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/vr/ - Retro Games

For the older and less popular games.

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File: 9e73efabdba3752⋯.png (200.44 KB,256x360,32:45,Disaster_Report_Coverart.png)

 No.4809 [Open Thread]

Talk about obscure vidya you've played.

Pic related. Disaster's a neat game where you have to escape a collapsing city and avoid all the natural disasters trying to kill you.

The game doesn't have combat, instead you have to avoid debris and occasionally brace the ground in order to not take damage from tremors, manage how much water you have, and make not to fall and die.

It also had multiple endings, however these just boil down to "which girl did you follow and did you abandon them given the choice?". While not a exceptional game in the slightest, I still enjoyed this game.

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 No.4811

That's not obscure at all as far as PS2 games go and the localization is terrible, they turned all the japanese into blond americans! It doesn't make any sense considering that the game clearly takes places in Japan.

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 No.5477

>>4809

oh MAN that game was SOOOO BAD

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 No.5479

File: 0d728d3a51debf0⋯.jpg (243.39 KB,709x709,1:1,Black Matrix (J) Front.jpg)

I didn't even know it was yaoi shit at the time

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 No.5488

Beany Boppers for the Atari 2600

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 No.6997

>>4809

Kickmaster

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YouTube embed. Click thumbnail to play.

 No.3427 [Open Thread]

What is the best vidya soundtrack and why is it embed related?

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 No.5516

>>3427

The good shit.

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 No.5528

>>5516

weed

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 No.5682

YouTube embed. Click thumbnail to play.

Your opinion is wrong.

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 No.5683

File: c4b8fcaab4391a7⋯.gif (4.14 KB,256x192,4:3,NodesOfYesod-1.gif)

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 No.6995

>>3427

Silent Hill

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File: a49c69e1b392a8d⋯.png (4.22 KB,384x272,24:17,extra_lire_fichier.png)

 No.5565 [Open Thread]

This is Amstrad CPC port of Addams Family. I can only compare it to the Amiga version that I briefly played before (which of course has nicer graphics and so on), and it seems like almost two entirely different games. In this version you often have to do some pretty fancy platforming, like for example jumping off a platform onto a ghost that's flying in the middle of the screen above some spikes, to reach a platorm on the other side. Or avoid an enemy (by jumping) on platform at top of screen, while waiting for a small moving platform below to be going in the right direction, so you can jump onto it through a small opening. But if you take it the wrong direction, you get zapped on some spikes on edge of the screen (and needless to say, there are also spikes on the bottom of screen too).

Well I've only seen a small bit of this game so far, and it often seems overwhelmingly unfair at first, but looks to be well-designed, because there's always a solution, although you may have to think about it for a bit. You can pause the game, and get 9 lives, plus 4 continues, so at least there's lots of chances for trial and error, and creative thinking. But it does require a lot of coordination too, and being able to track more than one object at once.

There's other ports too, like NES, but I haven't tried those. This one runs fine in the MESS emulator:

sdlmess cpc6128 -flop1 addamfam.dsk

When it's booted, you can type CAT at the prompt to see disk listing. Or just type RUN"ADDAMS to load the game (terminating quote can be omitted). Then you have to press spacebar at the title screen to load the game, I think, but there's a delay while it's loading from virtual floppy (too bad MESS doesn't show the disk activity light, or I missed that in configuration).

I found the game here:

http://www.cpcgamereviews.com/a/index.html#the_addams_family

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 No.5583

File: 517bf9c60931ce3⋯.png (4.77 KB,240x192,5:4,wb.png)

This is the Sega Master System port of Wonderboy in Monsterland. Originally an arcade game, it was ported to the SMS and the PC Engine/TG16, as well as some home PC's like the Amiga and C64. The PC Engine version was reskinned into a Bikkuriman game(but is very close to the arcade version), and Jaleco ported and reskinned it into Saiyūki World for the Famicom, which was popular enough that the sequel got brought to the US as Whomp'em.

You are on a constant time limit, every time the hourglass flips you lose 1 heart of health. This fucks you worse than you think, since the amount of maximum health you have is tied to your points. You need about 400K to have 10 hearts. The most points you can get is through getting to the end of the level with maximum health. Not only are you getting punished for taking damage from enemies, you are also getting punished for not rushing through. Oh, and there is no way to continue. You die, you better hope you have the revival potion or it's game over.

