No.6104
/vr/ help me find the name of this game.
I was a little kid and I saw this game going and going in demo mode in a shop. It was for Amiga I think, at the time I had a commodore so I didn't bought the game but I could stare long time at that demo playing.
So the game was a sort of Rastan clone, and no, was not Rastan because he had a sky with several level of parallax scrolling (that Rastan does not have).
The main character was a sort of barbarian fighting with a club, but he could upgrade it with some potions and other stuff found in chests.
He could for example shoot fireball from the club.
Just to remove the obvious, it was not black tiger and it was not Rastan.
I vaguely remember 2 scenes being played in the demo. One in a montain area with a red sunset sky and another one in a forest with giant trees.
Any help appreciated, is several years the memory of this game haunts me.
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No.6112
Is it Lionheart? One of the best looking Amiga games for sure.
http://www.lemonamiga.com/games/details.php?id=687
By the way, I was stuck with an A500 when Doom came out. Today's "gamers" are lucky to have their cute little console wars; true suffering would break them.
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No.6159
>>6112
Unfortunately not, I owned Lionheart and played it a lot. Still remember the bloody giant fly. Can't really remember more about that other game.
To be honest I'm not sure on which system it was playing but I exclude PC since PC games weren't so elaborate at the time.
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No.6614
>>6104
That game is Rastan. A Taito game that was ported to a lot of consoles
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No.6617
>>6112
Doom is shit tbh. Only games worth playing on PC are various old CRPGs like Wasteland and the SSI Gold Box stuff that didn't get ported to Amiga. Maybe also few strategy games like Warlords II, but that's about it.
Otherwise, an Amiga 500 and a Sega Genesis are the most "advanced" hardware I would ever want. But older stuff like Apple II/GS, Atari, C64, Spectrum, Amstrad, SMS, NES, Gameboy, and such are nice too.
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No.6653
>>6112
>I was stuck with an A500 when Doom came out
https://twitter.com/id_aa_carmack/status/858352141781610496
>I didn't have enough money to buy an Amiga, but I was able to rent an IBM PC to start working on.
Too bad it went that way and in the end Doom became the Amiga's literal doom.
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No.6662
>>6653
That's kinda ironic considering an Amiga 500 or Atari ST costed much less than a PC or Mac. High school kids who worked summer jobs could afford one of those home computers. Even yuropoors were buying them in mass.
Anyway now both the Amiga and Doom scenes are pretty lame. But that's ok, the old games still remain.
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No.6672
>>6653
Amiga's literal doom was a confidential meeting held by publishers in '95 or '96 where it was agreed that they should skip to other platforms regardless of developments in piracy protection. I have a good write-up somewhere in my stuff, but it would take some time to find it since it's in print.
Doom could have turned things around, though.
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No.6686
>>6672
The general consensus is that due to a few different factors the Amiga was in steady decline since the 90s began, and that Doom's release (which made it a PC killer app) and the collapse of Commodore which followed not long after had sealed its fate. But if you have some interesting sources which indicate otherwise, it would be very interesting to hear/read.
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No.6687
>>6662
Do note that he says he was renting a PC rather than outright buying one. Probably at that time he couldn't find an affordable opportunity to start working on the Amiga (even though it was recommended to him by someone if I recall correctly), so he settled for the PC even though back then it still was a rather dull and clunky platform to make games for as compared to the Amiga.
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No.6688
>>6672
>Doom could have turned things around, though.
Remember that it wasn't only Doom - that was only the crowning achievement that won the platform war for the PC. Carmack singlehandedly (yes, Romero didn't contribute much to the really innovative stuff) pushed the PC's prowess as a multimedia/gaming platform years forward, such as in coming up with a high-performance graphics scrolling/rendering algorithm which he implemented in the SMB3 clone (that Nintendo rejected not on technical, but rather strategic/marketing grounds, being firmly bent on sticking to their own custom hardware platforms rather than considering licensing their first party IP to general-purpose computer platforms) and later in the Commander Keen series. If Carmack had settled for the Amiga, he most likely would have pushed the Amiga forward in a similar manner, while the PC would be left in the doldrums having to wait for another saviour.
