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/vr/ - Retro Games

For the older and less popular games.
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Under new management.

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 No.3508

Has anyone here worked on a Rom Hack for a retro vidya before?

____________________________
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 No.3537

Why do you ask, anon?

Are you hoping to get into it yourself?

Or just after storytime?

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 No.3538

I've messed around a lot, but I've never finished anything. I know a good deal about hacking Pokemon G/S.

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 No.3539

File: 1439173565718.gif (130.03 KB, 64x64, 1:1, 1267946067404.gif)

>>3538

What's the most interesting thing you've uncovered when tooling around with G/S?

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 No.3540

>>3539

It's been over three years since I've done anything with it, so I don't remember much, but memory management is fun. Because everything in the game is so efficiently managed, if you want to do something as simple as add an extra note to some background music, you'd better be prepared to seriously shuffle things around. As far as I know, there's no single editing tool for G/S. There are shop, trainer, and Pokemon editors, sure, but past that, you kind of have to smash things together and hope for the best. When you start getting into text and event manipulation, map editing, and working with the day and night cycle, you wind up juggling decompilers, hex editors, and obscure, buggy, half-translated .exes from fourteen years ago.

Serious ROMhacking really makes you appreciate how much effort went into these early games, not to mention how much effort people put into making tools like Lunar Magic. It's one thing to make a good hack in terms of game design, but it's an entirely different beast to be able to crack into someone else's finished, not-intended-to-be-modified product, re-sculpt it into something cool, and have it not shit itself at runtime.

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 No.3549

YouTube embed. Click thumbnail to play.

I made this boss for a big community romhack in the SMW engine, written in assembly over about a week. Assembly takes for fucking ever.

>>3540

Yeah the problem is, if you want an extra note, everything else has to be pushed forward by that much. Like everything else in the entire sound chip's RAM need to move by a ferw bytes. And then? The game pointers that SHOULD BE pointing to the beginning of the data are now off by that much. It's a mess. That stuff always is super optimally packed like that.

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 No.3550

File: 1439342566321.jpg (11.76 KB, 300x243, 100:81, 1242357843700.jpg)

>>3540

>>3549

Thanks for the insights, guys. As someone who rarely even plays ROMhacks - and even then can only appreciate them from a game design standpoint - this shit is fascinating.

How did you get started?

Did you always enjoy programming and vidya separately, then combine the two?

Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

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 No.3554

>>3550

Yes I'll say you probably need a superhuman love of programming and wanting to figure out how stuff works to really get into it. Like I somehow thought it was fun to read some textbooks on assembly language when I was 16 (although I admit I only read half the book before getting distracted by shit like Starcraft) and nobody had to force me to, it's just part of wanting to know where the true power behind these amazing creations originates from. So from there, it's kind of a natural step from that point to get into romhacking. Although I don't really do romhacking anymore. It's a thankless hobby really and I'd rather make bigger, more useful things.

TLDR If you're passionate about something no matter what it is such as drawing, music, or video games, you should be able to channel that passion into putting in the time to figure out how it truly works and what makes it great.

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 No.3557

>Has anyone here worked on a Rom Hack for a retro vidya before?

Yes, from terrible FF6 romhacks published on zophar to multiplayer trainers.

>How did you get started?

I was interested in RPGs and wanted to make my own but with the FF6 engine. It helps that you have an interest in the game you are hacking.

>Did you always enjoy programming and vidya separately? Or did you like vidya so much that you wanted to learn how to de-/re-construct things?

A bit of both. I never liked programming or math but I like games. Eventually my drive for wanting to hack a game became strong enough to force myself learning asm and C. If you want to get into it learn how to memory cheat and go from there. Slowly work your way up to learning more advance things like gameshark activators. You can do a lot with just gameshark codes.

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 No.6700

what the actual fuck is this thread

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