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/cuckquean/ - Women Sharing Their Men

"Please sleep with my boyfriend!"
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File: 5a19770009ee2a3⋯.jpg (34.51 KB,817x621,817:621,cuckquean-quest-title-scre….jpg)

 No.9390 [Last50 Posts]

So the idea of a Cuckquean-themed game has been floated for a while and showed up in the recent story writing thread. I think it is a very nice idea in general to promote the fetish and from what I've seen in the board there are artists and writefags who would seemingly be ok with joining the project.

Would you cucks like to assemble a team to work on the game?

Regarding the engine, I would personally propose something simple in RPG Maker MV, because that is something I can easily do. But VNs or Text Adventures could be fine too.

____________________________
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 No.9394

Oops. Placed the subject in the name field. Not a good start.

Either way. Some ideas that have sprung to mind for possible cuckquean game concepts:

Cuckquean Quest: "A cleric girl discovers that she is destined to guide the Legendary Hero to defeat the Evil Lady that has been reborn to conquer the world. She falls in love with him as soon as she looks at him in her magic crystal. However, she soon finds that the hero tends to defeat all of his problems with his dick, and all other party members have the hots for him and are more assertive than her." Gameplay would be similar to regular turn-based Dragon Quest, except not, because your Prince is fucking the monster girl in every fight, and the job of the party is helping to keep the Monster Girl bound and the Prince hard (so cure increases his stamina, etc).

Monstergirl Tamer: Kinda like the above, but with regular combat and you don't have additional party members, but recruit monster girls you defeat akin to Dragon Quest IV. Do note this will probably sound hotter than it will turn out because the huge roster would actually limit possible sex scenes and the monster girls would probably lack a personality.

CuckQueen: The after-happily-ever-after days of a Queen with a husband, the former legendary hero. Turns out that in order to guarantee that the future has enough legendary heroes for the return of the overlord, your husband will have to impregnate a dozen girls. Or maybe he just wants some fun. Now your job is managing all the new concubines he brings to the castle. Gameplay would be grindy, kinda like Princess Maker/Long Live the Queen.

Prince Charming: Some kind of fractured fairy tale where the Prince of every fairy tale is actually the same guy and you play as him and the princesses he rescues. Not sure about gameplay. Probably just regular RPG stuff.

Cuckquean Dreams: Somewhat akin to Yume Nikki but not horror and with more normal dreams. Basically, you are a housewife during the day, doing chore minigames and reading/writing cuckquean stories online, and you dream about your husband fucking other women during night. The game is just a walking sim with some occasional puzzles. No real gameplay.

Paradise Resort: Somewhat akin to NTRPG where you are mostly figuring out a mystery little by little. You and your husband go to a vacation resort with your 2-4 best friends and soon you begin suspecting that something is going on. You solve puzzles and do stealth missions to discover who is sleeping with hubby. Something like this could actually be done in a number of settings and engines as an rpg or an adventure game.

And for fan stories, I had this idea for a Cuckquean-themed Dragon Ball Visual Novel/Slave Maker clone for a while:

Some time before Dragon Ball Z starts, ChiChi is increasingly bored with her sex live with Goku, so she gathers the Dragon Balls and summons Shen Long to ask him to increase Goku's libido to be as huge as his appetite for food and fighting. She is beyond tired after a few hours, so she now has to find and train new girls for her husband to fuck. Probably starting with Bulma, but then having to find more.

Do you like any of these concepts?

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 No.9399

File: 3f609b0e7f82f48⋯.jpeg (154.42 KB,1024x607,1024:607,mermanryansfinds-shark-me….jpeg)

i'm more a fan of management games, and i think that would be easiest, but rpg's work too, and have a wider appeal and audience if we decide to go more subtle.

i like the idea of CuckQueen, primarily due to lack of nessesary art and because we already have a lot of great ideas from the Harem thread.

then again many of us also frequent /monster/ so the tamer idea also has some apeal, and a colab would help significantly.

I can offer writing and coding help.

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 No.9402

>>9390

I dont think this should be the main point of a game

I would prefer the option for cuckqeaning on the side, like a story about a wizard thats gotta gather the elementals to get a mcguffin and the elementals happen to be some sort of harem, but thats me

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 No.9406

What about an adventure game version of CuckQueen where you need to find and 'groom' suitable candidates for the hero.

Sending them gifts in his name, gossiping with them about how hot your hubbie is, etc.

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 No.9408

>>9402

That could be about any porn game with a male lead, though.

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 No.9409

File: 0df0bbccd654416⋯.gif (4.22 MB,853x480,853:480,dxd.gif)

>>9390

After some of the discussion in the interracial thread, I looked at free cities and slavemaker as a possible base to mod for a harem management game from a wife's perspective, but it was a lot of spaghetti code and twine didn't seem as friendly as I hoped. But considering there does seem to be growing numbers of people producing more porn aimed at the fetish, it's a matter of time till someone finally gets it done. Here's some posts discussing it: >>4399 >>4403 >>4406 >>4407 >>4408 >>4409 >>4410 >>4412 >>4413 >>4415 >>4422 >>4426 >>4427 >>4428 >>4429 >>4430 >>4432 >>4436 >>4439 >>4442 >>4449 >>4454 >>3942 >>4115 >>4116 >>4131

I did a little more worldbuilding and started an into scene, but it never got any further.

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 No.9423

Not sure how on-topic this is, but I've got a hentai fantasy game in the works and I'd love ideas for /cuckquean/-approved scenarios.

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 No.9452

>>9406

So CuckQueen is the most popular idea, then?

I really like the ideas posted here regarding the story and world: >>9409

But I still feel like there is more to be done to help with mechanics. Particularly in building up the fact that you are a Queen building a harem rather than the usual "Slave Trainer". To solve this there probably needs to be more emphasis in:

Mechanics/story developing your relationship with your husband. You obviously need to love him, but how does that translate to interactions? Him providing more money to the household the happier he gets works to make the player feel positive about the character, but maybe it might be somewhat boring if it is just that. Moreover, in usual Slave Trainer mechanics, the "Customer" usually feels like someone who is "taking your toys", so they aren't usually likable.

Mechanics/story developing your relationship with the new concubines. Are you jealous of the new girls to some extent? Or are you more of a dominant putting them in their proper place as subs to your husband? Should the player choose what kind of Cuckquean would the MC be like? And what would that choice mean mechanics wise? I personally prefer the Cuckquean to be at least a bit awkward about her situation, but that doesn't feel appropriate in the setting.

Mechanics/story developing the relationship of the concubines to each other. Since it is a harem builder and you will be gathering girls, I feel like there needs to be more ways to get the concubines to influence each other. Some kind of "friendship" benefits. Global bonuses to all girls participating in an act would be the easiest way, but also kinda boring.

Also, do note that I prefer more "directed" stories over procedurally-generated ones, so I'd prefer a smaller number of harem girls with somewhat developed relationships and backstories, as well as a proper end game, over a Sandbox scenario.

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 No.9453

File: e608eeba53d635c⋯.jpeg (749.49 KB,1928x600,241:75,setting1.jpeg)

>>9452

I can copypasta some of the setting work I did:

Okay, I'm going with a fantasy setting because with magic you don't have to explain shit. Now on our magic world the population leans heavily toward the females (because reasons), I'm thinking 20% male for the most heavily male populations to some (maybe the catgirl race) that are as little as 5% (or possibly less) male. Harems are a normal part of social structure to deal with the imbalance, but the populations with the least men may have many members traveling around trying to find worthy mates. The overall goal is to create a cuckquean fantasy world where wives are cucked several times every day by women in the harem they are socially obligated to maintain, or by the large number of cock-hungry women outside the harem. In the setting cuckqueans are the standard for wives, as a wife who wasn’t a cuckquean would fail at wifely duties. Of course, with all the sluts around, a girl who minded getting cucked wouldn’t make it to be a wife, because men cuck their girlfriends too.

For girlfriends and wives, given the ready availability of sex to most men, the relationship is more about emotional and mental connections with their boyfriend or husband. Now, those are difficult as hell to write well, so I’m going to try to lay out feelings and reactions and hopefully imply the deeper content for the reader’s imagination to flesh out while keeping the cuckquean fetish fuel flowing in sex scenes. As the world is created for it, the wife will be cucked almost constantly, even in trivial events where it’s funny (and still hot). I know not all queans are bisexual, but with the gender imbalance and social expectations set up to make queaning the norm, there’s going to be a lot of girl on girl contact for a completely straight girl. I’m going to try to write most of that content with an emphasis on empathy and appreciation for the husband's pleasure and feelings, so I hope that will help.

Not sure how to handle society, whether it’s male dominated primarily (despite the imbalance) and single women can have difficulties from society’s expectations to have things lead by a man, or have it be more egalitarian. Maybe have different nations with different standards and various events could be tied to how patriarchal the society is.

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 No.9454

File: abe53eda5794e33⋯.png (771.64 KB,1000x700,10:7,setting2.png)

>>9453

Whatever the public life is a man's selection of his wife is seen as the most important decision he can make because wives are the ones to manage and grow their husband's harem for cultural reasons (it's like magic). The size and beauty/skill of a man's harem would be important in society, so his wife is truly his vital partner in all things even if her primary concern is just his happiness.

For the setting’s mythology I’m thinking a pantheon of various figures, though I don’t really see much need for detailing much of it, but various events/descriptions could put bits in for flavor. The only important bit would be that the player character would be a follower of a cuckquean goddess who manages a harem for her husband like a good wife should. The goddess’s aspects would be loyalty and love, and she’d be getting cucked by goddesses with associations with sex, fertility, and beauty. I still need a name and more fleshing out for that particular goddess, and maybe a little on her husband and harem. I think priestesses of the goddess could come in two varieties: devoted wives who manage their husband’s harem excellently, and slutty single women who make sure to cuck as many wives as possible while spreading the faith. The second type does the weddings, because where better to start the matrimonial cucking than at the altar? Also, while trying to work out the concept, I came to think of the second type as kind of paladins of cucking. Perhaps in a poor family that had fallen on such hard times the husband didn’t even have a harem (or just a very small one) a faithful wife could pray to the goddess and they (or angelgirls) might show up and fuck him nicely for her (probably not much use in the setting, but the idea is hot). In terms of the broader pantheon I’m thinking it should be pretty flat, without too much hierarchy, with deities having a few interrelated themes they cover, and overlap between them is fine so people can add whatever they want for flavor text and it fits reasonably well within the setting. I also think there should be angel and devil girls (succubi) but I’m not sure how to work that into the setting; maybe just put them out there as options and say it’s magic, don’t worry about it.

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 No.9455

File: 7b907f532a70db5⋯.png (808.44 KB,1024x768,4:3,setting3.png)

>>9454

As for slave and concubine rights in the setting, they’d have some rights to prevent absurd abuse, but still allow for discipline by the master and mistress. I think discipline would primarily be spankings and orgasm denial, overall I’m pretty light on the SM bits (and some of the Free Cities stuff is terrible). With the exception of light punishment scenes I think it should be consensual scenes; which I’m open to if anyone is good at writing those. For the game mechanic difference between slaves and concubines, the concubines would demand some level of luxury and upkeep, or they would possibly leave, while slaves just have their living expenses upkeep. Normally the upkeep on a concubine would be much higher, perhaps prohibitively so for too many in the early game, but as income raised it would be less relevant. Of course in these games I’m a complete softy and would spoil the slaves just as much as the concubines. There would be some recognition of intra-harem relationships (with the master’s and mistress’s blessing), with the slave/concubine union being noted by a copper ring on their pinkies (inspired by Free Cities, it’s not all bad). There would also lesser union than proper marriage with the master/mistress for very favored slaves marked by a silver ring with a blue gem for the husband's favored and a pink gem for the wife’s favored on the slave’s ringfinger (that way they can have a slave union and a favored connection with the master/mistress).

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 No.9456

File: 076afe2e9070c5f⋯.jpg (489.97 KB,800x600,4:3,setting4.jpg)

>>9455

Nations and governments, I think maybe just 2, but no more than 4 large nations with some monarchy/nobility style governments. Leave things vague enough so there’s room for whatever smaller nations might be used in a specific quest if it doesn’t fit in the big ones. There might be a handful of officials to interact with, but as few as possible overall. Possibly use something like a wizard liaison officer to consolidate interactions.

Major noble houses, somewhere between 2-4 per (major) nation, with maybe 1-3 characters you might interact with. I’m thinking 1 character would be standard and more if you’re planning some event with the house that needs some more depth to it. You could probably mirror the houses across the nations, so you’d just need to swap character descriptions until there were events with them. Smaller houses could be used for some random event fodder if needed.

Major merchants, I intend for these to be global, so nation wouldn’t matter, I’m thinking 2-3, and again just 1 character to interact with unless there was a good reason. Plenty of room for smaller merchant events if you have something that doesn’t fit with the big ones though. One would have a reputation for being so cutthroat she’d buy someone’s heirloom ham sandwich for 100 pix in the morning and sell it back to them for 6000 pix in the afternoon.

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 No.9457

File: 1a71282908e8946⋯.png (4.84 MB,1920x2345,384:469,setting5.png)

>>9456

For the character’s backstory, the best I’ve thought of is the husband to be just graduated from a magic school (need name) where he's learned whatever phlogiston wrangling that will be his job and you’re about to get married. Both the husband and the player character could have user selectable ages within a broad range, everything from where you’re the older MILF that seduced the young shota to you're the cute young bride of your childhood's older male crush. I think there should be an option for a starting girl or two, just for the intro scene of a cuckquean wedding, though how they joined would be selectable in character creation (if not, I probably need an alternate intro). Maybe a couple are wedding gifts from your parents and another is your friend/sister you just couldn't leave behind and risk her ending up with a man that's not as awesome as your husband. I really like the bit with your parents giving you slavegirls as wedding presents, as it says “I know you’re marrying our beloved daughter, but we know she can’t satisfy you on her own so here’s some more girls to play with”. Possibly his (half?) sister who fell in love with her dear brother, and while she’s annoyed you’re marrying him, she’s happy you let her be in his harem. Maybe his ex-girlfriend or childhood friend instead of sister if you don’t like straight incest. If you choose all options that would give him a few girls plus the player character for a starting harem.

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 No.9458

File: 6ae9ccbad9ff166⋯.jpg (1.77 MB,1000x1417,1000:1417,setting6.jpg)

>>9457

The group then moves into your houseboat, a wedding gift from his parents, in which you will travel the world while he does his magic thing. I'm thinking of using the mobility for changing encounter rates and certain events, all without having to even leave the house. It's a reasonably sized house, with rooms for several servants/maids/slaves/concubines in addition to the master's chambers and everything else. I’m not really sure how many rooms to start with, but it would be upgradeable to some extent. Longer term you'd have to upgrade houses several times over the course of the game until you can get that flying castle that can hold whatever late game harem you could want in tasteful luxury. Shortly afterwords you set off to his first job in a new city. This would be the mechanic to apply what options you chose in setup for distribution of character traits in girls you want to meet in random events/slave market, as the new city just happens to have precisely what you wanted.

