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/vr/ - Retro Games

For the older and less popular games.

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File: 1423210745116.jpg (82.71 KB,543x603,181:201,PCE-10-pads.jpg)

 No.1368 [Open Thread]

PC ENIGINE THREAD GO
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 No.1896

File: 1426319160329.jpg (3.89 MB,3264x2448,4:3,1426294300149.jpg)

>>1895
MM2 ported to the PC Engine.
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 No.4523

I'm about to marathon the Bonk trilogy. What should I expect, /vr/?

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 No.4545

>>4523

After playing some of the first one, I'm surprised it hasn't become more popular over time. Really fun uses of Bonk's head for combat and platforming.

Also, on the subject of platformers, The Legendary Axe is worth a try. More Castlevania-like game with very brisk levels and good music.

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 No.4563

File: 1461617778572.webm (7.79 MB,640x480,4:3,Fuck Resellers, Get Magic….webm)

>>1773

I came back to say you're still retarded.

Also webbum with sound.

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 No.6898

File: 48f76c62af683ec⋯.png (11.41 KB,501x585,167:195,48f.png)

>>1372

Redpill on the pc engine? Ummmm the games are expensive?

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File: 1411096126672.jpg (82.59 KB,1024x758,512:379,youko.JPG)

 No.9 [Open Thread][Last 50 Posts]

want to contribute to the board a little bit, i'm interested.

What about a recent purchases/currently playing thread?
Pic related, i managed to snag this for relatively cheap, i've been looking for a decent copy for a while now and i'm really happy to own one finally.

It's mamono hunter youko, mega drive. It's from a 6 ep anime, and i recommend both. They're pretty good.
87 posts and 39 image replies omitted. Click [Open Thread] to view. ____________________________
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 No.3799

YouTube embed. Click thumbnail to play.

>>3797

>I'd still recommend starting with the first game.

I'll take your advice first chance I get, WAbro.

>translating one game, from start to actual patch release, should NOT take you twelve years

Does he legit still post about it being an ongoing thing? After that long, it's just safer to assume they gave up. But I'm also a pessimistic fuck and usually bail if there's no update after six months.

>"this is what Konami sounds like in my mind"

>embed is broken

Modern Konami, then.

Hope this one works.

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 No.3801

>>3799

He actually released his Phantasia PS1 patch on New Years Eve 2012. Big thing though is that he hasn't posted anything since posting a bug fix version for his Phantasia patch. I know Absolute Zero's been in contact with him though; while Absolute Zero's been working on fan translating Tales of Phantasia: Narikiri Dungeon X themselves, they've mentioned wanting to consult with Cless about the actual translation script to try to make the best translation they can (while their original PS1 translation script isn't bad, apparently Cless' feels more polished, the way a localization would) while still trying to get it released in a somewhat timely manner (to the point of it being maybe 2-3 years expected time; their Phantasia PS1 patch being an oddity that only took from August 2007 until December 2007).

Nice thing about Absolute Zero is that they have a decent track record of not taking too horribly long to fan translate, post updates on what they're working on every few months (NDX and Tales of Destiny: Director's Cut at the moment), sometimes with actual video clips of it in motion, and have a programmer that seems to know what he's doing in testing and creating the patches.

Yeah, that embed works.

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 No.3909

File: 1443688908260.gif (4.19 KB,256x196,64:49,1416692429878.gif)

Some lovely anon over on /vmu/ posted the Lagrange Point soundtrack, and it made me realise I haven't played something on the NES since forever.

I think I'm going to spend the weekend perfecting my runs on swearing at Ninja Gaiden.

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 No.3969

File: 1444569135313.png (12.42 KB,334x318,167:159,cfc title.png)

Just got back into Card Fighters Clash for the first time in forever. I actually reset the game because I had unlocked pretty much everything, but couldn't remember what all those high-powered decks were meant to do. So, once more, from the beginning.

I'd forgotten how grindy it was, to be honest: getting only three to five random cards per battle means it takes an age to build up any assortment of cards, let alone anything usable or what you're after. But right now I'm thinking of building around Chunners to "landmine" enemies (sapping their power so they're only capable of swinging in for a couple of hundred points per turn, but not outright killing them).

