. It might be the placement, or the sharpness of the edge, or the size difference.

I always i've been bad with nipples, maybe i should study more or see more tutorials, i always slack off in this part.

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 No.6977

File: 66a30a0d3d1c2ee⋯.jpg (61.05 KB,734x426,367:213,20180108_223406-1-734x426.jpg)

I've got a character line up of a comic I plan to make, but I haven't worked on it since the week of Christmas.

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 No.6978

>>6847

Thank you anon. That's pretty much what I do already. I guess I just need to make my preliminary lines lighter, be more attentive when erasing, and plan out my work better. I am also gonna try non-photo pencils and see if they help.

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 No.6979

File: db3d260272bb061⋯.jpg (146.63 KB,800x600,4:3,5-1-01.jpg)

>>6978

>>6847

Forgot to add that self-portrait looks very good. Thing besides you and around your neck kind of reminds me of Oedious Chalice from VtM:B

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 No.6980

File: d63696ed6244ac1⋯.jpg (579.02 KB,823x1000,823:1000,REDRAWOC1.jpg)

Had a request from a friend to redraw their chatmates' OC as some exercise. Was trying out pirated Sketchbook's features with this and it's not exactly bad, but they do lack a lot of features like clipping and shit.

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 No.6982

File: e4dfcde81fd4f44⋯.gif (1.25 MB,900x600,3:2,Bounce2.gif)

Attempt at a unorthodox bounce. Not really sure how settling works yet even though you'd think it'd be self explanatory.

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 No.6983

>>6980

Looks like two different characters tbh, keep practicing!

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 No.6986

File: 30882ff610f819c⋯.jpg (1.95 MB,1499x1833,1499:1833,gasdg.jpg)

>>6976

I think nipples look kinda off because they are treated with the same lineweight and linecolor as the rest of the drawing.

Be more delicate in what you want to be felt as delicate, and be harsh in the parts you want to be felt as harsh.

Also you can try and put some faint redish tones on the skin in determinate places, very faintly, but it will make the flesh feel more lively.

I used different colors for the nipples, but you can do it with the same black color too, just make the brush smaller and draw them with a bit of care, they should look better just with that.

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 No.6991

File: 3870acf211f2852⋯.png (21.46 KB,500x441,500:441,1467082645197.png)

>>6977

Tell me more.

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 No.7002

File: 59346e5ee0f4ec3⋯.png (1.61 MB,2316x937,2316:937,Untitled-171.png)

>>6986

I see, made some new ones using your advices, see if like some.

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 No.7003

>>7002

Much better. Good work

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 No.7005

File: 858c386889e5d08⋯.jpg (21.05 KB,266x285,14:15,1318342938180.jpg)

>>7003

Thanks.

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 No.7008

>>7002

Improvement acquired.

Much better famalama.

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 No.7009

>>6991

At the moment, it is a coming of age story about a lethargic homeless girl tucked within an action thriller about a city being falling apart from political insanity and superpowered human chaos.

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 No.7010

File: 4763237bcfeb337⋯.jpg (501.04 KB,974x824,487:412,REDRAWOC3.jpg)

Another attempts on a redraw/redesign, this time from a very horrible tumblrina artist.

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 No.7011

File: 1c129cd71b162e3⋯.jpg (496.58 KB,974x824,487:412,REDRAWOC2.jpg)

Fixed version. Layer problems.

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 No.7013

File: e95021f5701c5dd⋯.gif (2.18 MB,1500x1100,15:11,Bounce3.gif)

File: 33dff6f0596d9e0⋯.gif (2.4 MB,1500x1100,15:11,Bounce3-2.gif)

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 No.7016

File: a02eda18889894b⋯.gif (285.98 KB,1024x768,4:3,VBounce.gif)

File: 08d16cc81d481f1⋯.gif (514.36 KB,1024x768,4:3,VBounce2.gif)

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 No.7017

File: 84f47c180546d11⋯.gif (145.36 KB,1024x768,4:3,Untitled.gif)

No timing chart this time, just seeing if I remember the process without it

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 No.7018

File: 65ab124f61173c2⋯.png (592.92 KB,1825x716,1825:716,Untitled-107.png)

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 No.7022

>>7018

damb

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 No.7023

File: 36ee184a342850d⋯.png (2.32 MB,2623x2534,2623:2534,Untitled-173.png)

>>7018

I put more work in my favorite one.

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 No.7024

YouTube embed. Click thumbnail to play.

>>7023

Might be an opportunity to push your rendering further if it's something you seldom do.

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 No.7025

File: 6e4c780c7dbdf0c⋯.gif (510.14 KB,1024x768,4:3,Untitled.gif)

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 No.7026

>> 7024

The thing i do the most is redering just to hide most of my mistakes because i'm somewhat decent at it, all those skecths i did it's because i don't do this very often, so i'm trying to get out of my comfort zone doing more lines and more intresting poses in perspective. I just did the redering in the other drawing because i really like to do this shit, god knows why.

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 No.7036

File: 8ba9a42bb65bafe⋯.png (3.69 MB,3983x3861,3983:3861,Untitled-174.png)

Some sketches that I'm doing training for a small comic I'm planning to do. I really suck ass at battle particles, anyone with some good advice?

