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/vr/ - Retro Games

For the older and less popular games.

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File: 0082f7925ee17d7⋯.mp4 (2.48 MB,268x240,67:60,Trip World (Europe).mp4)

 No.6190 [Open thread]

Fairly unknown gems that are damn fun. Stuff like Trip World, Vigilante 8, Atari Video Cube, The Firemen, etc.

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 No.6242

File: 807906d27e8612c⋯.jpg (3.51 MB,1534x2100,767:1050,2361197-nes_captainskyhawk.jpg)

This and Mighty Bomb Jack for NES

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 No.6253

File: 3a040f42be691b4⋯.jpg (191.61 KB,800x795,160:159,105549-god-of-thunder-dos-….jpg)

God of Thunder. It's highly addictive

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 No.6254

File: dcfdecd67178ed2⋯.png (1.58 KB,320x200,8:5,bruce_lee.png)

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 No.6320

>>6242

I like this game a lot, the space-station docking sequence took me by surprise when I first played it.

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 No.6985

>>6190

Dreamweb

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File: 1439850672697.jpg (24.13 KB,800x296,100:37,ps1.jpg)

 No.3606 [Open thread][Last50 Posts]

Hey guys, i was recently cleaning my closet and found my old ps1 along with a bunch of pirated cds circa 1999-2000, the memory card didn't work for shit and some cds were all fucked up but i managed to find some that were working, now im sitting here with 4 games and a working ps1 with a modchip.

What are some essential ps1 games to have? I have a lots of 700mb disks i can burn.

Also, the only working games i have are tony hawk 1 & 2, rayman 2 and worms armageddon, out of like, 40 something games.

I know tomb raider, spyro, crash, FFVII, medievil, megaman legends and the tronn bone game are musts, but, what else?

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 No.6413

>>3665

Why no love for the Ridge Racer series? Also, where's Tactics Ogre?

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 No.6414

>>5760

The closest system I've seen to Vagrant Story is Parasite Eve, but that's just from quick glances at gameplay.

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 No.6420

>>6290

why not just post it on romhacking?

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 No.6983

>>3692

>I'd call it the best localized and written game from Square Soft

Vagrant Story

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 No.6984

>>3606

Koudelka

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File: 68c800f6438322e⋯.jpg (5.4 MB,640x480,4:3,StarRoad-openwith7zip.jpg)

 No.6490 [Open thread]

What good mods are there for older games? I know about a bunch of those Super Mario 64 ones, Sonic 3 Complete, that weird Yoshi in Sonic 2 one, Pokemon Red++, Sonic 3 Complete, Sonic 3D Director's Cut, and the Zelda and Metroid ones (especially Rogue Dawn). I imagine there are a shit-load I've never heard of.

The image here is also a 7zip archive, and is full of a pile of romhacks I have on hand.

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 No.6495

File: 313f5b524a1d9ff⋯.jpg (64.62 KB,512x446,256:223,mplga.jpg)

Monster Party: Let's Go Again is my favorite. Seems like a real labor of love, and could be considered better than the original. Sad that there aren't more for MD/Genesis, except Sonic and Mortal Kombat.

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 No.6981

>>6490

Super Mario World - Call of Cthulhu

https://www.youtube.com/watch?v=2mnaf1sp9-A

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File: f3c54a00cde0da9⋯.jpg (125.62 KB,960x823,960:823,IMG_20180201_150143.jpg)

 No.6731 [Open thread]

Interested in playing through one of each franchise.. only one. Which would you recommend of each for someone that maybe wants to only play one of the mentioned vr titles below but not every release. Mainly due to gameplay but story continuity can be a factor too.

Castlevania

Metroid

Contra

Rockman

This list was going to be shorter but it wouldn't have been fair not to include the blue bomber. I'm debating but I've beaten one of those before. Plus, I can't help but prefer the megaman-zero games… ty

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 No.6743

>>6735

Thanks!

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 No.6744

>>6736

of different series'?