I'd also forgotten how damn cozy it was. The music, the art-style: comfiest game on the comfiest portable.

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 No.6863

let's bump this nigger up.

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File: 6906c4ba832d274⋯.jpg (104.1 KB,600x584,75:73,Final Fantasy IX [U] [SLUS….jpg)

 No.6602 [Open Thread]

Why is this so underrated, yet so good?

And why doesn't Square return to the charming fantasy setting instead of giving us pseudo-realistic settings with a boy-band enoutrage??

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 No.6663

>>6649

If you enjoyed this you may want to work your way backwards and play ff8 and then ff7, after that you may jump into ff X and x-2.

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 No.6676

>>6602

>Why is this so underrated, yet so good?

The hype was deflated after FF8 and a lot of casual fans bailed. It's a captain obvious statement but it's true. Randoms had no expectations and would rather save the money for a PS2 while replaying FF7.

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 No.6682

First game I ever pre-ordered, and among my favorites for PS1. Those were the golden years for Squaresoft, this game is very underrated. The blend of technology and fantasy was flawless, great richness of characters and locations, loads of side quest - the chocobo treasure hunting was great fun. FF9's soundtrack is still one I listen to (not like it's my only CD but is in the mix).

Honestly, I have forgotten the specifics, in the storyline and otherwise, but that will make it more enjoyable to replay someday when I have the time. Looking forward to it

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 No.6748

>underrated

No, it's overrated. The game has 20 seconds long loading times before AND after EVERY battle. The reason this game has a cult following is because it was 'retro', you even said it:

>charming fantasy setting

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 No.6862

>>6748

>it's overrated

because

>game has 20 seconds long loading times before AND after EVERY battle

>>>/killyourself/

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File: a922a042844692f⋯.jpg (120.8 KB,697x600,697:600,mamehublogo.jpg)

 No.6737 [Open Thread]

Have you tried netplaying random arcade games through mamehub before, /vr/? If not, you should give it a try.

http://10ghost.net/MAMEHubDownloads/MAMEHub_4.0.zip

Make sure to port forward 6805-6806 and have java jre installed if you want to use the lobby.

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YouTube embed. Click thumbnail to play.

 No.3508 [Open Thread]

Has anyone here worked on a Rom Hack for a retro vidya before?

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 No.3549

YouTube embed. Click thumbnail to play.

I made this boss for a big community romhack in the SMW engine, written in assembly over about a week. Assembly takes for fucking ever.

>>3540

Yeah the problem is, if you want an extra note, everything else has to be pushed forward by that much. Like everything else in the entire sound chip's RAM need to move by a ferw bytes. And then? The game pointers that SHOULD BE pointing to the beginning of the data are now off by that much. It's a mess. That stuff always is super optimally packed like that.

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 No.3550

File: 1439342566321.jpg (11.76 KB,300x243,100:81,1242357843700.jpg)

>>3540

>>3549

Thanks for the insights, guys. As someone who rarely even plays ROMhacks - and even then can only appreciate them from a game design standpoint - this shit is fascinating.

How did you get started?

Did you always enjoy programming and vidya separately, then combine the two?

Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

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 No.3554

>>3550

Yes I'll say you probably need a superhuman love of programming and wanting to figure out how stuff works to really get into it. Like I somehow thought it was fun to read some textbooks on assembly language when I was 16 (although I admit I only read half the book before getting distracted by shit like Starcraft) and nobody had to force me to, it's just part of wanting to know where the true power behind these amazing creations originates from. So from there, it's kind of a natural step from that point to get into romhacking. Although I don't really do romhacking anymore. It's a thankless hobby really and I'd rather make bigger, more useful things.

TLDR If you're passionate about something no matter what it is such as drawing, music, or video games, you should be able to channel that passion into putting in the time to figure out how it truly works and what makes it great.

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 No.3557

>Has anyone here worked on a Rom Hack for a retro vidya before?

Yes, from terrible FF6 romhacks published on zophar to multiplayer trainers.

>How did you get started?