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 No.7037

>>7036

>tfw no clops gf

All I can really say is that looking at Marvel/DC comics and manga directly is probably your best bet.

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 No.7040

File: 5852cd2f2f58a27⋯.png (499.45 KB,750x1000,3:4,jakkie sk pg c.png)

File: 8ba33e3f56227b2⋯.png (412.78 KB,750x1000,3:4,Warrior Queen Jakkie c.png)

Did some pictures of an asmr artist I like's Vtm Gangrel character

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 No.7042

File: 2feda3e231579ec⋯.gif (63.8 KB,1024x768,4:3,VB2.gif)

File: 98326cabc861032⋯.gif (101.35 KB,1024x768,4:3,VB3.gif)

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 No.7043

>>7042

Just realized I probably shouldn't shit up the drawing thread with so many pictures of my BALLS; please excuse me

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 No.7044

>>7040

>barbarian catgirl ASMR

That's a pretty interesting concept.

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 No.7049

>>7044

Wellllll, its catgirl asmr anyway.. and she does end up blood splattered ina video at least. Her being a swole warrior woman was me projecting my own tastes onto her.

https://www.youtube.com/playlist?list=PL6AbHP3JAjpbkW2baqPvt0OngOELVz01c

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 No.7052

>>7043

Fuck off and post your balls you triple nigger.

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 No.7053

File: a990349c8e56ae1⋯.png (175.41 KB,397x402,397:402,WE.png)

>>7052

The first animation thread got nuked way back when 8ddit was fuckin' up so now's as good a time as any to get a new one did I figure. I don't want to nuke this thread past the post limit in a week these things.

If you wanna see my nigger balls you know where to find 'em. I hope you guys aren't shy about posting a few of your own.

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 No.7060

File: 6952dfb37f35c88⋯.jpg (34.38 KB,685x497,685:497,goqVD0S.jpg)

If anyone is looking for something to draw I request your interpretation of this important image. I'll post one that I did later, I dont want to influence you with my vision of it.

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 No.7061

File: 13f091036e78fa1⋯.png (180.13 KB,500x284,125:71,gamerfood.png)

>>7060

I request that u stop eating like a noob and you git gud fgt

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 No.7066

File: 136f9952af1ef0a⋯.png (316.98 KB,800x1000,4:5,Angela Retro.png)

File: b0be8c4422ba033⋯.png (325.92 KB,800x600,4:3,jakkie angela hangout.png)

File: 886725ac8efce2b⋯.png (424.8 KB,1000x1000,1:1,Xryaya.png)

Some more fan art of that asmr gal's characters

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 No.7067

File: 44603041dc7872b⋯.png (310.85 KB,900x1238,450:619,cover (complete).png)

Chapter IV up today.

For some mild background context, these are the city limits. They're far from a "no man's land," but nobody really lives there due to lack of developement towards Excaliburgh's walls.

As for the Game, it's a pretty generic, low level Game, but I think you'll enjoy seeing how it moves/emotes.

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 No.7068

>>7067

What's that cute furburger thing?

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 No.7070

File: c94646f246cf0dc⋯.png (272.21 KB,800x1127,800:1127,page 31_001 (complete).png)

File: b39f4f249c6b748⋯.png (249.72 KB,800x1127,800:1127,page 32 (complete).png)

File: 27917ae29f555b6⋯.png (63.06 KB,654x395,654:395,concept art.png)

>>7068

A Game.

We encountered one way back on in chapter 1.

They're basically Excaliburgh's equivalent to rats and pigeons, ie "pests."

And the place Max works at is centered around exterminating them.

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 No.7074

File: 24d294bee08978a⋯.jpg (202.03 KB,749x1049,749:1049,robot_waifu_factory_3.jpg)

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 No.7075

>>7066

Your faces lack structure, dude. Look into Reilly/Loomis

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 No.7082

>>7075

Learning? Work? I didn't become a neet for this!

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 No.7085

>>7082

If you're just out of highschool or even yet to graduate I'd suggest a part time job (20hr a week tops) just so you can afford the best equipment, materials and perhaps attend local classes. Don't be like me and work two jobs until you're 30 like an idiot-but don't be such a recluse that you have to settle for inadequate equipment and a substandard education either

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 No.7086

>>7085

I'd say that a part time that's just enough to support yourself, while you work on what you actually care about, is pretty much ideal.

Though it's also not really very good for the longterm, unless you think your material is marketable.

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 No.7088

File: 9b3db90d90f300f⋯.jpg (9.99 KB,204x247,204:247,le double entendre face.jpg)

>>7086

Yeah, you're right. It's not sustainable long term, but I more meant with regards to someone who may still be living with their parents and whose parents are also supportive of their goals. If you're living on your own or even with roommates, regrettably, you're probably going to need a full time job of some sort (unless you live like a spartan which is perhaps more doable than you think).

If you're a well-endowed (not like that) NEET that has access to whatever he wants one way or another that's the best case scenario of course, but for the rest of us I think the most we can hope for is a job that's conducive to our development.

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 No.7097

>tfw been over a week since I last talked about other peoples' drawings

>>6963

These two are better, though I think the line on the first girl's right tit is too thick.

