No.15040 [Last50 Posts]
Does anyone here know of any decent hentai/porn games with cuckquean themes?
Really the only one I know is pic-related, Con-Quest Poké-con on Newgrounds, and the cuckqueaning in that one is side-content. Basically; an evil witch cursed a bunch of cosplay-sluts to becomes her evil slaves and granted them magic powers themed on the costumes they had on, and you control a pair of trainee Mages trying to break the curse and capture the witch… by destroying everyone’s costumes. The cuckquean part comes from all the sex scenes with the uncursed girls being with the male PC only, and there’s a whole bunch of jokes about how the female protagonist does nothing but watch other women get fucked by her partner. One girl brags about it to her face. There’s even a bit of lesbian cucking in the latest update; Faye (the girl MC) takes one of the cosplayers on a date which unlocks an alternate sex scene, and its still between the cosplayer and the Male MC while Faye just watches.
For freeware, it’s solidly built and surprising funny, but still kinda barebones and the cuckquean jokes aren’t prominent enough to be a full selling point.
So does anyone here have any other suggestions for more outright cuckqueaning gaming experiences?
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No.15110
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No.15120
>>15040
Here's a link (it's flash)
https://www.newgrounds.com/portal/view/702720
Can you believe they make $10,449 a month on pateron? After looking up a few other porn games I saw Monster Girl Island gets $35,806 a month.
>>15110
>someone else watches pewdiepie
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No.15123
>>15120
>I saw Monster Girl Island gets $35,806 a month.
Fucking hell. Why would they ever finish?
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No.15124
>>15110
>>15120
>pewdiepie
you think Pewds cucks Marzia with his female fans every once in a while?
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No.15126
>>15123
I guess it has to be divided up by the number of people working on it. It appears to have lots of models and animations and they're doing voice acting too so it seems legit. So many of these crowd funding things have ended up total disasters though.
>>15124
He appeared on youtube rewind in a previous year with another woman.
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No.15128
YouTube embed. Click thumbnail to play. >>15124
>started as the least common denominator of Youtube fandoms
>becomes National Socialism's frontsman and a shinny hope against Sweden's darkness
The internets are a magical place.
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No.15193
>>15120
Where have you been, anon? That's sadly how patreon goes, and usually for undeserving people. Monster Girl Island is terrible.
NEVER EVER FALL FOR THE PATREON MEME
It's an scam much as kickstarter was.
>>15123
Exactly the problem. Patreon suffers from milking.
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No.15196
>>15128
He was pretty cynical of/mocking all sorts of internet and cultural stupidity long before they started trying to seriously smear him.
>>15193
You have to divide the money up by how many people are working on it and there is tax too. So it seems like a lot, but is it? Looking at Monster Girl Island on youtube it does seem to have a lot of characters and animations. But not having to spend their own money or deal with loans/investors does often seem to reduce the stakes down to almost nothing leading to laziness. Then there is the question as to why they couldn't raise that money from elsewhere - was kickstarter / patreon the last resort? Anyway, I don't know if it's any good or not but a shit game costs the same amount of money to make.
I have not donated to kickstarter or patreon.
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No.16595
>>15040
I'm stuck at the part where you need to find evidence of the nurse joy cosplayer's scam artistry. any tips?
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No.17096
I wasn't sure whether to put this here or in the lezqueaning thread, but I just found this:
>Ayako happens upon her friend Anna, and another student, Komaki, making love in Anna’s room. Ayako seemingly had no intention to peep but in the process of doing so, she comes across the ghost.
>Ayako screams in surprise and is subdued by Anna who discovers her. Unable to explain herself, Komaki is convinced that Ayako is some sort of pervert and Anna dismisses the idea that a ghost appeared only because they were having sex.
>Dejected, Ayako returns to her room where Miyabi, the ghost, appears before her again. She finds out that Miyabi in fact is a fan of peeping on girls making love.
