No.4554
the fucking cunts at gearbox removed it from steam. the fuck? is it because they want people to buy that shitty dnf?
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No.4558
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No.4681
>>4554
> is it because they want people to buy that shitty dnf?
they want people to buy their new shittier duke3d anniversary world tour
http://www.gearboxsoftware.com/2016/09/the-king-is-back-duke-nukem-3d-20th-anniversary-world-tour-arrives-october-11th/
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No.4889
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No.4890
Some anon provided a link to the Megaton files over on /v/ if needed. I fucking can't remember how to crossboard again since been a long time.
>>>/v/10954057
In-case http://8ch.net/v/res/10947687.html
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No.4893
>>4890
What makes Megaton so much better than the other versions?
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No.4894
>>4893
Packs Atomic edition with its addons. No need to hunt down the other files. Run in EDuke32 and enjoy.
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No.4895
>>4681
What's funnier is that the dev commentary is Randy Pitchford. They really can't do fucking anything right.
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No.5268
Can someone post the image with all the recommended awesome mods for BUILD engine?
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No.5274
Just download the shareware. It has all the best maps anyway.
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No.5291
>>4554
Why were the first 2 duke Nukem games never ported to Atari ST, C64, or Amiga? It wasn't impossible!
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No.5292
>>4554
>using cancerous DRMalware
>any year
Shame on you, OP.
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No.5296
>>5291
It seems like just a policy thing. Apogee only made games for DOS. Ditto with Epic MegaGames.
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No.5298
>>5296
Apogee probably made that policy for themselves because they didn't know jack shit about Atari ST TOS and hardware.
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No.5299
>>5298
Maybe they were just adidcted to x86 memory segmentation, and needing special hacks to scroll display smoothly. :->
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No.5307
>>5291
16+ bit home computers had not much of a market in the US, and American games were not that popular in Europe. At least not at thst time. The "best" way that could have ended would have been shitty ports by U.S. Gold.
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No.5308
>>5307
US Gold didn't always make crappy-mediocre quality ports. A few managed to be good.
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No.5309
>>5308
On 8-bit computers, US Gold has some pretty nice stuff. This was one of my favorites.
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No.5310
>>5309
Also this sweet platformer.
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No.5318
>>5310
Is that the C64, Apple II, Vic-20, or MSX1 version?
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No.5326
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