>>6976

I like the chrome leggings and hair on the second pic. In your later post >>7002 the nipples are improved. The creases in skin where two parts join tend to look weird, as they're not being consistently shaded with the same strength. E.g. look at the leftmost girl with the smallest tits, her pubic mound has a strong "V" but the girl next to her doesn't. In other cases there are inconsistencies within the same character, e.g. the cleavage of the girl with the largest breasts compared to her genital area. As >>7024 says, keep rendering.

>>6977

Good range of silhouettes. That girl on the very left is slouching/leaning a lot. If you flip the image horizontally, does anything jump out at you?

>>6980

Hand placement is strange here, doesn't look three dimensional at all and it's hard to tell if the hands are supposed to be gripping what's below them or not.

>>6982

Third and fifth bounce feel too floaty. This one >>7017 also.

>>7011

Good work. Be careful with the gaze—you can see the whites above the pupil on one eye but not the other.

>>7036

Cool sketches. Something's bugging me about the legs of the cyclops girl. Her hips seem to be somewhat disconnected from where the legs begin, in the sense that both legs are a few pixels to the left of where they should be.

>>7040

Breasts at the bottom of the first pic are too wide, like they're being pulled up and out by something invisible. The shading needs to be developed more, as too much of it merely follows creases in the skin and clothes (also seen in >>7066).

>>7067

It's bothering me that the edges (both outside and inside) of the grass closest to the viewer are so round. The uniform grey backdrops and the chains in the second image of >>7070 also bothers me because it's below your usual quality.

>>7074

My favourite is snake hat girl. Afro up top looks like a crossdressing man and I can't say why. The ears are big, but it could also be the brows, or maybe the image resolution's just too small.

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 No.7100

File: c2fda8b58e66839⋯.png (Spoiler Image,198.89 KB,842x492,421:246,cow device 2.png)

File: b1555cf542f90df⋯.jpg (Spoiler Image,64.72 KB,589x468,589:468,NB-pasiphae-1 (1).jpg)

Wanted to make something similiar to the Breeding of Pasiphae.

still obvious wip

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 No.7101

File: 999ca932d0552ac⋯.jpg (Spoiler Image,55.45 KB,736x554,368:277,895fa816bf1e804966e56a08d5….jpg)

File: ff06e13894ee2d7⋯.jpg (Spoiler Image,22.2 KB,300x400,3:4,127042_pasiphae-in-cow.jpg)

File: 48c30f8aaa3efa6⋯.jpg (Spoiler Image,34.46 KB,300x400,3:4,127044_pasiphae-in-cow.jpg)

File: 55927df0d792782⋯.jpg (Spoiler Image,24.21 KB,300x420,5:7,070111115614_l.jpg)

>>7100

these reference images too me forever to find but they were just what I needed

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 No.7103

>>7100

Anon, that lady has a huge dick!

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 No.7104

>>7097

I think it makes sense that the chains and backgrounds in >>7070 are "below his usual quality" because that page is actually a few months old iirc.

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 No.7107

>>7103

It gets bigger when you pull on it

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 No.7108

>>7100

>>7101

Dude, I get you want to share your work and all, but please don't come here with your weird fetish art. It's just kinda gross and makes people feel awkward to be posting in the thread. You should either post it on other boards more suited for it or keep it to yourself.

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 No.7110

>>7109

Maybe a porn thread would be more appropriate though, I don't know. There's just not very many people using art boards on 8gag to begin with.

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 No.7111

File: d81240dd677ab14⋯.png (Spoiler Image,255.33 KB,2000x2000,1:1,580b57fcd9996e24bc43c4c2.png)

>>7108

>tfw I get kink shamed here as well

I thought you guys were different

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 No.7112

>>7111

For the record I agree with him that it's pretty gay or whatever and you should try and stop being such a gay gaylord for both your sake and that of our lord and savior, Jesus Christ. However, I guess after how-ever-many [current year]s on 4chan I'm pretty well desensitized by now so I try and be as objective as possible.

>that pic

Oh don't be sad

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 No.7113

File: 11bb86cca58ecb2⋯.jpg (Spoiler Image,34.01 KB,300x337,300:337,1503238468163.jpg)

>>7112

ill try to contain myself so I wont scare you bottle sucking babies in the future

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 No.7114

>>7113

>babies

Rude

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 No.7116

>>7097

>Afro up top looks like a crossdressing man and I can't say why. The ears are big, but it could also be the brows, or maybe the image resolution's just too small.

Her extreme height, beady pupils, and over done make-up don't help either.

(Also, she's in a different, almost fish-eyed perspective, which makes her stand out odd from the rest of the lineup.)

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 No.7117

File: 269bd7b92a200dd⋯.png (572.35 KB,1107x1344,369:448,Untitled-175.png)

>>7097

> he creases in skin where two parts join tend to look weird, as they're not being consistently as they're not being consistently shaded with the same strength

I was trying to achieve different biotypes in each body, but if it looks weird in some i think i failed.

>Cool sketches. Something's bugging me about the legs of the cyclops girl. Her hips seem to be somewhat disconnected from where the legs begin,

Yeah, I guess I fucked the perspective and end up doing her legs to big, maybe that's why it look so weird.

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 No.7121

>>7111 (nice)

At least you don't draw inflation or some other high octane autistic fetish.

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 No.7128

>>7108

Nigger grow a fucking pair.