>The plan is basically to convince Anna and Komaki to get it on in order to lure the ghost out. What Ayako doesn’t realize is that seeing Anna making love to another girl is also causing her to question her own emotions and desires as well.
https://denpasoft.com/products/seven-days-with-the-ghost
I might be wrong, but it sounds a little lezqueany to me.
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No.17097
>>15193
Holy fuck! I'm going to start doing Patreon now.
>tfw can draw
>tfw can extort thirsty cucks by promising to make them games
>release a "screenshot" once or twice a week
>they know it's scam but they pay up anyway
I think I'm set for the next few years.
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No.17100
>>17096
Nice find.
>>17097
It does seem like that. You can get money for being a good artist catering to a niche without scamming anyone though. It's even easier because you can just do the art without faking screenshots. If you want to do screenshots for fun just be honest and call them concepts.
Why aren't you posting in the draw thread >>12101
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No.17101
>>17097
>>17100
>tfw am making game but no one donates
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No.17102
>>17100
Nah I was just kidding, I know what you mean but I'm just too swamped with work from a day job and family problems to care about drawing anything.
>>17101
What kind of game? What's it about?
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No.17110
>>17102
I'm Steampunk-anon over on the agdg thread.
Skypirate and his cucky wife explore the world, kidnap princesses, and fuck vixens. Monstergirls included.
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No.17111
>>17110
Do you have a platform for anyone to donate?
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No.17113
>>17111
I have a patreon I've been shilling over on Twatter and tumblr
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No.17114
>>17113
This reply is based on some assumptions because I haven't seen your blog. What is it? I can critique that for you too.
The reason why no one donates is probably because the artwork isn't sexy enough. You could make the best game of all time but no one will invest their time to find out unless it looks good. By that I don't mean technically good, in fact no one actually cares about that, I mean how nice it looks. There are games with technically very simple graphics that look delightful. For example, monochrome kirby games on the original gameboy look better than most AAA games released today.
Is there artwork that a typical person will reblog and is sexy in its own right? If not then people won't reblog it or care. Having good artwork and so on of course does not make a game good but it does increase the chances people will look at it. Many scam/incompetent games have nice art so it really means nothing in logical terms, but it does in terms of people caring.
I looked in the thread again >>9390 and there are no/few screenshots or promotional artwork. A post links to an exe but there's no reason why anyone should invest time into downloading and running it. Even though it is free you still have to sell it (as many failed free to play games have learned).
Unfortunately the argument that you need money to commission the art in the first place doesn't work with people. Why should they give their money to you rather than everyone else who says that?
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No.17137
>>17114
I get what you're saying. Most of my energy lately has been focused on getting the game mostly system-ready. I'll set aside some time for making more visuals.
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No.17140
>>17137
In an ideal world I'd say do no non-placeholder graphics at all until the entire game is done so I agree with your approach. But in your case it's not the game that will raise money with your potential investors (the horny public).
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No.17144
>>17113
>>17137
Well to be honest, even if I had the money, I wouldn't donate to anyone on kickstarter or patreon unless a) They have a good premise for the game, and b) They have something really cool to show about it.
So I agree with the other anon, it would be great to see some really sexy screenshots too, marketing is important whether you really are making the game or just scamming people for their cash.
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No.17155
I've wanted to make a reverse NTR game for a while now. I've got experience with both art and coding. Attached pic is drawn by me and is meant to convey a what a cg scene in such a project may look like. Unfortunately I'm still bouncing between ideas as to just what exactly it is I want the gameplay of such a game to be.
Cuckquean games are sort of uncharted territory as far as I can tell. A DLsite search for 寝取られ (ntr) returns 9500 results, while a search for 逆寝取られ (reverse ntr) returns 28, only one of which is tagged as "game". There's a lot of games which have incidental cuckqueaning elements, but practically none have it as the core fetish. With that in mind, one thing we can do to make the matter of planning out an adequate style of game easier, is to take a successful h-game and re-imagine it with a cuckquean theme. Even better, we can use an NTR game as a template and switch the genders. Obviously the characters, setting, style and so forth in such a re-imagining would be different, but the gameplay and sex content would be presented in the same format as the template game. Planning a game this way will make it easier for you to explain to me, for me to execute and for you to know what the end product may look like.
