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/vr/ - Retro Games

For the older and less popular games.

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File (hide): cdf6c8aa4de476c⋯.jpg (114.73 KB,400x334,200:167,skidmarks_1.jpg) (h) (u)

[–]

 No.5511 [Open Thread][Watch Thread][Show All Posts]

Help me out /vr/! After playing a shit ton of Micro Machines 2 I've been craving for more stuff in this style. I can't really think of any top down racers other than Skidmarks (picrel) and Ignition, but there's gotta be a few more knockouts. What should I check out?

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 No.5546

ATR by Team 17, for Amiga

http://hol.abime.net/3337

Btw, if you click on the Category link in bottom/left of that page, it'll show a lot of other racing games.

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 No.5550>>5656

there's a bunch of pretty fun arcade rally games that you'd probably enjoy

World Rally by Gaelco

Mille Miglia 1 & 2 by Kaneko

Drift Out series by Visco

they play like glorified Carrera videogames but that's not necessarily a bad thing

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 No.5555

File (hide): 75643e37f94fa54⋯.png (292.97 KB,400x302,200:151,1416766565.png) (h) (u)

There's overtop for the neo geo.

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 No.5567

I remember RPM Racing being a blast, especially the track editor

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 No.5656

>>5539

Super RC Pro Am for GB is also really good, and has four-player support just like RC Pro Am 2.

>>5550

On that note, don't forget about Ivan Iron Man Stewart's Super Off Road.

Also OP, I've not played it, but Ignition for PC looks really sweet.

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File (hide): 49e11a9360e931d⋯.png (86.1 KB,216x284,54:71,Magical_Shield.png) (h) (u)

[–]

 No.5541 [Open Thread][Watch Thread][Show All Posts]

How many NES games out there have some of shield item that actually deflects attacks? Other than the zelda games and wonder boy in monster land I'm having trouble finding more like this.

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 No.5543

I can't think of any, but there has to be something out there. Faxanadu maybe? I know it had shields, but I'm not 100% if they actually deflected attacks or not.

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 No.5544

Castle of Dragon

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 No.5545

File (hide): dccfa8e4d249fcf⋯.png (3.87 KB,256x224,8:7,trojan_6.png) (h) (u)

Trojan

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File (hide): 87367a95a6afe69⋯.webm (4.08 MB,488x360,61:45,mystage.webm) (h) (u) [play once] [loop]

[–]

 No.5540 [Open Thread][Watch Thread][Show All Posts]

Let's discuss this fabulous series.

>favorite character

>most enjoyed installment, and why?

>will Konami let Good Feel work on a new game?

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 No.5542

yae is my bishie

mystical ninja starring goemon for n64 because of heavy nostalgia.

man i wish, i'd totally buy a switch if i got more pipe swangin' impacto drivin' action

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File (hide): 3f082ac495dbc3c⋯.jpg (3.12 MB,2100x1536,175:128,super metroid.jpg) (h) (u)

[–]

 No.5499 [Open Thread][Watch Thread][Show All Posts]

https://discord.gg/G9s8TU2

Hey /vr/, we have a discord now, join us!

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 No.5503

Nice. Hopefully it isn't dead.

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[–]

 No.2144 [Open Thread]>>5494 [Watch Thread][Show All Posts]

Do you prefer to only play games on original hardware or do you like to collect games and then emulate them when possible so you don't risk damaging them? Personally I've been thinking about doing the latter since I modded my Wii.
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 No.5340

>>5339

a few *games

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 No.5344

I strongly prefer original hardware. You need to be smart about how you play, however. I never tell anyone to spend hundreds on Saturn or SNES games, I tell them to look into flash carts. It's a bit of an expense at first, but you be much happier with dropping the cash once and having that library from then on.

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 No.5387

As long as I have the console and something that'll let me play games from a single cartridge/SD card/HDD, like Everdrive or the Network Adapter for the PS2, I play it on the hardware. If said console is too expensive or it is an arcade game, I emulate. I'm not much of a collectorfag, but I do sometimes buy retro stuff whenever I have money to splurge.