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 No.7129

>>7113

>people not wanting to see your autistic shit is being a baby

wew lad

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 No.7133

>>7129

shut up or ill whip you boi

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 No.7134

>>7128

This tbh fam

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 No.7135

>>7129

That's why he spoilered it tho, wasn't that nice of him? See, degenerates aren't all bad!

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 No.7140

File: 674e6bf8fec21db⋯.jpg (129.16 KB,973x752,973:752,Kefla.jpg)

How's she looking so far lads?

Reckon I should do a realistic looking version for the face or stick to animu style?

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 No.7141

>>7140

The part where her bicep overlaps her hand looks off because of how it compresses into such a thin thing. It looks like a piece of taffy or something my nig. It also looks like her HEAVING BREASTS should be overlapping her arms just a bit as well.

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 No.7143

>>7141

I getchu fam, I'll work on it tomorrow though.

How's her stomach area + abs looking?

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 No.7144

>>7143

Okay as far as I can tell

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 No.7145

File: a17304f88e79a23⋯.jpg (62.01 KB,640x432,40:27,not this one you fucking i….jpg)

>>7097

>>7097

>It's bothering me that the edges (both outside and inside) of the grass closest to the viewer are so round

I'll keep that in mind. Since looking at them that's something I overlooked, when inking. The level of detail is fine, given the time I have to get shit done each week, and to avoid fucking up how things look, but the rounded corners do look off.

>The uniform grey backdrops and the chains in the second image of >>7070 (You) also bothers me because it's below your usual quality.

pic related

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 No.7150

File: 2e008babbd6a87b⋯.jpg (118.84 KB,970x750,97:75,Kefla.jpg)

>>7140

>>7141

>>7144

How's it looking now?

Not really sure on how to get the "tits overlapping arms" look.

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 No.7152

>>7100

Stomach and ribs of the dickgirl look thin in contrast to the big thigh.

>>7117

Good work, keep sharpening the edges

>>7150

Wrist looks better now, appropriately bony.

>Not really sure on how to get the "tits overlapping arms" look.

Just cover the forearms with the tits. It seems like you're trying to have your cake and eat it too, in the sense that you want folded arms with the golden armbands prominent to convey the character's toughness while also wanting big, pushed-up tits front and centre for the lewd factor.

With tits that big, they might peek out the neck of the clothing.

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 No.7153

File: efedb41130f1251⋯.png (Spoiler Image,66.88 KB,485x335,97:67,tumblr_mbtdioUZ3Q1rs9b51o1….png)

>>7152

>Stomach and ribs of the dickgirl look thin in contrast to the big thigh.

I think I see what you mean…

I'll try to fix that later

>>7135

Of course I did. I had the forethought and consideration to do so because im well aware that the subject matter would not be to everyone's taste. You guy's are overreacting.

Jokes aside though, If you hit that image knowing there could be something "gross" hiding behind that question mark then I can't really be blamed for it now can I

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 No.7154

File: debe9673fa69fab⋯.jpg (121.97 KB,973x752,973:752,Kefla.jpg)

>>7152

How about now?

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 No.7159

File: b1d8227fa329e08⋯.png (516.33 KB,973x752,973:752,ClipboardImage.png)

>>7154

She seems to be lacking her ulnar, and the compression bending your wrist that way does, but in general your struggle is rooted in how off model and disproportionate you have her.

The main thing is how you've got her wider than she is even in a front on view, but her head and neck are fine, so you're unable to connect things in a way that looks right.

A bit of fucking around with the lasso, and transform, tools, netted me this.

And even without redlining the wrist, I'm sure you can see what I mean.

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 No.7163

>>7159

>The main thing is how you've got her wider than she is

This is gonna sound like a dodge but I was actually trying to make her bigger/swoler than she is on model.

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 No.7165

>>7159

I think you improved the proportions (she is too wide to be considered feminine) and her arm did look a little long as consequence. However, you think he should tone down her tiddies? We, the people, say no.

>lacking her ulnar

huh

>>7163

He's made a point or two, it's up to you if you want to follow them or not, of course.

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 No.7167

>>7165

>He's made a point or two

Yeah I know, just thought it was important in case it affected any other point.

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 No.7172

File: aaac2e1faf661a3⋯.png (160.14 KB,677x880,677:880,Capture.PNG)

>>7163

>>7167

It's up to you, but like the other guy said, she's too wide to be feminine in your's.

Increasing musculature doesn't magically make your ribcage basically a head wider.

This picture isn't mine, but I at least think he did a good job of drawing a thick muscley woman, who still mentally registers as "female."

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 No.7176

File: d236dca1fc0b43d⋯.png (135.08 KB,499x864,499:864,Capture.PNG)

>>7163

The guy who drew >>7172 here. It's tricky business, making the broad frame look feminine. As much as I have practiced this stuff, I still find it a challenge.

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 No.7212

>>7176

>>7172

I see what you're getting at.

Time to work my magic… Ha… ha… ;_;

also

>tfw no orc woman to wrestle and dominate

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 No.7228

File: d3b8fb971b34d69⋯.jpg (36.77 KB,680x632,85:79,Kefla.jpg)

>>7176

>>7172

>>7159

Has my magic worked?

pls say yes

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 No.7230

File: f90a14372d5c74c⋯.png (369.41 KB,900x1238,450:619,page 66 (complete).png)

Chapter 4's starting up again.