As to which game to use as a template, well that's just the question I came here to ask. What's a game you played that didn't have cuckqeaning content, but you always wished it did?
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No.17159
>>17155
That's kind of where mine was going. The MC starts out already with a girl, and the sex mostly revolves around him compersively cucking her.
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No.17160
>>17155 (Checked)
That's a nice pic apart from the penis anatomy. Have a go at redrawing that part because I have a feeling it started out right then went wrong towards the end.
You're right to say there's a huge gap in the market. I've never seen or played a good h-game that's relevant though. It's all ultra-verbose self indulgent text box clickers or just tetris with porn screens.
The only good one I can think of is Sexy Beach 3 but that is not relevant due to the 3D modelling and animation required. It's a dress up game with some mini games where you build up your relationship with a series of girls. I always thought what if you went to the beach resort with your girlfriend and you cuckqueaned her, or you played as the girlfriend and were building up the relationship points so he could cuckquean you. Same again but with a lesbian couple.
Hopefully another anon with more experience of such games can give you a better answer. You've got a practical approach but I'm not sure I buy the fact that anyone creative wouldn't already have some of their own ideas about what genre or type of game they'd like to do. Or are you still very much undecided?
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No.17161
>>17160
I've got about 3 games in my head (and partially on paper) with characters and scenarios planned out. I wanted to do an opinion poll before I commit to anything, so that I can learn what you guys want from a game.
If you're curious, here's a very brief summary of the 3 game ideas I've been trying to decide between:
1. an rpg/adventure game: The protagonist, a famous adventuring hero vows to marry a prince. Unfortunately a princess from a powerful neighboring nation sets out to do the same. The protagonist travels between three kingdoms, solving quests and trying to win a prince's heart before the rival does.
2. an rpg game: The long awaited legendary hero appears and proceeds to abuse her position. The protagonist and all the men she admires end up as lackeys in the hero's party. Can the world be saved before the protagonist loses everyone she loves?
3. a strategy game: Two selfish twin sisters become the rulers of a budding nation. The protagonist, the general of their army, watches as the rulers turn her beloved commanding officers into their personal toys. It is the general's duty to defend her fair land in spite of these personal complications.
Again, it doesn't have to be any one of these, but if any of them sounds like a good concept I can just go with that.
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No.17162
>>17161
It depends on the scope of those ideas. I'm being deliberately critical here by the way to challenge you, and I'm not sure how representative my opinions are.
The worst case scenario from my point of view is that they're games with references to cuckqueaning just dotted around as decoration. So for example look at number three, am I basically playing a strategy game for the most part? Why not play a "real" strategy game? It feels like they could be quite far removed from the actual cuckqueaning, the relationships, the sex, and so on. Number two for example, what does saving the world have to do with cuckqueaning? Is the scope too big?
It's like the two extremes of a tv show, is it game of thrones or is it a more personal drama set in one room? My taste is for the latter in this context.
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No.17164
>>17162
I do intend to make cuckqueaning the main focus, but having actual gameplay will be the secondary focus. I don't want to make a vn. The gameplay in all 3 examples would tie in directly to the h-content:
1. Progressing through the questlines of the princes unlocks the scenes with changes based on how well or poorly you've done. There may also be scenes with fellow adventurers.
2. The party will split up a good portion of the time, with you deciding as to who goes with whom. During these segments you'll get to spy on the interactions between the vixen and any characters in her group. There will also be scenes in towns and rest areas.
3. The relationship building aspect happens during and in-between the battles. Any companions who have been taken from you will appear in compromising situations during audiences with your superiors.
It may be more of a personal thing, but I prefer to have a medium sized cast. It's not going to be Game of Thrones, but it won't be a three person drama either.
