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/vr/ - Retro Games

For the older and less popular games.

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 No.1917 [Open thread][Last50 Posts]

There's already a DOS thread, let's have one on PC gaming in the Win95/98 era.
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 No.7821

File: eb65cac72a2689d⋯.jpg (200.84 KB,848x477,16:9,9b459f274856c1ea_848x477.jpg)

Actual Win95/98 player reporting in:

> 3DMark 2001

> Max Payne 1

> F14/F2? Lighting

> Star Wars Racing thingy

> Quake 1

> Quake 2

> Need for Speed

> MK3

> GTA 3 (swapped like crazy)

> Project IGI

> Hitman 47

> Operation Flashpoint (amazing for its day)

> CS 1.1+

> MOHAA

> RTCW

> Worms 2

> Battlefield 1942

> ColinMcrae Rally

> …

Pentium II-400, ??Mb, possible 3DFX (unconfirmed)

Duron 900/64Mb/GF2MX

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 No.7822

And I forgot the one that really impressed with grafix/sound - Ghost Recon, looks nice even today. And can't stress enough awesomness of OPF, it even has a speed of sound sumulated, real sky navigation with stars, good music, good stuff.

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 No.7918

File: 4e6377e47b94c8c⋯.jpeg (79.19 KB,1280x720,16:9,UnrealIntro.jpeg)

As much as I like the Quake series, I have to admit being blown away by Unreal when it came out. Being able to run this masterpiece @ 1440p under Linux is a real treat.

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 No.7991

>win95/98

"the age of the plague", as i recall it

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 No.8111

>>1958

Gameplay is better (engine was upgraded to support SVGA, gameplay is tighter), story is worse.

Turning Tolwyn into Space Hitler was hack writing.

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File: 7f500e7293d72fc⋯.jpg (22.12 KB,988x553,988:553,Polymega-988x553.jpg)

 No.7995 [Open thread]

Have you heard if it ?

https://www.polymega.com

Buuuuuut its fucking expensive

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 No.8000

The thing about that got me is that its only cd based console clone. But as you said it might be trash like most of console clone.

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 No.8011

File: e45fdb6e1929cdd⋯.png (242.74 KB,1114x455,1114:455,ClipboardImage.png)

>>7995

>Boasts that it supports 30 consoles

>Half of them are the same console but in a different region

I've never seen any emulation console company try to use that as a selling point

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 No.8012

File: bb4041a69842f29⋯.png (199.26 KB,1139x570,1139:570,ClipboardImage.png)

>regular price $540

You can get a single modern console for even less than they're asking for a multi-platform emulation box. Why buy this shit when you can just buy a controller and clip for your phone and emulate all of these consoles through Retroarch

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 No.8102

File: 3fcf9b417a4be63⋯.jpg (36.71 KB,340x473,340:473,Mor31.jpg)

>>8012

Well I believe it lets you rip the games you own physically so you wouldn't have to download them from the internet. Doesn't justify the price though.

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 No.8106

anything like this that we can diy besides a raspi?

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 No.7538 [Open thread]

I would like to have a thread where we could post all kind of documentaries, newsreel stories, footage of early video game tournaments, video game "cameos" in 80's or 90's movies, early video trade shows or promotional VHS tapes. In summary, anything that would instill nostalgia to those who lived those days and also attest that video games were starting to become serious business.

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 No.7571

YouTube embed. Click thumbnail to play.

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 No.7583

YouTube embed. Click thumbnail to play.

Rare promotional VHS that was shown in WH Smith stores to advertise their computer game selection. Featuring titles from the ZX Spectrum, Commodore 64, Amstrad CPC, Atari ST and Commodore Amiga. W H SMITH SOFTWARE TOPSOFT 10/FORMAT 16 ISSUE 26/OCTOBER 1988

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 No.8097

YouTube embed. Click thumbnail to play.

Mortal Kombat 3 making of

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Post last edited at

 No.8100

YouTube embed. Click thumbnail to play.

1994 CES interactive CD-ROM

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 No.8105

YouTube embed. Click thumbnail to play.