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 No.7232

>>7230

Forgot to say this, but there's two things here that are going to be critically important later.

One of which you've seen, one of which is new.

I can't say what they are, or why, but they're there.

>>7228

Not particularly. Her pelvis has shrunken even more, and her torso has become even broader. I get you want her to look jacked, but there's a limit to it, and I think you should look into proportions a bit.

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 No.7233

File: a7f45cef78f502e⋯.png (417.65 KB,819x809,819:809,Capture.PNG)

>>7228

I afraid you've missed the mark.

Here's my pass on your pose. Take note of the particular changes I've made.

Most importantly, >>7232 was on the mark about her pelvis; "feminine proportions" calls for you to have accentuate the hips relative to the span of the shoulders. Reducing muscle definition and relying on communicating strength through sheer bulk is also a good idea.

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 No.7237

>>7228

Sorry bud, still off. Her tits look like slabs of marble which is kind of hot but not natural looking. Also you have her deltoid overlapping her trapezius on our right in the front when it should be kind of "inserted" into it. Keep workin'!

>>7230

Scary teefs, I like her cute "now listen here you little shit" pose, pretty sure you'd posted it before at some point. When you make a panel I take it you draw the images individually and just crop and free-transform them to size, right? Or is it just circumstantial?

>>7233

Still too wide at the shoulders tbh. In fairness to both of you this is a deceptively tough pose to get right, especially when you're tossing some bomb-ass titties into the mix. Definitely look at some references.

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Post last edited at

 No.7238

File: a644d4df7d4ac49⋯.png (166.77 KB,615x554,615:554,Capture.PNG)

>>7237

You're right in that she's broader at the shoulder than "ideal", certainly. As I said, it's a challenging balance to strike. I tend to draw "broader than proportional" shoulders and emphasize the bust to offset it, but I recognize that's not the most correct way to do it.

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 No.7239

File: ffcd27fc5f9280a⋯.jpg (59.2 KB,973x757,973:757,Kefla.jpg)

>>7237

>>7233

>>7238

Getting closer to swallowing a bullet at this point.

Just kidding… Yeah, just kidding.

Ha…

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 No.7240

File: 01a4c11027ea0e5⋯.png (364.71 KB,764x856,191:214,Capture.PNG)

>>7239

Hey, don't sweat it mate. Take it from somebody who hates and stresses about making mistakes: don't. Mistakes are just opportunities to learn and grow.

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 No.7241

>>7239

>tfw I read it

Why I oughta'!

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 No.7242

>>7240

>>7241

>Hey, don't sweat it mate.

No, and you can't stop me. Reee

Anyway how's she looking now then?

>>7239

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 No.7244

File: 8ad64f6008294b6⋯.png (354.03 KB,1321x659,1321:659,Screenshot from 2018-01-21….png)

rendering in black and white

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 No.7247

File: d9a256ac0365cff⋯.png (87.52 KB,432x592,27:37,Screenshot from 2018-01-21….png)

File: 878f03eee65c172⋯.png (111.5 KB,427x589,427:589,Screenshot from 2018-01-21….png)

File: 905881b8ac700c6⋯.png (49.36 KB,431x588,431:588,Screenshot from 2018-01-21….png)

File: 1b2c42c6586e300⋯.png (47.19 KB,429x590,429:590,Screenshot from 2018-01-21….png)

File: 653ef3fd202208c⋯.png (56.74 KB,428x587,428:587,Screenshot from 2018-01-21….png)

>>7237

>draw individually, then crop and free transform

That's really impractical, but I'll occasionally do that if a pose is giving me a lot of trouble.

What I normally do is, I draw on a small sized thumbnail, scale that up to the full res, sketch on top of it, ink it, color it, and then do "finishing touches" as I call them (shadows, sound effects, and speech bubbles.)

I've got an in depth explanation in the last thread, and at some point I might make a video tutorial, if people are interested enough.

I know my workflow is one that's easily replicable, but I rarely see anyone else go about it this way. And I know it would help basically anyone who's doing a comic, as you can just change time spent on different steps, to suit your art style.

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 No.7248

File: 56dedff098d0491⋯.jpg (284.31 KB,1280x1350,128:135,56dedff098d04915cc926e474a….jpg)

File: 443e03b20613042⋯.jpg (376.59 KB,1280x720,16:9,74fed02303794c2ff18963b896….jpg)

Had to break up my post, because of the file limit.

>>7239

I was watching this trash a few nights ago, and it just ocurred to me that the lead girl's probably a good example of what we're talking about.

There's still some "anime anatomy" going on here, but like, girls are soft, man.

You really don't need a whole lot to convey a girl is "hard bodied" in a sense. As evidenced by this girl.

She's obviously less than you're aiming for, but I think you get the idea, of just how little you need to convey a girl's "STRONK"

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 No.7249

File: 3e3502ab9c9953f⋯.jpg (530.43 KB,750x911,750:911,REDRAWOC1-2.jpg)

Under the advice of some people, I fixed and revised the drawing. This time, i tried to make her hands hold the sword, and her face being more like the original picture.