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 No.6767

>>6731

skip classic megaman and go with X

start with one then 2 and 3 is okay but the quality jumps with x4 and x5 is meh

I like x6 better then x5 but its not comparable.

castlevania 1, play only 2 if you get the romhack that fixes shit

Japanese verison of 3

and four is meh, it was much easier then classic NES.

cant comment on contra only play the genesis one

dont listen to

>>6735

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 No.6776

>>6767

fuck you, nes castlevanias are for masochists

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 No.6977

>>6731

>Castlevania

Super Castlevania IV

Symphony of the Night

>Metroid

Return of Samus

Super Metroid

>Contra

Super C

The Alien Wars

>Rockman

Mega Man 2

Mega Man X

Mega Man Legends

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File: 6c2347bcbe7b770⋯.jpg (94.34 KB,300x297,100:99,MC-VideoGameJP (1).jpg)

 No.4649 [Open thread][Last50 Posts]

Pics related and also Akira for the Nintendo Famicom, Assault suits Leynos 2, both Super Robot wars games for the Sega Saturn, and the Eroge game who's name when translated into English means "Classmates" for the Super Famicom and PC engine. What are your wants?

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 No.6972

>>4672

What is the point of fan translating a heavy text game that already had a stellar English translation with even GOOD voice acting? There is nothing in the PC Engine version that was not carried over to the Sega CD version.

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 No.6973

>>4867

The first two original games have legit Russian translations for some reason. Don’t know how accurate they were given how often smaller languages get shitty translations.

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 No.6974

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 No.6975

>>5667

Has character designs by him and Range Murata. Don’t know about how much they contributed to the plot.

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 No.6976

>>6812

https://lparchive.org/Shin-Megami-Tensei-if/

If you are interested in the plot, the guy which translated Eien ni Filena and Enegy Breaker goes over all the essential dialogue in his (voiceless) let’s play.

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File: 25c582fd9b97589⋯.jpg (18.26 KB,640x480,4:3,17342.jpg)

 No.6104 [Open thread]

/vr/ help me find the name of this game.

I was a little kid and I saw this game going and going in demo mode in a shop. It was for Amiga I think, at the time I had a commodore so I didn't bought the game but I could stare long time at that demo playing.

So the game was a sort of Rastan clone, and no, was not Rastan because he had a sky with several level of parallax scrolling (that Rastan does not have).

The main character was a sort of barbarian fighting with a club, but he could upgrade it with some potions and other stuff found in chests.

He could for example shoot fireball from the club.

Just to remove the obvious, it was not black tiger and it was not Rastan.

I vaguely remember 2 scenes being played in the demo. One in a montain area with a red sunset sky and another one in a forest with giant trees.

Any help appreciated, is several years the memory of this game haunts me.

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 No.6905

>>6704

>Last "new" game I played was Quake II, and it was only fun for one go.

So you missed out on Return to Castle Wolfenstein, SiN, Aliens vs. Predator 2, Renegade? Man, that sucks. At least you played Dark Forces II, I guess.

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 No.6927

File: 69f7438927b35ab⋯.png (20.49 KB,320x200,8:5,super-cauldron_4.png)

>>6905

Didn't play any of those, and I'm not missing anything tbh. I tried a large number of Nintendo DS roms, because I have a flash cart (the NDS itself was free), but can't get into most of them. With PC games it's much worse because there's even more focus on graphics and fancy 3D shit. In the end, I ended up using that NDS to run emulators for 8-bit systems, especially Gameboy/Color and GameGear. Also a few 16-bit stuff like the Naxat pinball games.

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 No.6931

>>6653

> amiga's literal doom

you're such a stupid cunt. had nothing to do with anything. amiga's downfall was bankruptcy and poor planning.

>>6672

>Amiga's literal doom was a confidential meeting held by publishers in '95 or '96 where it was agreed that they should skip to other platforms regardless of developments in piracy protection

complete and utter fucking bullshit. move where? to the psx/saturn/n64 where piracy was even more rampant? not that piracy has anything to do with anything since you're making shit up as you go.

>>6699

>t's not like they didn't try. They pushed out the shitty CD32 to send a message that they're trying to kill the floppy copying. Didn't work.

Ahahahaha. kill the floppy copying! ahahah. every cd32 game was cracked and made to work on floppy soon after it was released, you dumb cunt.

god i love this board.. full of compulsive lying cunts that make shit up.

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 No.6947

>>6617

>Doom is shit tbh

Blow it out your ass.