Trade show video of E3 2000. I wish I could have attended

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File: 9a4bc88981a8676⋯.jpg (163.86 KB,754x1024,377:512,nintendo_ad_1988.jpg)

 No.8099 [Open thread]

Merry Christmas fellow manchildren

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File: 118320b2d6c2d39⋯.png (1.68 MB,2560x1440,16:9,Screenshot from 2018-11-16….png)

 No.7925 [Open thread]

PCem is a wonderful emulator, and I find that the experience overall is very enjoyable. The only downside, is that it requires a lot of CPU horsepower to emulate the faster Pentium CPUs. I'm in the process of testing out a bunch of old games that refuse to run on anything other than Win9X.

https://pcem-emulator.co.uk/

Does anybody else here use this emulator?

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 No.7998

Unless I have a specific game that won't run properly under PCem, I use PCem for everything DOS and Win3.1.

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 No.8006

>>7998

Interesting. DOSBox emulates both DOS and 3.1, doesn't it? Is PCem superior for any reason?

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 No.8007

>>8006

From what I understand, DOSBox uses hacks to achieve better compatibility. PCem is extremely accurate, at the cost of higher CPU requirements.

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 No.8015

>>8006

Late reply, but like 8007 said, DOSbox focused on getting things running with lots of hacks and game specific settings. This wouldn't be an issue if they were still updating, but the last time DOSbox updated was years ago. It's "good enough" if it works, but that's about it. PCem is still under active development and is getting more accurate and faster as time goes on.

Meanwhile PCem has been focusing on trying to emulate every part of the hardware as 1:1 as possible. So instead of having a generic motherboard, generic graphics card, generic SB card and so on, PCem uses specific emulated hardware. So instead of generic mobo with generic CPU with a set clockspeed in settings, you would use say…. an ASUS P/I-P55T2P4 mobo with a Pentium MMX 166 CPU. You can go into the BIOS for this emulated mobo, and change any setting just like on real hardware. You aren't using some generic VGA card, you are using a Phoenix S3 Trio64 2D accelerator that can handle 16M colors at 1024 x 768 in Win3.1, paired with emulated VooDoo cards in SLI. Naturally, having actual real hardware emulated means games tend to run the first time without any special settings needed. DOSbox uses an emulated hackjob version of DOS. PCem will use any OS that you install on it. You wanted DOS 2.0? Go ahead and use it. You want to use DOS 6.2 with DOSSHELL backported to it and set to automatically run when you turn it on? You can set that up easily.

With DOSbox, you have to individually configure each game, but you don't usually have to setup the environment. With PCem you MUST setup the environment(install drivers for everything, install the OS, etc), but the majority of games the OS can run only requires you to install the game. While DOSbox is faster to setup to get a single game to run, PCem is faster in the long term for DOS/Win3.1 emulation. Once you have your DOS or Win3.1 box setup, all you need to do is mount the install disks and install the game and play.

The only downside to PCem is that it requires you to know what you are doing, where DOSbox is brain-dead easy, doubly so if you are using a front-end like D-Fend Reloaded. If you don't kPost too long. Click here to view the full text.

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 No.8096

File: 8a03ff503d16a7a⋯.png (1.08 MB,2552x1410,1276:705,Screenshot_from_2020_12_18….png)

PCem was updated recently:

PCem v17 released. Changes from v16 :

New machines added - Amstrad PC5086, Compaq Deskpro, Samsung SPC-6033P, Samsung SPC-6000A, Intel VS440FX, Gigabyte GA-686BX

New graphics cards added - 3DFX Voodoo Banshee, 3DFX Voodoo 3 2000, 3DFX Voodoo 3 3000, Creative 3D Blaster Banshee, Kasan Hangulmadang-16, Trident TVGA9000B

New CPUs - Pentium Pro, Pentium II, Celeron, Cyrix III

VHD disc image support

Numerous bug fixes

A few other bits and pieces

The emulation of the Voodoo 3 & Pentium II are particularly exciting, although I'm going to need an upgraded and overclocked CPU to take full advantage because of how CPU intense the emulator is. On the plus side, I can now give my virtual machine a [Super 7] FIC VA-503+ board and then give it 512MB of ram, which, for a Win98SE system, is a lot. I've been able to install Win2K Voodoo 3 drivers under Windows XP without too much problem, other than a few error messages towards the end of installation. Unfortunately XP is soul-crushingly slow on anything under 333mhz, but at least it works.