After that, the happy couple and friends are in their first location, though I don't think much travel should be necessary, it’s just an option for variety's sake and maybe some optional special events if you’re happy in your first location. Your job is now acquiring and training girls to make your husband the happiest man on the planet, and his household the best managed. In the beginning money is tight and there aren’t many items/trainers available, but you have a lot of time to spend with the girls personally. As the harem grows your time is more precious, but there will be many additional resources available to help you manage it and get/keep the women in it in top form.

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 No.9459

File: 961cf3049d25233⋯.jpeg (3.74 MB,3909x1200,1303:400,setting7.jpeg)

>>9458

While the wife if always sexually available to the husband, the primary roles she takes are assistant, cheerleader, fluffer, and cleanup for the husband’s conquests. The happier the husband is the more frequently he will give his wife attention, gifts, and fuck her. There’s something about the fetish that really makes me like the idea of a husband having choices. He never has to fuck his wife because there’s always other women around, so when he does choose to fuck the wife, it’s not because he’s horny, it’s because he really loves her. Setting the husband's shifting preferences as discussed in the other thread and revealing them to the player in a smooth fashion is still something I still don’t really have a solid idea on how to do.

At several story hooks there would be options to encourage the husband to make choices that affect the longer development arc in some way. Maybe different investment/partnership/research opportunities that can give boosts to acquiring different girls/items/upgrades/training as well as just improving the husband’s income. Some would be deals with concubines attached, others might just be options you can encourage your husband to take.

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 No.9460

File: ff23e5a0e1918d0⋯.png (1.14 MB,1280x720,16:9,setting8.png)

Character stats would have to include a record of all preferences, traits, skills, and items they might have, certain key event records and backstory, pet names, as well as the basic physical stats. I’m inclined to leave a bit of vagueness in the descriptions presented to the player to allow for some imagination to work, but at a minimum I think there would probably have to be: race (human, catgirl, bunnygirl, doggirl, foxgirl, angel girl, elf, etc), height, bust size, body type, hair, eye, and skin color, and maybe waist, hip and butt sizes as well. There would have to be a relationship table that covered a girl’s relationship stats with both you and your husband, as well as the other girls in the harem, so it would have to be expandable. However I’m not really sure what the relationship stats should even be, maybe lust, loyalty, and affection? There would also have to be a part detailing other significant details that would probably have to be pretty free form and leave it up to specific events to check, like who her sister(s)/mother/daughter(s) are if they’re in the harem, whether they’re on birth control and how many times your husband has fucked them (and how), and how many of his babies they’ve had. From looking at other games I can say three things that would probably be way too much trouble would be accents on anything but hard coded character’s lines, futas, and having 2 wives instead of a wife and husband. Sorry lesbian cuckqueans, but you can imagine you and your wife as members of the harem, but scenes would get way too complex on top of what I’m already envisioning (unless one of you wants to write them all). I think slave names should be changeable, but unlike the weird cultural guidance reasons of Free Cities, it’s so you can avoid confusion if there are too many similar names (or name them after people you want to imagine your husband fucking).

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 No.9461

File: 9a0bc5d01890cb3⋯.jpg (10.62 MB,9392x6530,4696:3265,setting9.jpg)

>>9460

House mechanics: I’m thinking of having the houses be limited by space in some way, it would be upgradeable to a hard limit, but after that you’d have to purchase the next level up. Until you get to the flying castle, which could be expanded indefinitely. Possibly 4 or 5 levels, maybe houseboat, large yacht, small cruise ship, large cruise ship, then the flying castle. Rooms for concubines and slaves would take up space and there would be other necessities and niceties you could build, but it would all go toward your space limit. Kitchens, bathrooms, gardens, spas, exercise rooms, training facilities, etc. Aesthetic modifications would also be possible. Possibly decorating it to please your goddess (pretty lewd).

Economics: As discussed in the raceplay thread income would flow from the husband, and the more satisfied the larger, with various plot devices serving as opportunities to increase the base level of it. The wife would have a number of investment opportunities, some of which are purely monetary in benefits while others would have extra bonuses. You’d probably have to get some women skilled in investments and accounting into the harem to take advantage of a lot of them though. I haven’t put much thought into scale or prices, but that’s something that will probably have to be tweaked anyway. Possibly also bring a fame/reputation stat into it that the wife can help raise.

Investment opportunities: I’m thinking for things that have rewards other than or in addition to money: some schools, fashion designers/clothing stores, sex toy manufacturers/stores, magic research (body mods), cosmetics company/stores

For purely monetary rewards, it can be pretty much anything else.

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 No.9462

Well, I got into mechanics ideas as well, but whatever. I was going for more of a Free Cities style generated environment, but you sound like you're going for more of a Slavemaker style hardcoded characters. I had a list of scenes that I'd need, but in some ways it'd be easier to do them customized to each character if they didn't have to have everything for everyone in various nested checks.

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 No.9463

File: 1c9b404ab25a992⋯.jpg (760.77 KB,756x1052,189:263,events1.jpg)

>>9462

Might as well paste the event ideas:

The intro scene after character creation was going to be the wedding, reception, and night as your husband fucked other girls and possibly you at the end.

Core Events:

Wife and her sister:

Wife and her sister and husband:

Wife and husband’s sister:

Husband and his sister:

Husband and his sister and wife:

New girl, inexperienced:

New girl, experienced:

New girl, younger, inexperienced:

New girl, younger, experienced:

New girl, older, inexperienced:

New girl, older, experienced:

New girls, group:

Love confession for husband by concubine or slave:

Concubine or slave asking wife to go off birth control:

Impregnation of girl by husband:

Love confession for wife by concubine or slave:

Love confession for concubine or slave by husband:

Love confession for concubine or slave by concubine or slave:

Husband overseeing slave union (marriage):

Husband granting favored slave status ceremony:

Wife granting favored slave status ceremony:

Husband with lesbian (slave/concubine couple) lovers:

Lesbian scene with slave/concubines:

Lesbian scene with wife and concubine (husband in charge):

Lesbian scene with wife and concubine with girlcrush:

Relationship encouragement plotting scenes, 2 slaves/concubines:

Relationship encouragement plotting scenes, harem girl and husband:

Relationship encouragement plotting scenes, harem girl and wife:

Birthday girl (quick scene, don’t want it impacting larger plans or flow):

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 No.9464

File: 4cd79bfdd15e365⋯.jpg (1.18 MB,1920x1080,16:9,events2.jpg)

>>9463

Husband with 2 sisters:

Husband with 3+ sisters:

Husband with mother and daughter pair:

Husband with mother and 2+ daughters:

Wife overseeing/giving lesbian training to incestuous pair/group:

Wife overseeing/giving lesbian training to pair/group:

Just another night 1 girl (other than the wife, it’s a special treatment for her):

Just another night 2 girls:

Just another night 3 girls:

Just another night 4 girls:

Just another night large harem orgy:

Husband taking a girl in house during the day: Many possible variations under this.

Bathtime with wife and girls:

Bathtime with wife, girls and husband:

Bathtime with girls and husband:

Wife preparing girls for husband (bath, shaving, makeup, and clothes):

Husband taking a girl for exhibitionist playtime:

Husband taking 2+ girls for exhibitionist playtime:

Husband having petplay with girl:

Husband having petplay with 2+ girls:

Jello/Oil sexy wrestling:

Girl putting on a striptease:

Girls putting on a striptease:

Wife, girls, and husband are on a walk and meet a cute girl: Hubby fucks her and you have another concubine interview to do.

Wife milking girls:

Wife overseeing milking:

Husband taking girl being milked:

Wife overseeing husband taking girl being milked:

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 No.9465

File: 4823e69fb1549bf⋯.jpg (796.35 KB,1026x1000,513:500,events3.jpg)

>>9464

Dinner:

Breakfast:

Lunch (work or weekends):

Wife helping with laundry:

Call from secretary as husband is fucking her:

Call from husband while getting head from secretary:

Wife determining husband's preferences scenes:

Porn: Monitor his porn habits on the magic internet.

Girl watching: Catch him checking out women and see what’s catching his eye.

Report from other harem girls: Maybe some of the others have noticed what he’s been liking.

Wife building the night’s roster:

Wife disciplining girl:

Husband disciplining girl:

Wife interviewing potential concubine: (I’m thinking a few levels to the interview, but I’m not sure whether to handle them as one event or spread them out. Basic interview, sexual performance with wife/harem girl, and then sexual performance for the husband)

Wife going to the slave market: For basic layout there would be a short description of the market, and a listing of the generated slaves with a very short description given. At that point you’d choose a girl to take a closer look at, and then perhaps in a more swiftly lewd process than interviewing concubines you’d get a run down of skills, stats, and a groping/oral scene where you can choose whether to let the slave orgasm or not. If you’re happy with her, you could buy her there, or go back to the main slave market menu.

Rewards for harem girls:

Wife training a girl personally:

Wife overseeing training:

Wife getting trained:

Small household events: Just some little fluffy and light events within the house involving life with a harem. Probably usable to add some flavor in between sexual scenes, maybe attach to info blurbs from non sexual duties. Gossiping girls, light flirting between girls, taking a quick moment to appreciate an attractive woman in the harem (feeling pride in your husband), pranks, etc. Also calls from friends/family on the magic telephone/videocall device.

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 No.9467

File: 063f5a3e9ca48c6⋯.png (761.42 KB,800x578,400:289,events4.png)

>>9465

Wife hubby interaction: Need lots here.

Cuddling while watching magic TV: You’re snuggled up beside him watching a nice show, while he’s being blown by one girl and fingering another with his other hand.

Talking about his day: He’s sitting in a comfy chair while a harem girl slowly rides him and you talk about his day at work, attractive women he met, secretaries he fucked, etc.

Seeing him off in the morning:

Welcoming him back after work:

Date night: It’s a cuckquean date, so of course he fucks other women on it (either harem girls or ones you meet on the date), I just need to get a coherent scene together. Some ideas: going to a fancy restaurant where he fucks the waitress, seeing a play with a harem girl in his lap, dancing where he fucks harem girls and some women you meet.

Shared hobbies: One way of connecting with your husband is to do things you love together. For you this is using a strap on to DP a harem girl with him while getting some quality conversation in.

Romantic walks:

Presents: You’re doing such a good job he gives you attention, flowers, chocolates, jewelry, or maybe even a quick fuck. For the last one I’ve got this rough idea of the husband coming into the room obviously horny, and the wife quickly spreads the pussy of the nearest harem girl for him, so he fucks the harem girl, but after that he pulls out and kisses and then fucks his wife really lovingly.

Waking up together: Surrounded by the harem of course.

Special Scenes: 1 time only events maybe?

Flashback to Husbands (then boyfriends) proposal: This being cuckquean world it would be done while he was balls deep in another woman.

Other flashbacks: Dates with boyfriend, lectures from your mother on how to properly help your boyfriend cuck you, the recruitment of you and hubby’s sisters/friends if they joined the harem etc.

“Bad” events: Not that bad.

Family+2: Your husband couldn't resist the desperate mating display some horny tart outside the harem put on and fucked her her like she wanted. Now there’s nothing wrong with that, that’s just the natural way of things; but this particular one had the temerity to get pregnant by him. You’re not letting any of your beloved hubby’s children be raised outside the awesome support network you’re building, so now she’s in the harem without following the proper protocol, but her ass is yours until you’ve gotten it into shape.

Down on her luck girl: You meet a girl in a rough spot who just needs a little help; fortunately you’ve got the resources to help, and she is very pretty…

Pirate/bandit attack: A possible humorous take on this is a female pirate who’s after booty, your husband's at least, and you turn hers red for not going about it properly.

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 No.9468

File: fdad4ac5891ca44⋯.jpeg (1.97 MB,2880x1620,16:9,events5.jpeg)

>>9467

Bad events: It’s going to be less grimdark, so I don’t see much in the way of a bad end that wouldn’t give me memories of the worse elements of Free Cities you couldn’t avoid. Still there can be some things that would fit within the setting.

Bigots: Not everyone loves catgirls but as one gently licks your pussy while you scratch behind her ears, you can’t imagine why. (or any other group being assholes to another race). If it’s targeting one of your girls while you’re out, of course you stick up for her, but it could also target some cute girl who you can help and make sure she has a safe place to stay.

Pirate/bandit attack: More serious than above.

Noble House feuds: Take a side or stay neutral? Also wider fallout/economic effects.

Nation-state feuds/wars:

Religious squabble:

Natural disaster:

Scammers on investments: Having skilled girls reduces the chance of getting caught in this.

Cartel/mafia shenanigans:

The uppity slave/concubine is dominating you: Though I suppose this wouldn’t be bad for the humiliation fueled queans.

A harem girl gets sick: Possibly a place to have some nice non-sexual caring for the harem girls.

Other Events:

Attend some service related to the cuckquean goddess: Probably a little lewd, in description if nothing else.

Attend a friend’s wedding: You can see if she does a good enough job for her husband to kiss her at it.

Attend party with hubby and harem girls to raise his stature in society:

Have talented harem girls dance/perform for something public to help hubby’s image:

Possible late game event: You can become a priestess of your goddess because of how well you’ve managed your husband’s harem. Comes with free angelgirl to add to the harem.

Investment opportunities: Whatever happens that brings up the chance.

Slave offered by someone:

Concubine offered by someone:

Concubine alliance (noble house, merchants, miscellaneous):

Merchants:

Abused slave rescued: From whatever event happens, it would be a quest chain that would involve lots of non-sexual hugs, headpats, handholding, cuddling, and care until she could recover enough. (I think I wanted this event after playing some of the other games and just wanted to rescue and care for the girls after the brutality killed my arousal.) Late in the quest chain, she shyly talks to you about how well your husband cares for his girls, how comfortable she it with him, how handsome he is, and how she might like a little more intimacy in an adorable scene.

Neutral events that are just setting flavor:

Some event involving a person/group who are trying to promote the idea that men shouldn’t sleep around. The social/cultural tensions run in the opposite direction of reality, as they are seen as deviant perverts who will probably cause the collapse of society (though with the gender imbalance, that might actually be true).

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 No.9469

File: a65efb68ec7ece5⋯.jpg (1.4 MB,2010x1445,402:289,postthatcouldhavebeen1.jpg)

And a bit more of the post I was going to make when I finished character creation and the intro scene before I stalled out.

