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/vr/ - Retro Games

For the older and less popular games.
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Under new management.

File: fbf1f88d054e965⋯.png (42.36 KB, 550x183, 550:183, wiz.png)

 No.4920

So to play Wizardry 2 or 3 do I have to play Wizardry 1? Is there no other way?

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 No.4925

Play the SNES remake of 1,2 and 3, Story of Iylgamyn or whatever. It looks and plays great.

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 No.4927

>>4925

What are the differences between the pc and console versions? Besides graphics?

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 No.4934

>>4927

You use the controller instead of the keyboard.

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 No.4942

File: c48fa9514d7ac44⋯.jpg (40.57 KB, 400x400, 1:1, amuro.jpg)

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 No.4943

>>4925

Isn't that on PS1 not snes?

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 No.4945

>>4943

Nope, check out Aeon Genesis website to get the patch or just get it already patched from somewhere else. The art and music are exquisite and really add to the whole experience.

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 No.4979

>>4925

I don't thing thats fully translated.

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 No.5248

File: 8fb0e2f6c43123c⋯.gif (20.38 KB, 528x544, 33:34, Wizardry_1_Floor_8_Dance_F….gif)

>>4979

It is fully translated. The rom itself came with a meager english translation and Aeon Genesis just completed it.

>>4927

At least in the first game (Proving Grounds of the Mad Overlord) some floor's layouts are completely different from the original. Why? My best guess is they wanted to eliminate the most stressing floors. For instance, they removed the dance floor and replaced it with a normal one.

The dancefloor is the space you get warped into shown as w2 [3,18] on this map or by getting to the floor using 'stairs' (which don't go back up) [0,0]. Every tile makes you randomly face another direction without any animation to show you which one it is. Using a spell to see the map doesn't work either because once you get out of the menu the tile under your party's feet reactivates. The only two ways out are basically up to luck and RNG. The first one is to mystically get onto the W1 spot [6,0] to warp away and the other is to go through the hidden door at [7,1]. And if by some chance you were to use a teleport spell to get out, get ready to face the consequences of teleporting your party into solid rock (aka: losing them forever).

I recently finished the snes remake of wizardry 1 and my honest opinion about it isn't that good. I like dungeon crawling but this felt like an artificial difficulty luckfest and it couldn't hold up to the game that got me into dungeon crawling (The Dark Spire).

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 No.5256

>>5248

>an artificial difficulty luckfest

Yeah, that pretty much describes all of the early Wizardry games. 4 takes it to the extreme.

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 No.5262

>>5256

>early Wizardry games

When does it end? I really like drawing maps but I don't specially like getting my whole party killed because a group of slow mages somehow managed to sneak up on me.

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