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 No.5493

I prefer real hardware with a CRT.

Collecting I couldn't give a rats ass about it

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 No.5494

File (hide): 8193a94ef6f0147⋯.jpg (32.79 KB,800x431,800:431,1472052089408-3.jpg) (h) (u)

File (hide): adae84a002b2c24⋯.jpg (75.61 KB,500x500,1:1,100wbe Atari ST.jpg) (h) (u)

>>2144 (OP)

Whenever I can I use original hardware. But I am fine with PC emulation tho.

Original hardware>PC emulation>Handheld emulation>emulation on a non-handheld console IMO

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File (hide): 5c97b63e6c59763⋯.png (475.88 KB,600x695,120:139,rurufon.png) (h) (u)

[–]

 No.5188 [Open Thread][Watch Thread][Show All Posts]

What does /vr/ think of Fromsoft's earlier games?

I've been enjoying Shadow Tower Abyss quite a bit.

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 No.5189>>5200

File (hide): 8f4b515a4b7d5e6⋯.jpg (126.38 KB,600x600,1:1,kings-field-usa.jpg) (h) (u)

KF 2 and 3 are amazing exploration games. Especially 2. Its just dungeons inside of dungeons inside of more dungeons.

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 No.5190

File (hide): efcfdc58f830930⋯.png (109.58 KB,256x251,256:251,ClipboardImage.png) (h) (u)

Armored Core was sweet, the controls were rather clunky but if anything that only added to the "piloting a giant robot" feel.

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 No.5200

>>5189

Really cool how the world is seamlessly streamed so that there's no load points.

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 No.5202>>5487

File (hide): ac660580e0b62bb⋯.jpg (47.69 KB,498x488,249:244,Echo Night 2.jpg) (h) (u)

Might be worth dropping a reminder that Echo Night 2: The Lord of Nightmare got a finished English fan-translation last year for anyone that had been waiting on it but hadn't heard for whatever reason that it was done yet.

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 No.5487

>>5202

I have been playing this for the last few days and it's lovely.

Overall improvement over the original in every way and I prefer it over the PS2 Echo Night game.

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[–]

 No.5443 [Open Thread]>>5473 >>5474 [Watch Thread][Show All Posts]

Where do you find Game Genie or Action Replay codes for old japanese games? I'm trying to find something for the SNES remake of the first 2 Megami Tenseis to make it less tedious, like an EXP multiplier or an infinite healing items cheat.

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 No.5473

>>5443 (OP)

You have two options:

>Crack open an emulator and figure it out yourself

>Go here: http://gamehacking.org/

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 No.5474

>>5443 (OP)

Get a converter and an Action Replay for SNES. First put in the Action replay, then the converter, and finally the Super Famicom cartridge. Turn the system on.

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[–]

 No.5081 [Open Thread][Watch Thread][Show All Posts]

"SPEEDFREAK"

Going at mach 2 has never been this fun.

Post futuristic racing games that aren't just whipeout and f-zero

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 No.5421

There's also Pod and Rollcage. From what I remember, Pod was kinda boring while Rollcage was pretty fun.

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 No.5422

File (hide): 86cc756316eb954⋯.jpg (76.37 KB,710x443,710:443,MegaRace2.jpg) (h) (u)

Loved Megarace 2 when growing up.

Futuristic in a sense, could say the third edition of that

game would be spaceship-tier futuristic, but it's not really a retro game imho.

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 No.5424

>>5420

I think the art design in these games is just plausible deniability for designers to go wild with physics models that wouldn't make the cut in other racing niches. Abstract inertia is probably the biggest common denominator here.

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 No.5426

>>5399

>Were you born retarded?

Yes - In the future

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 No.5427

Does Rock 'n Roll Racing count?