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 No.7250

File: 1ad7dd767c7c0e2⋯.jpeg (37.17 KB,600x600,1:1,serveimage.jpeg)

>>7248

Anime name? Need it for educational purposes and educational purpose alone. Nothing else.

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 No.7251

>>7250

Also I've been looking up Wonder Woman and Supergirl comics to get a better jist of what I'm doing, seems like it would be a good idea.

There was some "controversial" asian comic book writer that wrote a book on how to draw women, anyone remember its name / his name?

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 No.7253

>>7251

Frank Cho, maybe?

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 No.7254

>>7253

That's the one, thanks!

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 No.7255

File: ec2347234281142⋯.jpg (53.48 KB,486x641,486:641,20180122_094101-1-486x641.jpg)

File: 23e3d9bb8eeb301⋯.jpg (66.6 KB,486x364,243:182,Mirila Vision Board-486x36….jpg)

Today, I had went ahead and worked on redesigning a character of mine. I was going for a girl that is shy, lethargic, and sarcastic, which is reflected in the little vision board I had made for the character.

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 No.7256

File: 17f91ed63985b95⋯.png (193.69 KB,1305x750,87:50,Untitled-109.png)

Perspective, I hate this shit as much I want to be actually good at it.

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 No.7257

>>7250

Killing Bites

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 No.7258

File: 02ae6257f7b9f82⋯.png (Spoiler Image,411.65 KB,800x1040,10:13,muscle futa in chastity pr….png)

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 No.7259

>>7256

the face is pretty unappealing, and the shape of her overall doesn't convey this.

Look at the girls you're talking about, they all have very round, beanish, almost circular, soft features to them.

And you're using hard angles to the point where her chin is a corner, and in turn using a triangle as her primary shape.

Sharp chins, like that, are usually used to convey things like "cunning" or, pardon the pun, "sharpness." It's an aggressive shape that implies a level of trickery and deceit, which doesn't really blend well with the facial aesthetic you've chosen. My advice would be to try and use more soft features, and shapes that convey a sense of approachableness, and internal dread. By "dread" I mean like how Lain always looks on the verge of just breaking down, as an example.

>>7256

If you haven't practiced perspective much, I'd suggest practicing with linework, as you aren't able to trick your brain into thinking there's more depth than there is, like you can with form rendering.

Of particular note is conveying perspective, without the use of lineweight. It's possible, but more difficult. Really though all you need to know is geometric forms, and being able to envision a 3D space. Start with basic blocks if you have to, before moving on to making more complex things, as humans are one of the hardest things to draw.

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 No.7262

File: 27a2925e4175ba6⋯.jpg (69.06 KB,648x482,324:241,20180123_084914-1-648x482.jpg)

>>7259

I had tried again using much rounder shapes, attempting to achieve my intention much better. Do these designs work more or no?

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 No.7263

File: d63bfd6f54920da⋯.png (198.29 KB,300x460,15:23,ClipboardImage.png)

File: 436d021c4708222⋯.png (72.97 KB,192x187,192:187,ClipboardImage.png)

>>7262

Getting there, yeah. I'd say something like the top center's face, with the bottom left's head shape, would work.

At this point you can also go a step further, and start thinking about how the consequences of having that type of personality, would make her look. You're already on the right track with the tired eyes, but things like messy hair, and a slightly smug, but still visibly tired, expression would potentially add to the appearance of someone "shy, lethargic, and sarcastic."

Really it all comes down to thinking about how a person would display the results of that mentality, in the first place. The most obvious one being "she's cynical, and has a sardonic sense of humor" and then thinking about the results. So like, "she doesn't care about doing her hair up" or "she doesn't wear make up" and maybe even "she likes to belittle others, to cover up her own insecurities." etc.

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 No.7284

>>7258

…more

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 No.7285

File: 96c54ab668f750e⋯.jpg (56.38 KB,526x568,263:284,20180124_100032-1-1-526x56….jpg)

>>7263

Here is what I had came up with based on what you had advised me to do anon.

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 No.7287

>>7249

Youve made spme significant improvements so far.

The face still needs to be adjusted however. Her left (viewers right) eye is too spaced out

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 No.7292

File: e70c65baa3ebd05⋯.png (6.04 MB,3537x2924,3537:2924,emotions chart.png)

>>7285

The idea is generally there, but now the face lacks a lot of structure, which is jarring because you had it before.

I'd say if you took some time to make a drawing of this general design, but took your time, she'd be what you're after. Because as it stands now, the asymmetry to the eyes, and generally flat lineweight, leads to her looking weird in a way you didn't have initially.

As a mild aside, I'd advise you to avoid the "one eyebrow raised" thing, since that's the most common way people attempt to show "whit" or "cleverness" like, I don't know really feel like explaining it since I think you know what I mean if I just say "dreamworks face."

You can pick and mix parts of the various "baseline" emotions, to convey the same one you're probably trying to go for, but in a more natural way.

Good work, though. Most people will just buckle under criticism like this, instead of just coming back.

It goes without saying, but if I don't bring something up, that generally means you've done well on it.

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 No.7296

File: 79a550179bcb8bb⋯.jpg (69.33 KB,491x635,491:635,20180125_094901-1-491x635.jpg)

>>7292

The kind sentiments, good advice, and the emotional expression chart are very much appreciated. This is what I had created today based on what you had told me.