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No.6699
>>6686
From what I remember, there's nothing in there that indicates otherwise, those were heavy blows. Most of all the shit with piracy protection that just kept growing and making execs paranoid. Still, it was interesting to learn that the system might have been twilighted early, through collusion.
Remember, by the mid 90s the Amiga was rebounding fast as a sound/CGI workstation. It was good business for Commodore, that's why they kept rolling out those high end systems. Recording studios used Amigas until the mid 00s at the earliest. The mid-term lifeline however was games software, and when that rug was pulled, there was no wiggle room for Commodore to adapt or survive.
It's not like they didn't try. They pushed out the shitty CD32 to send a message that they're trying to kill the floppy copying. Didn't work.
Those high end Amigas that had no games? They worked, but they didn't send the message to the industry that it's a transition with long term benefits.
If the two came together as planned, we'd have a Mac that's actually good for work, has a games library, and a piracy rate like the PC.
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No.6704
>>6699
Piracy was just as rampant on PC, it wasn't just Amiga. I was active in the WaReZ scene those days on PC, had access to all the elite BBS, etc. Those publishers must have been looking for excuses to leave Amiga behind. Funny thing is, I actually bought a large percentage of my Amiga games, but I only ever bought a few PC games, and most of those were re-sale (used copies). I pretty much didn't have the heart to buy anything more after the Amiga dieed. Even my copy of Doom was copied from a friend who registered the game.
Now it's 25 years later and I still don't buy jack shit for software. Plus I have no interest whatsoever in modern games. Last "new" game I played was Quake II, and it was only fun for one go. Even the deathmatch stuff was boring compared to the first Quake. That's also about the time when games started requiring 3D video cards, and I didn't feel like spending money on that shit. The way I saw it was, the first Quake was better and didn't need 3D card, so why the fuck are they spending so much effort on trying to make the game engine impressive instead of just making a fun game? That's when I figured out modern games are shit and I stopped caring about them. When they released Quake 3 and it was just more lame deathmatch crap, I knew that I was right. Id software pretty much died as a *creative* entity when John Romero left.
Anyway, fuck PC, and fuck modern games.
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No.6905
>>6704
>Last "new" game I played was Quake II, and it was only fun for one go.
So you missed out on Return to Castle Wolfenstein, SiN, Aliens vs. Predator 2, Renegade? Man, that sucks. At least you played Dark Forces II, I guess.
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No.6927
>>6905
Didn't play any of those, and I'm not missing anything tbh. I tried a large number of Nintendo DS roms, because I have a flash cart (the NDS itself was free), but can't get into most of them. With PC games it's much worse because there's even more focus on graphics and fancy 3D shit. In the end, I ended up using that NDS to run emulators for 8-bit systems, especially Gameboy/Color and GameGear. Also a few 16-bit stuff like the Naxat pinball games.
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No.6931
>>6653
> amiga's literal doom
you're such a stupid cunt. had nothing to do with anything. amiga's downfall was bankruptcy and poor planning.
>>6672
>Amiga's literal doom was a confidential meeting held by publishers in '95 or '96 where it was agreed that they should skip to other platforms regardless of developments in piracy protection
complete and utter fucking bullshit. move where? to the psx/saturn/n64 where piracy was even more rampant? not that piracy has anything to do with anything since you're making shit up as you go.
>>6699
>t's not like they didn't try. They pushed out the shitty CD32 to send a message that they're trying to kill the floppy copying. Didn't work.
Ahahahaha. kill the floppy copying! ahahah. every cd32 game was cracked and made to work on floppy soon after it was released, you dumb cunt.
god i love this board.. full of compulsive lying cunts that make shit up.
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No.6947
>>6617
>Doom is shit tbh
Blow it out your ass.
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No.6952
>>6947
> doom babby iz mad
> doom babby has to use duke nukem one-liners because doom ain't got none
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