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File: 301297e98ff79a0⋯.jpg (97.07 KB,696x442,348:221,zelda_ocarina_of_time_696x….jpg)

 No.8091 [Open thread]

Happy North American birthday to Ocarina of Time, the undisputed greatest entry in the Legend of Zelda series!

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 No.8092

Link sneezes if you let him idle in Zora’s Doman. I did not know this in 22 years of playing this game.

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File: ea7681b2d2e012b⋯.jpg (210.91 KB,640x457,640:457,1594760204876.jpg)

 No.8030 [Open thread]

do you guys have any good collections of game music? if so, i'd love to download yours as i just lost a 1tb hard disk that had some good chiptunes and other game music.

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 No.8085

Just go to zophar and download from there.

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File: d74480f6887acf6⋯.png (13.55 KB,553x546,79:78,1554087881421.png)

 No.8034 [Open thread]

Fuck 4chan, taking refuge here. Anyone else coming along?

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 No.8074

>>8052

>I updated it to remove the generation bit. I know PC can be a grey area but for now I'll keep it as is, hopefully it's clear enough. If it becomes an issue than I'll revise it.

It should be if it could run on period-correct PC hardware from the '90s, then it gets a pass on /vr/. So, games like Deus Ex or McGee's Alice are considered retro despite coming out after 1999, because you could run it on PC parts that existed in the '90s. Another criteria could be if the PC game doesn't support DX7 or OpenGL 1.2.1 (their last versions before Y2K), then it's not /vr/.

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 No.8075

>>8059

Since you are kind of doing a board clean up, I think it wouldn't hurt if you prune all threads with a broken OP image

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 No.8076

>>8074

But I'm sure you could get games released into 2004, 2005 to technically "run" on hardware from 99. I think the most current OS the game supports at the time of its release is less ambiguous.

>>8075

I was thinking about what to do with those. Mass deleting non-spam posts is against the mod rules here I guess and there's so many of them that I might get called out on that if I did. I've deleted some low content ones. I might just lock or autosage the ones with long histories and actual discussion. I'd kind of feel bad outright deleting them too. But I locked a few and made new threads.

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 No.8077

>>8076

Thats fair

Im not familiar with the "mod rules" here but having those threads that have all their images removed feels weird

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 No.8083

>come back to board

>it's been taken over

At least people are posting again. For the record, I only let 6th gen in because people here asked for it, when there was a poster or two. I prefer the current rules. Kinda bummed the edits I made for the stickies are gone though.

>>8077

Most of those were old threads that didn't survive the transfer over to the new domain for whatever reason. I don't get it either. Half made it, half didn't. None were deleted by me or anyone else.

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File: 1412492777078.jpg (99.66 KB,1024x574,512:287,50076-2561004_orig.jpg)

 No.403 [Open thread][Last50 Posts]

This thread is for the civil discussion of CRT displays (TVs and monitors) as used for retro video games and systems allowed by the board rules in the current sticky. Subtopics *directly* related to this main topic are welcome.
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 No.7680

File: baba5a1be4942bb⋯.jpg (736.58 KB,1275x552,425:184,1548747714088.jpg)

>>7073

That's exactly why I stick to composite. I just wish the Sega Genesis didn't have such a crappy composite connection.

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 No.8019

> work at a (((recycling))) company

> watch very good CRTs every day get destroyed

> sees a 29" CRT VGA monitor in very good shape

> scared to be seen as a hoarder

> to shy to ask the boss if I can keep it

> the monitor gets tossed in a container and is destroyed for parts

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 No.8023

>>8019

Why would you be scared of being seen as a hoarder? obviously you have not asked for anything else beforehand, so, I don't see the problem if its only that one time, and the monitor/tv is worth it,It'll do you goof though knowing if they'll ever allow employees to take shit for themselves before you start dreaming about the next CRT that passes by, maybe offer a couple dollars, if the company pays for kg of electronics trash, or say it's for your grandma if you are autistic and don't want them to know you are into old shit, take it from an actual electronics hoarder (nothing of value just appliances boards) who would dread destroying all that stuff, and adopt the next shining and capable CRT that drops by, give it a good home.