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 No.6952

File: 73c61a69e743a11⋯.png (1.26 MB,631x893,631:893,1512115782054.png)

>>6947

> doom babby iz mad

> doom babby has to use duke nukem one-liners because doom ain't got none

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File: 13755f57bedb07a⋯.png (143.21 KB,293x332,293:332,N4Rt7pKcQLSaFuXL6V9d4g.png)

 No.6951 [Open thread]

Discussion about Atari, games on the Atari, and Atari emulators

ATARI 2600 RECOMMENDED EMULATOR: https://stella-emu.github.io/

ATARI 5200 RECOMMENDED EMULATOR:

http://www.virtualdub.org/altirra.html

ATARI JAGUAR RECOMMENDED EMULATOR:

https://icculus.org/virtualjaguar/

Use MAME for the 7800 and Lynx

Atari Mania: http://www.atarimania.com/

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File: 1423210745116.jpg (82.71 KB,543x603,181:201,PCE-10-pads.jpg)

 No.1368 [Open thread]

PC ENIGINE THREAD GO
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 No.1896

File: 1426319160329.jpg (3.89 MB,3264x2448,4:3,1426294300149.jpg)

>>1895
MM2 ported to the PC Engine.
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 No.4523

I'm about to marathon the Bonk trilogy. What should I expect, /vr/?

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 No.4545

>>4523

After playing some of the first one, I'm surprised it hasn't become more popular over time. Really fun uses of Bonk's head for combat and platforming.

Also, on the subject of platformers, The Legendary Axe is worth a try. More Castlevania-like game with very brisk levels and good music.

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 No.4563

File: 1461617778572.webm (7.79 MB,640x480,4:3,Fuck Resellers, Get Magic….webm)

>>1773

I came back to say you're still retarded.

Also webbum with sound.

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 No.6898

File: 48f76c62af683ec⋯.png (11.41 KB,501x585,167:195,48f.png)

>>1372

Redpill on the pc engine? Ummmm the games are expensive?

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File: 1411096126672.jpg (82.59 KB,1024x758,512:379,youko.JPG)

 No.9 [Open thread][Last50 Posts]

want to contribute to the board a little bit, i'm interested.

What about a recent purchases/currently playing thread?
Pic related, i managed to snag this for relatively cheap, i've been looking for a decent copy for a while now and i'm really happy to own one finally.

It's mamono hunter youko, mega drive. It's from a 6 ep anime, and i recommend both. They're pretty good.
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 No.3799

YouTube embed. Click thumbnail to play.

>>3797

>I'd still recommend starting with the first game.

I'll take your advice first chance I get, WAbro.

>translating one game, from start to actual patch release, should NOT take you twelve years

Does he legit still post about it being an ongoing thing? After that long, it's just safer to assume they gave up. But I'm also a pessimistic fuck and usually bail if there's no update after six months.

>"this is what Konami sounds like in my mind"

>embed is broken

Modern Konami, then.

Hope this one works.

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 No.3801

>>3799

He actually released his Phantasia PS1 patch on New Years Eve 2012. Big thing though is that he hasn't posted anything since posting a bug fix version for his Phantasia patch. I know Absolute Zero's been in contact with him though; while Absolute Zero's been working on fan translating Tales of Phantasia: Narikiri Dungeon X themselves, they've mentioned wanting to consult with Cless about the actual translation script to try to make the best translation they can (while their original PS1 translation script isn't bad, apparently Cless' feels more polished, the way a localization would) while still trying to get it released in a somewhat timely manner (to the point of it being maybe 2-3 years expected time; their Phantasia PS1 patch being an oddity that only took from August 2007 until December 2007).

Nice thing about Absolute Zero is that they have a decent track record of not taking too horribly long to fan translate, post updates on what they're working on every few months (NDX and Tales of Destiny: Director's Cut at the moment), sometimes with actual video clips of it in motion, and have a programmer that seems to know what he's doing in testing and creating the patches.

Yeah, that embed works.

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 No.3909

File: 1443688908260.gif (4.19 KB,256x196,64:49,1416692429878.gif)

Some lovely anon over on /vmu/ posted the Lagrange Point soundtrack, and it made me realise I haven't played something on the NES since forever.

I think I'm going to spend the weekend perfecting my runs on swearing at Ninja Gaiden.