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No.17165
>>17161
>>17164
I kinda like the second and third ideas, the first sounds kinda cliche and can maybe be incorporated as a sidestory/quest into the second or third concept for another character (the rival?).
So it's basically a design choice between short bursts of romance/sex happening all the time (it's part of the gameplay) or long romance/sex scenes happening after a period of gameplay.
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No.17167
>>17164
Yes, it's just personal opinion based on the relative focus/investment on each character. The only other factor is the voice acting, if any.
In idea one, what if the player wants to the other women to win? Do they have to sabotage themselves or can they make positive progress to achieve their aim? Can they help their rival? I'd like every game with cuckquean themes to offer that kind of choice.
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No.17168
>>17167
Yea that's the main reason I'm leaning less towards the first and more towards the other two myself. I'm not a fan of games that require gameovers to see the h-scenes. It could be set up in such a way that completing the quests inadvertently helps your rival. That's kind of annoying for the player however and also defeats the whole "you're in a race against your rival" aspect.
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No.17170
>>15128
>Pewdiepie leaves Sweden, gets Internet famous and rich, becomes the posterboy for SWEDEN NO
>Notch sells Minecraft, stops playing nice with people, still marginally Swedish with his stupid stances on things
>Jorb and Loftar try to make Salem take off, fail, try to leverage Haven And Hearth into financial success, fail, and continue being full-fucking-retard lefties
Something about success makes Swedes stop being retarded. Or perhaps only the non-retarded Swedes are capable of throwing off their shackles and achieving success.
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No.17171
>>17168
Perhaps the player being destined to become a cuckquean is an interesting message. Would the prince really care about quests and her achievements? I think he would prefer the girl with the pure heart who simply offers him love. A commentary on career focused women? Even if she wins, she loses, or in this case she wins. Multiple layers.
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No.17172
>>17168
When you win, you still get cucked but get a different scene and some item that helps you unlock other alternate scenes when used certain ways later on, and if you get all the items you can get a special ending where you save the prince and become his lover and then let the other girl fuck him anyway because all the previous cucking made you realize how much you love it.
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No.17182
>>17161
Since there's been some interest in my game concepts, I'll post a couple of related sketches. I've got stuff for the 2nd and 3rd options I listed.
Option 2:
Sprite templates I've done a while back. Going from left to right, top to bottom, we have:
-The protagonist cuckquean. A skilled magician.
-Villian turned legendary hero. The main vixen of the game.
-The second vixen who makes her appearance halfway though the game. Self-proclaimed master freebooter.
-The cuck's boyfriend. Newly appointed high priest serious about his duties. Sworn to aid the legendary hero.
-The cuck's occasionally reliable older brother. A royal guard.
-Prince of the island nation.
Option 3:
Various concept sketches for the strategy game I've described. Vixen queen on the left, cuckquean general on the right. The top section is what you're greeted with during mission addresses; any commanders stolen from you will appear here. The bottom section is a very loose idea of what the tactical combat might be like.
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No.17183
>>17155
>What's a game you played that didn't have cuckqeaning content, but you always wished it did?
I would say Dragon Quest V.
>you recruit monsters you defeat to join your party (very simple system, just a random chance at the end of the battle)
>after having some adventures with each one, you can choose to marry your childhood friend or either of the two daughters of a nobleman who was a friend of your dad
>at any point in the game, you can press B button and a random character in your party will start a conversation about the place
What you would do is basically change all the monsters into Monster Girls and change the recruitment system into sex scenes. The game already lets you have a wife and a party chat system that can let her express her jealousy or arousal.
Alternatively, SMTI and II could work with a similar premise in a modern setting. You have a human love interest, and a lot of demongirls who are constantly flirting with you with a conversation system. Increase the share of demongirls and how explicit the conversations get. Maybe turn the "Demon Fusion" into a "threesome" too.