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File (hide): 3746affcae9556e⋯.png (123.06 KB,500x162,250:81,image.png) (h) (u)

File (hide): e6bb18fff7af738⋯.png (21.84 KB,585x170,117:34,image.png) (h) (u)

File (hide): b2d8f7c973b714e⋯.png (29.69 KB,585x180,13:4,image.png) (h) (u)

File (hide): 649beb659f1d3c1⋯.png (17.5 KB,700x214,350:107,image.png) (h) (u)

[–]

 No.5397 [Open Thread]>>5425 [Watch Thread][Show All Posts]

So what's your favorite Williams Classic and why? For me, it's Joust. Everything from the movement, to the simple yet addicting joust melee has me playing for hours. The game would be better if that cockblocking pterodactyl didn't show up every 5 seconds though.

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 No.5411>>5413

I like joust the best but sinistar has the best sound design. I want to like sinistar more but I am terrible at it.

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 No.5413

I love me some Robotron, though Asteroids and Berzerk are my all-time faves from that era.

>>5411

This, I'm way better at even Defender than I am at Sinistar. No idea how people play that game well.

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 No.5415

Defender is fucking brilliant. The control scheme was a masterstroke, it's like a brutal arcade racer on manual transmission.

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 No.5418

That's really hard. It's a difficult choice between Defender and Sinistar. Love em both so much to tell you the truth.

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 No.5425

>>5397 (OP)

I tend to like Robotron2084 over Joust.

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File (hide): 1430813861524.jpg (832.5 KB,1280x1823,1280:1823,machine.jpg) (h) (u)

[–]

 No.2333 [Open Thread]>>5384 [Watch Thread][Show All Posts]

How do we make a successful arcade in the modern age?

Go.

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 No.5348

Facebook integration

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 No.5349

File (hide): ff887864a956674⋯.jpg (382.19 KB,500x662,250:331,vendetta flyer.jpg) (h) (u)

The only way a no-frills arcade can make money consistently in the West is by hauling a ghetto setup through deep rural regions. It's more trouble than it's worth. The business model of renting out cabs to laundromats died of natural causes, don't even think about it because you'd go bankrupt. Stay away from pinball, it's too high maintenance.

If you want a stationary venue, you need added value to convince people to come to you instead of emulating the same games at home. That's where those arcade bars are coming from. You can't get a social experience at your laptop. Think along these lines. You'll want to build a community and invest them in your operation to an extent. A pub that opens up won't steal patronage from the one across the street because that patronage is socially glued and attached to their hangout, if it's any good. If you have FGC in your area, invite them to practice at your joint. Hold events and small tourneys. Overlap some of the dates so events can feed participants to each other. You won't be able to directly compete with mega mall arcades, but you can be a more convenient, fun hangout.

Ultimately you want your business to be asymmetric to your competition. This makes it invaluable and making yourself invaluable is the best way to retain patronage. It's also a good way to future proof against others who might have similar ideas but more cash.

A wide range of small incentives can go a long way. Keep a public high score list and hand out rewards for setting records. Cash rewards for WRs (not like you'll ever have to fork them out). Maybe collect votes for game rotation in your cabs. It costs you nothing and helps build patron investment. Benign quirks generally lead to good word of mouth for a business, so drum up as many as possible that aren't obnoxious. You want your regulars to feel like they're a part of the place, and they need to have some say for that.

You want to be seen as providing an experience that others can't. In the nineties, the most successful arcades weren't necessarily the ones that were best located. They didn't really need to have the newest cabs. Two or three good games were enough to be popular, but between two good arcades it was the one with thPost too long. Click here to view the full text.

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 No.5383

Put in free wifi, keep a snack stand with a soda fountain.

If you really want to make bank, put in a bar.

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 No.5384

>>2333 (OP)

VR is the answer. There are some really impressive VR systems complete with helmets and props and multi-directional treadmills to give the absolute most complete immersion possible. The problem is that these systems take up a lot of space, look ugly in your living room, and are ungodly expensive. Thus, there's no market for them. If you were to found an arcade and fill it up with these systems though, suddenly people would have a realistic means to use them, and that means would be giving you money.