I looked at Free Cities, Slavemaker, Simbrothel, and a few other games so I’d like to layout a little of what I’m envisioning versus those examples. As far as development goes, I’m poking at Twine right now, as it might be the best fit for my skills (or lack thereof more precisely). There would be some level of default settings similar to the auto settings in Free cities, but there would be an individual settings/scheduling table for each woman that would override the defaults. Some of the more tedious aspects of some of the management games could be eliminated because this game would assume that the women have some initiative, rights, and perhaps more importantly the game will not be about abusing women as so much of the content in those games tends to be. The basic assumption underlying the setup is that the women in the harem should be safe, healthy, and happy, so while there could be settings to get characters into some body type, there wouldn’t be the health issues that you can run into in those other games with some of the diets, punishments, and modifications. It would also simplify the customizing of women in the harem (magic, don’t ask) unlike some of the other games where character death is a real issue. Excessive punishments featured in those games should not be necessary because women expect to be in a harem and it’s perfectly normal (cultural magic), they mostly want the best relationship with their master/mistress and harem sisters as possible. So overall a far less grimdark setting than many of those. The only time you will encounter abused girls is when they have been rescued from their situation and you’re showing them how things should be done with lots of care and affection from you, your husband, and the other girls in the harem. The overall focus of the game will be more about the relations between the husband, wife, and harem girls and not micromanaging brutality. I guess where I’m going with the overall comparisons is there are enough grimdark settings out there, I don’t need my masturbation material to be Warhammer: Genitalia.

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 No.9470

File: b52352591501628⋯.jpg (340.47 KB,1260x852,105:71,postthatcouldhavebeen2.jpg)

>>9469

I’m thinking more of using magic and possibly some Pratchett inspired humor to round off the edges of what would be the more violent world events into a distinctly lighter tone. Combat could mostly be golems directed by mages and when a noble house falls the women are mostly annoyed they can’t push a hard bargain when looking for a new prospective harem or the slaves might be sold to a less affluent master and have to make do without the same luxury.

Relationships in Free cities were annoying, because while I liked the concept, I didn’t like the way there was little you could do to direct it. Here, I assuming as the savvy wife in the harem, you will be able to plot events to try to get girls to fall in love with each other, your husband, or yourself. Also, each character could only be blood related to one other character, which was annoying as you couldn’t have a larger set of sisters or mother and daughters.

Another thing I didn’t like in Free Cities was the way the various facilities you would build would take away some of your management options and hid descriptors of events for the slave girls in them. I wanted my cows to have luxurious apartments to help them be as happy as possible and it kept putting them in spare conditions (I’m not even going to touch the other associated dairy options). The way they handled the whole hormonal treatments and exercise on body stats was also a pain.

One more of the things I hated about Free Cities was the arena, but poking around in the code in twine revealed there were some ways of having masochistic, exhibitionist girls enjoy the non-mortal combat. So with the lighter setting, I think having some harem girls put on a sexy wrestling match followed by a bit of lesbian fucking (not rape rape) would be a nice treat for the hubby.

For current work I need names for the world, nations, pantheon, races, major houses, merchants, (I suck at naming things) and fleshing out of various aspects of the setting. I’m thinking actual monstergirls would be far to complex to include in the setting but I need to nail down all the various races (ears, tail, and wings if appropriate). The ideas on the clothing and items are very rough, and any advice, refinement, and expansion of the mechanics would be nice. I really need to get a firmer grasp of what needs to go into a character’s information to even really attempt a character creation bit in Twine. In free cities they used ethnic descriptions to provide some context for appearances, but I worry that such descriptions would probably break the immersion in a fantasy setting, so I need to figure out how detailed to get with information like that. Also, even the events that I have worked on are not complete and could use work, and there are many events where I’ve thought of the basic idea, but haven’t done anything with yet. Of course, any other events somebody can think of or write would be appreciated.

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 No.9472

My opinion is that it's better to decide on the genre, the gameplay and the engine and technical details before anything else. That's because any ideas you have about the content have to fit within the limitations of what can be realistically produced. Although it's also true that can be a back and forth decision.

I agree with OP on using a simple engine. The exception is if someone wants to do something a bit different, that's good, but they must be able to deliver it, and in such a way that assets can be added in a convenient fashion.

So the game should generally work without any graphics and sounds, just placeholders, before you ask people to make a serious contribution in terms of artwork and so on. That's a good way to avoid development hell.

>>9423

Tell us more about it.

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 No.9488

>>9472

>Tell us more about it.

Steampunk(-ish) fantasy world. Crew of pirates is hired to kidnap a princess, war breaks out, they get double-crossed by their employer, everyone sets out to fix the mess they made, uniting the kingdoms of the world and exposing the weird cult manipulating things behind the scenes to resurrect their demon god.

Game will focus on action and ally loyalty, with some kingdom management in the form of choosing which kingdoms to ally with and how you play favorites among them. This will probably involve dickings.

MC and the Starter Girl begin the game already in a relationship. I had planned on her being a compersive cuck with some bisexual tendencies. She's the sort who will back up and even encourage her man's flirting and (ahem) "relations", but also likes the other girls to know she's the alpha of this harem. And she DOESN'T appreciate a slut making moves on her man without her permission.

Party at the outset will probably consist of the MC, Starter Girl, Princess, and the Lady Knight, the Princess's bodyguard. They're eventually joined by others, including a very flirty Harpy.

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 No.9534

Cuckquean quest has been the first idea that comes out for Cuckquean rpg in this thread, i am really looking forward for it that i even make story for it.

Cuckqueen sounds good too. why not try to make Dating sim styled game though is it harder?

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 No.9536

>>9488

I like the way you think, Hitler. Check out the thread on The Last Sovereign at >>3285 for an example of a strongly cuckquean-flavoured RPG that avoids many common pitfalls with this theme and adds more to boot.

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 No.9542

>>9453

>>9454

>>9455

>>9456

>>9457

>>9458

>>9459

>>9460

>>9461

>>9463

>>9464

>>9465

>>9467

>>9468

>>9469

>>9470

TBH, even Slave Maker is a bit too intimidating to me. I'd be aiming more for a "Mysteria Lane" sort of experience. At least for the first game.

And thanks for all the lore and ideas in general. I generally like cuckqueaning to have at least a little bit of angst to it. Not necessarily suffering, but I like the cuck to be jealous at least at first. That said, I also like globalized fetishes, and thus love the setting you are creating for that reason. If you want extra contributions to the Lore, I would make the following suggestion:

Make the story a bit like the semitic creation myth and build upon the Lilith sub-myth: God created man to be the ruler of all. Then created the elf to make him company. But she suffered some kind of "defect" (not subservient enough). So he created the catgirl, who also suffered a "defect" (too jealous). So he created the halfling, who also suffered a "defect" (not lewd enough). And so on. Until "not-Adam" had 4-6 wives or so. None was perfect, but they all together made a nice team, and "not-Adam" loved them all so the God stopped making more. And this is the magic reason why the male-female ratio is skewered towards female births and why society is a patriarchy even though women are a majority. The original flaws of "not-Adam"'s wives could also be seen as the "SEven Sins" of this world.

If the setting was a bit darker, I would suggest making it so the skewered female ratio is caused by women from other dimensions "falling" into this world abruptly for some reason, which would allow the characters to be begrudging of getting cucked, as well as serve as an excuse to infodump the lore. But I imagine you wouldn't be into that.

Still, as the other anon said, we do need to come up with an engine and mechanics before we develop the lore too much. Otherwise, some Lore might end up completely useless because there might be nowhere to actually discuss politics, mythology, etc.

Here are some ideas regarding the implementation of the characters into the gameplay:

The vixens.

We need these characters to obey the cuck and the husband somewhat, but the obedience needs to grow slowly so there is a ladder of growing consent in their actions. So they need some stats measuring their willingness to obey certain acts (obedience and libido. maaaaayyybe corruption) as well as their proficiency in other tasks. I'd say their main other tasks should be Entertainer, Housekeeper, Athlete and Sex Services. Thus, they would have 6 stats total (although these stats could be compounded of several flags and hidden stats rather than just variables, to make raising them a bit harder).

I personally think 5-6 harem girls would be enough for the game. Unless we come up with lots of extra content, I believe the player will begin to grow bored after that point, anyway. And even if a lot of content is added, I'd draw a top line at around 10 vixens.

The husband.

The husband needs to be likable, so to start off he can't be faceless. We need the player to like him, and thus it is probably the one character I'd let the player fully choose. Either from a list of ideal husbands or a character creation page. This means the husband has stats of his own. I also don't think King or Merchant are the most likable jobs. I'd make him a "Hero" or "Knight" of some kind. Someone who is presumably protecting you and others, and thusly deserves the harem. The stats that I'd come up for the husband are:

Happiness: Satisfaction with your/the household's performance.

Courage: Probably related to his combat offensive proficiency and his bedroom assertiveness.

Persistence: Related to his combat defenses and how long he lasts during sex.

Spirit: Related to combat magic and the quality of his fucking.

Every girl in the harem raises these stats by some amount every time she gets fucked. Your husband needs to reach 20 in all stats to beat the villain of the game!

Or I might still be thinking about Cuckquean Quest too much. Maybe the player will just sympathize with the husband character naturally.

The cuckquean:

I would personally avoid giving the cuck too many stats. The cuckquean needs to be the self-insert of sorts during gameplay, anyway. Thus, I would say a "proficiency" in training the established Vixen stats, as well as a Money stat. Which would translate into 7-8 stats total for the Cuck.

I would suggest the training to be somewhat like Mysteria Lane, but with a success ratio formula that grows along your stats rather than a fixed one, as well as the possibility of making up to 3 actions per day rather than just one, and "pauses" during the day, at breakfast, lunch, dinner and "night time" to let you get events and talk with hubby and npcs.

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 No.9543

>>9534

A dating sim could work well for a cuckquean-oriented game, I think, but like VNs, they are a bit too content dependent. Get a good artist and a good writer and you will have a good dating sim. Get bad/mediocre ones and you get a Mn'F game.

Also, if you are really willing to do the story for Cuckquean Quest, that might make it the best choice. After all, the success of the project will depend more on the number of devs willing to collaborate rather than just the general opinion.

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 No.9557

>>9543

i am willing to make the story tbh, i have one for the cuckquean quest as i said before… though not really a "quest" rpg in my mind… but the premise is the same.

i could just make a brand new one too that have more "traditional rpg" scenario if you want. i dont mind other genre too, i like thinking stories

as for VN. i just thought that maybe its less of a hurdle going with VN route than going for a full game. not like i am undermining anybody's skills here or underestimating artists.

.

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 No.9559

File: 4084c707b2705d7⋯.gif (2.95 MB,555x312,185:104,NP983x1jpvLyg.gif)

>>9536

Fuck I didn't even see those digits!

And yes, I've been very interested in TLS. It's part of what motivated me to get off my ass and start making the damn game. I confess, there's a bit of Aka in the Starter Girl. If you or anyone else has other recommendations, they'd be much appreciated.

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 No.9560

File: 5d465b0345de793⋯.jpg (147.14 KB,817x621,817:621,night.jpg)

>>9557

Well, it depends a bit on the skills of the devs. Visual Novels and Dating Sims require a lot of background art, something on which I have almost no experience whatsoever. They also require many times more full-figures than RPGs, which can get by on busts because the sprite helps out with the action itself (and while I can draw faces just fine, I still suck at drawing hands, so busts are much easier for me than busts). Moreover, a quality VN / Dating Sim is held together by good dialogue and descriptions, and I've never been able to write a person other than myself. Narration in RPGs occurs mostly in the head of the player/character, so it would seem a bit easier.

That said, there was some anon who was good with Source FimMaker. Assuming he is still around, that could be an option for a Visual Novel type of game.

And we could change the setting of "Cuckquean Quest" to anything you want, but keep in mind that getting or making assets for certain settings is much easier than for others. I do have some experience making assets for RPG Maker, though. This was a non-lewd game I was making a while ago with 100% original assets, and I think I could make something better now.

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 No.9561

>>9470

I can't help but wonder something. Will pregnancy, birth, and child-rearing be in the game? And if so, how and to what degree?

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 No.9588

>>9560

for the cuckquean quest story that i make, there is some probably complicated system i thought too. its not that great but i am not sure how you do it with rpg maker, i do learn rpg maker before but i am still not sure how to implement it without special plug in.

then again it maybe be cause i am a complete newbie in RPGM.

maybe its better if i just tell you whats in my mind. But first, let me tell you i make this without thinking i''ll be able to make it one day so i may have got an unrealistic idea.

There is no "Hero" in the story that i thought, instead there is an "Ace". i'll explain it now

for the story:

human world and the demi-human world has been in war for almost 1000 years without end when the God finally takes action to stop them simply because they are annoying.

The God's way of resolving the conflict was to give a decree, once every 100 years a battle for gods will take place at God's domain. 11 participants from both sides will compete against each other. the winner side will be given blessing of the God and allowed to rampage on the loser's side for 70 years.

the Human side has been losing the match 3 times straight because the demi-human side found out a devastating magic which mostly used by females. Until the previous match when the human ace win simply because he is almost immune to magic.

now 100 years has passed and another match is coming. the starter girl is a High priestess from a certain modern village in human side who attend the capital church to get her blessing from the lady arc-bishop.

Her blessing allows her to find the one who will be human side's ace. the blessing will guide her to him/her and her task is to accompany him to train to be strong enough for the battle and recruit enough people for the upcoming match.

when she use her power, the body of her bodyguard who came here with her to ensure her safety suddenly shines… This proves that he is the human ace and the whole church are stupefied by the convenient coincidence.

This person is a guy who has been enticed by the priestess for a long time. his feeling is one sided as the priestess has wish to remain a virgin to become the arc-bishop on day.

the shines eventually died down and then a God language words floats around…his dick. Although the church think its abomination eventually everyone accept the fact that their ace's blessed power is his dick.

now the priestess and him travels around the world training and searching for women to join them. as time goes, the priestess will develop feelings for the ace but suppress it for the sake of the world.

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 No.9589

for the system:

- Time: so if possible i'd like to implement a system where there is timing, so after certain days passed they will immediately thrown to the battle for god's entertainment.

-objective: the battle is actuallly divided into 5 time battles, there will be a certain time after each battle to trains again. the battle does not need to be 100% each side fight with each other until one side lose, there may be objectives for the battle too. i think strategy rpg gameplay suits better for this system, and wasn't there a plug-in for that?

-Leveling: "grinding" is simply increasing your base stat, which is not much.

-Sex: The ace's dick allows him and the girl he have sex with to rise their status based on their base stat and how many times they have sex. If possible i want to make the game not so grind-dependant by using this feature while at the same time limiting how many times they can have sex before battle maybe? so people wont suddenly make 999 all stat for the ace from the start. i haven't think much about this. this system also can be used agains't the opponent to "weakens" them. well gameplay wise its weakening their status, but story wise its just make the opponent lose on purpose for the ace. the more a girl have sex with him, the more they will be addicted to him

-Choice; yeah choices, lets give different choice at sex, different position,different scenario,different custom, i am thinking of a system where….different sex results in different stats increasing so the player could customize their character's stats to their liking this way. NOT SURE HOW TO DO IT. choice also matters to seduce your opponent.

-Crafting: i am not sure if possible, but i imagine a crafting system where you can craft not just weapons but also sex toys for another "choices" at sex.