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 No.7302

>>7296

Yeah, I'd say that's basically it.

At this point what holds her back is just the obvious, fundamental stuff.

You know the stuff. "Perspective, construction, proportions" etc.

Work on the foundation, and with your newfound knowledge, you'll do well.

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 No.7304

File: 6e5a61efe7b22ef⋯.jpg (1.67 KB,97x98,97:98,91b3610a2830edb94590862f4f….jpg)

>>6885

Naw that was me.

But I didnt draw any burping that was someone else. our artsyles arent even similiar

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 No.7306

File: 733e36936b3f5d6⋯.png (3.84 MB,2000x2753,2000:2753,old friend commission.png)

Been busy with life, but found time to do some commissioned work. This one was commissioned by an old friend with the parameters to just "draw him as I perceived him". Told me not to look at a picture of him and to make it gross. I think I did okay.

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 No.7320

File: 8dd8e985284ba3f⋯.png (346.13 KB,900x1238,450:619,page 67 (complete).png)

new page.

We're getting more information on how「Burning」works.

This one's important because it establishes the biggest restriction on this, and futher deepens the "blood" parallels.

Specifically "bloodloss." Though I should make one thing clear here, since I may forget to down the line, but it's important to know, like bloodloss, if you just wait a few days, you'll regain the lost blood.

「Burning」works that way, too. You can go beyond what's safe, but if you take time to recover, you'll regain it.

There's further stuff you can extrapolate from that, like if that's not enough to leave him "Burnt" (ie "suffering lasting damage from using too much") then what exactly does that say about Enders in general?

Thanks for taking the time to read this. I'll obvious take any feedback posted here, but for the pages, catch you next week.

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 No.7353

File: 752fde0c5d5ea6a⋯.jpg (33.47 KB,504x708,42:59,Untitled.jpg)

Body looking fine?

Nothing that screams "genetic nightmare"?

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 No.7373

File: 0f4f3960e3c615c⋯.png (129.47 KB,347x500,347:500,ClipboardImage.png)

>>7353

The arms. And the shoulder width seems weird, given how they aren't really aligning with the perspective.

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 No.7374

File: e40998dc559acdf⋯.png (235.44 KB,1111x627,101:57,ClipboardImage.png)

He's supposed to be the half human half 'bold test subject that came out of the chamber, but it doesn't seem that way.

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 No.7375

File: 5737cb236262892⋯.png (763.55 KB,849x885,283:295,Untitled-179.png)

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 No.7384

>>7374

/tg/ pls stay

>>7375

W'elp. There goes MUH DICK again

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 No.7388

>>7374

it's an incredibly generic design, and the lack of defined hands (and presumably feet), coupled with the lackluster art, results in an overall unappealing image.

What exactly are you aiming for in this?

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 No.7393

>>7388

It's still work in progress and not the final design, i'm trying to go for a sense of awkardness and unease in this image while still maintaining the cutesy aspect of the character in question.

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 No.7395

File: e8613158c9e4174⋯.jpg (134.13 KB,1200x900,4:3,sk_171101.jpg)

Couple of doodles from imagination.

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 No.7399

>>7393

as it stands, it's basically just a generic /v/-tan type of stickman, minus the hands, and with some triangles bolted to the side of its head.

You gotta try harder, if you want the design to stick.

>>7395

very good lighting, though the poses all sort of blend together, and come across as very samey.

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 No.7402

File: 71cb1a7b35453d6⋯.png (653.94 KB,987x661,987:661,smokeWheattt.png)

Be sure to leave a thought provoking critique and remember to love thy neighbor, thank you.

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 No.7405

File: 8ab673f23ef0753⋯.jpg (240.93 KB,1600x1285,320:257,ff_98.jpg)

>>7399

>though the poses all sort of blend together, and come across as very samey.

Right, and they're stiff and boring. I guess it's because drawing more dynamic poses (and keeping them relatively semirealisc, balanced and all) is hard and takes time, but I always want the thing done in just a couple of minutes. I've read also that stiff poses is common when you learn to draw using the construction method.

Also dynamic poses need a motivation, some story or meaning behind them, and then that's another issue with uncreative people like me.

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 No.7406

File: 2dab980c21426f9⋯.png (604.01 KB,680x680,1:1,ClipboardImage.png)

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 No.7410

>>7402

Experiment with hard shadows and a clear light source. It looks very fuzzy.

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 No.7415

>>7402

What the hell am I looking at?

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 No.7421

>>7410

The fuzz has been a constant struggle for me, thank you for confirming my suspicion.

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 No.7430

>>7384

i'm not worthy of /tg/

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 No.7431

File: ce77936fdd78cfd⋯.jpg (210.49 KB,1000x1500,2:3,Illustration.jpg)

Trying to git gut at drawing disney characters/faces.

I don't know if I should draw the same character/face until I get it right or draw a bunch of characters/faces until I stop sucking at it.

The answer is probably being stop being a faggot and just draw.