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No.17184
>>17155
Alternatively, a reversal of NTRPG with obvious gender role differences could be nice too. I would base it kinda on this comic:
https://exhentai.org/g/1191411/b8a99ba63d/
Basically, I imagine a modern setting where the Cuckquean is married to a really successful guy. They go on vacation (to his hometown? a Resort?), and she sees that a lot of other women (exes? new girls?) begin flocking to him. The cuck gets jealous and finds "evidence" that somebody is fucking her hubby behind her back, but she doesn't know who The twist would be that almost all of them are.
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No.17186
>>17183
I think I'll leave the monster girls and harem collecting to the other anon who's making a game, from what I recall his project will have both. I do like Dragon Quest V though (despite never playing it).
>>17184
Option 2 in my game ideas post was originally modeled as a reversal scenario of NTRPG 2. Option 3 is a reversal of Leane 2.
I like the ideas, but it's not quite what I want to make in terms of the cuckqueaning scenario. The basic premise of the story I'm looking to make is more along the lines of:
"an unmarried female protagonist has all of her potential suitors stolen from her, one after another."
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No.17188
>>17186
If you mean me, then yeah, that is what the project is about. That said, the world can always use more MG harem games.
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No.17192
>>17170
The SWEDEN YES guys are usually collectivists that don't care about their own individual success. I I think it's only natural that drones who always sacrifice themselves for some bigger group wouldn't get anywhere in life.
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No.17293
I want to get going with this whole making a game thing, so I'm making a poll. In a week's time, the leading pick by votes will be the game I'll dedicate my time to. For more info on what the picks are, refer to my earlier posts:
>>17161
>>17182
>>17164
From what I gathered from some of the responses earlier in the thread, female harems seems like a common request. With that in mind, I'm adding two variant choices to the mix with expanded female casts:
Variant option 1: The protagonist is a female sidekick of a famous male adventurer who vows to marry a princess. Unlike the original pitch, there is no direct rival in this version.
Variant option 3: The protagonist is a personal friend and military adviser to a handsome young king. In this version, the commanding officers are female and play the roles of the vixens instead.
If you wish to propose your own idea, feel free to post it in this thread. If it gets enough of a response, or just sounds really amazing to me, I'll go with it instead.
Vote here: https://www.strawpoll.me/15245649
Voting time will be closed at the start of the next weekend.
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No.17304
>>17161
The major stumbling block I see here is that none of your scenarios are actually cuckqueaning. Or rather, they're far more difficult and ambiguous kinds of cuckqueaning. Why not? Let's have a look:
>an rpg/adventure game: The protagonist, a famous adventuring hero vows to marry a prince. Unfortunately a princess from a powerful neighboring nation sets out to do the same. The protagonist travels between three kingdoms, solving quests and trying to win a prince's heart before the rival does.
No relationship, so no cuckqueaning. This comes under "love rivalry". You assume that a cuckquean will get her jollies from having random guys swiped from under her nose by the rival, but this isn't necessarily the case - there has to be a spark of desire at least, which means branching paths, which means at least some VN elements, which you don't want to do.
>an rpg game: The long awaited legendary hero appears and proceeds to abuse her position. The protagonist and all the men she admires end up as lackeys in the hero's party. Can the world be saved before the protagonist loses everyone she loves?
>all the men she admires
>all the men
There are multiple men here, and the protagonist is not in a relationship with any of them. Also I'll decide who I admire, thank you very much - how will you account for who I actually care about and who I don't?
>a strategy game: Two selfish twin sisters become the rulers of a budding nation. The protagonist, the general of their army, watches as the rulers turn her beloved commanding officers into their personal toys. It is the general's duty to defend her fair land in spite of these personal complications.
Plurals again. This one has more going for it but it places the men in what sound like submissive positions, which honestly just turns me off.
Otome games run on reverse harems for a reason, but you've got to remember that a cuckquean usually gets her jollies from entering a relationship and then having her man be sexually non-exclusive. It's true that we shitpost about Darling in the FranXX et al but that's cuckqueaning on the basis of Cocona's long-standing unrequited crush on the MC and Zero Two's completely aloof acknowledgement of it.