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 No.5407

There is an arcade near my town's cinema that offers about 30 different games, including air hockey, Daytona, Manx TT, virtual cop, and various other games. I honestly don't know how they stay in business since I rarely see anyone else there. My friend and I go there once every few months to play Initial D and maybe spend the remaining coins in our pockets on the Jurassic park shooting game. They have no fighting games there, and most games are at least semi 'modern', with most of them being eye catchy and having special set ups. This might draw people in off the street sometimes to come in and have a look, but I really think the more important thing for an arcade to do is form a community.

I love fighting games, and I'm hooked on guilty gear xrd at the moment, so I play in a local tournament every fortnight, and play local casuals every other off week. There are about fifteen of us, and we pay a game/hobby shop ten dollars each to use their store for the evening to host our tournament, plus buying drinks or food. There are also other groups that come in to play smash bros or whatever. Sometimes we might play a different game like blazblue, or an older 2d fighter. Basically I think that a fighting community is the key to actually getting people into your arcade, as I would much rather sit on a proper cab to play games like in Japan, rather than have my mate hook up his ps4, or laptop, to a tv. Have a bunch of fighting games there and we would all play them. I don't know the laws regarding building your own cabs and running abandonware on them for your own profit, but it would certainly be cool.

Initial D is cool as hell, but I am not returning week after week with ten friends to play it competitively. Fighting games achieve that potential, while racing or shooting games are more for drawing in casuals. You need both, but you really need to focus on what you can provide to create a community.

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File (hide): 9f46a3fa82aa14f⋯.png (301.44 KB,300x391,300:391,fountain of dreams.png) (h) (u)

[–]

 No.5382 [Open Thread]>>5401 [Watch Thread][Show All Posts]

Just finished Wasteland; it was pretty fuckin' good and now I want more. Is Fountain of Dreams worth the effort? Or should I just ignore it and move on to something else?

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 No.5401

>>5382 (OP)

Best ignore it, I don't think any of the original team worked on it.

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File (hide): 86ca56a6de83ec9⋯.jpg (3.55 KB,286x176,13:8,mouse.jpg) (h) (u)

[–]

 No.5351 [Open Thread][Watch Thread][Show All Posts]

Are there mouse recommendations for playing old vidya on PC and/or can gaming high sens mice impact negatively on input in said games or is it modern OSs screwing things up in that department?

Starting to consider picking up old mice since mouse is too fast even on lowest sens in most games in my library

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 No.5373

>>5372

Not the same anon, but

>Opinion disregarded because laser mice

Why?

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 No.5374>>5378

>>5372

>ball mouse

I know this is /vr/ but come on man, this isn't 1998.

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 No.5378

>>5374

This. There are zero advantages to ball mice.

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 No.5379

Found an old hp optical 400 dpi and im having fun again.

Dropped my gayman gear in the closet.

Never again. Never again.

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 No.5566

>>5372

>Intellimouse

>opinion disregarded

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File (hide): 1460872904764.jpg (263.75 KB,1920x1080,16:9,4.jpg) (h) (u)

[–]

 No.4554 [Open Thread][Watch Thread][Show All Posts]

the fucking cunts at gearbox removed it from steam. the fuck? is it because they want people to buy that shitty dnf?

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 No.5308>>5309

>>5307

US Gold didn't always make crappy-mediocre quality ports. A few managed to be good.

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 No.5309>>5310

File (hide): f4eeeba54c22d36⋯.jpg (94.41 KB,535x768,535:768,winter_games.jpg) (h) (u)

>>5308

On 8-bit computers, US Gold has some pretty nice stuff. This was one of my favorites.

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 No.5310>>5318

File (hide): dcfdecd67178ed2⋯.png (1.58 KB,320x200,8:5,bruce_lee.png) (h) (u)

>>5309

Also this sweet platformer.