-Player: The main character is not the guy! but the priestess!. The player control the priestess to help the hero seduce other girls to join them, and heals his stamina to have sex consecutively

btw after the 3rd/4th battle the priestess will receive great boosts from the arc-bishop lady. the arc bishop lady has find out the lecherous deeds the priestess and hero has done and confront her at the capital once again. When the priestess thought she will receive a harsh punishment, the arc-bishop commend her instead. the arc bishop then told her that she is the daughter of the previous Ace. In her parent's age the orc would come and ravage many women and harpies done the same towards the men. however unlike the harpies, the orc also kills a lot of men which makes the human hates the orcs so much. Her parent's party was also full of women with her father being the sole man and her mother the priestess.

Her mother always said how happy she is that she can help other woman to bear a human baby instead of those orcs and happy that the human's population grows. she encourage her husband to have a lot of relationship and their marriage are strong. she didn't become the arc bishop to become her mother. the arc-bishop lady then confide in her that she is actually married but still a virgin. her husband have relationship with other woman on her blessing and she takes care of their children happily while they enjoy themselves.

she then gives the priestess another blessing for enduring the pain of having her beloved with someone else for the sake of the world that will increase her stats by tremendous amount. This is to compensate the fact that before this even the priestess cannot and will not have sex with the hero.

After this event, its up to the game whether she can or she cannot have sex with the ace

Again i develop this mind without thinking i even gonna make it so i am sorry if some of them sounds very ridiculous.

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 No.9590

For the story though, to increase the cuckquean feeling might as well make the priestess and the ace as childhood sweethearts

But their relationship didn't go anywhere because the priestess wish to be an arc-bishop. Which requires her to be a virgin

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 No.9602

>>9561

If I were to make it, Pregnancy and Birth would be planned, but probably not be included at first. Child-rearing probably not, since it would more or less require procedurally generated characters created from the stats of the moms, and if that was included then making everything procedurally generated from the start could be better.

>>9588

Making the point of the game about some Tournament/Event with a rival team could produce a more interesting and fleshed out cast than just Evil Overlady who returns every few hundred years like I originally planned. So that could be an interesting change. That said, the size of the cast seem a bit intimidating to me. And I don't really see much of an advantage to making teams exactly 11 other than maybe referencing certain Sports teams.

Mind you, the assets required for group sex scenes explodes very fast as the number of characters grows. For example, with the protag and 3 females, there are 3 possible non-lesbian threesome scenes. With 4 females, there are six. With 5, there are 10. And once you get to the Ace and 10 girls, you have like 45 possible threesomes to draw. Moreover, if you gather 11 chosen, it would require quite a sizeable

>>9589

That game up there had a clock system, so I could definitely do a calendar.

I had an idea for types of sex that increased magic affinity because of "chakra magic and stuff". So you could have anal sex increase Earth affinity, Vaginal sex increase Water affinity, Oral sex increase Wind affinity and bondage/chastity play increase Fire affinity. Each affinity could also be tied to a certain stat, Defense, Magic, Speed and Attack, respectively. I believe I could implement it, although sorta jankily,

The currently released SRPG plug ins are sorta buggy, from what I've heard. And they most definitely can't handle 22 characters fighting at the same time. A bit of a lazy choice, but at least for a first project, I think just going with a smaller party and row system for allies and foes could be better.

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 No.9639

>>9602

It's good that you seem to understand my points quite well. And if i am not wrong you seems to give the impression that you like my idea, which i am happy about. although maybe its just me hoping.

Anyway, for the 11 members, i just think it looks good to have more charactersand nothing else, told you i didnt think i;ll mke it so i just pour whatever idea come to my head, sorry.

But now that you mention it, it does looks like referencing a certain game with a ball..thats not my intention at all…hmmm… maybe make it 6? but is it too few? or not?.

As for the system, its good that you have something similar in mind. it's even greater than you could even make the time system, maybe all this worries is really just me being newbie at RPGM. GDI…

The diversity, the alternatives and the modification is what i like yeah, but not just elemental affinity, maybe make weapon affinity too? and of course different increase in stats too. I also think that maybe its good if we give some decrease in stats too while tremendously increase another stat?

for example:

Normal sex:

Increase all stats at a low/moderate amount

Oral sex:

Increase Dexterity at moderate amount and resistance towards silence

Reverse missionary:

Decrease stamina at low amount but increase HP tremendously.

So what you think? thats just an example. And if its possible to have craft system, i'd like it if sex toys play a significant role too

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 No.9640

Btw i forgot to include my idea of the race on my previous posts. Meh, let me just show it here

Human Side:

-Arvus (normal human like europeans i guess?

give this name simply because i don' think of other name. They are great at civilization)

-Nimgen (A play of Japanese's words for people, Ningen. A slightly shorter people compared to arvus, they have slit eyes and far longer hairs. they believe in spiritual enlightment. actually just imagine exotic asians… heck i am asian…. anyway just think of asians blend together or something)

-Dwarf (Short people who are great at technology, they live in a very secluded place to secure their knowledge and even build a fortress so the vartaha can't steal their technology. Despite this, they are not really advanced in civilization. dwarves tend to look young to match their height. So Loli and Shota everyday)

-Elf (A tribe that mostly lives around the forest or mountain, Elf have a great magical amount and great eye sight, makes them a good rangers. Elves are also incredibly beautiful for the women and handsome for the men. They also tend to have…smaller size… Smaller tits and Smaller dicks than the other human race, YES SOME EVEN SMALLER THAN DWARF)

Vartaha side (demi-human race… this name can just be changed into anything. in exchange, the human sides are called anti-vartaha race)

-Harpy (An all female race who are great at hunting. they usually come in a pack and loves to steal man from human side to mate. this race have the most variation among the whole race due to their wings seems to be completely different from almost each others. btw a bat winged female is also considered a harpy)

-Dryad (Another all female race. they are actually living trees that bred by taking a whole body of a male and took their essence until they are dead. for some unknown reason they can only make female avatars when they want to communicate and do any other human like things, hence the reason they are considered all-female race. in actual reality they have no gender)

-Orc (An all male race who are really brutal, they are really low on intelligence but have tremendous strength. Orcs loves to rampages and rapes woman. this race is the most hated among the human side due to their cruelty.)

-Bufonud (Another All male race resembles frogs. Unlike orcs, they are much more civilized and does not like to rampages or rape women…in a sense that is… they however enslaves humans, male and female. They also eat humans and force their female slaves to bear their babies, for some reason everytime a human give brith to Bufonud babies, the results are always twins. sometimes even more than sextuplets.)

-Drakin ( A half dragon half human race. nothing much to says here. because i think you got the idea. anyway they are proud race)

-Kobolds (A race that looks like half human and half dog species, well again nothing much to says. The female usually have fox tails and fox ears while the male have wolf tails and dog ears. but other variation can be found)

-Kaits (A half human-half cat species race. well again not much can be said about this race, The female usually have cat traits while the male have jaguar traits. but just like kobold other variation can be found)

-Troll (A weird creature that is debatable whether they belong to the Human side of Vartaha side. Apparence wise, they seems to belong to the human side. They are Taller and bigger than normal humans and have especially big nose. They are mischievous creature that took hobby in messing with others. they also prefer to fight with their wits rather than physic despite having similar body weight and height like orcs. the fact that they dont really participate in the battle between the two sides makes it even more questionable whether they are actually humans or vartaha. But they lives on vartaha sides for a long time so everyone just think they are Vartaha)

What you think?…

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 No.9643

>>9639

I think the best idea for creating a good party is actually coming up with the "iconic battles" first. So, think up of the way in which the "three battles" are going to play out, and then decide what would be the ideal ensembles to create a variety of solutions to overcome those battles.

Well, I like elemental affinities because I like fights with major swings based on elemental attributes, like in SMT. But I can see why it might seem just weird and non-intuitive to tie them to sex. Regarding the increase in stats depending on sex positions, it would depend a bit on the way in which we want to take the sex training: Plain buffs would make it so the player spreads the sex training to do everything remotely useful with every character. A mix of buffs and debuffs would make it so the player focuses mostly on the optimum sex acts for a character.

I have no experience whatsoever with implementing crafting, but there are lots of plug-ins for that, so it shouldn't be too hard to implement. That said, we should probably avoid feature creep, so I would advice avoiding the addition of crafting unless it solves a problem. For example, crafting is good in games where you have just one city and many dungeons/missions, so you can excuse the ever-upgrading store; or in games where you have lots of skills that can break the store otherwise; or in games that feel like they need to make grinding a little bit more fun by adding some randomness to it.

>>9640

I feel like the races should also be picked a bit more mechanically. Vartaha are lacking magic users, for example. So I'd add Fairies to their side. And since Bufonud, Kobold and Orc also seem to cover the same space of physical beaters, I'd suggest eliminating Orcs altogether and give Kobolds the technological/commercial side of the Vartaha. I would also consider giving Dwarfs superstrength, so it is clear that the human side has a physical heavy hitter.

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 No.9645

>>9643

Are you talking about how are they going to participate in those battles? its simple really, just go to the church on the nearest town and the high priest/priestess will open a dimensional gate for the party to go to the "waiting room" for the battle where they can have preparation.

As i give example above, mix of buffs and debuffs is/are good! which is why i suggests it. But i think it will be better if there are some option that only gives buffs with no debuffs. just make the buff to be low.

If you don't think the crafting is necessary well, i don't mind. i just think it may looks cool if you can craft a sex toy lol.

As for the demi-human race or whatever we call it. Really the name Vartaha is just a place holder, you can call it something else, i dont mind.

if you want to create more diversity to the races though i think it will be good. Kobolds, Driads, Trolls, Harpies are actually magic oriented. I would suggests not to eliminate orcs as they kinda like bread and butter of rpg theme.

I of course have many other race ideas but i think too much may be a problem. As for the human physical heavy hitters, it actually the normal arvus instead of the dwarf…

hmm an example of build would be like this i guess.

Arvus: Knight

Nimgen: Monk

Dwarf: Ranger

Elf: Magician

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 No.9648

File: 06341cc34192608⋯.jpg (660.44 KB,3154x2493,3154:2493,rpg classes pyramid.jpg)

>>9645

I mean something a bit more specific regarding the battles in this story. For example, say that you decide that the first battle should be won, the second should be lost and the third should be won again. Your lore says that the humans won the previous battle because they made the hero immune to magic. That means the monsters would have prepared some kind of answer to that.

From that, it seems rational to extrapolate that the magic-heavy monsters would have developed a strategy like maybe giving themselves physical buffs in case the humans recycle the old strategy. The player is meant to win that battle, so the first team should have an answer to monsters with superbuffed stats. The player is meant to lose the second battle, which probably means the monsters find a weakness to the general strategy used in the first encounter. Finally, the player is meant to find a counter to that (probably something regarding the Cuckquean becoming Archbishop). Thus, with the established plot points, you have an idea of the requirements for the player team and the main bosses in each battle.

For example, I would limit the number of party members to 6 or so. Thus I would extrapolate the characters used in the enemy team of the first round to be something like:

Alpha Harpy: Magic proficient, but good stats all around. Probably Wind elemental attacks, provides Attack and Speed Boosts to the enemy party. Maybe give her double actions per round to make sure the player targets her.

Harpy followers: I would probably include two beta harpies to follow their leader's orders. One would be more reckless and the other more calmed and reserved. They would probably heal their leader, and one would also provide support and the other would be dealing strong magical attacks.

Champion Drakin: The core of their strategy and a counter to the human's previous strategy. A character with strong physical stats that could outmatch any human if boosted. AND also, it is able to use barrier-piercing magic capable of getting past immunities. Can act multiple times per turn and finally gets a very High Regen factor.

Orc: A back-up counter with very high HP, healing magic and more or less complete immunity to physical attacks.

Kaits: A third back-up counter to the previous strategy. She is a specialist in poisons and buffs/debuffs.

You then make a party tailored to defeat these guys around some strategy. For example, a viable strategy could be defeating the two main healers and then Charming the Drakin so it takes out the others itself. Thus you would basically need some heavy hitters yourself that can take out the Orc and the Harpies in some fun way, one or two characters with Charm, and healers to keep them alive. That is enough information to determine what concepts of characters are best. The strategy also has an easy counter for later fights, so it fits that bill.

And something like that has to be done for all the most important encounters in the game. Especially the first few ones so there is a good learning curve.

Well, since most of these would be enemy races, I guess it is viable to keep both Orcs and Bufonud around. The important thing is making them mechanically different. For example, Bufonud could be water-related and thus be strong against Fire and Weak against Lightning, while Ogres could be Fungal-related and be immune to Illnesses/Poison and weak against Fire. That way they can stand as very distinct opponents. I dunno.

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 No.9659

>>9648

Oh… so you mean that. sorry i didn't understand what you are saying. well as i said i didn't think much about it before but what you are saying give me a few idea.

anyway you misunderstood something. the current ace's ability is enable to strengthen himself and women with his…genital… the previous ace's ability was… High to Immune resistance towards magic. Human side didn't made their ace immune to magic, Its simply their ace's ability.

Mind that Vartaha side have their ace too. anyway let me expand the story now.

The "devastating spell" that the vartaha acquired is not an offensive spell but rather a "debuff spell" that took away their stamina and mana periodically.

basically its a spell that makes the target far easier to get exhausted and their body heavier. The reason the human side lose for 3 times straight was because they keep facing this spell and combined with the offensive from the Vartaha side, its only a matter of time until they passed out.

This is why the Vartaha will prioritize magic users compared to the physical for the last "4 festivals". But on the 4th, they met a human ace who are almost immune to magic and somehow completely unaffected by the spell. And because about 90% of the Vartaha participants are magic oriented… until the final match there are rarely any Physical damager, however the ace himself had a strong body that combined with his almost immunity to magic, he solo the whole matches….Btw there is no rules that said or implies that you can't change the participants between the battle.

Of course now they will most probably use this magic again. This is where the seduction mini-game by choices matter at the preparation phase before the battle. To seduce the opponent and make sure they won't use this spell. and to weaken their stats systematically

So what you are saying give me an idea. lets make the first match a "losing match" for the Vartaha where they lose on purpose. Just for the sake of seeing if the Human ace have any way to counter their spell.

And from here i think its better if the story said the human side finally found a spell to at least protect them from this spell, though it requires high INT and high MP/RES so it encourage players to empower their party members by the sex scene. I mean, if the player keep getting a permanent debuff where they lose 1-10% of their HP and MP every turns, It would most probably turn them mad.

Btw there is a reason why i said the female looks like foxes. make them the Vartaha's side's ALPHA VIXEN.

As for the elemental afinity….So lets make

Wind= >Earth

^ ll

ll v

Fire< = Water

Harpy=Wind

Orc=Fire

Driad=Earth

Bofunud=Water

How's that? not sure about the other 4 though, kobolds are actually magic oriented instead of physical oriented.

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 No.9712

>>9659

Yeah. The story is already shaping up somewhat. I do like the idea of the Vartaha throwing the first match as a scouting mission. We should probably also decide what areas will the players be exploring during the story and how many characters we'll be having for recruitable party members.

We need the hero. Warrior? Some hybrid?

The heroine. Healer.

Some girl who has sex with the hero to discover his power? Dwarf Rogue?

Some mage because that ensemble needs one. Nimgen or Elf?