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 No.7474

File: 8de41c720690ec1⋯.jpg (803.21 KB,2560x1440,16:9,hvjuff.jpg)

File: 6c5712bf32fa3c2⋯.png (2.5 MB,2560x1440,16:9,loko.png)

File: 2b8074cdb3e1921⋯.jpg (962.73 KB,2560x1440,16:9,ice realm1.jpg)

File: 483cbb8a93c6ea5⋯.jpg (410.44 KB,2000x2000,1:1,guoiikgikkig.jpg)

File: 410c196d9c4ce6d⋯.jpg (1.32 MB,1284x1296,107:108,ghygftcjct.jpg)

Any rendering tips anyone could throw my way?

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 No.7475

File: 46235b50ea9cd78⋯.jpg (40.25 KB,604x932,151:233,13153.jpg)

?

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 No.7476

File: 3669b3a69bddb56⋯.png (458.59 KB,900x1238,450:619,page 68 (complete).png)

New page.

Nothing really to add to this, in this week's comment, other than I didn't forget to line her crotch in the last panel.

I'm not about to draw her shoving it in the viewers face, and make it visually clear.

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 No.7482

>>7172

From the front it's difficult to tell how the nose is shaped

>>7230

I like the perspective shot in the last panel. Also cool to see your workflow in >>7247.

>>7228 and >>7233 and more:

Sometimes it's better to abandon a drawing if you keep feeling that you're not getting it right. Quicker to learn that way, I find.

>>7240

These legs can get a little long. If you drew the legs of that 6'3" guy they'd be 2/3 of the length of his body.

>>7244

I think your rendering is collapsing into symbol drawing in parts. The chin is outlined really strongly and separated from the neck by that outline, and the rest of the face looks flat. The clothes sorely lack shadows that give depth especially at the collar. You fix the eye area some in >>7258 but the rest of the face needs it too.

>>7249

It's difficult to tell what shape the jutting elbow plates are intended to be.

>>7255 and >>7262 and >>7285

This may be off-topic to what you're trying to go for but with these girl characters investigate the effect of putting the facial features lower on the face to make them more childish/feminine/cute. Your eyes are often above the halfway line of the head and some of the characters look like men. This is better >>7296

>>7306

Good to see this stuff. Background texture is cool.

>>7353

Pose is stiff, the arms don't look relaxed.

>>7374

Can't tell that he's half-human from the image.

>>7375

Man that's a bendy spine, like a fem evil buu. Good, lewd facial expression.

>>7395

Stomach lacks definition.

>>7402

Study construction.

>>7405

>Also dynamic poses need a motivation, some story or meaning behind them, and then that's another issue with uncreative people like me.

Do sitting poses, then you've doubled your workload.

>>7431

There's construction groundwork that you're missing, and it would be better to practise that than to keep drawing Ariel using the minimal groundwork you have.

>>7474

Pay more attention to secondary sources of light from reflections. Common thread in what you've posted is that you have a main white light source, and/or ambient illumination, but stuff that's illuminated by light sources doesn't shine its own light onto the scene. E.g. the deep violet ball isn't reflecting violet light onto the table when in reality it would, and the fog in the first picture isn't shining bright (take what's happening with that middle guy's lamp and exaggerate it tenfold, extend the cone of illuminated fog).

>>7475

You've improved from >>7353. The placement of the eyes is off though.

>>7476

She's really cute in the third panel.

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 No.7494

File: b2a3df5537e2639⋯.png (1.11 MB,1754x1240,877:620,val.png)

Anything I need to fix /loomis/?

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 No.7495

>>7494

Her clothes.

They're on.

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 No.7499

>>7494

The hair look too simplified for my taste.

>drawing bulged inside the underwear

You're a faggot.

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 No.7500

>>7495

that a good suggestion

>>7499

Whats the matter boy? couldn't handle little bit of men? :^)

it suppoesed to be a puffy vulva, look like that part need fixing

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 No.7504

File: 41b9ee1db08521a⋯.jpg (4.99 KB,640x360,16:9,DFdj_CMWAAA2pwL.jpg)

>>7494

Her leg is too damn short! Too damn short!

i'm serious it's ridiculous.

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 No.7512

File: e5c61743f4b73f6⋯.png (341.43 KB,1013x1763,1013:1763,asdhlfjahj.png)

hello chums

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 No.7513

>>7495

>>7495

It's hotter when the clothes are on, you miscreants!

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 No.7515

File: 9a3dc522d29ff62⋯.jpg (190.53 KB,1482x1167,494:389,comparison1.jpg)

File: 42ed6662c07fe74⋯.jpg (147.91 KB,1341x675,149:75,comparison2.jpg)

File: 48c693011bfc4d0⋯.jpg (185.91 KB,1942x620,971:310,comparison3.jpg)

File: b2941d3d9005ec1⋯.jpg (451.8 KB,1449x1089,161:121,comparison4.jpg)

File: fdaa07e32b13181⋯.jpg (321.87 KB,1500x561,500:187,comparison5.jpg)

Can somebody help me out with the concept of doing grayscale studies of photographs. How do I get better at them? What is it meant to teach you exactly?

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 No.7518

NEW THREAD

>>7517

>>7517

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 No.7524

>>7515

That could teach you different types of edges. I don't see a lot of soft edges in your work, which is something you could work on.

See CTRL+Paint's video on that.

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 No.9954

File: 9bb8e7ad2c9318d⋯.jpg (112.03 KB,993x694,993:694,angelo.jpg)

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