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 No.5318>>5326

>>5310

Is that the C64, Apple II, Vic-20, or MSX1 version?

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 No.5326

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File (hide): 1426979783500.jpg (46.79 KB,500x375,4:3,amiga.jpg) (h) (u)

[–]

 No.1983 [Open Thread]>>4576 [Watch Thread][Show All Posts]

What are your favorite Amiga games /vr/?
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 No.3967

>>3563

m8, you might be good with a soldering iron, but you're terrible at marketing. You shouldn't be asking us if we want the damn thing, you ought to be telling us why we need it. Why was the Amiga pad the most ergonomic device to grace a player's hands? Why was it the only choice when you were all that stood between humanity and an invading alien force hellbent on its destruction?

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 No.4494

File (hide): 1457233406894.png (11.47 KB,320x256,5:4,Agony_2.png) (h) (u)

I posted my favorite platformers in the Beast thread

http://8ch.net/vr/res/2157.html#4493

A few more…

Agony

Battle Squadron

F/A-18 Interceptor

Hired Guns

Might & Magic III

Loom

Secret of Monkey Island

Zany Golf

Lemmings

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 No.4576

>>1983 (OP)

>favorite Amiga games

Scala.

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 No.4632

File (hide): 1470566146903.png (3.5 KB,320x256,5:4,loom_02.png) (h) (u)

>>2474

If you grew up with 8-bit computer, the Amiga platform games are fine.

If you grew up with NES or other console, then probably you won't like them, especially the joystick->up to jump business.

But I had a lot of fun with them, especially Gods, Leander, and Lionheart. Also found this one recently:

https://youtube.com/watch?v=KR8kgpv-85Y

But yeah, it was a lot more than just platform games.

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 No.5325

[pop]YouTube embed. Click thumbnail to play.

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File (hide): fbf1f88d054e965⋯.png (42.36 KB,550x183,550:183,wiz.png) (h) (u)

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 No.4920 [Open Thread][Watch Thread][Show All Posts]

So to play Wizardry 2 or 3 do I have to play Wizardry 1? Is there no other way?

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 No.4945

>>4943

Nope, check out Aeon Genesis website to get the patch or just get it already patched from somewhere else. The art and music are exquisite and really add to the whole experience.

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 No.4979>>5248

>>4925

I don't thing thats fully translated.

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 No.5248>>5256

>>4979

It is fully translated. The rom itself came with a meager english translation and Aeon Genesis just completed it.

>>4927

At least in the first game (Proving Grounds of the Mad Overlord) some floor's layouts are completely different from the original. Why? My best guess is they wanted to eliminate the most stressing floors. For instance, they removed the dance floor and replaced it with a normal one.

The dancefloor is the space you get warped into shown as w2 [3,18] on this map or by getting to the floor using 'stairs' (which don't go back up) [0,0]. Every tile makes you randomly face another direction without any animation to show you which one it is. Using a spell to see the map doesn't work either because once you get out of the menu the tile under your party's feet reactivates. The only two ways out are basically up to luck and RNG. The first one is to mystically get onto the W1 spot [6,0] to warp away and the other is to go through the hidden door at [7,1]. And if by some chance you were to use a teleport spell to get out, get ready to face the consequences of teleporting your party into solid rock (aka: losing them forever).

I recently finished the snes remake of wizardry 1 and my honest opinion about it isn't that good. I like dungeon crawling but this felt like an artificial difficulty luckfest and it couldn't hold up to the game that got me into dungeon crawling (The Dark Spire).

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 No.5256>>5262

>>5248

>an artificial difficulty luckfest

Yeah, that pretty much describes all of the early Wizardry games. 4 takes it to the extreme.

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 No.5262

>>5256

>early Wizardry games

When does it end? I really like drawing maps but I don't specially like getting my whole party killed because a group of slow mages somehow managed to sneak up on me.

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