And probably 2-6 more female characters.

For the areas I would suggest the player spends the first two thirds of the game in the human-aligned areas and then goes to the monster-aligned areas to find the "decisive" spell/item for the final third. I would also suggest that after the Vartaha are defeated in the first round, the Vixen joins the hero, but does so as a double agent to gather more intel, and betrays the party in the second round.

That elemental chart does make sense. And we don't really need everyone to have an element. The important thing is that everyone has some distinct characteristics.

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 No.9733

>>9712

For the girls, i actually already have an idea if you don't mind.

Arvus: Ace

Arvus: Priestess (Healer+Buffer, beginner to expert Light ,water,wind spells)

Arvus: Witch (Long range damager+ debuffer, beginner to expert dark, fire, earth spells)

Nimgen: Samurai (Main physical damager)

Dwarf: Gunner/Ranger (Main range damager)

Elf: Battle Mage (A paladin like class. Defender type which can use all beginner to intermediate spells)

Also didn't you said too many will be a problem?

As for the "goes to the monster-aligned areas"… err the story was about the event that prevents all out war between human and monsters. Since they are enemies, crossing the border between their areas would be perceived as act of guerilla. The human side would be troubled if the party recieved a punishment from god for disobedience. so i dont think the party can cross to the monster side areas.

If you want though, after the human side won from the story line you can make the monster side areas as bonus dungeons. since after they won, the human side are allowed to cross the border

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 No.9743

>>9733

Well, if we make it so the player picks six party members before the battle then the SRPG engine would work fine. So we could have a few extra to give the player more options. Well. I hope, haven't even downloaded the .js file. On the other hand, that might be harder to balance, so maybe let's stick to six for the time being.

Since humans won the last Tournament, aren't the humans ruling the monsters right now? Besides I imagine that even during times of peace there would be opportunities to enter, like with Special Permits (fake or real) or just disguising the characters. Keeping to the human side does have a huge pro, however, in that we would have to make less maps.

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 No.9746

>>9743

You mean an option to select who is going to participate in the battle? well at first i do think about changing members between battles because there are no rule, story-wise that forbids the party member to be changed. But won't it be harder for the player to strengthen the characters? wouldn't it be easier if they just strengthen the same character by sex? its time limited after all.

If you read the story closely the ruling is only allowed for 70 years, its almost 100 years since the last year so about more than 20 years since the monster got their independence back. So yeah going to the monster world would be contradicting the story…well unless we make a retcon…i do suggest to stay within human territory until the story end.

If you want to make monster territory as bonus after the game ends, its fine for me tho

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 No.9747

since the last festival i mean not last year*

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 No.9755

Some posts seems to have been deleted, but I approve of all those characters and don't think it is necessary to go to the monster side. Creating a second half for the map would actually increase resource-investment quite a bit, since it would mean drawing/commissioning many additional monsters, as well as making larger maps and new cities. I suggested it because I felt it could shake up the experience a bit, but then we could just shorten the experience so it doesn't drag long enough to need shake ups.

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 No.9756

File: 2d090bb4c0fd250⋯.gif (1.96 MB,540x540,1:1,realistic depiction of typ….gif)

I don't know if anyone else has programming experience but what do you think about games using javascript and canvas? Although you have the added complexity of having a server and client side the benefits are players can play the game right away without having to download or install anything, and it works on any computer/tablet/phone.

It seems to me that visual novel and adventure games would work in that format. Are there already good engines based on this concept? Preferably ones that don't download the entire game in one go and instead have legit client/server models? I did a quick search but I don't play VN games and know nothing about the genre.

>>9755 (Checked)

8chan appears to have gone wrong again but it looks like it's working now.

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 No.9761

>>9756

Just a amateur programmer, but it seems the easiest way to do would be to write the engine into the page, but have images/soundfiles/some text on the server. Then I'd break it up into "chapters" and have each chapter on a separate webpage that only loads once you've completed the previous chapter.

Keeping track of your booleans could be done via cookies, so each chapter page knows what choices the player has taken before.

As for engines, I haven't experimented with any of the ones available online, but there appears to be a wide array to choose from.

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 No.9762

>>9761

I'll explain briefly how I see it working. Hopefully you can follow this, but it is similar to how any typical web application works.

There are two sets of state, server side and client side. Instead of "booleans" think of the state as a whole. It contains all sorts of things and it in two parts. You only use cookies to represent what session (login) the user is. That way you can login and continue your game from anywhere. The client state is recreated on login and then updated by the logic. That state is local and relevant (in browser memory), whereas the server state is the entire world for that player (in an SQL database).

Instead of chapters I was thinking conceptual rooms. Nearby likely rooms (the ones you could enter from the current one) and their assets would be preloaded to reduce the visible loading to zero. That is, unless someone clicks through the game extremely quickly. Transitions and delays in the UI could minimise that possibility. If the assets were not loaded in time they would see a loading screen, but I imagine most players would not behave in that fashion.

It might be easier to think of the client as just the UI and the server as the game. The communication between the two is done with API calls. Essentially that is a transfer of state. This is not difficult to achieve if the game is simple (visual novel). The more complex the game, the less viable this approach is. The design becomes harder. If the game is very complex then instead it is probably more suited to a monolithic design, where the entire thing is client side.

Although I have not checked, I would imagine any existing engine of worth would work this way. It's the standard approach. I have not researched them at all as of yet. Maybe they all suck, who knows.

>there appears to be a wide array to choose from

Yes. I suppose it's down to taste as to whether you want to do your own thing or use an existing one. OP talked about RPG Maker which he has experience of and will definitely work. So that's a lot more practical.

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 No.9763

File: 3e54a146933ef0d⋯.gif (1.74 MB,499x368,499:368,1449434673647.gif)

>>9762

Okay, I think I got about half of that.

If I'm following you correctly, each "room" and the nearby ones load client-side, while the waits on the call for the next room. I'm guessing the progression would look something like this:

>Room 1 (visible) and Room 2 (hidden)

>Make Room 2 visible and hide Room 1

>API call to server

>Remove Room 1 (still hidden), and load Room 3 (hidden)

I do have to wonder, how are you going to handle branching narratives and player choice? That's the only reason I mentioned keeping track of booleans in cookies. If you're going to keep track of them client-side, what if the user closes the page and walks away?

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 No.9764

File: 7a3836f534552dc⋯.gif (771.22 KB,500x667,500:667,cute bunnygirl.gif)

>>9763

Apologies but I am condensing what a book about web application programming would tell you. I think it's not very likely I am doing a good job of it! I will re-explain it if it helps.

Any next branch you can take is loaded while you are in the first room. You know what the branches are because you have to define how rooms connect to each other, exactly the same as rooms in a house. Ignoring the characters, a simple adventure game is just rooms when you boil it down. The idea is you are preloading in the background before you move, which makes the transition between rooms appear instant. There is no waiting, it is all asynchronous.

You have to get away from "booleans" as a concept. It doesn't make any sense. For example state could contain the amount of gold in your wallet, which is a number. State is better described as a collection of values and structures aka objects.

The state is stored both server side and client side. When you login the client state is rebuilt because the login call returns it for the room you are in. As you play API calls are sent to the server which update the state. Naturally the relevant state is updated client side. Imagine a simple maze of rooms. The API call would be to move from one room to the next. Your location is updated in the database each time thanks to that call. So think of a dual, simultaneous state. One half is local, one is the world.

Remember that javascript is a real programming language now and no one stores state within cookies. They haven't done so for a decade. If you really wanted to do that you would use session storage, although that normally indicates a failure to understand the client/server model.

The whole point of a client/server architecture is so you can login and continue. Using cookies prevents that. Cookies are typically only for your user ID and some session key or other cryptographic "nonce". This is how facebook, etc works. The posts you have made are not lost when you logout or close the tab.

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 No.9765

>>9764

No, I think I follow you, especially about the rooms. You load the client's current room so the player can jump right into the action, load the other rooms in the background so there's no lag when the client reaches them, and then the other connected rooms load in the background, and so on and so forth. Have I got that right?

I was just using booleans as an example. Sorry for the confusion.

And if I'm following you right, on login the cookie identifies the client to the server, which then returns with the last saved state of that individual ID. As the player moves from room to room, the client-side state is updated and then the server is notified to update its files regarding the client's current state.

Sorry for being so new at this, but it's really helping me to talk to someone more experienced.

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 No.9766

>>9765

You've got it. I am happy to explain it. While it seems complicated at first it is a very powerful mental model and system both. When you master it you can do a lot.

We'll have to see how this thread develops and what sort of gameplay ideas are presented. Then we can see if this sort of design is relevant and if it's worth implementing. My personal choice would be javascript for the client, and C# with mariadb for the server. The actual game definition/rules and so on would be a set of json files I suppose.

None of that is needed if there's already a good engine like that available. However I may implement a prototype of it anyway, just for fun.

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 No.9784

From the one with the vartaha idea, my internet got a problem so i probably wont be able to reply for a long time.

Either drop the idea or wait until i got my internet back. Sorry lol…

Though i do want to know… since we got the idea of how the story gonna start and how the game gonna play out… what now?

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 No.9786

>>9784

>what now?

The next step is actual work.

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 No.9788

File: fa2c98093a809e7⋯.gif (1.33 MB,500x281,500:281,check em.gif)

>>9784

I searched for "vartaha" in the thread. I do not see a concise explanation of what that game actually is. I think it's been buried. Sorry to hear about your internet not working.

>>9786

Personally speaking I am not going to contribute to anything unless there is a real design. Like I hinted at here >>9472 it's all too easy to fall into the classic "ideas guy" trap of writing lots of story and lore which is, quite frankly, impenetrable to most people, all the while neatly bypassing actual practical concerns like implementation. Real programmers and artists need a real solid design to be interested.

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 No.9807

Man, that "CuckQueen" idea is a delicious one… once my busy season ends I'd love to coordinate with people about working on it.

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 No.9864

>>9784

That is alright. I think that project might have been a bit too long for a Cuckquean Quest 1.0 anyway. I'll try to do a project on a smaller scale on my own. Maybe request help here when it comes to writing the sex scenes. Your internet should be fine by the time that is finished in a few months.

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 No.9870

Steampunk-anon ( >>9488 )

here. Since we're discussing design and not world building now, I'll go ahead and drop what I've got so far. It's ugly as sin and on an ancient version of RPG Maker, but it still shows a lot of the gameplay and design concepts that'll be in the final version.

https://www.dropbox.com/s/xhqitiy3p0ppyx5/Steam%20Princess%20feb26-17%20pre-alpha.exe?dl=0

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 No.9878

File: 97e252647dd464b⋯.jpg (81.36 KB,540x800,27:40,b03decd78e404311f8cf5cb1c9….jpg)

>>9870

I do enjoy me some steampunk stuff.

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 No.9908

File: b90c9b1efeec27f⋯.jpg (720.47 KB,1500x1071,500:357,steampunk_fantasy_characte….jpg)

>>9878

Good to hear. Hopefully you like where I'm taking the visual direction.

I'd like some input on game features if folks are willing. Specifically, the nature of random encounters versus avoidable encounters. At the moment, plan is to have random encounters limited to the world map or overland travel areas. In towns or dungeons, there will instead be sprite mobs.

I don't know if there's an industry term for it, but sprite mobs are what I'm calling on-screen sprites in towns or dungeons that function as wondering combat. Interacting with them takes you to the battle screen. As an added wrinkle, these sprite mobs have a vision cone, invisible to the player. Interacting with this vision cone prompts the sprite mob to chase after the player, lotentially invoking combat. The design philosophy is that cautious players or those low on health may sneak past encounters if they choose, while aggressive players may enjoy the XP boost. In addition, some areas may invoke additional penalties for provoking a sprite mob, such as summoning other sprite mobs to gang up on you or similar enemy blitzes.

My question is, would this system be too clunky to implement or too confusing for the player?

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 No.10069

>>9908

We usually call those "Symbol Encounters" in RPG Maker community. And those mechanics seem fine. In fact, the Persona series operates with all those mechanics, and I imagine most players who like RPGs are at least passingly familiar with that series.

That said vision ranges require some effort and while you can do it with just common events, they are at a point of complexity where they are about as easily coded as common-evented. I would recommend you try looking for plug-ins.

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 No.10070

Also, since the other guy went on "no internet hiatus", I decided to do something a bit more simple than the concepts up there for the first cuckquean game. I am also in the mood for something a bit more NTRish and sad in feel, kinda like this:

https://exhentai.org/g/434422/c17754b8b1/

So, the concept "story" would be something like:

You play as a male.

You are dating or married to a subby-innocent cuck girl and have a tender relationship with her.

She has some close friends who behave properly around her. But are actually sluts behind her back and want to sleep with you.

Gameplay revolves around going on dates and visiting your gf's home while having secret sex with her vixen ""friends""" behind her back.

Until the sad, heartbreaking ending where the cuck gf finds out.

Does this make sense?

I'd also like it to be a fanwork of some kind, in order to just recycle character designs and settings, but it is not necessary. I think the most important part would probably be superpowers or magic, in order to give extra options regarding the secret fucking. What series would be best for this? I've been thinking about:

The Incredibles: You play as Violet's bf and secretly fucking Elastigirl.

The Incredibles: You play as Bob and secretly fuck Violet or maybe some superpowered OC who is a friend of Helen's and moves in with your family.

Sabrina the Teenage Witch: Play as Sabrina's bf, fuck her aunts.

Dragon Quest IV: Play as Hero, be bf with Manya, cheat on her with Minea. Or Dragon Quest V: Play as Hero, cheat on Bianca with Nera and Debora.

Do you like any of these? Have some other idea?

I'd go with Star, but it is less fun for me if the cucking is half-canon anyway.

Alternatively, what was the opinion on the "Cuckquean Resort" idea up there? You and your husband go to a resort of some kind (or maybe a small town or some other secluded place) and you find some lipstick on your husband's underwear. You take it as a job to look for the owner of the lipstick by stalking all the women in the resort

Any other ideas for a short-ish cuckquean game? Something in the 1 hour of gameplay range with less than 20 total scenes.

Maybe I should try helping the SteamPunk game guy/gal?

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 No.10071

>>10069

Oh. And you are doing this with RPG Maker XP. Actually finding Scripts for Symbol Encounters might be a bit hard for that engine. Let me download the RTP to test it and I'll see if I can give you some advice.

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 No.10073

>>9870

It shows an error saying "RGSS-RTP Standard not found" which I assume must be something to do with RPG maker or some prerequisite needing to be installed.

What's the reason behind not using the latest version? I know nothing about it.

>>9908

After they start chasing you can you outrun them? Do they give up after a certain time or distance? If not, that would be my suggestion to improve it while still keeping it simple.

>>10070

Anything based on an existing thing will have a built-in audience, but I personally would appreciate an original idea far more. Why not let the player influence the ending through their actions? That's the whole point of doing it in an interactive fashion rather than just writing a normal story.

