You shouldn't have been fucking with those magic time crystals, Anon! In your quest to make monstergirls real, you've gotten yourself sent into an alternate reality! How on Earth (or wherever the hell you are now) do you plan to survive with your virginity in tact is completely up to you. Now where and when have you gone and how will you survive?
Roll 3d7. The first number determines your location, the second determines what time period, and the third determines what hue the crystal was that sent you on your way, shaping the reality you were sent to.
Location
1. Jungle Island: You're trapped on a massive, tropical island in the middle of an endless ocean. The insect girls will pick you off if you aren't careful, and the plant girls are well camouflaged. Roam too far in the water and you'll get dragged off by mersharks. If you're willing to brave the jungles, food is very common at least. Civilization practically doesn't exist here beyond a few amazon tribes, so regardless of your time period just about all tech is going to need to be created by you.
2. Underwater Cave: Far beyond the surface of the ocean is an endless cavernous maze lit up by beautiful glowing fungus. Pools of water are a source of fish and some of the fungus is edible and are a source of filtered water, but beware, you are likely to encounter things stranger than mermaids and cancers down here.
3. Undead Realm: The land of the Midnight Aristocracy! The night never ends here, and most of the plants are barren. So long as civilization exists, you can expect to find these girls to be a bit more cultured at least, and it isn't going change. Speaking of which, they are very old school and are often a generation behind in tech beyond the middle-ages, but rare exceptions of technology can be found.
4. Dry Desert: Good luck living out here, water is rare, and unoccupied sources of it are even rarer. Possibly lucky for you, if you're in the prehistoric era, water and trees are a bit more accessible here and in the future civilizations are more common and aren't too hard to find, buPost too long. Click here to view the full text.