Your attack hitbox is a tiny little bit in front of you. Some bosses have homing attacks that you just can not dodge. There's a hidden subquest that you really NEED to do to have a reasonable chance of either reaching or beating the final boss, and every door involved in the quest is invisible and only the first one gets pointed out to you. Gold is RNG based, so you never know if you'll have enough money for the upgrades you really need. Not knowing how the shops work and buying the wrong upgrades can make it impossible to get the best equipment in the game. There's an entire level that can be missed if you don't take a certain path.

All that being said, it's a very fun platforming-action/rpgish game. This port is also much easier than the arcade version in terms of bosses. Once you get past the learning curve and stop running into enemies you meant to attack, it's pretty fun. The only part of the game I really didn't like was the final level. Let me tell you about the final level.

The final level is a maze filled with high level enemies everywhere. If you have the Bell item from the hidden subquest, it will let you know when you are taking the right turn. Otherwise, if you have the Ruby or youPost too long. Click here to view the full text.

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 No.5600

>>5583

Took me forever to find the door to Medusa.

What should I expect for the Dragon's Trap?

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 No.5615

>>5600

That's where the series became Metroid-ish. It starts you on a simplified version of the last level from Monsterland, and you have far more health than you could ever have in Monsterland. Once you beat the Dragon(you have to try to lose), then you lose all but 1 heart and turn into a dragon yourself. From there you have to search and platform around for more hearts, gold, equipment, and other upgrades. Not quite as polished as Wonderboy in Monster World, but still a damn fine Metroid-like in it's own right.

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 No.5634

File: d7d00b53213967a⋯.jpg (22.55 KB,335x327,335:327,1466255906446.jpg)

Lion King for SNES was hard as heck when I was a kid, but that's mostly becauase of the damn Continues system.

Rayman 1 for PS1 is a nightmare. Literally. Even if I didn't have to deal with the continues system in that game, the level design itself makes traversing each stage a nightmare. It's so difficult.

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 No.6993

>>5565

Hagane

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File: b7dcb3810057aa7⋯.jpg (100.71 KB,1080x1055,216:211,IMG_20170318_125716.jpg)

 No.5686 [Open Thread]

What are your favourite retro games that are not longer than 15 hours.

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 No.5697

File: dcfdecd67178ed2⋯.png (1.58 KB,320x200,8:5,bruce_lee.png)

Yamovania ftw

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 No.5698

File: d029a64e8a00304⋯.jpg (140.78 KB,640x989,640:989,sega rally.jpg)

You'd be hard pressed to find a game released before the mid nineties that wasn't an adventure, rpg, sim or strategy and took more than a couple of hours to beat.

Let's play this on hard. What's some good stuff that takes less than 15 minutes?

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 No.5707

File: 0bf30d8b9b3c03e⋯.jpg (73.83 KB,519x472,519:472,69076-Kirby's_Dream_Land_(….jpg)

>>5698

↑, A, Select

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 No.5709

File: b407334172b2934⋯.png (24.67 KB,320x224,10:7,marlbobo.png)

>>5698

Super Monaco GP. Probably quali, normal race and WET CONDITION won't take more than 12 minutes.

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 No.6992

>>5686

D2 (Dreamcast)

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File: b40ad3c47f173fb⋯.png (89.64 KB,250x234,125:117,Somari_(title_screenshot).png)

 No.5568 [Open Thread]

Which /vr/ bootleg games are actually worth playing? Pic somewhat related.

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 No.5573

>>5570

Thanks, I had no idea there was a port of FFVII on the nes, I remember seeing a screenshot of some kind of NES Megaman X RPG but I don't know anything else about it.

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 No.5574

>>5573

If you're going to play bootleg FF7 then use the romhack.

http://www.romhacking.net/hacks/1657/

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 No.5575

>>5574

Ideally I'm looking for things I can play on cart but thanks for the heads up on that one.

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 No.5739

File: 8fb1f5cb6d050b9⋯.png (5.04 KB,256x224,8:7,Mortal Kombat 3 - Special ….png)

Mortal Kombat 3 56 Peoples (NES/Famicom)

Well put together fighting game on the good ol' 8 bits that'll make you realize 8 bit isn't an excuse as to why shit like Karate Champ is such horse shit.

A lot of fun with multiple people.

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 No.6991

>>5568

Feng Shen Ying Jie Zhuan

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File: 1419491126983.jpg (1.62 MB,2000x1395,400:279,earthbound.jpg)

 No.1060 [Open Thread]

I need help to choose a retro snes or nes game to play. Something with a rich story as well as long play-ability. Extra points for multiplayer. Something that isn't super rare (under 15$) and it can be for any retro system.
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 No.3769

>>1274

Was the NES the best port?