I don't think I stated myself very well above but hopefully you see my point.
>>17162
>Why not play a "real" strategy game?
You've clearly never played a good H-SLG.
>>17293
Your concept art is cute. I also like your variant scenarios much better.
>Variant option 1: The protagonist is a female sidekick of a famous male adventurer who vows to marry a princess. Unlike the original pitch, there is no direct rival in this version.
Excellent. This one builds in a relationship (hero/sidekick) and then gives you much more freedom to explore the feelings involved in between dungeon crawling. It almost feels Rance-Sill-esque. Honestly, I would prefer the marry-a-princess goal be removed as an explicit thing and then the story evolve in that direction organically (perhaps it is discovered that he must marry the princess or perhaps they meet her in the course of the story and he resolves to do so).
>Variant option 3: The protagonist is a personal friend and military adviser to a handsome young king. In this version, the commanding officers are female and play the roles of the vixens instead.
Much better. Much, much better. The rapport between the main character and the king is a wonderful source of latent sexuality to play off, and you can tweak it in a lot of ways.
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No.17335
>>17304
That's a fairy in-depth analysis, thanks! It's sort of along the lines of what I was starting to think too based on the replies. Looking at the poll so far it certainly seems that the variants scenarios are the more popular ones (although I wish I had a sample size greater than just 4 votes).
Variant option 1 with a Sill-esque protagonist sounds like a perfect match, good call. I'm thinking something along the lines of an action RPG where you play the role of a support caster and the hero is the one who does all the actual work. Maybe you'll get some vixens in the party as well. I agree about removing the princess hunting as the primary objective, it doesn't make that much sense without a rival. Perhaps we can incorporate ideas from >>17183 or >>17184 by making the protagonist the hero's wife rather than just a friend. There's a lot of possibilities with this pick.
Variant option 3 I actually have a pretty good idea for since it's essentially going to be a reversal of the original concept. The basic premise ran as follows:
The game takes place in futuristic setting where much of the world's technology has become inoperable. Use of digital devices is mandated only by birthright and the previous wars have wiped out all full-access users. The only "nobility" thought to still exist are the mech pilots. All this changes when the protagonist's boyfriend discovers his true lineage by accidentally activating a factory. The civil war that follows is not only to restore power to the rusting machines that litter the countryside, but to create a dynasty that will keep them powered forevermore. The rules of inheritance state that a full-access admin is born only from the marriage with another admin or a mech pilot. Unfortunately the protagonist of this story is neither. The race to track down every cute pilot girl in the land for the king's personal harem is on, all while fighting both a civil war and against several rival nations.
The only thing I'm not sure about is whether the cuckquean should cooperate in this variant. In the original version she was obviously against it, but now it could be written either way.
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No.17338
>>17335
>The only thing I'm not sure about is whether the cuckquean should cooperate in this variant.
She should definitely cooperate.
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No.17351
>>17335
>Use of digital devices is mandated only by birthright and the previous wars have wiped out all full-access users. The only "nobility" thought to still exist are the mech pilots. All this changes when the protagonist's boyfriend discovers his true lineage by accidentally activating a factory.
Even aside from the cuckqueaning (which this variant integrates very nicely) this is a very, very cool take on a divine right to rule and neatly sews in a reason to collect vixens - it’s destiny!
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No.17393
>>17293
The poll in now closed. I will be developing a sci-fi strategy harem game. Thanks for the feedback everyone, I'll keep the suggestions posted in this thread in mind as I move forward. Now that there's a clear goal, I started a new thread for this project >>17389
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No.20590
Should we have any hope for this? Honestly the biggest thing that draws me to it is the advertised hand holding
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No.20591
>>20590
What’s this? It looks cool.