I was interested in RPGs and wanted to make my own but with the FF6 engine. It helps that you have an interest in the game you are hacking.

>Did you always enjoy programming and vidya separately? Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

A bit of both. I never liked programming or math but I like games. Eventually my drive for wanting to hack a game became strong enough to force myself learning asm and C. If you want to get into it learn how to memory cheat and go from there. Slowly work your way up to learning more advance things like gameshark activators. You can do a lot with just gameshark codes.

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 No.6700

what the actual fuck is this thread

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File: 1426843192882.png (124.51 KB,250x343,250:343,250px-Super_Mario_Bros._3_….png)

 No.1967 [Open Thread]

Super Mario Bros. 3 is better than Super Mario World.
18 posts and 4 image replies omitted. Click [Open Thread] to view. ____________________________
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 No.6657

In the end the comparison isn't really fair given that SMW ended up having to be rushed for the SFC launch and wasn't really finished properly. The later worlds show that at some point they stopped improving the games' design aspects and just went on to wrap things up tie up any loose ends so the game could be shipped in time.

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 No.6665

File: b573d8e91dc19c8⋯.png (972.54 KB,765x845,153:169,pegging convention.png)

>>1967

t. soyboy

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 No.6666

File: 122891c79f156ee⋯.png (2.08 KB,320x256,5:4,great_giana_sisters_03.png)

GUISE BRUTAL MARIO LMAO

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 No.6677

SMB3 had great physics but some of the level design is just shit, like those gimmicky sun levels. SMW has the upper edge there.

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 No.6693

File: 40274658d22b433⋯.gif (2.92 KB,336x240,7:5,mario_bros_atari_us_3.gif)

This is the only real Mario Bros.

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File: 242a5213d3c91b2⋯.jpg (289.86 KB,1024x937,1024:937,wario land.jpg)

 No.6627 [Open Thread]

Can we have a thread dedicated to this string of underrated platformers? 2 and 4 especially.

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 No.6628

How about you start us off.

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 No.6646

File: 40b81f6951624fc⋯.jpg (31.27 KB,195x252,65:84,1446254502228.jpg)

VBWL > WL1 > WL4 > WL2 > WL3

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File: 1425798657224.jpg (1.58 MB,1600x1200,4:3,segavsnintendo.jpg)

 No.1828 [Open Thread][Last 50 Posts]

Sega vs Nintendo
Give your reasons /vr/
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 No.6091

YouTube embed. Click thumbnail to play.

Both have great gameplay, but Mario's deepest lore is only a meme. Sonic's deepest lore is very real.

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 No.6099

File: f63e78a5ccfa259⋯.jpg (125.61 KB,408x700,102:175,the best.JPG)

>>1828

I love both of them equally but I'm slowly starting to side with Sega. I love Jet Set Radio, NiGHTS, Space Channel 5, Bonanza Bros and Super Monkey Ball to name a few. Sonic's pretty good too.

Also, their attempt at a Mortal Kombat clone was pretty great. Shame that the third game in the series was cancelled since they were worried the game would cause Virtua Fighter to get less attention.

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 No.6114

>>1828

Nintendo lasted longer. SEGA died in 1996 (disbanding of CS) while Ninty died in 2005 (disbanding of R&D1).

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 No.6592

>>1828

Sega because I've had better experience with their games such as Sonic, House Of The Dead, Shenmue, Virtua Fighter, Fighting Vipers, Virtual On, Jet Set Radio, Crazy Taxi, Virtua Cop, Fighters Megamix, Super Monkey Ball, Nights Into Dreams, Streets Of Rage, Vectorman, Alex Kidd, Space Harrier, After Burner, Hang On, Seaman, Samba The Amigo… man I couldn't get enough of Sega, I just absolutely love their games. Whereas with Nintendo, I've only been able to enjoy mostly Mario, Zelda, Donkey Kong, Metroid, Super Smash Bros, Mario Kart and some other titles. But most of the Nintendo titles seem too kiddie, compared to Sega titles.