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 No.6031

I think Castlevania NES was pretty cheap, fun and addictive, but that might be a strong bias, sorry.

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 No.6036

What about the N64?

https://youtu.be/lMD_d6dGI-U

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 No.6057

>>1228

Unfortunately, vintage copies of Chrono Trigger have been going for yuge sums of money for a while now.

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 No.6990

>>1060

S.O.S. (Septentrion) [SNES]

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File: 4b7308935737213⋯.jpg (907.05 KB,1402x1050,701:525,pumkin.jpg)

 No.6204 [Open Thread]

What spooky retro games will you be playing next month, /vr/?

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 No.6210

There's obvious horror themed classics like Castlevania, Ghosts and Goblins or Splatterhouse but there's a real lack of genuinely spooky 2D games, the best I can think of are Sweet Home and Clock Tower. I might finally get around to Fatal Frame 2 if I have to resort to something more recent.

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 No.6220

Considering Dungeon Keeper. Normally I don't do all this "themed runs", but I haven't played one of my favourite games in a long while and it's a perfect excuse.

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 No.6987

>>6204

Hellnight

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File: 0082f7925ee17d7⋯.mp4 (2.48 MB,268x240,67:60,Trip World (Europe).mp4)

 No.6190 [Open Thread]

Fairly unknown gems that are damn fun. Stuff like Trip World, Vigilante 8, Atari Video Cube, The Firemen, etc.

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 No.6242

File: 807906d27e8612c⋯.jpg (3.51 MB,1534x2100,767:1050,2361197-nes_captainskyhawk.jpg)

This and Mighty Bomb Jack for NES

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 No.6253

File: 3a040f42be691b4⋯.jpg (191.61 KB,800x795,160:159,105549-god-of-thunder-dos-….jpg)

God of Thunder. It's highly addictive

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 No.6254

File: dcfdecd67178ed2⋯.png (1.58 KB,320x200,8:5,bruce_lee.png)

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 No.6320

>>6242

I like this game a lot, the space-station docking sequence took me by surprise when I first played it.

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 No.6985

>>6190

Dreamweb

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File: 1439850672697.jpg (24.13 KB,800x296,100:37,ps1.jpg)

 No.3606 [Open Thread][Last 50 Posts]

Hey guys, i was recently cleaning my closet and found my old ps1 along with a bunch of pirated cds circa 1999-2000, the memory card didn't work for shit and some cds were all fucked up but i managed to find some that were working, now im sitting here with 4 games and a working ps1 with a modchip.

What are some essential ps1 games to have? I have a lots of 700mb disks i can burn.

Also, the only working games i have are tony hawk 1 & 2, rayman 2 and worms armageddon, out of like, 40 something games.

I know tomb raider, spyro, crash, FFVII, medievil, megaman legends and the tronn bone game are musts, but, what else?

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 No.6413

>>3665

Why no love for the Ridge Racer series? Also, where's Tactics Ogre?

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 No.6414

>>5760

The closest system I've seen to Vagrant Story is Parasite Eve, but that's just from quick glances at gameplay.

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 No.6420

>>6290

why not just post it on romhacking?

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 No.6983

>>3692

>I'd call it the best localized and written game from Square Soft

Vagrant Story

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 No.6984

>>3606

Koudelka

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File: f3c54a00cde0da9⋯.jpg (125.62 KB,960x823,960:823,IMG_20180201_150143.jpg)

 No.6731 [Open Thread]

Interested in playing through one of each franchise.. only one. Which would you recommend of each for someone that maybe wants to only play one of the mentioned vr titles below but not every release. Mainly due to gameplay but story continuity can be a factor too.

Castlevania

Metroid

Contra

Rockman

This list was going to be shorter but it wouldn't have been fair not to include the blue bomber. I'm debating but I've beaten one of those before. Plus, I can't help but prefer the megaman-zero games… ty

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 No.6743

>>6735

Thanks!

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 No.6744

>>6736

of different series'?