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 No.10076

>>10073

"It shows an error saying "RGSS-RTP Standard not found" which I assume must be something to do with RPG maker or some prerequisite needing to be installed."

You need to install the RPG Maker XP RTP found here: http://www.rpgmakerweb.com/download/additional/run-time-packages

It is a sad inconvenience of the older RPG Maker games.

>>9870

>>9908

Okay. Just tested it. I am liking it, but I am still not able to make my way out of the city because I ended up in a dead end, remember no intersections that I missed in at least five screens and the random encounter rate is far too high, so not knowing for sure if there is actually further content I am stopping for now.

Now on what I saw so far.

Original Art

I love that you are using all-original art. Even if you aren't that proficient an artist, original art says a lot more about the world and the characters than RTP stuff or CGI models downloaded from SFMLab. The character designs seem to nail a final fantasy-ish, steam punk, yet fanservicey spot. I like most of them. Particularly the Captain because "panties and coat" The main character's image also has a somewhat "quality" feel, which I believe you should fix when possible.

The monsters are nice, since I am into minor body horror, but I believe you need more variety in them. Usually, it is recommended to have between 5 and 11 monsters per dungeon. Just 3 become boring after the tenth encounter. Moreover, you can extract a bit more content from the monsters you currently have without breaking balance. For example, try making some duplicates of monsters that have small variations like being flipped, or wearing different-colored clothes but are named and play the same. They'll add a 5% of freshness, which isn't gamechanging, but I believe is worth the effort (given that it doesn't require much effort to do that).

That said, I'd recommend looking for a better tileset for the city. The default one is very bland-looking. Same with the interface. There are some prettier alternatives for the default Window Skin.

Writing needs some work

I think the pacing of the intro was fine and the worldbuilding was well-integrated within the plot to avoid the dreaded infodumps. BUT, the main characters were not. I am not getting much of a personality from either of them yet or their relationship. There is still plenty of time to do so, but they'll need a character moment before the princess is kidnapped at most. I would also recommend avoiding Piratespeak in crews and settings with lots of Pirates.

I also recommend putting more "options" in dialogue even if they serve no real purpose. Players will put more attention if they are constantly being asked stuff, even if said decision simply means a slightly different answer from the NPC.

Gameplay needs a bit more planning

It is actually nice that you are moving away from Random Encounters, because while default RPG Maker combat CAN be fun, it needs to be balanced with a lot of care in order to be fun, and Random Encounters are difficult to balance. For example, I would have died quite a while ago in your game if it wasn't for those 50 Potions and 50 Ethers you start with, yet I also stopped having fun with the battles a little bit after finding the merchant, and it probably doesn't make much sense story-wise that the slums contain over 80 aggressive mutants wandering in daylight, so "clearing" areas of encounters through the use of symbol encounters only makes sense.

That said, so far the battles themselves don't have much variety. All enemies are humanoid, so it only makes sense to attack them with the girl's punches while the MC either deals minor damage or heals. It will take the player about 4 encounters to notice that, at which point it becomes a chore to go through the battles. You need:

More types of attacks that can be advantageous to use at different ocassions, so players can have more diversity of scenarios to use. I would particularly recommend something like "strong attack that reduces your defense" and "weak attack that never misses" at this point in the game.

Enemies that are weak to different stuff.

Enemies that demand "higher" priority to take down, such as "glass cannons" and "weak healers".

Bugs:

Probably more like some leftover encounter. I found a lone Mist-Deformed Woman who had like 2500 HP and gave 0 exp in one of the dead ends.

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 No.10077

>>10073

"Anything based on an existing thing will have a built-in audience, but I personally would appreciate an original idea far more. Why not let the player influence the ending through their actions? That's the whole point of doing it in an interactive fashion rather than just writing a normal story."

It is not just the audience, though. It is just much easier to steal a setting and shove something in it, than coming up with a brand new thing. That said, you are completely right about making the story more interactive. If I'll make the game about a short story, I should actually try approaching the story starting from possible choice-outcome scenarios in order to create good gameplay. Without that, might as well just make it an adultfanfiction story.

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 No.10078

File: ac02cfe7e34ccd7⋯.gif (804.84 KB,540x303,180:101,hands on management approa….gif)

>>10076

Thanks for the link. When you quote people please use the right meme arrow key, like this

>quote

>>10077 (Checked)

And depending on what engine you're using you could make it more complex than just multiple choice. For example you have counters on the characters which go up and down based on things you have done or not done. You could have a set number of things you can do in a day, and you could make the player choose what to do. For example which date to go on, which venue, who to go see, etc. Some things would be more appropriate for some characters and not for others. That is a simple system but takes such a game onto another level. The player would have to pay attention to the character's apparent personalities.

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 No.10083

File: ead33d6a6e68696⋯.jpg (80.15 KB,600x790,60:79,0c21bccc249cedb0de04565536….jpg)

>>10069

Symbol Encounters, got it.

I found a work-around for the vision cones using variables to track the player, but it's clunky. Gonna have to research that, like you said.

Don't forget I'm rebuilding in Unity, so I don't want to build up my RPG Maker plug-in library too high.

>>10070

>Maybe I should try helping the SteamPunk game guy/gal?

Well, if you'd like, how are you at sprite animations? Or pitch some enemy/h-scene ideas at me. I'm all ears.

>>10073

>After they start chasing you can you outrun them? Do they give up after a certain time or distance? If not, that would be my suggestion to improve it while still keeping it simple.

Currently, no to both questions. I plan to make enemies you can outrun and who give up, but I've got a bit of work between me and that.

>>10076

>dead end, unmemorable intersections, random encounter rate too high

Noted. Drop the random encounter rate to something more reasonable and vary up the maps.

>Original Art

Glad you like the designs. Hopefully I can keep up to your expectations. As for the overall art quality, a project like this one will probably give me plenty of opportunities to improve. But I'll see about fixing the MC soon as I can make time.

>monster variety

Excellent! I was just thinking that section needed some feral dogs or something. Also, it seems like what you're saying is that each monster has about 3 encounters before it gets boring. I'll keep that in mind.

>tileset and UI

I'll be honest, I've hated every RPG Maker tileset I've ever seen. The menu appearance I agree with, and I'm looking into a more appropriate aesthetic.

>Writing

Well, it sucks that the characters' personalities haven't been brought out, but good that the worldbuilding is showing. Time to redline the scriptAnd I agree, infodumps are awful.

>piratespeak

Aww, but I like piratespeak!

Oh well, Strangle Your Darlings…

>2500 HP & 0 XP

Yeah, that need to be nixed

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 No.10084

File: ab6c6975c7e3252⋯.jpg (13.62 KB,236x242,118:121,b1e49ef239559656ca74a83414….jpg)

>>10083

And last, an update.

I can't recall if I mentioned, but I'm rebuilding in Unity. This is mostly due to RPG Maker having a hard time rendering the visuals I'm going for, especially isometric maps as opposed to the more standard square-like maps. This should fix many of the aesthetic issues Dev-Anon mentioned as I'm going to have to make everything fresh anyway so may as well personalize it. Early test builds went fairly well, but the sprites have some animation issues that need to be resolved.

Will keep everyone updated if you're all interested.

>>10083

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 No.10105

YouTube embed. Click thumbnail to play.

>>10078

>New Game!

Why are all those girls so autistic?

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 No.10114

File: 22f1a98780e9a41⋯.jpg (137.83 KB,898x946,449:473,not that there's anything ….jpg)

File: c39619dcc547e7d⋯.png (686.67 KB,598x700,299:350,smug.png)

File: 70300e4cc0f61b5⋯.png (487.42 KB,433x700,433:700,smug.png)

>>10084

Yes, I'm interested.

>>10105

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 No.10154

>>10083

>Well, if you'd like, how are you at sprite animations?

Not quite proficient. Here is my attempt at a walking sprite for the captain in the vector style I like to use. It is kinda wonky because I made her by editing a character who was originally wearing a long skirt, but it seems like I half-assed the leg animation in that character since the legs were covered anyway.

That said, I imagine you'd need 45-75 degree views if you are going for orthogonal maps and probably at least twice as many frames if you are going with Unity. That said, now that I've actually played your game, I find the scope to be rather large. I would imagine I could actually finish one of the short game ideas I had before you manage to reconstruct what you already have in Unity. Assuming I apply myself to it.

>Or pitch some enemy/h-scene ideas at me. I'm all ears.

I believe you need some kind of "glass canon" enemy because so far most enemies have similar "priorities". For a "powerful yet fragile" look, I imagine a "reverse triangle" creates the best feel. Here are some idea for "reverse triangle" shaped enemies that could work as possible glass canons:

Monster tree: A half-chopped tree has been mutated by the mist (Axe still in trunk for extra fragility), its branches have mutated into pseudo-tentacles and reach around like arms to the player. Put mouths in the trunk if you want, but I would avoid them. Definitely no eyes in it.

Zombie/mutant with an oversized club and a mutated/twisted leg: That is pretty descriptive, I think.

Bird bomb: Ok, not a triangle, more like two triangles and a circle, but basically a mist-mutated bird that looks bloated and maybe poisonous. It dies with one hit from anyone, and there is a chance it wastes its turn failing to fly, but if it reaches the player it explodes in damage and poison.

Pitching H-Scenes is a bit harder. So far I've only really seen three main characters, that said if the two main characters are meant to be a couple, they definitely need some cute time in the room at the start of the game. Maybe something that gets interrupted by the captain calling them? And perhaps the reason the path to the Church gets blocked after the fight with the first mutant is that they actually take some time off before the fight to finish what they couldn't at the start of the game? Maybe also have the boss throw in some jokey flirty lines to the protagonist, so there is some jealousy going on,

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 No.10159

>>10154

>Here is my attempt at a walking sprite

Where is it? 👀

Also I think screenshots and drawings should be posted here, even if they are work in progress. I am very interested to see them.

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 No.10162

File: 953ea30eb0c7b1e⋯.gif (9.48 KB,97x96,97:96,captain.gif)

>>10154

>>10159

Damn it. I was sure I attached it.

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 No.10163

File: 46007a5548bb55e⋯.png (15.11 KB,289x96,289:96,captain.png)

>>10162

Aw. Damn it. That gif is full of artifacts, and I am too lazy to take the png file to Photoshop again to export it with better quality. Have the PNG pics instead.

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 No.10165

>>10162

>>10163

It has a certain charm to it and I like it. I see what you've done with the shading to give the impression of the legs moving in and out of the shadow of the cloak/robe/dress, as well as the angle of the arms changing. How you've changed the proportions to make the face visible at that size is also good. My only criticism is maybe the feet appear too splayed and the shading should take account of the upper and lower leg being a different angles when swinging forward or back. If you were to add more frames might I suggest some hip sway.

Overall, it is really quite good. Well done.

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 No.10167

File: b34437377fc7f06⋯.jpg (635.52 KB,1000x614,500:307,steampunk_sketches_a_by_da….jpg)

File: 61a15275a2fc95c⋯.png (245.74 KB,504x933,168:311,Spritesheet-01-small.png)

>>10162

I agree, it is quite cute. Good colors, and I like the gold belt.

>twice as many frames

God, if only. More like over three times as many. Pic 2 is the preliminary spritesheet template. It's already at 64 frames, and that's without neutral poses, run animations, or idles.

>I would imagine I could actually finish one of the short game ideas I had before you manage to reconstruct what you already have in Unity.

Wouldn't be surprised if you did. Especially since I waste my time on Cambodian cabinetry forums instead of working on it.

>those enemies

I love them all. The tree most of all. I was always a sucker for the evil tree trope, and the branches-as-tentacles ideas tickles me both as an Evil Dead fan and a tentaclefag. Really good idea.

>cuddling and flirting

Both good ideas. I was planning on comfy h-scene right at the beginning to set the tone of the game. The Captain was always planned on being dateable, but the secret kind of dateable, that involves balancing a lot of complicated factors and unlocking her tragic backstory and all that. Half kidding on the tragic backstory. Unless the characters suffer massive rewrites, only one has a sob story attached.

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 No.10223

File: 04a842cd7496c73⋯.jpg (74.98 KB,599x960,599:960,057ceca8804f701387478a980b….jpg)

Small update: Walk cycle has been animated and you can now guide a featureless nude doll around an empty unscrolling terrain. Still, I'm kinda proud.

Next update will fix the idle so that the character doesn't drop to the face-down neutral pose, and hopefully some camera scrolling. Also, going to experiment with resolution so things aren't so damn tiny.

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 No.10261

File: c42171098cfe66b⋯.jpg (71.47 KB,599x960,599:960,0259d410e6035b44e949f05c66….jpg)

New build! Tweaked animations. Next release I'll finally fix that damn camera.

https://www.dropbox.com/s/o5b79oe3l6kazz8/SteamPrincessWalkDemo-03.exe?dl=0

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 No.10397

File: 29edf859e5779ea⋯.png (289.98 KB,443x380,443:380,dude what.png)

>tfw you go away for ~2 months and /cuckquean/ starts developing a game

I don't have time to read through all these posts right now, but if there's any help I can give then I wanna do so. I don't know shit about coding, I'm not an artist, my writing is at max mediocre but english is my second language so potentially if this project ever does happen I could help out in translating? Portuguese is my native tongue, so potentially this could help in expanding into huehue territory? I know for a fact most of them don't speak a lick of english Or just something as simple as promoting the game online by talking about it in forums and such.

How can I help?

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 No.10402

File: 9aaabd12fca8970⋯.png (2.92 MB,845x1200,169:240,tumblr_oed3nwepm01s3hp12o1….png)

>>10397

Maybe wait until we have something of a bit more substance to show, though it might be a good idea to drop some subtle remarks and try to gauge reception. Nothing obvious, but drop some comments and mentions if it should come up in conversation. Other than that, content ideas are always a great thing to throw around.

Speaking of shilling, I'm still working on Steam Princess, but won't clog the thread here until I've got something a little more impressive to show. Unless you guys just like the weekly updates.

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 No.10542

How should I go about lewding up this game concept?

>Earthbound-like modernish setting that is supposed to contain parody scenarios of movies

>Cuckquean wants to get awesome gift for his bf's birthday

>either "hacks into" his computer (Tron style) or "inceptions" into his dreams with the aid of her friends

>finds out the thing he wants the most is a threesome

>Cuckquean arranges a date with her bf and some girl for his birthday

>turns out that the girl is an alien (Catgirls from the Moon type of alien)

>she kidnaps her boyfriend

>Cuckquean and friends go to space and rescue the boyfriend

>foursome

The issue is that there is hardly any explicit lewds until the end game (game would last 40 minutes or so).

Is it worth it?

