I'm staring development on a cuckquean themed harem building strategy game. For initial discussion as to how this project has come about refer to the cuckquean eroge thread >>15040
A brief summary of the game's setting goes as follows:
>Since ancient times, use of digital technology has been mandated only by birthright.
>Past wars have wiped out all full-access users, with the last known descendant having died 84 years ago.
>Mech pilots are the highest access users remaining and constitute the new ruling class.
>The protagonist of our story is a low-access user incapable of operating a mech, who has proven herself as a brilliant tactician.
>Victories against neighboring tribes have won her a high standing within her clan and even caught the romantic attention of an accomplished mech pilot.
>Everything changes however, when the protagonist's new boyfriend discovers his true lineage by accidentally activating a factory.
>By his touch, miracles of wireless communications, automated farms and street lights that have not been powered for a century become real once more.
>Yet all those marvels may someday be gone again, unless a dynasty is established to immortalize this new power.
>It is known that by rules of inheritance a full-access admin is born only from marriage to another admin or a mech pilot.
>The king's harem, filled with cute pilots is instituted as a means to preserve his incredible talent.
>The protagonist cuckquean, now general of the empire, must do her part to protect humanity's future.
The gameplay will be split in 4 phases, three of which are illustrated in the attached concept art.
1 The map phase:
One turn is equal to a month in the game's calendar. A turn is planned by dragging mech pilots to map locations and assigning them tasks. The tasks will Post too long. Click here to view the full text.