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 No.6593

File: 75111d740f7eee1⋯.png (73.56 KB,719x1111,719:1111,74.png)

Sega. There games were actually challenging which puts into perspective why Nintendo's games are referred to as baby games and their franchises had for more variation in terms of gameplay, thematics, and innovation. The Sega of Japan v. Sega of America conflict was the modern day (at least industry) equivalent of the Imperial Japanese Navy v. Imperial Japanese Army conflict, SoJ sabotaged everything SoA tried to do and were responsible for the 32X and Saturn being flops especially the former which didn't need to exist.

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File: 41fdea5c2ea47de⋯.gif (19.38 KB,1000x974,500:487,n64-logo.gif)

 No.6038 [Open Thread]

N64 thread. There were lots of great games for it.

https://youtu.be/lMD_d6dGI-U

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 No.6268

>>6261

HM64 was awesome, still have my cart here, but I've debated buying it on WiiU eshop since my current setup makes it hard to shift consoles around. Easily worth the ten quid

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 No.6372

How's the state of N64 emulation these days? Worth checking out or nah?

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 No.6403

>>6372

I've had very few issues unless I'm trying to install mods or patches to games.

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 No.6497

get an everdrive

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 No.6580

File: 5883694aa67d79f⋯.png (576.54 KB,811x612,811:612,bummermanz.png)

Just completed Baku Bomberman. Think I will begin Castlevania 64 next.

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File: 1437525145863.jpg (104.18 KB,640x777,640:777,Duke Nukem 2 Box.jpg)

 No.3251 [Open Thread][Last 50 Posts]

Why was this game such a fucking disappointment /vr/?

110 posts and 63 image replies omitted. Click [Open Thread] to view. ____________________________
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 No.6462

File: 92684759f71e62e⋯.jpg (51.03 KB,424x342,212:171,1a.jpg)

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 No.6463

File: 71b8b238971f4e6⋯.jpg (51.24 KB,424x342,212:171,1a.jpg)

sdfasdfasdfasdfacxvzxcvzxcvzxcvzxcvzdfasfasdf

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 No.6558

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 No.6577

What I want to know is, how did Duke go from a far future sci fi world in 2, to the modern world in 3-D. Duke isn't a time traveler.

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 No.6578

>>6577

>Until Zero Hour

But this was long before Zero Hour

dp sage

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File: 1437168443768.jpg (21.62 KB,250x250,1:1,golden_land.jpg)

 No.3179 [Open Thread]

Hey /vr/.

I'm searching for the game Golden Land – an isometric russian RPG from 2003 similar to the original fallouts.

I played it years back (it was translated to my language) and had a great time. Now, I'd like to introduce some of my English friends to it, but not only can't I find any place to pirate or buy it, I can't even find out whether it was translated to english or not (supposedly, it wasn't as far as in 2010, yet some sites list it as having an english translation).

Would any of you happen to know where to get that game?

Also, general Golden Land thread.

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 No.6531

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 No.6532

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 No.6533

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 No.6534

File: 22fa63fce7b52e4⋯.jpg (51.19 KB,424x342,212:171,1a.jpg)

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 No.6535

File: 050e613c6c566ad⋯.jpg (51.38 KB,424x342,212:171,1a.jpg)

asdfasdfasdfasdfasdzxcvzxvxvzx

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File: 821a172c3b32746⋯.jpg (148.58 KB,474x471,158:157,SMLSoundtrackCoverFront.jpg)

 No.5781 [Open Thread]

https://docs.google.com/document/d/1mRBfEvYzTIw2jOmOPpODsZ0M1F10pvwfBknrGpYkA94/edit?usp=sharing

Last big ass OST Collection died, and I've started another from the remnants.

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 No.6067

>>5781

Thanks a lot anon.

Your effort didn't go unnoticed

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 No.6069

T. Hanks

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 No.6071

Thanks for keeping it alive.

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 No.6526

File: 792f067cd3d90ce⋯.jpg (111.86 KB,513x458,513:458,326904f5132e82088d04ebdc75….jpg)

>>5781

DL doesn't work from archive.is, just go to original

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File: 48ccda38cf7fb30⋯.jpg (143.45 KB,900x1273,900:1273,p1UayCq.jpg)

 No.6510 [Open Thread]

sorry about this. is there someone that knows a site that lists the active servers for retro titles? I had it saved but I lost it and, I am unable to remember the name. so sorry but thanks. MERRY XMAS!