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 No.10550

File: 198e488fb697962⋯.jpg (185.46 KB,2560x1600,8:5,pondering.jpg)

>>10542

>"inceptions" into his dreams with the aid of her friends

hm, how about one of her friends who helps her get into his dreams also goes into them? could lead to them splitting up and the cuckquean finding her bf screwing around with the other girl, which when the bf invites the cuck over to join them could make her realize he wants a threesome

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 No.10552

>>10550

Oh. Both friends go into the inception part of the game with her. Maybe I should just work on expanding that part? I think that would also help excuse the magic skill system:

>sex scene between cuck and bf

>Cuck and her friends ask help to a Witch/Nerdy girl to enter the bf's dreams

>sex scene between cuck and bf two. now with the friends hidden next room

>enter dreams and find that the bf has been kidnapped by alien girls in his own dreams

>split into two teams to look for him

>the team with the witch/nerdy girl finds the bf first and have a threesome with him as part of a plan to trick the alien queen (sex scene 2)

>when the cuck arrives, the witch/nerdy girl reveals herself as the real alien queen and inceptions again. She wants him only for herself!

>now he is kidnapped by a group of sexy Amazons, demon girls, or something

>cuck and friends go rescue him as a team of three, layout is similar to previous dungeon, so exploring is not that necessary

>sex scene with bf and nerdy girl

>fight with the witch/nerdy girl

>realize bf wants a harem

>foursome with witch/nerdy girl tied in the background

>shitty inception cliffhanger

Two dungeons, roughly 14 random encounter enemies and 2 bosses to fight, 30-40 minutes of gameplay, 4 sex scenes. That is much better, right?

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 No.10663

File: 54f5d9ec627b7e5⋯.png (1.6 MB,848x1200,53:75,tumblr_oed3nwepm01s3hp12o2….png)

Same old steampunk fag again. Just dropping by to show off what's been done so far on the project. It's not much, but hope you all like it.

https://www.dropbox.com/s/p5tzzpa6nu1fx27/Steam%20Princess-0.0.07.rar?dl=0

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 No.10696

>>10542

if you go that inception route you can have some explicit fantasies, maybe some /cuckquean/ porn on the computer

MC girl can fantasize too

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 No.10697

>>10696

Actually, I kinda scrapped the Inception part and am just focusing on the "Mars needs Women" reversal plot because it allows for a more cuckquean-y "theme".

Protag and BestFriend are in the mall buying stuff and talking about the incoming Prom Night. BestFriend tells the Protag that she is planning on not going to Prom Night because she doesn't have a date.

Protag and BestFriend see a new space themed new costume store and begin testing some costumes.

While they are testing, they also see a classmate of them inside, who we will just call NerdyGirl from now on, but she is hiding from them

They tease her a bit (in a friendly way) and convince her to wear a costume too

After they do, the StoreClerk comes to the front and the NerdyGirl hides behind them and does something to their costumes.

TheStoreClerk realizes something is wrong and activates the store security: manniquins come to live and fight the player in groups of two. These girls have the costumes the main characters didn't pick.

You fight the StoreClerk herself and probably lose, but whatever happens, the NerdyGirl calls someone with her cellphone, and an UFO destroys the store with some kind of ray and begins kidnapping men in the town with rays.

The Protag and the BestFriend escape, but NerdyGirl dissappears. Their original clothes are also destroyed by the ray because reasons, so they have to wear the costumes. They can still change their clothes again by touching the defeated manequins, though.

The Protag sees UFOS kidnapping men and runs to see her boyfriend with her BestFriend, but he is captured by an UFO right as she approaches his house.

She chases the UFO in her bf's car? Her bike? and everything seems lost when suddenly a different, more warlike, type of UFO shows up and shoots the first.

The Protag and the BestFriend approach the crashed UFO and enter it without being able to find the kidnapped bf, so they realize he wasn't teleported inside but to a different place.

They find the NerdyGirl inside, however.

She explains that the Earth is being invaded by an alien shapeshifter species of fembots who infilitrate planets pretending to be local women and use brainwashing technology to keep everyone from realizing that they do so until all men in the planet have a fembot partner. Which in turn leads to the extinction of the inhabitants of the planet. She says she is from a different alien species who have come to Earth to try to stop them… by moving all local men to a secure facility.

She also explains that the costumes all three are wearing now are supersuit technology developed by these shapeshifting aliens that originally had brainwashing properties that she has disabled, and they will need to keep wearing them to fight the shapeshifters and move to the secure facility now that her ship is destroyed.

Obviously, she is partially lying and once the group reaches the facility, she betrays the others and explains that her species also wants to kidnap all of Earth's men (obvious, wasn't it?).

But… as soon as she reveals that she realizes that her base has now also been taken over by the shapeshifting fembots with the help of an army of female humans brainwashed with the help of the costumes.

You also learn that the reason the friend character wasn't going to Prom was because she also has a crush on the Protag's bf.

All three fight the aliens in the base (all sides) and the protag gives a speech saying that the problem and source of the conflict is that they haven't learned to share their men (while holding her friend's hand).

So, once you beat the game you get one of three choices to decide the ending: you either repel the alien invaders back to space, or you let them stay on Earth as slaves, or you let them stay on Earth as equal citizens that will share Earth's men.

Final sex scene would be a threesome or foursome depending on your choice.

There would be 9 costumes available to the player at the start, and 4 extra for NG+. They would be: Nurse, Nun, Cheerleader, Cop, Cowgirl, Prisoner, Scientist, School Teacher, Arab Bellydancer, Bunnygirl, Tennis Player, Waitress/Maid and Clown. Each equivalent to some Final Fantasy III class.

The issue of very little sex in a supposed porn game is still there, but I don't care. I think this story is just hilarious and fetishy, and explains away the "modern jobs" as FF jobs that I've always wanted to use. I think your idea of using the protag's fantasies could also work, though. But it might be better to use it as a "daydream" narrative mechanic, where she is just really perverted and is always imagining that sort of stuff in her head whenever the other characters talk.

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 No.10698

>>10663

Up, down, left and right movement looks fine. Diagonals look kinda jumpy.

Also the movement of the player is very slow still.

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 No.10699

>>10698

>diagonals

I noticed that too. Not sure how to fix it just yet.

>move speed

Others have said the same, but I can't replicate it. It's probably related to the diagonal stutter. Any suggestions are appreciated.

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 No.10700

>>10698

>>10699

Double post, but it just occured to me it might be a keyboard issue. I'm using float value instead of integer value for directional input. Is it possible that's what's fucking things up?

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 No.10701

>>10700 (checked)

>I'm using float value instead of integer value for directional input

It's hard to tell whether that might be a problem when there's no information on how those values represent directional input. As a rule, you should use the data type that provides only the information you need in the way that you need it. Is there such a thing as "half up" or "two point six three right" in the directional input? If not, use integers.

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 No.10707

>>10701

Unity natively translates directional input into float values (range of -1 to 1), from what I can tell, and standard practice is to code it like so:

(directional float) * (movespeed) * Time.deltaTime

The intent is to sync the movement speed and animation with the frame rate. Looking at it again, converting to an integer might make the stutter worse. Instead, I'll try a getkeydown function to bypass Unity's native navigation floats, see if that works.

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 No.10909

File: 1c1330b97d1bc95⋯.png (10.57 KB,201x93,67:31,cucks.png)

>>10697

Ok. Here are the concepts for the main characters.

First is the main antagonist type of Alien. She is part of a race of shapeshifting (liquid metal) sexbots that were created by an alien race hundreds of years ago in a far away solar system. They were too good at their job however, and the females of the species got jealous and started a war that led to the extinction of organics on their home planet. Since then the sexbots have traveled across the galaxy trying to fulfill their mission. But history has only repeated itself over and over. Now they are infiltrating Earth little by little. Their entire race looks the same (at least while disguised as humans), with different haircuts and dresses. They can't actually change the hue of their metallic color so they use hypnosis to complement their disguises. By nature these aliens are weak to Lightning and Fire magic, but some might wear equipment that changes this.

Second is the protagonist. High school girl soon that will soon graduate. She is a bit of a tomboy and somewhat careless (so her speed stat grow faster and defensive stats grow slower). She was raised by a single dad and a sister, who is actually a sexbot that has brainwashed her and her dad to believe they are sisters, She met her boyfriend and best friend in high school two or three years ago when she moved in after her parents' divorce. She is wearing her boyfriend's sweater, at least until it gets destroyed by the aliens and things "get personal".

Third is the protagonist's best friend. She is an Asian girl that likes playing a musical instrument (undecided, probably guitar or maybe flute). She is really fucking submissive, which translates into offensive and speed penalties (in exchange of defensive bonuses). She lives next to the main character's bf and has had a crush on him for years, which she never confessed it to anyone. She maintains a too cool for love attitude, but she is actually pretty sad/confused about her best friend going out with her childhood crush.

Third and fourth are two different designs for the "weird" (alien) girl who will join your party. She is meant to be a Martian and is part of a reverse "Mars Needs Women" scenario. Men of her species have gone extinct recently (not sure if because of the sexbots or some kind of "environmental catastrophe") and decided to take men from Earth back to Mars. However, they are being beaten to it by the sexbots and have thus decided to go for a more violent approach by using their teleporter rays to do so. Not sure about the design however. I originally wanted her to be a "nerdy" type using glasses to conceal her giant black eyes and simply dismissing her green skin as her saying that she is an immigrant from (made up country), in some kind of Invader Zim parody, but green makes her look a bit too much like Dorito from Steven Universe. so I tried a goth look that seems sexier to me. But the Goth look uses mostly purple, which is a bit too much like the metallic look of the shapeshifting sexbots. What do you guys think Green or Pale Purple?

Do note, the humans of this world are meant to be South Park kind of dumb.

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 No.10913

File: 5afa95d65b8463f⋯.png (8.88 KB,169x93,169:93,cucks.png)

>>10909

Maybe if I make the sexbots golden? The highlights are also more noticeable this way.

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 No.10930

File: be7c972eb480712⋯.jpeg (2.06 KB,46x93,46:93,5afa95d65b8463ffc0e6421de….jpeg)

File: ef3d171e37db1af⋯.png (249.42 KB,306x500,153:250,ClipboardImage.png)

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 No.10932

>>10913

What you need is visible joints or seams. I like the silver colour but I can imagine people mistaking joints for scars and interpreting the design as a Frankenstein's monster or zombie rather than a robot. Anyway you've put quite a lot of character into such few pixels 👍

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 No.10933

File: 6fcf22d11ffc899⋯.png (328.69 KB,517x875,517:875,Starman_Clay_Model.png)

File: e4e8272ba1f957b⋯.jpg (38.78 KB,618x408,103:68,sexbot-2.jpg)

File: 8a9e316888f559b⋯.jpg (250.06 KB,1000x750,4:3,fanart-0104-full-2.jpg)

File: b9194c74113713d⋯.jpg (92.33 KB,728x1097,728:1097,1474368295382.jpg)

>>10930

You mean I should make them less like that?

I want them to be reminiscent of the Starmen from Earthbound, so I'd like to keep them somewhat monochromatic, Then again, I could also make normal women and put visors and panels on them and place them in the Starman pose.

Would they be better without hair or perhaps with a bobcut that naturally looks more inorganic? But then that would lose an important way to differentiate each model.

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 No.10934

File: 5b59b4f9e27aa19⋯.png (6.86 KB,231x93,77:31,robot.png)

>>10932

Well, here is an option with joints, but as I said, they are more like a T-1000, so I am not sure if I'd use that one.

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 No.10936

>>10934

It's the clash of what you might want to do versus what you can do within the limitations of the medium. In this case you're trying to convey it with small sprites. The liquid metal thing is hard to get across without animation.

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 No.10939

>>10936

True. That said, the robots will be mostly portrayed as enemies, so I think I could portray the liquid metal thing in the battle animations / transformations.

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 No.10947

>>10939

The amount of work you're putting into this is great. I can't wait to see what you do with those animations.

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 No.11179

File: efc1c4cf9adac05⋯.png (1.67 MB,848x1200,53:75,tumblr_oed3nwepm01s3hp12o3….png)

Everybody's kicking so much ass at visual design and world building. Allow me to completely ruin this thread with my shit coding.

https://www.dropbox.com/s/tox01ju14vyguh7/Steam%20Princess-0.0.11.rar?dl=0

>Changed the directional inputs to an 8-direction system running off the number pad. >Pressing "C" doubles movement speed.

>Walk up to things and press "Space" to interact

>Enemy sprites now take the player to a rudimentary battle map. Just interact with the red slimes there to return.

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 No.11183

File: 6c310a5adead75e⋯.jpg (141.01 KB,960x540,16:9,disappointed.jpg)

>when you've got no relevant skills that would help with making the game despite how much you want to

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 No.11185

File: 2d72f1330425be6⋯.webm (6.87 MB,1920x1080,16:9,stolen from a.webm)

>>11183

What some people do in that situation is become a games journalist and then write about how everything is racist and sexist. You could do that here, a nice bit of funposting.

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 No.11186

>>11179

The character doesn't move at all in my computer. Is it configured to joystick by default or something?

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 No.11187

>>11186

Number pad.

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 No.11595

File: a0d880db1e2b9cb⋯.png (589.16 KB,1016x728,127:91,2017-08-12 21_08_11-Rance4….png)

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 No.11893

Hello, /cuckquean/! How are the games coming?

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 No.11894

>>11893

I put mine on hold for a bit because I am helping a friend with his flash game. I think we should finish it this week and then I'll resume work next week, though.

The storyline is getting another rewrite, however. Mainly because I think I can create hotter scenarios if the aliens have already taken over Earth.

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 No.11902

File: 4adbc4f38756308⋯.jpg (188.51 KB,752x1063,752:1063,steampunk_mail_delivery_gi….jpg)

>>11894

Congrats to you and your friend! And I look forward to your extraterrestrial hotties.

As for me, some progress has been made on my battle engine. Check it out.

https://www.dropbox.com/s/uqfrilquc6t23yq/Steam%20Princess-0.0.15.rar?dl=0

In the main map, use the number pad to navigate. Use the mouse to manipulate the menu in the battle screen.

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 No.12933

File: c069865aa3a74c3⋯.jpg (82.25 KB,540x731,540:731,tumblr_ohkfhgIBjP1s3hp12o1….jpg)

Please tell me I'm not the only one still lurking this thread.

https://www.dropbox.com/s/qwtsxa7n4p7d8b0/Steam%20Princess-0.0.21.rar?dl=0

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 No.12935

>>12933

Nah man, I'm still here.

Good luck on your project man.

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 No.12939

>>12933 (Checked)

nono I still sometimes look through the thread whenever it gets bumped and see what's goin on, I just never contribute with any feedback because I'm useless

in fact it's entirely possible that others are doing the same thing as me

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 No.13889

Has any anons been making progress on their games?

I know Free Cites has been discussed, but has anyone considered trying to contribute to Pregmod? For those with any writing skill, the anon incharge of it has accepted writefags to add to the in-game TV programing.

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 No.14464

File: 73e093635c0c271⋯.png (346.37 KB,1600x1200,4:3,screen-cap-23.png)

File: 6a302fcaefab19b⋯.jpg (182.73 KB,545x881,545:881,tumblr_or8kpgjZBS1tjfn4wo1….jpg)

>>13889

My project's been going pretty good. Battle system is (almost) complete, and I'm working on the HUD/cutscene system. Hoping to have that finished by the end of the month and then get started on the menu and save state systems. Once that's done, writing and level building can finally start.