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 No.6767

>>6731

skip classic megaman and go with X

start with one then 2 and 3 is okay but the quality jumps with x4 and x5 is meh

I like x6 better then x5 but its not comparable.

castlevania 1, play only 2 if you get the romhack that fixes shit

Japanese verison of 3

and four is meh, it was much easier then classic NES.

cant comment on contra only play the genesis one

dont listen to

>>6735

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 No.6776

>>6767

fuck you, nes castlevanias are for masochists

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 No.6977

>>6731

>Castlevania

Super Castlevania IV

Symphony of the Night

>Metroid

Return of Samus

Super Metroid

>Contra

Super C

The Alien Wars

>Rockman

Mega Man 2

Mega Man X

Mega Man Legends

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File: 6c2347bcbe7b770⋯.jpg (94.34 KB,300x297,100:99,MC-VideoGameJP (1).jpg)

 No.4649 [Open Thread][Last 50 Posts]

Pics related and also Akira for the Nintendo Famicom, Assault suits Leynos 2, both Super Robot wars games for the Sega Saturn, and the Eroge game who's name when translated into English means "Classmates" for the Super Famicom and PC engine. What are your wants?

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 No.6972

>>4672

What is the point of fan translating a heavy text game that already had a stellar English translation with even GOOD voice acting? There is nothing in the PC Engine version that was not carried over to the Sega CD version.

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 No.6973

>>4867

The first two original games have legit Russian translations for some reason. Don’t know how accurate they were given how often smaller languages get shitty translations.

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 No.6974

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 No.6975

>>5667

Has character designs by him and Range Murata. Don’t know about how much they contributed to the plot.

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 No.6976

>>6812

https://lparchive.org/Shin-Megami-Tensei-if/

If you are interested in the plot, the guy which translated Eien ni Filena and Enegy Breaker goes over all the essential dialogue in his (voiceless) let’s play.

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File: 25c582fd9b97589⋯.jpg (18.26 KB,640x480,4:3,17342.jpg)

 No.6104 [Open Thread]

/vr/ help me find the name of this game.

I was a little kid and I saw this game going and going in demo mode in a shop. It was for Amiga I think, at the time I had a commodore so I didn't bought the game but I could stare long time at that demo playing.

So the game was a sort of Rastan clone, and no, was not Rastan because he had a sky with several level of parallax scrolling (that Rastan does not have).

The main character was a sort of barbarian fighting with a club, but he could upgrade it with some potions and other stuff found in chests.

He could for example shoot fireball from the club.

Just to remove the obvious, it was not black tiger and it was not Rastan.

I vaguely remember 2 scenes being played in the demo. One in a montain area with a red sunset sky and another one in a forest with giant trees.

Any help appreciated, is several years the memory of this game haunts me.

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 No.6905

>>6704

>Last "new" game I played was Quake II, and it was only fun for one go.

So you missed out on Return to Castle Wolfenstein, SiN, Aliens vs. Predator 2, Renegade? Man, that sucks. At least you played Dark Forces II, I guess.

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 No.6927

File: 69f7438927b35ab⋯.png (20.49 KB,320x200,8:5,super-cauldron_4.png)

>>6905

Didn't play any of those, and I'm not missing anything tbh. I tried a large number of Nintendo DS roms, because I have a flash cart (the NDS itself was free), but can't get into most of them. With PC games it's much worse because there's even more focus on graphics and fancy 3D shit. In the end, I ended up using that NDS to run emulators for 8-bit systems, especially Gameboy/Color and GameGear. Also a few 16-bit stuff like the Naxat pinball games.

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 No.6931

>>6653

> amiga's literal doom

you're such a stupid cunt. had nothing to do with anything. amiga's downfall was bankruptcy and poor planning.

>>6672

>Amiga's literal doom was a confidential meeting held by publishers in '95 or '96 where it was agreed that they should skip to other platforms regardless of developments in piracy protection

complete and utter fucking bullshit. move where? to the psx/saturn/n64 where piracy was even more rampant? not that piracy has anything to do with anything since you're making shit up as you go.

>>6699

>t's not like they didn't try. They pushed out the shitty CD32 to send a message that they're trying to kill the floppy copying. Didn't work.

Ahahahaha. kill the floppy copying! ahahah. every cd32 game was cracked and made to work on floppy soon after it was released, you dumb cunt.

god i love this board.. full of compulsive lying cunts that make shit up.

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 No.6947

>>6617

>Doom is shit tbh

Blow it out your ass.