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 No.8027

File: fec0a9c54b57e64⋯.jpg (40.53 KB,1280x720,16:9,leon.jpg)

>>8019

You work at a recycling company and you don't take things that catch your eye? What a waste.

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 No.8028

>>8019

all this greentext when a simple

>autism

would've done the job

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File: f4c6cbf13eeb98e⋯.jpg (175.67 KB,800x798,400:399,warioland2.jpg)

File: 78ff7e34ae7853a⋯.jpg (27.5 KB,250x249,250:249,wl3.jpg)

 No.5276 [Open thread]

Which Immortal Wario deserves the title as best Land game of all time?

I'm gonna have to pick 3. Plenty of replay value, also dat Wario Golf.

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 No.5402

>>5300

Retroarch

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 No.5432

>>5276

more like super mario land 3 (lol j/k 2)

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 No.5439

The first one is the best. those two aint got shit on it.

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 No.8025

>>5276

The Wario Golf minigame was the worst part of this game!

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 No.8062

1, because you could actually die in it. Felt like a nice extension of the Super Mario Land games that didn't go too crazy.

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File: 1413511201989.png (75.03 KB,320x320,1:1,milon and those things i d….png)

 No.562 [Open thread]

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 No.7227

Can anyone reupload the Mischief Makers OST CD rip? Apparently the one floating around the web is incomplete (and also low quality anyway). I found a link in the archive, but it doesn't seem to work.

http://ipfs.io/ipfs/zDMZof1m6TmScGfjFtSW1SfhejcCYKuNsCvqhjdGWbJAbKNJF9a8/Mischief%20Makers%20-%20Go%20Go%20Trouble%20Makers%21%20OST

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 No.7882

What do You guys think about NES Ferrari Grand Prix Challenge BGMs?

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 No.7892

YouTube embed. Click thumbnail to play.

I like this soundtrack better than most of the stuff I've heard from his brother Tim.

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 No.7893

File: a37d734f8ff64e7⋯.png (262.27 KB,372x400,93:100,ClipboardImage.png)

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 No.8024

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File: 8f0ada488728d00⋯.png (8.8 KB,1920x1080,16:9,c64.png)

 No.7927 [Open thread][Last50 Posts]

C64 thread. Zoomers need to apply.

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 No.7983

File: 26c6390a04047cd⋯.png (7.07 KB,384x269,384:269,183413.png)

File: cd6a99ca7bd15a3⋯.png (2.21 KB,384x269,384:269,183415.png)

File: 65551abab538d2a⋯.png (1.89 KB,384x269,384:269,184503.png)

File: 412cd548bab39c5⋯.png (2.83 KB,384x269,384:269,184592.png)

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 No.7984

File: be9a87a6141e68b⋯.png (3.84 KB,384x269,384:269,malasombra.png)

File: b88f8cbd4b0d6bf⋯.png (3.07 KB,384x269,384:269,parasol_stars.png)

File: 95a1fb65f2142b3⋯.png (3.49 KB,384x269,384:269,petsciibots.png)

File: 96873642d3d873a⋯.png (2.15 KB,384x269,384:269,random_v2.png)

File: 1771537e20ca7e0⋯.png (2.73 KB,384x269,384:269,rodland.png)

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 No.7985

File: e7c99ef8c908abf⋯.png (2.38 KB,384x269,384:269,cats_like_cheese_too.png)

File: d03731d8a78d217⋯.png (9.8 KB,384x269,384:269,dk_skull_island.png)

File: b6d02e2921a03c8⋯.png (2.1 KB,384x269,384:269,double_dragon_2.png)

File: 139c38a9e78a44a⋯.png (2.09 KB,384x269,384:269,fez.png)

File: fcf6bf21de5aecc⋯.png (6.6 KB,384x269,384:269,hepburn.png)

fin

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 No.7986

File: a976d80b79b30fc⋯.png (4.79 KB,384x269,384:269,33341.png)

File: 6ccdfe644ecc98e⋯.png (7.23 KB,384x269,384:269,33387.png)

File: 0bf3db02d6eaa96⋯.png (5.49 KB,384x269,384:269,33430.png)

File: ec94c96f1c9a32a⋯.png (4.49 KB,384x269,384:269,33516.png)

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 No.8021

You didn't need to post those images that were obvious GIMP jobs done this century. Most of those look total shit on an actual CRT.