I'd be interested in helping out with Pregmod, sadly not enough time in the day.

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 No.14488

>>14464

That's great! I'm not a good writer and have no skill at coding, but if you want any help let me know

>I'd be interested in helping out with Pregmod, sadly not enough time in the day.

Aww. Well, Its probably better to focus on your game instead of dividing your attention.

I thought that some of the anons here that don't have any coding skills could try writing up something for FCTV in pregmod. I think that the anons here are imaginative enough to come up with something. Free Cities is ripe for cuckquean content.Despite the original devs obsession with anal

There was one anon who made a writefag for the game that looked interesting and had some kinda queany content. Hey that rhymed Hasn't updated in awhile though.

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 No.14493

>>14464

Is that cosplayer wearing a chastity belt?

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 No.14495

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 No.14496

>>14493

It might just be armored panties.

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 No.14514

File: d136a4b9810a937⋯.jpg (45.29 KB,540x763,540:763,tumblr_ow1joenGaN1qlfjv8o1….jpg)

>>14488

>if you want any help let me know

Got any ideas for good quests or monsters? I'm always taking suggestions.

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 No.14527

>>13889

tbh, I sorta drifted to databasing for a non-lewd Pokemon fangame in Pokemon Essentials for a month or so. Then I had an accident which fractured my right arm and damaged some tendons in my wrist, so I haven't been able to draw at all and have barely written anything in the last month. And most of what I've written has been for the Pokemon fangame.

That said, seeing as there is still interest in the project, I'll try continuing it, instead of just jumping between projects as per usual.

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 No.15543

File: d84d2c9e3438621⋯.jpg (586.77 KB,1280x1443,1280:1443,tumblr_p17n49vJSU1wjwq9lo1….jpg)

Hello again, /cuckquean/. Steampunk-anon here dropping by with another update. We're getting close to being system-ready(-ish) and then you'll see some real content from this game finally.

https://www.dropbox.com/s/am4k3ksozq0i9px/Steam%20Princess-0.0.27.rar?dl=0

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 No.17674

YouTube embed. Click thumbnail to play.

Barbie Boyfriend Thief. Kid's game where Barbie cucks the Disney princesses. Why is it always Disney indoctrinating kids to be cuckqueans/vixens? Reminds me of that other kids' game where Elsa from Frozen steals Kristoff from Anna, I know that was posted here somewhere but I don't remember which thread that was.

http://www.cutezee.com/play/barbie-boyfriend-thief?ref=index

>Well, Barbie has organized a party and has invited all of the Disney princesses to take part in the fun. But little did they know that Barbie had a secret plan. While they were busy watching a movie, Barbie has secretly checked all of their phones and has read the text messages they have received from their boyfriends and she found out that they have asked their girlfriends out on a date so she is planning on going to the dates herself and pretend that she is them. Play this super fun game and help Barbie look like the princesses. First, choose which phone to take and read the text the princess whose phone it is received. Then go ahead and get ready for the date. You will have a reference photo so look at it and then recreate the look. Start with makeup and when you are done with that, go to the outfit and choose the right dress. Then send Barbie on the date and see if the prince notices the change.

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 No.17767

File: 3de403e39229564⋯.png (462.78 KB,1024x1024,1:1,tumblr_p01thif3Xb1ukywavo1….png)

I return in shame because this update took far too long to make. Blame the damned battle instantiate and rl bullshit.

https://www.dropbox.com/s/hh8uw48l3j4lkqa/Steam%20Princess-0.0.33.rar

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 No.17768

>>17767

Main character walk speed seems to change when the game is ran on different graphical settings. I'm guessing that you're missing a multiplication by Time.deltaTime when executing the move command.

The battle system doesn't function for me past the target selection. Work in progress?

Menus work fine and the transitions look neat, but I guess that they don't do anything yet. I suggest adding a slight highlight to a button when it's pressed, it's a little ambiguous right now as to which elements of the UI can be interacted with.

For your future build I suggest including a readme with a list of keys and commands as well as a changelog so it's easier to keep track of your progress. Looks good so far, seems like the core systems are more or less in place now.

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 No.17769

File: 9dd35287f7d045b⋯.jpg (243.93 KB,1024x1280,4:5,tumblr_p804281EfB1x45b38o1….jpg)

>>17768

>Main character walk speed seems to change when the game is ran on different graphical settings. I'm guessing that you're missing a multiplication by Time.deltaTime when executing the move command.

No, I've got Time.deltaTime for all moves. I'll have to do a little more research then.

>The battle system doesn't function for me past the target selection. Work in progress?

SON OF A BITCH I THOUGHT I FIXED THAT I SWEAR THESE FUCKING BUGS COME OUT OF NOWHERE

>Menus work fine and the transitions look neat, but I guess that they don't do anything yet. I suggest adding a slight highlight to a button when it's pressed, it's a little ambiguous right now as to which elements of the UI can be interacted with.

The current buttons styles were just a quick generic button I slapped together and haven't bothered changing yet. Interactive vs. non-interactive UI will be more obvious later, but you're right, a highlight couldn't hurt.

>For your future build I suggest including a readme with a list of keys and commands as well as a changelog so it's easier to keep track of your progress. Looks good so far, seems like the core systems are more or less in place now.

Well now I feel silly for not thinking of something so basic.

Many thanks, anon.

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 No.18059

File: b6c946c51c18650⋯.jpg (48.76 KB,450x338,225:169,mega milk story.jpg)

So, I guess you guys have seen the ads for this game on 8chan?

https://store.steampowered.com/app/851030/Mega_Milk_Story/

I don't know how relevant the content is, but the cowgirl is owned by the male protagonist's former fiance. Sounds promising.

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 No.18062

>>18059

>Cuddle, tightly

Dayum

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 No.18076

File: 5757e16fea12d25⋯.png (355.13 KB,640x480,4:3,itlooksstupid.png)

>>18059

Dev here.

About the game. It's true she's owned by his ex-fiance. There's no dialogue that is hard cuckquean but the implications are there. I think you will enjoy it, and there is definitely something there because I thought of you guys and checked this board. My ex gf was into this stuff so I browse every once in a while. Love the elfposting btw.

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 No.18078

>>18076

>elfposting

I don't know what you're talking about, there's no elves here. Just human talking on the world wide webs with our lightning powered metal thinkboxes.

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 No.18124

>>18059

I've seen ads on nyaa.pantsu.cat. Sounds like something I'd like.

>light cuckquean content

>cow girls

Sounds a lot like one of my favourite h-manga.

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 No.18172

File: 749128c98c760ab⋯.jpg (821.6 KB,1017x1336,1017:1336,elf.jpg)

>>18078

Someone mention elves?

Also, latest update: https://www.dropbox.com/s/iuhst2ncd2bnm2o/Steam%20Princess-0.0.35.rar?dl=0

This is actually two updates after >>17769. Most problems mentioned there have been fixed, except for the walk speed. Still can't get that to work right.

Coming up is treasure chests and equipment.

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 No.18436

File: 152ba3d00c0abea⋯.jpg (86.09 KB,640x480,4:3,cuddle.jpg)

>>18059

>>18062

>>18076

>it's been delayed again

JUST

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 No.18521

File: 5a731b922b37505⋯.jpg (73.63 KB,539x439,539:439,dfstart1.JPG)

File: 38ec088b6dcba48⋯.jpg (69.64 KB,535x430,107:86,dfstart2.JPG)

File: 4c275d7b3e89e2f⋯.jpg (72.68 KB,546x439,546:439,dfstart3.JPG)

File: afea38092858db8⋯.jpg (63.93 KB,536x441,536:441,dfstart4.JPG)

File: 83093087fb6b60f⋯.jpg (67.99 KB,542x433,542:433,dfstart5.JPG)

It's not the primary focus of the game, but Drop Factory has a touching scene where a cuckquean character begs the slutty MC to sleep with her husband to be bred so they can have more babies.

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 No.18523

File: ba6b9d4ca3acfa5⋯.jpg (71.74 KB,537x418,537:418,dfstart11.JPG)

File: 986dfafca5456bf⋯.jpg (71.09 KB,539x432,539:432,dfstart12.JPG)

File: 03f59d8c324e3dc⋯.jpg (71.61 KB,536x435,536:435,dfstart13.JPG)

File: 5016f0eb54081ec⋯.jpg (72.46 KB,535x429,535:429,dfstart14.JPG)

File: 3e56083b4ce82dd⋯.jpg (69.62 KB,537x432,179:144,dfstart15.JPG)

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 No.18524

File: 1d0109434770660⋯.jpg (64.38 KB,535x433,535:433,dfstart16.JPG)

File: c7f07746d7d8278⋯.jpg (72.16 KB,543x429,181:143,dfstart17.JPG)

File: eaf3a58c9515aff⋯.jpg (71.16 KB,540x427,540:427,dfstart18.JPG)

File: 29364a434e2e7d2⋯.jpg (74.48 KB,542x434,271:217,dfstart19.JPG)

File: 6dd7b96b07a365f⋯.jpg (72.65 KB,540x438,90:73,dfstart20.JPG)

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 No.18525

File: e4292737e488d1a⋯.jpg (65.53 KB,540x433,540:433,dfstart21.JPG)

File: 953b361675888f1⋯.jpg (74.09 KB,542x428,271:214,dfstart22.JPG)

File: 27bcb9f05bc40e4⋯.jpg (63.82 KB,540x437,540:437,dfstart23.JPG)

File: 9b994fa973f0e93⋯.jpg (72.14 KB,542x435,542:435,dfstart24.JPG)

File: b54fe7e067344ff⋯.jpg (74.13 KB,539x433,539:433,dfstart25.JPG)

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 No.18526

File: 17792ef5c1a23cc⋯.jpg (62.73 KB,536x437,536:437,dfstart26.JPG)

File: 31ffcf096fe9338⋯.jpg (67.63 KB,535x433,535:433,dfstart27.JPG)

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File: 12ca53fcdd2228b⋯.jpg (71.26 KB,542x430,271:215,dfstart30.JPG)

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 No.18527

File: 26a3ba11eb118c7⋯.jpg (61.33 KB,542x432,271:216,dfstart31.JPG)

File: f851179f0dddf19⋯.jpg (68.65 KB,542x432,271:216,dfstart32.JPG)

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File: 9ae85ff1eaac998⋯.jpg (68.93 KB,545x433,545:433,dfstart35.JPG)

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 No.18528

File: c1e6607e2805594⋯.jpg (65.33 KB,539x435,539:435,dfstart36.JPG)

File: 76834ab83a3ba13⋯.jpg (70.15 KB,538x427,538:427,dfstart37.JPG)

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File: 77e9ff00c867898⋯.jpg (73.24 KB,541x434,541:434,dfstart40.JPG)

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 No.18529

File: 139ddf91f26c3a2⋯.jpg (73.7 KB,539x433,539:433,dfstart41.JPG)

File: 28ae44130ba4db5⋯.jpg (61.66 KB,546x438,91:73,dfstart42.JPG)

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 No.18541

>>18529

One of the few good parts of that game considering all the other degeneracy.

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 No.18646

Posting here because someone wore a hat today with antlers and I thought of you guys.

Actually I would genuinely like to publish a /cuckquean/-style game but I have a hard time finding one in jap to translate. If you know of one you can post it on here or email me.

>>18436

The reasons are pretty complicated but please trust me that I didn't delay without a good reason.

>>18078

>no elves here

Are you sure? A lot of posts seem oddly phrased, not like humans would write them.

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 No.18647

>>18646

>Are you sure? A lot of posts seem oddly phrased, not like humans would write them.

Probably some of our fellow humans trying to throw you off. You know how we are.

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 No.18657

File: 1df83491a3f43bd⋯.png (250.94 KB,1280x1409,1280:1409,8175FEFC-CCA7-48FF-A41C-74….png)

>>18646

>please trust me that I didn't delay without a good reason.

Reasons be damned! You’re keeping me from qt cowgirl raising and ojou-cucking, you cad!

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 No.18658

>>18657

Come now we all know the teasing is part of the fun, that being said I am also very much in full anticipation of this release.

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 No.18764

File: 7ac320156244683⋯.jpg (93.21 KB,759x585,253:195,wakeywakeytimeforsnakey.jpg)

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 No.18765

File: 608734b770a52c0⋯.png (375.73 KB,530x1153,530:1153,Sill_Plain.png)

>>18764

Finally.

>>18646

>The reasons are pretty complicated

What were they?

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 No.18767

File: a89624d3710514f⋯.gif (40.2 KB,239x244,239:244,1526435464527.gif)

>>18765

>>18765

Cute Sill.

There were several. The most complicated was related to the political climate in China. There was also cause to wait for some changes in the Steam climate, so that we could release meme censorship that is funny and cute instead of a serious censorship with zero CGs. It was these kinds of things related to the business of publishing.

Game had more or less been done since June, although 2-3 more months of heavy polish helped a lot. I would have released it in June if not for the counsel of my extremely talented partners and staff. I think it was the right decision.

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 No.18768

File: 1e328c1171e877d⋯.jpg (114.96 KB,769x478,769:478,1455212681802.jpg)

>>18767

>related to the political climate in China

Dare we ask how an RPGmaker cowgril raising game has political implications within China?

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 No.18769

File: ec17aa4050336c1⋯.png (647.05 KB,600x848,75:106,ClipboardImage.png)

>>18646

>I would genuinely like to publish a /cuckquean/-style game but I have a hard time finding one in jap to translate.

The only one I know of is Hoka no Onna no Ko to H wo Shiteiru Ore wo Mite Koufun Suru Kanojo by Materiel (see thread >>147) but it's been translated already, albeit by someone who only discovered the Berne Convention after they'd finished.

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 No.18771

File: c798705b0ed8e75⋯.png (105.78 KB,278x212,139:106,2017-05-03 21_26_22-ランス02.png)

>>18768

It's nothing so dramatic. Fewer chinese shills shill if there is an active crackdown on anime tiddy games. Such things pass with time and then business goes back to normal.

>>18769

Thanks.

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 No.18787

File: d57a5caeb0bf31b⋯.jpg (33.27 KB,471x229,471:229,005~01.jpg)

>>18767

I should probably actually play it since I have it.

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 No.18879

File: b0eff23a87c0e71⋯.png (9.18 KB,312x129,104:43,ClipboardImage.png)

Would anyone even buy a cuckquean game?

Please convince me.

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 No.18882

>>18879

Depends on the price, the game quality and where it's available to be purchased. Personally wouldn't pay any more than 20 bucks unless it was something really good or I really wanted to support the maker.

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 No.20371

File: e083d4ca09140bb⋯.png (440.88 KB,777x520,777:520,31B6CA56-112D-42FF-A5D4-18….png)

RIP in peace, cuckqueany tiddy cowgrill raising game.

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 No.20374

>>20371

Why was it banned?

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 No.20384

>>20374

Newest wave of moral outrage over videogames. This time it was rape, which Mega Milk Story apparently had some traces of. Most likely it was just bad luck.

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