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 No.6952

File: 73c61a69e743a11⋯.png (1.26 MB,631x893,631:893,1512115782054.png)

>>6947

> doom babby iz mad

> doom babby has to use duke nukem one-liners because doom ain't got none

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File: 13755f57bedb07a⋯.png (143.21 KB,293x332,293:332,N4Rt7pKcQLSaFuXL6V9d4g.png)

 No.6951 [Open Thread]

Discussion about Atari, games on the Atari, and Atari emulators

ATARI 2600 RECOMMENDED EMULATOR: https://stella-emu.github.io/

ATARI 5200 RECOMMENDED EMULATOR:

http://www.virtualdub.org/altirra.html

ATARI JAGUAR RECOMMENDED EMULATOR:

https://icculus.org/virtualjaguar/

Use MAME for the 7800 and Lynx

Atari Mania: http://www.atarimania.com/

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File: 1423210745116.jpg (82.71 KB,543x603,181:201,PCE-10-pads.jpg)

 No.1368 [Open Thread]

PC ENIGINE THREAD GO
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 No.1896

File: 1426319160329.jpg (3.89 MB,3264x2448,4:3,1426294300149.jpg)

>>1895
MM2 ported to the PC Engine.
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 No.4523

I'm about to marathon the Bonk trilogy. What should I expect, /vr/?

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 No.4545

>>4523

After playing some of the first one, I'm surprised it hasn't become more popular over time. Really fun uses of Bonk's head for combat and platforming.

Also, on the subject of platformers, The Legendary Axe is worth a try. More Castlevania-like game with very brisk levels and good music.

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 No.4563

File: 1461617778572.webm (7.79 MB,640x480,4:3,Fuck Resellers, Get Magic….webm)

>>1773

I came back to say you're still retarded.

Also webbum with sound.

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 No.6898

File: 48f76c62af683ec⋯.png (11.41 KB,501x585,167:195,48f.png)

>>1372

Redpill on the pc engine? Ummmm the games are expensive?

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File: 1411096126672.jpg (82.59 KB,1024x758,512:379,youko.JPG)

 No.9 [Open Thread][Last 50 Posts]

want to contribute to the board a little bit, i'm interested.

What about a recent purchases/currently playing thread?
Pic related, i managed to snag this for relatively cheap, i've been looking for a decent copy for a while now and i'm really happy to own one finally.

It's mamono hunter youko, mega drive. It's from a 6 ep anime, and i recommend both. They're pretty good.
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 No.3799

YouTube embed. Click thumbnail to play.

>>3797

>I'd still recommend starting with the first game.

I'll take your advice first chance I get, WAbro.

>translating one game, from start to actual patch release, should NOT take you twelve years

Does he legit still post about it being an ongoing thing? After that long, it's just safer to assume they gave up. But I'm also a pessimistic fuck and usually bail if there's no update after six months.

>"this is what Konami sounds like in my mind"

>embed is broken

Modern Konami, then.

Hope this one works.

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 No.3801

>>3799

He actually released his Phantasia PS1 patch on New Years Eve 2012. Big thing though is that he hasn't posted anything since posting a bug fix version for his Phantasia patch. I know Absolute Zero's been in contact with him though; while Absolute Zero's been working on fan translating Tales of Phantasia: Narikiri Dungeon X themselves, they've mentioned wanting to consult with Cless about the actual translation script to try to make the best translation they can (while their original PS1 translation script isn't bad, apparently Cless' feels more polished, the way a localization would) while still trying to get it released in a somewhat timely manner (to the point of it being maybe 2-3 years expected time; their Phantasia PS1 patch being an oddity that only took from August 2007 until December 2007).

Nice thing about Absolute Zero is that they have a decent track record of not taking too horribly long to fan translate, post updates on what they're working on every few months (NDX and Tales of Destiny: Director's Cut at the moment), sometimes with actual video clips of it in motion, and have a programmer that seems to know what he's doing in testing and creating the patches.

Yeah, that embed works.

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 No.3909

File: 1443688908260.gif (4.19 KB,256x196,64:49,1416692429878.gif)

Some lovely anon over on /vmu/ posted the Lagrange Point soundtrack, and it made me realise I haven't played something on the NES since forever.

I think I'm going to spend the weekend perfecting my runs on swearing at Ninja Gaiden.

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 No.3969

File: 1444569135313.png (12.42 KB,334x318,167:159,cfc title.png)

Just got back into Card Fighters Clash for the first time in forever. I actually reset the game because I had unlocked pretty much everything, but couldn't remember what all those high-powered decks were meant to do. So, once more, from the beginning.

I'd forgotten how grindy it was, to be honest: getting only three to five random cards per battle means it takes an age to build up any assortment of cards, let alone anything usable or what you're after. But right now I'm thinking of building around Chunners to "landmine" enemies (sapping their power so they're only capable of swinging in for a couple of hundred points per turn, but not outright killing them).

I'd also forgotten how damn cozy it was. The music, the art-style: comfiest game on the comfiest portable.

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 No.6863

let's bump this nigger up.

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