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File: 1429216509786.gif (43.16 KB,640x398,320:199,1337643259036.gif)

 No.2157 [Open Thread]

This game is COMPLETELY unknown and obscure to American Gen Z kids born in 1995-1999 like you. The casual generation, YOLO generation. When you saw the trailer for the PS4 reboot, I'm sure you were scratching your heads.

Ask an American 16 year old if he/she's used played this game and they'll say "wat dat." Ask them what their favorite old-school games are and they'll say "Sonic Heroes, Bully, Simpsons hit n Run, God of War, Gears of War, modern warfare 2, Kingdom Hearts, Battle for Bikini Bottom, Crash Twinsanity, lego star wars, sonic adventure 2, Halo. those were da bess, swag yolo. 👌👏👌👏👌👏"

You selfie-taking pieces of shit still claim to be a "le 90s kid" despite not remembering the 90s, not knowing what Pete and Pete is, not knowing what Clarissa Explains It All is, never touching an SNES, and growing up with shittastic shows that were the antithesis of the 90s like spongebob, Code lyoko, camp lazlo, squirrel boy, gym Partner, Kids next Door, Jimmy Neutron, iCarly, Drake & Josh, Naked Brothers band, avatar, and that fucking Ned show.
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 No.4324

Hah I always end up feeling left out of most of those "only '90s kids will understand" things even though I was born in '91 because my parents were too poor/stubborn to pay for cable back then. My childhood TV memories are mostly of fiddling with rabbit ears and watching static-y reruns of '80s sitcoms. Makes me feel more like an '80s kid than a '90s kid in some ways

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 No.4328

>>4305

Part of that could be a legit backlash to the accelerated trend in recent years to appropriate "retro" stuff by people who only want to utilise it to status signal ("such nerd, much vintage").

Part of it could simply be people being "muh sekrit club" dickwads.

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 No.4493

File: 1457232056546.jpg (243.74 KB,713x1056,713:1056,shadow_of_the_beast_ad.jpg)

This game (well the very first SotB game) is what made me buy an Amiga 500, back in 1991. The guy had a few other games we played: Xenon II, Menace, Blood Money, and some 2-player tank game that was pretty fun but I can't remember the name.

Anyway the first Beast game had pefectly smooth scrolling with lots of parallax layers, big sprites, and a that beautiful soundtrack with pan pipes. Had never seen or heard anything like it before.

The controls are pretty rough by console standards though. It's up to jump, and just the one fire button to attack. Pretty typical for computer games with joystick back then. If you want something easier, the Sega Genesis game is pretty good, but doesn't quite match the graphics and sound of the original.

Anyway it's a pretty tough game. Made it to the bottom of the castle level without cheating, and no further. It's pretty easy to get ganked in this game. You kind of have to memorize patterns and stuff, like in Ninja Gaiden.

Anyway the game was impressive then, but maybe not as much now for someone who's seen even better stuff on Neo-Geo and such. I still like its weird and unique atmoshphere. Some other good Amiga games to try: Gods, Satan, Leander, Risky Woods, Lionheart, Toki, Prince of Persia, Another World, Flashback.

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 No.6177

File: 9511dd8487563a7⋯.jpg (4.5 KB,124x125,124:125,b8.jpg)

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 No.6496

>>4305

>Some people are snobs about being "oldschool" and that's a shame because the best way to keep good games alive is to invite younger generations to try them.

This is true

Actually it surprises me how much a lot of kids actually like playing old games. I think they can sense that more effort went into them than the similar-ish games they have on their smartphones.

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File: dd6ad21836f0d13⋯.jpg (80.26 KB,960x540,16:9,IMG_20171216_203652.jpg)

 No.6470 [Open Thread]

This one's was good. Does anyone know of any others with good villain speeches at the end? retro obviously.

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 No.6482

YouTube embed. Click thumbnail to play.

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