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 No.3969

File: 1444569135313.png (12.42 KB,334x318,167:159,cfc title.png)

Just got back into Card Fighters Clash for the first time in forever. I actually reset the game because I had unlocked pretty much everything, but couldn't remember what all those high-powered decks were meant to do. So, once more, from the beginning.

I'd forgotten how grindy it was, to be honest: getting only three to five random cards per battle means it takes an age to build up any assortment of cards, let alone anything usable or what you're after. But right now I'm thinking of building around Chunners to "landmine" enemies (sapping their power so they're only capable of swinging in for a couple of hundred points per turn, but not outright killing them).

I'd also forgotten how damn cozy it was. The music, the art-style: comfiest game on the comfiest portable.

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 No.6863

let's bump this nigger up.

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File: 1434166788098.png (1.41 MB,1280x1024,5:4,top shrek.png)

 No.2688 [Open thread]

How's about a Quake I thread? What went wrong? What went right? I just started playing it and I'm really enjoying it.

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 No.6658

Installed Quake on a retro PC (Pentium II) under Win98SE and the music can't be heard (even though the game reads the music tracks from the CD, which can be seen from the CD drive activity). The music works fine under DOS 6.22 on the same PC. Anyone knows what might be wrong? Graphics performance seems faster under Win98 than under DOS so it would be great to get the music working too.

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 No.6669

>>6658

Ok nevermind, problem solved. It turns out I had to use a DOS mixer program to set volume levels for Quake (the CD audio output channel was all the way down from the DOS mixer's perspective) even though the game was running under Windows. Then again Quake is a 16-bit DOS program, so the solution is plausible (even if confusing).

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 No.6670

>>6669

Oh and fastvid helps immensely, with activated LFB combined writes the game runs as fast under DOS as does under Windows (with the latter probably activating an equivalent performance improvement on graphics driver level).

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 No.6732

I noticed that Quake 2/3 engine games somehow insist on using display modes with very high refresh rates like 150 Hz. I don't want to overwork the old CRT monitor with stupidly high refresh rates which are of no use anyway (the computer reaches nowhere near the framerates), just 85 Hz (which is set in dxdiag, and which other games follow except for Q2/3 games like Q2/Hexen2/Half-Life/Q3 etc.) or even 60 Hz will be enough. I don't remember them doing this back in the day btw (or I just didn't pay attention to it), have they always been that way?

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 No.6854

>>2946

It's very average. Drags on a bit.

It's also bizarre in that you spend the entire game shooting the X-Men.

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File: 6906c4ba832d274⋯.jpg (104.1 KB,600x584,75:73,Final Fantasy IX [U] [SLUS….jpg)

 No.6602 [Open thread]

Why is this so underrated, yet so good?

And why doesn't Square return to the charming fantasy setting instead of giving us pseudo-realistic settings with a boy-band enoutrage??

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 No.6663

>>6649

If you enjoyed this you may want to work your way backwards and play ff8 and then ff7, after that you may jump into ff X and x-2.

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 No.6676

>>6602

>Why is this so underrated, yet so good?

The hype was deflated after FF8 and a lot of casual fans bailed. It's a captain obvious statement but it's true. Randoms had no expectations and would rather save the money for a PS2 while replaying FF7.

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 No.6682

First game I ever pre-ordered, and among my favorites for PS1. Those were the golden years for Squaresoft, this game is very underrated. The blend of technology and fantasy was flawless, great richness of characters and locations, loads of side quest - the chocobo treasure hunting was great fun. FF9's soundtrack is still one I listen to (not like it's my only CD but is in the mix).

Honestly, I have forgotten the specifics, in the storyline and otherwise, but that will make it more enjoyable to replay someday when I have the time. Looking forward to it

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 No.6748

>underrated

No, it's overrated. The game has 20 seconds long loading times before AND after EVERY battle. The reason this game has a cult following is because it was 'retro', you even said it:

>charming fantasy setting

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 No.6862

>>6748

>it's overrated

because

>game has 20 seconds long loading times before AND after EVERY battle

>>>/killyourself/

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File: a922a042844692f⋯.jpg (120.8 KB,697x600,697:600,mamehublogo.jpg)

 No.6737 [Open thread]

Have you tried netplaying random arcade games through mamehub before, /vr/? If not, you should give it a try.

http://10ghost.net/MAMEHubDownloads/MAMEHub_4.0.zip

Make sure to port forward 6805-6806 and have java jre installed if you want to use the lobby.