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YouTube embed. Click thumbnail to play.

 No.7836 [Open thread]

Because someone on the River City Girls /v/ thread asked me to. Note that this doesn't cover anything past what the rules allow (like River City: Rival Showdown or the upcoming River City Girls). This isn't exactly a crosspost either, since there's a lotta info here not on the original write-up.

>What is Kunio-kun?

A classic but also still on-going series of video games usually about a hot-blooded high school kid known as Kunio beating up a city of thugs single-handedly in a day with his bare fists or a trash can. Its first game, Nekketsu Kouha Kunio-kun, is said to be the very first beat-em-up after Kung-Fu, and is what later inspired the Double Dragon series.

Occasionally, however, he's the sports leader for everything under the sun, and fully endorses beating the shit out of the enemy team as a valid strategy. So his series is mainly a mix of beat-em-ups, and sports games where you beat them up. There's also a puzzle game and a platform fighter that came out way before Smash Bros. existed. Most people know his games but never really made the connection, since any games that went to the west were all under different names: Renegade, Super Dodge Ball, River City Ransom, Nintendo World Cup, and Crash 'N The Boys: Street Challenge, If you've played any of these games, you've played a Kunio-kun game. If you've played Double Dragon II: The Revenge on Game Boy, you've also played a Kunio-kun game.

This huge list of games will be separated into 3 parts: The beat-em-ups, the sports, and the miscellany. Because of this it might not be in perfect chronological order.

<The Beat-Em-Ups

>Renegade (Nekketsu Kouha Kunio-kun) (NES, Arcade)

The very game that Double Dragon would later be based off of, and is pretty much considered the very first beat-em-up right after Kung-fu. As such it's very primitive, even more so on NES. In the arcade version you just beat goons but in the NES version there's also a bike scene and overall more "modes" than the arcade, and could be considered overall harder. Play if you want to get your history on, but note, it's very primitive and rough around the edges

>River City Ransom (Downtown Nekketsu Monogatari) (NES, X68000,Post too long. Click here to view the full text.

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 No.7837

<The Sports

>Super Dodgeball (Nekketsu Kōkō Dodgeball Bu) (Arcade, NES, X68000, and at some point PC Engine, Game Boy port later, and eventually a sequel on SNES, then an all-new remake for Neo Geo)

Lead Kunio and his gang to victory by finding a way to beat the life out of everyone with only a dodgeball. The PC Engine version, Nekketsu Kōkō Dodgeball Bu: PC Bangai Hen, is a special version of the original Dodge Ball which combines the graphics and teams of the arcade version with the emphasis on character-specific statistics and team formation. Features an arcade-style mode and a plot-oriented Quest Mode where Kunio gets his ass beat by a fucking alien and he and his crew have to euthanize them with dodgeballs.

>Nintendo World Cup (Nekketsu Kōkō Dodgeball Bu: Soccer Hen) (NES, X68000, Game Boy, at some point the PC engine, and ironically enough the Sega Drive)

Play some soccer/football and beat the shit out of the opposing team on the way. There's really not too much to say, it's simple as it gets. I think the PC Engine version (Nekketsu Kōkō Dodgeball Bu: CD Soccer Hen) is the definitive edition but I'm not too sure about that.

>Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai (NES, PC Engine, and later Game Boy)

A game that can be played with up to 4 players. Lead Nekketsu against 3 other rival schools in four different competitions, no holds barred, and beat the shit out of them too.

>Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantō (Unreleased Title: Crash 'N The Boys: Ice Challenge) (NES)

One of Kunio's pals has self-esteem issues with his hockey team. Kunio uppercuts the fuck out of him and tells him to be a man, and then takes charge of his own hockey team and goes on a rampage. In short, hockey but you beat the shit out of everything. This was meant to be released in the US as the noted unreleased title, but for some reason never went far.

>Crash 'N The Boys: Street Challenge (Bikkuri Nekketsu Shinkiroku: Harukanaru Kin Medal) (NES, Game Boy)

Kunio's bloodlust grows. Now no longer content with beating the shit out of people with hockey sticks, he resorts to spiking people like they Post too long. Click here to view the full text.

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 No.7838

<Other

>Nekketsu Kakutō Densetsu (Famicom)

Not a beat-em-up and I'm not exactly sure if it could be counted as a sport game, but it's a 4-player 2-on-2 platform fighter that came way before Smash bros. Also features a custom character that's made based on your date of birth and blood type. I feel like the game's usually a curbstomp until the final boss, but it's great fun. There's tons of obstacles you use to your advantage.

>Kunio no Oden (Super Famicom)

A puzzle game that's sorta like Puyo Puyo? It's hard to explain how to play it since I've also yet to play this, but essentially it's one huge, cutesy eating competition

Since the series is still ongoing, if you wanna give money to them while still playing classic games, you can get Kunio-kun: The World Classics collection for most modern gaming stations including PC (but it's all Japan-only) and be able to play most of the NES/Famicom classics, both original and an updated version that helps reduce lag in some games. I've also got a collection of translated and untranslated Kunio games, and while it doesn't feature everything (would if it could), it at least features most of the classic NES games and a couple SNES games. There's also a 3DS game in the mix but it should be easily noticeable and easy to skip.

https://mega.nz/#F!yFVCGAQZ!nf3AwhHUvOa4nTfFtq6kAA

Other than that, Kunio discussion thread I guess. One of the biggest mysteries, for anyone willing to hunt them down, is the River City Ransom/Downtown Nekketsu Monogatari EX 2007 hacks and seeing if the "stars" thing is real. Again, the Jewtube embed here is an example.

(3/3)

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 No.7881

>>7836

Great series. I will try to collaborate with the team sometime soon. Nothing else to comment; the games excels. Unfortunately, quite unknown on the west side of things.

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 No.8018

File: 6c05aa243d907a3⋯.png (319.03 KB,350x503,350:503,renegade-europe.png)

File: e0ca4fb1e5003c6⋯.png (9.76 KB,640x480,4:3,renegade-12.png)

>>7836

>Renegade (Nekketsu Kouha Kunio-kun) (NES, Arcade)

Proud owner of the Master System version, play that version instead. Even if the bosses are all 6'4.

I've also heard good things about the Spectrum 128K port as well.

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File: 82387a16f680512⋯.jpeg (218.14 KB,800x1018,400:509,96D2E681-5C9F-422A-9FF3-8….jpeg)

 No.8008 [Open thread]

As a kid, I used to love the Fallout universe and lore, but I could never reconcile the fact that the world was frozen in time culturally for a good 120 years. I always thought just prolonging World War II and then having the nuclear apocalypse take place in the late 50’s or early 60’s would produce more or less the same result in terms of advanced nuclear fission based technologies and badass power armors, and make a hell of a lot more sense. Imagine if total warfare never truly ended until the nuclear apocalypse, for example, and essentially WW2 was the Great War that’s oft spoken of by the characters. You wouldn’t even have to change a lot of the dates, since it’s perfectly logical for the vaults to open up 200 to 300 years later anyway still. I prefer a tweaked timeline like this so much that I often play with this head canon in my head. Has anyone else ever put any thought into this, or shares my quibbles with the timeline?

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File: 70025be6e902a3e⋯.jpg (76.91 KB,425x600,17:24,Garage_box_600.jpg)

 No.7996 [Open thread]

I'm looking for the scans of the Artbook that came with thr "Private Edition" version of Garage: Bad Dream Adventure,can someone that has them upload them o megadotco and post it in this thread?

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 No.8002

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