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/vr/ - Retro Games

For the older and less popular games.
Learn more about the EARN IT Act, the latest attempt to gut Section 230
/fringe/ has been migrated.
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Under new management.

File: 1460872904764.jpg (263.75 KB, 1920x1080, 16:9, 4.jpg)

 No.4554

the fucking cunts at gearbox removed it from steam. the fuck? is it because they want people to buy that shitty dnf?

____________________________
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 No.4558

Torrent it + DOSBox

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 No.4681

File: 3334081cfb0257f⋯.jpg (134.86 KB, 400x400, 1:1, DukeKeyArtTwitterProfile.jpg)

>>4554

> is it because they want people to buy that shitty dnf?

they want people to buy their new shittier duke3d anniversary world tour

http://www.gearboxsoftware.com/2016/09/the-king-is-back-duke-nukem-3d-20th-anniversary-world-tour-arrives-october-11th/

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 No.4889

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 No.4890

Some anon provided a link to the Megaton files over on /v/ if needed. I fucking can't remember how to crossboard again since been a long time.

>>>/v/10954057

In-case http://8ch.net/v/res/10947687.html

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 No.4893

>>4890

What makes Megaton so much better than the other versions?

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 No.4894

>>4893

Packs Atomic edition with its addons. No need to hunt down the other files. Run in EDuke32 and enjoy.

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 No.4895

>>4681

What's funnier is that the dev commentary is Randy Pitchford. They really can't do fucking anything right.

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 No.5268

Can someone post the image with all the recommended awesome mods for BUILD engine?

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 No.5274

Just download the shareware. It has all the best maps anyway.

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 No.5291

>>4554

Why were the first 2 duke Nukem games never ported to Atari ST, C64, or Amiga? It wasn't impossible!

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 No.5292

File: bf15420c4937d23⋯.jpg (24.75 KB, 219x300, 73:100, hash.jpg)

>>4554

>using cancerous DRMalware

>any year

Shame on you, OP.

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 No.5296

>>5291

It seems like just a policy thing. Apogee only made games for DOS. Ditto with Epic MegaGames.

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 No.5298

>>5296

Apogee probably made that policy for themselves because they didn't know jack shit about Atari ST TOS and hardware.

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 No.5299

>>5298

Maybe they were just adidcted to x86 memory segmentation, and needing special hacks to scroll display smoothly. :->

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 No.5307

>>5291

16+ bit home computers had not much of a market in the US, and American games were not that popular in Europe. At least not at thst time. The "best" way that could have ended would have been shitty ports by U.S. Gold.

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 No.5308

>>5307

US Gold didn't always make crappy-mediocre quality ports. A few managed to be good.

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 No.5309

File: f4eeeba54c22d36⋯.jpg (94.41 KB, 535x768, 535:768, winter_games.jpg)

>>5308

On 8-bit computers, US Gold has some pretty nice stuff. This was one of my favorites.

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 No.5310

File: dcfdecd67178ed2⋯.png (1.58 KB, 320x200, 8:5, bruce_lee.png)

>>5309

Also this sweet platformer.

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 No.5318

>>5310

Is that the C64, Apple II, Vic-20, or MSX1 version?

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 No.5326

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