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No.20593
>>20591
Subverse, stumbled across it earlier. I doubt it'll be full on Quean but I'mma hold out hope there'll be enough in it to make it worthwhile
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No.20596
>>20593
Yeah, I saw that. It's a bit early to tell if it's going to be worthwhile. StudioFOW are quality animators, even if I frequently don't care for the subject of their animations (they really like monster gang rape), so you can expect it to be good in that regard, but good animation does not make a good game. My expectations are a bit low, because I've not encountered much in the way of lewd games that were good at being games, but we'll see.
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No.20597
>>20590
>>20593
It's full cuckolding, doubt there will be any substantial cuckqueaning. Don't even bother, the game looks like shit and the developers are known for having shit taste.
If something, shit on it every time it gets mentioned, please.
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No.20598
>>20597
>It's full cuckolding
EVERY FUCKING TIME
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No.20599
>>20597
Ah sunnuva bitch.
Well there goes that hope out the window.
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No.20603
>>20597
>see
>your waifu
>have
>a good time
>with your
>alien companions
Does this guy know what waifus are supposed to be?
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No.20604
>>20590
>>20591
>>20593
>>20596
>>20597
game was written off weeks ago for this on /htg/, you should check /htg/ and /hgg/ once in a while as the vetting is intense
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No.20605
>>20604
>the vetting is intense
We are lucky to have such autism on our side.
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No.20606
>>20605
yeah
I think there was something wrong with Monster Girl Island as well, something about futa, maybe other characters having sex without you.
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No.20607
>>20606
I also heard about that. /monster/ detected it very quickly and was justly disappointed.
I'd thank /htg/ but I see there are many pro-male-cuckoldry and male cuckoldry apologists (of the "it's not cuckolding unless there's humiliation involved" flavour, same retards who try to call themselves stags instead of cuckolds) and I do not want to have them here.
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No.20608
>>20607
Then don't tell them about this board there's a bunch of cross posters from f95 posting the sharing your wife garbage on /hgg/ and /htg/
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No.20609
>>20607
>>20606
The controversy came from the fact that the game is called monster girl island, but since the dev is a faggot the included a trap nobody asked for because that's his fetish.
To aggravate things, the trap is one of the most important monsters of the game lore wise and gameplay wise, so it's impossible to miss.
And to make matters worse, the trap is just a female with a penis. Just give it a vagina and this shit would be over.
>>20608
Sometimes I wish for this board to be more popular and post it in the attention hungry thread. Then I remember shit like this and I avoid it.
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No.20612
>>20590
>>20597
And I was really looking forward to some hand-holding…
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No.20614
>>20612
I was too, I was too. Unfortunately it seems like cuckolds have the distinct ability to raise someone's hopes up before revealing how disgusting their plans are.
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No.20615
>>20614
To be fair, this was in the kickstarter from the very beginning, it went through /v/ and the thread was outright deleted from /hgg/ when people pointed it out.
From their kickstarter:
>Collect rare DNA samples across your adventures to create vicious bio-weapon monsters called MANTICORES (Mantics) to fight alongside your waifus. Outside of combat, your troops can serve another purpose by keeping your waifus satisfied. Yes, we totally mean by banging.
The saddest part about this is that this site as a whole is probably the only site that is so adamant against male cuckolding, specially when the thing just keeps spreading with no control. And even then, more than a few boards have their share of apologists. Want to know something better?
AT LEAST AT ONE INSTANCE, THE CUCKOLDING IS UNAVOIDABLE
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No.20617
>>20615
I didn't know there was a Kickstarter, friend just sent me a trailer and a few other tidbits, in retrospect I really should have looked into it more. But, well, I just wanted to believe
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No.20628
>>20617
We all want to believe
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No.20630
>>20615
>there might be some other (((scripted moments))) that will always happen
>male cuckoldry is a shit fetish that most players would want to avoid but we will go out of our way to force it on them anyway
Feels familiar but I can’t quite put my finger on it
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No.20636
>>20590
So wait… This is legit full cuckolding or is it only for that animation expansion? Whats the point of those advertisements lol.
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No.20637
>>20636
It is apparently cuckolding
>>20597
>>20615
The ads are just to entice people in>>20615
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