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YouTube embed. Click thumbnail to play.

 No.3508 [Open thread]

Has anyone here worked on a Rom Hack for a retro vidya before?

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 No.3549

YouTube embed. Click thumbnail to play.

I made this boss for a big community romhack in the SMW engine, written in assembly over about a week. Assembly takes for fucking ever.

>>3540

Yeah the problem is, if you want an extra note, everything else has to be pushed forward by that much. Like everything else in the entire sound chip's RAM need to move by a ferw bytes. And then? The game pointers that SHOULD BE pointing to the beginning of the data are now off by that much. It's a mess. That stuff always is super optimally packed like that.

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 No.3550

File: 1439342566321.jpg (11.76 KB,300x243,100:81,1242357843700.jpg)

>>3540

>>3549

Thanks for the insights, guys. As someone who rarely even plays ROMhacks - and even then can only appreciate them from a game design standpoint - this shit is fascinating.

How did you get started?

Did you always enjoy programming and vidya separately, then combine the two?

Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

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 No.3554

>>3550

Yes I'll say you probably need a superhuman love of programming and wanting to figure out how stuff works to really get into it. Like I somehow thought it was fun to read some textbooks on assembly language when I was 16 (although I admit I only read half the book before getting distracted by shit like Starcraft) and nobody had to force me to, it's just part of wanting to know where the true power behind these amazing creations originates from. So from there, it's kind of a natural step from that point to get into romhacking. Although I don't really do romhacking anymore. It's a thankless hobby really and I'd rather make bigger, more useful things.

TLDR If you're passionate about something no matter what it is such as drawing, music, or video games, you should be able to channel that passion into putting in the time to figure out how it truly works and what makes it great.

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 No.3557

>Has anyone here worked on a Rom Hack for a retro vidya before?

Yes, from terrible FF6 romhacks published on zophar to multiplayer trainers.

>How did you get started?

I was interested in RPGs and wanted to make my own but with the FF6 engine. It helps that you have an interest in the game you are hacking.

>Did you always enjoy programming and vidya separately? Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

A bit of both. I never liked programming or math but I like games. Eventually my drive for wanting to hack a game became strong enough to force myself learning asm and C. If you want to get into it learn how to memory cheat and go from there. Slowly work your way up to learning more advance things like gameshark activators. You can do a lot with just gameshark codes.

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 No.6700

what the actual fuck is this thread

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File: 1426843192882.png (124.51 KB,250x343,250:343,250px-Super_Mario_Bros._3_….png)

 No.1967 [Open thread]

Super Mario Bros. 3 is better than Super Mario World.
18 postsand4 image repliesomitted. Click reply to view. ____________________________
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 No.6657

In the end the comparison isn't really fair given that SMW ended up having to be rushed for the SFC launch and wasn't really finished properly. The later worlds show that at some point they stopped improving the games' design aspects and just went on to wrap things up tie up any loose ends so the game could be shipped in time.

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 No.6665

File: b573d8e91dc19c8⋯.png (972.54 KB,765x845,153:169,pegging convention.png)

>>1967

t. soyboy

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 No.6666

File: 122891c79f156ee⋯.png (2.08 KB,320x256,5:4,great_giana_sisters_03.png)

GUISE BRUTAL MARIO LMAO

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 No.6677

SMB3 had great physics but some of the level design is just shit, like those gimmicky sun levels. SMW has the upper edge there.

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 No.6693

File: 40274658d22b433⋯.gif (2.92 KB,336x240,7:5,mario_bros_atari_us_3.gif)

This is the only real Mario Bros.

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File: 242a5213d3c91b2⋯.jpg (289.86 KB,1024x937,1024:937,wario land.jpg)

 No.6627 [Open thread]

Can we have a thread dedicated to this string of underrated platformers? 2 and 4 especially.

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 No.6628

How about you start us off.

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 No.6646

File: 40b81f6951624fc⋯.jpg (31.27 KB,195x252,65:84,1446254502228.jpg)

VBWL > WL1 > WL4 > WL2 > WL3

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